Commit ff37dc2d authored by w4t's avatar w4t

northgard 2.0.4.15896 2020.01.19

parent 927ef42a
...@@ -540,7 +540,7 @@ ...@@ -540,7 +540,7 @@
"sheet name=""tech""|Medecine|name|||/name","Medizin" "sheet name=""tech""|Medecine|name|||/name","Medizin"
"sheet name=""tech""|Medecine|desc|||/desc","Erhöht die Heilgeschwindigkeit Eurer [Healer] um ::percent::." "sheet name=""tech""|Medecine|desc|||/desc","Erhöht die Heilgeschwindigkeit Eurer [Healer] um ::percent::."
"sheet name=""tech""|MilitaryStrategy|name|||/name","Militärstrategie" "sheet name=""tech""|MilitaryStrategy|name|||/name","Militärstrategie"
"sheet name=""tech""|MilitaryStrategy|desc|||/desc","Militärische Einheiten erhalten +::percent:: Angriff pro Typ verbündeter militärischer Einheiten im Gebiet (max. +::percent_value1::)." "sheet name=""tech""|MilitaryStrategy|desc|||/desc","Militärische Einheiten erhalten +::percent_value:: Angriff pro Typ verbündeter militärischer Einheiten im Gebiet (max. +::percent_value1::)."
"sheet name=""tech""|Security|name|||/name","Gefühl der Sicherheit" "sheet name=""tech""|Security|name|||/name","Gefühl der Sicherheit"
"sheet name=""tech""|Security|desc|||/desc","Erhaltet +::value::[Happy], wenn Ihr [Hero01] habt und +::value1::[Happy] pro aufgewertetem Militärlager." "sheet name=""tech""|Security|desc|||/desc","Erhaltet +::value::[Happy], wenn Ihr [Hero01] habt und +::value1::[Happy] pro aufgewertetem Militärlager."
"sheet name=""tech""|Security|props.firstNameDesc|||/props.firstNameDesc","Erhaltet +::value::[Happy], wenn Ihr [Hero01] habt und +::value1::[Happy] pro aufgewertetem Militärlager." "sheet name=""tech""|Security|props.firstNameDesc|||/props.firstNameDesc","Erhaltet +::value::[Happy], wenn Ihr [Hero01] habt und +::value1::[Happy] pro aufgewertetem Militärlager."
...@@ -585,15 +585,15 @@ ...@@ -585,15 +585,15 @@
"sheet name=""tech""|HeroEmblem|name|||/name","Heldenwappen" "sheet name=""tech""|HeroEmblem|name|||/name","Heldenwappen"
"sheet name=""tech""|HeroEmblem|desc|||/desc","Einen [Temple] zu errichten kostet keinen [Stone]. Gewährt +::value:: [Happy] und produziert [Fame]." "sheet name=""tech""|HeroEmblem|desc|||/desc","Einen [Temple] zu errichten kostet keinen [Stone]. Gewährt +::value:: [Happy] und produziert [Fame]."
"sheet name=""tech""|ProudStag|name|||/name","Jung und stolz" "sheet name=""tech""|ProudStag|name|||/name","Jung und stolz"
"sheet name=""tech""|ProudStag|desc|||/desc","Erhöht die Angriffskraft Eurer militärischen Einheiten um ::percent:: pro positiver [Happy] (aktuell ::nb::% - max. 25%)." "sheet name=""tech""|ProudStag|desc|||/desc","Erhöht die Angriffskraft Eurer militärischen Einheiten um ::percent_value:: pro positiver [Happy] (aktuell ::nb::% - max. 25%)."
"sheet name=""tech""|GreatDeeds|name|||/name","Der Wert großer Leistungen" "sheet name=""tech""|GreatDeeds|name|||/name","Der Wert großer Leistungen"
"sheet name=""tech""|GreatDeeds|desc|||/desc","Skalden produzieren +::value::[Money] (+::value1:, wenn ihr Gebäude aufgewertet wurde). Werkzeugverbesserungen für Skalden sind kostenlos und die Schmiedezeit wird um ::value2:: verringert." "sheet name=""tech""|GreatDeeds|desc|||/desc","Skalden produzieren +::value::[Money] (+::value1:, wenn ihr Gebäude aufgewertet wurde). Werkzeugverbesserungen für Skalden sind kostenlos und die Schmiedezeit wird um ::value2:: verringert."
"sheet name=""tech""|GloryClan|name|||/name","Ruhm des Clans" "sheet name=""tech""|GloryClan|name|||/name","Ruhm des Clans"
"sheet name=""tech""|GloryClan|desc|||/desc","Erhöht [Fame] um ::percent::.<br/>Erhöht Gewinne aus Handelsrouten und Hauptverkehrsrouten um ::percent2::." "sheet name=""tech""|GloryClan|desc|||/desc","Erhöht [Fame] um ::percent::.<br/>Erhöht Gewinne aus Handelsrouten und Hauptverkehrsrouten um ::percent1::."
"sheet name=""tech""|Rangers|name|||/name","Waldläufer" "sheet name=""tech""|Rangers|name|||/name","Waldläufer"
"sheet name=""tech""|Rangers|desc|||/desc","Erhöht Eure Späh- und Erkundungsgeschwindigkeit um ::percent::. Eure Späher verbrauchen keine [Food] mehr und können beim Erkunden nicht mehr verletzt werden." "sheet name=""tech""|Rangers|desc|||/desc","Erhöht Eure Späh- und Erkundungsgeschwindigkeit um ::percent::. Eure Späher verbrauchen keine [Food] mehr und können beim Erkunden nicht mehr verletzt werden."
"sheet name=""tech""|MilitaryFunds|name|||/name","Ausrüstungsaufwertung" "sheet name=""tech""|MilitaryFunds|name|||/name","Ausrüstungsaufwertung"
"sheet name=""tech""|MilitaryFunds|desc|||/desc","Gewährt Euch ::value::% Angriffskraft und Verteidigung pro aktivem [Sailor] oder [Merchant]. (derzeit ::nb::% - ::value1::% Max.)<br/>Die Kosten für Waffenverbesserungen werden um ::inv_percent2:: verringert." "sheet name=""tech""|MilitaryFunds|desc|||/desc","Gewährt Euch ::percent_value:: Angriffskraft und Verteidigung pro aktivem [Sailor] oder [Merchant]. (Derzeit ::nb::% - ::percent_value1:: Max.)<br/>Die Kosten für Waffenverbesserungen sind um ::inv_percent2:: verringert."
"sheet name=""tech""|GreatExplorers|name|||/name","Gesellen" "sheet name=""tech""|GreatExplorers|name|||/name","Gesellen"
"sheet name=""tech""|GreatExplorers|desc|||/desc","Erhöht je nach den von Euch erforschten Gebieten Eure [Happy]." "sheet name=""tech""|GreatExplorers|desc|||/desc","Erhöht je nach den von Euch erforschten Gebieten Eure [Happy]."
"sheet name=""tech""|Wealth|name|||/name","Exotische Güter" "sheet name=""tech""|Wealth|name|||/name","Exotische Güter"
...@@ -601,7 +601,7 @@ ...@@ -601,7 +601,7 @@
"sheet name=""tech""|Negociators|name|||/name","Unterhändler" "sheet name=""tech""|Negociators|name|||/name","Unterhändler"
"sheet name=""tech""|Negociators|desc|||/desc","Erhöht die Produktion von [Money] um +::value und von [Prestige] um ::percent1::." "sheet name=""tech""|Negociators|desc|||/desc","Erhöht die Produktion von [Money] um +::value und von [Prestige] um ::percent1::."
"sheet name=""tech""|Hibernate|name|||/name","Überwinterung" "sheet name=""tech""|Hibernate|name|||/name","Überwinterung"
"sheet name=""tech""|Hibernate|desc|||/desc","Eure gesunden Clanmitglieder, die sich in Eurem Hoheitsgebiet aufhalten, werden über den Winter geheilt." "sheet name=""tech""|Hibernate|desc|||/desc","Eure gesunden Clanmitglieder, die sich in verbündetem Hoheitsgebiet aufhalten, werden über den Winter geheilt."
"sheet name=""tech""|LandProtect|name|||/name","Beschützer des Landes" "sheet name=""tech""|LandProtect|name|||/name","Beschützer des Landes"
"sheet name=""tech""|LandProtect|desc|||/desc","Erhaltet +::value::[Happy] pro Gebiet mit mindestens einem Militärlager." "sheet name=""tech""|LandProtect|desc|||/desc","Erhaltet +::value::[Happy] pro Gebiet mit mindestens einem Militärlager."
"sheet name=""tech""|ShieldMaster|name|||/name","Schildbeherrschung" "sheet name=""tech""|ShieldMaster|name|||/name","Schildbeherrschung"
...@@ -609,9 +609,9 @@ ...@@ -609,9 +609,9 @@
"sheet name=""tech""|Harpoons|name|||/name","Harpunen" "sheet name=""tech""|Harpoons|name|||/name","Harpunen"
"sheet name=""tech""|Harpoons|desc|||/desc","Fischerhütten nehmen jetzt einen zusätzlichen [Fisherman] auf und ihre Produktion ist um ::percent:: erhöht." "sheet name=""tech""|Harpoons|desc|||/desc","Fischerhütten nehmen jetzt einen zusätzlichen [Fisherman] auf und ihre Produktion ist um ::percent:: erhöht."
"sheet name=""tech""|WinterFestival|name|||/name","Winterfest" "sheet name=""tech""|WinterFestival|name|||/name","Winterfest"
"sheet name=""tech""|WinterFestival|desc|||/desc","Der Produktionsverlust von [Food] im Winter ist um ::inv_percent:: verringert und die [Happy] um ::value1:: erhöht." "sheet name=""tech""|WinterFestival|desc|||/desc","Der Produktionsverlust von [Food] im Winter ist um ::inv_percent:: verringert, die [Happy] um ::value1::. Die [Money]-Einnahmen Eurer Handelsrouten sind um ::percent2:: erhöht."
"sheet name=""tech""|Bartering|name|||/name","Tauschhandel" "sheet name=""tech""|Bartering|name|||/name","Tauschhandel"
"sheet name=""tech""|Bartering|desc|||./desc","Schaltet Handelsrouten beim [TradingPost] frei.<br/>Enthüllt alle neutralen Fraktionen.<br/>Neutrale Fraktionen handeln mit allen Ressourcen" "sheet name=""tech""|Bartering|desc|||/desc","Schaltet Handelsrouten beim [TradingPost] frei.<br/>Neutrale Fraktionen nehmen alle Ressourcen an und Ihr gewinnt +::value::[Happy] beim Handel mit ihnen."
"sheet name=""tech""|LayLayLand|name|||/name","Geländebeschaffenheit" "sheet name=""tech""|LayLayLand|name|||/name","Geländebeschaffenheit"
"sheet name=""tech""|LayLayLand|desc|||/desc","Reduziert die Feindseligkeit der Umwelt um ::inv_percent::. Erhöht die Produktion in Wäldern, Sümpfen und Fischgewässern um +::percent1::." "sheet name=""tech""|LayLayLand|desc|||/desc","Reduziert die Feindseligkeit der Umwelt um ::inv_percent::. Erhöht die Produktion in Wäldern, Sümpfen und Fischgewässern um +::percent1::."
"sheet name=""tech""|SimpleLiving|name|||/name","Schlichtes Leben" "sheet name=""tech""|SimpleLiving|name|||/name","Schlichtes Leben"
...@@ -621,7 +621,7 @@ ...@@ -621,7 +621,7 @@
"sheet name=""tech""|Handiwork|name|||/name","Handarbeit" "sheet name=""tech""|Handiwork|name|||/name","Handarbeit"
"sheet name=""tech""|Handiwork|desc|||/desc","Die Produktion bei nicht aufgewerteten Gebäuden erhöht sich um +::percent::." "sheet name=""tech""|Handiwork|desc|||/desc","Die Produktion bei nicht aufgewerteten Gebäuden erhöht sich um +::percent::."
"sheet name=""tech""|Legacy|name|||/name","Vermächtnis" "sheet name=""tech""|Legacy|name|||/name","Vermächtnis"
"sheet name=""tech""|Legacy|desc|||/desc","[Temple]-Produktion ist verdoppelt." "sheet name=""tech""|Legacy|desc|||/desc","[Temple]-Produktion und [Happy] +::percent::"
"sheet name=""tech""|Osmosis|name|||/name","Osmose" "sheet name=""tech""|Osmosis|name|||/name","Osmose"
"sheet name=""tech""|Osmosis|desc|||/desc","Ihr erhaltet ::value1:: [Happy] pro ::value2:: besiedelten Gebieten. Gebiete mit [Grove]sn, [MarshBuilding]sn oder [Shoal]sn gewähren ::value:: [Happy]." "sheet name=""tech""|Osmosis|desc|||/desc","Ihr erhaltet ::value1:: [Happy] pro ::value2:: besiedelten Gebieten. Gebiete mit [Grove]sn, [MarshBuilding]sn oder [Shoal]sn gewähren ::value:: [Happy]."
"sheet name=""tech""|BlackMarket|name|||/name","Schwarzmarkt" "sheet name=""tech""|BlackMarket|name|||/name","Schwarzmarkt"
...@@ -633,7 +633,7 @@ ...@@ -633,7 +633,7 @@
"sheet name=""tech""|Rapacious|name|||/name","Raubgier" "sheet name=""tech""|Rapacious|name|||/name","Raubgier"
"sheet name=""tech""|Rapacious|desc|||/desc","[Ruins]s und [BrokenShores]s in Eurem Hoheitsgebiet gewähren +::value::[Happy].<br/>Der Bonus von speziellen Spielfeldern verdoppelt sich." "sheet name=""tech""|Rapacious|desc|||/desc","[Ruins]s und [BrokenShores]s in Eurem Hoheitsgebiet gewähren +::value::[Happy].<br/>Der Bonus von speziellen Spielfeldern verdoppelt sich."
"sheet name=""tech""|UnderPressure|name|||/name","Unter Druck" "sheet name=""tech""|UnderPressure|name|||/name","Unter Druck"
"sheet name=""tech""|UnderPressure|desc|||/desc","Ihr erhaltet +::value::[Happy] und +::value2::[Food] pro militärischer Einheit in der Nähe oder innerhalb der Grenzen des feindlichen Hoheitsgebiet. (Derzeit ::nb::)<br/>Erhöht die Angriffskraft von [Skirmisher]n um ::percent1:: und die Angriffskraft anderer militärischer Einheiten um ::percent3::. Der Angriffsabzug für [Skirmisher] durch die Entfernung zum Gemeindehaus kommt weniger stark zum Tragen." "sheet name=""tech""|UnderPressure|desc|||/desc","Ihr erhaltet +::value::[Happy] und +::value2::[Food] pro militärischer Einheit in einem nicht verbündeten Gebiet neben oder in dem feindlichen Hoheitsgebiet. (Derzeit ::nb::)<br/>Erhöht die Angriffskraft von [Skirmisher]n um ::percent1:: und die Angriffskraft anderer militärischer Einheiten um ::percent3::. Der Angriffsabzug für [Skirmisher] durch die Entfernung zum Gemeindehaus kommt weniger stark zum Tragen."
"sheet name=""tech""|HardLabor|name|||/name","Schwerstarbeit" "sheet name=""tech""|HardLabor|name|||/name","Schwerstarbeit"
"sheet name=""tech""|HardLabor|desc|||/desc","[Slave]s können Produktionsgebäuden zugewiesen werden, um deren Produktion zu erhöhen (maximal 1 pro Gebäude)." "sheet name=""tech""|HardLabor|desc|||/desc","[Slave]s können Produktionsgebäuden zugewiesen werden, um deren Produktion zu erhöhen (maximal 1 pro Gebäude)."
"sheet name=""tech""|BloodTears|name|||/name","Blut, Schweiß und Tränen" "sheet name=""tech""|BloodTears|name|||/name","Blut, Schweiß und Tränen"
...@@ -649,17 +649,17 @@ ...@@ -649,17 +649,17 @@
"sheet name=""tech""|BFTower|name|||/name","Großer Turm" "sheet name=""tech""|BFTower|name|||/name","Großer Turm"
"sheet name=""tech""|BFTower|desc|||/desc","Eine zweite Aufwertung für Wachtürme, die ihnen +50% Angriffskraft und +50% Resistenz gewährt" "sheet name=""tech""|BFTower|desc|||/desc","Eine zweite Aufwertung für Wachtürme, die ihnen +50% Angriffskraft und +50% Resistenz gewährt"
"sheet name=""tech""|Excavation|name|||/name","Ausgrabung" "sheet name=""tech""|Excavation|name|||/name","Ausgrabung"
"sheet name=""tech""|Excavation|desc|||/desc","Jeder Kriegshäuptling, der [Stone] oder [lron] abbaut, verdient +::value:: [Lore] (+::value1:: mit [MetalCraft])." "sheet name=""tech""|Excavation|desc|||/desc","Jeder Kriegshäuptling, der [Stone] oder [lron] abbaut, verdient +::value:: [Lore]"
"sheet name=""tech""|AncestralInfluence|name|||/name","Einfluss der Ahnen" "sheet name=""tech""|AncestralInfluence|name|||/name","Einfluss der Ahnen"
"sheet name=""tech""|AncestralInfluence|desc|||/desc","Relikte verbrauchen keinen Bauplatz. Gebiete mit einem (oder neben einem) aktiven Relikt erhalten +::percent:: Produktionsbonus." "sheet name=""tech""|AncestralInfluence|desc|||/desc","Relikte verbrauchen keinen Bauplatz. Gebiete mit einem (oder neben einem) aktiven Relikt erhalten +::percent:: Produktionsbonus."
"sheet name=""tech""|QualityLife|name|||/name","Lebensqualität" "sheet name=""tech""|QualityLife|name|||/name","Lebensqualität"
"sheet name=""tech""|QualityLife|desc|||/desc","Aufgewertete zivile Gebäude gewähren ::value:: [Happy] (mit Ausnahme von Häusern)." "sheet name=""tech""|QualityLife|desc|||/desc","Aufgewertete zivile Gebäude gewähren ::value:: [Happy] (mit Ausnahme von Häusern)."
"sheet name=""tech""|NearTheSea|name|||/name","Geist der Meeresnähe" "sheet name=""tech""|NearTheSea|name|||/name","Geist der Meeresnähe"
"sheet name=""tech""|NearTheSea|desc|||/desc","Generiert in Küstengebieten pro ::value2:: Gebäude +::value:: [Lore] und +::value:: [Prescience].<br/Ihr könnt Handelsrouten mit [TradingPost] eröffnen." "sheet name=""tech""|NearTheSea|desc|||/desc","Generiert in Küstengebieten pro ::value2:: Gebäude +::value:: [Krowns] und +::value:: [Prescience].<br/>Ihr könnt Handelsrouten mit [TradingPost] eröffnen."
"sheet name=""tech""|EndlessTide|name|||/name","Endlose Gezeiten" "sheet name=""tech""|EndlessTide|name|||/name","Endlose Gezeiten"
"sheet name=""tech""|EndlessTide|desc|||/desc","Erhöht die Angriffskraft all Eurer militärischen Einheiten um ::percent2::. Verringert die Kosten von militärischen Einheiten um ::inv_percent::. Jedes Militärlager ergibt +::value1:: [Warband]." "sheet name=""tech""|EndlessTide|desc|||/desc","Erhöht die Angriffskraft all Eurer militärischen Einheiten um ::percent2::. Verringert die Kosten von militärischen Einheiten um ::inv_percent::. Jedes Militärlager ergibt +::value1:: [Warband]."
"sheet name=""tech""|FromBeyond|name|||/name","Jenseitiges Wissen" "sheet name=""tech""|FromBeyond|name|||/name","Jenseitiges Wissen"
"sheet name=""tech""|FromBeyond|desc|||/desc","Deckt alle neutralen Fraktionen auf.<br/>Alle Handelsrouten gewähren Euch +::value1:: [Lore].<br/>Handelsrouten mit neutralen Fraktionen bringen Euch +::percent:: mehr [Money] ein." "sheet name=""tech""|FromBeyond|desc|||/desc","Deckt alle neutralen Fraktionen auf.<br/>Alle Handelsrouten gewähren Euch +::value1:: [Lore].<br/>Handelsrouten mit neutralen Fraktionen bringen Euch +::percent:: mehr [Money] ein. Ermöglicht Handelsrouten"
"sheet name=""tech""|FreshFish|name|||/name","Frischfisch" "sheet name=""tech""|FreshFish|name|||/name","Frischfisch"
"sheet name=""tech""|FreshFish|desc|||/desc","[Fisherman] produzieren +::percent:: mehr [Food]. Werkzeugverbesserungen sind kostenlos und die Schmiedezeit wird um ::value1:: verringert." "sheet name=""tech""|FreshFish|desc|||/desc","[Fisherman] produzieren +::percent:: mehr [Food]. Werkzeugverbesserungen sind kostenlos und die Schmiedezeit wird um ::value1:: verringert."
"sheet name=""tech""|CarpeFuturem|name|||/name","Voraussicht" "sheet name=""tech""|CarpeFuturem|name|||/name","Voraussicht"
...@@ -699,9 +699,11 @@ ...@@ -699,9 +699,11 @@
"sheet name=""tech""|GreaterBlessings|name|||/name","Große Segen" "sheet name=""tech""|GreaterBlessings|name|||/name","Große Segen"
"sheet name=""tech""|GreaterBlessings|desc|||/desc","<font color=""#R"">Freya: </font>Winterabzug ist drastisch verringert (::inv_percent0:: für [Food], ::inv_percent1:: für [Wood])<br/><font color=""#R"">Baldr: </font> +::value2::[Happy]<br/><font color=""#R"">Jörd: </font> Kriegshäuptling und aufgewertete Türme erhalten +::percent_value3:: Angriff." "sheet name=""tech""|GreaterBlessings|desc|||/desc","<font color=""#R"">Freya: </font>Winterabzug ist drastisch verringert (::inv_percent0:: für [Food], ::inv_percent1:: für [Wood])<br/><font color=""#R"">Baldr: </font> +::value2::[Happy]<br/><font color=""#R"">Jörd: </font> Kriegshäuptling und aufgewertete Türme erhalten +::percent_value3:: Angriff."
"sheet name=""tech""|PrideSnake|name|||/name","Stolz des Clans" "sheet name=""tech""|PrideSnake|name|||/name","Stolz des Clans"
"sheet name=""tech""|PrideSnake|desc|||/desc","[WarchiefSnake] bewegt sich schneller, kann jetzt aus der Distanz angreifen und Spielfelder mit Feinden betreten, ohne einen Kampf zu riskieren." "sheet name=""tech""|PrideSnake|desc|||/desc","[WarchiefSnake] bewegt sich schneller und kann jetzt aus der Distanz angreifen."
"sheet name=""tech""|SignyStealth|name|||/name","Schatten der Wildnis"
"sheet name=""tech""|SignyStealth|desc|||/desc","[WarchiefSnake] kann Gebiete mit Feinden betreten, ohne einen Kampf zu riskieren."
"sheet name=""tech""|ScorchedEarth|name|||/name","Verbrannte Erde" "sheet name=""tech""|ScorchedEarth|name|||/name","Verbrannte Erde"
"sheet name=""tech""|ScorchedEarth|desc|||/desc","[WarchiefSnake] kann [ScorchedEarth] verwenden, um jedes Gebiet über ::value0:: Monate zu verbrennen (::value3:: Monat Abklingzeit).&lt;br/&gt;Verbranntes Gebiet: -::percent_value1:: Produktion, militärische Einheiten und Gebäude der Schlange +::percent_value2:: Angriff.&lt;br/&gt;[WarchiefSnake] bewegt sich schneller." "sheet name=""tech""|ScorchedEarth|desc|||/desc","[WarchiefSnake] kann [ScorchedEarth] verwenden, um jedes Gebiet über ::value0:: Monate zu verbrennen (::value3:: Monat Abklingzeit).&lt;br/&gt;Verbranntes Gebiet: -::percent_value1:: Produktion, militärische Einheiten und Gebäude der Schlange +::percent_value2:: Angriff.&lt;br/&gt;[WarchiefSnake] bewegt sich schneller. In feindlichen Gebieten erbeutet Signy auch Ressourcen."
"sheet name=""tech""|ScorchedEarth|props.fameName|||/props.fameName","Tränen der Erde" "sheet name=""tech""|ScorchedEarth|props.fameName|||/props.fameName","Tränen der Erde"
"sheet name=""tech""|EmpireGrowth|name|||/name","Widerwillige Arbeiterschaft" "sheet name=""tech""|EmpireGrowth|name|||/name","Widerwillige Arbeiterschaft"
"sheet name=""tech""|EmpireGrowth|desc|||/desc","Ihr erhaltet 5 [Slave]s. Eure [Blood]-Anzeige wird erweitert und Boni werden erhöht." "sheet name=""tech""|EmpireGrowth|desc|||/desc","Ihr erhaltet 5 [Slave]s. Eure [Blood]-Anzeige wird erweitert und Boni werden erhöht."
...@@ -741,7 +743,7 @@ ...@@ -741,7 +743,7 @@
"sheet name=""tech""|LokiBlessing|desc|||/desc","Ihr erhaltet ::value0:: [Stone] und ::value1:: [Iron]." "sheet name=""tech""|LokiBlessing|desc|||/desc","Ihr erhaltet ::value0:: [Stone] und ::value1:: [Iron]."
"sheet name=""tech""|FinalBlessing|name|||/name","Wissen der Ahnen" "sheet name=""tech""|FinalBlessing|name|||/name","Wissen der Ahnen"
"sheet name=""tech""|FinalBlessing|desc|||/desc","Erforderlich für einen Weisheitssieg." "sheet name=""tech""|FinalBlessing|desc|||/desc","Erforderlich für einen Weisheitssieg."
"sheet name=""tech""|TempleTodo|name|||/name","DEPRECATED" "sheet name=""tech""|TempleTodo|name|||/name","ABGELEHNT"
"sheet name=""clan""|Wolf|name|||/name","Wolf" "sheet name=""clan""|Wolf|name|||/name","Wolf"
"sheet name=""clan""|Wolf|totem|||/totem","Fenrir" "sheet name=""clan""|Wolf|totem|||/totem","Fenrir"
"sheet name=""clan""|Wolf|title|||/title","Wolf-Clan" "sheet name=""clan""|Wolf|title|||/title","Wolf-Clan"
...@@ -2230,7 +2232,7 @@ ...@@ -2230,7 +2232,7 @@
"sheet name=""ability""|Dominion|name|||/name","Herrschaft" "sheet name=""ability""|Dominion|name|||/name","Herrschaft"
"sheet name=""ability""|Dominion|desc|||/desc","Besiedelt das geräumte Gebiet kostenlos." "sheet name=""ability""|Dominion|desc|||/desc","Besiedelt das geräumte Gebiet kostenlos."
"sheet name=""ability""|ScorchedEarth|name|||/name","Verbrannte Erde" "sheet name=""ability""|ScorchedEarth|name|||/name","Verbrannte Erde"
"sheet name=""ability""|ScorchedEarth|desc|||/desc","Verbrennt für ::value0:: Monate alle Gebiete.&lt;br/&gt;Verbranntes Gebiet: -::percent_value1:: Produktion, Einheiten und Gebäude der Schlangen +::percent_value2:: Angriff. Erhöht die Verteidigung des Benutzers beim Entfachen um ::percent5::." "sheet name=""ability""|ScorchedEarth|desc|||/desc","Verbrennt für ::value0:: Monate alle Gebiete.&lt;br/&gt;Verbranntes Gebiet: -::percent_value1:: Produktion, Einheiten und Gebäude der Schlangen +::percent_value2:: Angriff. Erhöht die Verteidigung des Benutzers beim Entfachen um ::percent5::. In feindlichen Gebieten erbeutet [WarchiefSnake] auch Ressourcen."
"sheet name=""ability""|Warcry|name|||/name","Schlachtruf" "sheet name=""ability""|Warcry|name|||/name","Schlachtruf"
"sheet name=""ability""|Warcry|desc|||/desc","Euer Kriegshäuptling versetzt (nicht neutrale) Einheiten für ::value0:: Sekunden in Furcht." "sheet name=""ability""|Warcry|desc|||/desc","Euer Kriegshäuptling versetzt (nicht neutrale) Einheiten für ::value0:: Sekunden in Furcht."
"sheet name=""ability""|CallToArms|name|||/name","Ruf zu den Waffen" "sheet name=""ability""|CallToArms|name|||/name","Ruf zu den Waffen"
......
...@@ -583,7 +583,7 @@ ...@@ -583,7 +583,7 @@
"sheet name=""tech""|BuildingUpkeep|name|||/name","Food Preservation" "sheet name=""tech""|BuildingUpkeep|name|||/name","Food Preservation"
"sheet name=""tech""|BuildingUpkeep|desc|||/desc","Increases [Food] production by +::value1:: and [Happy] by +::value2:: for each [FoodSilo] (+::value:: [Food] if upgraded)." "sheet name=""tech""|BuildingUpkeep|desc|||/desc","Increases [Food] production by +::value1:: and [Happy] by +::value2:: for each [FoodSilo] (+::value:: [Food] if upgraded)."
"sheet name=""tech""|HeroEmblem|name|||/name","Hero Emblem" "sheet name=""tech""|HeroEmblem|name|||/name","Hero Emblem"
"sheet name=""tech""|HeroEmblem|desc|||/desc","[Temple] doesn't cost any [Stone] to build. It give +::value:: [Happy] and produce [Fame]." "sheet name=""tech""|HeroEmblem|desc|||/desc","[Temple] doesn't cost any [Stone] to build. It gives +::value:: [Happy] and produce [Fame]."
"sheet name=""tech""|ProudStag|name|||/name","Young and Proud" "sheet name=""tech""|ProudStag|name|||/name","Young and Proud"
"sheet name=""tech""|ProudStag|desc|||/desc","Increases your military units' attack power by ::percent_value:: for every positive [Happy] you have (currently ::nb::% - 25% max)." "sheet name=""tech""|ProudStag|desc|||/desc","Increases your military units' attack power by ::percent_value:: for every positive [Happy] you have (currently ::nb::% - 25% max)."
"sheet name=""tech""|GreatDeeds|name|||/name","The Value of Great Deeds" "sheet name=""tech""|GreatDeeds|name|||/name","The Value of Great Deeds"
...@@ -601,7 +601,7 @@ ...@@ -601,7 +601,7 @@
"sheet name=""tech""|Negociators|name|||/name","Negotiators" "sheet name=""tech""|Negociators|name|||/name","Negotiators"
"sheet name=""tech""|Negociators|desc|||/desc","Gain +::value::[Money] production and ::percent1::[Prestige]." "sheet name=""tech""|Negociators|desc|||/desc","Gain +::value::[Money] production and ::percent1::[Prestige]."
"sheet name=""tech""|Hibernate|name|||/name","Hibernation" "sheet name=""tech""|Hibernate|name|||/name","Hibernation"
"sheet name=""tech""|Hibernate|desc|||/desc","Your non-sick clan members heal during winter when in your territory." "sheet name=""tech""|Hibernate|desc|||/desc","Your non-sick clan members heal during winter in allied territory."
"sheet name=""tech""|LandProtect|name|||/name","Protector of the Land" "sheet name=""tech""|LandProtect|name|||/name","Protector of the Land"
"sheet name=""tech""|LandProtect|desc|||/desc","Gain +::value::[Happy] per area with at least one military camp." "sheet name=""tech""|LandProtect|desc|||/desc","Gain +::value::[Happy] per area with at least one military camp."
"sheet name=""tech""|ShieldMaster|name|||/name","Shield Mastery" "sheet name=""tech""|ShieldMaster|name|||/name","Shield Mastery"
...@@ -609,9 +609,9 @@ ...@@ -609,9 +609,9 @@
"sheet name=""tech""|Harpoons|name|||/name","Harpoons" "sheet name=""tech""|Harpoons|name|||/name","Harpoons"
"sheet name=""tech""|Harpoons|desc|||/desc","Fisherman's Huts can have one more [Fisherman], and their production is increased by ::percent::." "sheet name=""tech""|Harpoons|desc|||/desc","Fisherman's Huts can have one more [Fisherman], and their production is increased by ::percent::."
"sheet name=""tech""|WinterFestival|name|||/name","Winter Festival" "sheet name=""tech""|WinterFestival|name|||/name","Winter Festival"
"sheet name=""tech""|WinterFestival|desc|||/desc","During winter, [Food] production loss is reduced by ::inv_percent:: and [Happy] is increased by ::value1::." "sheet name=""tech""|WinterFestival|desc|||/desc","During winter, [Food] production loss is reduced by ::inv_percent::, [Happy] is increased by ::value1:: and [Money] earned from trade routes is increased by ::percent2::."
"sheet name=""tech""|Bartering|name|||/name","Bartering" "sheet name=""tech""|Bartering|name|||/name","Bartering"
"sheet name=""tech""|Bartering|desc|||./desc","Unlocks trading routes at the [TradingPost].&lt;br/&gt;Reveals all neutral faction.&lt;br/&gt;Neutral factions will trade any resources." "sheet name=""tech""|Bartering|desc|||/desc","Unlocks trading routes at the [TradingPost].&lt;br/&gt;Neutral factions will accept any resources and you win +::value::[Happy] when trading with them."
"sheet name=""tech""|LayLayLand|name|||/name","Lay of the Land" "sheet name=""tech""|LayLayLand|name|||/name","Lay of the Land"
"sheet name=""tech""|LayLayLand|desc|||/desc","Reduces environment hostility by ::inv_percent::. Increases production by +::percent1:: in Forests, Swamps and Shoals." "sheet name=""tech""|LayLayLand|desc|||/desc","Reduces environment hostility by ::inv_percent::. Increases production by +::percent1:: in Forests, Swamps and Shoals."
"sheet name=""tech""|SimpleLiving|name|||/name","Simple Living" "sheet name=""tech""|SimpleLiving|name|||/name","Simple Living"
...@@ -621,7 +621,7 @@ ...@@ -621,7 +621,7 @@
"sheet name=""tech""|Handiwork|name|||/name","Handiwork" "sheet name=""tech""|Handiwork|name|||/name","Handiwork"
"sheet name=""tech""|Handiwork|desc|||/desc","Non-upgraded buildings receive +::percent:: production." "sheet name=""tech""|Handiwork|desc|||/desc","Non-upgraded buildings receive +::percent:: production."
"sheet name=""tech""|Legacy|name|||/name","Legacy" "sheet name=""tech""|Legacy|name|||/name","Legacy"
"sheet name=""tech""|Legacy|desc|||/desc","[Temple] production is doubled." "sheet name=""tech""|Legacy|desc|||/desc","[Temple] production and [Happy] +::percent::"
"sheet name=""tech""|Osmosis|name|||/name","Osmosis" "sheet name=""tech""|Osmosis|name|||/name","Osmosis"
"sheet name=""tech""|Osmosis|desc|||/desc","You obtain ::value1:: [Happy] every ::value2:: colonized zones. Zones with [Grove]s, [MarshBuilding]s or [Shoal]s provide ::value::[Happy]." "sheet name=""tech""|Osmosis|desc|||/desc","You obtain ::value1:: [Happy] every ::value2:: colonized zones. Zones with [Grove]s, [MarshBuilding]s or [Shoal]s provide ::value::[Happy]."
"sheet name=""tech""|BlackMarket|name|||/name","Black Market" "sheet name=""tech""|BlackMarket|name|||/name","Black Market"
...@@ -631,9 +631,9 @@ ...@@ -631,9 +631,9 @@
"sheet name=""tech""|Guerilla|name|||/name","Guerilla Tactics" "sheet name=""tech""|Guerilla|name|||/name","Guerilla Tactics"
"sheet name=""tech""|Guerilla|desc|||/desc","Permanently increases your military units' attack power by +::percent:: for any unit slayed or lost in an enemy territory (currently ::nb::% - ::max::% max)." "sheet name=""tech""|Guerilla|desc|||/desc","Permanently increases your military units' attack power by +::percent:: for any unit slayed or lost in an enemy territory (currently ::nb::% - ::max::% max)."
"sheet name=""tech""|Rapacious|name|||/name","Rapacious Exploitation" "sheet name=""tech""|Rapacious|name|||/name","Rapacious Exploitation"
"sheet name=""tech""|Rapacious|desc|||/desc","[Ruins]s and [BrokenShores]s in your territory provide +::value::[Happy].&lt;br/&gt;Bonus of special tiles is doubled." "sheet name=""tech""|Rapacious|desc|||/desc","[Ruins]s and [BrokenShores]s in your territory provide +::value::[Happy].&lt;br/&gt;Bonus of special zones is doubled."
"sheet name=""tech""|UnderPressure|name|||/name","Under Pressure" "sheet name=""tech""|UnderPressure|name|||/name","Under Pressure"
"sheet name=""tech""|UnderPressure|desc|||/desc","You gain +::value::[Happy] and +::value2::[Food] for each military unit next to or within an enemy territory. (Currently ::nb::)&lt;br/&gt;Increases the [Skirmisher]s' attack power by ::percent1:: and other military units' attack power by ::percent3::. [Skirmisher]s are less affected by the attack penalty from their distance to Town Hall." "sheet name=""tech""|UnderPressure|desc|||/desc","You gain +::value::[Happy] and +::value2::[Food] for each military unit in a non allied zone next to or in an enemy territory. (Currently ::nb::)&lt;br/&gt;Increases the [Skirmisher]s' attack power by ::percent1:: and other military units' attack power by ::percent3::. [Skirmisher]s are less affected by the attack penalty from their distance to Town Hall."
"sheet name=""tech""|HardLabor|name|||/name","Hard Labor" "sheet name=""tech""|HardLabor|name|||/name","Hard Labor"
"sheet name=""tech""|HardLabor|desc|||/desc","[Slave]s can be conscripted to production buildings to increase their output (maximum of 1 per building)." "sheet name=""tech""|HardLabor|desc|||/desc","[Slave]s can be conscripted to production buildings to increase their output (maximum of 1 per building)."
"sheet name=""tech""|BloodTears|name|||/name","Blood, Sweat &amp; Tears" "sheet name=""tech""|BloodTears|name|||/name","Blood, Sweat &amp; Tears"
...@@ -649,13 +649,13 @@ ...@@ -649,13 +649,13 @@
"sheet name=""tech""|BFTower|name|||/name","Great Tower" "sheet name=""tech""|BFTower|name|||/name","Great Tower"
"sheet name=""tech""|BFTower|desc|||/desc","A second upgrade for Watch Towers giving +50% attack power +50% structure" "sheet name=""tech""|BFTower|desc|||/desc","A second upgrade for Watch Towers giving +50% attack power +50% structure"
"sheet name=""tech""|Excavation|name|||/name","Excavation" "sheet name=""tech""|Excavation|name|||/name","Excavation"
"sheet name=""tech""|Excavation|desc|||/desc","Each warchief mining [Stone] or [lron] earns +::value:: [Lore] (+::value1:: with [MetalCraft])" "sheet name=""tech""|Excavation|desc|||/desc","Each warchief mining [Stone] or [lron] earns +::value:: [Lore]"
"sheet name=""tech""|AncestralInfluence|name|||/name","Ancestral Influence" "sheet name=""tech""|AncestralInfluence|name|||/name","Ancestral Influence"
"sheet name=""tech""|AncestralInfluence|desc|||/desc","Relics don't use a building slot. Zones with or adjacent to an active relic gain +::percent:: prod" "sheet name=""tech""|AncestralInfluence|desc|||/desc","Relics don't use a building slot. Zones with or adjacent to an active relic gain +::percent:: prod"
"sheet name=""tech""|QualityLife|name|||/name","Quality of Life" "sheet name=""tech""|QualityLife|name|||/name","Quality of Life"
"sheet name=""tech""|QualityLife|desc|||/desc","::value:: [Happy] per territory with upgraded civilian buildings (except houses)" "sheet name=""tech""|QualityLife|desc|||/desc","::value:: [Happy] per territory with upgraded civilian buildings (except houses)"
"sheet name=""tech""|NearTheSea|name|||/name","Near The Sea Spirit" "sheet name=""tech""|NearTheSea|name|||/name","Near The Sea Spirit"
"sheet name=""tech""|NearTheSea|desc|||/desc","Generates +::value:: [Lore] and +::value:: [Prescience] every ::value1:: buildings on coastal zones.&lt;br/&gt;Allows Trade Routes with [TradingPost]s." "sheet name=""tech""|NearTheSea|desc|||/desc","Generates +::value:: [Krowns] and +::value:: [Prescience] every ::value1:: buildings on coastal zones.&lt;br/&gt;Allows Trade Routes with [TradingPost]s."
"sheet name=""tech""|EndlessTide|name|||/name","Endless Tide" "sheet name=""tech""|EndlessTide|name|||/name","Endless Tide"
"sheet name=""tech""|EndlessTide|desc|||/desc","Increases all your military units' attack power by ::percent2::. Reduces the cost of military units by ::inv_percent::. Each military camp gives +::value1:: [Warband]." "sheet name=""tech""|EndlessTide|desc|||/desc","Increases all your military units' attack power by ::percent2::. Reduces the cost of military units by ::inv_percent::. Each military camp gives +::value1:: [Warband]."
"sheet name=""tech""|FromBeyond|name|||/name","Knowledge from Beyond" "sheet name=""tech""|FromBeyond|name|||/name","Knowledge from Beyond"
...@@ -699,9 +699,11 @@ ...@@ -699,9 +699,11 @@
"sheet name=""tech""|GreaterBlessings|name|||/name","Greater Blessings" "sheet name=""tech""|GreaterBlessings|name|||/name","Greater Blessings"
"sheet name=""tech""|GreaterBlessings|desc|||/desc","&lt;font color=""#R""&gt;Freya: &lt;/font&gt;Winter penalty is massively reduced (::inv_percent0:: for [Food], ::inv_percent1:: for [Wood])&lt;br/&gt;&lt;font color=""#R""&gt;Baldr: &lt;/font&gt; +::value2::[Happy]&lt;br/&gt;&lt;font color=""#R""&gt;Jörd: &lt;/font&gt; Warchief and upgraded towers get +::percent_value3:: Attack" "sheet name=""tech""|GreaterBlessings|desc|||/desc","&lt;font color=""#R""&gt;Freya: &lt;/font&gt;Winter penalty is massively reduced (::inv_percent0:: for [Food], ::inv_percent1:: for [Wood])&lt;br/&gt;&lt;font color=""#R""&gt;Baldr: &lt;/font&gt; +::value2::[Happy]&lt;br/&gt;&lt;font color=""#R""&gt;Jörd: &lt;/font&gt; Warchief and upgraded towers get +::percent_value3:: Attack"
"sheet name=""tech""|PrideSnake|name|||/name","Pride of the Clan" "sheet name=""tech""|PrideSnake|name|||/name","Pride of the Clan"
"sheet name=""tech""|PrideSnake|desc|||/desc","[WarchiefSnake] moves faster, can now attack at range and can go through tiles with foes without engaging combat." "sheet name=""tech""|PrideSnake|desc|||/desc","[WarchiefSnake] moves faster and can now attack at range."
"sheet name=""tech""|SignyStealth|name|||/name","Shadow of the Wild"
"sheet name=""tech""|SignyStealth|desc|||/desc","[WarchiefSnake] can go through zones with foes without engaging combat."
"sheet name=""tech""|ScorchedEarth|name|||/name","Scorched Earth" "sheet name=""tech""|ScorchedEarth|name|||/name","Scorched Earth"
"sheet name=""tech""|ScorchedEarth|desc|||/desc","[WarchiefSnake] can use [ScorchedEarth] to burn any area during ::value0:: months (::value3:: month cooldown).&lt;br/&gt;Burned zone : -::percent_value1:: production, snakes units and buildings +::percent_value2:: attack.&lt;br/&gt;[WarchiefSnake] moves faster." "sheet name=""tech""|ScorchedEarth|desc|||/desc","[WarchiefSnake] can use [ScorchedEarth] to burn any area during ::value0:: months (::value3:: month cooldown).&lt;br/&gt;Burned zone : -::percent_value1:: production, snakes units and buildings +::percent_value2:: attack. It pillages enemy resources."
"sheet name=""tech""|ScorchedEarth|props.fameName|||/props.fameName","Tears of The Earth" "sheet name=""tech""|ScorchedEarth|props.fameName|||/props.fameName","Tears of The Earth"
"sheet name=""tech""|EmpireGrowth|name|||/name","Reluctant Workforce" "sheet name=""tech""|EmpireGrowth|name|||/name","Reluctant Workforce"
"sheet name=""tech""|EmpireGrowth|desc|||/desc","Receive 5 [Slave]s. Your [Blood] gauge is extended, and bonuses are increased." "sheet name=""tech""|EmpireGrowth|desc|||/desc","Receive 5 [Slave]s. Your [Blood] gauge is extended, and bonuses are increased."
...@@ -2230,7 +2232,7 @@ ...@@ -2230,7 +2232,7 @@
"sheet name=""ability""|Dominion|name|||/name","Dominion" "sheet name=""ability""|Dominion|name|||/name","Dominion"
"sheet name=""ability""|Dominion|desc|||/desc","Colonize cleared area for free." "sheet name=""ability""|Dominion|desc|||/desc","Colonize cleared area for free."
"sheet name=""ability""|ScorchedEarth|name|||/name","Scorched Earth" "sheet name=""ability""|ScorchedEarth|name|||/name","Scorched Earth"
"sheet name=""ability""|ScorchedEarth|desc|||/desc","Burn any zone during ::value0:: months.&lt;br/&gt;Burned zone : -::percent_value1:: production, snakes units and buildings +::percent_value2:: attack. Raise the user's defense by ::percent5:: during the ignition process." "sheet name=""ability""|ScorchedEarth|desc|||/desc","Burn any zone during ::value0:: months.&lt;br/&gt;Burned zone : -::percent_value1:: production, snakes units and buildings +::percent_value2:: attack. Raise the user's defense by ::percent5:: during the ignition process. In an enemy zone, [WarchiefSnake] also loot resources."
"sheet name=""ability""|Warcry|name|||/name","Warcry" "sheet name=""ability""|Warcry|name|||/name","Warcry"
"sheet name=""ability""|Warcry|desc|||/desc","Your Warchief can fear (non neutral) enemy units for ::value0:: seconds." "sheet name=""ability""|Warcry|desc|||/desc","Your Warchief can fear (non neutral) enemy units for ::value0:: seconds."
"sheet name=""ability""|CallToArms|name|||/name","Call To Arms" "sheet name=""ability""|CallToArms|name|||/name","Call To Arms"
......
...@@ -540,7 +540,7 @@ ...@@ -540,7 +540,7 @@
"sheet name=""tech""|Medecine|name|||/name","Medicina" "sheet name=""tech""|Medecine|name|||/name","Medicina"
"sheet name=""tech""|Medecine|desc|||/desc","Aumenta la velocidad de curación de tus [Healer] en un ::percent::." "sheet name=""tech""|Medecine|desc|||/desc","Aumenta la velocidad de curación de tus [Healer] en un ::percent::."
"sheet name=""tech""|MilitaryStrategy|name|||/name","Estrategia militar" "sheet name=""tech""|MilitaryStrategy|name|||/name","Estrategia militar"
"sheet name=""tech""|MilitaryStrategy|desc|||/desc","Las unidades militares ganan +::percent:: de ataque por cada tipo de unidad militar aliada en el área (máx. +::percent_value1::)." "sheet name=""tech""|MilitaryStrategy|desc|||/desc","Las unidades militares ganan +::percent_value:: de ataque por cada tipo de unidad militar aliada en el área (máx. +::percent_value1::)."
"sheet name=""tech""|Security|name|||/name","Sensación de seguridad" "sheet name=""tech""|Security|name|||/name","Sensación de seguridad"
"sheet name=""tech""|Security|desc|||/desc","Gana +::value::[Happy] si tienes un [Hero01] y +::value1::[Happy] por campamento militar mejorado." "sheet name=""tech""|Security|desc|||/desc","Gana +::value::[Happy] si tienes un [Hero01] y +::value1::[Happy] por campamento militar mejorado."
"sheet name=""tech""|Security|props.firstNameDesc|||/props.firstNameDesc","Gana +::value::[Happy] si tienes [Hero01] y +::value1::[Happy] por campamento militar mejorado." "sheet name=""tech""|Security|props.firstNameDesc|||/props.firstNameDesc","Gana +::value::[Happy] si tienes [Hero01] y +::value1::[Happy] por campamento militar mejorado."
...@@ -585,15 +585,15 @@ ...@@ -585,15 +585,15 @@
"sheet name=""tech""|HeroEmblem|name|||/name","Emblema de héroe" "sheet name=""tech""|HeroEmblem|name|||/name","Emblema de héroe"
"sheet name=""tech""|HeroEmblem|desc|||/desc","El [Temple] no cuesta [Stone] construirlo. Da +::value:: [Happy] y produce [Fame]." "sheet name=""tech""|HeroEmblem|desc|||/desc","El [Temple] no cuesta [Stone] construirlo. Da +::value:: [Happy] y produce [Fame]."
"sheet name=""tech""|ProudStag|name|||/name","Joven y orgulloso" "sheet name=""tech""|ProudStag|name|||/name","Joven y orgulloso"
"sheet name=""tech""|ProudStag|desc|||/desc","Aumenta el poder de ataque de todas tus unidades militares en un ::percent:: por cada [Happy] positiva que tengas (actualmente ::nb::% - 25% máx.)." "sheet name=""tech""|ProudStag|desc|||/desc","Aumenta el poder de ataque de todas tus unidades militares en un ::percent_value:: por cada [Happy] positiva que tengas (actualmente ::nb::% - 25% máx.)."
"sheet name=""tech""|GreatDeeds|name|||/name","El valor de las grandes hazañas" "sheet name=""tech""|GreatDeeds|name|||/name","El valor de las grandes hazañas"
"sheet name=""tech""|GreatDeeds|desc|||/desc","Los escaldos producirán +::value:: [Money] (+::value1:: si se mejora su edificio). La mejora de herramienta de los escaldos es gratis y el tiempo de forja se reduce ::value2::." "sheet name=""tech""|GreatDeeds|desc|||/desc","Los escaldos producirán +::value:: [Money] (+::value1:: si se mejora su edificio). La mejora de herramienta de los escaldos es gratis y el tiempo de forja se reduce ::value2::."
"sheet name=""tech""|GloryClan|name|||/name","La gloria del clan" "sheet name=""tech""|GloryClan|name|||/name","La gloria del clan"
"sheet name=""tech""|GloryClan|desc|||/desc","Aumenta la [Fame] en un ::percent::.&lt;br/&gt;Aumenta las ganancias en las rutas comerciales y las grandes rutas comerciales en un ::percent2::." "sheet name=""tech""|GloryClan|desc|||/desc","Aumenta la [Fame] en un ::percent::.&lt;br/&gt;Aumenta las ganancias en las rutas comerciales y las grandes rutas comerciales en un ::percent1::."
"sheet name=""tech""|Rangers|name|||/name","Exploradores" "sheet name=""tech""|Rangers|name|||/name","Exploradores"
"sheet name=""tech""|Rangers|desc|||/desc","Aumenta la velocidad de patrulla y exploración en un ::percent::. Tus exploradores ya no consumen [Food] y no se les puede herir mientras estén explorando." "sheet name=""tech""|Rangers|desc|||/desc","Aumenta la velocidad de patrulla y exploración en un ::percent::. Tus exploradores ya no consumen [Food] y no se les puede herir mientras estén explorando."
"sheet name=""tech""|MilitaryFunds|name|||/name","Mejora de equipo" "sheet name=""tech""|MilitaryFunds|name|||/name","Mejora de equipo"
"sheet name=""tech""|MilitaryFunds|desc|||/desc","Te da ::value::% de poder de ataque y defensa por cada [Sailor] o [Merchant] activos. (Actualmente ::nb::% - ::value1::% máx.)&lt;br/&gt;El coste de las mejoras de arma se reduce en ::inv_percent2::." "sheet name=""tech""|MilitaryFunds|desc|||/desc","Gives you ::percent_value:: attack power and defense for each active [Sailor] or [Merchant]. (currently ::nb::% - ::percent_value1:: max)&lt;br/&gt;Cost of Weapon improvements reduced by ::inv_percent2::."
"sheet name=""tech""|GreatExplorers|name|||/name","Oficiales" "sheet name=""tech""|GreatExplorers|name|||/name","Oficiales"
"sheet name=""tech""|GreatExplorers|desc|||/desc","Aumenta tu [Happy] dependiendo de las áreas que hayas explorado." "sheet name=""tech""|GreatExplorers|desc|||/desc","Aumenta tu [Happy] dependiendo de las áreas que hayas explorado."
"sheet name=""tech""|Wealth|name|||/name","Productos exóticos" "sheet name=""tech""|Wealth|name|||/name","Productos exóticos"
...@@ -601,7 +601,7 @@ ...@@ -601,7 +601,7 @@
"sheet name=""tech""|Negociators|name|||/name","Negociadores" "sheet name=""tech""|Negociators|name|||/name","Negociadores"
"sheet name=""tech""|Negociators|desc|||/desc","Ganas una producción de +::value:: [Money] y un ::percent1:: de [Prestige]." "sheet name=""tech""|Negociators|desc|||/desc","Ganas una producción de +::value:: [Money] y un ::percent1:: de [Prestige]."
"sheet name=""tech""|Hibernate|name|||/name","Hibernación" "sheet name=""tech""|Hibernate|name|||/name","Hibernación"
"sheet name=""tech""|Hibernate|desc|||/desc","Los miembros de tu clan que no estén enfermos se curan durante el invierno cuando estén en tu territorio." "sheet name=""tech""|Hibernate|desc|||/desc","Your non-sick clan members heal during winter in allied territory."
"sheet name=""tech""|LandProtect|name|||/name","Protector de la tierra" "sheet name=""tech""|LandProtect|name|||/name","Protector de la tierra"
"sheet name=""tech""|LandProtect|desc|||/desc","Ganas +::value:: [Happy] por área con al menos un campamento militar." "sheet name=""tech""|LandProtect|desc|||/desc","Ganas +::value:: [Happy] por área con al menos un campamento militar."
"sheet name=""tech""|ShieldMaster|name|||/name","Dominio del escudo" "sheet name=""tech""|ShieldMaster|name|||/name","Dominio del escudo"
...@@ -609,9 +609,9 @@ ...@@ -609,9 +609,9 @@
"sheet name=""tech""|Harpoons|name|||/name","Arpones" "sheet name=""tech""|Harpoons|name|||/name","Arpones"
"sheet name=""tech""|Harpoons|desc|||/desc","Las cabañas de pescadores pueden albergar un [Fisherman] más y su producción se aumenta en un ::percent::." "sheet name=""tech""|Harpoons|desc|||/desc","Las cabañas de pescadores pueden albergar un [Fisherman] más y su producción se aumenta en un ::percent::."
"sheet name=""tech""|WinterFestival|name|||/name","Festival de invierno" "sheet name=""tech""|WinterFestival|name|||/name","Festival de invierno"
"sheet name=""tech""|WinterFestival|desc|||/desc","Durante el invierno, la pérdida de producción de [Food] se reduce en un ::inv_percent:: y la [Happy] se aumenta en ::value1::." "sheet name=""tech""|WinterFestival|desc|||/desc","During winter, [Food] production loss is reduced by ::inv_percent::, [Happy] is increased by ::value1:: and [Money] earned from trade routes is increased by ::percent2::."
"sheet name=""tech""|Bartering|name|||/name","Trueque" "sheet name=""tech""|Bartering|name|||/name","Trueque"
"sheet name=""tech""|Bartering|desc|||./desc","Desbloquea las rutas comerciales en el puesto comercial.&lt;br/&gt;Revela todas las facciones neutrales.&lt;br/&gt;Las facciones neutrales comerciarán cualquier recurso" "sheet name=""tech""|Bartering|desc|||/desc","Unlocks trading routes at the [TradingPost].&lt;br/&gt;Neutral factions will accept any resources and you win +::value::[Happy] when trading with them."
"sheet name=""tech""|LayLayLand|name|||/name","Disposición del terreno" "sheet name=""tech""|LayLayLand|name|||/name","Disposición del terreno"
"sheet name=""tech""|LayLayLand|desc|||/desc","Reduce la hostilidad del entorno en un ::inv_percent::. Aumenta la producción en los bosques, pantanos y bajíos en un +::percent1::." "sheet name=""tech""|LayLayLand|desc|||/desc","Reduce la hostilidad del entorno en un ::inv_percent::. Aumenta la producción en los bosques, pantanos y bajíos en un +::percent1::."
"sheet name=""tech""|SimpleLiving|name|||/name","Vida simple" "sheet name=""tech""|SimpleLiving|name|||/name","Vida simple"
...@@ -621,7 +621,7 @@ ...@@ -621,7 +621,7 @@
"sheet name=""tech""|Handiwork|name|||/name","Obra" "sheet name=""tech""|Handiwork|name|||/name","Obra"
"sheet name=""tech""|Handiwork|desc|||/desc","Los edificios no mejorados reciben un +::percent:: de producción." "sheet name=""tech""|Handiwork|desc|||/desc","Los edificios no mejorados reciben un +::percent:: de producción."
"sheet name=""tech""|Legacy|name|||/name","Legado" "sheet name=""tech""|Legacy|name|||/name","Legado"
"sheet name=""tech""|Legacy|desc|||/desc","La producción de [Temple] se dobla." "sheet name=""tech""|Legacy|desc|||/desc","[Temple] production and [Happy] +::percent::"
"sheet name=""tech""|Osmosis|name|||/name","Osmosis" "sheet name=""tech""|Osmosis|name|||/name","Osmosis"
"sheet name=""tech""|Osmosis|desc|||/desc","Obtienes ::value1:: de [Happy] cada ::value2:: zonas colonizadas. Las zonas con [Grove]s, [MarshBuilding]s o [Shoal]s dan ::value:: de [Happy]." "sheet name=""tech""|Osmosis|desc|||/desc","Obtienes ::value1:: de [Happy] cada ::value2:: zonas colonizadas. Las zonas con [Grove]s, [MarshBuilding]s o [Shoal]s dan ::value:: de [Happy]."
"sheet name=""tech""|BlackMarket|name|||/name","Mercado negro" "sheet name=""tech""|BlackMarket|name|||/name","Mercado negro"
...@@ -633,7 +633,7 @@ ...@@ -633,7 +633,7 @@
"sheet name=""tech""|Rapacious|name|||/name","Explotación rapaz" "sheet name=""tech""|Rapacious|name|||/name","Explotación rapaz"
"sheet name=""tech""|Rapacious|desc|||/desc","Las zonas de [Ruins] y [BrokenShores] de tu territorio proporcionan +::value::[Happy].&lt;br/&gt;La bonificación de las casillas especiales se dobla." "sheet name=""tech""|Rapacious|desc|||/desc","Las zonas de [Ruins] y [BrokenShores] de tu territorio proporcionan +::value::[Happy].&lt;br/&gt;La bonificación de las casillas especiales se dobla."
"sheet name=""tech""|UnderPressure|name|||/name","Bajo presión" "sheet name=""tech""|UnderPressure|name|||/name","Bajo presión"
"sheet name=""tech""|UnderPressure|desc|||/desc","Ganas +::value:: de [Happy] y +::value2:: de [Food] por cada unidad militar cerca o dentro de un territorio enemigo. (Actualmente ::nb::)&lt;br/&gt;Aumenta el poder de ataque de los [Skirmisher]s en un ::percent1:: y de las demás unidades militares en un ::percent3::. Los [Skirmisher]s se ven menos afectados por la penalización de ataque de su distancia al ayuntamiento." "sheet name=""tech""|UnderPressure|desc|||/desc","You gain +::value::[Happy] and +::value2::[Food] for each military unit in a non allied zone next to or in an enemy territory. (Currently ::nb::)&lt;br/&gt;Increases the [Skirmisher]s' attack power by ::percent1:: and other military units' attack power by ::percent3::. [Skirmisher]s are less affected by the attack penalty from their distance to Town Hall."
"sheet name=""tech""|HardLabor|name|||/name","Trabajo arduo" "sheet name=""tech""|HardLabor|name|||/name","Trabajo arduo"
"sheet name=""tech""|HardLabor|desc|||/desc","Puedes destinar a los [Slave]s a los edificios de producción para aumentar sus beneficios (máximo 1 por edificio)." "sheet name=""tech""|HardLabor|desc|||/desc","Puedes destinar a los [Slave]s a los edificios de producción para aumentar sus beneficios (máximo 1 por edificio)."
"sheet name=""tech""|BloodTears|name|||/name","Sangre, sudor y lágrimas" "sheet name=""tech""|BloodTears|name|||/name","Sangre, sudor y lágrimas"
...@@ -649,17 +649,17 @@ ...@@ -649,17 +649,17 @@
"sheet name=""tech""|BFTower|name|||/name","Gran torre" "sheet name=""tech""|BFTower|name|||/name","Gran torre"
"sheet name=""tech""|BFTower|desc|||/desc","Una segunda mejora para las atalayas que da +50% de poder de ataque y +50% de resistencia." "sheet name=""tech""|BFTower|desc|||/desc","Una segunda mejora para las atalayas que da +50% de poder de ataque y +50% de resistencia."
"sheet name=""tech""|Excavation|name|||/name","Excavación" "sheet name=""tech""|Excavation|name|||/name","Excavación"
"sheet name=""tech""|Excavation|desc|||/desc","Cada caudillo que extraiga [Stone] o [lron] consigue +::value:: de [Lore] (+::value1:: con [MetalCraft])." "sheet name=""tech""|Excavation|desc|||/desc","Cada caudillo que extraiga [Stone] o [lron] consigue +::value:: de [Lore]"
"sheet name=""tech""|AncestralInfluence|name|||/name","Influencia ancestral" "sheet name=""tech""|AncestralInfluence|name|||/name","Influencia ancestral"
"sheet name=""tech""|AncestralInfluence|desc|||/desc","Las reliquias no usan un espacio de edificio. Las zonas con una reliquia activa o adyacentes a una ganan +::percent:: de bonificación de producción." "sheet name=""tech""|AncestralInfluence|desc|||/desc","Las reliquias no usan un espacio de edificio. Las zonas con una reliquia activa o adyacentes a una ganan +::percent:: de bonificación de producción."
"sheet name=""tech""|QualityLife|name|||/name","Calidad de vida" "sheet name=""tech""|QualityLife|name|||/name","Calidad de vida"
"sheet name=""tech""|QualityLife|desc|||/desc","Los edificios de civiles mejorados dan ::value:: de [Happy] (excepto las casas)." "sheet name=""tech""|QualityLife|desc|||/desc","Los edificios de civiles mejorados dan ::value:: de [Happy] (excepto las casas)."
"sheet name=""tech""|NearTheSea|name|||/name","Cerca del espíritu del mar" "sheet name=""tech""|NearTheSea|name|||/name","Cerca del espíritu del mar"
"sheet name=""tech""|NearTheSea|desc|||/desc","Genera +::value:: [Lore] y +::value:: [Prescience] cada ::value2:: edificios en zonas costeras.&lt;br/&gt;Permite las rutas comerciales con puestos comerciales." "sheet name=""tech""|NearTheSea|desc|||/desc","Genera +::value:: [Krowns] y +::value:: [Prescience] cada ::value2:: edificios en zonas costeras.&lt;br/&gt;Permite las rutas comerciales con puestos comerciales."
"sheet name=""tech""|EndlessTide|name|||/name","Marea infinita" "sheet name=""tech""|EndlessTide|name|||/name","Marea infinita"
"sheet name=""tech""|EndlessTide|desc|||/desc","Aumenta el poder de ataque de todas tus unidades militares en un ::percent2::. Reduce el coste de las unidades militares en un ::inv_percent::. Cada campamento militar proporciona +::value1:: [Warband]." "sheet name=""tech""|EndlessTide|desc|||/desc","Aumenta el poder de ataque de todas tus unidades militares en un ::percent2::. Reduce el coste de las unidades militares en un ::inv_percent::. Cada campamento militar proporciona +::value1:: [Warband]."
"sheet name=""tech""|FromBeyond|name|||/name","Conocimiento del más allá" "sheet name=""tech""|FromBeyond|name|||/name","Conocimiento del más allá"
"sheet name=""tech""|FromBeyond|desc|||/desc","Revela todas las facciones neutrales.&lt;br/&gt;Todas las rutas comerciales te dan un +::value1:: de [Lore].&lt;br/&gt;Las rutas comerciales con facciones neutrales te dan +::percent:: más de [Money]." "sheet name=""tech""|FromBeyond|desc|||/desc","Reveals all neutral factions.&lt;br/&gt;All trade routes give you +::value1:: [Lore].&lt;br/&gt;Trade routes with neutral factions earn you +::percent:: more [Money]. Allows Trade Routes"
"sheet name=""tech""|FreshFish|name|||/name","Pescado fresco" "sheet name=""tech""|FreshFish|name|||/name","Pescado fresco"
"sheet name=""tech""|FreshFish|desc|||/desc","Los [Fisherman]s producen un +::percent:: más de [Food] Su mejora de herramientas es gratuita y el tiempo de forja se reduce en ::value1::." "sheet name=""tech""|FreshFish|desc|||/desc","Los [Fisherman]s producen un +::percent:: más de [Food] Su mejora de herramientas es gratuita y el tiempo de forja se reduce en ::value1::."
"sheet name=""tech""|CarpeFuturem|name|||/name","Previsión" "sheet name=""tech""|CarpeFuturem|name|||/name","Previsión"
...@@ -699,9 +699,11 @@ ...@@ -699,9 +699,11 @@
"sheet name=""tech""|GreaterBlessings|name|||/name","Bendiciones mayores" "sheet name=""tech""|GreaterBlessings|name|||/name","Bendiciones mayores"
"sheet name=""tech""|GreaterBlessings|desc|||/desc","<font color=""#R"">Freya: </font>La penalización de invierno se reduce enormemente (::inv_percent0:: para la [Food], ::inv_percent1:: para la [Wood])<br/><font color=""#R"">Baldr: </font> +::value2:: de [Happy]<br/><font color=""#R"">Jörd: </font> El caudillo y las torres mejoradas consiguen +::percent_value3:: de ataque" "sheet name=""tech""|GreaterBlessings|desc|||/desc","<font color=""#R"">Freya: </font>La penalización de invierno se reduce enormemente (::inv_percent0:: para la [Food], ::inv_percent1:: para la [Wood])<br/><font color=""#R"">Baldr: </font> +::value2:: de [Happy]<br/><font color=""#R"">Jörd: </font> El caudillo y las torres mejoradas consiguen +::percent_value3:: de ataque"
"sheet name=""tech""|PrideSnake|name|||/name","El orgullo del clan" "sheet name=""tech""|PrideSnake|name|||/name","El orgullo del clan"
"sheet name=""tech""|PrideSnake|desc|||/desc","[WarchiefSnake] se mueve más rápido y ahora puede atacar si está al alcance y atravesar las casillas con enemigos sin entablar combate." "sheet name=""tech""|PrideSnake|desc|||/desc","[WarchiefSnake] moves faster and can now attack at range."
"sheet name=""tech""|SignyStealth|name|||/name","Shadow of the Wild"
"sheet name=""tech""|SignyStealth|desc|||/desc","[WarchiefSnake] can go through zones with foes without engaging combat."
"sheet name=""tech""|ScorchedEarth|name|||/name","Tierra quemada" "sheet name=""tech""|ScorchedEarth|name|||/name","Tierra quemada"
"sheet name=""tech""|ScorchedEarth|desc|||/desc","[WarchiefSnake] puede usar [ScorchedEarth] para quemar cualquier área durante ::value0:: meses (tiempo de espera de ::value3:: meses).&lt;br/&gt;Zona quemada: -::percent_value1:: de producción, las unidades de serpientes y los edificios ganan +::percent_value2:: de ataque.&lt;br/&gt;[WarchiefSnake] se mueve más rápido." "sheet name=""tech""|ScorchedEarth|desc|||/desc","[WarchiefSnake] can use [ScorchedEarth] to burn any area during ::value0:: months (::value3:: month cooldown).&lt;br/&gt;Burned zone : -::percent_value1:: production, snakes units and buildings +::percent_value2:: attack.&lt;br/&gt;[WarchiefSnake] moves faster. In an enemy zone, Signy also loot resources."
"sheet name=""tech""|ScorchedEarth|props.fameName|||/props.fameName","Lágrimas de la Tierra" "sheet name=""tech""|ScorchedEarth|props.fameName|||/props.fameName","Lágrimas de la Tierra"
"sheet name=""tech""|EmpireGrowth|name|||/name","Trabajadores reacios" "sheet name=""tech""|EmpireGrowth|name|||/name","Trabajadores reacios"
"sheet name=""tech""|EmpireGrowth|desc|||/desc","Recibes 5 [Slave]s. Tu medidor de [Blood] se amplía y se aumentan las bonificaciones." "sheet name=""tech""|EmpireGrowth|desc|||/desc","Recibes 5 [Slave]s. Tu medidor de [Blood] se amplía y se aumentan las bonificaciones."
...@@ -793,8 +795,8 @@ ...@@ -793,8 +795,8 @@
"sheet name=""clan""|Snake|title|||/title","Clan de la Serpiente" "sheet name=""clan""|Snake|title|||/title","Clan de la Serpiente"
"sheet name=""clan""|Snake|title2|||/title2","Clan de la Serpiente" "sheet name=""clan""|Snake|title2|||/title2","Clan de la Serpiente"
"sheet name=""clan""|Snake|desc|||/desc","Astutos y engañosos, el Clan de la Serpiente tiene poco respeto por la fama o el honor. Los miembros de este clan prefieren trabajar en la sombra y usar tácticas de guerrilla para enfrentarse en una guerra abierta." "sheet name=""clan""|Snake|desc|||/desc","Astutos y engañosos, el Clan de la Serpiente tiene poco respeto por la fama o el honor. Los miembros de este clan prefieren trabajar en la sombra y usar tácticas de guerrilla para enfrentarse en una guerra abierta."
"sheet name=""clan""|Snake|bonuses|0|desc|/desc","Comienzas con tu caudillo, la joven Signy. Se la puede invocar otra vez sin hierro." "sheet name=""clan""|Snake|bonuses|0|desc|/desc","You start with your warchief, the young Signy. She can be summoned again without Iron"
"sheet name=""clan""|Snake|bonuses|1|desc|/desc","Signy crece y se vuelve más fuerte cada año hasta el 10.º año." "sheet name=""clan""|Snake|bonuses|1|desc|/desc","Signy grows up, getting stronger each years until the 10th year."
"sheet name=""clan""|Snake|bonuses|2|desc|/desc","El clan no tiene acceso a la fama." "sheet name=""clan""|Snake|bonuses|2|desc|/desc","El clan no tiene acceso a la fama."
"sheet name=""clan""|Dragon|name|||/name","Dragón" "sheet name=""clan""|Dragon|name|||/name","Dragón"
"sheet name=""clan""|Dragon|totem|||/totem","Nidhogg" "sheet name=""clan""|Dragon|totem|||/totem","Nidhogg"
...@@ -810,7 +812,7 @@ ...@@ -810,7 +812,7 @@
"sheet name=""clan""|Horse|title|||/title","El Clan del Caballo" "sheet name=""clan""|Horse|title|||/title","El Clan del Caballo"
"sheet name=""clan""|Horse|title2|||/title2","el clan del Caballo" "sheet name=""clan""|Horse|title2|||/title2","el clan del Caballo"
"sheet name=""clan""|Horse|desc|||/desc","Liderado por Brok y Eitria, dos hermanos enérgicos, el Clan del Caballo son gente tranquila y robusta. También son reconocidos por todos como los mejores artesanos y mujeres del mundo conocido." "sheet name=""clan""|Horse|desc|||/desc","Liderado por Brok y Eitria, dos hermanos enérgicos, el Clan del Caballo son gente tranquila y robusta. También son reconocidos por todos como los mejores artesanos y mujeres del mundo conocido."
"sheet name=""clan""|Horse|bonuses|0|desc|/desc","Tienes dos caudillos que se pueden invocar en [ForgeHorse] sin hierro." "sheet name=""clan""|Horse|bonuses|0|desc|/desc","You have two Warchiefs who can be summoned from [ForgeHorse] whithout Iron."
"sheet name=""clan""|Horse|bonuses|1|desc|/desc","Tus caudillos pueden extraer minerales y forjar (a un +10% de velocidad)." "sheet name=""clan""|Horse|bonuses|1|desc|/desc","Tus caudillos pueden extraer minerales y forjar (a un +10% de velocidad)."
"sheet name=""clan""|Horse|bonuses|2|desc|/desc","No tienes acceso a las minas, mineros ni herreros." "sheet name=""clan""|Horse|bonuses|2|desc|/desc","No tienes acceso a las minas, mineros ni herreros."
"sheet name=""clan""|Horse|bonuses|3|desc|/desc","Tus aldeanos tienen un ::percent:: de velocidad de construcción y reparación." "sheet name=""clan""|Horse|bonuses|3|desc|/desc","Tus aldeanos tienen un ::percent:: de velocidad de construcción y reparación."
...@@ -2230,7 +2232,7 @@ ...@@ -2230,7 +2232,7 @@
"sheet name=""ability""|Dominion|name|||/name","Dominio" "sheet name=""ability""|Dominion|name|||/name","Dominio"
"sheet name=""ability""|Dominion|desc|||/desc","Coloniza áreas despejadas gratis." "sheet name=""ability""|Dominion|desc|||/desc","Coloniza áreas despejadas gratis."
"sheet name=""ability""|ScorchedEarth|name|||/name","Tierra quemada" "sheet name=""ability""|ScorchedEarth|name|||/name","Tierra quemada"
"sheet name=""ability""|ScorchedEarth|desc|||/desc","Quema cualquier zona durante ::value0:: meses.&lt;br/&gt;Zona quemada: -::percent_value1:: de producción, las unidades de serpientes y los edificios ganan +::percent_value2:: de ataque. Aumenta la defensa del usuario en ::percent5:: durante el proceso de ignición." "sheet name=""ability""|ScorchedEarth|desc|||/desc","Burn any zone during ::value0:: months.&lt;br/&gt;Burned zone : -::percent_value1:: production, snakes units and buildings +::percent_value2:: attack. Raise the user's defense by ::percent5:: during the ignition process. In an enemy zone, [WarchiefSnake] also loot resources."
"sheet name=""ability""|Warcry|name|||/name","Grito de guerra" "sheet name=""ability""|Warcry|name|||/name","Grito de guerra"
"sheet name=""ability""|Warcry|desc|||/desc","Tu caudillo puede temer a las unidades enemigas (no neutrales) durante ::value0:: segundos." "sheet name=""ability""|Warcry|desc|||/desc","Tu caudillo puede temer a las unidades enemigas (no neutrales) durante ::value0:: segundos."
"sheet name=""ability""|CallToArms|name|||/name","Llamamiento a las armas" "sheet name=""ability""|CallToArms|name|||/name","Llamamiento a las armas"
...@@ -2290,7 +2292,7 @@ ...@@ -2290,7 +2292,7 @@
"sheet name=""ability""|ProjectileResist|name|||/name","Resistencia a los proyectiles" "sheet name=""ability""|ProjectileResist|name|||/name","Resistencia a los proyectiles"
"sheet name=""ability""|ProjectileResist|desc|||/desc","Reduce el daño de los proyectiles en un ::inv_percent::." "sheet name=""ability""|ProjectileResist|desc|||/desc","Reduce el daño de los proyectiles en un ::inv_percent::."
"sheet name=""ability""|Stealth|name|||/name","Sigilo" "sheet name=""ability""|Stealth|name|||/name","Sigilo"
"sheet name=""ability""|Stealth|desc|||/desc","Las [WatchTower]s del enemigo no atacarán durante ::value:: a las unidades que hayan entrado en sigilo." "sheet name=""ability""|Stealth|desc|||/desc","Enemy [WatchTower]s won't attack stealthed units for ::value:: seconds."
"sheet name=""ability""|SacrificeHappy|name|||/name","Influencia de Nanna" "sheet name=""ability""|SacrificeHappy|name|||/name","Influencia de Nanna"
"sheet name=""ability""|SacrificeHappy|desc|||/desc","+::value:: de [Happy]" "sheet name=""ability""|SacrificeHappy|desc|||/desc","+::value:: de [Happy]"
"sheet name=""ability""|SacrificeFood|name|||/name","Influencia de Andhrímnir" "sheet name=""ability""|SacrificeFood|name|||/name","Influencia de Andhrímnir"
...@@ -2459,7 +2461,7 @@ ...@@ -2459,7 +2461,7 @@
"sheet name=""rule""|NoTHMoney|desc|||/desc","El [Townhall] no genera [Money]." "sheet name=""rule""|NoTHMoney|desc|||/desc","El [Townhall] no genera [Money]."
"sheet name=""rule""|NoSailorMoney|desc|||/desc","Los marineros no producen [Money]." "sheet name=""rule""|NoSailorMoney|desc|||/desc","Los marineros no producen [Money]."
"sheet name=""rule""|MoreReqHappyFoodConsumption|desc|||/desc","Tu población necesita más felicidad y comer más comida." "sheet name=""rule""|MoreReqHappyFoodConsumption|desc|||/desc","Tu población necesita más felicidad y comer más comida."
"sheet name=""rule""|SkirmisherAccess|desc|||/desc","Todos los clanes tienen acceso a los [Skirmisher]s." "sheet name=""rule""|SkirmisherAccess|desc|||/desc","All clans have access to [Skirmisher]s."
"sheet name=""bonus""|BWarband|desc|||/desc","+::value:: [Warband]." "sheet name=""bonus""|BWarband|desc|||/desc","+::value:: [Warband]."
"sheet name=""bonus""|BWatchTower|desc|||/desc","+::percent:: de daño en las [WatchTower]s." "sheet name=""bonus""|BWatchTower|desc|||/desc","+::percent:: de daño en las [WatchTower]s."
"sheet name=""bonus""|BMilitaryAttack|desc|||/desc","+::percent:: poder de ataque para las unidades de &lt;Unit&gt;." "sheet name=""bonus""|BMilitaryAttack|desc|||/desc","+::percent:: poder de ataque para las unidades de &lt;Unit&gt;."
......
...@@ -583,7 +583,7 @@ ...@@ -583,7 +583,7 @@
"sheet name=""tech""|BuildingUpkeep|name|||/name","Food Preservation" "sheet name=""tech""|BuildingUpkeep|name|||/name","Food Preservation"
"sheet name=""tech""|BuildingUpkeep|desc|||/desc","Increases [Food] production by +::value1:: and [Happy] by +::value2:: for each [FoodSilo] (+::value:: [Food] if upgraded)." "sheet name=""tech""|BuildingUpkeep|desc|||/desc","Increases [Food] production by +::value1:: and [Happy] by +::value2:: for each [FoodSilo] (+::value:: [Food] if upgraded)."
"sheet name=""tech""|HeroEmblem|name|||/name","Hero Emblem" "sheet name=""tech""|HeroEmblem|name|||/name","Hero Emblem"
"sheet name=""tech""|HeroEmblem|desc|||/desc","[Temple] doesn't cost any [Stone] to build. It give +::value:: [Happy] and produce [Fame]." "sheet name=""tech""|HeroEmblem|desc|||/desc","[Temple] doesn't cost any [Stone] to build. It gives +::value:: [Happy] and produce [Fame]."
"sheet name=""tech""|ProudStag|name|||/name","Young and Proud" "sheet name=""tech""|ProudStag|name|||/name","Young and Proud"
"sheet name=""tech""|ProudStag|desc|||/desc","Increases your military units' attack power by ::percent_value:: for every positive [Happy] you have (currently ::nb::% - 25% max)." "sheet name=""tech""|ProudStag|desc|||/desc","Increases your military units' attack power by ::percent_value:: for every positive [Happy] you have (currently ::nb::% - 25% max)."
"sheet name=""tech""|GreatDeeds|name|||/name","The Value of Great Deeds" "sheet name=""tech""|GreatDeeds|name|||/name","The Value of Great Deeds"
...@@ -601,7 +601,7 @@ ...@@ -601,7 +601,7 @@
"sheet name=""tech""|Negociators|name|||/name","Negotiators" "sheet name=""tech""|Negociators|name|||/name","Negotiators"
"sheet name=""tech""|Negociators|desc|||/desc","Gain +::value::[Money] production and ::percent1::[Prestige]." "sheet name=""tech""|Negociators|desc|||/desc","Gain +::value::[Money] production and ::percent1::[Prestige]."
"sheet name=""tech""|Hibernate|name|||/name","Hibernation" "sheet name=""tech""|Hibernate|name|||/name","Hibernation"
"sheet name=""tech""|Hibernate|desc|||/desc","Your non-sick clan members heal during winter when in your territory." "sheet name=""tech""|Hibernate|desc|||/desc","Your non-sick clan members heal during winter in allied territory."
"sheet name=""tech""|LandProtect|name|||/name","Protector of the Land" "sheet name=""tech""|LandProtect|name|||/name","Protector of the Land"
"sheet name=""tech""|LandProtect|desc|||/desc","Gain +::value::[Happy] per area with at least one military camp." "sheet name=""tech""|LandProtect|desc|||/desc","Gain +::value::[Happy] per area with at least one military camp."
"sheet name=""tech""|ShieldMaster|name|||/name","Shield Mastery" "sheet name=""tech""|ShieldMaster|name|||/name","Shield Mastery"
...@@ -609,9 +609,9 @@ ...@@ -609,9 +609,9 @@
"sheet name=""tech""|Harpoons|name|||/name","Harpoons" "sheet name=""tech""|Harpoons|name|||/name","Harpoons"
"sheet name=""tech""|Harpoons|desc|||/desc","Fisherman's Huts can have one more [Fisherman], and their production is increased by ::percent::." "sheet name=""tech""|Harpoons|desc|||/desc","Fisherman's Huts can have one more [Fisherman], and their production is increased by ::percent::."
"sheet name=""tech""|WinterFestival|name|||/name","Winter Festival" "sheet name=""tech""|WinterFestival|name|||/name","Winter Festival"
"sheet name=""tech""|WinterFestival|desc|||/desc","During winter, [Food] production loss is reduced by ::inv_percent:: and [Happy] is increased by ::value1::." "sheet name=""tech""|WinterFestival|desc|||/desc","During winter, [Food] production loss is reduced by ::inv_percent::, [Happy] is increased by ::value1:: and [Money] earned from trade routes is increased by ::percent2::."
"sheet name=""tech""|Bartering|name|||/name","Bartering" "sheet name=""tech""|Bartering|name|||/name","Bartering"
"sheet name=""tech""|Bartering|desc|||./desc","Unlocks trading routes at the [TradingPost].&lt;br/&gt;Reveals all neutral faction.&lt;br/&gt;Neutral factions will trade any resources." "sheet name=""tech""|Bartering|desc|||/desc","Unlocks trading routes at the [TradingPost].&lt;br/&gt;Neutral factions will accept any resources and you win +::value::[Happy] when trading with them."
"sheet name=""tech""|LayLayLand|name|||/name","Lay of the Land" "sheet name=""tech""|LayLayLand|name|||/name","Lay of the Land"
"sheet name=""tech""|LayLayLand|desc|||/desc","Reduces environment hostility by ::inv_percent::. Increases production by +::percent1:: in Forests, Swamps and Shoals." "sheet name=""tech""|LayLayLand|desc|||/desc","Reduces environment hostility by ::inv_percent::. Increases production by +::percent1:: in Forests, Swamps and Shoals."
"sheet name=""tech""|SimpleLiving|name|||/name","Simple Living" "sheet name=""tech""|SimpleLiving|name|||/name","Simple Living"
...@@ -621,7 +621,7 @@ ...@@ -621,7 +621,7 @@
"sheet name=""tech""|Handiwork|name|||/name","Handiwork" "sheet name=""tech""|Handiwork|name|||/name","Handiwork"
"sheet name=""tech""|Handiwork|desc|||/desc","Non-upgraded buildings receive +::percent:: production." "sheet name=""tech""|Handiwork|desc|||/desc","Non-upgraded buildings receive +::percent:: production."
"sheet name=""tech""|Legacy|name|||/name","Legacy" "sheet name=""tech""|Legacy|name|||/name","Legacy"
"sheet name=""tech""|Legacy|desc|||/desc","[Temple] production is doubled." "sheet name=""tech""|Legacy|desc|||/desc","[Temple] production and [Happy] +::percent::"
"sheet name=""tech""|Osmosis|name|||/name","Osmosis" "sheet name=""tech""|Osmosis|name|||/name","Osmosis"
"sheet name=""tech""|Osmosis|desc|||/desc","You obtain ::value1:: [Happy] every ::value2:: colonized zones. Zones with [Grove]s, [MarshBuilding]s or [Shoal]s provide ::value::[Happy]." "sheet name=""tech""|Osmosis|desc|||/desc","You obtain ::value1:: [Happy] every ::value2:: colonized zones. Zones with [Grove]s, [MarshBuilding]s or [Shoal]s provide ::value::[Happy]."
"sheet name=""tech""|BlackMarket|name|||/name","Black Market" "sheet name=""tech""|BlackMarket|name|||/name","Black Market"
...@@ -631,9 +631,9 @@ ...@@ -631,9 +631,9 @@
"sheet name=""tech""|Guerilla|name|||/name","Guerilla Tactics" "sheet name=""tech""|Guerilla|name|||/name","Guerilla Tactics"
"sheet name=""tech""|Guerilla|desc|||/desc","Permanently increases your military units' attack power by +::percent:: for any unit slayed or lost in an enemy territory (currently ::nb::% - ::max::% max)." "sheet name=""tech""|Guerilla|desc|||/desc","Permanently increases your military units' attack power by +::percent:: for any unit slayed or lost in an enemy territory (currently ::nb::% - ::max::% max)."
"sheet name=""tech""|Rapacious|name|||/name","Rapacious Exploitation" "sheet name=""tech""|Rapacious|name|||/name","Rapacious Exploitation"
"sheet name=""tech""|Rapacious|desc|||/desc","[Ruins]s and [BrokenShores]s in your territory provide +::value::[Happy].&lt;br/&gt;Bonus of special tiles is doubled." "sheet name=""tech""|Rapacious|desc|||/desc","[Ruins]s and [BrokenShores]s in your territory provide +::value::[Happy].&lt;br/&gt;Bonus of special zones is doubled."
"sheet name=""tech""|UnderPressure|name|||/name","Under Pressure" "sheet name=""tech""|UnderPressure|name|||/name","Under Pressure"
"sheet name=""tech""|UnderPressure|desc|||/desc","You gain +::value::[Happy] and +::value2::[Food] for each military unit next to or within an enemy territory. (Currently ::nb::)&lt;br/&gt;Increases the [Skirmisher]s' attack power by ::percent1:: and other military units' attack power by ::percent3::. [Skirmisher]s are less affected by the attack penalty from their distance to Town Hall." "sheet name=""tech""|UnderPressure|desc|||/desc","You gain +::value::[Happy] and +::value2::[Food] for each military unit in a non allied zone next to or in an enemy territory. (Currently ::nb::)&lt;br/&gt;Increases the [Skirmisher]s' attack power by ::percent1:: and other military units' attack power by ::percent3::. [Skirmisher]s are less affected by the attack penalty from their distance to Town Hall."
"sheet name=""tech""|HardLabor|name|||/name","Hard Labor" "sheet name=""tech""|HardLabor|name|||/name","Hard Labor"
"sheet name=""tech""|HardLabor|desc|||/desc","[Slave]s can be conscripted to production buildings to increase their output (maximum of 1 per building)." "sheet name=""tech""|HardLabor|desc|||/desc","[Slave]s can be conscripted to production buildings to increase their output (maximum of 1 per building)."
"sheet name=""tech""|BloodTears|name|||/name","Blood, Sweat &amp; Tears" "sheet name=""tech""|BloodTears|name|||/name","Blood, Sweat &amp; Tears"
...@@ -649,13 +649,13 @@ ...@@ -649,13 +649,13 @@
"sheet name=""tech""|BFTower|name|||/name","Great Tower" "sheet name=""tech""|BFTower|name|||/name","Great Tower"
"sheet name=""tech""|BFTower|desc|||/desc","A second upgrade for Watch Towers giving +50% attack power +50% structure" "sheet name=""tech""|BFTower|desc|||/desc","A second upgrade for Watch Towers giving +50% attack power +50% structure"
"sheet name=""tech""|Excavation|name|||/name","Excavation" "sheet name=""tech""|Excavation|name|||/name","Excavation"
"sheet name=""tech""|Excavation|desc|||/desc","Each warchief mining [Stone] or [lron] earns +::value:: [Lore] (+::value1:: with [MetalCraft])" "sheet name=""tech""|Excavation|desc|||/desc","Each warchief mining [Stone] or [lron] earns +::value:: [Lore]"
"sheet name=""tech""|AncestralInfluence|name|||/name","Ancestral Influence" "sheet name=""tech""|AncestralInfluence|name|||/name","Ancestral Influence"
"sheet name=""tech""|AncestralInfluence|desc|||/desc","Relics don't use a building slot. Zones with or adjacent to an active relic gain +::percent:: prod" "sheet name=""tech""|AncestralInfluence|desc|||/desc","Relics don't use a building slot. Zones with or adjacent to an active relic gain +::percent:: prod"
"sheet name=""tech""|QualityLife|name|||/name","Quality of Life" "sheet name=""tech""|QualityLife|name|||/name","Quality of Life"
"sheet name=""tech""|QualityLife|desc|||/desc","::value:: [Happy] per territory with upgraded civilian buildings (except houses)" "sheet name=""tech""|QualityLife|desc|||/desc","::value:: [Happy] per territory with upgraded civilian buildings (except houses)"
"sheet name=""tech""|NearTheSea|name|||/name","Near The Sea Spirit" "sheet name=""tech""|NearTheSea|name|||/name","Near The Sea Spirit"
"sheet name=""tech""|NearTheSea|desc|||/desc","Generates +::value:: [Lore] and +::value:: [Prescience] every ::value1:: buildings on coastal zones.&lt;br/&gt;Allows Trade Routes with [TradingPost]s." "sheet name=""tech""|NearTheSea|desc|||/desc","Generates +::value:: [Krowns] and +::value:: [Prescience] every ::value1:: buildings on coastal zones.&lt;br/&gt;Allows Trade Routes with [TradingPost]s."
"sheet name=""tech""|EndlessTide|name|||/name","Endless Tide" "sheet name=""tech""|EndlessTide|name|||/name","Endless Tide"
"sheet name=""tech""|EndlessTide|desc|||/desc","Increases all your military units' attack power by ::percent2::. Reduces the cost of military units by ::inv_percent::. Each military camp gives +::value1:: [Warband]." "sheet name=""tech""|EndlessTide|desc|||/desc","Increases all your military units' attack power by ::percent2::. Reduces the cost of military units by ::inv_percent::. Each military camp gives +::value1:: [Warband]."
"sheet name=""tech""|FromBeyond|name|||/name","Knowledge from Beyond" "sheet name=""tech""|FromBeyond|name|||/name","Knowledge from Beyond"
...@@ -699,9 +699,11 @@ ...@@ -699,9 +699,11 @@
"sheet name=""tech""|GreaterBlessings|name|||/name","Greater Blessings" "sheet name=""tech""|GreaterBlessings|name|||/name","Greater Blessings"
"sheet name=""tech""|GreaterBlessings|desc|||/desc","&lt;font color=""#R""&gt;Freya: &lt;/font&gt;Winter penalty is massively reduced (::inv_percent0:: for [Food], ::inv_percent1:: for [Wood])&lt;br/&gt;&lt;font color=""#R""&gt;Baldr: &lt;/font&gt; +::value2::[Happy]&lt;br/&gt;&lt;font color=""#R""&gt;Jörd: &lt;/font&gt; Warchief and upgraded towers get +::percent_value3:: Attack" "sheet name=""tech""|GreaterBlessings|desc|||/desc","&lt;font color=""#R""&gt;Freya: &lt;/font&gt;Winter penalty is massively reduced (::inv_percent0:: for [Food], ::inv_percent1:: for [Wood])&lt;br/&gt;&lt;font color=""#R""&gt;Baldr: &lt;/font&gt; +::value2::[Happy]&lt;br/&gt;&lt;font color=""#R""&gt;Jörd: &lt;/font&gt; Warchief and upgraded towers get +::percent_value3:: Attack"
"sheet name=""tech""|PrideSnake|name|||/name","Pride of the Clan" "sheet name=""tech""|PrideSnake|name|||/name","Pride of the Clan"
"sheet name=""tech""|PrideSnake|desc|||/desc","[WarchiefSnake] moves faster, can now attack at range and can go through tiles with foes without engaging combat." "sheet name=""tech""|PrideSnake|desc|||/desc","[WarchiefSnake] moves faster and can now attack at range."
"sheet name=""tech""|SignyStealth|name|||/name","Shadow of the Wild"
"sheet name=""tech""|SignyStealth|desc|||/desc","[WarchiefSnake] can go through zones with foes without engaging combat."
"sheet name=""tech""|ScorchedEarth|name|||/name","Scorched Earth" "sheet name=""tech""|ScorchedEarth|name|||/name","Scorched Earth"
"sheet name=""tech""|ScorchedEarth|desc|||/desc","[WarchiefSnake] can use [ScorchedEarth] to burn any area during ::value0:: months (::value3:: month cooldown).&lt;br/&gt;Burned zone : -::percent_value1:: production, snakes units and buildings +::percent_value2:: attack.&lt;br/&gt;[WarchiefSnake] moves faster." "sheet name=""tech""|ScorchedEarth|desc|||/desc","[WarchiefSnake] can use [ScorchedEarth] to burn any area during ::value0:: months (::value3:: month cooldown).&lt;br/&gt;Burned zone : -::percent_value1:: production, snakes units and buildings +::percent_value2:: attack. It pillages enemy resources."
"sheet name=""tech""|ScorchedEarth|props.fameName|||/props.fameName","Tears of The Earth" "sheet name=""tech""|ScorchedEarth|props.fameName|||/props.fameName","Tears of The Earth"
"sheet name=""tech""|EmpireGrowth|name|||/name","Reluctant Workforce" "sheet name=""tech""|EmpireGrowth|name|||/name","Reluctant Workforce"
"sheet name=""tech""|EmpireGrowth|desc|||/desc","Receive 5 [Slave]s. Your [Blood] gauge is extended, and bonuses are increased." "sheet name=""tech""|EmpireGrowth|desc|||/desc","Receive 5 [Slave]s. Your [Blood] gauge is extended, and bonuses are increased."
...@@ -2230,7 +2232,7 @@ ...@@ -2230,7 +2232,7 @@
"sheet name=""ability""|Dominion|name|||/name","Dominion" "sheet name=""ability""|Dominion|name|||/name","Dominion"
"sheet name=""ability""|Dominion|desc|||/desc","Colonize cleared area for free." "sheet name=""ability""|Dominion|desc|||/desc","Colonize cleared area for free."
"sheet name=""ability""|ScorchedEarth|name|||/name","Scorched Earth" "sheet name=""ability""|ScorchedEarth|name|||/name","Scorched Earth"
"sheet name=""ability""|ScorchedEarth|desc|||/desc","Burn any zone during ::value0:: months.&lt;br/&gt;Burned zone : -::percent_value1:: production, snakes units and buildings +::percent_value2:: attack. Raise the user's defense by ::percent5:: during the ignition process." "sheet name=""ability""|ScorchedEarth|desc|||/desc","Burn any zone during ::value0:: months.&lt;br/&gt;Burned zone : -::percent_value1:: production, snakes units and buildings +::percent_value2:: attack. Raise the user's defense by ::percent5:: during the ignition process. In an enemy zone, [WarchiefSnake] also loot resources."
"sheet name=""ability""|Warcry|name|||/name","Warcry" "sheet name=""ability""|Warcry|name|||/name","Warcry"
"sheet name=""ability""|Warcry|desc|||/desc","Your Warchief can fear (non neutral) enemy units for ::value0:: seconds." "sheet name=""ability""|Warcry|desc|||/desc","Your Warchief can fear (non neutral) enemy units for ::value0:: seconds."
"sheet name=""ability""|CallToArms|name|||/name","Call To Arms" "sheet name=""ability""|CallToArms|name|||/name","Call To Arms"
......
...@@ -540,7 +540,7 @@ ...@@ -540,7 +540,7 @@
"sheet name=""tech""|Medecine|name|||/name","Médecine" "sheet name=""tech""|Medecine|name|||/name","Médecine"
"sheet name=""tech""|Medecine|desc|||/desc","Augmente de ::percent:: la vitesse de soin de vos [Healer]s." "sheet name=""tech""|Medecine|desc|||/desc","Augmente de ::percent:: la vitesse de soin de vos [Healer]s."
"sheet name=""tech""|MilitaryStrategy|name|||/name","Stratégie militaire" "sheet name=""tech""|MilitaryStrategy|name|||/name","Stratégie militaire"
"sheet name=""tech""|MilitaryStrategy|desc|||/desc","La puissance d'attaque de vos unités militaires est augmentée de +::percent:: pour chaque type d'unité militaire alliée dans la zone (max +::percent_value1::)." "sheet name=""tech""|MilitaryStrategy|desc|||/desc","La puissance d'attaque de vos unités militaires est augmentée de +::percent_value:: pour chaque type d'unité militaire alliée dans la zone (max +::percent_value1::)."
"sheet name=""tech""|Security|name|||/name","En sécurité" "sheet name=""tech""|Security|name|||/name","En sécurité"
"sheet name=""tech""|Security|desc|||/desc","Confère +::value::[Happy] si vous avez un [Hero01] et +::value1::[Happy] par Camp militaire amélioré." "sheet name=""tech""|Security|desc|||/desc","Confère +::value::[Happy] si vous avez un [Hero01] et +::value1::[Happy] par Camp militaire amélioré."
"sheet name=""tech""|Security|props.firstNameDesc|||/props.firstNameDesc","Confère +::value::[Happy] si vous avez [Hero01] et +::value1::[Happy] par Camp militaire amélioré." "sheet name=""tech""|Security|props.firstNameDesc|||/props.firstNameDesc","Confère +::value::[Happy] si vous avez [Hero01] et +::value1::[Happy] par Camp militaire amélioré."
...@@ -585,15 +585,15 @@ ...@@ -585,15 +585,15 @@
"sheet name=""tech""|HeroEmblem|name|||/name","Emblème du héros" "sheet name=""tech""|HeroEmblem|name|||/name","Emblème du héros"
"sheet name=""tech""|HeroEmblem|desc|||/desc","La construction de l'[Temple] ne nécessite pas de [Stone]. Il octroie par ailleurs +::value:: [Happy] et produit de la [Fame]." "sheet name=""tech""|HeroEmblem|desc|||/desc","La construction de l'[Temple] ne nécessite pas de [Stone]. Il octroie par ailleurs +::value:: [Happy] et produit de la [Fame]."
"sheet name=""tech""|ProudStag|name|||/name","Jeune et fier" "sheet name=""tech""|ProudStag|name|||/name","Jeune et fier"
"sheet name=""tech""|ProudStag|desc|||/desc","Augmente la puissance d'attaque de vos unités militaires de ::percent:: pour chaque point positif de [Happy] (actuellement : ::nb::% - max : 25%)." "sheet name=""tech""|ProudStag|desc|||/desc","Augmente la puissance d'attaque de vos unités militaires de ::percent_value:: pour chaque point positif de [Happy] (actuellement : ::nb::% - max : 25%)."
"sheet name=""tech""|GreatDeeds|name|||/name","La valeur de l'héroïsme" "sheet name=""tech""|GreatDeeds|name|||/name","La valeur de l'héroïsme"
"sheet name=""tech""|GreatDeeds|desc|||/desc","Les Skalds produisent +::value::[Money] (+::value1:: si leur bâtiment est amélioré). L'amélioration d'outil des Skalds est gratuite et le temps nécessaire pour la forger est réduite de ::value2::." "sheet name=""tech""|GreatDeeds|desc|||/desc","Les Skalds produisent +::value::[Money] (+::value1:: si leur bâtiment est amélioré). L'amélioration d'outil des Skalds est gratuite et le temps nécessaire pour la forger est réduite de ::value2::."
"sheet name=""tech""|GloryClan|name|||/name","Gloire au clan" "sheet name=""tech""|GloryClan|name|||/name","Gloire au clan"
"sheet name=""tech""|GloryClan|desc|||/desc","Augmente la production de [Fame] de ::percent::.&lt;br/&gt;Les revenus générés par les routes et les grandes routes commerciales augmentent de::percent2::." "sheet name=""tech""|GloryClan|desc|||/desc","Augmente la production de [Fame] de ::percent::.&lt;br/&gt;Les revenus générés par les routes et les grandes routes commerciales augmentent de::percent1::."
"sheet name=""tech""|Rangers|name|||/name","Spécialistes de l'exploration" "sheet name=""tech""|Rangers|name|||/name","Spécialistes de l'exploration"
"sheet name=""tech""|Rangers|desc|||/desc","Améliore la vitesse d'exploration de ::percent::. Vos Eclaireurs ne consomment plus de [Food] et ne peuvent plus être blessés en cours d'exploration." "sheet name=""tech""|Rangers|desc|||/desc","Améliore la vitesse d'exploration de ::percent::. Vos Eclaireurs ne consomment plus de [Food] et ne peuvent plus être blessés en cours d'exploration."
"sheet name=""tech""|MilitaryFunds|name|||/name","Équipement amélioré" "sheet name=""tech""|MilitaryFunds|name|||/name","Équipement amélioré"
"sheet name=""tech""|MilitaryFunds|desc|||/desc","Augmente votre puissance d'attaque et de défense de ::value::% pour chaque [Sailor] ou [Merchant] actif (actuellement ::nb::% - ::value1::% max).&lt;br/&gt;Le coût des améliorations d'arme est réduit de ::inv_percent2::." "sheet name=""tech""|MilitaryFunds|desc|||/desc","Augmente votre puissance d'attaque et de défense de ::percent_value:: pour chaque [Sailor] ou [Merchant] actif (actuellement ::nb::% - ::percent_value1:: max).&lt;br/&gt;Le coût des améliorations d'arme est réduit de ::inv_percent2::."
"sheet name=""tech""|GreatExplorers|name|||/name","Aventuriers" "sheet name=""tech""|GreatExplorers|name|||/name","Aventuriers"
"sheet name=""tech""|GreatExplorers|desc|||/desc","Augmente votre [Happy] en fonction du nombre de zones explorées." "sheet name=""tech""|GreatExplorers|desc|||/desc","Augmente votre [Happy] en fonction du nombre de zones explorées."
"sheet name=""tech""|Wealth|name|||/name","Biens exotiques" "sheet name=""tech""|Wealth|name|||/name","Biens exotiques"
...@@ -601,7 +601,7 @@ ...@@ -601,7 +601,7 @@
"sheet name=""tech""|Negociators|name|||/name","Négociateurs" "sheet name=""tech""|Negociators|name|||/name","Négociateurs"
"sheet name=""tech""|Negociators|desc|||/desc","Augmente les revenus en [Money]s de +::value:: et le [Prestige] de ::percent1::" "sheet name=""tech""|Negociators|desc|||/desc","Augmente les revenus en [Money]s de +::value:: et le [Prestige] de ::percent1::"
"sheet name=""tech""|Hibernate|name|||/name","Hibernation" "sheet name=""tech""|Hibernate|name|||/name","Hibernation"
"sheet name=""tech""|Hibernate|desc|||/desc","Les membres de votre clan reprennent des forces en hiver à condition de se trouver sur votre territoire et de ne pas être malades." "sheet name=""tech""|Hibernate|desc|||/desc","Les membres de votre clan reprennent des forces en hiver à condition de se trouver en territoire allié et de ne pas être malades."
"sheet name=""tech""|LandProtect|name|||/name","Protecteur des terres" "sheet name=""tech""|LandProtect|name|||/name","Protecteur des terres"
"sheet name=""tech""|LandProtect|desc|||/desc","Confère +::value:: [Happy] par zone disposant d'un camp militaire." "sheet name=""tech""|LandProtect|desc|||/desc","Confère +::value:: [Happy] par zone disposant d'un camp militaire."
"sheet name=""tech""|ShieldMaster|name|||/name","Maîtrise du bouclier" "sheet name=""tech""|ShieldMaster|name|||/name","Maîtrise du bouclier"
...@@ -609,9 +609,9 @@ ...@@ -609,9 +609,9 @@
"sheet name=""tech""|Harpoons|name|||/name","Harpons" "sheet name=""tech""|Harpoons|name|||/name","Harpons"
"sheet name=""tech""|Harpoons|desc|||/desc","Les Cabanes de pêcheur peuvent accueillir un [Fisherman] supplémentaire et leur production est augmentée de ::percent::" "sheet name=""tech""|Harpoons|desc|||/desc","Les Cabanes de pêcheur peuvent accueillir un [Fisherman] supplémentaire et leur production est augmentée de ::percent::"
"sheet name=""tech""|WinterFestival|name|||/name","Festival hivernal" "sheet name=""tech""|WinterFestival|name|||/name","Festival hivernal"
"sheet name=""tech""|WinterFestival|desc|||/desc","Pendant l'hiver, la baisse de production de [Food] est atténuée de ::inv_percent:: et le [Happy] est augmenté de ::value1::." "sheet name=""tech""|WinterFestival|desc|||/desc","En hiver, la baisse de production de [Food] est atténuée de ::inv_percent::, le [Happy] augmente de ::value1:: et les routes commerciales rapportent ::percent2:: de [Money]s supplémentaire."
"sheet name=""tech""|Bartering|name|||/name","Troc" "sheet name=""tech""|Bartering|name|||/name","Troc"
"sheet name=""tech""|Bartering|desc|||./desc","Permet d'établir des routes commerciales au [TradingPost].&lt;br/&gt;Révèle toutes les factions neutres.&lt;br/&gt;Toutes les ressources sont échangeables avec les factions neutres" "sheet name=""tech""|Bartering|desc|||/desc","Permet d'établir des routes commerciales au [TradingPost].&lt;br/&gt;Les factions neutres échangent toutes les ressources et vous gagnez +::value::[Happy] par route commerciale avec elles."
"sheet name=""tech""|LayLayLand|name|||/name","Connaissance du terrain" "sheet name=""tech""|LayLayLand|name|||/name","Connaissance du terrain"
"sheet name=""tech""|LayLayLand|desc|||/desc","Réduit de ::inv_percent:: l'hostilité de l'environnement. Augmente de ::percent1:: la production dans les forêts, les marais et les zones comptant un banc de poissons." "sheet name=""tech""|LayLayLand|desc|||/desc","Réduit de ::inv_percent:: l'hostilité de l'environnement. Augmente de ::percent1:: la production dans les forêts, les marais et les zones comptant un banc de poissons."
"sheet name=""tech""|SimpleLiving|name|||/name","Vie modeste" "sheet name=""tech""|SimpleLiving|name|||/name","Vie modeste"
...@@ -621,7 +621,7 @@ ...@@ -621,7 +621,7 @@
"sheet name=""tech""|Handiwork|name|||/name","Artisanat" "sheet name=""tech""|Handiwork|name|||/name","Artisanat"
"sheet name=""tech""|Handiwork|desc|||/desc","La production des bâtiments non améliorés est augmentée de +::percent::" "sheet name=""tech""|Handiwork|desc|||/desc","La production des bâtiments non améliorés est augmentée de +::percent::"
"sheet name=""tech""|Legacy|name|||/name","Héritage" "sheet name=""tech""|Legacy|name|||/name","Héritage"
"sheet name=""tech""|Legacy|desc|||/desc","Double la production de l'[Temple]" "sheet name=""tech""|Legacy|desc|||/desc","La production de l'[Temple] et le [Happy] augmentent de +::percent::."
"sheet name=""tech""|Osmosis|name|||/name","Osmose" "sheet name=""tech""|Osmosis|name|||/name","Osmose"
"sheet name=""tech""|Osmosis|desc|||/desc","Vous obtenez ::value1:: [Happy] toutes les ::value2:: zones colonisées. Les zones comportant des [Grove]s, des [MarshBuilding]s ou des [Shoal]s confèrent ::value:: points de [Happy]." "sheet name=""tech""|Osmosis|desc|||/desc","Vous obtenez ::value1:: [Happy] toutes les ::value2:: zones colonisées. Les zones comportant des [Grove]s, des [MarshBuilding]s ou des [Shoal]s confèrent ::value:: points de [Happy]."
"sheet name=""tech""|BlackMarket|name|||/name","Marché noir" "sheet name=""tech""|BlackMarket|name|||/name","Marché noir"
...@@ -633,7 +633,7 @@ ...@@ -633,7 +633,7 @@
"sheet name=""tech""|Rapacious|name|||/name","Surexploitation" "sheet name=""tech""|Rapacious|name|||/name","Surexploitation"
"sheet name=""tech""|Rapacious|desc|||/desc","Les [Ruins]s et [BrokenShores]s sur votre territoire octroient +::value::[Happy].&lt;br/&gt;Le bonus des zones spéciales est doublé." "sheet name=""tech""|Rapacious|desc|||/desc","Les [Ruins]s et [BrokenShores]s sur votre territoire octroient +::value::[Happy].&lt;br/&gt;Le bonus des zones spéciales est doublé."
"sheet name=""tech""|UnderPressure|name|||/name","Sous pression" "sheet name=""tech""|UnderPressure|name|||/name","Sous pression"
"sheet name=""tech""|UnderPressure|desc|||/desc","Vos unités militaires qui se trouvent à proximité ou à l'intérieur du territoire d'un clan ennemi vous rapportent +::value::[Happy] et +::value2::[Food] (actuellement ::nb::).&lt;br/&gt;Augmente la puissance d'attaque des [Skirmisher]s de ::percent1:: et réduit la puissance d'attaque des autres unités militaires de ::percent3::. Les [Skirmisher] sont moins affectés par le malus d'attaque lié à l'éloignement de votre Maison commune." "sheet name=""tech""|UnderPressure|desc|||/desc","Chaque unité militaire se trouvant dans une zone non alliée à proximité ou à l'intérieur du territoire d'un clan ennemi vous rapporte +::value::[Happy] et +::value2::[Food] (actuellement ::nb::).&lt;br/&gt;Augmente la puissance d'attaque des [Skirmisher]s de ::percent1:: et réduit la puissance d'attaque des autres unités militaires de ::percent3::. Les [Skirmisher]s sont moins affectés par le malus d'attaque lié à l'éloignement de votre Maison commune."
"sheet name=""tech""|HardLabor|name|||/name","Travail forcé" "sheet name=""tech""|HardLabor|name|||/name","Travail forcé"
"sheet name=""tech""|HardLabor|desc|||/desc","Les [Slave]s peuvent être affectés à des bâtiments pour augmenter leur rendement (1 par bâtiment au maximum)." "sheet name=""tech""|HardLabor|desc|||/desc","Les [Slave]s peuvent être affectés à des bâtiments pour augmenter leur rendement (1 par bâtiment au maximum)."
"sheet name=""tech""|BloodTears|name|||/name","Sang, sueur et larmes" "sheet name=""tech""|BloodTears|name|||/name","Sang, sueur et larmes"
...@@ -649,17 +649,17 @@ ...@@ -649,17 +649,17 @@
"sheet name=""tech""|BFTower|name|||/name","Grande tour" "sheet name=""tech""|BFTower|name|||/name","Grande tour"
"sheet name=""tech""|BFTower|desc|||/desc","Vos Tours de défense peuvent être améliorées une seconde fois (+50% de puissance d'attaque et +50% de résistance)." "sheet name=""tech""|BFTower|desc|||/desc","Vos Tours de défense peuvent être améliorées une seconde fois (+50% de puissance d'attaque et +50% de résistance)."
"sheet name=""tech""|Excavation|name|||/name","Fouilles" "sheet name=""tech""|Excavation|name|||/name","Fouilles"
"sheet name=""tech""|Excavation|desc|||/desc","L'extraction de [Stone] ou de [Fer] par un Chef de guerre fait gagner +::value:: [Lore] (+::value1:: avec [MetalCraft])." "sheet name=""tech""|Excavation|desc|||/desc","L'extraction de [Stone] ou de [Fer] par un Chef de guerre fait gagner +::value:: [Lore]"
"sheet name=""tech""|AncestralInfluence|name|||/name","Rayonnement ancestral" "sheet name=""tech""|AncestralInfluence|name|||/name","Rayonnement ancestral"
"sheet name=""tech""|AncestralInfluence|desc|||/desc","Les reliques n'utilisent pas d'emplacement de construction. La zone sur laquelle se trouve une relique et les zones adjacentes bénéficient d'un bonus de production de +::percent::." "sheet name=""tech""|AncestralInfluence|desc|||/desc","Les reliques n'utilisent pas d'emplacement de construction. La zone sur laquelle se trouve une relique et les zones adjacentes bénéficient d'un bonus de production de +::percent::."
"sheet name=""tech""|QualityLife|name|||/name","Qualité de vie" "sheet name=""tech""|QualityLife|name|||/name","Qualité de vie"
"sheet name=""tech""|QualityLife|desc|||/desc","Les bâtiments civils améliorés confèrent ::value:: points de [Happy] (à l'exception des maisons)." "sheet name=""tech""|QualityLife|desc|||/desc","Les bâtiments civils améliorés confèrent ::value:: points de [Happy] (à l'exception des maisons)."
"sheet name=""tech""|NearTheSea|name|||/name","Près de l'esprit des mers" "sheet name=""tech""|NearTheSea|name|||/name","Près de l'esprit des mers"
"sheet name=""tech""|NearTheSea|desc|||/desc","Génère +::value:: [Lore] et +::value:: [Prescience] tous les ::value2:: bâtiments construits en zone côtière.&lt;br/&gt;Permet d'établir des routes commerciales grâce aux [TradingPost]s." "sheet name=""tech""|NearTheSea|desc|||/desc","Génère +::value:: [Krowns] et +::value:: [Prescience] tous les ::value2:: bâtiments construits en zone côtière.&lt;br/&gt;Permet d'établir des routes commerciales grâce aux [TradingPost]s."
"sheet name=""tech""|EndlessTide|name|||/name","Marée sans fin" "sheet name=""tech""|EndlessTide|name|||/name","Marée sans fin"
"sheet name=""tech""|EndlessTide|desc|||/desc","Augmente la puissance d'attaque de vos unités militaires de ::percent2::. Réduit le coût des unités militaires de ::inv_percent::. Chaque camp militaire augmente les [Warband] de +::value1::." "sheet name=""tech""|EndlessTide|desc|||/desc","Augmente la puissance d'attaque de vos unités militaires de ::percent2::. Réduit le coût des unités militaires de ::inv_percent::. Chaque camp militaire augmente les [Warband] de +::value1::."
"sheet name=""tech""|FromBeyond|name|||/name","Savoir de l'au-delà" "sheet name=""tech""|FromBeyond|name|||/name","Savoir de l'au-delà"
"sheet name=""tech""|FromBeyond|desc|||/desc","Révèle toutes les factions neutres.&lt;br/&gt;Toutes les routes commerciales octroient +::value1:: [Lore].&lt;br/&gt;Les routes commerciales avec des factions neutres rapportent +::percent:: [Money]." "sheet name=""tech""|FromBeyond|desc|||/desc","Révèle toutes les factions neutres.&lt;br/&gt;Toutes les routes commerciales octroient +::value1:: [Lore].&lt;br/&gt;Les routes commerciales avec des factions neutres rapportent +::percent:: [Money]. Permet d'établir des routes commerciales."
"sheet name=""tech""|FreshFish|name|||/name","Poisson frais" "sheet name=""tech""|FreshFish|name|||/name","Poisson frais"
"sheet name=""tech""|FreshFish|desc|||/desc","Les [Fisherman]s produisent +::percent:: de [Food]. Leur amélioration d'outil est gratuite et le temps nécessaire pour la forger est réduite de ::value1::." "sheet name=""tech""|FreshFish|desc|||/desc","Les [Fisherman]s produisent +::percent:: de [Food]. Leur amélioration d'outil est gratuite et le temps nécessaire pour la forger est réduite de ::value1::."
"sheet name=""tech""|CarpeFuturem|name|||/name","Prédiction" "sheet name=""tech""|CarpeFuturem|name|||/name","Prédiction"
...@@ -699,9 +699,11 @@ ...@@ -699,9 +699,11 @@
"sheet name=""tech""|GreaterBlessings|name|||/name","Dons supérieurs" "sheet name=""tech""|GreaterBlessings|name|||/name","Dons supérieurs"
"sheet name=""tech""|GreaterBlessings|desc|||/desc","<font color=""#R"">Freya : </font>les pénalités encourues en hiver sont grandement réduites (::inv_percent0:: pour la [Food], ::inv_percent1:: pour le [Wood])<br/><font color=""#R"">Baldr : </font> +::value2::[Happy]<br/><font color=""#R"">Jörd : </font> la puissance d'attaque du Chef de guerre et des Tours de défense améliorées est augmentée de +::percent_value3::" "sheet name=""tech""|GreaterBlessings|desc|||/desc","<font color=""#R"">Freya : </font>les pénalités encourues en hiver sont grandement réduites (::inv_percent0:: pour la [Food], ::inv_percent1:: pour le [Wood])<br/><font color=""#R"">Baldr : </font> +::value2::[Happy]<br/><font color=""#R"">Jörd : </font> la puissance d'attaque du Chef de guerre et des Tours de défense améliorées est augmentée de +::percent_value3::"
"sheet name=""tech""|PrideSnake|name|||/name","Fierté du clan" "sheet name=""tech""|PrideSnake|name|||/name","Fierté du clan"
"sheet name=""tech""|PrideSnake|desc|||/desc","[WarchiefSnake] se déplace plus rapidement, dispose d'une attaque à distance et peut traverser des zones ennemies sans engager le combat." "sheet name=""tech""|PrideSnake|desc|||/desc","[WarchiefSnake] se déplace plus rapidement et dispose d'une attaque à distance."
"sheet name=""tech""|SignyStealth|name|||/name","L'ombre sauvage"
"sheet name=""tech""|SignyStealth|desc|||/desc","[WarchiefSnake] peut traverser des zones occupées par des ennemis sans engager le combat."
"sheet name=""tech""|ScorchedEarth|name|||/name","Terre brûlée" "sheet name=""tech""|ScorchedEarth|name|||/name","Terre brûlée"
"sheet name=""tech""|ScorchedEarth|desc|||/desc","[WarchiefSnake] peut utiliser la compétence [ScorchedEarth] sur une zone pendant ::value0:: mois (::value3:: mois de temps de recharge).&lt;br/&gt;Zone brûlée : -::percent_value1:: de production, +::percent_value2:: de puissance d'attaque pour les unités et bâtiments du Serpent.&lt;br&gt;[WarchiefSnake] se déplace plus rapidement." "sheet name=""tech""|ScorchedEarth|desc|||/desc","[WarchiefSnake] peut utiliser la compétence [ScorchedEarth] sur une zone pendant ::value0:: mois (::value3:: mois de temps de recharge).&lt;br/&gt;Zone brûlée : -::percent_value1:: de production, +::percent_value2:: de puissance d'attaque pour les unités et bâtiments du Serpent.&lt;br/&gt;[WarchiefSnake] se déplace plus rapidement. Signy peut également voler des ressources dans une zone ennemie."
"sheet name=""tech""|ScorchedEarth|props.fameName|||/props.fameName","Larmes de la terre" "sheet name=""tech""|ScorchedEarth|props.fameName|||/props.fameName","Larmes de la terre"
"sheet name=""tech""|EmpireGrowth|name|||/name","Main d'oeuvre réticente" "sheet name=""tech""|EmpireGrowth|name|||/name","Main d'oeuvre réticente"
"sheet name=""tech""|EmpireGrowth|desc|||/desc","Vous recevez 5 [Slave]s. Votre jauge d'[Blood] s'agrandit et vos bonus sont augmentés." "sheet name=""tech""|EmpireGrowth|desc|||/desc","Vous recevez 5 [Slave]s. Votre jauge d'[Blood] s'agrandit et vos bonus sont augmentés."
...@@ -793,7 +795,7 @@ ...@@ -793,7 +795,7 @@
"sheet name=""clan""|Snake|title|||/title","Clan du Serpent" "sheet name=""clan""|Snake|title|||/title","Clan du Serpent"
"sheet name=""clan""|Snake|title2|||/title2","clan du Serpent" "sheet name=""clan""|Snake|title2|||/title2","clan du Serpent"
"sheet name=""clan""|Snake|desc|||/desc","Fourbe et malhonnête, le Serpent n'a cure de la renommée et de l'honneur. Les membres de ce clan préfèrent rester dans l'ombre et privilégient la guérilla à la bataille rangée." "sheet name=""clan""|Snake|desc|||/desc","Fourbe et malhonnête, le Serpent n'a cure de la renommée et de l'honneur. Les membres de ce clan préfèrent rester dans l'ombre et privilégient la guérilla à la bataille rangée."
"sheet name=""clan""|Snake|bonuses|0|desc|/desc","Vous commencez avez votre Chef de guerre, la jeune Signy. Elle peut être recrutée et ne coûte pas de fer." "sheet name=""clan""|Snake|bonuses|0|desc|/desc","Vous commencez avec votre Chef de guerre, la jeune Signy. Elle peut être recrutée et ne coûte pas de fer."
"sheet name=""clan""|Snake|bonuses|1|desc|/desc","Signy grandit et devient plus forte chaque année, pendant 10 ans maximum." "sheet name=""clan""|Snake|bonuses|1|desc|/desc","Signy grandit et devient plus forte chaque année, pendant 10 ans maximum."
"sheet name=""clan""|Snake|bonuses|2|desc|/desc","Ce clan ne peut pas gagner de Renommée." "sheet name=""clan""|Snake|bonuses|2|desc|/desc","Ce clan ne peut pas gagner de Renommée."
"sheet name=""clan""|Dragon|name|||/name","Dragon" "sheet name=""clan""|Dragon|name|||/name","Dragon"
...@@ -2230,7 +2232,7 @@ ...@@ -2230,7 +2232,7 @@
"sheet name=""ability""|Dominion|name|||/name","Dominion" "sheet name=""ability""|Dominion|name|||/name","Dominion"
"sheet name=""ability""|Dominion|desc|||/desc","Colonise gratuitement des zones non occupées." "sheet name=""ability""|Dominion|desc|||/desc","Colonise gratuitement des zones non occupées."
"sheet name=""ability""|ScorchedEarth|name|||/name","Terre brûlée" "sheet name=""ability""|ScorchedEarth|name|||/name","Terre brûlée"
"sheet name=""ability""|ScorchedEarth|desc|||/desc","Brûle une zone pendant ::value0:: mois.&lt;br/&gt;Zone brûlée : -::percent_value1:: de production, +::percent_value2:: de puissance d'attaque pour les unités et bâtiments du Serpent. Augmente la défense du clan à l'origine de l'attaque de ::percent5:: pendant la durée de l'effet." "sheet name=""ability""|ScorchedEarth|desc|||/desc","Brûle une zone pendant ::value0:: mois.&lt;br/&gt;Zone brûlée : -::percent_value1:: de production, +::percent_value2:: de puissance d'attaque pour les unités et bâtiments du Serpent. Augmente la défense du clan à l'origine de l'attaque de ::percent5:: pendant la durée du sort. [WarchiefSnake] peut également voler des ressources dans une zone ennemie."
"sheet name=""ability""|Warcry|name|||/name","Cri de guerre" "sheet name=""ability""|Warcry|name|||/name","Cri de guerre"
"sheet name=""ability""|Warcry|desc|||/desc","Votre Chef de guerre peut apeurer des unités ennemies (non neutres) pendant ::value0:: secondes." "sheet name=""ability""|Warcry|desc|||/desc","Votre Chef de guerre peut apeurer des unités ennemies (non neutres) pendant ::value0:: secondes."
"sheet name=""ability""|CallToArms|name|||/name","Appel aux armes" "sheet name=""ability""|CallToArms|name|||/name","Appel aux armes"
...@@ -2513,7 +2515,7 @@ ...@@ -2513,7 +2515,7 @@
"sheet name=""bonus""|BSacrifice|desc|||/desc","+::value:: [Blood] par sacrifice." "sheet name=""bonus""|BSacrifice|desc|||/desc","+::value:: [Blood] par sacrifice."
"sheet name=""bonus""|BSlaves|desc|||/desc","Les bateaux transportent +::value:: [Slave]s et votre maximum d'[Slave]s augmente de +::percent1::. Ils ne peuvent pas se révolter." "sheet name=""bonus""|BSlaves|desc|||/desc","Les bateaux transportent +::value:: [Slave]s et votre maximum d'[Slave]s augmente de +::percent1::. Ils ne peuvent pas se révolter."
"sheet name=""bonus""|BWarchiefRegen|desc|||/desc","Les points de vie de vos Chefs de guerre se régénèrent sur votre territoire." "sheet name=""bonus""|BWarchiefRegen|desc|||/desc","Les points de vie de vos Chefs de guerre se régénèrent sur votre territoire."
"sheet name=""bonus""|BWarchiefProd|desc|||/desc","+::percent:: de bonus de production dans les zones où se trouve un Chef de guerre." "sheet name=""bonus""|BWarchiefProd|desc|||/desc","#ERROR!"
"sheet name=""bonus""|BGreatTower|desc|||/desc","Chaque destruction de [BFTower] tue toutes les unités de la zone." "sheet name=""bonus""|BGreatTower|desc|||/desc","Chaque destruction de [BFTower] tue toutes les unités de la zone."
"sheet name=""bonus""|BNorn|desc|||/desc","+::percent:: de bonus de production pour les [Norn]." "sheet name=""bonus""|BNorn|desc|||/desc","+::percent:: de bonus de production pour les [Norn]."
"sheet name=""bonus""|BNornArmor|desc|||/desc","Vous pouvez contrôler +::value:: [NornArmor]." "sheet name=""bonus""|BNornArmor|desc|||/desc","Vous pouvez contrôler +::value:: [NornArmor]."
......
...@@ -540,7 +540,7 @@ ...@@ -540,7 +540,7 @@
"sheet name=""tech""|Medecine|name|||/name","Medicina" "sheet name=""tech""|Medecine|name|||/name","Medicina"
"sheet name=""tech""|Medecine|desc|||/desc","Aumenta la velocità di guarigione del tuo [Healer] del: ::percent::." "sheet name=""tech""|Medecine|desc|||/desc","Aumenta la velocità di guarigione del tuo [Healer] del: ::percent::."
"sheet name=""tech""|MilitaryStrategy|name|||/name","Strategia militare" "sheet name=""tech""|MilitaryStrategy|name|||/name","Strategia militare"
"sheet name=""tech""|MilitaryStrategy|desc|||/desc","Le unità militari ottengono +::percent:: d’attacco per ciascun tipo di unità militare alleata presente nell’area (max +::percent_value1::)." "sheet name=""tech""|MilitaryStrategy|desc|||/desc","Le unità militari ottengono +::percent_value:: d’attacco per ciascun tipo di unità militare alleata presente nell’area (max +::percent_value1::)."
"sheet name=""tech""|Security|name|||/name","Sicurezza" "sheet name=""tech""|Security|name|||/name","Sicurezza"
"sheet name=""tech""|Security|desc|||/desc","Ottieni +::value::[Happy] se hai un [Hero01] e +::value1::[Happy] per ogni accampamento militare potenziato." "sheet name=""tech""|Security|desc|||/desc","Ottieni +::value::[Happy] se hai un [Hero01] e +::value1::[Happy] per ogni accampamento militare potenziato."
"sheet name=""tech""|Security|props.firstNameDesc|||/props.firstNameDesc","Ottieni +::value::[Happy] se hai [Hero01] e +::value1::[Happy] per ogni accampamento militare potenziato." "sheet name=""tech""|Security|props.firstNameDesc|||/props.firstNameDesc","Ottieni +::value::[Happy] se hai [Hero01] e +::value1::[Happy] per ogni accampamento militare potenziato."
...@@ -585,15 +585,15 @@ ...@@ -585,15 +585,15 @@
"sheet name=""tech""|HeroEmblem|name|||/name","Emblema dell’eroe" "sheet name=""tech""|HeroEmblem|name|||/name","Emblema dell’eroe"
"sheet name=""tech""|HeroEmblem|desc|||/desc","Il [Temple] non costa [Stone]. Conferisce +::value:: [Happy] e produce [Fame]." "sheet name=""tech""|HeroEmblem|desc|||/desc","Il [Temple] non costa [Stone]. Conferisce +::value:: [Happy] e produce [Fame]."
"sheet name=""tech""|ProudStag|name|||/name","Giovani e fieri" "sheet name=""tech""|ProudStag|name|||/name","Giovani e fieri"
"sheet name=""tech""|ProudStag|desc|||/desc","Aumenta di ::percent:: la potenza d'attacco delle tue unità militari per ogni unità di [Happy] che hai (attuale ::nb::% - 25% max)." "sheet name=""tech""|ProudStag|desc|||/desc","Aumenta di ::percent_value:: la potenza d'attacco delle tue unità militari per ogni unità di [Happy] che hai (attuale ::nb::% - 25% max)."
"sheet name=""tech""|GreatDeeds|name|||/name","Grandi azioni" "sheet name=""tech""|GreatDeeds|name|||/name","Grandi azioni"
"sheet name=""tech""|GreatDeeds|desc|||/desc","Gli scaldi produrranno +::value::[Money] (+::value1:: se la struttura è potenziata). Il potenziamento degli attrezzi scaldici è gratuito e può essere forgiato ::percent2:: più velocemente." "sheet name=""tech""|GreatDeeds|desc|||/desc","Gli scaldi produrranno +::value::[Money] (+::value1:: se la struttura è potenziata). Il potenziamento degli attrezzi scaldici è gratuito e può essere forgiato ::percent2:: più velocemente."
"sheet name=""tech""|GloryClan|name|||/name","Gloria del clan" "sheet name=""tech""|GloryClan|name|||/name","Gloria del clan"
"sheet name=""tech""|GloryClan|desc|||/desc","Aumenta [Fame] del ::percent::.&lt;br/&gt;Aumenta i guadagni sulle Rotte commerciali e sulla Grandi rotte commerciali del ::percent2::." "sheet name=""tech""|GloryClan|desc|||/desc","Aumenta [Fame] del ::percent::.&lt;br/&gt;Aumenta i guadagni sulle Rotte commerciali e sulla Grandi rotte commerciali del ::percent1::."
"sheet name=""tech""|Rangers|name|||/name","Ranger" "sheet name=""tech""|Rangers|name|||/name","Ranger"
"sheet name=""tech""|Rangers|desc|||/desc","I tuoi scout non consumano più [Food] e non possono essere feriti durante l'esplorazione. Potenziare i tuoi [ScoutCamp]s è gratis." "sheet name=""tech""|Rangers|desc|||/desc","I tuoi scout non consumano più [Food] e non possono essere feriti durante l'esplorazione. Potenziare i tuoi [ScoutCamp]s è gratis."
"sheet name=""tech""|MilitaryFunds|name|||/name","Potenziamento armi" "sheet name=""tech""|MilitaryFunds|name|||/name","Potenziamento armi"
"sheet name=""tech""|MilitaryFunds|desc|||/desc","Aumenta di ::percent4:: la difesa delle tue unità militari.&lt;br/&gt;Aumenta la tua potenza d'attacco in base al tuo [Prestige] (attualmente ::nb::% - ::percent_value2:: max).&lt;br/&gt;Riduce di ::percent3:: il costo dei potenziamenti delle armi." "sheet name=""tech""|MilitaryFunds|desc|||/desc","Ti conferisce ::percent_value:: di potenza d’attacco e difesa per ogni [Sailor] o [Merchant] attivo. (progresso ::nb::% - ::percent_value1:: max)&lt;br/&gt;Costo miglioramento armi ridotto del ::inv_percent2::."
"sheet name=""tech""|GreatExplorers|name|||/name","Viaggiatore" "sheet name=""tech""|GreatExplorers|name|||/name","Viaggiatore"
"sheet name=""tech""|GreatExplorers|desc|||/desc","Aumenta la tua [Happy] in base alle aree esplorate." "sheet name=""tech""|GreatExplorers|desc|||/desc","Aumenta la tua [Happy] in base alle aree esplorate."
"sheet name=""tech""|Wealth|name|||/name","Merci esotiche" "sheet name=""tech""|Wealth|name|||/name","Merci esotiche"
...@@ -601,7 +601,7 @@ ...@@ -601,7 +601,7 @@
"sheet name=""tech""|Negociators|name|||/name","Negoziatori" "sheet name=""tech""|Negociators|name|||/name","Negoziatori"
"sheet name=""tech""|Negociators|desc|||/desc","Ottieni +::value::[Money] e ::percent1::[Prestige]." "sheet name=""tech""|Negociators|desc|||/desc","Ottieni +::value::[Money] e ::percent1::[Prestige]."
"sheet name=""tech""|Hibernate|name|||/name","Ibernazione" "sheet name=""tech""|Hibernate|name|||/name","Ibernazione"
"sheet name=""tech""|Hibernate|desc|||/desc","I membri feriti ma non malati del tuo clan guariscono durante l’inverno se si trovano nel tuo territorio." "sheet name=""tech""|Hibernate|desc|||/desc","I membri feriti ma non malati del tuo clan guariscono durante l’inverno nel territorio alleato."
"sheet name=""tech""|LandProtect|name|||/name","Protettore della terra" "sheet name=""tech""|LandProtect|name|||/name","Protettore della terra"
"sheet name=""tech""|LandProtect|desc|||/desc","Ricevi +::value::[Happy] per area con almeno un accampamento militare." "sheet name=""tech""|LandProtect|desc|||/desc","Ricevi +::value::[Happy] per area con almeno un accampamento militare."
"sheet name=""tech""|ShieldMaster|name|||/name","Esperto di scudo" "sheet name=""tech""|ShieldMaster|name|||/name","Esperto di scudo"
...@@ -609,9 +609,9 @@ ...@@ -609,9 +609,9 @@
"sheet name=""tech""|Harpoons|name|||/name","Arpioni" "sheet name=""tech""|Harpoons|name|||/name","Arpioni"
"sheet name=""tech""|Harpoons|desc|||/desc","Le capanne del pescatore possono ospitare uno o più [Fisherman]s e la loro produzione aumenta di ::percent::." "sheet name=""tech""|Harpoons|desc|||/desc","Le capanne del pescatore possono ospitare uno o più [Fisherman]s e la loro produzione aumenta di ::percent::."
"sheet name=""tech""|WinterFestival|name|||/name","Festival invernale" "sheet name=""tech""|WinterFestival|name|||/name","Festival invernale"
"sheet name=""tech""|WinterFestival|desc|||/desc","Durante l'inverno la diminuzione della produzione di [Food] viene ridotta di ::inv_percent:: e la [Happy] aumenta di ::value1::." "sheet name=""tech""|WinterFestival|desc|||/desc","Durante l’inverno, il rallentamento della produzione di [Food] si riduce del ::inv_percent::, la [Happy] aumenta del ::value1:: e [Money] ottenute dalle rotte commerciali aumentano del ::percent2::."
"sheet name=""tech""|Bartering|name|||/name","Baratto" "sheet name=""tech""|Bartering|name|||/name","Baratto"
"sheet name=""tech""|Bartering|desc|||./desc","Sblocca le rotte commerciali all’[TradingPost].&lt;br/&gt;Rivela tutte le fazioni neutrali.&lt;br/&gt;Le fazioni neutrali commerciano qualsiasi risorsa" "sheet name=""tech""|Bartering|desc|||/desc","Sblocca le rotte commerciali all’[TradingPost].&lt;br/&gt;Le fazioni neutrali accetteranno qualsiasi risorsa e tu ottieni +::value::[Happy] se commerci con loro."
"sheet name=""tech""|LayLayLand|name|||/name","Conoscenza del territorio" "sheet name=""tech""|LayLayLand|name|||/name","Conoscenza del territorio"
"sheet name=""tech""|LayLayLand|desc|||/desc","Riduce di ::inv_percent:: i pericoli dell'ambiente. Aumenta di +::percent1:: la produzione nelle foreste, nelle paludi e nelle acque basse." "sheet name=""tech""|LayLayLand|desc|||/desc","Riduce di ::inv_percent:: i pericoli dell'ambiente. Aumenta di +::percent1:: la produzione nelle foreste, nelle paludi e nelle acque basse."
"sheet name=""tech""|SimpleLiving|name|||/name","Vita semplice" "sheet name=""tech""|SimpleLiving|name|||/name","Vita semplice"
...@@ -621,7 +621,7 @@ ...@@ -621,7 +621,7 @@
"sheet name=""tech""|Handiwork|name|||/name","Manifattura" "sheet name=""tech""|Handiwork|name|||/name","Manifattura"
"sheet name=""tech""|Handiwork|desc|||/desc","La produzione delle strutture non potenziate aumenta di +::percentuale::." "sheet name=""tech""|Handiwork|desc|||/desc","La produzione delle strutture non potenziate aumenta di +::percentuale::."
"sheet name=""tech""|Legacy|name|||/name","Retaggio" "sheet name=""tech""|Legacy|name|||/name","Retaggio"
"sheet name=""tech""|Legacy|desc|||/desc","La produzione del [Temple] si raddoppia." "sheet name=""tech""|Legacy|desc|||/desc","Produzione di [Temple] e [Happy] +::percent::"
"sheet name=""tech""|Osmosis|name|||/name","Osmosi" "sheet name=""tech""|Osmosis|name|||/name","Osmosi"
"sheet name=""tech""|Osmosis|desc|||/desc","Le zone con [Grove]s, [MarshBuilding]s o [Shoal]s donano ::value::[Happy]." "sheet name=""tech""|Osmosis|desc|||/desc","Le zone con [Grove]s, [MarshBuilding]s o [Shoal]s donano ::value::[Happy]."
"sheet name=""tech""|BlackMarket|name|||/name","Mercato nero" "sheet name=""tech""|BlackMarket|name|||/name","Mercato nero"
...@@ -633,7 +633,7 @@ ...@@ -633,7 +633,7 @@
"sheet name=""tech""|Rapacious|name|||/name","Sfruttamento rapace" "sheet name=""tech""|Rapacious|name|||/name","Sfruttamento rapace"
"sheet name=""tech""|Rapacious|desc|||/desc","[Ruins]s e [BrokenShores]s nel tuo territorio conferiscono +::value::[Happy].&lt;br/&gt;Il bonus delle caselle speciali è raddoppiato." "sheet name=""tech""|Rapacious|desc|||/desc","[Ruins]s e [BrokenShores]s nel tuo territorio conferiscono +::value::[Happy].&lt;br/&gt;Il bonus delle caselle speciali è raddoppiato."
"sheet name=""tech""|UnderPressure|name|||/name","Sotto pressione" "sheet name=""tech""|UnderPressure|name|||/name","Sotto pressione"
"sheet name=""tech""|UnderPressure|desc|||/desc","Ottieni +::value::[Happy] e +::value2::[Food] per ogni unità militare accanto o dentro un territorio nemico. (progresso ::nb::)&lt;br/&gt;Aumenta la potenza d’attacco dei [Skirmisher]s del ::percent1:: e quella di altre unità militari del ::percent3::. I [Skirmisher]s subiscono meno danni dalla penalità d’attacco per la distanza dal Municipio." "sheet name=""tech""|UnderPressure|desc|||/desc","Ottieni +::value::[Happy] e +::value2::[Food] per ogni unità militare in una zona non alleata accanto o dentro un territorio nemico. (progresso ::nb::)&lt;br/&gt;Aumenta la potenza d’attacco dei [Skirmisher]s del ::percent1:: e quella di altre unità militari del ::percent3::. I [Skirmisher]s subiscono meno danni dalla penalità d’attacco per la distanza dal Municipio."
"sheet name=""tech""|HardLabor|name|||/name","Lavoro duro" "sheet name=""tech""|HardLabor|name|||/name","Lavoro duro"
"sheet name=""tech""|HardLabor|desc|||/desc","Gli [Slave]s possono essere reclutati per aumentare la produzione delle relative strutture (massimo 1 per struttura)." "sheet name=""tech""|HardLabor|desc|||/desc","Gli [Slave]s possono essere reclutati per aumentare la produzione delle relative strutture (massimo 1 per struttura)."
"sheet name=""tech""|BloodTears|name|||/name","Sangue, sudore e lacrime" "sheet name=""tech""|BloodTears|name|||/name","Sangue, sudore e lacrime"
...@@ -649,17 +649,17 @@ ...@@ -649,17 +649,17 @@
"sheet name=""tech""|BFTower|name|||/name","Grande torre" "sheet name=""tech""|BFTower|name|||/name","Grande torre"
"sheet name=""tech""|BFTower|desc|||/desc","Un secondo potenziamento per le torri di guardia che dona +50% di potenza d'attacco e +50% di resistenza." "sheet name=""tech""|BFTower|desc|||/desc","Un secondo potenziamento per le torri di guardia che dona +50% di potenza d'attacco e +50% di resistenza."
"sheet name=""tech""|Excavation|name|||/name","Scavi" "sheet name=""tech""|Excavation|name|||/name","Scavi"
"sheet name=""tech""|Excavation|desc|||/desc","Ogni leader che estrae [Stone] o [lron] ottiene +::value:: [Lore] (+::value1:: con [MetalCraft])" "sheet name=""tech""|Excavation|desc|||/desc","Ogni leader che estrae [Stone] o [lron] ottiene +::value:: [Lore]"
"sheet name=""tech""|AncestralInfluence|name|||/name","Influenza ancestrale" "sheet name=""tech""|AncestralInfluence|name|||/name","Influenza ancestrale"
"sheet name=""tech""|AncestralInfluence|desc|||/desc","Le reliquie non utilizzano uno spazio per struttura. Le zone con o adiacenti ad una reliquia attiva ottengono +::percent:: di bonus di produzione." "sheet name=""tech""|AncestralInfluence|desc|||/desc","Le reliquie non utilizzano uno spazio per struttura. Le zone con o adiacenti ad una reliquia attiva ottengono +::percent:: di bonus di produzione."
"sheet name=""tech""|QualityLife|name|||/name","Qualità della vita" "sheet name=""tech""|QualityLife|name|||/name","Qualità della vita"
"sheet name=""tech""|QualityLife|desc|||/desc","::value:: [Happy] per territorio con strutture civili potenziate (ad eccezione delle case)." "sheet name=""tech""|QualityLife|desc|||/desc","::value:: [Happy] per territorio con strutture civili potenziate (ad eccezione delle case)."
"sheet name=""tech""|NearTheSea|name|||/name","Vicino allo spirito del mare" "sheet name=""tech""|NearTheSea|name|||/name","Vicino allo spirito del mare"
"sheet name=""tech""|NearTheSea|desc|||/desc","Genera +::value:: [Lore] e +::value:: [Prescience] ogni ::value2:: strutture nelle zone costiere.&lt;br/&gt;Consente le Rotte commerciali con gli [TradingPost]s." "sheet name=""tech""|NearTheSea|desc|||/desc","Genera +::value:: [Krowns] e +::value:: [Prescience] ogni ::value2:: strutture nelle zone costiere.&lt;br/&gt;Consente le Rotte commerciali con gli [TradingPost]s."
"sheet name=""tech""|EndlessTide|name|||/name","Marea infinita" "sheet name=""tech""|EndlessTide|name|||/name","Marea infinita"
"sheet name=""tech""|EndlessTide|desc|||/desc","Aumenta la potenza d&apos;attacco delle tue unità militari del: ::percent2::. Riduce il costo delle unità militari del ::inv_percent::. Ogni accampamento militare dà +::value1:: [Warband]." "sheet name=""tech""|EndlessTide|desc|||/desc","Aumenta la potenza d&apos;attacco delle tue unità militari del: ::percent2::. Riduce il costo delle unità militari del ::inv_percent::. Ogni accampamento militare dà +::value1:: [Warband]."
"sheet name=""tech""|FromBeyond|name|||/name","Conoscenza mistica" "sheet name=""tech""|FromBeyond|name|||/name","Conoscenza mistica"
"sheet name=""tech""|FromBeyond|desc|||/desc","Rivela tutte le fazioni neutrali.&lt;br/&gt;Tutte le rotte commerciali ti danno +::value1:: [Lore].&lt;br/&gt;Le rotte commerciali con le fazioni neutrali ti fanno guadagnare +::percent:: più [Money]." "sheet name=""tech""|FromBeyond|desc|||/desc","Rivela tutte le fazioni neutrali.&lt;br/&gt;Tutte le rotte commerciali ti danno +::value1:: [Lore].&lt;br/&gt;Le rotte commerciali con le fazioni neutrali ti fanno guadagnare +::percent:: più [Money]. Consente le grandi rotte commerciali"
"sheet name=""tech""|FreshFish|name|||/name","Pesce fresco" "sheet name=""tech""|FreshFish|name|||/name","Pesce fresco"
"sheet name=""tech""|FreshFish|desc|||/desc","I [Fisherman]s producono ::percent:: in più di [Food]. Gli attrezzi dei [Fisherman]s sono gratuiti e vengono forgiati con una velocità superiore di ::percent::." "sheet name=""tech""|FreshFish|desc|||/desc","I [Fisherman]s producono ::percent:: in più di [Food]. Gli attrezzi dei [Fisherman]s sono gratuiti e vengono forgiati con una velocità superiore di ::percent::."
"sheet name=""tech""|CarpeFuturem|name|||/name","Carpe futurum" "sheet name=""tech""|CarpeFuturem|name|||/name","Carpe futurum"
...@@ -699,9 +699,11 @@ ...@@ -699,9 +699,11 @@
"sheet name=""tech""|GreaterBlessings|name|||/name","Benedizioni superiori" "sheet name=""tech""|GreaterBlessings|name|||/name","Benedizioni superiori"
"sheet name=""tech""|GreaterBlessings|desc|||/desc","&lt;font color=""#R""&gt;Freya: &lt;/font&gt;La penalità invernale è notevolmente ridotta (::inv_percent0:: per [Food], ::inv_percent1:: per [Wood])&lt;br/&gt;&lt;font color=""#R""&gt;Baldr: &lt;/font&gt; +::value2::[Happy]&lt;br/&gt;&lt;font color=""#R""&gt;Jörd: &lt;/font&gt; Leader e torri potenziati ottengono +::percent_value3:: di attacco" "sheet name=""tech""|GreaterBlessings|desc|||/desc","&lt;font color=""#R""&gt;Freya: &lt;/font&gt;La penalità invernale è notevolmente ridotta (::inv_percent0:: per [Food], ::inv_percent1:: per [Wood])&lt;br/&gt;&lt;font color=""#R""&gt;Baldr: &lt;/font&gt; +::value2::[Happy]&lt;br/&gt;&lt;font color=""#R""&gt;Jörd: &lt;/font&gt; Leader e torri potenziati ottengono +::percent_value3:: di attacco"
"sheet name=""tech""|PrideSnake|name|||/name","Orgoglio del clan" "sheet name=""tech""|PrideSnake|name|||/name","Orgoglio del clan"
"sheet name=""tech""|PrideSnake|desc|||/desc","[WarchiefSnake] si muove più velocemente, è in grado di attaccare a distanza e di attraversare le caselle senza dover affrontare combattimenti." "sheet name=""tech""|PrideSnake|desc|||/desc","[WarchiefSnake] si muove più velocemente ed è in grado di attaccare a distanza."
"sheet name=""tech""|SignyStealth|name|||/name","Ombra selvaggia"
"sheet name=""tech""|SignyStealth|desc|||/desc","[WarchiefSnake] è in grado di attraversare zone con nemici senza dover combattere."
"sheet name=""tech""|ScorchedEarth|name|||/name","Terra bruciata" "sheet name=""tech""|ScorchedEarth|name|||/name","Terra bruciata"
"sheet name=""tech""|ScorchedEarth|desc|||/desc","[WarchiefSnake] è in grado di usare [ScorchedEarth] per incendiare qualsiasi area per ::value0:: mesi (ricarica in mesi: ::value3::).&lt;br/&gt;Zona incendiata: -::percent_value1:: di produzione, unità serpente e strutture con +::percent_value2:: d’attacco.&lt;br/&gt;[WarchiefSnake] si muove più velocemente." "sheet name=""tech""|ScorchedEarth|desc|||/desc","[WarchiefSnake] è in grado di usare [ScorchedEarth] per incendiare qualsiasi area per ::value0:: mesi (ricarica in mesi: ::value3::).&lt;br/&gt;Zona incendiata: -::percent_value1:: di produzione, unità serpente e strutture con +::percent_value2:: d’attacco.&lt;br/&gt;[WarchiefSnake] si muove più velocemente. In qualsiasi zona nemica, Signy saccheggia risorse."
"sheet name=""tech""|ScorchedEarth|props.fameName|||/props.fameName","Lacrime della Terra" "sheet name=""tech""|ScorchedEarth|props.fameName|||/props.fameName","Lacrime della Terra"
"sheet name=""tech""|EmpireGrowth|name|||/name","Operai riluttanti" "sheet name=""tech""|EmpireGrowth|name|||/name","Operai riluttanti"
"sheet name=""tech""|EmpireGrowth|desc|||/desc","Ricevi 5 [Slave]s. Hai più [Blood] e i bonus aumentano." "sheet name=""tech""|EmpireGrowth|desc|||/desc","Ricevi 5 [Slave]s. Hai più [Blood] e i bonus aumentano."
...@@ -2230,7 +2232,7 @@ ...@@ -2230,7 +2232,7 @@
"sheet name=""ability""|Dominion|name|||/name","Dominio" "sheet name=""ability""|Dominion|name|||/name","Dominio"
"sheet name=""ability""|Dominion|desc|||/desc","Colonizza l'area libera gratuitamente." "sheet name=""ability""|Dominion|desc|||/desc","Colonizza l'area libera gratuitamente."
"sheet name=""ability""|ScorchedEarth|name|||/name","Terra bruciata" "sheet name=""ability""|ScorchedEarth|name|||/name","Terra bruciata"
"sheet name=""ability""|ScorchedEarth|desc|||/desc","Brucia una zona per ::value0:: mesi.&lt;br/&gt;Zona bruciata: -::percent_value1:: di produzione, +::percent_value2:: di attacco serpenti e strutture." "sheet name=""ability""|ScorchedEarth|desc|||/desc","Incendia qualsiasi zona nell’arco di ::value0:: mesi.&lt;br/&gt;Zona bruciata: -::percent_value1:: di produzione, unità serpente e strutture con +::percent_value2:: d’attacco. Aumenta le difese dell’utente di ::percent5:: durante il processo di combustione. In qualsiasi zona nemica, [WarchiefSnake] saccheggia risorse."
"sheet name=""ability""|Warcry|name|||/name","Urlo di guerra" "sheet name=""ability""|Warcry|name|||/name","Urlo di guerra"
"sheet name=""ability""|Warcry|desc|||/desc","Il tuoi leader può temere le unità nemiche (non neutrali) per ::value0:: secondi." "sheet name=""ability""|Warcry|desc|||/desc","Il tuoi leader può temere le unità nemiche (non neutrali) per ::value0:: secondi."
"sheet name=""ability""|CallToArms|name|||/name","Chiamata alle armi" "sheet name=""ability""|CallToArms|name|||/name","Chiamata alle armi"
......
...@@ -540,7 +540,7 @@ ...@@ -540,7 +540,7 @@
"sheet name=""tech""|Medecine|name|||/name","Medycyna" "sheet name=""tech""|Medecine|name|||/name","Medycyna"
"sheet name=""tech""|Medecine|desc|||/desc","Każdy twój [Healer] leczy szybciej o ::percent::." "sheet name=""tech""|Medecine|desc|||/desc","Każdy twój [Healer] leczy szybciej o ::percent::."
"sheet name=""tech""|MilitaryStrategy|name|||/name","Strategia wojskowa" "sheet name=""tech""|MilitaryStrategy|name|||/name","Strategia wojskowa"
"sheet name=""tech""|MilitaryStrategy|desc|||/desc","Siła ataku jednostek wojskowych zwiększa się o +::percent:: za każdy rodzaj sojuszniczych jednostek na danym obszarze (maksymalnie o +::percent_value1::)." "sheet name=""tech""|MilitaryStrategy|desc|||/desc","Siła ataku jednostek wojskowych zwiększa się o +::percent_value:: za każdy rodzaj sojuszniczych jednostek na danym obszarze (maksymalnie o +::percent_value1::)."
"sheet name=""tech""|Security|name|||/name","Poczucie bezpieczeństwa" "sheet name=""tech""|Security|name|||/name","Poczucie bezpieczeństwa"
"sheet name=""tech""|Security|desc|||/desc","Zwiększa [Happy] o ::value::, jeśli masz jednostkę [Hero01]. Każdy ulepszony obóz wojskowy dodatkowo zwiększa [Happy] o ::value1::." "sheet name=""tech""|Security|desc|||/desc","Zwiększa [Happy] o ::value::, jeśli masz jednostkę [Hero01]. Każdy ulepszony obóz wojskowy dodatkowo zwiększa [Happy] o ::value1::."
"sheet name=""tech""|Security|props.firstNameDesc|||/props.firstNameDesc","Zwiększa [Happy] o ::value::, jeśli masz jednostkę [Hero01]. Każdy ulepszony obóz wojskowy dodatkowo zwiększa [Happy] o ::value1::." "sheet name=""tech""|Security|props.firstNameDesc|||/props.firstNameDesc","Zwiększa [Happy] o ::value::, jeśli masz jednostkę [Hero01]. Każdy ulepszony obóz wojskowy dodatkowo zwiększa [Happy] o ::value1::."
...@@ -585,15 +585,15 @@ ...@@ -585,15 +585,15 @@
"sheet name=""tech""|HeroEmblem|name|||/name","Odznaka bohatera" "sheet name=""tech""|HeroEmblem|name|||/name","Odznaka bohatera"
"sheet name=""tech""|HeroEmblem|desc|||/desc","[Temple] może zostać zbudowana bez zużywania kamienia. Zapewnia premię [Happy] +::value:: i sprawia, że wzrasta [Fame]." "sheet name=""tech""|HeroEmblem|desc|||/desc","[Temple] może zostać zbudowana bez zużywania kamienia. Zapewnia premię [Happy] +::value:: i sprawia, że wzrasta [Fame]."
"sheet name=""tech""|ProudStag|name|||/name","Młodzi i dumni" "sheet name=""tech""|ProudStag|name|||/name","Młodzi i dumni"
"sheet name=""tech""|ProudStag|desc|||/desc","Zwiększa siłę ataku jednostek wojskowych o ::percent:: za każdy posiadany przez ciebie dodatni punkt [Happy] (obecnie ::nb::%, maksymalnie 25%)." "sheet name=""tech""|ProudStag|desc|||/desc","Zwiększa siłę ataku jednostek wojskowych o ::percent_value:: za każdy posiadany przez ciebie dodatni punkt [Happy] (obecnie ::nb::%, maksymalnie 25%)."
"sheet name=""tech""|GreatDeeds|name|||/name","Wartość wielkich dokonań" "sheet name=""tech""|GreatDeeds|name|||/name","Wartość wielkich dokonań"
"sheet name=""tech""|GreatDeeds|desc|||/desc","Skaldowie będą produkować dodatkowe [Money] (+::value:: lub +::value1::, jeśli ich budynek jest ulepszony). Ulepszanie narzędzi skaldów staje się darmowe, a czas tworzenia zostaje zmniejszony o ::value2::." "sheet name=""tech""|GreatDeeds|desc|||/desc","Skaldowie będą produkować dodatkowe [Money] (+::value:: lub +::value1::, jeśli ich budynek jest ulepszony). Ulepszanie narzędzi skaldów staje się darmowe, a czas tworzenia zostaje zmniejszony o ::value1::."
"sheet name=""tech""|GloryClan|name|||/name","Chwała klanowi" "sheet name=""tech""|GloryClan|name|||/name","Chwała klanowi"
"sheet name=""tech""|GloryClan|desc|||/desc","[Fame] zwiększa się o ::percent::.&lt;br/&gt;Zyski ze szlaków handlowych i dochodowych szlaków handlowych zwiększają się o ::percent2::." "sheet name=""tech""|GloryClan|desc|||/desc","[Fame] zwiększa się o ::percent::.&lt;br/&gt;Zyski ze szlaków handlowych i dochodowych szlaków handlowych zwiększają się o ::percent2::."
"sheet name=""tech""|Rangers|name|||/name","Obieżyświat" "sheet name=""tech""|Rangers|name|||/name","Obieżyświat"
"sheet name=""tech""|Rangers|desc|||/desc","Zwiększa szybkość badania i eksploracji o ::percent::. [Food] nie jest już potrzebna zwiadowcom i nie odnoszą oni ran podczas odkrywania nowych obszarów." "sheet name=""tech""|Rangers|desc|||/desc","Zwiększa szybkość badania i eksploracji o ::percent::. [Food] nie jest już potrzebna zwiadowcom i nie odnoszą oni ran podczas odkrywania nowych obszarów."
"sheet name=""tech""|MilitaryFunds|name|||/name","Ulepszony oręż" "sheet name=""tech""|MilitaryFunds|name|||/name","Ulepszony oręż"
"sheet name=""tech""|MilitaryFunds|desc|||/desc","Każdy aktywny [Sailor] i [Merchant] zapewnia ::value::% siły ataku i obrony (obecnie ::nb::%, maksymalnie ::value1::%).&lt;br/&gt;Koszt ulepszania broni staje się o ::inv_percent2:: mniejszy." "sheet name=""tech""|MilitaryFunds|desc|||/desc","Każdy aktywny [Sailor] i [Merchant] zapewnia ::percent_value:: siły ataku i obrony (obecnie ::nb::%, maksymalnie ::percent_value1::).&lt;br/&gt;Koszt ulepszania broni staje się o ::inv_percent2:: mniejszy."
"sheet name=""tech""|GreatExplorers|name|||/name","Wysokie kwalifikacje" "sheet name=""tech""|GreatExplorers|name|||/name","Wysokie kwalifikacje"
"sheet name=""tech""|GreatExplorers|desc|||/desc","Zwiększa [Happy] proporcjonalnie do liczby odkrytych obszarów." "sheet name=""tech""|GreatExplorers|desc|||/desc","Zwiększa [Happy] proporcjonalnie do liczby odkrytych obszarów."
"sheet name=""tech""|Wealth|name|||/name","Egzotyczne towary" "sheet name=""tech""|Wealth|name|||/name","Egzotyczne towary"
...@@ -601,7 +601,7 @@ ...@@ -601,7 +601,7 @@
"sheet name=""tech""|Negociators|name|||/name","Negocjator" "sheet name=""tech""|Negociators|name|||/name","Negocjator"
"sheet name=""tech""|Negociators|desc|||/desc","[Money] napływają o ::value:: szybciej, a [Prestige] o ::percent1:: szybciej." "sheet name=""tech""|Negociators|desc|||/desc","[Money] napływają o ::value:: szybciej, a [Prestige] o ::percent1:: szybciej."
"sheet name=""tech""|Hibernate|name|||/name","Hibernacja" "sheet name=""tech""|Hibernate|name|||/name","Hibernacja"
"sheet name=""tech""|Hibernate|desc|||/desc","Niechorujący członkowie klanu znajdujący się na twoim terytorium leczą się z ran podczas zimy." "sheet name=""tech""|Hibernate|desc|||/desc","Niechorujący członkowie klanu znajdujący się na sojuszniczym terytorium leczą się z ran podczas zimy."
"sheet name=""tech""|LandProtect|name|||/name","Obrońca krainy" "sheet name=""tech""|LandProtect|name|||/name","Obrońca krainy"
"sheet name=""tech""|LandProtect|desc|||/desc","Zyskujesz dodatkowe [Happy] (+::value::) za każdy obszar, na którym jest przynajmniej jeden obóz wojskowy." "sheet name=""tech""|LandProtect|desc|||/desc","Zyskujesz dodatkowe [Happy] (+::value::) za każdy obszar, na którym jest przynajmniej jeden obóz wojskowy."
"sheet name=""tech""|ShieldMaster|name|||/name","Ulepszone tarcze" "sheet name=""tech""|ShieldMaster|name|||/name","Ulepszone tarcze"
...@@ -609,9 +609,9 @@ ...@@ -609,9 +609,9 @@
"sheet name=""tech""|Harpoons|name|||/name","Harpuny" "sheet name=""tech""|Harpoons|name|||/name","Harpuny"
"sheet name=""tech""|Harpoons|desc|||/desc","Do chat rybaków można przypisać dodatkowego [Fisherman]a. Produkcja zwiększa się o ::percent::." "sheet name=""tech""|Harpoons|desc|||/desc","Do chat rybaków można przypisać dodatkowego [Fisherman]a. Produkcja zwiększa się o ::percent::."
"sheet name=""tech""|WinterFestival|name|||/name","Zimowy festyn" "sheet name=""tech""|WinterFestival|name|||/name","Zimowy festyn"
"sheet name=""tech""|WinterFestival|desc|||/desc","Podczas zimy spadek produkcji pożywienia ([Food]) jest mniejszy o ::inv_percent::, a [Happy] wzrasta o ::value1::." "sheet name=""tech""|WinterFestival|desc|||/desc","Podczas zimy spadek produkcji pożywienia ([Food]) jest mniejszy o ::inv_percent::, [Happy] wzrasta o ::value1::, a szlaki handlowe zarabiają [Money] w ilości o ::percent2:: większej."
"sheet name=""tech""|Bartering|name|||/name","Handel wymienny" "sheet name=""tech""|Bartering|name|||/name","Handel wymienny"
"sheet name=""tech""|Bartering|desc|||./desc","[TradingPost] może służyć do tworzenia szlaków handlowych.&lt;br/&gt;Odkrywa wszystkie frakcje neutralne.&lt;br/&gt;Frakcje neutralne będą handlować każdym zasobem" "sheet name=""tech""|Bartering|desc|||/desc","[TradingPost] może służyć do tworzenia szlaków handlowych.&lt;br/&gt;Frakcje neutralne będą handlować każdym zasobem, a twoje [Happy] wzrośnie o ::value::, gdy będziesz z nimi handlować."
"sheet name=""tech""|LayLayLand|name|||/name","Ukształtowanie terenu" "sheet name=""tech""|LayLayLand|name|||/name","Ukształtowanie terenu"
"sheet name=""tech""|LayLayLand|desc|||/desc","Zmniejsza wrogość otoczenia o ::inv_percent::. Zwiększa o ::percent1:: produkcję w lasach, na bagnach i płyciznach." "sheet name=""tech""|LayLayLand|desc|||/desc","Zmniejsza wrogość otoczenia o ::inv_percent::. Zwiększa o ::percent1:: produkcję w lasach, na bagnach i płyciznach."
"sheet name=""tech""|SimpleLiving|name|||/name","Proste życie" "sheet name=""tech""|SimpleLiving|name|||/name","Proste życie"
...@@ -621,7 +621,7 @@ ...@@ -621,7 +621,7 @@
"sheet name=""tech""|Handiwork|name|||/name","Rękodzielnictwo" "sheet name=""tech""|Handiwork|name|||/name","Rękodzielnictwo"
"sheet name=""tech""|Handiwork|desc|||/desc","Produkcja w nieusprawnionych budynkach zwiększa się o +::percent::." "sheet name=""tech""|Handiwork|desc|||/desc","Produkcja w nieusprawnionych budynkach zwiększa się o +::percent::."
"sheet name=""tech""|Legacy|name|||/name","Tradycja" "sheet name=""tech""|Legacy|name|||/name","Tradycja"
"sheet name=""tech""|Legacy|desc|||/desc","Produkcja budynku [Temple] wzrasta dwukrotnie." "sheet name=""tech""|Legacy|desc|||/desc","[Temple]: +::percent:: produkcji, [Happy] +::percent::."
"sheet name=""tech""|Osmosis|name|||/name","Osmoza" "sheet name=""tech""|Osmosis|name|||/name","Osmoza"
"sheet name=""tech""|Osmosis|desc|||/desc","[Happy] rośnie o ::value1:: za każde ::value2:: skolonizowane obszary. Obszary, na których znajduje się [Grove], [MarshBuilding] lub [Shoal], zapewniają [Happy] w wysokości ::value::." "sheet name=""tech""|Osmosis|desc|||/desc","[Happy] rośnie o ::value1:: za każde ::value2:: skolonizowane obszary. Obszary, na których znajduje się [Grove], [MarshBuilding] lub [Shoal], zapewniają [Happy] w wysokości ::value::."
"sheet name=""tech""|BlackMarket|name|||/name","Czarny rynek" "sheet name=""tech""|BlackMarket|name|||/name","Czarny rynek"
...@@ -633,7 +633,7 @@ ...@@ -633,7 +633,7 @@
"sheet name=""tech""|Rapacious|name|||/name","Gwałtowny wyzysk" "sheet name=""tech""|Rapacious|name|||/name","Gwałtowny wyzysk"
"sheet name=""tech""|Rapacious|desc|||/desc","[Ruins] i [BrokenShores] na twoim terytorium zapewnia [Happy] w wysokości +::value::.&lt;br/&gt;Premia pól specjalnych zostaje podwojona." "sheet name=""tech""|Rapacious|desc|||/desc","[Ruins] i [BrokenShores] na twoim terytorium zapewnia [Happy] w wysokości +::value::.&lt;br/&gt;Premia pól specjalnych zostaje podwojona."
"sheet name=""tech""|UnderPressure|name|||/name","Pod presją" "sheet name=""tech""|UnderPressure|name|||/name","Pod presją"
"sheet name=""tech""|UnderPressure|desc|||/desc","[Happy] wzrasta o ::value::, a [Food] o ::value2:: za każdą jednostkę wojskową obok terytorium wroga lub na nim (obecnie ::nb::).&lt;br/&gt;[Skirmisher] atakuje z siłą większą o ::percent1::, a inne jednostki wojskowe z siłą większą o ::percent3::. Siła ataku [Skirmisher]a w mniejszym stopniu maleje przez odległość od ratusza." "sheet name=""tech""|UnderPressure|desc|||/desc","[Happy] wzrasta o ::value::, a [Food] o ::value2:: za każdą jednostkę wojskową na obszarze niesprzymierzonym i na terytorium wroga (obecnie ::nb::).&lt;br/&gt;[Skirmisher] atakuje z siłą większą o ::percent1::, a inne jednostki wojskowe z siłą większą o ::percent3::. Siła ataku [Skirmisher]a w mniejszym stopniu maleje przez odległość od ratusza."
"sheet name=""tech""|HardLabor|name|||/name","Ciężkie roboty" "sheet name=""tech""|HardLabor|name|||/name","Ciężkie roboty"
"sheet name=""tech""|HardLabor|desc|||/desc","[Slave]ów można wykorzystywać w budynkach produkcyjnych, by zwiększyć ich wydajność. (Maksymalnie 1 [Slave] na budynek)." "sheet name=""tech""|HardLabor|desc|||/desc","[Slave]ów można wykorzystywać w budynkach produkcyjnych, by zwiększyć ich wydajność. (Maksymalnie 1 [Slave] na budynek)."
"sheet name=""tech""|BloodTears|name|||/name","Krew, pot i łzy" "sheet name=""tech""|BloodTears|name|||/name","Krew, pot i łzy"
...@@ -649,17 +649,17 @@ ...@@ -649,17 +649,17 @@
"sheet name=""tech""|BFTower|name|||/name","Wielka wieża" "sheet name=""tech""|BFTower|name|||/name","Wielka wieża"
"sheet name=""tech""|BFTower|desc|||/desc","Drugie ulepszenie wieży strażniczej zapewnia +50% do siły ataku i +50% wytrzymałości." "sheet name=""tech""|BFTower|desc|||/desc","Drugie ulepszenie wieży strażniczej zapewnia +50% do siły ataku i +50% wytrzymałości."
"sheet name=""tech""|Excavation|name|||/name","Wydobycie" "sheet name=""tech""|Excavation|name|||/name","Wydobycie"
"sheet name=""tech""|Excavation|desc|||/desc","[Lore] każdego wodza wydobywającego [Stone] lub [lron] wzrasta o ::value:: (::value1::, jeśli odblokowano [MetalCraft])." "sheet name=""tech""|Excavation|desc|||/desc","[Lore] każdego wodza wydobywającego [Stone] lub [lron] wzrasta o ::value::"
"sheet name=""tech""|AncestralInfluence|name|||/name","Działanie przodków" "sheet name=""tech""|AncestralInfluence|name|||/name","Działanie przodków"
"sheet name=""tech""|AncestralInfluence|desc|||/desc","Artefakty nie zużywają miejsca na budynki. Obszary, na których znajdują się artefakty, i te sąsiadujące z nimi otrzymują +::percent:: do produkcji." "sheet name=""tech""|AncestralInfluence|desc|||/desc","Artefakty nie zużywają miejsca na budynki. Obszary, na których znajdują się artefakty, i te sąsiadujące z nimi otrzymują +::percent:: do produkcji."
"sheet name=""tech""|QualityLife|name|||/name","Komfort życiowy" "sheet name=""tech""|QualityLife|name|||/name","Komfort życiowy"
"sheet name=""tech""|QualityLife|desc|||/desc","::value:: [Happy] dzięki ulepszonym budynkom wieśniaków (oprócz domów)." "sheet name=""tech""|QualityLife|desc|||/desc","::value:: [Happy] dzięki ulepszonym budynkom wieśniaków (oprócz domów)."
"sheet name=""tech""|NearTheSea|name|||/name","Duch przymorza" "sheet name=""tech""|NearTheSea|name|||/name","Duch przymorza"
"sheet name=""tech""|NearTheSea|desc|||/desc","Zapewnia [Lore] w ilości +::value:: oraz [Prescience] w ilości +::value:: za każde ::value2:: budynki na obszarach przybrzeżnych.&lt;br/&gt;Każdy [TradingPost] może rozpocząć szlak handlowy." "sheet name=""tech""|NearTheSea|desc|||/desc","Zapewnia [Krowns] w ilości +::value:: oraz [Prescience] w ilości +::value:: za każde ::value2:: budynki na obszarach przybrzeżnych.&lt;br/&gt;Każdy [TradingPost] może rozpocząć szlak handlowy."
"sheet name=""tech""|EndlessTide|name|||/name","Nieskończony przypływ" "sheet name=""tech""|EndlessTide|name|||/name","Nieskończony przypływ"
"sheet name=""tech""|EndlessTide|desc|||/desc","Zwiększa siłę ataku wszystkich twoich jednostek wojskowych o ::percent2::. Zmniejsza koszt jednostek wojskowych o ::inv_percent::. [Warband] zwiększa liczebność o ::value1:: dzięki każdemu obozowi wojskowemu." "sheet name=""tech""|EndlessTide|desc|||/desc","Zwiększa siłę ataku wszystkich twoich jednostek wojskowych o ::percent2::. Zmniejsza koszt jednostek wojskowych o ::inv_percent::. [Warband] zwiększa liczebność o ::value1:: dzięki każdemu obozowi wojskowemu."
"sheet name=""tech""|FromBeyond|name|||/name","Wiedza nadprzyrodzona" "sheet name=""tech""|FromBeyond|name|||/name","Wiedza nadprzyrodzona"
"sheet name=""tech""|FromBeyond|desc|||/desc","Wszystkie neutralne frakcje stają się widoczne.&lt;br/&gt;Każdy szlak handlowy sprawia, że [Lore] zwiększa się o ::value1::.&lt;br/&gt;Szlaki handlowe z frakcjami neutralnymi przynoszą [Money] w ilości o ::percent:: większej." "sheet name=""tech""|FromBeyond|desc|||/desc","Wszystkie neutralne frakcje stają się widoczne.&lt;br/&gt;Każdy szlak handlowy sprawia, że [Lore] zwiększa się o ::value1::.&lt;br/&gt;Szlaki handlowe z frakcjami neutralnymi przynoszą [Money] w ilości o ::percent:: większej. Odblokowuje szlaki handlowe."
"sheet name=""tech""|FreshFish|name|||/name","Świeży narybek" "sheet name=""tech""|FreshFish|name|||/name","Świeży narybek"
"sheet name=""tech""|FreshFish|desc|||/desc","Każdy z [Fisherman]ów produkuje [Food] w ilości o ::percent:: większej. Ich narzędzia stają się darmowe i są wytwarzane o ::value1:: szybciej." "sheet name=""tech""|FreshFish|desc|||/desc","Każdy z [Fisherman]ów produkuje [Food] w ilości o ::percent:: większej. Ich narzędzia stają się darmowe i są wytwarzane o ::value1:: szybciej."
"sheet name=""tech""|CarpeFuturem|name|||/name","Przepowiadanie" "sheet name=""tech""|CarpeFuturem|name|||/name","Przepowiadanie"
...@@ -699,9 +699,11 @@ ...@@ -699,9 +699,11 @@
"sheet name=""tech""|GreaterBlessings|name|||/name","Obfite błogosławieństwa" "sheet name=""tech""|GreaterBlessings|name|||/name","Obfite błogosławieństwa"
"sheet name=""tech""|GreaterBlessings|desc|||/desc","<font color=""#R"">Freja: </font>Zimowe ograniczenia znacząco maleją ([Food]: ::inv_percent0::, [Wood]: ::inv_percent1::).<br/><font color=""#R"">Baldr: </font> [Happy] +::value2::.<br/><font color=""#R"">Jörd: </font> Wódz i ulepszone wieże otrzymują +::percent_value3:: do ataku." "sheet name=""tech""|GreaterBlessings|desc|||/desc","<font color=""#R"">Freja: </font>Zimowe ograniczenia znacząco maleją ([Food]: ::inv_percent0::, [Wood]: ::inv_percent1::).<br/><font color=""#R"">Baldr: </font> [Happy] +::value2::.<br/><font color=""#R"">Jörd: </font> Wódz i ulepszone wieże otrzymują +::percent_value3:: do ataku."
"sheet name=""tech""|PrideSnake|name|||/name","Duma klanu" "sheet name=""tech""|PrideSnake|name|||/name","Duma klanu"
"sheet name=""tech""|PrideSnake|desc|||/desc","[WarchiefSnake] porusza się szybciej, może teraz atakować na dystans i przekraczać pola z wrogami bez nawiązywania walki." "sheet name=""tech""|PrideSnake|desc|||/desc","[WarchiefSnake] porusza się szybciej i może atakować na dystans."
"sheet name=""tech""|SignyStealth|name|||/name","Dziki cień"
"sheet name=""tech""|SignyStealth|desc|||/desc","[WarchiefSnake] może przekraczać obszary z wrogami bez nawiązywania walki."
"sheet name=""tech""|ScorchedEarth|name|||/name","Spalona ziemia" "sheet name=""tech""|ScorchedEarth|name|||/name","Spalona ziemia"
"sheet name=""tech""|ScorchedEarth|desc|||/desc","[WarchiefSnake] może spalić pusty albo wrogi obszar w okresie ::value0:: mies. (::value3:: mies. odnowienia) – służy do tego [ScorchedEarth].&lt;br/&gt;Spalony obszar: produkcja spada o ::percent_value1::, jednostki wojskowe i budynki Węża otrzymują premię ::percent_value2:: do ataku.&lt;br/&gt;[WarchiefSnake] porusza się szybciej." "sheet name=""tech""|ScorchedEarth|desc|||/desc","[WarchiefSnake] może spalić pusty albo wrogi obszar w okresie ::value0:: mies. (::value3:: mies. odnowienia) – służy do tego [ScorchedEarth].&lt;br/&gt;Spalony obszar: produkcja spada o ::percent_value1::, jednostki wojskowe i budynki Węża otrzymują premię ::percent_value2:: do ataku.&lt;br/&gt;[WarchiefSnake] porusza się szybciej. Signy łupi z zasobów również wrogie obszary."
"sheet name=""tech""|ScorchedEarth|props.fameName|||/props.fameName","Łzy Ziemi" "sheet name=""tech""|ScorchedEarth|props.fameName|||/props.fameName","Łzy Ziemi"
"sheet name=""tech""|EmpireGrowth|name|||/name","Leniwi robotnicy" "sheet name=""tech""|EmpireGrowth|name|||/name","Leniwi robotnicy"
"sheet name=""tech""|EmpireGrowth|desc|||/desc","Otrzymasz 5 [Slave]ów. Twoja [Blood] wzrośnie, a premie się zwiększą." "sheet name=""tech""|EmpireGrowth|desc|||/desc","Otrzymasz 5 [Slave]ów. Twoja [Blood] wzrośnie, a premie się zwiększą."
...@@ -741,7 +743,7 @@ ...@@ -741,7 +743,7 @@
"sheet name=""tech""|LokiBlessing|desc|||/desc","Zyskujesz zasoby: [Stone] (::value0::) oraz [Iron] (::value1::)." "sheet name=""tech""|LokiBlessing|desc|||/desc","Zyskujesz zasoby: [Stone] (::value0::) oraz [Iron] (::value1::)."
"sheet name=""tech""|FinalBlessing|name|||/name","Starożytna wiedza" "sheet name=""tech""|FinalBlessing|name|||/name","Starożytna wiedza"
"sheet name=""tech""|FinalBlessing|desc|||/desc","Wymagana, by osiągnąć zwycięstwo dzięki mądrości." "sheet name=""tech""|FinalBlessing|desc|||/desc","Wymagana, by osiągnąć zwycięstwo dzięki mądrości."
"sheet name=""tech""|TempleTodo|name|||/name","DEPRECATED" "sheet name=""tech""|TempleTodo|name|||/name","USUNIĘTE"
"sheet name=""clan""|Wolf|name|||/name","Wilk" "sheet name=""clan""|Wolf|name|||/name","Wilk"
"sheet name=""clan""|Wolf|totem|||/totem","Fenrir" "sheet name=""clan""|Wolf|totem|||/totem","Fenrir"
"sheet name=""clan""|Wolf|title|||/title","Klan Wilka" "sheet name=""clan""|Wolf|title|||/title","Klan Wilka"
...@@ -2230,7 +2232,7 @@ ...@@ -2230,7 +2232,7 @@
"sheet name=""ability""|Dominion|name|||/name","Dominium" "sheet name=""ability""|Dominion|name|||/name","Dominium"
"sheet name=""ability""|Dominion|desc|||/desc","Skolonizuj za darmo oczyszczony obszar." "sheet name=""ability""|Dominion|desc|||/desc","Skolonizuj za darmo oczyszczony obszar."
"sheet name=""ability""|ScorchedEarth|name|||/name","Spalona ziemia" "sheet name=""ability""|ScorchedEarth|name|||/name","Spalona ziemia"
"sheet name=""ability""|ScorchedEarth|desc|||/desc","Wypala dowolny obszar w przeciągu ::value0:: mies.&lt;br/&gt;Wypalony obszar: -::percent_value1:: produkcji; budowle i jednostki węży: +::percent_value2:: ataku. W trakcie wypalania podnosi obronę używającego umiejętności o ::percent5::." "sheet name=""ability""|ScorchedEarth|desc|||/desc","Wypala dowolny obszar w przeciągu ::value0:: mies.&lt;br/&gt;Wypalony obszar: -::percent_value1:: produkcji; budowle i jednostki węży: +::percent_value2:: ataku. W trakcie wypalania podnosi obronę używającego umiejętności o ::percent5::. [WarchiefSnake] łupi z zasobów również wrogie obszary."
"sheet name=""ability""|Warcry|name|||/name","Okrzyk wojenny" "sheet name=""ability""|Warcry|name|||/name","Okrzyk wojenny"
"sheet name=""ability""|Warcry|desc|||/desc","Twój wódz może przerazić wrogie (nieneutralne) jednostki na ::value0:: s." "sheet name=""ability""|Warcry|desc|||/desc","Twój wódz może przerazić wrogie (nieneutralne) jednostki na ::value0:: s."
"sheet name=""ability""|CallToArms|name|||/name","Wezwanie do broni" "sheet name=""ability""|CallToArms|name|||/name","Wezwanie do broni"
......
...@@ -540,7 +540,7 @@ ...@@ -540,7 +540,7 @@
"sheet name=""tech""|Medecine|name|||/name","Medicina" "sheet name=""tech""|Medecine|name|||/name","Medicina"
"sheet name=""tech""|Medecine|desc|||/desc","Aumenta a velocidade de cura de seus [Healer]s em ::percent::." "sheet name=""tech""|Medecine|desc|||/desc","Aumenta a velocidade de cura de seus [Healer]s em ::percent::."
"sheet name=""tech""|MilitaryStrategy|name|||/name","Estratégia Militar" "sheet name=""tech""|MilitaryStrategy|name|||/name","Estratégia Militar"
"sheet name=""tech""|MilitaryStrategy|desc|||/desc","Unidades militares obtêm +::percent:: de poder de ataque para cada tipo de unidade militar amiga na área (máx. +::percent_value1::)." "sheet name=""tech""|MilitaryStrategy|desc|||/desc","Unidades militares obtêm +::percent_value:: de poder de ataque para cada tipo de unidade militar amiga na área (máx. +::percent_value1::)."
"sheet name=""tech""|Security|name|||/name","Sensação de Segurança" "sheet name=""tech""|Security|name|||/name","Sensação de Segurança"
"sheet name=""tech""|Security|desc|||/desc","Proporciona +::value::[Happy] se você tiver um [Hero01] e +::value1::[Happy] por campo militar com upgrade." "sheet name=""tech""|Security|desc|||/desc","Proporciona +::value::[Happy] se você tiver um [Hero01] e +::value1::[Happy] por campo militar com upgrade."
"sheet name=""tech""|Security|props.firstNameDesc|||/props.firstNameDesc","Proporciona +::value::[Happy] se você tiver [Hero01] e +::value1::[Happy] por campo militar com upgrade." "sheet name=""tech""|Security|props.firstNameDesc|||/props.firstNameDesc","Proporciona +::value::[Happy] se você tiver [Hero01] e +::value1::[Happy] por campo militar com upgrade."
...@@ -585,15 +585,15 @@ ...@@ -585,15 +585,15 @@
"sheet name=""tech""|HeroEmblem|name|||/name","Insígnia de Herói" "sheet name=""tech""|HeroEmblem|name|||/name","Insígnia de Herói"
"sheet name=""tech""|HeroEmblem|desc|||/desc","A construção do [Temple] não custa nenhuma [Stone]. Ela gera +::value:: de [Happy] e produz [Fame]." "sheet name=""tech""|HeroEmblem|desc|||/desc","A construção do [Temple] não custa nenhuma [Stone]. Ela gera +::value:: de [Happy] e produz [Fame]."
"sheet name=""tech""|ProudStag|name|||/name","Jovem e Orgulhoso" "sheet name=""tech""|ProudStag|name|||/name","Jovem e Orgulhoso"
"sheet name=""tech""|ProudStag|desc|||/desc","Aumenta o poder de ataque das suas unidades militares em ::percent:: para cada [Happy] positiva que você tiver (atualmente ::nb::% - 25% máx)." "sheet name=""tech""|ProudStag|desc|||/desc","Aumenta o poder de ataque das suas unidades militares em ::percent_value:: para cada [Happy] positiva que você tiver (atualmente ::nb::% - 25% máx)."
"sheet name=""tech""|GreatDeeds|name|||/name","O Valor de Grandes Feitos" "sheet name=""tech""|GreatDeeds|name|||/name","O Valor de Grandes Feitos"
"sheet name=""tech""|GreatDeeds|desc|||/desc","Escaldos produzirão +::value:: de [Money] (+::value1:: se suas instalações tiverem upgrade). A melhoria das ferramentas dos escaldos é gratuita e o tempo de forja é reduzido em ::value2::." "sheet name=""tech""|GreatDeeds|desc|||/desc","Escaldos produzirão +::value:: de [Money] (+::value1:: se suas instalações tiverem upgrade). A melhoria das ferramentas dos escaldos é gratuita e o tempo de forja é reduzido em ::value2::."
"sheet name=""tech""|GloryClan|name|||/name","Glória do Clã" "sheet name=""tech""|GloryClan|name|||/name","Glória do Clã"
"sheet name=""tech""|GloryClan|desc|||/desc","Eleva a [Fame] em ::percent::.&lt;br/&gt;Aumenta os ganhos em Rotas Comerciais e Grandes Rotas Comerciais em ::percent2::." "sheet name=""tech""|GloryClan|desc|||/desc","Eleva a [Fame] em ::percent::.&lt;br/&gt;Aumenta os ganhos em Rotas Comerciais e Grandes Rotas Comerciais em ::percent1::."
"sheet name=""tech""|Rangers|name|||/name","Guardiões" "sheet name=""tech""|Rangers|name|||/name","Guardiões"
"sheet name=""tech""|Rangers|desc|||/desc","Aumenta a velocidade de reconhecimento e exploração em ::percent::. Seus Exploradores não consomem mais [Food] e não podem ser feridos durante explorações." "sheet name=""tech""|Rangers|desc|||/desc","Aumenta a velocidade de reconhecimento e exploração em ::percent::. Seus Exploradores não consomem mais [Food] e não podem ser feridos durante explorações."
"sheet name=""tech""|MilitaryFunds|name|||/name","Atualização de Equipamento" "sheet name=""tech""|MilitaryFunds|name|||/name","Atualização de Equipamento"
"sheet name=""tech""|MilitaryFunds|desc|||/desc","Oferece ::value::% de poder de ataque e defesa para cada [Sailor] ou [Merchant] ativo (valor atual: máx. de ::nb::% - ::value1::%).&lt;br/&gt;Custo de melhoria das Armas reduzido em ::inv_percent2::." "sheet name=""tech""|MilitaryFunds|desc|||/desc","Oferece ::percent_value:: de poder de ataque e defesa para cada [Sailor] ou [Merchant] ativo. (Valor atual: máx. de ::nb::% - ::percent_value1:: &lt;br/&gt;Custo de melhoria das Armas reduzido em ::inv_percent2::."
"sheet name=""tech""|GreatExplorers|name|||/name","Artífices" "sheet name=""tech""|GreatExplorers|name|||/name","Artífices"
"sheet name=""tech""|GreatExplorers|desc|||/desc","Aumenta a sua [Happy] com base nas áreas que você explorou." "sheet name=""tech""|GreatExplorers|desc|||/desc","Aumenta a sua [Happy] com base nas áreas que você explorou."
"sheet name=""tech""|Wealth|name|||/name","Bens Exóticos" "sheet name=""tech""|Wealth|name|||/name","Bens Exóticos"
...@@ -601,7 +601,7 @@ ...@@ -601,7 +601,7 @@
"sheet name=""tech""|Negociators|name|||/name","Negociadores" "sheet name=""tech""|Negociators|name|||/name","Negociadores"
"sheet name=""tech""|Negociators|desc|||/desc","Gera +::value:: de produção de [Money] e ::percent1:: de [Prestige]." "sheet name=""tech""|Negociators|desc|||/desc","Gera +::value:: de produção de [Money] e ::percent1:: de [Prestige]."
"sheet name=""tech""|Hibernate|name|||/name","Hibernação" "sheet name=""tech""|Hibernate|name|||/name","Hibernação"
"sheet name=""tech""|Hibernate|desc|||/desc","Os membros do seu clã que não estiverem doentes se recuperam durante o inverno quando dentro do seu território." "sheet name=""tech""|Hibernate|desc|||/desc","Os membros do seu clã que não estiverem doentes se recuperam durante o inverno quando dentro de território aliado."
"sheet name=""tech""|LandProtect|name|||/name","Protetor da Terra" "sheet name=""tech""|LandProtect|name|||/name","Protetor da Terra"
"sheet name=""tech""|LandProtect|desc|||/desc","Receba +::value::[Happy] por área com pelo menos um campo militar." "sheet name=""tech""|LandProtect|desc|||/desc","Receba +::value::[Happy] por área com pelo menos um campo militar."
"sheet name=""tech""|ShieldMaster|name|||/name","Maestria Escudeira" "sheet name=""tech""|ShieldMaster|name|||/name","Maestria Escudeira"
...@@ -609,9 +609,9 @@ ...@@ -609,9 +609,9 @@
"sheet name=""tech""|Harpoons|name|||/name","Arpões" "sheet name=""tech""|Harpoons|name|||/name","Arpões"
"sheet name=""tech""|Harpoons|desc|||/desc","As Cabanas do Pescador podem ter mais um [Fisherman] e sua produção aumenta em ::percent::." "sheet name=""tech""|Harpoons|desc|||/desc","As Cabanas do Pescador podem ter mais um [Fisherman] e sua produção aumenta em ::percent::."
"sheet name=""tech""|WinterFestival|name|||/name","Festival de Inverno" "sheet name=""tech""|WinterFestival|name|||/name","Festival de Inverno"
"sheet name=""tech""|WinterFestival|desc|||/desc","Durante o inverno, a perda na produção de [Food] é reduzida em ::inv_percent:: e [Happy] tem um aumento de ::value1::." "sheet name=""tech""|WinterFestival|desc|||/desc","Durante o inverno, a perda na produção de [Food] é reduzida em ::inv_percent::, a [Happy] aumenta em ::value1:: e o [Money] obtido nas rotas comerciais aumenta em ::percent2::."
"sheet name=""tech""|Bartering|name|||/name","Escambo" "sheet name=""tech""|Bartering|name|||/name","Escambo"
"sheet name=""tech""|Bartering|desc|||./desc","Desbloqueia rotas comerciais no [TradingPost].&lt;br/&gt;Revela todas as facções neutras.&lt;br/&gt;Facções neutras negociam qualquer recurso" "sheet name=""tech""|Bartering|desc|||/desc","Destrava rotas comerciais no [TradingPost].&lt;br/&gt;Facções neutras aceitam qualquer recurso, e você consquista ainda +::value::[Happy] ao fazer comércio com elas."
"sheet name=""tech""|LayLayLand|name|||/name","Reconhecimento do Terreno" "sheet name=""tech""|LayLayLand|name|||/name","Reconhecimento do Terreno"
"sheet name=""tech""|LayLayLand|desc|||/desc","Reduz a hostilidade do ambiente em ::inv_percent::. Aumenta a produção em +::percent1:: em Florestas, Pântanos e Bancos de Areia." "sheet name=""tech""|LayLayLand|desc|||/desc","Reduz a hostilidade do ambiente em ::inv_percent::. Aumenta a produção em +::percent1:: em Florestas, Pântanos e Bancos de Areia."
"sheet name=""tech""|SimpleLiving|name|||/name","Vida Simples" "sheet name=""tech""|SimpleLiving|name|||/name","Vida Simples"
...@@ -621,7 +621,7 @@ ...@@ -621,7 +621,7 @@
"sheet name=""tech""|Handiwork|name|||/name","Trabalho Manual" "sheet name=""tech""|Handiwork|name|||/name","Trabalho Manual"
"sheet name=""tech""|Handiwork|desc|||/desc","Construções sem upgrades recebem +::percent:: de produção" "sheet name=""tech""|Handiwork|desc|||/desc","Construções sem upgrades recebem +::percent:: de produção"
"sheet name=""tech""|Legacy|name|||/name","Legado" "sheet name=""tech""|Legacy|name|||/name","Legado"
"sheet name=""tech""|Legacy|desc|||/desc","A produção do [Temple] é dobrada" "sheet name=""tech""|Legacy|desc|||/desc","Produção do [Temple] e +::percent:: de [Happy]"
"sheet name=""tech""|Osmosis|name|||/name","Osmose" "sheet name=""tech""|Osmosis|name|||/name","Osmose"
"sheet name=""tech""|Osmosis|desc|||/desc","Você obtém +::value1:: de [Happy] a cada ::value2:: zonas colonizadas. Zonas com [Grove]s, [MarshBuilding]s ou [Shoal]s oferecem +::value:: de [Happy]." "sheet name=""tech""|Osmosis|desc|||/desc","Você obtém +::value1:: de [Happy] a cada ::value2:: zonas colonizadas. Zonas com [Grove]s, [MarshBuilding]s ou [Shoal]s oferecem +::value:: de [Happy]."
"sheet name=""tech""|BlackMarket|name|||/name","Mercado Negro" "sheet name=""tech""|BlackMarket|name|||/name","Mercado Negro"
...@@ -633,7 +633,7 @@ ...@@ -633,7 +633,7 @@
"sheet name=""tech""|Rapacious|name|||/name","Exploração Voraz" "sheet name=""tech""|Rapacious|name|||/name","Exploração Voraz"
"sheet name=""tech""|Rapacious|desc|||/desc","[Ruins]s e [BrokenShores]s em seu território oferecem +::value:: de [Happy].&lt;br/&gt;O bônus de blocos especiais é dobrado." "sheet name=""tech""|Rapacious|desc|||/desc","[Ruins]s e [BrokenShores]s em seu território oferecem +::value:: de [Happy].&lt;br/&gt;O bônus de blocos especiais é dobrado."
"sheet name=""tech""|UnderPressure|name|||/name","Sob Pressão" "sheet name=""tech""|UnderPressure|name|||/name","Sob Pressão"
"sheet name=""tech""|UnderPressure|desc|||/desc","Você obtêm +::value::[Happy] e +::value2::[Food] por cada unidade militar próxima ou dentro de um território inimigo. (Atualmente ::nb::)&lt;br/Aumenta o poder de ataque dos [Skirmisher]s em ::percent1:: e de outras unidades militares em ::percent3::. [Skirmisher]s são menos afetados pela penalidade de ataque conforme sua distância da Prefeitura." "sheet name=""tech""|UnderPressure|desc|||/desc","Você obtêm +::value::[Happy] e +::value2::[Food] por cada unidade militar em zona não aliada próxima ou dentro de um território inimigo. (Atualmente ::nb::)&lt;br/&gt;Aumenta o poder de ataque dos [Skirmisher]s em ::percent1:: e de outras unidades militares em ::percent3::. [Skirmisher]s são menos afetados pela penalidade de ataque conforme sua distância da Prefeitura."
"sheet name=""tech""|HardLabor|name|||/name","Trabalho Forçado" "sheet name=""tech""|HardLabor|name|||/name","Trabalho Forçado"
"sheet name=""tech""|HardLabor|desc|||/desc","[Slave]s podem ser recrutados para a construção de estruturas para melhorar seu aproveitamento (máximo de 1 por estrutura)." "sheet name=""tech""|HardLabor|desc|||/desc","[Slave]s podem ser recrutados para a construção de estruturas para melhorar seu aproveitamento (máximo de 1 por estrutura)."
"sheet name=""tech""|BloodTears|name|||/name","Sangue, Suor e Lágrimas" "sheet name=""tech""|BloodTears|name|||/name","Sangue, Suor e Lágrimas"
...@@ -649,17 +649,17 @@ ...@@ -649,17 +649,17 @@
"sheet name=""tech""|BFTower|name|||/name","Grande Torre" "sheet name=""tech""|BFTower|name|||/name","Grande Torre"
"sheet name=""tech""|BFTower|desc|||/desc","Uma segunda atualização para as Torres de Vigília que oferece +50% de poder de ataque e +50% de resistência." "sheet name=""tech""|BFTower|desc|||/desc","Uma segunda atualização para as Torres de Vigília que oferece +50% de poder de ataque e +50% de resistência."
"sheet name=""tech""|Excavation|name|||/name","Escavação" "sheet name=""tech""|Excavation|name|||/name","Escavação"
"sheet name=""tech""|Excavation|desc|||/desc","Cada chefe de guerra na mineração em busca de [Stone] ou [Iron] recebe +::value:: [Lore] (+::value1:: com [MetalCraft])" "sheet name=""tech""|Excavation|desc|||/desc","Cada chefe de guerra na mineração em busca de [Stone] ou [Iron] recebe +::value:: [Lore]"
"sheet name=""tech""|AncestralInfluence|name|||/name","Influência Ancestral" "sheet name=""tech""|AncestralInfluence|name|||/name","Influência Ancestral"
"sheet name=""tech""|AncestralInfluence|desc|||/desc","Relíquias não ocupam casas de construção. Zonas com relíquias ou adjacentes a elas recebem +::percent:: de bônus de produção" "sheet name=""tech""|AncestralInfluence|desc|||/desc","Relíquias não ocupam casas de construção. Zonas com relíquias ou adjacentes a elas recebem +::percent:: de bônus de produção"
"sheet name=""tech""|QualityLife|name|||/name","Qualidade de Vida" "sheet name=""tech""|QualityLife|name|||/name","Qualidade de Vida"
"sheet name=""tech""|QualityLife|desc|||/desc","Construções civis com upgrade recebem ::value:: [Happy] (exceto casas)" "sheet name=""tech""|QualityLife|desc|||/desc","Construções civis com upgrade recebem ::value:: [Happy] (exceto casas)"
"sheet name=""tech""|NearTheSea|name|||/name","Vizinho do Mar" "sheet name=""tech""|NearTheSea|name|||/name","Vizinho do Mar"
"sheet name=""tech""|NearTheSea|desc|||/desc","Gera +::value:: de [Lore] e +::value:: de [Prescience] a cada ::value2:: estruturas em zonas litorâneas.&lt;br/&gt;Permite rotas comerciais com [TradingPost]s." "sheet name=""tech""|NearTheSea|desc|||/desc","Gera +::value:: de [Krowns] e +::value:: de [Prescience] a cada ::value2:: estruturas em zonas litorâneas.&lt;br/&gt;Permite rotas comerciais com [TradingPost]s."
"sheet name=""tech""|EndlessTide|name|||/name","Maré Infinita" "sheet name=""tech""|EndlessTide|name|||/name","Maré Infinita"
"sheet name=""tech""|EndlessTide|desc|||/desc","Aumenta o poder de ataque de todas as suas unidades militares em ::percent2::. Reduz o custo de unidades militares em ::inv_percent::. Cada acampamento militar gera +::value1:: [Warband]." "sheet name=""tech""|EndlessTide|desc|||/desc","Aumenta o poder de ataque de todas as suas unidades militares em ::percent2::. Reduz o custo de unidades militares em ::inv_percent::. Cada acampamento militar gera +::value1:: [Warband]."
"sheet name=""tech""|FromBeyond|name|||/name","Conhecimento do Além" "sheet name=""tech""|FromBeyond|name|||/name","Conhecimento do Além"
"sheet name=""tech""|FromBeyond|desc|||/desc","Revela todas as facções neutras.&lt;br/&gt;Todas as rotas comerciais rendem +::value1:: de [Lore].&lt;br/&gt;Rotas comerciais com facções neutras rendem +::percent:: de [Money]." "sheet name=""tech""|FromBeyond|desc|||/desc","Revela todas as facções neutras.&lt;br/&gt;Todas as rotas comerciais rendem +::value1:: de [Lore].&lt;br/&gt;Rotas comerciais com facções neutras rendem +::percent:: de [Money]. Permite Rotas Comerciais"
"sheet name=""tech""|FreshFish|name|||/name","Peixe Fresco" "sheet name=""tech""|FreshFish|name|||/name","Peixe Fresco"
"sheet name=""tech""|FreshFish|desc|||/desc","[Fisherman]s produzem +::percent:: de [Food]. A melhoria de suas ferramentas é gratuita e o tempo de forja é reduzido em ::value1::." "sheet name=""tech""|FreshFish|desc|||/desc","[Fisherman]s produzem +::percent:: de [Food]. A melhoria de suas ferramentas é gratuita e o tempo de forja é reduzido em ::value1::."
"sheet name=""tech""|CarpeFuturem|name|||/name","Presciência" "sheet name=""tech""|CarpeFuturem|name|||/name","Presciência"
...@@ -699,9 +699,11 @@ ...@@ -699,9 +699,11 @@
"sheet name=""tech""|GreaterBlessings|name|||/name","Bênçãos Maiores" "sheet name=""tech""|GreaterBlessings|name|||/name","Bênçãos Maiores"
"sheet name=""tech""|GreaterBlessings|desc|||/desc","<font color=""#R"">Freyja: </font>A penalidade de inverno foi extremamente reduzida (::inv_percent0:: para [Food], ::inv_percent1:: para [Wood])<br/><font color=""#R"">Baldr: </font> +::value2::[Happy]<br/><font color=""#R"">Jörd: </font> O chefe de guerra e as torres com upgrade recebem +::percent_value3:: de ataque" "sheet name=""tech""|GreaterBlessings|desc|||/desc","<font color=""#R"">Freyja: </font>A penalidade de inverno foi extremamente reduzida (::inv_percent0:: para [Food], ::inv_percent1:: para [Wood])<br/><font color=""#R"">Baldr: </font> +::value2::[Happy]<br/><font color=""#R"">Jörd: </font> O chefe de guerra e as torres com upgrade recebem +::percent_value3:: de ataque"
"sheet name=""tech""|PrideSnake|name|||/name","Orgulho do Clã" "sheet name=""tech""|PrideSnake|name|||/name","Orgulho do Clã"
"sheet name=""tech""|PrideSnake|desc|||/desc","O [WarchiefSnake] se move com mais rapidez e agora pode efetuar ataques com maior alcance e atravessar blocos com inimigos sem se envolver em combates." "sheet name=""tech""|PrideSnake|desc|||/desc","O [WarchiefSnake] se move mais rápido e pode atacar à distância."
"sheet name=""tech""|SignyStealth|name|||/name","Sombra Selvagem"
"sheet name=""tech""|SignyStealth|desc|||/desc","O [WarchiefSnake] pode passar por zonas com inimigos sem entrar em combate."
"sheet name=""tech""|ScorchedEarth|name|||/name","Terra Arrasada" "sheet name=""tech""|ScorchedEarth|name|||/name","Terra Arrasada"
"sheet name=""tech""|ScorchedEarth|desc|||/desc","O [WarchiefSnake] pode usar a [ScorchedEarth] para queimar qualquer área durante ::value0:: meses (tempo de recarga de ::value3:: meses).&lt;br/&gt;Zona queimada: -::percent_value1:: de produção, unidades e estruturas cobra e +::percent_value2:: de ataque.&lt;br/&gt;O [WarchiefSnake] se move mais rápido." "sheet name=""tech""|ScorchedEarth|desc|||/desc","O [WarchiefSnake] pode usar a [ScorchedEarth] para queimar qualquer área durante ::value0:: meses (tempo de recarga de ::value3:: meses).&lt;br/&gt;Zona queimada: -::percent_value1:: de produção, unidades e estruturas cobra e +::percent_value2:: de ataque.&lt;br/&gt;O [WarchiefSnake] se move mais rápido. Em uma zona inimiga, a Signy também pode saquear recursos."
"sheet name=""tech""|ScorchedEarth|props.fameName|||/props.fameName","Lágrimas da Terra" "sheet name=""tech""|ScorchedEarth|props.fameName|||/props.fameName","Lágrimas da Terra"
"sheet name=""tech""|EmpireGrowth|name|||/name","Mão de Obra Forçada" "sheet name=""tech""|EmpireGrowth|name|||/name","Mão de Obra Forçada"
"sheet name=""tech""|EmpireGrowth|desc|||/desc","Receba 5 [Slave]s. Seu nível de [Blood] é ampliado e seus bônus aumentados." "sheet name=""tech""|EmpireGrowth|desc|||/desc","Receba 5 [Slave]s. Seu nível de [Blood] é ampliado e seus bônus aumentados."
...@@ -741,7 +743,7 @@ ...@@ -741,7 +743,7 @@
"sheet name=""tech""|LokiBlessing|desc|||/desc","Você recebe ::value0:: [Stone] e ::value0:: [Iron]." "sheet name=""tech""|LokiBlessing|desc|||/desc","Você recebe ::value0:: [Stone] e ::value0:: [Iron]."
"sheet name=""tech""|FinalBlessing|name|||/name","Sabedoria Ancestral" "sheet name=""tech""|FinalBlessing|name|||/name","Sabedoria Ancestral"
"sheet name=""tech""|FinalBlessing|desc|||/desc","Necessária para alcançar uma vitória por Sabedoria." "sheet name=""tech""|FinalBlessing|desc|||/desc","Necessária para alcançar uma vitória por Sabedoria."
"sheet name=""tech""|TempleTodo|name|||/name","DEPRECATED" "sheet name=""tech""|TempleTodo|name|||/name","OBSOLETO"
"sheet name=""clan""|Wolf|name|||/name","Lobo" "sheet name=""clan""|Wolf|name|||/name","Lobo"
"sheet name=""clan""|Wolf|totem|||/totem","Fenrir" "sheet name=""clan""|Wolf|totem|||/totem","Fenrir"
"sheet name=""clan""|Wolf|title|||/title","Clã do Lobo" "sheet name=""clan""|Wolf|title|||/title","Clã do Lobo"
...@@ -2230,7 +2232,7 @@ ...@@ -2230,7 +2232,7 @@
"sheet name=""ability""|Dominion|name|||/name","Território" "sheet name=""ability""|Dominion|name|||/name","Território"
"sheet name=""ability""|Dominion|desc|||/desc","Colonize áreas desocupadas de graça." "sheet name=""ability""|Dominion|desc|||/desc","Colonize áreas desocupadas de graça."
"sheet name=""ability""|ScorchedEarth|name|||/name","Terra Arrasada" "sheet name=""ability""|ScorchedEarth|name|||/name","Terra Arrasada"
"sheet name=""ability""|ScorchedEarth|desc|||/desc","Queime qualquer zona durante ::value0:: meses.&lt;br/&gt;Zona queimada: -::percent_value1:: produção, unidades da cobra e construções +::percent_value2:: de ataque. Aumente a defesa do usuário em ::percent5:: durante o processo de ignição." "sheet name=""ability""|ScorchedEarth|desc|||/desc","Queime qualquer zona durante ::value0:: meses.&lt;br/&gt;Zona queimada: -::percent_value1:: produção, unidades da cobra e construções +::percent_value2:: de ataque. Aumente a defesa do usuário em ::percent5:: durante o processo de ignição. Em qualquer zona inimiga, [WarchiefSnake] também saqueia recursos."
"sheet name=""ability""|Warcry|name|||/name","Grito de Guerra" "sheet name=""ability""|Warcry|name|||/name","Grito de Guerra"
"sheet name=""ability""|Warcry|desc|||/desc","O seu Chefe de Guerra pode afugentar unidades inimigas (não neutras) por ::value:: segundos." "sheet name=""ability""|Warcry|desc|||/desc","O seu Chefe de Guerra pode afugentar unidades inimigas (não neutras) por ::value:: segundos."
"sheet name=""ability""|CallToArms|name|||/name","Convocação às Armas" "sheet name=""ability""|CallToArms|name|||/name","Convocação às Armas"
......
...@@ -540,7 +540,7 @@ ...@@ -540,7 +540,7 @@
"sheet name=""tech""|Medecine|name|||/name","Медицина" "sheet name=""tech""|Medecine|name|||/name","Медицина"
"sheet name=""tech""|Medecine|desc|||/desc","Ваши $icon(Healer)знахари будут лечить на ::percent:: быстрее." "sheet name=""tech""|Medecine|desc|||/desc","Ваши $icon(Healer)знахари будут лечить на ::percent:: быстрее."
"sheet name=""tech""|MilitaryStrategy|name|||/name","Стратегия боя" "sheet name=""tech""|MilitaryStrategy|name|||/name","Стратегия боя"
"sheet name=""tech""|MilitaryStrategy|desc|||/desc","Бойцы получают +::percent:: к силе атаки за каждый тип дружественных войск в области (макс. +::percent_value1::)." "sheet name=""tech""|MilitaryStrategy|desc|||/desc","Бойцы получают +::percent_value:: к силе атаки за каждый тип дружественных войск в области (макс. +::percent_value1::)."
"sheet name=""tech""|Security|name|||/name","Защищенность" "sheet name=""tech""|Security|name|||/name","Защищенность"
"sheet name=""tech""|Security|desc|||/desc","Дает +::value:: к $icon(Happy)счастью, если у вас есть [Hero01], и +::value1:: к $icon(Happy)счастью за каждый улучшенный военный лагерь." "sheet name=""tech""|Security|desc|||/desc","Дает +::value:: к $icon(Happy)счастью, если у вас есть [Hero01], и +::value1:: к $icon(Happy)счастью за каждый улучшенный военный лагерь."
"sheet name=""tech""|Security|props.firstNameDesc|||/props.firstNameDesc","Дает +::value:: к $icon(Happy)счастью, если у вас есть [Hero01], и +::value1:: к $icon(Happy)счастью за каждый улучшенный военный лагерь." "sheet name=""tech""|Security|props.firstNameDesc|||/props.firstNameDesc","Дает +::value:: к $icon(Happy)счастью, если у вас есть [Hero01], и +::value1:: к $icon(Happy)счастью за каждый улучшенный военный лагерь."
...@@ -585,15 +585,15 @@ ...@@ -585,15 +585,15 @@
"sheet name=""tech""|HeroEmblem|name|||/name","Эмблема героя" "sheet name=""tech""|HeroEmblem|name|||/name","Эмблема героя"
"sheet name=""tech""|HeroEmblem|desc|||/desc","На постройку $icon(Temple)алтаря конунгов требуется меньше $icon(Stone)камня. Дает +::value:: к $icon(Happy)счастью и приносит $icon(Fame)славу." "sheet name=""tech""|HeroEmblem|desc|||/desc","На постройку $icon(Temple)алтаря конунгов требуется меньше $icon(Stone)камня. Дает +::value:: к $icon(Happy)счастью и приносит $icon(Fame)славу."
"sheet name=""tech""|ProudStag|name|||/name","Удаль" "sheet name=""tech""|ProudStag|name|||/name","Удаль"
"sheet name=""tech""|ProudStag|desc|||/desc","Увеличивает силу атаки ваших бойцов на ::percent:: за каждую положительную единицу $icon(Happy)счастья (сейчас ::nb::%, макс. 25%)." "sheet name=""tech""|ProudStag|desc|||/desc","Увеличивает силу атаки ваших бойцов на ::percent_value:: за каждую положительную единицу $icon(Happy)счастья (сейчас ::nb::%, макс. 25%)."
"sheet name=""tech""|GreatDeeds|name|||/name","Ценность великих деяний" "sheet name=""tech""|GreatDeeds|name|||/name","Ценность великих деяний"
"sheet name=""tech""|GreatDeeds|desc|||/desc","Скальды дают +::value:: к $icon(Money)золоту (+::value1::, если их здание улучшено). Инструменты скальдов улучшаются бесплатно и создаются на ::value2:: быстрее." "sheet name=""tech""|GreatDeeds|desc|||/desc","Скальды дают +::value:: к $icon(Money)золоту (+::value1::, если их здание улучшено). Инструменты скальдов улучшаются бесплатно и создаются на ::value2:: быстрее."
"sheet name=""tech""|GloryClan|name|||/name","Слава клана" "sheet name=""tech""|GloryClan|name|||/name","Слава клана"
"sheet name=""tech""|GloryClan|desc|||/desc","+::percent:: к $icon(Fame)славе.&lt;br/&gt;Увеличивает прибыль с торговых путей и великих торговых путей на ::percent2::." "sheet name=""tech""|GloryClan|desc|||/desc","+::percent:: к $icon(Fame)славе.&lt;br/&gt;Увеличивает прибыль с торговых путей и великих торговых путей на ::percent1::."
"sheet name=""tech""|Rangers|name|||/name","Разведка" "sheet name=""tech""|Rangers|name|||/name","Разведка"
"sheet name=""tech""|Rangers|desc|||/desc","Увеличивает вашу скорость разведки и исследования на :::percent:::. Ваши разведчики больше не потребляют $icon(Food)еду и не могут быть ранены в процессе разведки." "sheet name=""tech""|Rangers|desc|||/desc","Увеличивает вашу скорость разведки и исследования на :::percent:::. Ваши разведчики больше не потребляют $icon(Food)еду и не могут быть ранены в процессе разведки."
"sheet name=""tech""|MilitaryFunds|name|||/name","Улучшение снаряжения" "sheet name=""tech""|MilitaryFunds|name|||/name","Улучшение снаряжения"
"sheet name=""tech""|MilitaryFunds|desc|||/desc","+::value::% к силе атаки и защите за каждого активного $icon(Sailor)морехода или $icon(Merchant)торговца. (сейчас ::nb::%, макс. ::value1::%)&lt;br/>Стоимость улучшения оружия снижена на ::inv_percent2::." "sheet name=""tech""|MilitaryFunds|desc|||/desc","+::percent_value:: к силе атаки и защите за каждого активного $icon(Sailor)морехода или $icon(Merchant)торговца. (Сейчас ::nb::%, макс. ::percent_value1::%.)&lt;br/&gt;Стоимость улучшения оружия снижена на ::inv_percent2::."
"sheet name=""tech""|GreatExplorers|name|||/name","Странники" "sheet name=""tech""|GreatExplorers|name|||/name","Странники"
"sheet name=""tech""|GreatExplorers|desc|||/desc","Увеличивают $icon(Happy)счастье в зависимости от исследованных областей." "sheet name=""tech""|GreatExplorers|desc|||/desc","Увеличивают $icon(Happy)счастье в зависимости от исследованных областей."
"sheet name=""tech""|Wealth|name|||/name","Диковинные товары" "sheet name=""tech""|Wealth|name|||/name","Диковинные товары"
...@@ -601,7 +601,7 @@ ...@@ -601,7 +601,7 @@
"sheet name=""tech""|Negociators|name|||/name","Переговоры" "sheet name=""tech""|Negociators|name|||/name","Переговоры"
"sheet name=""tech""|Negociators|desc|||/desc","+::value:: к производству $icon(Money)золота и ::percent1:: к $icon(Prestige)престижу." "sheet name=""tech""|Negociators|desc|||/desc","+::value:: к производству $icon(Money)золота и ::percent1:: к $icon(Prestige)престижу."
"sheet name=""tech""|Hibernate|name|||/name","Спячка" "sheet name=""tech""|Hibernate|name|||/name","Спячка"
"sheet name=""tech""|Hibernate|desc|||/desc","Зимой здоровые члены клана исцеляются, находясь на своей территории." "sheet name=""tech""|Hibernate|desc|||/desc","Зимой здоровые члены клана исцеляются, находясь на союзной территории."
"sheet name=""tech""|LandProtect|name|||/name","Защитник земель" "sheet name=""tech""|LandProtect|name|||/name","Защитник земель"
"sheet name=""tech""|LandProtect|desc|||/desc","Дает +::value:: к $icon(Happy)счастью за каждую область, в которой есть военный лагерь." "sheet name=""tech""|LandProtect|desc|||/desc","Дает +::value:: к $icon(Happy)счастью за каждую область, в которой есть военный лагерь."
"sheet name=""tech""|ShieldMaster|name|||/name","Мастер щита" "sheet name=""tech""|ShieldMaster|name|||/name","Мастер щита"
...@@ -609,9 +609,9 @@ ...@@ -609,9 +609,9 @@
"sheet name=""tech""|Harpoons|name|||/name","Гарпуны" "sheet name=""tech""|Harpoons|name|||/name","Гарпуны"
"sheet name=""tech""|Harpoons|desc|||/desc","В хижине рыбака можно поселить еще на одного $icon(Fisherman)рыбака. Их производство увеличивается на ::percent::" "sheet name=""tech""|Harpoons|desc|||/desc","В хижине рыбака можно поселить еще на одного $icon(Fisherman)рыбака. Их производство увеличивается на ::percent::"
"sheet name=""tech""|WinterFestival|name|||/name","Зимний праздник" "sheet name=""tech""|WinterFestival|name|||/name","Зимний праздник"
"sheet name=""tech""|WinterFestival|desc|||/desc","Штраф к производству $icon(Food)еды зимой уменьшается на ::inv_percent::, а уровень $icon(Happy)счастья увеличивается на ::value1::." "sheet name=""tech""|WinterFestival|desc|||/desc","Зимой штраф к производству $icon(Food)еды уменьшается на ::inv_percent::, $icon(Happy)счастье увеличивается на ::value1::, а прибыль $icon(Money)золота от торговых путей вырастает на ::percent2::."
"sheet name=""tech""|Bartering|name|||/name","Обмен" "sheet name=""tech""|Bartering|name|||/name","Обмен"
"sheet name=""tech""|Bartering|desc|||./desc","Открывает торговые пути на $icon(TradingPost)торговом посту.&lt;br/&gt;Раскрывает все нейтральные города.&lt;br/&gt;Нейтральные города будут готовы торговать всеми ресурсами" "sheet name=""tech""|Bartering|desc|||/desc","Открывает торговые пути в $icon(TradingPost)торговом посту.&lt;br/&gt;Нейтральные народы принимают любые ресурсы, а вы получаете +::value:: к $icon(Happy)счастью при торговле с ними."
"sheet name=""tech""|LayLayLand|name|||/name","Рельеф местности" "sheet name=""tech""|LayLayLand|name|||/name","Рельеф местности"
"sheet name=""tech""|LayLayLand|desc|||/desc","Снижает враждебность среды на ::inv_percent::. Увеличивает производство на ::percent1:: в лесах, болотах и на мелководье." "sheet name=""tech""|LayLayLand|desc|||/desc","Снижает враждебность среды на ::inv_percent::. Увеличивает производство на ::percent1:: в лесах, болотах и на мелководье."
"sheet name=""tech""|SimpleLiving|name|||/name","Простая жизнь" "sheet name=""tech""|SimpleLiving|name|||/name","Простая жизнь"
...@@ -621,7 +621,7 @@ ...@@ -621,7 +621,7 @@
"sheet name=""tech""|Handiwork|name|||/name","Ручной труд" "sheet name=""tech""|Handiwork|name|||/name","Ручной труд"
"sheet name=""tech""|Handiwork|desc|||/desc","Неулучшенные здания: +::percent:: к производству" "sheet name=""tech""|Handiwork|desc|||/desc","Неулучшенные здания: +::percent:: к производству"
"sheet name=""tech""|Legacy|name|||/name","Наследие" "sheet name=""tech""|Legacy|name|||/name","Наследие"
"sheet name=""tech""|Legacy|desc|||/desc","[Temple]: производство удвоено" "sheet name=""tech""|Legacy|desc|||/desc","+::percent:: к производству $icon(Temple)алтаря конунгов и к $icon(Happy)счастью."
"sheet name=""tech""|Osmosis|name|||/name","Осмос" "sheet name=""tech""|Osmosis|name|||/name","Осмос"
"sheet name=""tech""|Osmosis|desc|||/desc","+::value1:: к $icon(Happy)счастью за каждые ::value2:: колонизированные зоны. Зоны с лесами,болотами и рыбными местами дают +::value:: к $icon(Happy)счастью." "sheet name=""tech""|Osmosis|desc|||/desc","+::value1:: к $icon(Happy)счастью за каждые ::value2:: колонизированные зоны. Зоны с лесами,болотами и рыбными местами дают +::value:: к $icon(Happy)счастью."
"sheet name=""tech""|BlackMarket|name|||/name","Черный рынок" "sheet name=""tech""|BlackMarket|name|||/name","Черный рынок"
...@@ -633,7 +633,7 @@ ...@@ -633,7 +633,7 @@
"sheet name=""tech""|Rapacious|name|||/name","Грабительство" "sheet name=""tech""|Rapacious|name|||/name","Грабительство"
"sheet name=""tech""|Rapacious|desc|||/desc","$icon(Ruins)Руины и $icon(BrokenShores)обломки кораблей на вашей территории приносят +::value:: к $icon(Happy)счастью.&lt;br/&gt;Особые места дают удвоенный бонус." "sheet name=""tech""|Rapacious|desc|||/desc","$icon(Ruins)Руины и $icon(BrokenShores)обломки кораблей на вашей территории приносят +::value:: к $icon(Happy)счастью.&lt;br/&gt;Особые места дают удвоенный бонус."
"sheet name=""tech""|UnderPressure|name|||/name","Под натиском" "sheet name=""tech""|UnderPressure|name|||/name","Под натиском"
"sheet name=""tech""|UnderPressure|desc|||/desc","Вы получаете +::value:: к $icon(Happy)счастью и +::value2:: к $icon(Food)еде за каждого бойца на или около вражеской территории. (Сейчас ::nb::.)&lt;br/&gt;Повышает силу атаки $icon(Skirmisher)зачинщиков на ::percent1::, а силу атаки других бойцов — на ::percent3::. Удаленность от ратуши меньше влияет на силу атаки $icon(Skirmisher)зачинщиков." "sheet name=""tech""|UnderPressure|desc|||/desc","Вы получаете +::value:: к $icon(Happy)счастью и +::value2:: к $icon(Food)еде за каждого бойца на или около вражеской территории, если он находится не на союзной территории. (Сейчас ::nb::.)&lt;br/&gt;Повышает силу атаки $icon(Skirmisher)зачинщиков на ::percent1::, а силу атаки других бойцов — на ::percent3::. Удаленность от ратуши меньше влияет на силу атаки $icon(Skirmisher)зачинщиков."
"sheet name=""tech""|HardLabor|name|||/name","Тяжкий труд" "sheet name=""tech""|HardLabor|name|||/name","Тяжкий труд"
"sheet name=""tech""|HardLabor|desc|||/desc","$icon(Slave)Рабов можно прикрепить к зданиям, чтобы увеличить производство ресурсов (макс. 1 раб на здание)." "sheet name=""tech""|HardLabor|desc|||/desc","$icon(Slave)Рабов можно прикрепить к зданиям, чтобы увеличить производство ресурсов (макс. 1 раб на здание)."
"sheet name=""tech""|BloodTears|name|||/name","Кровь, пот и слезы" "sheet name=""tech""|BloodTears|name|||/name","Кровь, пот и слезы"
...@@ -649,17 +649,17 @@ ...@@ -649,17 +649,17 @@
"sheet name=""tech""|BFTower|name|||/name","Великая башня" "sheet name=""tech""|BFTower|name|||/name","Великая башня"
"sheet name=""tech""|BFTower|desc|||/desc","Второе улучшение защитной башни: +50% к силе атаки, +50% к устойчивости." "sheet name=""tech""|BFTower|desc|||/desc","Второе улучшение защитной башни: +50% к силе атаки, +50% к устойчивости."
"sheet name=""tech""|Excavation|name|||/name","Горные работы" "sheet name=""tech""|Excavation|name|||/name","Горные работы"
"sheet name=""tech""|Excavation|desc|||/desc","Воеводы, добывающие $icon(Stone)камень или $icon(lron)железо, получают +::value:: к $icon(Lore)преданиям (+::value1:: с технологией «[MetalCraft]»)." "sheet name=""tech""|Excavation|desc|||/desc","Воеводы, добывающие $icon(Stone)камень или $icon(lron)железо, получают +::value:: к $icon(Lore)преданиям"
"sheet name=""tech""|AncestralInfluence|name|||/name","Влияние предков" "sheet name=""tech""|AncestralInfluence|name|||/name","Влияние предков"
"sheet name=""tech""|AncestralInfluence|desc|||/desc","Реликвии не занимают места. Бонус к производству: +::percent:: в зонах с действующей реликвией и рядом с ними." "sheet name=""tech""|AncestralInfluence|desc|||/desc","Реликвии не занимают места. Бонус к производству: +::percent:: в зонах с действующей реликвией и рядом с ними."
"sheet name=""tech""|QualityLife|name|||/name","Качество жизни" "sheet name=""tech""|QualityLife|name|||/name","Качество жизни"
"sheet name=""tech""|QualityLife|desc|||/desc","Улучшенные мирные здания приносят ::value:: $icon(Happy)счастья (кроме домов)." "sheet name=""tech""|QualityLife|desc|||/desc","Улучшенные мирные здания приносят ::value:: $icon(Happy)счастья (кроме домов)."
"sheet name=""tech""|NearTheSea|name|||/name","Рядом с духом морей" "sheet name=""tech""|NearTheSea|name|||/name","Рядом с духом морей"
"sheet name=""tech""|NearTheSea|desc|||/desc","+::value:: к $icon(Lore)преданиям и +::value:: к $icon(Prescience)вирду за строения (каждые ::value2::) на побережье.&lt;br/&gt;Позволяет прокладывать торговые пути на $icon(TradingPost)торговых постах." "sheet name=""tech""|NearTheSea|desc|||/desc","+::value:: к $icon(Krowns)преданиям и +::value:: к $icon(Prescience)вирду за строения (каждые ::value2::) на побережье.&lt;br/&gt;Позволяет прокладывать торговые пути на $icon(TradingPost)торговых постах."
"sheet name=""tech""|EndlessTide|name|||/name","Бесконечный прилив" "sheet name=""tech""|EndlessTide|name|||/name","Бесконечный прилив"
"sheet name=""tech""|EndlessTide|desc|||/desc","Увеличивает силу атаки всех ваших бойцов на ::percent2::. Снижает стоимость бойцов на ::inv_percent::. Каждый военный лагерь дает +::value1:: к $icon(Warband)дружине." "sheet name=""tech""|EndlessTide|desc|||/desc","Увеличивает силу атаки всех ваших бойцов на ::percent2::. Снижает стоимость бойцов на ::inv_percent::. Каждый военный лагерь дает +::value1:: к $icon(Warband)дружине."
"sheet name=""tech""|FromBeyond|name|||/name","Знание из иного мира" "sheet name=""tech""|FromBeyond|name|||/name","Знание из иного мира"
"sheet name=""tech""|FromBeyond|desc|||/desc","Показывает все нейтральные фракции.&lt;br/>Все торговые пути дают +::value1:: к $icon(Lore)преданиям.&lt;br/>Торговые пути с нейтральными фракциями приносят на ::percent:: больше $icon(Money)золота." "sheet name=""tech""|FromBeyond|desc|||/desc","Показывает все нейтральные народы.&lt;br/&gt;Все торговые пути дают +::value1:: к $icon(Lore)преданиям.&lt;br/&gt;Торговые пути с нейтральными народами приносят на ::percent:: больше $icon(Money)золота. Позволяет прокладывать торговые пути."
"sheet name=""tech""|FreshFish|name|||/name","Свежая рыба" "sheet name=""tech""|FreshFish|name|||/name","Свежая рыба"
"sheet name=""tech""|FreshFish|desc|||/desc","$icon(Fisherman)Рыбаки производят на [Fisherman] больше $icon(Food)еды. Улучшения их инструментов бесплатны и создаются на ::value1:: быстрее." "sheet name=""tech""|FreshFish|desc|||/desc","$icon(Fisherman)Рыбаки производят на [Fisherman] больше $icon(Food)еды. Улучшения их инструментов бесплатны и создаются на ::value1:: быстрее."
"sheet name=""tech""|CarpeFuturem|name|||/name","Предвидение" "sheet name=""tech""|CarpeFuturem|name|||/name","Предвидение"
...@@ -699,9 +699,11 @@ ...@@ -699,9 +699,11 @@
"sheet name=""tech""|GreaterBlessings|name|||/name","Милость богов" "sheet name=""tech""|GreaterBlessings|name|||/name","Милость богов"
"sheet name=""tech""|GreaterBlessings|desc|||/desc","<font color=""#R"">Фрейя: </font>штраф метели снижен на 50%<br/><font color=""#R"">Бальдр: </font> +5 к $icon(Happy)счастью<br/><font color=""#R"">Йорд: </font> воевода и улучшенные башни получают +10% к атаке" "sheet name=""tech""|GreaterBlessings|desc|||/desc","<font color=""#R"">Фрейя: </font>штраф метели снижен на 50%<br/><font color=""#R"">Бальдр: </font> +5 к $icon(Happy)счастью<br/><font color=""#R"">Йорд: </font> воевода и улучшенные башни получают +10% к атаке"
"sheet name=""tech""|PrideSnake|name|||/name","Гордость клана" "sheet name=""tech""|PrideSnake|name|||/name","Гордость клана"
"sheet name=""tech""|PrideSnake|desc|||/desc","$icon(WarchiefSnake)Сигни теперь двигается быстрее, может атаковать издалека и проходить мимо врагов, не вступая с ними в бой." "sheet name=""tech""|PrideSnake|desc|||/desc","$icon(WarchiefSnake)Сигни теперь двигается быстрее и может атаковать издалека."
"sheet name=""tech""|SignyStealth|name|||/name","Тень диких земель"
"sheet name=""tech""|SignyStealth|desc|||/desc","$icon(WarchiefSnake)Сигни может передвигаться по зонам с врагами без вступления в бой."
"sheet name=""tech""|ScorchedEarth|name|||/name","Выжженная земля" "sheet name=""tech""|ScorchedEarth|name|||/name","Выжженная земля"
"sheet name=""tech""|ScorchedEarth|desc|||/desc","Использовав способность «[ScorchedEarth]», $icon(WarchiefSnake)Сигни может поджечь любую территорию. Пожар продлится в течение ::value0:: месяцев (время восстановления — не менее ::value3:: месяцев).&lt;br/&gt;Выжженная зона: -::percent_value1:: от производства, бойцы и постройки клана Змея получают ::percent_value2:: к атаке.&lt;br/&gt;$icon(WarchiefSnake)Сигни теперь двигается быстрее." "sheet name=""tech""|ScorchedEarth|desc|||/desc","Способностью «[ScorchedEarth]», $icon(WarchiefSnake)Сигни может поджечь любую территорию. Пожар продлится в течение ::value0:: месяцев (время восстановления — не менее ::value3:: месяцев).&lt;br/&gt;Выжженная зона: -::percent_value1:: от производства, а бойцы и постройки клана Змея получают +::percent_value2:: к атаке.&lt;br/&gt;$icon(WarchiefSnake)Сигни теперь двигается быстрее. Также во вражеских зонах Сигни собирает ресурсы."
"sheet name=""tech""|ScorchedEarth|props.fameName|||/props.fameName","Слезы земли" "sheet name=""tech""|ScorchedEarth|props.fameName|||/props.fameName","Слезы земли"
"sheet name=""tech""|EmpireGrowth|name|||/name","Рабочие поневоле" "sheet name=""tech""|EmpireGrowth|name|||/name","Рабочие поневоле"
"sheet name=""tech""|EmpireGrowth|desc|||/desc","Вы получаете 5 $icon(Slave)рабов. Шкала $icon(Blood)крови и бонусы увеличиваются." "sheet name=""tech""|EmpireGrowth|desc|||/desc","Вы получаете 5 $icon(Slave)рабов. Шкала $icon(Blood)крови и бонусы увеличиваются."
...@@ -741,7 +743,7 @@ ...@@ -741,7 +743,7 @@
"sheet name=""tech""|LokiBlessing|desc|||/desc","+::value0:: $icon(Stone)камня и +::value1:: $icon(Iron)железа" "sheet name=""tech""|LokiBlessing|desc|||/desc","+::value0:: $icon(Stone)камня и +::value1:: $icon(Iron)железа"
"sheet name=""tech""|FinalBlessing|name|||/name","Знание предков" "sheet name=""tech""|FinalBlessing|name|||/name","Знание предков"
"sheet name=""tech""|FinalBlessing|desc|||/desc","Требуется для победы «Мудрость»." "sheet name=""tech""|FinalBlessing|desc|||/desc","Требуется для победы «Мудрость»."
"sheet name=""tech""|TempleTodo|name|||/name","DEPRECATED" "sheet name=""tech""|TempleTodo|name|||/name","УСТАРЕВШЕЕ"
"sheet name=""clan""|Wolf|name|||/name","Волк" "sheet name=""clan""|Wolf|name|||/name","Волк"
"sheet name=""clan""|Wolf|totem|||/totem","Фенрир" "sheet name=""clan""|Wolf|totem|||/totem","Фенрир"
"sheet name=""clan""|Wolf|title|||/title","Клан Волка" "sheet name=""clan""|Wolf|title|||/title","Клан Волка"
...@@ -2230,7 +2232,7 @@ ...@@ -2230,7 +2232,7 @@
"sheet name=""ability""|Dominion|name|||/name","Владение" "sheet name=""ability""|Dominion|name|||/name","Владение"
"sheet name=""ability""|Dominion|desc|||/desc","Колонизируйте зачищенную область бесплатно." "sheet name=""ability""|Dominion|desc|||/desc","Колонизируйте зачищенную область бесплатно."
"sheet name=""ability""|ScorchedEarth|name|||/name","Выжженная земля" "sheet name=""ability""|ScorchedEarth|name|||/name","Выжженная земля"
"sheet name=""ability""|ScorchedEarth|desc|||/desc","Поджигает любую зону на ::value0:: мес.&lt;br/>Выжженная зона: -::percent_value1:: к производству. Бойцы и постройки клана Змея получают +::percent_value2:: к атаке. Во время поджигания защита Сигни повышается на ::percent5::." "sheet name=""ability""|ScorchedEarth|desc|||/desc","Поджигает любую зону на ::value0:: мес.&lt;br/&gt;Выжженная зона: -::percent_value1:: к производству. Бойцы и постройки клана Змея получают +::percent_value2:: к атаке. Во время поджигания защита Сигни повышается на ::percent5::. Также во вражеских зонах $icon(WarchiefSnake)Сигни собирает ресурсы."
"sheet name=""ability""|Warcry|name|||/name","Боевой клич" "sheet name=""ability""|Warcry|name|||/name","Боевой клич"
"sheet name=""ability""|Warcry|desc|||/desc","Ваш воевода запугивает вражеских (не нейтральных) бойцов на ::value0:: сек." "sheet name=""ability""|Warcry|desc|||/desc","Ваш воевода запугивает вражеских (не нейтральных) бойцов на ::value0:: сек."
"sheet name=""ability""|CallToArms|name|||/name","К оружию" "sheet name=""ability""|CallToArms|name|||/name","К оружию"
......
...@@ -540,7 +540,7 @@ ...@@ -540,7 +540,7 @@
"sheet name=""tech""|Medecine|name|||/name","İlaç" "sheet name=""tech""|Medecine|name|||/name","İlaç"
"sheet name=""tech""|Medecine|desc|||/desc","[Healer]lerin iyileştirme hızını ::percent:: artırır." "sheet name=""tech""|Medecine|desc|||/desc","[Healer]lerin iyileştirme hızını ::percent:: artırır."
"sheet name=""tech""|MilitaryStrategy|name|||/name","Askeri Strateji" "sheet name=""tech""|MilitaryStrategy|name|||/name","Askeri Strateji"
"sheet name=""tech""|MilitaryStrategy|desc|||/desc","Askeri birimler bulundukları bölgedeki her farklı dost askeri birim için +::percent:: saldırı kazanır (maks. +::percent_value1::)." "sheet name=""tech""|MilitaryStrategy|desc|||/desc","Askeri birimler bulundukları bölgedeki her farklı dost askeri birim için +::percent_value:: saldırı kazanır (maks. +::percent_value1::)."
"sheet name=""tech""|Security|name|||/name","Güven Hissi" "sheet name=""tech""|Security|name|||/name","Güven Hissi"
"sheet name=""tech""|Security|desc|||/desc","Bir [Hero01] varsa +::value::[Happy] ve her bir geliştirilmiş askeri kamp için de +::value1::[Happy] kazandırır." "sheet name=""tech""|Security|desc|||/desc","Bir [Hero01] varsa +::value::[Happy] ve her bir geliştirilmiş askeri kamp için de +::value1::[Happy] kazandırır."
"sheet name=""tech""|Security|props.firstNameDesc|||/props.firstNameDesc","Bir [Hero01] varsa +::value::[Happy] ve her bir geliştirilmiş askeri kamp için de +::value1::[Happy] kazandırır." "sheet name=""tech""|Security|props.firstNameDesc|||/props.firstNameDesc","Bir [Hero01] varsa +::value::[Happy] ve her bir geliştirilmiş askeri kamp için de +::value1::[Happy] kazandırır."
...@@ -585,15 +585,15 @@ ...@@ -585,15 +585,15 @@
"sheet name=""tech""|HeroEmblem|name|||/name","Kahraman Amblemi" "sheet name=""tech""|HeroEmblem|name|||/name","Kahraman Amblemi"
"sheet name=""tech""|HeroEmblem|desc|||/desc","[Temple] inşa etmek için [Stone] harcanmaz. +::value:: [Happy] verir ve [Fame] üretir." "sheet name=""tech""|HeroEmblem|desc|||/desc","[Temple] inşa etmek için [Stone] harcanmaz. +::value:: [Happy] verir ve [Fame] üretir."
"sheet name=""tech""|ProudStag|name|||/name","Genç ve Gururlu" "sheet name=""tech""|ProudStag|name|||/name","Genç ve Gururlu"
"sheet name=""tech""|ProudStag|desc|||/desc","Her bir pozitif [Happy] için askeri birimlerin saldırı gücü ::percent:: artar. (Şu anda %::nb:: - maks %25 )." "sheet name=""tech""|ProudStag|desc|||/desc","Her bir pozitif [Happy] için askeri birimlerin saldırı gücü ::percent_value:: artar. (Şu anda %::nb:: - maks %25 )."
"sheet name=""tech""|GreatDeeds|name|||/name","Büyük Başarıların Kıymeti" "sheet name=""tech""|GreatDeeds|name|||/name","Büyük Başarıların Kıymeti"
"sheet name=""tech""|GreatDeeds|desc|||/desc","Skaldlar +::value:: [Money] üretir (binaları yükseltilmişse +::value1::). Skald alet yükseltmesi ücretsizdir ve yapım süresi ::value2:: azalır." "sheet name=""tech""|GreatDeeds|desc|||/desc","Skaldlar +::value:: [Money] üretir (binaları yükseltilmişse +::value1::). Skald alet yükseltmesi ücretsizdir ve yapım süresi ::value2:: azalır."
"sheet name=""tech""|GloryClan|name|||/name","Klanın Şanı" "sheet name=""tech""|GloryClan|name|||/name","Klanın Şanı"
"sheet name=""tech""|GloryClan|desc|||/desc","[Fame]ı ::percent:: artır.&lt;br/&gt;Ticaret Rotalarından ve Büyük Ticaret Rotalarından gelirleri ::percent2:: artır." "sheet name=""tech""|GloryClan|desc|||/desc","[Fame]ı ::percent:: artır.&lt;br/&gt;Ticaret Rotalarından ve Büyük Ticaret Rotalarından gelirleri ::percent1:: artır."
"sheet name=""tech""|Rangers|name|||/name","Orman Muhafızları" "sheet name=""tech""|Rangers|name|||/name","Orman Muhafızları"
"sheet name=""tech""|Rangers|desc|||/desc","Keşif hızını ::percent:: artır İzcilerin artık [Food] tüketmez ve keşif esnasında yaralanmaz." "sheet name=""tech""|Rangers|desc|||/desc","Keşif hızını ::percent:: artır İzcilerin artık [Food] tüketmez ve keşif esnasında yaralanmaz."
"sheet name=""tech""|MilitaryFunds|name|||/name","Gelişmiş Ekipman" "sheet name=""tech""|MilitaryFunds|name|||/name","Gelişmiş Ekipman"
"sheet name=""tech""|MilitaryFunds|desc|||/desc","Her aktif [Sailor] ya da [Merchant] için sana %::value:: saldırı gücü ve savunma verir. (şu an %::nb:: - %::value1:: maks)&lt;br/&gt;Silah yükseltmesi bedeli ::inv_percent2:: azalır." "sheet name=""tech""|MilitaryFunds|desc|||/desc","Her aktif [Sailor] ya da [Merchant] için sana ::percent_value:: saldırı gücü ve savunma verir. (şu an %::nb:: - ::percent_value1:: maks)&lt;br/&gt;Silah yükseltmesi bedeli ::inv_percent2:: azalır."
"sheet name=""tech""|GreatExplorers|name|||/name","Seyyah" "sheet name=""tech""|GreatExplorers|name|||/name","Seyyah"
"sheet name=""tech""|GreatExplorers|desc|||/desc","Keşfettiğin alanlara göre [Happy] seviyesini artırır." "sheet name=""tech""|GreatExplorers|desc|||/desc","Keşfettiğin alanlara göre [Happy] seviyesini artırır."
"sheet name=""tech""|Wealth|name|||/name","Egzotik Ürünler" "sheet name=""tech""|Wealth|name|||/name","Egzotik Ürünler"
...@@ -601,7 +601,7 @@ ...@@ -601,7 +601,7 @@
"sheet name=""tech""|Negociators|name|||/name","Arabulucu" "sheet name=""tech""|Negociators|name|||/name","Arabulucu"
"sheet name=""tech""|Negociators|desc|||/desc","+::value::[Money] üretimi ve ::percent1::[Prestige] kazan." "sheet name=""tech""|Negociators|desc|||/desc","+::value::[Money] üretimi ve ::percent1::[Prestige] kazan."
"sheet name=""tech""|Hibernate|name|||/name","Kış Uykusu" "sheet name=""tech""|Hibernate|name|||/name","Kış Uykusu"
"sheet name=""tech""|Hibernate|desc|||/desc","Hasta olmayan klan üyelerin kışın bölgende oldukları sürece iyileşirler." "sheet name=""tech""|Hibernate|desc|||/desc","Hasta olmayan klan üyelerin kışın müttefik bölgede oldukları sürece iyileşirler."
"sheet name=""tech""|LandProtect|name|||/name","Toprakların Koruyucusu" "sheet name=""tech""|LandProtect|name|||/name","Toprakların Koruyucusu"
"sheet name=""tech""|LandProtect|desc|||/desc","En az bir askeri kamp bulunan her bir bölge için +::value::[Happy] verir." "sheet name=""tech""|LandProtect|desc|||/desc","En az bir askeri kamp bulunan her bir bölge için +::value::[Happy] verir."
"sheet name=""tech""|ShieldMaster|name|||/name","Kalkan Ustalığı" "sheet name=""tech""|ShieldMaster|name|||/name","Kalkan Ustalığı"
...@@ -609,9 +609,9 @@ ...@@ -609,9 +609,9 @@
"sheet name=""tech""|Harpoons|name|||/name","Zıpkınlar" "sheet name=""tech""|Harpoons|name|||/name","Zıpkınlar"
"sheet name=""tech""|Harpoons|desc|||/desc","Balıkçı Barınağında bir [Fisherman] daha çalışabilir ve yiyecek üretimi ::percent:: artar" "sheet name=""tech""|Harpoons|desc|||/desc","Balıkçı Barınağında bir [Fisherman] daha çalışabilir ve yiyecek üretimi ::percent:: artar"
"sheet name=""tech""|WinterFestival|name|||/name","Kış Festivali" "sheet name=""tech""|WinterFestival|name|||/name","Kış Festivali"
"sheet name=""tech""|WinterFestival|desc|||/desc","Kış boyunca [Food] üretimindeki düşüş ::inv_percent:: azalır ve [Happy] ::value1:: birim artar." "sheet name=""tech""|WinterFestival|desc|||/desc","Kış aylarındaki [Food] üretimi kaybı ::inv_percent:: azalırken [Happy] ::value1:: ve ticaret rotalarından kazanılan [Money] ::percent2:: artar."
"sheet name=""tech""|Bartering|name|||/name","Takar" "sheet name=""tech""|Bartering|name|||/name","Takar"
"sheet name=""tech""|Bartering|desc|||./desc","[TradingPost]nde ticaret rotalarını açar.&lt;br/&gt;Tüm tarafsız grupları açığa çıkarır.&lt;br/&gt;Tarafsız gruplar herhangi bir kaynak ticareti yapabilir" "sheet name=""tech""|Bartering|desc|||/desc","[TradingPost]nde ticaret rotaları açar.&lt;br/&gt;Tarafsız gruplar herhangi bir kaynağı kabul eder ve bunlarla ticaret yaparken +::value::[Happy] kazanırsın."
"sheet name=""tech""|LayLayLand|name|||/name","Arazi Koşulları" "sheet name=""tech""|LayLayLand|name|||/name","Arazi Koşulları"
"sheet name=""tech""|LayLayLand|desc|||/desc","Çevre koşullarının sertliğini ::inv_percent:: azaltır. Ormanlarda, Bataklıklarda ve Kumluklarda üretimi +::percent1:: artırır." "sheet name=""tech""|LayLayLand|desc|||/desc","Çevre koşullarının sertliğini ::inv_percent:: azaltır. Ormanlarda, Bataklıklarda ve Kumluklarda üretimi +::percent1:: artırır."
"sheet name=""tech""|SimpleLiving|name|||/name","Mütevazı Yaşam" "sheet name=""tech""|SimpleLiving|name|||/name","Mütevazı Yaşam"
...@@ -621,7 +621,7 @@ ...@@ -621,7 +621,7 @@
"sheet name=""tech""|Handiwork|name|||/name","El İşi" "sheet name=""tech""|Handiwork|name|||/name","El İşi"
"sheet name=""tech""|Handiwork|desc|||/desc","Geliştirilmemiş binalar +::percent:: üretim alır." "sheet name=""tech""|Handiwork|desc|||/desc","Geliştirilmemiş binalar +::percent:: üretim alır."
"sheet name=""tech""|Legacy|name|||/name","Miras" "sheet name=""tech""|Legacy|name|||/name","Miras"
"sheet name=""tech""|Legacy|desc|||/desc","[Temple] üretimi iki katına çıkar" "sheet name=""tech""|Legacy|desc|||/desc","esc[Temple] üretimi ve [Happy] +::percent::"
"sheet name=""tech""|Osmosis|name|||/name","Ozmoz" "sheet name=""tech""|Osmosis|name|||/name","Ozmoz"
"sheet name=""tech""|Osmosis|desc|||/desc","Her ::value2:: kolonileştirilmiş bölge için ::value1:: [Happy] alırsın. [Grove], [MarshBuilding] veya [Shoal] olan bölgeler ::value::[Happy] verir." "sheet name=""tech""|Osmosis|desc|||/desc","Her ::value2:: kolonileştirilmiş bölge için ::value1:: [Happy] alırsın. [Grove], [MarshBuilding] veya [Shoal] olan bölgeler ::value::[Happy] verir."
"sheet name=""tech""|BlackMarket|name|||/name","Kara Borsa" "sheet name=""tech""|BlackMarket|name|||/name","Kara Borsa"
...@@ -633,7 +633,7 @@ ...@@ -633,7 +633,7 @@
"sheet name=""tech""|Rapacious|name|||/name","Açgözlü Sömürü" "sheet name=""tech""|Rapacious|name|||/name","Açgözlü Sömürü"
"sheet name=""tech""|Rapacious|desc|||/desc","Bölgendeki [Ruin] ve [BrokenShore] sana +::value:: [Happy] verir.&lt;br/&gt;Özel karoların bonusu iki kattır." "sheet name=""tech""|Rapacious|desc|||/desc","Bölgendeki [Ruin] ve [BrokenShore] sana +::value:: [Happy] verir.&lt;br/&gt;Özel karoların bonusu iki kattır."
"sheet name=""tech""|UnderPressure|name|||/name","Baskı Altında" "sheet name=""tech""|UnderPressure|name|||/name","Baskı Altında"
"sheet name=""tech""|UnderPressure|desc|||/desc","Düşman bölgesinin yanında ya da dahilinde bulunan her askeri birimin için +::value::[Happy] ve +::value2::[Food] kazanırsın. (Şu an ::nb::)&lt;br/&gt;[Skirmisher] saldırı gücünü ::percent1:: ve diğer askeri birimlerin saldırı gücünü ::percent3:: artırır. [Skirmisher] Köy Merkezi'ne uzaklığı ile saldırı cezasından daha az etkilenir." "sheet name=""tech""|UnderPressure|desc|||/desc","Düşman bölgesinin yanında ya da dahilindeki müttefik olmayan bir bölgede bulunan her askeri birimin için +::value::[Happy] ve +::value2::[Food] kazanırsın. (Şu an ::nb::)&lt;br/&gt;[Skirmisher] saldırı gücünü ::percent1:: ve diğer askeri birimlerin saldırı gücünü ::percent3:: artırır. [Skirmisher] Köy Merkezi'ne uzaklığı ile saldırı cezasından daha az etkilenir."
"sheet name=""tech""|HardLabor|name|||/name","Sıkı Çalışma" "sheet name=""tech""|HardLabor|name|||/name","Sıkı Çalışma"
"sheet name=""tech""|HardLabor|desc|||/desc","[Slave]ler randımanlarını artırmak için üretim binalarına alınabilirler (bina başına maksimum 1)." "sheet name=""tech""|HardLabor|desc|||/desc","[Slave]ler randımanlarını artırmak için üretim binalarına alınabilirler (bina başına maksimum 1)."
"sheet name=""tech""|BloodTears|name|||/name","Kan, Ter ve Gözyaşı" "sheet name=""tech""|BloodTears|name|||/name","Kan, Ter ve Gözyaşı"
...@@ -649,17 +649,17 @@ ...@@ -649,17 +649,17 @@
"sheet name=""tech""|BFTower|name|||/name","Büyük Kule" "sheet name=""tech""|BFTower|name|||/name","Büyük Kule"
"sheet name=""tech""|BFTower|desc|||/desc","Gözcü Kulelerine +%50 saldýrý gücü +%50 direnç veren ikinci bir yükseltme" "sheet name=""tech""|BFTower|desc|||/desc","Gözcü Kulelerine +%50 saldýrý gücü +%50 direnç veren ikinci bir yükseltme"
"sheet name=""tech""|Excavation|name|||/name","Hafriyat" "sheet name=""tech""|Excavation|name|||/name","Hafriyat"
"sheet name=""tech""|Excavation|desc|||/desc","[Stone] ya da [Iron] madenciliði yapan her savaþ þefi, +::value:: [Lore] kazanýr ([MetalCraft] ile +::value1::)" "sheet name=""tech""|Excavation|desc|||/desc","[Stone] ya da [Iron] madenciliði yapan her savaþ þefi, +::value:: [Lore] kazanýr"
"sheet name=""tech""|AncestralInfluence|name|||/name","Kadim Etki" "sheet name=""tech""|AncestralInfluence|name|||/name","Kadim Etki"
"sheet name=""tech""|AncestralInfluence|desc|||/desc","Eserler, bir bina yeri kullanmazlar. Etkin bir eserin bünyesinde ya da yanýnda olan bölgeler +::percent:: üretim bonusu kazanýr" "sheet name=""tech""|AncestralInfluence|desc|||/desc","Eserler, bir bina yeri kullanmazlar. Etkin bir eserin bünyesinde ya da yanýnda olan bölgeler +::percent:: üretim bonusu kazanýr"
"sheet name=""tech""|QualityLife|name|||/name","Hayat Kalitesi" "sheet name=""tech""|QualityLife|name|||/name","Hayat Kalitesi"
"sheet name=""tech""|QualityLife|desc|||/desc","Yükseltilmiþ sivil binalar, ::value:: [Happy] kazanýr (evler hariç)" "sheet name=""tech""|QualityLife|desc|||/desc","Yükseltilmiþ sivil binalar, ::value:: [Happy] kazanýr (evler hariç)"
"sheet name=""tech""|NearTheSea|name|||/name","Deniz Ruhunun Yanında" "sheet name=""tech""|NearTheSea|name|||/name","Deniz Ruhunun Yanında"
"sheet name=""tech""|NearTheSea|desc|||/desc","Kıyı bölgelerindeki her ::value2:: bina için +::value:: [Lore] ve +::value:: [Prescience] üretir.&lt;br/&gt;[TradingPost] olan Ticaret Rotaları oluşturur." "sheet name=""tech""|NearTheSea|desc|||/desc","Kıyı bölgelerindeki her ::value2:: bina için +::value:: [Krow] ve +::value:: [Prescience] üretir.&lt;br/&gt;[TradingPost] olan Ticaret Rotaları oluşturur."
"sheet name=""tech""|EndlessTide|name|||/name","Sonsuz Dalga" "sheet name=""tech""|EndlessTide|name|||/name","Sonsuz Dalga"
"sheet name=""tech""|EndlessTide|desc|||/desc","Tüm askeri birimlerinin saldırı gücünü ::percent2:: artırır. Askeri birimlerin maliyetini ::inv_percent2:: azaltır. Her askeri kamp +::value1:: [Warband] verir." "sheet name=""tech""|EndlessTide|desc|||/desc","Tüm askeri birimlerinin saldırı gücünü ::percent2:: artırır. Askeri birimlerin maliyetini ::inv_percent2:: azaltır. Her askeri kamp +::value1:: [Warband] verir."
"sheet name=""tech""|FromBeyond|name|||/name","Derinlerden Gelen İrfan" "sheet name=""tech""|FromBeyond|name|||/name","Derinlerden Gelen İrfan"
"sheet name=""tech""|FromBeyond|desc|||/desc","Tüm tarafsız grupları açığa çıkarır.&lt;br/&gt;Tüm ticaret rotaları +::value1:: [Lore] verir.&lt;br/&gt;Tarafsız gruplu ticaret rotalarından +::percent:: daha fazla [Money] kazanırsın." "sheet name=""tech""|FromBeyond|desc|||/desc","Tüm tarafsız grupları açığa çıkarır.&lt;br/&gt;Tüm ticaret rotaları +::value1:: [Lore] verir.&lt;br/&gt;Tarafsız gruplu ticaret rotalarından +::percent:: daha fazla [Money] kazanırsın. Ticaret Rotaları Açar"
"sheet name=""tech""|FreshFish|name|||/name","Taze Balık" "sheet name=""tech""|FreshFish|name|||/name","Taze Balık"
"sheet name=""tech""|FreshFish|desc|||/desc","[Fisherman]lar +::percent:: daha fazla [Food] üretir. Alet yükseltmeleri ücretsizdir ve yapım süresi ::value1:: azalır." "sheet name=""tech""|FreshFish|desc|||/desc","[Fisherman]lar +::percent:: daha fazla [Food] üretir. Alet yükseltmeleri ücretsizdir ve yapım süresi ::value1:: azalır."
"sheet name=""tech""|CarpeFuturem|name|||/name","Öngörü" "sheet name=""tech""|CarpeFuturem|name|||/name","Öngörü"
...@@ -699,9 +699,11 @@ ...@@ -699,9 +699,11 @@
"sheet name=""tech""|GreaterBlessings|name|||/name","Muazzam Lütuf" "sheet name=""tech""|GreaterBlessings|name|||/name","Muazzam Lütuf"
"sheet name=""tech""|GreaterBlessings|desc|||/desc","<font color=""#R"">Freya: </font>Kış vakti oluşan kayıpları büyük oranda azaltır([Food] için ::inv_percent0:: ,[Wood] için ::inv_percent1:: )<br/><font color=""#R"">Baldr: </font> +::value2::[Happy]<br/><font color=""#R"">Jörd: </font> Savaş şefin ve geliştirilen kulelerin +::percent_value3:: Saldırı Gücü kazanır" "sheet name=""tech""|GreaterBlessings|desc|||/desc","<font color=""#R"">Freya: </font>Kış vakti oluşan kayıpları büyük oranda azaltır([Food] için ::inv_percent0:: ,[Wood] için ::inv_percent1:: )<br/><font color=""#R"">Baldr: </font> +::value2::[Happy]<br/><font color=""#R"">Jörd: </font> Savaş şefin ve geliştirilen kulelerin +::percent_value3:: Saldırı Gücü kazanır"
"sheet name=""tech""|PrideSnake|name|||/name","Klanın Onuru" "sheet name=""tech""|PrideSnake|name|||/name","Klanın Onuru"
"sheet name=""tech""|PrideSnake|desc|||/desc","[WarchiefSnake] daha hızlı hareket eder, menzilli saldırı yapabilir ve savaşa girmeden düşman olan karolardan geçebilir." "sheet name=""tech""|PrideSnake|desc|||/desc","[WarchiefSnake] daha hızlı hareket eder ve menzilli saldırı yapabilir."
"sheet name=""tech""|SignyStealth|name|||/name","Yabanın Gölgesi"
"sheet name=""tech""|SignyStealth|desc|||/desc","[WarchiefSnake] düşman olan bölgelerden savaşa girmeden geçebilir."
"sheet name=""tech""|ScorchedEarth|name|||/name","Kavruk Topraklar" "sheet name=""tech""|ScorchedEarth|name|||/name","Kavruk Topraklar"
"sheet name=""tech""|ScorchedEarth|desc|||/desc","[WarchiefSnake] ::value0:: ay boyunca herhangi bir bölgeyi yakmak için [ScorchedEarth] kullanabilir (::value3:: ay bekleme süresi).&lt;br/&gt;Yanmış bölge : -::percent_value1:: üretim, yılan birimi ve bina +::percent_value2:: saldırı.&lt;br/&gt;[WarchiefSnake] daha hızlı hareket eder." "sheet name=""tech""|ScorchedEarth|desc|||/desc","[WarchiefSnake] ::value0:: ay boyunca herhangi bir bölgeyi yakmak için [ScorchedEarth] kullanabilir (::value3:: ay bekleme süresi).&lt;br/&gt;Yanmış bölge : -::percent_value1:: üretim, yılan birimi ve bina +::percent_value2:: saldırı.&lt;br/&gt;[WarchiefSnake] daha hızlı hareket eder. Signy bir düşman bölgesinde de kaynak toplayabilir."
"sheet name=""tech""|ScorchedEarth|props.fameName|||/props.fameName","Yeryüzünün Gözyaşları" "sheet name=""tech""|ScorchedEarth|props.fameName|||/props.fameName","Yeryüzünün Gözyaşları"
"sheet name=""tech""|EmpireGrowth|name|||/name","İsteksiz İş Gücü" "sheet name=""tech""|EmpireGrowth|name|||/name","İsteksiz İş Gücü"
"sheet name=""tech""|EmpireGrowth|desc|||/desc","5 [Slave] al. [Blood] göstergen büyür ve bonuslar artar." "sheet name=""tech""|EmpireGrowth|desc|||/desc","5 [Slave] al. [Blood] göstergen büyür ve bonuslar artar."
...@@ -741,7 +743,7 @@ ...@@ -741,7 +743,7 @@
"sheet name=""tech""|LokiBlessing|desc|||/desc","::value0:: [Stone] ve ::value1:: [Iron] kazandırır." "sheet name=""tech""|LokiBlessing|desc|||/desc","::value0:: [Stone] ve ::value1:: [Iron] kazandırır."
"sheet name=""tech""|FinalBlessing|name|||/name","Kadim Bilgi" "sheet name=""tech""|FinalBlessing|name|||/name","Kadim Bilgi"
"sheet name=""tech""|FinalBlessing|desc|||/desc","Bilgelik galibiyetine ulaşmak için gereklidir." "sheet name=""tech""|FinalBlessing|desc|||/desc","Bilgelik galibiyetine ulaşmak için gereklidir."
"sheet name=""tech""|TempleTodo|name|||/name","DEPRECATED" "sheet name=""tech""|TempleTodo|name|||/name","ONAYLANMAMIŞ"
"sheet name=""clan""|Wolf|name|||/name","Kurt" "sheet name=""clan""|Wolf|name|||/name","Kurt"
"sheet name=""clan""|Wolf|totem|||/totem","Fenrir" "sheet name=""clan""|Wolf|totem|||/totem","Fenrir"
"sheet name=""clan""|Wolf|title|||/title","Kurt Klanı" "sheet name=""clan""|Wolf|title|||/title","Kurt Klanı"
...@@ -810,7 +812,7 @@ ...@@ -810,7 +812,7 @@
"sheet name=""clan""|Horse|title|||/title","At Klaný" "sheet name=""clan""|Horse|title|||/title","At Klaný"
"sheet name=""clan""|Horse|title2|||/title2","At Klaný" "sheet name=""clan""|Horse|title2|||/title2","At Klaný"
"sheet name=""clan""|Horse|desc|||/desc","Ýki þen kardeþ olan Brok ve Eitria tarafýndan yönetilen At Klaný'nýn mensuplarý sakin ve güçlü insanlardýr. Ayrýca dünyanýn en iyi zanaatkarlarýna ve kadýnlarýna sahip olmalarý ile bilinirler." "sheet name=""clan""|Horse|desc|||/desc","Ýki þen kardeþ olan Brok ve Eitria tarafýndan yönetilen At Klaný'nýn mensuplarý sakin ve güçlü insanlardýr. Ayrýca dünyanýn en iyi zanaatkarlarýna ve kadýnlarýna sahip olmalarý ile bilinirler."
"sheet name=""clan""|Horse|bonuses|0|desc|/desc","[ForgeHorse]'ndan Demir gerekmeden çağırabileceğin iki Savaş Şefin var." "sheet name=""clan""|Horse|bonuses|0|desc|/desc","[ForgeHorse]ndan Demir gerekmeden çağırabileceğin iki Savaş Şefin var."
"sheet name=""clan""|Horse|bonuses|1|desc|/desc","Savaþ Þeflerin maden çýkarabilir ve alet yapabilir (+%10 hýzla)." "sheet name=""clan""|Horse|bonuses|1|desc|/desc","Savaþ Þeflerin maden çýkarabilir ve alet yapabilir (+%10 hýzla)."
"sheet name=""clan""|Horse|bonuses|2|desc|/desc","Madenlere, Madencilere ya da Demircilere eriþimin yok." "sheet name=""clan""|Horse|bonuses|2|desc|/desc","Madenlere, Madencilere ya da Demircilere eriþimin yok."
"sheet name=""clan""|Horse|bonuses|3|desc|/desc","Köylülerin ::percent:: yapým ve tamir hýzýna sahipler." "sheet name=""clan""|Horse|bonuses|3|desc|/desc","Köylülerin ::percent:: yapým ve tamir hýzýna sahipler."
...@@ -2230,7 +2232,7 @@ ...@@ -2230,7 +2232,7 @@
"sheet name=""ability""|Dominion|name|||/name","Hakimiyet" "sheet name=""ability""|Dominion|name|||/name","Hakimiyet"
"sheet name=""ability""|Dominion|desc|||/desc","Temizlediğin bölgeyi ücretsiz kolonileştir." "sheet name=""ability""|Dominion|desc|||/desc","Temizlediğin bölgeyi ücretsiz kolonileştir."
"sheet name=""ability""|ScorchedEarth|name|||/name","Arazi Yakma" "sheet name=""ability""|ScorchedEarth|name|||/name","Arazi Yakma"
"sheet name=""ability""|ScorchedEarth|desc|||/desc","::value0:: ay boyunca istediğin bölgeyi yak.&lt;br/&gt;Yanmış bölge: -::percent_value1:: üretim, yılan birimleri ve binaları +::percent_value2:: saldırı. Tutuşma sürecinde kullanıcının savunmasını ::percent5:: artır." "sheet name=""ability""|ScorchedEarth|desc|||/desc","::value0:: ay boyunca istediğin bölgeyi yak.&lt;br/&gt;Yanmış bölge: -::percent_value1:: üretim, yılan birimleri ve binaları +::percent_value2:: saldırı. Tutuşma sürecinde kullanıcının savunmasını ::percent5:: artır. [WarchiefSnake] bir düşman bölgesinde de kaynak toplayabilir."
"sheet name=""ability""|Warcry|name|||/name","Savaş Narası" "sheet name=""ability""|Warcry|name|||/name","Savaş Narası"
"sheet name=""ability""|Warcry|desc|||/desc","Savaş Şefin (tarafsız olmayan) düşman birimlerini ::value0:: saniye korkutabilir." "sheet name=""ability""|Warcry|desc|||/desc","Savaş Şefin (tarafsız olmayan) düşman birimlerini ::value0:: saniye korkutabilir."
"sheet name=""ability""|CallToArms|name|||/name","Silahlanma Çağrısı" "sheet name=""ability""|CallToArms|name|||/name","Silahlanma Çağrısı"
...@@ -2290,7 +2292,7 @@ ...@@ -2290,7 +2292,7 @@
"sheet name=""ability""|ProjectileResist|name|||/name","Mermi Direnci" "sheet name=""ability""|ProjectileResist|name|||/name","Mermi Direnci"
"sheet name=""ability""|ProjectileResist|desc|||/desc","Mermi hasarını ::inv_percent:: azaltır." "sheet name=""ability""|ProjectileResist|desc|||/desc","Mermi hasarını ::inv_percent:: azaltır."
"sheet name=""ability""|Stealth|name|||/name","Gizlenme" "sheet name=""ability""|Stealth|name|||/name","Gizlenme"
"sheet name=""ability""|Stealth|desc|||/desc","Düşman [WatchTower] gizlenmiş birimlere ::value:: saniye saldırmaz." "sheet name=""ability""|Stealth|desc|||/desc","Düşman [WatchTower], gizlenmiş birimlere ::value:: saniye saldırmaz."
"sheet name=""ability""|SacrificeHappy|name|||/name","Nanna Etkisi" "sheet name=""ability""|SacrificeHappy|name|||/name","Nanna Etkisi"
"sheet name=""ability""|SacrificeHappy|desc|||/desc","+::value:: [Happy]" "sheet name=""ability""|SacrificeHappy|desc|||/desc","+::value:: [Happy]"
"sheet name=""ability""|SacrificeFood|name|||/name","Andhrímnir Etkisi" "sheet name=""ability""|SacrificeFood|name|||/name","Andhrímnir Etkisi"
......
...@@ -540,7 +540,7 @@ ...@@ -540,7 +540,7 @@
"sheet name=""tech""|Medecine|name|||/name","医学" "sheet name=""tech""|Medecine|name|||/name","医学"
"sheet name=""tech""|Medecine|desc|||/desc","使[Healer]的治疗速度提高::percent::。" "sheet name=""tech""|Medecine|desc|||/desc","使[Healer]的治疗速度提高::percent::。"
"sheet name=""tech""|MilitaryStrategy|name|||/name","军事战略" "sheet name=""tech""|MilitaryStrategy|name|||/name","军事战略"
"sheet name=""tech""|MilitaryStrategy|desc|||/desc","区域内各类友军单位的攻击力提升::percent::(最大+::percent_value1::)。" "sheet name=""tech""|MilitaryStrategy|desc|||/desc","区域内各类友军单位的攻击力提升::percent_value::(最大+::percent_value1::)。"
"sheet name=""tech""|Security|name|||/name","安全感" "sheet name=""tech""|Security|name|||/name","安全感"
"sheet name=""tech""|Security|desc|||/desc","如果你有一个[Hero01],获得+::value::[Happy],并且每个升级后的军营+::value1::[Happy]。" "sheet name=""tech""|Security|desc|||/desc","如果你有一个[Hero01],获得+::value::[Happy],并且每个升级后的军营+::value1::[Happy]。"
"sheet name=""tech""|Security|props.firstNameDesc|||/props.firstNameDesc","如果你有一个[Hero01],获得+::value::[Happy],并且每个升级后的军营+::value1::[Happy]。" "sheet name=""tech""|Security|props.firstNameDesc|||/props.firstNameDesc","如果你有一个[Hero01],获得+::value::[Happy],并且每个升级后的军营+::value1::[Happy]。"
...@@ -585,15 +585,15 @@ ...@@ -585,15 +585,15 @@
"sheet name=""tech""|HeroEmblem|name|||/name","英雄徽章" "sheet name=""tech""|HeroEmblem|name|||/name","英雄徽章"
"sheet name=""tech""|HeroEmblem|desc|||/desc","建造[Temple]无需[Stone]。它可以+::value::[Happy]并且产生[Fame]。" "sheet name=""tech""|HeroEmblem|desc|||/desc","建造[Temple]无需[Stone]。它可以+::value::[Happy]并且产生[Fame]。"
"sheet name=""tech""|ProudStag|name|||/name","年轻气盛" "sheet name=""tech""|ProudStag|name|||/name","年轻气盛"
"sheet name=""tech""|ProudStag|desc|||/desc","对于你每个积极的[Happy](当前 ::nb::% - 25% 最高),军队攻击力提高 ::percent::。" "sheet name=""tech""|ProudStag|desc|||/desc","对于你每个积极的[Happy](当前 ::nb::% - 25% 最高),军队攻击力提高 ::percent_value::。"
"sheet name=""tech""|GreatDeeds|name|||/name","伟大契约的价值" "sheet name=""tech""|GreatDeeds|name|||/name","伟大契约的价值"
"sheet name=""tech""|GreatDeeds|desc|||/desc","吟游诗人将产出 +::value::[Money](如果他们的建筑升级则+::value1::)。吟游诗人工具改良是免费的,锻造时间缩短::value2::。" "sheet name=""tech""|GreatDeeds|desc|||/desc","吟游诗人将产出 +::value::[Money](如果他们的建筑升级则+::value1::)。吟游诗人工具改良是免费的,锻造时间缩短::value2::。"
"sheet name=""tech""|GloryClan|name|||/name","部落荣光" "sheet name=""tech""|GloryClan|name|||/name","部落荣光"
"sheet name=""tech""|GloryClan|desc|||/desc","[Fame]提高::percent::。&lt;br/&gt;贸易路线和重大贸易航线的收益增加::percent2::。" "sheet name=""tech""|GloryClan|desc|||/desc","[Fame]提高::percent::。&lt;br/&gt;贸易路线和重大贸易航线的收益增加::percent1::。"
"sheet name=""tech""|Rangers|name|||/name","游骑战士" "sheet name=""tech""|Rangers|name|||/name","游骑战士"
"sheet name=""tech""|Rangers|desc|||/desc","侦察和探索速度提高::percent::。侦察兵探索时不会消耗[Food]并且不会受伤。" "sheet name=""tech""|Rangers|desc|||/desc","侦察和探索速度提高::percent::。侦察兵探索时不会消耗[Food]并且不会受伤。"
"sheet name=""tech""|MilitaryFunds|name|||/name","装备升级" "sheet name=""tech""|MilitaryFunds|name|||/name","装备升级"
"sheet name=""tech""|MilitaryFunds|desc|||/desc","可获得::value::%攻击力,并防御每个激活的 [Sailor]或[Merchant]。(当前范围::nb::% - ::value1::%最大)&lt;br/&gt;武器改良 成本减少::inv_percent2::。" "sheet name=""tech""|MilitaryFunds|desc|||/desc","为你每一位活跃的[Sailor]和[Merchant]提供::percent_value::的攻击和防御。(当前为::nb::% - 最大::percent_value1::)&lt;br/&gt;武器改良的价格会减少::inv_percent2::。"
"sheet name=""tech""|GreatExplorers|name|||/name","旅行者" "sheet name=""tech""|GreatExplorers|name|||/name","旅行者"
"sheet name=""tech""|GreatExplorers|desc|||/desc","根据你已探索的区域提高你的[Happy]。" "sheet name=""tech""|GreatExplorers|desc|||/desc","根据你已探索的区域提高你的[Happy]。"
"sheet name=""tech""|Wealth|name|||/name","舶来品" "sheet name=""tech""|Wealth|name|||/name","舶来品"
...@@ -601,7 +601,7 @@ ...@@ -601,7 +601,7 @@
"sheet name=""tech""|Negociators|name|||/name","谈判代表" "sheet name=""tech""|Negociators|name|||/name","谈判代表"
"sheet name=""tech""|Negociators|desc|||/desc","获得+::value::[Money]的产量和::percent1::[Prestige]。" "sheet name=""tech""|Negociators|desc|||/desc","获得+::value::[Money]的产量和::percent1::[Prestige]。"
"sheet name=""tech""|Hibernate|name|||/name","冬眠" "sheet name=""tech""|Hibernate|name|||/name","冬眠"
"sheet name=""tech""|Hibernate|desc|||/desc","在你的领地上,未生病的部落成员在冬季疗愈。" "sheet name=""tech""|Hibernate|desc|||/desc","在冬天,你所有没生病的部落成员都可以在同盟领土上进行治疗。"
"sheet name=""tech""|LandProtect|name|||/name","土地保护者" "sheet name=""tech""|LandProtect|name|||/name","土地保护者"
"sheet name=""tech""|LandProtect|desc|||/desc","至少有一座军营的地区获得+::value::[Happy]。" "sheet name=""tech""|LandProtect|desc|||/desc","至少有一座军营的地区获得+::value::[Happy]。"
"sheet name=""tech""|ShieldMaster|name|||/name","精通盾牌" "sheet name=""tech""|ShieldMaster|name|||/name","精通盾牌"
...@@ -609,9 +609,9 @@ ...@@ -609,9 +609,9 @@
"sheet name=""tech""|Harpoons|name|||/name","鱼叉" "sheet name=""tech""|Harpoons|name|||/name","鱼叉"
"sheet name=""tech""|Harpoons|desc|||/desc","渔夫小屋可以多容纳一个[Fisherman],他们的产量提高::percent::" "sheet name=""tech""|Harpoons|desc|||/desc","渔夫小屋可以多容纳一个[Fisherman],他们的产量提高::percent::"
"sheet name=""tech""|WinterFestival|name|||/name","冬节" "sheet name=""tech""|WinterFestival|name|||/name","冬节"
"sheet name=""tech""|WinterFestival|desc|||/desc","冬季期间,[Food] 产量减产率降低 ::inv_percent:: 而 [Happy] 提高 ::value1::。" "sheet name=""tech""|WinterFestival|desc|||/desc","冬季期间,[Food]的生产损失会减少::inv_percent::,[Happy]将增加::value1::,并且通过贸易路线所赚的[Money]会增加::percent2::。"
"sheet name=""tech""|Bartering|name|||/name","以物易物" "sheet name=""tech""|Bartering|name|||/name","以物易物"
"sheet name=""tech""|Bartering|desc|||./desc","解锁在[TradingPost]的贸易路线。&lt;br/&gt;找到所有中立派系。&lt;br/&gt;可以与中立派系交易任何资源。</desc>" "sheet name=""tech""|Bartering|desc|||/desc","解锁在[TradingPost]的贸易路线。&lt;br/&gt;中立派系会接受任何资源,并且你在与他们交易时可以赢得+::value::[Happy]。"
"sheet name=""tech""|LayLayLand|name|||/name","形势" "sheet name=""tech""|LayLayLand|name|||/name","形势"
"sheet name=""tech""|LayLayLand|desc|||/desc","将环境严酷程度减少::inv_percent::。将森林、沼泽和浅滩的产量增加+::percent1::。" "sheet name=""tech""|LayLayLand|desc|||/desc","将环境严酷程度减少::inv_percent::。将森林、沼泽和浅滩的产量增加+::percent1::。"
"sheet name=""tech""|SimpleLiving|name|||/name","简单的生活" "sheet name=""tech""|SimpleLiving|name|||/name","简单的生活"
...@@ -621,7 +621,7 @@ ...@@ -621,7 +621,7 @@
"sheet name=""tech""|Handiwork|name|||/name","手工" "sheet name=""tech""|Handiwork|name|||/name","手工"
"sheet name=""tech""|Handiwork|desc|||/desc","非升级建筑获得 +::percent::的产量" "sheet name=""tech""|Handiwork|desc|||/desc","非升级建筑获得 +::percent::的产量"
"sheet name=""tech""|Legacy|name|||/name","遗产" "sheet name=""tech""|Legacy|name|||/name","遗产"
"sheet name=""tech""|Legacy|desc|||/desc","[Temple]产量翻了一番" "sheet name=""tech""|Legacy|desc|||/desc","[Temple]生产以及[Happy] +::percent::"
"sheet name=""tech""|Osmosis|name|||/name","渗透" "sheet name=""tech""|Osmosis|name|||/name","渗透"
"sheet name=""tech""|Osmosis|desc|||/desc","从每::value2::个殖民地区你能获得::value1::份[Happy]。拥有[Grove]、[MarshBuilding]或[Shoal]的区域,可获得::value::份[Happy]。" "sheet name=""tech""|Osmosis|desc|||/desc","从每::value2::个殖民地区你能获得::value1::份[Happy]。拥有[Grove]、[MarshBuilding]或[Shoal]的区域,可获得::value::份[Happy]。"
"sheet name=""tech""|BlackMarket|name|||/name","黑市" "sheet name=""tech""|BlackMarket|name|||/name","黑市"
...@@ -633,7 +633,7 @@ ...@@ -633,7 +633,7 @@
"sheet name=""tech""|Rapacious|name|||/name","贪婪的剥削" "sheet name=""tech""|Rapacious|name|||/name","贪婪的剥削"
"sheet name=""tech""|Rapacious|desc|||/desc","你领地内的[Ruins]和[BrokenShores]可以+::value::[Happy]。&lt;br/&gt;特殊格子奖金加倍。" "sheet name=""tech""|Rapacious|desc|||/desc","你领地内的[Ruins]和[BrokenShores]可以+::value::[Happy]。&lt;br/&gt;特殊格子奖金加倍。"
"sheet name=""tech""|UnderPressure|name|||/name","在压力之下" "sheet name=""tech""|UnderPressure|name|||/name","在压力之下"
"sheet name=""tech""|UnderPressure|desc|||/desc","每当有己方军队驻扎在敌方领地附近或境内时,你获得+::value::[Happy]和+::value2::[Food]。(当前::nb::)&lt;br/&gt;[Skirmisher]的攻击力提高::percent1::,其他军事单位攻击力提高::percent3::。从[Skirmisher]到市政厅的距离来看,他们受攻击惩罚的影响 较小。" "sheet name=""tech""|UnderPressure|desc|||/desc","你每个驻扎在非同盟区域或在敌方领地内的军事单位都将获得+::value::[Happy]和+::value2::[Food]。(当前::nb::)&lt;br/&gt;[Skirmisher]的攻击力提高::percent1::,其他军事单位攻击力提高::percent3::。从[Skirmisher]到市政厅的距离来看,他们受攻击惩罚 的影响较小。"
"sheet name=""tech""|HardLabor|name|||/name","苦工" "sheet name=""tech""|HardLabor|name|||/name","苦工"
"sheet name=""tech""|HardLabor|desc|||/desc","[Slave]可以被征召到建筑施工,以增加产量(每个建筑最多增加 1)。" "sheet name=""tech""|HardLabor|desc|||/desc","[Slave]可以被征召到建筑施工,以增加产量(每个建筑最多增加 1)。"
"sheet name=""tech""|BloodTears|name|||/name","血、汗、泪" "sheet name=""tech""|BloodTears|name|||/name","血、汗、泪"
...@@ -649,17 +649,17 @@ ...@@ -649,17 +649,17 @@
"sheet name=""tech""|BFTower|name|||/name","巨塔" "sheet name=""tech""|BFTower|name|||/name","巨塔"
"sheet name=""tech""|BFTower|desc|||/desc","监视塔的第二次升级,攻击力+ 50%;建筑牢固性+ 50%" "sheet name=""tech""|BFTower|desc|||/desc","监视塔的第二次升级,攻击力+ 50%;建筑牢固性+ 50%"
"sheet name=""tech""|Excavation|name|||/name","挖掘" "sheet name=""tech""|Excavation|name|||/name","挖掘"
"sheet name=""tech""|Excavation|desc|||/desc","每个酋长开采[Stone]或[lron]可获得+::value::[Lore](有[MetalCraft]时+::value1::)" "sheet name=""tech""|Excavation|desc|||/desc","每个酋长开采[Stone]或[lron]可获得+::value::[Lore])"
"sheet name=""tech""|AncestralInfluence|name|||/name","祖荫" "sheet name=""tech""|AncestralInfluence|name|||/name","祖荫"
"sheet name=""tech""|AncestralInfluence|desc|||/desc","圣物不会占用建筑槽位。拥有或临近一个激活圣物的区域生产力+::percent::" "sheet name=""tech""|AncestralInfluence|desc|||/desc","圣物不会占用建筑槽位。拥有或临近一个激活圣物的区域生产力+::percent::"
"sheet name=""tech""|QualityLife|name|||/name","生活质量" "sheet name=""tech""|QualityLife|name|||/name","生活质量"
"sheet name=""tech""|QualityLife|desc|||/desc","升级后的民用建筑可获得::value:: [Happy](房子除外)" "sheet name=""tech""|QualityLife|desc|||/desc","升级后的民用建筑可获得::value:: [Happy](房子除外)"
"sheet name=""tech""|NearTheSea|name|||/name","靠近大海的精灵" "sheet name=""tech""|NearTheSea|name|||/name","靠近大海的精灵"
"sheet name=""tech""|NearTheSea|desc|||/desc","每::value2::栋沿海区域上的建筑生成+::value::[Lore]和+::value::[Prescience]。&lt;br/&gt;允许与[TradingPost]建立贸易路线。" "sheet name=""tech""|NearTheSea|desc|||/desc","每::value2::栋沿海区域上的建筑生成+::value::[Krowns]和+::value::[Prescience]。&lt;br/&gt;允许与[TradingPost]建立贸易路线。"
"sheet name=""tech""|EndlessTide|name|||/name","无尽的潮汐" "sheet name=""tech""|EndlessTide|name|||/name","无尽的潮汐"
"sheet name=""tech""|EndlessTide|desc|||/desc","所有军队攻击力提高::percent2::。将军事单位的成本降低::inv_percent::。每个军营提供+::value1::[Warband]。" "sheet name=""tech""|EndlessTide|desc|||/desc","所有军队攻击力提高::percent2::。将军事单位的成本降低::inv_percent::。每个军营提供+::value1::[Warband]。"
"sheet name=""tech""|FromBeyond|name|||/name","尖端知识" "sheet name=""tech""|FromBeyond|name|||/name","尖端知识"
"sheet name=""tech""|FromBeyond|desc|||/desc","显示所有中立派系。&lt;br/&gt;所有贸易路线都为你提供+::value1:: [Lore]。&lt;br/&gt;与中立派系的贸易路线可多赚+::percent::的[Money]。" "sheet name=""tech""|FromBeyond|desc|||/desc","显示所有中立派系。&lt;br/&gt;所有贸易路线都为你提供+::value1:: [Lore]。&lt;br/&gt;与中立派系的贸易路线可多赚+::percent::的[Money]。允许贸易路线"
"sheet name=""tech""|FreshFish|name|||/name","新鲜的鱼" "sheet name=""tech""|FreshFish|name|||/name","新鲜的鱼"
"sheet name=""tech""|FreshFish|desc|||/desc","[Fisherman]可多产出 + ::percent::的[Food] 。他们的工具是免费的,且锻造时间减少::value1::。" "sheet name=""tech""|FreshFish|desc|||/desc","[Fisherman]可多产出 + ::percent::的[Food] 。他们的工具是免费的,且锻造时间减少::value1::。"
"sheet name=""tech""|CarpeFuturem|name|||/name","远见" "sheet name=""tech""|CarpeFuturem|name|||/name","远见"
...@@ -699,9 +699,11 @@ ...@@ -699,9 +699,11 @@
"sheet name=""tech""|GreaterBlessings|name|||/name","伟大的加持" "sheet name=""tech""|GreaterBlessings|name|||/name","伟大的加持"
"sheet name=""tech""|GreaterBlessings|desc|||/desc","<font color=""#R"">芙蕾雅: </font>冬季处罚大幅减少(::inv_percent0::/[Food]、::inv_percent1::/[Wood])<br/><font color=""#R"">Baldr: </font> +::value2::[Happy]<br/><font color=""#R"">Jörd: </font> 战争首领和升级的塔楼获得 +::percent_value3::% 攻击威力" "sheet name=""tech""|GreaterBlessings|desc|||/desc","<font color=""#R"">芙蕾雅: </font>冬季处罚大幅减少(::inv_percent0::/[Food]、::inv_percent1::/[Wood])<br/><font color=""#R"">Baldr: </font> +::value2::[Happy]<br/><font color=""#R"">Jörd: </font> 战争首领和升级的塔楼获得 +::percent_value3::% 攻击威力"
"sheet name=""tech""|PrideSnake|name|||/name","部落荣光" "sheet name=""tech""|PrideSnake|name|||/name","部落荣光"
"sheet name=""tech""|PrideSnake|desc|||/desc","[WarchiefSnake]移动速度更快,并且现在可以远距离攻击,且无需战斗即可穿过敌人的格子。" "sheet name=""tech""|PrideSnake|desc|||/desc","[WarchiefSnake]移动速度更快,并且现在可以远距离攻击。"
"sheet name=""tech""|SignyStealth|name|||/name","旷野之影"
"sheet name=""tech""|SignyStealth|desc|||/desc","[WarchiefSnake]无需战斗即可穿过有敌人的区域。"
"sheet name=""tech""|ScorchedEarth|name|||/name","一片焦土" "sheet name=""tech""|ScorchedEarth|name|||/name","一片焦土"
"sheet name=""tech""|ScorchedEarth|desc|||/desc","[WarchiefSnake]可以在::value0::个月(::value3::月冷却)内使用[ScorchedEarth]烧毁任何区域。&lt;br/&gt;烧毁区域:-::percent_value1::产量、蛇族军队和建筑物攻击力+::percent_value2::。&lt;br/&gt;[WarchiefSnake]移动更快。" "sheet name=""tech""|ScorchedEarth|desc|||/desc","[WarchiefSnake]可以在::value0::个月(::value3::月冷却)内使用[ScorchedEarth]烧毁任何区域。&lt;br/&gt;烧毁区域:-::percent_value1::产量、蛇族军队和建筑物攻击力+::percent_value2::。&lt;br/&gt;[WarchiefSnake]移动更快。在敌方区域中,Signy同样可以搜刮资源。"
"sheet name=""tech""|ScorchedEarth|props.fameName|||/props.fameName","地球之泪" "sheet name=""tech""|ScorchedEarth|props.fameName|||/props.fameName","地球之泪"
"sheet name=""tech""|EmpireGrowth|name|||/name","不情愿的劳动力" "sheet name=""tech""|EmpireGrowth|name|||/name","不情愿的劳动力"
"sheet name=""tech""|EmpireGrowth|desc|||/desc","接收5份[Slave]。你的[Blood]计量表延申,奖金也增加了。" "sheet name=""tech""|EmpireGrowth|desc|||/desc","接收5份[Slave]。你的[Blood]计量表延申,奖金也增加了。"
...@@ -741,7 +743,7 @@ ...@@ -741,7 +743,7 @@
"sheet name=""tech""|LokiBlessing|desc|||/desc","你获得::value0:: [Stone]和::value1:: [Iron]。" "sheet name=""tech""|LokiBlessing|desc|||/desc","你获得::value0:: [Stone]和::value1:: [Iron]。"
"sheet name=""tech""|FinalBlessing|name|||/name","传承知识" "sheet name=""tech""|FinalBlessing|name|||/name","传承知识"
"sheet name=""tech""|FinalBlessing|desc|||/desc","实现智慧胜利的必要条件。" "sheet name=""tech""|FinalBlessing|desc|||/desc","实现智慧胜利的必要条件。"
"sheet name=""tech""|TempleTodo|name|||/name","DEPRECATED" "sheet name=""tech""|TempleTodo|name|||/name","已废弃"
"sheet name=""clan""|Wolf|name|||/name","狼" "sheet name=""clan""|Wolf|name|||/name","狼"
"sheet name=""clan""|Wolf|totem|||/totem","Fenrir" "sheet name=""clan""|Wolf|totem|||/totem","Fenrir"
"sheet name=""clan""|Wolf|title|||/title","狼族" "sheet name=""clan""|Wolf|title|||/title","狼族"
...@@ -2230,7 +2232,7 @@ ...@@ -2230,7 +2232,7 @@
"sheet name=""ability""|Dominion|name|||/name","领土" "sheet name=""ability""|Dominion|name|||/name","领土"
"sheet name=""ability""|Dominion|desc|||/desc","免费开拓清空区域殖民地。" "sheet name=""ability""|Dominion|desc|||/desc","免费开拓清空区域殖民地。"
"sheet name=""ability""|ScorchedEarth|name|||/name","焦土政策" "sheet name=""ability""|ScorchedEarth|name|||/name","焦土政策"
"sheet name=""ability""|ScorchedEarth|desc|||/desc","在::value0::个月内烧毁任何区域。&lt;br/&gt;烧毁区域:-::percent_value1::产量、蛇族军队和建筑物+ ::percent_value2::攻击力。在点火过程中将玩家的防御能力提高::percent5::。" "sheet name=""ability""|ScorchedEarth|desc|||/desc","在::value0::个月内烧毁任意区域。&lt;br/&gt;烧毁区域:::percent_value1::产量,蛇族军队和建筑物+::percent_value2::攻击。在点火过程中将玩家的防御能力提高::percent5::。在敌方区域中,[WarchiefSnake]同样可以搜刮资源。"
"sheet name=""ability""|Warcry|name|||/name","战嚎" "sheet name=""ability""|Warcry|name|||/name","战嚎"
"sheet name=""ability""|Warcry|desc|||/desc","你的首领可以震慑 (非中立的) 敌人单位::value0::秒。" "sheet name=""ability""|Warcry|desc|||/desc","你的首领可以震慑 (非中立的) 敌人单位::value0::秒。"
"sheet name=""ability""|CallToArms|name|||/name","战争召唤" "sheet name=""ability""|CallToArms|name|||/name","战争召唤"
...@@ -2290,7 +2292,7 @@ ...@@ -2290,7 +2292,7 @@
"sheet name=""ability""|ProjectileResist|name|||/name","弹丸抵抗力" "sheet name=""ability""|ProjectileResist|name|||/name","弹丸抵抗力"
"sheet name=""ability""|ProjectileResist|desc|||/desc","弹丸伤害降低::inv_percent::。" "sheet name=""ability""|ProjectileResist|desc|||/desc","弹丸伤害降低::inv_percent::。"
"sheet name=""ability""|Stealth|name|||/name","隐形" "sheet name=""ability""|Stealth|name|||/name","隐形"
"sheet name=""ability""|Stealth|desc|||/desc","方[WatchTower]在::value::秒内不会攻击隐形单位。" "sheet name=""ability""|Stealth|desc|||/desc","方[WatchTower]在::value::秒内不会攻击隐形单位。"
"sheet name=""ability""|SacrificeHappy|name|||/name","娜娜的影响" "sheet name=""ability""|SacrificeHappy|name|||/name","娜娜的影响"
"sheet name=""ability""|SacrificeHappy|desc|||/desc","+::value::[Happy]" "sheet name=""ability""|SacrificeHappy|desc|||/desc","+::value::[Happy]"
"sheet name=""ability""|SacrificeFood|name|||/name","安瑞姆尼尔的影响" "sheet name=""ability""|SacrificeFood|name|||/name","安瑞姆尼尔的影响"
......
...@@ -347,6 +347,7 @@ ...@@ -347,6 +347,7 @@
"g id=""ui""|t id=""disabled""||||/t","<font color=""#B"">deaktiviert</font>" "g id=""ui""|t id=""disabled""||||/t","<font color=""#B"">deaktiviert</font>"
"g id=""ui""|t id=""server_name""||||/t","Servername" "g id=""ui""|t id=""server_name""||||/t","Servername"
"g id=""ui""|t id=""disable_tips""||||/t","Keine Tipps anzeigen" "g id=""ui""|t id=""disable_tips""||||/t","Keine Tipps anzeigen"
"g id=""ui""|t id=""available_from_main_screen""||||/t","Exit the current game to change this option."
"g id=""ui""|t id=""all""||||/t","Alle" "g id=""ui""|t id=""all""||||/t","Alle"
"g id=""ui""|g id=""difficulty""|t _id=""low""|||/t","Gering" "g id=""ui""|g id=""difficulty""|t _id=""low""|||/t","Gering"
"g id=""ui""|g id=""difficulty""|t _id=""medium""|||/t","Mittel" "g id=""ui""|g id=""difficulty""|t _id=""medium""|||/t","Mittel"
...@@ -494,8 +495,7 @@ ...@@ -494,8 +495,7 @@
"g id=""dialogs""|t id=""resume_game_wait""||||/t","Fortsetzen ist in ::time:: Sek. möglich." "g id=""dialogs""|t id=""resume_game_wait""||||/t","Fortsetzen ist in ::time:: Sek. möglich."
"g id=""dialogs""|t id=""pause_remaining""||||/t","Ihr habt noch ::count:: Pausen." "g id=""dialogs""|t id=""pause_remaining""||||/t","Ihr habt noch ::count:: Pausen."
"g id=""dialogs""|t id=""resume_time""||||/t","Spiel wird in ::time:: Sek. fortgesetzt." "g id=""dialogs""|t id=""resume_time""||||/t","Spiel wird in ::time:: Sek. fortgesetzt."
"g id=""dialogs""|t id=""cannot_pause""||||/t","Use the Escape menu to pause the game." "g id=""dialogs""|t id=""cannot_pause""||||/t","Haltet das Spiel über das Pausenmenü (Escape) an."
"g id=""dialogs""|t id=""cannot_unpause""||||/t","Use the Escape menu to unpause the game."
"g id=""dialogs""|t id=""on""||||/t","AN" "g id=""dialogs""|t id=""on""||||/t","AN"
"g id=""dialogs""|t id=""off""||||/t","AUS" "g id=""dialogs""|t id=""off""||||/t","AUS"
"g id=""dialogs""|t id=""confirm_quit_desktop""||||/t","Beenden zum Desktop?" "g id=""dialogs""|t id=""confirm_quit_desktop""||||/t","Beenden zum Desktop?"
...@@ -558,7 +558,7 @@ ...@@ -558,7 +558,7 @@
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_norn""|||/t","[::id::]s produzieren ::percent:: mehr [Happy] und [Prescience]." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_norn""|||/t","[::id::]s produzieren ::percent:: mehr [Happy] und [Prescience]."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_norn_armor""|||/t","[::id::] erhält die Fähigkeit ""[Purify]"" und ihre Angriffskraft wird um ::percent:: erhöht." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_norn_armor""|||/t","[::id::] erhält die Fähigkeit ""[Purify]"" und ihre Angriffskraft wird um ::percent:: erhöht."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_scout""|||/t","[::id::]s entdecken neue Gebiete und erkunden Ruinen um ::percent:: schneller. Außerdem rennen sie beim Spähen." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_scout""|||/t","[::id::]s entdecken neue Gebiete und erkunden Ruinen um ::percent:: schneller. Außerdem rennen sie beim Spähen."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_mercenary""|||/t","[::id::]s are ::percent:: more resistant against projectiles." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_mercenary""|||/t","[::id::]s sind um ::percent:: resistenter gegen Geschosse."
"g id=""dialogs""|g id=""choose_tool""|t id=""upgraded""|||/t","<font color=""#G"">Bereits verbessert</font>" "g id=""dialogs""|g id=""choose_tool""|t id=""upgraded""|||/t","<font color=""#G"">Bereits verbessert</font>"
"g id=""dialogs""|g id=""choose_tool""|t id=""no_unit""|||/t","<font color=""#B"">Gebäude erforderlich</font>" "g id=""dialogs""|g id=""choose_tool""|t id=""no_unit""|||/t","<font color=""#B"">Gebäude erforderlich</font>"
"g id=""dialogs""|g id=""choose_tool""|t id=""no_tool""|||/t","[::id::]s können nicht verbessert werden." "g id=""dialogs""|g id=""choose_tool""|t id=""no_tool""|||/t","[::id::]s können nicht verbessert werden."
...@@ -758,7 +758,7 @@ ...@@ -758,7 +758,7 @@
"g id=""tip""|g id=""align""|t id=""at_war_no_trade""|||/t","Derzeit ist der Handel ausgesetzt." "g id=""tip""|g id=""align""|t id=""at_war_no_trade""|||/t","Derzeit ist der Handel ausgesetzt."
"g id=""tip""|g id=""align""|t id=""fame""|||/t","Er hat derzeit <img src=""/r/Fame""/><font color=""#F"">::fame::</font>" "g id=""tip""|g id=""align""|t id=""fame""|||/t","Er hat derzeit <img src=""/r/Fame""/><font color=""#F"">::fame::</font>"
"g id=""tip""|t id=""feast_help""||||/t","Ein Festmahl gewährt <font color=""#G"">+::const::</font> und ::percent:: Bonus auf die gesamte Produktion und ::happyVal:: [Happy] für einen Monat sowie <font color=""#F""><img src=""/r/Fame""/>+::fame::</font>." "g id=""tip""|t id=""feast_help""||||/t","Ein Festmahl gewährt <font color=""#G"">+::const::</font> und ::percent:: Bonus auf die gesamte Produktion und ::happyVal:: [Happy] für einen Monat sowie <font color=""#F""><img src=""/r/Fame""/>+::fame::</font>."
"g id=""tip""|t id=""feast_help_goat""||||/t","Ein Festmahl gewährt <font color=""#G"">+::const::</font> und einen Bonus von ::percent:: auf die gesamte Produktion und ::happyVal: [Happy] für zwei Monate sowie <font color=""#F""><img src=""/r/Fame""/>+::fame::</font>." "g id=""tip""|t id=""feast_help_goat""||||/t","Ein Festmahl gewährt <font color=""#G"">+::const::</font> und einen Bonus von ::percent:: auf die gesamte Produktion und ::happyVal:: [Happy] für zwei Monate sowie <font color=""#F""><img src=""/r/Fame""/>+::fame::</font>."
"g id=""tip""|t id=""feast_help_no_fame""||||/t","Ein Festmahl gewährt <font color=""#G"">+::const::</font> und einen ::percent:: Bonus auf die gesamte Produktion sowie ::happyVal:: [Happy] für einen Monat." "g id=""tip""|t id=""feast_help_no_fame""||||/t","Ein Festmahl gewährt <font color=""#G"">+::const::</font> und einen ::percent:: Bonus auf die gesamte Produktion sowie ::happyVal:: [Happy] für einen Monat."
"g id=""tip""|t id=""helheim_progress""||||/t","Kontrolliert für ::months::/::max:: Monate" "g id=""tip""|t id=""helheim_progress""||||/t","Kontrolliert für ::months::/::max:: Monate"
"g id=""tip""|g id=""stats""|t id=""attack""|||/t","Angriffskraft" "g id=""tip""|g id=""stats""|t id=""attack""|||/t","Angriffskraft"
...@@ -991,7 +991,7 @@ ...@@ -991,7 +991,7 @@
"g id=""notify""|t id=""vedrfolnir_explored""||||/t","[Vedrfolnir] hat ein neues Gebiet erkundet!" "g id=""notify""|t id=""vedrfolnir_explored""||||/t","[Vedrfolnir] hat ein neues Gebiet erkundet!"
"g id=""notify""|t id=""vedrfolnir_left""||||/t","[Vedrfolnir] hat Northgard verlassen!" "g id=""notify""|t id=""vedrfolnir_left""||||/t","[Vedrfolnir] hat Northgard verlassen!"
"g id=""notify""|t id=""prestige_drakkar""||||/t","Ein Schiff ist von einer Hauptverkehrsroute zurückgekehrt. Ihr habt Folgendes erhalten ::res1::, ::res2:: und ::res3::." "g id=""notify""|t id=""prestige_drakkar""||||/t","Ein Schiff ist von einer Hauptverkehrsroute zurückgekehrt. Ihr habt Folgendes erhalten ::res1::, ::res2:: und ::res3::."
"g id=""notify""|t id=""prestige_drakkar_no_lore""||||/t","Ein Schiff ist von einer Hauptverkehrsroute zurückgekehrt. Ihr habt Folgendes erhalten: res1:: und ::res2::." "g id=""notify""|t id=""prestige_drakkar_no_lore""||||/t","Ein Schiff ist von einer Hauptverkehrsroute zurückgekehrt. Ihr habt Folgendes erhalten ::res1:: und ::res2::."
"g id=""notify""|t id=""ancient_grave""||||/t","Nachdem ein [AncientGraveyard] von Euch untersucht wurde, habt Ihr die Kontrolle über ::nb:: [SpecterWarrior] erhalten." "g id=""notify""|t id=""ancient_grave""||||/t","Nachdem ein [AncientGraveyard] von Euch untersucht wurde, habt Ihr die Kontrolle über ::nb:: [SpecterWarrior] erhalten."
"g id=""notify""|t id=""free_feast""||||/t","Ihr habt ein kostenloses Festmahl erhalten." "g id=""notify""|t id=""free_feast""||||/t","Ihr habt ein kostenloses Festmahl erhalten."
"g id=""notify""|t id=""free_tower_upgrade""||||/t","Ihr habt eine kostenlose [WatchTower]-Aufwertung erhalten." "g id=""notify""|t id=""free_tower_upgrade""||||/t","Ihr habt eine kostenlose [WatchTower]-Aufwertung erhalten."
......
...@@ -347,6 +347,7 @@ ...@@ -347,6 +347,7 @@
"g id=""ui""|t id=""disabled""||||/t","<font color=""#B"">Disabled</font>" "g id=""ui""|t id=""disabled""||||/t","<font color=""#B"">Disabled</font>"
"g id=""ui""|t id=""server_name""||||/t","Server Name" "g id=""ui""|t id=""server_name""||||/t","Server Name"
"g id=""ui""|t id=""disable_tips""||||/t","Disable Tips" "g id=""ui""|t id=""disable_tips""||||/t","Disable Tips"
"g id=""ui""|t id=""available_from_main_screen""||||/t","Exit the current game to change this option."
"g id=""ui""|t id=""all""||||/t","All" "g id=""ui""|t id=""all""||||/t","All"
"g id=""ui""|g id=""difficulty""|t _id=""low""|||/t","Low" "g id=""ui""|g id=""difficulty""|t _id=""low""|||/t","Low"
"g id=""ui""|g id=""difficulty""|t _id=""medium""|||/t","Medium" "g id=""ui""|g id=""difficulty""|t _id=""medium""|||/t","Medium"
...@@ -495,7 +496,6 @@ ...@@ -495,7 +496,6 @@
"g id=""dialogs""|t id=""pause_remaining""||||/t","You have ::count:: pauses left." "g id=""dialogs""|t id=""pause_remaining""||||/t","You have ::count:: pauses left."
"g id=""dialogs""|t id=""resume_time""||||/t","Game will resume in ::time::s." "g id=""dialogs""|t id=""resume_time""||||/t","Game will resume in ::time::s."
"g id=""dialogs""|t id=""cannot_pause""||||/t","Use the Escape menu to pause the game." "g id=""dialogs""|t id=""cannot_pause""||||/t","Use the Escape menu to pause the game."
"g id=""dialogs""|t id=""cannot_unpause""||||/t","Use the Escape menu to unpause the game."
"g id=""dialogs""|t id=""on""||||/t","ON" "g id=""dialogs""|t id=""on""||||/t","ON"
"g id=""dialogs""|t id=""off""||||/t","OFF" "g id=""dialogs""|t id=""off""||||/t","OFF"
"g id=""dialogs""|t id=""confirm_quit_desktop""||||/t","Exit to desktop?" "g id=""dialogs""|t id=""confirm_quit_desktop""||||/t","Exit to desktop?"
......
...@@ -347,6 +347,7 @@ ...@@ -347,6 +347,7 @@
"g id=""ui""|t id=""disabled""||||/t","<font color=""#B"">deshabilitado</font>" "g id=""ui""|t id=""disabled""||||/t","<font color=""#B"">deshabilitado</font>"
"g id=""ui""|t id=""server_name""||||/t","Nombre del servidor" "g id=""ui""|t id=""server_name""||||/t","Nombre del servidor"
"g id=""ui""|t id=""disable_tips""||||/t","No mostrar consejos" "g id=""ui""|t id=""disable_tips""||||/t","No mostrar consejos"
"g id=""ui""|t id=""available_from_main_screen""||||/t","Exit the current game to change this option."
"g id=""ui""|t id=""all""||||/t","Todo" "g id=""ui""|t id=""all""||||/t","Todo"
"g id=""ui""|g id=""difficulty""|t _id=""low""|||/t","Baja" "g id=""ui""|g id=""difficulty""|t _id=""low""|||/t","Baja"
"g id=""ui""|g id=""difficulty""|t _id=""medium""|||/t","Media" "g id=""ui""|g id=""difficulty""|t _id=""medium""|||/t","Media"
...@@ -495,7 +496,6 @@ ...@@ -495,7 +496,6 @@
"g id=""dialogs""|t id=""pause_remaining""||||/t","Pausas restantes: ::count::." "g id=""dialogs""|t id=""pause_remaining""||||/t","Pausas restantes: ::count::."
"g id=""dialogs""|t id=""resume_time""||||/t","La partida se reanudará dentro de ::time:: s." "g id=""dialogs""|t id=""resume_time""||||/t","La partida se reanudará dentro de ::time:: s."
"g id=""dialogs""|t id=""cannot_pause""||||/t","Use the Escape menu to pause the game." "g id=""dialogs""|t id=""cannot_pause""||||/t","Use the Escape menu to pause the game."
"g id=""dialogs""|t id=""cannot_unpause""||||/t","Use the Escape menu to unpause the game."
"g id=""dialogs""|t id=""on""||||/t","SÍ" "g id=""dialogs""|t id=""on""||||/t","SÍ"
"g id=""dialogs""|t id=""off""||||/t","¡NO!" "g id=""dialogs""|t id=""off""||||/t","¡NO!"
"g id=""dialogs""|t id=""confirm_quit_desktop""||||/t","¿Salir al escritorio?" "g id=""dialogs""|t id=""confirm_quit_desktop""||||/t","¿Salir al escritorio?"
...@@ -991,7 +991,7 @@ ...@@ -991,7 +991,7 @@
"g id=""notify""|t id=""vedrfolnir_explored""||||/t","¡[Vedrfolnir] ha revelado un área nueva!" "g id=""notify""|t id=""vedrfolnir_explored""||||/t","¡[Vedrfolnir] ha revelado un área nueva!"
"g id=""notify""|t id=""vedrfolnir_left""||||/t","¡[Vedrfolnir] ha abandonado Northgard!" "g id=""notify""|t id=""vedrfolnir_left""||||/t","¡[Vedrfolnir] ha abandonado Northgard!"
"g id=""notify""|t id=""prestige_drakkar""||||/t","Un barco ha regresado de una gran ruta comercial! Has conseguido ::res1::, ::res2:: y ::res3::." "g id=""notify""|t id=""prestige_drakkar""||||/t","Un barco ha regresado de una gran ruta comercial! Has conseguido ::res1::, ::res2:: y ::res3::."
"g id=""notify""|t id=""prestige_drakkar_no_lore""||||/t","Un barco ha regresado de la gran ruta comercial. Has conseguido ::res:: y ::res2::." "g id=""notify""|t id=""prestige_drakkar_no_lore""||||/t","Un barco ha regresado de la gran ruta comercial. Has conseguido ::res1:: y ::res2::."
"g id=""notify""|t id=""ancient_grave""||||/t","Has adquirido el control de ::nb:: unidades de [SpecterWarrior] estudiando un [AncientGraveyard]" "g id=""notify""|t id=""ancient_grave""||||/t","Has adquirido el control de ::nb:: unidades de [SpecterWarrior] estudiando un [AncientGraveyard]"
"g id=""notify""|t id=""free_feast""||||/t","Has conseguido un festín gratis." "g id=""notify""|t id=""free_feast""||||/t","Has conseguido un festín gratis."
"g id=""notify""|t id=""free_tower_upgrade""||||/t","Has conseguido una mejora de [WatchTower] gratis." "g id=""notify""|t id=""free_tower_upgrade""||||/t","Has conseguido una mejora de [WatchTower] gratis."
......
...@@ -347,6 +347,7 @@ ...@@ -347,6 +347,7 @@
"g id=""ui""|t id=""disabled""||||/t","<font color=""#B"">désactivé</font>" "g id=""ui""|t id=""disabled""||||/t","<font color=""#B"">désactivé</font>"
"g id=""ui""|t id=""server_name""||||/t","Nom du serveur" "g id=""ui""|t id=""server_name""||||/t","Nom du serveur"
"g id=""ui""|t id=""disable_tips""||||/t","Désactiver les conseils" "g id=""ui""|t id=""disable_tips""||||/t","Désactiver les conseils"
"g id=""ui""|t id=""available_from_main_screen""||||/t","Exit the current game to change this option."
"g id=""ui""|t id=""all""||||/t","Tout" "g id=""ui""|t id=""all""||||/t","Tout"
"g id=""ui""|g id=""difficulty""|t _id=""low""|||/t","Basse" "g id=""ui""|g id=""difficulty""|t _id=""low""|||/t","Basse"
"g id=""ui""|g id=""difficulty""|t _id=""medium""|||/t","Moyenne" "g id=""ui""|g id=""difficulty""|t _id=""medium""|||/t","Moyenne"
...@@ -494,8 +495,7 @@ ...@@ -494,8 +495,7 @@
"g id=""dialogs""|t id=""resume_game_wait""||||/t","Vous pourrez reprendre la partie dans ::time:: s." "g id=""dialogs""|t id=""resume_game_wait""||||/t","Vous pourrez reprendre la partie dans ::time:: s."
"g id=""dialogs""|t id=""pause_remaining""||||/t","Il vous reste ::count:: pause(s)." "g id=""dialogs""|t id=""pause_remaining""||||/t","Il vous reste ::count:: pause(s)."
"g id=""dialogs""|t id=""resume_time""||||/t","La partie reprendra dans ::time:: s." "g id=""dialogs""|t id=""resume_time""||||/t","La partie reprendra dans ::time:: s."
"g id=""dialogs""|t id=""cannot_pause""||||/t","Use the Escape menu to pause the game." "g id=""dialogs""|t id=""cannot_pause""||||/t","Utilisez la touche Echap pour mettre la partie en pause."
"g id=""dialogs""|t id=""cannot_unpause""||||/t","Use the Escape menu to unpause the game."
"g id=""dialogs""|t id=""on""||||/t","ON" "g id=""dialogs""|t id=""on""||||/t","ON"
"g id=""dialogs""|t id=""off""||||/t","OFF" "g id=""dialogs""|t id=""off""||||/t","OFF"
"g id=""dialogs""|t id=""confirm_quit_desktop""||||/t","Quitter et revenir au Bureau ?" "g id=""dialogs""|t id=""confirm_quit_desktop""||||/t","Quitter et revenir au Bureau ?"
...@@ -558,7 +558,7 @@ ...@@ -558,7 +558,7 @@
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_norn""|||/t","Les [::id::]s produisent ::percent:: de [Happy] et de [Prescience] supplémentaires." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_norn""|||/t","Les [::id::]s produisent ::percent:: de [Happy] et de [Prescience] supplémentaires."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_norn_armor""|||/t","[::id::] obtient la compétence [Purify] et sa puissance d'attaque est augmentée de ::percent::." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_norn_armor""|||/t","[::id::] obtient la compétence [Purify] et sa puissance d'attaque est augmentée de ::percent::."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_scout""|||/t","Vos [::id::]s découvrent les nouvelles zones et explorent des ruines ::percent:: plus vite. Et ils courent systématiquement entre deux points d'exploration !" "g id=""dialogs""|g id=""choose_tool""|t id=""tip_scout""|||/t","Vos [::id::]s découvrent les nouvelles zones et explorent des ruines ::percent:: plus vite. Et ils courent systématiquement entre deux points d'exploration !"
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_mercenary""|||/t","[::id::]s are ::percent:: more resistant against projectiles." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_mercenary""|||/t","Augmente de ::percent:: la résistance de vos [::id::]s aux attaques à distance."
"g id=""dialogs""|g id=""choose_tool""|t id=""upgraded""|||/t","<font color=""#G"">Outil déjà amélioré</font>" "g id=""dialogs""|g id=""choose_tool""|t id=""upgraded""|||/t","<font color=""#G"">Outil déjà amélioré</font>"
"g id=""dialogs""|g id=""choose_tool""|t id=""no_unit""|||/t","<font color=""#B"">Bâtiment nécessaire</font>" "g id=""dialogs""|g id=""choose_tool""|t id=""no_unit""|||/t","<font color=""#B"">Bâtiment nécessaire</font>"
"g id=""dialogs""|g id=""choose_tool""|t id=""no_tool""|||/t","Impossible d'améliorer les [::id::]s." "g id=""dialogs""|g id=""choose_tool""|t id=""no_tool""|||/t","Impossible d'améliorer les [::id::]s."
......
...@@ -347,6 +347,7 @@ ...@@ -347,6 +347,7 @@
"g id=""ui""|t id=""disabled""||||/t","<font color=""#B"">Non attivo</font>" "g id=""ui""|t id=""disabled""||||/t","<font color=""#B"">Non attivo</font>"
"g id=""ui""|t id=""server_name""||||/t","Nome server" "g id=""ui""|t id=""server_name""||||/t","Nome server"
"g id=""ui""|t id=""disable_tips""||||/t","Disattiva suggerimenti" "g id=""ui""|t id=""disable_tips""||||/t","Disattiva suggerimenti"
"g id=""ui""|t id=""available_from_main_screen""||||/t","Exit the current game to change this option."
"g id=""ui""|t id=""all""||||/t","Tutti" "g id=""ui""|t id=""all""||||/t","Tutti"
"g id=""ui""|g id=""difficulty""|t _id=""low""|||/t","Bassa" "g id=""ui""|g id=""difficulty""|t _id=""low""|||/t","Bassa"
"g id=""ui""|g id=""difficulty""|t _id=""medium""|||/t","Media" "g id=""ui""|g id=""difficulty""|t _id=""medium""|||/t","Media"
...@@ -494,8 +495,7 @@ ...@@ -494,8 +495,7 @@
"g id=""dialogs""|t id=""resume_game_wait""||||/t","Puoi riprendere la partita tra ::time::s." "g id=""dialogs""|t id=""resume_game_wait""||||/t","Puoi riprendere la partita tra ::time::s."
"g id=""dialogs""|t id=""pause_remaining""||||/t","Ti restano ::count:: pause." "g id=""dialogs""|t id=""pause_remaining""||||/t","Ti restano ::count:: pause."
"g id=""dialogs""|t id=""resume_time""||||/t","La partita riprenderà tra ::time::s." "g id=""dialogs""|t id=""resume_time""||||/t","La partita riprenderà tra ::time::s."
"g id=""dialogs""|t id=""cannot_pause""||||/t","Use the Escape menu to pause the game." "g id=""dialogs""|t id=""cannot_pause""||||/t","Usa il menu Esc per mettere in pausa il gioco."
"g id=""dialogs""|t id=""cannot_unpause""||||/t","Use the Escape menu to unpause the game."
"g id=""dialogs""|t id=""on""||||/t","ON" "g id=""dialogs""|t id=""on""||||/t","ON"
"g id=""dialogs""|t id=""off""||||/t","OFF" "g id=""dialogs""|t id=""off""||||/t","OFF"
"g id=""dialogs""|t id=""confirm_quit_desktop""||||/t","Tornare al Desktop?" "g id=""dialogs""|t id=""confirm_quit_desktop""||||/t","Tornare al Desktop?"
...@@ -558,7 +558,7 @@ ...@@ -558,7 +558,7 @@
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_norn""|||/t","I [::id::]s producono ::percent:: più [Happy] e [Prescience]." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_norn""|||/t","I [::id::]s producono ::percent:: più [Happy] e [Prescience]."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_norn_armor""|||/t","Un [::id::] ottiene l’abilità [Purify] e vede la sua potenza aumentata del ::percent::." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_norn_armor""|||/t","Un [::id::] ottiene l’abilità [Purify] e vede la sua potenza aumentata del ::percent::."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_scout""|||/t","I [::id::]s scoprono nuove zone ed esplorano le rovine ::percent:: più velocemente. Corrono sempre mentre esplorano." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_scout""|||/t","I [::id::]s scoprono nuove zone ed esplorano le rovine ::percent:: più velocemente. Corrono sempre mentre esplorano."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_mercenary""|||/t","[::id::]s are ::percent:: more resistant against projectiles." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_mercenary""|||/t","I [::id::]s sono ::percent:: più resistenti contro i proiettili."
"g id=""dialogs""|g id=""choose_tool""|t id=""upgraded""|||/t","<font color=""#G"">Già migliorato.</font>" "g id=""dialogs""|g id=""choose_tool""|t id=""upgraded""|||/t","<font color=""#G"">Già migliorato.</font>"
"g id=""dialogs""|g id=""choose_tool""|t id=""no_unit""|||/t","<font color=""#B"">Struttura necessaria</font>" "g id=""dialogs""|g id=""choose_tool""|t id=""no_unit""|||/t","<font color=""#B"">Struttura necessaria</font>"
"g id=""dialogs""|g id=""choose_tool""|t id=""no_tool""|||/t","I [::id::]s non possono essere migliorati." "g id=""dialogs""|g id=""choose_tool""|t id=""no_tool""|||/t","I [::id::]s non possono essere migliorati."
......
...@@ -347,6 +347,7 @@ ...@@ -347,6 +347,7 @@
"g id=""ui""|t id=""disabled""||||/t","<font color=""#B"">wyłączone</font>" "g id=""ui""|t id=""disabled""||||/t","<font color=""#B"">wyłączone</font>"
"g id=""ui""|t id=""server_name""||||/t","Nazwa serwera" "g id=""ui""|t id=""server_name""||||/t","Nazwa serwera"
"g id=""ui""|t id=""disable_tips""||||/t","Nie pokazuj porad" "g id=""ui""|t id=""disable_tips""||||/t","Nie pokazuj porad"
"g id=""ui""|t id=""available_from_main_screen""||||/t","Exit the current game to change this option."
"g id=""ui""|t id=""all""||||/t","Wszystkie" "g id=""ui""|t id=""all""||||/t","Wszystkie"
"g id=""ui""|g id=""difficulty""|t _id=""low""|||/t","Łatwy" "g id=""ui""|g id=""difficulty""|t _id=""low""|||/t","Łatwy"
"g id=""ui""|g id=""difficulty""|t _id=""medium""|||/t","Normalny" "g id=""ui""|g id=""difficulty""|t _id=""medium""|||/t","Normalny"
...@@ -494,8 +495,7 @@ ...@@ -494,8 +495,7 @@
"g id=""dialogs""|t id=""resume_game_wait""||||/t","Wznowienie będzie dostępne za ::time:: s." "g id=""dialogs""|t id=""resume_game_wait""||||/t","Wznowienie będzie dostępne za ::time:: s."
"g id=""dialogs""|t id=""pause_remaining""||||/t","Możesz wstrzymać grę jeszcze ::count:: razy." "g id=""dialogs""|t id=""pause_remaining""||||/t","Możesz wstrzymać grę jeszcze ::count:: razy."
"g id=""dialogs""|t id=""resume_time""||||/t","Gra zostanie wznowiona za ::time:: s." "g id=""dialogs""|t id=""resume_time""||||/t","Gra zostanie wznowiona za ::time:: s."
"g id=""dialogs""|t id=""cannot_pause""||||/t","Use the Escape menu to pause the game." "g id=""dialogs""|t id=""cannot_pause""||||/t","Wejdź do menu za pomocą Esc, by wstrzymać grę."
"g id=""dialogs""|t id=""cannot_unpause""||||/t","Use the Escape menu to unpause the game."
"g id=""dialogs""|t id=""on""||||/t","WŁ." "g id=""dialogs""|t id=""on""||||/t","WŁ."
"g id=""dialogs""|t id=""off""||||/t","WYŁ." "g id=""dialogs""|t id=""off""||||/t","WYŁ."
"g id=""dialogs""|t id=""confirm_quit_desktop""||||/t","Wyjść do pulpitu?" "g id=""dialogs""|t id=""confirm_quit_desktop""||||/t","Wyjść do pulpitu?"
...@@ -558,7 +558,7 @@ ...@@ -558,7 +558,7 @@
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_norn""|||/t","[::id::] produkuje o ::percent:: więcej następujących zasobów: [Happy] i [Prescience]." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_norn""|||/t","[::id::] produkuje o ::percent:: więcej następujących zasobów: [Happy] i [Prescience]."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_norn_armor""|||/t","[::id::] otrzymuje umiejętność [Purify], która zwiększa moc ataku tej jednostki o ::percent::." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_norn_armor""|||/t","[::id::] otrzymuje umiejętność [Purify], która zwiększa moc ataku tej jednostki o ::percent::."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_scout""|||/t","Każdy [::id::] odkrywa nowe obszary i bada ruiny o ::percent:: szybciej. Podczas eksploracji przez cały czas biegnie." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_scout""|||/t","Każdy [::id::] odkrywa nowe obszary i bada ruiny o ::percent:: szybciej. Podczas eksploracji przez cały czas biegnie."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_mercenary""|||/t","[::id::]s are ::percent:: more resistant against projectiles." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_mercenary""|||/t","[::id::] ma +::percent:: odporności na pociski."
"g id=""dialogs""|g id=""choose_tool""|t id=""upgraded""|||/t","<font color=""#G"">Już ulepszono</font>" "g id=""dialogs""|g id=""choose_tool""|t id=""upgraded""|||/t","<font color=""#G"">Już ulepszono</font>"
"g id=""dialogs""|g id=""choose_tool""|t id=""no_unit""|||/t","<font color=""#B"">Potrzebny budynek</font>" "g id=""dialogs""|g id=""choose_tool""|t id=""no_unit""|||/t","<font color=""#B"">Potrzebny budynek</font>"
"g id=""dialogs""|g id=""choose_tool""|t id=""no_tool""|||/t","[::id::] - brak usprawnień." "g id=""dialogs""|g id=""choose_tool""|t id=""no_tool""|||/t","[::id::] - brak usprawnień."
......
...@@ -347,6 +347,7 @@ ...@@ -347,6 +347,7 @@
"g id=""ui""|t id=""disabled""||||/t","<font color=""#B"">desativado</font>" "g id=""ui""|t id=""disabled""||||/t","<font color=""#B"">desativado</font>"
"g id=""ui""|t id=""server_name""||||/t","Nome do servidor" "g id=""ui""|t id=""server_name""||||/t","Nome do servidor"
"g id=""ui""|t id=""disable_tips""||||/t","Não mostrar dicas" "g id=""ui""|t id=""disable_tips""||||/t","Não mostrar dicas"
"g id=""ui""|t id=""available_from_main_screen""||||/t","Exit the current game to change this option."
"g id=""ui""|t id=""all""||||/t","Todos" "g id=""ui""|t id=""all""||||/t","Todos"
"g id=""ui""|g id=""difficulty""|t _id=""low""|||/t","Fácil" "g id=""ui""|g id=""difficulty""|t _id=""low""|||/t","Fácil"
"g id=""ui""|g id=""difficulty""|t _id=""medium""|||/t","Médio" "g id=""ui""|g id=""difficulty""|t _id=""medium""|||/t","Médio"
...@@ -494,8 +495,7 @@ ...@@ -494,8 +495,7 @@
"g id=""dialogs""|t id=""resume_game_wait""||||/t","A retomada estará disponível em ::time::s." "g id=""dialogs""|t id=""resume_game_wait""||||/t","A retomada estará disponível em ::time::s."
"g id=""dialogs""|t id=""pause_remaining""||||/t","Você só tem mais ::count:: pausas." "g id=""dialogs""|t id=""pause_remaining""||||/t","Você só tem mais ::count:: pausas."
"g id=""dialogs""|t id=""resume_time""||||/t","O jogo será retomado em ::time::s." "g id=""dialogs""|t id=""resume_time""||||/t","O jogo será retomado em ::time::s."
"g id=""dialogs""|t id=""cannot_pause""||||/t","Use the Escape menu to pause the game." "g id=""dialogs""|t id=""cannot_pause""||||/t","Use o menu Escape para pausar o jogo."
"g id=""dialogs""|t id=""cannot_unpause""||||/t","Use the Escape menu to unpause the game."
"g id=""dialogs""|t id=""on""||||/t","Liga" "g id=""dialogs""|t id=""on""||||/t","Liga"
"g id=""dialogs""|t id=""off""||||/t","Desliga" "g id=""dialogs""|t id=""off""||||/t","Desliga"
"g id=""dialogs""|t id=""confirm_quit_desktop""||||/t","Sair para o desktop?" "g id=""dialogs""|t id=""confirm_quit_desktop""||||/t","Sair para o desktop?"
...@@ -558,7 +558,7 @@ ...@@ -558,7 +558,7 @@
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_norn""|||/t","[::id::]s produzem ::percent:: mais [Happy] e [Prescience]." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_norn""|||/t","[::id::]s produzem ::percent:: mais [Happy] e [Prescience]."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_norn_armor""|||/t","[::id::] obtém a habilidade da [Purify] e seu poder de ataque é ampliado em ::percent::." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_norn_armor""|||/t","[::id::] obtém a habilidade da [Purify] e seu poder de ataque é ampliado em ::percent::."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_scout""|||/t","Os [::id::]s descobrem novas zonas e exploram ruínas ::percent:: mais rápido. Eles também correm continuamente enquanto estão explorando." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_scout""|||/t","Os [::id::]s descobrem novas zonas e exploram ruínas ::percent:: mais rápido. Eles também correm continuamente enquanto estão explorando."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_mercenary""|||/t","[::id::]s are ::percent:: more resistant against projectiles." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_mercenary""|||/t","[::id::]s são ::percent:: mais resistentes contra projéteis."
"g id=""dialogs""|g id=""choose_tool""|t id=""upgraded""|||/t","<font color=""#G"">Já recebeu melhorias</font>" "g id=""dialogs""|g id=""choose_tool""|t id=""upgraded""|||/t","<font color=""#G"">Já recebeu melhorias</font>"
"g id=""dialogs""|g id=""choose_tool""|t id=""no_unit""|||/t","<font color=""#B"">Construção necessária</font>" "g id=""dialogs""|g id=""choose_tool""|t id=""no_unit""|||/t","<font color=""#B"">Construção necessária</font>"
"g id=""dialogs""|g id=""choose_tool""|t id=""no_tool""|||/t","[::id::]s não podem receber melhorias." "g id=""dialogs""|g id=""choose_tool""|t id=""no_tool""|||/t","[::id::]s não podem receber melhorias."
......
...@@ -347,6 +347,7 @@ ...@@ -347,6 +347,7 @@
"g id=""ui""|t id=""disabled""||||/t","<font color=""#B"">отключено</font>" "g id=""ui""|t id=""disabled""||||/t","<font color=""#B"">отключено</font>"
"g id=""ui""|t id=""server_name""||||/t","Имя сервера" "g id=""ui""|t id=""server_name""||||/t","Имя сервера"
"g id=""ui""|t id=""disable_tips""||||/t","Скрыть подсказки" "g id=""ui""|t id=""disable_tips""||||/t","Скрыть подсказки"
"g id=""ui""|t id=""available_from_main_screen""||||/t","Exit the current game to change this option."
"g id=""ui""|t id=""all""||||/t","Все" "g id=""ui""|t id=""all""||||/t","Все"
"g id=""ui""|g id=""difficulty""|t _id=""low""|||/t","Низкая" "g id=""ui""|g id=""difficulty""|t _id=""low""|||/t","Низкая"
"g id=""ui""|g id=""difficulty""|t _id=""medium""|||/t","Средняя" "g id=""ui""|g id=""difficulty""|t _id=""medium""|||/t","Средняя"
...@@ -494,8 +495,7 @@ ...@@ -494,8 +495,7 @@
"g id=""dialogs""|t id=""resume_game_wait""||||/t","Возобновить можно через ::time:: сек." "g id=""dialogs""|t id=""resume_game_wait""||||/t","Возобновить можно через ::time:: сек."
"g id=""dialogs""|t id=""pause_remaining""||||/t","Осталось пауз: ::count::" "g id=""dialogs""|t id=""pause_remaining""||||/t","Осталось пауз: ::count::"
"g id=""dialogs""|t id=""resume_time""||||/t","Игра возобновится через ::time:: сек." "g id=""dialogs""|t id=""resume_time""||||/t","Игра возобновится через ::time:: сек."
"g id=""dialogs""|t id=""cannot_pause""||||/t","Use the Escape menu to pause the game." "g id=""dialogs""|t id=""cannot_pause""||||/t","Нажмите Escape, чтобы поставить игру на паузу."
"g id=""dialogs""|t id=""cannot_unpause""||||/t","Use the Escape menu to unpause the game."
"g id=""dialogs""|t id=""on""||||/t","ВКЛ" "g id=""dialogs""|t id=""on""||||/t","ВКЛ"
"g id=""dialogs""|t id=""off""||||/t","ВЫКЛ" "g id=""dialogs""|t id=""off""||||/t","ВЫКЛ"
"g id=""dialogs""|t id=""confirm_quit_desktop""||||/t","Выйти на рабочий стол?" "g id=""dialogs""|t id=""confirm_quit_desktop""||||/t","Выйти на рабочий стол?"
...@@ -558,7 +558,7 @@ ...@@ -558,7 +558,7 @@
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_norn""|||/t","[::id::] Норны производят на ::percent:: больше $icon(Happy)счастья и $icon(Prescience)вирда." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_norn""|||/t","[::id::] Норны производят на ::percent:: больше $icon(Happy)счастья и $icon(Prescience)вирда."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_norn_armor""|||/t","::id:: получают способность «Очищение», а их сила атаки увеличивается на ::percent::." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_norn_armor""|||/t","::id:: получают способность «Очищение», а их сила атаки увеличивается на ::percent::."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_scout""|||/t","$icon(::id::)Разведчики находят новые зоны и исследуют руины на ::percent:: быстрее. Также они проводят разведку на бегу." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_scout""|||/t","$icon(::id::)Разведчики находят новые зоны и исследуют руины на ::percent:: быстрее. Также они проводят разведку на бегу."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_mercenary""|||/t","[::id::]s are ::percent:: more resistant against projectiles." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_mercenary""|||/t","[::id::] обладает повышенным на ::percent:: сопротивлением против снарядов."
"g id=""dialogs""|g id=""choose_tool""|t id=""upgraded""|||/t","<font color=""#G"">Уже улучшено</font>" "g id=""dialogs""|g id=""choose_tool""|t id=""upgraded""|||/t","<font color=""#G"">Уже улучшено</font>"
"g id=""dialogs""|g id=""choose_tool""|t id=""no_unit""|||/t","<font color=""#B"">Требуется здание</font>" "g id=""dialogs""|g id=""choose_tool""|t id=""no_unit""|||/t","<font color=""#B"">Требуется здание</font>"
"g id=""dialogs""|g id=""choose_tool""|t id=""no_tool""|||/t","[::id::] не улучшаются." "g id=""dialogs""|g id=""choose_tool""|t id=""no_tool""|||/t","[::id::] не улучшаются."
......
...@@ -347,6 +347,7 @@ ...@@ -347,6 +347,7 @@
"g id=""ui""|t id=""disabled""||||/t","<font color=""#B"">Disabled</font>" "g id=""ui""|t id=""disabled""||||/t","<font color=""#B"">Disabled</font>"
"g id=""ui""|t id=""server_name""||||/t","Server Name" "g id=""ui""|t id=""server_name""||||/t","Server Name"
"g id=""ui""|t id=""disable_tips""||||/t","Disable Tips" "g id=""ui""|t id=""disable_tips""||||/t","Disable Tips"
"g id=""ui""|t id=""available_from_main_screen""||||/t","Exit the current game to change this option."
"g id=""ui""|t id=""all""||||/t","All" "g id=""ui""|t id=""all""||||/t","All"
"g id=""ui""|g id=""difficulty""|t _id=""low""|||/t","Low" "g id=""ui""|g id=""difficulty""|t _id=""low""|||/t","Low"
"g id=""ui""|g id=""difficulty""|t _id=""medium""|||/t","Medium" "g id=""ui""|g id=""difficulty""|t _id=""medium""|||/t","Medium"
...@@ -495,7 +496,6 @@ ...@@ -495,7 +496,6 @@
"g id=""dialogs""|t id=""pause_remaining""||||/t","You have ::count:: pauses left." "g id=""dialogs""|t id=""pause_remaining""||||/t","You have ::count:: pauses left."
"g id=""dialogs""|t id=""resume_time""||||/t","Game will resume in ::time::s." "g id=""dialogs""|t id=""resume_time""||||/t","Game will resume in ::time::s."
"g id=""dialogs""|t id=""cannot_pause""||||/t","Use the Escape menu to pause the game." "g id=""dialogs""|t id=""cannot_pause""||||/t","Use the Escape menu to pause the game."
"g id=""dialogs""|t id=""cannot_unpause""||||/t","Use the Escape menu to unpause the game."
"g id=""dialogs""|t id=""on""||||/t","ON" "g id=""dialogs""|t id=""on""||||/t","ON"
"g id=""dialogs""|t id=""off""||||/t","OFF" "g id=""dialogs""|t id=""off""||||/t","OFF"
"g id=""dialogs""|t id=""confirm_quit_desktop""||||/t","Exit to desktop?" "g id=""dialogs""|t id=""confirm_quit_desktop""||||/t","Exit to desktop?"
......
...@@ -347,6 +347,7 @@ ...@@ -347,6 +347,7 @@
"g id=""ui""|t id=""disabled""||||/t","<font color=""#B"">Kapalı</font>" "g id=""ui""|t id=""disabled""||||/t","<font color=""#B"">Kapalı</font>"
"g id=""ui""|t id=""server_name""||||/t","Sunucu Adı" "g id=""ui""|t id=""server_name""||||/t","Sunucu Adı"
"g id=""ui""|t id=""disable_tips""||||/t","İpuçlarını Kapat" "g id=""ui""|t id=""disable_tips""||||/t","İpuçlarını Kapat"
"g id=""ui""|t id=""available_from_main_screen""||||/t","Exit the current game to change this option."
"g id=""ui""|t id=""all""||||/t","Hepsi" "g id=""ui""|t id=""all""||||/t","Hepsi"
"g id=""ui""|g id=""difficulty""|t _id=""low""|||/t","Düşük" "g id=""ui""|g id=""difficulty""|t _id=""low""|||/t","Düşük"
"g id=""ui""|g id=""difficulty""|t _id=""medium""|||/t","Orta" "g id=""ui""|g id=""difficulty""|t _id=""medium""|||/t","Orta"
...@@ -494,8 +495,7 @@ ...@@ -494,8 +495,7 @@
"g id=""dialogs""|t id=""resume_game_wait""||||/t","Oyuna ::time:: sn sonra devam edilebilir." "g id=""dialogs""|t id=""resume_game_wait""||||/t","Oyuna ::time:: sn sonra devam edilebilir."
"g id=""dialogs""|t id=""pause_remaining""||||/t","::count:: durdurma hakkın kaldı." "g id=""dialogs""|t id=""pause_remaining""||||/t","::count:: durdurma hakkın kaldı."
"g id=""dialogs""|t id=""resume_time""||||/t","Oyun ::time:: sn sonra devam edecek." "g id=""dialogs""|t id=""resume_time""||||/t","Oyun ::time:: sn sonra devam edecek."
"g id=""dialogs""|t id=""cannot_pause""||||/t","Use the Escape menu to pause the game." "g id=""dialogs""|t id=""cannot_pause""||||/t","Oyunu duraklatmak için ESC menüsünü kullan."
"g id=""dialogs""|t id=""cannot_unpause""||||/t","Use the Escape menu to unpause the game."
"g id=""dialogs""|t id=""on""||||/t","AÇIK" "g id=""dialogs""|t id=""on""||||/t","AÇIK"
"g id=""dialogs""|t id=""off""||||/t","KAPALI" "g id=""dialogs""|t id=""off""||||/t","KAPALI"
"g id=""dialogs""|t id=""confirm_quit_desktop""||||/t","Masaüstüne çıkılsın mı?" "g id=""dialogs""|t id=""confirm_quit_desktop""||||/t","Masaüstüne çıkılsın mı?"
...@@ -558,7 +558,7 @@ ...@@ -558,7 +558,7 @@
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_norn""|||/t","[::id::], ::percent:: daha fazla [Happy] ve [Prescience] üretir." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_norn""|||/t","[::id::], ::percent:: daha fazla [Happy] ve [Prescience] üretir."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_norn_armor""|||/t","[::id::], [Purify] yeteneğini kazanır ve saldırı gücü ::percent:: artar." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_norn_armor""|||/t","[::id::], [Purify] yeteneğini kazanır ve saldırı gücü ::percent:: artar."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_scout""|||/t","[::id::] yeni bölgeler keşfeder ve harabeleri ::percent:: daha hızlı keşfeder. Ayrıca tüm zamanlarını keşifle geçirirler." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_scout""|||/t","[::id::] yeni bölgeler keşfeder ve harabeleri ::percent:: daha hızlı keşfeder. Ayrıca tüm zamanlarını keşifle geçirirler."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_mercenary""|||/t","[::id::]s are ::percent:: more resistant against projectiles." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_mercenary""|||/t","[::id::], mermilere karşı ::percent:: daha dayanıklıdır."
"g id=""dialogs""|g id=""choose_tool""|t id=""upgraded""|||/t","<font color=""#G"">Daha önce geliştirildi</font>" "g id=""dialogs""|g id=""choose_tool""|t id=""upgraded""|||/t","<font color=""#G"">Daha önce geliştirildi</font>"
"g id=""dialogs""|g id=""choose_tool""|t id=""no_unit""|||/t","<font color=""#B"">Bina gereksinimi var</font>" "g id=""dialogs""|g id=""choose_tool""|t id=""no_unit""|||/t","<font color=""#B"">Bina gereksinimi var</font>"
"g id=""dialogs""|g id=""choose_tool""|t id=""no_tool""|||/t","[::id::] geliştirilemez." "g id=""dialogs""|g id=""choose_tool""|t id=""no_tool""|||/t","[::id::] geliştirilemez."
...@@ -758,7 +758,7 @@ ...@@ -758,7 +758,7 @@
"g id=""tip""|g id=""align""|t id=""at_war_no_trade""|||/t","Savaş sırasında ticaret yapılamaz." "g id=""tip""|g id=""align""|t id=""at_war_no_trade""|||/t","Savaş sırasında ticaret yapılamaz."
"g id=""tip""|g id=""align""|t id=""fame""|||/t","Halihazırda <img src=""/r/Fame""/><font color=""#F"">::fame::</font>bulunuyor." "g id=""tip""|g id=""align""|t id=""fame""|||/t","Halihazırda <img src=""/r/Fame""/><font color=""#F"">::fame::</font>bulunuyor."
"g id=""tip""|t id=""feast_help""||||/t","Bir ziyafet tüm üretime <font color=""#G"">+::const::</font> ve ::percent:: bonus ve bir aylığına ::happyVal:: [Happy] verirken <font color=""#F""><img src=""/r/Fame""/>+::fame::</font>de verir." "g id=""tip""|t id=""feast_help""||||/t","Bir ziyafet tüm üretime <font color=""#G"">+::const::</font> ve ::percent:: bonus ve bir aylığına ::happyVal:: [Happy] verirken <font color=""#F""><img src=""/r/Fame""/>+::fame::</font>de verir."
"g id=""tip""|t id=""feast_help_goat""||||/t","Bir ziyafet <font color=""#G"">+::const::</font> ve tüm üretime ::percent bonus, iki aylığına ::happyVAl:: [Happy] ve <font color=""#F""><img src=""/r/Fame""/>+::fame::</font>verir." "g id=""tip""|t id=""feast_help_goat""||||/t","Bir ziyafet <font color=""#G"">+::const::</font> ve tüm üretime ::percent:: bonus, iki aylığına ::happyVal:: [Happy] ve <font color=""#F""><img src=""/r/Fame""/>+::fame::</font>verir."
"g id=""tip""|t id=""feast_help_no_fame""||||/t","Ziyafet bir ay boyunca <font color=""#G"">+::const::</font> ve tüm üretimlere ::percent:: ve ::happyVal:: [Happy] verir." "g id=""tip""|t id=""feast_help_no_fame""||||/t","Ziyafet bir ay boyunca <font color=""#G"">+::const::</font> ve tüm üretimlere ::percent:: ve ::happyVal:: [Happy] verir."
"g id=""tip""|t id=""helheim_progress""||||/t","::months::/::max:: ay süresince kontrol altında" "g id=""tip""|t id=""helheim_progress""||||/t","::months::/::max:: ay süresince kontrol altında"
"g id=""tip""|g id=""stats""|t id=""attack""|||/t","Saldırı Gücü" "g id=""tip""|g id=""stats""|t id=""attack""|||/t","Saldırı Gücü"
...@@ -859,7 +859,7 @@ ...@@ -859,7 +859,7 @@
"g id=""tip_action""|t id=""building_fully_assigned""||||/t","Bu bina dolu" "g id=""tip_action""|t id=""building_fully_assigned""||||/t","Bu bina dolu"
"g id=""tip_action""|t id=""building_enougth_builder""||||/t","Bu binayı zaten biri yapıyor." "g id=""tip_action""|t id=""building_enougth_builder""||||/t","Bu binayı zaten biri yapıyor."
"g id=""tip_action""|t id=""not_enough_warband""||||/t","[Warband] boyutunu büyütmek için daha fazla Kamp inşa et" "g id=""tip_action""|t id=""not_enough_warband""||||/t","[Warband] boyutunu büyütmek için daha fazla Kamp inşa et"
"g id=""tip_action""|t id=""cant_pay_warband_cost""||||/t","::restList:: bedelindedir." "g id=""tip_action""|t id=""cant_pay_warband_cost""||||/t","::resList:: bedelindedir."
"g id=""tip_action""|t id=""recruit_cost""||||/t","[::id::] ::resList::" "g id=""tip_action""|t id=""recruit_cost""||||/t","[::id::] ::resList::"
"g id=""tip_action""|t id=""repair_cost""||||/t","Onarım bedeli: <img src=""/r/::r::""/><font color=""::color::"">::cost::</font>" "g id=""tip_action""|t id=""repair_cost""||||/t","Onarım bedeli: <img src=""/r/::r::""/><font color=""::color::"">::cost::</font>"
"g id=""tip_action""|t id=""not_for_clan""||||/t","::the_clan_of_the_animal:: bu binayı kullanamaz." "g id=""tip_action""|t id=""not_for_clan""||||/t","::the_clan_of_the_animal:: bu binayı kullanamaz."
......
...@@ -347,6 +347,7 @@ ...@@ -347,6 +347,7 @@
"g id=""ui""|t id=""disabled""||||/t","<font color=""#B"">禁用</font>" "g id=""ui""|t id=""disabled""||||/t","<font color=""#B"">禁用</font>"
"g id=""ui""|t id=""server_name""||||/t","服务器名称" "g id=""ui""|t id=""server_name""||||/t","服务器名称"
"g id=""ui""|t id=""disable_tips""||||/t","请勿显示提示" "g id=""ui""|t id=""disable_tips""||||/t","请勿显示提示"
"g id=""ui""|t id=""available_from_main_screen""||||/t","Exit the current game to change this option."
"g id=""ui""|t id=""all""||||/t","全部" "g id=""ui""|t id=""all""||||/t","全部"
"g id=""ui""|g id=""difficulty""|t _id=""low""|||/t","低" "g id=""ui""|g id=""difficulty""|t _id=""low""|||/t","低"
"g id=""ui""|g id=""difficulty""|t _id=""medium""|||/t","中" "g id=""ui""|g id=""difficulty""|t _id=""medium""|||/t","中"
...@@ -494,8 +495,7 @@ ...@@ -494,8 +495,7 @@
"g id=""dialogs""|t id=""resume_game_wait""||||/t","::time::秒后继续。" "g id=""dialogs""|t id=""resume_game_wait""||||/t","::time::秒后继续。"
"g id=""dialogs""|t id=""pause_remaining""||||/t","你剩下 ::count:: 次暂停。" "g id=""dialogs""|t id=""pause_remaining""||||/t","你剩下 ::count:: 次暂停。"
"g id=""dialogs""|t id=""resume_time""||||/t","::time::秒后继续游戏。" "g id=""dialogs""|t id=""resume_time""||||/t","::time::秒后继续游戏。"
"g id=""dialogs""|t id=""cannot_pause""||||/t","Use the Escape menu to pause the game." "g id=""dialogs""|t id=""cannot_pause""||||/t","使用“逃离”菜单即可暂停游戏。"
"g id=""dialogs""|t id=""cannot_unpause""||||/t","Use the Escape menu to unpause the game."
"g id=""dialogs""|t id=""on""||||/t","开启" "g id=""dialogs""|t id=""on""||||/t","开启"
"g id=""dialogs""|t id=""off""||||/t","关闭" "g id=""dialogs""|t id=""off""||||/t","关闭"
"g id=""dialogs""|t id=""confirm_quit_desktop""||||/t","退到桌面?" "g id=""dialogs""|t id=""confirm_quit_desktop""||||/t","退到桌面?"
...@@ -558,7 +558,7 @@ ...@@ -558,7 +558,7 @@
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_norn""|||/t","[::id::]可多产出::percent::的[Happy]和[Prescience] 。" "g id=""dialogs""|g id=""choose_tool""|t id=""tip_norn""|||/t","[::id::]可多产出::percent::的[Happy]和[Prescience] 。"
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_norn_armor""|||/t","[::id::]获得[Purify]能力,并且攻击力提高::percent::。" "g id=""dialogs""|g id=""choose_tool""|t id=""tip_norn_armor""|||/t","[::id::]获得[Purify]能力,并且攻击力提高::percent::。"
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_scout""|||/t","[::id::]发现新区域并且探索遗迹的速度加快::percent::。他们侦察时也一直在跑。" "g id=""dialogs""|g id=""choose_tool""|t id=""tip_scout""|||/t","[::id::]发现新区域并且探索遗迹的速度加快::percent::。他们侦察时也一直在跑。"
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_mercenary""|||/t","[::id::]s are ::percent:: more resistant against projectiles." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_mercenary""|||/t","[::id::]对射弹的抵抗力增强::percent::。"
"g id=""dialogs""|g id=""choose_tool""|t id=""upgraded""|||/t","<font color=""#G"">已改进</font>" "g id=""dialogs""|g id=""choose_tool""|t id=""upgraded""|||/t","<font color=""#G"">已改进</font>"
"g id=""dialogs""|g id=""choose_tool""|t id=""no_unit""|||/t","<font color=""#B"">需要建筑</font>" "g id=""dialogs""|g id=""choose_tool""|t id=""no_unit""|||/t","<font color=""#B"">需要建筑</font>"
"g id=""dialogs""|g id=""choose_tool""|t id=""no_tool""|||/t","[::id::]无法改进。" "g id=""dialogs""|g id=""choose_tool""|t id=""no_tool""|||/t","[::id::]无法改进。"
......
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