Commit 713ac002 authored by w4t's avatar w4t

ugcw egyeb 2

parent d8236de2
......@@ -6,12 +6,14 @@
"level3\Mono\UnityEngine.UI\Melee.Text","MEELE"
"level3\Mono\UnityEngine.UI\Melee_00001.Text","MEELE"
"level3\Mono\UnityEngine.UI\Melee_00002.Text","MEELE"
"level3\Mono\UnityEngine.UI\Melee_00002.Text","MEELE"
"level3\Mono\UnityEngine.UI\Melee_00007.Text","MEELE"
"level3\Mono\UnityEngine.UI\Melee_00008.Text","MEELE"
"level3\Mono\UnityEngine.UI\Melee_00011.Text","MEELE"
"resources\Mono\UnityEngine.UI\Text (1)_00007.Text","VIEW"
"resources\Mono\UnityEngine.UI\Type.Text","Percussion Rifle"
"resources\Mono\UnityEngine.UI\Melee_00003.Text","MEELE"
"resources\Mono\UnityEngine.UI\Text (1)_00002.Text","DIV"
"resources\Mono\UnityEngine.UI\Text (1)_00003.Text","DIV"
"perkBonusName_MoveSpeed","Speed"
"perkBonusName_RotationSpeed","Rotation Speed"
"perkBonusName_Reload","Reload Time"
......@@ -92,6 +94,7 @@
"Rebalance_GetMorale_moraleThreshold.eager","Eager"
"Rebalance_GetMorale_moraleThreshold.confident","Confident"
"Rebalance_GetMorale_moraleThreshold.steady","Steady"
"Rebalance_GetMorale_moraleThreshold.wavering","Wavering"
"Rebalance_GetMorale_0f","Broken"
"Rebalance_GetMorale","Routing"
"PlayerRangeAttackReloadMoveCancel.Create_EUnitKind.Artillery"," moving to fire at target"
......@@ -106,4 +109,9 @@
"BaseUnitData_efficiency","\nEfficiency: "
"BaseUnitData_melee","\nMelee: "
"BaseUnitData_firearms","\nFirearms: "
"BaseUnitData_morale","\nMorale: "
\ No newline at end of file
"BaseUnitData_morale","\nMorale: "
"PrepareHint_string.Concat"," Spotting"
"PrepareHint_reconnaissance3","\r\n + Display flanked notifications for enemy units."
"PrepareHint_reconnaissance5","\r\n + Display enemy brigade officer notifications."
"PrepareHint_reconnaissance7","\r\n + Display enemy division officer notifications."
"HintGO_num3","<color=red>Combined command from division and brigade commanders is less than unit's efficiency.</color>"
\ No newline at end of file
......@@ -6,12 +6,14 @@
"level3\Mono\UnityEngine.UI\Melee.Text","MEELE"
"level3\Mono\UnityEngine.UI\Melee_00001.Text","MEELE"
"level3\Mono\UnityEngine.UI\Melee_00002.Text","MEELE"
"level3\Mono\UnityEngine.UI\Melee_00002.Text","MEELE"
"level3\Mono\UnityEngine.UI\Melee_00007.Text","MEELE"
"level3\Mono\UnityEngine.UI\Melee_00008.Text","MEELE"
"level3\Mono\UnityEngine.UI\Melee_00011.Text","MEELE"
"resources\Mono\UnityEngine.UI\Text (1)_00007.Text","VIEW"
"resources\Mono\UnityEngine.UI\Type.Text","Percussion Rifle"
"resources\Mono\UnityEngine.UI\Melee_00003.Text","MEELE"
"resources\Mono\UnityEngine.UI\Text (1)_00002.Text","DIV"
"resources\Mono\UnityEngine.UI\Text (1)_00003.Text","DIV"
"perkBonusName_MoveSpeed","Speed"
"perkBonusName_RotationSpeed","Rotation Speed"
"perkBonusName_Reload","Reload Time"
......@@ -92,6 +94,7 @@
"Rebalance_GetMorale_moraleThreshold.eager","Eager"
"Rebalance_GetMorale_moraleThreshold.confident","Confident"
"Rebalance_GetMorale_moraleThreshold.steady","Steady"
"Rebalance_GetMorale_moraleThreshold.wavering","Wavering"
"Rebalance_GetMorale_0f","Broken"
"Rebalance_GetMorale","Routing"
"PlayerRangeAttackReloadMoveCancel.Create_EUnitKind.Artillery"," moving to fire at target"
......@@ -106,4 +109,9 @@
"BaseUnitData_efficiency","\nEfficiency: "
"BaseUnitData_melee","\nMelee: "
"BaseUnitData_firearms","\nFirearms: "
"BaseUnitData_morale","\nMorale: "
\ No newline at end of file
"BaseUnitData_morale","\nMorale: "
"PrepareHint_string.Concat"," Spotting"
"PrepareHint_reconnaissance3","\r\n + Display flanked notifications for enemy units."
"PrepareHint_reconnaissance5","\r\n + Display enemy brigade officer notifications."
"PrepareHint_reconnaissance7","\r\n + Display enemy division officer notifications."
"HintGO_num3","<color=red>Combined command from division and brigade commanders is less than unit's efficiency.</color>"
\ No newline at end of file
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