"sheet name=""tech""|MilitaryStrategy|desc|||/desc","Militärische Einheiten erhalten +::percent:: Angriff pro Typ verbündeter militärischer Einheiten im Gebiet (max. +::percent_value1::)."
"sheet name=""tech""|MilitaryStrategy|desc|||/desc","Militärische Einheiten erhalten +::percent_value:: Angriff pro Typ verbündeter militärischer Einheiten im Gebiet (max. +::percent_value1::)."
"sheet name=""tech""|Security|name|||/name","Gefühl der Sicherheit"
"sheet name=""tech""|Security|desc|||/desc","Erhaltet +::value::[Happy], wenn Ihr [Hero01] habt und +::value1::[Happy] pro aufgewertetem Militärlager."
"sheet name=""tech""|Security|props.firstNameDesc|||/props.firstNameDesc","Erhaltet +::value::[Happy], wenn Ihr [Hero01] habt und +::value1::[Happy] pro aufgewertetem Militärlager."
"sheet name=""tech""|GreatDeeds|desc|||/desc","Skalden produzieren +::value::[Money] (+::value1:, wenn ihr Gebäude aufgewertet wurde). Werkzeugverbesserungen für Skalden sind kostenlos und die Schmiedezeit wird um ::value2:: verringert."
"sheet name=""tech""|GloryClan|name|||/name","Ruhm des Clans"
"sheet name=""tech""|GloryClan|desc|||/desc","Erhöht [Fame] um ::percent::.<br/>Erhöht Gewinne aus Handelsrouten und Hauptverkehrsrouten um ::percent2::."
"sheet name=""tech""|GloryClan|desc|||/desc","Erhöht [Fame] um ::percent::.<br/>Erhöht Gewinne aus Handelsrouten und Hauptverkehrsrouten um ::percent1::."
"sheet name=""tech""|Rangers|desc|||/desc","Erhöht Eure Späh- und Erkundungsgeschwindigkeit um ::percent::. Eure Späher verbrauchen keine [Food] mehr und können beim Erkunden nicht mehr verletzt werden."
"sheet name=""tech""|MilitaryFunds|desc|||/desc","Gewährt Euch ::value::% Angriffskraft und Verteidigung pro aktivem [Sailor] oder [Merchant]. (derzeit ::nb::% - ::value1::% Max.)<br/>Die Kosten für Waffenverbesserungen werden um ::inv_percent2:: verringert."
"sheet name=""tech""|MilitaryFunds|desc|||/desc","Gewährt Euch ::percent_value:: Angriffskraft und Verteidigung pro aktivem [Sailor] oder [Merchant]. (Derzeit ::nb::% - ::percent_value1:: Max.)<br/>Die Kosten für Waffenverbesserungen sind um ::inv_percent2:: verringert."
"sheet name=""tech""|Hibernate|desc|||/desc","Eure gesunden Clanmitglieder, die sich in Eurem Hoheitsgebiet aufhalten, werden über den Winter geheilt."
"sheet name=""tech""|Hibernate|desc|||/desc","Eure gesunden Clanmitglieder, die sich in verbündetem Hoheitsgebiet aufhalten, werden über den Winter geheilt."
"sheet name=""tech""|LandProtect|name|||/name","Beschützer des Landes"
"sheet name=""tech""|LandProtect|desc|||/desc","Erhaltet +::value::[Happy] pro Gebiet mit mindestens einem Militärlager."
"sheet name=""tech""|Harpoons|desc|||/desc","Fischerhütten nehmen jetzt einen zusätzlichen [Fisherman] auf und ihre Produktion ist um ::percent:: erhöht."
"sheet name=""tech""|WinterFestival|desc|||/desc","Der Produktionsverlust von [Food] im Winter ist um ::inv_percent:: verringert und die [Happy] um ::value1:: erhöht."
"sheet name=""tech""|WinterFestival|desc|||/desc","Der Produktionsverlust von [Food] im Winter ist um ::inv_percent:: verringert, die [Happy] um ::value1::. Die [Money]-Einnahmen Eurer Handelsrouten sind um ::percent2:: erhöht."
"sheet name=""tech""|Bartering|desc|||./desc","Schaltet Handelsrouten beim [TradingPost] frei.<br/>Enthüllt alle neutralen Fraktionen.<br/>Neutrale Fraktionen handeln mit allen Ressourcen"
"sheet name=""tech""|Bartering|desc|||/desc","Schaltet Handelsrouten beim [TradingPost] frei.<br/>Neutrale Fraktionen nehmen alle Ressourcen an und Ihr gewinnt +::value::[Happy] beim Handel mit ihnen."
"sheet name=""tech""|LayLayLand|desc|||/desc","Reduziert die Feindseligkeit der Umwelt um ::inv_percent::. Erhöht die Produktion in Wäldern, Sümpfen und Fischgewässern um +::percent1::."
"sheet name=""tech""|Rapacious|desc|||/desc","[Ruins]s und [BrokenShores]s in Eurem Hoheitsgebiet gewähren +::value::[Happy].<br/>Der Bonus von speziellen Spielfeldern verdoppelt sich."
"sheet name=""tech""|UnderPressure|desc|||/desc","Ihr erhaltet +::value::[Happy] und +::value2::[Food] pro militärischer Einheit in der Nähe oder innerhalb der Grenzen des feindlichen Hoheitsgebiet. (Derzeit ::nb::)<br/>Erhöht die Angriffskraft von [Skirmisher]n um ::percent1:: und die Angriffskraft anderer militärischer Einheiten um ::percent3::. Der Angriffsabzug für [Skirmisher] durch die Entfernung zum Gemeindehaus kommt weniger stark zum Tragen."
"sheet name=""tech""|UnderPressure|desc|||/desc","Ihr erhaltet +::value::[Happy] und +::value2::[Food] pro militärischer Einheit in einem nicht verbündeten Gebiet neben oder in dem feindlichen Hoheitsgebiet. (Derzeit ::nb::)<br/>Erhöht die Angriffskraft von [Skirmisher]n um ::percent1:: und die Angriffskraft anderer militärischer Einheiten um ::percent3::. Der Angriffsabzug für [Skirmisher] durch die Entfernung zum Gemeindehaus kommt weniger stark zum Tragen."
"sheet name=""tech""|HardLabor|desc|||/desc","[Slave]s können Produktionsgebäuden zugewiesen werden, um deren Produktion zu erhöhen (maximal 1 pro Gebäude)."
"sheet name=""tech""|BloodTears|name|||/name","Blut, Schweiß und Tränen"
"sheet name=""tech""|Excavation|desc|||/desc","Jeder Kriegshäuptling, der [Stone] oder [lron] abbaut, verdient +::value:: [Lore] (+::value1:: mit [MetalCraft])."
"sheet name=""tech""|Excavation|desc|||/desc","Jeder Kriegshäuptling, der [Stone] oder [lron] abbaut, verdient +::value:: [Lore]"
"sheet name=""tech""|AncestralInfluence|name|||/name","Einfluss der Ahnen"
"sheet name=""tech""|AncestralInfluence|desc|||/desc","Relikte verbrauchen keinen Bauplatz. Gebiete mit einem (oder neben einem) aktiven Relikt erhalten +::percent:: Produktionsbonus."
"sheet name=""tech""|QualityLife|desc|||/desc","Aufgewertete zivile Gebäude gewähren ::value:: [Happy] (mit Ausnahme von Häusern)."
"sheet name=""tech""|NearTheSea|name|||/name","Geist der Meeresnähe"
"sheet name=""tech""|NearTheSea|desc|||/desc","Generiert in Küstengebieten pro ::value2:: Gebäude +::value:: [Lore] und +::value:: [Prescience].<br/Ihr könnt Handelsrouten mit [TradingPost] eröffnen."
"sheet name=""tech""|NearTheSea|desc|||/desc","Generiert in Küstengebieten pro ::value2:: Gebäude +::value:: [Krowns] und +::value:: [Prescience].<br/>Ihr könnt Handelsrouten mit [TradingPost] eröffnen."
"sheet name=""tech""|EndlessTide|desc|||/desc","Erhöht die Angriffskraft all Eurer militärischen Einheiten um ::percent2::. Verringert die Kosten von militärischen Einheiten um ::inv_percent::. Jedes Militärlager ergibt +::value1:: [Warband]."
"sheet name=""tech""|FreshFish|desc|||/desc","[Fisherman] produzieren +::percent:: mehr [Food]. Werkzeugverbesserungen sind kostenlos und die Schmiedezeit wird um ::value1:: verringert."
"sheet name=""tech""|GreaterBlessings|desc|||/desc","<font color=""#R"">Freya: </font>Winterabzug ist drastisch verringert (::inv_percent0:: für [Food], ::inv_percent1:: für [Wood])<br/><font color=""#R"">Baldr: </font> +::value2::[Happy]<br/><font color=""#R"">Jörd: </font> Kriegshäuptling und aufgewertete Türme erhalten +::percent_value3:: Angriff."
"sheet name=""tech""|PrideSnake|name|||/name","Stolz des Clans"
"sheet name=""tech""|PrideSnake|desc|||/desc","[WarchiefSnake] bewegt sich schneller, kann jetzt aus der Distanz angreifen und Spielfelder mit Feinden betreten, ohne einen Kampf zu riskieren."
"sheet name=""tech""|PrideSnake|desc|||/desc","[WarchiefSnake] bewegt sich schneller und kann jetzt aus der Distanz angreifen."
"sheet name=""tech""|SignyStealth|name|||/name","Schatten der Wildnis"
"sheet name=""tech""|SignyStealth|desc|||/desc","[WarchiefSnake] kann Gebiete mit Feinden betreten, ohne einen Kampf zu riskieren."
"sheet name=""tech""|ScorchedEarth|desc|||/desc","[WarchiefSnake] kann [ScorchedEarth] verwenden, um jedes Gebiet über ::value0:: Monate zu verbrennen (::value3:: Monat Abklingzeit).<br/>Verbranntes Gebiet: -::percent_value1:: Produktion, militärische Einheiten und Gebäude der Schlange +::percent_value2:: Angriff.<br/>[WarchiefSnake] bewegt sich schneller."
"sheet name=""tech""|ScorchedEarth|desc|||/desc","[WarchiefSnake] kann [ScorchedEarth] verwenden, um jedes Gebiet über ::value0:: Monate zu verbrennen (::value3:: Monat Abklingzeit).<br/>Verbranntes Gebiet: -::percent_value1:: Produktion, militärische Einheiten und Gebäude der Schlange +::percent_value2:: Angriff.<br/>[WarchiefSnake] bewegt sich schneller. In feindlichen Gebieten erbeutet Signy auch Ressourcen."
"sheet name=""tech""|ScorchedEarth|props.fameName|||/props.fameName","Tränen der Erde"
"sheet name=""ability""|ScorchedEarth|desc|||/desc","Verbrennt für ::value0:: Monate alle Gebiete.<br/>Verbranntes Gebiet: -::percent_value1:: Produktion, Einheiten und Gebäude der Schlangen +::percent_value2:: Angriff. Erhöht die Verteidigung des Benutzers beim Entfachen um ::percent5::."
"sheet name=""ability""|ScorchedEarth|desc|||/desc","Verbrennt für ::value0:: Monate alle Gebiete.<br/>Verbranntes Gebiet: -::percent_value1:: Produktion, Einheiten und Gebäude der Schlangen +::percent_value2:: Angriff. Erhöht die Verteidigung des Benutzers beim Entfachen um ::percent5::. In feindlichen Gebieten erbeutet [WarchiefSnake] auch Ressourcen."
"sheet name=""tech""|BuildingUpkeep|desc|||/desc","Increases [Food] production by +::value1:: and [Happy] by +::value2:: for each [FoodSilo] (+::value:: [Food] if upgraded)."
"sheet name=""tech""|HeroEmblem|desc|||/desc","[Temple] doesn't cost any [Stone] to build. It give +::value:: [Happy] and produce [Fame]."
"sheet name=""tech""|HeroEmblem|desc|||/desc","[Temple] doesn't cost any [Stone] to build. It gives +::value:: [Happy] and produce [Fame]."
"sheet name=""tech""|ProudStag|name|||/name","Young and Proud"
"sheet name=""tech""|ProudStag|desc|||/desc","Increases your military units' attack power by ::percent_value:: for every positive [Happy] you have (currently ::nb::% - 25% max)."
"sheet name=""tech""|GreatDeeds|name|||/name","The Value of Great Deeds"
"sheet name=""tech""|WinterFestival|desc|||/desc","During winter, [Food] production loss is reduced by ::inv_percent:: and [Happy] is increased by ::value1::."
"sheet name=""tech""|WinterFestival|desc|||/desc","During winter, [Food] production loss is reduced by ::inv_percent::, [Happy] is increased by ::value1:: and [Money] earned from trade routes is increased by ::percent2::."
"sheet name=""tech""|Bartering|desc|||./desc","Unlocks trading routes at the [TradingPost].<br/>Reveals all neutral faction.<br/>Neutral factions will trade any resources."
"sheet name=""tech""|Bartering|desc|||/desc","Unlocks trading routes at the [TradingPost].<br/>Neutral factions will accept any resources and you win +::value::[Happy] when trading with them."
"sheet name=""tech""|LayLayLand|name|||/name","Lay of the Land"
"sheet name=""tech""|LayLayLand|desc|||/desc","Reduces environment hostility by ::inv_percent::. Increases production by +::percent1:: in Forests, Swamps and Shoals."
"sheet name=""tech""|Osmosis|desc|||/desc","You obtain ::value1:: [Happy] every ::value2:: colonized zones. Zones with [Grove]s, [MarshBuilding]s or [Shoal]s provide ::value::[Happy]."
"sheet name=""tech""|Guerilla|desc|||/desc","Permanently increases your military units' attack power by +::percent:: for any unit slayed or lost in an enemy territory (currently ::nb::% - ::max::% max)."
"sheet name=""tech""|Rapacious|desc|||/desc","[Ruins]s and [BrokenShores]s in your territory provide +::value::[Happy].<br/>Bonus of special tiles is doubled."
"sheet name=""tech""|Rapacious|desc|||/desc","[Ruins]s and [BrokenShores]s in your territory provide +::value::[Happy].<br/>Bonus of special zones is doubled."
"sheet name=""tech""|UnderPressure|desc|||/desc","You gain +::value::[Happy] and +::value2::[Food] for each military unit next to or within an enemy territory. (Currently ::nb::)<br/>Increases the [Skirmisher]s' attack power by ::percent1:: and other military units' attack power by ::percent3::. [Skirmisher]s are less affected by the attack penalty from their distance to Town Hall."
"sheet name=""tech""|UnderPressure|desc|||/desc","You gain +::value::[Happy] and +::value2::[Food] for each military unit in a non allied zone next to or in an enemy territory. (Currently ::nb::)<br/>Increases the [Skirmisher]s' attack power by ::percent1:: and other military units' attack power by ::percent3::. [Skirmisher]s are less affected by the attack penalty from their distance to Town Hall."
"sheet name=""tech""|HardLabor|desc|||/desc","[Slave]s can be conscripted to production buildings to increase their output (maximum of 1 per building)."
"sheet name=""tech""|BloodTears|name|||/name","Blood, Sweat & Tears"
"sheet name=""tech""|AncestralInfluence|desc|||/desc","Relics don't use a building slot. Zones with or adjacent to an active relic gain +::percent:: prod"
"sheet name=""tech""|QualityLife|name|||/name","Quality of Life"
"sheet name=""tech""|QualityLife|desc|||/desc","::value:: [Happy] per territory with upgraded civilian buildings (except houses)"
"sheet name=""tech""|NearTheSea|name|||/name","Near The Sea Spirit"
"sheet name=""tech""|NearTheSea|desc|||/desc","Generates +::value:: [Lore] and +::value:: [Prescience] every ::value1:: buildings on coastal zones.<br/>Allows Trade Routes with [TradingPost]s."
"sheet name=""tech""|NearTheSea|desc|||/desc","Generates +::value:: [Krowns] and +::value:: [Prescience] every ::value1:: buildings on coastal zones.<br/>Allows Trade Routes with [TradingPost]s."
"sheet name=""tech""|EndlessTide|desc|||/desc","Increases all your military units' attack power by ::percent2::. Reduces the cost of military units by ::inv_percent::. Each military camp gives +::value1:: [Warband]."
"sheet name=""tech""|FromBeyond|name|||/name","Knowledge from Beyond"
"sheet name=""tech""|GreaterBlessings|desc|||/desc","<font color=""#R"">Freya: </font>Winter penalty is massively reduced (::inv_percent0:: for [Food], ::inv_percent1:: for [Wood])<br/><font color=""#R"">Baldr: </font> +::value2::[Happy]<br/><font color=""#R"">Jörd: </font> Warchief and upgraded towers get +::percent_value3:: Attack"
"sheet name=""tech""|PrideSnake|name|||/name","Pride of the Clan"
"sheet name=""tech""|PrideSnake|desc|||/desc","[WarchiefSnake] moves faster, can now attack at range and can go through tiles with foes without engaging combat."
"sheet name=""tech""|PrideSnake|desc|||/desc","[WarchiefSnake] moves faster and can now attack at range."
"sheet name=""tech""|SignyStealth|name|||/name","Shadow of the Wild"
"sheet name=""tech""|SignyStealth|desc|||/desc","[WarchiefSnake] can go through zones with foes without engaging combat."
"sheet name=""tech""|ScorchedEarth|desc|||/desc","[WarchiefSnake] can use [ScorchedEarth] to burn any area during ::value0:: months (::value3:: month cooldown).<br/>Burned zone : -::percent_value1:: production, snakes units and buildings +::percent_value2:: attack.<br/>[WarchiefSnake] moves faster."
"sheet name=""tech""|ScorchedEarth|desc|||/desc","[WarchiefSnake] can use [ScorchedEarth] to burn any area during ::value0:: months (::value3:: month cooldown).<br/>Burned zone : -::percent_value1:: production, snakes units and buildings +::percent_value2:: attack. It pillages enemy resources."
"sheet name=""tech""|ScorchedEarth|props.fameName|||/props.fameName","Tears of The Earth"
"sheet name=""ability""|ScorchedEarth|desc|||/desc","Burn any zone during ::value0:: months.<br/>Burned zone : -::percent_value1:: production, snakes units and buildings +::percent_value2:: attack. Raise the user's defense by ::percent5:: during the ignition process."
"sheet name=""ability""|ScorchedEarth|desc|||/desc","Burn any zone during ::value0:: months.<br/>Burned zone : -::percent_value1:: production, snakes units and buildings +::percent_value2:: attack. Raise the user's defense by ::percent5:: during the ignition process. In an enemy zone, [WarchiefSnake] also loot resources."
"sheet name=""tech""|MilitaryStrategy|desc|||/desc","Las unidades militares ganan +::percent:: de ataque por cada tipo de unidad militar aliada en el área (máx. +::percent_value1::)."
"sheet name=""tech""|MilitaryStrategy|desc|||/desc","Las unidades militares ganan +::percent_value:: de ataque por cada tipo de unidad militar aliada en el área (máx. +::percent_value1::)."
"sheet name=""tech""|Security|name|||/name","Sensación de seguridad"
"sheet name=""tech""|Security|desc|||/desc","Gana +::value::[Happy] si tienes un [Hero01] y +::value1::[Happy] por campamento militar mejorado."
"sheet name=""tech""|Security|props.firstNameDesc|||/props.firstNameDesc","Gana +::value::[Happy] si tienes [Hero01] y +::value1::[Happy] por campamento militar mejorado."
...
...
@@ -585,15 +585,15 @@
"sheet name=""tech""|HeroEmblem|name|||/name","Emblema de héroe"
"sheet name=""tech""|HeroEmblem|desc|||/desc","El [Temple] no cuesta [Stone] construirlo. Da +::value:: [Happy] y produce [Fame]."
"sheet name=""tech""|ProudStag|name|||/name","Joven y orgulloso"
"sheet name=""tech""|ProudStag|desc|||/desc","Aumenta el poder de ataque de todas tus unidades militares en un ::percent:: por cada [Happy] positiva que tengas (actualmente ::nb::% - 25% máx.)."
"sheet name=""tech""|ProudStag|desc|||/desc","Aumenta el poder de ataque de todas tus unidades militares en un ::percent_value:: por cada [Happy] positiva que tengas (actualmente ::nb::% - 25% máx.)."
"sheet name=""tech""|GreatDeeds|name|||/name","El valor de las grandes hazañas"
"sheet name=""tech""|GreatDeeds|desc|||/desc","Los escaldos producirán +::value:: [Money] (+::value1:: si se mejora su edificio). La mejora de herramienta de los escaldos es gratis y el tiempo de forja se reduce ::value2::."
"sheet name=""tech""|GloryClan|name|||/name","La gloria del clan"
"sheet name=""tech""|GloryClan|desc|||/desc","Aumenta la [Fame] en un ::percent::.<br/>Aumenta las ganancias en las rutas comerciales y las grandes rutas comerciales en un ::percent2::."
"sheet name=""tech""|GloryClan|desc|||/desc","Aumenta la [Fame] en un ::percent::.<br/>Aumenta las ganancias en las rutas comerciales y las grandes rutas comerciales en un ::percent1::."
"sheet name=""tech""|Rangers|desc|||/desc","Aumenta la velocidad de patrulla y exploración en un ::percent::. Tus exploradores ya no consumen [Food] y no se les puede herir mientras estén explorando."
"sheet name=""tech""|MilitaryFunds|name|||/name","Mejora de equipo"
"sheet name=""tech""|MilitaryFunds|desc|||/desc","Te da ::value::% de poder de ataque y defensa por cada [Sailor] o [Merchant] activos. (Actualmente ::nb::% - ::value1::% máx.)<br/>El coste de las mejoras de arma se reduce en ::inv_percent2::."
"sheet name=""tech""|MilitaryFunds|desc|||/desc","Gives you ::percent_value:: attack power and defense for each active [Sailor] or [Merchant]. (currently ::nb::% - ::percent_value1:: max)<br/>Cost of Weapon improvements reduced by ::inv_percent2::."
"sheet name=""tech""|Hibernate|desc|||/desc","Los miembros de tu clan que no estén enfermos se curan durante el invierno cuando estén en tu territorio."
"sheet name=""tech""|Hibernate|desc|||/desc","Your non-sick clan members heal during winter in allied territory."
"sheet name=""tech""|LandProtect|name|||/name","Protector de la tierra"
"sheet name=""tech""|LandProtect|desc|||/desc","Ganas +::value:: [Happy] por área con al menos un campamento militar."
"sheet name=""tech""|ShieldMaster|name|||/name","Dominio del escudo"
"sheet name=""tech""|Harpoons|desc|||/desc","Las cabañas de pescadores pueden albergar un [Fisherman] más y su producción se aumenta en un ::percent::."
"sheet name=""tech""|WinterFestival|name|||/name","Festival de invierno"
"sheet name=""tech""|WinterFestival|desc|||/desc","Durante el invierno, la pérdida de producción de [Food] se reduce en un ::inv_percent:: y la [Happy] se aumenta en ::value1::."
"sheet name=""tech""|WinterFestival|desc|||/desc","During winter, [Food] production loss is reduced by ::inv_percent::, [Happy] is increased by ::value1:: and [Money] earned from trade routes is increased by ::percent2::."
"sheet name=""tech""|Bartering|desc|||./desc","Desbloquea las rutas comerciales en el puesto comercial.<br/>Revela todas las facciones neutrales.<br/>Las facciones neutrales comerciarán cualquier recurso"
"sheet name=""tech""|Bartering|desc|||/desc","Unlocks trading routes at the [TradingPost].<br/>Neutral factions will accept any resources and you win +::value::[Happy] when trading with them."
"sheet name=""tech""|LayLayLand|name|||/name","Disposición del terreno"
"sheet name=""tech""|LayLayLand|desc|||/desc","Reduce la hostilidad del entorno en un ::inv_percent::. Aumenta la producción en los bosques, pantanos y bajíos en un +::percent1::."
"sheet name=""tech""|Osmosis|desc|||/desc","Obtienes ::value1:: de [Happy] cada ::value2:: zonas colonizadas. Las zonas con [Grove]s, [MarshBuilding]s o [Shoal]s dan ::value:: de [Happy]."
"sheet name=""tech""|Rapacious|desc|||/desc","Las zonas de [Ruins] y [BrokenShores] de tu territorio proporcionan +::value::[Happy].<br/>La bonificación de las casillas especiales se dobla."
"sheet name=""tech""|UnderPressure|desc|||/desc","Ganas +::value:: de [Happy] y +::value2:: de [Food] por cada unidad militar cerca o dentro de un territorio enemigo. (Actualmente ::nb::)<br/>Aumenta el poder de ataque de los [Skirmisher]s en un ::percent1:: y de las demás unidades militares en un ::percent3::. Los [Skirmisher]s se ven menos afectados por la penalización de ataque de su distancia al ayuntamiento."
"sheet name=""tech""|UnderPressure|desc|||/desc","You gain +::value::[Happy] and +::value2::[Food] for each military unit in a non allied zone next to or in an enemy territory. (Currently ::nb::)<br/>Increases the [Skirmisher]s' attack power by ::percent1:: and other military units' attack power by ::percent3::. [Skirmisher]s are less affected by the attack penalty from their distance to Town Hall."
"sheet name=""tech""|HardLabor|desc|||/desc","Puedes destinar a los [Slave]s a los edificios de producción para aumentar sus beneficios (máximo 1 por edificio)."
"sheet name=""tech""|BloodTears|name|||/name","Sangre, sudor y lágrimas"
"sheet name=""tech""|Excavation|desc|||/desc","Cada caudillo que extraiga [Stone] o [lron] consigue +::value:: de [Lore] (+::value1:: con [MetalCraft])."
"sheet name=""tech""|Excavation|desc|||/desc","Cada caudillo que extraiga [Stone] o [lron] consigue +::value:: de [Lore]"
"sheet name=""tech""|AncestralInfluence|desc|||/desc","Las reliquias no usan un espacio de edificio. Las zonas con una reliquia activa o adyacentes a una ganan +::percent:: de bonificación de producción."
"sheet name=""tech""|QualityLife|name|||/name","Calidad de vida"
"sheet name=""tech""|QualityLife|desc|||/desc","Los edificios de civiles mejorados dan ::value:: de [Happy] (excepto las casas)."
"sheet name=""tech""|NearTheSea|name|||/name","Cerca del espíritu del mar"
"sheet name=""tech""|NearTheSea|desc|||/desc","Genera +::value:: [Lore] y +::value:: [Prescience] cada ::value2:: edificios en zonas costeras.<br/>Permite las rutas comerciales con puestos comerciales."
"sheet name=""tech""|NearTheSea|desc|||/desc","Genera +::value:: [Krowns] y +::value:: [Prescience] cada ::value2:: edificios en zonas costeras.<br/>Permite las rutas comerciales con puestos comerciales."
"sheet name=""tech""|EndlessTide|desc|||/desc","Aumenta el poder de ataque de todas tus unidades militares en un ::percent2::. Reduce el coste de las unidades militares en un ::inv_percent::. Cada campamento militar proporciona +::value1:: [Warband]."
"sheet name=""tech""|FromBeyond|name|||/name","Conocimiento del más allá"
"sheet name=""tech""|FromBeyond|desc|||/desc","Revela todas las facciones neutrales.<br/>Todas las rutas comerciales te dan un +::value1:: de [Lore].<br/>Las rutas comerciales con facciones neutrales te dan +::percent:: más de [Money]."
"sheet name=""tech""|FromBeyond|desc|||/desc","Reveals all neutral factions.<br/>All trade routes give you +::value1:: [Lore].<br/>Trade routes with neutral factions earn you +::percent:: more [Money]. Allows Trade Routes"
"sheet name=""tech""|FreshFish|desc|||/desc","Los [Fisherman]s producen un +::percent:: más de [Food] Su mejora de herramientas es gratuita y el tiempo de forja se reduce en ::value1::."
"sheet name=""tech""|GreaterBlessings|desc|||/desc","<font color=""#R"">Freya: </font>La penalización de invierno se reduce enormemente (::inv_percent0:: para la [Food], ::inv_percent1:: para la [Wood])<br/><font color=""#R"">Baldr: </font> +::value2:: de [Happy]<br/><font color=""#R"">Jörd: </font> El caudillo y las torres mejoradas consiguen +::percent_value3:: de ataque"
"sheet name=""tech""|PrideSnake|name|||/name","El orgullo del clan"
"sheet name=""tech""|PrideSnake|desc|||/desc","[WarchiefSnake] se mueve más rápido y ahora puede atacar si está al alcance y atravesar las casillas con enemigos sin entablar combate."
"sheet name=""tech""|PrideSnake|desc|||/desc","[WarchiefSnake] moves faster and can now attack at range."
"sheet name=""tech""|SignyStealth|name|||/name","Shadow of the Wild"
"sheet name=""tech""|SignyStealth|desc|||/desc","[WarchiefSnake] can go through zones with foes without engaging combat."
"sheet name=""tech""|ScorchedEarth|desc|||/desc","[WarchiefSnake] puede usar [ScorchedEarth] para quemar cualquier área durante ::value0:: meses (tiempo de espera de ::value3:: meses).<br/>Zona quemada: -::percent_value1:: de producción, las unidades de serpientes y los edificios ganan +::percent_value2:: de ataque.<br/>[WarchiefSnake] se mueve más rápido."
"sheet name=""tech""|ScorchedEarth|desc|||/desc","[WarchiefSnake] can use [ScorchedEarth] to burn any area during ::value0:: months (::value3:: month cooldown).<br/>Burned zone : -::percent_value1:: production, snakes units and buildings +::percent_value2:: attack.<br/>[WarchiefSnake] moves faster. In an enemy zone, Signy also loot resources."
"sheet name=""tech""|ScorchedEarth|props.fameName|||/props.fameName","Lágrimas de la Tierra"
"sheet name=""tech""|EmpireGrowth|desc|||/desc","Recibes 5 [Slave]s. Tu medidor de [Blood] se amplía y se aumentan las bonificaciones."
...
...
@@ -793,8 +795,8 @@
"sheet name=""clan""|Snake|title|||/title","Clan de la Serpiente"
"sheet name=""clan""|Snake|title2|||/title2","Clan de la Serpiente"
"sheet name=""clan""|Snake|desc|||/desc","Astutos y engañosos, el Clan de la Serpiente tiene poco respeto por la fama o el honor. Los miembros de este clan prefieren trabajar en la sombra y usar tácticas de guerrilla para enfrentarse en una guerra abierta."
"sheet name=""clan""|Snake|bonuses|0|desc|/desc","Comienzas con tu caudillo, la joven Signy. Se la puede invocar otra vez sin hierro."
"sheet name=""clan""|Snake|bonuses|1|desc|/desc","Signy crece y se vuelve más fuerte cada año hasta el 10.º año."
"sheet name=""clan""|Snake|bonuses|0|desc|/desc","You start with your warchief, the young Signy. She can be summoned again without Iron"
"sheet name=""clan""|Snake|bonuses|1|desc|/desc","Signy grows up, getting stronger each years until the 10th year."
"sheet name=""clan""|Snake|bonuses|2|desc|/desc","El clan no tiene acceso a la fama."
"sheet name=""clan""|Horse|title|||/title","El Clan del Caballo"
"sheet name=""clan""|Horse|title2|||/title2","el clan del Caballo"
"sheet name=""clan""|Horse|desc|||/desc","Liderado por Brok y Eitria, dos hermanos enérgicos, el Clan del Caballo son gente tranquila y robusta. También son reconocidos por todos como los mejores artesanos y mujeres del mundo conocido."
"sheet name=""clan""|Horse|bonuses|0|desc|/desc","Tienes dos caudillos que se pueden invocar en [ForgeHorse] sin hierro."
"sheet name=""clan""|Horse|bonuses|0|desc|/desc","You have two Warchiefs who can be summoned from [ForgeHorse] whithout Iron."
"sheet name=""clan""|Horse|bonuses|1|desc|/desc","Tus caudillos pueden extraer minerales y forjar (a un +10% de velocidad)."
"sheet name=""clan""|Horse|bonuses|2|desc|/desc","No tienes acceso a las minas, mineros ni herreros."
"sheet name=""clan""|Horse|bonuses|3|desc|/desc","Tus aldeanos tienen un ::percent:: de velocidad de construcción y reparación."
"sheet name=""ability""|ScorchedEarth|desc|||/desc","Quema cualquier zona durante ::value0:: meses.<br/>Zona quemada: -::percent_value1:: de producción, las unidades de serpientes y los edificios ganan +::percent_value2:: de ataque. Aumenta la defensa del usuario en ::percent5:: durante el proceso de ignición."
"sheet name=""ability""|ScorchedEarth|desc|||/desc","Burn any zone during ::value0:: months.<br/>Burned zone : -::percent_value1:: production, snakes units and buildings +::percent_value2:: attack. Raise the user's defense by ::percent5:: during the ignition process. In an enemy zone, [WarchiefSnake] also loot resources."
"sheet name=""ability""|Warcry|name|||/name","Grito de guerra"
"sheet name=""ability""|Warcry|desc|||/desc","Tu caudillo puede temer a las unidades enemigas (no neutrales) durante ::value0:: segundos."
"sheet name=""ability""|CallToArms|name|||/name","Llamamiento a las armas"
...
...
@@ -2290,7 +2292,7 @@
"sheet name=""ability""|ProjectileResist|name|||/name","Resistencia a los proyectiles"
"sheet name=""ability""|ProjectileResist|desc|||/desc","Reduce el daño de los proyectiles en un ::inv_percent::."
"sheet name=""ability""|Stealth|desc|||/desc","Las [WatchTower]s del enemigo no atacarán durante ::value:: a las unidades que hayan entrado en sigilo."
"sheet name=""ability""|Stealth|desc|||/desc","Enemy [WatchTower]s won't attack stealthed units for ::value:: seconds."
"sheet name=""ability""|SacrificeHappy|name|||/name","Influencia de Nanna"
"sheet name=""ability""|SacrificeHappy|desc|||/desc","+::value:: de [Happy]"
"sheet name=""ability""|SacrificeFood|name|||/name","Influencia de Andhrímnir"
...
...
@@ -2459,7 +2461,7 @@
"sheet name=""rule""|NoTHMoney|desc|||/desc","El [Townhall] no genera [Money]."
"sheet name=""rule""|NoSailorMoney|desc|||/desc","Los marineros no producen [Money]."
"sheet name=""rule""|MoreReqHappyFoodConsumption|desc|||/desc","Tu población necesita más felicidad y comer más comida."
"sheet name=""rule""|SkirmisherAccess|desc|||/desc","Todos los clanes tienen acceso a los [Skirmisher]s."
"sheet name=""rule""|SkirmisherAccess|desc|||/desc","All clans have access to [Skirmisher]s."
"sheet name=""tech""|BuildingUpkeep|desc|||/desc","Increases [Food] production by +::value1:: and [Happy] by +::value2:: for each [FoodSilo] (+::value:: [Food] if upgraded)."
"sheet name=""tech""|HeroEmblem|desc|||/desc","[Temple] doesn't cost any [Stone] to build. It give +::value:: [Happy] and produce [Fame]."
"sheet name=""tech""|HeroEmblem|desc|||/desc","[Temple] doesn't cost any [Stone] to build. It gives +::value:: [Happy] and produce [Fame]."
"sheet name=""tech""|ProudStag|name|||/name","Young and Proud"
"sheet name=""tech""|ProudStag|desc|||/desc","Increases your military units' attack power by ::percent_value:: for every positive [Happy] you have (currently ::nb::% - 25% max)."
"sheet name=""tech""|GreatDeeds|name|||/name","The Value of Great Deeds"
"sheet name=""tech""|WinterFestival|desc|||/desc","During winter, [Food] production loss is reduced by ::inv_percent:: and [Happy] is increased by ::value1::."
"sheet name=""tech""|WinterFestival|desc|||/desc","During winter, [Food] production loss is reduced by ::inv_percent::, [Happy] is increased by ::value1:: and [Money] earned from trade routes is increased by ::percent2::."
"sheet name=""tech""|Bartering|desc|||./desc","Unlocks trading routes at the [TradingPost].<br/>Reveals all neutral faction.<br/>Neutral factions will trade any resources."
"sheet name=""tech""|Bartering|desc|||/desc","Unlocks trading routes at the [TradingPost].<br/>Neutral factions will accept any resources and you win +::value::[Happy] when trading with them."
"sheet name=""tech""|LayLayLand|name|||/name","Lay of the Land"
"sheet name=""tech""|LayLayLand|desc|||/desc","Reduces environment hostility by ::inv_percent::. Increases production by +::percent1:: in Forests, Swamps and Shoals."
"sheet name=""tech""|Osmosis|desc|||/desc","You obtain ::value1:: [Happy] every ::value2:: colonized zones. Zones with [Grove]s, [MarshBuilding]s or [Shoal]s provide ::value::[Happy]."
"sheet name=""tech""|Guerilla|desc|||/desc","Permanently increases your military units' attack power by +::percent:: for any unit slayed or lost in an enemy territory (currently ::nb::% - ::max::% max)."
"sheet name=""tech""|Rapacious|desc|||/desc","[Ruins]s and [BrokenShores]s in your territory provide +::value::[Happy].<br/>Bonus of special tiles is doubled."
"sheet name=""tech""|Rapacious|desc|||/desc","[Ruins]s and [BrokenShores]s in your territory provide +::value::[Happy].<br/>Bonus of special zones is doubled."
"sheet name=""tech""|UnderPressure|desc|||/desc","You gain +::value::[Happy] and +::value2::[Food] for each military unit next to or within an enemy territory. (Currently ::nb::)<br/>Increases the [Skirmisher]s' attack power by ::percent1:: and other military units' attack power by ::percent3::. [Skirmisher]s are less affected by the attack penalty from their distance to Town Hall."
"sheet name=""tech""|UnderPressure|desc|||/desc","You gain +::value::[Happy] and +::value2::[Food] for each military unit in a non allied zone next to or in an enemy territory. (Currently ::nb::)<br/>Increases the [Skirmisher]s' attack power by ::percent1:: and other military units' attack power by ::percent3::. [Skirmisher]s are less affected by the attack penalty from their distance to Town Hall."
"sheet name=""tech""|HardLabor|desc|||/desc","[Slave]s can be conscripted to production buildings to increase their output (maximum of 1 per building)."
"sheet name=""tech""|BloodTears|name|||/name","Blood, Sweat & Tears"
"sheet name=""tech""|AncestralInfluence|desc|||/desc","Relics don't use a building slot. Zones with or adjacent to an active relic gain +::percent:: prod"
"sheet name=""tech""|QualityLife|name|||/name","Quality of Life"
"sheet name=""tech""|QualityLife|desc|||/desc","::value:: [Happy] per territory with upgraded civilian buildings (except houses)"
"sheet name=""tech""|NearTheSea|name|||/name","Near The Sea Spirit"
"sheet name=""tech""|NearTheSea|desc|||/desc","Generates +::value:: [Lore] and +::value:: [Prescience] every ::value1:: buildings on coastal zones.<br/>Allows Trade Routes with [TradingPost]s."
"sheet name=""tech""|NearTheSea|desc|||/desc","Generates +::value:: [Krowns] and +::value:: [Prescience] every ::value1:: buildings on coastal zones.<br/>Allows Trade Routes with [TradingPost]s."
"sheet name=""tech""|EndlessTide|desc|||/desc","Increases all your military units' attack power by ::percent2::. Reduces the cost of military units by ::inv_percent::. Each military camp gives +::value1:: [Warband]."
"sheet name=""tech""|FromBeyond|name|||/name","Knowledge from Beyond"
"sheet name=""tech""|GreaterBlessings|desc|||/desc","<font color=""#R"">Freya: </font>Winter penalty is massively reduced (::inv_percent0:: for [Food], ::inv_percent1:: for [Wood])<br/><font color=""#R"">Baldr: </font> +::value2::[Happy]<br/><font color=""#R"">Jörd: </font> Warchief and upgraded towers get +::percent_value3:: Attack"
"sheet name=""tech""|PrideSnake|name|||/name","Pride of the Clan"
"sheet name=""tech""|PrideSnake|desc|||/desc","[WarchiefSnake] moves faster, can now attack at range and can go through tiles with foes without engaging combat."
"sheet name=""tech""|PrideSnake|desc|||/desc","[WarchiefSnake] moves faster and can now attack at range."
"sheet name=""tech""|SignyStealth|name|||/name","Shadow of the Wild"
"sheet name=""tech""|SignyStealth|desc|||/desc","[WarchiefSnake] can go through zones with foes without engaging combat."
"sheet name=""tech""|ScorchedEarth|desc|||/desc","[WarchiefSnake] can use [ScorchedEarth] to burn any area during ::value0:: months (::value3:: month cooldown).<br/>Burned zone : -::percent_value1:: production, snakes units and buildings +::percent_value2:: attack.<br/>[WarchiefSnake] moves faster."
"sheet name=""tech""|ScorchedEarth|desc|||/desc","[WarchiefSnake] can use [ScorchedEarth] to burn any area during ::value0:: months (::value3:: month cooldown).<br/>Burned zone : -::percent_value1:: production, snakes units and buildings +::percent_value2:: attack. It pillages enemy resources."
"sheet name=""tech""|ScorchedEarth|props.fameName|||/props.fameName","Tears of The Earth"
"sheet name=""ability""|ScorchedEarth|desc|||/desc","Burn any zone during ::value0:: months.<br/>Burned zone : -::percent_value1:: production, snakes units and buildings +::percent_value2:: attack. Raise the user's defense by ::percent5:: during the ignition process."
"sheet name=""ability""|ScorchedEarth|desc|||/desc","Burn any zone during ::value0:: months.<br/>Burned zone : -::percent_value1:: production, snakes units and buildings +::percent_value2:: attack. Raise the user's defense by ::percent5:: during the ignition process. In an enemy zone, [WarchiefSnake] also loot resources."
"sheet name=""tech""|MilitaryStrategy|desc|||/desc","La puissance d'attaque de vos unités militaires est augmentée de +::percent:: pour chaque type d'unité militaire alliée dans la zone (max +::percent_value1::)."
"sheet name=""tech""|MilitaryStrategy|desc|||/desc","La puissance d'attaque de vos unités militaires est augmentée de +::percent_value:: pour chaque type d'unité militaire alliée dans la zone (max +::percent_value1::)."
"sheet name=""tech""|Security|desc|||/desc","Confère +::value::[Happy] si vous avez un [Hero01] et +::value1::[Happy] par Camp militaire amélioré."
"sheet name=""tech""|Security|props.firstNameDesc|||/props.firstNameDesc","Confère +::value::[Happy] si vous avez [Hero01] et +::value1::[Happy] par Camp militaire amélioré."
...
...
@@ -585,15 +585,15 @@
"sheet name=""tech""|HeroEmblem|name|||/name","Emblème du héros"
"sheet name=""tech""|HeroEmblem|desc|||/desc","La construction de l'[Temple] ne nécessite pas de [Stone]. Il octroie par ailleurs +::value:: [Happy] et produit de la [Fame]."
"sheet name=""tech""|ProudStag|name|||/name","Jeune et fier"
"sheet name=""tech""|ProudStag|desc|||/desc","Augmente la puissance d'attaque de vos unités militaires de ::percent:: pour chaque point positif de [Happy] (actuellement : ::nb::% - max : 25%)."
"sheet name=""tech""|ProudStag|desc|||/desc","Augmente la puissance d'attaque de vos unités militaires de ::percent_value:: pour chaque point positif de [Happy] (actuellement : ::nb::% - max : 25%)."
"sheet name=""tech""|GreatDeeds|name|||/name","La valeur de l'héroïsme"
"sheet name=""tech""|GreatDeeds|desc|||/desc","Les Skalds produisent +::value::[Money] (+::value1:: si leur bâtiment est amélioré). L'amélioration d'outil des Skalds est gratuite et le temps nécessaire pour la forger est réduite de ::value2::."
"sheet name=""tech""|GloryClan|name|||/name","Gloire au clan"
"sheet name=""tech""|GloryClan|desc|||/desc","Augmente la production de [Fame] de ::percent::.<br/>Les revenus générés par les routes et les grandes routes commerciales augmentent de::percent2::."
"sheet name=""tech""|GloryClan|desc|||/desc","Augmente la production de [Fame] de ::percent::.<br/>Les revenus générés par les routes et les grandes routes commerciales augmentent de::percent1::."
"sheet name=""tech""|Rangers|name|||/name","Spécialistes de l'exploration"
"sheet name=""tech""|Rangers|desc|||/desc","Améliore la vitesse d'exploration de ::percent::. Vos Eclaireurs ne consomment plus de [Food] et ne peuvent plus être blessés en cours d'exploration."
"sheet name=""tech""|MilitaryFunds|desc|||/desc","Augmente votre puissance d'attaque et de défense de ::value::% pour chaque [Sailor] ou [Merchant] actif (actuellement ::nb::% - ::value1::% max).<br/>Le coût des améliorations d'arme est réduit de ::inv_percent2::."
"sheet name=""tech""|MilitaryFunds|desc|||/desc","Augmente votre puissance d'attaque et de défense de ::percent_value:: pour chaque [Sailor] ou [Merchant] actif (actuellement ::nb::% - ::percent_value1:: max).<br/>Le coût des améliorations d'arme est réduit de ::inv_percent2::."
"sheet name=""tech""|Hibernate|desc|||/desc","Les membres de votre clan reprennent des forces en hiver à condition de se trouver sur votre territoire et de ne pas être malades."
"sheet name=""tech""|Hibernate|desc|||/desc","Les membres de votre clan reprennent des forces en hiver à condition de se trouver en territoire allié et de ne pas être malades."
"sheet name=""tech""|LandProtect|name|||/name","Protecteur des terres"
"sheet name=""tech""|LandProtect|desc|||/desc","Confère +::value:: [Happy] par zone disposant d'un camp militaire."
"sheet name=""tech""|ShieldMaster|name|||/name","Maîtrise du bouclier"
"sheet name=""tech""|Harpoons|desc|||/desc","Les Cabanes de pêcheur peuvent accueillir un [Fisherman] supplémentaire et leur production est augmentée de ::percent::"
"sheet name=""tech""|WinterFestival|desc|||/desc","Pendant l'hiver, la baisse de production de [Food] est atténuée de ::inv_percent:: et le [Happy] est augmenté de ::value1::."
"sheet name=""tech""|WinterFestival|desc|||/desc","En hiver, la baisse de production de [Food] est atténuée de ::inv_percent::, le [Happy] augmente de ::value1:: et les routes commerciales rapportent ::percent2:: de [Money]s supplémentaire."
"sheet name=""tech""|Bartering|desc|||./desc","Permet d'établir des routes commerciales au [TradingPost].<br/>Révèle toutes les factions neutres.<br/>Toutes les ressources sont échangeables avec les factions neutres"
"sheet name=""tech""|Bartering|desc|||/desc","Permet d'établir des routes commerciales au [TradingPost].<br/>Les factions neutres échangent toutes les ressources et vous gagnez +::value::[Happy] par route commerciale avec elles."
"sheet name=""tech""|LayLayLand|name|||/name","Connaissance du terrain"
"sheet name=""tech""|LayLayLand|desc|||/desc","Réduit de ::inv_percent:: l'hostilité de l'environnement. Augmente de ::percent1:: la production dans les forêts, les marais et les zones comptant un banc de poissons."
"sheet name=""tech""|Osmosis|desc|||/desc","Vous obtenez ::value1:: [Happy] toutes les ::value2:: zones colonisées. Les zones comportant des [Grove]s, des [MarshBuilding]s ou des [Shoal]s confèrent ::value:: points de [Happy]."
"sheet name=""tech""|Rapacious|desc|||/desc","Les [Ruins]s et [BrokenShores]s sur votre territoire octroient +::value::[Happy].<br/>Le bonus des zones spéciales est doublé."
"sheet name=""tech""|UnderPressure|desc|||/desc","Vos unités militaires qui se trouvent à proximité ou à l'intérieur du territoire d'un clan ennemi vous rapportent +::value::[Happy] et +::value2::[Food] (actuellement ::nb::).<br/>Augmente la puissance d'attaque des [Skirmisher]s de ::percent1:: et réduit la puissance d'attaque des autres unités militaires de ::percent3::. Les [Skirmisher] sont moins affectés par le malus d'attaque lié à l'éloignement de votre Maison commune."
"sheet name=""tech""|UnderPressure|desc|||/desc","Chaque unité militaire se trouvant dans une zone non alliée à proximité ou à l'intérieur du territoire d'un clan ennemi vous rapporte +::value::[Happy] et +::value2::[Food] (actuellement ::nb::).<br/>Augmente la puissance d'attaque des [Skirmisher]s de ::percent1:: et réduit la puissance d'attaque des autres unités militaires de ::percent3::. Les [Skirmisher]s sont moins affectés par le malus d'attaque lié à l'éloignement de votre Maison commune."
"sheet name=""tech""|HardLabor|desc|||/desc","Les [Slave]s peuvent être affectés à des bâtiments pour augmenter leur rendement (1 par bâtiment au maximum)."
"sheet name=""tech""|BloodTears|name|||/name","Sang, sueur et larmes"
"sheet name=""tech""|BFTower|desc|||/desc","Vos Tours de défense peuvent être améliorées une seconde fois (+50% de puissance d'attaque et +50% de résistance)."
"sheet name=""tech""|Excavation|desc|||/desc","L'extraction de [Stone] ou de [Fer] par un Chef de guerre fait gagner +::value:: [Lore] (+::value1:: avec [MetalCraft])."
"sheet name=""tech""|Excavation|desc|||/desc","L'extraction de [Stone] ou de [Fer] par un Chef de guerre fait gagner +::value:: [Lore]"
"sheet name=""tech""|AncestralInfluence|desc|||/desc","Les reliques n'utilisent pas d'emplacement de construction. La zone sur laquelle se trouve une relique et les zones adjacentes bénéficient d'un bonus de production de +::percent::."
"sheet name=""tech""|QualityLife|name|||/name","Qualité de vie"
"sheet name=""tech""|QualityLife|desc|||/desc","Les bâtiments civils améliorés confèrent ::value:: points de [Happy] (à l'exception des maisons)."
"sheet name=""tech""|NearTheSea|name|||/name","Près de l'esprit des mers"
"sheet name=""tech""|NearTheSea|desc|||/desc","Génère +::value:: [Lore] et +::value:: [Prescience] tous les ::value2:: bâtiments construits en zone côtière.<br/>Permet d'établir des routes commerciales grâce aux [TradingPost]s."
"sheet name=""tech""|NearTheSea|desc|||/desc","Génère +::value:: [Krowns] et +::value:: [Prescience] tous les ::value2:: bâtiments construits en zone côtière.<br/>Permet d'établir des routes commerciales grâce aux [TradingPost]s."
"sheet name=""tech""|EndlessTide|name|||/name","Marée sans fin"
"sheet name=""tech""|EndlessTide|desc|||/desc","Augmente la puissance d'attaque de vos unités militaires de ::percent2::. Réduit le coût des unités militaires de ::inv_percent::. Chaque camp militaire augmente les [Warband] de +::value1::."
"sheet name=""tech""|FromBeyond|name|||/name","Savoir de l'au-delà"
"sheet name=""tech""|FromBeyond|desc|||/desc","Révèle toutes les factions neutres.<br/>Toutes les routes commerciales octroient +::value1:: [Lore].<br/>Les routes commerciales avec des factions neutres rapportent +::percent:: [Money]."
"sheet name=""tech""|FromBeyond|desc|||/desc","Révèle toutes les factions neutres.<br/>Toutes les routes commerciales octroient +::value1:: [Lore].<br/>Les routes commerciales avec des factions neutres rapportent +::percent:: [Money]. Permet d'établir des routes commerciales."
"sheet name=""tech""|FreshFish|desc|||/desc","Les [Fisherman]s produisent +::percent:: de [Food]. Leur amélioration d'outil est gratuite et le temps nécessaire pour la forger est réduite de ::value1::."
"sheet name=""tech""|GreaterBlessings|desc|||/desc","<font color=""#R"">Freya : </font>les pénalités encourues en hiver sont grandement réduites (::inv_percent0:: pour la [Food], ::inv_percent1:: pour le [Wood])<br/><font color=""#R"">Baldr : </font> +::value2::[Happy]<br/><font color=""#R"">Jörd : </font> la puissance d'attaque du Chef de guerre et des Tours de défense améliorées est augmentée de +::percent_value3::"
"sheet name=""tech""|PrideSnake|name|||/name","Fierté du clan"
"sheet name=""tech""|PrideSnake|desc|||/desc","[WarchiefSnake] se déplace plus rapidement, dispose d'une attaque à distance et peut traverser des zones ennemies sans engager le combat."
"sheet name=""tech""|PrideSnake|desc|||/desc","[WarchiefSnake] se déplace plus rapidement et dispose d'une attaque à distance."
"sheet name=""tech""|ScorchedEarth|desc|||/desc","[WarchiefSnake] peut utiliser la compétence [ScorchedEarth] sur une zone pendant ::value0:: mois (::value3:: mois de temps de recharge).<br/>Zone brûlée : -::percent_value1:: de production, +::percent_value2:: de puissance d'attaque pour les unités et bâtiments du Serpent.<br>[WarchiefSnake] se déplace plus rapidement."
"sheet name=""tech""|ScorchedEarth|desc|||/desc","[WarchiefSnake] peut utiliser la compétence [ScorchedEarth] sur une zone pendant ::value0:: mois (::value3:: mois de temps de recharge).<br/>Zone brûlée : -::percent_value1:: de production, +::percent_value2:: de puissance d'attaque pour les unités et bâtiments du Serpent.<br/>[WarchiefSnake] se déplace plus rapidement. Signy peut également voler des ressources dans une zone ennemie."
"sheet name=""tech""|ScorchedEarth|props.fameName|||/props.fameName","Larmes de la terre"
"sheet name=""tech""|EmpireGrowth|desc|||/desc","Vous recevez 5 [Slave]s. Votre jauge d'[Blood] s'agrandit et vos bonus sont augmentés."
...
...
@@ -793,7 +795,7 @@
"sheet name=""clan""|Snake|title|||/title","Clan du Serpent"
"sheet name=""clan""|Snake|title2|||/title2","clan du Serpent"
"sheet name=""clan""|Snake|desc|||/desc","Fourbe et malhonnête, le Serpent n'a cure de la renommée et de l'honneur. Les membres de ce clan préfèrent rester dans l'ombre et privilégient la guérilla à la bataille rangée."
"sheet name=""clan""|Snake|bonuses|0|desc|/desc","Vous commencez avez votre Chef de guerre, la jeune Signy. Elle peut être recrutée et ne coûte pas de fer."
"sheet name=""clan""|Snake|bonuses|0|desc|/desc","Vous commencez avec votre Chef de guerre, la jeune Signy. Elle peut être recrutée et ne coûte pas de fer."
"sheet name=""clan""|Snake|bonuses|1|desc|/desc","Signy grandit et devient plus forte chaque année, pendant 10 ans maximum."
"sheet name=""clan""|Snake|bonuses|2|desc|/desc","Ce clan ne peut pas gagner de Renommée."
"sheet name=""ability""|ScorchedEarth|desc|||/desc","Brûle une zone pendant ::value0:: mois.<br/>Zone brûlée : -::percent_value1:: de production, +::percent_value2:: de puissance d'attaque pour les unités et bâtiments du Serpent. Augmente la défense du clan à l'origine de l'attaque de ::percent5:: pendant la durée de l'effet."
"sheet name=""ability""|ScorchedEarth|desc|||/desc","Brûle une zone pendant ::value0:: mois.<br/>Zone brûlée : -::percent_value1:: de production, +::percent_value2:: de puissance d'attaque pour les unités et bâtiments du Serpent. Augmente la défense du clan à l'origine de l'attaque de ::percent5:: pendant la durée du sort. [WarchiefSnake] peut également voler des ressources dans une zone ennemie."
"sheet name=""ability""|Warcry|name|||/name","Cri de guerre"
"sheet name=""ability""|Warcry|desc|||/desc","Votre Chef de guerre peut apeurer des unités ennemies (non neutres) pendant ::value0:: secondes."
"sheet name=""ability""|CallToArms|name|||/name","Appel aux armes"
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@@ -2513,7 +2515,7 @@
"sheet name=""bonus""|BSacrifice|desc|||/desc","+::value:: [Blood] par sacrifice."
"sheet name=""bonus""|BSlaves|desc|||/desc","Les bateaux transportent +::value:: [Slave]s et votre maximum d'[Slave]s augmente de +::percent1::. Ils ne peuvent pas se révolter."
"sheet name=""bonus""|BWarchiefRegen|desc|||/desc","Les points de vie de vos Chefs de guerre se régénèrent sur votre territoire."
"sheet name=""bonus""|BWarchiefProd|desc|||/desc","+::percent:: de bonus de production dans les zones où se trouve un Chef de guerre."
"sheet name=""tech""|MilitaryStrategy|desc|||/desc","Le unità militari ottengono +::percent:: d’attacco per ciascun tipo di unità militare alleata presente nell’area (max +::percent_value1::)."
"sheet name=""tech""|MilitaryStrategy|desc|||/desc","Le unità militari ottengono +::percent_value:: d’attacco per ciascun tipo di unità militare alleata presente nell’area (max +::percent_value1::)."
"sheet name=""tech""|Security|desc|||/desc","Ottieni +::value::[Happy] se hai un [Hero01] e +::value1::[Happy] per ogni accampamento militare potenziato."
"sheet name=""tech""|Security|props.firstNameDesc|||/props.firstNameDesc","Ottieni +::value::[Happy] se hai [Hero01] e +::value1::[Happy] per ogni accampamento militare potenziato."
"sheet name=""tech""|HeroEmblem|desc|||/desc","Il [Temple] non costa [Stone]. Conferisce +::value:: [Happy] e produce [Fame]."
"sheet name=""tech""|ProudStag|name|||/name","Giovani e fieri"
"sheet name=""tech""|ProudStag|desc|||/desc","Aumenta di ::percent:: la potenza d'attacco delle tue unità militari per ogni unità di [Happy] che hai (attuale ::nb::% - 25% max)."
"sheet name=""tech""|ProudStag|desc|||/desc","Aumenta di ::percent_value:: la potenza d'attacco delle tue unità militari per ogni unità di [Happy] che hai (attuale ::nb::% - 25% max)."
"sheet name=""tech""|GreatDeeds|desc|||/desc","Gli scaldi produrranno +::value::[Money] (+::value1:: se la struttura è potenziata). Il potenziamento degli attrezzi scaldici è gratuito e può essere forgiato ::percent2:: più velocemente."
"sheet name=""tech""|GloryClan|name|||/name","Gloria del clan"
"sheet name=""tech""|GloryClan|desc|||/desc","Aumenta [Fame] del ::percent::.<br/>Aumenta i guadagni sulle Rotte commerciali e sulla Grandi rotte commerciali del ::percent2::."
"sheet name=""tech""|GloryClan|desc|||/desc","Aumenta [Fame] del ::percent::.<br/>Aumenta i guadagni sulle Rotte commerciali e sulla Grandi rotte commerciali del ::percent1::."
"sheet name=""tech""|Rangers|desc|||/desc","I tuoi scout non consumano più [Food] e non possono essere feriti durante l'esplorazione. Potenziare i tuoi [ScoutCamp]s è gratis."
"sheet name=""tech""|MilitaryFunds|desc|||/desc","Aumenta di ::percent4:: la difesa delle tue unità militari.<br/>Aumenta la tua potenza d'attacco in base al tuo [Prestige] (attualmente ::nb::% - ::percent_value2:: max).<br/>Riduce di ::percent3:: il costo dei potenziamenti delle armi."
"sheet name=""tech""|MilitaryFunds|desc|||/desc","Ti conferisce ::percent_value:: di potenza d’attacco e difesa per ogni [Sailor] o [Merchant] attivo. (progresso ::nb::% - ::percent_value1:: max)<br/>Costo miglioramento armi ridotto del ::inv_percent2::."
"sheet name=""tech""|Hibernate|desc|||/desc","I membri feriti ma non malati del tuo clan guariscono durante l’inverno se si trovano nel tuo territorio."
"sheet name=""tech""|Hibernate|desc|||/desc","I membri feriti ma non malati del tuo clan guariscono durante l’inverno nel territorio alleato."
"sheet name=""tech""|LandProtect|name|||/name","Protettore della terra"
"sheet name=""tech""|LandProtect|desc|||/desc","Ricevi +::value::[Happy] per area con almeno un accampamento militare."
"sheet name=""tech""|ShieldMaster|name|||/name","Esperto di scudo"
"sheet name=""tech""|Harpoons|desc|||/desc","Le capanne del pescatore possono ospitare uno o più [Fisherman]s e la loro produzione aumenta di ::percent::."
"sheet name=""tech""|WinterFestival|desc|||/desc","Durante l'inverno la diminuzione della produzione di [Food] viene ridotta di ::inv_percent:: e la [Happy] aumenta di ::value1::."
"sheet name=""tech""|WinterFestival|desc|||/desc","Durante l’inverno, il rallentamento della produzione di [Food] si riduce del ::inv_percent::, la [Happy] aumenta del ::value1:: e [Money] ottenute dalle rotte commerciali aumentano del ::percent2::."
"sheet name=""tech""|Bartering|desc|||./desc","Sblocca le rotte commerciali all’[TradingPost].<br/>Rivela tutte le fazioni neutrali.<br/>Le fazioni neutrali commerciano qualsiasi risorsa"
"sheet name=""tech""|Bartering|desc|||/desc","Sblocca le rotte commerciali all’[TradingPost].<br/>Le fazioni neutrali accetteranno qualsiasi risorsa e tu ottieni +::value::[Happy] se commerci con loro."
"sheet name=""tech""|LayLayLand|name|||/name","Conoscenza del territorio"
"sheet name=""tech""|LayLayLand|desc|||/desc","Riduce di ::inv_percent:: i pericoli dell'ambiente. Aumenta di +::percent1:: la produzione nelle foreste, nelle paludi e nelle acque basse."
"sheet name=""tech""|Rapacious|desc|||/desc","[Ruins]s e [BrokenShores]s nel tuo territorio conferiscono +::value::[Happy].<br/>Il bonus delle caselle speciali è raddoppiato."
"sheet name=""tech""|UnderPressure|desc|||/desc","Ottieni +::value::[Happy] e +::value2::[Food] per ogni unità militare accanto o dentro un territorio nemico. (progresso ::nb::)<br/>Aumenta la potenza d’attacco dei [Skirmisher]s del ::percent1:: e quella di altre unità militari del ::percent3::. I [Skirmisher]s subiscono meno danni dalla penalità d’attacco per la distanza dal Municipio."
"sheet name=""tech""|UnderPressure|desc|||/desc","Ottieni +::value::[Happy] e +::value2::[Food] per ogni unità militare in una zona non alleata accanto o dentro un territorio nemico. (progresso ::nb::)<br/>Aumenta la potenza d’attacco dei [Skirmisher]s del ::percent1:: e quella di altre unità militari del ::percent3::. I [Skirmisher]s subiscono meno danni dalla penalità d’attacco per la distanza dal Municipio."
"sheet name=""tech""|HardLabor|desc|||/desc","Gli [Slave]s possono essere reclutati per aumentare la produzione delle relative strutture (massimo 1 per struttura)."
"sheet name=""tech""|BloodTears|name|||/name","Sangue, sudore e lacrime"
"sheet name=""tech""|AncestralInfluence|desc|||/desc","Le reliquie non utilizzano uno spazio per struttura. Le zone con o adiacenti ad una reliquia attiva ottengono +::percent:: di bonus di produzione."
"sheet name=""tech""|QualityLife|name|||/name","Qualità della vita"
"sheet name=""tech""|QualityLife|desc|||/desc","::value:: [Happy] per territorio con strutture civili potenziate (ad eccezione delle case)."
"sheet name=""tech""|NearTheSea|name|||/name","Vicino allo spirito del mare"
"sheet name=""tech""|NearTheSea|desc|||/desc","Genera +::value:: [Lore] e +::value:: [Prescience] ogni ::value2:: strutture nelle zone costiere.<br/>Consente le Rotte commerciali con gli [TradingPost]s."
"sheet name=""tech""|NearTheSea|desc|||/desc","Genera +::value:: [Krowns] e +::value:: [Prescience] ogni ::value2:: strutture nelle zone costiere.<br/>Consente le Rotte commerciali con gli [TradingPost]s."
"sheet name=""tech""|EndlessTide|desc|||/desc","Aumenta la potenza d'attacco delle tue unità militari del: ::percent2::. Riduce il costo delle unità militari del ::inv_percent::. Ogni accampamento militare dà +::value1:: [Warband]."
"sheet name=""tech""|FromBeyond|desc|||/desc","Rivela tutte le fazioni neutrali.<br/>Tutte le rotte commerciali ti danno +::value1:: [Lore].<br/>Le rotte commerciali con le fazioni neutrali ti fanno guadagnare +::percent:: più [Money]."
"sheet name=""tech""|FromBeyond|desc|||/desc","Rivela tutte le fazioni neutrali.<br/>Tutte le rotte commerciali ti danno +::value1:: [Lore].<br/>Le rotte commerciali con le fazioni neutrali ti fanno guadagnare +::percent:: più [Money]. Consente le grandi rotte commerciali"
"sheet name=""tech""|FreshFish|desc|||/desc","I [Fisherman]s producono ::percent:: in più di [Food]. Gli attrezzi dei [Fisherman]s sono gratuiti e vengono forgiati con una velocità superiore di ::percent::."
"sheet name=""tech""|GreaterBlessings|desc|||/desc","<font color=""#R"">Freya: </font>La penalità invernale è notevolmente ridotta (::inv_percent0:: per [Food], ::inv_percent1:: per [Wood])<br/><font color=""#R"">Baldr: </font> +::value2::[Happy]<br/><font color=""#R"">Jörd: </font> Leader e torri potenziati ottengono +::percent_value3:: di attacco"
"sheet name=""tech""|PrideSnake|name|||/name","Orgoglio del clan"
"sheet name=""tech""|PrideSnake|desc|||/desc","[WarchiefSnake] si muove più velocemente, è in grado di attaccare a distanza e di attraversare le caselle senza dover affrontare combattimenti."
"sheet name=""tech""|PrideSnake|desc|||/desc","[WarchiefSnake] si muove più velocemente ed è in grado di attaccare a distanza."
"sheet name=""tech""|ScorchedEarth|desc|||/desc","[WarchiefSnake] è in grado di usare [ScorchedEarth] per incendiare qualsiasi area per ::value0:: mesi (ricarica in mesi: ::value3::).<br/>Zona incendiata: -::percent_value1:: di produzione, unità serpente e strutture con +::percent_value2:: d’attacco.<br/>[WarchiefSnake] si muove più velocemente."
"sheet name=""tech""|ScorchedEarth|desc|||/desc","[WarchiefSnake] è in grado di usare [ScorchedEarth] per incendiare qualsiasi area per ::value0:: mesi (ricarica in mesi: ::value3::).<br/>Zona incendiata: -::percent_value1:: di produzione, unità serpente e strutture con +::percent_value2:: d’attacco.<br/>[WarchiefSnake] si muove più velocemente. In qualsiasi zona nemica, Signy saccheggia risorse."
"sheet name=""tech""|ScorchedEarth|props.fameName|||/props.fameName","Lacrime della Terra"
"sheet name=""ability""|ScorchedEarth|desc|||/desc","Brucia una zona per ::value0:: mesi.<br/>Zona bruciata: -::percent_value1:: di produzione, +::percent_value2:: di attacco serpenti e strutture."
"sheet name=""ability""|ScorchedEarth|desc|||/desc","Incendia qualsiasi zona nell’arco di ::value0:: mesi.<br/>Zona bruciata: -::percent_value1:: di produzione, unità serpente e strutture con +::percent_value2:: d’attacco. Aumenta le difese dell’utente di ::percent5:: durante il processo di combustione. In qualsiasi zona nemica, [WarchiefSnake] saccheggia risorse."
"sheet name=""ability""|Warcry|name|||/name","Urlo di guerra"
"sheet name=""ability""|Warcry|desc|||/desc","Il tuoi leader può temere le unità nemiche (non neutrali) per ::value0:: secondi."
"sheet name=""ability""|CallToArms|name|||/name","Chiamata alle armi"
"sheet name=""tech""|MilitaryStrategy|desc|||/desc","Siła ataku jednostek wojskowych zwiększa się o +::percent:: za każdy rodzaj sojuszniczych jednostek na danym obszarze (maksymalnie o +::percent_value1::)."
"sheet name=""tech""|MilitaryStrategy|desc|||/desc","Siła ataku jednostek wojskowych zwiększa się o +::percent_value:: za każdy rodzaj sojuszniczych jednostek na danym obszarze (maksymalnie o +::percent_value1::)."
"sheet name=""tech""|Security|desc|||/desc","Zwiększa [Happy] o ::value::, jeśli masz jednostkę [Hero01]. Każdy ulepszony obóz wojskowy dodatkowo zwiększa [Happy] o ::value1::."
"sheet name=""tech""|Security|props.firstNameDesc|||/props.firstNameDesc","Zwiększa [Happy] o ::value::, jeśli masz jednostkę [Hero01]. Każdy ulepszony obóz wojskowy dodatkowo zwiększa [Happy] o ::value1::."
"sheet name=""tech""|HeroEmblem|desc|||/desc","[Temple] może zostać zbudowana bez zużywania kamienia. Zapewnia premię [Happy] +::value:: i sprawia, że wzrasta [Fame]."
"sheet name=""tech""|ProudStag|name|||/name","Młodzi i dumni"
"sheet name=""tech""|ProudStag|desc|||/desc","Zwiększa siłę ataku jednostek wojskowych o ::percent:: za każdy posiadany przez ciebie dodatni punkt [Happy] (obecnie ::nb::%, maksymalnie 25%)."
"sheet name=""tech""|ProudStag|desc|||/desc","Zwiększa siłę ataku jednostek wojskowych o ::percent_value:: za każdy posiadany przez ciebie dodatni punkt [Happy] (obecnie ::nb::%, maksymalnie 25%)."
"sheet name=""tech""|GreatDeeds|name|||/name","Wartość wielkich dokonań"
"sheet name=""tech""|GreatDeeds|desc|||/desc","Skaldowie będą produkować dodatkowe [Money] (+::value:: lub +::value1::, jeśli ich budynek jest ulepszony). Ulepszanie narzędzi skaldów staje się darmowe, a czas tworzenia zostaje zmniejszony o ::value2::."
"sheet name=""tech""|GreatDeeds|desc|||/desc","Skaldowie będą produkować dodatkowe [Money] (+::value:: lub +::value1::, jeśli ich budynek jest ulepszony). Ulepszanie narzędzi skaldów staje się darmowe, a czas tworzenia zostaje zmniejszony o ::value1::."
"sheet name=""tech""|GloryClan|desc|||/desc","[Fame] zwiększa się o ::percent::.<br/>Zyski ze szlaków handlowych i dochodowych szlaków handlowych zwiększają się o ::percent2::."
"sheet name=""tech""|Rangers|desc|||/desc","Zwiększa szybkość badania i eksploracji o ::percent::. [Food] nie jest już potrzebna zwiadowcom i nie odnoszą oni ran podczas odkrywania nowych obszarów."
"sheet name=""tech""|MilitaryFunds|desc|||/desc","Każdy aktywny [Sailor] i [Merchant] zapewnia ::value::% siły ataku i obrony (obecnie ::nb::%, maksymalnie ::value1::%).<br/>Koszt ulepszania broni staje się o ::inv_percent2:: mniejszy."
"sheet name=""tech""|MilitaryFunds|desc|||/desc","Każdy aktywny [Sailor] i [Merchant] zapewnia ::percent_value:: siły ataku i obrony (obecnie ::nb::%, maksymalnie ::percent_value1::).<br/>Koszt ulepszania broni staje się o ::inv_percent2:: mniejszy."
"sheet name=""tech""|LandProtect|desc|||/desc","Zyskujesz dodatkowe [Happy] (+::value::) za każdy obszar, na którym jest przynajmniej jeden obóz wojskowy."
"sheet name=""tech""|WinterFestival|desc|||/desc","Podczas zimy spadek produkcji pożywienia ([Food]) jest mniejszy o ::inv_percent::, a [Happy] wzrasta o ::value1::."
"sheet name=""tech""|WinterFestival|desc|||/desc","Podczas zimy spadek produkcji pożywienia ([Food]) jest mniejszy o ::inv_percent::, [Happy] wzrasta o ::value1::, a szlaki handlowe zarabiają [Money] w ilości o ::percent2:: większej."
"sheet name=""tech""|Bartering|desc|||./desc","[TradingPost] może służyć do tworzenia szlaków handlowych.<br/>Odkrywa wszystkie frakcje neutralne.<br/>Frakcje neutralne będą handlować każdym zasobem"
"sheet name=""tech""|Bartering|desc|||/desc","[TradingPost] może służyć do tworzenia szlaków handlowych.<br/>Frakcje neutralne będą handlować każdym zasobem, a twoje [Happy] wzrośnie o ::value::, gdy będziesz z nimi handlować."
"sheet name=""tech""|LayLayLand|desc|||/desc","Zmniejsza wrogość otoczenia o ::inv_percent::. Zwiększa o ::percent1:: produkcję w lasach, na bagnach i płyciznach."
"sheet name=""tech""|Osmosis|desc|||/desc","[Happy] rośnie o ::value1:: za każde ::value2:: skolonizowane obszary. Obszary, na których znajduje się [Grove], [MarshBuilding] lub [Shoal], zapewniają [Happy] w wysokości ::value::."
"sheet name=""tech""|Rapacious|desc|||/desc","[Ruins] i [BrokenShores] na twoim terytorium zapewnia [Happy] w wysokości +::value::.<br/>Premia pól specjalnych zostaje podwojona."
"sheet name=""tech""|UnderPressure|desc|||/desc","[Happy] wzrasta o ::value::, a [Food] o ::value2:: za każdą jednostkę wojskową obok terytorium wroga lub na nim (obecnie ::nb::).<br/>[Skirmisher] atakuje z siłą większą o ::percent1::, a inne jednostki wojskowe z siłą większą o ::percent3::. Siła ataku [Skirmisher]a w mniejszym stopniu maleje przez odległość od ratusza."
"sheet name=""tech""|UnderPressure|desc|||/desc","[Happy] wzrasta o ::value::, a [Food] o ::value2:: za każdą jednostkę wojskową na obszarze niesprzymierzonym i na terytorium wroga (obecnie ::nb::).<br/>[Skirmisher] atakuje z siłą większą o ::percent1::, a inne jednostki wojskowe z siłą większą o ::percent3::. Siła ataku [Skirmisher]a w mniejszym stopniu maleje przez odległość od ratusza."
"sheet name=""tech""|HardLabor|desc|||/desc","[Slave]ów można wykorzystywać w budynkach produkcyjnych, by zwiększyć ich wydajność. (Maksymalnie 1 [Slave] na budynek)."
"sheet name=""tech""|BloodTears|name|||/name","Krew, pot i łzy"
"sheet name=""tech""|Excavation|desc|||/desc","[Lore] każdego wodza wydobywającego [Stone] lub [lron] wzrasta o ::value:: (::value1::, jeśli odblokowano [MetalCraft])."
"sheet name=""tech""|Excavation|desc|||/desc","[Lore] każdego wodza wydobywającego [Stone] lub [lron] wzrasta o ::value::"
"sheet name=""tech""|AncestralInfluence|desc|||/desc","Artefakty nie zużywają miejsca na budynki. Obszary, na których znajdują się artefakty, i te sąsiadujące z nimi otrzymują +::percent:: do produkcji."
"sheet name=""tech""|NearTheSea|desc|||/desc","Zapewnia [Lore] w ilości +::value:: oraz [Prescience] w ilości +::value:: za każde ::value2:: budynki na obszarach przybrzeżnych.<br/>Każdy [TradingPost] może rozpocząć szlak handlowy."
"sheet name=""tech""|NearTheSea|desc|||/desc","Zapewnia [Krowns] w ilości +::value:: oraz [Prescience] w ilości +::value:: za każde ::value2:: budynki na obszarach przybrzeżnych.<br/>Każdy [TradingPost] może rozpocząć szlak handlowy."
"sheet name=""tech""|EndlessTide|desc|||/desc","Zwiększa siłę ataku wszystkich twoich jednostek wojskowych o ::percent2::. Zmniejsza koszt jednostek wojskowych o ::inv_percent::. [Warband] zwiększa liczebność o ::value1:: dzięki każdemu obozowi wojskowemu."
"sheet name=""tech""|FromBeyond|desc|||/desc","Wszystkie neutralne frakcje stają się widoczne.<br/>Każdy szlak handlowy sprawia, że [Lore] zwiększa się o ::value1::.<br/>Szlaki handlowe z frakcjami neutralnymi przynoszą [Money] w ilości o ::percent:: większej."
"sheet name=""tech""|FromBeyond|desc|||/desc","Wszystkie neutralne frakcje stają się widoczne.<br/>Każdy szlak handlowy sprawia, że [Lore] zwiększa się o ::value1::.<br/>Szlaki handlowe z frakcjami neutralnymi przynoszą [Money] w ilości o ::percent:: większej. Odblokowuje szlaki handlowe."
"sheet name=""tech""|FreshFish|desc|||/desc","Każdy z [Fisherman]ów produkuje [Food] w ilości o ::percent:: większej. Ich narzędzia stają się darmowe i są wytwarzane o ::value1:: szybciej."
"sheet name=""tech""|PrideSnake|desc|||/desc","[WarchiefSnake] porusza się szybciej, może teraz atakować na dystans i przekraczać pola z wrogami bez nawiązywania walki."
"sheet name=""tech""|PrideSnake|desc|||/desc","[WarchiefSnake] porusza się szybciej i może atakować na dystans."
"sheet name=""tech""|ScorchedEarth|desc|||/desc","[WarchiefSnake] może spalić pusty albo wrogi obszar w okresie ::value0:: mies. (::value3:: mies. odnowienia) – służy do tego [ScorchedEarth].<br/>Spalony obszar: produkcja spada o ::percent_value1::, jednostki wojskowe i budynki Węża otrzymują premię ::percent_value2:: do ataku.<br/>[WarchiefSnake] porusza się szybciej."
"sheet name=""tech""|ScorchedEarth|desc|||/desc","[WarchiefSnake] może spalić pusty albo wrogi obszar w okresie ::value0:: mies. (::value3:: mies. odnowienia) – służy do tego [ScorchedEarth].<br/>Spalony obszar: produkcja spada o ::percent_value1::, jednostki wojskowe i budynki Węża otrzymują premię ::percent_value2:: do ataku.<br/>[WarchiefSnake] porusza się szybciej. Signy łupi z zasobów również wrogie obszary."
"sheet name=""ability""|ScorchedEarth|desc|||/desc","Wypala dowolny obszar w przeciągu ::value0:: mies.<br/>Wypalony obszar: -::percent_value1:: produkcji; budowle i jednostki węży: +::percent_value2:: ataku. W trakcie wypalania podnosi obronę używającego umiejętności o ::percent5::."
"sheet name=""ability""|ScorchedEarth|desc|||/desc","Wypala dowolny obszar w przeciągu ::value0:: mies.<br/>Wypalony obszar: -::percent_value1:: produkcji; budowle i jednostki węży: +::percent_value2:: ataku. W trakcie wypalania podnosi obronę używającego umiejętności o ::percent5::. [WarchiefSnake] łupi z zasobów również wrogie obszary."
"sheet name=""tech""|MilitaryStrategy|desc|||/desc","Unidades militares obtêm +::percent:: de poder de ataque para cada tipo de unidade militar amiga na área (máx. +::percent_value1::)."
"sheet name=""tech""|MilitaryStrategy|desc|||/desc","Unidades militares obtêm +::percent_value:: de poder de ataque para cada tipo de unidade militar amiga na área (máx. +::percent_value1::)."
"sheet name=""tech""|Security|name|||/name","Sensação de Segurança"
"sheet name=""tech""|Security|desc|||/desc","Proporciona +::value::[Happy] se você tiver um [Hero01] e +::value1::[Happy] por campo militar com upgrade."
"sheet name=""tech""|Security|props.firstNameDesc|||/props.firstNameDesc","Proporciona +::value::[Happy] se você tiver [Hero01] e +::value1::[Happy] por campo militar com upgrade."
...
...
@@ -585,15 +585,15 @@
"sheet name=""tech""|HeroEmblem|name|||/name","Insígnia de Herói"
"sheet name=""tech""|HeroEmblem|desc|||/desc","A construção do [Temple] não custa nenhuma [Stone]. Ela gera +::value:: de [Happy] e produz [Fame]."
"sheet name=""tech""|ProudStag|name|||/name","Jovem e Orgulhoso"
"sheet name=""tech""|ProudStag|desc|||/desc","Aumenta o poder de ataque das suas unidades militares em ::percent:: para cada [Happy] positiva que você tiver (atualmente ::nb::% - 25% máx)."
"sheet name=""tech""|ProudStag|desc|||/desc","Aumenta o poder de ataque das suas unidades militares em ::percent_value:: para cada [Happy] positiva que você tiver (atualmente ::nb::% - 25% máx)."
"sheet name=""tech""|GreatDeeds|name|||/name","O Valor de Grandes Feitos"
"sheet name=""tech""|GreatDeeds|desc|||/desc","Escaldos produzirão +::value:: de [Money] (+::value1:: se suas instalações tiverem upgrade). A melhoria das ferramentas dos escaldos é gratuita e o tempo de forja é reduzido em ::value2::."
"sheet name=""tech""|GloryClan|name|||/name","Glória do Clã"
"sheet name=""tech""|GloryClan|desc|||/desc","Eleva a [Fame] em ::percent::.<br/>Aumenta os ganhos em Rotas Comerciais e Grandes Rotas Comerciais em ::percent2::."
"sheet name=""tech""|GloryClan|desc|||/desc","Eleva a [Fame] em ::percent::.<br/>Aumenta os ganhos em Rotas Comerciais e Grandes Rotas Comerciais em ::percent1::."
"sheet name=""tech""|Rangers|desc|||/desc","Aumenta a velocidade de reconhecimento e exploração em ::percent::. Seus Exploradores não consomem mais [Food] e não podem ser feridos durante explorações."
"sheet name=""tech""|MilitaryFunds|name|||/name","Atualização de Equipamento"
"sheet name=""tech""|MilitaryFunds|desc|||/desc","Oferece ::value::% de poder de ataque e defesa para cada [Sailor] ou [Merchant] ativo (valor atual: máx. de ::nb::% - ::value1::%).<br/>Custo de melhoria das Armas reduzido em ::inv_percent2::."
"sheet name=""tech""|MilitaryFunds|desc|||/desc","Oferece ::percent_value:: de poder de ataque e defesa para cada [Sailor] ou [Merchant] ativo. (Valor atual: máx. de ::nb::% - ::percent_value1:: <br/>Custo de melhoria das Armas reduzido em ::inv_percent2::."
"sheet name=""tech""|Hibernate|desc|||/desc","Os membros do seu clã que não estiverem doentes se recuperam durante o inverno quando dentro do seu território."
"sheet name=""tech""|Hibernate|desc|||/desc","Os membros do seu clã que não estiverem doentes se recuperam durante o inverno quando dentro de território aliado."
"sheet name=""tech""|LandProtect|name|||/name","Protetor da Terra"
"sheet name=""tech""|LandProtect|desc|||/desc","Receba +::value::[Happy] por área com pelo menos um campo militar."
"sheet name=""tech""|Harpoons|desc|||/desc","As Cabanas do Pescador podem ter mais um [Fisherman] e sua produção aumenta em ::percent::."
"sheet name=""tech""|WinterFestival|name|||/name","Festival de Inverno"
"sheet name=""tech""|WinterFestival|desc|||/desc","Durante o inverno, a perda na produção de [Food] é reduzida em ::inv_percent:: e [Happy] tem um aumento de ::value1::."
"sheet name=""tech""|WinterFestival|desc|||/desc","Durante o inverno, a perda na produção de [Food] é reduzida em ::inv_percent::, a [Happy] aumenta em ::value1:: e o [Money] obtido nas rotas comerciais aumenta em ::percent2::."
"sheet name=""tech""|Bartering|desc|||./desc","Desbloqueia rotas comerciais no [TradingPost].<br/>Revela todas as facções neutras.<br/>Facções neutras negociam qualquer recurso"
"sheet name=""tech""|Bartering|desc|||/desc","Destrava rotas comerciais no [TradingPost].<br/>Facções neutras aceitam qualquer recurso, e você consquista ainda +::value::[Happy] ao fazer comércio com elas."
"sheet name=""tech""|LayLayLand|name|||/name","Reconhecimento do Terreno"
"sheet name=""tech""|LayLayLand|desc|||/desc","Reduz a hostilidade do ambiente em ::inv_percent::. Aumenta a produção em +::percent1:: em Florestas, Pântanos e Bancos de Areia."
"sheet name=""tech""|Osmosis|desc|||/desc","Você obtém +::value1:: de [Happy] a cada ::value2:: zonas colonizadas. Zonas com [Grove]s, [MarshBuilding]s ou [Shoal]s oferecem +::value:: de [Happy]."
"sheet name=""tech""|Rapacious|desc|||/desc","[Ruins]s e [BrokenShores]s em seu território oferecem +::value:: de [Happy].<br/>O bônus de blocos especiais é dobrado."
"sheet name=""tech""|UnderPressure|desc|||/desc","Você obtêm +::value::[Happy] e +::value2::[Food] por cada unidade militar próxima ou dentro de um território inimigo. (Atualmente ::nb::)<br/Aumenta o poder de ataque dos [Skirmisher]s em ::percent1:: e de outras unidades militares em ::percent3::. [Skirmisher]s são menos afetados pela penalidade de ataque conforme sua distância da Prefeitura."
"sheet name=""tech""|UnderPressure|desc|||/desc","Você obtêm +::value::[Happy] e +::value2::[Food] por cada unidade militar em zona não aliada próxima ou dentro de um território inimigo. (Atualmente ::nb::)<br/>Aumenta o poder de ataque dos [Skirmisher]s em ::percent1:: e de outras unidades militares em ::percent3::. [Skirmisher]s são menos afetados pela penalidade de ataque conforme sua distância da Prefeitura."
"sheet name=""tech""|HardLabor|desc|||/desc","[Slave]s podem ser recrutados para a construção de estruturas para melhorar seu aproveitamento (máximo de 1 por estrutura)."
"sheet name=""tech""|BloodTears|name|||/name","Sangue, Suor e Lágrimas"
"sheet name=""tech""|BFTower|desc|||/desc","Uma segunda atualização para as Torres de Vigília que oferece +50% de poder de ataque e +50% de resistência."
"sheet name=""tech""|Excavation|desc|||/desc","Cada chefe de guerra na mineração em busca de [Stone] ou [Iron] recebe +::value:: [Lore] (+::value1:: com [MetalCraft])"
"sheet name=""tech""|Excavation|desc|||/desc","Cada chefe de guerra na mineração em busca de [Stone] ou [Iron] recebe +::value:: [Lore]"
"sheet name=""tech""|AncestralInfluence|desc|||/desc","Relíquias não ocupam casas de construção. Zonas com relíquias ou adjacentes a elas recebem +::percent:: de bônus de produção"
"sheet name=""tech""|QualityLife|name|||/name","Qualidade de Vida"
"sheet name=""tech""|QualityLife|desc|||/desc","Construções civis com upgrade recebem ::value:: [Happy] (exceto casas)"
"sheet name=""tech""|NearTheSea|name|||/name","Vizinho do Mar"
"sheet name=""tech""|NearTheSea|desc|||/desc","Gera +::value:: de [Lore] e +::value:: de [Prescience] a cada ::value2:: estruturas em zonas litorâneas.<br/>Permite rotas comerciais com [TradingPost]s."
"sheet name=""tech""|NearTheSea|desc|||/desc","Gera +::value:: de [Krowns] e +::value:: de [Prescience] a cada ::value2:: estruturas em zonas litorâneas.<br/>Permite rotas comerciais com [TradingPost]s."
"sheet name=""tech""|EndlessTide|desc|||/desc","Aumenta o poder de ataque de todas as suas unidades militares em ::percent2::. Reduz o custo de unidades militares em ::inv_percent::. Cada acampamento militar gera +::value1:: [Warband]."
"sheet name=""tech""|FromBeyond|name|||/name","Conhecimento do Além"
"sheet name=""tech""|FromBeyond|desc|||/desc","Revela todas as facções neutras.<br/>Todas as rotas comerciais rendem +::value1:: de [Lore].<br/>Rotas comerciais com facções neutras rendem +::percent:: de [Money]."
"sheet name=""tech""|FromBeyond|desc|||/desc","Revela todas as facções neutras.<br/>Todas as rotas comerciais rendem +::value1:: de [Lore].<br/>Rotas comerciais com facções neutras rendem +::percent:: de [Money]. Permite Rotas Comerciais"
"sheet name=""tech""|FreshFish|desc|||/desc","[Fisherman]s produzem +::percent:: de [Food]. A melhoria de suas ferramentas é gratuita e o tempo de forja é reduzido em ::value1::."
"sheet name=""tech""|GreaterBlessings|desc|||/desc","<font color=""#R"">Freyja: </font>A penalidade de inverno foi extremamente reduzida (::inv_percent0:: para [Food], ::inv_percent1:: para [Wood])<br/><font color=""#R"">Baldr: </font> +::value2::[Happy]<br/><font color=""#R"">Jörd: </font> O chefe de guerra e as torres com upgrade recebem +::percent_value3:: de ataque"
"sheet name=""tech""|PrideSnake|name|||/name","Orgulho do Clã"
"sheet name=""tech""|PrideSnake|desc|||/desc","O [WarchiefSnake] se move com mais rapidez e agora pode efetuar ataques com maior alcance e atravessar blocos com inimigos sem se envolver em combates."
"sheet name=""tech""|PrideSnake|desc|||/desc","O [WarchiefSnake] se move mais rápido e pode atacar à distância."
"sheet name=""tech""|ScorchedEarth|desc|||/desc","O [WarchiefSnake] pode usar a [ScorchedEarth] para queimar qualquer área durante ::value0:: meses (tempo de recarga de ::value3:: meses).<br/>Zona queimada: -::percent_value1:: de produção, unidades e estruturas cobra e +::percent_value2:: de ataque.<br/>O [WarchiefSnake] se move mais rápido."
"sheet name=""tech""|ScorchedEarth|desc|||/desc","O [WarchiefSnake] pode usar a [ScorchedEarth] para queimar qualquer área durante ::value0:: meses (tempo de recarga de ::value3:: meses).<br/>Zona queimada: -::percent_value1:: de produção, unidades e estruturas cobra e +::percent_value2:: de ataque.<br/>O [WarchiefSnake] se move mais rápido. Em uma zona inimiga, a Signy também pode saquear recursos."
"sheet name=""tech""|ScorchedEarth|props.fameName|||/props.fameName","Lágrimas da Terra"
"sheet name=""tech""|EmpireGrowth|name|||/name","Mão de Obra Forçada"
"sheet name=""tech""|EmpireGrowth|desc|||/desc","Receba 5 [Slave]s. Seu nível de [Blood] é ampliado e seus bônus aumentados."
...
...
@@ -741,7 +743,7 @@
"sheet name=""tech""|LokiBlessing|desc|||/desc","Você recebe ::value0:: [Stone] e ::value0:: [Iron]."
"sheet name=""ability""|ScorchedEarth|desc|||/desc","Queime qualquer zona durante ::value0:: meses.<br/>Zona queimada: -::percent_value1:: produção, unidades da cobra e construções +::percent_value2:: de ataque. Aumente a defesa do usuário em ::percent5:: durante o processo de ignição."
"sheet name=""ability""|ScorchedEarth|desc|||/desc","Queime qualquer zona durante ::value0:: meses.<br/>Zona queimada: -::percent_value1:: produção, unidades da cobra e construções +::percent_value2:: de ataque. Aumente a defesa do usuário em ::percent5:: durante o processo de ignição. Em qualquer zona inimiga, [WarchiefSnake] também saqueia recursos."
"sheet name=""ability""|Warcry|name|||/name","Grito de Guerra"
"sheet name=""ability""|Warcry|desc|||/desc","O seu Chefe de Guerra pode afugentar unidades inimigas (não neutras) por ::value:: segundos."
"sheet name=""ability""|CallToArms|name|||/name","Convocação às Armas"
"sheet name=""tech""|MilitaryStrategy|desc|||/desc","Бойцы получают +::percent:: к силе атаки за каждый тип дружественных войск в области (макс. +::percent_value1::)."
"sheet name=""tech""|MilitaryStrategy|desc|||/desc","Бойцы получают +::percent_value:: к силе атаки за каждый тип дружественных войск в области (макс. +::percent_value1::)."
"sheet name=""tech""|Security|desc|||/desc","Дает +::value:: к $icon(Happy)счастью, если у вас есть [Hero01], и +::value1:: к $icon(Happy)счастью за каждый улучшенный военный лагерь."
"sheet name=""tech""|Security|props.firstNameDesc|||/props.firstNameDesc","Дает +::value:: к $icon(Happy)счастью, если у вас есть [Hero01], и +::value1:: к $icon(Happy)счастью за каждый улучшенный военный лагерь."
"sheet name=""tech""|HeroEmblem|desc|||/desc","На постройку $icon(Temple)алтаря конунгов требуется меньше $icon(Stone)камня. Дает +::value:: к $icon(Happy)счастью и приносит $icon(Fame)славу."
"sheet name=""tech""|ProudStag|desc|||/desc","Увеличивает силу атаки ваших бойцов на ::percent:: за каждую положительную единицу $icon(Happy)счастья (сейчас ::nb::%, макс. 25%)."
"sheet name=""tech""|ProudStag|desc|||/desc","Увеличивает силу атаки ваших бойцов на ::percent_value:: за каждую положительную единицу $icon(Happy)счастья (сейчас ::nb::%, макс. 25%)."
"sheet name=""tech""|GreatDeeds|name|||/name","Ценность великих деяний"
"sheet name=""tech""|GreatDeeds|desc|||/desc","Скальды дают +::value:: к $icon(Money)золоту (+::value1::, если их здание улучшено). Инструменты скальдов улучшаются бесплатно и создаются на ::value2:: быстрее."
"sheet name=""tech""|GloryClan|desc|||/desc","+::percent:: к $icon(Fame)славе.<br/>Увеличивает прибыль с торговых путей и великих торговых путей на ::percent2::."
"sheet name=""tech""|GloryClan|desc|||/desc","+::percent:: к $icon(Fame)славе.<br/>Увеличивает прибыль с торговых путей и великих торговых путей на ::percent1::."
"sheet name=""tech""|Rangers|desc|||/desc","Увеличивает вашу скорость разведки и исследования на :::percent:::. Ваши разведчики больше не потребляют $icon(Food)еду и не могут быть ранены в процессе разведки."
"sheet name=""tech""|MilitaryFunds|desc|||/desc","+::value::% к силе атаки и защите за каждого активного $icon(Sailor)морехода или $icon(Merchant)торговца. (сейчас ::nb::%, макс. ::value1::%)<br/>Стоимость улучшения оружия снижена на ::inv_percent2::."
"sheet name=""tech""|MilitaryFunds|desc|||/desc","+::percent_value:: к силе атаки и защите за каждого активного $icon(Sailor)морехода или $icon(Merchant)торговца. (Сейчас ::nb::%, макс. ::percent_value1::%.)<br/>Стоимость улучшения оружия снижена на ::inv_percent2::."
"sheet name=""tech""|Harpoons|desc|||/desc","В хижине рыбака можно поселить еще на одного $icon(Fisherman)рыбака. Их производство увеличивается на ::percent::"
"sheet name=""tech""|WinterFestival|desc|||/desc","Штраф к производству $icon(Food)еды зимой уменьшается на ::inv_percent::, а уровень $icon(Happy)счастья увеличивается на ::value1::."
"sheet name=""tech""|WinterFestival|desc|||/desc","Зимой штраф к производству $icon(Food)еды уменьшается на ::inv_percent::, $icon(Happy)счастье увеличивается на ::value1::, а прибыль $icon(Money)золота от торговых путей вырастает на ::percent2::."
"sheet name=""tech""|Bartering|desc|||./desc","Открывает торговые пути на $icon(TradingPost)торговом посту.<br/>Раскрывает все нейтральные города.<br/>Нейтральные города будут готовы торговать всеми ресурсами"
"sheet name=""tech""|Bartering|desc|||/desc","Открывает торговые пути в $icon(TradingPost)торговом посту.<br/>Нейтральные народы принимают любые ресурсы, а вы получаете +::value:: к $icon(Happy)счастью при торговле с ними."
"sheet name=""tech""|LayLayLand|desc|||/desc","Снижает враждебность среды на ::inv_percent::. Увеличивает производство на ::percent1:: в лесах, болотах и на мелководье."
"sheet name=""tech""|Osmosis|desc|||/desc","+::value1:: к $icon(Happy)счастью за каждые ::value2:: колонизированные зоны. Зоны с лесами,болотами и рыбными местами дают +::value:: к $icon(Happy)счастью."
"sheet name=""tech""|Rapacious|desc|||/desc","$icon(Ruins)Руины и $icon(BrokenShores)обломки кораблей на вашей территории приносят +::value:: к $icon(Happy)счастью.<br/>Особые места дают удвоенный бонус."
"sheet name=""tech""|UnderPressure|desc|||/desc","Вы получаете +::value:: к $icon(Happy)счастью и +::value2:: к $icon(Food)еде за каждого бойца на или около вражеской территории. (Сейчас ::nb::.)<br/>Повышает силу атаки $icon(Skirmisher)зачинщиков на ::percent1::, а силу атаки других бойцов — на ::percent3::. Удаленность от ратуши меньше влияет на силу атаки $icon(Skirmisher)зачинщиков."
"sheet name=""tech""|UnderPressure|desc|||/desc","Вы получаете +::value:: к $icon(Happy)счастью и +::value2:: к $icon(Food)еде за каждого бойца на или около вражеской территории, если он находится не на союзной территории. (Сейчас ::nb::.)<br/>Повышает силу атаки $icon(Skirmisher)зачинщиков на ::percent1::, а силу атаки других бойцов — на ::percent3::. Удаленность от ратуши меньше влияет на силу атаки $icon(Skirmisher)зачинщиков."
"sheet name=""tech""|HardLabor|desc|||/desc","$icon(Slave)Рабов можно прикрепить к зданиям, чтобы увеличить производство ресурсов (макс. 1 раб на здание)."
"sheet name=""tech""|BloodTears|name|||/name","Кровь, пот и слезы"
"sheet name=""tech""|Excavation|desc|||/desc","Воеводы, добывающие $icon(Stone)камень или $icon(lron)железо, получают +::value:: к $icon(Lore)преданиям (+::value1:: с технологией «[MetalCraft]»)."
"sheet name=""tech""|Excavation|desc|||/desc","Воеводы, добывающие $icon(Stone)камень или $icon(lron)железо, получают +::value:: к $icon(Lore)преданиям"
"sheet name=""tech""|AncestralInfluence|desc|||/desc","Реликвии не занимают места. Бонус к производству: +::percent:: в зонах с действующей реликвией и рядом с ними."
"sheet name=""tech""|QualityLife|desc|||/desc","Улучшенные мирные здания приносят ::value:: $icon(Happy)счастья (кроме домов)."
"sheet name=""tech""|NearTheSea|name|||/name","Рядом с духом морей"
"sheet name=""tech""|NearTheSea|desc|||/desc","+::value:: к $icon(Lore)преданиям и +::value:: к $icon(Prescience)вирду за строения (каждые ::value2::) на побережье.<br/>Позволяет прокладывать торговые пути на $icon(TradingPost)торговых постах."
"sheet name=""tech""|NearTheSea|desc|||/desc","+::value:: к $icon(Krowns)преданиям и +::value:: к $icon(Prescience)вирду за строения (каждые ::value2::) на побережье.<br/>Позволяет прокладывать торговые пути на $icon(TradingPost)торговых постах."
"sheet name=""tech""|EndlessTide|desc|||/desc","Увеличивает силу атаки всех ваших бойцов на ::percent2::. Снижает стоимость бойцов на ::inv_percent::. Каждый военный лагерь дает +::value1:: к $icon(Warband)дружине."
"sheet name=""tech""|FromBeyond|name|||/name","Знание из иного мира"
"sheet name=""tech""|FromBeyond|desc|||/desc","Показывает все нейтральные фракции.<br/>Все торговые пути дают +::value1:: к $icon(Lore)преданиям.<br/>Торговые пути с нейтральными фракциями приносят на ::percent:: больше $icon(Money)золота."
"sheet name=""tech""|FromBeyond|desc|||/desc","Показывает все нейтральные народы.<br/>Все торговые пути дают +::value1:: к $icon(Lore)преданиям.<br/>Торговые пути с нейтральными народами приносят на ::percent:: больше $icon(Money)золота. Позволяет прокладывать торговые пути."
"sheet name=""tech""|FreshFish|desc|||/desc","$icon(Fisherman)Рыбаки производят на [Fisherman] больше $icon(Food)еды. Улучшения их инструментов бесплатны и создаются на ::value1:: быстрее."
"sheet name=""tech""|GreaterBlessings|desc|||/desc","<font color=""#R"">Фрейя: </font>штраф метели снижен на 50%<br/><font color=""#R"">Бальдр: </font> +5 к $icon(Happy)счастью<br/><font color=""#R"">Йорд: </font> воевода и улучшенные башни получают +10% к атаке"
"sheet name=""tech""|PrideSnake|desc|||/desc","$icon(WarchiefSnake)Сигни теперь двигается быстрее, может атаковать издалека и проходить мимо врагов, не вступая с ними в бой."
"sheet name=""tech""|PrideSnake|desc|||/desc","$icon(WarchiefSnake)Сигни теперь двигается быстрее и может атаковать издалека."
"sheet name=""tech""|ScorchedEarth|desc|||/desc","Использовав способность «[ScorchedEarth]», $icon(WarchiefSnake)Сигни может поджечь любую территорию. Пожар продлится в течение ::value0:: месяцев (время восстановления — не менее ::value3:: месяцев).<br/>Выжженная зона: -::percent_value1:: от производства, бойцы и постройки клана Змея получают ::percent_value2:: к атаке.<br/>$icon(WarchiefSnake)Сигни теперь двигается быстрее."
"sheet name=""tech""|ScorchedEarth|desc|||/desc","Способностью «[ScorchedEarth]», $icon(WarchiefSnake)Сигни может поджечь любую территорию. Пожар продлится в течение ::value0:: месяцев (время восстановления — не менее ::value3:: месяцев).<br/>Выжженная зона: -::percent_value1:: от производства, а бойцы и постройки клана Змея получают +::percent_value2:: к атаке.<br/>$icon(WarchiefSnake)Сигни теперь двигается быстрее. Также во вражеских зонах Сигни собирает ресурсы."
"sheet name=""ability""|ScorchedEarth|desc|||/desc","Поджигает любую зону на ::value0:: мес.<br/>Выжженная зона: -::percent_value1:: к производству. Бойцы и постройки клана Змея получают +::percent_value2:: к атаке. Во время поджигания защита Сигни повышается на ::percent5::."
"sheet name=""ability""|ScorchedEarth|desc|||/desc","Поджигает любую зону на ::value0:: мес.<br/>Выжженная зона: -::percent_value1:: к производству. Бойцы и постройки клана Змея получают +::percent_value2:: к атаке. Во время поджигания защита Сигни повышается на ::percent5::. Также во вражеских зонах $icon(WarchiefSnake)Сигни собирает ресурсы."
"sheet name=""tech""|MilitaryStrategy|desc|||/desc","Askeri birimler bulundukları bölgedeki her farklı dost askeri birim için +::percent:: saldırı kazanır (maks. +::percent_value1::)."
"sheet name=""tech""|MilitaryStrategy|desc|||/desc","Askeri birimler bulundukları bölgedeki her farklı dost askeri birim için +::percent_value:: saldırı kazanır (maks. +::percent_value1::)."
"sheet name=""tech""|Security|desc|||/desc","Bir [Hero01] varsa +::value::[Happy] ve her bir geliştirilmiş askeri kamp için de +::value1::[Happy] kazandırır."
"sheet name=""tech""|Security|props.firstNameDesc|||/props.firstNameDesc","Bir [Hero01] varsa +::value::[Happy] ve her bir geliştirilmiş askeri kamp için de +::value1::[Happy] kazandırır."
"sheet name=""tech""|HeroEmblem|desc|||/desc","[Temple] inşa etmek için [Stone] harcanmaz. +::value:: [Happy] verir ve [Fame] üretir."
"sheet name=""tech""|ProudStag|name|||/name","Genç ve Gururlu"
"sheet name=""tech""|ProudStag|desc|||/desc","Her bir pozitif [Happy] için askeri birimlerin saldırı gücü ::percent:: artar. (Şu anda %::nb:: - maks %25 )."
"sheet name=""tech""|ProudStag|desc|||/desc","Her bir pozitif [Happy] için askeri birimlerin saldırı gücü ::percent_value:: artar. (Şu anda %::nb:: - maks %25 )."
"sheet name=""tech""|GloryClan|desc|||/desc","[Fame]ı ::percent:: artır.<br/>Ticaret Rotalarından ve Büyük Ticaret Rotalarından gelirleri ::percent2:: artır."
"sheet name=""tech""|GloryClan|desc|||/desc","[Fame]ı ::percent:: artır.<br/>Ticaret Rotalarından ve Büyük Ticaret Rotalarından gelirleri ::percent1:: artır."
"sheet name=""tech""|MilitaryFunds|desc|||/desc","Her aktif [Sailor] ya da [Merchant] için sana %::value:: saldırı gücü ve savunma verir. (şu an %::nb:: - %::value1:: maks)<br/>Silah yükseltmesi bedeli ::inv_percent2:: azalır."
"sheet name=""tech""|MilitaryFunds|desc|||/desc","Her aktif [Sailor] ya da [Merchant] için sana ::percent_value:: saldırı gücü ve savunma verir. (şu an %::nb:: - ::percent_value1:: maks)<br/>Silah yükseltmesi bedeli ::inv_percent2:: azalır."
"sheet name=""tech""|Bartering|desc|||./desc","[TradingPost]nde ticaret rotalarını açar.<br/>Tüm tarafsız grupları açığa çıkarır.<br/>Tarafsız gruplar herhangi bir kaynak ticareti yapabilir"
"sheet name=""tech""|Bartering|desc|||/desc","[TradingPost]nde ticaret rotaları açar.<br/>Tarafsız gruplar herhangi bir kaynağı kabul eder ve bunlarla ticaret yaparken +::value::[Happy] kazanırsın."
"sheet name=""tech""|Osmosis|desc|||/desc","Her ::value2:: kolonileştirilmiş bölge için ::value1:: [Happy] alırsın. [Grove], [MarshBuilding] veya [Shoal] olan bölgeler ::value::[Happy] verir."
"sheet name=""tech""|Rapacious|desc|||/desc","Bölgendeki [Ruin] ve [BrokenShore] sana +::value:: [Happy] verir.<br/>Özel karoların bonusu iki kattır."
"sheet name=""tech""|UnderPressure|desc|||/desc","Düşman bölgesinin yanında ya da dahilinde bulunan her askeri birimin için +::value::[Happy] ve +::value2::[Food] kazanırsın. (Şu an ::nb::)<br/>[Skirmisher] saldırı gücünü ::percent1:: ve diğer askeri birimlerin saldırı gücünü ::percent3:: artırır. [Skirmisher] Köy Merkezi'ne uzaklığı ile saldırı cezasından daha az etkilenir."
"sheet name=""tech""|UnderPressure|desc|||/desc","Düşman bölgesinin yanında ya da dahilindeki müttefik olmayan bir bölgede bulunan her askeri birimin için +::value::[Happy] ve +::value2::[Food] kazanırsın. (Şu an ::nb::)<br/>[Skirmisher] saldırı gücünü ::percent1:: ve diğer askeri birimlerin saldırı gücünü ::percent3:: artırır. [Skirmisher] Köy Merkezi'ne uzaklığı ile saldırı cezasından daha az etkilenir."
"sheet name=""tech""|Excavation|desc|||/desc","[Stone] ya da [Iron] madenciliði yapan her savaþ þefi, +::value:: [Lore] kazanýr ([MetalCraft] ile +::value1::)"
"sheet name=""tech""|Excavation|desc|||/desc","[Stone] ya da [Iron] madenciliði yapan her savaþ þefi, +::value:: [Lore] kazanýr"
"sheet name=""tech""|AncestralInfluence|desc|||/desc","Eserler, bir bina yeri kullanmazlar. Etkin bir eserin bünyesinde ya da yanýnda olan bölgeler +::percent:: üretim bonusu kazanýr"
"sheet name=""tech""|NearTheSea|desc|||/desc","Kıyı bölgelerindeki her ::value2:: bina için +::value:: [Lore] ve +::value:: [Prescience] üretir.<br/>[TradingPost] olan Ticaret Rotaları oluşturur."
"sheet name=""tech""|NearTheSea|desc|||/desc","Kıyı bölgelerindeki her ::value2:: bina için +::value:: [Krow] ve +::value:: [Prescience] üretir.<br/>[TradingPost] olan Ticaret Rotaları oluşturur."
"sheet name=""tech""|EndlessTide|desc|||/desc","Tüm askeri birimlerinin saldırı gücünü ::percent2:: artırır. Askeri birimlerin maliyetini ::inv_percent2:: azaltır. Her askeri kamp +::value1:: [Warband] verir."
"sheet name=""tech""|FromBeyond|name|||/name","Derinlerden Gelen İrfan"
"sheet name=""tech""|FromBeyond|desc|||/desc","Tüm tarafsız grupları açığa çıkarır.<br/>Tüm ticaret rotaları +::value1:: [Lore] verir.<br/>Tarafsız gruplu ticaret rotalarından +::percent:: daha fazla [Money] kazanırsın."
"sheet name=""tech""|FromBeyond|desc|||/desc","Tüm tarafsız grupları açığa çıkarır.<br/>Tüm ticaret rotaları +::value1:: [Lore] verir.<br/>Tarafsız gruplu ticaret rotalarından +::percent:: daha fazla [Money] kazanırsın. Ticaret Rotaları Açar"
"sheet name=""tech""|FreshFish|desc|||/desc","[Fisherman]lar +::percent:: daha fazla [Food] üretir. Alet yükseltmeleri ücretsizdir ve yapım süresi ::value1:: azalır."
"sheet name=""tech""|GreaterBlessings|desc|||/desc","<font color=""#R"">Freya: </font>Kış vakti oluşan kayıpları büyük oranda azaltır([Food] için ::inv_percent0:: ,[Wood] için ::inv_percent1:: )<br/><font color=""#R"">Baldr: </font> +::value2::[Happy]<br/><font color=""#R"">Jörd: </font> Savaş şefin ve geliştirilen kulelerin +::percent_value3:: Saldırı Gücü kazanır"
"sheet name=""tech""|PrideSnake|desc|||/desc","[WarchiefSnake] daha hızlı hareket eder, menzilli saldırı yapabilir ve savaşa girmeden düşman olan karolardan geçebilir."
"sheet name=""tech""|PrideSnake|desc|||/desc","[WarchiefSnake] daha hızlı hareket eder ve menzilli saldırı yapabilir."
"sheet name=""tech""|ScorchedEarth|desc|||/desc","[WarchiefSnake] ::value0:: ay boyunca herhangi bir bölgeyi yakmak için [ScorchedEarth] kullanabilir (::value3:: ay bekleme süresi).<br/>Yanmış bölge : -::percent_value1:: üretim, yılan birimi ve bina +::percent_value2:: saldırı.<br/>[WarchiefSnake] daha hızlı hareket eder."
"sheet name=""tech""|ScorchedEarth|desc|||/desc","[WarchiefSnake] ::value0:: ay boyunca herhangi bir bölgeyi yakmak için [ScorchedEarth] kullanabilir (::value3:: ay bekleme süresi).<br/>Yanmış bölge : -::percent_value1:: üretim, yılan birimi ve bina +::percent_value2:: saldırı.<br/>[WarchiefSnake] daha hızlı hareket eder. Signy bir düşman bölgesinde de kaynak toplayabilir."
"sheet name=""clan""|Horse|desc|||/desc","Ýki þen kardeþ olan Brok ve Eitria tarafýndan yönetilen At Klaný'nýn mensuplarý sakin ve güçlü insanlardýr. Ayrýca dünyanýn en iyi zanaatkarlarýna ve kadýnlarýna sahip olmalarý ile bilinirler."
"sheet name=""clan""|Horse|bonuses|0|desc|/desc","[ForgeHorse]'ndan Demir gerekmeden çağırabileceğin iki Savaş Şefin var."
"sheet name=""clan""|Horse|bonuses|0|desc|/desc","[ForgeHorse]ndan Demir gerekmeden çağırabileceğin iki Savaş Şefin var."
"sheet name=""clan""|Horse|bonuses|1|desc|/desc","Savaþ Þeflerin maden çýkarabilir ve alet yapabilir (+%10 hýzla)."
"sheet name=""clan""|Horse|bonuses|2|desc|/desc","Madenlere, Madencilere ya da Demircilere eriþimin yok."
"sheet name=""clan""|Horse|bonuses|3|desc|/desc","Köylülerin ::percent:: yapým ve tamir hýzýna sahipler."
"sheet name=""ability""|ScorchedEarth|desc|||/desc","::value0:: ay boyunca istediğin bölgeyi yak.<br/>Yanmış bölge: -::percent_value1:: üretim, yılan birimleri ve binaları +::percent_value2:: saldırı. Tutuşma sürecinde kullanıcının savunmasını ::percent5:: artır."
"sheet name=""ability""|ScorchedEarth|desc|||/desc","::value0:: ay boyunca istediğin bölgeyi yak.<br/>Yanmış bölge: -::percent_value1:: üretim, yılan birimleri ve binaları +::percent_value2:: saldırı. Tutuşma sürecinde kullanıcının savunmasını ::percent5:: artır. [WarchiefSnake] bir düşman bölgesinde de kaynak toplayabilir."
"g id=""dialogs""|t id=""resume_game_wait""||||/t","Fortsetzen ist in ::time:: Sek. möglich."
"g id=""dialogs""|t id=""pause_remaining""||||/t","Ihr habt noch ::count:: Pausen."
"g id=""dialogs""|t id=""resume_time""||||/t","Spiel wird in ::time:: Sek. fortgesetzt."
"g id=""dialogs""|t id=""cannot_pause""||||/t","Use the Escape menu to pause the game."
"g id=""dialogs""|t id=""cannot_unpause""||||/t","Use the Escape menu to unpause the game."
"g id=""dialogs""|t id=""cannot_pause""||||/t","Haltet das Spiel über das Pausenmenü (Escape) an."
"g id=""dialogs""|t id=""on""||||/t","AN"
"g id=""dialogs""|t id=""off""||||/t","AUS"
"g id=""dialogs""|t id=""confirm_quit_desktop""||||/t","Beenden zum Desktop?"
...
...
@@ -558,7 +558,7 @@
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_norn""|||/t","[::id::]s produzieren ::percent:: mehr [Happy] und [Prescience]."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_norn_armor""|||/t","[::id::] erhält die Fähigkeit ""[Purify]"" und ihre Angriffskraft wird um ::percent:: erhöht."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_scout""|||/t","[::id::]s entdecken neue Gebiete und erkunden Ruinen um ::percent:: schneller. Außerdem rennen sie beim Spähen."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_mercenary""|||/t","[::id::]s are ::percent:: more resistant against projectiles."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_mercenary""|||/t","[::id::]s sind um ::percent:: resistenter gegen Geschosse."
"g id=""dialogs""|g id=""choose_tool""|t id=""no_tool""|||/t","[::id::]s können nicht verbessert werden."
...
...
@@ -758,7 +758,7 @@
"g id=""tip""|g id=""align""|t id=""at_war_no_trade""|||/t","Derzeit ist der Handel ausgesetzt."
"g id=""tip""|g id=""align""|t id=""fame""|||/t","Er hat derzeit <img src=""/r/Fame""/><font color=""#F"">::fame::</font>"
"g id=""tip""|t id=""feast_help""||||/t","Ein Festmahl gewährt <font color=""#G"">+::const::</font> und ::percent:: Bonus auf die gesamte Produktion und ::happyVal:: [Happy] für einen Monat sowie <font color=""#F""><img src=""/r/Fame""/>+::fame::</font>."
"g id=""tip""|t id=""feast_help_goat""||||/t","Ein Festmahl gewährt <font color=""#G"">+::const::</font> und einen Bonus von ::percent:: auf die gesamte Produktion und ::happyVal: [Happy] für zwei Monate sowie <font color=""#F""><img src=""/r/Fame""/>+::fame::</font>."
"g id=""tip""|t id=""feast_help_goat""||||/t","Ein Festmahl gewährt <font color=""#G"">+::const::</font> und einen Bonus von ::percent:: auf die gesamte Produktion und ::happyVal:: [Happy] für zwei Monate sowie <font color=""#F""><img src=""/r/Fame""/>+::fame::</font>."
"g id=""tip""|t id=""feast_help_no_fame""||||/t","Ein Festmahl gewährt <font color=""#G"">+::const::</font> und einen ::percent:: Bonus auf die gesamte Produktion sowie ::happyVal:: [Happy] für einen Monat."
"g id=""tip""|t id=""helheim_progress""||||/t","Kontrolliert für ::months::/::max:: Monate"
"g id=""notify""|t id=""vedrfolnir_explored""||||/t","[Vedrfolnir] hat ein neues Gebiet erkundet!"
"g id=""notify""|t id=""vedrfolnir_left""||||/t","[Vedrfolnir] hat Northgard verlassen!"
"g id=""notify""|t id=""prestige_drakkar""||||/t","Ein Schiff ist von einer Hauptverkehrsroute zurückgekehrt. Ihr habt Folgendes erhalten ::res1::, ::res2:: und ::res3::."
"g id=""notify""|t id=""prestige_drakkar_no_lore""||||/t","Ein Schiff ist von einer Hauptverkehrsroute zurückgekehrt. Ihr habt Folgendes erhalten: res1:: und ::res2::."
"g id=""notify""|t id=""prestige_drakkar_no_lore""||||/t","Ein Schiff ist von einer Hauptverkehrsroute zurückgekehrt. Ihr habt Folgendes erhalten ::res1:: und ::res2::."
"g id=""notify""|t id=""ancient_grave""||||/t","Nachdem ein [AncientGraveyard] von Euch untersucht wurde, habt Ihr die Kontrolle über ::nb:: [SpecterWarrior] erhalten."
"g id=""notify""|t id=""free_feast""||||/t","Ihr habt ein kostenloses Festmahl erhalten."
"g id=""notify""|t id=""free_tower_upgrade""||||/t","Ihr habt eine kostenlose [WatchTower]-Aufwertung erhalten."
"g id=""dialogs""|t id=""resume_game_wait""||||/t","Vous pourrez reprendre la partie dans ::time:: s."
"g id=""dialogs""|t id=""pause_remaining""||||/t","Il vous reste ::count:: pause(s)."
"g id=""dialogs""|t id=""resume_time""||||/t","La partie reprendra dans ::time:: s."
"g id=""dialogs""|t id=""cannot_pause""||||/t","Use the Escape menu to pause the game."
"g id=""dialogs""|t id=""cannot_unpause""||||/t","Use the Escape menu to unpause the game."
"g id=""dialogs""|t id=""cannot_pause""||||/t","Utilisez la touche Echap pour mettre la partie en pause."
"g id=""dialogs""|t id=""on""||||/t","ON"
"g id=""dialogs""|t id=""off""||||/t","OFF"
"g id=""dialogs""|t id=""confirm_quit_desktop""||||/t","Quitter et revenir au Bureau ?"
...
...
@@ -558,7 +558,7 @@
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_norn""|||/t","Les [::id::]s produisent ::percent:: de [Happy] et de [Prescience] supplémentaires."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_norn_armor""|||/t","[::id::] obtient la compétence [Purify] et sa puissance d'attaque est augmentée de ::percent::."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_scout""|||/t","Vos [::id::]s découvrent les nouvelles zones et explorent des ruines ::percent:: plus vite. Et ils courent systématiquement entre deux points d'exploration !"
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_mercenary""|||/t","[::id::]s are ::percent:: more resistant against projectiles."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_mercenary""|||/t","Augmente de ::percent:: la résistance de vos [::id::]s aux attaques à distance."
"g id=""dialogs""|g id=""choose_tool""|t id=""upgraded""|||/t","<font color=""#G"">Outil déjà amélioré</font>"
"g id=""dialogs""|t id=""resume_time""||||/t","La partita riprenderà tra ::time::s."
"g id=""dialogs""|t id=""cannot_pause""||||/t","Use the Escape menu to pause the game."
"g id=""dialogs""|t id=""cannot_unpause""||||/t","Use the Escape menu to unpause the game."
"g id=""dialogs""|t id=""cannot_pause""||||/t","Usa il menu Esc per mettere in pausa il gioco."
"g id=""dialogs""|t id=""on""||||/t","ON"
"g id=""dialogs""|t id=""off""||||/t","OFF"
"g id=""dialogs""|t id=""confirm_quit_desktop""||||/t","Tornare al Desktop?"
...
...
@@ -558,7 +558,7 @@
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_norn""|||/t","I [::id::]s producono ::percent:: più [Happy] e [Prescience]."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_norn_armor""|||/t","Un [::id::] ottiene l’abilità [Purify] e vede la sua potenza aumentata del ::percent::."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_scout""|||/t","I [::id::]s scoprono nuove zone ed esplorano le rovine ::percent:: più velocemente. Corrono sempre mentre esplorano."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_mercenary""|||/t","[::id::]s are ::percent:: more resistant against projectiles."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_mercenary""|||/t","I [::id::]s sono ::percent:: più resistenti contro i proiettili."
"g id=""dialogs""|t id=""resume_game_wait""||||/t","Wznowienie będzie dostępne za ::time:: s."
"g id=""dialogs""|t id=""pause_remaining""||||/t","Możesz wstrzymać grę jeszcze ::count:: razy."
"g id=""dialogs""|t id=""resume_time""||||/t","Gra zostanie wznowiona za ::time:: s."
"g id=""dialogs""|t id=""cannot_pause""||||/t","Use the Escape menu to pause the game."
"g id=""dialogs""|t id=""cannot_unpause""||||/t","Use the Escape menu to unpause the game."
"g id=""dialogs""|t id=""cannot_pause""||||/t","Wejdź do menu za pomocą Esc, by wstrzymać grę."
"g id=""dialogs""|t id=""on""||||/t","WŁ."
"g id=""dialogs""|t id=""off""||||/t","WYŁ."
"g id=""dialogs""|t id=""confirm_quit_desktop""||||/t","Wyjść do pulpitu?"
...
...
@@ -558,7 +558,7 @@
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_norn""|||/t","[::id::] produkuje o ::percent:: więcej następujących zasobów: [Happy] i [Prescience]."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_norn_armor""|||/t","[::id::] otrzymuje umiejętność [Purify], która zwiększa moc ataku tej jednostki o ::percent::."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_scout""|||/t","Każdy [::id::] odkrywa nowe obszary i bada ruiny o ::percent:: szybciej. Podczas eksploracji przez cały czas biegnie."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_mercenary""|||/t","[::id::]s are ::percent:: more resistant against projectiles."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_mercenary""|||/t","[::id::] ma +::percent:: odporności na pociski."
"g id=""dialogs""|t id=""resume_game_wait""||||/t","A retomada estará disponível em ::time::s."
"g id=""dialogs""|t id=""pause_remaining""||||/t","Você só tem mais ::count:: pausas."
"g id=""dialogs""|t id=""resume_time""||||/t","O jogo será retomado em ::time::s."
"g id=""dialogs""|t id=""cannot_pause""||||/t","Use the Escape menu to pause the game."
"g id=""dialogs""|t id=""cannot_unpause""||||/t","Use the Escape menu to unpause the game."
"g id=""dialogs""|t id=""cannot_pause""||||/t","Use o menu Escape para pausar o jogo."
"g id=""dialogs""|t id=""on""||||/t","Liga"
"g id=""dialogs""|t id=""off""||||/t","Desliga"
"g id=""dialogs""|t id=""confirm_quit_desktop""||||/t","Sair para o desktop?"
...
...
@@ -558,7 +558,7 @@
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_norn""|||/t","[::id::]s produzem ::percent:: mais [Happy] e [Prescience]."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_norn_armor""|||/t","[::id::] obtém a habilidade da [Purify] e seu poder de ataque é ampliado em ::percent::."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_scout""|||/t","Os [::id::]s descobrem novas zonas e exploram ruínas ::percent:: mais rápido. Eles também correm continuamente enquanto estão explorando."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_mercenary""|||/t","[::id::]s are ::percent:: more resistant against projectiles."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_mercenary""|||/t","[::id::]s são ::percent:: mais resistentes contra projéteis."
"g id=""dialogs""|g id=""choose_tool""|t id=""upgraded""|||/t","<font color=""#G"">Já recebeu melhorias</font>"
"g id=""dialogs""|t id=""resume_time""||||/t","Игра возобновится через ::time:: сек."
"g id=""dialogs""|t id=""cannot_pause""||||/t","Use the Escape menu to pause the game."
"g id=""dialogs""|t id=""cannot_unpause""||||/t","Use the Escape menu to unpause the game."
"g id=""dialogs""|t id=""cannot_pause""||||/t","Нажмите Escape, чтобы поставить игру на паузу."
"g id=""dialogs""|t id=""on""||||/t","ВКЛ"
"g id=""dialogs""|t id=""off""||||/t","ВЫКЛ"
"g id=""dialogs""|t id=""confirm_quit_desktop""||||/t","Выйти на рабочий стол?"
...
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@@ -558,7 +558,7 @@
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_norn""|||/t","[::id::] Норны производят на ::percent:: больше $icon(Happy)счастья и $icon(Prescience)вирда."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_norn_armor""|||/t","::id:: получают способность «Очищение», а их сила атаки увеличивается на ::percent::."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_scout""|||/t","$icon(::id::)Разведчики находят новые зоны и исследуют руины на ::percent:: быстрее. Также они проводят разведку на бегу."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_mercenary""|||/t","[::id::]s are ::percent:: more resistant against projectiles."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_mercenary""|||/t","[::id::] обладает повышенным на ::percent:: сопротивлением против снарядов."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_norn""|||/t","[::id::], ::percent:: daha fazla [Happy] ve [Prescience] üretir."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_norn_armor""|||/t","[::id::], [Purify] yeteneğini kazanır ve saldırı gücü ::percent:: artar."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_scout""|||/t","[::id::] yeni bölgeler keşfeder ve harabeleri ::percent:: daha hızlı keşfeder. Ayrıca tüm zamanlarını keşifle geçirirler."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_mercenary""|||/t","[::id::]s are ::percent:: more resistant against projectiles."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_mercenary""|||/t","[::id::], mermilere karşı ::percent:: daha dayanıklıdır."
"g id=""dialogs""|g id=""choose_tool""|t id=""upgraded""|||/t","<font color=""#G"">Daha önce geliştirildi</font>"
"g id=""tip""|t id=""feast_help""||||/t","Bir ziyafet tüm üretime <font color=""#G"">+::const::</font> ve ::percent:: bonus ve bir aylığına ::happyVal:: [Happy] verirken <font color=""#F""><img src=""/r/Fame""/>+::fame::</font>de verir."
"g id=""tip""|t id=""feast_help_goat""||||/t","Bir ziyafet <font color=""#G"">+::const::</font> ve tüm üretime ::percent bonus, iki aylığına ::happyVAl:: [Happy] ve <font color=""#F""><img src=""/r/Fame""/>+::fame::</font>verir."
"g id=""tip""|t id=""feast_help_goat""||||/t","Bir ziyafet <font color=""#G"">+::const::</font> ve tüm üretime ::percent:: bonus, iki aylığına ::happyVal:: [Happy] ve <font color=""#F""><img src=""/r/Fame""/>+::fame::</font>verir."
"g id=""tip""|t id=""feast_help_no_fame""||||/t","Ziyafet bir ay boyunca <font color=""#G"">+::const::</font> ve tüm üretimlere ::percent:: ve ::happyVal:: [Happy] verir."
"g id=""tip""|t id=""helheim_progress""||||/t","::months::/::max:: ay süresince kontrol altında"