Commit 92861f49 authored by w4t's avatar w4t

ugcw egyeb 3

parent 713ac002
......@@ -9,11 +9,38 @@
"level3\Mono\UnityEngine.UI\Melee_00007.Text","MEELE"
"level3\Mono\UnityEngine.UI\Melee_00008.Text","MEELE"
"level3\Mono\UnityEngine.UI\Melee_00011.Text","MEELE"
"level3\Mono\UnityEngine.UI\Header_00017.Text","CORRESPONDENCE"
"level3\Mono\UnityEngine.UI\Text_00051.Text","START BATTLE"
"level3\Mono\UnityEngine.UI\Stealth.Text","STEALTH :"
"level3\Mono\UnityEngine.UI\Spotting.Text","SPOTTING :"
"level3\Mono\UnityEngine.UI\Wounded.Text","WOUNDED"
"resources\Mono\UnityEngine.UI\Text (1)_00007.Text","VIEW"
"resources\Mono\UnityEngine.UI\Type.Text","Percussion Rifle"
"resources\Mono\UnityEngine.UI\Melee_00003.Text","MEELE"
"resources\Mono\UnityEngine.UI\Text (1)_00002.Text","DIV"
"resources\Mono\UnityEngine.UI\Text (1)_00003.Text","DIV"
"resources\Mono\UnityEngine.UI\Text_00085.Text","LOADING"
"resources\Mono\UnityEngine.UI\Text_00055.Text","START BATTLE"
"resources\Mono\UnityEngine.UI\Text (1)_00008.Text","PLACE AND MOVE UNIT ON THE FIELD"
"resources\Mono\UnityEngine.UI\Text_00094.Text","RETURN"
"resources\Mono\UnityEngine.UI\Text (2)_00001.Text","SELECT AND HOLD TO ROTATE"
"resources\Mono\UnityEngine.UI\Rout.Text","ROUT !"
"resources\Mono\UnityEngine.UI\Run.Text","RUN !"
"resources\Mono\UnityEngine.UI\Flanked.Text","FLANKED !"
"resources\Mono\UnityEngine.UI\RearFlanked.Text","REAR FLANKED !"
"resources\Mono\UnityEngine.UI\Ammo.Text","AMMO"
"resources\Mono\UnityEngine.UI\LowAmmo.Text","AMMO!"
"resources\Mono\UnityEngine.UI\Charge.Text","CHARGE !"
"resources\Mono\UnityEngine.UI\Spot.Text","SPOT !"
"resources\Mono\UnityEngine.UI\Melee.Text","MELEE !"
"resources\Mono\UnityEngine.UI\FriendlyFire.Text","BLOCKED"
"resources\Mono\UnityEngine.UI\Text (3)_00003.Text","CONDITIONS"
"resources\Mono\UnityEngine.UI\Text (3)_00004.Text","CONDITIONS"
"resources\Mono\UnityEngine.UI\Stealth.Text","STEALTH:"
"resources\Mono\UnityEngine.UI\Spotting.Text","SPOTTING:"
"resources\Mono\UnityEngine.UI\Wounded_text.Text","WOUNDED"
"resources\Mono\UnityEngine.UI\Label_00021.Text","WOUNDED"
"resources\Mono\UnityEngine.UI\Run.Text","RUN !"
"perkBonusName_MoveSpeed","Speed"
"perkBonusName_RotationSpeed","Rotation Speed"
"perkBonusName_Reload","Reload Time"
......@@ -114,4 +141,27 @@
"PrepareHint_reconnaissance3","\r\n + Display flanked notifications for enemy units."
"PrepareHint_reconnaissance5","\r\n + Display enemy brigade officer notifications."
"PrepareHint_reconnaissance7","\r\n + Display enemy division officer notifications."
"HintGO_num3","<color=red>Combined command from division and brigade commanders is less than unit's efficiency.</color>"
\ No newline at end of file
"HintGO_num3","<color=red>Combined command from division and brigade commanders is less than unit's efficiency.</color>"
"PrepareHint_EOfficerRank.Captain","Cpt"
"PrepareHint_EOfficerRank.Major","Maj"
"PrepareHint_EOfficerRank.LtColonel","Ltc"
"PrepareHint_EOfficerRank.Colonel","Col"
"PrepareHint_EOfficerRank.BrigadierGeneral","BG"
"PrepareHint_EOfficerRank.MajorGeneral","MG"
"PrepareHint_EOfficerRank.LtGeneral","LTG"
"PrepareHint_EOfficerRank.LtGeneral2","<size=14>{0} {1} {2}\n\nExperience to next rank:\n {3}/100</size>"
"PrepareHint_EOfficerRank.LtGeneral3","<size=14>{0} {1} {2}\n\nMax rank is achieved</size>"
"PrepareHint_EOfficerRank.LtGeneral4","{0}\r\n\r\nBattles Led: {1}\r\nCommand: {2}%\r\nOfficer Experience Gain: {3}%\r\nUnit Experience: {4}%"
"PrepareHint_shopAmountModifier_1"," Shop Stock Multiplier"
"PrepareHint_shopAmountModifier_2"," Artillery Shop Stock Multiplier"
"PrepareHint_shopAmountModifier_3","% Resupply discount"
"PrepareHint_shopAmountModifier_4"," Maximum Supply Amount"
"PrepareHint_GetResupplyModifier","% Resupply discount"
"PrepareHint_commanderDat_1"," Recruit Stats"
"PrepareHint_commanderDat_"," Minimum Replacement officer xp"
"PrepareHint_BrigadeModelInitData","<size=14>Experience to next level:\n{0}/100</size>"
"PrepareHint_medicineBonus_1","% Reduced Wound Rate \r\n"
"PrepareHint_medicineBonus_2","% Reduced Death Rate"
"GeneralInfoPanel_corpsText.text","hp: "
"StartCamp","AUTOSAVE CAMP"
"StartBattle","AUTOSAVE BATTLE"
\ No newline at end of file
......@@ -9,11 +9,38 @@
"level3\Mono\UnityEngine.UI\Melee_00007.Text","MEELE"
"level3\Mono\UnityEngine.UI\Melee_00008.Text","MEELE"
"level3\Mono\UnityEngine.UI\Melee_00011.Text","MEELE"
"level3\Mono\UnityEngine.UI\Header_00017.Text","CORRESPONDENCE"
"level3\Mono\UnityEngine.UI\Text_00051.Text","START BATTLE"
"level3\Mono\UnityEngine.UI\Stealth.Text","STEALTH :"
"level3\Mono\UnityEngine.UI\Spotting.Text","SPOTTING :"
"level3\Mono\UnityEngine.UI\Wounded.Text","WOUNDED"
"resources\Mono\UnityEngine.UI\Text (1)_00007.Text","VIEW"
"resources\Mono\UnityEngine.UI\Type.Text","Percussion Rifle"
"resources\Mono\UnityEngine.UI\Melee_00003.Text","MEELE"
"resources\Mono\UnityEngine.UI\Text (1)_00002.Text","DIV"
"resources\Mono\UnityEngine.UI\Text (1)_00003.Text","DIV"
"resources\Mono\UnityEngine.UI\Text_00085.Text","LOADING"
"resources\Mono\UnityEngine.UI\Text_00055.Text","START BATTLE"
"resources\Mono\UnityEngine.UI\Text (1)_00008.Text","PLACE AND MOVE UNIT ON THE FIELD"
"resources\Mono\UnityEngine.UI\Text_00094.Text","RETURN"
"resources\Mono\UnityEngine.UI\Text (2)_00001.Text","SELECT AND HOLD TO ROTATE"
"resources\Mono\UnityEngine.UI\Rout.Text","ROUT !"
"resources\Mono\UnityEngine.UI\Run.Text","RUN !"
"resources\Mono\UnityEngine.UI\Flanked.Text","FLANKED !"
"resources\Mono\UnityEngine.UI\RearFlanked.Text","REAR FLANKED !"
"resources\Mono\UnityEngine.UI\Ammo.Text","AMMO"
"resources\Mono\UnityEngine.UI\LowAmmo.Text","AMMO!"
"resources\Mono\UnityEngine.UI\Charge.Text","CHARGE !"
"resources\Mono\UnityEngine.UI\Spot.Text","SPOT !"
"resources\Mono\UnityEngine.UI\Melee.Text","MELEE !"
"resources\Mono\UnityEngine.UI\FriendlyFire.Text","BLOCKED"
"resources\Mono\UnityEngine.UI\Text (3)_00003.Text","CONDITIONS"
"resources\Mono\UnityEngine.UI\Text (3)_00004.Text","CONDITIONS"
"resources\Mono\UnityEngine.UI\Stealth.Text","STEALTH:"
"resources\Mono\UnityEngine.UI\Spotting.Text","SPOTTING:"
"resources\Mono\UnityEngine.UI\Wounded_text.Text","WOUNDED"
"resources\Mono\UnityEngine.UI\Label_00021.Text","WOUNDED"
"resources\Mono\UnityEngine.UI\Run.Text","RUN !"
"perkBonusName_MoveSpeed","Speed"
"perkBonusName_RotationSpeed","Rotation Speed"
"perkBonusName_Reload","Reload Time"
......@@ -114,4 +141,27 @@
"PrepareHint_reconnaissance3","\r\n + Display flanked notifications for enemy units."
"PrepareHint_reconnaissance5","\r\n + Display enemy brigade officer notifications."
"PrepareHint_reconnaissance7","\r\n + Display enemy division officer notifications."
"HintGO_num3","<color=red>Combined command from division and brigade commanders is less than unit's efficiency.</color>"
\ No newline at end of file
"HintGO_num3","<color=red>Combined command from division and brigade commanders is less than unit's efficiency.</color>"
"PrepareHint_EOfficerRank.Captain","Cpt"
"PrepareHint_EOfficerRank.Major","Maj"
"PrepareHint_EOfficerRank.LtColonel","Ltc"
"PrepareHint_EOfficerRank.Colonel","Col"
"PrepareHint_EOfficerRank.BrigadierGeneral","BG"
"PrepareHint_EOfficerRank.MajorGeneral","MG"
"PrepareHint_EOfficerRank.LtGeneral","LTG"
"PrepareHint_EOfficerRank.LtGeneral2","<size=14>{0} {1} {2}\n\nExperience to next rank:\n {3}/100</size>"
"PrepareHint_EOfficerRank.LtGeneral3","<size=14>{0} {1} {2}\n\nMax rank is achieved</size>"
"PrepareHint_EOfficerRank.LtGeneral4","{0}\r\n\r\nBattles Led: {1}\r\nCommand: {2}%\r\nOfficer Experience Gain: {3}%\r\nUnit Experience: {4}%"
"PrepareHint_shopAmountModifier_1"," Shop Stock Multiplier"
"PrepareHint_shopAmountModifier_2"," Artillery Shop Stock Multiplier"
"PrepareHint_shopAmountModifier_3","% Resupply discount"
"PrepareHint_shopAmountModifier_4"," Maximum Supply Amount"
"PrepareHint_GetResupplyModifier","% Resupply discount"
"PrepareHint_commanderDat_1"," Recruit Stats"
"PrepareHint_commanderDat_"," Minimum Replacement officer xp"
"PrepareHint_BrigadeModelInitData","<size=14>Experience to next level:\n{0}/100</size>"
"PrepareHint_medicineBonus_1","% Reduced Wound Rate \r\n"
"PrepareHint_medicineBonus_2","% Reduced Death Rate"
"GeneralInfoPanel_corpsText.text","hp: "
"StartCamp","AUTOSAVE CAMP"
"StartBattle","AUTOSAVE BATTLE"
\ No newline at end of file
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