Commit 709eaa93 authored by w4t's avatar w4t

kdc 1.9.2-404 added all languages 2019.07.20

parent 445ad6e2
"hero_stat_kills","Enemies killed"
"hero_stat_max_level","Level reached"
"hero_stat_money","Money collected"
"hero_stat_playtime","Total playtime"
"rich_presence_initial","Initial rich presence"
"rich_presence_main_quest_started","Playing the quest %s"
"rich_presence_skill_level_up","New skill level (%s)"
"rich_presence_stat_level_up","New stat level (%s)"
"xbox_rp_level_up_skill","Skill level up - ( {0} )"
"xbox_rp_level_up_stat","Stat level up - ({0}) - not used now"
"xbox_rp_playing_game","I'm playing the game"
"xbox_rp_playing_quest","Playing the quest {0}"
"hero_stat_kills","Nemici uccisi"
"hero_stat_max_level","Livello raggiunto"
"hero_stat_money","Denaro ottenuto"
"hero_stat_playtime","Tempo di gioco totale"
"rich_presence_initial","Presenza iniziale"
"rich_presence_main_quest_started","Gioca la missione %s"
"rich_presence_skill_level_up","Nuovo livello abilità (%s)"
"rich_presence_stat_level_up","Nuovo livello statistica (%s)"
"xbox_rp_level_up_skill","Nuovo livello abilità - ( {0} )"
"xbox_rp_level_up_stat","Nuovo livello statistica - ({0}) - non in uso"
"xbox_rp_playing_game","Sto giocando"
"xbox_rp_playing_quest","Gioca la missione {0}"
"hero_stat_kills","Öldürülmüş Düşmanlar"
"hero_stat_max_level","Ulaşılan Seviye"
"hero_stat_money","Kazanılan Para"
"hero_stat_playtime","Toplam Oynama Süresi"
"rich_presence_initial","Rich presence'ı başlat"
"rich_presence_main_quest_started","Oynanan Görev %s"
"rich_presence_skill_level_up","Yeni Yetenek Seviyesi (%s)"
"rich_presence_stat_level_up","Yeni Stat Seviyesi (%s)"
"xbox_rp_level_up_skill","Yetenek Seviye Yükselmesi - ( {0} )"
"xbox_rp_level_up_stat","Stat Seviye Yükselmesi - ( {0} ) - şimdi kullanılmamış"
"xbox_rp_playing_game","Oyunu oynuyorum"
"xbox_rp_playing_quest","Oynanan Görev {0}"
"hero_stat_kills","杀掉敌人数量"
"hero_stat_max_level","达到等级"
"hero_stat_money","总金钱赚取"
"hero_stat_playtime","总游戏时间"
"rich_presence_initial","初始状态"
"rich_presence_main_quest_started","游玩任务 %s"
"rich_presence_skill_level_up","新技能等级 (%s)"
"rich_presence_stat_level_up","新属性等级 (%s)"
"xbox_rp_level_up_skill","技能等级提升 - ( {0} )"
"xbox_rp_level_up_stat","技能等级提升 - ({0}) - 现在还未使用"
"xbox_rp_playing_game","这游戏我玩了这么久了"
"xbox_rp_playing_quest","游玩任务时长 {0}"
"ui_hud_drop_body","Upustit tělo"
"ui_hud_pick_up_body","Zvednout tělo"
"ui_hud_drop_body","Rilascia corpo"
"ui_hud_pick_up_body","Raccogli corpo"
"ui_hud_drop_body","Bedeni bırak"
"ui_hud_pick_up_body","Bedeni sırtlan"
"ui_hud_drop_body","放下人体"
"ui_hud_pick_up_body","抬起人体"
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"ui_nh_add_alchemy","Alchymistický stůl"
"ui_nh_add_altar","Oltář"
"ui_nh_add_archery_range","Lukostřelecké terče"
"ui_nh_add_armorsmith","Zbrojířské nářadí"
"ui_nh_add_brewery","Pivovar"
"ui_nh_add_dryfood","Sušírna"
"ui_nh_add_gamblers","Hra v kostky"
"ui_nh_add_garden","Záhonek s bylinkami"
"ui_nh_add_painting","Fresky"
"ui_nh_add_saddles","Sedlářské vybavení"
"ui_nh_add_smokehouse","Udírna"
"ui_nh_add_weaponsmith","Mečířské nářadí"
"ui_nh_eff_pro_apiary_baker","Med pro pekaře"
"ui_nh_eff_pro_apiary_pub","Med pro hospodu"
"ui_nh_eff_pro_baker_pub","Buchty pro hospodu"
"ui_nh_eff_pro_blacksmith_garrison","Zbraně pro posádku"
"ui_nh_eff_pro_blacksmith_stables","Podkovy pro stáje"
"ui_nh_eff_pro_butcher_pub","Maso pro hospodu"
"ui_nh_eff_pro_garrison_pub","Zákazníci pro hospodu"
"ui_nh_eff_pro_stables_merchant","Koně pro kupce"
"ui_nh_eff_rec_adam","Hospodský Adam"
"ui_nh_eff_rec_alchemy","Alchymistická kolona"
"ui_nh_eff_rec_altar","Oltář"
"ui_nh_eff_rec_apiary_baker","Medové koláče"
"ui_nh_eff_rec_apiary_pub","Medovina"
"ui_nh_eff_rec_archeryRange","Lukostřelecká aréna"
"ui_nh_eff_rec_armorsmith","Zbrojířské vybavení"
"ui_nh_eff_rec_baker_bigBread","Nasycená vesnice"
"ui_nh_eff_rec_baker_blackBread","Černý chleba"
"ui_nh_eff_rec_baker_pub","Prvotřídní buchty"
"ui_nh_eff_rec_baker_scale","Obecní váhy"
"ui_nh_eff_rec_blacksmith_garrison","Zbraně od kováře"
"ui_nh_eff_rec_blacksmith_stables","Podkovy od kováře"
"ui_nh_eff_rec_bread_hungry","Hladová vesnice"
"ui_nh_eff_rec_brewery","Pivovar"
"ui_nh_eff_rec_butcher_pub","Masové hody"
"ui_nh_eff_rec_coal","Uhlí"
"ui_nh_eff_rec_coal_ginger","Uhlí od Zrzkových kamarádů"
"ui_nh_eff_rec_dryfood","Sušárna"
"ui_nh_eff_rec_excrement_anywhere","Zapáchající potok"
"ui_nh_eff_rec_excrement_compromise","Celkem čistý potok"
"ui_nh_eff_rec_excrement_far","Čistý potok"
"ui_nh_eff_rec_export_wood","Prodej dřeva"
"ui_nh_eff_rec_fricek","Fricek"
"ui_nh_eff_rec_friends_fricekProductive","Fricek nemlátí lidi"
"ui_nh_eff_rec_friends_matusProductive","Matuš trochu pracuje"
"ui_nh_eff_rec_gamblers","Hazardní hráči"
"ui_nh_eff_rec_garden","Záhonek s bylinkami"
"ui_nh_eff_rec_garrison_pub","Žízniví vojáci"
"ui_nh_eff_rec_grain_auschitz","Obilí z Úžic"
"ui_nh_eff_rec_grain_confiscate","Naštvaní pacholci"
"ui_nh_eff_rec_grain_samopesh","Obilí ze Samopší"
"ui_nh_eff_rec_grain_sasau","Obilí ze Sázavy"
"ui_nh_eff_rec_krkovicka","Řezník Krkovička"
"ui_nh_eff_rec_krojchanzl","Kupec Krojchanzl"
"ui_nh_eff_rec_kunes","Dřevorubec Kuneš"
"ui_nh_eff_rec_malina","Dřevorubec Malina"
"ui_nh_eff_rec_malina_banish","Svobodný Malina"
"ui_nh_eff_rec_malina_payoff","Vyplacení věna"
"ui_nh_eff_rec_marek","Podkoní Marek "
"ui_nh_eff_rec_matus","Matuš"
"ui_nh_eff_rec_meat_ledecko","Dobytek z Ledečka"
"ui_nh_eff_rec_meat_rataje","Dobytek z Ratají"
"ui_nh_eff_rec_meat_sazava","Dobytek ze Sázavy"
"ui_nh_eff_rec_mirka","Šenkýřka Mirka"
"ui_nh_eff_rec_ota","Zbrojíř Ota"
"ui_nh_eff_rec_oxen","Tažní volci"
"ui_nh_eff_rec_painting","Fresky"
"ui_nh_eff_rec_petr","Pekař Šimon"
"ui_nh_eff_rec_poachers_confiscate","Zákaz pytlačení"
"ui_nh_eff_rec_poachers_denounce","Tvrdé tresty"
"ui_nh_eff_rec_poachers_keep","Pytlácká vesnice"
"ui_nh_eff_rec_prachos_banishWife","Vyhnání Prachošové"
"ui_nh_eff_rec_prachos_punishHusband","Střízlivý Prachoš"
"ui_nh_eff_rec_reinf_lumberjacks","Strážní z dřevorubců"
"ui_nh_eff_rec_reinf_none","Žádné hlídky"
"ui_nh_eff_rec_reinf_varlets","Pacholci stráží vesnici"
"ui_nh_eff_rec_saddles","Vybavení sedláře"
"ui_nh_eff_rec_salary_high","Přeplacený lokátor"
"ui_nh_eff_rec_salary_low","Špatně placený lokátor"
"ui_nh_eff_rec_salary_medium","Lokátorův plat"
"ui_nh_eff_rec_smokehouse","Udírna"
"ui_nh_eff_rec_spejlik","Řezník Špejlík"
"ui_nh_eff_rec_stables_merchant","Tažní koně"
"ui_nh_eff_rec_stone_talmberk","Kameny z Talmberka"
"ui_nh_eff_rec_vasek","Podkoní Vašek"
"ui_nh_eff_rec_weaponsmith","Mečířské vybavení"
"ui_nh_eff_rec_witch_banish","Pevná víra"
"ui_nh_eff_rec_witch_protect","Vesnická bylinkářka"
"ui_nh_eff_rec_wood_banish","Vyhnaní dřevorubci"
"ui_nh_eff_rec_zach","Zbrojíř Zach"
"ui_nh_eff_rec_zvest","Mečíř Zvěst"
"ui_nh_objective_church","Opravený kostel"
"ui_nh_objective_income","Příjem vesnice"
"ui_nh_objective_people","Kapacita vesnice"
"ui_nh_res_coal","Uhlí"
"ui_nh_res_grain","Obilí"
"ui_nh_res_meat","Dobytek"
"ui_nh_res_stone","Kámen"
"ui_nh_structure_desc_apiary1","Včelíny jsou nenáročné, a i přesto se vyplácí. Lesní med je zdravý, chutný a vylepší spousty různých jídel."
"ui_nh_structure_desc_baker1","Pekař dodává různé druhy chleba, který je důležitou součástí každodenní stravy. Pekař však nepeče jen chleba ale i další druhy pečiva, které jsou vítaným zpestřením běžného jídelníčku."
"ui_nh_structure_desc_blacksmith1","Kovář nesmí chybět v žádném větším sídle. Vyrábí nástroje, hřebíky, kove podkovy pro koně a v těžších časech dokáže vyrobit i jednodušší zbraně z obyčejného nářadí. Může se specializovat buď jako mečíř, nebo jako zbrojíř."
"ui_nh_structure_desc_bridge1","Kamenný most, který vydrží pod nohama všech obyvatel a koly povozů se zásobami i dodávkami materiálu a neudělá Přibyslavicím ostudu."
"ui_nh_structure_desc_butcher1","Řezník má na starost bourání dobytka a zajištění přísunu masa pro vesnici. Všechno maso je z domácích zvířat, protože ani on nesmí pytlačit v panských lesích."
"ui_nh_structure_desc_camp1","Tábor s pracovní silou, která zvládne širokou škálu úkolů. Z větší části je tvořen skalickými uprchlíky, ale najdou se v něm i tací, kteří se o obnově Přibyslavic doslechli náhodou a chtějí zde zkusit štěstí."
"ui_nh_structure_desc_garrison1","V mírových dobách strážnice zajišťují pořádek a vykonávání práva. V dobách zlých slouží jako místní zbrojnice a ubytovna vojenské posádky. Její součástí je i kolbiště, kde lze pravidelně cvičit."
"ui_nh_structure_desc_church1","Nezbytná oprava kostela obnoví všechny jeho dřevěné části, především střechu. Tím se zamezí jeho dalšímu chátrání."
"ui_nh_structure_desc_church2","Krásný opravený kostel, který je chloubou celého okolí. "
"ui_nh_structure_desc_lumberjacks1","Dřevorubci zpracovávají stromy v okolí a zaručí trvalý přísun dřeva na stavbu jakýchkoli budov, opravy i základní opevnění."
"ui_nh_structure_desc_merchant1","Obchod je důležitý vždy a všude. Díky němu můžeš dovážet, co chybí, ale také prodávat své výrobky. Je nezbytnou součástí větších i menších měst."
"ui_nh_structure_desc_pub1","V hospodě je vždycky rušno. Není nad to, posedět s přáteli a nad korbelem dobrého pivo si oddechnout po náročném dni."
"ui_nh_structure_desc_stables1","Mít stáje patří k výsadám, které si může dovolit jen málokdo. Podkoní je spravují pouze pro své lenní pány a nesou velkou zodpovědnost za koně. I díky tomu si správci stájí zaslouží uznání."
"ui_nh_structure_desc_townHall1","Stan pro začátek zastane práci opravdového domu. Alespoň máš přístřešek, kde složíš hlavu, než postavíte něco lepšího."
"ui_nh_structure_desc_townHall2","Rychta nesmí chybět v žádné větší vesnici. Je sídlem práva a pořádku, které ztělesňuje úřad a osoba rychtáře."
"ui_nh_structure_desc_townHall3","Rozšířená rychta je mnohem větší než rychta původní a lze ji různě dále vylepšovat, aby se rychtáři žilo a úřadovalo pohodlněji."
"ui_nh_structure_name_apiary1","Včelíny"
"ui_nh_structure_name_baker1","Pekárna"
"ui_nh_structure_name_blacksmith1","Kovárna"
"ui_nh_structure_name_bridge1","Most a cesta"
"ui_nh_structure_name_butcher1","Řeznictví"
"ui_nh_structure_name_camp1","Tábor pacholků"
"ui_nh_structure_name_garrison1","Strážnice"
"ui_nh_structure_name_church1","Opravy kostela"
"ui_nh_structure_name_church2","Kostel"
"ui_nh_structure_name_lumberjacks1","Tábor dřevorubců"
"ui_nh_structure_name_merchant1","Kupecký dům"
"ui_nh_structure_name_pub1","Hospoda"
"ui_nh_structure_name_stables1","Stáje"
"ui_nh_structure_name_townHall1","Rychta ve stanu"
"ui_nh_structure_name_townHall2","Rychta"
"ui_nh_structure_name_townHall3","Rozšířená rychta"
"ui_nh_add_alchemy","Simya Tezgâhı"
"ui_nh_add_altar","Sunak"
"ui_nh_add_archery_range","Okçuluk Menzili"
"ui_nh_add_armorsmith","Zırh Ustası'nın Araçları"
"ui_nh_add_brewery","Bira Üretim Yeri"
"ui_nh_add_dryfood","Kurutma Sundurması"
"ui_nh_add_gamblers","Zar Oyunları"
"ui_nh_add_garden","Şifalı Ot Bahçesi"
"ui_nh_add_painting","Duvar Resimleri"
"ui_nh_add_saddles","Saracın Malzemeleri"
"ui_nh_add_smokehouse","Kurutma Odası"
"ui_nh_add_weaponsmith","Silah Ustası'nın Araçları"
"ui_nh_eff_pro_apiary_baker","Fırıncı için bal"
"ui_nh_eff_pro_apiary_pub","Meyhane için bal"
"ui_nh_eff_pro_baker_pub","Meyhane için pastalar"
"ui_nh_eff_pro_blacksmith_garrison","Garnizon için silahlar"
"ui_nh_eff_pro_blacksmith_stables","Ahır için atlar"
"ui_nh_eff_pro_butcher_pub","Meyhane için et"
"ui_nh_eff_pro_garrison_pub","Meyhane müşterileri"
"ui_nh_eff_pro_stables_merchant","Tüccar için atlar"
"ui_nh_eff_rec_adam","Hancı Adam"
"ui_nh_eff_rec_alchemy","Kimyacı tezgâhı"
"ui_nh_eff_rec_altar","Sunak"
"ui_nh_eff_rec_apiary_baker","Ballı pastalar"
"ui_nh_eff_rec_apiary_pub","Bal şarabı"
"ui_nh_eff_rec_archeryRange","Okçuluk menzili"
"ui_nh_eff_rec_armorsmith","Zırh ustasının ekipmanları"
"ui_nh_eff_rec_baker_bigBread","Tok karınlar"
"ui_nh_eff_rec_baker_blackBread","Çavdar ekmeği"
"ui_nh_eff_rec_baker_pub","Harika pastalar"
"ui_nh_eff_rec_baker_scale","Kentsel tartılar"
"ui_nh_eff_rec_blacksmith_garrison","Demirhaneden silahlar"
"ui_nh_eff_rec_blacksmith_stables","Demirhaneden at nalları"
"ui_nh_eff_rec_bread_hungry","Aç köy"
"ui_nh_eff_rec_brewery","Bira üretim yeri"
"ui_nh_eff_rec_butcher_pub","Et şöleni"
"ui_nh_eff_rec_coal","Kömür"
"ui_nh_eff_rec_coal_ginger","Kızıl'ın arkadaşlarından kömür"
"ui_nh_eff_rec_dryfood","Kurutma sundurması"
"ui_nh_eff_rec_excrement_anywhere","Kokuşmuş kaynak"
"ui_nh_eff_rec_excrement_compromise","Yeterince temiz kaynak"
"ui_nh_eff_rec_excrement_far","Temiz kaynak"
"ui_nh_eff_rec_export_wood","Odun satma"
"ui_nh_eff_rec_fricek","Fritz"
"ui_nh_eff_rec_friends_fricekProductive","Fritz huzurlu"
"ui_nh_eff_rec_friends_matusProductive","Matthew biraz çalışıyor"
"ui_nh_eff_rec_gamblers","Zar oyunları"
"ui_nh_eff_rec_garden","Şifalı Ot Bahçesi"
"ui_nh_eff_rec_garrison_pub","Susamış askerler"
"ui_nh_eff_rec_grain_auschitz","Uzhitz'ten tahıl"
"ui_nh_eff_rec_grain_confiscate","Şikayetçi işçiler"
"ui_nh_eff_rec_grain_samopesh","Samopesh'ten tahıl"
"ui_nh_eff_rec_grain_sasau","Sasau'dan tahıl"
"ui_nh_eff_rec_krkovicka","Kasap Kochwurst"
"ui_nh_eff_rec_krojchanzl","Tüccar Kornelius"
"ui_nh_eff_rec_kunes","Oduncu Kunesh"
"ui_nh_eff_rec_malina","Oduncu Ahududu"
"ui_nh_eff_rec_malina_banish","Ahududu özgür"
"ui_nh_eff_rec_malina_payoff","Çeyiz ödendi"
"ui_nh_eff_rec_marek","Seyis Mark"
"ui_nh_eff_rec_matus","Matthew"
"ui_nh_eff_rec_meat_ledecko","Ledetchko'dan besi hayvanı"
"ui_nh_eff_rec_meat_rataje","Rattay'dan besi hayvanı"
"ui_nh_eff_rec_meat_sazava","Sasau'dan besi hayvanı"
"ui_nh_eff_rec_mirka","Barmen kız Mirka"
"ui_nh_eff_rec_ota","Zırh ustası Ota"
"ui_nh_eff_rec_oxen","Yük hayvanları"
"ui_nh_eff_rec_painting","Duvar resimleri"
"ui_nh_eff_rec_petr","Fırıncı Silvester"
"ui_nh_eff_rec_poachers_confiscate","Kaçak av yasağı"
"ui_nh_eff_rec_poachers_denounce","Sert cezalar"
"ui_nh_eff_rec_poachers_keep","Kaçak avcıların cenneti"
"ui_nh_eff_rec_prachos_banishWife","Harridan kovuldu"
"ui_nh_eff_rec_prachos_punishHusband","Malis ayık olmalı"
"ui_nh_eff_rec_reinf_lumberjacks","Oduncu askerler"
"ui_nh_eff_rec_reinf_none","Nöbetçi yok"
"ui_nh_eff_rec_reinf_varlets","Gündelikçi askerler"
"ui_nh_eff_rec_saddles","Saracın malzemeleri"
"ui_nh_eff_rec_salary_high","Çok ücret alan Yer Bulucu"
"ui_nh_eff_rec_salary_low","Düşük ücret alan Yer Bulucu"
"ui_nh_eff_rec_salary_medium","Yer Bulucu'nun maaşı"
"ui_nh_eff_rec_smokehouse","Kurutma Odası"
"ui_nh_eff_rec_spejlik","Kasap Brisket"
"ui_nh_eff_rec_stables_merchant","Beygirler"
"ui_nh_eff_rec_stone_talmberk","Talmberg'ten taş"
"ui_nh_eff_rec_vasek","Seyis Vashek"
"ui_nh_eff_rec_weaponsmith","Silah ustasının ekipmanları"
"ui_nh_eff_rec_witch_banish","Sağlam inanç"
"ui_nh_eff_rec_witch_protect","Köy otacısı"
"ui_nh_eff_rec_wood_banish","Oduncular kovuldular"
"ui_nh_eff_rec_zach","Zırh ustası Zach"
"ui_nh_eff_rec_zvest","Silah ustası Fink"
"ui_nh_objective_church","Kilise tamiratı"
"ui_nh_objective_income","Köy geliri"
"ui_nh_objective_people","Köy kapasitesi"
"ui_nh_res_coal","Kömür"
"ui_nh_res_grain","Tahıl"
"ui_nh_res_meat","Besi Hayvanı"
"ui_nh_res_stone","Taş"
"ui_nh_structure_desc_apiary1","Arı kovanları emek ister ancak bu emeğin karşılığını verirler. Orman balı sağlıklıdır, lezzetlidir ve birçok yemeği iyileştirmede kullanılabilir."
"ui_nh_structure_desc_baker1","Ekmek sıradan halkın temel yiyeceğidir ancak fırıncı günlük besin düzenine çeşitlilik katmak adına farklı ürünler de pişirir."
"ui_nh_structure_desc_blacksmith1","İyi bir yerleşkenin araçlar, çiviler, at nalları yapacak ve ihtiyaç zamanlarında askerlerin ihtiyaç duydukları araç gereçleri dövecek bir demirciye ihtiyacı vardır. Uygun araç gereçlerle silah ustası ya da zırh ustası görevlerinden birini de aynı anda yerine getirebilir."
"ui_nh_structure_desc_bridge1","Gelen giden tüm yerlileri, ayrıca alınan ve satılan malzemeleri taşıyan yük arabalarını kaldıracak ve köyü utandırmayacak dayanıklılıkta taştan bir köprü."
"ui_nh_structure_desc_butcher1","Besi hayvanlarını kesip köye et sağlamak kasabın görevidir, elbette bu hayvanlar yalnızca evcilleştirilmiş hayvanlardan oluşmalıdır zira soyluların ormanlarında kaçak av yapmak büyük bir suçtur."
"ui_nh_structure_desc_camp1","Çeşitli işlere koşulmuş işçilerin bulunduğu kamp. Çoğu Skalitz'den gelen mültecilerden oluşuyor ancak aralarında şans eseri Pribyslavitz'in ismini duyup para kazanmaya gelenler de var."
"ui_nh_structure_desc_garrison1","Barış zamanlarında karakol, kanun ve düzenin güçlerinin evidir. Savaş zamanlarında ise kasabanın cephanesi ve askeri kışlası olarak görev yapar. Doğal olarak, insanların alıştırma yapabileceği dövüş sahasına sahiptir."
"ui_nh_structure_desc_church1","Öncelikle aradan çıkarılması gereken, kiliseyi su almaktan ve daha da çürümekten koruyacak temel çatı tamiratı."
"ui_nh_structure_desc_church2","Güzel, onarılmış bir kilise tüm yerleşkenin gurur kaynağıdır."
"ui_nh_structure_desc_lumberjacks1","Oduncular, temel güçlendirmeler yapmak, yeni yapılar inşaa etmek ve onarımlar sağlamak amacıyla gereken kereste ihtiyacını karşılamak adına civar ormandaki ağaçları yıkarlar ve işlerler."
"ui_nh_structure_desc_merchant1","Pazar her kasabanın ve köyün vazgeçilmez bir parçasıdır. Burada ihtiyacın olan ürünleri bulabilir ve enaflarının ürettiği ürünleri satabilirsin."
"ui_nh_structure_desc_pub1","Meyhane her zaman işlektir. Sonuçta, zor bir iş gününün ardından arkadaşlarla soğuk birer bira içmenin yerini ne tutabilir?"
"ui_nh_structure_desc_stables1","Ahırlara sahip olmak yalnızca ufak bir bölümün edinebileceği bir lükstür. Başseyisler, Metbu Derebeyleri için büyük itibar kaynağı kıymetli bineklerinin bulunduğu ahırları yöneterek büyük sorumluluk üstlenirler. "
"ui_nh_structure_desc_townHall1","Başlangıçta Belediye Binası olarak görev yapacak olan bir çadır. Doğru düzgün bir Başmuhafız konutu inşaa edene kadar en azından kafanı sokacak bir yerin olacak."
"ui_nh_structure_desc_townHall2","Büyükçe her köyün bir Belediye Binası olmalıdır, bu bina Başmuhafızca vücut bulmuş kanunun ve düzenin merkezidir."
"ui_nh_structure_desc_townHall3","Genişletilmiş Belediye Binası esas olandan daha büyüktür ve rahat Başmuhafız konutuna daha ileri geliştirmeler yapılmasına olanak sağlar."
"ui_nh_structure_name_apiary1","Arı Kovanları"
"ui_nh_structure_name_baker1","Fırın"
"ui_nh_structure_name_blacksmith1","Demirhane"
"ui_nh_structure_name_bridge1","Köprü ve Yol"
"ui_nh_structure_name_butcher1","Kasap"
"ui_nh_structure_name_camp1","İşçi Kampı"
"ui_nh_structure_name_garrison1","Karakol"
"ui_nh_structure_name_church1","Temel Kilise Tamiratları"
"ui_nh_structure_name_church2","Kilise"
"ui_nh_structure_name_lumberjacks1","Oduncu Kampı"
"ui_nh_structure_name_merchant1","Pazar"
"ui_nh_structure_name_pub1","Meyhane"
"ui_nh_structure_name_stables1","Ahır"
"ui_nh_structure_name_townHall1","Geçici Belediye Binası"
"ui_nh_structure_name_townHall2","Belediye Binası"
"ui_nh_structure_name_townHall3","Genişletilmiş Belediye Binası"
"ui_nh_add_alchemy","炼金台"
"ui_nh_add_altar","神坛"
"ui_nh_add_archery_range","射箭场"
"ui_nh_add_armorsmith","盔甲匠的工具"
"ui_nh_add_brewery","酿酒厂"
"ui_nh_add_dryfood","烘干房"
"ui_nh_add_gamblers","骰子游戏"
"ui_nh_add_garden","草药花园"
"ui_nh_add_painting","壁画"
"ui_nh_add_saddles","鞍匠的装备"
"ui_nh_add_smokehouse","烟熏房"
"ui_nh_add_weaponsmith","武器匠的工具"
"ui_nh_eff_pro_apiary_baker","给面包师的蜂蜜"
"ui_nh_eff_pro_apiary_pub","给酒馆的蜂蜜"
"ui_nh_eff_pro_baker_pub","给酒馆的蛋糕"
"ui_nh_eff_pro_blacksmith_garrison","给卫兵的武器"
"ui_nh_eff_pro_blacksmith_stables","给马厩的马蹄铁"
"ui_nh_eff_pro_butcher_pub","给酒馆的肉"
"ui_nh_eff_pro_garrison_pub","酒馆顾客"
"ui_nh_eff_pro_stables_merchant","给商人的马匹"
"ui_nh_eff_rec_adam","酒馆掌柜亚当"
"ui_nh_eff_rec_alchemy","炼金台"
"ui_nh_eff_rec_altar","神坛"
"ui_nh_eff_rec_apiary_baker","亨利的蛋糕"
"ui_nh_eff_rec_apiary_pub","蜜酒"
"ui_nh_eff_rec_archeryRange","箭靶"
"ui_nh_eff_rec_armorsmith","盔甲匠的设备"
"ui_nh_eff_rec_baker_bigBread","撑着的胃"
"ui_nh_eff_rec_baker_blackBread","黑面包"
"ui_nh_eff_rec_baker_pub","精美蛋糕"
"ui_nh_eff_rec_baker_scale","市政规模"
"ui_nh_eff_rec_blacksmith_garrison","来自铁匠铺的武器"
"ui_nh_eff_rec_blacksmith_stables","来自铁匠铺的马蹄铁"
"ui_nh_eff_rec_bread_hungry","饥饿的村子"
"ui_nh_eff_rec_brewery","酿酒厂"
"ui_nh_eff_rec_butcher_pub","大肉盛宴"
"ui_nh_eff_rec_coal","煤炭"
"ui_nh_eff_rec_coal_ginger","来自金杰发朋友们的煤炭"
"ui_nh_eff_rec_dryfood","烘干房"
"ui_nh_eff_rec_excrement_anywhere","发臭的小溪"
"ui_nh_eff_rec_excrement_compromise","相当干净的小溪"
"ui_nh_eff_rec_excrement_far","干净的小溪"
"ui_nh_eff_rec_export_wood","售卖木材"
"ui_nh_eff_rec_fricek","弗利兹"
"ui_nh_eff_rec_friends_fricekProductive","弗利兹很宁静"
"ui_nh_eff_rec_friends_matusProductive","马修工作了一点点"
"ui_nh_eff_rec_gamblers","骰子游戏"
"ui_nh_eff_rec_garden","草药花园"
"ui_nh_eff_rec_garrison_pub","口渴的士兵"
"ui_nh_eff_rec_grain_auschitz","来自乌兹茨的谷物"
"ui_nh_eff_rec_grain_confiscate","不满的工人"
"ui_nh_eff_rec_grain_samopesh","来自萨莫培什的谷物"
"ui_nh_eff_rec_grain_sasau","来自莎邵的谷物"
"ui_nh_eff_rec_krkovicka","屠夫乡常"
"ui_nh_eff_rec_krojchanzl","商人科涅留斯"
"ui_nh_eff_rec_kunes","伐木工库尼什"
"ui_nh_eff_rec_malina","伐木工红梅"
"ui_nh_eff_rec_malina_banish","红梅自由了"
"ui_nh_eff_rec_malina_payoff","付了的嫁妆"
"ui_nh_eff_rec_marek","马夫马克"
"ui_nh_eff_rec_matus","马修"
"ui_nh_eff_rec_meat_ledecko","来自拉迪亚茨克的牲畜"
"ui_nh_eff_rec_meat_rataje","来自拉泰的牲畜"
"ui_nh_eff_rec_meat_sazava","来自莎邵的牲畜"
"ui_nh_eff_rec_mirka","酒馆侍女米尔卡"
"ui_nh_eff_rec_ota","盔甲匠奥塔"
"ui_nh_eff_rec_oxen","驼兽"
"ui_nh_eff_rec_painting","壁画"
"ui_nh_eff_rec_petr","面包师西维尔斯特"
"ui_nh_eff_rec_poachers_confiscate","偷猎禁令"
"ui_nh_eff_rec_poachers_denounce","强硬的惩罚"
"ui_nh_eff_rec_poachers_keep","偷猎者天堂"
"ui_nh_eff_rec_prachos_banishWife","被放逐的泼妇"
"ui_nh_eff_rec_prachos_punishHusband","马里斯必须要清醒"
"ui_nh_eff_rec_reinf_lumberjacks","伐木工士兵"
"ui_nh_eff_rec_reinf_none","没有哨兵"
"ui_nh_eff_rec_reinf_varlets","工人士兵"
"ui_nh_eff_rec_saddles","鞍匠的设备"
"ui_nh_eff_rec_salary_high","超额付工资的测定师"
"ui_nh_eff_rec_salary_low","没付工资的测定师"
"ui_nh_eff_rec_salary_medium","测定师的工资"
"ui_nh_eff_rec_smokehouse","烟熏房"
"ui_nh_eff_rec_spejlik","屠夫兄浦"
"ui_nh_eff_rec_stables_merchant","拉车的马"
"ui_nh_eff_rec_stone_talmberk","来自塔尔木堡的石材"
"ui_nh_eff_rec_vasek","马夫瓦舍克"
"ui_nh_eff_rec_weaponsmith","武器匠的设备"
"ui_nh_eff_rec_witch_banish","公司的命运"
"ui_nh_eff_rec_witch_protect","村里的草药师"
"ui_nh_eff_rec_wood_banish","被放逐的伐木工"
"ui_nh_eff_rec_zach","盔甲匠扎克"
"ui_nh_eff_rec_zvest","武器匠芬克"
"ui_nh_objective_church","教堂修复"
"ui_nh_objective_income","村庄收入"
"ui_nh_objective_people","村庄容量"
"ui_nh_res_coal","煤炭"
"ui_nh_res_grain","谷物"
"ui_nh_res_meat","牲畜"
"ui_nh_res_stone","石材"
"ui_nh_structure_desc_apiary1","蜂箱很好运营,但值得拥有。林产蜂蜜健康、美味,能够用来改善饮食。"
"ui_nh_structure_desc_baker1","人是铁,面包是钢,但面包师也烹饪其他的食物以满足百姓的胃口。"
"ui_nh_structure_desc_blacksmith1","一个像样的居住地里必须有一个铁匠,他的工作将造福所有居民。他得打造工具、钉子、马蹄铁,甚至在需要的时候改良武器。当有必要的装备后,他可以变成武器匠或是盔甲匠。"
"ui_nh_structure_desc_bridge1","一座经得起百姓走,马车压,并且美观大方的石桥。"
"ui_nh_structure_desc_butcher1","屠夫的职责乃是宰杀牲口,为全村提供肉制品。牲口自然全是自家圈养的,在贵族的林子里偷猎是一大重罪。"
"ui_nh_structure_desc_camp1","一座承担各种工作的工人的营地。很多人是斯卡里茨的难民,但也有很多偶然听说到普拉比西拉维奇前来谋生的百姓。"
"ui_nh_structure_desc_garrison1","在和平时期,守卫室是维持治安的警力中枢。在战争时期,它也是村镇的军火库与军营。自然而然的,这里也会有个竞技场供人们训练。"
"ui_nh_structure_desc_church1","教堂重建工作的核心应从修缮房顶以保护建筑免受雨水泛滥之灾开始。"
"ui_nh_structure_desc_church2","焕然一新的华丽教堂成为了整个村庄的骄傲。"
"ui_nh_structure_desc_lumberjacks1","伐木工的工作是砍树和护林,保证新建设、修缮工作与修建防御设施有持久的木材供应。"
"ui_nh_structure_desc_merchant1","商业是城镇发展中重要的一个元素,村庄也不例外。它可以使你得到缺少的货物,也可以卖出你的生意人的发明创造。"
"ui_nh_structure_desc_pub1","酒馆总是繁忙不堪。不管怎么说,有什么事情比在一天的忙碌工作之后与朋友们干上一杯放松一下更爽快呢?"
"ui_nh_structure_desc_stables1","只有极少数人能有幸拥有一间马厩。管理马厩的马夫为他们的领主饲养调教上好的坐骑,他们因此也获得了重视与荣誉。"
"ui_nh_structure_desc_townHall1","起初,市政厅又一个帐篷所替代。至少在建起一座像样的执政官办公楼之前,你能有地方睡觉。"
"ui_nh_structure_desc_townHall2","每个有一定规模的村庄都需要一个市政厅,它象征着执政官在此维护着法律与治安。"
"ui_nh_structure_desc_townHall3","扩建后的市政厅比原有的建筑更大,具备改建成更舒适的执政官办公楼的潜力。"
"ui_nh_structure_name_apiary1","蜂箱"
"ui_nh_structure_name_baker1","面包房"
"ui_nh_structure_name_blacksmith1","锻造台"
"ui_nh_structure_name_bridge1","桥梁与路"
"ui_nh_structure_name_butcher1","屠夫"
"ui_nh_structure_name_camp1","工人营地"
"ui_nh_structure_name_garrison1","卫兵室"
"ui_nh_structure_name_church1","教堂基础维修"
"ui_nh_structure_name_church2","教堂"
"ui_nh_structure_name_lumberjacks1","伐木营地"
"ui_nh_structure_name_merchant1","商人"
"ui_nh_structure_name_pub1","酒馆"
"ui_nh_structure_name_stables1","马厩"
"ui_nh_structure_name_townHall1","临时市政厅"
"ui_nh_structure_name_townHall2","市政厅"
"ui_nh_structure_name_townHall3","扩展的市政厅"
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"chap17_t1C__sch0_kfJy_e117_T7YN","Часу нема. Вас атакують!"
"chap17_t1C__sch0_kfJy_e131_CFPj","Ви покинули свого пана, і він загинув. За це вас чекає шибениця."
"chapter1a_sch15_T7No_e6_QlXw","Загинуло забагато людей із вашого боку."
"chapter1a_sch2_iRf2_e11_6IvY","Початок XV століття був буремним часом для Священної Римської Імперії, яка процвітала під правлінням нині покійного Імператора Карла IV, а наразі, в руках його сина Вацлава ""Лінивого"" на богемському троні, поринала в безлад."
"chapter1a_sch2_iRf2_e12_U8N0","Бездіяльність короля дратувала багатьох шляхтичів, рівно як і його єдинокровного брата Сигізмунда, короля Угорщини, котрий поставив вдатися до рішучих кроків задля відновлення порядку в Імперії..."
"chapter1a_sch2_iRf2_e12_vkUl","Скаліц Срібний, 1403"
"chapter1a_sch2_iRf2_e990_QBhT","Киньте гній."
"chapter1a_sch22_LAqJ_e810_xbED","Пропустити месу"
"chapter1a_sch22_LAqJ_e815_OUNX","Поїжте"
"chapter1a_sch25_kJcP_e58_PAkf","Підняти грати"
"chapter1a_sch25_kJcP_e9_mUC2","Перед поверненням до Тальмберґа"
"chapter1a_sch28_w7oB_e271_IWz9","Ви не з'явились на полі бою."
"chapter1a_sch28_w7oB_e273_wPqw","Ви втекли з поля бою."
"chapter1a_sch7_9t19_e58_Suu4","У замку."
"chapter1a_sch7_9t19_e8_Zrcd","Тікай!"
"chapter1a_sch7_nFPk_e311_GKf6","Збишек убив вас, поки ви були без свідомості."
"chapter1a_sch8_Votg_e104_iWG2","КІЛЬКА БОЖЕВІЛЬНИХ ДНІВ ПОТОМУ…"
"chapter1a_sch8_Votg_e186_2516","ЩЕ ПІЗНІШЕ…"
"chapter1a_sch9_FEsU_e1491_2eLv","Перевірити"
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"chapter1a_sch2_iRf2_e1571_ibfX","The game is saved automatically at the important moments of the quests; every time you get some sleep and when you leave the game. To be able to save the game at any time, you´ll need Schnapps. Once you drink it, Quicksave option is created. At the same time you get a bit drunk though; at the beginning drinking Schnapps will have a rather positive effect but higher amounts will be negative for you; you can even become a drunk, so be careful with it. There are three slots for Quicksave and Schanpps will always rewrite the oldest one."
"chapter1a_sch39_RQYJ_e183_Lnit","Під час бою ви зафіксовані на супротивнику.<br/><br/>Ви можете рухатися навколо нього, використовуючи {$moveleft; and $moveright;|$xi_move_help;}.<br/><br/>Ви можете зняти фіксацію в будь-який момент, утримуючи $sprint;"
"chapter1a_sch39_RQYJ_e184_Y9Xq","Блокування<br/>Утримуйте $block; для блокування ударів.<br/>Ви автоматично парируватимете удари вашого супротивника за рахунок витривалості. Якщо у вас бракує витривалості, щоб відбити удар ворога, вас поранять. Коли ви блокуєте удари, витривалість відновлюється повільніше."
"chapter1a_sch39_RQYJ_e186_gnRz","{$attack1_mouse;|,$attack1;} — рублячий удар (сильна атака)<br/><br/>Виберіть напрямок удару за допомогою {mouse|$xi_zone_help;}<br/>-<img src='img://Libs/UI/Textures/Dynamic/ccursor0.dds' width='80' height='70'>"
"chapter1a_sch39_RQYJ_e187_RB2A","$attack2; — укол (слабка атака)<br/><br/>Слабкі атаки, як правило, швидші та точніші.<br/><br/>Уколи можна спрямовувати в обличчя (верхню зону) або тіло (будь-які інші зони)."
"chapter1a_sch39_RQYJ_e188_89pz","Ви можете зв'язувати удари в комбінацію.<br/>Починайте новий удар одразу, як закінчується попередній. Ви можете постійно змінювати область атаки чи тип удару. Спробуйте натиснути {$attack1_mouse;|$attack1;} чи $attack2; у той самий момент, як попередній удар досягає цілі.<br/>&nbsp;<br/> Вдалим для цього є момент після того, як удар досяг супротивника, але перед тим, як рух зброї завершився."
"chapter1a_sch39_RQYJ_e189_XxQv","Витривалість<br/>Витривалість підсилює ваші атаки та захищає вас. Вона потрібна, щоб нанести удар, і також витрачається під час блокування ударів противника. Якщо у вас бракує витривалості, щоб блокувати удар, вас поранять."
"chapter1a_sch39_RQYJ_e191_o4uJ","Коли ваші обладунки повністю відбивають удар, ви втрачаєте лише очки витривалості. Але якщо рівень витривалості низький або ви пропустили удар в область, де обладунки слабкі, ви також втратите очки здоров'я."
"chapter1a_sch39_RQYJ_e192_DH1Y","Досконалий блок<br/>Щоб повністю відбити удар супротивника, потрібно вгадати з моментом блоку. <br/><img src='img://Libs/UI/Textures/Dynamic/ccursorPerfectblock.dds' width='79' height='74'><br/>Натисніть $block; одразу, як починається удар, щоб поставити досконалий блок, який не коштуватиме вам ані очка витривалості та дасть шанс провести швидку контратаку — удар у відповідь."
"chapter1a_sch39_RQYJ_e192_EF2T","Важливо спрямовувати ваші атаки туди, де вони завдадуть найбільшої шкоди.<br/><br/>Використовуйте {your mouse|$xi_zone_help;}, щоб змінити область:<br/><img src='img://Libs/UI/Textures/Dynamic/ccursor0.dds' width='80' height='70'><img src='img://Libs/UI/Textures/Dynamic/ccursor3.dds' width='80' height='70'><br/>Шанси вашого супротивника заблокувати удар зменшуються, якщо бити в незахищені області."
"chapter1a_sch39_RQYJ_e193_2Mvw","Блокуйте!"
"chapter1a_sch39_RQYJ_e197_LfDZ","Просто блокувати удари — не найкраща стратегія захисту. Пізніше ви навчитеся деяким корисним хитрощам."
"chapter1a_sch39_RQYJ_e199_69l7","Заключна вправа<br/>Поспарингуйте, щоб відпрацювати отримані знання на практиці. Пізніше ви можете повернутися на майданчик, щоб покращити свої навички."
"chapter1a_sch39_RQYJ_e234_DeVH","Приготуйтесь ударити, утримуючи {$attack1_mouse;|$attack1;}. Потім змініть зону та нанесіть удар."
"chapter1a_sch39_RQYJ_e235_exIz","Ухилення: пересуньтеся вбік або назад безпосередньо в момент атаки супротивника."
"chapter1a_sch39_RQYJ_e236_rrcN","Спробуйте атакувати з тієї сторони, з якої супротивнику важче поставити вчасний блок."
"chapter1a_sch39_RQYJ_e237_91vz","Рухайтеся!"
"chapter1a_sch39_RQYJ_e238_QnFk","Стрільба з лука<br/>Витягніть лук, використовуючи $weapon_set2;.<br/>Утримуйте {$attack1_mouse;|$attack1;}, щоб накласти стрілу, і відпустіть ці кнопки, щоб вистрілити.<br/>Слідкуйте за рівнем витривалості!<br/>&nbsp;<br/>Ви можете передумати робити постріл і зберегти стрілу, використавши {$attack_abort_mouse;|$attack_abort;}"
"chapter1a_sch39_RQYJ_e242_SCXh","Атакуйте свого вчителя, щоб зрозуміти техніку."
"chapter1a_sch39_RQYJ_e243_UCH8","Довільний спаринг! Покажіть, чому ви вже навчилися."
"chapter1a_sch39_RQYJ_e386_wCfs","{$attack1_mouse;|$attack1;} — рублячий удар (сильна атака)<br/><br/>Виберіть напрямок удару за допомогою {mouse|$xi_zone_help;}"
"chapter1a_sch39_RQYJ_e387_qFdv","$attack2; — укол (слабка атака)<br/><br/>Слабкі атаки, як правило, швидші та точніші.<br/><br/>Уколи можна спрямувати в обличчя (коли тримаєте меча у верхньому положенні) або тіло (з будь-якого іншого положення)."
"chapter1a_sch39_RQYJ_e388_bxNL","Важливо спрямовувати ваші атаки туди, де вони завдадуть найбільшої шкоди.<br/><br/>Використовуйте {your mouse|$xi_zone_help;}, щоб змінити стійку та атакувати різні області.<br/>Шанси вашого супротивника блокувати удар зменшуються, коли ви б'єте в зони, не захищені його зброєю чи щитом."
"chapter1a_sch39_RQYJ_e389_gz41","Досконалий блок<br/>Щоб повністю відбити удар супротивника, потрібно вгадати з моментом блоку. Натисніть $block; одразу, як починається удар, щоб поставити досконалий блок, який не коштуватиме вам ані очка витривалості. Після досконалого блоку ви можете провести швидку контратаку — удар у відповідь."
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