Commit 709eaa93 authored by w4t's avatar w4t

kdc 1.9.2-404 added all languages 2019.07.20

parent 445ad6e2
"hero_stat_kills","Enemies killed"
"hero_stat_max_level","Level reached"
"hero_stat_money","Money collected"
"hero_stat_playtime","Total playtime"
"rich_presence_initial","Initial rich presence"
"rich_presence_main_quest_started","Playing the quest %s"
"rich_presence_skill_level_up","New skill level (%s)"
"rich_presence_stat_level_up","New stat level (%s)"
"xbox_rp_level_up_skill","Skill level up - ( {0} )"
"xbox_rp_level_up_stat","Stat level up - ({0}) - not used now"
"xbox_rp_playing_game","I'm playing the game"
"xbox_rp_playing_quest","Playing the quest {0}"
"hero_stat_kills","Nemici uccisi"
"hero_stat_max_level","Livello raggiunto"
"hero_stat_money","Denaro ottenuto"
"hero_stat_playtime","Tempo di gioco totale"
"rich_presence_initial","Presenza iniziale"
"rich_presence_main_quest_started","Gioca la missione %s"
"rich_presence_skill_level_up","Nuovo livello abilità (%s)"
"rich_presence_stat_level_up","Nuovo livello statistica (%s)"
"xbox_rp_level_up_skill","Nuovo livello abilità - ( {0} )"
"xbox_rp_level_up_stat","Nuovo livello statistica - ({0}) - non in uso"
"xbox_rp_playing_game","Sto giocando"
"xbox_rp_playing_quest","Gioca la missione {0}"
"hero_stat_kills","Öldürülmüş Düşmanlar"
"hero_stat_max_level","Ulaşılan Seviye"
"hero_stat_money","Kazanılan Para"
"hero_stat_playtime","Toplam Oynama Süresi"
"rich_presence_initial","Rich presence'ı başlat"
"rich_presence_main_quest_started","Oynanan Görev %s"
"rich_presence_skill_level_up","Yeni Yetenek Seviyesi (%s)"
"rich_presence_stat_level_up","Yeni Stat Seviyesi (%s)"
"xbox_rp_level_up_skill","Yetenek Seviye Yükselmesi - ( {0} )"
"xbox_rp_level_up_stat","Stat Seviye Yükselmesi - ( {0} ) - şimdi kullanılmamış"
"xbox_rp_playing_game","Oyunu oynuyorum"
"xbox_rp_playing_quest","Oynanan Görev {0}"
"hero_stat_kills","杀掉敌人数量"
"hero_stat_max_level","达到等级"
"hero_stat_money","总金钱赚取"
"hero_stat_playtime","总游戏时间"
"rich_presence_initial","初始状态"
"rich_presence_main_quest_started","游玩任务 %s"
"rich_presence_skill_level_up","新技能等级 (%s)"
"rich_presence_stat_level_up","新属性等级 (%s)"
"xbox_rp_level_up_skill","技能等级提升 - ( {0} )"
"xbox_rp_level_up_stat","技能等级提升 - ({0}) - 现在还未使用"
"xbox_rp_playing_game","这游戏我玩了这么久了"
"xbox_rp_playing_quest","游玩任务时长 {0}"
"ui_hud_drop_body","Upustit tělo"
"ui_hud_pick_up_body","Zvednout tělo"
"ui_hud_drop_body","Rilascia corpo"
"ui_hud_pick_up_body","Raccogli corpo"
"ui_hud_drop_body","Bedeni bırak"
"ui_hud_pick_up_body","Bedeni sırtlan"
"ui_hud_drop_body","放下人体"
"ui_hud_pick_up_body","抬起人体"
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"cfnm_ac3mansr","Scotland A. Rodriguez"
"cfnm_aelsberg1970","Alexander carl elsberg"
"cfnm_alex_d83","Alexander Diesch"
"cfnm_altariss","Martin Košťál"
"cfnm_amano","Ahnen Christian - Brother of Nod - Scourge of the BAALI"
"cfnm_amaunator","Ernst Schori"
"cfnm_andaj","Alexander Justus"
"cfnm_aoua","Falco Aulitzky"
"cfnm_apocalypse_koa","""Magic"" Mike S. Khamphoukeo"
"cfnm_aramanthius","Aramanthius"
"cfnm_ardagast","Petr"
"cfnm_aretheus","Carsten Pape"
"cfnm_argaladir","Argaladir Elthalion"
"cfnm_arkenus","Alexis Huang"
"cfnm_arleeya","Arleeya"
"cfnm_armorial","Harri Holmström"
"cfnm_artalencar","Arthur Alencar"
"cfnm_asbo","Asbo"
"cfnm_aslyn","Audrey S. L. Quay"
"cfnm_azalus","Azalus"
"cfnm_b0ink","William Hovik"
"cfnm_balex","Alexander Löw"
"cfnm_balianofibelin","Ian Williams"
"cfnm_balin","R.C. Godejord"
"cfnm_baranduin75","Stefan H."
"cfnm_barbante","Stiven conte"
"cfnm_baumhauer","Albert Baumhauer"
"cfnm_bdsxjack","JACK KROSS"
"cfnm_beastington","Aaron Charles Hussey"
"cfnm_bendubai","Bendubai"
"cfnm_biefstuk","Biefstuk"
"cfnm_bigiissxrx","Bjoern Horn"
"cfnm_bionicfemme","Esther Zinn"
"cfnm_blahn","Benjamin von Lahn"
"cfnm_blakstar","jan steinar stuvik"
"cfnm_blomman","Alexander Blomquist"
"cfnm_borbi01","Borbi02"
"cfnm_boston","Brian Tartell"
"cfnm_bretzer","Joseph Bretzer"
"cfnm_buddy53189","Buddy53190"
"cfnm_bunnyhunt80","Bunnyhunt81"
"cfnm_bydevoi","Peter Khristenko"
"cfnm_caesar5285","Laurence Stratton"
"cfnm_caleb100","ToMáš prokop"
"cfnm_capra","Pascal Fritschi"
"cfnm_cavetree","Marek Staroň"
"cfnm_cavjo","Cavjo"
"cfnm_cbello57","Christopher James Bellot"
"cfnm_cerberus","Jörg Schulze"
"cfnm_cian","Cian"
"cfnm_citizendog","Citizen Dog"
"cfnm_cmd865","Connor Dare"
"cfnm_cocik","Lukáš Codr"
"cfnm_codepanda","André Lønvik"
"cfnm_coigreach","Tuomas Joukonpoika"
"cfnm_cool_paulchen","Sebastian Lange"
"cfnm_cooltoon22","Yannick Perotti"
"cfnm_corlif","Corlif"
"cfnm_croberts68","Chris Roberts"
"cfnm_crozan","Thomas Cronin"
"cfnm_d_elgin","William"
"cfnm_daaubrey","Aubrey D. Atkinson"
"cfnm_dafritz","Stefan Seifried"
"cfnm_danners","Danervator"
"cfnm_darkling","Anthony"
"cfnm_darkstar","Kevin Mitchell"
"cfnm_darkwc","Dark"
"cfnm_darlandra","Christopher Thomas Parker"
"cfnm_darthanhaj","Frank j. Flury"
"cfnm_dartknight","Alexandra Partipilo"
"cfnm_darwin","Antonin Hildebrand"
"cfnm_dasmonoid","DasMonoid"
"cfnm_davaduff","David"
"cfnm_derfranke","Justus Präg"
"cfnm_desax","Thomas Hofmann"
"cfnm_desol","Jeffrey LeVeque"
"cfnm_devfern93","Devin Fernandez"
"cfnm_diodotus","Thomas Henry Joseph Douglas Ayers"
"cfnm_doctorbecker","Wilhelm von Beck"
"cfnm_doddosk","Jozef"
"cfnm_dogfoodjoe","Dogfoodjoe"
"cfnm_donesteban","Don Esteban"
"cfnm_duxdanny","Daniel Mazur"
"cfnm_eastbayrae","Eastbayrae"
"cfnm_eastbishop","Leonard ""Bishop"" Bleasdale"
"cfnm_edara","Joshua Bare"
"cfnm_eirik","Erik Kupferer"
"cfnm_englands_own","Paul Kinder"
"cfnm_eopblogs","Edward Oliver Killigrew Penrose Esq"
"cfnm_escwald","Erik Karlsson"
"cfnm_etegaem","Etegaem"
"cfnm_eyn","benjamin ward"
"cfnm_faldi","Pascal Grob"
"cfnm_farleyman","Steven Rash"
"cfnm_favorlock","Evan Dane Lindsay"
"cfnm_felixg","Felix Grünewald"
"cfnm_filcat","Felices Veterator a parvulo"
"cfnm_flanker27","Flanker"
"cfnm_flashfire","James Venes"
"cfnm_flo0220","Florian"
"cfnm_forsix","Forsix"
"cfnm_forthe","Long"
"cfnm_francmg","Franz von Neudek"
"cfnm_freek81294","Freek81295"
"cfnm_garbaldie","garett gaudet"
"cfnm_gatlish","Daichi Shinohara"
"cfnm_gauloises30","Rose Benjamin"
"cfnm_genshed62","Marvin A Crews"
"cfnm_george","Georg Suppan"
"cfnm_ghostleviathan","Troy M Rubert"
"cfnm_gidister","Lisa Engel"
"cfnm_gilic","Sebastian ""gilic"" Wienhold"
"cfnm_gizmotin","Simo"
"cfnm_godofwar889","Giuseppe DeGaetano "
"cfnm_goober","Peterka I"
"cfnm_gorkafatchi","fatchi"
"cfnm_gorrrrrr","Gorrrrrr"
"cfnm_gosuwall","GoSuWaLL"
"cfnm_greiger","Ryan McAuley"
"cfnm_grievous544","Grievous545"
"cfnm_grip","Stefan Botond"
"cfnm_gripman","Marek Macháček"
"cfnm_grndmstr1337","Robert "
"cfnm_gronkh","Gronkh"
"cfnm_guemsterk","Guemsterk"
"cfnm_gummiente","Andreas Aistleitner"
"cfnm_gumonleg","James"
"cfnm_gunibaer","Marc Elxnat"
"cfnm_gurupl","Sir Adam Baron of Poland"
"cfnm_hakase","Crest Lwin"
"cfnm_haraldth","Peter Mattsson"
"cfnm_hasgaroth","David Nieß"
"cfnm_haskald","Craig Jensen"
"cfnm_heathen","Christopher Fournier"
"cfnm_helmersen","Andreas Bjørnbekk"
"cfnm_henkins","Kristoffer Bjånesø"
"cfnm_herko_ter_horst","Herko ter Horst"
"cfnm_heroicbbq","James"
"cfnm_highlake","Henrik Jarman Topsoe"
"cfnm_holymittens","John Paul Kastronis III"
"cfnm_honzimus","Jan Krejčí"
"cfnm_horton","Thomas Marsh"
"cfnm_howard","Antoine SOL"
"cfnm_hugebull","Hugebull"
"cfnm_hunter","Joseph Rolfe"
"cfnm_hyperious","Gordon Huang"
"cfnm_cheezey_bites","James Thompson"
"cfnm_i3lade","Phuc Tran"
"cfnm_iakhovas","Iakhovas"
"cfnm_iamhowie","Peanutmojo"
"cfnm_idcrusher","ID Crusher"
"cfnm_ikantspeell","Ikantspeell"
"cfnm_ilevus","Veli Donmez"
"cfnm_illathid","Erik Olmstead"
"cfnm_immik","Roman Ryabov"
"cfnm_indoc","Filip Sandström"
"cfnm_insaneberg","From Stefan for Loliya Harry"
"cfnm_inter0","Inter"
"cfnm_invisibleshadow","Timothy"
"cfnm_iolalog","Olav Lognvik"
"cfnm_isi","ISI"
"cfnm_ithrud","Mark Berry"
"cfnm_j4ck","Jakub Mirola"
"cfnm_jackdaniels","Jason Herbert"
"cfnm_james4life","James4life"
"cfnm_jasonbroadley","Jaeger Zedwimer"
"cfnm_jb3275","Jb3276"
"cfnm_jeebuscripes","Ser Hugo James edberg"
"cfnm_jenks","Simon Jenkins"
"cfnm_jezza","Edward of Caernarfon"
"cfnm_jiri_zeman","Jiří Zeman"
"cfnm_jjwashington77","James Washington"
"cfnm_joebold","Gile Ethaine"
"cfnm_joedycz","Jiří Joe Dykast"
"cfnm_johnnydement","Josep M Giribet"
"cfnm_jokermidnight","Geoffrey Hise"
"cfnm_jomr3","Johan Martens"
"cfnm_joquh","Christian Friedrich"
"cfnm_jpiedmont","Jonathan Piedmont"
"cfnm_jro107027gmailcom","JONN O'LENA"
"cfnm_jtrtik","Lenka Trtíková"
"cfnm_julenlete","Julen Lete"
"cfnm_kachelschmierer","Michael Kerscher"
"cfnm_kajapa","Kajapa"
"cfnm_kan","Kan"
"cfnm_kasiny","Lukáš Glončák"
"cfnm_kawala","Eric Scholten"
"cfnm_kdeary","Kenneth Deary"
"cfnm_keemosabi","Chris Knapp"
"cfnm_kenji_iwasaki","Kenji Iwasaki"
"cfnm_kevyin","K Ying"
"cfnm_khaziemer","Khaziemer"
"cfnm_killashard","Gregory Pavelka"
"cfnm_king_domenico","Dominic Opipari"
"cfnm_kinglukas","King Lukas"
"cfnm_kjeldor","David Hubený"
"cfnm_kjurer","Michael Kriz"
"cfnm_klingelnberg","Cristian Martin Lopez"
"cfnm_knighterrant","Miloš D."
"cfnm_kuma","Václav Míšek"
"cfnm_leaf16nut","justin byers"
"cfnm_leonidasrjm","Rodrigo"
"cfnm_leonpumpoi","Leonid Samoylovskiy"
"cfnm_lipsch90","Michael Betschart"
"cfnm_lithon","Hazza Alkaabi"
"cfnm_liyet","Y. K. Lee"
"cfnm_lord_rundle","Right Honorable Lord Mayor Timothy C. Rundle"
"cfnm_lordcama","Florian"
"cfnm_lordpoision502","Christopher M. Campbell"
"cfnm_lordy","Luca ""Lordy"" D'Addezio"
"cfnm_lucar85","Luca Rezzonico"
"cfnm_luib","Luib"
"cfnm_luis","Luis Soto Cros"
"cfnm_magicman300","Magicman301"
"cfnm_mahkcloud","MahkCloud"
"cfnm_mak","Stéphane Welferinger"
"cfnm_makar","Luboš Makarský"
"cfnm_makoto","Christoph Konietzko"
"cfnm_maldunefarth","Maldanefarth"
"cfnm_manlor","Mika Mäkelä"
"cfnm_mario_santi","Mario A. Santi"
"cfnm_martin8532","Martin Hartmann"
"cfnm_math","math"
"cfnm_mattyb88","Matty Burney"
"cfnm_maxgwenesef","Max Gwenesef"
"cfnm_maykxor","Micah 'Maykxor' Smyth"
"cfnm_mccoshenc","Connor"
"cfnm_melkir","Robert Vögele"
"cfnm_metaldane","Metaldane"
"cfnm_metzgi","Martin Vorisek"
"cfnm_michalproks","Michal Prokš"
"cfnm_michformer","Michformer"
"cfnm_mildacmelak","Milan Čihák"
"cfnm_milkisgood1","Mikael Angil Cruz"
"cfnm_minko","Milan Kramár"
"cfnm_mitch74aus","Scott Mitchell"
"cfnm_mivkiz","Kirill Evgenevich Grishnov"
"cfnm_modernatomic","Karel Buschmann"
"cfnm_mogon","Mogon"
"cfnm_molik","Petr Molík"
"cfnm_morkham","Peder Myhr"
"cfnm_mortraven","Nicholas Taylor"
"cfnm_mrchr15topher","Christopher Mills"
"cfnm_mtzler","Michael Hopfenmüller"
"cfnm_n1ghtfly","JAKUB JIRUŠ"
"cfnm_narflung","Narflung"
"cfnm_narmondur","Miika Juhani Isoviita"
"cfnm_narneda","Narneda"
"cfnm_nathankenwabikise","Nathan Isak Kenwabikise"
"cfnm_nekator","Rudolfir"
"cfnm_nervzz","Julien Jordan"
"cfnm_nick2508","André Sens"
"cfnm_nicolas","Nicolas Lukaschek"
"cfnm_nicotina","Aquiles Monaco Filho"
"cfnm_nobry","Phan Nobry Ouk"
"cfnm_nordee","D. Nord"
"cfnm_northernaxe","Samuel-Richard Desaulniers"
"cfnm_obergurukain","Andreas Schollenberger"
"cfnm_ohioman101","Ryan Mannion"
"cfnm_olavvi","Olav Vaage"
"cfnm_ondrej42","Ondřej Sim"
"cfnm_oppressor","Patrick S Railing"
"cfnm_osskozzot","Osskozzot"
"cfnm_oszy","Oswald"
"cfnm_outcast","stephen lister"
"cfnm_parry","Peter Thorsten Onnasch"
"cfnm_patches","Patches O´houlahan"
"cfnm_pedro","PEDRO IVO MARIANO"
"cfnm_peregrinus","Kelly Josef Kilgore"
"cfnm_petr_novak","Petr Novák"
"cfnm_phaidon","Pantelis Pasvantis"
"cfnm_pharoah4187","Aaron Richmond"
"cfnm_phil1976","Phil1977"
"cfnm_phydra","Bonnie L Nadri"
"cfnm_pickpocket31","Glenn Italiano"
"cfnm_pkirby1966","Phil ""Madbrit"" Kirby"
"cfnm_poripo","Sasagawa Ray"
"cfnm_porphyrogennetos","Kevin Wallace"
"cfnm_produno","Marcus Crane"
"cfnm_psyco363","Michel Hauptlin"
"cfnm_psychozoa","Psychozoa"
"cfnm_ptbbcc","Bob Schröder"
"cfnm_qwentis","Abdulaziz Al Matrooshi"
"cfnm_r0b0b0b0r","Róbert Winkler"
"cfnm_ra6475","Václav Rajnoha"
"cfnm_raculot","William Lassen"
"cfnm_radekkaspar","Radek Kašpar"
"cfnm_ragnol","Sarah Canniffe"
"cfnm_ralin821","Ralin822"
"cfnm_ranadiel","Matthew Davison"
"cfnm_random121","Random122"
"cfnm_reaper","Dylan Lesley"
"cfnm_revek","Roscoe Fay"
"cfnm_revil821","revil"
"cfnm_rgbvaz","Vsevolod Zaikov"
"cfnm_richard_of_fall","Richard_of_fall"
"cfnm_rik","Beneš z Ladiměřic"
"cfnm_roden_ruzgar","Timothy Montano"
"cfnm_royalvoice","Devin humphrey"
"cfnm_ruprecht_iii","Michael Hedderich"
"cfnm_sammoroth","Sam Paley"
"cfnm_sashamhk","Sasha Mhk"
"cfnm_sblomkamp","Lawrence Conrad Blomkamp"
"cfnm_sbuck","Shawn"
"cfnm_scarfy","Jan Kovats de ujthorda"
"cfnm_scotty","Roman Plch"
"cfnm_sdfprowler","Sdf Prowler"
"cfnm_sealawyer","Dohnal Clark Atkinson"
"cfnm_seandave","Sean"
"cfnm_secretlars","Lars-Wictor Dean Abrahamsson"
"cfnm_serenogas","Tobias zu Huchilheym"
"cfnm_serval","Gomir"
"cfnm_shamirr","Shamirr"
"cfnm_shandrilessa","Christian Opilio"
"cfnm_sharp","Sharp"
"cfnm_shealladh","Shealladh"
"cfnm_sherpa76","Gyuman Yoon"
"cfnm_shigawire","John Bernhard Horn"
"cfnm_siannah","Siannah"
"cfnm_silentone2k","Ryan"
"cfnm_simenb91","Simen Bekkhus"
"cfnm_sirax","Tobias Zaugg"
"cfnm_skuphundaku","Skuphundaku"
"cfnm_smoil","Tino Aigner"
"cfnm_solearis","Tomáš Berecz"
"cfnm_sp1nzok","Ville Hahtonen"
"cfnm_spagr","Spagr"
"cfnm_spoonkdk","Daniel Busk"
"cfnm_stefan_bosch","Stefan Bosch"
"cfnm_stein","Stein"
"cfnm_steskipper","Stefano "
"cfnm_stevee","Steven Evanson"
"cfnm_stilgars","Julien A. Feraud"
"cfnm_stridsvarg","Njål Moland"
"cfnm_suldanessala","Thomas the bearded one"
"cfnm_swordmaster","Brian Schorr"
"cfnm_tajo77","Sebastian Scheel"
"cfnm_tcberry","Timothy"
"cfnm_teutdelamorte","Teut de Lepell"
"cfnm_themalfeis","Jaromir"
"cfnm_thorir","Michal Zoldak"
"cfnm_timtaalik","Timothy TWK"
"cfnm_tj4590","Taylor Wheatcroft"
"cfnm_toad","Memento Mori, F.H"
"cfnm_tob","Zakeran"
"cfnm_tom_forro","Tom Forro"
"cfnm_tonycoolmen","Michael Feuerbach"
"cfnm_topperfalkon","Harley Faggetter"
"cfnm_trickster_loki","Daniel Waters"
"cfnm_tumapetr","Tůma Petr"
"cfnm_typisch","} Mario Haink }"
"cfnm_ucan","Jari Kaasalainen"
"cfnm_ufenloh","Ufenloh"
"cfnm_ugubu","Ugubu Konno"
"cfnm_ulvgrim","Reiner Gabold"
"cfnm_uncontested","Branden Lynch"
"cfnm_unwissend","Björn"
"cfnm_urban","Louis Britton"
"cfnm_ureakim","Ureakim"
"cfnm_utsuro","Matt McRae"
"cfnm_uweschneider","Uwe Schneider"
"cfnm_valiantloki","Stephan M Travers"
"cfnm_valinblade","S.Shepherd"
"cfnm_vanefox","VaneFox"
"cfnm_vargasgray","Robin Wemmenlöv"
"cfnm_versusevil","Versus Evil"
"cfnm_viking12","William Robert Vking Potts"
"cfnm_vilem","Vilém Kledrowetz"
"cfnm_virus","ViRus"
"cfnm_vistix","Gašper Bogovič"
"cfnm_vonuberk","kristjan smith"
"cfnm_waldkauz","Gerhard Swihla"
"cfnm_wardenking","Daniel Buerengen"
"cfnm_warhols","Warhols"
"cfnm_wenedros","Martin Steklý z Loun"
"cfnm_wikc","Toni"
"cfnm_wildstalliondc","Dakota Scott Cisco"
"cfnm_wlorca","Walter Lorca"
"cfnm_wolarion","Antti Ruokonen"
"cfnm_wolfgang1st","Wolfgang Schrenk"
"cfnm_woody","Verunka"
"cfnm_woutertje","Wouter"
"cfnm_wrothamon","WrothAmon"
"cfnm_xaquz","Xaquz"
"cfnm_xing","Xing"
"cfnm_xmutant","Martin Lupač"
"cfnm_yasu246","Yatchi"
"cfnm_yggrgmxnet","Henning Klaßen"
"cfnm_yuusouamazing","Yuusouamazing"
"cfnm_z3p","Zepar"
"cfnm_zala_","Zala"
"cfnm_zarlor","Leonard Zimmermann"
"cfnm_zeekay980","Zack Kelly"
"cfnm_zeretal","Alex Brown"
"cfnm_zero32000","Manuel Aban Mangrobang IV"
"cfnm_zold54","Tomas Zoldak"
"close_door","Zavřít dveře"
"dlg_alch_autocook","Zahájit automatické vaření? Jiný postup bude ztracen."
"dlg_alch_autocook_info","Pokud nyní zahájíš automatické vaření, přijdeš o vše, co již bylo do hrnce vhozeno."
"dlg_alch_autocook_not_cooked","Tento lektvar musíš nejdřív uvařit vlastnoručně."
"dlg_alch_autocook_not_enabled","Pro zpřístupnění automatického vaření musíš dosáhnout vyšší úrovně."
"dlg_alch_cannot_autocook","Zatím neznáš celý recept."
"dlg_alch_end_cooking","Dokončit lektvar?"
"dlg_alch_end_cooking_info","Tímto dokončíš lektvar."
"dlg_alch_exit","Opravdu chceš opustit stůl? Postup bude ztracen."
"dlg_alch_exit_info","Pokud teď odejdeš od stolu, vše, co už bylo vhozeno do hrnce, bude ztraceno."
"dlg_alch_many_ingredients","Nelze přidat víc surovin."
"dlg_alch_not_all_ingredients","Na tento recept nemáš všechny suroviny."
"dlg_alch_potion_created","Uvařil jsi lektvar"
"dlg_alch_prepare","Připravit stůl pro tento recept? Přísady, které již byly vhozeny do hrnce, budou ztraceny."
"dlg_alch_prepare_info","Pokud začneš vařit nový recept, přijdeš o vše, co již bylo do hrnce vhozeno."
"dlg_alch_recipe_already_unlocked","Tento recept již znáš."
"dlg_alch_recipe_failed","Vaření lektvaru selhalo. Všechny přísady byly ztraceny."
"dlg_alch_recipe_step_unlocked","Objevil jsi nový krok receptu."
"dlg_alch_recipe_steps_unlocked","Objevil jsi nové kroky receptu."
"dlg_alch_recipe_unlocked","Objevil jsi nový recept."
"dlg_alch_reset_unneccessary","Stůl už je nachystán pro přípravu nového receptu."
"dlg_alch_resettable","Vrátit stůl do výchozího stavu? Veškerý dosavadní postup bude ztracen."
"dlg_alch_resettable_info","Pokud sklidíš stůl, přijdeš o všechny použité ingredience."
"dlg_cannotStartMinigame","Nelze začít"
"dlg_confirmStealingItem","Opravdu chceš tento předmět ukrást?"
"dlg_hd_cannotStart","Nemáš lopatu."
"dlg_horse_cannotMount","Jsi tak přetížený, že se na koně nevyšvihneš."
"dlg_lp_cannotStart","Nemáš paklíč."
"dlg_lp_difficult","Tento zámek je příliš složitý. Pokračovat?"
"dlg_lp_difficult_info","Tento zámek je příliš složitý. Riskuješ zlomení paklíče."
"dlg_no","Ne"
"dlg_ok","Ok"
"dlg_yes","Ano"
"empty","None"
"hud_low_ammo","DOCHÁZÍ STŘELIVO!"
"hud_mp_joined_game","se připojil ke hře"
"hud_mp_killed","zabit"
"hud_mp_left_game","opustil hru"
"hud_mp_self_killed","se zabil"
"hud_out_of_ammo","DOŠLO STŘELIVO!"
"log_dog_hunt_tired","Tvůj pes je po lovu unaven."
"log_game_load_failed","Nahrávání hry selhalo."
"log_game_loaded","Hra nahrána."
"log_game_save_delete_failed","Vymazání hry se nezdařilo"
"log_game_save_failed","Ukládání hry selhalo."
"log_game_saved","Hra uložena."
"log_horse_whistle_supressed","Sem tvůj kůň nemůže."
"log_no_quicksave","Pozice rychlého uložení nenalezena."
"open_door","Otevřít dveře"
"q_millerDate_sitDownWithTereza","Posaď se k Tereze."
"q_sickbastard_meat","Ve špajzce jsi našel zkažené maso. Komu asi patří?"
"quest_completed","Quest splněn"
"quest_failed","Quest nesplněn"
"quest_started","Nový quest"
"trigger_grave_Johanka","Johančin hrob"
"trigger_grave_Matej","Matějův hrob"
"trigger_modleni","Pomodlit se"
"ui_back_prompt","(Zpět)"
"ui_body_dead","(mrtvola)"
"ui_body_unconscious","(v bezvědomí)"
"ui_close_stash","Zavřít"
"ui_codex_new_entry","Nový záznam v Kodexu"
"ui_cook_item","Uvařit předmět"
"ui_crime_confiscation_1","Byla ti zabavena ukradená věc."
"ui_crime_confiscation_10","Bylo ti zabaveno deset ukradených věcí."
"ui_crime_confiscation_11","Bylo ti zabaveno jedenáct ukradených věcí."
"ui_crime_confiscation_12","Bylo ti zabaveno dvanáct ukradených věcí."
"ui_crime_confiscation_13_plus","Bylo ti zabaveno více než dvanáct ukradených věcí."
"ui_crime_confiscation_2","Byli ti zabaveny dvě ukradené věci."
"ui_crime_confiscation_3","Byli ti zabaveny tři ukradené věci."
"ui_crime_confiscation_4","Byli ti zabaveny čtyři ukradené věci."
"ui_crime_confiscation_5","Bylo ti zabaveno pět ukradených věcí."
"ui_crime_confiscation_6","Bylo ti zabaveno šest ukradených věcí."
"ui_crime_confiscation_7","Bylo ti zabaveno sedm ukradených věcí."
"ui_crime_confiscation_8","Bylo ti zabaveno osm ukradených věcí."
"ui_crime_confiscation_9","Bylo ti zabaveno devět ukradených věcí."
"ui_crime_jail_placeholder","Máš štěstí, že v této technické alfě není žádné město s vězením. Místo toho jen vyhladovíš a unavíš se! Značně se to podepíše i na tvé reputaci v kraji."
"ui_default","Použít"
"ui_dialog_input_1","Smlouvání"
"ui_dialog_input_2","Podplácení"
"ui_dialog_input_3","Sázka"
"ui_dialoggroup0","Trénink"
"ui_dialoggroup1","Cvičný boj"
"ui_dialoggroup8","Chování…"
"ui_dialoggroup9","Náhodný hovor."
"ui_dice_bust","Smůla!"
"ui_dice_round","Mezisoučet"
"ui_dice_selected","Označeno"
"ui_dice_total","Celkem"
"ui_dice_you_gave_up","Vzdal jsi to!"
"ui_dice_you_gave_up_female","Vzdala jsi to!"
"ui_dice_you_lost","Prohrál jsi!"
"ui_dice_you_lost_female","Prohrála jsi!"
"ui_dice_you_won","Vyhrál jsi!"
"ui_dice_you_won_female","Vyhrála jsi!"
"ui_dlg_cannot_overskip","Teď zrovna další čas přeskočit nemůžeš!"
"ui_dog_attack","Trhej!"
"ui_dog_fetch","Přines!"
"ui_dog_heel","K noze!"
"ui_dog_hunt","Ulov!"
"ui_door_close","Zavřít"
"ui_door_open","Otevřít"
"ui_east_shortcut","V"
"ui_eat_kettle","Jíst z kotlíku"
"ui_end_topic","(Konec rozhovoru)"
"ui_epilogue_jost","Vzít si dopis"
"ui_game_finished","Hra dokončena"
"ui_game_over","Konec hry"
"ui_get","Dostat"
"ui_get_xp","Zlepšil ses v dovednosti"
"ui_get_xp_female","Vylepšila jsi"
"ui_help_alchemy_back","Zpět"
"ui_help_alchemy_bellows","Měch"
"ui_help_alchemy_exit","Opustit"
"ui_help_alchemy_hourglass","Přesýpací hodiny"
"ui_help_alchemy_inventory","Inventář"
"ui_help_alchemy_reading_autocoo","Automatické vaření"
"ui_help_alchemy_reading_prepare","Vyskládat"
"ui_help_alchemy_reading_t_herbs","Byliny"
"ui_help_alchemy_reading_t_recip","Recepty"
"ui_help_alchemy_reset","Uklidit stůl"
"ui_help_building_outerb","Záložka"
"ui_help_building_overview","Přehled"
"ui_help_building_structure","Postavit budovu"
"ui_help_building_upgrade","Postavit vylepšení 1"
"ui_help_building_upgrade2","Postavit vylepšení 2"
"ui_help_haggling_accept","Nabídnout peníze"
"ui_help_lockpicking_cursor","Ideální místo"
"ui_help_lockpicking_rotate","Otáčet zámkem"
"ui_help_pickpocket_end","Konec"
"ui_help_pickpocket_hold_to_char","Podržením prohledáš kapsy."
"ui_help_pickpocket_left","Doleva"
"ui_help_pickpocket_right","Doprava"
"ui_help_pickpocket_take","Vzít"
"ui_help_pickpocket_uncover","Odkrýt"
"ui_help_reading_next","Další stránka"
"ui_help_reading_prev","Předchozí stránka"
"ui_help_reading_study","Studovat"
"ui_help_skiptime_back","Zpět"
"ui_help_skiptime_cancel","Zrušit"
"ui_help_skiptime_down","-1 hodina"
"ui_help_skiptime_start","Začít"
"ui_help_skiptime_up","+1 hodina"
"ui_hint_cutscene_abort","Přeskočit vše"
"ui_hint_cutscene_skip","Přeskočit sekci"
"ui_hint_surrender","Vzdát se"
"ui_hold_to","Držet"
"ui_horse_inspect_back","Zavřít"
"ui_horse_inspect_take","Vzít si koně"
"ui_hud_alchemy_reason","Toto nelze v alchymii provést."
"ui_hud_basic_steal","Okrást"
"ui_hud_book_start_use","Číst"
"ui_hud_book_stop_use","Zpět"
"ui_hud_burn_arrows","Zapálit šípy"
"ui_hud_burn_hay","Zapálit seno."
"ui_hud_burn_herbs","Zapal byliny"
"ui_hud_bury","Pohřbít"
"ui_hud_cantReadHere","Tady nemůžeš číst."
"ui_hud_caption_object_admire","Obdivovat"
"ui_hud_caption_object_read","Přečíst"
"ui_hud_carry_corpse_reason","To teď nemůžeš udělat, protože někoho neseš."
"ui_hud_crawl_through_window","Prolézt oknem"
"ui_hud_dash","Trysk"
"ui_hud_dismount","Sesednout"
"ui_hud_examine","Prozkoumat"
"ui_hud_fail","Selhání"
"ui_hud_fill_jug","Naplnit džbán"
"ui_hud_get_food","Vyzvedni víno a slaninu."
"ui_hud_get_water","Nabrat vodu"
"ui_hud_grab","Zvednout tělo"
"ui_hud_hide_out","Schovat se"
"ui_hud_horse_inspect","Prozkoumat"
"ui_hud_horse_pulldown","Stáhnout"
"ui_hud_hunt_attack","Srazit"
"ui_hud_chair_getup","Vstát"
"ui_hud_indulgence_notEnoughMoney","Na to nemáš dost peněz."
"ui_hud_indulgence_part1","Zaplatit odpustek:"
"ui_hud_indulgence_part2","Gr."
"ui_hud_inspect_corpse","Prohlédnout"
"ui_hud_inspect_item","Prozkoumat"
"ui_hud_inspect_kettle","Prohlédnout kotlík"
"ui_hud_judge","Začít soud"
"ui_hud_jump","Skoč"
"ui_hud_knock_item","Shodit"
"ui_hud_knock_out","Omráčit"
"ui_hud_knockOnDoor","Zaklepat na dveře"
"ui_hud_lockpick","Vylomit zámek"
"ui_hud_lockpick_difficulty_1","Vylomit zámek (velmi snadné)"
"ui_hud_lockpick_difficulty_2","Vylomit zámek (snadné)"
"ui_hud_lockpick_difficulty_3","Vylomit zámek (těžké)"
"ui_hud_lockpick_difficulty_4","Vylomit zámek (hodně těžké)"
"ui_hud_loot","Obrat"
"ui_hud_mercy_kill","Zabití z milosti"
"ui_hud_mercy_kill_unconscious","Zabít"
"ui_hud_mount","Nasednout"
"ui_hud_mount_and_steal","Nasednout (ukrást)"
"ui_hud_move_to_chest","Dát věci do truhly"
"ui_hud_pick_up_ptacek","Vyzvednout Ptáčka"
"ui_hud_pickpocket_fail_detected_by_victim","Oběť tě zaregistrovala."
"ui_hud_pickpocket_fail_lost","Ztratil jsi svou oběť."
"ui_hud_pickpocket_fail_seen_by_someone","Někdo tě zahlédl."
"ui_hud_play_dice","Zahrát si v kostky"
"ui_hud_poisonWine","Otrávit víno"
"ui_hud_put","Položit tělo"
"ui_hud_put_herbs","Vlož byliny"
"ui_hud_read","Číst"
"ui_hud_reputation_notification_crime_reported","Zločin nahlášen"
"ui_hud_reputation_notification_reputation_gained","Reputace získána"
"ui_hud_reputation_notification_reputation_lost","Reputace ztracena"
"ui_hud_saddle_horse","Osedlat koně"
"ui_hud_scareHorse","Vyplašit koně"
"ui_hud_sharpening_less_pressure","Menší přítlak"
"ui_hud_sharpening_more_pressure","Větší přítlak"
"ui_hud_sharpening_position","Pozice"
"ui_hud_sharpening_pressure","Tlak"
"ui_hud_sharpening_rotation","Náklon"
"ui_hud_sharpening_step","Šlapat"
"ui_hud_sit","Sednout"
"ui_hud_sitting_action_exit","Vstát"
"ui_hud_sitting_action_inventory","Inventář"
"ui_hud_sitting_action_sleep","Spát"
"ui_hud_sitting_reason","Toto nelze provést vsedě."
"ui_hud_SkipDialog","Zrušit"
"ui_hud_sleep","Spát"
"ui_hud_sleep_and_save","Spát a uložit"
"ui_hud_start_alchemy","Začít alchymii"
"ui_hud_start_digging","Začít kopat"
"ui_hud_start_transcribing","Začít přepisovat"
"ui_hud_start_use","Začít používat"
"ui_hud_stealItem","Ukrást"
"ui_hud_stealth_kill","Zabití ze zálohy"
"ui_hud_stop_use","Zastavit"
"ui_hud_succes","Úspěch"
"ui_hud_take","Vzít"
"ui_hud_talk","Mluvit"
"ui_hud_throw_dice","Zahodit kostky"
"ui_hud_treat","Ošetřit"
"ui_hud_unlock","Odemknout"
"ui_hud_untie","Rozvázat pouta"
"ui_hud_use_grindstone","Začít brousit"
"ui_hud_use_item","Použít"
"ui_hud_use_item_sabotage","Sabotáž"
"ui_hud_wait","Počkat"
"ui_hud_you_cant_call_dog","Nyní nemůžeš dávat psovi povely."
"ui_hud_you_discovered","Nové místo:"
"ui_hud_you_discovered_female","Objevila jsi:"
"ui_hud_you_learned","Nová znalost:"
"ui_hud_you_learned_female","Naučila ses:"
"ui_in_alchem_flag_alcohol","Kořalka"
"ui_in_alchem_flag_bellows","Měchy"
"ui_in_alchem_flag_book","Kniha"
"ui_in_alchem_flag_dish","Talíř"
"ui_in_alchem_flag_distillator","Křivule"
"ui_in_alchem_flag_empty_glass","Dokončit"
"ui_in_alchem_flag_hourglass","Přesýpací hodiny"
"ui_in_alchem_flag_kettle","Kotlík"
"ui_in_alchem_flag_mortar","Hmoždíř"
"ui_in_alchem_flag_oil","Olej"
"ui_in_alchem_flag_pestle","Palička"
"ui_in_alchem_flag_water","Voda"
"ui_in_alchem_flag_wine","Víno"
"ui_in_platinum","Získej všechny trofeje."
"ui_in_woodenSword","Jedenapůlruční meč je hlavní zbraní středověku. Jde totiž ovládat oběma způsoby, jak obouruč, tak pouze jednou rukou, což je vhodné především při boji na koni. Z německých zemí se do světa rozšířil jeho alternativní název - bastard."
"ui_info_dice_giveup","Podržením vzdáš tuto hru v kostky."
"ui_inv_inventory","Inventář"
"ui_inv_npc","NPC"
"ui_inv_quest","Quest"
"ui_inv_questTrackedCount","($x; )"
"ui_inv_store","Nalezeno"
"ui_loading_hint_1","Jestli se chceš dozvědět, co se děje po okolí a zda někdo nepotřebuje s něčím pomoci, je nejlepší se zeptat hostinského v hospodě, ti obecně mají dobrý přehled."
"ui_loading_hint_10","Pokud má člověk zájem o hazard, je možné si v každé lepší hospodě zahrát kostky."
"ui_loading_hint_11","Alchymie je užitečná schopnost, která mění byliny a jiné ingredience na lektvary. Aby je mohl člověk tvořit, potřebuje k nim znalosti alchymie, recept, alchymistickou laboratoř a potřebné suroviny."
"ui_loading_hint_12","Pokud získáš ve vaření lektvarů dostatečné zkušenosti, otevře se ti možnost automatické přípravy lektvarů."
"ui_loading_hint_13","Specifickým typem zranění je krvácení. Jestliže krvácíš, je třeba rychle ránu obvázat, jinak záhy zemřeš."
"ui_loading_hint_14","Dej si pozor na to, že v průběhu souboje se nejde léčit!"
"ui_loading_hint_15","Pokud máš poničenou řeznou nebo sečnou zbraň, můžeš si ušetřit opravnou sadu a naostřit si ji sám na brusném kole, které najdeš u každého kováře."
"ui_loading_hint_16","Boj nemusí vždy skončit smrtí, lidský život je přeci dar Boží! Proto když je jasné, že jeden z bojovníků prohrál, vzdá se a je rytířskou ctností toto přiznání porážky přijmout."
"ui_loading_hint_17","Když tě stráže nebo jiné povolané postavy vyzvou, aby ses vzdal nebo souhlasil s osobní prohlídkou, můžeš tak učinit pomocí {$surrender;|$surrender_xi_modifier;+$surrender_xi_activate;}. Ale rozhodni se rychle, protože stráže v těchto časech trpělivostí zrovna nepřekypují a neváhají použít sílu, aby si své požadavky vynutily."
"ui_loading_hint_18","Abys mohl někoho úspěšně okrást, musíš se k němu nejdříve nenápadně zezadu přiblížit."
"ui_loading_hint_19","Věci na pozdější užití si také můžeš uschovat v truhle, kterou máš u každého svého přiděleného nebo pronajatého lůžka. Pokud máš lůžek víc, věci v truhlách se sdílejí."
"ui_loading_hint_2","V Kodexu se ti shromažďují veškeré informace a zajímavosti o světě, včetně podrobných tutoriálů."
"ui_loading_hint_20","Na událost můžeš počkat pomocí $ui_open_skiptime;. Ovšem pokud jsi uprostřed nějaké činnosti, pak se ti stisknutím $open_help_screen; objeví rychlá nápověda."
"ui_loading_hint_21","Pokud chceš prodat kradené zboží, měl by si vyhledat překupníky specializující se vyloženě na kradené zboží. Kupříkladu o mlynářích kolují zvěsti, že mají prsty v různých šmírách."
"ui_loading_hint_22","Při vaření lektvarů je vždy dobré postupovat přímo podle receptu. Podržením $use; u receptu v receptáři si zároveň vyskládáš všechny potřebné ingredience rovnou na pracovní stůl."
"ui_loading_hint_23","Mistrem meče se člověk nerodí, je to výsledek dlouhého tréninku. Na začátku ti Bernard ukáže jen základy, takže pro mistrovské ovládání zbraní ho musíš navštívit i později."
"ui_loading_hint_24","Pokud narazíš na přesilu nepřátel, neboj se utéct. Vždy se můžeš vrátit lépe připraven. Ať už zkušenější v boji, zákeřně potichu v noci, nebo posilněn lektvary."
"ui_loading_hint_25","Pokud tě někde nemají rádi, nech se zatknout a odseď si své hříchy ve vězení."
"ui_loading_hint_26","I když tě při zločinu nikdo přímo nepřistihne, nálada se lidem nezlepší. Naštvaná stráž tě spíše prohledá a naštvaný obchodník bude mít horší ceny."
"ui_loading_hint_27","Koně jsou velmi rozdílní. Nový kůň je sice drahý, ale vyplatí se. Nejen kvůli rychlejšímu cestování, ale hlavně kvůli větší nosnosti."
"ui_loading_hint_28","I tvé nejlepší oblečení může ztratit své kouzlo, když je ukryté pod rozdrbanou zbrojí nebo vrstvou špíny."
"ui_loading_hint_29","Tereza se dovednostem učí stejně jako Jindřich, ale k některým se ve Skalici nedostane a nemůže je vylepšit. Jde mimo jiné o Jezdectví, Alchymii či Kapsářství. Takové vlastnosti mají u Terezy v tabulce postavy hodnotu nula."
"ui_loading_hint_3","Každé neúspěšné smlouvání znamená úbytek tvé reputace u obchodníka. Pokud ale obchodníkovi při koupi dáš nějaké drobné navíc nebo u prodeje svého zboží chceš míň, než kolik ti za něj nabízel, reputaci si naopak vylepšíš."
"ui_loading_hint_30","Tereza nezískává perk pointy, ale může si nové perky odemykat za plnění specifických úkolů."
"ui_loading_hint_31","Tak jako Jindřich nemůže nosit ženské šaty, nemůže zase Tereza oblékat brnění ani žádný mužský oděv."
"ui_loading_hint_32","Terezu všude doprovází její věrný pes Flek. Flek dokáže pomoct v boji a take s hledáním lidí nebo zajímavostí v okolí."
"ui_loading_hint_33","Stříbrná Skalice je malá, ale významná osada s vlastním hradem. Význam osadě dodávají přilehlé stříbrné doly. Všechno vytěžené stříbro po právu náleží králi."
"ui_loading_hint_34","Tereza může nosit zbraně, ale válečnici to z ní neudělá. Konflikty se zpravidla vyplatí řešit jinak."
"ui_loading_hint_35","Práce v dolech je těžká, ale není vyhrazena čistě pro muže. Například v třídírnách, kde se natěžený materiál rozděluje, pracují převážně ženy."
"ui_loading_hint_4","Pokud si potřebuješ v noci posvítit, pomůže pochodeň. Vytáhneš ji přidržením $weapon_set1;"
"ui_loading_hint_5","Je potřeba dávat si pozor na to, co konzumuješ. Pokud sníš nebo vypiješ něco zkaženého, můžeš dostat otravu jídlem, kterou vyléčíš pouze Zažívacím odvarem. Že jsi otrávený, indikuje ikona vedle ukazatele zdraví."
"ui_loading_hint_6","Čtení a psaní rozhodně nepatří k základním znalostem kovářského synka. Pokud se ale chceš naučit číst, bude nejprve potřeba najít někoho, kdo tě naučí alespoň základy."
"ui_loading_hint_7","Když jsi zašpiněný, nemusíš hned spěchat do lázní, stačí se umýt u kterékoli kádě s vodou."
"ui_loading_hint_8","Doba je zlá a tak jsou lidé ostražitější vůči všemu podezřelému. Když jim například vstoupíš do světnice, budou tě napomínat, že tam nemáš co dělat, ale udělej k tomu nějakou neplechu navíc a rovnou přivolají stráž.
"
"ui_loading_hint_9","Alkohol je užitečný, ale každý dobrý křesťan by se mu měl zdaleka vyhýbat!"
"ui_mod_removal_items","Zdá se, že jsi odinstaloval mod, který přidával nový herní obsah (předměty, NPC, perky apod.). Tento obsah byl ze hry odebrán a smazán."
"ui_new_homes_missing_prerequisities","Nejsou splněny všechny předpoklady"
"ui_new_horse","Nový kůň"
"ui_new_perkpoint","Získal jsi nový perk point."
"ui_nh_base_structure_stats","Základ"
"ui_nm_platinum","Platinová trofej"
"ui_nm_woodenSword","Dřevěný meč"
"ui_north_shortcut","S"
"ui_northeast_shortcut","SV"
"ui_northwest_shortcut","SZ"
"ui_objectiveCompleteHintDefault","Úkol splněn"
"ui_objectiveFailHintDefault","Úkol nesplněn"
"ui_objectiveStartHintDefault","Nové zadání"
"ui_objectiveUpdatedHintDefault","Úkol aktualizován"
"ui_open_nest","Prohledat hnízdo"
"ui_open_stash","Otevřít"
"ui_open_stash_crime","Okrást"
"ui_pay","Zaplatit"
"ui_Pdg","PDG Angličtina"
"ui_perk_activeted","Aktivoval jsi perk"
"ui_perk_sixthSense","Vidí tě!"
"ui_perk_used","Použil jsi perk"
"ui_pickHerb","Sebrat"
"ui_pickpocket_failed","Okrádání se nezdařilo."
"ui_pickpocket_suceeded","Okrádání se zdařilo."
"ui_pickup_item","Sebrat"
"ui_playerCantSkipTime_combat","Nemůžeš posunout čas, protože zrovna bojuješ."
"ui_playerCantSkiptime_lowFood","Máš příliš velký hlad."
"ui_playerCantSkiptime_lowHealth","Jsi příliš zraněný, potřebuješ ošetřit."
"ui_playerCantSkiptime_timePause","Nemůžeš se zdržovat, není času nazbyt."
"ui_playerCantSleep","Teď nemůžeš spát."
"ui_playerCantSleep_combat","Nemůžeš spát, vždyť zrovna bojuješ."
"ui_playerCantSleep_lowFood","Nemůžeš spát, protože máš příliš velký hlad. Najez se!"
"ui_playerCantSleep_lowHealth","Jsi příliš zraněný, potřebuješ ošetřit."
"ui_playerCantSleep_oversleep","Nemůžeš spát, protože jsi spal už příliš dlouho."
"ui_playerCantSleep_timePaused","Nemůžeš usnout, protože herní čas je zastavený."
"ui_playerCantStudy_bookIsFinish","Tuto knihu už jsi přečetl celou."
"ui_playerCantStudy_lowReading","Neumíš číst."
"ui_playerCantStudy_lowSkill","Neumíš dost na to, abys pochopil obsah této knihy."
"ui_playerCantStudy_overread","Dnes už jsi četl příliš. Na čtení už se nedokážeš soustředit."
"ui_players_horse","Tvůj kůň"
"ui_put_into_kettle","Vhodit do kotlíku"
"ui_q_nightsWatch_interrupt","Přerušit hádku"
"ui_questCompleted","Quest dokončen"
"ui_questFailed","Quest nesplněn"
"ui_questStarted","Nový quest"
"ui_reached_new_level","Dosáhl jsi nové úrovně:"
"ui_reached_new_level_female","Dosáhla jsi nové úrovně"
"ui_rep_stolen_reputation","Tvá reputace klesla"
"ui_rep_stolen_sold","Ukradený předmět prodán!"
"ui_rpg_CannotJumpWhileEncumbered","Přetížený nemůžeš skákat."
"ui_rpg_CannotSprintWhileEncumbered","Přetížený nemůžeš sprintovat."
"ui_save_istvans_reinforcements","Uložení těsně před bitvou v Q Ištvánovy posily"
"ui_skill_too_low_to_repair_item","Na opravení tohoto předmětu nemáš dostatečnou dovednost."
"ui_sleep","Spát"
"ui_south_shortcut","J"
"ui_southeast_shortcut","JV"
"ui_southwest_shortcut","JZ"
"ui_use_armor","Vzít zbroj"
"ui_use_burnherbs","Zapálit byliny"
"ui_use_fire","Oheň"
"ui_use_chickenfeed","Nakrmit slepice"
"ui_use_item","Použít"
"ui_use_putherbs","Vhodit byliny"
"ui_use_wash","Umyj se"
"ui_west_shortcut","Z"
"ui_you_gave","Přišel jsi o"
"ui_you_gave_female","Přišla jsi o: "
"ui_you_got","Získal jsi"
"ui_you_got_female","Získala jsi:"
"ui_you_in_private_area","Nacházíš se na soukromém pozemku"
"ui_you_tresspasing","Sem máš vstup zakázán."
"UIA_COMBO","Šermířská technika"
"UIA_KICK","Kopnout"
"UIA_PERFECT_BLOCK","Dokonalý kryt"
"UIA_PUNCH","Úder"
"UIA_RIPOSTE","Riposta"
"USE_DOOR","Použít dveře"
"use_ladder","Použít žebřík"
"waterTube_wash_max_text","U kádě se víc neočistíš, to jde jen v lázních."
"waterTube_wash_text","Opláchl ses, jak jen to u kádě jde."
"waterTube_wash_text_female","Opláchla ses, jak jen to u kádě jde."
"cfnm_ac3mansr","Scotland A. Rodriguez"
"cfnm_aelsberg1970","Alexander carl elsberg"
"cfnm_alex_d83","Alexander Diesch"
"cfnm_altariss","Martin Košťál"
"cfnm_amano","Ahnen Christian - Brother of Nod - Scourge of the BAALI"
"cfnm_amaunator","Ernst Schori"
"cfnm_andaj","Alexander Justus"
"cfnm_aoua","Falco Aulitzky"
"cfnm_apocalypse_koa","""Magic"" Mike S. Khamphoukeo"
"cfnm_aramanthius","Aramanthius"
"cfnm_ardagast","Petr"
"cfnm_aretheus","Carsten Pape"
"cfnm_argaladir","Argaladir Elthalion"
"cfnm_arkenus","Alexis Huang"
"cfnm_arleeya","Arleeya"
"cfnm_armorial","Harri Holmström"
"cfnm_artalencar","Arthur Alencar"
"cfnm_asbo","Asbo"
"cfnm_aslyn","Audrey S. L. Quay"
"cfnm_azalus","Azalus"
"cfnm_b0ink","William Hovik"
"cfnm_balex","Alexander Löw"
"cfnm_balianofibelin","Ian Williams"
"cfnm_balin","R.C. Godejord"
"cfnm_baranduin75","Stefan H."
"cfnm_barbante","Stiven conte"
"cfnm_baumhauer","Albert Baumhauer"
"cfnm_bdsxjack","JACK KROSS"
"cfnm_beastington","Aaron Charles Hussey"
"cfnm_bendubai","Bendubai"
"cfnm_biefstuk","Biefstuk"
"cfnm_bigiissxrx","Bjoern Horn"
"cfnm_bionicfemme","Esther Zinn"
"cfnm_blahn","Benjamin von Lahn"
"cfnm_blakstar","jan steinar stuvik"
"cfnm_blomman","Alexander Blomquist"
"cfnm_borbi01","Borbi01"
"cfnm_boston","Brian Tartell"
"cfnm_bretzer","Joseph Bretzer"
"cfnm_buddy53189","Buddy53189"
"cfnm_bunnyhunt80","Bunnyhunt80"
"cfnm_bydevoi","Peter Khristenko"
"cfnm_caesar5285","Laurence Stratton"
"cfnm_caleb100","ToMáš prokop"
"cfnm_capra","Pascal Fritschi"
"cfnm_cavetree","Marek Staroň"
"cfnm_cavjo","Cavjo"
"cfnm_cbello57","Christopher James Bellot"
"cfnm_cerberus","Jörg Schulze"
"cfnm_cian","Cian"
"cfnm_citizendog","Citizen Dog"
"cfnm_cmd865","Connor Dare"
"cfnm_cocik","Lukáš Codr"
"cfnm_codepanda","André Lønvik"
"cfnm_coigreach","Tuomas Joukonpoika"
"cfnm_cool_paulchen","Sebastian Lange"
"cfnm_cooltoon22","Yannick Perotti"
"cfnm_corlif","Corlif"
"cfnm_croberts68","Chris Roberts"
"cfnm_crozan","Thomas Cronin"
"cfnm_d_elgin","William"
"cfnm_daaubrey","Aubrey D. Atkinson"
"cfnm_dafritz","Stefan Seifried"
"cfnm_danners","Danervator"
"cfnm_darkling","Anthony"
"cfnm_darkstar","Kevin Mitchell"
"cfnm_darkwc","Dark"
"cfnm_darlandra","Christopher Thomas Parker"
"cfnm_darthanhaj","Frank j. Flury"
"cfnm_dartknight","Alexandra Partipilo"
"cfnm_darwin","Antonin Hildebrand"
"cfnm_dasmonoid","DasMonoid"
"cfnm_davaduff","David"
"cfnm_derfranke","Justus Präg"
"cfnm_desax","Thomas Hofmann"
"cfnm_desol","Jeffrey LeVeque"
"cfnm_devfern93","Devin Fernandez"
"cfnm_diodotus","Thomas Henry Joseph Douglas Ayers"
"cfnm_doctorbecker","Wilhelm von Beck"
"cfnm_doddosk","Jozef"
"cfnm_dogfoodjoe","Dogfoodjoe"
"cfnm_donesteban","Don Esteban"
"cfnm_duxdanny","Daniel Mazur"
"cfnm_eastbayrae","Eastbayrae"
"cfnm_eastbishop","Leonard ""Bishop"" Bleasdale"
"cfnm_edara","Joshua Bare"
"cfnm_eirik","Erik Kupferer"
"cfnm_englands_own","Paul Kinder"
"cfnm_eopblogs","Edward Oliver Killigrew Penrose Esq"
"cfnm_escwald","Erik Karlsson"
"cfnm_etegaem","Etegaem"
"cfnm_eyn","benjamin ward"
"cfnm_faldi","Pascal Grob"
"cfnm_farleyman","Steven Rash"
"cfnm_favorlock","Evan Dane Lindsay"
"cfnm_felixg","Felix Grünewald"
"cfnm_filcat","Felices Veterator a parvulo"
"cfnm_flanker27","Flanker"
"cfnm_flashfire","James Venes"
"cfnm_flo0220","Florian"
"cfnm_forsix","Forsix"
"cfnm_forthe","Long"
"cfnm_francmg","Franz von Neudek"
"cfnm_freek81294","Freek81294"
"cfnm_garbaldie","garett gaudet"
"cfnm_gatlish","Daichi Shinohara"
"cfnm_gauloises30","Rose Benjamin"
"cfnm_genshed62","Marvin A Crews"
"cfnm_george","Georg Suppan"
"cfnm_ghostleviathan","Troy M Rubert"
"cfnm_gidister","Lisa Engel"
"cfnm_gilic","Sebastian ""gilic"" Wienhold"
"cfnm_gizmotin","Simo"
"cfnm_godofwar889","Giuseppe DeGaetano "
"cfnm_goober","Peterka I"
"cfnm_gorkafatchi","fatchi"
"cfnm_gorrrrrr","Gorrrrrr"
"cfnm_gosuwall","GoSuWaLL"
"cfnm_greiger","Ryan McAuley"
"cfnm_grievous544","Grievous544"
"cfnm_grip","Stefan Botond"
"cfnm_gripman","Marek Macháček"
"cfnm_grndmstr1337","Robert "
"cfnm_gronkh","Gronkh"
"cfnm_guemsterk","Guemsterk"
"cfnm_gummiente","Andreas Aistleitner"
"cfnm_gumonleg","James"
"cfnm_gunibaer","Marc Elxnat"
"cfnm_gurupl","Sir Adam Baron of Poland"
"cfnm_hakase","Crest Lwin"
"cfnm_haraldth","Peter Mattsson"
"cfnm_hasgaroth","David Nieß"
"cfnm_haskald","Craig Jensen"
"cfnm_heathen","Christopher Fournier"
"cfnm_helmersen","Andreas Bjørnbekk"
"cfnm_henkins","Kristoffer Bjånesø"
"cfnm_herko_ter_horst","Herko ter Horst"
"cfnm_heroicbbq","James"
"cfnm_highlake","Henrik Jarman Topsoe"
"cfnm_holymittens","John Paul Kastronis III"
"cfnm_honzimus","Jan Krejčí"
"cfnm_horton","Thomas Marsh"
"cfnm_howard","Antoine SOL"
"cfnm_hugebull","Hugebull"
"cfnm_hunter","Joseph Rolfe"
"cfnm_hyperious","Gordon Huang"
"cfnm_cheezey_bites","James Thompson"
"cfnm_i3lade","Phuc Tran"
"cfnm_iakhovas","Iakhovas"
"cfnm_iamhowie","Peanutmojo"
"cfnm_idcrusher","ID Crusher"
"cfnm_ikantspeell","Ikantspeell"
"cfnm_ilevus","Veli Donmez"
"cfnm_illathid","Erik Olmstead"
"cfnm_immik","Roman Ryabov"
"cfnm_indoc","Filip Sandström"
"cfnm_insaneberg","From Stefan for Loliya Harry"
"cfnm_inter0","Inter"
"cfnm_invisibleshadow","Timothy"
"cfnm_iolalog","Olav Lognvik"
"cfnm_isi","ISI"
"cfnm_ithrud","Mark Berry"
"cfnm_j4ck","Jakub Mirola"
"cfnm_jackdaniels","Jason Herbert"
"cfnm_james4life","James4life"
"cfnm_jasonbroadley","Jaeger Zedwimer"
"cfnm_jb3275","Jb3275"
"cfnm_jeebuscripes","Ser Hugo James edberg"
"cfnm_jenks","Simon Jenkins"
"cfnm_jezza","Edward of Caernarfon"
"cfnm_jiri_zeman","Jiří Zeman"
"cfnm_jjwashington77","James Washington"
"cfnm_joebold","Gile Ethaine"
"cfnm_joedycz","Jiří Joe Dykast"
"cfnm_johnnydement","Josep M Giribet"
"cfnm_jokermidnight","Geoffrey Hise"
"cfnm_jomr3","Johan Martens"
"cfnm_joquh","Christian Friedrich"
"cfnm_jpiedmont","Jonathan Piedmont"
"cfnm_jro107027gmailcom","JONN O'LENA"
"cfnm_jtrtik","Lenka Trtíková"
"cfnm_julenlete","Julen Lete"
"cfnm_kachelschmierer","Michael Kerscher"
"cfnm_kajapa","Kajapa"
"cfnm_kan","Kan"
"cfnm_kasiny","Lukáš Glončák"
"cfnm_kawala","Eric Scholten"
"cfnm_kdeary","Kenneth Deary"
"cfnm_keemosabi","Chris Knapp"
"cfnm_kenji_iwasaki","Kenji Iwasaki"
"cfnm_kevyin","K Ying"
"cfnm_khaziemer","Khaziemer"
"cfnm_killashard","Gregory Pavelka"
"cfnm_king_domenico","Dominic Opipari"
"cfnm_kinglukas","King Lukas"
"cfnm_kjeldor","David Hubený"
"cfnm_kjurer","Michael Kriz"
"cfnm_klingelnberg","Cristian Martin Lopez"
"cfnm_knighterrant","Miloš D."
"cfnm_kuma","Václav Míšek"
"cfnm_leaf16nut","justin byers"
"cfnm_leonidasrjm","Rodrigo"
"cfnm_leonpumpoi","Leonid Samoylovskiy"
"cfnm_lipsch90","Michael Betschart"
"cfnm_lithon","Hazza Alkaabi"
"cfnm_liyet","Y. K. Lee"
"cfnm_lord_rundle","Right Honorable Lord Mayor Timothy C. Rundle"
"cfnm_lordcama","Florian"
"cfnm_lordpoision502","Christopher M. Campbell"
"cfnm_lordy","Luca ""Lordy"" D'Addezio"
"cfnm_lucar85","Luca Rezzonico"
"cfnm_luib","Luib"
"cfnm_luis","Luis Soto Cros"
"cfnm_magicman300","Magicman300"
"cfnm_mahkcloud","MahkCloud"
"cfnm_mak","Stéphane Welferinger"
"cfnm_makar","Luboš Makarský"
"cfnm_makoto","Christoph Konietzko"
"cfnm_maldunefarth","Maldanefarth"
"cfnm_manlor","Mika Mäkelä"
"cfnm_mario_santi","Mario A. Santi"
"cfnm_martin8532","Martin Hartmann"
"cfnm_math","math"
"cfnm_mattyb88","Matty Burney"
"cfnm_maxgwenesef","Max Gwenesef"
"cfnm_maykxor","Micah 'Maykxor' Smyth"
"cfnm_mccoshenc","Connor"
"cfnm_melkir","Robert Vögele"
"cfnm_metaldane","Metaldane"
"cfnm_metzgi","Martin Vorisek"
"cfnm_michalproks","Michal Prokš"
"cfnm_michformer","Michformer"
"cfnm_mildacmelak","Milan Čihák"
"cfnm_milkisgood1","Mikael Angil Cruz"
"cfnm_minko","Milan Kramár"
"cfnm_mitch74aus","Scott Mitchell"
"cfnm_mivkiz","Kirill Evgenevich Grishnov"
"cfnm_modernatomic","Karel Buschmann"
"cfnm_mogon","Mogon"
"cfnm_molik","Petr Molík"
"cfnm_morkham","Peder Myhr"
"cfnm_mortraven","Nicholas Taylor"
"cfnm_mrchr15topher","Christopher Mills"
"cfnm_mtzler","Michael Hopfenmüller"
"cfnm_n1ghtfly","JAKUB JIRUŠ"
"cfnm_narflung","Narflung"
"cfnm_narmondur","Miika Juhani Isoviita"
"cfnm_narneda","Narneda"
"cfnm_nathankenwabikise","Nathan Isak Kenwabikise"
"cfnm_nekator","Rudolfir"
"cfnm_nervzz","Julien Jordan"
"cfnm_nick2508","André Sens"
"cfnm_nicolas","Nicolas Lukaschek"
"cfnm_nicotina","Aquiles Monaco Filho"
"cfnm_nobry","Phan Nobry Ouk"
"cfnm_nordee","D. Nord"
"cfnm_northernaxe","Samuel-Richard Desaulniers"
"cfnm_obergurukain","Andreas Schollenberger"
"cfnm_ohioman101","Ryan Mannion"
"cfnm_olavvi","Olav Vaage"
"cfnm_ondrej42","Ondřej Sim"
"cfnm_oppressor","Patrick S Railing"
"cfnm_osskozzot","Osskozzot"
"cfnm_oszy","Oswald"
"cfnm_outcast","stephen lister"
"cfnm_parry","Peter Thorsten Onnasch"
"cfnm_patches","Patches O´houlahan"
"cfnm_pedro","PEDRO IVO MARIANO"
"cfnm_peregrinus","Kelly Josef Kilgore"
"cfnm_petr_novak","Petr Novák"
"cfnm_phaidon","Pantelis Pasvantis"
"cfnm_pharoah4187","Aaron Richmond"
"cfnm_phil1976","Phil1976"
"cfnm_phydra","Bonnie L Nadri"
"cfnm_pickpocket31","Glenn Italiano"
"cfnm_pkirby1966","Phil ""Madbrit"" Kirby"
"cfnm_poripo","Sasagawa Ray"
"cfnm_porphyrogennetos","Kevin Wallace"
"cfnm_produno","Marcus Crane"
"cfnm_psyco363","Michel Hauptlin"
"cfnm_psychozoa","Psychozoa"
"cfnm_ptbbcc","Bob Schröder"
"cfnm_qwentis","Abdulaziz Al Matrooshi"
"cfnm_r0b0b0b0r","Róbert Winkler"
"cfnm_ra6475","Václav Rajnoha"
"cfnm_raculot","William Lassen"
"cfnm_radekkaspar","Radek Kašpar"
"cfnm_ragnol","Sarah Canniffe"
"cfnm_ralin821","Ralin821"
"cfnm_ranadiel","Matthew Davison"
"cfnm_random121","Random121"
"cfnm_reaper","Dylan Lesley"
"cfnm_revek","Roscoe Fay"
"cfnm_revil821","revil"
"cfnm_rgbvaz","Vsevolod Zaikov"
"cfnm_richard_of_fall","Richard_of_fall"
"cfnm_rik","Beneš z Ladiměřic"
"cfnm_roden_ruzgar","Timothy Montano"
"cfnm_royalvoice","Devin humphrey"
"cfnm_ruprecht_iii","Michael Hedderich"
"cfnm_sammoroth","Sam Paley"
"cfnm_sashamhk","Sasha Mhk"
"cfnm_sblomkamp","Lawrence Conrad Blomkamp"
"cfnm_sbuck","Shawn"
"cfnm_scarfy","Jan Kovats de ujthorda"
"cfnm_scotty","Roman Plch"
"cfnm_sdfprowler","Sdf Prowler"
"cfnm_sealawyer","Dohnal Clark Atkinson"
"cfnm_seandave","Sean"
"cfnm_secretlars","Lars-Wictor Dean Abrahamsson"
"cfnm_serenogas","Tobias zu Huchilheym"
"cfnm_serval","Gomir"
"cfnm_shamirr","Shamirr"
"cfnm_shandrilessa","Christian Opilio"
"cfnm_sharp","Sharp"
"cfnm_shealladh","Shealladh"
"cfnm_sherpa76","Gyuman Yoon"
"cfnm_shigawire","John Bernhard Horn"
"cfnm_siannah","Siannah"
"cfnm_silentone2k","Ryan"
"cfnm_simenb91","Simen Bekkhus"
"cfnm_sirax","Tobias Zaugg"
"cfnm_skuphundaku","Skuphundaku"
"cfnm_smoil","Tino Aigner"
"cfnm_solearis","Tomáš Berecz"
"cfnm_sp1nzok","Ville Hahtonen"
"cfnm_spagr","Spagr"
"cfnm_spoonkdk","Daniel Busk"
"cfnm_stefan_bosch","Stefan Bosch"
"cfnm_stein","Stein"
"cfnm_steskipper","Stefano "
"cfnm_stevee","Steven Evanson"
"cfnm_stilgars","Julien A. Feraud"
"cfnm_stridsvarg","Njål Moland"
"cfnm_suldanessala","Thomas the bearded one"
"cfnm_swordmaster","Brian Schorr"
"cfnm_tajo77","Sebastian Scheel"
"cfnm_tcberry","Timothy"
"cfnm_teutdelamorte","Teut de Lepell"
"cfnm_themalfeis","Jaromir"
"cfnm_thorir","Michal Zoldak"
"cfnm_timtaalik","Timothy TWK"
"cfnm_tj4590","Taylor Wheatcroft"
"cfnm_toad","Memento Mori, F.H"
"cfnm_tob","Zakeran"
"cfnm_tom_forro","Tom Forro"
"cfnm_tonycoolmen","Michael Feuerbach"
"cfnm_topperfalkon","Harley Faggetter"
"cfnm_trickster_loki","Daniel Waters"
"cfnm_tumapetr","Tůma Petr"
"cfnm_typisch","} Mario Haink }"
"cfnm_ucan","Jari Kaasalainen"
"cfnm_ufenloh","Ufenloh"
"cfnm_ugubu","Ugubu Konno"
"cfnm_ulvgrim","Reiner Gabold"
"cfnm_uncontested","Branden Lynch"
"cfnm_unwissend","Björn"
"cfnm_urban","Louis Britton"
"cfnm_ureakim","Ureakim"
"cfnm_utsuro","Matt McRae"
"cfnm_uweschneider","Uwe Schneider"
"cfnm_valiantloki","Stephan M Travers"
"cfnm_valinblade","S.Shepherd"
"cfnm_vanefox","VaneFox"
"cfnm_vargasgray","Robin Wemmenlöv"
"cfnm_versusevil","Versus Evil"
"cfnm_viking12","William Robert Vking Potts"
"cfnm_vilem","Vilém Kledrowetz"
"cfnm_virus","ViRus"
"cfnm_vistix","Gašper Bogovič"
"cfnm_vonuberk","kristjan smith"
"cfnm_waldkauz","Gerhard Swihla"
"cfnm_wardenking","Daniel Buerengen"
"cfnm_warhols","Warhols"
"cfnm_wenedros","Martin Steklý z Loun"
"cfnm_wikc","Toni"
"cfnm_wildstalliondc","Dakota Scott Cisco"
"cfnm_wlorca","Walter Lorca"
"cfnm_wolarion","Antti Ruokonen"
"cfnm_wolfgang1st","Wolfgang Schrenk"
"cfnm_woody","Verunka"
"cfnm_woutertje","Wouter"
"cfnm_wrothamon","WrothAmon"
"cfnm_xaquz","Xaquz"
"cfnm_xing","Xing"
"cfnm_xmutant","Martin Lupač"
"cfnm_yasu246","Yatchi"
"cfnm_yggrgmxnet","Henning Klaßen"
"cfnm_yuusouamazing","Yuusouamazing"
"cfnm_z3p","Zepar"
"cfnm_zala_","Zala"
"cfnm_zarlor","Leonard Zimmermann"
"cfnm_zeekay980","Zack Kelly"
"cfnm_zeretal","Alex Brown"
"cfnm_zero32000","Manuel Aban Mangrobang IV"
"cfnm_zold54","Tomas Zoldak"
"close_door","Kapıyı kapat"
"dlg_alch_autocook","Kendiliğinden demlemeye başlansın mı? Güncel ilerleme kaybedilecek."
"dlg_alch_autocook_info","Eğer kendiliğinden demlemeye başlarsan, kullanmış olduğun malzemeler kaybedilecek."
"dlg_alch_autocook_not_cooked","Bu iksiri, kendiliğinden demleme işlemine tabii tutmadan önce bir defalığına elle demlemiş olman gerekir."
"dlg_alch_autocook_not_enabled","Kendiliğinden demleme özelliğini açabilmen için daha yüksek seviyeye ihtiyacın var."
"dlg_alch_cannot_autocook","Tüm tarifi bilmiyorsun."
"dlg_alch_end_cooking","Demleme bitirilsin mi?"
"dlg_alch_end_cooking_info","Bu, iksiri tamamlayacak"
"dlg_alch_exit","Tezgâhtan ayrılmak istediğine emin misin? "
"dlg_alch_exit_info","Tezgahı şimdi terk edersen tüm malzemeler kaybedilecek!"
"dlg_alch_many_ingredients","Daha fazla malzeme eklenemez."
"dlg_alch_not_all_ingredients","Bu tarif için gerekli tüm malzemelere sahip değilsin."
"dlg_alch_potion_created","Şunu demledin"
"dlg_alch_prepare","Tezgâh bu tarif için hazırlansın mı? Kullanmış olduğun tüm malzemeler kaybedilecek."
"dlg_alch_prepare_info","Eğer yeni bir tarif demlemeye başlarsan, kullanmış olduğun malzemeler kaybedilecek."
"dlg_alch_recipe_already_unlocked","Bu tarifi zaten biliyorsun."
"dlg_alch_recipe_failed","İksir demleme başarısız oldu. Tüm malzemeler kaybedildi."
"dlg_alch_recipe_step_unlocked","Yeni bir tarif basamağı keşfettin."
"dlg_alch_recipe_steps_unlocked","Yeni tarif basamakları keşfettin."
"dlg_alch_recipe_unlocked","Yeni bir tarif keşfettin."
"dlg_alch_reset_unneccessary","Tezgâh yeni bir tarif için çoktan düzenlendi."
"dlg_alch_resettable","Tezgâh sıfırlansın mı? Güncel ilerleme kaybedilecek."
"dlg_alch_resettable_info","Eğer tezgâhı şimdi sıfırlarsan, kullandığın tüm malzemeler kaybedilecek."
"dlg_cannotStartMinigame","Başlayamaz"
"dlg_confirmStealingItem","Bu nesneyi çalmak istediğinden emin misin?"
"dlg_hd_cannotStart","Küreğin yok!"
"dlg_horse_cannotMount","Aşırı yüklenmişken ata binemezsin!"
"dlg_lp_cannotStart","Maymuncuğun yok!"
"dlg_lp_difficult","Kilit senin için çok üst düzey. Yine de denemek istiyor musun?"
"dlg_lp_difficult_info","Bu kilit çok zor."
"dlg_no","Hayır"
"dlg_ok","Tamam"
"dlg_yes","Evet"
"hud_low_ammo","DÜŞÜK MÜHİMMAT!"
"hud_mp_joined_game","oyuna katıldı"
"hud_mp_killed","öldürdü"
"hud_mp_left_game","oyundan ayrıldı"
"hud_mp_self_killed","kendini öldürdü"
"hud_out_of_ammo","MÜHİMMAT KALMADI!"
"log_dog_hunt_tired","Your dog is tired from hunting."
"log_game_load_failed","Oyun yüklemesi başarısız oldu"
"log_game_loaded","Oyun yüklendi"
"log_game_save_delete_failed","Oyun silme işlemi başarısız oldu"
"log_game_save_failed","Oyun kaydı başarısız oldu"
"log_game_saved","Oyun kaydedildi"
"log_horse_whistle_supressed","Atın buraya gelemez"
"log_no_quicksave","Hızlı kayıt bulunamadı"
"open_door","Kapıyı aç"
"q_millerDate_sitDownWithTereza","Theresa ile otur"
"q_sickbastard_meat","Kilerde biraz kokuşmuş et buldun. Kime ait ki bunlar?"
"quest_completed","Görev tamamlandı:"
"quest_failed","Görev başarısız oldu:"
"quest_started","Görev başladı:"
"trigger_grave_Johanka","Johanka's grave"
"trigger_grave_Matej","Matthias' grave"
"trigger_modleni","Dua et"
"ui_back_prompt","(Geri)"
"ui_body_dead","(ölü)"
"ui_body_unconscious","(bilinçsiz)"
"ui_close_stash","Kapa"
"ui_codex_new_entry","Yeni Külliyat girdisi"
"ui_cook_item","Eşya pişir"
"ui_crime_confiscation_1","Envanterindeki çalıntı bir eşyaya el konuldu."
"ui_crime_confiscation_10","Envanterindeki on çalıntı eşyaya el konuldu."
"ui_crime_confiscation_11","Envanterindeki on bir çalıntı eşyaya el konuldu."
"ui_crime_confiscation_12","Envanterindeki on iki çalıntı eşyaya el konuldu."
"ui_crime_confiscation_13_plus","Envanterindeki on ikiden fazla çalıntı eşyaya el konuldu."
"ui_crime_confiscation_2","Envanterindeki iki çalıntı eşyaya el konuldu."
"ui_crime_confiscation_3","Envanterindeki üç çalıntı eşyaya el konuldu."
"ui_crime_confiscation_4","Envanterindeki dört çalıntı eşyaya el konuldu."
"ui_crime_confiscation_5","Envanterindeki beş çalıntı eşyaya el konuldu."
"ui_crime_confiscation_6","Envanterindeki altı çalıntı eşyaya el konuldu."
"ui_crime_confiscation_7","Envanterindeki yedi çalıntı eşyaya el konuldu."
"ui_crime_confiscation_8","Envanterindeki sekiz çalıntı eşyaya el konuldu."
"ui_crime_confiscation_9","Envanterindeki dokuz çalıntı eşyaya el konuldu."
"ui_crime_jail_placeholder","Kısmetlisin, bu teknik alfa sürümünde şehirlerin hiçbirinde hapishane yok. Bunun yerine açlıktan miden buruluyor ve yorgunluktan bitap düşmüş hâldesin! Ülkedeki itibarın ise müthiş derecede zarar görmüş durumda."
"ui_default","Kullan"
"ui_dialog_input_1","Pazarlık"
"ui_dialog_input_2","Rüşvet"
"ui_dialog_input_3","İddiaya gir"
"ui_dialoggroup0","İdman"
"ui_dialoggroup1","Mücadele idmanı"
"ui_dialoggroup8","Davranış…"
"ui_dialoggroup9","Rastgele Konuş…"
"ui_dice_bust","İflas!"
"ui_dice_round","yuvarla"
"ui_dice_selected","seçildi"
"ui_dice_total","toplam"
"ui_dice_you_gave_up","Pes ettin!"
"ui_dice_you_gave_up_female","You gave up!"
"ui_dice_you_lost","Kaybettin!"
"ui_dice_you_lost_female","You lost!"
"ui_dice_you_won","Kazandın!"
"ui_dice_you_won_female","You won!"
"ui_dlg_cannot_overskip","Daha fazla saat geçemezsin artık!"
"ui_dog_attack","Sic!"
"ui_dog_fetch","Fetch!"
"ui_dog_heel","Heel!"
"ui_dog_hunt","Hunt!"
"ui_door_close","Kapat"
"ui_door_open","Aç"
"ui_east_shortcut","D"
"ui_eat_kettle","Tencereden ye"
"ui_end_topic","(Konuşmayı sonlandır)"
"ui_epilogue_jost","Mektubu al"
"ui_game_finished","Oyun tamamlandı"
"ui_game_over","Oyun bitti"
"ui_get","al"
"ui_get_xp","Geliştin"
"ui_get_xp_female","You've improved"
"ui_help_alchemy_back","Geri"
"ui_help_alchemy_bellows","Körük"
"ui_help_alchemy_exit","Çık"
"ui_help_alchemy_hourglass","Kum saati"
"ui_help_alchemy_inventory","Envanter"
"ui_help_alchemy_reading_autocoo","Kendiliğinden demle"
"ui_help_alchemy_reading_prepare","Hazırla"
"ui_help_alchemy_reading_t_herbs","Bitkiler"
"ui_help_alchemy_reading_t_recip","Tarifler"
"ui_help_alchemy_reset","Sıfırla"
"ui_help_building_outerb","Yer imi"
"ui_help_building_overview","Genel Bakış"
"ui_help_building_structure","İnşa et"
"ui_help_building_upgrade","Geliştirme 1"
"ui_help_building_upgrade2","Geliştirme 2"
"ui_help_haggling_accept","Teklif yap"
"ui_help_lockpicking_cursor","İmleç"
"ui_help_lockpicking_rotate","Kilidi döndür"
"ui_help_pickpocket_end","Dur"
"ui_help_pickpocket_hold_to_char","Keseyi yoklamak için basılı tut"
"ui_help_pickpocket_left","Sol"
"ui_help_pickpocket_right","Sağ"
"ui_help_pickpocket_take","Al"
"ui_help_pickpocket_uncover","Açığa çıkar"
"ui_help_reading_next","Sonraki"
"ui_help_reading_prev","Önceki"
"ui_help_reading_study","Çalış"
"ui_help_skiptime_back","Geri"
"ui_help_skiptime_cancel","İptal"
"ui_help_skiptime_down","-1 Saat"
"ui_help_skiptime_start","Başla"
"ui_help_skiptime_up","+1 Saat"
"ui_hint_cutscene_abort","Hepsini geç"
"ui_hint_cutscene_skip","Kısmı geç"
"ui_hint_surrender","Teslim ol"
"ui_hold_to","Şuna basılı tut"
"ui_horse_inspect_back","Kapat"
"ui_horse_inspect_take","Atı al"
"ui_hud_alchemy_reason","Simya küçük oyununda bunu gerçekleştiremezsin."
"ui_hud_basic_steal","Yankesicilik yap"
"ui_hud_book_start_use","Oku"
"ui_hud_book_stop_use","Geri"
"ui_hud_burn_arrows","Okları yak"
"ui_hud_burn_hay","Samanı yak."
"ui_hud_burn_herbs","Bitkileri yak"
"ui_hud_bury","Bury"
"ui_hud_cantReadHere","Burada okuyamazsın."
"ui_hud_caption_object_admire","Takdir et"
"ui_hud_caption_object_read","Oku"
"ui_hud_carry_corpse_reason","Birini taşırken bunu gerçekleştiremezsin."
"ui_hud_crawl_through_window","Crawl through window"
"ui_hud_dash","Dörtnala Git"
"ui_hud_dismount","İn"
"ui_hud_examine","İncele"
"ui_hud_fail","Başarısız"
"ui_hud_fill_jug","Testiyi doldur"
"ui_hud_get_food","Gidip şarabı ve eti getir."
"ui_hud_get_water","Get water"
"ui_hud_grab","Bedeni sırtlan"
"ui_hud_hide_out","Gizlen"
"ui_hud_horse_inspect","Atı incele"
"ui_hud_horse_pulldown","Attan düş"
"ui_hud_hunt_attack","Giriş"
"ui_hud_chair_getup","Kalk"
"ui_hud_indulgence_notEnoughMoney","Yeterli paran yok."
"ui_hud_indulgence_part1","Af bedeli öde:"
"ui_hud_indulgence_part2","Gr."
"ui_hud_inspect_corpse","Inspect"
"ui_hud_inspect_item","İncele"
"ui_hud_inspect_kettle","Kazanı incele"
"ui_hud_judge","Yargıla"
"ui_hud_jump","Zıpla"
"ui_hud_knock_item","Vur"
"ui_hud_knock_out","Bayılt"
"ui_hud_knockOnDoor","Kapıyı çal"
"ui_hud_lockpick","Kilit Aç"
"ui_hud_lockpick_difficulty_1","Kilidi aç (çok kolay)"
"ui_hud_lockpick_difficulty_2","Kilidi aç (kolay)"
"ui_hud_lockpick_difficulty_3","Kilidi aç (zor)"
"ui_hud_lockpick_difficulty_4","Kilidi aç (çok zor)"
"ui_hud_loot","Yağmala"
"ui_hud_mercy_kill","İşini Bitir"
"ui_hud_mercy_kill_unconscious","Öldür"
"ui_hud_mount","Bin"
"ui_hud_mount_and_steal","Bin ve çal"
"ui_hud_move_to_chest","Eşyaları bagaja koy"
"ui_hud_pick_up_ptacek","Capon'u al"
"ui_hud_pickpocket_fail_detected_by_victim","Kurbanın, iş üzerindeyken seni yakaladı."
"ui_hud_pickpocket_fail_lost","Kurbanın kaçtı."
"ui_hud_pickpocket_fail_seen_by_someone","Görüldün, bir görgü tanığı var."
"ui_hud_play_dice","Zar oyna"
"ui_hud_poisonWine","Şarabı zehirle"
"ui_hud_put","Bırak"
"ui_hud_put_herbs","Bitkileri ekle"
"ui_hud_read","Oku"
"ui_hud_reputation_notification_crime_reported","Suç bildirildi"
"ui_hud_reputation_notification_reputation_gained","İtibar kazanıldı"
"ui_hud_reputation_notification_reputation_lost","İtibar kaybedildi"
"ui_hud_saddle_horse","Atı eyerle"
"ui_hud_scareHorse","Atı korkut"
"ui_hud_sharpening_less_pressure","Daha az baskı"
"ui_hud_sharpening_more_pressure","Daha fazla baskı"
"ui_hud_sharpening_position","Konum"
"ui_hud_sharpening_pressure","Baskı"
"ui_hud_sharpening_rotation","Açı"
"ui_hud_sharpening_step","Pedal"
"ui_hud_sit","Otur"
"ui_hud_sitting_action_exit","Kalk"
"ui_hud_sitting_action_inventory","Envanter"
"ui_hud_sitting_action_sleep","Uyu"
"ui_hud_sitting_reason","Otururken bunu gerçekleştiremezsin."
"ui_hud_SkipDialog","İptal"
"ui_hud_sleep","Uyu"
"ui_hud_sleep_and_save","Uyu ve kaydet"
"ui_hud_start_alchemy","Simyaya başla"
"ui_hud_start_digging","Kazmaya başla"
"ui_hud_start_transcribing","Kopyasını çıkarmaya başla"
"ui_hud_start_use","Kullanmaya başla"
"ui_hud_stealItem","Çal"
"ui_hud_stealth_kill","Gizlice öldür"
"ui_hud_stop_use","Dur"
"ui_hud_succes","Başarılı"
"ui_hud_take","Al"
"ui_hud_talk","Konuş"
"ui_hud_throw_dice","Throw dice"
"ui_hud_treat","Treat"
"ui_hud_unlock","Aç"
"ui_hud_untie","Çöz"
"ui_hud_use_grindstone","Başla"
"ui_hud_use_item","Kullan"
"ui_hud_use_item_sabotage","Baltala"
"ui_hud_wait","Bekle"
"ui_hud_you_cant_call_dog","You can't give commands to your dog now."
"ui_hud_you_discovered","Keşfettin"
"ui_hud_you_discovered_female","You discovered"
"ui_hud_you_learned","Öğrendin"
"ui_hud_you_learned_female","You learned"
"ui_in_alchem_flag_alcohol","alkol"
"ui_in_alchem_flag_bellows","körük"
"ui_in_alchem_flag_book","kitap"
"ui_in_alchem_flag_dish","çanak"
"ui_in_alchem_flag_distillator","imbik"
"ui_in_alchem_flag_empty_glass","ufak şişe"
"ui_in_alchem_flag_hourglass","kum saati"
"ui_in_alchem_flag_kettle","kazan"
"ui_in_alchem_flag_mortar","havan"
"ui_in_alchem_flag_oil","yağ"
"ui_in_alchem_flag_pestle","tokmak"
"ui_in_alchem_flag_water","su"
"ui_in_alchem_flag_wine","şarap"
"ui_in_platinum","Tüm kupaları topla"
"ui_in_woodenSword","Tahta idman kılıcı."
"ui_info_dice_giveup","Bu zar oyunundan çıkmak için basılı tut."
"ui_inv_inventory","Envanter"
"ui_inv_npc","NPC"
"ui_inv_quest","Görev"
"ui_inv_questTrackedCount","($x; )"
"ui_inv_store","Bulundu"
"ui_loading_hint_1","Civarda olan bitenleri öğrenmek ya da senin yardımına ihtiyaç duyacak birilerinin olup olmadığını öğrenmek istiyorsan, oranın hancısına sor, kendisi muhakkak muhitin her şeyinden haberdardır."
"ui_loading_hint_10","Eğer ki şansını kumarda denemek istersen, düzgün hanların hemen hepsinde zar oyunu Farkle oynaman mümkündür."
"ui_loading_hint_11","Simya, bitkileri ve başka malzemeleri iksirlere ya da devalara dönüştürmek için kullanışlı bir yetenektir. Bunları demlemek için simya bilgisine, bir tarife, bir simya tezgâhına ve gerekli malzemelere ihtiyacın var. "
"ui_loading_hint_12","Simyada yeterince yetenekli hâle gelirsen, kendiliğinden demleme seçeneği açılacaktır."
"ui_loading_hint_13","Kanama, yaralanmaların bir çeşididir. Eğer kanaman varsa yarayı çabucak sargılaman gerekir, aksi taktirde kan kaybından ölürsün."
"ui_loading_hint_14","Unutma, mücadele sırasında kendini iyileştirmen mümkün değil!"
"ui_loading_hint_15","Eğer bıçaklarının keskin kalmalarını istiyorsan, yanında onarım takımı taşıyabilir ve her demircide bulunan döner bileği taşlarını kullanabilirsin."
"ui_loading_hint_16","Yaşam Tanrı'nın hediyesidir ve her mücadele ölümle sonuçlanmak zorunda değildir! Bu sebeple eğer bir mücadeleci yenilirse, her zaman şerefli bir şekilde teslim olma seçeneğine sahiptir, şerefli bir karşılık ise bu teslimiyeti kabul etmeyi gerektirir."
"ui_loading_hint_17","Eğer bir muhafız, hacizci ya da başka bir yetkili kişi teslim olmanı ya da üstünü aramalarına müsaade etmeni isterse, dedikleri gibi yapabilirsin. Ancak çabuk karar ver çünkü kanun insanları bu belalı dönemde çok sabırlı değillerdir ve genellikle iş birliği içerisinde olmayanlar üzerinde güç kullanmaktan çekinmezler."
"ui_loading_hint_18","Birisine başarıyla yankesicilik uygulamak için öncelikle onlara gizlice yaklaşmalısın."
"ui_loading_hint_19","Eğer bir şeyleri sonraları kullanmak için saklamak istiyorsan, sana tahsis edilmiş ya da kiraladığın konaklama mekanlarındaki sandıkları kullanabilirsin. Aynı eşyalar sahip olduğun tüm sandıklarda gözükecektir."
"ui_loading_hint_2","Külliyat, dünyayla alakalı tüm bilgileri, ilgi alanlarını ve ayrıntılı öğreticileri içerisinde barındırır."
"ui_loading_hint_20","Zamanı ilerletebilir ve bir şeyi bekleyebilirsin. Ancak eğer bir eylemin ortasındaysan Zamanı İlerlet tuşu yerine Yardım seçeneği gelecektir."
"ui_loading_hint_21","Eğer çalıntı malların çok kıymetliyse, işi bilen adamlara gitmekte fayda var. Örneğin değirmenciler el altından çevirdikleri işlerle meşhurdurlar."
"ui_loading_hint_22","İksir demlerken kitaptaki tariflere bakmakta fayda var. Ayrıca tüm gerekli malzemeleri simya tezgâhına kolayca dizebilirsin."
"ui_loading_hint_23","Kimse anasının karnında öğrenmiyor kılıç kullanmayı. Kılıç için çalışmak gerekir. Yüzbaşı Bernard sana başlangıçta temelleri öğretecektir ancak ustalığa ulaşmak için onu tekrar tekrar ziyaret etmen gerekecektir."
"ui_loading_hint_24","Eğer ki çok kişi tarafından çevrelenirsen ""Şimdi kaçıp başka gün savaşmak"" en mantıklı seçim olabilir. Yeteneklerinde daha başarılı, daha gizli ya da iksirlerle donanmış hâlde gelme seçeneğin hep mevcuttur."
"ui_loading_hint_25","Eğer ki kanunları karşına alırsan itibarını kurtarmanın en iyi yolu teslim olup mahpusta az bir zaman geçirerek ruhunu arındırmaktır."
"ui_loading_hint_26","Eli kanlı yakalanmasan bile suçların insanları kötü ruh hâllerine sokacaktır ve sinirli muhafızlar seni durdurmaya ve aramaya daha meyillidirler, sinirli tüccarlar ise pazarlık yapmaya tahammülsüz olurlar."
"ui_loading_hint_27","Atlar arasında büyük farklar vardır. Yeni bir at epey pahalıdır ancak harcanan paraya değecek bir yatırımdır, sadece varacağın yere hızlı gitmekle kalmaz, aynı zamanda eşyalarını taşıyacak bir yardımcıdır da."
"ui_loading_hint_28","En güzel kıyafetlerin dahi yıpranmış bir zırh ya da kir ve kan ile gölgelenebilir."
"ui_loading_hint_29","Theresa acquires and improves skills just like Henry, but some will not be available to her in Skalitz, such as horse-riding, alchemy and pickpocketing. These skills have a zero value in the character's stats."
"ui_loading_hint_3","Her başarısız pazarlık girişimi, tüccarla olan itibarını düşürür. Tersi şekilde, eğer tüccara bahşiş verir ya da ona indirimde bulunursan itibarın artar."
"ui_loading_hint_30","Theresa does not acquire perk points, but you can unlock new perks for her by completing certain objectives."
"ui_loading_hint_31","There's no cross-dressing in the middle ages! Just as Henry cannot put on women's clothes, neither can Theresa wear men's."
"ui_loading_hint_32","Theresa is accompanied everywhere by her faithful dog, Tinker, who can help her in combat, tracking people and sniffing out interesting things."
"ui_loading_hint_33","Skalitz is a small but important settlement with a castle, which gets its prestige from the local silver mines. All the silver belongs to the king."
"ui_loading_hint_34","Theresa is capable of wielding a weapon, but that doesn't make her a warrior. It's usually best to find another way to resolve conflicts."
"ui_loading_hint_35","Work at the mines is tough, but not only men do it. In the sorting plant where the ore is separated, it is mostly women who do the work."
"ui_loading_hint_4","Eğer gece ışığa ihtiyacın olursa meşaleni kullan."
"ui_loading_hint_5","Ayrıca ne yediğine dikkat etmelisin, eğer bozulmuş bir şeyler yer ya da içersen, gıda zehirlenmesi geçirebilirsin. Gıda zehirlenmesinden ise Panzehir iksirini içerek kurtulabilirsin. Zehirlenip zehirlenmediğini can göstergesinin hemen yanındaki zehir simgesinden anlayabilirsin."
"ui_loading_hint_6","Orta çağda okumak nadir görülen bir yetenektir ve sıradan bir demircinin oğlunun da okuma yazma bilecek hâli yok. Eğer okumayı öğrenmek istiyorsan, sana öğretecek birini bulman lazım."
"ui_loading_hint_7","Kirlendiğinde hemen en yakındaki hamama koşuşturmana gerek yok, civardaki yalakta eline yüzüne su çalabilirsin."
"ui_loading_hint_8","Bu zor zamanlarda insanlar sıra dışı olan her şeye karşı dikkatlidirler. Örnek olarak birisinin evine davet edilmeden girersen önce orada olamaman gerektiğine dair seni uyaracaklardır ancak oradayken istenmeyen şeyler yaparsan derhal zabıtaları çağıracaklardır."
"ui_loading_hint_9","Alkol yararlıdır ancak aynı zamanda insan evladının baş belasıdır ve her iyi Hristiyan ondan vebaymışçasına uzak durmalıdır."
"ui_mod_removal_items","Anlaşılan içerisinde eşyalar olan bir modu kaldırdın ve bu modla birlikte o itemler de kaldırıldı."
"ui_new_homes_missing_prerequisities","Önkoşullar eksik"
"ui_new_horse","Başka at"
"ui_new_perkpoint","Yeni yeti sayısı kullanılabilir"
"ui_nh_base_structure_stats","temel yapı"
"ui_nm_platinum","Pilatin Kupa"
"ui_nm_woodenSword","Tahta kılıç"
"ui_north_shortcut","K"
"ui_northeast_shortcut","KD"
"ui_northwest_shortcut","KB"
"ui_objectiveCompleteHintDefault","Hedef tamamlandı:"
"ui_objectiveFailHintDefault","Hedef başarısız oldu:"
"ui_objectiveStartHintDefault","Hedef başladı:"
"ui_objectiveUpdatedHintDefault","Görev güncellendi"
"ui_open_nest","Yuvayı incele"
"ui_open_stash","Aç"
"ui_open_stash_crime","Soy"
"ui_pay","öde"
"ui_Pdg","Melez İngilizce"
"ui_perk_activeted","Yetiyi etkinleştirdin"
"ui_perk_sixthSense","Görüldün!"
"ui_perk_used","Yetiyi kullandın"
"ui_pickHerb","Topla"
"ui_pickpocket_failed","Yankesicilik başarısız oldu"
"ui_pickpocket_suceeded","Yankesicilik başarılı"
"ui_pickup_item","Al"
"ui_playerCantSkipTime_combat","Mücadele esnasında vakit geçiremezsin."
"ui_playerCantSkiptime_lowFood","Çok açsın!"
"ui_playerCantSkiptime_lowHealth","Çok fena yaralandın, tedaviye ihtiyacın var."
"ui_playerCantSkiptime_timePause","Erteleyemezsin, kaybedecek vakit yok!"
"ui_playerCantSleep","Şu anda uyuyamazsın."
"ui_playerCantSleep_combat","Dövüş sırasında uyuyamazsın."
"ui_playerCantSleep_lowFood","Uyuyamayacak kadar açsın."
"ui_playerCantSleep_lowHealth","Uyuyamayacak kadar yaralısın. Kendini iyileştir!"
"ui_playerCantSleep_oversleep","O kadar çok uyudun ki artık uykuya dalamıyorsun."
"ui_playerCantSleep_timePaused","Daha fazla uyuyamazsın çünkü dünya saati durduruldu."
"ui_playerCantStudy_bookIsFinish","Bu kitabı çoktan yalayıp yuttun."
"ui_playerCantStudy_lowReading","Bu kitabı okumak için gerekli olan okuma yeteneğine sahip değilsin."
"ui_playerCantStudy_lowSkill","Bu kitabı kullanabilmek için yeterli yetenek seviyesinde değilsin."
"ui_playerCantStudy_overread","Artık odaklanamıyorsun, bugünlük yeterince okudun."
"ui_players_horse","Benim atım"
"ui_put_into_kettle","Tencereye at"
"ui_q_nightsWatch_interrupt","Tartışmayı böl"
"ui_questCompleted","Görev tamamlandı"
"ui_questFailed","Görev başarısız oldu"
"ui_questStarted","Görev başladı"
"ui_reached_new_level","Şunda yeni seviyeye ulaştın"
"ui_reached_new_level_female","You've achieved a new level in"
"ui_rep_stolen_reputation","İtibarın azaldı"
"ui_rep_stolen_sold","Çalıntı eşya satıldı!"
"ui_rpg_CannotJumpWhileEncumbered","You can't jump while overloaded."
"ui_rpg_CannotSprintWhileEncumbered","You can't sprint while overloaded."
"ui_save_istvans_reinforcements","Q Istvan'ın Takviyeleri'ndeki mücadeleden hemen önce kaydet."
"ui_skill_too_low_to_repair_item","Bu eşyayı onaracak yeteneğe sahip değilsin."
"ui_sleep","Uyu"
"ui_south_shortcut","G"
"ui_southeast_shortcut","GD"
"ui_southwest_shortcut","GB"
"ui_use_armor","Zırh giy"
"ui_use_burnherbs","Bitkileri yak"
"ui_use_fire","Ateşle uğraş"
"ui_use_chickenfeed","Feed chickens"
"ui_use_item","Kullan"
"ui_use_putherbs","Bitkileri şuna boşalt"
"ui_use_wash","Kendini yıka"
"ui_west_shortcut","B"
"ui_you_gave","Şununla ayrıldın"
"ui_you_gave_female","You parted with"
"ui_you_got","Şunu edindin"
"ui_you_got_female","You got"
"ui_you_in_private_area","Özel bir bölgedesin!"
"ui_you_tresspasing","İstenmediğin yerdesin!"
"UIA_COMBO","Kombola"
"UIA_KICK","Tekmele"
"UIA_PERFECT_BLOCK","Kusursuz engelleme"
"UIA_PUNCH","Yumrukla"
"UIA_RIPOSTE","Karşılık Ver"
"USE_DOOR","Kapıyı kullan"
"use_ladder","Merdiveni kullan"
"waterTube_wash_max_text","Yalakta daha fazla temizlenemezsin. Onun için hamama gitmen gerek."
"waterTube_wash_text","Yalakta temizlenebileceğin kadar temizlendin."
"waterTube_wash_text_female","You've washed yourself all you can in a trough."
"cfnm_ac3mansr","Scotland A. Rodriguez"
"cfnm_aelsberg1970","Alexander carl elsberg"
"cfnm_alex_d83","Alexander Diesch"
"cfnm_altariss","Martin Košťál"
"cfnm_amano","Ahnen Christian - Brother of Nod - Scourge of the BAALI"
"cfnm_amaunator","Ernst Schori"
"cfnm_andaj","Alexander Justus"
"cfnm_aoua","Falco Aulitzky"
"cfnm_apocalypse_koa","""Magic"" Mike S. Khamphoukeo"
"cfnm_aramanthius","Aramanthius"
"cfnm_ardagast","Petr"
"cfnm_aretheus","Carsten Pape"
"cfnm_argaladir","Argaladir Elthalion"
"cfnm_arkenus","Alexis Huang"
"cfnm_arleeya","Arleeya"
"cfnm_armorial","Harri Holmström"
"cfnm_artalencar","Arthur Alencar"
"cfnm_asbo","Asbo"
"cfnm_aslyn","Audrey S. L. Quay"
"cfnm_azalus","Azalus"
"cfnm_b0ink","William Hovik"
"cfnm_balex","Alexander Löw"
"cfnm_balianofibelin","Ian Williams"
"cfnm_balin","R.C. Godejord"
"cfnm_baranduin75","Stefan H."
"cfnm_barbante","Stiven conte"
"cfnm_baumhauer","Albert Baumhauer"
"cfnm_bdsxjack","JACK KROSS"
"cfnm_beastington","Aaron Charles Hussey"
"cfnm_bendubai","Bendubai"
"cfnm_biefstuk","Biefstuk"
"cfnm_bigiissxrx","Bjoern Horn"
"cfnm_bionicfemme","Esther Zinn"
"cfnm_blahn","Benjamin von Lahn"
"cfnm_blakstar","jan steinar stuvik"
"cfnm_blomman","Alexander Blomquist"
"cfnm_borbi01","Borbi01"
"cfnm_boston","Brian Tartell"
"cfnm_bretzer","Joseph Bretzer"
"cfnm_buddy53189","Buddy53189"
"cfnm_bunnyhunt80","Bunnyhunt80"
"cfnm_bydevoi","Peter Khristenko"
"cfnm_caesar5285","Laurence Stratton"
"cfnm_caleb100","ToMáš prokop"
"cfnm_capra","Pascal Fritschi"
"cfnm_cavetree","Marek Staroň"
"cfnm_cavjo","Cavjo"
"cfnm_cbello57","Christopher James Bellot"
"cfnm_cerberus","Jörg Schulze"
"cfnm_cian","Cian"
"cfnm_citizendog","Citizen Dog"
"cfnm_cmd865","Connor Dare"
"cfnm_cocik","Lukáš Codr"
"cfnm_codepanda","André Lønvik"
"cfnm_coigreach","Tuomas Joukonpoika"
"cfnm_cool_paulchen","Sebastian Lange"
"cfnm_cooltoon22","Yannick Perotti"
"cfnm_corlif","Corlif"
"cfnm_croberts68","Chris Roberts"
"cfnm_crozan","Thomas Cronin"
"cfnm_d_elgin","William"
"cfnm_daaubrey","Aubrey D. Atkinson"
"cfnm_dafritz","Stefan Seifried"
"cfnm_danners","Danervator"
"cfnm_darkling","Anthony"
"cfnm_darkstar","Kevin Mitchell"
"cfnm_darkwc","Dark"
"cfnm_darlandra","Christopher Thomas Parker"
"cfnm_darthanhaj","Frank j. Flury"
"cfnm_dartknight","Alexandra Partipilo"
"cfnm_darwin","Antonin Hildebrand"
"cfnm_dasmonoid","DasMonoid"
"cfnm_davaduff","David"
"cfnm_derfranke","Justus Präg"
"cfnm_desax","Thomas Hofmann"
"cfnm_desol","Jeffrey LeVeque"
"cfnm_devfern93","Devin Fernandez"
"cfnm_diodotus","Thomas Henry Joseph Douglas Ayers"
"cfnm_doctorbecker","Wilhelm von Beck"
"cfnm_doddosk","Jozef"
"cfnm_dogfoodjoe","Dogfoodjoe"
"cfnm_donesteban","Don Esteban"
"cfnm_duxdanny","Daniel Mazur"
"cfnm_eastbayrae","Eastbayrae"
"cfnm_eastbishop","Leonard ""Bishop"" Bleasdale"
"cfnm_edara","Joshua Bare"
"cfnm_eirik","Erik Kupferer"
"cfnm_englands_own","Paul Kinder"
"cfnm_eopblogs","Edward Oliver Killigrew Penrose Esq"
"cfnm_escwald","Erik Karlsson"
"cfnm_etegaem","Etegaem"
"cfnm_eyn","benjamin ward"
"cfnm_faldi","Pascal Grob"
"cfnm_farleyman","Steven Rash"
"cfnm_favorlock","Evan Dane Lindsay"
"cfnm_felixg","Felix Grünewald"
"cfnm_filcat","Felices Veterator a parvulo"
"cfnm_flanker27","Flanker"
"cfnm_flashfire","James Venes"
"cfnm_flo0220","Florian"
"cfnm_forsix","Forsix"
"cfnm_forthe","Long"
"cfnm_francmg","Franz von Neudek"
"cfnm_freek81294","Freek81294"
"cfnm_garbaldie","garett gaudet"
"cfnm_gatlish","Daichi Shinohara"
"cfnm_gauloises30","Rose Benjamin"
"cfnm_genshed62","Marvin A Crews"
"cfnm_george","Georg Suppan"
"cfnm_ghostleviathan","Troy M Rubert"
"cfnm_gidister","Lisa Engel"
"cfnm_gilic","Sebastian ""gilic"" Wienhold"
"cfnm_gizmotin","Simo"
"cfnm_godofwar889","Giuseppe DeGaetano "
"cfnm_goober","Peterka I"
"cfnm_gorkafatchi","fatchi"
"cfnm_gorrrrrr","Gorrrrrr"
"cfnm_gosuwall","GoSuWaLL"
"cfnm_greiger","Ryan McAuley"
"cfnm_grievous544","Grievous544"
"cfnm_grip","Stefan Botond"
"cfnm_gripman","Marek Macháček"
"cfnm_grndmstr1337","Robert "
"cfnm_gronkh","Gronkh"
"cfnm_guemsterk","Guemsterk"
"cfnm_gummiente","Andreas Aistleitner"
"cfnm_gumonleg","James"
"cfnm_gunibaer","Marc Elxnat"
"cfnm_gurupl","Sir Adam Baron of Poland"
"cfnm_hakase","Crest Lwin"
"cfnm_haraldth","Peter Mattsson"
"cfnm_hasgaroth","David Nieß"
"cfnm_haskald","Craig Jensen"
"cfnm_heathen","Christopher Fournier"
"cfnm_helmersen","Andreas Bjørnbekk"
"cfnm_henkins","Kristoffer Bjånesø"
"cfnm_herko_ter_horst","Herko ter Horst"
"cfnm_heroicbbq","James"
"cfnm_highlake","Henrik Jarman Topsoe"
"cfnm_holymittens","John Paul Kastronis III"
"cfnm_honzimus","Jan Krejčí"
"cfnm_horton","Thomas Marsh"
"cfnm_howard","Antoine SOL"
"cfnm_hugebull","Hugebull"
"cfnm_hunter","Joseph Rolfe"
"cfnm_hyperious","Gordon Huang"
"cfnm_cheezey_bites","James Thompson"
"cfnm_i3lade","Phuc Tran"
"cfnm_iakhovas","Iakhovas"
"cfnm_iamhowie","Peanutmojo"
"cfnm_idcrusher","ID Crusher"
"cfnm_ikantspeell","Ikantspeell"
"cfnm_ilevus","Veli Donmez"
"cfnm_illathid","Erik Olmstead"
"cfnm_immik","Roman Ryabov"
"cfnm_indoc","Filip Sandström"
"cfnm_insaneberg","From Stefan for Loliya Harry"
"cfnm_inter0","Inter"
"cfnm_invisibleshadow","Timothy"
"cfnm_iolalog","Olav Lognvik"
"cfnm_isi","ISI"
"cfnm_ithrud","Mark Berry"
"cfnm_j4ck","Jakub Mirola"
"cfnm_jackdaniels","Jason Herbert"
"cfnm_james4life","James4life"
"cfnm_jasonbroadley","Jaeger Zedwimer"
"cfnm_jb3275","Jb3275"
"cfnm_jeebuscripes","Ser Hugo James edberg"
"cfnm_jenks","Simon Jenkins"
"cfnm_jezza","Edward of Caernarfon"
"cfnm_jiri_zeman","Jiří Zeman"
"cfnm_jjwashington77","James Washington"
"cfnm_joebold","Gile Ethaine"
"cfnm_joedycz","Jiří Joe Dykast"
"cfnm_johnnydement","Josep M Giribet"
"cfnm_jokermidnight","Geoffrey Hise"
"cfnm_jomr3","Johan Martens"
"cfnm_joquh","Christian Friedrich"
"cfnm_jpiedmont","Jonathan Piedmont"
"cfnm_jro107027gmailcom","JONN O'LENA"
"cfnm_jtrtik","Lenka Trtíková"
"cfnm_julenlete","Julen Lete"
"cfnm_kachelschmierer","Michael Kerscher"
"cfnm_kajapa","Kajapa"
"cfnm_kan","Kan"
"cfnm_kasiny","Lukáš Glončák"
"cfnm_kawala","Eric Scholten"
"cfnm_kdeary","Kenneth Deary"
"cfnm_keemosabi","Chris Knapp"
"cfnm_kenji_iwasaki","Kenji Iwasaki"
"cfnm_kevyin","K Ying"
"cfnm_khaziemer","Khaziemer"
"cfnm_killashard","Gregory Pavelka"
"cfnm_king_domenico","Dominic Opipari"
"cfnm_kinglukas","King Lukas"
"cfnm_kjeldor","David Hubený"
"cfnm_kjurer","Michael Kriz"
"cfnm_klingelnberg","Cristian Martin Lopez"
"cfnm_knighterrant","Miloš D."
"cfnm_kuma","Václav Míšek"
"cfnm_leaf16nut","justin byers"
"cfnm_leonidasrjm","Rodrigo"
"cfnm_leonpumpoi","Leonid Samoylovskiy"
"cfnm_lipsch90","Michael Betschart"
"cfnm_lithon","Hazza Alkaabi"
"cfnm_liyet","Y. K. Lee"
"cfnm_lord_rundle","Right Honorable Lord Mayor Timothy C. Rundle"
"cfnm_lordcama","Florian"
"cfnm_lordpoision502","Christopher M. Campbell"
"cfnm_lordy","Luca ""Lordy"" D'Addezio"
"cfnm_lucar85","Luca Rezzonico"
"cfnm_luib","Luib"
"cfnm_luis","Luis Soto Cros"
"cfnm_magicman300","Magicman300"
"cfnm_mahkcloud","MahkCloud"
"cfnm_mak","Stéphane Welferinger"
"cfnm_makar","Luboš Makarský"
"cfnm_makoto","Christoph Konietzko"
"cfnm_maldunefarth","Maldanefarth"
"cfnm_manlor","Mika Mäkelä"
"cfnm_mario_santi","Mario A. Santi"
"cfnm_martin8532","Martin Hartmann"
"cfnm_math","math"
"cfnm_mattyb88","Matty Burney"
"cfnm_maxgwenesef","Max Gwenesef"
"cfnm_maykxor","Micah 'Maykxor' Smyth"
"cfnm_mccoshenc","Connor"
"cfnm_melkir","Robert Vögele"
"cfnm_metaldane","Metaldane"
"cfnm_metzgi","Martin Vorisek"
"cfnm_michalproks","Michal Prokš"
"cfnm_michformer","Michformer"
"cfnm_mildacmelak","Milan Čihák"
"cfnm_milkisgood1","Mikael Angil Cruz"
"cfnm_minko","Milan Kramár"
"cfnm_mitch74aus","Scott Mitchell"
"cfnm_mivkiz","Kirill Evgenevich Grishnov"
"cfnm_modernatomic","Karel Buschmann"
"cfnm_mogon","Mogon"
"cfnm_molik","Petr Molík"
"cfnm_morkham","Peder Myhr"
"cfnm_mortraven","Nicholas Taylor"
"cfnm_mrchr15topher","Christopher Mills"
"cfnm_mtzler","Michael Hopfenmüller"
"cfnm_n1ghtfly","JAKUB JIRUŠ"
"cfnm_narflung","Narflung"
"cfnm_narmondur","Miika Juhani Isoviita"
"cfnm_narneda","Narneda"
"cfnm_nathankenwabikise","Nathan Isak Kenwabikise"
"cfnm_nekator","Rudolfir"
"cfnm_nervzz","Julien Jordan"
"cfnm_nick2508","André Sens"
"cfnm_nicolas","Nicolas Lukaschek"
"cfnm_nicotina","Aquiles Monaco Filho"
"cfnm_nobry","Phan Nobry Ouk"
"cfnm_nordee","D. Nord"
"cfnm_northernaxe","Samuel-Richard Desaulniers"
"cfnm_obergurukain","Andreas Schollenberger"
"cfnm_ohioman101","Ryan Mannion"
"cfnm_olavvi","Olav Vaage"
"cfnm_ondrej42","Ondřej Sim"
"cfnm_oppressor","Patrick S Railing"
"cfnm_osskozzot","Osskozzot"
"cfnm_oszy","Oswald"
"cfnm_outcast","stephen lister"
"cfnm_parry","Peter Thorsten Onnasch"
"cfnm_patches","Patches O´houlahan"
"cfnm_pedro","PEDRO IVO MARIANO"
"cfnm_peregrinus","Kelly Josef Kilgore"
"cfnm_petr_novak","Petr Novák"
"cfnm_phaidon","Pantelis Pasvantis"
"cfnm_pharoah4187","Aaron Richmond"
"cfnm_phil1976","Phil1976"
"cfnm_phydra","Bonnie L Nadri"
"cfnm_pickpocket31","Glenn Italiano"
"cfnm_pkirby1966","Phil ""Madbrit"" Kirby"
"cfnm_poripo","Sasagawa Ray"
"cfnm_porphyrogennetos","Kevin Wallace"
"cfnm_produno","Marcus Crane"
"cfnm_psyco363","Michel Hauptlin"
"cfnm_psychozoa","Psychozoa"
"cfnm_ptbbcc","Bob Schröder"
"cfnm_qwentis","Abdulaziz Al Matrooshi"
"cfnm_r0b0b0b0r","Róbert Winkler"
"cfnm_ra6475","Václav Rajnoha"
"cfnm_raculot","William Lassen"
"cfnm_radekkaspar","Radek Kašpar"
"cfnm_ragnol","Sarah Canniffe"
"cfnm_ralin821","Ralin821"
"cfnm_ranadiel","Matthew Davison"
"cfnm_random121","Random121"
"cfnm_reaper","Dylan Lesley"
"cfnm_revek","Roscoe Fay"
"cfnm_revil821","revil"
"cfnm_rgbvaz","Vsevolod Zaikov"
"cfnm_richard_of_fall","Richard_of_fall"
"cfnm_rik","Beneš z Ladiměřic"
"cfnm_roden_ruzgar","Timothy Montano"
"cfnm_royalvoice","Devin humphrey"
"cfnm_ruprecht_iii","Michael Hedderich"
"cfnm_sammoroth","Sam Paley"
"cfnm_sashamhk","Sasha Mhk"
"cfnm_sblomkamp","Lawrence Conrad Blomkamp"
"cfnm_sbuck","Shawn"
"cfnm_scarfy","Jan Kovats de ujthorda"
"cfnm_scotty","Roman Plch"
"cfnm_sdfprowler","Sdf Prowler"
"cfnm_sealawyer","Dohnal Clark Atkinson"
"cfnm_seandave","Sean"
"cfnm_secretlars","Lars-Wictor Dean Abrahamsson"
"cfnm_serenogas","Tobias zu Huchilheym"
"cfnm_serval","Gomir"
"cfnm_shamirr","Shamirr"
"cfnm_shandrilessa","Christian Opilio"
"cfnm_sharp","Sharp"
"cfnm_shealladh","Shealladh"
"cfnm_sherpa76","Gyuman Yoon"
"cfnm_shigawire","John Bernhard Horn"
"cfnm_siannah","Siannah"
"cfnm_silentone2k","Ryan"
"cfnm_simenb91","Simen Bekkhus"
"cfnm_sirax","Tobias Zaugg"
"cfnm_skuphundaku","Skuphundaku"
"cfnm_smoil","Tino Aigner"
"cfnm_solearis","Tomáš Berecz"
"cfnm_sp1nzok","Ville Hahtonen"
"cfnm_spagr","Spagr"
"cfnm_spoonkdk","Daniel Busk"
"cfnm_stefan_bosch","Stefan Bosch"
"cfnm_stein","Stein"
"cfnm_steskipper","Stefano "
"cfnm_stevee","Steven Evanson"
"cfnm_stilgars","Julien A. Feraud"
"cfnm_stridsvarg","Njål Moland"
"cfnm_suldanessala","Thomas the bearded one"
"cfnm_swordmaster","Brian Schorr"
"cfnm_tajo77","Sebastian Scheel"
"cfnm_tcberry","Timothy"
"cfnm_teutdelamorte","Teut de Lepell"
"cfnm_themalfeis","Jaromir"
"cfnm_thorir","Michal Zoldak"
"cfnm_timtaalik","Timothy TWK"
"cfnm_tj4590","Taylor Wheatcroft"
"cfnm_toad","Memento Mori, F.H"
"cfnm_tob","Zakeran"
"cfnm_tom_forro","Tom Forro"
"cfnm_tonycoolmen","Michael Feuerbach"
"cfnm_topperfalkon","Harley Faggetter"
"cfnm_trickster_loki","Daniel Waters"
"cfnm_tumapetr","Tůma Petr"
"cfnm_typisch","} Mario Haink }"
"cfnm_ucan","Jari Kaasalainen"
"cfnm_ufenloh","Ufenloh"
"cfnm_ugubu","Ugubu Konno"
"cfnm_ulvgrim","Reiner Gabold"
"cfnm_uncontested","Branden Lynch"
"cfnm_unwissend","Björn"
"cfnm_urban","Louis Britton"
"cfnm_ureakim","Ureakim"
"cfnm_utsuro","Matt McRae"
"cfnm_uweschneider","Uwe Schneider"
"cfnm_valiantloki","Stephan M Travers"
"cfnm_valinblade","S.Shepherd"
"cfnm_vanefox","VaneFox"
"cfnm_vargasgray","Robin Wemmenlöv"
"cfnm_versusevil","Versus Evil"
"cfnm_viking12","William Robert Vking Potts"
"cfnm_vilem","Vilém Kledrowetz"
"cfnm_virus","ViRus"
"cfnm_vistix","Gašper Bogovič"
"cfnm_vonuberk","kristjan smith"
"cfnm_waldkauz","Gerhard Swihla"
"cfnm_wardenking","Daniel Buerengen"
"cfnm_warhols","Warhols"
"cfnm_wenedros","Martin Steklý z Loun"
"cfnm_wikc","Toni"
"cfnm_wildstalliondc","Dakota Scott Cisco"
"cfnm_wlorca","Walter Lorca"
"cfnm_wolarion","Antti Ruokonen"
"cfnm_wolfgang1st","Wolfgang Schrenk"
"cfnm_woody","Verunka"
"cfnm_woutertje","Wouter"
"cfnm_wrothamon","WrothAmon"
"cfnm_xaquz","Xaquz"
"cfnm_xing","Xing"
"cfnm_xmutant","Martin Lupač"
"cfnm_yasu246","Yatchi"
"cfnm_yggrgmxnet","Henning Klaßen"
"cfnm_yuusouamazing","Yuusouamazing"
"cfnm_z3p","Zepar"
"cfnm_zala_","Zala"
"cfnm_zarlor","Leonard Zimmermann"
"cfnm_zeekay980","Zack Kelly"
"cfnm_zeretal","Alex Brown"
"cfnm_zero32000","Manuel Aban Mangrobang IV"
"cfnm_zold54","Tomas Zoldak"
"cfnm_ac3mansr","Scotland A. Rodriguez"
"cfnm_aelsberg1970","Alexander carl elsberg"
"cfnm_alex_d83","Alexander Diesch"
"cfnm_altariss","Martin Košťál"
"cfnm_amano","Ahnen Christian - Brother of Nod - Scourge of the BAALI"
"cfnm_amaunator","Ernst Schori"
"cfnm_andaj","Alexander Justus"
"cfnm_aoua","Falco Aulitzky"
"cfnm_apocalypse_koa","""Magic"" Mike S. Khamphoukeo"
"cfnm_aramanthius","Aramanthius"
"cfnm_ardagast","Petr"
"cfnm_aretheus","Carsten Pape"
"cfnm_argaladir","Argaladir Elthalion"
"cfnm_arkenus","Alexis Huang"
"cfnm_arleeya","Arleeya"
"cfnm_armorial","Harri Holmström"
"cfnm_artalencar","Arthur Alencar"
"cfnm_asbo","Asbo"
"cfnm_aslyn","Audrey S. L. Quay"
"cfnm_azalus","Azalus"
"cfnm_b0ink","William Hovik"
"cfnm_balex","Alexander Löw"
"cfnm_balianofibelin","Ian Williams"
"cfnm_balin","R.C. Godejord"
"cfnm_baranduin75","Stefan H."
"cfnm_barbante","Stiven conte"
"cfnm_baumhauer","Albert Baumhauer"
"cfnm_bdsxjack","JACK KROSS"
"cfnm_beastington","Aaron Charles Hussey"
"cfnm_bendubai","Bendubai"
"cfnm_biefstuk","Biefstuk"
"cfnm_bigiissxrx","Bjoern Horn"
"cfnm_bionicfemme","Esther Zinn"
"cfnm_blahn","Benjamin von Lahn"
"cfnm_blakstar","jan steinar stuvik"
"cfnm_blomman","Alexander Blomquist"
"cfnm_borbi01","Borbi02"
"cfnm_boston","Brian Tartell"
"cfnm_bretzer","Joseph Bretzer"
"cfnm_buddy53189","Buddy53190"
"cfnm_bunnyhunt80","Bunnyhunt81"
"cfnm_bydevoi","Peter Khristenko"
"cfnm_caesar5285","Laurence Stratton"
"cfnm_caleb100","ToMáš prokop"
"cfnm_capra","Pascal Fritschi"
"cfnm_cavetree","Marek Staroň"
"cfnm_cavjo","Cavjo"
"cfnm_cbello57","Christopher James Bellot"
"cfnm_cerberus","Jörg Schulze"
"cfnm_cian","Cian"
"cfnm_citizendog","Citizen Dog"
"cfnm_cmd865","Connor Dare"
"cfnm_cocik","Lukáš Codr"
"cfnm_codepanda","André Lønvik"
"cfnm_coigreach","Tuomas Joukonpoika"
"cfnm_cool_paulchen","Sebastian Lange"
"cfnm_cooltoon22","Yannick Perotti"
"cfnm_corlif","Corlif"
"cfnm_croberts68","Chris Roberts"
"cfnm_crozan","Thomas Cronin"
"cfnm_d_elgin","William"
"cfnm_daaubrey","Aubrey D. Atkinson"
"cfnm_dafritz","Stefan Seifried"
"cfnm_danners","Danervator"
"cfnm_darkling","Anthony"
"cfnm_darkstar","Kevin Mitchell"
"cfnm_darkwc","Dark"
"cfnm_darlandra","Christopher Thomas Parker"
"cfnm_darthanhaj","Frank j. Flury"
"cfnm_dartknight","Alexandra Partipilo"
"cfnm_darwin","Antonin Hildebrand"
"cfnm_dasmonoid","DasMonoid"
"cfnm_davaduff","David"
"cfnm_derfranke","Justus Präg"
"cfnm_desax","Thomas Hofmann"
"cfnm_desol","Jeffrey LeVeque"
"cfnm_devfern93","Devin Fernandez"
"cfnm_diodotus","Thomas Henry Joseph Douglas Ayers"
"cfnm_doctorbecker","Wilhelm von Beck"
"cfnm_doddosk","Jozef"
"cfnm_dogfoodjoe","Dogfoodjoe"
"cfnm_donesteban","Don Esteban"
"cfnm_duxdanny","Daniel Mazur"
"cfnm_eastbayrae","Eastbayrae"
"cfnm_eastbishop","Leonard ""Bishop"" Bleasdale"
"cfnm_edara","Joshua Bare"
"cfnm_eirik","Erik Kupferer"
"cfnm_englands_own","Paul Kinder"
"cfnm_eopblogs","Edward Oliver Killigrew Penrose Esq"
"cfnm_escwald","Erik Karlsson"
"cfnm_etegaem","Etegaem"
"cfnm_eyn","benjamin ward"
"cfnm_faldi","Pascal Grob"
"cfnm_farleyman","Steven Rash"
"cfnm_favorlock","Evan Dane Lindsay"
"cfnm_felixg","Felix Grünewald"
"cfnm_filcat","Felices Veterator a parvulo"
"cfnm_flanker27","Flanker"
"cfnm_flashfire","James Venes"
"cfnm_flo0220","Florian"
"cfnm_forsix","Forsix"
"cfnm_forthe","Long"
"cfnm_francmg","Franz von Neudek"
"cfnm_freek81294","Freek81295"
"cfnm_garbaldie","garett gaudet"
"cfnm_gatlish","Daichi Shinohara"
"cfnm_gauloises30","Rose Benjamin"
"cfnm_genshed62","Marvin A Crews"
"cfnm_george","Georg Suppan"
"cfnm_ghostleviathan","Troy M Rubert"
"cfnm_gidister","Lisa Engel"
"cfnm_gilic","Sebastian ""gilic"" Wienhold"
"cfnm_gizmotin","Simo"
"cfnm_godofwar889","Giuseppe DeGaetano "
"cfnm_goober","Peterka I"
"cfnm_gorkafatchi","fatchi"
"cfnm_gorrrrrr","Gorrrrrr"
"cfnm_gosuwall","GoSuWaLL"
"cfnm_greiger","Ryan McAuley"
"cfnm_grievous544","Grievous545"
"cfnm_grip","Stefan Botond"
"cfnm_gripman","Marek Macháček"
"cfnm_grndmstr1337","Robert "
"cfnm_gronkh","Gronkh"
"cfnm_guemsterk","Guemsterk"
"cfnm_gummiente","Andreas Aistleitner"
"cfnm_gumonleg","James"
"cfnm_gunibaer","Marc Elxnat"
"cfnm_gurupl","Sir Adam Baron of Poland"
"cfnm_hakase","Crest Lwin"
"cfnm_haraldth","Peter Mattsson"
"cfnm_hasgaroth","David Nieß"
"cfnm_haskald","Craig Jensen"
"cfnm_heathen","Christopher Fournier"
"cfnm_helmersen","Andreas Bjørnbekk"
"cfnm_henkins","Kristoffer Bjånesø"
"cfnm_herko_ter_horst","Herko ter Horst"
"cfnm_heroicbbq","James"
"cfnm_highlake","Henrik Jarman Topsoe"
"cfnm_holymittens","John Paul Kastronis III"
"cfnm_honzimus","Jan Krejčí"
"cfnm_horton","Thomas Marsh"
"cfnm_howard","Antoine SOL"
"cfnm_hugebull","Hugebull"
"cfnm_hunter","Joseph Rolfe"
"cfnm_hyperious","Gordon Huang"
"cfnm_cheezey_bites","James Thompson"
"cfnm_i3lade","Phuc Tran"
"cfnm_iakhovas","Iakhovas"
"cfnm_iamhowie","Peanutmojo"
"cfnm_idcrusher","ID Crusher"
"cfnm_ikantspeell","Ikantspeell"
"cfnm_ilevus","Veli Donmez"
"cfnm_illathid","Erik Olmstead"
"cfnm_immik","Roman Ryabov"
"cfnm_indoc","Filip Sandström"
"cfnm_insaneberg","From Stefan for Loliya Harry"
"cfnm_inter0","Inter"
"cfnm_invisibleshadow","Timothy"
"cfnm_iolalog","Olav Lognvik"
"cfnm_isi","ISI"
"cfnm_ithrud","Mark Berry"
"cfnm_j4ck","Jakub Mirola"
"cfnm_jackdaniels","Jason Herbert"
"cfnm_james4life","James5life"
"cfnm_jasonbroadley","Jaeger Zedwimer"
"cfnm_jb3275","Jb3276"
"cfnm_jeebuscripes","Ser Hugo James edberg"
"cfnm_jenks","Simon Jenkins"
"cfnm_jezza","Edward of Caernarfon"
"cfnm_jiri_zeman","Jiří Zeman"
"cfnm_jjwashington77","James Washington"
"cfnm_joebold","Gile Ethaine"
"cfnm_joedycz","Jiří Joe Dykast"
"cfnm_johnnydement","Josep M Giribet"
"cfnm_jokermidnight","Geoffrey Hise"
"cfnm_jomr3","Johan Martens"
"cfnm_joquh","Christian Friedrich"
"cfnm_jpiedmont","Jonathan Piedmont"
"cfnm_jro107027gmailcom","JONN O'LENA"
"cfnm_jtrtik","Lenka Trtíková"
"cfnm_julenlete","Julen Lete"
"cfnm_kachelschmierer","Michael Kerscher"
"cfnm_kajapa","Kajapa"
"cfnm_kan","Kan"
"cfnm_kasiny","Lukáš Glončák"
"cfnm_kawala","Eric Scholten"
"cfnm_kdeary","Kenneth Deary"
"cfnm_keemosabi","Chris Knapp"
"cfnm_kenji_iwasaki","Kenji Iwasaki"
"cfnm_kevyin","K Ying"
"cfnm_khaziemer","Khaziemer"
"cfnm_killashard","Gregory Pavelka"
"cfnm_king_domenico","Dominic Opipari"
"cfnm_kinglukas","King Lukas"
"cfnm_kjeldor","David Hubený"
"cfnm_kjurer","Michael Kriz"
"cfnm_klingelnberg","Cristian Martin Lopez"
"cfnm_knighterrant","Miloš D."
"cfnm_kuma","Václav Míšek"
"cfnm_leaf16nut","justin byers"
"cfnm_leonidasrjm","Rodrigo"
"cfnm_leonpumpoi","Leonid Samoylovskiy"
"cfnm_lipsch90","Michael Betschart"
"cfnm_lithon","Hazza Alkaabi"
"cfnm_liyet","Y. K. Lee"
"cfnm_lord_rundle","Right Honorable Lord Mayor Timothy C. Rundle"
"cfnm_lordcama","Florian"
"cfnm_lordpoision502","Christopher M. Campbell"
"cfnm_lordy","Luca ""Lordy"" D'Addezio"
"cfnm_lucar85","Luca Rezzonico"
"cfnm_luib","Luib"
"cfnm_luis","Luis Soto Cros"
"cfnm_magicman300","Magicman301"
"cfnm_mahkcloud","MahkCloud"
"cfnm_mak","Stéphane Welferinger"
"cfnm_makar","Luboš Makarský"
"cfnm_makoto","Christoph Konietzko"
"cfnm_maldunefarth","Maldanefarth"
"cfnm_manlor","Mika Mäkelä"
"cfnm_mario_santi","Mario A. Santi"
"cfnm_martin8532","Martin Hartmann"
"cfnm_math","math"
"cfnm_mattyb88","Matty Burney"
"cfnm_maxgwenesef","Max Gwenesef"
"cfnm_maykxor","Micah 'Maykxor' Smyth"
"cfnm_mccoshenc","Connor"
"cfnm_melkir","Robert Vögele"
"cfnm_metaldane","Metaldane"
"cfnm_metzgi","Martin Vorisek"
"cfnm_michalproks","Michal Prokš"
"cfnm_michformer","Michformer"
"cfnm_mildacmelak","Milan Čihák"
"cfnm_milkisgood1","Mikael Angil Cruz"
"cfnm_minko","Milan Kramár"
"cfnm_mitch74aus","Scott Mitchell"
"cfnm_mivkiz","Kirill Evgenevich Grishnov"
"cfnm_modernatomic","Karel Buschmann"
"cfnm_mogon","Mogon"
"cfnm_molik","Petr Molík"
"cfnm_morkham","Peder Myhr"
"cfnm_mortraven","Nicholas Taylor"
"cfnm_mrchr15topher","Christopher Mills"
"cfnm_mtzler","Michael Hopfenmüller"
"cfnm_n1ghtfly","JAKUB JIRUŠ"
"cfnm_narflung","Narflung"
"cfnm_narmondur","Miika Juhani Isoviita"
"cfnm_narneda","Narneda"
"cfnm_nathankenwabikise","Nathan Isak Kenwabikise"
"cfnm_nekator","Rudolfir"
"cfnm_nervzz","Julien Jordan"
"cfnm_nick2508","André Sens"
"cfnm_nicolas","Nicolas Lukaschek"
"cfnm_nicotina","Aquiles Monaco Filho"
"cfnm_nobry","Phan Nobry Ouk"
"cfnm_nordee","D. Nord"
"cfnm_northernaxe","Samuel-Richard Desaulniers"
"cfnm_obergurukain","Andreas Schollenberger"
"cfnm_ohioman101","Ryan Mannion"
"cfnm_olavvi","Olav Vaage"
"cfnm_ondrej42","Ondřej Sim"
"cfnm_oppressor","Patrick S Railing"
"cfnm_osskozzot","Osskozzot"
"cfnm_oszy","Oswald"
"cfnm_outcast","stephen lister"
"cfnm_parry","Peter Thorsten Onnasch"
"cfnm_patches","Patches O´houlahan"
"cfnm_pedro","PEDRO IVO MARIANO"
"cfnm_peregrinus","Kelly Josef Kilgore"
"cfnm_petr_novak","Petr Novák"
"cfnm_phaidon","Pantelis Pasvantis"
"cfnm_pharoah4187","Aaron Richmond"
"cfnm_phil1976","Phil1977"
"cfnm_phydra","Bonnie L Nadri"
"cfnm_pickpocket31","Glenn Italiano"
"cfnm_pkirby1966","Phil ""Madbrit"" Kirby"
"cfnm_poripo","Sasagawa Ray"
"cfnm_porphyrogennetos","Kevin Wallace"
"cfnm_produno","Marcus Crane"
"cfnm_psyco363","Michel Hauptlin"
"cfnm_psychozoa","Psychozoa"
"cfnm_ptbbcc","Bob Schröder"
"cfnm_qwentis","Abdulaziz Al Matrooshi"
"cfnm_r0b0b0b0r","Róbert Winkler"
"cfnm_ra6475","Václav Rajnoha"
"cfnm_raculot","William Lassen"
"cfnm_radekkaspar","Radek Kašpar"
"cfnm_ragnol","Sarah Canniffe"
"cfnm_ralin821","Ralin822"
"cfnm_ranadiel","Matthew Davison"
"cfnm_random121","Random122"
"cfnm_reaper","Dylan Lesley"
"cfnm_revek","Roscoe Fay"
"cfnm_revil821","revil"
"cfnm_rgbvaz","Vsevolod Zaikov"
"cfnm_richard_of_fall","Richard_of_fall"
"cfnm_rik","Beneš z Ladiměřic"
"cfnm_roden_ruzgar","Timothy Montano"
"cfnm_royalvoice","Devin humphrey"
"cfnm_ruprecht_iii","Michael Hedderich"
"cfnm_sammoroth","Sam Paley"
"cfnm_sashamhk","Sasha Mhk"
"cfnm_sblomkamp","Lawrence Conrad Blomkamp"
"cfnm_sbuck","Shawn"
"cfnm_scarfy","Jan Kovats de ujthorda"
"cfnm_scotty","Roman Plch"
"cfnm_sdfprowler","Sdf Prowler"
"cfnm_sealawyer","Dohnal Clark Atkinson"
"cfnm_seandave","Sean"
"cfnm_secretlars","Lars-Wictor Dean Abrahamsson"
"cfnm_serenogas","Tobias zu Huchilheym"
"cfnm_serval","Gomir"
"cfnm_shamirr","Shamirr"
"cfnm_shandrilessa","Christian Opilio"
"cfnm_sharp","Sharp"
"cfnm_shealladh","Shealladh"
"cfnm_sherpa76","Gyuman Yoon"
"cfnm_shigawire","John Bernhard Horn"
"cfnm_siannah","Siannah"
"cfnm_silentone2k","Ryan"
"cfnm_simenb91","Simen Bekkhus"
"cfnm_sirax","Tobias Zaugg"
"cfnm_skuphundaku","Skuphundaku"
"cfnm_smoil","Tino Aigner"
"cfnm_solearis","Tomáš Berecz"
"cfnm_sp1nzok","Ville Hahtonen"
"cfnm_spagr","Spagr"
"cfnm_spoonkdk","Daniel Busk"
"cfnm_stefan_bosch","Stefan Bosch"
"cfnm_stein","Stein"
"cfnm_steskipper","Stefano "
"cfnm_stevee","Steven Evanson"
"cfnm_stilgars","Julien A. Feraud"
"cfnm_stridsvarg","Njål Moland"
"cfnm_suldanessala","Thomas the bearded one"
"cfnm_swordmaster","Brian Schorr"
"cfnm_tajo77","Sebastian Scheel"
"cfnm_tcberry","Timothy"
"cfnm_teutdelamorte","Teut de Lepell"
"cfnm_themalfeis","Jaromir"
"cfnm_thorir","Michal Zoldak"
"cfnm_timtaalik","Timothy TWK"
"cfnm_tj4590","Taylor Wheatcroft"
"cfnm_toad","Memento Mori, F.H"
"cfnm_tob","Zakeran"
"cfnm_tom_forro","Tom Forro"
"cfnm_tonycoolmen","Michael Feuerbach"
"cfnm_topperfalkon","Harley Faggetter"
"cfnm_trickster_loki","Daniel Waters"
"cfnm_tumapetr","Tůma Petr"
"cfnm_typisch","} Mario Haink }"
"cfnm_ucan","Jari Kaasalainen"
"cfnm_ufenloh","Ufenloh"
"cfnm_ugubu","Ugubu Konno"
"cfnm_ulvgrim","Reiner Gabold"
"cfnm_uncontested","Branden Lynch"
"cfnm_unwissend","Björn"
"cfnm_urban","Louis Britton"
"cfnm_ureakim","Ureakim"
"cfnm_utsuro","Matt McRae"
"cfnm_uweschneider","Uwe Schneider"
"cfnm_valiantloki","Stephan M Travers"
"cfnm_valinblade","S.Shepherd"
"cfnm_vanefox","VaneFox"
"cfnm_vargasgray","Robin Wemmenlöv"
"cfnm_versusevil","Versus Evil"
"cfnm_viking12","William Robert Vking Potts"
"cfnm_vilem","Vilém Kledrowetz"
"cfnm_virus","ViRus"
"cfnm_vistix","Gašper Bogovič"
"cfnm_vonuberk","kristjan smith"
"cfnm_waldkauz","Gerhard Swihla"
"cfnm_wardenking","Daniel Buerengen"
"cfnm_warhols","Warhols"
"cfnm_wenedros","Martin Steklý z Loun"
"cfnm_wikc","Toni"
"cfnm_wildstalliondc","Dakota Scott Cisco"
"cfnm_wlorca","Walter Lorca"
"cfnm_wolarion","Antti Ruokonen"
"cfnm_wolfgang1st","Wolfgang Schrenk"
"cfnm_woody","Verunka"
"cfnm_woutertje","Wouter"
"cfnm_wrothamon","WrothAmon"
"cfnm_xaquz","Xaquz"
"cfnm_xing","Xing"
"cfnm_xmutant","Martin Lupač"
"cfnm_yasu246","Yatchi"
"cfnm_yggrgmxnet","Henning Klaßen"
"cfnm_yuusouamazing","Yuusouamazing"
"cfnm_z3p","Zepar"
"cfnm_zala_","Zala"
"cfnm_zarlor","Leonard Zimmermann"
"cfnm_zeekay980","Zack Kelly"
"cfnm_zeretal","Alex Brown"
"cfnm_zero32000","Manuel Aban Mangrobang IV"
"cfnm_zold54","Tomas Zoldak"
"close_door","关门"
"dlg_alch_autocook","开始自动调制?现在的进程将丢失。"
"dlg_alch_autocook_info","如果你开始自动调制,你现在使用过的材料将会永久消失"
"dlg_alch_autocook_not_cooked","在你手动调制过一次这个药剂后,你就可以使用自动调制功能"
"dlg_alch_autocook_not_enabled","你需要更高的等级以解锁自动调制能力"
"dlg_alch_cannot_autocook","你还不知道完整的配方"
"dlg_alch_end_cooking","结束调制然后把药水倒进试剂杯?"
"dlg_alch_end_cooking_info","这将完成药剂的调制"
"dlg_alch_exit","你确定你要离开?那将失去目前的进程。"
"dlg_alch_exit_info","如果你现在离开,你会失去所有你使用的材料"
"dlg_alch_many_ingredients","无法添加更多的原料"
"dlg_alch_not_all_ingredients","你没有这配方里的所有原料"
"dlg_alch_potion_created","你调制出了"
"dlg_alch_prepare","为这个配方做准备?你将失去已经用过的材料。"
"dlg_alch_prepare_info","如果你开始调制一个新的配方,已使用过的材料将会永久消失"
"dlg_alch_recipe_already_unlocked","你已经知道了这个配方"
"dlg_alch_recipe_failed","药水调制失败,并失去所有使用的原料"
"dlg_alch_recipe_step_unlocked","你发现了一种新的配方"
"dlg_alch_recipe_steps_unlocked","你发现了新的配方步骤"
"dlg_alch_recipe_unlocked","你已发现了一个新配方"
"dlg_alch_reset_unneccessary","工作台已经准备好配置新的配方了"
"dlg_alch_resettable","重置工作台?那将失去目前的进程。"
"dlg_alch_resettable_info","如果你现在重置工作台,使用的原料将会消失"
"dlg_cannotStartMinigame","无法开始"
"dlg_confirmStealingItem","你确定你要偷走这个物品么?"
"dlg_hd_cannotStart","你并没有铲子!"
"dlg_horse_cannotMount","你过于超重以至于无法骑马!"
"dlg_lp_cannotStart","你并没有开锁工具!"
"dlg_lp_difficult","这个锁对你来说太复杂了。你确定依然要尝试么?"
"dlg_lp_difficult_info","这个锁对你来说太复杂了"
"dlg_no","否"
"dlg_ok","好"
"dlg_yes","是"
"hud_low_ammo","快没弹药了!"
"hud_mp_joined_game","加入游戏"
"hud_mp_killed","被杀了"
"hud_mp_left_game","离开游戏"
"hud_mp_self_killed","自杀了"
"hud_out_of_ammo","没弹药了!"
"log_dog_hunt_tired","你的狗狗打猎打累了"
"log_game_load_failed","游戏加载失败"
"log_game_loaded","游戏已加载"
"log_game_save_delete_failed","游戏删除失败"
"log_game_save_failed","游戏保存失败"
"log_game_saved","游戏已保存"
"log_horse_whistle_supressed","你的马无法到达那里"
"log_no_quicksave","找不到快速保存存档"
"open_door","开门"
"q_millerDate_sitDownWithTereza","和特丽萨坐在一起"
"q_sickbastard_meat","你在楼梯上发现了一些发臭的肉。这是谁的呢?"
"quest_completed","任务完成:"
"quest_failed","任务失败:"
"quest_started","任务开始:"
"trigger_grave_Johanka","乔汉卡的坟墓"
"trigger_grave_Matej","马蒂亚斯的坟墓"
"trigger_modleni","祈祷"
"ui_back_prompt","(返回)"
"ui_body_dead","(死亡)"
"ui_body_unconscious","(昏迷)"
"ui_close_stash","关闭"
"ui_codex_new_entry","新的典籍条目"
"ui_cook_item","烹饪物品"
"ui_crime_confiscation_1","一个偷来的东西已经从你的物品栏中没收"
"ui_crime_confiscation_10","十个偷来的东西已经从你的物品栏中没收"
"ui_crime_confiscation_11","十一个偷来的东西已经从你的物品栏中没收"
"ui_crime_confiscation_12","十二个偷来的东西已经从你的物品栏中没收"
"ui_crime_confiscation_13_plus","超过十二个偷来的东西已经从你的物品栏中没收"
"ui_crime_confiscation_2","两个偷来的东西已经从你的物品栏中没收"
"ui_crime_confiscation_3","三个偷来的东西已经从你的物品栏中没收"
"ui_crime_confiscation_4","四个偷来的东西已经从你的物品栏中没收"
"ui_crime_confiscation_5","五个偷来的东西已经从你的物品栏中没收"
"ui_crime_confiscation_6","六个偷来的东西已经从你的物品栏中没收"
"ui_crime_confiscation_7","七个偷来的东西已经从你的物品栏中没收"
"ui_crime_confiscation_8","八个偷来的东西已经从你的物品栏中没收"
"ui_crime_confiscation_9","九个偷来的东西已经从你的物品栏中没收"
"ui_crime_jail_placeholder","幸运的是,在这个Alpha版本里没有监狱。但是你会饥俄并且烦躁!你的声望也遭到重创。"
"ui_default","使用"
"ui_dialog_input_1","讲价"
"ui_dialog_input_2","行贿"
"ui_dialog_input_3","下赌注"
"ui_dialoggroup0","训练"
"ui_dialoggroup1","战斗训练"
"ui_dialoggroup8","举止……"
"ui_dialoggroup9","随机交流……"
"ui_dice_bust","本轮作废!"
"ui_dice_round","本轮"
"ui_dice_selected","选定"
"ui_dice_total","累计"
"ui_dice_you_gave_up","你放弃了!"
"ui_dice_you_gave_up_female","你放弃了!"
"ui_dice_you_lost","你输了!"
"ui_dice_you_lost_female","你输了!"
"ui_dice_you_won","你赢了!"
"ui_dice_you_won_female","你赢了!"
"ui_dlg_cannot_overskip","你现在无法跳过更多时间!"
"ui_dog_attack","干他!"
"ui_dog_fetch","拿来!"
"ui_dog_heel","侧面跟着!"
"ui_dog_hunt","狩猎!"
"ui_door_close","关闭"
"ui_door_open","打开"
"ui_east_shortcut","E"
"ui_eat_kettle","吃水锅里的食物"
"ui_end_topic","(结束对话)"
"ui_epilogue_jost","拿走信件"
"ui_game_finished","游戏完成"
"ui_game_over","游戏结束"
"ui_get","拿走"
"ui_get_xp","你提高了"
"ui_get_xp_female","你进步了"
"ui_help_alchemy_back","返回"
"ui_help_alchemy_bellows","风箱"
"ui_help_alchemy_exit","离开"
"ui_help_alchemy_hourglass","沙漏"
"ui_help_alchemy_inventory","物品"
"ui_help_alchemy_reading_autocoo","自动调制"
"ui_help_alchemy_reading_prepare","准备"
"ui_help_alchemy_reading_t_herbs","草药"
"ui_help_alchemy_reading_t_recip","配方"
"ui_help_alchemy_reset","重置"
"ui_help_building_outerb","书签"
"ui_help_building_overview","检视"
"ui_help_building_structure","建造"
"ui_help_building_upgrade","改良 1"
"ui_help_building_upgrade2","改良 2"
"ui_help_haggling_accept","报价"
"ui_help_lockpicking_cursor","光标"
"ui_help_lockpicking_rotate","锁定旋转"
"ui_help_pickpocket_end","停止"
"ui_help_pickpocket_hold_to_char","按住按键搜索口袋"
"ui_help_pickpocket_left","左"
"ui_help_pickpocket_right","右"
"ui_help_pickpocket_take","拿走"
"ui_help_pickpocket_uncover","揭开"
"ui_help_reading_next","下一页"
"ui_help_reading_prev","上一页"
"ui_help_reading_study","学习"
"ui_help_skiptime_back","返回"
"ui_help_skiptime_cancel","取消"
"ui_help_skiptime_down","减一小时"
"ui_help_skiptime_start","开始"
"ui_help_skiptime_up","加一小时"
"ui_hint_cutscene_abort","跳过全部"
"ui_hint_cutscene_skip","跳过这段"
"ui_hint_surrender","投降"
"ui_hold_to","保持"
"ui_horse_inspect_back","关闭"
"ui_horse_inspect_take","领走马匹"
"ui_hud_alchemy_reason","你在炼金时无法这么做"
"ui_hud_basic_steal","扒窃"
"ui_hud_book_start_use","阅读"
"ui_hud_book_stop_use","后退"
"ui_hud_burn_arrows","点燃箭矢"
"ui_hud_burn_hay","点燃干草"
"ui_hud_burn_herbs","烧掉草药"
"ui_hud_bury","埋葬"
"ui_hud_cantReadHere","你无法在这里读书"
"ui_hud_caption_object_admire","羡慕"
"ui_hud_caption_object_read","阅读"
"ui_hud_carry_corpse_reason","你在扛着别人时无法这么做"
"ui_hud_crawl_through_window","爬过窗户"
"ui_hud_dash","疾驰"
"ui_hud_dismount","下马"
"ui_hud_examine","检验"
"ui_hud_fail","失败"
"ui_hud_fill_jug","倒满水壶"
"ui_hud_get_food","拿来红酒和培根"
"ui_hud_get_water","取水"
"ui_hud_grab","扛起人体"
"ui_hud_hide_out","藏匿点"
"ui_hud_horse_inspect","观察马匹"
"ui_hud_horse_pulldown","拉下马"
"ui_hud_hunt_attack","阻截"
"ui_hud_chair_getup","起来"
"ui_hud_indulgence_notEnoughMoney","你买不起"
"ui_hud_indulgence_part1","购买赎罪券:"
"ui_hud_indulgence_part2","格罗申"
"ui_hud_inspect_corpse","观察"
"ui_hud_inspect_item","观察"
"ui_hud_inspect_kettle","观察大锅"
"ui_hud_judge","法官"
"ui_hud_jump","跳跃"
"ui_hud_knock_item","敲敲"
"ui_hud_knock_out","击晕"
"ui_hud_knockOnDoor","敲门"
"ui_hud_lockpick","开锁工具"
"ui_hud_lockpick_difficulty_1","开锁(非常简单)"
"ui_hud_lockpick_difficulty_2","开锁(些许简单)"
"ui_hud_lockpick_difficulty_3","开锁(些许困难)"
"ui_hud_lockpick_difficulty_4","开锁(非常困难)"
"ui_hud_loot","搜刮"
"ui_hud_mercy_kill","给他个痛快"
"ui_hud_mercy_kill_unconscious","击杀"
"ui_hud_mount","骑马"
"ui_hud_mount_and_steal","骑上并偷走"
"ui_hud_move_to_chest","将物品放入箱子"
"ui_hud_pick_up_ptacek","接上卡蓬"
"ui_hud_pickpocket_fail_detected_by_victim","你在行窃的时候被对方抓到了"
"ui_hud_pickpocket_fail_lost","对方离开了"
"ui_hud_pickpocket_fail_seen_by_someone","你的行为被别人看到了"
"ui_hud_play_dice","掷骰子"
"ui_hud_poisonWine","有毒的酒"
"ui_hud_put","放下"
"ui_hud_put_herbs","添加草药"
"ui_hud_read","阅读"
"ui_hud_reputation_notification_crime_reported","揭发的罪行"
"ui_hud_reputation_notification_reputation_gained","获得的声望"
"ui_hud_reputation_notification_reputation_lost","失去的声望"
"ui_hud_saddle_horse","装上马鞍"
"ui_hud_scareHorse","惊慌的马"
"ui_hud_sharpening_less_pressure","减少压力"
"ui_hud_sharpening_more_pressure","增加压力"
"ui_hud_sharpening_position","位置"
"ui_hud_sharpening_pressure","压力"
"ui_hud_sharpening_rotation","角度旋转"
"ui_hud_sharpening_step","转动"
"ui_hud_sit","坐下"
"ui_hud_sitting_action_exit","起来"
"ui_hud_sitting_action_inventory","物品"
"ui_hud_sitting_action_sleep","睡觉"
"ui_hud_sitting_reason","你在坐着时无法这么做"
"ui_hud_SkipDialog","取消"
"ui_hud_sleep","睡觉"
"ui_hud_sleep_and_save","睡觉并存档"
"ui_hud_start_alchemy","开始炼金"
"ui_hud_start_digging","开始挖掘"
"ui_hud_start_transcribing","开始抄写"
"ui_hud_start_use","开始使用"
"ui_hud_stealItem","偷窃"
"ui_hud_stealth_kill","暗杀"
"ui_hud_stop_use","停止"
"ui_hud_succes","成功"
"ui_hud_take","拿走"
"ui_hud_talk","交谈"
"ui_hud_throw_dice","掷骰子"
"ui_hud_treat","治疗"
"ui_hud_unlock","开锁"
"ui_hud_untie","解开"
"ui_hud_use_grindstone","开始"
"ui_hud_use_item","使用"
"ui_hud_use_item_sabotage","破坏"
"ui_hud_wait","等待"
"ui_hud_you_cant_call_dog","你还不能给你的狗狗下命令"
"ui_hud_you_discovered","你发现了"
"ui_hud_you_discovered_female","你发现了"
"ui_hud_you_learned","你了解到了"
"ui_hud_you_learned_female","你学会了"
"ui_in_alchem_flag_alcohol","烈酒"
"ui_in_alchem_flag_bellows","风箱"
"ui_in_alchem_flag_book","书籍"
"ui_in_alchem_flag_dish","盘子"
"ui_in_alchem_flag_distillator","蒸馏"
"ui_in_alchem_flag_empty_glass","倒药水"
"ui_in_alchem_flag_hourglass","沙漏"
"ui_in_alchem_flag_kettle","大锅"
"ui_in_alchem_flag_mortar","砂浆"
"ui_in_alchem_flag_oil","油"
"ui_in_alchem_flag_pestle","用杵捣碎"
"ui_in_alchem_flag_water","水"
"ui_in_alchem_flag_wine","红酒"
"ui_in_platinum","集齐所有的奖杯"
"ui_in_woodenSword","变种剑是中世纪战争的主要武器。它不仅可以作为单手剑使用(特别是在马上战斗的时候)还可以作为双手剑。这就是为什么它还被称作“一手半剑”"
"ui_info_dice_giveup","按住以退出这个小游戏"
"ui_inv_inventory","物品"
"ui_inv_npc","NPC"
"ui_inv_quest","任务"
"ui_inv_questTrackedCount","($x; )"
"ui_inv_store","仓库"
"ui_loading_hint_1","如果你想知道在周围都发生了什么,或是需要帮助,你最好去问问当地的酒馆掌柜,真的是无事不入其耳"
"ui_loading_hint_10","如果你想赌一赌,你可以去任何酒馆试试手气"
"ui_loading_hint_11","炼金是一个能把草药及其他原料,做成各式药剂的常用技能。你得有相应的炼金术知识、配方、一个炼金台以及所需的材料才能调制药剂"
"ui_loading_hint_12","当你的炼金能力提升到足够等级,你就可以自动调制了"
"ui_loading_hint_13","流血是一种特殊的伤,你必须尽快包扎,不然很快就会流血致死"
"ui_loading_hint_14","时刻牢记,在战斗中你无法治疗你自己!"
"ui_loading_hint_15","如果你想保持剑刃的锋芒,你可以不用耗费你的修理工具,而是去磨刀石那里修修,你可以在任何有铁匠的地方找到磨刀石"
"ui_loading_hint_16","人命乃上帝所赐,不要总是血战至死!如果你觉得你打不赢了,你可以随时的光荣投降,对方也会为了荣誉而接受你的投降"
"ui_loading_hint_17","如果一个卫兵,法警或者是其他的执法人员叫你投降或是接受调查,你可以配合。但你最好尽快做出决定,不然他们会很快失去耐心,然后靠物理让你配合他们"
"ui_loading_hint_18","为了能够成功地进行扒窃,你首先要在他们没发现你的情况下偷偷摸过去"
"ui_loading_hint_19","如果你想把东西存起来以后再用,你可以把它们放在任何属于你的,或者你租的睡觉的地方旁的箱子里。所有的箱子里的物品都是同步的"
"ui_loading_hint_2","典籍囊括了所有关于游戏世界的信息,有趣的东西,以及详细的教程"
"ui_loading_hint_20","你可以跳过一段时间。如果你在一些活动进行中的时候按跳过时间的键,别想了,不会有用的"
"ui_loading_hint_21","如果你搜刮来的东西是烫手的山芋,你最好找个熟悉的下家。比方说那些磨坊主们,他们在做这些勾当的人里声望很高"
"ui_loading_hint_22","调制药剂的话,最好还是看着配方来。你也可以一次性把所有需要的原料放到炼金台上"
"ui_loading_hint_23","没有人生来就是剑圣,你需要一段时间的摸索和练习。巴纳德队长在开始会教你些基础的东西,但为了成为一个剑术大师,你得时常去找他练练"
"ui_loading_hint_24","古人云:“三十六计,走为上计”。如果你发现你寡不敌众,最好的计策还是赶紧溜,“留得青山在,不怕没柴烧”。在你变强之后,你可以随时回来反攻他们。也可以先暂时撤离,然后摸过来暗杀他们,或者嗑些药剂再回来"
"ui_loading_hint_25","如果你干了什么犯法的事情,你最好通过接受逮捕并在牢里坐一阵子,来让这件事情对你的声望所带来的负面影响降到最低"
"ui_loading_hint_26","即使你没有犯杀人放火的大罪,你所犯的小罪也会引起众人不满,而且如果你让士兵生气了,他们就更有可能盘查你,生气的商人也不好讲价"
"ui_loading_hint_27","马匹之间,差异很大。买新的马要花不少银子,但是值得。好马不仅能一日千里,更能装载更多的物品"
"ui_loading_hint_28","如果外面套着盔甲,或者沾着土和血,就算你里面穿的衣服再华丽,也是白搭"
"ui_loading_hint_29","特丽莎像亨利一样获得并升级其能力,但在有些能力在她在斯卡里茨的时候并不可用,比如骑马,炼金,还有开锁。这些能力在角色的属性方面没有用"
"ui_loading_hint_3","你每次讲价失败,都会降低你在商人心中的声望。相反,如果你多做些让步,这声望就会好转"
"ui_loading_hint_30","特丽莎不会获得技能点,但你可以通过完成不同目标来解锁新技能"
"ui_loading_hint_31","在中世纪不能换装!就像亨利不能当女装大佬一样,特丽莎也不能穿男装!"
"ui_loading_hint_32","特丽莎去哪里都有她忠实的狗狗,叮叮,跟着。它可以在战斗中帮她,追踪人,或者寻找有趣的东西"
"ui_loading_hint_33","斯卡里茨是个虽然小但是重要的有城堡的地方。这里因有银矿而重要。所有的银子都属于国王"
"ui_loading_hint_34","特丽莎可以使用武器,但这并不让她成为一个战士。最好还是找其他的方法去解决问题"
"ui_loading_hint_35","在矿坑工作很艰苦,但不知男人去做。在对矿石分类的地方,更多的是女人在做"
"ui_loading_hint_4","如果你在晚上需要照明,那请用火把"
"ui_loading_hint_5","你也得注意点你吃的是何物,如果你吃的是坏了的东西,你就等着中毒把你,这时候唯有健胃药剂能就你。你可以在你的生命值旁边的图标看到你是否中毒"
"ui_loading_hint_6","在中世纪,认字读书是很稀有的技能,你说你一届铁匠怎会识得这复杂的文字?如果你想学会读书认字,你最好找到能教你的人"
"ui_loading_hint_7","如果你身上很脏,你不用急着冲去澡堂,你可以就近在水边上做快速的清洗"
"ui_loading_hint_8","在这乱世,人们会对所有异常的事物保持谨慎。如果你在没有受邀的情况下,擅闯他人的家,比如,你在别人警告了你一次后对其所言置之不理,他们会马上叫卫兵来"
"ui_loading_hint_9","酒是个好东西,但也是祸害人类的罪魁祸首,一个虔诚的基督徒不应该沾酒"
"ui_mod_removal_items","看起来你卸载了某个模组(mod)而这个模组里包含了新的内容(比如物品、NPC、技能等等……),然而这些内容同时也被卸载了"
"ui_new_homes_missing_prerequisities","未满足前提条件"
"ui_new_horse","其他马匹"
"ui_new_perkpoint","获得了新的技能点"
"ui_nh_base_structure_stats","基础设施"
"ui_nm_platinum","白金奖杯"
"ui_nm_woodenSword","木剑"
"ui_north_shortcut","N"
"ui_northeast_shortcut","NE"
"ui_northwest_shortcut","NW"
"ui_objectiveCompleteHintDefault","任务目标达成:"
"ui_objectiveFailHintDefault","任务目标失败:"
"ui_objectiveStartHintDefault","任务目标开始:"
"ui_objectiveUpdatedHintDefault","任务目标 已更新"
"ui_open_nest","检查鸟窝"
"ui_open_stash","开启"
"ui_open_stash_crime","偷"
"ui_pay","付钱"
"ui_Pdg","皮钦语"
"ui_perk_activeted","你激活了这个技能"
"ui_perk_sixthSense","你被发现了!"
"ui_perk_used","你使用了这个技能"
"ui_pickHerb","采集"
"ui_pickpocket_failed","扒窃失败"
"ui_pickpocket_suceeded","扒窃成功!"
"ui_pickup_item","拿起"
"ui_playerCantSkipTime_combat","你在战斗中无法跳过时间"
"ui_playerCantSkiptime_lowFood","你太饿了!"
"ui_playerCantSkiptime_lowHealth","你伤势很重,你需要治疗"
"ui_playerCantSkiptime_timePause","你不能拖了,没有可以浪费的时间了!"
"ui_playerCantSleep","你现在无法睡觉"
"ui_playerCantSleep_combat","你无法睡觉,因为你还在战斗中"
"ui_playerCantSleep_lowFood","你太饿以至于无法睡觉。"
"ui_playerCantSleep_lowHealth","你伤得太重了以至于无法睡觉。"
"ui_playerCantSleep_oversleep","你无法睡觉因为你已经睡地够久了。"
"ui_playerCantSleep_timePaused","你无法睡觉因为时间暂停了"
"ui_playerCantStudy_bookIsFinish","你从头到尾一字不落地读完了这本书"
"ui_playerCantStudy_lowReading","你没有足够等级的阅读能力去阅读这本书"
"ui_playerCantStudy_lowSkill","你达到能阅读这本书的阅读能力等级"
"ui_playerCantStudy_overread","你无法继续专注读书了,因为你今天读的够多了"
"ui_players_horse","我的马匹"
"ui_put_into_kettle","丢进锅里"
"ui_q_nightsWatch_interrupt","打断争吵"
"ui_questCompleted","任务完成"
"ui_questFailed","任务失败"
"ui_questStarted","任务开始"
"ui_reached_new_level","你在这方面升级了:"
"ui_reached_new_level_female","你在这方面升级了:"
"ui_rep_stolen_reputation","你的声望降低了"
"ui_rep_stolen_sold","卖掉了偷来的东西!"
"ui_rpg_CannotJumpWhileEncumbered","你在超重后不能跳跃"
"ui_rpg_CannotSprintWhileEncumbered","你在超重的时候不能冲刺"
"ui_save_istvans_reinforcements","在与伊斯特万的援军开战前保存游戏"
"ui_skill_too_low_to_repair_item","你没有足够的技能去修理这个物品"
"ui_sleep","睡觉"
"ui_south_shortcut","S"
"ui_southeast_shortcut","SE"
"ui_southwest_shortcut","SW"
"ui_use_armor","拿走这个盔甲"
"ui_use_burnherbs","点着草药"
"ui_use_fire","点火"
"ui_use_chickenfeed","喂鸡"
"ui_use_item","使用"
"ui_use_putherbs","把草药丢进去"
"ui_use_wash","洗澡"
"ui_west_shortcut","W"
"ui_you_gave","你失去了"
"ui_you_gave_female","和其分开了"
"ui_you_got","你获得了"
"ui_you_got_female","你的到了"
"ui_you_in_private_area","你闯入了一个私人领地!"
"ui_you_tresspasing","你正在非法入侵!"
"UIA_COMBO","连击"
"UIA_KICK","踢"
"UIA_PERFECT_BLOCK","完美格挡"
"UIA_PUNCH","击打"
"UIA_RIPOSTE","回击"
"USE_DOOR","使用门"
"use_ladder","爬梯子"
"waterTube_wash_max_text","你在这个水槽里,已经不能洗得更干净了,你需要去澡堂"
"waterTube_wash_text","你在这个水槽里,已经尽可能地把你自己洗干净了"
"waterTube_wash_text_female","你在水槽里已经尽可能的洗干净了"
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"cr_213","213"
"cr_3dkluci","Jiří Bartoněk, Jan Zámečník and Luboš Jančík"
"cr_3dScan","3D Facial Scanner"
"cr_aanghelescu","Anna Anghelescu"
"cr_aboettcher","Andree Boettcher"
"cr_account","Accounting"
"cr_aconka","Antonín Čonka"
"cr_actor_bernard","Captain Bernard"
"cr_actor_bohuta","Father Godwin"
"cr_actor_borek","Robard of Talmberg"
"cr_actor_divis","Divish of Talmberg"
"cr_actor_feyfar","Tobias Feyfar"
"cr_actor_hanus","Hanush of Leipa"
"cr_actor_henry","Henry"
"cr_actor_jost","Jobst of Moravia"
"cr_actor_otec","Henry's Father"
"cr_actor_other","Additional Cast"
"cr_actor_pista","Istvan"
"cr_actor_prcek","Runt"
"cr_actor_ptacek","Capon"
"cr_actor_pvelitel","Markvart von Aulitz"
"cr_actor_racek","Radzig Kobyla"
"cr_actor_sarka","Bianca"
"cr_actor_stepanka","Stephanie of Talmberg"
"cr_actor_stunt","Stunts"
"cr_actor_tereza","Theresa"
"cr_actor_ulrich","Ulrich"
"cr_adam","Adam Biganovský"
"cr_addit_music","Additional Music"
"cr_addit_writer","Additional Writing"
"cr_adolez","Alice Nedvědová (Doleželová)"
"cr_agal","Attila Gál"
"cr_ahava","Aleš Háva"
"cr_ahawlik","Andreas Hawlik"
"cr_ahrabak","Adéla Hrabáková"
"cr_ahuck","Amy Huck"
"cr_ajaworski","Andrew Jaworski (†) "
"cr_ajirka","Adam Jirka"
"cr_akemp","Angela Kemp"
"cr_aklimova","Alžběta Klímová"
"cr_akrovopuskov","Andrew Krovopuskov"
"cr_alan","Alan Shamsudin"
"cr_ales","Aleš Borovička"
"cr_aletter","Axel Lutter"
"cr_alisa","Alisa Zavodina"
"cr_ambaryerno","Ambaryerno"
"cr_ambiente","Screams & Shouts"
"cr_amiltnerova","Andrea Miltnerová"
"cr_and","and"
"cr_and2","and"
"cr_anews","A-NEWS, S.R.O."
"cr_animal","Animals"
"cr_antonio","Jose Antonio Salgado-Martin"
"cr_apaces","Anna Pačesová"
"cr_apaces2","Anna Pačesová"
"cr_aradkia","Arash Radkia"
"cr_aravin","Anton Ravin"
"cr_archuk","Institute of the History of Charles University and Archive of Charles University ( Alena Homolková)"
"cr_arice","Abigail Rice"
"cr_arma_epona","Arma Epona s.r.o."
"cr_art_director","Art Director"
"cr_art_veget","Vegetation Artist"
"cr_aseverova","Alice Severová"
"cr_asimunek","Adam Šimůnek"
"cr_asporka","Adam Sporka"
"cr_asproducer","Associate Producer"
"cr_asvrcina","Adam E. Svrčina"
"cr_asziranyi","András Szirányi"
"cr_atichy","Aleš Tichý"
"cr_atobler","Andreas Tobler "
"cr_avavrova","Alžběta Vávrová"
"cr_aveverkova","Anna Veverková"
"cr_avitek","Adam Vítek"
"cr_azavodina","Alisa Zavodina"
"cr_ba_bagpipes","Lute, Shawms, Bagpipe"
"cr_ba_drums","Percussions"
"cr_ba_harp","Vielle, Harp"
"cr_ba_recorders","Recorders"
"cr_ba_shawms","Shawms"
"cr_baby","Production Babies"
"cr_baby1","1.3.2016 0:00:00"
"cr_baby10","1.7.2016 0:00:00"
"cr_baby11","1.3.2017 0:00:00"
"cr_baby12","1.7.2017 0:00:00"
"cr_baby13","1.4.2013 0:00:00"
"cr_baby14","1.8.2013 0:00:00"
"cr_baby15","1.5.2016 0:00:00"
"cr_baby16","1.6.2013 0:00:00"
"cr_baby17","1.2.2015 0:00:00"
"cr_baby18","1.12.2015 0:00:00"
"cr_baby19","1.12.2015 0:00:00"
"cr_baby2","1.5.2015 0:00:00"
"cr_baby20","1.2.2018 0:00:00"
"cr_baby21","1.2.2018 0:00:00"
"cr_baby3","1.5.2016 0:00:00"
"cr_baby4","1.11.2014 0:00:00"
"cr_baby5","1.5.2015 0:00:00"
"cr_baby6","1.6.2016 0:00:00"
"cr_baby7","1.9.2014 0:00:00"
"cr_baby8","1.6.2015 0:00:00"
"cr_baby9","1.10.2015 0:00:00"
"cr_backers","Backers"
"cr_badams","Bethany Adams"
"cr_bachcus","Bakchus Medieval Band "
"cr_bakchus","Bakchus"
"cr_bblessed","Brian Blessed"
"cr_bblessed2","Brian Blessed"
"cr_bboudreaux","Bob Boudreaux"
"cr_bbozeman","Brett Bozeman"
"cr_bbradshaw","Ben Bradshaw"
"cr_bcaspe","Brian Caspe"
"cr_bcrow","Bobby Crowe"
"cr_bdavidson","Bruce Davidson"
"cr_bdouglas","Brendan Douglas"
"cr_bhajn","Bohumil Hajn"
"cr_bible","Bible"
"cr_bible2","Wycliffe's Bible, a modern-spelling version of the 14th Century Middle English Translation by John Wycliffe and John Purvey, edited by Terence Noble, available at Amazon.com"
"cr_bkralova","Barbora Králová"
"cr_blacksmith","blacksmith"
"cr_blubos","Bôrik Luboš, Mgr., LL.M., advokát"
"cr_bohdan","Bohdan Fejtek"
"cr_bohemka","Bohemia Interactive"
"cr_bohemka2","Lead Studio Engineer"
"cr_bohemka3","On Set PA "
"cr_bon","Battle of the Nation – especially Czech, German and US teams"
"cr_bones","bones"
"cr_boris","Boris Zápotocký"
"cr_borselli","Brandon Orselli"
"cr_bprochazka","Bedřich Procházka"
"cr_brayner","Billy Rayner"
"cr_bryalls","Ben Ryalls"
"cr_brydl","Brigita Rýdlová"
"cr_btreckles","Bernhard Trecksel"
"cr_bvackova","Barbora Vacková"
"cr_bvollbrecht","Bernd Vollbrecht"
"cr_bzhang","Bofan Zhang"
"cr_canghelescu","Costin Anghelescu"
"cr_caslav","Evangelical Church of Czech Brethren in Čáslav (Drahomíra Dušková)"
"cr_cast","Cast"
"cr_casting","Casting by"
"cr_catering","Catering"
"cr_cbrom","Cyril Brom"
"cr_cclarke","Christian M. Dunkley-Clark"
"cr_ccu","Nicolaus Copernicus University in Toruń, PL"
"cr_cdoyle","Conor Doyle"
"cr_cdp_aburtseva","Alina Burtseva"
"cr_cdp_bkotashevskaia","Beata Kotashevskaia"
"cr_cdp_eapolskii","Andrei Apolskii"
"cr_cdp_egusev","Egor Gusev"
"cr_cdp_emetliaev","Eugene Metliaev"
"cr_cdp_etolmachev","Stanislav Tolmachev"
"cr_cdp_imrowczynska","Izabela Mrówczyńska-Graniak"
"cr_cdp_mgembicki","Michał Gembicki"
"cr_cdp_mkosman","Marcin Kosman"
"cr_cdp_okudishov","Oleg Kudishov"
"cr_cdp_pnikolenko","Pavel Nikolenko"
"cr_cdp_rwesolowski","Robert Wesołowski"
"cr_cdp_ssmirnov","Sergei Smirnov"
"cr_cdp_vkozulia","Vladimir Kozulia"
"cr_cdp_vvenukova","Veronika Venukova"
"cr_cdukes","Christopher Dukes"
"cr_cerberus","Cerberus"
"cr_cihak","Emil Čihák"
"cr_ckuhl","PR Delasocial (Claudia Kühl)"
"cr_cmatthew","Curt Matthew"
"cr_cmolev","Cyril Molev"
"cr_combat_lead","Swordfighting Choreography"
"cr_combat_stunt","Swordfighting Stunts"
"cr_composer","Music & Orchestration"
"cr_conductor","Conductor"
"cr_content_legal_only_pc_xbox","Published 2018 by Deep Silver, a division of Koch Media GmbH, Austria. Deep Silver and their respective logos are trademarks of Koch Media GmbH. ©2018 and developed by Warhorse Studios s.r.o. Portions of this software are included under license © 2004-2018 Crytek GmbH. All rights reserved. Crytek, CryEngine and their respective logos are trademarks of Crytek GmbH. All other trademarks, logos and copyrights are property of their respective owners. All rights reserved."
"cr_content_legal_only_ps4","Published 2018 by Koch Media GmbH, Austria. Deep Silver is a division of Koch Media. Deep Silver and their respective logos are trademarks of Koch Media GmbH. ©2018 and developed by Warhorse Studios s.r.o. Portions of this software are included under license © 2004-2018 Crytek GmbH. All rights reserved. Crytek, CryEngine and their respective logos are trademarks of Crytek GmbH. All other trademarks, logos and copyrights are property of their respective owners. All rights reserved."
"cr_cpragensis","Civitas Pragensis"
"cr_creative_director","Directed by"
"cr_crime_system","Open World Systems"
"cr_cswbs","CSWBS - Czechoslovak Warbow Society"
"cr_ctut_fecht","Faculty of Electrical Engineering"
"cr_cvut","Czech Technical University in Prague"
"cr_cze_trans","Czech Language Editors"
"cr_cze_trans2","Additional Czech Editors"
"cr_damian","Damian Grzegorz Łazarski"
"cr_dan","Daniel Vávra"
"cr_dant","Daniel Antonín"
"cr_dblaho","David Blaho"
"cr_dbodlak","Daniel Bodlák"
"cr_dbrown","Dan Brown"
"cr_dbures","Daniel Bureš"
"cr_de_lead_trans","Lead German Translator"
"cr_de_trans","German Translators"
"cr_deepsilver","Deep Silver"
"cr_dekssan","Dekssan"
"cr_detoa","DETOA Albrechtice s.r.o."
"cr_df","Daniel Falta"
"cr_dferrette","Damien Ferrette"
"cr_dhavelik","David Havelík - principal"
"cr_dhlavenka","Daniel Hlavenka"
"cr_dhorak","David Horák"
"cr_dhousle","Cellos"
"cr_dchladek","Dominik Chládek"
"cr_digipack","Digipack"
"cr_dita","Dita Pelikánová (Krčová)"
"cr_divinelnfine","TheDivineInfidel"
"cr_djankes","Dávid Jankes"
"cr_dkolar","Daniel Kolář"
"cr_dlc","Additional work on DLCs "
"cr_dlc_aczerwinski","Adrian Czerwiński"
"cr_dlc_agregor","Alexandr Gregor"
"cr_dlc_ahejtmankova","Alena Hejtmánková"
"cr_dlc_and","and"
"cr_dlc_anowicki","Adam Nowicki"
"cr_dlc_apiesiak","Adam Piesiak"
"cr_dlc_atsupko","Andrzej Tsupko"
"cr_dlc_babies","DLC Production Babies"
"cr_dlc_bkrystian","Bas Krystian"
"cr_dlc_brest","Brest Boccaro"
"cr_dlc_bruno","Bruno von Žižkov"
"cr_dlc_bsukova","Barbora Suková"
"cr_dlc_budlinek","Budulínek z Molu Es"
"cr_dlc_bvykypelova","Barbora Vykypělová"
"cr_dlc_cmaciej","Cesarczyk Maciej"
"cr_dlc_dchaloupecky","Daniel Chaloupecký"
"cr_dlc_dkroneisl","David Kroneisl"
"cr_dlc_dog","Cynology"
"cr_dlc_dogs","Dogs"
"cr_dlc_ecarillo","Esteban Franco Carillo"
"cr_dlc_edantes","Edmond Dantès"
"cr_dlc_extqa","External QA"
"cr_dlc_ffuxa","Filip Fuxa"
"cr_dlc_fkamil","Frynia Kamil"
"cr_dlc_fkilian","Filip Kilián"
"cr_dlc_fpetrovic","Filip Petrovič"
"cr_dlc_gdupinet","Guillermo Dupinet"
"cr_dlc_jbryda","Jan Brýda"
"cr_dlc_jcerevko","Jaromír Čerevko"
"cr_dlc_jfreire","João Fernandes Carmona Freire"
"cr_dlc_jpilsky","Josef Pilský"
"cr_dlc_jsabatka","Jakub Šabatka"
"cr_dlc_jtrudzik","Jakub Trudzik"
"cr_dlc_jurdy","Jurdy Monur"
"cr_dlc_jvegricht","Jan Vegricht"
"cr_dlc_kartur","Khanvelian Artur"
"cr_dlc_kbarzan","Katarzyna Barzan"
"cr_dlc_kgrzegorz","Kopka Grzegorz"
"cr_dlc_kkonrad","Kozłowski Konrad"
"cr_dlc_kkozak","Kryštof Kozák"
"cr_dlc_knovakova","Kamila Nováková"
"cr_dlc_lhosek","Lukáš Hošek"
"cr_dlc_ljonas","Lubomír Jonáš"
"cr_dlc_lmiroslawski","Łukasz Mirosławski"
"cr_dlc_lrafal","Lipski Rafał"
"cr_dlc_markadiusz","Miąsek Arkadiusz"
"cr_dlc_mbialas","Miłosz Białas"
"cr_dlc_mbrousil","Miloslav Brousil"
"cr_dlc_mdrahorad","Martin Drahorád"
"cr_dlc_mformankova","Mariana Formánková"
"cr_dlc_mgeymonat","Marcos Geymonat"
"cr_dlc_mkrenek","Miroslav Křenek"
"cr_dlc_mmatous","Martin Matouš"
"cr_dlc_mpaulovic","Matej Paulovič"
"cr_dlc_mplachy","Martin Plachý"
"cr_dlc_mprzemyslaw","Milewski Przemysław"
"cr_dlc_mraczynski","Michał Raczyński"
"cr_dlc_mrousal","Martin Roušal"
"cr_dlc_mstastna","Miriam Šťastná"
"cr_dlc_pguttierez","Paola Guttierez"
"cr_dlc_phanneuse","Pierre Hanneuse"
"cr_dlc_phradsky","Petr Hradský"
"cr_dlc_psamek","Patrik Samek"
"cr_dlc_pstatkevich","Pavel Statkevich"
"cr_dlc_pstrzelczyk","Paweł Strzelczyk"
"cr_dlc_pvlach","Petr Vlach"
"cr_dlc_pziajka","Paweł Ziajka"
"cr_dlc_qloc_aqpm","QA Project Manager"
"cr_dlc_qloc_bddd","BD Deputy Director"
"cr_dlc_qloc_bdm","Business Development Manager"
"cr_dlc_qloc_dqa","Director of Quality Assurance"
"cr_dlc_qloc_hc","Head of Communications"
"cr_dlc_qloc_itm","IT Manager"
"cr_dlc_qloc_pb","President of the Board"
"cr_dlc_qloc_prs","PR Specialist"
"cr_dlc_qloc_qalm","QA Lab Managers"
"cr_dlc_qloc_qat","QA Testers"
"cr_dlc_qloc_qatl","QA Team Leader"
"cr_dlc_qloc_qatm","QA Training Manager"
"cr_dlc_qloc_qloc","QLOC S.A."
"cr_dlc_qloc_vp","Vice President, BD Director"
"cr_dlc_rmaciej","Rokita Maciej"
"cr_dlc_sagnieszka","Święszkowska Agnieszka"
"cr_dlc_sjoanna","Strzelczyk Joanna"
"cr_dlc_smarcin","Szczepanik Marcin"
"cr_dlc_smarek","Skuza Marek"
"cr_dlc_sound","Sound"
"cr_dlc_spiotr","Sworobowicz Piotr"
"cr_dlc_ssebastian","Stolarczyk Sebastian"
"cr_dlc_sslosarczyk","Sergiusz Ślosarczyk"
"cr_dlc_tboettcher","Thorben Boettcher"
"cr_dlc_tdziedzic","Tomasz Dziedzic"
"cr_dlc_team_animators","Animators"
"cr_dlc_team_artits","Environment Artists"
"cr_dlc_team_concept","Concept Artists"
"cr_dlc_team_cutscenes","Cinematics"
"cr_dlc_team_design","Writing and Design"
"cr_dlc_team_hr","Human Resources"
"cr_dlc_team_char","Character Artists"
"cr_dlc_team_prod","Producers"
"cr_dlc_team_programmers","Programming"
"cr_dlc_team_qa","QA Team"
"cr_dlc_team_script","Scripting"
"cr_dlc_tkamenicky","Tomáš Kamenický"
"cr_dlc_tkrizan","Tomáš Križan"
"cr_dlc_tlouzil","Tomáš Loužil"
"cr_dlc_tmaresova","Tereza Marešová"
"cr_dlc_tpospisilova","Tereza  Pospíšilová"
"cr_dlc_tvodslon","Tomáš Vodsloň"
"cr_dlc_vburda","Vít Burda"
"cr_dlc_vernerova","Josefína Vernerová"
"cr_dlc_vfaragula","Vít Faragula"
"cr_dlc_vkocourkova","Viktorie Kocourková"
"cr_dlc_vkrhounek","Vladimír Krhounek"
"cr_dlc_whs","Warhorse Studios"
"cr_dlc_zbarakova","Žofie Baráková"
"cr_dlcv_plana","PLAN A Collective"
"cr_dlindovsky","David Lindovský"
"cr_dmaskova","Dagmar Mašková"
"cr_dmatinovska","Dominika Martinovská"
"cr_dmikes","Daniel Mikeš"
"cr_dmikes2","Daniel Mikeš"
"cr_dobakarlova","Doba Karlova, a Living History Society"
"cr_donhart","DonHart"
"cr_dp_loc_bin_ceo","CEO"
"cr_dp_loc_bin_epl","Engineer Project Lead"
"cr_dp_loc_bin_glem","Global Localization Engineering Manager"
"cr_dp_loc_bin_lpl","Language Project Lead"
"cr_dp_loc_bin_lpm","Lead PM"
"cr_dp_loc_bin_md","EU Managing Director"
"cr_dp_loc_bin_pm","Project Manager"
"cr_dp_loc_bin_rom","Rome Office Manager"
"cr_dp_loc_binari","Binari Sonori s.r.l. (a Keywords studio)"
"cr_dp_loc_ce","Copy Editing"
"cr_dp_loc_gamewords","Gamewords"
"cr_dp_loc_globalic","Globaloc GmbH"
"cr_dp_loc_gw_m","Spanish Manager"
"cr_dp_loc_tfp","TFP Service"
"cr_dp_loc_tfp_dm","Italian Deputy Manager & Translator"
"cr_dp_loc_tfp_me","Italian Manager & Editor"
"cr_dp_loc_tfp_tra","Italian Translators"
"cr_dp_loc_tm","Technical Management"
"cr_dp_loc_umlaut","Studio Umlaut"
"cr_dp_loc_vo","German Voice Talents"
"cr_dp_loc_vo2","French Voice Talents"
"cr_dpokorny","David Pokorný - concert master"
"cr_dpolev","Daryna Polevyk"
"cr_driedel","David Riedel"
"cr_drohacek","Dominik Roháček"
"cr_ds_buka_bdm","Business Development Manager"
"cr_ds_buka_lm","Localization Manager"
"cr_ds_buka_ltl","Localization Team Lead"
"cr_ds_buka_qae","QA Engineers"
"cr_ds_buka_qatl","QA Test Lead"
"cr_ds_buka_title","Buka Entertainment"
"cr_ds_buka_trans","Translators"
"cr_ds_cdp_title","CDP SP. Z O.O."
"cr_ds_cpd_ceo","Joint CEO"
"cr_ds_cpd_prm","PR Manager"
"cr_ds_cpd_spm","Senior Publishing Manager"
"cr_ds_dis_titlecze","Czech, Polish, Slovak & Hungarian Distribution"
"cr_ds_dis_titlerus","Russian Distribution & Localization"
"cr_ds_ers_mliebich2","Marco Liebich"
"cr_ds_fre_vo_aagaesse","Sylvain Agaesse"
"cr_ds_fre_vo_abardeau","Jérémy Bardeau"
"cr_ds_fre_vo_abaudrier","Patrice Baudrier"
"cr_ds_fre_vo_aberthier","Chloé Berthier"
"cr_ds_fre_vo_abodinat","Anatole de Bodinat"
"cr_ds_fre_vo_abollet","Bernard Bollet"
"cr_ds_fre_vo_aborne","Paul Borne"
"cr_ds_fre_vo_abouard","Vincent de Bouard"
"cr_ds_fre_vo_abozo","Philippe Bozo"
"cr_ds_fre_vo_abuscatto","Matthieu Buscatto"
"cr_ds_fre_vo_acarli","Julie Carli"
"cr_ds_fre_vo_acatoire","Philippe Catoire"
"cr_ds_fre_vo_acohen","Raphaël Cohen"
"cr_ds_fre_vo_acreton","François Creton"
"cr_ds_fre_vo_adarier","Gérard Darier"
"cr_ds_fre_vo_adriessche","Frédéric Van Den Driessche"
"cr_ds_fre_vo_afara","Fabrice Fara"
"cr_ds_fre_vo_afromont","Anneliese Fromont"
"cr_ds_fre_vo_agaret","Thierry Garet"
"cr_ds_fre_vo_agillet","Alexandre Gillet"
"cr_ds_fre_vo_agradi","Emmanuel Gradi"
"cr_ds_fre_vo_agrosbois","Victoria Grosbois"
"cr_ds_fre_vo_agrull","Hervé Grull"
"cr_ds_fre_vo_achanson","Hélène Chanson"
"cr_ds_fre_vo_aklaus","Caroline Klaus"
"cr_ds_fre_vo_alarcher","Laurent Larcher"
"cr_ds_fre_vo_alarmande","Adrien Larmande"
"cr_ds_fre_vo_alefebvre","Laëtitia Lefebvre"
"cr_ds_fre_vo_alelyon","Fabrice Lelyon"
"cr_ds_fre_vo_alemoine","Edwige Lemoine"
"cr_ds_fre_vo_aliebert","Bertrand Liebert"
"cr_ds_fre_vo_alorrain","Franck Lorrain"
"cr_ds_fre_vo_amancini","Patrick Mancini"
"cr_ds_fre_vo_amarx","Renaud Marx"
"cr_ds_fre_vo_amilon","Annie Milon"
"cr_ds_fre_vo_amorteau","Laurent Morteau"
"cr_ds_fre_vo_apac","Benoît du Pac"
"cr_ds_fre_vo_apascal","Benjamin Pascal"
"cr_ds_fre_vo_aquilichini","Jean-Pascal Quilichini"
"cr_ds_fre_vo_arieffel","Jean Rieffel"
"cr_ds_fre_vo_aronchewski","Stéphane Ronchewski"
"cr_ds_fre_vo_aropion","Vincent Ropion"
"cr_ds_fre_vo_aschoumsky","Antoine Schoumsky"
"cr_ds_fre_vo_atavares","François Tavares"
"cr_ds_fre_vo_avoletti","Michel Voletti"
"cr_ds_fre_vo_avolpé","Isabelle Volpé"
"cr_ds_ger_vo_aahe","Antje von der Ahe"
"cr_ds_ger_vo_abrem","Alexander Brem"
"cr_ds_ger_vo_acleven","Andrea Cleven"
"cr_ds_ger_vo_arybiczka","Anja Rybiczka"
"cr_ds_ger_vo_bbonn","Björn Bonn"
"cr_ds_ger_vo_brumpf","Bernd Rumpf"
"cr_ds_ger_vo_bsierich","Bastian Sierich"
"cr_ds_ger_vo_bweichert","Berenice Weichert"
"cr_ds_ger_vo_dgerlach","Dieter B. Gerlach"
"cr_ds_ger_vo_dsandmann","Dennis Sandmann"
"cr_ds_ger_vo_dsimspon","Dirc Simpson"
"cr_ds_ger_vo_dwellbat","Daniel Wellbat"
"cr_ds_ger_vo_fsandmann","Frank Sandmann"
"cr_ds_ger_vo_fschaff","Frank Schaff"
"cr_ds_ger_vo_galtrun","Güven Altun"
"cr_ds_ger_vo_geberhard","Gundi Eberhard"
"cr_ds_ger_vo_hmartz","Hendrik Martz"
"cr_ds_ger_vo_chbanken","Christoph Banken"
"cr_ds_ger_vo_chkohn","Christopher Kohn"
"cr_ds_ger_vo_chrettinghaus","Charles Rettinghaus"
"cr_ds_ger_vo_jgassen","Joseline Gassen"
"cr_ds_ger_vo_jmeyer","Jenny Maria Meyer"
"cr_ds_ger_vo_jscmitd","Josephine Schmidt"
"cr_ds_ger_vo_jsingle","Jan Single"
"cr_ds_ger_vo_jwirthgen","Jesco Wirthgen"
"cr_ds_ger_vo_lmahlich","Leonhard Mahlich"
"cr_ds_ger_vo_mdeutelmoser","Matthias Deutelmoser"
"cr_ds_ger_vo_mhassert","Mario Hassert"
"cr_ds_ger_vo_mkopetzki","Mathias Kopetzki"
"cr_ds_ger_vo_mmeinero","Maja Meinero"
"cr_ds_ger_vo_mpink","Michael Pink"
"cr_ds_ger_vo_nforsberg","Nick Forsberg"
"cr_ds_ger_vo_ostritzel","Oliver Stritzel"
"cr_ds_ger_vo_pmatzke","Paul Matzke"
"cr_ds_ger_vo_psponbiel","Philip Sponbiel"
"cr_ds_ger_vo_psura","Peter Sura"
"cr_ds_ger_vo_rdoering","Rainer Doering"
"cr_ds_ger_vo_sbrieger","Sven Brieger"
"cr_ds_ger_vo_sbuchheim","Stephan Buchheim"
"cr_ds_ger_vo_sfirzner","Sebastian Fitzner"
"cr_ds_ger_vo_shertrich","Stefan Hertrich"
"cr_ds_ger_vo_smisbach","Silvia Mißbach"
"cr_ds_ger_vo_tschmuckert","Thomas Schmuckert"
"cr_ds_ger_vo_ubuschken","Uwe Büschken"
"cr_ds_it_abaldussi","Mariella Baldussi"
"cr_ds_it_abrambilla","Stefania Brambilla"
"cr_ds_it_aday","Andrew Day"
"cr_ds_it_afedi","Leonardo Fedi"
"cr_ds_it_afulco","Ivan Fulco"
"cr_ds_it_aghirardini","Nadia Ghirardini"
"cr_ds_it_alanzaro","Antonio Lanzaro"
"cr_ds_it_amarino","Massimiliano Marino"
"cr_ds_it_apierro","Davide Pierro"
"cr_ds_it_apirocchi","Paolo Pirocchi"
"cr_ds_it_apizzo","Antonio Pizzo"
"cr_ds_it_apompei","Gianluca Pompei"
"cr_ds_it_ariccobono","Francesco Riccobono"
"cr_ds_it_asanctis","Marco De Sanctis"
"cr_ds_it_asioli","Fulvio Sioli"
"cr_ds_it_avita","Alessandro De Vita"
"cr_ds_pers_abreas","Alexandre Breas"
"cr_ds_pers_aluzega","Anja Luzega"
"cr_ds_pers_aturcan","Alex Turcan"
"cr_ds_pers_breckling","Benjamin Reckling"
"cr_ds_pers_bschlagbauer","Bernhard Schlagbauer"
"cr_ds_pers_bthien","Bernd Thien"
"cr_ds_pers_cbarrett2","Carl Barrett"
"cr_ds_pers_cberard","Celia Berard"
"cr_ds_pers_ccorrada","Cristina Corrada"
"cr_ds_pers_cferrier","Caroline Ferrier"
"cr_ds_pers_cloehlein","Christian Loehlein"
"cr_ds_pers_cmoreno","Carolina Moreno"
"cr_ds_pers_cmoriz","Christian Moriz"
"cr_ds_pers_csolleder","Christian Solleder"
"cr_ds_pers_curry","Charlotte Urry"
"cr_ds_pers_cwernberger","Christoffer Wernberger"
"cr_ds_pers_dcooke","Dan Cooke"
"cr_ds_pers_depke","Dave Epke"
"cr_ds_pers_dfalcone","Daniele Falcone"
"cr_ds_pers_dgaitzsch","Daniel Gaitzsch"
"cr_ds_pers_dpolo","Daniel Polo"
"cr_ds_pers_dscarborough","Daniel Emery"
"cr_ds_pers_ediaz","Elena Díaz"
"cr_ds_pers_fbrena","Federica Brena"
"cr_ds_pers_fgoudet","Fabrice Goudet"
"cr_ds_pers_gcampoy","Georgina Campoy"
"cr_ds_pers_gmulligan","Geoff Mulligan"
"cr_ds_pers_gvoces","Gustavo Voces"
"cr_ds_pers_gwilson","Patrick Lorkin"
"cr_ds_pers_jdewulf","Jochen Dewulf"
"cr_ds_pers_jeidelmann","John Eidelmann"
"cr_ds_pers_jelrab","Julien El Rab"
"cr_ds_pers_jfahrbach2","Joern Fahrbach"
"cr_ds_pers_jlivett","James Livett"
"cr_ds_pers_jmastnak2","Jasmin Mastnak"
"cr_ds_pers_jmoller2","Jennifer Möller"
"cr_ds_pers_jnovotarski","Jonathan Novotarski"
"cr_ds_pers_khumer","Katja Humer"
"cr_ds_pers_kjungmichel2","Kay Jungmichel"
"cr_ds_pers_kklimmkewitz","Kalle Klimmkewitz"
"cr_ds_pers_kpatel","Kalpesh Patel"
"cr_ds_pers_krussell","Keith Russell"
"cr_ds_pers_ktheurer","Kerin Theurer"
"cr_ds_pers_lkotrly","Lukas Kotrly"
"cr_ds_pers_mgerhold2","Mario Gerhold"
"cr_ds_pers_mguerra","Mercedes Guerra"
"cr_ds_pers_mkiesow","Martin ""Dean"" Kiesow"
"cr_ds_pers_mkofelenz","Marcus Kofelenz"
"cr_ds_pers_mlindmayr2","Marion Lindmayr"
"cr_ds_pers_mminelli","Michele Minelli"
"cr_ds_pers_mmirza","Mohsin Mirza"
"cr_ds_pers_mpascual2","Matt Pascual"
"cr_ds_pers_mswaters","Martijn Swaters"
"cr_ds_pers_mvanderbil","Menno van der Bil"
"cr_ds_pers_ndoualane","Nazim Doualane"
"cr_ds_pers_ngill","Navraj Gill"
"cr_ds_pers_nlindner","Nikke Lindner"
"cr_ds_pers_nturner","Nick Turner"
"cr_ds_pers_ocomte","Olivier Comte"
"cr_ds_pers_odelmoral","Óscar del Moral"
"cr_ds_pers_ohurtaud","Oceane Hurtaud"
"cr_ds_pers_pfoly","Philipp Foly"
"cr_ds_pers_pmenzaghi","Paola Menzaghi"
"cr_ds_pers_pvinson","Pierre Vinson"
"cr_ds_pers_rboguszewski","Rafal Boguszewski"
"cr_ds_pers_rinderst","Dr. Rudolf Inderst"
"cr_ds_pers_rraffel","Ronald Raffel"
"cr_ds_pers_rserrano","Roberto Serrano"
"cr_ds_pers_sbertuzzo","Stefano Bertuzzo"
"cr_ds_pers_sbrown","Samuel Brown"
"cr_ds_pers_ssacchi","Sara Sacchi"
"cr_ds_pers_sseeholzer","Susanne Seeholzer"
"cr_ds_pers_sschmidt2","Stephan Schmidt"
"cr_ds_pers_tsighart","Thomas Sighart"
"cr_ds_pers_twestphal2","Tim Westphal"
"cr_ds_pers_ubettini","Umberto Bettini"
"cr_ds_pers_wbouari","Wafae Bouari"
"cr_ds_pers_wpowers","Will Powers"
"cr_ds_pers_xlipomi","Xavier Lipomi"
"cr_ds_pers_yarita","Yasutaka Arita"
"cr_ds_QA_title","Quality Assurance"
"cr_ds_role_ad","Art Director"
"cr_ds_role_bd","Business Development "
"cr_ds_role_bdd","Business Development Director "
"cr_ds_role_bdm","Business Development Manager "
"cr_ds_role_benelux","Benelux"
"cr_ds_role_bm","Benelux Marketing"
"cr_ds_role_cm","Community Manager"
"cr_ds_role_cm2","Communications Manager"
"cr_ds_role_contentmng","Content Manager"
"cr_ds_role_coo","Chief Operating Officer"
"cr_ds_role_cqam","Compliance & Quality Assurance Management"
"cr_ds_role_dam2","Digital Account Manager"
"cr_ds_role_dtmm","Digital Trade Marketing Manager"
"cr_ds_role_em2","Event Manager"
"cr_ds_role_fm","French Marketing"
"cr_ds_role_france","France"
"cr_ds_role_genmngit","General Manager"
"cr_ds_role_genmngsp","General Manager"
"cr_ds_role_glabmng","GamesLab Manager"
"cr_ds_role_glocomman","Global Commercial Management"
"cr_ds_role_hocs","Head of Creative Services"
"cr_ds_role_hod","Head of Digital"
"cr_ds_role_hoim","Head of International Marketing"
"cr_ds_role_holqa","Head of Localization & Quality Assurance"
"cr_ds_role_hosps","Head of Sales Planning & Strategy"
"cr_ds_role_host","Head of International Export Sales & Marketing"
"cr_ds_role_icd","International Commercial Director"
"cr_ds_role_idp2","International Director Production"
"cr_ds_role_im","Italian Marketing"
"cr_ds_role_imd2","International Marketing Director"
"cr_ds_role_internat","International & GSA Marketing"
"cr_ds_role_italy","Italy"
"cr_ds_role_jdam","Junior Digital Account Manager"
"cr_ds_role_jomm2","Jr. Online Marketing Manager"
"cr_ds_role_jrsales2","Jr. International Sales Analyst"
"cr_ds_role_l_lm","Localization & L-QA Management"
"cr_ds_role_mm","Marketing Manager"
"cr_ds_role_mm2","Marketing Manager"
"cr_ds_role_mngdirben","Managing Director"
"cr_ds_role_mngdirfr","Managing Director"
"cr_ds_role_mngdirnord","Managing Director"
"cr_ds_role_nm","Nordic Marketing"
"cr_ds_role_nordic","Norway"
"cr_ds_role_northam","North America"
"cr_ds_role_omm2","Online Marketing Manager"
"cr_ds_role_pcm","Publishing Compliance Manager"
"cr_ds_role_pm","PR Manager"
"cr_ds_role_prdev","Product Development"
"cr_ds_role_prodmng","Product Management"
"cr_ds_role_prodrelmng","Production/Release Manager"
"cr_ds_role_production","Production"
"cr_ds_role_rm","Release Management"
"cr_ds_role_sad","Senior Art Director"
"cr_ds_role_samaguki","Sales & Marketing Assistant Games UK & International"
"cr_ds_role_sbdm","Senior Business Development Manager "
"cr_ds_role_scm2","Senior Communications Manager"
"cr_ds_role_sm","Spanish Marketing"
"cr_ds_role_smcm","International Community Strategist"
"cr_ds_role_spain","Spain"
"cr_ds_role_spm","Senior Product Manager"
"cr_ds_role_spmm","Sr. PR & Marketing Manager"
"cr_ds_role_st","Special Thanks"
"cr_ds_role_uk","United Kingdom"
"cr_ds_role_videdit","Video Editor"
"cr_ds_role_videxp","Video Expert"
"cr_ds_Scrs_mschuller2","Melanie Schüller"
"cr_ds_sp_acianci","Marco Cianci"
"cr_ds_sp_asendino","Nacho Sendino"
"cr_dsarkis","David Sarkisjan"
"cr_dsir","David Šír"
"cr_dsklar","Daniel Sklář"
"cr_dstansbury","Dalton Stansbury"
"cr_dstejskal","David Stejskal, CSA"
"cr_dtimofeyev","Dmitry Timofeyev"
"cr_dtp","DTP Art"
"cr_dtur","Doğukan Tur"
"cr_dum_ctnosti","Dům Rytířských Ctností"
"cr_dvasic","Daniela Vašicová"
"cr_dvavra","Daniel Vávra"
"cr_dvavra2","Daniel Vávra"
"cr_dvavra3","Daniel Vávra"
"cr_dwalter","Daniel Walter"
"cr_dwester","Daniel Westergren"
"cr_dzadak","Daniel Zadák"
"cr_earl_thorn","Earl_Thorn"
"cr_easypoint","Štěpán Kahánek, EasyPoint"
"cr_ehapala","Eliáš Alon Hapala"
"cr_ehodinova","Eva Hodinová (A.R.G.O.)"
"cr_ekrejci","Emílie Krejčí"
"cr_ekrouska","Eva Krouská"
"cr_eng_trans","English Translators"
"cr_epictv","EP!C TV (Martin Matějka, Tomáš Skoupý)"
"cr_executive_producer","Executive Producer"
"cr_executive_producer2","Executive Producer"
"cr_ezinn","Esther Zinn"
"cr_face","Additional Models"
"cr_facial_andrew","Andrew"
"cr_facial_bernard","Captain Bernard"
"cr_facial_capon","Capon"
"cr_facial_divish","Divish of Talmberg"
"cr_facial_father","Henry's Father"
"cr_facial_feyfar","Tobias Feyfar"
"cr_facial_fritz","Fritz"
"cr_facial_godwin","Father Godwin"
"cr_facial_hanush","Hanush of Leipa"
"cr_facial_henry","Henry"
"cr_facial_istvan","Istvan"
"cr_facial_jobst","Jobst of Moravia"
"cr_facial_kyeser","Konrad Kyeser"
"cr_facial_markvart","Markvart von Aulitz"
"cr_facial_matthew","Matthew"
"cr_facial_radzig","Radzig Kobyla"
"cr_facial_robard","Robard of Talmberg"
"cr_facial_runt","Runt"
"cr_facial_stephanie","Stephanie of Talmberg"
"cr_facial_theresa","Theresa"
"cr_facial_ulrich","Ulrich"
"cr_fagot","Bassoons"
"cr_feek","Feek"
"cr_ffik","Filip Fík"
"cr_ffuk","Faculty of Arts, Charles University in Prague"
"cr_fg_forrest","FG Forrest"
"cr_fgoringer","František Göringer"
"cr_fhustitstvi","Forum husitstvi.cz"
"cr_fik","Evžen Fík"
"cr_filip","Filip Nový"
"cr_fjanik","František Janík"
"cr_fkimel","Filip Kimel"
"cr_fletna","Flutes"
"cr_floyo","Floyo"
"cr_forum","Warhorse Forum Community"
"cr_forum_karlin","Forum Karlín (Štěpánka Redlichová, Alžběta Klímková, Aleš Kalný)"
"cr_fr_trans","French Translator"
"cr_freix","Freix"
"cr_fschejbal","Filip Schejbal - principal"
"cr_fujitsu","Fujitsu Technology Solution (Samy Khaleg, Filip Snášel)"
"cr_fwright","Felix Wright"
"cr_fwurgler","Felix Würgler"
"cr_gadams","Gabrielle Adams"
"cr_game_editor","Game Editor"
"cr_gandrews","Gabriel Andrews"
"cr_ggudgeon","Gregory Gudgeon"
"cr_gingerfox","GingerFox"
"cr_gkuszrich","Georg Kusztrich"
"cr_gmolnar","Gábor Molnár"
"cr_gryphonheart","Gryphonheart"
"cr_gsanchez","Gómez Sánchez"
"cr_gtruefitt","Gordon Truefitt"
"cr_guman","Jakub Guman"
"cr_gw","Gesellschaft Wiktenauers, the Wiktenauer Society"
"cr_gzmedia","GZ Media, a.s."
"cr_hanibal85","Hanibal85"
"cr_harfa","Harp"
"cr_hbaborakova","Hana Baboráková"
"cr_hdostalova","Hana Dostálová"
"cr_hehrlichova","Hana Ehrlichová"
"cr_hema","HEMA Historical European Martial Arts Alliance"
"cr_hfilcikova","Helena Filcíková"
"cr_hheissler","Herbert Heissler"
"cr_hkutmanova","Hana Kutmanová"
"cr_hlotker","Howard Lotker"
"cr_hmatejickova","Hana Matějíčková"
"cr_hmotkova","Kamila Moťková"
"cr_hoboj","Oboes"
"cr_horkin","Haris Orkin"
"cr_horna","Horns"
"cr_hpelikan","Hugo Pelikán"
"cr_hprchlikova","Hana Prchlíková"
"cr_hsaturkova","Hana Saturková"
"cr_hskvrn","Hana Škvrňová"
"cr_hsmejkalova","Helena Smejkalová"
"cr_hsrekova","Hana Šreková"
"cr_hullrich","Herbert Ullrich"
"cr_hvajs","Henrieta Vajsábelová"
"cr_hvovsova","Helena Vovsová"
"cr_chi_trans","Chinese Translators"
"cr_choir3","Choir"
"cr_choir4","Choir"
"cr_chor","Choir Vocalists"
"cr_chrisp","Christian Pascal Piontek"
"cr_icervenko","Ivan Čerevko"
"cr_icomer","Ida Rose Comer"
"cr_idubec","Ivan Dubec"
"cr_iivanov","Ivan Ivanov"
"cr_illuminatus","Illuminatus"
"cr_image_0","0"
"cr_image_1","1"
"cr_image_2","2"
"cr_image_3","3"
"cr_image_3b","3"
"cr_image_3c","3"
"cr_image_4","4"
"cr_image_5","5"
"cr_image_6","6"
"cr_image_8","8"
"cr_inovakov","Ivan Novakov"
"cr_intern","Interns"
"cr_it","IT Support"
"cr_ivan","Ivan Čerevko"
"cr_ivavrova","Ivanka Vávrová"
"cr_ivranova","Irena Vránová"
"cr_jabba","Jan Zámečník"
"cr_janatka","Evžen Janatka"
"cr_janfo","Janfo"
"cr_jann","Jan Němec"
"cr_janska","Simona Jánská"
"cr_jantos","Jaroslav Antoš"
"cr_jantos2","Jaroslav Antoš"
"cr_jbartova","Jaroslava Bártová"
"cr_jbecker","Jade Becker"
"cr_jbodak","Jan Bodák"
"cr_jbouskova","Jana Boušková"
"cr_jcerveny","Jiří Červený"
"cr_jcomer","John Comer"
"cr_jcomer2","John Comer"
"cr_jczaplinska","Joanna Czaplińska"
"cr_jdeyonker","Jay DeYonker"
"cr_jdoreck","Jared Doreck"
"cr_jduchek","Johana Duchková"
"cr_jenik","In loving memory of Jeník ""Warhorse Dog"""
"cr_jfaktor","Jindřich Faktor"
"cr_jfiala","Jan Fiala"
"cr_jfigura","Jindřich Figura"
"cr_jforman","Jiří Formánek"
"cr_jgemrot","Jakub Gemrot"
"cr_jguruncz","Josef Guruncz"
"cr_jhanakova","Jana Hanáková"
"cr_jhanzova","Jana Hanzová"
"cr_jhigh","Jim High"
"cr_jchmatal","Jonáš Chmátal"
"cr_jirka","Jiří Bartoněk"
"cr_jirsa2","Prokop Jirsa"
"cr_jjanecek","Jiří Janeček"
"cr_jjech","Jiří Jech"
"cr_jjosephson","Julie Josephson"
"cr_jjung","Jiří Jung"
"cr_jkadlcik","Jiří Kadlčík"
"cr_jkalina","Jan Kalina"
"cr_jkalinova","Johana Kalinová"
"cr_jkalivoda","Jan Kalivoda"
"cr_jkeller","Jan Keller"
"cr_jklipa","PhDr. Jan Klípa"
"cr_jkosar","Jan Košař"
"cr_jkothera","Jiří Kothera"
"cr_jkratochvil","Jiří Kratochvíl"
"cr_jkrejci","Jan Krejčí"
"cr_jkudrnac","Jan Kudrnáč"
"cr_jkydlicek","Jabub Kydlíček"
"cr_jlohotsky","Josef Lhotský"
"cr_jlos","Josef Loš"
"cr_jmarek","Jan Marek"
"cr_jmarik","Jakub Mařík "
"cr_jmarko","Jakub Marko"
"cr_jmasek","Jan Mašek"
"cr_jmatejicek","Jakub Matějíček"
"cr_jmilik","Jan Milík"
"cr_jmilik2","Jan Milík"
"cr_jminnice","Jason Minnice"
"cr_jmirola","Jakub Mirola"
"cr_jmocarko","Jan Močarko"
"cr_jmodrak","Jan Modrák"
"cr_jnemejovsky","Jan Nemejovský"
"cr_jnovak","Jakub Novák"
"cr_jnowak","Joanna Nowak"
"cr_joana","Joanna Nowak"
"cr_jonischaf","jonischaf"
"cr_jouke","Jouke Jan Timmermans"
"cr_jperny","Jan Perný"
"cr_jposton","John Poston"
"cr_jpremyslovsky","Jan Přemyslovský"
"cr_jpreston","Jennifer Preston"
"cr_jprusova","Jana Průšková"
"cr_jr","Jiří Rýdl"
"cr_jrous","Jakub Rous"
"cr_jroyt","Prof. Jan Royt"
"cr_jrucker","Jan Rücker"
"cr_jsehnoutek","Jan Sehnoutek"
"cr_jsimunek","Jan Šimůnek"
"cr_jskalska","Jana Skalská Obročníková"
"cr_jskoda","Jiří Škoda"
"cr_jskupy","Juraj Skúpy"
"cr_jsmejkal2","Jan Smejkal"
"cr_jsourek","Jan Šourek"
"cr_jsvarc","Jiří Švarc"
"cr_jsvec","Jakub Švec"
"cr_jtucek","Jan TJ Tuček"
"cr_jvachek","Josef Vachek"
"cr_jvalta","Jan Valta"
"cr_jvancurova","Jana Vančurová"
"cr_jvanz","Josef Vanžura"
"cr_jvas","Jan Valta & Adam Sporka"
"cr_Jvasina","Jiří Vašina"
"cr_jvavra","Jan Vávra"
"cr_jvavrova","Johanka Vávrová"
"cr_jvitek","Josef Vítek"
"cr_jvoboril","Jan Vobořil - principal"
"cr_jvoves","Jaroslav Voves"
"cr_jwrobel","Joanna Wróbel"
"cr_jzdvihal","Jiří Zdvihal"
"cr_jzejfart","Jonáš Zejfart"
"cr_jzeman","Jan Zeman"
"cr_jzitna","Jeremy Zitná"
"cr_jzluticky","Jiří Žlutický"
"cr_katkam","Kateřina Matějíčková"
"cr_kawang","Kaiyuan Wang"
"cr_kbernhardt","Kevin Bernhardt"
"cr_kbranikova","Karolína Bráníková"
"cr_kcizlova","Kateřina Cízlová"
"cr_kclark","Kevin Michael Clarke"
"cr_kgrap","Klaus-Peter Grap"
"cr_khavlova","Klára Havlová"
"cr_khons","Karel Hons"
"cr_kchudy","Karel Chudý"
"cr_kjanalova","Kateřina Janálová"
"cr_kjandackova","Kateřina Jandáčková"
"cr_kjarolimkova","Květa Jarolímková"
"cr_kjavurkova","Kateřina Javůrková"
"cr_kkaniova","Karolína Kaniová"
"cr_kkolmann","Karel Kolmann"
"cr_kkubickova","Karolína Kubičková"
"cr_kkucera","Karel Kučera"
"cr_kkyeser","Konrad Kyeser"
"cr_klarinet","Clarinet"
"cr_klementinum","Klementinum, National Library of the Czech Republic"
"cr_klochthove","Klaus Lochthove"
"cr_kmalimanek","Karel Malimánek"
"cr_kmaskova","Kristýna Mašková"
"cr_kmatejickova","Kateřina Matějíčková"
"cr_knemeth","Kryštof Nemeth"
"cr_kneubauer","Kurt Neubauer"
"cr_kocian","Kocián Šolc Balaštík, advokátní kancelář, s.r.o."
"cr_kontrabasy","Basses"
"cr_kovar","Blacksmithing"
"cr_kpeterka","Kryštof Peterka"
"cr_kpribyl","Karel Přibyl"
"cr_kprochazka","Karel Procházka"
"cr_krajstred","The Central Bohemia Region (www.kr-stredocesky.cz)"
"cr_krucinin","Šimon Kručinin"
"cr_kseverova","Kateřina Severová"
"cr_kskupa","Kristýna Skúpa"
"cr_kstankova","Kateřina Staňková"
"cr_kszeman","Katalin Kis-Szemán"
"cr_ktaufman","Karel Taufman"
"cr_kuba","Jakub Holík"
"cr_kuntermuller","Karel Untermüller - principal"
"cr_kutnahora","City of Kutná Hora"
"cr_kwang","Naiyu Wang"
"cr_kzimma","Dr. Karolina Zimna-Kawecka"
"cr_lamproly","Lamproly"
"cr_lborovicka","Lukáš Borovička"
"cr_lcodr","Lukáš Codr"
"cr_ldale","Luke Dale"
"cr_ldale2","Luke Dale"
"cr_lead_animator","Animation Leads"
"cr_lead_artist","Lead Environment Artist"
"cr_lead_concept","Art Director"
"cr_lead_cutscenes","Cinematic Director"
"cr_lead_designer","Lead Designer"
"cr_lead_designer2","Lead Designer"
"cr_lead_eng_editor","English Language Editor"
"cr_lead_eng_writer","Lead English Writer"
"cr_lead_char","Lead Character Artist"
"cr_lead_mngmnt","Chief Executive Officer"
"cr_lead_music","Music by"
"cr_lead_programmer","Lead Programmer"
"cr_lead_programmer2","Lead and Graphics Programmer"
"cr_lead_qa","QA Lead"
"cr_lead_research","Lead Researcher"
"cr_lead_sound","Sound Director"
"cr_lead_techanim","Technical Animator"
"cr_lead_writer","Lead Writer"
"cr_legal_only_pc_xbox","…"
"cr_legal_only_ps4","…"
"cr_lgale","Luke Gale"
"cr_lguingand","Loïc Guingand"
"cr_lhilier","Logan Hillier"
"cr_lhillier2","Logan Hillier"
"cr_lholocsy","Lukáš Holocsy"
"cr_lhoudre","Loïc Houdré"
"cr_lieste","Lieste"
"cr_ljancik","Lubomír Jančík"
"cr_ljancik2","Luboš Jančík"
"cr_lkalasova","Lucie Kalašová"
"cr_lkovarik","Lubomír Kovařík"
"cr_lkrasa","Lukáš Krása"
"cr_lkrcova","Ludmila Krčová"
"cr_lkrejci","Lubomír Krejčí"
"cr_lli","Lingfeng Li"
"cr_lmach","Lukáš Mach"
"cr_lmoravec","Lubomír Moravec"
"cr_local_lead","Localization Manager"
"cr_logik","LOGIK, s.r.o."
"cr_lorgonas","Ľudmila Orgonášová"
"cr_lprchlik","Lucie Prchlíková"
"cr_lrerichova","Lenka Řeřichová"
"cr_lseidel","Lukáš Seidel"
"cr_lseidel2","Lukáš Seidel"
"cr_lsluka","Ladislav Sluka"
"cr_lsuk","Luboš Suk"
"cr_ltaylor","Lindsay Taylor"
"cr_ludek","Luděk Hroch"
"cr_luhrova","Lucie Ternová (Uhrová)"
"cr_lukostrelba","Archery"
"cr_lvalta","Lukáš Valta"
"cr_lvilimec","Libor Vilímec"
"cr_lvorisek","Lukáš Voříšek"
"cr_lwicha","Lukáš Wicha"
"cr_madam","Martin Adam"
"cr_malesov","Brewery and Citadel of Malešov (Ondřej Slačálek, Jan Prokop)"
"cr_man","Petr Man"
"cr_mantos","Martin Antoš"
"cr_marfyz_consult","AI Consultants"
"cr_marketing","Marketing Manager"
"cr_marko","Matej Marko"
"cr_martin","Martin Klíma"
"cr_masozravapalma","masozravapalma"
"cr_matej","Ondřej Matějka"
"cr_matfyz","Charles University"
"cr_matfyz2","Faculty of Mathematics and Physics"
"cr_matoha","Ondřej Malota"
"cr_matus","Matúš Garaj"
"cr_may","Myles May"
"cr_mbacova","Martina Bačová"
"cr_mbednar","Martin Bednář"
"cr_mbelousov","Michael Belousov"
"cr_mbode","Michael Bode"
"cr_mcap","Martin Čáp"
"cr_mcech","Mikoláš Čech"
"cr_mcihak","Milan Čihák"
"cr_mcoupek","Martin „Drak“ Čoupek"
"cr_mcram","Marc Cram"
"cr_mcwonderbeast","McWonderBeast"
"cr_mdobry","Miroslav Krak Dobry"
"cr_mdvorak","Michael Dvořák"
"cr_mehapalova","Miriam Ela Hapalová"
"cr_mechr_figure","Tin Figures Production"
"cr_melznic","Marek Elznic"
"cr_merch_coins","Coin Minting"
"cr_merch_dice","Dice Set"
"cr_merch_engraving","Wood Engraving Design & Production"
"cr_merch_other","Additional"
"cr_merch_print","Art Book, Collector’s Box"
"cr_merch_shirts","T-shirts"
"cr_merch_storage","Logistic Services"
"cr_merch_sword","Swords & Shields"
"cr_merchandising","Backer Rewards"
"cr_mfialka","Marek Fialka"
"cr_mfionda","Melissa Fionda"
"cr_mfryv","Martin Frývaldský"
"cr_mfryv2","Martin Frývaldský"
"cr_mfucik","Martin Fučík"
"cr_mgrzelak","Miłka Grzelak"
"cr_mhauser","Ing. arch. M. Hauserová"
"cr_mhejna","Markéta Hejná"
"cr_mholis","Miroslav Holiš"
"cr_mhoz","Michal Hoz"
"cr_mhusitstvi","Hussite Museum in Tábor"
"cr_mchadtova","Marta Chadtová"
"cr_mib","Michal Bartoň"
"cr_mikee","Michal Hapala"
"cr_miki","Mikuláš Podprocký"
"cr_mince2","Coin Engraving & Minting"
"cr_mjancikova","Martina Jančíková"
"cr_mjarol","Michal Jarolímek"
"cr_mjedlicka","Michal Jedlička"
"cr_mjirka","Martin Jirka"
"cr_mjong","Marijn De Jong"
"cr_mkaluzova","Martina Kalužová"
"cr_mkcerny","Marek Černý"
"cr_mklekner","Martin Klekner"
"cr_mkloss","Michal Kloss"
"cr_mkodydek","Miloš Kodýdek"
"cr_mkolj","Milena Koljenšič"
"cr_mkomarek","Martin Komárek"
"cr_mkoska","Mikuláš Koska"
"cr_mkostka","Michal Kostka"
"cr_mkovar","PhDr. Miroslav Kovář"
"cr_mkozak","Martin Kozák"
"cr_mkozlovsky","Marek Kozlovský"
"cr_mkratochvil","PhD. Matěj Kratochvíl"
"cr_mkubat","Marek Kubát"
"cr_mlabut","Martin Labuť"
"cr_mlanda","Marek Landa"
"cr_mlang","Maxi Lange"
"cr_mlouma","Miroslav Louma"
"cr_mlukac","Michal Lukáč"
"cr_mlumbertova","Marie Lumbertová"
"cr_mmaneiro","Maja Maneiro"
"cr_mmarek","Martin Marek, Figurky.cz"
"cr_mmaxwell","Margaret Maxwell"
"cr_mmichalik","Martin Michalík "
"cr_mmodrak","Martin Modrák (Černý)"
"cr_mnadassy","Matyáš Nádassy"
"cr_mnovotny","Marek Novotný"
"cr_mocap","Motion Capture"
"cr_mocap_advisors","Swordfighting Advisors"
"cr_mocap_oper","MoCap Operators "
"cr_mocap_perf","MoCap Actors"
"cr_mocap_td","MoCap Technical Director"
"cr_mojmir","Mojmír Svoboda"
"cr_molmer","Martin Olmer"
"cr_motioncaption","Motion Capture Services "
"cr_mpalenicek","Michal Páleníček"
"cr_mpatyna","Michael John Patyna"
"cr_mpichlikova","Markéta Pichlíková"
"cr_mpitthan","Michael Pitthan"
"cr_mpodrocky","Mikuláš Podprocký"
"cr_mpolak","Milan Polák"
"cr_mprochazkova","Marie Procházková"
"cr_mpuncochar","Miroslav Punčochář"
"cr_mreichard","Martin Reichard "
"cr_mrericha","Milan Řeřicha"
"cr_mrosenberg","Marco Rosenberg"
"cr_mruzicka","Martin Růžička"
"cr_msadecka","Markéta Sádecká"
"cr_mseverin","Marian Severin Weiss"
"cr_msinkulova","Michaela Sinkulová"
"cr_msourek","Martin Šourek"
"cr_mstedra","Ing. Milan Štědra"
"cr_mstribra","Czech Museum of Silver"
"cr_mstriz","Milan Střiž"
"cr_mstrnad","Martin Strnad"
"cr_mstys","Martin Štýs"
"cr_mtlusty","Michal Tlustý"
"cr_mtomin","Marek Tomin"
"cr_mtrneny","Michal Trněný"
"cr_mtvrdy","Marek Tvrdý"
"cr_mtvrdy2","Marek Tvrdý"
"cr_music_dire","Contractors"
"cr_music_premises","Recorded at "
"cr_mvajo","Marek Vajo"
"cr_mvavra","Michal Vávra"
"cr_mvavron","Milan Vavroň"
"cr_mverner","Matouš Verner"
"cr_mvlk","Matěj Vlk"
"cr_mvrtil","Michal Vrtílek"
"cr_mwolf","Matthew Wolf"
"cr_mwolf2","Matthew Wolf"
"cr_mzbezek","Martin Zbezek"
"cr_mzelenka","Marek Zelenka"
"cr_mzelinka","Mikuláš Zelinka"
"cr_mziegler","Martin Ziegler"
"cr_mziegler2","Markus Ziegler "
"cr_mzvuku","Sound Engineer"
"cr_nab_baroko","www.baroko.cz"
"cr_nabytek","Furnishing"
"cr_nbcasting","Nancy Bishop Casting"
"cr_nbishop","Nancy Bishop, CSA"
"cr_nbojtosova","Nikki Böjtösová"
"cr_ncomer","Nina Maureen Comer"
"cr_ncomer2","Norman Comer"
"cr_ngalerie","National Gallery in Prague"
"cr_nlazarev","Nikolai Lazarev"
"cr_noharm","No (real) animals were harmed during the development of this game."
"cr_norsillo","Nicholas Orsillo"
"cr_obalcar","Ondřej Balcar"
"cr_obenda","Ondřej Benda"
"cr_obittner","Ondřej Bittner"
"cr_obittner3","Ondřej Bittner"
"cr_obleceni","Clothing"
"cr_oclarke","Osborne Clarke LLP"
"cr_odesigners","Open World Designer"
"cr_ofabian","Oscar Fabián "
"cr_ohavel","Ondřej Havel"
"cr_ohudec","Ondřej Hudeček"
"cr_okozlikova","Olívia Kozlíková"
"cr_omalota3","Ondřej Malota"
"cr_onedvedova","Olívie Nedvědová"
"cr_opiskacek","Ondřej Piskáček"
"cr_orbispictures","Orbis Pictures Agency s.r.o."
"cr_oreiprich","Oto Reiprich"
"cr_orchest","WH Studios Orchestra"
"cr_osedlar","Ondřej Sedlár"
"cr_ostorek","Ondřej Štorek"
"cr_ostuchl","Ondřej Stuchl"
"cr_ourban","Ondřej Urban"
"cr_pabel","Pavlo Belan"
"cr_particles","Particle Effects"
"cr_pbeskyd","Pavel Beskyd"
"cr_pbrabcova","Petra Brabcová"
"cr_pcornej","PhDr. Petr Čornej"
"cr_pdean","Paul Dean"
"cr_pdostal","Pavel Dostál"
"cr_pejp","Jaromír Papežík"
"cr_petr","Petr Samek"
"cr_petra","Petra Hapalová (Kalinová)"
"cr_petro","Petr Ondráček"
"cr_pferst","Pavla Ferstová"
"cr_pferst2","Pavla Ferstová"
"cr_pferst3","Pavla Ferstová"
"cr_pfilm","Side"
"cr_pgaffney","Peter Gaffney"
"cr_ph","Petr Hanuš"
"cr_phaidon","Phaidon"
"cr_phaluza","Pavel Haluza"
"cr_phanak","Pavel Hanák"
"cr_phanakml","Pavel Hanák ml."
"cr_phorejsi","Pavel Hořejší"
"cr_phosking","Peter Hosking"
"cr_phousle","Violins"
"cr_phudecek","Petr Hudeček"
"cr_pigliarova","Petra Igliarová"
"cr_pjakl","Petr Jákl"
"cr_pjanecek","Petr Janeček"
"cr_pjirsa3","Prokop Jirsa"
"cr_pkachlik","Pavel Kachlík"
"cr_pkejna","Petr Kejda"
"cr_pklouda","Petr Klouda"
"cr_pkolar","Pavel Kolář"
"cr_pkollertisch","Philipp Kolleritsch"
"cr_pkratochvil","Petr Kratochvíl"
"cr_pkutman","Pavel Kutman"
"cr_plattnerlehrling","Plattnerlehrling"
"cr_pludvik","Pavel Ludvík"
"cr_plysakova","Pavlína Lysáková"
"cr_pmacku","Mgr. Pavel Macků"
"cr_pmalac","Petr Maláč"
"cr_pman","Petr Man"
"cr_pmanova","Patricie Manová"
"cr_pnovak","Peter Novák"
"cr_pnusek","Petr Nůsek (A.R.G.O.)"
"cr_po_trans","Polish Translators"
"cr_pokrok","Studio Pokrok"
"cr_postkom","Postkom s.r.o."
"cr_povesny","Pavel Ovesný"
"cr_ppavlas","Petr Pavlas"
"cr_ppekar","Petr Pekař"
"cr_pplcz","PPL CZ s.r.o."
"cr_ppolak","Pavel Polák"
"cr_ppospech","Pavel Pospěch"
"cr_pr_community","Community Managers"
"cr_pr_intern","Intern"
"cr_pr_production","Production Managers"
"cr_pr_updates","Video Updates"
"cr_pravnici","Legal Services"
"cr_preh","Pavel Reh"
"cr_prminovna","Pražská mincovna a.s."
"cr_prod_office","Producers"
"cr_prod_scrum","Scrum Master"
"cr_production","Production Manager"
"cr_produk_pokrok","Production"
"cr_prokop","Prokop Jirsa"
"cr_prokyb","Prokop Filcík"
"cr_psimcik","Petr Šimčík"
"cr_pskalsky","Pavel Skalský"
"cr_pslavinska","Petra Slavinská"
"cr_psmrcek","Petr Smrček"
"cr_psommer","Prof. Petr Sommer"
"cr_pstatham","Paul R. Statham"
"cr_psus","Philip Süß"
"cr_ptuc","Pavel Tuč"
"cr_ptybkl","Pavel Týbl"
"cr_pzdvihal","Petr Zdvihal - principal"
"cr_pzvelebil","Petr Zvelebil"
"cr_quickstep","Quick-Step Floor Cycling Team"
"cr_radek","Radek Ševčík"
"cr_raha","Ondřej Řáha"
"cr_railbalco","RailBalco"
"cr_ralf","Ralf"
"cr_rambo","Rambo"
"cr_rataj","rataj"
"cr_rataje","Town of Rataje (Luboš Kubát)"
"cr_rbarak","Rozálie Baráková"
"cr_rbrejcha","Radek Brejcha"
"cr_rdwelly","Rosie Dwelly"
"cr_research","History Advisors"
"cr_rigliar","Radovan Igliar"
"cr_rkoudleka","Roman Koudelka"
"cr_rlagnese","Rick Lagnese"
"cr_rlevene","Rebecca Levene"
"cr_rmindek","Roman Mindek"
"cr_rnovotny","PhDr. Robert Novotný"
"cr_robin","Robin Hub"
"cr_rpartu","Copyist"
"cr_rpopel","Radek Popel"
"cr_rpreislerova","Radka Preislerová"
"cr_rprokes","Ronald Prokeš"
"cr_rseidel","Radek Seidel"
"cr_ru_trans","Russian Translators for Tech Beta"
"cr_rudolfinum","Dvořák Hall in Rudolfinum, Prague"
"cr_rudolfinum2","Rudolfinum (Alena Špačková)"
"cr_rvalta","Radim Valta"
"cr_rwaschka","Robert Waschka"
"cr_rwaschka2","Robert Waschka"
"cr_rwilliams","Randall Scott Williams"
"cr_ryan","Ryan "
"cr_rzavada","Richard Závada"
"cr_rzeman","Richard Zeman"
"cr_rzeman2","Richard Zeman"
"cr_samopse","Municipal Office of Samopše Village (Mrs. Horáková)"
"cr_sandbox_strat","Sandbox Strategies (Corey Wade)"
"cr_sandbox_strat2","Kickstarter Campaign PR"
"cr_sazava","Sázava Monastery (Radim Cigánek)"
"cr_sbarlien","Sam Barlien"
"cr_sbartonek","Sára Bartoňková"
"cr_sbendova","Sára Bendová"
"cr_sclarisse","Samuel Clarisse"
"cr_script_consult","Script Consultant"
"cr_sdowning","Sini Downing"
"cr_sdvorak","Štěpán Dvořák"
"cr_seat","SEAT Czech Republic (Filip Stoulil)"
"cr_sejv","Jiří Šejvl"
"cr_sen_animator","Senior Animator"
"cr_severa","Ervín Severa"
"cr_sfialkova","Štěpánka Fialková"
"cr_sgal","Csaba Gál"
"cr_sgocal","Šimon Gočál"
"cr_side","Prague Film & Theater Center"
"cr_simon","Šimon Soták"
"cr_singer2","Vocals"
"cr_singer3","Soloist"
"cr_singer4","Soloist"
"cr_singer5","Soloists"
"cr_sirwarriant","SirWarriant"
"cr_sjanecek","Šimon Janeček"
"cr_skald","Skald"
"cr_skboj","Prague Trolls (Tomáš Gajdošík)"
"cr_skment","Štěpán Kment "
"cr_sli","Shiwei Li"
"cr_smejky","Jan Smejkal"
"cr_smiller","Sean Mark Miller"
"cr_smoore","Stewart Moore"
"cr_snapravnikova","Šárka Nápravníková"
"cr_snejdarek","snejdarek"
"cr_soft_freebsd","FreeBSD libc"
"cr_soft_freebsd2","Uses parts of FreeBSD, Copyright (c) 2005 Pascal Gloor (pascal.gloor@spale.com)"
"cr_soft_freebsd3","Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:"
"cr_soft_freebsd4","1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
<br/>2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
<br/>3. The name of the author may not be used to endorse or promote products derived from this software without specific prior written permission."
"cr_soft_freebsd5","THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ''AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
"cr_soft_chromium","Chromium"
"cr_soft_chromium2","Uses parts of Chromium, Copyright (c) 2012 The Chromium Authors. All rights reserved."
"cr_soft_chromium3","Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:"
"cr_soft_chromium4","* Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
<br/>* Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
<br/>* Neither the name of Google Inc. nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission."
"cr_soft_chromium5","THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ""AS IS"" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
"cr_soft_ossim","OSSIM"
"cr_soft_ossim2","Uses parts of OSSIM, Copyright (c) 2015 "
"cr_soft_ossim3","Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the ""Software""), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:"
"cr_soft_ossim4","The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software."
"cr_soft_ossim5","THE SOFTWARE IS PROVIDED ""AS IS"", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE."
"cr_soft_wrapx","R3dS"
"cr_soft_wrapx2","WrapX"
"cr_sokol_karlin","T. J. Sokol Karlín (Věra Zajíčková)"
"cr_song_arrange","Arranged by"
"cr_song_avenger","Avenger"
"cr_song_bida","Poverty and Famine"
"cr_song_brevissima","Missa Brevissima"
"cr_song_composed","Composed by"
"cr_song_composed2","Composed by"
"cr_song_composed3","Composed by"
"cr_song_composed4","Composed by"
"cr_song_composed5","Composed by"
"cr_song_imperium","Imperium Dekadenz"
"cr_song_kapak","Jan Kapák, Petr Hosek"
"cr_song_lyrics2","Lyrics by"
"cr_song_lyrics3","Lyrics by"
"cr_song_lyrics4","Lyrics by"
"cr_song_orchestra","Warhorse Studio Orchestra"
"cr_song_performed","Performed by "
"cr_song_performed2","Performed by "
"cr_song_performed3","Performed by "
"cr_song_performed4","Performed by "
"cr_song_thru","Thru the Fog of Time "
"cr_song_umirani","Umírání životem "
"cr_song_vlasy","Till Our Heads Turn White"
"cr_sound_asist","Senior Sound Engineer"
"cr_sound_pokrok","Sound Engineers"
"cr_sp_transl","Spanish Translators"
"cr_spacetti","Sebastien Pacetti"
"cr_spaviza","Štěpán Pavíza "
"cr_special_thanks","Special Thanks"
"cr_sphelps","Sinéad Phelps"
"cr_sprchlik","Stela Prchlíková"
"cr_ssikyr","Štěpán Šikýř"
"cr_stalli111","Stalli111"
"cr_stepan","Štěpán Janík"
"cr_stunt_prod","Production Manager"
"cr_sup_services","Support Services"
"cr_svinkler","Stanislav Vinkler"
"cr_svjeeta","Jiří Světinský"
"cr_swift_storm","Swift, Storm"
"cr_swipfler","Silvia Wipfler"
"cr_szawada","Šimon Zawada"
"cr_taubel","TAUBEL LEGAL, advokátní kancelář s.r.o."
"cr_tblaho","Tomáš Blaho"
"cr_tdavidek","Tomáš Davídek"
"cr_team_aireserch","AI Research"
"cr_team_animators","Animators"
"cr_team_artits","Environment Artists"
"cr_team_artits_junior","Junior Environment Artists"
"cr_team_artits_senior","Senior Environment Artists"
"cr_team_concept","Concept Artists"
"cr_team_cutscenes","Cinematics"
"cr_team_design","Writing & Design"
"cr_team_char","Character Artists"
"cr_team_mngmnt","Office Manager"
"cr_team_music","Adaptive Music & Sound Engine"
"cr_team_old_anim","Additional Animators"
"cr_team_old_art","Additional Environment Art"
"cr_team_old_concept","Additional Concept Art"
"cr_team_old_design","Additional Design"
"cr_team_old_pr","Additional Marketing"
"cr_team_old_prog","Additional Programming"
"cr_team_old_qa","Additional QA"
"cr_team_old_script","Additional Scripting"
"cr_team_old_scrum","Additional Scrum Masters"
"cr_team_old_tool","Additional Programming"
"cr_team_physics","Physics Programming"
"cr_team_pr","PR Manager"
"cr_team_programmers","Programming"
"cr_team_qa","QA Team"
"cr_team_script","Scripting"
"cr_team_sound","Sound Editors"
"cr_team_tools","Tools Programming"
"cr_team_ui","UI Programming"
"cr_techn_desing","Technical Designer"
"cr_test_role_abiwojno","Adam Biwojno"
"cr_test_role_afit","Andrzej Fit"
"cr_test_role_aparsons","Alan Parsons"
"cr_test_role_apiesiak","Adam Piesiak"
"cr_test_role_bdd","Business Development Director"
"cr_test_role_bdd2","Functionality Senior QA Technician"
"cr_test_role_be","Business Evangelist"
"cr_test_role_bmauro","Bruno Di Mauro"
"cr_test_role_bpaffgen","Benedikt Päffgen"
"cr_test_role_cborys","Cezary Borys"
"cr_test_role_ccameron","Charlotte Cameron"
"cr_test_role_cm","Compliance Manager"
"cr_test_role_cm2","QA Compliance Engineers"
"cr_test_role_crousseliere","Cédric Rousselière"
"cr_test_role_csagasti","Carlos Sagasti"
"cr_test_role_czaporowski","Cezary Zaporowski"
"cr_test_role_ddidenko","Denis Didenko"
"cr_test_role_dgeisler","Dorian Geisler"
"cr_test_role_doqa","Director of Quality Assurance"
"cr_test_role_dpolec","Dariusz Połeć"
"cr_test_role_dszulc","Daniel Szulc"
"cr_test_role_eamelio","Enrico D'Amelio"
"cr_test_role_eangielska","Ewa Angielska"
"cr_test_role_ebuffery","Edd Buffery"
"cr_test_role_egorecka","Emilia Gorecka"
"cr_test_role_epustul","Elżbieta Pustuł"
"cr_test_role_glewinski","Grzegorz Lewinski"
"cr_test_role_gm","General Manager"
"cr_test_role_hLQA","Head of LQA"
"cr_test_role_ihakenberg","Igor Hakenberg"
"cr_test_role_iroman","Isabel Llamas Román"
"cr_test_role_itm","IT Manager"
"cr_test_role_jdudkowski","Jakub Dudkowski"
"cr_test_role_jlewandowski","Julian Lewandowski"
"cr_test_role_jlipiec","Jakub Lipiec"
"cr_test_role_jmoos","Jakub Moos"
"cr_test_role_jnowakowski","Jan Nowakowski"
"cr_test_role_jsmall","James Small"
"cr_test_role_jtrudzik","Jakub Trudzik"
"cr_test_role_kjagnyziak","Karolina Jagnyziak"
"cr_test_role_kkepa","Krzysztof Kępa"
"cr_test_role_ktomaszewski","Karol Tomaszewski"
"cr_test_role_kzielinski","Kamil Zielinski"
"cr_test_role_lm","QA Lab Managers"
"cr_test_role_lmiroslawski","Lukasz Miroslawski"
"cr_test_role_lqapl","LQA Project Lead"
"cr_test_role_lqat","LQA Technicians"
"cr_test_role_lrznadel","Łukasz Trznadel"
"cr_test_role_ltrzaska","Łukasz Trzaska"
"cr_test_role_mbanak","Mikołaj Banak"
"cr_test_role_mboruc","Maciej Boruc"
"cr_test_role_mguzynski","Mateusz Gużyński"
"cr_test_role_mjendrzejczak","Mateusz Jendrzejczak"
"cr_test_role_mkostecki","Michał Kostecki"
"cr_test_role_mprybysz","Michał Przybysz"
"cr_test_role_msanchez","Manuel Ruiz Sánchez"
"cr_test_role_mtrojnar","Mateusz Trojnar"
"cr_test_role_mwyrzykowski","Michał Wyrzykowski"
"cr_test_role_olipiec","Oskar Lipiec"
"cr_test_role_pdadun","Przemysław Dadun"
"cr_test_role_pgrzywaczewski","Pawel Grzywaczewski"
"cr_test_role_pl2","QA Project Lead"
"cr_test_role_pm","QA Project Manager"
"cr_test_role_pm2","QA Project Manager"
"cr_test_role_pm3","Project Manager"
"cr_test_role_pmazur","Piotr Mazur"
"cr_test_role_pratkiewicz","Paweł Ratkiewicz"
"cr_test_role_pstrzelczyk","Pawel Strzelczyk"
"cr_test_role_pwasowski","Przemysław Wąsowski"
"cr_test_role_pwojtania","Piotr Wojtania"
"cr_test_role_pziajka","Pawel Ziajka"
"cr_test_role_qam","QA Manager"
"cr_test_role_qapl","Compatibility QA Project Lead"
"cr_test_role_qas","QA Specialists"
"cr_test_role_qat","QA Tester"
"cr_test_role_qat2","Functionality QA Technicians"
"cr_test_role_qat22","Compatibility QA Technicians"
"cr_test_role_qloc","QLOC S.A."
"cr_test_role_rdabrowski","Rafal Dabrowski"
"cr_test_role_sbdm","Senior Business Development Manager"
"cr_test_role_sfratsczak","Szymon Fratczak"
"cr_test_role_sslosarczyk","Sergiusz Slosarczyk"
"cr_test_role_tdziedzic","Tomasz Dziedzic"
"cr_test_role_testronic","Testronic Labs"
"cr_test_role_tgehrke","Tanja Gehrke"
"cr_test_role_tm","QA Team Leader"
"cr_test_role_vmollica","Valentina Mollica"
"cr_testing","Usability Testing"
"cr_tgrunw","Tomáš Grünwald"
"cr_thajn","Tomáš Hajn"
"cr_thank","The producers wish to thank<br/> the following for their assistance"
"cr_thomasaagaard","ThomasAagaard"
"cr_thubka","Tomáš Hubka"
"cr_timotheus00t","Timotheus00T"
"cr_tit_grafics","Art Department"
"cr_tit_programing","Programming"
"cr_tit_script","Technical Design & Scripting"
"cr_title_animation","Animation"
"cr_title_cinematic","Cinematics"
"cr_title_facials","Models"
"cr_title_historia","Historical Research"
"cr_title_localisation","Localization"
"cr_title_localisation2","Localization"
"cr_title_marketing","Marketing "
"cr_title_music","Music"
"cr_title_production","Production"
"cr_title_qa","QA"
"cr_title_software","Software"
"cr_title_songs","Additional Music"
"cr_title_sound","Sound"
"cr_title_stunts","Stunts"
"cr_tkopec","Tomáš Kopec"
"cr_tkozlik","Tomáš Kozlík"
"cr_tkrakora","Thomas Krakora"
"cr_tkraus","Tomáš Kraus"
"cr_tmckay","Tom McKay"
"cr_tmckay2","Tom McKay"
"cr_tnovakova","Tereza Nováková"
"cr_tobias","Tobias Stolz-Zwilling"
"cr_tomasd","Tomáš Duchek"
"cr_tombar","Tomáš Barák"
"cr_tomtom","tomtom"
"cr_tpravda","Tomáš Pravda, DHL Express (Czech Republic) s.r.o."
"cr_troesner","Tobias Roesner"
"cr_trombon","Trombones"
"cr_trumpeta","Trumpets"
"cr_tsemec","Tereza Semecká"
"cr_tstraka","Tomas Straka"
"cr_tsunamik","Tsunamik"
"cr_tsvojsa","Tomáš Svojša"
"cr_ttanner","Thomas Tanner"
"cr_ttofernerova","Tereza Tofernerová"
"cr_tu_transl","Turkish Translators"
"cr_tuba","Tuba"
"cr_tzielinski","Tomas Zielinski"
"cr_urquhart","Urquhart"
"cr_uv","University of Vigo, Spain"
"cr_vblecha","Vít Blecha"
"cr_vbocan","Viktor Bocan"
"cr_vborovka","Vladislav Borovka"
"cr_vcerny","Vojtěch Černý"
"cr_vdvorak","Vladimír Dvořák"
"cr_vegeta","Tomáš Plch"
"cr_veltrusy","Veltrusy Chateau (site manager PhDr. Pavel Ecler)"
"cr_vfliegel","Václav Fliegel"
"cr_vfurbach","Václav Fürbach"
"cr_vhaklova","Vendula Haklová"
"cr_vhanakova","Věra Hanáková"
"cr_vherrmann","Vojtěch Herrmann"
"cr_vhogan","Victoria Hogan"
"cr_video_editor","Video Editor/Engine Footage"
"cr_viktorb","Viktor Bocan"
"cr_viktorj","Viktor Jung"
"cr_viktorp","Viktor Podhájecký"
"cr_vinkimorito","VINKIMORITO"
"cr_violy","Violas"
"cr_visuals","Visual Effects"
"cr_vjcerny","Vojtěch Černý"
"cr_vkajalina","Vladimír Kajalina"
"cr_vkasova","Vanda Kašová"
"cr_vkoral","Václav Korál"
"cr_vkozlikova","Veronika Kozlíková"
"cr_vmach","Vít Mach"
"cr_vmasnica","Vojtěch Masnica"
"cr_vnedved","Vojta Nedvěd"
"cr_vodirectors","Voice-Over Directors"
"cr_voiceover","Voice-Over Services"
"cr_vpanochova","Veronika Panochová"
"cr_vpinkava","Václav Pinkava"
"cr_vpolivka","Václav Polívka"
"cr_vprchlik","Václav Prchlík"
"cr_vprchlik2","Václav Prchlík"
"cr_vpulpan","Vojtěch Půlpán"
"cr_vsimunek","Vladimír Šimůnek"
"cr_vsvarc","Václav Švarc"
"cr_vtrebicky","Vladimír Třebický"
"cr_vviolette","Vincent Violette"
"cr_vvrana","Vlastimil Vrána"
"cr_vvrobel","Vojta Vrobel"
"cr_vyskocil","Vyskočil, Krošlák a partneři s.r.o., advokátní kancelář"
"cr_vzemek","Vít Zemek"
"cr_waldez","Tomáš Waldauf"
"cr_waldkauz","Waldkauz"
"cr_warhorse","Warhorse Studios"
"cr_webservice","Web Services"
"cr_wicker","Wicker"
"cr_woody","Tomáš Blaho"
"cr_writers","Writing & Quest Design"
"cr_wulflund","Miroslav Krak Dobrý Wulflund.com"
"cr_wzhang","Wenyu Zhang"
"cr_xxu","Xinbo Xu"
"cr_xzar","Xzar"
"cr_yqi","Yichao Qi"
"cr_yshawsky","Yasser Shawky"
"cr_yskadchenko","Yulia Skadchenko"
"cr_yuusouamazing","Yuusouamazing"
"cr_yxu","Yinglin Xu"
"cr_yzhao","Yue Zhao"
"cr_zbrane","Weapons & Armour"
"cr_zbynek","Zbyněk Trávnický"
"cr_zcinkova","Zuzana Cinková"
"cr_zglatz","Zdeněk Glatz"
"cr_zhavel","Zdeněk Havel"
"cr_zhlavenkova","Zdeňka Hlavenková"
"cr_zhlavka","Zdeněk Hlávka"
"cr_zhostomsky","Zdeněk Hostomský"
"cr_zchmela","Zbyněk Chmela"
"cr_zjiang","Zhiming Jiang"
"cr_zkabelka","Zdeněk Kabelka"
"cr_zkabelka2","Zdeněk Kabelka"
"cr_zklauda","Zdeněk Klauda"
"cr_zkumzakova","Zdeňka Kumžáková"
"cr_zmasek","Zdeněk Mašek"
"cr_zpochyly","Zbyšek Pochylý"
"cr_zrezie","Music Director"
"cr_zseidel","Zdeněk Seidel"
"cr_zsturek","Jaroslav Šrůtek"
"cr_zvasina","Zdeněk Vašina"
"cr_zvorisek","Zdeněk Voříšek"
"cr_zvybiral","PhDr. Zdeněk Vybíral"
"cr_zwadar","Roman Zawada"
This source diff could not be displayed because it is too large. You can view the blob instead.
"ui_nh_add_alchemy","Alchymistický stůl"
"ui_nh_add_altar","Oltář"
"ui_nh_add_archery_range","Lukostřelecké terče"
"ui_nh_add_armorsmith","Zbrojířské nářadí"
"ui_nh_add_brewery","Pivovar"
"ui_nh_add_dryfood","Sušírna"
"ui_nh_add_gamblers","Hra v kostky"
"ui_nh_add_garden","Záhonek s bylinkami"
"ui_nh_add_painting","Fresky"
"ui_nh_add_saddles","Sedlářské vybavení"
"ui_nh_add_smokehouse","Udírna"
"ui_nh_add_weaponsmith","Mečířské nářadí"
"ui_nh_eff_pro_apiary_baker","Med pro pekaře"
"ui_nh_eff_pro_apiary_pub","Med pro hospodu"
"ui_nh_eff_pro_baker_pub","Buchty pro hospodu"
"ui_nh_eff_pro_blacksmith_garrison","Zbraně pro posádku"
"ui_nh_eff_pro_blacksmith_stables","Podkovy pro stáje"
"ui_nh_eff_pro_butcher_pub","Maso pro hospodu"
"ui_nh_eff_pro_garrison_pub","Zákazníci pro hospodu"
"ui_nh_eff_pro_stables_merchant","Koně pro kupce"
"ui_nh_eff_rec_adam","Hospodský Adam"
"ui_nh_eff_rec_alchemy","Alchymistická kolona"
"ui_nh_eff_rec_altar","Oltář"
"ui_nh_eff_rec_apiary_baker","Medové koláče"
"ui_nh_eff_rec_apiary_pub","Medovina"
"ui_nh_eff_rec_archeryRange","Lukostřelecká aréna"
"ui_nh_eff_rec_armorsmith","Zbrojířské vybavení"
"ui_nh_eff_rec_baker_bigBread","Nasycená vesnice"
"ui_nh_eff_rec_baker_blackBread","Černý chleba"
"ui_nh_eff_rec_baker_pub","Prvotřídní buchty"
"ui_nh_eff_rec_baker_scale","Obecní váhy"
"ui_nh_eff_rec_blacksmith_garrison","Zbraně od kováře"
"ui_nh_eff_rec_blacksmith_stables","Podkovy od kováře"
"ui_nh_eff_rec_bread_hungry","Hladová vesnice"
"ui_nh_eff_rec_brewery","Pivovar"
"ui_nh_eff_rec_butcher_pub","Masové hody"
"ui_nh_eff_rec_coal","Uhlí"
"ui_nh_eff_rec_coal_ginger","Uhlí od Zrzkových kamarádů"
"ui_nh_eff_rec_dryfood","Sušárna"
"ui_nh_eff_rec_excrement_anywhere","Zapáchající potok"
"ui_nh_eff_rec_excrement_compromise","Celkem čistý potok"
"ui_nh_eff_rec_excrement_far","Čistý potok"
"ui_nh_eff_rec_export_wood","Prodej dřeva"
"ui_nh_eff_rec_fricek","Fricek"
"ui_nh_eff_rec_friends_fricekProductive","Fricek nemlátí lidi"
"ui_nh_eff_rec_friends_matusProductive","Matuš trochu pracuje"
"ui_nh_eff_rec_gamblers","Hazardní hráči"
"ui_nh_eff_rec_garden","Záhonek s bylinkami"
"ui_nh_eff_rec_garrison_pub","Žízniví vojáci"
"ui_nh_eff_rec_grain_auschitz","Obilí z Úžic"
"ui_nh_eff_rec_grain_confiscate","Naštvaní pacholci"
"ui_nh_eff_rec_grain_samopesh","Obilí ze Samopší"
"ui_nh_eff_rec_grain_sasau","Obilí ze Sázavy"
"ui_nh_eff_rec_krkovicka","Řezník Krkovička"
"ui_nh_eff_rec_krojchanzl","Kupec Krojchanzl"
"ui_nh_eff_rec_kunes","Dřevorubec Kuneš"
"ui_nh_eff_rec_malina","Dřevorubec Malina"
"ui_nh_eff_rec_malina_banish","Svobodný Malina"
"ui_nh_eff_rec_malina_payoff","Vyplacení věna"
"ui_nh_eff_rec_marek","Podkoní Marek "
"ui_nh_eff_rec_matus","Matuš"
"ui_nh_eff_rec_meat_ledecko","Dobytek z Ledečka"
"ui_nh_eff_rec_meat_rataje","Dobytek z Ratají"
"ui_nh_eff_rec_meat_sazava","Dobytek ze Sázavy"
"ui_nh_eff_rec_mirka","Šenkýřka Mirka"
"ui_nh_eff_rec_ota","Zbrojíř Ota"
"ui_nh_eff_rec_oxen","Tažní volci"
"ui_nh_eff_rec_painting","Fresky"
"ui_nh_eff_rec_petr","Pekař Šimon"
"ui_nh_eff_rec_poachers_confiscate","Zákaz pytlačení"
"ui_nh_eff_rec_poachers_denounce","Tvrdé tresty"
"ui_nh_eff_rec_poachers_keep","Pytlácká vesnice"
"ui_nh_eff_rec_prachos_banishWife","Vyhnání Prachošové"
"ui_nh_eff_rec_prachos_punishHusband","Střízlivý Prachoš"
"ui_nh_eff_rec_reinf_lumberjacks","Strážní z dřevorubců"
"ui_nh_eff_rec_reinf_none","Žádné hlídky"
"ui_nh_eff_rec_reinf_varlets","Pacholci stráží vesnici"
"ui_nh_eff_rec_saddles","Vybavení sedláře"
"ui_nh_eff_rec_salary_high","Přeplacený lokátor"
"ui_nh_eff_rec_salary_low","Špatně placený lokátor"
"ui_nh_eff_rec_salary_medium","Lokátorův plat"
"ui_nh_eff_rec_smokehouse","Udírna"
"ui_nh_eff_rec_spejlik","Řezník Špejlík"
"ui_nh_eff_rec_stables_merchant","Tažní koně"
"ui_nh_eff_rec_stone_talmberk","Kameny z Talmberka"
"ui_nh_eff_rec_vasek","Podkoní Vašek"
"ui_nh_eff_rec_weaponsmith","Mečířské vybavení"
"ui_nh_eff_rec_witch_banish","Pevná víra"
"ui_nh_eff_rec_witch_protect","Vesnická bylinkářka"
"ui_nh_eff_rec_wood_banish","Vyhnaní dřevorubci"
"ui_nh_eff_rec_zach","Zbrojíř Zach"
"ui_nh_eff_rec_zvest","Mečíř Zvěst"
"ui_nh_objective_church","Opravený kostel"
"ui_nh_objective_income","Příjem vesnice"
"ui_nh_objective_people","Kapacita vesnice"
"ui_nh_res_coal","Uhlí"
"ui_nh_res_grain","Obilí"
"ui_nh_res_meat","Dobytek"
"ui_nh_res_stone","Kámen"
"ui_nh_structure_desc_apiary1","Včelíny jsou nenáročné, a i přesto se vyplácí. Lesní med je zdravý, chutný a vylepší spousty různých jídel."
"ui_nh_structure_desc_baker1","Pekař dodává různé druhy chleba, který je důležitou součástí každodenní stravy. Pekař však nepeče jen chleba ale i další druhy pečiva, které jsou vítaným zpestřením běžného jídelníčku."
"ui_nh_structure_desc_blacksmith1","Kovář nesmí chybět v žádném větším sídle. Vyrábí nástroje, hřebíky, kove podkovy pro koně a v těžších časech dokáže vyrobit i jednodušší zbraně z obyčejného nářadí. Může se specializovat buď jako mečíř, nebo jako zbrojíř."
"ui_nh_structure_desc_bridge1","Kamenný most, který vydrží pod nohama všech obyvatel a koly povozů se zásobami i dodávkami materiálu a neudělá Přibyslavicím ostudu."
"ui_nh_structure_desc_butcher1","Řezník má na starost bourání dobytka a zajištění přísunu masa pro vesnici. Všechno maso je z domácích zvířat, protože ani on nesmí pytlačit v panských lesích."
"ui_nh_structure_desc_camp1","Tábor s pracovní silou, která zvládne širokou škálu úkolů. Z větší části je tvořen skalickými uprchlíky, ale najdou se v něm i tací, kteří se o obnově Přibyslavic doslechli náhodou a chtějí zde zkusit štěstí."
"ui_nh_structure_desc_garrison1","V mírových dobách strážnice zajišťují pořádek a vykonávání práva. V dobách zlých slouží jako místní zbrojnice a ubytovna vojenské posádky. Její součástí je i kolbiště, kde lze pravidelně cvičit."
"ui_nh_structure_desc_church1","Nezbytná oprava kostela obnoví všechny jeho dřevěné části, především střechu. Tím se zamezí jeho dalšímu chátrání."
"ui_nh_structure_desc_church2","Krásný opravený kostel, který je chloubou celého okolí. "
"ui_nh_structure_desc_lumberjacks1","Dřevorubci zpracovávají stromy v okolí a zaručí trvalý přísun dřeva na stavbu jakýchkoli budov, opravy i základní opevnění."
"ui_nh_structure_desc_merchant1","Obchod je důležitý vždy a všude. Díky němu můžeš dovážet, co chybí, ale také prodávat své výrobky. Je nezbytnou součástí větších i menších měst."
"ui_nh_structure_desc_pub1","V hospodě je vždycky rušno. Není nad to, posedět s přáteli a nad korbelem dobrého pivo si oddechnout po náročném dni."
"ui_nh_structure_desc_stables1","Mít stáje patří k výsadám, které si může dovolit jen málokdo. Podkoní je spravují pouze pro své lenní pány a nesou velkou zodpovědnost za koně. I díky tomu si správci stájí zaslouží uznání."
"ui_nh_structure_desc_townHall1","Stan pro začátek zastane práci opravdového domu. Alespoň máš přístřešek, kde složíš hlavu, než postavíte něco lepšího."
"ui_nh_structure_desc_townHall2","Rychta nesmí chybět v žádné větší vesnici. Je sídlem práva a pořádku, které ztělesňuje úřad a osoba rychtáře."
"ui_nh_structure_desc_townHall3","Rozšířená rychta je mnohem větší než rychta původní a lze ji různě dále vylepšovat, aby se rychtáři žilo a úřadovalo pohodlněji."
"ui_nh_structure_name_apiary1","Včelíny"
"ui_nh_structure_name_baker1","Pekárna"
"ui_nh_structure_name_blacksmith1","Kovárna"
"ui_nh_structure_name_bridge1","Most a cesta"
"ui_nh_structure_name_butcher1","Řeznictví"
"ui_nh_structure_name_camp1","Tábor pacholků"
"ui_nh_structure_name_garrison1","Strážnice"
"ui_nh_structure_name_church1","Opravy kostela"
"ui_nh_structure_name_church2","Kostel"
"ui_nh_structure_name_lumberjacks1","Tábor dřevorubců"
"ui_nh_structure_name_merchant1","Kupecký dům"
"ui_nh_structure_name_pub1","Hospoda"
"ui_nh_structure_name_stables1","Stáje"
"ui_nh_structure_name_townHall1","Rychta ve stanu"
"ui_nh_structure_name_townHall2","Rychta"
"ui_nh_structure_name_townHall3","Rozšířená rychta"
"ui_nh_add_alchemy","Simya Tezgâhı"
"ui_nh_add_altar","Sunak"
"ui_nh_add_archery_range","Okçuluk Menzili"
"ui_nh_add_armorsmith","Zırh Ustası'nın Araçları"
"ui_nh_add_brewery","Bira Üretim Yeri"
"ui_nh_add_dryfood","Kurutma Sundurması"
"ui_nh_add_gamblers","Zar Oyunları"
"ui_nh_add_garden","Şifalı Ot Bahçesi"
"ui_nh_add_painting","Duvar Resimleri"
"ui_nh_add_saddles","Saracın Malzemeleri"
"ui_nh_add_smokehouse","Kurutma Odası"
"ui_nh_add_weaponsmith","Silah Ustası'nın Araçları"
"ui_nh_eff_pro_apiary_baker","Fırıncı için bal"
"ui_nh_eff_pro_apiary_pub","Meyhane için bal"
"ui_nh_eff_pro_baker_pub","Meyhane için pastalar"
"ui_nh_eff_pro_blacksmith_garrison","Garnizon için silahlar"
"ui_nh_eff_pro_blacksmith_stables","Ahır için atlar"
"ui_nh_eff_pro_butcher_pub","Meyhane için et"
"ui_nh_eff_pro_garrison_pub","Meyhane müşterileri"
"ui_nh_eff_pro_stables_merchant","Tüccar için atlar"
"ui_nh_eff_rec_adam","Hancı Adam"
"ui_nh_eff_rec_alchemy","Kimyacı tezgâhı"
"ui_nh_eff_rec_altar","Sunak"
"ui_nh_eff_rec_apiary_baker","Ballı pastalar"
"ui_nh_eff_rec_apiary_pub","Bal şarabı"
"ui_nh_eff_rec_archeryRange","Okçuluk menzili"
"ui_nh_eff_rec_armorsmith","Zırh ustasının ekipmanları"
"ui_nh_eff_rec_baker_bigBread","Tok karınlar"
"ui_nh_eff_rec_baker_blackBread","Çavdar ekmeği"
"ui_nh_eff_rec_baker_pub","Harika pastalar"
"ui_nh_eff_rec_baker_scale","Kentsel tartılar"
"ui_nh_eff_rec_blacksmith_garrison","Demirhaneden silahlar"
"ui_nh_eff_rec_blacksmith_stables","Demirhaneden at nalları"
"ui_nh_eff_rec_bread_hungry","Aç köy"
"ui_nh_eff_rec_brewery","Bira üretim yeri"
"ui_nh_eff_rec_butcher_pub","Et şöleni"
"ui_nh_eff_rec_coal","Kömür"
"ui_nh_eff_rec_coal_ginger","Kızıl'ın arkadaşlarından kömür"
"ui_nh_eff_rec_dryfood","Kurutma sundurması"
"ui_nh_eff_rec_excrement_anywhere","Kokuşmuş kaynak"
"ui_nh_eff_rec_excrement_compromise","Yeterince temiz kaynak"
"ui_nh_eff_rec_excrement_far","Temiz kaynak"
"ui_nh_eff_rec_export_wood","Odun satma"
"ui_nh_eff_rec_fricek","Fritz"
"ui_nh_eff_rec_friends_fricekProductive","Fritz huzurlu"
"ui_nh_eff_rec_friends_matusProductive","Matthew biraz çalışıyor"
"ui_nh_eff_rec_gamblers","Zar oyunları"
"ui_nh_eff_rec_garden","Şifalı Ot Bahçesi"
"ui_nh_eff_rec_garrison_pub","Susamış askerler"
"ui_nh_eff_rec_grain_auschitz","Uzhitz'ten tahıl"
"ui_nh_eff_rec_grain_confiscate","Şikayetçi işçiler"
"ui_nh_eff_rec_grain_samopesh","Samopesh'ten tahıl"
"ui_nh_eff_rec_grain_sasau","Sasau'dan tahıl"
"ui_nh_eff_rec_krkovicka","Kasap Kochwurst"
"ui_nh_eff_rec_krojchanzl","Tüccar Kornelius"
"ui_nh_eff_rec_kunes","Oduncu Kunesh"
"ui_nh_eff_rec_malina","Oduncu Ahududu"
"ui_nh_eff_rec_malina_banish","Ahududu özgür"
"ui_nh_eff_rec_malina_payoff","Çeyiz ödendi"
"ui_nh_eff_rec_marek","Seyis Mark"
"ui_nh_eff_rec_matus","Matthew"
"ui_nh_eff_rec_meat_ledecko","Ledetchko'dan besi hayvanı"
"ui_nh_eff_rec_meat_rataje","Rattay'dan besi hayvanı"
"ui_nh_eff_rec_meat_sazava","Sasau'dan besi hayvanı"
"ui_nh_eff_rec_mirka","Barmen kız Mirka"
"ui_nh_eff_rec_ota","Zırh ustası Ota"
"ui_nh_eff_rec_oxen","Yük hayvanları"
"ui_nh_eff_rec_painting","Duvar resimleri"
"ui_nh_eff_rec_petr","Fırıncı Silvester"
"ui_nh_eff_rec_poachers_confiscate","Kaçak av yasağı"
"ui_nh_eff_rec_poachers_denounce","Sert cezalar"
"ui_nh_eff_rec_poachers_keep","Kaçak avcıların cenneti"
"ui_nh_eff_rec_prachos_banishWife","Harridan kovuldu"
"ui_nh_eff_rec_prachos_punishHusband","Malis ayık olmalı"
"ui_nh_eff_rec_reinf_lumberjacks","Oduncu askerler"
"ui_nh_eff_rec_reinf_none","Nöbetçi yok"
"ui_nh_eff_rec_reinf_varlets","Gündelikçi askerler"
"ui_nh_eff_rec_saddles","Saracın malzemeleri"
"ui_nh_eff_rec_salary_high","Çok ücret alan Yer Bulucu"
"ui_nh_eff_rec_salary_low","Düşük ücret alan Yer Bulucu"
"ui_nh_eff_rec_salary_medium","Yer Bulucu'nun maaşı"
"ui_nh_eff_rec_smokehouse","Kurutma Odası"
"ui_nh_eff_rec_spejlik","Kasap Brisket"
"ui_nh_eff_rec_stables_merchant","Beygirler"
"ui_nh_eff_rec_stone_talmberk","Talmberg'ten taş"
"ui_nh_eff_rec_vasek","Seyis Vashek"
"ui_nh_eff_rec_weaponsmith","Silah ustasının ekipmanları"
"ui_nh_eff_rec_witch_banish","Sağlam inanç"
"ui_nh_eff_rec_witch_protect","Köy otacısı"
"ui_nh_eff_rec_wood_banish","Oduncular kovuldular"
"ui_nh_eff_rec_zach","Zırh ustası Zach"
"ui_nh_eff_rec_zvest","Silah ustası Fink"
"ui_nh_objective_church","Kilise tamiratı"
"ui_nh_objective_income","Köy geliri"
"ui_nh_objective_people","Köy kapasitesi"
"ui_nh_res_coal","Kömür"
"ui_nh_res_grain","Tahıl"
"ui_nh_res_meat","Besi Hayvanı"
"ui_nh_res_stone","Taş"
"ui_nh_structure_desc_apiary1","Arı kovanları emek ister ancak bu emeğin karşılığını verirler. Orman balı sağlıklıdır, lezzetlidir ve birçok yemeği iyileştirmede kullanılabilir."
"ui_nh_structure_desc_baker1","Ekmek sıradan halkın temel yiyeceğidir ancak fırıncı günlük besin düzenine çeşitlilik katmak adına farklı ürünler de pişirir."
"ui_nh_structure_desc_blacksmith1","İyi bir yerleşkenin araçlar, çiviler, at nalları yapacak ve ihtiyaç zamanlarında askerlerin ihtiyaç duydukları araç gereçleri dövecek bir demirciye ihtiyacı vardır. Uygun araç gereçlerle silah ustası ya da zırh ustası görevlerinden birini de aynı anda yerine getirebilir."
"ui_nh_structure_desc_bridge1","Gelen giden tüm yerlileri, ayrıca alınan ve satılan malzemeleri taşıyan yük arabalarını kaldıracak ve köyü utandırmayacak dayanıklılıkta taştan bir köprü."
"ui_nh_structure_desc_butcher1","Besi hayvanlarını kesip köye et sağlamak kasabın görevidir, elbette bu hayvanlar yalnızca evcilleştirilmiş hayvanlardan oluşmalıdır zira soyluların ormanlarında kaçak av yapmak büyük bir suçtur."
"ui_nh_structure_desc_camp1","Çeşitli işlere koşulmuş işçilerin bulunduğu kamp. Çoğu Skalitz'den gelen mültecilerden oluşuyor ancak aralarında şans eseri Pribyslavitz'in ismini duyup para kazanmaya gelenler de var."
"ui_nh_structure_desc_garrison1","Barış zamanlarında karakol, kanun ve düzenin güçlerinin evidir. Savaş zamanlarında ise kasabanın cephanesi ve askeri kışlası olarak görev yapar. Doğal olarak, insanların alıştırma yapabileceği dövüş sahasına sahiptir."
"ui_nh_structure_desc_church1","Öncelikle aradan çıkarılması gereken, kiliseyi su almaktan ve daha da çürümekten koruyacak temel çatı tamiratı."
"ui_nh_structure_desc_church2","Güzel, onarılmış bir kilise tüm yerleşkenin gurur kaynağıdır."
"ui_nh_structure_desc_lumberjacks1","Oduncular, temel güçlendirmeler yapmak, yeni yapılar inşaa etmek ve onarımlar sağlamak amacıyla gereken kereste ihtiyacını karşılamak adına civar ormandaki ağaçları yıkarlar ve işlerler."
"ui_nh_structure_desc_merchant1","Pazar her kasabanın ve köyün vazgeçilmez bir parçasıdır. Burada ihtiyacın olan ürünleri bulabilir ve enaflarının ürettiği ürünleri satabilirsin."
"ui_nh_structure_desc_pub1","Meyhane her zaman işlektir. Sonuçta, zor bir iş gününün ardından arkadaşlarla soğuk birer bira içmenin yerini ne tutabilir?"
"ui_nh_structure_desc_stables1","Ahırlara sahip olmak yalnızca ufak bir bölümün edinebileceği bir lükstür. Başseyisler, Metbu Derebeyleri için büyük itibar kaynağı kıymetli bineklerinin bulunduğu ahırları yöneterek büyük sorumluluk üstlenirler. "
"ui_nh_structure_desc_townHall1","Başlangıçta Belediye Binası olarak görev yapacak olan bir çadır. Doğru düzgün bir Başmuhafız konutu inşaa edene kadar en azından kafanı sokacak bir yerin olacak."
"ui_nh_structure_desc_townHall2","Büyükçe her köyün bir Belediye Binası olmalıdır, bu bina Başmuhafızca vücut bulmuş kanunun ve düzenin merkezidir."
"ui_nh_structure_desc_townHall3","Genişletilmiş Belediye Binası esas olandan daha büyüktür ve rahat Başmuhafız konutuna daha ileri geliştirmeler yapılmasına olanak sağlar."
"ui_nh_structure_name_apiary1","Arı Kovanları"
"ui_nh_structure_name_baker1","Fırın"
"ui_nh_structure_name_blacksmith1","Demirhane"
"ui_nh_structure_name_bridge1","Köprü ve Yol"
"ui_nh_structure_name_butcher1","Kasap"
"ui_nh_structure_name_camp1","İşçi Kampı"
"ui_nh_structure_name_garrison1","Karakol"
"ui_nh_structure_name_church1","Temel Kilise Tamiratları"
"ui_nh_structure_name_church2","Kilise"
"ui_nh_structure_name_lumberjacks1","Oduncu Kampı"
"ui_nh_structure_name_merchant1","Pazar"
"ui_nh_structure_name_pub1","Meyhane"
"ui_nh_structure_name_stables1","Ahır"
"ui_nh_structure_name_townHall1","Geçici Belediye Binası"
"ui_nh_structure_name_townHall2","Belediye Binası"
"ui_nh_structure_name_townHall3","Genişletilmiş Belediye Binası"
"ui_nh_add_alchemy","炼金台"
"ui_nh_add_altar","神坛"
"ui_nh_add_archery_range","射箭场"
"ui_nh_add_armorsmith","盔甲匠的工具"
"ui_nh_add_brewery","酿酒厂"
"ui_nh_add_dryfood","烘干房"
"ui_nh_add_gamblers","骰子游戏"
"ui_nh_add_garden","草药花园"
"ui_nh_add_painting","壁画"
"ui_nh_add_saddles","鞍匠的装备"
"ui_nh_add_smokehouse","烟熏房"
"ui_nh_add_weaponsmith","武器匠的工具"
"ui_nh_eff_pro_apiary_baker","给面包师的蜂蜜"
"ui_nh_eff_pro_apiary_pub","给酒馆的蜂蜜"
"ui_nh_eff_pro_baker_pub","给酒馆的蛋糕"
"ui_nh_eff_pro_blacksmith_garrison","给卫兵的武器"
"ui_nh_eff_pro_blacksmith_stables","给马厩的马蹄铁"
"ui_nh_eff_pro_butcher_pub","给酒馆的肉"
"ui_nh_eff_pro_garrison_pub","酒馆顾客"
"ui_nh_eff_pro_stables_merchant","给商人的马匹"
"ui_nh_eff_rec_adam","酒馆掌柜亚当"
"ui_nh_eff_rec_alchemy","炼金台"
"ui_nh_eff_rec_altar","神坛"
"ui_nh_eff_rec_apiary_baker","亨利的蛋糕"
"ui_nh_eff_rec_apiary_pub","蜜酒"
"ui_nh_eff_rec_archeryRange","箭靶"
"ui_nh_eff_rec_armorsmith","盔甲匠的设备"
"ui_nh_eff_rec_baker_bigBread","撑着的胃"
"ui_nh_eff_rec_baker_blackBread","黑面包"
"ui_nh_eff_rec_baker_pub","精美蛋糕"
"ui_nh_eff_rec_baker_scale","市政规模"
"ui_nh_eff_rec_blacksmith_garrison","来自铁匠铺的武器"
"ui_nh_eff_rec_blacksmith_stables","来自铁匠铺的马蹄铁"
"ui_nh_eff_rec_bread_hungry","饥饿的村子"
"ui_nh_eff_rec_brewery","酿酒厂"
"ui_nh_eff_rec_butcher_pub","大肉盛宴"
"ui_nh_eff_rec_coal","煤炭"
"ui_nh_eff_rec_coal_ginger","来自金杰发朋友们的煤炭"
"ui_nh_eff_rec_dryfood","烘干房"
"ui_nh_eff_rec_excrement_anywhere","发臭的小溪"
"ui_nh_eff_rec_excrement_compromise","相当干净的小溪"
"ui_nh_eff_rec_excrement_far","干净的小溪"
"ui_nh_eff_rec_export_wood","售卖木材"
"ui_nh_eff_rec_fricek","弗利兹"
"ui_nh_eff_rec_friends_fricekProductive","弗利兹很宁静"
"ui_nh_eff_rec_friends_matusProductive","马修工作了一点点"
"ui_nh_eff_rec_gamblers","骰子游戏"
"ui_nh_eff_rec_garden","草药花园"
"ui_nh_eff_rec_garrison_pub","口渴的士兵"
"ui_nh_eff_rec_grain_auschitz","来自乌兹茨的谷物"
"ui_nh_eff_rec_grain_confiscate","不满的工人"
"ui_nh_eff_rec_grain_samopesh","来自萨莫培什的谷物"
"ui_nh_eff_rec_grain_sasau","来自莎邵的谷物"
"ui_nh_eff_rec_krkovicka","屠夫乡常"
"ui_nh_eff_rec_krojchanzl","商人科涅留斯"
"ui_nh_eff_rec_kunes","伐木工库尼什"
"ui_nh_eff_rec_malina","伐木工红梅"
"ui_nh_eff_rec_malina_banish","红梅自由了"
"ui_nh_eff_rec_malina_payoff","付了的嫁妆"
"ui_nh_eff_rec_marek","马夫马克"
"ui_nh_eff_rec_matus","马修"
"ui_nh_eff_rec_meat_ledecko","来自拉迪亚茨克的牲畜"
"ui_nh_eff_rec_meat_rataje","来自拉泰的牲畜"
"ui_nh_eff_rec_meat_sazava","来自莎邵的牲畜"
"ui_nh_eff_rec_mirka","酒馆侍女米尔卡"
"ui_nh_eff_rec_ota","盔甲匠奥塔"
"ui_nh_eff_rec_oxen","驼兽"
"ui_nh_eff_rec_painting","壁画"
"ui_nh_eff_rec_petr","面包师西维尔斯特"
"ui_nh_eff_rec_poachers_confiscate","偷猎禁令"
"ui_nh_eff_rec_poachers_denounce","强硬的惩罚"
"ui_nh_eff_rec_poachers_keep","偷猎者天堂"
"ui_nh_eff_rec_prachos_banishWife","被放逐的泼妇"
"ui_nh_eff_rec_prachos_punishHusband","马里斯必须要清醒"
"ui_nh_eff_rec_reinf_lumberjacks","伐木工士兵"
"ui_nh_eff_rec_reinf_none","没有哨兵"
"ui_nh_eff_rec_reinf_varlets","工人士兵"
"ui_nh_eff_rec_saddles","鞍匠的设备"
"ui_nh_eff_rec_salary_high","超额付工资的测定师"
"ui_nh_eff_rec_salary_low","没付工资的测定师"
"ui_nh_eff_rec_salary_medium","测定师的工资"
"ui_nh_eff_rec_smokehouse","烟熏房"
"ui_nh_eff_rec_spejlik","屠夫兄浦"
"ui_nh_eff_rec_stables_merchant","拉车的马"
"ui_nh_eff_rec_stone_talmberk","来自塔尔木堡的石材"
"ui_nh_eff_rec_vasek","马夫瓦舍克"
"ui_nh_eff_rec_weaponsmith","武器匠的设备"
"ui_nh_eff_rec_witch_banish","公司的命运"
"ui_nh_eff_rec_witch_protect","村里的草药师"
"ui_nh_eff_rec_wood_banish","被放逐的伐木工"
"ui_nh_eff_rec_zach","盔甲匠扎克"
"ui_nh_eff_rec_zvest","武器匠芬克"
"ui_nh_objective_church","教堂修复"
"ui_nh_objective_income","村庄收入"
"ui_nh_objective_people","村庄容量"
"ui_nh_res_coal","煤炭"
"ui_nh_res_grain","谷物"
"ui_nh_res_meat","牲畜"
"ui_nh_res_stone","石材"
"ui_nh_structure_desc_apiary1","蜂箱很好运营,但值得拥有。林产蜂蜜健康、美味,能够用来改善饮食。"
"ui_nh_structure_desc_baker1","人是铁,面包是钢,但面包师也烹饪其他的食物以满足百姓的胃口。"
"ui_nh_structure_desc_blacksmith1","一个像样的居住地里必须有一个铁匠,他的工作将造福所有居民。他得打造工具、钉子、马蹄铁,甚至在需要的时候改良武器。当有必要的装备后,他可以变成武器匠或是盔甲匠。"
"ui_nh_structure_desc_bridge1","一座经得起百姓走,马车压,并且美观大方的石桥。"
"ui_nh_structure_desc_butcher1","屠夫的职责乃是宰杀牲口,为全村提供肉制品。牲口自然全是自家圈养的,在贵族的林子里偷猎是一大重罪。"
"ui_nh_structure_desc_camp1","一座承担各种工作的工人的营地。很多人是斯卡里茨的难民,但也有很多偶然听说到普拉比西拉维奇前来谋生的百姓。"
"ui_nh_structure_desc_garrison1","在和平时期,守卫室是维持治安的警力中枢。在战争时期,它也是村镇的军火库与军营。自然而然的,这里也会有个竞技场供人们训练。"
"ui_nh_structure_desc_church1","教堂重建工作的核心应从修缮房顶以保护建筑免受雨水泛滥之灾开始。"
"ui_nh_structure_desc_church2","焕然一新的华丽教堂成为了整个村庄的骄傲。"
"ui_nh_structure_desc_lumberjacks1","伐木工的工作是砍树和护林,保证新建设、修缮工作与修建防御设施有持久的木材供应。"
"ui_nh_structure_desc_merchant1","商业是城镇发展中重要的一个元素,村庄也不例外。它可以使你得到缺少的货物,也可以卖出你的生意人的发明创造。"
"ui_nh_structure_desc_pub1","酒馆总是繁忙不堪。不管怎么说,有什么事情比在一天的忙碌工作之后与朋友们干上一杯放松一下更爽快呢?"
"ui_nh_structure_desc_stables1","只有极少数人能有幸拥有一间马厩。管理马厩的马夫为他们的领主饲养调教上好的坐骑,他们因此也获得了重视与荣誉。"
"ui_nh_structure_desc_townHall1","起初,市政厅又一个帐篷所替代。至少在建起一座像样的执政官办公楼之前,你能有地方睡觉。"
"ui_nh_structure_desc_townHall2","每个有一定规模的村庄都需要一个市政厅,它象征着执政官在此维护着法律与治安。"
"ui_nh_structure_desc_townHall3","扩建后的市政厅比原有的建筑更大,具备改建成更舒适的执政官办公楼的潜力。"
"ui_nh_structure_name_apiary1","蜂箱"
"ui_nh_structure_name_baker1","面包房"
"ui_nh_structure_name_blacksmith1","锻造台"
"ui_nh_structure_name_bridge1","桥梁与路"
"ui_nh_structure_name_butcher1","屠夫"
"ui_nh_structure_name_camp1","工人营地"
"ui_nh_structure_name_garrison1","卫兵室"
"ui_nh_structure_name_church1","教堂基础维修"
"ui_nh_structure_name_church2","教堂"
"ui_nh_structure_name_lumberjacks1","伐木营地"
"ui_nh_structure_name_merchant1","商人"
"ui_nh_structure_name_pub1","酒馆"
"ui_nh_structure_name_stables1","马厩"
"ui_nh_structure_name_townHall1","临时市政厅"
"ui_nh_structure_name_townHall2","市政厅"
"ui_nh_structure_name_townHall3","扩展的市政厅"
"game_over_basicTraining","Ztratil jsi důvěru pana Racka Kobyly."
"game_over_conquest_fled","Bez tvé pomoci Ištván bitvu o Talmberk vyhrál."
"game_over_conquest_follow_capon","Tvůj otec bez pomoci zemřel."
"game_over_counteroffensive_reinforcements","Nestihl jsi přivést na Vraník posily z Talmberka."
"game_over_died_by_bleeding","Vykrvácel jsi."
"game_over_died_by_collision","Zemřel jsi"
"game_over_died_by_fall","Zemřel jsi na následky pádu."
"game_over_died_by_poison","Zemřel jsi na otravu."
"game_over_died_by_scripted_hit","Zemřel jsi v důsledku nepředvídaných okolností"
"game_over_died_by_self_harm","Zemřel jsi vlastní rukou."
"game_over_died_by_starving","Zemřel jsi hladem."
"game_over_died_in_combat","Zemřel jsi v boji."
"game_over_died_in_jail","Zemřel jsi ve vězení."
"game_over_died_unknown","Zemřel jsi."
"game_over_E3_lost","Prohrál jsi!"
"game_over_E3_win","Zvítězil jsi!"
"game_over_escape_skalitz","Byl jsi zasažen zbloudilým kumánským šípem."
"game_over_escape_talmberk","Bořek je na tebe teď vážně nasraný."
"game_over_finished","Dokončil jsi hru."
"game_over_killed_by_zmola","Zmola tě zabil v bezvědomí."
"game_over_killed_while_unconscious","Byl jsi zabit v bezvědomí."
"game_over_lostBattle","Prohrál jsi bitvu."
"game_over_night_rescue_crime","Zradil jsi!"
"game_over_night_rescue_ran_away","Mladý pan Ptáček zemřel při pokusu o záchranu rukojmích."
"game_over_nights_watch","Byl jsi vyloučen z rychtářových služeb pro neschopnost."
"game_over_ptacek_bled","Ptáček neuletěl. Bránila mu v tom ztráta 3 litrů krve…"
"game_over_revelation_killing_inquisitor_text","Vražda Božího služebníka je ten nejohavnější zločin! Snažil ses utéct, ale ruka zákona tě zakrátko dostihla. Pan Racek se tě zřekl a pro tvé skutky tě oběsili. Johanka byla odsouzena pro kacířství a na následky svého trestu zemřela."
"game_over_revelation_killing_inquisitor_undercover_seen_text","Byl jsi spatřen při úkladné vraždě inkvizitora Jaroslava. Netrvalo dlouho a spravedlnost tě dostihla. Pan Racek se tě zřekl a pro tvé skutky tě oběsili. "
"game_over_revelation_speking_heresy_text","Zemřel jsi poté, co ti byl za kacířské řeči vyříznut jazyk. Johanka byla rovněž odsouzena pro kacířství a stihl ji stejný osud."
"game_over_run","Nesnaž se bojovat s Kumány, vždyť jsi jen kluk z vesnice! Nemáš šanci je porazit. Raději se spas útěkem."
"game_over_simek_text","Šimek zemřel."
"game_over_tereza_escape","Byla jsi zasažena zbloudilým kumánským šípem a zemřela jsi při útěku."
"game_over_tereza_prison","Za své vážné zločiny jsi byla popravena. Budiž ti země lehká, hříšnice."
"game_over_test","TEST"
"game_over_thank_you","Děkujeme, že sis zahrál!"
"chap_dlc2_sch2_GhfW_e1050_G8Y7","Vyměnit."
"chap_dlc2_sch2_GhfW_e1051_XHhc","Pohřbít."
"chap_dlc2_sch2_GhfW_e1210_8zxc","Obarvit vodu"
"chap_dlc2_sch2_GhfW_e1508_DCgh","Hodit"
"chap_dlc3_sch8_9v0p_e20_O9rb","Cesty v kraji nejsou bezpečné. Kupci se pomalu ani neodvažují vystrčit nos z hostinců, návštěva příbuzných v sousední vesnici představuje hotové dobrodružství a lidé na samotách nedají sekeru z ruky ani v posteli. Za každým dubem nebo olší se u cesty může skrývat lapka nedbající zákona nebo třeba chudý student, který propil poslední groš. Výsledek je však stejný a přepadený je rád, že odejde jen bez měšce a ne bez hlavy."
"chap_dlc3_sch8_9v0p_e21_Nuca","Nebezpečí na cestách můžeš začít řešit s panem Rackem po ukončení hlavního questu <font color='#B8AE7E'>Křest ohněm</font>. Pan Racek se bude krátce po tomto bodě v příběhu nacházet u vyhlídky na Talmberk. Později jej nalezneš na hradě Pirkštejn v Ratajích. Pokud nevíš, kde jej najít, hledej <img src='img://Libs/UI/Textures/Dynamic/dlc3Overlay.dds' width='38' height='38' align='baseline' vspace='-8' >. Během válečných operací na konci hlavního příběhu může být toto dobrodružství dočasně nedostupné, případně se v něm může na chvíli zablokovat tvůj postup."
"chap_dlc3_sch8_9v0p_e23_kzPo","Cesty v kraji nejsou bezpečné. Kupci se pomalu ani neodvažují vystrčit nos z hostinců, návštěva příbuzných v sousední vesnici představuje hotové dobrodružství a lidé na samotách nedají sekeru z ruky ani v posteli. Za každým dubem nebo olší se u cesty může skrývat lapka nedbající zákona nebo třeba chudý student, který propil poslední groš. Výsledek je však stejný a přepadený je rád, že odejde jen bez měšce a ne bez hlavy."
"chap_dlc3_sch8_9v0p_e24_xgFu","Můžeš se zastavit u pana Racka a začít řešit nebezpečí panující na místních cestách. Pan Racek se nejčastěji vyskytuje na hradě Pirkštejn v Ratajích. Pokud nevíš, kde jej najít, hledej <img src='img://Libs/UI/Textures/Dynamic/dlc3Overlay.dds' width='38' height='38' align='baseline' vspace='-8' >. Během válečných operací na konci hlavního příběhu může být toto dobrodružství dočasně nedostupné, případně se v něm může na chvíli zablokovat tvůj postup."
"chap_dlc4_sch1_AMrB_e3098_CkTL","Promluv si s Johankou."
"chap_dlc4_sch15_0k9l_e13_o1c5","Jakmile vstoupíš do Skalice, nebudeš již s Terezou moci dál plnit vedlejší úkoly a přijdeš o možnost zachránit přeživší venku."
"chap12_sch20_Bmon_e2_Zpwe","Nepřítel"
"chap12_sch20_Bmon_e3_4ZbU","Bojovat"
"chap12_sch20_Bmon_e4_pPRz","Zastavit"
"chap12_sch20_Bmon_e6_FZId","Utéct"
"chap12_sch20_Bmon_e8_evade","Vyhnout se"
"chap12_sch3_6Ntp_e1050_ShB2","NEMÁŠ VŮBEC PONĚTÍ O TOM, CO SE VLASTNĚ STALO..."
"chap17_t1C__sch0_kfJy_e117_T7YN","Teď není čas. Útočí na tebe!"
"chap17_t1C__sch0_kfJy_e131_CFPj","Opustil jsi svého pána a nechal ho zemřít. Za tohle se budeš houpat na šibenici."
"chap17_t1C_sch1_oPBP_e1311_7rP3","Utrhnout růži."
"chap17_t1C_sch1_oPBP_e597_vKdO","Vlézt do lázně v oblečení."
"chap17_t1C_sch1_oPBP_e598_e1oH","Svléct se a vlézt do lázně."
"chap17_t1C_sch2_dZo8_e1718_qbrs","Ratajský kraj již nějaký čas sužuje loupeživý rytíř Wolflin z Kamberka se svou bandou. Hanuš z Lipé, toho času pán na Ratajích, se rozhodl jeho řádění učinit přítrž a vyslal proti němu trestnou výpravu. Ty jsi její součástí."
"chap17_t1C_sch2_dZo8_e1719_yQKd","Teď vaši skupinu čeká útok proti Wolflinovu ležení. Boj to bude tuhý, protože nepřítel o vás ví a síly jsou zhruba vyrovnané. Dobře se vyzbroj a hodně štěstí!"
"chap17_t1C_sch3_JglP_e1_FNiR","S mladým panem Ptáčkem se tedy člověk rozhodně nikdy nenudí... Zrovna mi oznámil, že dříve než se pustí do čehokoli dalšího, potřebuje, abych mu pomohl vyřešit jednu neodkladnou delikátní záležitost. "
"chap17_t1C_sch3_JglP_e11_pHxc","Nové dobrodružství s Janem Ptáčkem se zpřístupní na konci jeho questové linie. Ta končí společným tažením na <font color='#B8AE7E'>raubrittera</font>, na něž se lze vydat po dokončení hlavního questu <font color='#B8AE7E'>Zajatec.</font> Nicméně během bitev na konci hry nemá pan Ptáček na svádění čas, a v jejich průběhu proto nelze quest získat. Je třeba počkat až na úplný konec hry, kdy Ptáček dojede do tábořiště u Neuhofu. Pokud nevíš, kde ho najít, hledej <img src='img://Libs/UI/Textures/Dynamic/dlc2Overlay.dds' width='38' height='38' align='baseline' vspace='-8' >."
"chap17_t1C_sch3_JglP_e13_J5OK","Nyní se můžeš vydat na nové dobrodružství s panem Janem Ptáčkem, stačí si s ním promluvit. Nicméně během bitev na konci hry nemá pan Ptáček na svádění čas, a v jejich průběhu proto nelze quest získat. Je třeba počkat až na úplný konec hry, kdy Ptáček dojede do tábořiště u Neuhofu. Pokud nevíš, kde ho najít, hledej <img src='img://Libs/UI/Textures/Dynamic/dlc2Overlay.dds' width='38' height='38' align='baseline' vspace='-8' >."
"chap17_t1C_sch3_JglP_e2_Kw10","Vzhledem k tomu, že pan Ptáček má zpravidla poněkud odlišné priority, než ostatní místní pánové, je poměrně pravděpodobné, že je v tom zapletená nějaká sukně. Potom, co jsme posledně zažili v lázních, se celý třesu zvědavostí - a o něco víc strachem - co mladý pán zase kuje za pikle."
"chap17_t1C_sch3_JglP_e2_NFgO","Zlí jazykové říkají, že dědic města Rataje, mladý pan Ptáček, je nenapravitelný sukničkář a děvkař. Shovívavější lidé namítají, že pouze hledá lásku. Tedy opravdovou lásku, ne tu, kterou si člověk za pár grošů koupí v lázních."
"chap17_t1C_sch3_JglP_e3_XzI6","Mladého pana Ptáčka už jsi stačil poznat dost na to, abys mohl dát zapravdu řečem, které o něm kolují, a podle nichž je nenapravitelný sukničkář a děvkař. Na druhou stranu je možné, že jen hledá lásku. Tedy opravdovou lásku, ne tu, kterou si člověk za pár grošů koupí v lázních."
"chap17_t1C_sch3_JglP_e4_iPlE","Sice se s neohroženým panem Janem Ptáčkem ještě neznáte, ale rovnou můžeš počítat s tím, že až se poznáte, strhne tě s sebou do víru svých romantických dobrodružství. Ty, obyčejný kovářův syn, se ujmeš role pánova herolda - posla jeho dvorné lásky!"
"chap17_t1C_sch3_JglP_e6_YhfZ","Něco ti říká, že až se lépe poznáte, nejspíš tě zatáhne do svých romantických dobrodružství. Třeba bys mohl v jeho nejnovější avantýře sehrát roli herolda - posla jeho dvorné lásky!"
"chap17_t1C_sch3_JglP_e9_SGAF","Pan Jan Ptáček, právoplatný dědic města Ratají, tráví většinu svého času vzděláváním se ve věcech rytířských. V lovu, boji a jízdě na koni vyniká. Nebo si to alespoň myslí. Šachům se nevěnuje, protože pořádně nezvládá ani kostky, a co se milostné recitace týče, je načase, aby na ní pořádně zapracoval, chce-li získat srdce své nové vyvolené."
"chap18_sch9_SOB3_e4_qkZd","test trigger"
"chap18_sch9_SOB3_e5_T1GG","testovaci title"
"chap21_sch19_T9qy_e10_XLxy","Začít boj (lehký nepřítel)"
"chap21_sch19_T9qy_e11_EBhq","Začít boj (střední nepřítel)"
"chap21_sch19_T9qy_e12_FPK6","Začít boj (těžký nepřítel)"
"chap21_sch19_T9qy_e13_h6fh","Začít boj s dvěma nepřáteli"
"chap21_sch19_T9qy_e14_Bvcn","Začít bitvu (konec tutoriálu)"
"chap21_sch7_d5jy_e23_l8le","Do království přišly temné časy. Zkušený pán ví, že v takových dobách je vždy nejdůležitější pozvednout nejen morálku poddaných, ale i jejich připravenost na blížící se potíže. Pan Hanuš naštěstí patří k těm, kteří si to uvědomují a rozhodl se začít pořádat turnaje."
"chap21_sch7_d5jy_e24_Edki","Turnaj probíhá pravidelně jednou za několik dní na ratajském Horním hradě a jeho cílem je prověřit zručnost účastníků při zacházení se všemi druhy zbraní. Je určený pro neurozené bojovníky, takže se můžeš přihlásit i ty. Nejdřív se ale stav za panem Ptáčkem, aby tě do turnaje uvedl."
"chap21_sch7_d5jy_e26_cIeS","Do království přišly temné časy. Zkušený pán ví, že v takových dobách je vždy nejdůležitější pozvednout nejen morálku poddaných, ale i jejich připravenost na blížící se potíže. Pan Hanuš naštěstí patří k těm, kteří si to uvědomují a rozhodl se začít pořádat turnaje."
"chap21_sch7_d5jy_e27_dQji","Turnaj probíhá pravidelně jednou za několik dní na ratajském Horním hradě a jeho cílem je prověřit zručnost účastníků při zacházení se všemi druhy zbraní. Je určený pro neurozené bojovníky, takže se můžeš přihlásit i ty. Nejdřív se ale stav za panem Ptáčkem, aby tě do turnaje uvedl."
"chap21_sch7_d5jy_e30_5QY2","Turnaj, který pořádá pan Hanuš na ratajském Horním hradě, se koná pravidelně jednou za sedm dní a jeho cílem je prověřit zručnost účastníků při zacházení se všemi druhy zbraní. Je určený pro neurozené bojovníky, takže se můžeš přihlásit i ty."
"chap21_sch7_d5jy_e32_m7B8","Po ukončení vedlejšího questu <font color='#B8AE7E'>Návštěva v lázních</font> s panem Ptáčkem u něj můžeš přijmout nový quest, který spustí pravidelné pořádání turnajů. Pokud nevíš, kde ho najít, hledej <img src='img://Libs/UI/Textures/Dynamic/dlcTournamentOverlay.dds' width='38' height='38' align='baseline' vspace='-8' >. Pokud ses dostal v příběhu až do <font color='#B8AE7E'>Epilogu</font>, Ptáčkův quest už přijmout nejde a ratajský turnaj se spustí sám. Když se pan Hanuš účastní válečného tažení, turnaje se dočasně nekonají."
"chap21_sch7_d5jy_e34_2Ipt","Můžeš se zastavit u pana Ptáčka a přijmout nový quest, který spustí pravidelné pořádání turnajů. Pokud nevíš, kde ho najít, hledej <img src='img://Libs/UI/Textures/Dynamic/dlcTournamentOverlay.dds' width='38' height='38' align='baseline' vspace='-8' >. Pokud ses dostal v příběhu až do <font color='#B8AE7E'>Epilogu</font>, Ptáčkův quest už přijmout nejde a ratajský turnaj se spustí sám. Když se pan Hanuš účastní válečného tažení, turnaje se dočasně nekonají."
"chap21_sch7_d5jy_e36_F5Dq","Po spuštění hlavního questu <font color='#B8AE7E'>Probuzení</font> v Ratajích se v Ratajích automaticky začne každý týden konat turnaj. Avšak když se pan Hanuš účastní válečného tažení, turnaje se dočasně nekonají."
"chap27_PxIe_sch0_c5YT_e131_Qgwo","Začátek questu"
"chap27_PxIe_sch0_c5YT_e132_70UZ","Požehnání od šafáře"
"chap27_PxIe_sch0_c5YT_e132_gMEy","Hon za Zmolou"
"chap27_PxIe_sch0_c5YT_e132_H3Q2","Zmizení lešenáře Leška"
"chap32_sch1_Yhte_e2_eyDY","Pocestný"
"chap32_sch1_Yhte_e4_dQKb","Prozkoumat"
"chap32_sch1_Yhte_e5_yZbc","Ignorovat"
"chap32_sch1_Yhte_e7_obSX","Zastavit"
"chap32_sch1_Yhte_e8_5efG","Utéct"
"chap35_sch2_HvqS_e52_pzSy","Ke svému překvapení jsi zjistil, že mezi tvými věcmi se nacházejí nějaké pozoruhodné listiny. Nejspíše byly uschovány v sedlových brašnách koně, na kterém se ti podařilo uprchnout ze Skalice. Talmberská posádka si pravděpodobně myslela, že jsou tvé, a tak je nedopatřením přidala k tvým věcem. Kde by k něčemu takovému jinak prostý kovářský syn přišel? Vždyť ani neumíš číst! Záhadné listiny jsou opatřeny starobylou pečetí svědčící o urozeném a starodávném původu jejich vydavatele."
"chap35_sch2_HvqS_e53_nsaj","Jejich komplikovanému obsahu sice vůbec nerozumíš, naštěstí pro tebe ale nejsi první, kdo tyto listiny studoval. Tvůj sečtělý předchůdce dokonce podle textu záhadných listin zhotovil několik jednoduchých nákresů. Z nich jsi nabyl dojmu, že popisují místa, kde je vzácné odění ukryto! Bezpečně jsi je uložil do truhly, kde nyní čekají, až si najdeš volnou chvíli nákresy blíže prostudovat."
"chap35_sch2_HvqS_e56_v6wf","Po kraji koluje pověst o skrýších s překrásnou zbrojí Válečného oře. Mnoho lidí už po ní pátralo, ale nikdy se ji nikomu nepodařilo nalézt. S trochou snahy a Božího požehnání se třeba právě tobě podaří zbroj nalézt a použít ji v boji za dobrou věc!"
"chap35_sch2_HvqS_e58_tSzl","První část zbroje Válečného oře a pětice map vedoucí k pokladům se objeví ve tvé sdílené truhle po spuštění hlavního questu <font color='#B8AE7E'>Probuzení</font> v ratajském mlýně. K obsahu truhly se můžeš dostat z jakéhokoli tebou vlastněného pokoje."
"chap35_sch2_HvqS_e60_b6T9","První část zbroje Válečného oře a pětice map vedoucí k dalším pokladům je teď obsažena ve tvé osobní sdílené truhle v ratajském mlýně. K obsahu truhly se můžeš dostat z jakéhokoli tebou vlastněného pokoje."
"chap35_sch4_3oGW_e29_B18G","Přestože jsi většinu života nevytáhl paty ze Skalice, od potulných obchodníků a pocestných jsi občas zaslechl zvěsti o tom, co se děje ve světě. V paměti ti utkvěly velké dožínkové slavnosti v Mrchojedech, obnova kláštera v Sázavě a také zkazky o opuštěné vesnici v lesích u Talmberka."
"chap35_sch4_3oGW_e30_zOG0","Ta vesnice se jmenovala Přibyslavice a nikdo tam už řadu let nebyl. Vždy tě zajímalo, kde přesně leží, jaká skrývá tajemství a proč se do ní lidé nikdy nevrátili. Jsi rozhodnut se do ní vypravit a důkladně ji prozkoumat, jakmile se s místními pány vypořádáte s lapky, kteří sužují kraj."
"chap35_sch4_3oGW_e32_eqgM","Poté, co jsi se svými spolubojovníky z Přibyslavic vyhnal lapky, začal vesnici opět pozvolna pohlcovat les. Je to věčná škoda, protože před vypleněním během panských rozporů to musela být opravdu rozlehlá a prosperující osada. Už podle velikosti pobořeného kostela, který jako jediný dosud připomíná její zašlou slávu."
"chap35_sch4_3oGW_e33_mdnB","Vždy tě zajímalo, proč se do ní lidé nikdy nevrátili, a proto tě mile překvapilo, že pan Diviš má s někdejší osadou ještě plány. Co přesně s ní chystá, netušíš, ale rád přiložíš ruku k dílu. Na Talmberku se určitě dozvíš, co bude třeba udělat."
"chap35_sch4_3oGW_e41_Z7m2","Přibyslavice. Tato rozlehlá, kdysi dávno opuštěná vesnice je nyní pohlcená lesem. Vždy tě zajímalo, co skrývá za tajemství a proč se do ní lidé nikdy nevrátili, a proto tě také mile překvapilo, že pan Diviš má se starou osadou ještě plány."
"chap35_sch4_3oGW_e43_Sx5N","Obnovením Přibyslavic tě pan Diviš pověří po vyhnání lapků v rámci hlavního questu <font color='#B8AE7E'>Křest ohněm.</font> Pokud nevíš, kde ho najít, hledej <img src='img://Libs/UI/Textures/Dynamic/dlc1Overlay.dds' width='38' height='38' align='baseline' vspace='-8' >. V průběhu kterékoli z dalších bitev nelze quest na obnovení vsi dočasně přijmout ani dohrát."
"chap35_sch4_3oGW_e45_P5pu","Zastav se za panem Divišem, který tě pověří obnovením Přibyslavic. Pokud nevíš, kde ho najít, hledej <img src='img://Libs/UI/Textures/Dynamic/dlc1Overlay.dds' width='38' height='38' align='baseline' vspace='-8' >. Pamatuj ale, že v průběhu kterékoli z dalších bitev nelze quest na obnovení vsi dočasně přijmout ani dohrát."
"chap35_sch5_mZpP_e507_HUZ7","O pár dní později"
"chap35_sch6_EHtL_e11_xZNi","Psa můžeš získat od Terezy v ratajském mlýně, ale až po spuštění hlavního úkolu <font color='#B8AE7E'>Probuzení</font>."
"chap35_sch6_EHtL_e13_pa33","Terezino vyprávění je nyní aktivní. Quest začneš tak, že si s Terezou promluvíš. Navede tě k ní <img src='img://Libs/UI/Textures/Dynamic/dlc4TheresaOverlay.dds' width='38' height='38' align='baseline' vspace='-8' >."
"chap35_sch6_EHtL_e17_jskP","Tereza z ratajského mlýna se nyní stará o psa. Doufá, že by ses o něj mohl postarat ty, protože ho mlynář Pešek nemá rád. Stav se za Terezou a nabídni ji pomoc."
"chap35_sch6_EHtL_e21_BK5Z","Johanku čeká nelehký osud. Aby ses dozvěděl více, běž ji navštívit do klášterního infirmaria a hledej <img src='img://Libs/UI/Textures/Dynamic/dlc4JohankaOverlay.dds' width='38' height='38' align='baseline' vspace='-8' >."
"chap35_sch6_EHtL_e3_k92t","Síla a důstojnost jsou jejím šatem, s úsměvem hledí vstříc příštím dnům. A jelikož cesty Páně jsou nevyzpytatelné, nikdo z nás dopředu netuší, jaký úděl mu byl uchystán. Neobyčejný osud však často potká ty, do nichž bychom to na první pohled vůbec neřekli..."
"chap35_sch6_EHtL_e5_oXts","Jsi synem kováře, takže tvou starostí byla vždy kovárna, nikoli zvířectvo ani hospodářství. Nemůžeš říct, že by ti krávy a prasata někdy chyběly. Ale mít vlastního psa? To by se ti líbilo..."
"chap35_sch6_EHtL_e7_tMbu","Terezino vyprávění se ti zpřístupní, jakmile spustíš hlavní úkol <font color='#B8AE7E'>Probuzení</font>. Pak si stačí s Terezou promluvit v ratajském mlýně. Navede tě k ní <img src='img://Libs/UI/Textures/Dynamic/dlc4TheresaOverlay.dds' width='38' height='38' align='baseline' vspace='-8' >."
"chap35_sch6_EHtL_e9_AUe9","Johanku čeká nelehký osud. Aby ses dozvěděl více, je třeba, abys nejdříve dokončil vedlejší úkoly <font color='#B8AE7E'>Mor v Mrchojedech.</font> a <font color='#B8AE7E'>V Božích rukou</font>, ať již úspěšně, nebo neúspěšně. K <font color='#B8AE7E'>Moru v Mrchojedech</font> se dostaneš v rámci úkolu <font color='#B8AE7E'>Zajatec</font> v hlavní dějové linii. <font color='#B8AE7E'>V Božích rukou</font> ti zadá Johanka v Sázavském klášteře. Pak stačí znovu navštívit Johanku, k níž tě navede <img src='img://Libs/UI/Textures/Dynamic/dlc4JohankaOverlay.dds' width='38' height='38' align='baseline' vspace='-8' >."
"chap5_sch35_xmhH_e337_KWau","Kazatel"
"chap5_sch42_ZQyf_e13_bdlz","Přepadení"
"chap5_sch42_ZQyf_e14_Ii0w","Neplést se do toho"
"chap5_sch42_ZQyf_e18_AlMX","Bojovat"
"chap5_sch42_ZQyf_e19_lmga","Sledovat bitku"
"chap5_sch42_ZQyf_e19_velx","Utéct"
"chap5_sch42_ZQyf_e23_Onaq","Rozvázat"
"chap5_sch44_mS8C_e497_Jylz","Mrtvola na cestě"
"chap5_sch44_mS8C_e498_udhL","Zastavit"
"chap5_sch44_mS8C_e499_Gkvg","Objet a ignorovat"
"chap5_sch44_mS8C_e500_6K58","Obejít a ignorovat"
"chap5_sch44_mS8C_e503_wcog","Promluvit si"
"chap5_sch44_mS8C_e504_4I17","Utéct"
"chap5_sch44_mS8C_e514_FS5n","Prohléhnout zbraň"
"chap5_sch45_nmtr_e95_BhsL","Dát napít."
"chap5_sch47_94Dl_e1_W2wk","Honička"
"chap5_sch50_NV1D_e1_O1wc","Přepadení na cestě"
"chap5_sch50_NV1D_e16_ewho","Prozkoumat"
"chap5_sch50_NV1D_e17_PQwb","Zastavit se"
"chap5_sch50_NV1D_e18_2dRv","Utéct"
"chap5_sch50_NV1D_e19_RGfd","Vyhnout se"
"chapter1a_sch15_T7No_e6_QlXw","Příliš mnoho tvých mužů zemřelo."
"chapter1a_sch2_iRf2_e11_6IvY","Na počátku patnáctého století se Evropa zmítala v nejistotě. Po období rozkvětu za vlády císaře Karla IV. nastoupil na trůn jeho syn Václav IV., který však bohužel nezdědil panovnického ducha svého otce. Díky jeho nečinnosti se Svatá říše římská ocitla na pokraji občanské války a Václav, přezdívaný Lenoch, si proti sobě poštval českou i německou šlechtu, svého bratra Zikmunda, krále uherského, i oba znesvářené papeže."
"chapter1a_sch2_iRf2_e12_U8N0","Když se proto konečně vypravil na svou mnohokrát odkládanou císařskou korunovaci do Říma a dlouho se nevracel, bylo jasné, že přichází zajímavé časy..."
"chapter1a_sch2_iRf2_e12_vkUl","Skalice hor stříbrných, České království, březen 1403"
"chapter1a_sch2_iRf2_e990_QBhT","Házet hnůj."
"chapter1a_sch22_LAqJ_e810_xbED","Přeskočit mši."
"chapter1a_sch22_LAqJ_e815_OUNX","Najíst se."
"chapter1a_sch25_kJcP_e58_PAkf","Zvednout bránu"
"chapter1a_sch25_kJcP_e9_mUC2","Před návratem na Talmberk"
"chapter1a_sch28_w7oB_e271_IWz9","Nedostavil ses na místo bitvy."
"chapter1a_sch28_w7oB_e273_wPqw","Utekl jsi z bitvy."
"chapter1a_sch7_9t19_e58_Suu4","Na hradě."
"chapter1a_sch7_9t19_e8_Zrcd","Utíkej!"
"chapter1a_sch7_nFPk_e311_GKf6","Zbyšek tě zabil v bezvědomí."
"chapter1a_sch8_Votg_e104_iWG2","O PÁR PROBLOUZNĚNÝCH NOCÍ POZDĚJI..."
"chapter1a_sch8_Votg_e186_2516","JEŠTĚ POZDĚJI..."
"chapter1a_sch9_FEsU_e1491_2eLv","Prohlédnout"
"game_over_basicTraining","Hai perso la fiducia di ser Radzig."
"game_over_conquest_fled","Senza il tuo contributo, Istvan ha vinto la battaglia di Talmberg."
"game_over_conquest_follow_capon","Tuo padre non ha ricevuto soccorso ed è morto."
"game_over_counteroffensive_reinforcements","Non hai portato a Vranik i rinforzi di Talmberg."
"game_over_died_by_bleeding","Sei morto dissanguato."
"game_over_died_by_collision","Sei morto."
"game_over_died_by_fall","Sei precipitato e morto nello schianto."
"game_over_died_by_poison","Sei stato avvelenato."
"game_over_died_by_scripted_hit","Sei stato assassinato in circostanze impreviste."
"game_over_died_by_self_harm","Sei morto a causa tua."
"game_over_died_by_starving","Sei morto di fame."
"game_over_died_in_combat","Sei morto in combattimento."
"game_over_died_in_jail","Sei morto in prigione."
"game_over_died_unknown","Sei morto."
"game_over_E3_lost","Hai perso la battaglia."
"game_over_E3_win","Hai vinto!"
"game_over_escape_skalitz","Sei stato colpito da una freccia vagante cumana."
"game_over_escape_talmberk","Ora Robard è in collera con te."
"game_over_finished","Partita terminata"
"game_over_killed_by_zmola","Zmola ti ha ucciso mentre non eri cosciente."
"game_over_killed_while_unconscious","Sei stato ucciso mentre non eri cosciente."
"game_over_lostBattle","Hai perso la battaglia."
"game_over_night_rescue_crime","Hai tradito!"
"game_over_night_rescue_ran_away","Il giovane lord Capon è morto nel tentativo di salvare gli ostaggi."
"game_over_nights_watch","Sei stato cacciato dalle dipendenze del balivo a causa della tua incompetenza."
"game_over_ptacek_bled","Capon ha perso cinque pinte di sangue. Il suo destino è segnato."
"game_over_revelation_killing_inquisitor_text","Assassinare un servo del Signore è il più spregevole dei crimini! Hai tentato di fuggire, ma ti hanno catturato prima che potessi andare lontano. Ser Radzig ti ha voltato le spalle e sei stato impiccato per il tuo delitto. Johanka è stata condannata per eresia ed è morta in seguito alla sua pena."
"game_over_revelation_killing_inquisitor_undercover_seen_text","Sei stato sorpreso mentre assassinavi l’inquisitore e prontamente assicurato alla giustizia. Ser Radzig ti ha voltato le spalle e sei stato impiccato per il tuo crimine."
"game_over_revelation_speking_heresy_text","Sei morto dopo che ti era stata mozzata la lingua per incitamento all’eresia. Anche Johanka è stata condannata per eresia e ha subito la medesima pena."
"game_over_run","Un ragazzo di campagna come te non ha possibilità di sconfiggere i temibili cumani. Meglio fuggire e aver salva la pelle."
"game_over_simek_text","Samuel è morto."
"game_over_tereza_escape","Sei stata colpita da una freccia vagante cumana e hai perso la vita mentre tentavi di fuggire."
"game_over_tereza_prison","Sei stata giustiziata per i gravi crimini commessi. Il Signore abbia pietà di te."
"game_over_test","PROVA"
"game_over_thank_you","Grazie per aver giocato!"
"chap_dlc2_sch2_GhfW_e1050_G8Y7","Sostituisci"
"chap_dlc2_sch2_GhfW_e1051_XHhc","Seppellisci"
"chap_dlc2_sch2_GhfW_e1210_8zxc","Colora le acque"
"chap_dlc2_sch2_GhfW_e1508_DCgh","Lancia"
"chap_dlc3_sch8_9v0p_e20_O9rb","Viaggiare per le strade della provincia è molto rischioso. I mercanti hanno paura di mettere il naso fuori dalle locande, andare in visita al parentado nei villaggi vicini può costare la vita e gli abitanti delle aree più isolate dormono con un’ascia sotto il cuscino. Dietro ogni albero può nascondersi un bandito spietato in attesa della sua prossima vittima, o persino qualche povero studente che, dopo aver speso il suo ultimo groschen in taverna, ha scelto di votarsi al crimine. In qualsiasi caso, per la vittima è una fortuna perdere solo il borsello, e non anche la testa. "
"chap_dlc3_sch8_9v0p_e21_Nuca","Puoi iniziare la tua avventura parlando con ser Radzig dopo aver completato la missione principale <font color='#B8AE7E'>Battesimo del fuoco</font>. Ser Radzig si troverà al punto di vedetta sopra Talmberg e, in seguito, nel castello di Pirkstein a Rattay. Se non riesci a trovarlo, segui l’icona <img src='img://Libs/UI/Textures/Dynamic/dlc3Overlay.dds' width='38' height='38' align='baseline' vspace='-8' >. L'incarico potrebbe impedire temporaneamente l'avanzamento della storia, o non essere disponibile durante le operazioni militari in prossimità dell'epilogo. "
"chap_dlc3_sch8_9v0p_e23_kzPo","Viaggiare per le strade della provincia è molto rischioso. I mercanti hanno paura di mettere il naso fuori dalle locande, andare in visita al parentado nei villaggi vicini può costare la vita e gli abitanti delle aree più isolate dormono con un’ascia sotto il cuscino. Dietro ogni albero può nascondersi un bandito spietato in attesa della sua prossima vittima, o persino qualche povero studente che, dopo aver speso il suo ultimo groschen in taverna, ha scelto di votarsi al crimine. In qualsiasi caso, per la vittima è una fortuna perdere solo il borsello, e non anche la testa. "
"chap_dlc3_sch8_9v0p_e24_xgFu","Puoi parlare con ser Radzig per iniziare la tua avventura tra le pericolose strade del regno. In genere, si trova al castello di Pirkstein a Rattay. Se non riesci a trovarlo, segui l’icona <img src='img://Libs/UI/Textures/Dynamic/dlc3Overlay.dds' width='38' height='38' align='baseline' vspace='-8' >. Questo incarico potrebbe essere temporaneamente non disponibile durante le operazioni militari della fase finale della storia. A sua volta, potrebbe impedire di avanzare nella storia per un periodo di tempo. "
"chap_dlc4_sch1_AMrB_e3098_CkTL","Parla con Johanka."
"chap_dlc4_sch15_0k9l_e13_o1c5","Una volta giunta a Skalica, Theresa non potrà svolgere le missioni secondarie o salvare i superstiti all'esterno."
"chap12_sch20_Bmon_e2_Zpwe","Nemico"
"chap12_sch20_Bmon_e3_4ZbU","Combatti"
"chap12_sch20_Bmon_e4_pPRz","Interrompi"
"chap12_sch20_Bmon_e6_FZId","Fuggi"
"chap12_sch20_Bmon_e8_evade","Schiva"
"chap12_sch3_6Ntp_e1050_ShB2","Hai perso i sensi e non hai idea di come sei arrivato qui."
"chap17_t1C__sch0_kfJy_e117_T7YN","Non c'è tempo. Sei sotto attacco!"
"chap17_t1C__sch0_kfJy_e131_CFPj","Hai abbandonato il tuo signore, lasciandolo morire. Per questo sarai appeso alla forca."
"chap17_t1C_sch1_oPBP_e1311_7rP3","Raccogli le rose."
"chap17_t1C_sch1_oPBP_e597_vKdO","Entra nel bagno con gli abiti indosso."
"chap17_t1C_sch1_oPBP_e598_e1oH","Spogliati ed entra nel bagno."
"chap17_t1C_sch2_dZo8_e1718_qbrs","Un nobile brigante, Wolflin di Kamberg, sta saccheggiando le fattorie nell'area di Rattay con la sua banda di rinnegati. Il signore di Rattay, ser Hanush, non accetta di buon grado che qualcuno imperversi nelle sue proprietà, quindi ha ordinato l'invio di una spedizione punitiva contro i fuorilegge. Tu farai parte della squadra."
"chap17_t1C_sch2_dZo8_e1719_yQKd","La tua squadra sta per assaltare l'accampamento di Wolflin. Si preannuncia una battaglia campale, in quanto il nemico vi attende e le rispettive forze all'incirca si equivalgono. Armati a dovere e che il Signore possa guidare la tua mano!"
"chap17_t1C_sch3_JglP_e1_FNiR","Non c'è mai un attimo di tregua con l'audace ser Hans Capon. Prima di assolvere ai suoi doveri cavallereschi, vuole che l'aiuti con urgenza a risolvere una questione delicata."
"chap17_t1C_sch3_JglP_e11_pHxc","La nuova avventura con ser Hans diventa attiva alla conclusione della trama relativa a Capon, al termine dell’incarico <font color='#B8AE7E'>Raubritter</font>, che a sua volta può essere avviato dopo la missione principale <font color='#B8AE7E'>Domande e risposte</font>. Capon, tuttavia, non ha tempo da dedicare alle questioni amorose durante le battaglie delle fasi finali del gioco, quindi non sarà possibile accettare la missione da lui prima della conclusione vera e propria, quando ser Hans si troverà al campo di Neuhof. Se non riesci a rintracciarlo, segui l’icona <img src='img://Libs/UI/Textures/Dynamic/dlc2Overlay.dds' width='38' height='38' align='baseline' vspace='-8' >."
"chap17_t1C_sch3_JglP_e13_J5OK","La nuova avventura con ser Hans è ora attiva. Per avviarla, raggiungilo e parla con lui. Capon, tuttavia, non ha tempo da dedicare alle questioni amorose durante le battaglie delle fasi finali del gioco, quindi non sarà possibile accettare la missione da lui prima della conclusione vera e propria, quando ser Hans si troverà al campo di Neuhof. Se non riesci a trovarlo, segui l’icona <img src='img://Libs/UI/Textures/Dynamic/dlc2Overlay.dds' width='38' height='38' align='baseline' vspace='-8' >."
"chap17_t1C_sch3_JglP_e2_Kw10","Considerato che ser Hans ha altre priorità rispetto ai suoi pari, non sarebbe folle presumere che tutto ruoti attorno a una damigella. Dopo la drammatica avventura ai bagni pubblici, sono curioso di saperne di più sulla sua nuova tresca. In effetti, non posso fare a meno di nutrire una malcelata preoccupazione..."
"chap17_t1C_sch3_JglP_e2_NFgO","Le malelingue sostengono che il giovane ser Hans Capon, futuro signore della città di Rattay, sia un incorreggibile seduttore e amante dei bordelli. Ma forse, direbbe un animo indulgente, sta solo cercando l'amore, quel genere di sentimento che è impossibile comprare ai bagni pubblici..."
"chap17_t1C_sch3_JglP_e3_XzI6","Conosci bene il giovane ser Hans Capon, futuro signore della città di Rattay, e sai che la sua immagine di seduttore e amante dei bordelli corrisponde in larga parte al vero. Tuttavia, rimane il dubbio che stia solo cercando l'amore, quel genere di sentimento che è impossibile comprare ai bagni pubblici..."
"chap17_t1C_sch3_JglP_e4_iPlE","Devi ancora fare la conoscenza dell'audace ser Hans Capon ma, una volta entrato nelle sue grazie, preparati a essere coinvolto in rocambolesche avventure amorose. Tu, l'umile figlio di un fabbro, diverrai l'araldo di Sua Signoria, il suo fido messaggero dell'amore!"
"chap17_t1C_sch3_JglP_e6_YhfZ","Hai la sensazione che, se lo conoscessi meglio, finiresti coinvolto nelle sue avventure amorose. L'araldo di Sua Signoria, il suo fido messaggero dell'amore... Non suona affatto male!"
"chap17_t1C_sch3_JglP_e9_SGAF","Ser Hans Capon, diretto erede della città di Rattay, dedica la maggior parte del suo tempo all’addestramento da cavaliere. Eccelle nella caccia, nell’equitazione e nel combattimento... O almeno, questo è quello che crede. Non è precisamente un campione nel nobile gioco degli scacchi, o persino in quello meno complesso della dama. Dovrà approfondire lo studio della poesia, invece, se vuole avere una speranza di conquistare il cuore della fanciulla dei suoi sogni."
"chap21_sch19_T9qy_e10_XLxy","Inizia il combattimento (Nemico accessibile)"
"chap21_sch19_T9qy_e11_EBhq","Inizia il combattimento (Nemico intermedio)"
"chap21_sch19_T9qy_e12_FPK6","Inizia il combattimento (Nemico impegnativo)"
"chap21_sch19_T9qy_e13_h6fh","Inizia il combattimento con due nemici"
"chap21_sch19_T9qy_e14_Bvcn","Inizia la battaglia (Fine del tutorial)"
"chap21_sch7_d5jy_e23_l8le","Le nere nubi del conflitto si addensano sopra di noi, tonanti tamburi di guerra riecheggiano nella regione e l'intero regno attende angustiato l'abbattersi di un nuovo fulmine di violenza... Fa eccezione l'imperturbabile ser Hanush, deciso a ritemprare i cuori con un regolare torneo che tenga in forma i suoi uomini e li sottragga alla morsa del dilagante sgomento."
"chap21_sch7_d5jy_e24_Edki","I tornei hanno luogo a intervalli di qualche giorno nel castello superiore di Rattay. Sono ammesse tutte le armi da mischia e la competizione è aperta a concorrenti di qualsiasi estrazione, inclusi i volgari reietti come te. Se vuoi ottenere informazioni più dettagliate, rivolgiti a ser Capon."
"chap21_sch7_d5jy_e26_cIeS","Le nere nubi del conflitto si addensano sopra di noi, tonanti tamburi di guerra riecheggiano nella regione e l'intero regno attende angustiato l'abbattersi di un nuovo fulmine di violenza... Fa eccezione l'imperturbabile ser Hanush, deciso a ritemprare i cuori con un regolare torneo che tenga in forma i suoi uomini e li sottragga alla morsa del dilagante sgomento."
"chap21_sch7_d5jy_e27_dQji","I tornei hanno luogo a intervalli di qualche giorno nel castello superiore di Rattay. Sono ammesse tutte le armi da mischia e la competizione è aperta a concorrenti di qualsiasi estrazione, inclusi i volgari reietti come te. Se vuoi ottenere informazioni più dettagliate, rivolgiti al giovane ser Hans Capon, ma non prima di aver approfondito la sua conoscenza..."
"chap21_sch7_d5jy_e30_5QY2","Il torneo indetto da ser Hanush ha luogo ogni sette giorni al castello superiore di Rattay. Scopo della disfida è mettere alla prova le abilità dei contendenti con armi di ogni genere. È destinato ai cittadini comuni, quindi hai tutto il diritto di iscriverti. "
"chap21_sch7_d5jy_e32_m7B8","Dopo aver completato la missione secondaria <font color='#B8AE7E'>Un bagno di umiltà</font> con ser Hans, accetta il suo nuovo incarico per attivare un’istanza del torneo di combattimento. Se non sai dove trovare il giovane aristocratico, cerca l’icona <img src='img://Libs/UI/Textures/Dynamic/dlcTournamentOverlay.dds' width='38' height='38' align='baseline' vspace='-8' &gt. Se hai già completato le missioni della storia fino all’<font color='#B8AE7E'>Epilogo</font>, non potrai accettare la missione da Capon e il torneo sarà indetto automaticamente. La disfida non ha luogo quando ser Hanush si trova in guerra. "
"chap21_sch7_d5jy_e34_2Ipt","Parla con ser Hans e accetta il suo nuovo incarico per accedere a un regolare torneo di combattimento. Se non sai dove trovare il giovane aristocratico, cerca l’icona <img src='img://Libs/UI/Textures/Dynamic/dlcTournamentOverlay.dds' width='38' height='38' align='baseline' vspace='-8' &gt. Se hai già completato le missioni della storia fino all’<font color='#B8AE7E'>Epilogo</font>, non potrai accettare la missione da Capon e il torneo sarà indetto automaticamente. La disfida non ha luogo quando ser Hanush si trova in guerra. "
"chap21_sch7_d5jy_e36_F5Dq","Una volta avviata la missione principale <font color='#B8AE7E'>Risveglio</font> a Rattay, avrai accesso a un torneo di combattimento indetto ogni sette giorni al castello superiore. Tuttavia, il torneo non ha luogo quando ser Hanush si trova in guerra. "
"chap27_PxIe_sch0_c5YT_e131_Qgwo","Missione avviata"
"chap27_PxIe_sch0_c5YT_e132_70UZ","Benedizione del priore."
"chap27_PxIe_sch0_c5YT_e132_gMEy","Inseguimento di Zmola."
"chap27_PxIe_sch0_c5YT_e132_H3Q2","Scomparsa di Leshek."
"chap32_sch1_Yhte_e2_eyDY","Viandante"
"chap32_sch1_Yhte_e4_dQKb","Esamina"
"chap32_sch1_Yhte_e5_yZbc","Ignora"
"chap32_sch1_Yhte_e7_obSX","Fermati"
"chap32_sch1_Yhte_e8_5efG","Fuggi"
"chap35_sch2_HvqS_e52_pzSy","Con tua estrema sorpresa, hai rinvenuto degli interessanti documenti tra i tuoi averi. Probabilmente erano nascosti nella borsa del cavallo con cui sei fuggito da Skalica. A quanto pare, gli uomini della guarnigione di Talmberg hanno immaginato che fossero tuoi, quindi li hanno riposti nel tuo baule. Ma l'umile figlio di un fabbro come avrebbe potuto entrare in possesso di simili carte? Oltretutto, non sapevi nemmeno leggere! Questi misteriosi documenti riportano un antico sigillo che testimonia le nobili e antiche origini del suo autore."
"chap35_sch2_HvqS_e53_nsaj","Non sei in grado di comprenderli, ma per tua fortuna qualcun altro li ha esaminati prima di te. E chiunque fosse, ha redatto una serie di bozze che riproducono il loro contenuto. Sembra si tratti di descrizioni di luoghi dove sono nascosti abiti e armature rare! Hai messo al sicuro le carte all'interno del tuo baule, in attesa di avere il tempo necessario per studiarle più approfonditamente."
"chap35_sch2_HvqS_e56_v6wf","Una leggenda nota in tutta la provincia riferisce di nascondigli segreti in cui si celano parti della magnifica armatura del Cavallo da guerra. Molti l’hanno cercata, ma invano. E tuttavia, con il giusto impegno e con l’ausilio di nostro Signore, forse riuscirai a scovare quel tesoro e a godere del suo sostegno in battaglia!"
"chap35_sch2_HvqS_e58_tSzl","Una volta avviata la missione principale <font color='#B8AE7E'>Risveglio</font> al mulino di Rattay, nel tuo baule universale compariranno cinque mappe del tesoro e la prima parte dell’armatura del Cavallo da guerra. Il baule è accessibile da qualunque casa o alloggio."
"chap35_sch2_HvqS_e60_b6T9","Nel baule universale al mulino di Rattay sono custodite cinque mappe del tesoro e la prima parte dell’armatura del Cavallo da guerra. Il baule è accessibile da qualunque casa o alloggio."
"chap35_sch4_3oGW_e29_B18G","Sebbene tu non ti sia mai allontanato da Skalica, occasionalmente mercanti e viaggiatori ti informano su quanto accade nel resto del mondo, come la grande festa del raccolto di Merhojed, la ricostruzione del monastero di Sasau o le storie sul villaggio abbandonato dei boschi di Talmberg."
"chap35_sch4_3oGW_e30_zOG0","Il villaggio si chiama Pribyslavitz e per lunghi anni è rimasto in rovina. Ti sei sempre chiesto dove si trovi esattamente, quali misteri nasconda e perché nessuno sia mai tornato ad abitarlo. Sei deciso a raggiungerlo e ad esplorarne i resti, una volta che tu e i signori della zona avrete sconfitto i banditi."
"chap35_sch4_3oGW_e32_eqgM","Quando tu e i tuoi compagni d’armi avete scacciato i banditi da Pribyslavitz, il villaggio è stato nuovamente inghiottito dal bosco. Il pensiero ti rattrista: prima di essere messo al sacco da un signore ribelle, doveva essere un borgo popoloso e brulicante di vita, quantomeno a giudicare dalle dimensioni della sua chiesa ormai derelitta, l’unica traccia dei fasti di un tempo."
"chap35_sch4_3oGW_e33_mdnB","Ti sei sempre chiesto perché la popolazione non sia più tornata ad abitarlo, per cui è stata una gradita sorpresa scoprire che ser Divish ha in mente un progetto per il suo vecchio villaggio. Pur ignorando le sue effettive intenzioni, lo aiuterai con gioia. A Talmberg scoprirai come renderti utile."
"chap35_sch4_3oGW_e41_Z7m2","Il villaggio di Pribyslavitz, abbandonato da tempo, è ormai fagocitato dall’avanzare della foresta. Ti sei sempre chiesto quali segreti nasconda e perché i residenti non siano più tornati ad abitarlo, quindi sei rimasto piacevolmente sorpreso quando ser Divish ti ha comunicato i suoi piani per il vecchio insediamento. "
"chap35_sch4_3oGW_e43_Sx5N","Ser Divish esige il tuo ausilio per la ricostruzione di Pribyslavitz dopo la cacciata dei banditi avvenuta nella missione principale <font color='#B8AE7E'>Battesimo del fuoco</font>. Se non sai dove trovarlo, cerca l’icona <img src='img://Libs/UI/Textures/Dynamic/dlc1Overlay.dds' width='38' height='38' align='baseline' vspace='-8' >. Tuttavia, non sarà possibile avviare o riprendere il contenuto scaricabile nel corso di una missione di battaglia."
"chap35_sch4_3oGW_e45_P5pu","Vai a parlare con ser Divish, che esige il tuo aiuto per la ricostruzione di Pribyslavitz. Se non sai dove trovarlo, cerca l’icona <img src='img://Libs/UI/Textures/Dynamic/dlc1Overlay.dds' width='38' height='38' align='baseline' vspace='-8' >. Tieni presente che non è possibile completare o riprendere temporaneamente la ricostruzione quando sei impegnato in battaglia. "
"chap35_sch5_mZpP_e507_HUZ7","Qualche giorno più tardi."
"chap35_sch6_EHtL_e11_xZNi","Puoi ottenere un cane da Theresa al mulino di Rattay, ma solo dopo aver avviato la missione principale <font color='#B8AE7E'>Risveglio</font>."
"chap35_sch6_EHtL_e13_pa33","La storia di Theresa è attiva. Puoi avviarne gli eventi parlando con lei. Sarai condotto da Theresa da <img src='img://Libs/UI/Textures/Dynamic/dlc4TheresaOverlay.dds' width='38' height='38' align='baseline' vspace='-8' >."
"chap35_sch6_EHtL_e17_jskP","Theresa sta accudendo un cane al mulino di Rattay. Spera tu possa prenderlo in affidamento, perché suo zio, il mugnaio Peshek, detesta il cucciolo. Parla con Theresa e offrile aiuto."
"chap35_sch6_EHtL_e21_BK5Z","Johanka è attesa da un destino complicato. Per scoprire di più, raggiungila all'infermeria del monastero e cerca <img src='img://Libs/UI/Textures/Dynamic/dlc4JohankaOverlay.dds' width='38' height='38' align='baseline' vspace='-8' >."
"chap35_sch6_EHtL_e3_k92t","Armata di forza d'animo e dignità, affronta il domani con il sorriso sulle labbra. E poiché le vie del Signore sono imperscrutabili, nessuno può sapere ciò che le riserverà il futuro. D'altra parte, sono spesso le persone più improbabili ad andare incontro a un destino straordinario..."
"chap35_sch6_EHtL_e5_oXts","Sei il figlio di un fabbro, la tua vita ruota intorno alla forgia, non all'agricoltura o alla pastorizia. E di certo non hai mai rimpianto mucche o maiali. Eppure, non ti dispiacerebbe avere cura di un cane..."
"chap35_sch6_EHtL_e7_tMbu","Potrai accedere alla storia di Theresa dopo aver avviato la missione principale <font color='#B8AE7E'>Risveglio</font>. Da quel momento, sarà sufficiente parlare con Theresa al mulino di Rattay. Sarai condotto alla sua storia da <img src='img://Libs/UI/Textures/Dynamic/dlc4TheresaOverlay.dds' width='38' height='38' align='baseline' vspace='-8' >."
"chap35_sch6_EHtL_e9_AUe9","Johanka è attesa da un destino complicato. Per scoprire quello che l'aspetta, devi completare le missioni secondarie <font color='#B8AE7E'>Pestilenza</font> e <font color='#B8AE7E'>Nelle mani del Signore</font>, anche senza successo. Puoi accedere a <font color='#B8AE7E'>Pestilenza</font> dalla missione principale <font color='#B8AE7E'>Domande e risposte</font>. <font color='#B8AE7E'>Nelle mani del Signore</font> ti verrà assegnata da Johanka, che si trova al monastero di Sasau. Completate queste missioni, dovrai solo tornare da Johanka, seguendo quindi <img src='img://Libs/UI/Textures/Dynamic/dlc4JohankaOverlay.dds' width='38' height='38' align='baseline' vspace='-8' >."
"chap5_sch35_xmhH_e337_KWau","Predicatore"
"chap5_sch42_ZQyf_e13_bdlz","Rapina"
"chap5_sch42_ZQyf_e14_Ii0w","Non intervenire"
"chap5_sch42_ZQyf_e18_AlMX","Combatti"
"chap5_sch42_ZQyf_e19_lmga","Assisti alla battaglia"
"chap5_sch42_ZQyf_e19_velx","Fuggi"
"chap5_sch42_ZQyf_e23_Onaq","Slega."
"chap5_sch44_mS8C_e497_Jylz","Carcassa in strada"
"chap5_sch44_mS8C_e498_udhL","Fermati"
"chap5_sch44_mS8C_e499_Gkvg","Ignora e passa oltre"
"chap5_sch44_mS8C_e500_6K58","Ignora e passa oltre"
"chap5_sch44_mS8C_e503_wcog","Parla"
"chap5_sch44_mS8C_e504_4I17","Fuggi"
"chap5_sch44_mS8C_e514_FS5n","Osserva l'arma"
"chap5_sch45_nmtr_e95_BhsL","Dai da bere al detenuto."
"chap5_sch47_94Dl_e1_W2wk","Inseguimento"
"chap5_sch50_NV1D_e1_O1wc","Attacco lungo la strada"
"chap5_sch50_NV1D_e16_ewho","Perlustra"
"chap5_sch50_NV1D_e17_PQwb","Fermati"
"chap5_sch50_NV1D_e18_2dRv","Scappa via"
"chap5_sch50_NV1D_e19_RGfd","Evita"
"chapter1a_sch15_T7No_e6_QlXw","Hai perso troppi uomini."
"chapter1a_sch2_iRf2_e11_6IvY","L'inizio del quindicesimo secolo si rivelò un'epoca di notevole fermento per il Sacro Romano Impero. Dopo il florido regno di Carlo IV, il trono di Boemia andò a suo figlio Venceslao, la cui inettitudine sprofondò le terre dominate in un baratro di caos."
"chapter1a_sch2_iRf2_e12_U8N0","L'indolenza di Venceslao suscitò l'ostilità di molti nobili, al punto che il suo fratellastro, re Sigismondo di Ungheria, decise di ricorrere a misure drastiche per riportare l'ordine nell'impero..."
"chapter1a_sch2_iRf2_e12_vkUl","Skalica argentea, 1403"
"chapter1a_sch2_iRf2_e990_QBhT","Lancia il letame."
"chapter1a_sch22_LAqJ_e810_xbED","Salta la messa."
"chapter1a_sch22_LAqJ_e815_OUNX","Mangia."
"chapter1a_sch25_kJcP_e58_PAkf","Solleva la saracinesca."
"chapter1a_sch25_kJcP_e9_mUC2","Prima del ritorno a Talmberg."
"chapter1a_sch28_w7oB_e271_IWz9","Non sei arrivato al campo di battaglia."
"chapter1a_sch28_w7oB_e273_wPqw","Sei fuggito dal campo di battaglia."
"chapter1a_sch7_9t19_e58_Suu4","Nel castello."
"chapter1a_sch7_9t19_e8_Zrcd","Scappa!"
"chapter1a_sch7_nFPk_e311_GKf6","Zbyshek ti ha ucciso mentre non eri cosciente."
"chapter1a_sch8_Votg_e104_iWG2","DOPO ORE E GIORNI DI DELIRIO..."
"chapter1a_sch8_Votg_e186_2516","TEMPO DOPO..."
"chapter1a_sch9_FEsU_e1491_2eLv","Esamina"
"game_over_basicTraining","Sör Radzig'in güveninin kaybettin."
"game_over_conquest_fled","Yardımın olmadan Istvan, Talmberg Savaşı'nı kazandı."
"game_over_conquest_follow_capon","Yardım almadan baban öldü."
"game_over_counteroffensive_reinforcements","Takviyeleri Talmberg'den Vranik'e götüremedin."
"game_over_died_by_bleeding","Kanamadan öldün."
"game_over_died_by_collision","Öldün."
"game_over_died_by_fall","Düşerek öldün."
"game_over_died_by_poison","Zehirlendin."
"game_over_died_by_scripted_hit","Fark edilmeyen nedenlerden öldürüldün."
"game_over_died_by_self_harm","Kendini öldürdün."
"game_over_died_by_starving","Açlıktan öldün."
"game_over_died_in_combat","Muharebede öldün."
"game_over_died_in_jail","Hapiste öldün."
"game_over_died_unknown","Öldün."
"game_over_E3_lost","Savaşı kaybettin."
"game_over_E3_win","Galip geldin!"
"game_over_escape_skalitz","Serseri bir Kuman oku sana isabet etti."
"game_over_escape_talmberk","Robard şu an sana çok kızgın."
"game_over_finished","Oyun bitti"
"game_over_killed_by_zmola","Baygınken Zmola seni öldürdü."
"game_over_killed_while_unconscious","Baygınken öldürüldün."
"game_over_lostBattle","Savaşı kaybettin."
"game_over_night_rescue_crime","Hainlik ettin."
"game_over_night_rescue_ran_away","Genç Lord Capon rehineleri kurtarmaya çalışırken öldü."
"game_over_nights_watch","Yetersizlikten dolayı Kâhya'nın hizmetinden çıkarıldın."
"game_over_ptacek_bled","Capon 2,5 litre kan kaybetti. Kazı ise yemek oldu."
"game_over_revelation_killing_inquisitor_text","Tanrı'nın hizmetkârını öldürmek ne büyük suçtur! Kaçmaya çalıştın ancak seni yakaladılar. Sör Radzig sana yüz çevirdi ve suçun sebebiyle asıldın. Johanka kâfirlikten suçlu bulundu ve cezası gereği öldürüldü."
"game_over_revelation_killing_inquisitor_undercover_seen_text","Engizisyoncuyu öldürürken görüldün ve kanun seni yakaladı. Sör Radzig sana yüz çevirdi ve suçun sebebiyle asıldın."
"game_over_revelation_speking_heresy_text","Kafirce konuşmlarından ötürü dilin kesildikten sonra öldün. Johanka da kâfirlikten suçlu bulundu ve seninle aynı kaderi paylaştı."
"game_over_run","A village lad like you has no chance of defeating the fearsome Cumans. Better to run and save your skin."
"game_over_simek_text","Samuel öldü."
"game_over_tereza_escape","You were hit by a stray Cuman arrow and died while trying to flee."
"game_over_tereza_prison","You've been executed for your grave crimes. May God have mercy on your sinful soul."
"game_over_test","TEST"
"game_over_thank_you","Oynadığın için teşekkürler!"
"chap_dlc2_sch2_GhfW_e1050_G8Y7","Değiştir"
"chap_dlc2_sch2_GhfW_e1051_XHhc","Göm"
"chap_dlc2_sch2_GhfW_e1210_8zxc","Suyu renklendir."
"chap_dlc2_sch2_GhfW_e1508_DCgh","At"
"chap_dlc3_sch8_9v0p_e20_O9rb","Bölgeler arası seyahat etmek oldukça tehlikeli öyle ki - satıcılar hanlardan dışarı çıkmak istemiyor, komşu köylerdeki akrabaları ziyarete gitmek tam bir ölüm kalım kumarı ve yerleşim yerine uzak çiftliklerde yaşayan insanlar yastıklarının altında baltalar ile uyuyorlar. Acımasız bir haydut ya da son groşenini içkiye vermiş bir ve kanun tanımayan bir öğrenci, yol kenarındaki bir ağacın veya çalılığın arkasına pusuya yatmış olabilir. Her halükarda, kurban kafası yerine sadece cüzdanını kaybederse şanslı sayılır."
"chap_dlc3_sch8_9v0p_e21_Nuca","Ana görev <font color='#B8AE7E'>Baptism of Fire</font> bitirdikten sonra, Sör Radzig ile konuşarak yollardaki tehlikelerle mücadele etmeye başlayabilirsin. Hikayenin bu kısmından sonra, Sör Radzig ilk önce Talmberg'deki izleme noktasında, daha sonra ise Rattay'daki Pirkstein Kalesi'nde bulunabilir. Onu nerede bulacağınızı bilmiyorsan, <img src='img://Libs/UI/Textures/Dynamic/dlc3Overlay.dds' width='38' height='38' align='baseline' vspace='-8' > işaretine bak. Bu görev, ana hikayenin sonlarına doğru olan askeri operasyonlar sırasında geçici olarak deaktif olabilir, ya da bir süre hikayenin ilerlemesini durdurabilir."
"chap_dlc3_sch8_9v0p_e23_kzPo","Bölgeler arası seyahat etmek oldukça tehlikeli öyle ki - satıcılar hanlardan dışarı çıkmak istemiyor, komşu köylerdeki akrabaları ziyarete gitmek tam bir ölüm kalım kumarı ve yerleşim yerine uzak çiftliklerde yaşayan insanlar yastıklarının altında baltalar ile uyuyorlar. Acımasız bir haydut ya da son groşenini içkiye vermiş bir ve kanun tanımayan bir öğrenci, yol kenarındaki bir ağacın veya çalılığın arkasına pusuya yatmış olabilir. Her halükarda, kurban kafası yerine sadece cüzdanını kaybederse şanslı sayılır."
"chap_dlc3_sch8_9v0p_e24_xgFu","Sör Radzig ile buluşup bölgeler arası yollardaki tehlikelerle mücadele etmeye başlayabilirsin. Kendisi genellikle Rattay'daki Pirkstein Kalesi'nde olur. Onu nerede bulacağını bilmiyorsan <img src='img://Libs/UI/Textures/Dynamic/dlc3Overlay.dds' width='38' height='38' align='baseline' vspace='-8' > işaretine bak. Bu görev, ana hikayenin sonlarına doğru olan askeri operasyonlar sırasında geçici olarak deaktif olabilir, ya da bir süre hikayenin ilerlemesini durdurabilir."
"chap_dlc4_sch1_AMrB_e3098_CkTL","Talk to Johanka"
"chap_dlc4_sch15_0k9l_e13_o1c5","Once she goes into Skalitz, Theresa can't continue to pursue side quests and won't be able to save the survivors outside."
"chap12_sch20_Bmon_e2_Zpwe","Düşman"
"chap12_sch20_Bmon_e3_4ZbU","Savaş"
"chap12_sch20_Bmon_e4_pPRz","Dur"
"chap12_sch20_Bmon_e6_FZId","Kaç"
"chap12_sch20_Bmon_e8_evade","Kaçın"
"chap12_sch3_6Ntp_e1050_ShB2","Bayıldın ve buraya nasıl geldiğini bilmiyorsun."
"chap17_t1C__sch0_kfJy_e117_T7YN","Süre yok. Saldırı altındasın!"
"chap17_t1C__sch0_kfJy_e131_CFPj","Efendini yalnız bıraktın ve öldü. Bu yaptığının bedelini darağacında sallanarak ödeyeceksin."
"chap17_t1C_sch1_oPBP_e1311_7rP3","Gül topla"
"chap17_t1C_sch1_oPBP_e597_vKdO","Kıyafetlerinle küvete gir."
"chap17_t1C_sch1_oPBP_e598_e1oH","Kıyafetlerini çıkar ve küvete gir."
"chap17_t1C_sch2_dZo8_e1718_qbrs","Kambergli Wolflin adlı bir hırsız baron, hırsızlar çetesiyle Rattay etrafındaki çiftlikleri yağmalıyor. Rattay Lordu Sör Hanush, topraklarının yağmalanmasından hiç hoşlanmadı ve cezayı kesecek bir birlik gönderdi. Sen de bu ekibin bir parçasısın."
"chap17_t1C_sch2_dZo8_e1719_yQKd","Birliğin Wolflin'in kampına saldırmak üzere. Zor bir çarpışma olacak çünkü düşman sizi bekliyor ve asker sayılarınız aşağı yukarı aynı. İyi silahlan ve Tanrı sana yardımcı olsun."
"chap17_t1C_sch3_JglP_e1_FNiR","Cesur Sör Hans Capon'la beraberken bir an bile sıkıcı geçmiyor. Kendi şövalye işlerine devam etmeden önce benden olfukçs önrmli, acil bir meselede yardım istedi."
"chap17_t1C_sch3_JglP_e11_pHxc","Sör Hans ile yeni serüvenin başlangıcı, Capon görev sırasının sonunda doğru etkinleşir, <font color='#B8AE7E'>Sorular ve Cevaplar</font> ana görevinden sonra başlanabilecek <font color='#B8AE7E'>Hırsız Baron</font> görevi ile sonlanır. Lakin oyunun sonuna doğru Capon'un şehvetli maceralar içi vakti olmayacak, o yüzden görevi Sör Hans Neuhof'taki kampa gidene kadar ondan kabul edemeyeceksin. Eğer onu nerede bulabileceğinden emin değilsen, <img src='img://Libs/UI/Textures/Dynamic/ico_quest_starter.dds' width='36' height='32'> simgesini ara."
"chap17_t1C_sch3_JglP_e13_J5OK","Sör Hans ile yeni serüvenin başlangıcı artık etkin. Tek yapılması gereken gidip onunla konuşmak. Lakin oyunun sonuna doğru Capon'un şehvetli maceralar içi vakti olmayacak, o yüzden görevi Sör Hans Neuhof'taki kampa gidene kadar ondan kabul edemeyeceksin. Eğer onu nerede bulabileceğinden emin değilsen, <img src='img://Libs/UI/Textures/Dynamic/ico_quest_starter.dds' width='36' height='32'> simgesini ara."
"chap17_t1C_sch3_JglP_e2_Kw10","Sör Hans'ın bölgedki diğer lortlardan daha farklı öncelikleri olduğunu hesaba katarsak olayın bir kadınla ilgili olduğunu düşünmek yanlış olmaz. Hamamda geçen heyecanlı maceramızdan sonra bu yeni maceranın neler getireceği konusunda meraklı ve biraz da endişeliyim."
"chap17_t1C_sch3_JglP_e2_NFgO","Dedikoducuların dediklerine göre Rattay şehrinin varisi, genç Sör Hans Capon, iflah olmaz bir flörtöz ve kadın düşkünüymüş. Daha masum bir şekilde dile getirecek olursak o sadece aşkı arıyor. Hamamda satın alınamayacak cinsten bir aşkı."
"chap17_t1C_sch3_JglP_e3_XzI6","Rattay şehrinin varisi genç Sör Hans Capon'u hakkındaki onun iflah olmaz bir flörtöz ve kadın düşkünü olduğu dedikodularının doğruluk payı olduğunu bilecek kadar iyi tanıyorsun. Tabi belki de sadece aşkı arayan biridir. Hamamda bulunamayacak bir aşk."
"chap17_t1C_sch3_JglP_e4_iPlE","Henüz cesur Sör Hans Capon'la tanışmadın ama tanıştıktan sonra onun şehvet dolu maceralarının bir parçası olmaya hazır ol. Sen, sıradan bir demirci çocuğu, Lort hazretlerinin yeni teşrifatçısı, onun aşkının habercisi olacaksın!"
"chap17_t1C_sch3_JglP_e6_YhfZ","İçinden bir his onu daha iyi tanısaydın, onun bu şehvet dolu maceralarının bir parçası olacağını söylüyor. Lort hazretlerinin teşrifatçısı, onun aşk habercisi. Kulağa hoş geliyor!"
"chap17_t1C_sch3_JglP_e9_SGAF","Rattay şehrinin varisi Sör Hans Capon, vaktinin çoğunu kendisini şövalyelere yakışır meselelerde eğitmeye harcar. Avcılıkta, ikili mücadelede ve ata binmede ustadır… En azından kendisi öyle olduğuna inanıyor. Soylu oyun satranç üzerine ya da daha ayak takımı oyunu zar üzerine uzmanlaşmamıştır, konu şiir yazmaya gelince, eğer hayallerindeki genç kızın kalbini çalacaksa, işte bu konuda uzmanlaşmasının vakti geldi. "
"chap21_sch19_T9qy_e10_XLxy","Begin combat (easy foe)"
"chap21_sch19_T9qy_e11_EBhq","Begin combat (intermediate foe)"
"chap21_sch19_T9qy_e12_FPK6","Begin combat (hard foe)"
"chap21_sch19_T9qy_e13_h6fh","Begin combat with two foes"
"chap21_sch19_T9qy_e14_Bvcn","Begin battle (end of tutorial)"
"chap21_sch7_d5jy_e23_l8le","Savaşın kara bulutları gökyüzünün enginlerinde toplanırken, savaş davullarının gürleyişi diyarı sarsıyor ve herkes sabırsızlıkla bir sonraki yıldırımı bekliyordu. Pek korkusuz Sör Hanush, askerlerini savaş için zinde tutmak ve tüm diyarı pençesine alan kasvetten uzaklaştırmak için düzenli turnuvalar ile onların morallerini yüksek tutma kararı almıştı. "
"chap21_sch7_d5jy_e24_Edki","Turnuva her birkaç günde bir Rattay'de Yukarı Kale'de düzenlenir. Tüm silah çeşitleri turnuva içinde kabul edilmektedir ve turnuva; senin gibi alt tabakadan ve eğitimsizin teki bile olsa hayatın her kesiminden katılımcılara açıktır. Git ve Sör Hans Capon ile bu konu hakkında konuş, o da sana bilmen gereken her şeyi anlatacaktır. "
"chap21_sch7_d5jy_e26_cIeS","Savaşın kara bulutları gökyüzünün enginlerinde toplanırken, savaş davullarının gürleyişi diyarı sarsıyor ve herkes sabırsızlıkla bir sonraki yıldırımı bekliyordu. Pek korkusuz Sör Hanush, askerlerini savaş için zinde tutmak ve tüm diyarı pençesine alan kasvetten uzaklaştırmak için düzenli turnuvalar ile onların morallerini yüksek tutma kararı almıştı. "
"chap21_sch7_d5jy_e27_dQji","Turnuva her birkaç günde bir Rattay'de Yukarı Kale'de düzenlenir. Tüm silah çeşitleri turnuva içinde kabul edilmektedir ve turnuva; senin gibi alt tabakadan ve eğitimsizin teki bile olsa hayatın her kesiminden katılımcılara açıktır. Genç Sör Hans Capon, bilmen gereken her şeyi sana anlatacaktır. Tabii bunun için onu biraz daha yakından tanıman gerekiyor. "
"chap21_sch7_d5jy_e30_5QY2","Rattay Yukarı Kale'de her yedi günde bir, Sör Hanush tarafınca turnuva düzenlenir. Turnuvanın amacı mücadelecilerin her çeşit silahla becerilerini ölçmektir. Turnuva halk tabakasından olanlar için düzenlenir, sen de katılabilirsin."
"chap21_sch7_d5jy_e32_m7B8","<font color='#B8AE7E'>Temizlik İmandan Gelir</font> yan görevini Sör Hans ile tamamladıktan sonra, ondan yeni görevler talep edebilirsin, böylece düzenli turnuvalar başlatılmış olur. Eğer Sör Hans'ı nerede bulabileceğinden emin değilsen, <img src='img://Libs/UI/Textures/Dynamic/dlcTournamentOverlay.dds' width='38' height='38' align='baseline' vspace='-8' &gt simgesini ara. Eğer hikâye gidişatını <font color='#B8AE7E'>Kapanış</font>'a kadar tamamladıysan, Capon'dan görev alamayacaksın, turnuva kendi kendine başlayacaktır. Sör Hanush savaştayken turnuva düzenlenmez."
"chap21_sch7_d5jy_e34_2Ipt","Gidip Sör Hans'ı görebilir ve ondan yeni bir görev kabul edebilirsin, böylece düzenli turnuvalar başlayacaktır. Eğer Sör Hans'ı nerede bulabileceğinden emin değilsen, <img src='img://Libs/UI/Textures/Dynamic/dlcTournamentOverlay.dds' width='38' height='38' align='baseline' vspace='-8' > simgesini ara. Eğer hikâye gidişatını <font color='#B8AE7E'>Kapanış</font>'a kadar tamamladıysan, Capon'dan görev alamayacaksın, turnuva kendi kendine başlayacaktır. Sör Hanush savaştayken turnuva düzenlenmez."
"chap21_sch7_d5jy_e36_F5Dq","Rattay'da <font color='#B8AE7E'>Uyanış</font> adlı ana görevi başlattıktan sonra, Rattay Yukarı Kale'de her hafta turnuva düzenlenir. Ancak Sör Hanush savaştayken turnuva yapılmaz."
"chap27_PxIe_sch0_c5YT_e131_Qgwo","Görev başladı"
"chap27_PxIe_sch0_c5YT_e132_70UZ","Ustabaşının duası."
"chap27_PxIe_sch0_c5YT_e132_gMEy","Zmola'yı kovalamak"
"chap27_PxIe_sch0_c5YT_e132_H3Q2","Leshek'in kayboluşu"
"chap32_sch1_Yhte_e2_eyDY","Yaya"
"chap32_sch1_Yhte_e4_dQKb","İncele"
"chap32_sch1_Yhte_e5_yZbc","Görmezden gel"
"chap32_sch1_Yhte_e7_obSX","Dur"
"chap32_sch1_Yhte_e8_5efG","Kaç"
"chap35_sch2_HvqS_e52_pzSy","Hayrettir ki eşyalarının arasında birkaç ilginç kâğıt buldun. Büyük ihtimalle Skalitz'ten kaçtığın atın eyer çantasına gizlenmişler. Görünüşe göre Talmberg garnizonundaki askerler kâğıtların senin olduğunu düşünüp yanına koymuşlar. Ama basit bir demircinin oğlu böyle belgeleri ne yapacak ki? Daha okuyamıyorsun bile! Gizemli belgelerin üzerinde yazarın soyluluğunu ve geçmişini gösteren kadim bir mühür var."
"chap35_sch2_HvqS_e53_nsaj","Ne yazdığını anlayamıyorsun ancak şansına onları inceleyen ilk kişi sen değilsin. Her kim okuduysa üstünde yazanlara göre birtakım basit çizim yapmış; nadir kıyafetlerin ve zırhların saklandığı yerlerin tasvirine benziyor! Kâğıtları sakince sandığına kaldırdın, daha yakından inceleyene kadar orada bekleyecekler."
"chap35_sch2_HvqS_e56_v6wf","Muazzam Savaşatı zırhını içeren zulaların vilayetteki varlığıyla ilgili efsaneler dolanıyor. Birçok insan onu araştırdı ancak nafile. Birazcık uğraşla ve Tanrı'nın inayetiyle, belki seni kuşatacak ve iyi bir mücadele çıkaramana yardım edecek zırhı bulabilirsin."
"chap35_sch2_HvqS_e58_tSzl","Savaşatı zırhının ilk parçası ve beş tane hazine haritası, <font color='#B8AE7E'>Uyanış</font> ana görevinden sonra Rattay Değirmeni'ndeki evrensel sandığında çıkar. Sandığına, dünyadaki herhangi konaklama yerlerinden ve evlerinden erişebilirsin."
"chap35_sch2_HvqS_e60_b6T9","Savaşatı zırhının ilk parçası ve beş tane hazine haritası Rattay Değirmeni'ndeki evrensel sandığında bulunuyor. Sandığına, dünyadaki herhangi konaklama yerlerinden ve evlerinden erişebilirsin."
"chap35_sch4_3oGW_e29_B18G","Hayatın boyunca Skalitz'in dışında pek çıkmamış olsan da arada sırada gezginlerden ve yolculardan dış dünyayla ilgili bilgiler ediniyordun; Merhojed'deki büyük hasat festivali, Sasau Manastırı'nın restorasyonu ve Talmberg'in yanındaki ormanda bulunan terk edilmiş bir köy ile ilgili hikâyeler."
"chap35_sch4_3oGW_e30_zOG0","Bu köyün adı Pribyslavitz ve yıllardır da yıkılmış vaziyette. Bu konuyu hep merak etmişsindir; tam olarak nerede, ne gibi gizemler barındırıyor ve neden kimse oraya yaşamaya gitmemiş. Sen ve bölge lortların haydutlarla ilgilendikten sonra oraya gidip köyü keşfetmeye karar verdin."
"chap35_sch4_3oGW_e32_eqgM","Sen ve silah arkadaşların haydutları Pribyslavitz'ten attıktan sonra köy tekrardan ormanın kucağında yavaş yavaş çürümeye bırakıldı. Ne kadar yazık; hain bir lort tarafından yağmalanmadan önce kalıntıları kalmış kiliseye bakacak olursak şüphesiz ki büyüyen, canlı bir köymüş, şimdi ise eski hâlinden geriye sadece bir anı kalmış."
"chap35_sch4_3oGW_e33_mdnB","İnsanların neden orada yaşamak için tekrar gitmediklerini hep merak etmişsindir, bu yüzden Sör Divish'in eski köyü hakkındaki planlarını öğrenince tatlı bir şaşkınlığa uğradın. Aklında ne olduğunu tam olarak bilmiyorsun, ancak yardım ettiğin için mutlusun. Ne yapılması gerektiğini Talmberg'de öğreneceğine eminsin."
"chap35_sch4_3oGW_e41_Z7m2","Uzun zaman önce terk edilmiş genişçe bir köy olan Pribyslavitz şimdilerde orman tarafından yutulmuş halde. Hep ne gibi sırlar barındırdığını ve oraya köylülerin neden dönmediğini merak etmişsindir. Sör Divish bu eski yerleşke hakkındaki planlarını sana söylediğinde mutlu bir sürpriz yaşadın."
"chap35_sch4_3oGW_e43_Sx5N","<font color='#B8AE7E'>Ateşle İmtihan</font> adlı ana görevle birlikte köydeki eşkıyalar kovulduktan sonra Sör Divish, Pribyslavitz'i yeniden inşa etmek için yardımını kabul eder. Eğer onu nerede bulacağını bilmiyorsan, <img src='img://Libs/UI/Textures/Dynamic/dlc1Overlay.dds' width='38' height='38' align='baseline' vspace='-8' > simgesini bul. Aklında olsun, mücadele sırasında geçici olarak inşaayı durdurmak ya da tamamlamak mümkün değildir. "
"chap35_sch4_3oGW_e45_P5pu","Pribyslavitz'i tamir etmeye yardım etmeni isteyen Sör Divish'i görmeye git. Eğer onu nerede bulacağını bilmiyorsan, <img src='img://Libs/UI/Textures/Dynamic/dlc1Overlay.dds' width='38' height='38' align='baseline' vspace='-8' > simgesini bul. Aklında olsun, mücadele sırasında geçici olarak inşaayı durdurmak ya da tamamlamak mümkün değildir. "
"chap35_sch5_mZpP_e507_HUZ7","Birkaç gün sonra."
"chap35_sch6_EHtL_e11_xZNi","You can get a dog from Theresa at Rattay Mill, but only after launching the main quest <font color='#B8AE7E'>Awakening</font>."
"chap35_sch6_EHtL_e13_pa33","Theresa's story is now active. You can launch the quest line by talking to Theresa. You'll be led to her by <img src='img://Libs/UI/Textures/Dynamic/dlc4TheresaOverlay.dds' width='38' height='38' align='baseline' vspace='-8' >."
"chap35_sch6_EHtL_e17_jskP","Theresa is now looking after a dog at Rattay Mill. She's hoping you take it over, because her uncle, Miller Peshek, doesn't like the animal. Go and see Theresa and offer to help."
"chap35_sch6_EHtL_e21_BK5Z","A difficult fate awaits Johanka. To find out more, go and visit her at the monastery infirmary and look for <img src='img://Libs/UI/Textures/Dynamic/dlc4JohankaOverlay.dds' width='38' height='38' align='baseline' vspace='-8' >"
"chap35_sch6_EHtL_e3_k92t","Armed with fortitude and dignity, she faces the coming days with a smile on her lips. And since God moves in mysterious ways, none of us can know the lot we shall have to bear. But it is often those of whom we least expect it who encounter an extraordinary destiny..."
"chap35_sch6_EHtL_e5_oXts","You're the son of a blacksmith, whose life centred around the forge, not farming and livestock. It's not as if you ever missed cattle or pigs, but to have a dog of your own? Now that would be nice..."
"chap35_sch6_EHtL_e7_tMbu","Theresa's story will be available to you once you launch the main quest <font color='#B8AE7E'>Awakening</font>. Then all you have to do is talk to Theresa in Rattay Mill. You'll be led to her by <img src='img://Libs/UI/Textures/Dynamic/dlc4TheresaOverlay.dds' width='38' height='38' align='baseline' vspace='-8' >."
"chap35_sch6_EHtL_e9_AUe9","A difficult fate awaits Johanka. To find out more about it, you must have completed the side quests <font color='#B8AE7E'>Pestilence</font> and <font color='#B8AE7E'>In God's Hands</font>, whether successfully or not. You will get to <font color='#B8AE7E'>Pestilence</font> from the main quest <font color='#B8AE7E'>Questions and Answers</font>. <font color='#B8AE7E'>In God's Hands</font> is assigned to you by Johanka, who is to be found at Sasau Monastery. Once you've completed those quests, all you have to do is visit Johanka again, where you will be guided by <img src='img://Libs/UI/Textures/Dynamic/dlc4JohankaOverlay.dds' width='38' height='38' align='baseline' vspace='-8' >."
"chap5_sch35_xmhH_e337_KWau","Vaiz"
"chap5_sch42_ZQyf_e13_bdlz","Soygun"
"chap5_sch42_ZQyf_e14_Ii0w","Müdahale etme"
"chap5_sch42_ZQyf_e18_AlMX","Dövüş"
"chap5_sch42_ZQyf_e19_lmga","Savaşı izle"
"chap5_sch42_ZQyf_e19_velx","Kaç"
"chap5_sch42_ZQyf_e23_Onaq","Çöz"
"chap5_sch44_mS8C_e497_Jylz","Yolda Ceset Var"
"chap5_sch44_mS8C_e498_udhL","Dur"
"chap5_sch44_mS8C_e499_Gkvg","Etrafından dolan ve görmezden gel"
"chap5_sch44_mS8C_e500_6K58","Etrafından dolan ve görmezden gel"
"chap5_sch44_mS8C_e503_wcog","Konuş"
"chap5_sch44_mS8C_e504_4I17","Kaç"
"chap5_sch44_mS8C_e514_FS5n","Silaha bak"
"chap5_sch45_nmtr_e95_BhsL","Hükümlüye içecek ver."
"chap5_sch47_94Dl_e1_W2wk","Kovalama"
"chap5_sch50_NV1D_e1_O1wc","Yolda Saldırı Var"
"chap5_sch50_NV1D_e16_ewho","Keşfe çık"
"chap5_sch50_NV1D_e17_PQwb","Durdur"
"chap5_sch50_NV1D_e18_2dRv","Kaç"
"chap5_sch50_NV1D_e19_RGfd","Uzak dur"
"chapter1a_sch15_T7No_e6_QlXw","Çok fazla adamın öldü!"
"chapter1a_sch2_iRf2_e11_6IvY","15. yüzyılın başı, Kutsal Roma İmparatorluğu için tam bir karmaşaydı. İmparator IV. Charles'ın yönetiminde büyümüş olan imparatorluk, veliaht ""Durgun"" Wenceslas Bohemya tahtına geçince karmaşaya doğru sürüklenmekteydi."
"chapter1a_sch2_iRf2_e12_U8N0","Kral'ın durgunluğu birçok soylunun yanında üvey kardeşi Macaristan Kralı Sigismund'u da kızdırmıştır ve Sigismund bu yüzden İmparatorluğa düzeni geri getirmek için önemli adımlar atmaya karar vermiştir…"
"chapter1a_sch2_iRf2_e12_vkUl","Gümüş Skalitz, 1403"
"chapter1a_sch2_iRf2_e990_QBhT","Gübre fırlat."
"chapter1a_sch22_LAqJ_e810_xbED","Ayine katılma"
"chapter1a_sch22_LAqJ_e815_OUNX","Yemek ye"
"chapter1a_sch25_kJcP_e58_PAkf","Kale kapısını aç"
"chapter1a_sch25_kJcP_e9_mUC2","Talmberg'e dönüşten önce."
"chapter1a_sch28_w7oB_e271_IWz9","Savaş alanına ulaşamadın."
"chapter1a_sch28_w7oB_e273_wPqw","Savaş alanından kaçtın."
"chapter1a_sch7_9t19_e58_Suu4","Kalede."
"chapter1a_sch7_9t19_e8_Zrcd","Koş!"
"chapter1a_sch7_nFPk_e311_GKf6","Sen baygınken Zbyshek seni öldürdü."
"chapter1a_sch8_Votg_e104_iWG2","BİRKAÇ GÜN SONRA"
"chapter1a_sch8_Votg_e186_2516","DAHA DA SONRA"
"chapter1a_sch9_FEsU_e1491_2eLv","Denetle"
"chap17_t1C__sch0_kfJy_e117_T7YN","Часу нема. Вас атакують!"
"chap17_t1C__sch0_kfJy_e131_CFPj","Ви покинули свого пана, і він загинув. За це вас чекає шибениця."
"chapter1a_sch15_T7No_e6_QlXw","Загинуло забагато людей із вашого боку."
"chapter1a_sch2_iRf2_e11_6IvY","Початок XV століття був буремним часом для Священної Римської Імперії, яка процвітала під правлінням нині покійного Імператора Карла IV, а наразі, в руках його сина Вацлава ""Лінивого"" на богемському троні, поринала в безлад."
"chapter1a_sch2_iRf2_e12_U8N0","Бездіяльність короля дратувала багатьох шляхтичів, рівно як і його єдинокровного брата Сигізмунда, короля Угорщини, котрий поставив вдатися до рішучих кроків задля відновлення порядку в Імперії..."
"chapter1a_sch2_iRf2_e12_vkUl","Скаліц Срібний, 1403"
"chapter1a_sch2_iRf2_e990_QBhT","Киньте гній."
"chapter1a_sch22_LAqJ_e810_xbED","Пропустити месу"
"chapter1a_sch22_LAqJ_e815_OUNX","Поїжте"
"chapter1a_sch25_kJcP_e58_PAkf","Підняти грати"
"chapter1a_sch25_kJcP_e9_mUC2","Перед поверненням до Тальмберґа"
"chapter1a_sch28_w7oB_e271_IWz9","Ви не з'явились на полі бою."
"chapter1a_sch28_w7oB_e273_wPqw","Ви втекли з поля бою."
"chapter1a_sch7_9t19_e58_Suu4","У замку."
"chapter1a_sch7_9t19_e8_Zrcd","Тікай!"
"chapter1a_sch7_nFPk_e311_GKf6","Збишек убив вас, поки ви були без свідомості."
"chapter1a_sch8_Votg_e104_iWG2","КІЛЬКА БОЖЕВІЛЬНИХ ДНІВ ПОТОМУ…"
"chapter1a_sch8_Votg_e186_2516","ЩЕ ПІЗНІШЕ…"
"chapter1a_sch9_FEsU_e1491_2eLv","Перевірити"
"game_over_basicTraining","你失去了拉德季大人的信任"
"game_over_conquest_fled","因为没有你的支援,伊斯特万打赢了塔尔木堡战役"
"game_over_conquest_follow_capon","你的父亲因为无助而死"
"game_over_counteroffensive_reinforcements","你没有从塔尔木堡取得到弗拉尼克的援军"
"game_over_died_by_bleeding","你流血至死"
"game_over_died_by_collision","你死了"
"game_over_died_by_fall","你摔死了"
"game_over_died_by_poison","你中毒了"
"game_over_died_by_scripted_hit","你被谋杀了"
"game_over_died_by_self_harm","你把自己杀死了"
"game_over_died_by_starving","你饥饿至死"
"game_over_died_in_combat","你血战至死"
"game_over_died_in_jail","你死于狱中"
"game_over_died_unknown","你死了"
"game_over_E3_lost","你输掉了战斗"
"game_over_E3_win","你胜利了!"
"game_over_escape_skalitz","你被库曼人的流矢射中了"
"game_over_escape_talmberk","罗巴德现在对你很生气"
"game_over_finished","游戏结束"
"game_over_killed_by_zmola","莫拉在你失去意识的时候把你杀了"
"game_over_killed_while_unconscious","你失去意识的时候被杀死了"
"game_over_lostBattle","你输掉了战斗"
"game_over_night_rescue_crime","你竟背信弃义!"
"game_over_night_rescue_ran_away","少主卡蓬在你试图营救人质时战死了"
"game_over_nights_watch","你因为无能而被逐出了执政官的军队"
"game_over_ptacek_bled","卡蓬流失了5品脱的血,他现在情况不太妙"
"game_over_revelation_killing_inquisitor_text","谋杀上帝的仆人是最严重的罪!你尝试逃跑,但很快就被抓住了。拉德季大人也保不了你,你被判处绞刑,乔汉卡因异端言论也被处死了"
"game_over_revelation_killing_inquisitor_undercover_seen_text","你杀死审判官的行为被发现了,拉德季大人也保不了你,你被判处绞刑"
"game_over_revelation_speking_heresy_text","在你的舌头因为异端言论被扯掉后,你也死了。乔汉卡也被判处异端罪,并有相同的下场"
"game_over_run","一个像你一样的乡下小子可不可能打败武装到牙齿的库曼战士,你最好还是逃命吧"
"game_over_simek_text","塞穆尔死了"
"game_over_tereza_escape","你被一支库曼人的流箭射中了,然后你在逃亡的途中死了"
"game_over_tereza_prison","你因为你严重的罪行而被处死了,希望上帝能宽恕你罪恶的灵魂"
"game_over_test","TEST"
"game_over_thank_you","感谢游玩!"
"chap_dlc2_sch2_GhfW_e1050_G8Y7","替换"
"chap_dlc2_sch2_GhfW_e1051_XHhc","埋"
"chap_dlc2_sch2_GhfW_e1210_8zxc","把水染红。"
"chap_dlc2_sch2_GhfW_e1508_DCgh","扔臭鸡蛋"
"chap_dlc3_sch8_9v0p_e20_O9rb","在省内道路上旅行是不安全的-商人们都不敢踏出旅馆半步,到邻近的村子亲戚家里串门是个生死决断,住在偏远农庄的人们睡觉时枕头底下总要藏把斧头。在道路两侧的树林或废墟后面,十有八九会藏着一个无法无天的歹徒,亦或是一个穷苦的学生,喝得身无分文,沦为匪盗之流。不管是谁来打劫,丢了钱包的受害者,没把头也一并让人家拿走,就算是不幸中的万幸。"
"chap_dlc3_sch8_9v0p_e21_Nuca","你可以在完成主线任务以后,与拉德季大人交谈,开始着手扫清道路上的危险。 <font color='#B8AE7E'> 战火洗礼 </font>. 在故事情节发展到这一节点后,拉德季大人会出现在塔尔木堡的观景台上,之后会在拉泰的皮克斯坦城堡。如果你不知道该去哪儿找他,注意 <img src='img://Libs/UI/Textures/Dynamic/dlc3Overlay.dds' width='38' height='38' align='baseline' vspace='-8' > 图标。这个任务会在主线故事临近结束时的战斗阶段暂时不可接纳,若已接受任务,则其进展将会搁置一段时间。 "
"chap_dlc3_sch8_9v0p_e23_kzPo","在省内道路上旅行是不安全的-商人们都不敢踏出旅馆半步,到邻近的村子亲戚家里串门是个生死决断,住在偏远农庄的人们睡觉时枕头底下总要藏把斧头。在道路两侧的树林或废墟后面,十有八九会藏着一个无法无天的歹徒,亦或是一个穷苦的学生,喝得身无分文,沦为匪盗之流。不管是谁来打劫,丢了钱包的受害者,没把头也一并让人家拿走,就算是不幸中的万幸。"
"chap_dlc3_sch8_9v0p_e24_xgFu","你可以去找拉德季大人,开始着手扫清道路上的危险。你通常可以在皮科斯坦城堡找到他,如果你不知道该去哪儿找他,注意 <img src='img://Libs/UI/Textures/Dynamic/dlc3Overlay.dds' width='38' height='38' align='baseline' vspace='-8' >图标。这个任务会在主线故事临近结束时的战斗阶段暂时不可接纳,若已接受任务,则其进展将会搁置一段时间。 "
"chap_dlc4_sch1_AMrB_e3098_CkTL","找乔汉卡聊聊。"
"chap_dlc4_sch15_0k9l_e13_o1c5","一旦她进入了斯卡里茨,特丽莎就无法继续她的支线任务了,而且还救不了外面的幸存者了"
"chap12_sch20_Bmon_e2_Zpwe","敌人"
"chap12_sch20_Bmon_e3_4ZbU","参战"
"chap12_sch20_Bmon_e4_pPRz","停下"
"chap12_sch20_Bmon_e6_FZId","走为上策"
"chap12_sch20_Bmon_e8_evade","逃避"
"chap12_sch3_6Ntp_e1050_ShB2","你晕了过去,并且对你为什么到了这里毫无头绪。"
"chap17_t1C__sch0_kfJy_e117_T7YN","没时间了!你正在被攻击!"
"chap17_t1C__sch0_kfJy_e131_CFPj","你的主人因你弃主而死,为此你要上绞刑架吊死"
"chap17_t1C_sch1_oPBP_e1311_7rP3","摘玫瑰花"
"chap17_t1C_sch1_oPBP_e597_vKdO","穿着衣服去洗澡"
"chap17_t1C_sch1_oPBP_e598_e1oH","脱掉衣服去洗澡"
"chap17_t1C_sch2_dZo8_e1718_qbrs","一个名叫卡姆堡的沃尔弗林的贵族强盗带着一伙暴徒洗劫了拉泰的几处农场。拉泰的领主瀚纳什大人,对他的领地受到侵袭感到不满,派出一队人马讨伐这群法外之徒。你便是突击队的一员。"
"chap17_t1C_sch2_dZo8_e1719_yQKd","你的部队即将进攻沃尔弗林的营地。这将会是一场恶战,因为敌人认为双方势均力敌。武装你自己,愿上帝指引你通向最终的胜利!"
"chap17_t1C_sch3_JglP_e1_FNiR","勇敢的汉斯卡蓬大人真是一刻都不会闲着呢。在他继续完成他的骑士职责之前,他想让我帮他完成某件微妙的事情,刻不容缓。"
"chap17_t1C_sch3_JglP_e11_pHxc","《花花公子》的内容会在完成所有汉斯·卡蓬少主的支线任务后开始。接着在主线任务 <font color='#B8AE7E'>Questions and Answers.</font> 结束后的支线任务 <font color='#B8AE7E'>Robber Baron</font> 然而卡蓬少主在主线后期的战斗中无法去追求他的梦中情人,所以那时候除非玩到了最最最最后面的剧情,也就是卡蓬少主去了诺伊霍夫周围的营地,在此之前你将无法游玩此DLC的内容。不确定去哪里找到他?请留意 <img src='img://Libs/UI/Textures/Dynamic/dlc2Overlay.dds' width='38' height='38' align='baseline' vspace='-8' >; 标志"
"chap17_t1C_sch3_JglP_e13_J5OK","《花花公子》的内容已经激活了。你现在只需要去和卡蓬少主对话。然而卡蓬少主在主线后期的战斗中无法去追求他的梦中情人,所以那时候除非玩到了最最最最后面的剧情,也就是卡蓬少主去了诺伊霍夫周围的营地,在此之前你将无法游玩此DLC的内容。不确定去哪里找到他?请留意 <img src='img://Libs/UI/Textures/Dynamic/dlc2Overlay.dds' width='38' height='38' align='baseline' vspace='-8' >标志"
"chap17_t1C_sch3_JglP_e2_Kw10","我知道汉斯大人和当地的其他领主们关注的重点不太一样,所以我猜这件事跟一个姑娘有关也不是毫无依据的。上次我们在澡堂里的戏剧性的大冒险结束之后,我就很好奇——而且不止一丁点担忧——他的新冒险会是关于什么的。"
"chap17_t1C_sch3_JglP_e2_NFgO","恶毒的传言都这么说:拉泰城的继承人,年轻的汉斯卡蓬大人是个无可救药的花花公子、一个皮条客。有道德的说法是,他只是在不断寻求真爱。但真爱是没法在澡堂里买到的……"
"chap17_t1C_sch3_JglP_e3_XzI6","你跟拉泰城的继承人,年轻的汉斯卡蓬大人已经足够熟识了,因此你知道那些说他是个不可救药的花花公子和皮条客的流言其实并不是空穴来风。但是,也许他只是在寻找真爱呢。只是真爱是没法在澡堂里买到的……"
"chap17_t1C_sch3_JglP_e4_iPlE","你还没有和勇敢的汉斯卡蓬大人相熟,但是一旦你和他熟识了,你就得做好被拉进他的浪漫大冒险中去的准备。你,一个寻常的铁匠之子,要成为这领主大人的爱情信使了!"
"chap17_t1C_sch3_JglP_e6_YhfZ","你有种直觉:如果你跟他再熟一点,你就要被他拉进他的浪漫大冒险中了,作为这领主大人的爱情信使——听起来就有这种感觉!"
"chap17_t1C_sch3_JglP_e9_SGAF","汉斯·卡蓬大人,卡泰城的合法继承人,一直都在受着骑士教育。他擅长打猎,战斗和骑马……至少他这么觉得。他一直不擅长贵族运动象棋,也不擅长平民运动骰子游戏,关于作诗,现在到了他练习这件事的时候了,看看他能不能借此赢得他梦中情人的心"
"chap21_sch7_d5jy_e23_l8le","黑云压城,角声满天,愈打惊雷,举国上下,兵凶战危。只有瀚纳仕大人仍是毫无惧色,他决意举办定期的比武大会,鼓舞军将斗志,训练兵士战力,缓解他们备战的压力。"
"chap21_sch7_d5jy_e24_Edki","比武大会几日便会在拉泰上层城堡举办。没有武器限制,全民不分三六九等,皆可参与,甚至连你这种出身卑贱、不学无术的家伙都能参赛。去找汉斯·卡蓬少主,他会告诉你详细信息的。"
"chap21_sch7_d5jy_e26_cIeS","黑云压城,角声满天,愈打惊雷,举国上下,兵凶战危。只有瀚纳仕大人仍是毫无惧色,他决意举办定期的比武大会,鼓舞军将斗志,训练兵士战力,缓解他们备战的压力。"
"chap21_sch7_d5jy_e27_dQji","比武大会几日便会在拉泰上层城堡举办。没有武器限制,全民不分三六九等,皆可参与,甚至连你这种出身卑贱、不学无术的家伙都能参赛。去找汉斯·卡蓬少主,他会告诉你详细信息的。要是你了解他的话,自然就会去找他了。"
"chap21_sch7_d5jy_e30_5QY2","瀚纳什大人举办的比武大会在拉泰上层城堡每周举办一次。举办比武大会的目的是检验参赛人员对武器使用的能力。这是为平民准备的,所以你也可以参加"
"chap21_sch7_d5jy_e32_m7B8","在与汉斯卡蓬少主完成支线任务 <font color='#B8AE7E'>Next to Godliness</font> 后,你可以从他那里接收一个新任务,这将马上开始一场常规比武。如果你不确定去哪里找他,你可以找找 <img src='img://Libs/UI/Textures/Dynamic/dlcTournamentOverlay.dds' width='38' height='38' align='baseline' vspace='-8' >. 标志。如果你的主线剧情已经推进到了 <font color='#B8AE7E'>Epilogue</font> 你将无法去找卡蓬少主要这个任务,但比武大会将自动开始。在瀚纳什大人处于战争剧情的时候,比武大会不会举行"
"chap21_sch7_d5jy_e34_2Ipt","你可以从卡蓬少主那里接收一个新任务,这将马上开始一场常规比武。如果你不确定去哪里找他,你可以找找 <img src='img://Libs/UI/Textures/Dynamic/dlcTournamentOverlay.dds' width='38' height='38' align='baseline' vspace='-8' > 标志。如果你的主线剧情已经推进到了 <font color='#B8AE7E'>Epilogue</font> 你将无法去找卡蓬少主要这个任务,但比武大会将自动开始。在瀚纳什大人处于战争剧情的时候,比武大会不会举行"
"chap21_sch7_d5jy_e36_F5Dq","在完成主线任务 <font color='#B8AE7E'>Awakening</font> 后,一场比武大会将在拉泰上层城堡每周举行一次。在瀚纳什大人处于战争剧情的时候,比武大会不会举行"
"chap27_PxIe_sch0_c5YT_e131_Qgwo","任务开始"
"chap27_PxIe_sch0_c5YT_e132_70UZ","监工的祈祷"
"chap27_PxIe_sch0_c5YT_e132_gMEy","追踪莫拉"
"chap27_PxIe_sch0_c5YT_e132_H3Q2","雷士克的消失"
"chap32_sch1_Yhte_e2_eyDY","路人"
"chap32_sch1_Yhte_e4_dQKb","查看"
"chap32_sch1_Yhte_e5_yZbc","无视"
"chap32_sch1_Yhte_e7_obSX","停下"
"chap32_sch1_Yhte_e8_5efG","走为上策"
"chap35_sch2_HvqS_e52_pzSy","恭喜你在你的物品之中找到了一些有趣的文件。它们也许被放在你从斯卡里茨逃离时骑的马的鞍袋里。看起来塔尔木堡的守卫们以为这些是属于你的,所以把他们放进了你的箱子里。但是一个普通铁匠的儿子是怎么得到这种文件的?毕竟你字都不认识!这些神秘的文件上陈旧的密封证明它们的作者有着高贵而古老的出身"
"chap35_sch2_HvqS_e53_nsaj","你无法从这些内容中看懂任何信息,但是,你很幸运,你并不是第一个试图看懂它们的人。然而不论之前是谁阅读了这些文件,那位博学的人制作了一些关于文件内容的草图,看起来像是描述一些藏有稀有服装和盔甲的地点!你把这些文件安全地藏在箱子里,只待你有时间来更仔细地研究它们"
"chap35_sch2_HvqS_e56_v6wf","一个代代相传的传说提到在这片地区的一些宝箱里,存放着伟大的战马盔甲。很多人都去找了,但无一成功。在上帝的眷顾和自己的努力下,也许你可以找到这些盔甲,并在日后的战斗中成为你坚不可摧的护盾!"
"chap35_sch2_HvqS_e58_tSzl","战马盔甲最初的一部分和五张藏宝图会在您开始主线任务 <font color='#B8AE7E'>Awakening</font> 后在您拉泰城的储存箱里出现。您可以在全世界任何一个您的家里或者租的旅店访问您的箱子"
"chap35_sch2_HvqS_e60_b6T9","战马盔甲最初的一部分和五张藏宝图会在您拉泰城的储存箱里出现。您可以在全世界任何一个您的家里或者租的旅店访问您的箱子"
"chap35_sch4_3oGW_e29_B18G","尽管你这辈子都几乎没出过斯卡里茨,你时不时地会听到一些旅行商人和旅人们说起外面的世界——莫霍杰德的大丰收节、重建了的莎邵修道院,和一个塔尔木堡附近森林中的废弃村庄的故事。"
"chap35_sch4_3oGW_e30_zOG0","那个村子叫普拉比西拉维奇,已经荒废多年了。你一直都对它很好奇——它在哪,它掩藏着什么秘密,又为什么从来没人回去居住呢?你决定要去那村子探索一番,你跟当地的大人们解决完匪徒们之后立刻就去。"
"chap35_sch4_3oGW_e32_eqgM","当你和你的同僚们把匪徒们从普拉比西拉维奇赶跑之后,村子又一次恢复了平静,等待着被森林再次吞没。真是遗憾——在被一个叛变的领主掠夺过之前,它也曾是个生机蓬勃、人丁兴旺的村子,这一点能够从教堂废墟的规模看出来。那废墟是曾经的繁荣景象所遗留下来的唯一证明了。"
"chap35_sch4_3oGW_e33_mdnB","你一直都很好奇为什么从来都没人回去住,所以当你知道戴卫斯大人对他曾经的村庄的计划之后很是惊喜。你不知道他到底有什么主意,但你很乐意帮他一把。你会在塔尔木堡了解到你该做什么的。"
"chap35_sch4_3oGW_e41_Z7m2","普拉比西拉维奇,一个被废弃了很久的小村庄,现在正在被森林吞噬。你一直好奇这里埋藏着怎样的秘密,为什么村民们不回来?所以在戴卫斯大人告诉你他对这片就遗迹有所规划时,你很开心"
"chap35_sch4_3oGW_e43_Sx5N","戴卫斯大人希望你可以帮忙重建在主线任务 <font color='#B8AE7E'>Baptism of Fire.</font> 里与土匪激战的普拉比西拉维奇村。如果你不确定怎么去找他,请找找 <img src='img://Libs/UI/Textures/Dynamic/dlc1Overlay.dds' width='38' height='38' align='baseline' vspace='-8' &gt 标志。然而,如果你现在正在进行任何战斗任务,你都不可以开始或者继续游玩DLC内容"
"chap35_sch4_3oGW_e45_P5pu","去找戴卫斯大人,他想重建普拉比西拉维奇。如果你不确定怎么去找他,请找找 <img src='img://Libs/UI/Textures/Dynamic/dlc1Overlay.dds' width='38' height='38' align='baseline' vspace='-8' &gt 标志。请注意,在任何战斗中都无法暂停或完成重建工作"
"chap35_sch5_mZpP_e507_HUZ7","几天之后。"
"chap35_sch6_EHtL_e11_xZNi","你可以在拉泰的磨坊找到特丽莎并得到一只狗狗,但得在这个主线任务开始之后You can get a dog from Theresa at Rattay Mill, but only after launching the main quest <font color='#B8AE7E'>初临拉泰</font>."
"chap35_sch6_EHtL_e13_pa33","特丽莎的故事已经激活,你可以通过与特丽莎对话来开始任务。这个会带你去找到她 <img src='img://Libs/UI/Textures/Dynamic/dlc4TheresaOverlay.dds' width='38' height='38' align='baseline' vspace='-8' >."
"chap35_sch6_EHtL_e17_jskP","特丽莎现在在拉泰的磨坊照顾一只狗狗,她希望你能接替她,因为他的叔叔,皮社科,不喜欢动物。去找特丽莎并帮忙"
"chap35_sch6_EHtL_e21_BK5Z","命运在呼唤乔汉卡。想了解更多的话,请去莎邵修道院的病院找她,请跟随这个 <img src='img://Libs/UI/Textures/Dynamic/dlc4JohankaOverlay.dds' width='38' height='38' align='baseline' vspace='-8' >"
"chap35_sch6_EHtL_e3_k92t","用勇气与尊严武装自己,她以微笑面对接下来的几天。介于上帝的指示很难揣测,她的命运我们无法知晓。但很对时候,去做大事的人,却是我们想不到的人物……"
"chap35_sch6_EHtL_e5_oXts","你是铁匠之子,人生主要围绕在铁匠铺周围,而不是农田与牲畜。也许可能养不了猪羊了,但狗还是可以的吧?能养的话就好了……"
"chap35_sch6_EHtL_e7_tMbu","特丽莎的任务会在主线任务 <font color='#B8AE7E'>初临拉泰</font>开始后开放 然后你要做的是和特丽莎在拉泰的磨坊对话。这个会带你去找到她 <img src='img://Libs/UI/Textures/Dynamic/dlc4TheresaOverlay.dds' width='38' height='38' align='baseline' vspace='-8' >."
"chap35_sch6_EHtL_e9_AUe9","命运在呼唤乔汉卡。想了解更多的话,您必须完成支线任务 <font color='#B8AE7E'>瘟疫肆虐</font> 和 <font color='#B8AE7E'>听天由命</font>不管你有没有成功完成任务。 <font color='#B8AE7E'>瘟疫肆虐</font> 主线任务 <font color='#B8AE7E'>水落石出</font>. <font color='#B8AE7E'>听天由命</font> 是乔汉卡给你的任务,你可以在莎邵修道院找到她。一旦你完成了这些任务,你只需要再找乔汉卡一次,这个会带你去找到她 <img src='img://Libs/UI/Textures/Dynamic/dlc4JohankaOverlay.dds' width='38' height='38' align='baseline' vspace='-8' >."
"chap5_sch35_xmhH_e337_KWau","牧师"
"chap5_sch42_ZQyf_e13_bdlz","停下"
"chap5_sch42_ZQyf_e14_Ii0w","不要干涉"
"chap5_sch42_ZQyf_e18_AlMX","战斗"
"chap5_sch42_ZQyf_e19_lmga","观战"
"chap5_sch42_ZQyf_e19_velx","走为上策"
"chap5_sch42_ZQyf_e23_Onaq","解开"
"chap5_sch44_mS8C_e497_Jylz","路上有尸体"
"chap5_sch44_mS8C_e498_udhL","停下"
"chap5_sch44_mS8C_e499_Gkvg","无视并骑马绕行"
"chap5_sch44_mS8C_e500_6K58","无视并绕行"
"chap5_sch44_mS8C_e503_wcog","与其交流"
"chap5_sch44_mS8C_e504_4I17","走为上策"
"chap5_sch44_mS8C_e514_FS5n","查看武器"
"chap5_sch45_nmtr_e95_BhsL","给罪犯一口水喝。"
"chap5_sch47_94Dl_e1_W2wk","追逐"
"chap5_sch50_NV1D_e1_O1wc","路上的袭击"
"chap5_sch50_NV1D_e16_ewho","查看"
"chap5_sch50_NV1D_e17_PQwb","停下"
"chap5_sch50_NV1D_e18_2dRv","溜掉"
"chap5_sch50_NV1D_e19_RGfd","避开"
"chapter1a_sch15_T7No_e6_QlXw","我方伤亡惨重"
"chapter1a_sch2_iRf2_e11_6IvY","十五世纪初的神圣罗马帝国是动荡不安的。她曾在先皇查理四世的治下繁荣过,但现在,波西米亚的王位传给了他昏庸的儿子瓦茨拉夫,帝国也随之陷入了混乱"
"chapter1a_sch2_iRf2_e12_U8N0","国王的昏庸激怒了不少王公贵族,包括他同父异母的皇兄,匈牙利之王西格斯蒙德,他选择用极端的方式重整帝国……"
"chapter1a_sch2_iRf2_e12_vkUl","银之斯卡里茨,西历一四零三年(大明永乐元年)"
"chapter1a_sch2_iRf2_e990_QBhT","扔屎"
"chapter1a_sch22_LAqJ_e810_xbED","跳过弥撒"
"chapter1a_sch22_LAqJ_e815_OUNX","吃东西"
"chapter1a_sch25_kJcP_e58_PAkf","升起门闸!"
"chapter1a_sch25_kJcP_e9_mUC2","返回塔尔木堡之前"
"chapter1a_sch28_w7oB_e271_IWz9","你依然没有抵达战场"
"chapter1a_sch28_w7oB_e273_wPqw","你逃离了战场"
"chapter1a_sch7_9t19_e58_Suu4","在城堡里。"
"chapter1a_sch7_9t19_e8_Zrcd","逃出生天!"
"chapter1a_sch7_nFPk_e311_GKf6","巴舍克在你失去意识的时候把你杀了"
"chapter1a_sch8_Votg_e104_iWG2","昏迷了几天之后……"
"chapter1a_sch8_Votg_e186_2516","然后更晚点……"
"chapter1a_sch9_FEsU_e1491_2eLv","四周看看"
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"chap_DLC4___sch1_CPAG_e10_MI6T","varianta2 - nezačal mor ani ranění - pomoz Rackovi a koukni se po přeživších ze Skalice, rumors, johanka je v Sázavěhotov mor ale ne ranění - asi dost podobné tomu prvnímu, prostě běž za johankou a koukni, za nepotřebuje s nečím pomoci"
"chap_DLC4___sch1_CPAG_e11_kqZQ"," varianta3 mor běží, ranění běží - pomož mrchojedským a pomož Johaně"
"chap_DLC4___sch1_CPAG_e9_L2cO","varianta1 - je hotov Mor i Ranění - jdi za johankou ráda tě uvidí"
"chap_dlc4_sch1_AMrB_e10_MM0d","Varianta 2 - nezačal Mor ani Ranění - Pomoz Rackovi a koukni se po přeživších ze Skalice, rumors, Johanka je v Sázavě. Dokončen Mor, ale ne Ranění - asi dost podobné tomu prvnímu, prostě běž za Johankou a koukni, zda nepotřebuje s něčím pomoci."
"chap_dlc4_sch1_AMrB_e11_Ebyp","Varianta 3 - Mor běží, Ranění běží - pomoz Mrchojedským a pomoz Johaně."
"chap_dlc4_sch1_AMrB_e9_8Fnr","Varianta 1 - je dokončen Mor i Ranění - Jdi za Johankou, ráda tě uvidí."
"chap_dlc4_sch17_NeWe_e146_Y9bJ","Odemknul se ti perk First Aid II.<br/><img src='img://Libs/UI/Textures/Dynamic/ico_first_aid_perk.dds' width='64' height='64' ><br/>Použití obvazů je efektivnější a své léčitelské dovednosti můžeš využít také v dialozích."
"chap_dlc4_sch18_FJ22_e81_iK55","Získala jsi dýku a perk Tiché zabití.<br/><img src='img://Libs/UI/Textures/Dynamic/ico_stealth_perk.dds' width='64' height='64' ><br/>Pokud se zezadu nepozorovaně připlížíš k nepříteli, můžeš se jej pokusit zneškodnit podržením $attack3;."
"chap0_sch27_whpB_e768_aPhc","Stiskem $read_toggle; přepínáš mezi popisem bylin a receptářem. Stiskem $read_select; si připravíš všechny potřebné věci."
"chap0_sch27_whpB_e781_ZMKy","Měch ovládáš klávesou $alch_use_bag;. "
"chap0_sch30_m-Hk_e637_8z_C","Čím blíže jsi cílové oblasti, tím je kurzor větší. Když kurzor změní barvu, můžeš otáčet zámkem. <img src=""Textures/lockpicking1""> Zámkem otáčíš klávesou $lock_dir_fwd;. Kurzor drž v cílové oblasti, protože se otáčí společně se zámkem. <img src=""Textures/lockpicking2""> Pokud kurzorem opustíš oblast, ničíš si paklíč a musíš začít od začátku."
"chap0_sch38_cdLq_e151_dpUT","Pohybuj se po bojišti pomocí $ui_left; a $ui_right; rozhlížej se myší, nepřítel se automaticky zamkne do kurzoru. Odlepit se můžeš snadno tím, že začneš sprintovat pomocí $sprint;"
"chap0_sch38_cdLq_e167_4IhZ","Pohybuj se po bojišti pomocí levé páčky. Pravou páčkou se rozhlížíš, nepřítel se automaticky zamkne do kurzoru. Odlepit se můžeš podržením páčky, nebo tím, že začneš sprintovat pomocí $sprint;"
"chap0_sch38_cdLq_e169_60Ic","Měň útočné zóny myší. Namiř na hlavu: <img src=""img://Libs/UI/Textures/Dynamic/ccursor0.dds"" width=""80"" height=""70"" > <br/> Zaútoč sekem: $attack1_mouse;"
"chap0_sch38_cdLq_e170_VzFb","Měň útočné zóny pravou páčkou. Namiř na hlavu: <img src=""img://Libs/UI/Textures/Dynamic/ccursor0.dds"" width=""80"" height=""70"" > <br/> Zaútoč sekem: $attack1;"
"chap0_sch38_cdLq_e172_mUC1","Zóny měníš myší. <br/> Sekej $attack1_mouse; a bodej $attack2;"
"chap0_sch38_cdLq_e173_yZEn","Zóny měníš pravou páčkou <img src=""Textures/xi_thumbry""> <br/> Sekej $attack1; a bodej $attack2;"
"chap0_sch38_cdLq_e175_3FoO","Drž $block; pro blokování. <br/> Blok zpomaluje regeneraci staminy!"
"chap0_sch38_cdLq_e177_GipJ","Zkus stisknout $block; až v okamžiku, kdy protivník začne útok!"
"chap0_sch38_cdLq_e178_a6aP","Teď!"
"chap0_sch38_cdLq_e179_rCcC","Výborně!"
"chap0_sch38_cdLq_e180_mHoO","Pozdě..."
"chap0_sch38_cdLq_e182_zL0l","Po dobře načasovaném bloku zkus hned protiútok."
"chap0_sch38_cdLq_e184_8PCU","Blokuj pomocí $block; <br/> Pefektní časované bloky jsou momentálně vypnuty..."
"chap0_sch38_cdLq_e186_4po3","Klíč je změnit cílovou zónu už v průběhu útoku! <br/> Některá dostupná komba:<br/> $attack1_mouse; <img src=""img://Libs/UI/Textures/Dynamic/ccursor0.dds"" width=""80"" height=""70"" > <img src=""img://Libs/UI/Textures/Dynamic/ccursor2.dds"" width=""80"" height=""70""> <img src=""img://Libs/UI/Textures/Dynamic/ccursor3.dds"" width=""80"" height=""70""><br/> $attack1; <img src=""img://Libs/UI/Textures/Dynamic/ccursor.dds 1"" width=""80"" height=""70""> $attack1_mouse; <img src=""img://Libs/UI/Textures/Dynamic/ccursor3.dds"" width=""80"" height=""70""> pak $attack2;"
"chap0_sch38_cdLq_e187_zU5t","Klíč je změnit cílovou zónu už v průběhu útoku! <br/> Některá dostupná komba:<br/> $attack1; <img src=""img://Libs/UI/Textures/Dynamic/ccursor0"" width=""80"" height=""70""> <img src=""img://Libs/UI/Textures/Dynamic/ccursor2"" width=""80"" height=""70""> <img src=""img://Libs/UI/Textures/Dynamic/ccursor3"" width=""80"" height=""70""><br/> $attack1; <img src=""img://Libs/UI/Textures/Dynamic/ccursor1"" width=""80"" height=""70""> $attack1; <img src=""img://Libs/UI/Textures/Dynamic/ccursor3"" width=""80"" height=""70""> pak $attack2;"
"chap0_sch38_cdLq_e189_Y6cR","V okamžiku, kdy protivník zahájí útok, se zkus pohnout do strany. Podaří-li se ti uskočit, můžeš hned zaútočit!"
"chap0_sch38_cdLq_e191_ESJt","Čas na triky! Podržením tlačítka útoku se napřáhneš, puštěním teprve udeříš. Můžeš se napřáhnout v předstihu. A můžeš po nápřahu rychle změnit zónu a tím protivníka zmást. Zkoušej si to..."
"chap0_sch38_cdLq_e193_VZ8n","Volný boj! Zkus si všechno, co ses naučil. Boj skončí za tři minuty. Můžeš ho ukončit předčasně tím, že opustíš arénu."
"chap14_sch29_yLmT_e1_xERA","$h;PIVOVAR$h_end;Postavil jsi pivovar. Odteď bude hostinský v hospodě vařit místní pivo. V pivovaru najdeš káď nad pecí, kde si budeš moct nové pivo pravidelně vyzvedávat. Pij zodpovědně!<br/><img src='img://Libs/UI/Textures/Dynamic/1057.dds' width='64' height='64' align='baseline' vspace='-22' > $font_color;Přibyslavický kňour$font_end;"
"chap14_sch29_yLmT_e101_3j95","$h;PŘEJEZENÍ$h_end;Přejedl ses! Vydržíš teď sice déle bez jídla, ale budeš teď nemotorný, dokud trochu nevytrávíš."
"chap14_sch29_yLmT_e11_bw0R","$h;QUESTY$h_end;Questy lze většinou plnit vícero způsoby. Někoho lze přesvědčit. Někoho zase okrást. A když ani to nepomůže, tak násilí je koneckonců také řešení…"
"chap14_sch29_yLmT_e13_YuQX","$h;DENÍK$h_end;Informace o questech máš vždy zaznamenané v $font_color;deníku$font_end;. Kam se máš v questu vydat, poznáš na $font_color;mapě$font_end;. a zároveň na kompasu v horní části obrazovky.$p;{$ui_toggle_quest;|$ui_open_quest^;}&nbsp;&nbsp;&nbsp;$font_color;Deník$font_end;$p;{$ui_toggle_map;|$ui_open_map;}&nbsp;&nbsp;&nbsp;$font_color;Mapa$font_end;"
"chap14_sch29_yLmT_e137_UedH","Druhá fáze popis"
"chap14_sch29_yLmT_e15_8M2H","$h;OBCHODOVÁNÍ$h_end;V obchodě vybrané zboží nejdříve vkládáš $use; do záložky $font_color;košíku$font_end;, v níž pak obchod buď potvrdíš $ui_reset;, nebo se pokusíš smlouvat o ceně$p;Kolik musíš zaplatit, vidíš v horní části obrazovky."
"chap14_sch29_yLmT_e17_keCW","Při smlouvání se snažíš dojednat co nejnižší cenu, než obchodníkovi dojde trpělivost.$p;Na sloupci vidíš aktuální pro obchodníka přijatelnou cenu a níže stupeň jeho naštvanosti."
"chap14_sch29_yLmT_e174_dsC8","$h;KŮŇ$h_end;Svého koně můžeš přivolat stisknutím $call_horse;.$p;Do sedlových brašen si můžeš odkládat věci z inventáře(v $font_color;inventáři$font_end; stiskni $ui_reset;).$p;Velikost inventáře svého koně můžeš zvětšit použitím lepšího sedla nebo pořízením silnějšího koně."
"chap14_sch29_yLmT_e19_zic4","Charakter a schopnosti tvé postavy určují její vlastnosti, dovednosti a perky, které najdeš v záložce Hráč{ $ui_toggle_player;|}.<br/>&nbsp;<br/>Jindřich své schopnosti rozvíjí v podstatě neustále jejich prostým používáním a vždy při postupu o několik úrovní si může zvolit jeden z perků pro danou dovednsot a tím se specializovat."
"chap14_sch29_yLmT_e20_duQ2","$h;UKLÁDÁNÍ$h_end;Hra se automaticky ukládá v důležitých momentech každého questu a také, když se vyspíš ve své posteli. Pro okamžité uložení můžeš vypít sejvovici.$p;<img src='img://Libs/UI/Textures/Dynamic/savegamium.dds' width='64' height='64' align='baseline' vspace='-22' > $font_color;Sejvovice$font_end;"
"chap14_sch29_yLmT_e202_Mi8E","$h;OTRAVA JÍDLEM$h_end;Otrávil ses! Dej si pozor na to, co jíš a piješ. Zkaženým jídlem se můžeš otrávit.<br/><img src='img://Libs/UI/Textures/Dynamic/ico_food_poison_buff.dds' width='64' height='64' align='baseline' vspace='-22' > $font_color;Otrava jídlem$font_end;"
"chap14_sch29_yLmT_e205_35L6","Něco vážného. Není to legrace."
"chap14_sch29_yLmT_e208_7heA","Něco opravdu cool. Humor a tak."
"chap14_sch29_yLmT_e21_6oDO","$h;INVENTÁŘ$h_end;V záložce nazvané Inventář vidíš veškerou svou výbavu a její podrobný popis. Můžeš zde zároveň měnit, co má tvá postava na sobě.$p;{$ui_toggle_inventory;|$ui_open_inventory;}&nbsp;&nbsp;&nbsp;$font_color;Inventář$font_end;"
"chap14_sch29_yLmT_e21_q48i","Máš možnost vybrat perk, který zlepšuje či mění způsob hraní a využívání konkrétní dovednosti. Perky vybereš na záložce Hráč { $ui_toggle_player;| $ui_open_player^;}."
"chap14_sch29_yLmT_e211_eTep","$h;TROFEJE$h_end;Ulovená zvěř je skvělý zdroj masa. Pokud však chce lovec ze své kořisti získat trofej nebo vnitřnosti, musí se nejdříve naučit příslušný perk. <br/><img src='img://Libs/UI/Textures/Dynamic/antlers.dds' width='64' height='64' ><img src='img://Libs/UI/Textures/Dynamic/butcher.dds' width='64' height='64' ><img src='img://Libs/UI/Textures/Dynamic/tanner.dds' width='64' height='64' ><img src='img://Libs/UI/Textures/Dynamic/tusks.dds' width='64' height='64' ><br/>"
"chap14_sch29_yLmT_e220_OYNU","Každý druh zbraně je dobrý na něco jiného. Meče mají silný útok sekem i bodem a jsou rychlé a univerzální. Sekery dobře sekají a jsou těžší, čímž působí větší zranění, ale o to jsou pomalejší. Palcáty a kladiva mají zničující drtivý útok, hlavně proti oplátovaným protivníkům. Bývají ale těžké a pomalé. Halapartny jsou neohrabané a pomalé, ale poskytují výhodu větší vzdálenosti a dokážou protivníka nepříjemně potrápit."
"chap14_sch29_yLmT_e224_Yril","$h;VYTAŽENÁ ZBRAŇ$h_end;Vytažená zbraň vzbuzuje mezi lidmi strach a nevoli. Ve městech na tebe mohou dokonce zavolat stráž!"
"chap14_sch29_yLmT_e229_7Yjz","$h;CHŮZE$h_end;Pokud máš někoho následovat, zvolni do kroku{ $toggle_run;.|.}$p;Nebudeš ho zbytečně předbíhat."
"chap14_sch29_yLmT_e23_HnbD","$h;REPUTACE$h_end;Svět vnímá, jak se chováš.<br/><img src='img://Libs/UI/Textures/Dynamic/location_reputation.dds' width='128' height='36' ><br/>Ukradni někomu chleba a začne tě nenávidět a ještě tě pomluví v okolí, pomoz mu a příště ti třeba řekne víc nebo ti prodá levněji."
"chap14_sch29_yLmT_e232_0vgh","Život v klášteře podléhá přísnému dennímu režimu. Každý mnich má určené, kdy má kde být a co tam má dělat. Ty jako novic jsi pod obzvlášť bedlivým dohledem! Pokud máš pracovat v knihovně nebo na zahradě, neměl by ses pohybovat v jiných částech kláštera. To, zda jsi někde, kde zrovna nemáš být, poznáš podle ikony zakázané oblasti. V takovém případě počítej s tím, že můžeš být za porušení klášterního řádu potrestán bratrem cirkátorem. "
"chap14_sch29_yLmT_e232_bHzv","$h;TRENÉŘI$h_end;Někteří lidé tě mohou ledacos naučit. Na některé lekce však už musíš něco umět!"
"chap14_sch29_yLmT_e235_2CZV","$h;TVŮJ DOMOV$h_end;Ratajský mlýn je nyní tvůj nový domov.<br/><img src='img://Libs/UI/Textures/Dynamic/poi_47.dds' width='64' height='64' align='baseline' vspace='-22'> $font_color;Tvá postel$font_end; $p;Můžeš se tu vyspat a uložit hru. Máš zde i svou sdílenou truhlu, kterou máš k dispozici ve všech svých domovech a hospodských pokojích."
"chap14_sch29_yLmT_e238_lmPY","$h;CVIČNÝ BOJ$h_end;Čím lépe umíš se zbraní zacházet, tím méně zkušeností získáš z tréninku s její cvičnou verzí. Tréninkem se skutečnými zbraněmi získáváš více zkušeností."
"chap14_sch29_yLmT_e238_m8jr","$h;REPUTACE$h_end;Lidé vnímají tvé činy a pokud někoho popudíš příliš, odmítne se s tebou bavit.$p;Pro nápravu své reputace zkus třeba pomáhat ostatním."
"chap14_sch29_yLmT_e238_olV0","$h;DOMOV$h_end;Získal jsi další domov.<br/><img src='img://Libs/UI/Textures/Dynamic/poi_47.dds' width='64' height='64' align='baseline' vspace='-22'>$font_color;Tvá postel$font_end; $p;Můžeš se tu vyspat a uložit hru. Máš zde i svou sdílenou truhlu, kterou máš k dispozici ve všech svých domovech a hospodských pokojích."
"chap14_sch29_yLmT_e241_WQjG","$h;REPUTACE$h_end;Lidé vnímají tvé činy a mohou tě i opravdu nesnášet. To způsobí, že na tebe buď zaútočí, nebo budou naopak utíkat.$p;Takto rozlíceného člověka uchlácholí tvé uvěznění, ale svou reputaci si zlepšíš i tím, že budeš pomáhat ostatním."
"chap14_sch29_yLmT_e244_8YXQ","$h;VYTAŽENÍ ZBRAŇE$h_end;Zbraň na blízko je možné tasit pomoci $weapon_set1; a zbraň na dálku pomocí $weapon_set2;.$p;$weapon_set1; $font_color;SEČNÁ ZBRAŇ$font_end;$p;$weapon_set2; $font_color;STŘELNÁ ZBRAŇ$font_end;"
"chap14_sch29_yLmT_e247_naZy","$h;LOW STATS$h_end;Snažíš se použít vybavení, které vyžaduje lepší vlastnosti než momentálně máš. Účinnost je tudíž výrazně snížena.$p;Co přesně zbraň vyžaduje, zjistíš v $font_color;inventáři$font_end; {$ui_toggle_inventory;|$ui_open_inventory;} v $font_color;Popisu předmětu$font_end; $ui_confirm;."
"chap14_sch29_yLmT_e25_ous7","$h;ZDRAVÍ$h_end;Své Zdraví vidíš na červeném ukazateli na dolním okraji obrazovky.$p;Hodnota Zdraví zároveň určuje maximální hodnotu Staminy."
"chap14_sch29_yLmT_e25_WP9S","V Kodexu{ $ui_toggle_codex;|} se ti shromažďují veškeré informace a zajímavosti o světě, včetně podrobných tutoriálů."
"chap14_sch29_yLmT_e251_gB1z","$h;SLOŽENÍ$h_end;Když ti někdo utíká z boje, můžeš ho dohnat, popadnout a otočit k sobě pomocí $attack3;. To ti dá na pár vteřin příležitost ho dorazit."
"chap14_sch29_yLmT_e257_Ogkp","Varování! Vstupem na hradiště Vraník se mohou zrušit některé již rozehrané questy."
"chap14_sch29_yLmT_e258_fqou","$h;LOW STATS$h_end;Snažíš se použít luk, který vyžaduje lepší úroveň dovednosti, než momentálně máš. Jeho účinnost je tudíž výrazně snížena.$p;Co přesně zbraň vyžaduje, zjistíš v $font_color;inventáři$font_end; {$ui_toggle_inventory;|$ui_open_inventory;} v $font_color;Popisu předmětu$font_end; $ui_confirm;."
"chap14_sch29_yLmT_e259_REZr","$h;NEMÁŠ ŠÍPY$h_end;Ke střelbě z luku potřebuješ šípy!$p;Pokud nějaké máš, equipni si je v $font_color;inventáři$font_end; {$ui_toggle_inventory;|$ui_open_inventory;}."
"chap14_sch29_yLmT_e260_4a2Q","$h;POKOJ$h_end;Za věrnou službu jsi od pana Hanuše dostal svou vlastní místnost na Pirkštejně!<br/><img src='img://Libs/UI/Textures/Dynamic/poi_47.dds' width='64' height='64' align='baseline' vspace='-22' > $font_color;Tvá postel$font_end;"
"chap14_sch29_yLmT_e263_opx4","$h;POCHODEŇ$h_end;Pokud si potřebuješ v noci posvítit, použij pochodeň. Vytáhneš ji přidržením $weapon_set1^;$p;Ještě lepší je ovšem vypít lektvar Sýček.<br/><img src='img://Libs/UI/Textures/Dynamic/999.dds' width='64' align='baseline' vspace='-22' height='64' > $font_color;Sýček$font_end; "
"chap14_sch29_yLmT_e266_QIMA","$h;ALCHYMIE$h_end;Potřebuješ-li další láhev sejvovice, můžeš ji koupit u obchodníků nebo v krčmě. Nejlepší bude poptat se u apatykáře.$p;Nebo si můžeš sejvovici sám uvařit u alchymistického stolu.$p;<img src='img://Libs/UI/Textures/Dynamic/icon_map_alchemy.dds' width='64' height='64' align='baseline' vspace='-22' >$font_color;Alchymistický stůl$font_end; "
"chap14_sch29_yLmT_e269_owBY","$h;STŘELBA NA TERČ$h_end;Pravidla hry jsou jednoduchá. Střílí se na sedm šípů, střed je za tři body, mezikruží za dva, okraj terče za jeden bod.$p;Kdo dostřílí první, dostane navíc tři body k dobru!"
"chap14_sch29_yLmT_e27_WYdp","$h;ZRANĚNÍ$h_end;Výrazně poraněná část těla začne ovlivňovat tvé schopnosti.<br/><img src='img://Libs/UI/Textures/Dynamic/ico_torso_buff.dds' width='60' height='64' > <img src='img://Libs/UI/Textures/Dynamic/ico_head_buff.dds' width='60' height='64' > <img src='img://Libs/UI/Textures/Dynamic/ico_hand_buff.dds' width='60' height='64' > <img src='img://Libs/UI/Textures/Dynamic/ico_leg_buff.dds' width='60' height='64' ><br/>Se zraněnými nohami nejde běhat, se zlomenou rukou se špatně máchá mečem a podobně."
"chap14_sch29_yLmT_e277_qFQt","$h;HROBNÍK$h_end;Pokud u nějakého nebožtíka necháš něco důležitého, najdeš to pak v truhle na ratajské faře, kam hrobník ukládá všechny takové zapomenuté věci."
"chap14_sch29_yLmT_e282_CPJc","$h;SUŠENÍ A UZENÍ$h_end;Úprava potravin sušením a uzením prodlužuje trvanlivost jídla. Příprava funguje stejně jako vaření v kotlíku. Umístíš do udírny/sušírny maso nebo ovoce a vytvoříš jejich upravenou variantu."
"chap14_sch29_yLmT_e287_Wkqy","$h;PŘETÍŽENÍ$h_end;JJsi příliš přetížený, a tudíž se nedokážeš vyhoupnout do sedla. Zkus něco zahodit nebo přesunout do sedlových vaků svého koně. {$ui_toggle_inventory;|$ui_open_inventory;}"
"chap14_sch29_yLmT_e289_eota","$h;STRAŠENÍ$h_end;Abys vyděsil jednoho z odvážlivců, naučil ses napodobit děsivý zvířecí zvuk. Ještě se ke svému cíli musíš dostatečně přiblížit, aby tě slyšel.$p;<br/><img src='img://Libs/UI/Textures/Dynamic/trespass2.dds' width='64' height='64' align='baseline' vspace='-22' > $font_color;Tábor odvážlivců$font_end;$p;Pak zmáčkni $call_horse;. Než budeš moci vydat zvuk znovu, budeš muset nechat své hrdlo odpočinout. <br/><img src='img://Libs/UI/Textures/Dynamic/ico_dog_buff.dds' width='66' height='66' align='baseline' vspace='-50' >$font_color;Suché hrdlo$font_end;"
"chap14_sch29_yLmT_e29_6tRz","$h;KRVÁCENÍ$h_end;Krvácíš a otevřenou ránu je třeba rychle obvázat, jinak vykrvácíš. <br/><img src='img://Libs/UI/Textures/Dynamic/ico_blood_buff.dds' width='60' height='64' align='baseline' vspace='-22' > $font_color;Krvácení$font_end;$p;Na obvázání potřebuješ obvaz. Ten najdeš v $font_color;inventáři$font_end;, odkud ho použiješ na vybrané místo krvácení.<br/><img src='img://Libs/UI/Textures/Dynamic/bandage.dds' width='64' height='64' align='baseline' vspace='-22' > $font_color;Obvaz$font_end;"
"chap14_sch29_yLmT_e291_XTpQ","$h;PES UTEKL$h_end;Tvému psovi klesla Poslušnost na ""$font_color;0$font_end;"" a utekl ti. Nemůžeš ho nijak ovládat a musíš počkat, než se k tobě zase sám vrátí."
"chap14_sch29_yLmT_e295_LOiH","$h;ALARM$h_end;Tvůj pes nyní dokáže detekovat nepřátele a jejich psy. Když je ucítí, začne vrčet, a pokud jsou nepřátelé dost blízko, pes se na ně otočí, připraven k útoku.$p;Se zvyšující se Poslušností psa a úrovní dovednosti Psovod, se zvyšuje vzdálenost, na kterou pes nepřátele detekuje."
"chap14_sch29_yLmT_e297_vuVL","$h;HLEDEJ$h_end;Tvůj pes teď může hledat neobjevené zajímavé lokace. Když chytí stopu, vyrazí napřed, aby tě k novému místu zavedl, a poté začne štěkat, aby tě přivolal ke svému objevu.$p;Kdyby se ti ho nepodařilo najít, pes se k tobě po chvíli vrátí."
"chap14_sch29_yLmT_e299_6eqi","$h;LOV$h_end;Tvůj pes může lovit nedalekou zvěř. Jakmile nějakou ucítí, vyrazí za ní a pokusí se ji uštvat. Čím vyšší máš úroveň dovednosti Psovod, tím rychleji tvůj pes zvěř uštve. Poté ti štěkáním ohlásí, kde zvěř skolil.$p;Zajíce ti zvládne přinést sám. Na domácí zvířata pes útočit nebude s výjimkou psů tvých protivníků.<br/>Po lovu nech psa chvíli vydechnout. Že je pes unavený a nemůže lovit, poznáš podle ikony příslušného postihu."
"chap14_sch29_yLmT_e301_mEWh","$h;AGRESIVNÍ PES$h_end;Přikázal jsi svému psovi, aby zaútočil na jakýkoli nepřátelský cíl poblíž. Jakmile pes ucítí jakéhokoli nepřítele nebo jeho psa, nebude na nic čekat a vrhne se na něj."
"chap14_sch29_yLmT_e303_RSMi","$h;K NOZE$h_end;Svého psa budeš mít vždy u sebe. Bude tě následovat a nevzdálí se od tebe. Nebude ani reagovat na žádné podněty, jako například, když na tebe nebo přímo na něj někdo zaútočí. Stále mu však můžeš dávat povely prostřednictvím interaktoru."
"chap14_sch29_yLmT_e305_VIJp","$h;VOLNO$h_end;Nejužitečnější povel, který můžeš svému psovi dát. Nyní ti pomůže vždy, když bude moci. Bude se sám bránit, když na něj někdo zaútočí, a pomůže ti zaměstnat protivníky. Také tě bude sám od sebe následovat, ale zároveň bude mít určitou volnost v rozhodování."
"chap14_sch29_yLmT_e307_18ZE","$h;ČEKEJ$h_end;Pes bude čekat na místě, dokud se pro něj nevrátíš. Můžeš ho kdykoli přivolat podržením $request_dog^;. Pes tě pak začne následovat, jako kdyby dostal povel $font_color;Volno$font_end;."
"chap14_sch29_yLmT_e307_bOlm","$h;VAROVÁNÍ!$h_end;Nepodařilo se ti vzdát se! "
"chap14_sch29_yLmT_e309_ViqT","$h;VAROVÁNÍ$h_end;Tvému koni dochází Stamina. Stisknutím $sprint; přejdeš zpátky do cvalu. Jakmile se mu Stamina alespoň částečně doplní, budeš moci opět přejít do trysku $horse_sprint;$horse_sprint;."
"chap14_sch29_yLmT_e31_tcE9","$h;KRVÁCENÍ$h_end;Krvácíš! Sám se ještě obvázat neumíš. Najdi někoho, kdo ti pomůže!<br/><img src='img://Libs/UI/Textures/Dynamic/ico_blood_buff.dds' width='60' height='64' align='baseline' vspace='-22' > $font_color;Krvácení$font_end;"
"chap14_sch29_yLmT_e311_okJT","$h;KOMPAS$h_end;Podle kompasu vždy poznáš, kam se zrovna vydat ve sledovaném questu. Stačí jít za značkou aktivního úkolu.$p;<img src='img://Libs/UI/Textures/Dynamic/ico_main_quest.dds' width='66' height='64' align='baseline' vspace='-22' > $font_color;Běž za otcem.$font_end;"
"chap14_sch29_yLmT_e313_U7oH","$h;NAJEZ SE$h_end;Aby ses najedl, seber jakékoli jídlo ze stolu. V inventáři v záložce $font_color;Jídlo$font_end; si pak vyber, co chceš sníst. Podržením $use^; vybrané jídlo sníš. $p;{$ui_toggle_inventory;|$ui_open_inventory;}&nbsp;&nbsp;&nbsp;$font_color;Inventář$font_color;"
"chap14_sch29_yLmT_e317_7cvf","$h;V BOJI$h_end;Když jsi v boji, zobrazí se na spodní hraně kompasu zlaté zkřížené meče. $p;<img src='img://Libs/UI/Textures/Dynamic/combat_state_1.dds' width='67' height='61' >$p;Dokud vidíš tento symbol, nemůžeš používat žádné předměty z inventáře, pouze měnit zbraně."
"chap14_sch29_yLmT_e33_bXmS","$h;VZDÁVÁNÍ$h_end;Lidé většinou nechtějí zemřít, a mohou se ti tudíž vzdát! Je pak na tobě, jak s nimi naložíš."
"chap14_sch29_yLmT_e332_Tho9","$h;V BOJI$h_end;Když jsi v boji, ale nepřítel je dostatečně daleko, zobrazí se na spodní hraně kompasu nezkřížené stříbrné meče. $p;<img src='img://Libs/UI/Textures/Dynamic/combat_state_2.dds' width='113' height='61' >$p;Dokud vidíš tento symbol, můžeš používat předměty z inventáře, ale nemůžeš si měnit brnění."
"chap14_sch29_yLmT_e35_9h2b","$h;STEALTH$h_end;Pokud se snažíš někam vplížit, dej si pozor, ať tě nikdo nevidí ani neslyší.$p;To, jak moc tě lidé vidí, ovlivňuje množství světla a tvůj oděv. To, jak moc tě lidé slyší, ovlivňuje povrch, po kterém se pohybuješ, a opět tvůj oděv, nejvíce boty.$p;$toggle_crouch;&nbsp;&nbsp;&nbsp;$font_color;Plížení$font_end;"
"chap14_sch29_yLmT_e37_92Lt","$h;PŘEVLEK$h_end;Pokud si dokážeš sehnat oblečení konkrétní frakce, můžeš se dostat na místa, kam by ses jinak nedostal. Pro takový převlek jsou nejdůležitější výrazné části oděvu, například tabard, a pak helmy, které zakrývají obličej."
"chap14_sch29_yLmT_e383_W7OM","$h;NEPOSLUŠNOST$h_end;Tvému psovi klesla Poslušnost, a nebude proto poslouchat tvé povely. Také se ti zobrazí ikona znázorňující, jak dlouho potrvá, než ti pes zcela uteče.$p;<img src='img://Libs/UI/Textures/Dynamic/ico_obedience.dds' width='66' height='66' align='baseline' vspace='-50' >$font_color;Neposlušnost$font_end;$p;Když je pes neposlušný, nemůžeš mu přímo dát jiný povel než $font_color;K noze!$font_end; pomocí $request_dog^;. Prostřednictvím dialogu však můžeš povely měnit i nadále."
"chap14_sch29_yLmT_e39_ubvz","$h;KRÁDEŽ$h_end;Pokud kradeš, dej si pozor, ať tě nikdo nevidí!$p;A buď opatrný i při prodeji kradených věcí. Zkus obchodníka co nejdál od místa krádeže nebo najdi někoho, kdo se na kradené věci přímo specializuje…"
"chap14_sch29_yLmT_e396_QePo","$h;TURNAJ$h_end;Ratajský turnaj se koná každý týden a můžeš se do něj přihlásit u herolda na nádvoří Horního hradu."
"chap14_sch29_yLmT_e41_CnNI","$h;ZLOČIN$h_end;Pokud budeš přistižen při zločinu, stráže tě budou chtít zatknout. I když utečeš, lidé si tě budou nějakou dobu pamatovat. Čím závažnější zločin spácháš, tím déle potrvá, než zapomenou.$p;Podle ikony nalevo od kompasu poznáš, zda ti hrozí $font_color;Pokuta$font_end; nebo $font_color;Vězení$font_end;.$p;<.br/><img src='img://Libs/UI/Textures/Dynamic/crimes.dds' width='128' height='64' ><br/>"
"chap14_sch29_yLmT_e43_4we3","$h;TRESSPASS$h_end;Když vejdeš, kam nemáš, budou tě lidé nejdřív vyhánět, než zavolají stráže.<br/><img src='img://Libs/UI/Textures/Dynamic/trespass2.dds' width='64' height='64' align='baseline' vspace='-22' > $font_color;Vyhánění$font_end;$p;V hlídaných prostorách tě však rovnou zatknou. <br/><img src='img://Libs/UI/Textures/Dynamic/trespass1.dds' width='64' height='64' align='baseline' vspace='-22' > $font_color;Zatýkání$font_end;"
"chap14_sch29_yLmT_e43_wjRV","Při lockpickování je nejdříve šperhákem třeba najít cílové místo <br/><img src='img://Libs/UI/Textures/Dynamic/lockpicking1.dds' width='285' height='64'><br/> a pak celým zámkem otáčet {$lock_dir_fwd;|$xi_lock_dir_help;}. Tím se ale mění poloha i správného místa, takže je třeba ho neustále korigovat. <br/><img src='img://Libs/UI/Textures/Dynamic/lockpicking2.dds' width='285' height='128'><br/>Pokud při otáčení opustíš cílové místo, otáčení se zasekne a paklíč může i prasknout což vydá podezřelý zvuk."
"chap14_sch29_yLmT_e45_XI8w","Při vybírání cizích kapes, je dobré tam šátrat co nejdéle!<br/>Jakmile se rozhodneš, že už jsi šátral dostatečně dlouho, můžeš začít vybírat, co jsi našel. Každá postava má svůj inventář, který postupně odkrýváš a nejcennější věci bývají úplně vespod. Jen pamatuj, že je třeba stihnout ruce s předmětem i vyndat!"
"chap14_sch29_yLmT_e47_cKvv","$h;HLAD$h_end;Čím déle hladovíš, tím jsi slabší a nakonec můžeš i zemřít.$p;<img src='img://Libs/UI/Textures/Dynamic/ico_hunger_buff.dds' width='60' height='64' align='baseline' vspace='-22' > $font_color;Hlad$font_end;$p;Jídla mají různé vlastnosti - jablko například zasytí méně než pečená kachna, ale zato vydrží déle čerstvé. Jiná jídla zase mohou více pomoci s léčením."
"chap14_sch29_yLmT_e49_u4S2","$h;ÚNAVA$h_end;Pokud jsi unavený, postupně se snižuje tvá Stamina a Výřečnost.$p;<img src='img://Libs/UI/Textures/Dynamic/ico_oversleep_buff.dds' width='60' height='64' align='baseline' vspace='-22' > $font_color;Únava$font_end;$p;Spánek pomůže. Volnou postel poznáš podle ikonky na kompasu.$p;<img src='img://Libs/UI/Textures/Dynamic/poi_47.dds' width='60' height='64' align='baseline' vspace='-22' >$font_color;Tvá postel$font_end;$p;Sedni si na ni $use;, ulož se ke spánku $sitting_sleep; a nastav, jak dlouho chceš spát."
"chap14_sch29_yLmT_e51_DoMK","$h;SKIP TIME$h_end;Pokud musíš na něco čekat, můžeš přeskočit čas. Zmáčkni $ui_open_skiptime; a nastav, jak dlouho chceš čekat. Dej si ale pozor - únava a hlad rostou i při čekání."
"chap14_sch29_yLmT_e53_Yey8","$h;PÍSKÁNÍ$h_end;Svého koně můžeš přivolat hvízdnutím pomocí $call_horse;.$p;Hvízdnutí ovšem uslyší i lidé poblíž, což lze využít k odlákání pozornosti.$p;Na koně následně nasedneš pomocí $call_horse;."
"chap14_sch29_yLmT_e55_1cag","Základní ovládání je stejné jako pohyb pěšky. Je možné jet klusem {$moveforward;$moveleft;$moveback;$moveright;|$xi_move_help;}, cvalem $horse_sprint; nebo tryskem $horse_sprint;$horse_sprint;, což ovlivňuje rychlost, ale samozřejmě také čerpání Staminy.$p; Pokud se však snažíš koně donutit k běhu, i když už nemá Staminu, shodí tě."
"chap14_sch29_yLmT_e57_zuui","$h;FAST TRAVEL$h_end;Na $font_color;mapě$font_end; {$ui_toggle_map;|$ui_open_map;} vidíš všechna místa, kam lze rychle cestovat. Vyber, kam chceš jet, a svou volbu potvrď.$p;<img src='img://Libs/UI/Textures/Dynamic/fast_travel.dds' width='61' height='64' align='baseline' vspace='-22' > $font_color;Fast travel$font_end; "
"chap14_sch29_yLmT_e59_V5Wz","$h;OPILOST$h_end;Účinky alkoholu nastupují pomalu. Ze začátku získáváš bonus na Výřečnost, Vitalitu, Charisma a Sílu, ale když se to přežene, následky jsou nemilé... <br/><img src='img://Libs/UI/Textures/Dynamic/ico_drunk_more_buff.dds' width='60' height='64' > <img src='img://Libs/UI/Textures/Dynamic/ico_hangover_buff.dds' width='60' height='64' > <img src='img://Libs/UI/Textures/Dynamic/ico_alcoholism_buff.dds' width='60' height='64' >"
"chap14_sch29_yLmT_e59_y06p","Aby mohl člověk tvořit lektvary, potřebuje k nim znalosti alchymie, recept, alchymistickou laboratoř a potřebné suroviny.<br/>&nbsp;<br/>V herbáři v laboratoři, jsou vždy vidět veškeré informace o bylinách a všechny recepty, které Jindřich sesbíral. Nejlepší je vždy postupovat přímo podle návodu."
"chap14_sch29_yLmT_e61_BpYE","$h;KŮŇ$h_end;Získal jsi svého prvního koně. V záložce $font_color;Kůň$font_end;{ $ui_toggle_horse;|} vidíš jeho vlastnosti a inventář."
"chap14_sch29_yLmT_e61_evss","Cílem kostek je jako první dosáhnout cílového počtu bodů. Hráči se postupně střídají, přičemž kolo pro každého končí, když po hodu nelze žádnou z kostek obodovat.<br/>&nbsp;<br/>Body jsou za každou jedničku a pětku a za každou trojici. Často vyplatí některou z kostek neobodovat a zvýšit si tak šance pro lepší výsledek v následujícím hodu."
"chap14_sch29_yLmT_e62_ICjc","$h;STRÁŽE$h_end;Když tě stráže vyzvou, aby ses vzdal, stiskni {$surrender;|$surrender_xi_modifier; $surrender_xi_activate;}, pokud se chceš ruce zákona podvolit. Rozhodni se ale rychle!"
"chap14_sch29_yLmT_e63_srI0","Zbraně a brnění se používáním opotřebovávají. <br/>Zbraně lze opravit na brusném kole u každého lepšího kováře. Na poškozené brnění je třeba koupit příslušnou opravnou sadu<br/><img src='img://Libs/UI/Textures/Dynamic/repairkit1.dds' width='64' height='64' ><img src='img://Libs/UI/Textures/Dynamic/repairkit2.dds' width='64' height='64' ><img src='img://Libs/UI/Textures/Dynamic/repairkit3.dds' width='64' height='64' ><img src='img://Libs/UI/Textures/Dynamic/repairkit4.dds' width='64' height='64'><br/>a použít ji v inventáři {$ui_toggle_inventory;|$ui_open_inventory;}. Pro větší opravy je potřeba navštívit odborníka."
"chap14_sch29_yLmT_e65_MZDM","$h;ČTENÍ$h_end;Čtení je ve středověku dovedností silně neobvyklou a rozhodně ji neovládá běžný syn kováře. Abys porozuměl psanému textu, musíš nejdřív najít někoho, kdo tě to naučí číst."
"chap14_sch29_yLmT_e67_RJnl","$h;PŘEPADENÍ$h_end;Přepadli tě! Bojuj, nebo se vzdej {$surrender;|$surrender_xi_modifier; $surrender_xi_activate;}!"
"chap14_sch29_yLmT_e7_eEDZ","$h;POSTAVA$h_end;Úvodními dvěma volbami v tomto dialogu si zvolíš výchozí vlastnosti postavy.$p;Pokud s nimi nebudeš spokojený, nezoufej, veškeré vlastnosti můžeš dále rozvíjet bez omezení."
"chap14_sch29_yLmT_e79_hs14","Zbraň je třeba nabrousit po celé jeho délce při správném náklonu a správném tlaku, což poznáš podle odletujících jisker. Dej si ale pozor, když se z meče kouří, tlačíš moc a meč naopak poškozuješ!"
"chap14_sch29_yLmT_e9_Gl12","$h;DO TALMBERKA!$h_end;Jdeš špatným směrem! Kudy jít vidíš vždy na kompasu v horní části obrazovky."
"chap14_sch29_yLmT_e9_HlrL","$h;POHYB$h_end;Pohybuješ se pomocí {$moveforward;$moveleft;$moveback;$moveright;|$xi_move_help;}, kromě toho můžeš také sprintovat $sprint;, skákat $jump;{a chodit $toggle_run;|}.$p;S postavami, předměty a světem lze interagovat pomocí $use;"
"chap14_sch29_yLmT_e9_qHkj","Občas je potřeba k dosažení svého trocha přesvědčování.<br/><img src='img://Libs/UI/Textures/Dynamic/icon_prompt_2.dds' width='40' height='40' > <img src='img://Libs/UI/Textures/Dynamic/icon_prompt_3.dds' width='40' height='40' > <img src='img://Libs/UI/Textures/Dynamic/icon_prompt_1.dds' width='40' height='40' ><br/>Člověk se může spolehnout na svou Výřečnost, dát najevo své společenské postavení, případně zapůsobit svou Silou."
"chap14_sch29_yLmT_e92_H8h7","$h;VZDÁVÁNÍ$h_end;Pokud hrozí, že v boji zemřeš, zkus se vzdát {$surrender;| $surrender_xi_modifier; $surrender_xi_activate;}.$p;Tvůj protivník tě však nemusí vždy ušetřit."
"chap14_sch29_yLmT_e98_JtR3","Jsi přetížen. Pohybuješ se tudíž pomaleji a nemůžeš využít možnosti rychlého cestování. Zkus něco zahodit, nebo přehodit do sedlových vaků svého koně. {$ui_toggle_inventory;|$ui_open_inventory;}"
"chap16_sch14_aKwr_e196_RNHd","Odteď můžeš v aréně kdykoli přes den vyzvat učitele k cvičnému boji."
"chap16_sch14_aKwr_e334_Z6Pt","Sekni {$attack1_mouse;|$attack1;} třikrát v sestavě:<br/><img src=""img://Libs/UI/Textures/Dynamic/ccursor0.dds"" width=""80"" height=""70""> <img src=""img://Libs/UI/Textures/Dynamic/ccursor2.dds"" width=""80"" height=""70"" ><img src=""img://Libs/UI/Textures/Dynamic/ccursor3.dds"" width=""80"" height=""70"">"
"chap16_sch14_aKwr_e337_X4mm","Pokud svůj kryt načasuješ na samotný začátek okna na perfektní kryt:<br/><img src='img://Libs/UI/Textures/Dynamic/ccursorPerfectblock.dds' width='79' height='74'><br/>, provedeš mistrovský úder s automatickým protiútokem! Jak se budeš zlepšovat v boji, šance na provedení mistrovského úderu se bude podstatně zvyšovat."
"chap16_sch14_aKwr_e445_OGoT","Pokud svůj kryt načasuješ na samotný začátek protivníkova útočného pohybu, provedeš místo perfektního krytu mistrovský úder s automatickým protiútokem! Jak se budeš zlepšovat v boji, šance na provedení mistrovského úderu se bude výrazně zvyšovat."
"chap16_sch14_aKwr_e447_7JRL","Aby tě Bernard naučil novou techniku, musíš ho nejdříve porazit v souboji."
"chap21_sch19_T9qy_e15_BNyi","COMBAT ARENA.<br/>Feel free to try different weapons on different kinds of opponents. You can repeat the fight as long as you want.<br/>When you are done, proceed to the skirmish scene by selecting the map on the table."
"chap21_sch9_DLO7_e490_54B4","Čas si zastřílet!<br><br>Luk vytáhneš zmáčknutím '1'<br> Počkej na povel, pak levým tlačítkem myši luk natáhni a ve vhodnou chvíli pusť.<br> Miř na střed!"
"chap21_sch9_DLO7_e491_dHal","Čas si zastřílet!<br><br>Luk vytáhneš zmáčknutím '1'<br> Počkej na povel, pak levým tlačítkem myši luk natáhni a ve vhodnou chvíli pusť.<br> Menší špalky jsou za více bodů!"
"chap35_sch2_HvqS_e39_csE7","DLC Poklady minulosti byl aktivován.<br/>&nbsp;<br/> Ke svému překvapení jsi zjistil, že se mezi věcmi ve tvé truhle nachází několik pozoruhodných výkresů. Jsou opatřeny starobylou pečetí svědčící o urozeném a starodávném původu jejich autora a vypadá to, že popisují místa, kde je ukryto vzácné odění!"
"chap5_sch44_mS8C_e503_nXVC","Pokud teď vznesete obvinění, a obviněný vraždu nespáchal, bude to mít negativní dopad na vaší reputaci v kraji. Naopak pokud je vrahem, a vy ho necháte jít, nevyřešená vražda naštve lid v okolí."
"chap5_sch44_mS8C_e504_ZMMx","Pokud teď vznesete obvinění, a obviněná vraždu nespáchala, bude to mít negativní dopad na vaší reputaci v kraji. Naopak pokud je vrahem, a vy jí necháte jít, nevyřešená vražda naštve lid v okolí."
"chap5_sch50_NV1D_e15_vKGI","Vzdej se ($surrender;), aby ses mohl vyplatit z boje."
"chapter1a_sch2_iRf2_e1571_ibfX","Hra se ukládá automaticky v důležitých momentech questů, pokaždé, když se vyspíte, a při odchodu ze hry. K tomu, abyste si hru uložili v libovolnou chvíli, potřebujete sejvovici. Jejím vypitím se vytvoří Quicksave. Zároveň se ale trochu opijete. Zpočátku to má sice spíše pozitivní účinky, ale ty se po větším množství mění na negativní a navíc se z vás může stát i alkoholik, takže raději opatrně. Na Quicksave jsou vyčleněny tři sloty a použití sejvovice vždy přepíše ten nejstarší."
"chapter1a_sch39_RQYJ_e183_Lnit","V boji jsi na svého protivníka navázaný.<br/><br/>Můžeš se kolem něj pohybovat pomocí {$moveleft; a $moveright;|$xi_move_help;}.<br/><br/>Od protivníka se můžeš kdykoli odpoutat podržením $sprint;"
"chapter1a_sch39_RQYJ_e184_Y9Xq","Krytí<br/>Krýt se můžeš podržením $block;.<br/>Automaticky tak vykryješ protivníkův útok, který ti ovšem ubere určitý díl Staminy. Pokud se budeš krýt, aniž bys měl na zastavení protivníkova útoku dostatek Staminy, dostaneš zásah. Při držení krytu se ti navíc Stamina obnovuje pomaleji."
"chapter1a_sch39_RQYJ_e186_gnRz","{$attack1_mouse;|$attack1;} - Seknutí (silný útok)<br/><br/>Směr útoku si vybereš pomocí {myši|$xi_zone_help;}<br/><img src='img://Libs/UI/Textures/Dynamic/ccursor0.dds' width='80' height='70'>"
"chapter1a_sch39_RQYJ_e187_RB2A","$attack2; - Bodnutí (slabý útok)<br/><br/>Slabé útoky sice nejsou tak pádné, zato jsou zpravidla rychlejší a přesnější.<br/><br/>Bodání lze mířit do obličeje (horní zóna) nebo do těla (všechny ostaní zóny)."
"chapter1a_sch39_RQYJ_e188_89pz","Jednotlivé útoky můžeš řetězit do sestav.<br/>K tomu je potřeba navázat dalším útokem ve chvíli, kdy ten předchozí končí. Každý útok můžeš vést na jinou zónu, ale stejně dobře můžeš útočit stále stejně. Zkus stisknout {$attack1_mouse;|$attack1;} nebo $attack2; přesně ve chvíli, kdy Jindřich dokončí předchozí útok.<br/>&nbsp;<br/> Musíš se trefit do okamžiku mezi dopadem úderu a koncem pohybu zbraně."
"chapter1a_sch39_RQYJ_e189_XxQv","Stamina<br/>Na Stamině závisí tvá schopnost útočit i bránit se. Staminu potřebuješ, abys vůbec mohl útočit, ale vyčerpává ji i krytí nepřátelských útoků. Pokud se budeš snažit krýt, aniž bys měl Staminu, útok tě zraní."
"chapter1a_sch39_RQYJ_e191_o4uJ","Pokud tě tvé brnění před utrženým zásahem zcela ochrání, ztratíš pouze Staminu. Avšak pokud nemáš zrovna dostatek Staminy nebo je tvá zbroj v místě zásahu příliš slabá, ztratíš Zdraví.."
"chapter1a_sch39_RQYJ_e192_DH1Y","Perfektní kryt<br/>K plnému vykrytí protivníkova útoku je nezbytné načasovat kryt přímo do protivníkova útoku.<br/><img src='img://Libs/UI/Textures/Dynamic/ccursorPerfectblock.dds' width='79' height='74'><br/>Stiskni $block;,jakmile protivník zahájí svůj útok. Získáš tak adrenalinový efekt a možnost navázat protiútokem. Perfektní kryt nestojí žádnou Staminu!"
"chapter1a_sch39_RQYJ_e192_EF2T","Miř své útoky na místa, kde to bude nejvíc bolet.<br/><br/>Zónu útoku změníš pomocí {tvojí myši|$xi_zone_help;}.:<br/><img src='img://Libs/UI/Textures/Dynamic/ccursor0.dds' width='80' height='70'><img src='img://Libs/UI/Textures/Dynamic/ccursor3.dds' width='80' height='70'><br/>Pro protivníka bude obtížnější tvé útoky vykrývat, když je budeš směrovat na zóny, které si zrovna nehlídá."
"chapter1a_sch39_RQYJ_e193_2Mvw","Stiskni kryt!"
"chapter1a_sch39_RQYJ_e197_LfDZ","Prosté vykrývání útoků není přiliš dobrá obrana. Časem se naučíš víc triků."
"chapter1a_sch39_RQYJ_e199_69l7","Předveď se!<br/>Teď si zkus na chvíli zabojovat a ukaž, co ses naučil. Na cvičiště se můžeš později zase vrátit, pokud si budeš chtít zatrénovat a zlepšit si své bojové dovednosti."
"chapter1a_sch39_RQYJ_e234_DeVH","Napřáhni se k útoku podržením {$attack1_mouse;|$attack1;}, ale než útok zahájíš, změň zónu."
"chapter1a_sch39_RQYJ_e235_exIz","Vyhnutí: pohni se do strany nebo dozadu přesně v okamžiku protivníkova útoku."
"chapter1a_sch39_RQYJ_e236_rrcN","Zkus zaútočit ze strany. Pro protivníka tak bude těžší tvůj útok vykrýt."
"chapter1a_sch39_RQYJ_e237_91vz","Pohni se!"
"chapter1a_sch39_RQYJ_e238_QnFk","Lukostřelba<br/>Luk vytáhneš pomocí $weapon_set2;.<br/>Podržením {$attack1_mouse;|$attack1;} založíš šíp a napneš tětivu. Šíp vystřelíš uvolněním tlačítka.<br/>Pozor na Staminu!<br/>&nbsp;<br/>Odložit šíp z již nataženého luku můžeš pomocí {$attack_abort_mouse;|$attack_abort;}"
"chapter1a_sch39_RQYJ_e242_SCXh","Vyzkoušej si techniku na svém učiteli."
"chapter1a_sch39_RQYJ_e243_UCH8","Volný boj! Předveď, co už ses naučil."
"chapter1a_sch39_RQYJ_e367_Olfw","Podařil se ti první řetězový úder. Abys začal další, musíš přerušit ten předchozí."
"chapter1a_sch39_RQYJ_e386_wCfs","{$attack1_mouse;|$attack1;} - Seknutí (silný útok)<br/><br/>Směr svého útoku zvolíš pomocí {myši|$xi_zone_help;}"
"chapter1a_sch39_RQYJ_e387_qFdv","$attack2; - Bodnutí (slabý útok)<br/><br/>Slabé útoky bývají rychlejší a přesnější, působí však menší poškození.<br/><br/>Bodat lze do hlavy (z horního střehu) nebo do těla (z jakéhokoli jiného střehu)."
"chapter1a_sch39_RQYJ_e388_bxNL","Své útoky bys měl směřovat tak, aby napáchaly co nejvíce škody.<br/><br/>Pomocí {myši|$xi_zone_help;} můžeš změnit střeh a zónu útoku.<br/>Protivníkovi se hůře vykrývají útoky, které přichází z jiné strany, než kde drží meč nebo štít."
"chapter1a_sch39_RQYJ_e389_gz41","Perfektní kryt<br/>Protivníkův úder můžeš plně vykrýt, pokud svůj kryt dobře načasuješ do jeho útoku. Když stiskneš $block; ve chvíli, kdy se začne rozvíjet protivníkův útočný pohyb, provedeš perfektní kryt, který nestojí žádnou Staminu! Navíc můžeš na perfektní kryt okamžitě navázat útokem a provést tak ripostu."
"chap_dlc4_sch1_AMrB_e10_MM0d","Opzione 2 - Non hai avviato Pestilenza o Anima ferita: aiuta Radzig e cerca i superstiti di Skalica. Secondo alcune voci, Johanka si trova a Sasau. Hai completato Pestilenza, ma non Anima ferita: come nella prima opzione, raggiungi Johanka e scopri se ha bisogno d'aiuto."
"chap_dlc4_sch1_AMrB_e11_Ebyp","Opzione 3 - Pestilenza e Anima ferita sono entrambe in corso: aiuta gli abitanti di Merhojed e Johanka."
"chap_dlc4_sch1_AMrB_e9_8Fnr","Opzione 1 - Hai completato Pestilenza e Anima ferita: vai da Johanka, sarà lieta di vederti."
"chap_dlc4_sch17_NeWe_e146_Y9bJ","Hai sbloccato il talento Primo soccorso II.<br/><img src='img://Libs/UI/Textures/Dynamic/ico_first_aid_perk.dds' width='64' height='64' ><br/>Ora le bende sono più efficaci e puoi sfruttare le tue doti curative nei dialoghi."
"chap_dlc4_sch18_FJ22_e81_iK55","Hai ottenuto un pugnale e il talento Uccisione furtiva.<br/><img src='img://Libs/UI/Textures/Dynamic/ico_stealth_perk.dds' width='64' height='64' ><br/>Scivolando alle spalle di un nemico senza che questo ti noti, potrai ucciderlo tenendo premuto $attack3;."
"chap0_sch27_whpB_e768_aPhc","Una volta aperto l'erbario, premi $read_toggle; per passare dall'elenco delle erbe a quello delle ricette e viceversa. Scelta una ricetta, premi $read_select; per sistemare sui ripiani tutti gli ingredienti necessari."
"chap0_sch27_whpB_e781_ZMKy","Usa $alch_use_bag; per controllare i mantici."
"chap0_sch30_m-Hk_e637_8z_C","The cursor grows in size to indicate that you approach the sweetspot. You can start to rotate the lock as soon as the cursor changes colour. <img src=""Textures/lockpicking1""> Rotate the lock with $lock_dir_fwd; . The sweetspot rotates with the lock, so you will have to move the cursor to stay within the sweetspot. <img src=""Textures/lockpicking2""> Your lockpick will break if you fail to keep the cursor within the sweetspot."
"chap0_sch38_cdLq_e151_dpUT","Move around the battlefield by $ui_left; and $ui_right;, look around by mouse. Cursor will lock on enemy. You can unlock easily by sprinting or by pressing a mouse wheel."
"chap0_sch38_cdLq_e167_4IhZ","Move around the battlefield with your left stick. Use a right stick to look around, cursor will lock on enemy. You can unlock the enemy by holding the stick or by sprinting with $sprint;"
"chap0_sch38_cdLq_e169_60Ic","You can change your attack zone by mouse.<br/>Aim for the head: <img src=""Textures/ccursor0""> <br/> Slashing attack: $attack1_mouse;"
"chap0_sch38_cdLq_e170_VzFb","You can change your attack zone by right stick.<br/>Aim for the head: <img src=""Textures/ccursor0""> <br/> Slashing attack: $attack1;"
"chap0_sch38_cdLq_e172_mUC1","Change zones by mouse, you will also change your guard automatically. Slash with the left mouse button, stab with the right."
"chap0_sch38_cdLq_e173_yZEn","Change zones by right stick, you will also change your guard automatically. <br/><img src=""Textures/xi_thumbry""> <br/> $attack1; slash<br/>$attack2; stab"
"chap0_sch38_cdLq_e175_3FoO","Hold $block; to keep blocking. <br/> Blocking slows down stamina regeneration!"
"chap0_sch38_cdLq_e177_GipJ","Try to time your $block; to a moment when enemy starts his attack. That's parry!"
"chap0_sch38_cdLq_e178_a6aP","Now!"
"chap0_sch38_cdLq_e179_rCcC","Well done!"
"chap0_sch38_cdLq_e180_mHoO","Too late…"
"chap0_sch38_cdLq_e182_zL0l","You can counterattack immediatelly after succesfull parry."
"chap0_sch38_cdLq_e184_8PCU","Block with $block; <br/> Parry is disabled for now…"
"chap0_sch38_cdLq_e186_4po3","The key is to change attack zone in the middle of an attack! <br/> Try some combos:<br/> $attack1_mouse; <img src=""Textures/ccursor0""> <img src=""Textures/ccursor2""> <img src=""Textures/ccursor3""><br/>or<br/> $attack1_mouse; <img src=""Textures/ccursor1""> <img src=""Textures/ccursor3""> then stab.<br/>or<br/> $attack1_mouse; <img src=""Textures/ccursor0""> <img src=""Textures/ccursor1""> <img src=""Textures/ccursor4""> then stab"
"chap0_sch38_cdLq_e187_zU5t","The key is to change attack zone in the middle of an attack! <br/> Try some combos:<br/> $attack1; <img src=""Textures/ccursor0""> <img src=""Textures/ccursor2""> <img src=""Textures/ccursor3""><br/>or<br/> $attack1; <img src=""Textures/ccursor1""> <img src=""Textures/ccursor3""> then $attack2;<br/>or<br/> $attack1; <img src=""Textures/ccursor0""> <img src=""Textures/ccursor1""> <img src=""Textures/ccursor4""> then $attack2;"
"chap0_sch38_cdLq_e189_Y6cR","As soon as your enemy starts his attack, try to move to the side."
"chap0_sch38_cdLq_e191_ESJt","Time for feints! By holding the attack button, you raise your weapon, you strike with release. If you change the attack zone before the actual strike, you can trick your opponent into guarding wrong side. Feel free to try it for a while."
"chap0_sch38_cdLq_e193_VZ8n","Free fight! Now you can try all you've learned. The combat ends in three minutes. You can finish it earlier by leaving the combat area."
"chap14_sch29_yLmT_e1_xERA","$h;BIRRERIA$h_end;Hai costruito una birreria. D'ora in avanti, il locandiere potrà distillare una birra locale. Al completamento di ogni lotto, potrai prelevarlo dalla botte sopra la fornace della birreria. Bevi responsabilmente!<br/><img src='img://Libs/UI/Textures/Dynamic/1057.dds' width='64' height='64' align='baseline' vspace='-22' > $font_color;Cinghialessa di Pribyslavitz$font_end;"
"chap14_sch29_yLmT_e101_3j95","$h;ABUSO DI CIBO$h_end;Hai esagerato con il cibo! Resterai sazio più a lungo, tuttavia sarai goffo e impacciato fino al termine della digestione."
"chap14_sch29_yLmT_e11_bw0R","$h;MISSIONI$h_end;La maggior parte delle missioni può essere completata in diversi modi. Puoi ricorrere all'eloquenza, al furto o, se preferisci, direttamente alla violenza."
"chap14_sch29_yLmT_e13_YuQX","$h;REGISTRO MISSIONI$h_end;Il $font_color;registro$font_end;raccoglie tutte le informazioni relative alle missioni. Per completezza, queste sono indicate anche sulla $font_color;mappa$font_end;, oltre che sulla bussola nella parte superiore della schermata. $p;{$ui_toggle_quest;|$ui_open_quest^;}&nbsp;&nbsp;&nbsp;$font_color;Registro missioni$font_end;$p;{$ui_toggle_map;|$ui_open_map;}&nbsp;&nbsp;&nbsp;$font_color;Mappa$font_end;"
"chap14_sch29_yLmT_e15_8M2H","$h;ACQUISTI$h_end;Nei negozi, è necessario prima di tutto inserire la merce $use; nella $font_color;cesta$font_end;, quindi confermare l'acquisto $ui_reset; oppure provare a contrattare.$p;L'importo finale è sempre indicato nella parte superiore della schermata."
"chap14_sch29_yLmT_e17_keCW","Quando mercanteggi, mira a ottenere il miglior prezzo possibile senza oltrepassare il limite di sopportazione della controparte.$p;L'indicatore mostra il prezzo attualmente considerato accettabile dal mercante. L'icona sottostante indica il suo livello di esasperazione."
"chap14_sch29_yLmT_e174_dsC8","$h;CAVALLO$h_end;Puoi chiamare il tuo cavallo fischiando con $call_horse;.$p;Puoi spostare gli oggetti dall'inventario alle bisacce del cavallo (nella scheda $font_color;inventario$font_end;, premi $ui_reset;).$p;Per incrementare la capacità del cavallo, procurati una sella di qualità superiore o un destriero più vigoroso."
"chap14_sch29_yLmT_e19_zic4","Le caratteristiche del giocatore sono determinate dalle statistiche, dalle abilità e dai talenti presenti nella scheda giocatore{ $ui_toggle_player;|}.<br/>&nbsp;<br/>Henry sviluppa le proprie capacità costantemente, semplicemente usandole. Dopo alcuni avanzamenti di livello, il giocatore potrà selezionare un talento attraverso cui approfondire una determinata abilità."
"chap14_sch29_yLmT_e20_duQ2","$h;SALVATAGGIO$h_end;Il gioco effettua salvataggi automatici in determinati momenti, per esempio negli snodi cruciali delle missioni e quando dormi. Se vuoi salvare i progressi manualmente, bevi la grappa del salvatore.$p;<img src='img://Libs/UI/Textures/Dynamic/savegamium.dds' width='64' height='64' align='baseline' vspace='-22' > $font_color;Grappa del salvatore$font_end;"
"chap14_sch29_yLmT_e202_Mi8E","$h;INTOSSICAZIONE ALIMENTARE$h_end;Hai un'intossicazione alimentare! Valuta con attenzione quel che mangi e bevi, perché il cibo guasto può avere effetti deleteri.<br/><img src='img://Libs/UI/Textures/Dynamic/ico_food_poison_buff.dds' width='64' height='64' align='baseline' vspace='-22' > $font_color;Intossicazione alimentare$font_end;"
"chap14_sch29_yLmT_e21_6oDO","$h;INVENTARIO$h_end;Nella scheda inventario sono elencati tutti i tuoi equipaggiamenti e le relative descrizioni. Qui puoi anche modificare il tuo abbigliamento.$p;{$ui_toggle_inventory;|$ui_open_inventory;}&nbsp;&nbsp;&nbsp;$font_color;Inventario$font_end;"
"chap14_sch29_yLmT_e21_q48i","I talenti influiscono sulle meccaniche di gioco e sull'uso di determinate abilità. Puoi selezionarli nella scheda giocatore { $ui_toggle_player;| $ui_open_player^;}."
"chap14_sch29_yLmT_e211_eTep","$h;TROFEI$h_end;La selvaggina è un'eccellente fonte di carne. Tuttavia, per ottenere trofei o interiora è necessario acquisire un talento specifico.<br/><img src='img://Libs/UI/Textures/Dynamic/antlers.dds' width='64' height='64' ><img src='img://Libs/UI/Textures/Dynamic/butcher.dds' width='64' height='64' ><img src='img://Libs/UI/Textures/Dynamic/tanner.dds' width='64' height='64' ><img src='img://Libs/UI/Textures/Dynamic/tusks.dds' width='64' height='64' ><br/>"
"chap14_sch29_yLmT_e220_OYNU","Ogni arma è adatta a situazioni differenti. Le spade sono agevoli da brandire e risultano efficaci per le stoccate e i fendenti.<br/>Le asce sono più pesanti, ideali per scagliare fendenti, ma più lente delle spade.<br/>Mazze e martelli infliggono violenti attacchi a impatto, soprattutto contro le corazze,<br/>ma sono scarsamente maneggevoli. Le armi ad asta sono eccellenti, perché dotate di lunga gittata e attacchi potenti. Tuttavia, sono ingombranti in termini di inventario."
"chap14_sch29_yLmT_e224_Yril","$h;ARMA SGUAINATA$h_end;Un'arma sguainata seminerà il terrore tra gli abitanti di un villaggio, mentre in città indurrà i civili a chiamare una guardia!"
"chap14_sch29_yLmT_e229_7Yjz","$h;PASSO$h_end;Se devi seguire qualcuno, rallenta al passo{ $toggle_run;.|.}$p;Potrai tenere le distanze senza allertare il bersaglio."
"chap14_sch29_yLmT_e23_HnbD","$h;REPUTAZIONE$h_end;Il mondo recepisce il tuo comportamento e reagisce di conseguenza.<br/><img src='img://Libs/UI/Textures/Dynamic/location_reputation.dds' width='128' height='36' ><br/>Se ruberai del cibo a qualcuno, questi non solo ti disprezzerà, ma inizierà a parlar male di te con i suoi concittadini. Se ti dimostrerai utile, al contrario, i personaggi potrebbero ricambiare o concederti uno sconto alla successiva occasione."
"chap14_sch29_yLmT_e232_0vgh","La vita monastica è regolata da ferree regole quotidiane. Come novizio sarai sotto stretta osservazione.<br/>Se sei stato assegnato al cortile o alla biblioteca, non allontanarti.<br/>Quando ti trovi in un'area proibita, comparirà un'icona nella parte superiore della schermata. In questi casi, rischi di essere punito da un coadiutore!"
"chap14_sch29_yLmT_e232_bHzv","$h;INSEGNANTI$h_end;Alcune persone possono insegnarti. Determinate lezioni, tuttavia, richiedono di aver raggiunto un livello specifico di padronanza. <br/> Potresti incontrare più insegnanti per ciascuna abilità, ma le lezioni saranno sempre quattro."
"chap14_sch29_yLmT_e235_2CZV","$h;LA TUA DIMORA$h_end;Il mulino di Rattay è la tua nuova dimora.<br/><img src='img://Libs/UI/Textures/Dynamic/poi_47.dds' width='64' height='64' align='baseline' vspace='-22'> $font_color;Il tuo letto$font_end; $p;Puoi dormire qui in qualsiasi momento e salvare la partita. Puoi anche utilizzare il baule, il cui contenuto è accessibile da qualsiasi tua casa o alloggio in affitto."
"chap14_sch29_yLmT_e238_lmPY","$h;ADDESTRAMENTO$h_end;Maggiore padronanza acquisisci con un'arma, meno esperienza otterrai dall'allenamento con armi da addestramento. Meglio allenarti con armi vere, in quel caso."
"chap14_sch29_yLmT_e238_m8jr","$h;REPUTAZIONE$h_end;Le persone notano i tuoi atteggiamenti scorretti e, se offese, smettono di parlarti.$p;Per rimediare, prova a compiere qualche gesto nobile, per esempio."
"chap14_sch29_yLmT_e238_olV0","$h;NUOVA DIMORA$h_end;Hai una nuova dimora.<br/><img src='img://Libs/UI/Textures/Dynamic/poi_47.dds' width='64' height='64' align='baseline' vspace='-22'> $font_color;Il tuo letto$font_end; $p;Puoi dormire qui in qualsiasi momento e salvare la partita. Puoi anche utilizzare il baule, il cui contenuto è accessibile da qualsiasi tua casa o alloggio in affitto."
"chap14_sch29_yLmT_e241_WQjG","$h;REPUTAZIONE$h_end;Le persone notano i tuoi atteggiamenti scorretti e sviluppano disprezzo nei tuoi confronti, arrivando ad attaccarti o a fuggire non appena ti avvicini.$p;Chi ti è ostile sarà lieto di vederti in cella, ma puoi sempre ristabilire gradualmente la tua reputazione, per esempio compiendo gesti nobili."
"chap14_sch29_yLmT_e244_8YXQ","$h;ESTRARRE UN'ARMA$h_end;Estrai un'arma da mischia con $weapon_set1; e un'arma a distanza con $weapon_set2;.$p;$weapon_set1; $font_color;Arma da mischia$font_end;$p;$weapon_set2; $font_color;Arma a distanza$font_end;"
"chap14_sch29_yLmT_e247_naZy","$h;PADRONANZA INSUFFICIENTE$h_end;Stai tentando di utilizzare un equipaggiamento che richiede abilità di cui non disponi, quindi la sua efficacia è notevolmente ridotta.$p;Puoi consultare le abilità necessarie nella scheda $font_color;inventario$call_horse; {$ui_toggle_inventory;|$ui_open_inventory;}, alla voce $font_color;info oggetto$font_end; $ui_confirm;"
"chap14_sch29_yLmT_e25_ous7","$h;ENERGIA$h_end;La tua energia è sempre visibile lungo il bordo inferiore dello schermo.$p;Il livello di energia determina anche la quantità massima di vigore."
"chap14_sch29_yLmT_e25_WP9S","Il codex{ $ui_toggle_codex;|} raccoglie tutte le informazioni e i punti di interesse relativi al mondo di gioco, inclusi tutorial dettagliati."
"chap14_sch29_yLmT_e251_gB1z","$h;PLACCAGGIO$h_end;Se il tuo avversario sfugge al combattimento, puoi inseguirlo, afferrarlo e girarlo $attack3; per infliggergli il colpo di grazia."
"chap14_sch29_yLmT_e257_Ogkp","Attenzione! Accedere alla fortezza di Vranik potrebbe annullare alcune missioni in corso."
"chap14_sch29_yLmT_e258_fqou","$h;PADRONANZA INSUFFICIENTE$h_end;Stai tentando di utilizzare un arco che richiede abilità di cui non disponi, quindi la sua efficacia è notevolmente ridotta.$p;Puoi consultare le abilità necessarie nella scheda $font_color;inventario$call_horse; {$ui_toggle_inventory;|$ui_open_inventory;}, alla voce $font_color;info oggetto$font_end; $ui_confirm;."
"chap14_sch29_yLmT_e259_REZr","$h;NON HAI FRECCE$h_end;Per tirare con l'arco sono necessarie le frecce!$p;Se ne possiedi, equipaggiale dal tuo $font_color;inventario$font_end; {$ui_toggle_inventory;|$ui_open_inventory;}."
"chap14_sch29_yLmT_e260_4a2Q","$h;STANZA PERSONALE$h_end;Ser Hanush ti ha ricompensato per i tuoi leali servigi con una stanza personale a Pirkstein!<br/><img src='img://Libs/UI/Textures/Dynamic/poi_47.dds' width='64' height='64' align='baseline' vspace='-22' > $font_color;Il tuo letto$font_end;"
"chap14_sch29_yLmT_e263_opx4","$h;TORCIA$h_end;Se durante la notte hai bisogno di una fonte di luce, usa la tua torcia tenendo premuto $weapon_set1^;$p;In alternativa, puoi bere un filtro del nottivago.<br/><img src='img://Libs/UI/Textures/Dynamic/999.dds' width='64' height='64' align='baseline' vspace='-22' > $font_color;Nottivago$font_end;"
"chap14_sch29_yLmT_e266_QIMA","$h;ALCHIMIA$h_end;Se hai necessità di un'ulteriore fiaschetta di grappa del salvatore, puoi acquistarla da un mercante, in una taverna o da uno speziale.$p;In alternativa, puoi distillare personalmente il liquore in un laboratorio alchemico.$p;<img src='img://Libs/UI/Textures/Dynamic/icon_map_alchemy.dds' width='64' height='64' align='baseline' vspace='-22' >$font_color;Banco di alchimia$font_end;"
"chap14_sch29_yLmT_e269_owBY","$h;TIRO AL BERSAGLIO$h_end;Le regole del gioco sono elementari: puoi scoccare sette frecce, il centro vale tre punti, l'anello di mezzo due, mentre l'anello esterno solo uno.$p;Il primo a scoccare l'ultima freccia riceverà tre punti extra!"
"chap14_sch29_yLmT_e27_WYdp","$h;INFORTUNI$h_end;Le ferite gravi possono influire sulle tue capacità, in base alla parte del corpo coinvolta.<br/><img src='img://Libs/UI/Textures/Dynamic/ico_torso_buff.dds' width='60' height='64' > <img src='img://Libs/UI/Textures/Dynamic/ico_head_buff.dds' width='60' height='64' > <img src='img://Libs/UI/Textures/Dynamic/ico_hand_buff.dds' width='60' height='64' > <img src='img://Libs/UI/Textures/Dynamic/ico_leg_buff.dds' width='60' height='64' ><br/>Non puoi correre con un infortunio a una gamba, tantomeno brandire una spada con un braccio fratturato."
"chap14_sch29_yLmT_e277_qFQt","$h;BECCHINO$h_end;Se hai lasciato qualcosa di importante addosso a un cadavere, lo troverai in un baule presso la canonica di Rattay, dove il becchino ripone i beni dei defunti."
"chap14_sch29_yLmT_e282_CPJc","$h;ESSICAZIONE E AFFUMICAMENTO$h_end;Le tecniche di essiccazione e affumicamento permettono di conservare il cibo per lunghi periodi. La procedura è simile alla cottura: è sufficiente adagiare la carne, la frutta o le altre provviste nell'essiccatoio o nell'affumicatoio per conservarle."
"chap14_sch29_yLmT_e287_Wkqy","$h;SOVRACCARICO$h_end;Sei troppo carico per salire in sella. Prova a scartare alcuni oggetti, oppure a spostarli nelle bisacce del tuo cavallo. {$ui_toggle_inventory;|$ui_open_inventory;}"
"chap14_sch29_yLmT_e289_eota","$h;SPAVENTARE$h_end;Per spaventare un sodale di Felix l'Impavido, hai imparato a imitare terrificanti versi di animali. Ora devi solo avvicinarti a lui perché possa sentirti.$p;<br/><img src='img://Libs/UI/Textures/Dynamic/trespass2.dds' width='64' height='64' align='baseline' vspace='-22' >$font_color;Accampamento dei Giovani impavidi$font_end;$p;Premi $call_horse; Le tue corde vocali avranno bisogno di un breve riposo prima che tu possa ringhiare nuovamente.<br/><img src='img://Libs/UI/Textures/Dynamic/ico_dog_buff.dds' width='66' height='66' align='baseline' vspace='-50' >$font_color;Mal di gola$font_end;"
"chap14_sch29_yLmT_e29_6tRz","$h;DISSANGUAMENTO$h_end;Fascia velocemente una ferita sanguinante, altrimenti rischierai la morte per dissanguamento.<br/><img src='img://Libs/UI/Textures/Dynamic/ico_blood_buff.dds' width='60' height='64' align='baseline' vspace='-22' > $font_color;Dissanguamento$font_end;$p;Per eseguire le fasciature, sono necessarie delle bende, che puoi trovare nel tuo $font_color;inventario$font_end;. Seleziona la zona sanguinante e applica la fasciatura. <br/><img src='img://Libs/UI/Textures/Dynamic/bandage.dds' width='64' height='64' align='baseline' vspace='-22' > $font_color;Bende$font_end;"
"chap14_sch29_yLmT_e291_XTpQ","$h;CANE SCAPPATO$h_end;L'obbedienza del tuo cane è scesa a ""$font_color;0$font_end;"", quindi è scappato. Non puoi far altro che attendere il suo ritorno."
"chap14_sch29_yLmT_e295_LOiH","$h;ALLARME$h_end;Il tuo cane è ora in grado di fiutare i nemici e i loro cani. Quando ne annuserà l'odore, inizierà a ringhiare e, se saranno nelle vicinanze, si volterà verso di loro, pronto ad attaccare.$p;Maggiori sono il suo livello di obbedienza e il tuo livello cinofilo, maggiore sarà la distanza da cui sarà in grado di fiutare i nemici."
"chap14_sch29_yLmT_e297_vuVL","$h;CERCA$h_end;Il tuo cane è ora in grado di scovare interessanti angoli inesplorati. Una volta fiutato l'odore, ti precederà per guidarti a destinazione, quindi abbaierà per indicarti la sua scoperta.$p;Se non riesci a trovarlo, tornerà comunque presto da te."
"chap14_sch29_yLmT_e299_6eqi","$h;CACCIA$h_end;Il tuo cane è in grado di cacciare la selvaggina nelle vicinanze. Quando ne fiuta l'odore, insegue la preda cercando di catturarla. Maggiore è il tuo livello di cinofilo, più velocemente avverrà la cattura. Una volta catturata la preda, abbaierà per avvisarti.$p;Il cane è in grado di procurarti lepri da solo, ma non attacca gli animali domestici, eccetto i cani dei nemici.<br/>Al termine della caccia, lascialo riposare, perché l'eccessiva stanchezza può indebolirlo."
"chap14_sch29_yLmT_e301_mEWh","$h;CANE AGGRESSIVO$h_end;Hai impartito al tuo cane il comando di attaccare qualsiasi obiettivo nemico nelle vicinanze. Quando il tuo cane fiuterà l'odore di un nemico o del suo cane, li attaccherà senza esitare."
"chap14_sch29_yLmT_e303_RSMi","$h;PIEDE$h_end;Il tuo cane ti accompagna ovunque, seguendoti a distanza ravvicinata. Non reagisce spontaneamente agli stimoli, come attacchi contro di te o contro di lui, ma puoi interagire con lui e impartirgli dei comandi."
"chap14_sch29_yLmT_e305_VIJp","$h;LIBERO$h_end;Il comando più utile. Il cane interviene in tuo aiuto ogni qualvolta è in grado di farlo. Si difende se attaccato e ti supporta tenendo impegnati i nemici. Ti segue di sua spontanea volontà e può contare su una discreta libertà d'azione."
"chap14_sch29_yLmT_e307_18ZE","$h;RESTA$h_end;Il tuo cane rimane immobile in attesa di un tuo comando. Puoi chiamarlo tenendo premuto $request_dog^;. A quel punto comincerà a seguirti, come se avesse ricevuto il comando $font_color;Libero$font_end;."
"chap14_sch29_yLmT_e307_bOlm","$h;ATTENZIONE!$h_end;Non hai acconsentito alla resa!"
"chap14_sch29_yLmT_e309_ViqT","$h;ATTENZIONE$h_end;Il tuo cavallo ha un livello di vigore ridotto. Premi $sprint; per rallentare e procedere al canter. Dopo essersi riposato per un periodo, potrà tornare a galoppare $horse_sprint;$horse_sprint;"
"chap14_sch29_yLmT_e31_tcE9","$h;DISSANGUAMENTO$h_end;La ferita perde sangue! Dev'essere fasciata, ma non ne sei ancora in grado. Trova subito qualcuno che possa aiutarti!<br/><img src='img://Libs/UI/Textures/Dynamic/ico_blood_buff.dds' width='60' height='64' align='baseline' vspace='-22' > $font_color;Dissanguamento$font_end;"
"chap14_sch29_yLmT_e311_okJT","$h;BUSSOLA$h_end;La bussola guida il tuo cammino durante le missioni. Dirigiti verso la meta attiva$p;<img src='img://Libs/UI/Textures/Dynamic/ico_main_quest.dds' width='66' height='64' align='baseline' vspace='-22' > $font_color;Da mio padre.$font_end;"
"chap14_sch29_yLmT_e313_U7oH","$h;MANGIARE$h_end;Per poter mangiare qualsiasi cibo, devi raccoglierlo. Nella scheda $font_color;cibo$font_end; dell'inventario puoi selezionare le pietanze e mangiarle tenendo premuto $use^; $p;{$ui_toggle_inventory;|$ui_open_inventory;}&nbsp;&nbsp;&nbsp;$font_color;Inventario$font_color;"
"chap14_sch29_yLmT_e317_7cvf","$h;IN COMBATTIMENTO$h_end;Durante il combattimento, sotto la bussola appariranno due spade d'oro incrociate.$p;<img src='img://Libs/UI/Textures/Dynamic/combat_state_1.dds' width='67' height='61' >$p;Fin quando quest'icona rimane attiva, non puoi selezionare nessun oggetto dal tuo inventario, eccetto le armi."
"chap14_sch29_yLmT_e33_bXmS","$h;RESA$h_end;Molte persone preferiscono la resa alla morte! Sarai tu a decidere del loro destino."
"chap14_sch29_yLmT_e332_Tho9","$h;IN COMBATTIMENTO$h_end;Durante il combattimento, se l'avversario è distante, sotto la bussola appariranno due spade d'argento non incrociate.$p;<img src='img://Libs/UI/Textures/Dynamic/combat_state_2.dds' width='113' height='61' >$p;Fin quando quest'icona rimane attiva, puoi selezionare qualsiasi oggetto dal tuo inventario, eccetto le armature."
"chap14_sch29_yLmT_e35_9h2b","$h;FURTIVITÀ$h_end;Se vuoi muoverti furtivamente, assicurati di non essere visto o sentito da nessuno.$p;La tua visibilità dipende dall'illuminazione e dall'abbigliamento. La rumorosità, invece, dalla superficie su cui ti muovi e dagli indumenti, in particolare le calzature.$p;$toggle_crouch;&nbsp;&nbsp;&nbsp;$font_color;Furtività$font_end;"
"chap14_sch29_yLmT_e37_92Lt","$h;TRAVESTIMENTO$h_end;Se riesci a impossessarti degli indumenti di una fazione, potrai introdurti in luoghi normalmente preclusi. Sono fondamentali soprattutto i simboli di riconoscimento, come i tabarri o gli elmi a copertura del volto."
"chap14_sch29_yLmT_e383_W7OM","$h;DISOBBEDIENZA$h_end;Il livello di obbedienza del tuo cane è diminuito e ora ignora i tuoi comandi. Un'indicazione grafica mostra quanto tempo rimane prima che il tuo cane ti abbandoni.$p;<img src='img://Libs/UI/Textures/Dynamic/ico_obedience.dds' width='66' height='66' align='baseline' vspace='-50' >$font_color;Disobbedienza$font_end;$p;Se il tuo cane è disobbediente, non puoi impartirgli alcun comando diretto, salvo $font_color;Piede!$font_end; con $request_dog^;. Tuttavia, puoi cambiare comando nel dialogo."
"chap14_sch29_yLmT_e39_ubvz","$h;FURTO$h_end;Se commetti un furto, assicurati di non farti scoprire!$p;Vendere la refurtiva non è mai semplice. Rivolgiti a negozi il più possibile distanti dal luogo del furto o trova un professionista della compravendita di merce rubata. In altre parole, un ricettatore."
"chap14_sch29_yLmT_e396_QePo","$h;TORNEO$h_end;Il torneo di Rattay si svolge ogni settimana. Per iscriverti, puoi rivolgerti all'araldo nel cortile del castello superiore."
"chap14_sch29_yLmT_e41_CnNI","$h;CRIMINE$h_end;Se vieni sorpreso a commettere un crimine, gli ufficiali giudiziari tenteranno di arrestarti. Sfuggire alla legge non assicura l'impunità: la popolazione si ricorderà di te per una quantità di tempo proporzionale alla gravità del misfatto.$p;L'icona sotto la bussola ti mostra se rischi un'$font_color;ammenda$font_end; o la $font_color;prigione$font_end;.$p;<.br/><img src='img://Libs/UI/Textures/Dynamic/crimes.dds' width='128' height='64' ><br/>"
"chap14_sch29_yLmT_e43_4we3","$h;INTRUSIONE$h_end;Le persone non amano chi si introduce dove non dovrebbe. Se entri nelle abitazioni altrui, riceverai inizialmente un avvertimento, prima che sia allertata una guardia. <br/><img src='img://Libs/UI/Textures/Dynamic/trespass2.dds' width='64' height='64' align='baseline' vspace='-22' > $font_color;Avvertimento$font_end;$p;All'interno dei luoghi sorvegliati, tuttavia, rischierai l'arresto immediato. <br/><img src='img://Libs/UI/Textures/Dynamic/trespass1.dds' width='64' height='64' align='baseline' vspace='-22' > $font_color;Arresto$font_end;"
"chap14_sch29_yLmT_e43_wjRV","Quando tenti di scassinare qualcosa, devi in primo luogo trovare il punto di contatto con il grimaldello <br/><img src='img://Libs/UI/Textures/Dynamic/lockpicking1.dds' width='285' height='64'><br/>, quindi girare la serratura {$lock_dir_fwd;|$xi_lock_dir_help;}. La rotazione richiederà di modificare di conseguenza anche la posizione del grimaldello. <br/><img src='img://Libs/UI/Textures/Dynamic/lockpicking2.dds' width='285' height='128'><br/>Se perdi il punto di contatto mentre azioni la serratura, questa si bloccherà e rischierai di spezzare il grimaldello, che produrrà un rumore sospetto."
"chap14_sch29_yLmT_e45_XI8w","Durante un borseggio è consigliabile cercare il più a lungo possibile (figura: zoom sulla ricerca).<br/>Una volta interrotta la ricerca, potrai scegliere quale parte del bottino conservare. Ogni personaggio dispone di un inventario differente, che scoprirai gradualmente e in cui gli oggetti di maggior valore sono sul fondo. Oltre alla refurtiva, ricorda di estrarre anche la mano!"
"chap14_sch29_yLmT_e47_cKvv","$h;FAMA$h_end;Non è saggio ignorare la fama. Il digiuno ti rende debole e, se prolungato, può ucciderti!$p;<img src='img://Libs/UI/Textures/Dynamic/ico_hunger_buff.dds' width='60' height='64' align='baseline' vspace='-22' > $font_color;Fame$font_end;$p;Ogni cibo possiede proprietà differenti. Una mela non sazia come un'anatra arrosto, ma si conserva più a lungo. Alcune pietanze, inoltre, hanno maggiori proprietà curative."
"chap14_sch29_yLmT_e49_u4S2","$h;STANCHEZZA$h_end;La stanchezza comporta una graduale riduzione dei valori di eloquenza e vigore.$p;<img src='img://Libs/UI/Textures/Dynamic/ico_oversleep_buff.dds' width='60' height='64' align='baseline' vspace='-22' > $font_color;Stanchezza$font_end;$p;In questo caso, la soluzione è dormire. Trova un letto libero, visualizzato dall'apposita icona sulla bussola.$p;<img src='img://Libs/UI/Textures/Dynamic/poi_47.dds' width='60' height='64' align='baseline' vspace='-22' >$font_color;Il tuo letto$font_end;$p;A quel punto, siediti $use;, inizia a dormire $sitting_sleep; e imposta la durata del sonno."
"chap14_sch29_yLmT_e51_DoMK","$h;SALTO TEMPORALE$h_end;Se sei costretto ad attendere, puoi saltare avanti nel tempo. Premi $ui_open_skiptime; e imposta il tempo di attesa. Ricorda, tuttavia, che stanchezza e fame si accumulano anche durante i salti temporali."
"chap14_sch29_yLmT_e53_Yey8","$h;FISCHIO$h_end;Puoi chiamare il tuo cavallo in qualunque momento emettendo un fischio $call_horse;.$p;Il suono, tuttavia, sarà udibile da chiunque si trovi a portata. In alcuni casi si rivelerà un problema, altre volte un utile diversivo.$p;Usa $call_horse; per salire in groppa al cavallo."
"chap14_sch29_yLmT_e55_1cag","I comandi base a cavallo sono gli stessi di quando ti muovi a piedi. Puoi avanzare al trotto {$moveforward;$moveleft;$moveback;$moveright;|$xi_move_help;}, al canter $horse_sprint; o al galoppo $horse_sprint;$horse_sprint;. La tipologia di passo influenza sia la velocità del cavallo, sia il consumo di vigore.<br/>$p;Se sproni il destriero quando ha esaurito il vigore, sarai disarcionato."
"chap14_sch29_yLmT_e57_zuui","$h;VIAGGIO RAPIDO$h_end;Sulla $font_color;mappa$font_end; {$ui_toggle_map;|$ui_open_map;} sono indicati tutti i luoghi che puoi raggiungere con un viaggio rapido. Seleziona una destinazione e conferma.$p;<img src='img://Libs/UI/Textures/Dynamic/fast_travel.dds' width='61' height='64' align='baseline' vspace='-22' > $font_color;Viaggio rapido$font_end;"
"chap14_sch29_yLmT_e59_V5Wz","$h;UBRIACHEZZA$h_end;L'alcool inizia ad agire gradualmente, garantendo bonus a dialogo, vitalità, carisma e forza. L'abuso, tuttavia, causa postumi non molto gradevoli. <br/><img src='img://Libs/UI/Textures/Dynamic/ico_drunk_more_buff.dds' width='60' height='64' > <img src='img://Libs/UI/Textures/Dynamic/ico_hangover_buff.dds' width='60' height='64' > <img src='img://Libs/UI/Textures/Dynamic/ico_alcoholism_buff.dds' width='60' height='64' >"
"chap14_sch29_yLmT_e59_y06p","Per preparare pozioni devi possedere nozioni di alchimia e disporre di una ricetta, di un laboratorio alchemico e degli ingredienti necessari.<br/>L'erbario del laboratorio contiene tutte le informazioni essenziali sulle erbe e ogni ricetta ottenuta da Henry. È sempre consigliabile seguire scrupolosamente le indicazioni."
"chap14_sch29_yLmT_e61_BpYE","$h;CAVALLO$h_end;Hai ottenuto il tuo primo cavallo. Puoi consultare le sue capacità e il suo inventario nella scheda $font_color;cavallo$font_end;{ $ui_toggle_horse;|}."
"chap14_sch29_yLmT_e61_evss","Nel gioco dei dadi, l'obiettivo è raggiungere per primi il numero di punti prefissato. I concorrenti si alternano e il turno di ognuno si conclude quando nessun dado lanciato garantisce punti utili.<br/>Ogni uno e cinque garantiscono punti, così come tre dadi uguali. A volte conviene rinunciare ai punti di uno dei dadi e lanciarlo di nuovo con gli altri per incrementare la probabilità di un punteggio migliore."
"chap14_sch29_yLmT_e62_ICjc","$h;GUARDIE$h_end;Quando le guardie ti intimano la resa, puoi premere {$surrender;|$surrender_xi_modifier; $surrender_xi_activate;} per piegarti al volere della legge. In ogni caso, prendi una decisione velocemente!"
"chap14_sch29_yLmT_e63_srI0","Armi e armature si consumano e danneggiano con l'uso. <br/>Le armi possono essere affilate con le mole presenti nelle botteghe dei fabbri. Per riparare le armature danneggiate è necessario acquistare un kit apposito <br/><img src='img://Libs/UI/Textures/Dynamic/repairkit1.dds' width='64' height='64' ><img src='img://Libs/UI/Textures/Dynamic/repairkit2.dds' width='64' height='64' ><img src='img://Libs/UI/Textures/Dynamic/repairkit3.dds' width='64' height='64' ><img src='img://Libs/UI/Textures/Dynamic/repairkit4.dds' width='64' height='64'><br/>e utilizzarlo nell'inventario {$ui_toggle_inventory;|$ui_open_inventory;}. Se i danni sono gravi, dovrai rivolgerti a un professionista."
"chap14_sch29_yLmT_e65_MZDM","$h;LETTURA$h_end;In epoca medievale, leggere era un talento estremamente raro e il figlio di un fabbro non ne sarebbe stato in grado. Per comprendere un testo scritto, dovrai rivolgerti a qualcuno che ti insegni a leggere."
"chap14_sch29_yLmT_e67_RJnl","$h;IMBOSCATA$h_end;Sei vittima di un'imboscata! Combatti o arrenditi {$surrender;|$surrender_xi_modifier; $surrender_xi_activate;}!"
"chap14_sch29_yLmT_e7_eEDZ","$h;PERSONAGGIO$h_end;Le prime due scelte di questo dialogo determineranno le caratteristiche base del tuo personaggio. $p;Se non ti soddisfano, non preoccuparti: ogni attributo può essere sviluppato senza limitazioni."
"chap14_sch29_yLmT_e79_hs14","Le armi devono essere affilate per tutta la lunghezza della lama applicando la giusta quantità di pressione alla corretta inclinazione, confermata dalle scintille. Se l'arma emette del fumo, invece, stai esercitando una pressione eccessiva e rischi di danneggiarla!"
"chap14_sch29_yLmT_e9_Gl12","$h;A TALMBERG!$h_end;Stai seguendo la direzione sbagliata! La bussola nella parte superiore della schermata indica sempre la direzione verso cui andare."
"chap14_sch29_yLmT_e9_HlrL","$h;MOVIMENTO$h_end;Muoviti usando {$moveforward;$moveleft;$moveback;$moveright;|$xi_move_help;}. Puoi inoltre effettuare uno scatto $sprint; o saltare $jump;{ and walk $toggle_run;|}.$p;Interagisci usando $use;"
"chap14_sch29_yLmT_e9_qHkj","A volte, per raggiungere il tuo obiettivo dovrai essere molto persuasivo.<br/><img src='img://Libs/UI/Textures/Dynamic/icon_prompt_2.dds' width='40' height='40' > <img src='img://Libs/UI/Textures/Dynamic/icon_prompt_3.dds' width='40' height='40' > <img src='img://Libs/UI/Textures/Dynamic/icon_prompt_1.dds' width='40' height='40' ><br/>In questi casi, puoi affidarti all'eloquenza, imporre la tua statura sociale oppure intimidire con la forza."
"chap14_sch29_yLmT_e92_H8h7","$h;RESA$h_end;Se rischi di morire in battaglia, prova ad arrenderti!{$surrender;|$surrender_xi_modifier; $surrender_xi_activate;}$p;Tuttavia, non dare per scontato che il tuo avversario accetti la tua resa!"
"chap14_sch29_yLmT_e98_JtR3","Quando sei sovraccarico ti muovi più lentamente e non puoi utilizzare i viaggi rapidi. Rimuovi qualche oggetto dall'inventario o spostali nelle bisacce.{$ui_toggle_inventory;|$ui_open_inventory;}"
"chap16_sch14_aKwr_e196_RNHd","D'ora in avanti puoi tornare all'arena quando vuoi e sfidare il maestro in un duello d'addestramento."
"chap16_sch14_aKwr_e334_Z6Pt","Esegui tre fendenti {$attack1_mouse;|$attack1;} in combinazione:<br/><img src=""img://Libs/UI/Textures/Dynamic/ccursor0.dds"" width=""80"" height=""70""> <img src=""img://Libs/UI/Textures/Dynamic/ccursor2.dds"" width=""80"" height=""70"" ><img src=""img://Libs/UI/Textures/Dynamic/ccursor3.dds"" width=""80"" height=""70"">"
"chap16_sch14_aKwr_e337_X4mm","Difenditi all'inizio della finestra temporale per eseguire una parata perfetta:<br/><img src='img://Libs/UI/Textures/Dynamic/ccursorPerfectblock.dds' width='79' height='74'><br/>ti esibirai in un colpo magistrale con risposta automatica! Migliora la tua tecnica di combattimento per aumentare le tue chance di eseguire colpi magistrali."
"chap16_sch14_aKwr_e445_OGoT","Difenditi esattamente all’inizio di un fendente avversario e, invece di eseguire una parata perfetta, ti esibirai in un colpo magistrale con risposta automatica! Migliorando la tua tecnica di combattimento avrai maggiori probabilità di sferrare colpi magistrali."
"chap16_sch14_aKwr_e447_7JRL","Se vuoi che Bernard ti insegni qualche nuova tecnica, dovrai prima sconfiggerlo in duello."
"chap21_sch9_DLO7_e490_54B4","Time to shoot!<br><br>Pick up the bow by pressing '1'<br> Wait for the order, then draw the bow using the left mouse key and release at the right moment.<br> Aim at the centre!"
"chap21_sch9_DLO7_e491_dHal","Time to shoot!<br><br>Pick up the bow by pressing '1'<br> Wait for the order, then draw the bow using the left mouse key and release at the right moment.<br> Smaller logs carry higher points!"
"chap35_sch2_HvqS_e39_csE7","Il contenuto scaricabile Tesori del passato è ora attivo.<br/>&nbsp;<br/>Rovistando nel tuo baule hai rinvenuto degli strani e inaspettati disegni. Sono marchiati con un antico sigillo di chiara origine nobiliare. Sembrano riprodurre i luoghi in cui si nasconde una pregiata armatura."
"chap5_sch44_mS8C_e503_nXVC","If you accuse him now and the accused is innocent, it will negatively affect your reputation in the region. However if you let a murderer go free, the unsolved murder will make the locals angry."
"chap5_sch50_NV1D_e15_vKGI","Arrenditi ($surrender;) e paga per evitare lo scontro"
"chapter1a_sch2_iRf2_e1571_ibfX","Il gioco salva i tuoi progressi a ogni evento chiave di ciascuna missione, ogni volta che dormi e quando abbandoni la partita. Per salvare in qualsiasi momento hai bisogno di grappa. Ogni qualvolta la berrai, potrai accedere al salvataggio rapido. Allo stesso tempo, tuttavia, diventerai brillo. Le prime volte, bere grappa potrebbe avere qualche effetto positivo, ma non esagerare se non vuoi subire conseguenze nefaste con il rischio di diventare un beone. Il salvataggio rapido prevede tre slot. La grappa sovrascriverà sempre il meno recente."
"chapter1a_sch39_RQYJ_e183_Lnit","In combattimento verrai agganciato al tuo avversario.<br/><br/>Puoi muoverti intorno a lui usando {$moveleft; and $moveright;|$xi_move_help;}.<br/><br/>Puoi sganciarti dal tuo bersaglio in qualsiasi momento tenendo premuto $sprint;."
"chapter1a_sch39_RQYJ_e184_Y9Xq","Parata<br/>Tieni premuto $block; per parare.<br/>In questo modo, bloccherai automaticamente i colpi del tuo avversario consumando vigore. Se esaurisci il vigore necessario a effettuare la parata, subirai il colpo. In posizione di parata il tuo vigore si rigenererà più lentamente."
"chapter1a_sch39_RQYJ_e186_gnRz","{$attack1_mouse;|$attack1;} - Fendente (attacco potente)<br/><br/>Imposta la direzione del colpo con {il mouse|$xi_zone_help;}<br/><img src='img://Libs/UI/Textures/Dynamic/ccursor0.dds' width='80' height='70'>."
"chapter1a_sch39_RQYJ_e187_RB2A","$attack2; - Stoccata (attacco leggero)<br/><br/>Gli attacchi leggeri sono più veloci e precisi, ma sacrificano la potenza.<br/><br/>Le stoccate possono essere dirette al volto (zona superiore) o al corpo (qualsiasi altra zona)."
"chapter1a_sch39_RQYJ_e188_89pz","Concatena i colpi per eseguire delle combinazioni.<br/>Inizia un nuovo attacco non appena il precedente si conclude. Puoi cambiare la zona di attacco oppure continuare a colpire la stessa. Premi {$attack1_mouse;|$attack1;} o $attack2; appena la spada impatta contro l'avversario.<br/>&nbsp;<br/>La finestra temporale entro cui agire è compresa tra l'attacco al nemico e la conclusione del fendente."
"chapter1a_sch39_RQYJ_e189_XxQv","Vigore<br/>Il vigore ti permette di attaccare e di difenderti. Hai bisogno di vigore per attaccare, ma lo consumerai anche parando gli attacchi nemici. Quando il vigore necessario a parare si esaurisce, subirai danni."
"chapter1a_sch39_RQYJ_e191_o4uJ","Se la tua armatura devia completamente il colpo, perderai solo vigore. Se invece non disponi di vigore sufficiente, oppure la tua armatura è debole nel punto d'impatto, diminuirà la tua energia."
"chapter1a_sch39_RQYJ_e192_DH1Y","Parata perfetta<br/>Per deviare completamente un attacco dovrai parare con tempismo.<br/><img src='img://Libs/UI/Textures/Dynamic/ccursorPerfectblock.dds' width='79' height='74'><br/>Premi $block; appena l'avversario porta il colpo per eseguire una parata perfetta. Questa tecnica non consuma vigore e può essere seguita da un veloce contrattacco, la cosiddetta risposta."
"chapter1a_sch39_RQYJ_e192_EF2T","È importante indirizzare i tuoi attacchi dove possono causare più danni.<br/><br/>Usa {il mouse|$xi_zone_help;} per cambiare zona d'attacco:<br/><img src='img://Libs/UI/Textures/Dynamic/ccursor0.dds' width='80' height='70'><img src='img://Libs/UI/Textures/Dynamic/ccursor3.dds' width='80' height='70'><br/>Mirando a una zona scoperta, il tuo avversario avrà minori possibilità di parare l'attacco."
"chapter1a_sch39_RQYJ_e193_2Mvw","Premi parata ora!"
"chapter1a_sch39_RQYJ_e197_LfDZ","Limitarsi a parare gli attacchi non è un buon modo di difendersi. In seguito imparerai quali accorgimenti adottare."
"chapter1a_sch39_RQYJ_e199_69l7","Dimostrazione finale<br/>Ora combatti applicando le tecniche che hai appreso. Potrai tornare in seguito al campo d'addestramento per affinare le tue abilità."
"chapter1a_sch39_RQYJ_e234_DeVH","Prepara l'attacco tenendo premuto {$attack1_mouse;|$attack1;}, quindi cambia area e rilascia."
"chapter1a_sch39_RQYJ_e235_exIz","Schivata: spostati di lato o indietreggia nel momento preciso in cui il nemico sferra l'attacco."
"chapter1a_sch39_RQYJ_e236_rrcN","Devi attaccare il tuo avversario sul lato che ha più difficoltà a proteggere."
"chapter1a_sch39_RQYJ_e237_91vz","Vai ora!"
"chapter1a_sch39_RQYJ_e238_QnFk","Tiro con l'arco<br/>Tendi l'arco usando $weapon_set2;.<br/>Tieni premuto {$attack1_mouse;|$attack1;} per caricare la freccia, rilascia per scoccarla.<br/>Controlla il vigore!<br/>&nbsp;<br/>Puoi annullare un tiro e risparmiare la freccia usando {$attack_abort_mouse;|$attack_abort;}."
"chapter1a_sch39_RQYJ_e242_SCXh","Attacca il maestro per vedere la tecnica."
"chapter1a_sch39_RQYJ_e243_UCH8","Combattimento libero! Mostra cosa hai appreso finora."
"chapter1a_sch39_RQYJ_e367_Olfw","Hai eseguito la tua prima combinazione."
"chapter1a_sch39_RQYJ_e386_wCfs","{$attack1_mouse;|$attack1;} - Fendente (attacco potente)<br/><br/>Imposta la direzione del colpo con {il mouse|$xi_zone_help;}."
"chapter1a_sch39_RQYJ_e387_qFdv","$attack2; - Stoccata (attacco leggero)<br/><br/>Gli attacchi leggeri sono più veloci e precisi, ma sacrificano la potenza.<br/><br/>Le stoccate possono essere dirette al volto (zona superiore) o al corpo (qualsiasi altra zona)."
"chapter1a_sch39_RQYJ_e388_bxNL","È importante indirizzare i tuoi attacchi dove possono causare più danni.<br/><br/>Usa {il mouse|$xi_zone_help;} per cambiare postura e, di conseguenza, zona d'attacco.<br/>Se miri a una zona non protetta dallo scudo o dall'arma, il tuo avversario avrà minori possibilità di parare l'attacco."
"chapter1a_sch39_RQYJ_e389_gz41","Parata perfetta<br/>Per deviare completamente un attacco dovrai parare con tempismo. Premi $block; appena l'avversario porta il colpo per eseguire una parata perfetta che non consuma vigore. Una parata perfetta può essere seguita da un attacco veloce, la cosiddetta risposta."
"chap_dlc4_sch1_AMrB_e10_MM0d","Option 2 - neither Pestilince nor Wounded Soul was started - help Radzig and look for survivors from Skalitz; rumours, Johanka is in Sasau, Pestilence completed, but not Wounded Soul - similar to first - just go to Johanka and see if she needs help"
"chap_dlc4_sch1_AMrB_e11_Ebyp","Option 3 Pestilence underway, Wounded Soul underway - help Merhojed locals and Johanka"
"chap_dlc4_sch1_AMrB_e9_8Fnr","Option 1 - Pestilence and Wounded Soul are completed - go to Johanka, she'll be happy to see you"
"chap_dlc4_sch17_NeWe_e146_Y9bJ","You've unlocked the perk First Aid II.<br/><img src='img://Libs/UI/Textures/Dynamic/ico_first_aid_perk.dds' width='64' height='64' ><br/>Using bandages is now more effective and you can also take advantage of your healing skills in dialogues."
"chap_dlc4_sch18_FJ22_e81_iK55","You've acquired a dagger and the perk Stealth Kill<br/><img src='img://Libs/UI/Textures/Dynamic/ico_stealth_perk.dds' width='64' height='64' ><br/>If you sneak up on a foe from behind unobserved, you can take him down by holding $attack3;."
"chap0_sch27_whpB_e768_aPhc","Press $read_toggle; while reading the herbarium to toggle between the herb list and the recipe list. Press $read_select; while on a recipe to put all the ingredients required for that recipe on the shelves."
"chap0_sch27_whpB_e781_ZMKy","Bellows are controlled by the $alch_use_bag; key."
"chap0_sch30_m-Hk_e637_8z_C","The cursor grows in size to indicate that you approach the sweetspot. You can start to rotate the lock as soon as the cursor changes colour. <img src=""Textures/lockpicking1""> Rotate the lock with $lock_dir_fwd; . The sweetspot rotates with the lock, so you will have to move the cursor to stay within the sweetspot. <img src=""Textures/lockpicking2""> Your lockpick will break if you fail to keep the cursor within the sweetspot."
"chap0_sch38_cdLq_e151_dpUT","Move around the battlefield by $ui_left; and $ui_right;, look around by mouse. Cursor will lock on enemy. You can unlock easily by sprinting or by pressing a mouse wheel."
"chap0_sch38_cdLq_e167_4IhZ","Move around the battlefield with your left stick. Use a right stick to look around, cursor will lock on enemy. You can unlock the enemy by holding the stick or by sprinting with $sprint;"
"chap0_sch38_cdLq_e169_60Ic","You can change your attack zone by mouse.<br/>Aim for the head: <img src=""Textures/ccursor0""> <br/> Slashing attack: $attack1_mouse;"
"chap0_sch38_cdLq_e170_VzFb","You can change your attack zone by right stick.<br/>Aim for the head: <img src=""Textures/ccursor0""> <br/> Slashing attack: $attack1;"
"chap0_sch38_cdLq_e172_mUC1","Change zones by mouse, you will also change your guard automatically. Slash with the left mouse button, stab with the right."
"chap0_sch38_cdLq_e173_yZEn","Change zones by right stick, you will also change your guard automatically. <br/><img src=""Textures/xi_thumbry""> <br/> $attack1; slash<br/>$attack2; stab"
"chap0_sch38_cdLq_e175_3FoO","Hold $block; to keep blocking. <br/> Blocking slows down stamina regeneration!"
"chap0_sch38_cdLq_e177_GipJ","Try to time your $block; to a moment when enemy starts his attack. That's parry!"
"chap0_sch38_cdLq_e178_a6aP","Now!"
"chap0_sch38_cdLq_e179_rCcC","Well done!"
"chap0_sch38_cdLq_e180_mHoO","Too late…"
"chap0_sch38_cdLq_e182_zL0l","You can counterattack immediatelly after succesfull parry."
"chap0_sch38_cdLq_e184_8PCU","Block with $block; <br/> Parry is disabled for now…"
"chap0_sch38_cdLq_e186_4po3","The key is to change attack zone in the middle of an attack! <br/> Try some combos:<br/> $attack1_mouse; <img src=""Textures/ccursor0""> <img src=""Textures/ccursor2""> <img src=""Textures/ccursor3""><br/>or<br/> $attack1_mouse; <img src=""Textures/ccursor1""> <img src=""Textures/ccursor3""> then stab.<br/>or<br/> $attack1_mouse; <img src=""Textures/ccursor0""> <img src=""Textures/ccursor1""> <img src=""Textures/ccursor4""> then stab"
"chap0_sch38_cdLq_e187_zU5t","The key is to change attack zone in the middle of an attack! <br/> Try some combos:<br/> $attack1; <img src=""Textures/ccursor0""> <img src=""Textures/ccursor2""> <img src=""Textures/ccursor3""><br/>or<br/> $attack1; <img src=""Textures/ccursor1""> <img src=""Textures/ccursor3""> then $attack2;<br/>or<br/> $attack1; <img src=""Textures/ccursor0""> <img src=""Textures/ccursor1""> <img src=""Textures/ccursor4""> then $attack2;"
"chap0_sch38_cdLq_e189_Y6cR","As soon as your enemy starts his attack, try to move to the side."
"chap0_sch38_cdLq_e191_ESJt","Time for feints! By holding the attack button, you raise your weapon, you strike with release. If you change the attack zone before the actual strike, you can trick your opponent into guarding wrong side. Feel free to try it for a while."
"chap0_sch38_cdLq_e193_VZ8n","Free fight! Now you can try all you've learned. The combat ends in three minutes. You can finish it earlier by leaving the combat area."
"chap14_sch29_yLmT_e1_xERA","Bira üretim yeri inşa ettin ve artık meyhanendeki hancı yerel biranı ismine yaraşacak kadar sert bir şekilde üretebilecek: Pribyslavitz Domuzu. <br/><img src='img://Libs/UI/Textures/Dynamic/1057.dds' width='64' height='64' ><br/>Her yeni posta mayalandığında, bira üretim yerinde onunla dolu bir maşrapa bulacaksın. Dikkatli iç!"
"chap14_sch29_yLmT_e101_3j95","Çok fazla yediniz! Artık daha uzun süre acıkmayacaksınız ancak her şeyi sindirene kadar eli ağır ve beceriksiz olacaksınız."
"chap14_sch29_yLmT_e11_bw0R","Görevlerin çoğu farklı yollarla tamamlanabilir. Cazibeniz ile insanları kolaylıkla etkileyebilir, göze çarpmadan beladan kaçabilir ve dolaylı yollardan hoşlanmıyorsanız şiddet de kullanabilirsiniz."
"chap14_sch29_yLmT_e13_YuQX","Görevler hakkındaki tüm bilgileri günlükte bulabilirsiniz{ $ui_toggle_quest;|}.<br/>&nbsp;<br/>Ayrıca daha net olması için görevler haritada da gösterilmektedir {$ui_toggle_map;|$ui_open_map;}, buna ek olarak görevler ekranın tepesindeki pusulada da gösterilmektedir."
"chap14_sch29_yLmT_e15_8M2H","Mağazalarda, önce satın alacaklarınızı sepetinize koymanız ve ardından sepet kısmında satın almayı onaylamanız veya pazarlık yapmayı denemeniz gerekir.<br/>&nbsp;<br/>Ödemek zorunda olduğunuz tutar her zaman ekranın üstünde gösterilir."
"chap14_sch29_yLmT_e17_keCW","Pazarlık yaparken tüccarın sabrını taşırmadan olabilecek en iyi fiyata ulaşmaya çalışırsın.<br/>&nbsp;<br/>Kaydırıcı, tüccara uygun olan anlık fiyatı gösterirken altındaki ikon da sabır seviyesini gösterir."
"chap14_sch29_yLmT_e174_dsC8","Şimdi kendi atın olduğuna göre atını istediğin zaman $call_horse; tuşuna basıp ıslık çalarak çağırabilirsin<br/>Eğer ki eşyalardan sırtın ağrımış ancak yine de bunları yanında tutmak istiyorsan, eşyaların kimisini atının eyer çantasına envanterdeyken $ui_reset; tuşuna basarak koyabilirsin<br/>&nbsp;<br/>Atının taşıma kapasitesini daha iyi bir eyer alarak ya da daha güçlü bir at edinerek arttırabilirsin. Eski atının envanterindeki her şey kendiliğinden yeni atınınkine aktarılır."
"chap14_sch29_yLmT_e19_zic4","Oyuncunun karakteri ve becerileri; değerler, yetenekler ve yetiler ile belirlenir ve bunları Oyuncu sekmesinde bulabilirsiniz{ $ui_toggle_player;|}.<br/>&nbsp;<br/> Henry becerilerini sürekli kullanarak temelli geliştirir. Arada bir bazı seviye artışlarında, karakterin belirli bir yetenekte daha fazla uzmanlaşmasına izin verecek özel bir özellik seçebilir."
"chap14_sch29_yLmT_e20_duQ2","Oyun zaman zaman otomatik olarak kaydedilir: Her görevin önemli noktaları, uyumanız ve oyundan çıkmanız buna dahildir. Eğer oyunu kendiniz kaydetmek istiyorsanız Kayıtsızın İçkisi iksirini içmelisiniz.<br/><img src='img://Libs/UI/Textures/Dynamic/savegamium.dds' width='40' height='40' ><br/>Ancak bu alkollü bir içecektir!"
"chap14_sch29_yLmT_e202_Mi8E","Zehirlendin!<br/><img src='img://Libs/UI/Textures/Dynamic/ico_food_poison_buff.dds' width='64' height='64' ><br/>Ne yiyip içtiğine dikkat et ve unutma, dayanırlığına bağlı olarak yemekler zamanla bozulucaktır. En hızlı çiğ et bozulur."
"chap14_sch29_yLmT_e21_6oDO","Envanter sekmesinde {$ui_toggle_inventory;|$ui_open_inventory;} tüm ekipmanlarınızı ayrıntılı açıklamalarla göreceksiniz. Burada ayrıca Henry'nin kıyafetlerini de değiştirebilirsiniz."
"chap14_sch29_yLmT_e21_q48i","Oynanışı ve özel yeteneklerin kullanışını geliştiren veya değiştiren özellikler seçebilirsiniz. Oyuncu sekmesinden özellikler seçebilirsiniz { $ui_toggle_player;|}."
"chap14_sch29_yLmT_e211_eTep","Av eti iyi bir et kaynağıdır<br/><img src='img://Libs/UI/Textures/Dynamic/253.dds' width='64' height='64' ><br/> Ama eğer avcı ganimet veya sakatat almak isterse,<br/><img src='img://Libs/UI/Textures/Dynamic/027.dds' width='64' height='64' > uygun yeteneği öğrenmek zorundadır. <br/><img src='img://Libs/UI/Textures/Dynamic/antlers.dds' width='64' height='64' ><img src='img://Libs/UI/Textures/Dynamic/butcher.dds' width='64' height='64' ><img src='img://Libs/UI/Textures/Dynamic/tanner.dds' width='64' height='64' ><img src='img://Libs/UI/Textures/Dynamic/tusks.dds' width='64' height='64' ><br/>"
"chap14_sch29_yLmT_e220_OYNU","Farklı silah tipleri farklı durumlara uygundur. Kılıçlar evrenseldir, delici ve eğik saldırılar için iyidirler.<br/>Baltalar ağırdır, kesici saldırılar için en iyisidirler, ancak kılıçlardan daha yavaştırlar.<br/>Topuzlar ve çekiçler, özellikle plaka zırhlarına karşı yıkıcı ezici saldırılar yapabilirler<br/>ama hantaldırlar. Mızraklar mükemmel silahlardır, uzun mesafeleri ve ağır atak güçleri onları son derece etkili kılar. Ancak envanterinizde taşımak zor ve ağırdır."
"chap14_sch29_yLmT_e224_Yril","Silahınızı çekmek köylüler arasında korku uyandırır ve kasabalılar sizi tutuklamaları için nöbetçileri çağırabilirler!"
"chap14_sch29_yLmT_e229_7Yjz","Birisini takip etmeniz gerekiyorsa yavaşlayıp yürüyün{ $toggle_run;.|.}<br/>Bu şekilde avınızı rahatsız etmez ve güzel bir yürüyüşün keyfini çıkarabilirsiniz."
"chap14_sch29_yLmT_e23_HnbD","Dünya, davranışlarınızı fark edecek ve tepki gösterecektir.<br/><img src='img://Libs/UI/Textures/Dynamic/location_reputation.dds' width='128' height='36' ><br/>Birinin ekmeğini çaldınız diyelim, kişi sadece sizden nefret etmekle kalmayacak, ayrıca üstünüzdeki kötü ünü komşularına da yayacaktır; birine yardım ettiğiniz takdirde kişi size daha fazla yardımcı olacak ya da sizi bir sonraki görüşlerinde size daha iyi fiyat sunacaktır."
"chap14_sch29_yLmT_e232_0vgh","Manastırdaki yaşam sıkı bir günlük rutine göre yönetilir. Bir acemi olarak yakından gözlem altında olursunuz.<br/>Bahçede veya kütüphanede çalışacaksanız başka hiçbir yerde dolaşmamalısınız.<br/>Olmamanız gereken yere girdiğinizde ekranın üst kısmındaki simgeyi görürsünüz. Böyle bir durumda, bir Nöbetçi tarafından cezalandırılma riski taşırsınız!"
"chap14_sch29_yLmT_e232_bHzv","Bazı insanlar size öğretmenlik yapabilir. Bazı dersler için önceden bir şeyler bilmeniz gerekir ama. <br/> Her beceri için birden fazla eğitmen olabilir ancak her zaman dört ders olur."
"chap14_sch29_yLmT_e235_2CZV","Rattay Değirmeni yeni evin.<br/><img src='img://Libs/UI/Textures/Dynamic/poi_47.dds' width='64' height='64' ><br/> İstediğin zaman burada uyuyabilirsin, sandığın burada bulunur. Bu sandığın içindekiler tüm evlerinde ve kiraladığın yerlerde kullanımına açık olur."
"chap14_sch29_yLmT_e238_lmPY","$h;COMBAT TRAINING$h_end;The better you get at handling a weapon, the less experience you'll get out of practicing with training weapons. Training with real weapons will be more beneficial."
"chap14_sch29_yLmT_e238_m8jr","İnsanlar kötü davranışlarınızı fark ederler ve birisini gerçekten kızdırırsanız sizinle konuşmazlar.<br/>&nbsp;<br/>İşleri düzene sokmak için iyi şeyler yapmaya çalışın; kırdığınız kişinin yakın olduğu insanların görevlerini yapın, yolları haydutlardan temizleyin ya da dilencilere para verin..."
"chap14_sch29_yLmT_e238_olV0","Başka bir ev daha aldın<br/><img src='img://Libs/UI/Textures/Dynamic/poi_47.dds' width='64' height='64' ><br/> İstediğin zaman burada uyuyabilirsin, paylaşımlı sandığın burada bulunur. İçindekiler tüm evlerinde ve kiraladığın odalarda kullanımına açık olur."
"chap14_sch29_yLmT_e241_WQjG","İnsanlar kötü davranışlarınızı fark edip sizden nefret etmeye başlarlar, yani ya size saldırılar ya da sizden kaçarlar.<br/>&nbsp;<br/>Kızdırdığınız kişinin siniri, hapise girdiğinizde yatışacaktır ancak şöhretinizi yavaş yavaş da düzeltebilirsiniz, örneğin iyi şeyler yaparak. Kırdığınız kişinin yakın olduğu insanların görevlerini yapın, yolları haydutlardan temizleyin ya da dilencilere para verin..."
"chap14_sch29_yLmT_e244_8YXQ","$weapon_set1; tuşuyla yakın mesafe silahını ve $weapon_set2; tuşuyla uzak mesafe silahını çekin."
"chap14_sch29_yLmT_e247_naZy","Becerilerinizden fazlasını isteyen bir teçhizat kullanmaya çalışıyorsunuz, bu yüzden etkisi büyük oranda düştü <br/>&nbsp;<br/>Eşya bilgisi kısmında $ui_confirm; eşyanın envanterde {$ui_toggle_inventory;|$ui_open_inventory;} tam olarka ne istediğini bulabilirsiniz."
"chap14_sch29_yLmT_e25_ous7","Sağlığınızı her zaman ekranın alt kenarındaki kırmızı çubukta görebilirsiniz.<br/>&nbsp;<br/>Sağlık seviyeniz aynı zamanda yaşam gücünüzün tavan değerini belirler, yani canınızı doldurmanız her zaman iyidir. Henry düzenli olarak yiyecek ve uykunun yardımıyla kendini iyileştirir. Daha aşırı durumlarda, şifa iksirleri kullanılabilir."
"chap14_sch29_yLmT_e25_WP9S","Külliyat { $ui_toggle_codex;|} dünya ile ilgili bütün bilgileri ve ilgi alanlarını içerir, ayrıca detaylı öğreticiyi de kapsar."
"chap14_sch29_yLmT_e251_gB1z","Rakibiniz kaçmaya çalışırsa onu yakalayıp, çevirip $attack3; işini bitirme şansına sahip olabilirsiniz."
"chap14_sch29_yLmT_e257_Ogkp","Uyarı! Vranik Kalesi'ne girmek bazı görevleri iptal eder."
"chap14_sch29_yLmT_e258_fqou","$h;LOW STATS$h_end;You're trying to use a bow that demands better skills than you have now, so its effectiveness is greatly lowered.$p;You can find out exactly what the weapon demands in the $font_color;Inventory$font_end; {$ui_toggle_inventory;|$ui_open_inventory;} in $font_color;Item info$font_end; $ui_confirm;."
"chap14_sch29_yLmT_e259_REZr","Okçuluk için ok gerekir!<br/>&nbsp;<br/>Eğer yanında varsa onları envanterinden kuşan.{$ui_toggle_inventory;|$ui_open_inventory;}"
"chap14_sch29_yLmT_e260_4a2Q","Sör Hanush sadık hizmetiniz için sizi Pirkstein'daki kendi odasıyla ödüllendirdi."
"chap14_sch29_yLmT_e263_opx4","Geceleyin bir ışığa ihtiyacınız varsa $weapon_set1; tuşuna basılı tutarak meşaleyi kullanın.<br/>&nbsp;<br/>Ancak sol elinizi örneğin bir kalkan için boş bırakmak istiyorsanız gece görüşünü artıran Çobanaldatan iksirini kullanmak daha iyi olur<br/><img src='img://Libs/UI/Textures/Dynamic/999.dds' width='64' height='64' ><br/>"
"chap14_sch29_yLmT_e266_QIMA","Bir şişe daha Kayırsızın İçkisi isterseniz farklı tüccarlara uğramayı veya bir tavernaya gitmeyi deneyebilirsiniz, hatta bir eczacıya gitmek daha iyi olabilir.<br/>&nbsp;<br/>Diğer taraftan doğru malzemeleriniz ve simya tezgâhınız varsa kendiniz hazırlayabilirsiniz.<br/><img src='img://Libs/UI/Textures/Dynamic/icon_map_alchemy.dds' width='64' height='64' ><br/>"
"chap14_sch29_yLmT_e269_owBY","Oyunun kuralları basit. Yedi adet ok atacaksın. Tam orta nokta üç sayı, ikinci çember iki sayı ve en dıştaki çember ise bir sayı değerindedir.<br/>&nbsp;<br/>Çok da oyalanmamakta fayda var zira ilk bitiren fazladan üç sayı daha kazanır!"
"chap14_sch29_yLmT_e27_WYdp","Vücut kısımlarınızdaki ciddi yaralar kabiliyetlerinizi önemli ölçüde etkiler.<br/><img src='img://Libs/UI/Textures/Dynamic/ico_torso_buff.dds' width='60' height='64' > <img src='img://Libs/UI/Textures/Dynamic/ico_head_buff.dds' width='60' height='64' > <img src='img://Libs/UI/Textures/Dynamic/ico_hand_buff.dds' width='60' height='64' > <img src='img://Libs/UI/Textures/Dynamic/ico_leg_buff.dds' width='60' height='64' ><br/>Yaralı bacaklar ile koşamazsınız, kırık kolla kılıç tutmak kolay değildir vb."
"chap14_sch29_yLmT_e277_qFQt","Belli ki bir cesedin üzerinde önemli şeyler unutmuşsun! Mezarcı bedenden kalanlardan kurtulup eşyaları Rattay Papazevi'ndeki sandığa güvenli bir şekilde koymuş ki sen gidip onları alasın diye."
"chap14_sch29_yLmT_e282_CPJc","Kurutma ve tütsüleme yiyecekleri ileriki kullanım için korumanın en yaygın yollarıdır. İşlem, yemek yapmak ile aynıdır: Eti, meyveyi ya da başka bir gıdayı kurutmak için kurutma ve tütsüleme aygıtlarını kullanın, göz açıp kapayıncaya kadar hazır olacaklardır."
"chap14_sch29_yLmT_e287_Wkqy","Kendini eğere çekmek için çok aşırı yüklenmiş durumdasın. Eşyaları atmayı ya da bazılarını atının envanterine taşımayı dene. {$ui_toggle_inventory;|$ui_open_inventory;}"
"chap14_sch29_yLmT_e289_eota","Korkusuz Felix'in arkadaşlarından birini korkutmak için dehşet verici hayvan sesleri çıkarmayı öğrendin. Şimdi tek yapman gereken seni duyabilmesi için ona yaklaşman <br/><img src='img://Libs/UI/Textures/Dynamic/trespass2.dds' width='64' height='64' ><br/> ve ıslık çalmak $call_horse; yerine kükremen.<br/> Elbette hayvan sesleri çıkarmak insan ses tellerini yorar, bu sebepten sesleri tekrar çıkarmak için dinlenmen gerekir.<br/><img src='img://Libs/UI/Textures/Dynamic/ico_dog_buff.dds' width='66' height='66' >"
"chap14_sch29_yLmT_e29_6tRz","Kanama farklı bir yaralanma türüdür.<br/><img src='img://Libs/UI/Textures/Dynamic/ico_blood_buff.dds' width='60' height='64' ><br/>Kanama durumunda yara hızlıca sargılanmalıdır, aksi halde kan kaybından ölürsünüz. Sargılamak için, sargıya ihtiyacınız var.<br/><img src='img://Libs/UI/Textures/Dynamic/bandage.dds' width='64' height='64' ><br/>Sargıları envanterinizde bulabilirsiniz {$ui_toggle_inventory;|$ui_open_inventory;} kanayan kısmı seçin ve sargıyı kullanın. Daha büyük yaralar için bir sargı yeterli olmayabilir!"
"chap14_sch29_yLmT_e291_XTpQ","$h;DOG RAN OFF$h_end;Your dog's Obedience has fallen to ""$font_color;0$font_end;"" and he's run off. There's nothing you can do but wait until he decides to come back to you."
"chap14_sch29_yLmT_e295_LOiH","$h;ALARM$h_end;Your dog is now able to detect foes and their dogs. When he catches scent of them, he'll start growling, and if they're close enough, he'll turn towards them, ready to attack.$p;The higher your dog's Obedience and your Houndmaster skill, the further away he can detect foes. "
"chap14_sch29_yLmT_e297_vuVL","$h;SEEK$h_end;Your dog is now able to seek out interesting undiscovered places. Once he catches a scent, he'll go on ahead and lead you to them, then bark to alert you to what he's found.$p;If you can't find him, he'll soon come back anyway."
"chap14_sch29_yLmT_e299_6eqi","$h;HUNT$h_end;Your dog can hunt nearby game. When he catches a scent of it, he'll chase it and try to take it down. The higher your Houndmaster skill, the faster he'll hunt down the game. Then he will bark to alert you that he's caught his quarry.$p;He's able to bring hares to you by himself. He won't attack domesticated animals, with the exception of enemies' dogs.<br/>After hunting, let your dog rest awhile. If he's too tired to hunt, you'll see the relevant debuff."
"chap14_sch29_yLmT_e301_mEWh","$h;AGGRESSIVE DOG$h_end;You've commanded your dog to atack any nearby enemy target. Once your dog catches scent of any foe or his dog, he'll wait for nothing and attack right away."
"chap14_sch29_yLmT_e303_RSMi","$h;HEEL$h_end;Your dog will always be next to you. He'll follow you, sticking close. He won't react to any stimuli such as an attack on you or him, but you can still give him commands by means of the interactor."
"chap14_sch29_yLmT_e305_VIJp","$h;FREE$h_end;The most useful dog command. Now he will help you whenever he can. He will defend himself when attacked and help keep enemies busy. He'll run with you of his own accord, while having some freedom in deciding what to do."
"chap14_sch29_yLmT_e307_18ZE","$h;STAY$h_end;Your dog will stay put until you come back for him. You can always call him by holding $request_dog^;. He will then start walking with you, the same as if you'd given him the command $font_color;Free$font_end;."
"chap14_sch29_yLmT_e307_bOlm","$h;WARNING!$h_end;You did not succeed in surrendering!"
"chap14_sch29_yLmT_e309_ViqT","$h;WARNING$h_end;Your horse's stamina is low. By pressing $sprint; you can slow to a canter. Once he's recovered a little at least, he'll be able to gallop again $horse_sprint;$horse_sprint;"
"chap14_sch29_yLmT_e31_tcE9","Kanama!<br/><img src='img://Libs/UI/Textures/Dynamic/ico_blood_buff.dds' width='60' height='64' ><br/>Yara sargılanmalı, ki Henry sargı yapmayı henüz öğrenmedi. Hızlı bir şekilde size yardım edecek birisini bulmalısınız!"
"chap14_sch29_yLmT_e311_okJT","$h;COMPASS$h_end;The compass will tell you where to go in the quest you are pursuing. Just head for the active objective waypoint$p;<img src='img://Libs/UI/Textures/Dynamic/ico_main_quest.dds' width='66' height='64' align='baseline' vspace='-22' > $font_color;Go to Father.$font_end;"
"chap14_sch29_yLmT_e313_U7oH","$h;EAT$h_end;To eat any food, pick it up. In the inventory in the tab $font_color;Food$font_end; select what you want to eat and then eat it by holding $use^; $p;{$ui_toggle_inventory;|$ui_open_inventory;}&nbsp;&nbsp;&nbsp;$font_color;Inventory$font_color;"
"chap14_sch29_yLmT_e317_7cvf","$h;IN COMBAT$h_end;When in combat, you'll see a pair of crossed golden swords under the compas.$p;<img src='img://Libs/UI/Textures/Dynamic/combat_state_1.dds' width='67' height='61' >$p;As long as it's active, you can't use any items from your inventory, except for changing weapons. "
"chap14_sch29_yLmT_e33_bXmS","Çoğu insan ölmek istemez, bu yüzden teslim olabilirler.<br/> Kazanan onlarla ne yapılacağına karar verir: Bırakırsın giderler, eşyalarını alırsın ya da sonsuza dek susturursun."
"chap14_sch29_yLmT_e332_Tho9","$h;IN COMBAT$h_end;When you're engaged in combat, but the foe is at a certain distance, you'll see a pair of uncrossed silver swords under the compass.$p;<img src='img://Libs/UI/Textures/Dynamic/combat_state_2.dds' width='113' height='61' >$p;While it's active, you can use items from your inventory, except for changing your armour."
"chap14_sch29_yLmT_e35_9h2b","Bir yere gizlice girmek isterseniz, kimsenin sizi görüp duymadığından emin olun.<br/>&nbsp;<br/>Görünüp görünmediğiniz ışığa, duruşunuza $toggle_crouch; ve kıyafetlerinize bağlıdır. Sizi duyup duymamaları ise hareket ettiğiniz yüzeye, duruşunuza $toggle_crouch; ve kıyafetlerinize bağlıdır, özellikle ayakkabılarınıza."
"chap14_sch29_yLmT_e37_92Lt","Belli bir hizibe ait elbiseleri giymeyi başarabilirseniz, normalde gidemediğiniz yerlere sızabilirsiniz. En önemlileri ayırıcı eşyalardır, bir cüppenin yanısıra yüzü örten miğferler de işe yarar."
"chap14_sch29_yLmT_e383_W7OM","$h;DISOBEDIENCE$h_end;Your dog's obedience has fallen and now he won't heed your commands. A graphic appears showing how long it will take before your dog will run away entirely. $p;<img src='img://Libs/UI/Textures/Dynamic/ico_obedience.dds' width='66' height='66' align='baseline' vspace='-50' >$font_color;Disobedience$font_end;$p;When your dog is dicobedient, you can't directly give him any command except $font_color;Heel!$font_end; using $request_dog^;. But you can keep switching the commands in the dialogue."
"chap14_sch29_yLmT_e39_ubvz","
Eğer bir şey çalıyorsanız, kimsenin sizi görmediğine emin olun!<br/>Fakat çalıntı mal satmak da kolay değildir. Çalınmış bir elmayı satıp kurtulabilirsiniz ancak değerli bir şey çalarsanız bunun haberi yayılmaya başlayacak ve tüccarlar o malı tanıyacaklardır. <br/>Mümkün olduğunca hırsızlık yaptığınız yerden uzaktaki bir tüccara gitmeye çalışın ya da çalınan mallarla ilgilenen birisini bulabilirsiniz."
"chap14_sch29_yLmT_e396_QePo","$h;TOURNEY$h_end;The Rattay Tournament takes place once a week. You can enrol by talking to the herald in the courtyard of the Upper Castle. "
"chap14_sch29_yLmT_e41_CnNI","Eğer suç işlerken görünürseniz, yerel kolluk görevlisi sizi yakalamaya çalışacaktır. Hangi cezaya çarptırılacağınız pusulanın altındaki simge ile gösterilir. <br/><img src='img://Libs/UI/Textures/Dynamic/crimes.dds' width='128' height='64' ><br/>Hukukun pençesinden kaçmayı başarsanız bile, henüz temize çıkmış sayılmazsınız; insanlar bir süre yüzünüzü hatırlayacaktır. Suçun boyutuna göre bunun süresi artar."
"chap14_sch29_yLmT_e43_4we3","İnsanlar gitmemeniz gereken yerlere gittiğinizde hoşlamazlar. Eğer evlerine girerseniz <br/><img src='img://Libs/UI/Textures/Dynamic/trespass2.dds' width='64' height='64' ><br/>sizi ilk başta uyarırlar, ama eğer kale nizamiyesinde yakalanırsanız, örneğin <br/><img src='img://Libs/UI/Textures/Dynamic/trespass1.dds' width='64' height='64' ><br/>anında tutuklanmayla karşı karşıya kalabilirsiniz."
"chap14_sch29_yLmT_e43_wjRV","When lockpicking, you first have to find the sweet spot with the lockpick <br/><img src='img://Libs/UI/Textures/Dynamic/lockpicking1.dds' width='285' height='64'><br/> and then turn the lock {$lock_dir_fwd;|$xi_lock_dir_help;}.But that also shifts the position of the sweet spot, so you have to keep adjusting. <br/><img src='img://Libs/UI/Textures/Dynamic/lockpicking2.dds' width='285' height='128'><br/>If you lose the sweet spot while turning the lock, the lock will stick and you can even snap the lockpick, which emits a suspicious noise."
"chap14_sch29_yLmT_e45_XI8w","When pickpocketing, it's best to search as long as possible (Figure - zoom on searching).<br/>Once you decide you've searched long enough, you can choose what to keep from the things you've found. Each person has his own inventory, which you will gradually discover, and the most valuable items are usually at the very bottom. Just don't forget, you have to get your hand out with the loot too!"
"chap14_sch29_yLmT_e47_cKvv","Açlığı görmezden gelmek akıllıca değildir: Henry ne kadar uzun süre yemezse, o kadar zayıflar. Eğer uzun süre aç kalırsa, ölebilir bile!<br/><img src='img://Libs/UI/Textures/Dynamic/ico_hunger_buff.dds' width='60' height='64' ><br/>Farklı gıdaların farklı özellikleri vardır. Örneğin bir elma sizi kızarmış ördek gibi doyurmaz, ancak daha uzun süre taze kalır. Bazı gıdalar iyileştirmede daha etkili olabilir."
"chap14_sch29_yLmT_e49_u4S2","Yorgunsanız, dayanıklılığınız ve cazibeniz yavaş yavaş azalacaktır.<br/><img src='img://Libs/UI/Textures/Dynamic/ico_oversleep_buff.dds' width='60' height='64' ><br/>Uyumak çözümdür. Pusulunuzdaki simgeyi kullanarak uygun bir yatak bulun.<br/><img src='img://Libs/UI/Textures/Dynamic/poi_47.dds' width='60' height='64' ><br/> Üstüne oturun $use; uykuya dalın $sitting_sleep; ve ne kadar uyumak istediğinizi ayarlayın."
"chap14_sch29_yLmT_e51_DoMK","Bir şey beklemek zorunda kalırsanız, zamanı ilerletebilirsiniz. $ui_open_skiptime; tuşuna basın ve ne kadar beklemek istediğinizi seçin. Dikkat edin ama, yorgunluk ve açlık zaman atlarken bile artacaktır."
"chap14_sch29_yLmT_e53_Yey8","İstediğiniz zaman ıslık çalarak $call_horse; atınızı çağırabilirsiniz.<br/>Ancak ıslığınız, yakında olan kişiler tarafından da duyulacak ve bu bazen bir dezavantaj olabilir; diğer yandan dikkat dağıtmak için de kullanılabili<br/>Daha sonra $mount_horse; tuşuya ata binebilirsiniz."
"chap14_sch29_yLmT_e55_1cag","Temel sürüş denetimleri, yürürkenki ile aynıdır. Tırıs gidebilir {$moveforward;$moveleft;$moveback;$moveright;|$xi_move_help;}, eşkin $horse_sprint; ya da dört nala $horse_sprint;$horse_sprint;, gidebilirsiniz, ki bunlar sadece atın hızını etkilemez, ayrıca dayanıklılığını da azaltır.<br/>Dayanıklılık çok düşük olduğunda atı zorlarsanız, sizi sırtından atacaktır."
"chap14_sch29_yLmT_e57_zuui","Bazen bir ara noktaya aceleyle varmanız gerekebilir ve eğer ki bu noktada Henry daha evvel bulunduysa tüm yolculuğu tekrardan yapmanız gerekmez.<br/>Haritada {$ui_toggle_map;|$ui_open_map;} hızlı yolculuk edebileceğiniz bütün yerleri göreceksiniz. <br/><img src='img://Libs/UI/Textures/Dynamic/fast_travel.dds' width='128' height='64' ><br/>Sadece gideceğiniz yeri seçin ve onaylayın."
"chap14_sch29_yLmT_e59_V5Wz","Alkol yavaş etki gösterir, size Konuşma, Zindelik, Karizma ve Güç bonusları verir ancak çok tüketiminin etkileri pek hoş olmalayabilir. <br/><img src='img://Libs/UI/Textures/Dynamic/ico_drunk_more_buff.dds' width='60' height='64' > <img src='img://Libs/UI/Textures/Dynamic/ico_hangover_buff.dds' width='60' height='64' > <img src='img://Libs/UI/Textures/Dynamic/ico_alcoholism_buff.dds' width='60' height='64' >"
"chap14_sch29_yLmT_e59_y06p","In order to brew potions, you need a knowledge of alchemy, a recipe, an alchemist's lab and the required ingredients.<br/>The herbarium in the lab contains all essential information about herbs and all the recipes Henry has collected. It's best to always proceed precisely by the recipe."
"chap14_sch29_yLmT_e61_BpYE","İlk atını aldın. Atının yeteneklerini ve envanterini At{ $ui_toggle_horse;|} sekmesinde görebilirsin."
"chap14_sch29_yLmT_e61_evss","The aim of the dice game is to be the first to achieve a target number of points. The players take turns and each player's turn ends when none of the dice has useful points after the throw.<br/>Every one and five thrown scores points, as well as three of a kind. Sometimes it pays off to surrender the points for one of the dice and throw it again with the others, so as to increase your chances of a better score."
"chap14_sch29_yLmT_e62_ICjc","Muhafızlar seni teslim olmaya zorlarsa, bunu bu tuşa basarak yapabilirsiniz {$surrender;|$surrender_xi_modifier; $surrender_xi_activate;}, eğer kanunlara karşı gelmek istersen.<br/>&nbsp;<br/>Ama hızlı karar verin, çünkü muhafızların sabrı kolay tükenir, özellikle tedirginsen."
"chap14_sch29_yLmT_e63_srI0","Silahlar ve zırhlar kullandıkça yıpranır ve hasar görürler. <br/>Silahlarınızı, her iyi demircide bulunan bileği taşında bileyebilirsiniz. Hasar görmüş zırhları onarmak için ise belirli bir tamir seti <br/><img src='img://Libs/UI/Textures/Dynamic/repairkit1.dds' width='64' height='64' ><img src='img://Libs/UI/Textures/Dynamic/repairkit2.dds' width='64' height='64' ><img src='img://Libs/UI/Textures/Dynamic/repairkit3.dds' width='64' height='64' ><img src='img://Libs/UI/Textures/Dynamic/repairkit4.dds' width='64' height='64'><br/>satın almanız ve envanterinizde {$ui_toggle_inventory;|$ui_open_inventory;} kullanmanız gerekir. Daha büyük onarımlar için işin ustalarına gitmeniz gerekir."
"chap14_sch29_yLmT_e65_MZDM","Okuryazar olma orta çağlarda çok nadir bulunan bir yetenekti ve sıradan bir demircinin oğlunun kesinlikle okuryazar olma ihtimali yoktu.<br/>Bir kitabı açıp kabartmalardan anlam çıkarmaya çalışabilirsin ama eninde sonunda sana hiç değilse okumanın temelini öğretecek birini bulman gerekecek. Kim bilir, belki de okumak değerli bir bilim ve irfan kaynağı çıkar?"
"chap14_sch29_yLmT_e67_RJnl","Pusuya düştün!<br/>&nbsp;<br/>Savaş ya da teslim ol {$surrender;|$surrender_xi_modifier; $surrender_xi_activate;}!"
"chap14_sch29_yLmT_e7_eEDZ","Bu diyalogdaki ilk iki seçenek sayesinde karakterinizin varsayılan özelliklerini seçeceksiniz. <br/>&nbsp;<br/>Onlardan memnun kalmazsanız, endişelenmeyin: tüm vasıflar sınırsız olarak geliştirilebilir."
"chap14_sch29_yLmT_e79_hs14","A weapon must be honed along its full cutting edge at the right angle and with the right pressure, which you will recognise from the sparks flying. But be careful - if the weapon starts to smoke, you're exerting too much pressure and you'll damage it!"
"chap14_sch29_yLmT_e9_Gl12","Yanlış yoldan gidiyorsunuz! Ekranın üst kısmındaki pusula her zaman size hangi yoldan gideceğinizi gösterir."
"chap14_sch29_yLmT_e9_HlrL","Etrafta bunları kullanarak dolaşabilirsiniz {$moveforward;$moveleft;$moveback;$moveright;|$xi_move_help;}, ayrıca koşabilirsiniz de $sprint;, zıplayabilir $jump;{ ve yürüyebilirsiniz $toggle_run;|}.<br/>&nbsp;<br/>Dünya ile etkileşime geçmek için $use; tuşuna basın. İnsanlarla konuşabilir, bir şeyleri toplayabilir, kutuları açabilirsiniz…"
"chap14_sch29_yLmT_e9_qHkj","Bazen, amaçlarınıza ulaşmak için biraz ikna becerisi gerekecektir.<br/><img src='img://Libs/UI/Textures/Dynamic/icon_prompt_2.dds' width='40' height='40' > <img src='img://Libs/UI/Textures/Dynamic/icon_prompt_3.dds' width='40' height='40' > <img src='img://Libs/UI/Textures/Dynamic/icon_prompt_1.dds' width='40' height='40' ><br/>Dil becerinizi kullanabilir, sosyal statünüz ile gösteriş yapabilir ya da kuvvetiniz ile bir etki bırakabilirsiniz."
"chap14_sch29_yLmT_e92_H8h7","Savaşta ölmek üzereyseniz, teslim olmayı deneyin!<br/>{$surrender;|$surrender_xi_modifier; $surrender_xi_activate;}.<br/>Çoğu savaşçı, teslim olan bir rakibi öldürecek kadar kana susamış değildir."
"chap14_sch29_yLmT_e98_JtR3","Aşırı yüklendiniz, bu nedenle daha yavaş hareket edersiniz ve hızlı yolculuk yapamazsınız. Bazı envanter eşyalarını atmaya veya onları atınızın heybesine koymaya çalışın. {$ui_toggle_inventory;|$ui_open_inventory;} "
"chap16_sch14_aKwr_e196_RNHd","Şu andan itibaren arenaya istediğin zaman gelip ustayı eğitim düellosuna çağırabilirsin."
"chap16_sch14_aKwr_e334_Z6Pt","Düzen hâlinde üç kere {$attack1_mouse;|$attack1;} kılıcını savur:<br/><img src=""img://Libs/UI/Textures/Dynamic/ccursor0.dds"" width=""80"" height=""70""> <img src=""img://Libs/UI/Textures/Dynamic/ccursor2.dds"" width=""80"" height=""70"" ><img src=""img://Libs/UI/Textures/Dynamic/ccursor3.dds"" width=""80"" height=""70"">"
"chap16_sch14_aKwr_e337_X4mm","Bloğunu, mükemmel bir şekilde zamanlarsan:<br/><img src='img://Libs/UI/Textures/Dynamic/ccursorPerfectblock.dds' width='79' height='74'><br/>karşı saldırıyla ileri seviye bir hamle yaparsınız! Dövüşte yeterliğiniz arttıkça ileri seviye hamle yapma şansınız da gözle görülür şekilde artar."
"chap16_sch14_aKwr_e445_OGoT","Eğer rakibinin saldırısının hemen başlangıcında engelleme zamanlamanı tutturabilirsen, kusursuz engelleme yerine otomatik bir karşı saldırı yürüterek bir usta saldırı yaparsın! Mücadeledeki yeterliliğini arttırdıkça, usta saldırı yapma olasılığın da büyük oranda artar."
"chap16_sch14_aKwr_e447_7JRL","If you want Bernard to teach you new techniques, you'll have to beat him in combat first."
"chap21_sch9_DLO7_e490_54B4","Time to shoot!<br><br>Pick up the bow by pressing '1'<br> Wait for the order, then draw the bow using the left mouse key and release at the right moment.<br> Aim at the centre!"
"chap21_sch9_DLO7_e491_dHal","Time to shoot!<br><br>Pick up the bow by pressing '1'<br> Wait for the order, then draw the bow using the left mouse key and release at the right moment.<br> Smaller logs carry higher points!"
"chap35_sch2_HvqS_e39_csE7","Geçmişin Hazineleri indirilebilir içeriği etkinleştirildi.<br/>&nbsp;<br/>Sandığındaki eşyaların yanında birkaç çizim görünce oldukça şaşırdın. Üzerlerinde yapanın geçmişini ve soyluluğunu gösteren kadim bir mühür var. Görünüşe göre çizimler, birkaç nadir zırhın saklandığı yerleri gösteriyor."
"chap5_sch44_mS8C_e503_nXVC","If you accuse him now and the accused is innocent, it will negatively affect your reputation in the region. However if you let a murderer go free, the unsolved murder will make the locals angry."
"chap5_sch50_NV1D_e15_vKGI","Dövüşten kaçınmak için ücret öde ($surrender;), teslim ol."
"chapter1a_sch2_iRf2_e1571_ibfX","The game is saved automatically at the important moments of the quests; every time you get some sleep and when you leave the game. To be able to save the game at any time, you´ll need Schnapps. Once you drink it, Quicksave option is created. At the same time you get a bit drunk though; at the beginning drinking Schnapps will have a rather positive effect but higher amounts will be negative for you; you can even become a drunk, so be careful with it. There are three slots for Quicksave and Schanpps will always rewrite the oldest one."
"chapter1a_sch39_RQYJ_e183_Lnit","Dövüş sırasında rakibine kilitlenirsin.<br/><br/>{$moveleft; ve $moveright;|$xi_move_help;} tuşunu kullanarak rakibin etrafında dolanabilirsin.<br/><br/>$sprint; tuşuna uzun basarak istediğin zaman rakibinden ayrılabilirsin."
"chapter1a_sch39_RQYJ_e184_Y9Xq","Engelleme<br/> $block; tuşuna basılı tutarak engelleyebilirsin.<br/>Dayanıklılığını kullanıp düşman saldırısını engellersin. Düşmanının saldırısını savuşturacak kadar dayanıklılığın kalmadığında hasar alırsın. Engellerken dayanıklılığın daha yavaş dolar."
"chapter1a_sch39_RQYJ_e186_gnRz","{$attack1_mouse;|$attack1;} - Kesme (güçlü saldırı)<br/><br/>{mouse|$xi_zone_help;}<br/><img src='img://Libs/UI/Textures/Dynamic/ccursor0.dds' width='80' height='70'> tuşunu kullanarak saldırdığın yönü seçebilirsin."
"chapter1a_sch39_RQYJ_e187_RB2A","$attack2; - Saplama (zayıf saldırı)<br/><br/>Zayıf saldırılar daha hızlı ve zayıflıklarına rağmen daha isabetlidirler.<br/><br/>Saplamalar surata (yukarı bölge) ya da vücuda (diğer bölgeler) doğru yapılabilir."
"chapter1a_sch39_RQYJ_e188_89pz","Saldırılarını birbirine bağlayarak kombo yapabilirsin.<br/>Önceki saldırı biter bitmez yeni bir saldırı yap. Saldırdığın bölgeyi değiştirebilir ya da saldırıları birbiri ardına bağlayabilirsin. Kılıcın rakibine vurduktan hemen sonra {$attack1_mouse;|$attack1;} veya $attack2;) tuşuna bas.<br/>&nbsp;<br/> Savurmanın başlangıcı ile bitişi arasında vurmak önemlidir."
"chapter1a_sch39_RQYJ_e189_XxQv","Dayanıklılık<br/>Dayanıklılık, saldırılarını güçlendirir ve savunma sağlar. Saldırmak için dayanıklılık gerekir, düşman saldırılarını engelleyerek dayanıklılık kaybedersin. Engellemek için yeterince dayanıklılığın kalmadığında yaralanırsın."
"chapter1a_sch39_RQYJ_e191_o4uJ","Zırhın darbeyi tamamıyla savuşturduğunda sadece dayanıklılık kaybedersin. Yeterli dayanıklılığın olmadığında ya da saldırı noktasındaki zırhın zayıf ise sağlığın da azalır."
"chapter1a_sch39_RQYJ_e192_DH1Y","Mükemmel engelleme<br/>Saldırıyı tamamen savuşturmak için engellemeni rakibinin saldırısına göre ayarlamalısın.<br/><img src='img://Libs/UI/Textures/Dynamic/ccursorPerfectblock.dds' width='79' height='74'><br/>Mükemmel Engelleme yapmak için saldırı başlar başlamaz $block; tuşuna bas, bu sayede karşı saldırı yapma şansı yakalarsın, ayrıca Mükemmel Engellemeler dayanıklılık götürmez!"
"chapter1a_sch39_RQYJ_e192_EF2T","Saldırını en çok zarar verecek yönde yapmak önemlidir.<br/><br/>Bölge değiştirmek için{fareni|$xi_zone_help;} kullan:<br/><img src='img://Libs/UI/Textures/Dynamic/ccursor0.dds' width='80' height='70'><img src='img://Libs/UI/Textures/Dynamic/ccursor3.dds' width='80' height='70'><br/>Savunmasız yerlerine saldırdığında, rakibinin engelleme şansı düşer."
"chapter1a_sch39_RQYJ_e193_2Mvw","Şimdi engelle!"
"chapter1a_sch39_RQYJ_e197_LfDZ","Saldırıları basitçe engellemek savunma için iyi bir yöntem değildir. İleride yararlı numaralar öğreneceksin."
"chapter1a_sch39_RQYJ_e199_69l7","Son Gösteri<br/>Öğrendiklerini çalışmak için bir süre dövüş. Becerilerini geliştirmek için daha sonra tekrar eğitim alanına gelebilirsin."
"chapter1a_sch39_RQYJ_e234_DeVH","{$attack1_mouse;|$attack1;} tuşuna basarak saldırıya hazırlan. Sonra bölgeyi değiştir ve saldırı düğmesini bırak."
"chapter1a_sch39_RQYJ_e235_exIz","Kaçınmak: Düşmanın saldırmaya başladığında yan tarafa veya geriye doğru hareket et."
"chapter1a_sch39_RQYJ_e236_rrcN","Doğru zamanda, karşı tarafın engellemesinin zor olduğu taraftan saldırmaya çalış."
"chapter1a_sch39_RQYJ_e237_91vz","Şimdi hareket et!"
"chapter1a_sch39_RQYJ_e238_QnFk","Okçuluk<br/>$weapon_set2; tuşuyla yayını gerdir.<br/> {$attack1_mouse;|$attack1;} tuşuna basılı tutarak ok al, atmak için tuşu bırak.<br/>Dayanıklılığına dikkat et!<br/>&nbsp;<br/> {$attack_abort_mouse;|$attack_abort;} tuşunu kullanarak atışını iptal edip okunu harcamayabilirsin."
"chapter1a_sch39_RQYJ_e242_SCXh","Tekniği görmek için eğitmenine saldır."
"chapter1a_sch39_RQYJ_e243_UCH8","Serbest dövüş! Şimdiye kadar öğrendiklerini göster."
"chapter1a_sch39_RQYJ_e367_Olfw","You succeeded in your first chain strike."
"chapter1a_sch39_RQYJ_e386_wCfs","{$attack1_mouse;|$attack1;} - Kesme (güçlü saldırı)<br/><br/>{mouse|$xi_zone_help;} kullanarak vuruşunun yönünü seç"
"chapter1a_sch39_RQYJ_e387_qFdv","$attack2; - Saplama (zayıf saldırı)<br/><br/>Zayıf saldırılar hızlı olurlar ve güçten yoksun olmak karşılığında daha kesindirler.<br/><br/>Saplamalar surata (silahını yukarı konumda tuttuğun sırada) ya da vücuda yapılabilir (silahını başka konumda tuttuğunda)."
"chapter1a_sch39_RQYJ_e388_bxNL","Saldırılarını en çok acıyan yerlere yapman önemlidir.<br/><br/>Duruşunu değiştirmek ve farklı bölgelere saldırmak için {your mouse|$xi_zone_help;} kullan.<br/>Rakibinin silahını ve zırhını konumlandırdığı yerden farklı yerlere saldırdığında bu saldırıları engellemesi daha zordur."
"chapter1a_sch39_RQYJ_e389_gz41","Kusursuz Engelleme<br/>Düşmanın saldırılarını tam olarak karşılamak için engellemedeki zamanlamayı tutturman gerekir. Dayanıklılık harcamayan Kusursuz Engelleme yapmak için saldırı başlar başlamaz $block; tuşuna bas. Ayrıca Kusursuz Engellemeden sonra hızlıca saldırıya geçerek Karşı Saldırı yapabilirsin."
"chapter1a_sch2_iRf2_e1571_ibfX","The game is saved automatically at the important moments of the quests; every time you get some sleep and when you leave the game. To be able to save the game at any time, you´ll need Schnapps. Once you drink it, Quicksave option is created. At the same time you get a bit drunk though; at the beginning drinking Schnapps will have a rather positive effect but higher amounts will be negative for you; you can even become a drunk, so be careful with it. There are three slots for Quicksave and Schanpps will always rewrite the oldest one."
"chapter1a_sch39_RQYJ_e183_Lnit","Під час бою ви зафіксовані на супротивнику.<br/><br/>Ви можете рухатися навколо нього, використовуючи {$moveleft; and $moveright;|$xi_move_help;}.<br/><br/>Ви можете зняти фіксацію в будь-який момент, утримуючи $sprint;"
"chapter1a_sch39_RQYJ_e184_Y9Xq","Блокування<br/>Утримуйте $block; для блокування ударів.<br/>Ви автоматично парируватимете удари вашого супротивника за рахунок витривалості. Якщо у вас бракує витривалості, щоб відбити удар ворога, вас поранять. Коли ви блокуєте удари, витривалість відновлюється повільніше."
"chapter1a_sch39_RQYJ_e186_gnRz","{$attack1_mouse;|,$attack1;} — рублячий удар (сильна атака)<br/><br/>Виберіть напрямок удару за допомогою {mouse|$xi_zone_help;}<br/>-<img src='img://Libs/UI/Textures/Dynamic/ccursor0.dds' width='80' height='70'>"
"chapter1a_sch39_RQYJ_e187_RB2A","$attack2; — укол (слабка атака)<br/><br/>Слабкі атаки, як правило, швидші та точніші.<br/><br/>Уколи можна спрямовувати в обличчя (верхню зону) або тіло (будь-які інші зони)."
"chapter1a_sch39_RQYJ_e188_89pz","Ви можете зв'язувати удари в комбінацію.<br/>Починайте новий удар одразу, як закінчується попередній. Ви можете постійно змінювати область атаки чи тип удару. Спробуйте натиснути {$attack1_mouse;|$attack1;} чи $attack2; у той самий момент, як попередній удар досягає цілі.<br/>&nbsp;<br/> Вдалим для цього є момент після того, як удар досяг супротивника, але перед тим, як рух зброї завершився."
"chapter1a_sch39_RQYJ_e189_XxQv","Витривалість<br/>Витривалість підсилює ваші атаки та захищає вас. Вона потрібна, щоб нанести удар, і також витрачається під час блокування ударів противника. Якщо у вас бракує витривалості, щоб блокувати удар, вас поранять."
"chapter1a_sch39_RQYJ_e191_o4uJ","Коли ваші обладунки повністю відбивають удар, ви втрачаєте лише очки витривалості. Але якщо рівень витривалості низький або ви пропустили удар в область, де обладунки слабкі, ви також втратите очки здоров'я."
"chapter1a_sch39_RQYJ_e192_DH1Y","Досконалий блок<br/>Щоб повністю відбити удар супротивника, потрібно вгадати з моментом блоку. <br/><img src='img://Libs/UI/Textures/Dynamic/ccursorPerfectblock.dds' width='79' height='74'><br/>Натисніть $block; одразу, як починається удар, щоб поставити досконалий блок, який не коштуватиме вам ані очка витривалості та дасть шанс провести швидку контратаку — удар у відповідь."
"chapter1a_sch39_RQYJ_e192_EF2T","Важливо спрямовувати ваші атаки туди, де вони завдадуть найбільшої шкоди.<br/><br/>Використовуйте {your mouse|$xi_zone_help;}, щоб змінити область:<br/><img src='img://Libs/UI/Textures/Dynamic/ccursor0.dds' width='80' height='70'><img src='img://Libs/UI/Textures/Dynamic/ccursor3.dds' width='80' height='70'><br/>Шанси вашого супротивника заблокувати удар зменшуються, якщо бити в незахищені області."
"chapter1a_sch39_RQYJ_e193_2Mvw","Блокуйте!"
"chapter1a_sch39_RQYJ_e197_LfDZ","Просто блокувати удари — не найкраща стратегія захисту. Пізніше ви навчитеся деяким корисним хитрощам."
"chapter1a_sch39_RQYJ_e199_69l7","Заключна вправа<br/>Поспарингуйте, щоб відпрацювати отримані знання на практиці. Пізніше ви можете повернутися на майданчик, щоб покращити свої навички."
"chapter1a_sch39_RQYJ_e234_DeVH","Приготуйтесь ударити, утримуючи {$attack1_mouse;|$attack1;}. Потім змініть зону та нанесіть удар."
"chapter1a_sch39_RQYJ_e235_exIz","Ухилення: пересуньтеся вбік або назад безпосередньо в момент атаки супротивника."
"chapter1a_sch39_RQYJ_e236_rrcN","Спробуйте атакувати з тієї сторони, з якої супротивнику важче поставити вчасний блок."
"chapter1a_sch39_RQYJ_e237_91vz","Рухайтеся!"
"chapter1a_sch39_RQYJ_e238_QnFk","Стрільба з лука<br/>Витягніть лук, використовуючи $weapon_set2;.<br/>Утримуйте {$attack1_mouse;|$attack1;}, щоб накласти стрілу, і відпустіть ці кнопки, щоб вистрілити.<br/>Слідкуйте за рівнем витривалості!<br/>&nbsp;<br/>Ви можете передумати робити постріл і зберегти стрілу, використавши {$attack_abort_mouse;|$attack_abort;}"
"chapter1a_sch39_RQYJ_e242_SCXh","Атакуйте свого вчителя, щоб зрозуміти техніку."
"chapter1a_sch39_RQYJ_e243_UCH8","Довільний спаринг! Покажіть, чому ви вже навчилися."
"chapter1a_sch39_RQYJ_e386_wCfs","{$attack1_mouse;|$attack1;} — рублячий удар (сильна атака)<br/><br/>Виберіть напрямок удару за допомогою {mouse|$xi_zone_help;}"
"chapter1a_sch39_RQYJ_e387_qFdv","$attack2; — укол (слабка атака)<br/><br/>Слабкі атаки, як правило, швидші та точніші.<br/><br/>Уколи можна спрямувати в обличчя (коли тримаєте меча у верхньому положенні) або тіло (з будь-якого іншого положення)."
"chapter1a_sch39_RQYJ_e388_bxNL","Важливо спрямовувати ваші атаки туди, де вони завдадуть найбільшої шкоди.<br/><br/>Використовуйте {your mouse|$xi_zone_help;}, щоб змінити стійку та атакувати різні області.<br/>Шанси вашого супротивника блокувати удар зменшуються, коли ви б'єте в зони, не захищені його зброєю чи щитом."
"chapter1a_sch39_RQYJ_e389_gz41","Досконалий блок<br/>Щоб повністю відбити удар супротивника, потрібно вгадати з моментом блоку. Натисніть $block; одразу, як починається удар, щоб поставити досконалий блок, який не коштуватиме вам ані очка витривалості. Після досконалого блоку ви можете провести швидку контратаку — удар у відповідь."
"chap_dlc4_sch1_AMrB_e10_MM0d","选项二:瘟疫肆虐和听天由命都没开始——帮助拉德季搜寻斯卡里茲的幸存者;有谣言说乔汉卡在莎邵,瘟疫肆虐完成了,但听天由命没有——就和第一个选项一样——去找乔汉卡,看看她是否需要帮助。"
"chap_dlc4_sch1_AMrB_e11_Ebyp","选项三:瘟疫肆虐和听天由命都没做完——帮助莫霍杰德人和乔汉卡"
"chap_dlc4_sch1_AMrB_e9_8Fnr","选项一:瘟疫肆虐和听天由命都已经完成——去找乔汉卡,她见到你应该会很高兴"
"chap_dlc4_sch17_NeWe_e146_Y9bJ","你解锁了急救II技能<br/><img src='img://Libs/UI/Textures/Dynamic/ico_first_aid_perk.dds' width='64' height='64' ><br/>现在用绷带更有效率了,你也可以在对话里使用救助技能"
"chap_dlc4_sch18_FJ22_e81_iK55","你获得了一把匕首以及技能<br/><img src='img://Libs/UI/Textures/Dynamic/ico_stealth_perk.dds' width='64' height='64' ><br/>如果你偷偷摸到别人后面未被发现,你可以按住 $attack3;. 把他放倒。"
"chap0_sch38_cdLq_e151_dpUT","用 $ui_left; 和 $ui_right;移动,用鼠标四处看。光标会锁定敌人。你可以冲刺或者按鼠标滚轮以解除锁定。"
"chap0_sch38_cdLq_e167_4IhZ","使用你的左摇杆移动。用右摇杆向四处看。光标会锁定敌人。你可以按住摇杆来解除锁定,或者冲刺,按 $sprint;"
"chap0_sch38_cdLq_e169_60Ic","你可以用鼠标切换攻击区域。<br/>瞄准头部: <img src=""Textures/ccursor0""> <br/> 劈砍攻击: $attack1_mouse;"
"chap0_sch38_cdLq_e170_VzFb","你可以用右摇杆切换攻击区域<br/>瞄准头部: <img src=""Textures/ccursor0""> <br/> 劈砍攻击: $attack1;"
"chap0_sch38_cdLq_e172_mUC1","用鼠标切换区域,你的防御也会自动改变。用鼠标左键劈砍,右键刺。"
"chap0_sch38_cdLq_e173_yZEn","用右摇杆切换区域,你的防御也会自动改变。 <br/><img src=""Textures/xi_thumbry""> <br/> $attack1; 劈砍<br/>$attack2; 刺"
"chap0_sch38_cdLq_e175_3FoO","按住 $block; 持续格挡 <br/> 格挡会降低体力回复!"
"chap0_sch38_cdLq_e177_GipJ","试着去再合适时间 $block; 在敌人开始攻击时。招架!"
"chap0_sch38_cdLq_e178_a6aP","现在!"
"chap0_sch38_cdLq_e179_rCcC","很好!"
"chap0_sch38_cdLq_e180_mHoO","太慢了……"
"chap0_sch38_cdLq_e182_zL0l","你可以在一个成功的回避后立刻反击。"
"chap0_sch38_cdLq_e184_8PCU","格挡时用 $block; <br/> 现在不能招架……"
"chap0_sch38_cdLq_e186_4po3","关键是要在攻击时改变攻击区域! <br/> 试一些连击:<br/> $attack1_mouse; <img src=""Textures/ccursor0""> <img src=""Textures/ccursor2""> <img src=""Textures/ccursor3""><br/>or<br/> $attack1_mouse; <img src=""Textures/ccursor1""> <img src=""Textures/ccursor3""> 然后刺.<br/>or<br/> $attack1_mouse; <img src=""Textures/ccursor0""> <img src=""Textures/ccursor1""> <img src=""Textures/ccursor4""> 然后刺"
"chap0_sch38_cdLq_e187_zU5t","关键是要在攻击时改变攻击区域! <br/> 试一些连击:<br/> $attack1; <img src=""Textures/ccursor0""> <img src=""Textures/ccursor2""> <img src=""Textures/ccursor3""><br/>or<br/> $attack1; <img src=""Textures/ccursor1""> <img src=""Textures/ccursor3""> then $attack2;<br/>or<br/> $attack1; <img src=""Textures/ccursor0""> <img src=""Textures/ccursor1""> <img src=""Textures/ccursor4""> then $attack2;"
"chap0_sch38_cdLq_e189_Y6cR","当你的敌人开始攻击时,试着去挪到旁边。"
"chap0_sch38_cdLq_e191_ESJt","该试试假动作了!当年住攻击按键,你举起了你的武器,在你释放按键时攻击。如果在实际的攻击前更改攻击区,你就可以骗你的对手防御错误的地方。试试吧。"
"chap0_sch38_cdLq_e193_VZ8n","自由击打!现在你可以尝试所有你学到的东西。战斗练习在三分钟后结束。你可以走出场地以提前结束练习。"
"chap14_sch29_yLmT_e1_xERA","$h; 酿酒厂 $h_end; 你为自己建造了一座酿酒厂,从今往后酒馆老板可以自己生产啤酒了。当每一批酒酿好的时候,你可以从酒厂里的酒窖中的大桶里取得它们。喝酒虽好,请不要贪杯哦! <br/><img src='img://Libs/UI/Textures/Dynamic/1057.dds' width='64' height='64' align='baseline' vspace='-22' > $font_color; 普拉比西拉维奇野猪酒 $font_end;"
"chap14_sch29_yLmT_e101_3j95","$h; 吃得过多 $h_end; 你吃太多了!你很长一段时间内都不会感到饥饿了,但是直到你消化完所有东西之前,你都会笨手笨脚的"
"chap14_sch29_yLmT_e11_bw0R","$h; 任务 $h_end; 大部分任务都可以用不同的方式来完成——你可以说服某些人,也可以抢劫某些人。但如果你不想拐弯抹角,暴力也是个有效的手段"
"chap14_sch29_yLmT_e13_YuQX","$h; 任务日志 $h_end; 你可以在 $font_color; 日志 $font_end;中找到与任务有关的全部信息。为了清楚起见,它们还会显示在 $font_color; 地图 $font_end; 上,以及屏幕上方的指南针上。 $p;{$ui_toggle_quest;|$ui_open_quest^;}&nbsp;&nbsp;&nbsp;$font_color; 任务日志 $font_end;$p;{$ui_toggle_map;|$ui_open_map;}&nbsp;&nbsp;&nbsp;$font_color; 地图 $font_end;"
"chap14_sch29_yLmT_e15_8M2H","$h; 购物 $h_end; 在商店里,你先得把商品 $use; 放在你的 $font_color; 篮子$font_end; 里,然后选择付钱 $ui_reset; 或者试图讲价 $p; 。付款金额会显示在屏幕的上方"
"chap14_sch29_yLmT_e17_keCW","讲价的时候,你得在商人的耐心耗尽前尽可能地砍到最合适的价格。 $p; 滑动条上会显示目前商人能接受的价格,下面的图标代表商人的厌烦程度"
"chap14_sch29_yLmT_e174_dsC8","$h; 马 $h_end; 你可以通过吹口哨 $call_horse; 来呼唤你的马。 $p; 你还可以将携带在物品选项单中的东西转移到你的马的鞍袋中 (在 $font_color; 物品选项单 $font_end; 处按下 $ui_reset; )。$p; 你可以通过买更强壮的马匹或是有更多鞍袋的马鞍来增加你的马的载重量"
"chap14_sch29_yLmT_e19_zic4","角色的性格与能力由角色选项单 { $ui_toggle_player;|} 的属性,能力以及技能来决定。 <br/>&nbsp;<br/> 亨利单纯地靠使用这些能力来提升能力。玩家每升几级都能选一个特定的技能提升角色已获得的能力"
"chap14_sch29_yLmT_e20_duQ2","$h;保存游戏$h_end; 游戏会在每个任务关键点以及你在自己床上睡觉的时候自动保存。如果你想手动保存,你得喝下保存药剂 $p;<img src='img://Libs/UI/Textures/Dynamic/savegamium.dds' width='64' height='64' align='baseline' vspace='-22' > $font_color;保存药剂$font_end;"
"chap14_sch29_yLmT_e202_Mi8E","$h; 食物中毒 $h_end; 你中毒了!吃喝的时候要小心——变质的食物会让你中毒。<br/><img src='img://Libs/UI/Textures/Dynamic/ico_food_poison_buff.dds' width='64' height='64' align='baseline' vspace='-22' > $font_color; 食物中毒 $font_end;"
"chap14_sch29_yLmT_e21_6oDO","$h; 物品选项单 $h_end; 在物品选项单上,你能看到你的装备与其详细描述。你在这也能更换你角色的装备 $p;{$ui_toggle_inventory;|$ui_open_inventory;}&nbsp;&nbsp;&nbsp;$font_color;物品栏$font_end;"
"chap14_sch29_yLmT_e21_q48i","你可以选择一些技能来提升或改变游戏玩法和特定能力的使用效果。你可以在角色选项单 { $ui_toggle_player;| $ui_open_player^;}上选择技能"
"chap14_sch29_yLmT_e211_eTep","$h; 猎物 $h_end; 打猎是肉类的重要来源。但如果一个猎人想弄点战利品或者内脏,他必须得学会相关的技能。<br/><img src='img://Libs/UI/Textures/Dynamic/antlers.dds' width='64' height='64' ><img src='img://Libs/UI/Textures/Dynamic/butcher.dds' width='64' height='64' ><img src='img://Libs/UI/Textures/Dynamic/tanner.dds' width='64' height='64' ><img src='img://Libs/UI/Textures/Dynamic/tusks.dds' width='64' height='64' ><br/>"
"chap14_sch29_yLmT_e220_OYNU","不同的武器种类适用于不同的场景。剑是最普遍的——既适合刺又适合削。 <br/> 斧更重,最适合削人,但比剑挥地慢些。 <br/> 钉头锤和锤子能对敌人造成粉碎性打击——尤其是那些穿板甲的,但是很笨重。 <br/> 长柄武器是非常出色的——它们远距离和沉重的打击效果使它们非常有效率。但是呢,太过笨重还不方便携带"
"chap14_sch29_yLmT_e224_Yril","$h; 武器出鞘 $h_end; 出鞘的武器会引起村民的恐慌,城镇里的居民可能还会把守卫叫来对付你!"
"chap14_sch29_yLmT_e229_7Yjz","$h; 步行 $h_end; 如果你要尾行某人,你选择可以步行 { $toggle_run;.|.}$p; 这样你可以保持与他们步调一致"
"chap14_sch29_yLmT_e23_HnbD","$h; 你的名声 $h_end; 游戏会注意到你的行为并作出反应。 <br/><img src='img://Libs/UI/Textures/Dynamic/location_reputation.dds' width='128' height='36' ><br/> 偷别人的面包不但会让他们讨厌你,还会在邻里之间传播你的坏印象;帮助别人能让他们对你更有帮助,或者下次见面时给你优惠价"
"chap14_sch29_yLmT_e232_0vgh","修道院的生活得严格遵循日常规矩。作为一个见习修道士,你会受到严密的观察。 <br/> 如果你在庭院或者图书馆工作,你最好不要走到别的地方去。 <br/> 如果你进了不该在的地方,屏幕上方的图标会显示。这样的话,你很有可能被惩罚!"
"chap14_sch29_yLmT_e232_bHzv","$h; 老师 $h_end; 有些人能教你。不过有些课程会要求你已经掌握某些知识。 <br/> 每个能力可能会有不止一名老师,但课程都是一共四个"
"chap14_sch29_yLmT_e235_2CZV","$h; 你的家 $h_end; 拉泰的磨坊现在就是你的新家了。<br/><img src='img://Libs/UI/Textures/Dynamic/poi_47.dds' width='64' height='64' align='baseline' vspace='-22'> $font_color; 你的床 $font_end; $p;你可以在这里睡觉并保存游戏。这里还有你自己的箱子,这个箱子在你所有的房子和租来的住所中都可以找到"
"chap14_sch29_yLmT_e238_lmPY","$h; 格斗训练 $h_end; 武器使用得越好,你在使用训练武器时能获得的经验就越少。使用真刀真枪的训练可能会对你更有帮助"
"chap14_sch29_yLmT_e238_m8jr","$h; 名声 $h_end; 你的一言一行人们都看在眼里。如果你真的惹怒了某人,他们会拒绝跟你说话。 $p; 但你还可以弥补,比如说,你可以为他人做一些好事……"
"chap14_sch29_yLmT_e238_olV0","$h; 家 $h_end; 你又有了一个新家 <br/><img src='img://Libs/UI/Textures/Dynamic/poi_47.dds' width='64' height='64' align='baseline' vspace='-22'> $font_color; 你的床 $font_end; $p; 你可以在这里睡觉并保存游戏。这里还有你自己的箱子,这个箱子在你所有的房子和租来的住所中都可以找到"
"chap14_sch29_yLmT_e241_WQjG","$h; 名声 $h_end; 人们会注意到你的干的坏事,并且开始讨厌你,这意味着他们会攻击你或者远离你。 $p; 你激怒的人会因为你入狱而平息怒火,但你也可以恢复你的声望,比如为了他人做点好事……"
"chap14_sch29_yLmT_e244_8YXQ","$h; 拔出武器 $h_end; 按 $weapon_set1; 拔出你的近战武器,按 $weapon_set2; 拿出你的远程武器 $p;$weapon_set1; $font_color; 近战武器 $font_end;$p;$weapon_set2; $font_color; 远程武器 $font_end;"
"chap14_sch29_yLmT_e247_naZy","$h; 能力不足 $h_end; 你试图使用的装备需要更高的能力才能驾驭,因此现在你使用时其效果会大幅降低。 $p; 你可以在 $font_color; 物品栏 $font_end; {$ui_toggle_inventory;|$ui_open_inventory;} 中的 $font_color; 物品信息 $font_end; $ui_confirm; 处查看每件物品要求的能力数值"
"chap14_sch29_yLmT_e25_ous7","$h; 健康 $h_end; 你可以在屏幕下方的红条看到你的血量。 $p;健康的等级也决定了你的最大耐力"
"chap14_sch29_yLmT_e25_WP9S","典籍 { $ui_toggle_codex;|} 包含了游戏里所有有趣的信息,当然也有详细的游戏教程"
"chap14_sch29_yLmT_e251_gB1z","$h; 抓人 $h_end; 如果你的对手从战斗中逃离,你可以追着他,把他抓住然后把他转过身来。按 $attack3; 让你有机会了结他"
"chap14_sch29_yLmT_e257_Ogkp","警告!进入弗拉尼克山堡会使某些正在进行的任务终止!"
"chap14_sch29_yLmT_e258_fqou","$h; 能力不足 $h_end; 你试图使用的装备需要更高的能力才能驾驭,因此现在你使用时其效果会大幅降低。 $p; 你可以在$font_color; 物品栏 $font_end; 中的 {$ui_toggle_inventory;|$ui_open_inventory;} $font_color; 物品信息 $font_end; $ui_confirm; 处查看每项物品要求的能力数值"
"chap14_sch29_yLmT_e259_REZr","$h; 你没有箭 $h_end; 有箭,弓才派得上用场! $p; 如果你有箭,在$font_color; 物品栏 $font_end; {$ui_toggle_inventory;|$ui_open_inventory;} 中装备它们吧"
"chap14_sch29_yLmT_e260_4a2Q","$h; 房间 $h_end; 因为你的忠诚,瀚纳什大人奖励了你一个皮克斯坦因的房间! <br/><img src='img://Libs/UI/Textures/Dynamic/poi_47.dds' width='64' height='64' align='baseline' vspace='-22' > $font_color; 你的床 $font_end;"
"chap14_sch29_yLmT_e263_opx4","$h; 火炬 $h_end; 如果你在夜晚需要光照,按住 $weapon_set1^; 使用火炬 $p; 喝夜鹰药剂可以获得更好的效果 <br/><img src='img://Libs/UI/Textures/Dynamic/999.dds' width='64' height='64' align='baseline' vspace='-22' >&l $font;b_color/&; 夜鹰药剂 $font_end; "
"chap14_sch29_yLmT_e266_QIMA","$h; 炼金术 $h_end; 如果你需要更多的保存药剂,你可以在商人或者酒馆处买到,不过去找药剂师更好。 $p; 另一方面,如果有炼金台的话你也可以自己制作。$p;<img src='img://Libs/UI/Textures/Dynamic/icon_map_alchemy.dds' width='64' height='64' align='baseline' vspace='-22' >$font_color; 炼金台 $font_end; "
"chap14_sch29_yLmT_e269_owBY","$h; 射箭的目标 $h_end; 游戏的规则很简单。你可以射7支箭:射中靶心得3分,射中次环得2分,射中外环得1分。 $p; 第一个射完的人会得到额外的3分!"
"chap14_sch29_yLmT_e27_WYdp","$h; 受伤 $h_end; 身体部位上严重的伤势会很大程度上影响你的能力。 <br/><img src='img://Libs/UI/Textures/Dynamic/ico_torso_buff.dds' width='60' height='64' > <img src='img://Libs/UI/Textures/Dynamic/ico_head_buff.dds' width='60' height='64' > <img src='img://Libs/UI/Textures/Dynamic/ico_hand_buff.dds' width='60' height='64' > <img src='img://Libs/UI/Textures/Dynamic/ico_leg_buff.dds' width='60' height='64' ><br/> 比如你腿受伤了就不能跑,手臂受伤了不好挥剑等等"
"chap14_sch29_yLmT_e277_qFQt","$h; 掘墓人 $h_entlyd; 如果你忘记带走死者身上的某件重要物品,可以去拉泰长老会的一只箱子里找找,掘墓人会将死者的物品放在那里"
"chap14_sch29_yLmT_e282_CPJc","$h; 烘干与烟熏 $h_end; 烘干和烟熏是保存食物以供以后食用的重要方法。其工序与烹饪相差无几——只需将鲜肉、水果或其他食物晾在烘干架上或是放在烟熏房中制作即刻"
"chap14_sch29_yLmT_e287_Wkqy","$h; 超重 $h_end; 你超重了,无法上马。你可以丢掉一些物品,或者把它们放到马的鞍囊里。 {$ui_toggle_inventory;|$ui_open_inventory;}"
"chap14_sch29_yLmT_e289_eota","$h; 恐吓 $h_end; 为了恐吓无畏的菲利克斯的一个朋友,你学会了可怕动物的叫声。现在你只要靠近他让他听到就好了。.$p;<br/><img src='img://Libs/UI/Textures/Dynamic/trespass2.dds' width='64' height='64' align='baseine' vspace='-22' >$font_color;Fearless Fellows' Camp$font_end;$p; 然后按下 $call_horse; 。这样吼叫对你的嗓子是种摧残,所以在下一次喊叫之前,你得等一会儿,让嗓子恢复一下。<br/><img src='img://Libs/UI/Textures/Dynamic/ico_dog_buff.dds' width='66' height='66' align='baseline' vspace='-50' >$font_color; 嗓子痛 $font_end;"
"chap14_sch29_yLmT_e29_6tRz","$h; 流血 $h_end; 你在流血,这种伤口必须被马上包扎,否则你会血流过多而死。<br/><img src='img://Libs/UI/Textures/Dynamic/ico_blood_buff.dds' width='60' height='64' align='baseline' vspace='-22' > $font_color;Bleeding$font_end;$p; 你需要绷带,它们可以在你的 $font_color; 物品栏 $font_end; 中找到,并对身体的指定部位使用 <br/><img src='img://Libs/UI/Textures/Dynamic/bandage.dds' width='64' height='64' align='baseline' vspace='-22' > $font_color;Bandage$font_end;"
"chap14_sch29_yLmT_e291_XTpQ","$h; 你狗跑了 $h_end; 你的狗的顺从度降到了""$font_color;0$font_end;"" 然后跑掉了。你什么都做不了,只能等待他自己回到你身边"
"chap14_sch29_yLmT_e295_LOiH","$h; 警戒 $h_end; 你的狗现在可以为你侦测敌人和他们的狗了。当他发现他们的气味时,他就会开始咆哮。如果敌人离你足够近,他就会转向其方向并做好战斗准备。 $p; 你的狗的顺从度和你的训犬师能力越高,他就能发现越远处的敌人。"
"chap14_sch29_yLmT_e297_vuVL","$h; 搜寻! $h_end; 你的狗现在可以去搜寻一些还没被发现的有趣地点了。一旦他发现什么蛛丝马迹,他就会引领你过去,并在他发现的东西附近吠叫来引起你的注意。 $p; 如果你没找到他,他过一阵子就会自己回到你身边"
"chap14_sch29_yLmT_e299_6eqi","$h; 狩猎 $h_end; 你的狗可以去狩猎附近的猎物。如果他发现了猎物的气味,他会追过去,试图把它捕获。你的训犬师技能越高,狗就会越快抓住猎物。然后他会大声吠叫来通知你他有所收获。 $p; 你的狗可以独自捕猎野兔并带给你。他不会攻击家畜,除非是敌人的狗。 <br/> 狩猎之后,请让你的狗休息一会儿。如果你的狗太累了无法进行狩猎,你会看到相关的减益效果"
"chap14_sch29_yLmT_e301_mEWh","$h; 进攻模式 $h_end; 你已命令你的狗攻击任何附近的敌对目标。一旦你的狗发现敌人或敌方的狗的气味,他将毫不犹豫立即出击"
"chap14_sch29_yLmT_e303_RSMi","$h; 跟上! $h_end; 你的狗将会一直伴你左右。他会紧紧跟随你,并且不会对任何针对你或者他的攻击做出反应。但你依然可以给他下达指令"
"chap14_sch29_yLmT_e305_VIJp","$h; 自由活动! $h_end; 这是最有用的一条训狗指令。现在你的狗会尽其所能帮助你。在受到攻击时他会防反自卫,还会拖住敌人的注意力。他会跟着你跑,但同时,在一定程度上也能够决定自己的行动"
"chap14_sch29_yLmT_e307_18ZE","$h; 原地等待 $h_end; 在你回来找他之前,你的狗都会在原地不懂。你随时可以按下 $request_dog^; 召唤他,之后他就会跟着你一起走,效果与 $font_color; 自由活动! $font_end; 指令相同"
"chap14_sch29_yLmT_e307_bOlm","$h; 警告!$h_end; 你的投降没有成功!"
"chap14_sch29_yLmT_e309_ViqT","$h; 警告 $h_end; 你的马的耐力过低。按下 $sprint; 可以使其慢跑。当他至少恢复一些耐力之后,他就可以再次疾驰 $horse_sprint;$horse_sprint;"
"chap14_sch29_yLmT_e31_tcE9","$h; 流血 $h_end; 你流血了,但你现在还不会用绷带包扎伤口!你得去找个能帮助你的人! <br/><img src='img://Libs/UI/Textures/Dynamic/ico_blood_buff.dds' width='60' height='64' align='baseline' vspace='-22' > $font_color;流血$font_end;"
"chap14_sch29_yLmT_e311_okJT","$h; 罗盘 $h_end; 指南针会告诉你行进中的任务的地点,你只需要朝着那个点前进就可以了 $p;<img src='img://Libs/UI/Textures/Dynamic/ico_main_quest.dds' width='66' height='64' align='baseline' vspace='-22' > $font_color; 去找父亲 $font_end;"
"chap14_sch29_yLmT_e313_U7oH","$h; 吃东西 $h_end; 当你要吃东西时,首先要把它拿起来。在物品栏的 $font_color; 食物 $font_end; 一栏中,选择你要吃的食物,并且按下 $use^; 来吃掉它。 $p;{$ui_toggle_inventory;|$ui_open_inventory;}&nbsp;&nbsp;&nbsp;$font_color; 物品栏 $font_color;"
"chap14_sch29_yLmT_e317_7cvf","$h; 战斗中 $h_end; 当你处于战斗中时,你将会在指南针下方看到交叉的金色双剑。 $p;<img src='img://Libs/UI/Textures/Dynamic/combat_state_1.dds' width='67' height='61' >$p; 在此状态中,除了更换武器之外,你无法使用物品选项单中的任何物品"
"chap14_sch29_yLmT_e33_bXmS","$h; 投降 $h_end; 大部分人都不想死,所以他们可能会向你投降!之后就由你来选择要如何对待他们了"
"chap14_sch29_yLmT_e332_Tho9","$h; 战斗中 $h_end; 当你处于战斗中,但和敌人有些距离时,你会看到指南针下有未交叉的银色双剑。 $p;<img src='img://Libs/UI/Textures/Dynamic/combat_state_2.dds' width='113' height='61' >$p; 此状态中,你可以使用物品选项单中的物品,但是不能够更换装备"
"chap14_sch29_yLmT_e35_9h2b","$h; 潜行 $h_end;如果你想潜入某个地方,你需要确保没人能看到或者听到你 $p; 你会不会被发现取决于光线和你的服装。 而你行走的路面和你的服装(尤其是鞋子)决定了你会不会被听到 $p;$toggle_crouch;&nbsp;&nbsp;&nbsp;$font_color;潜行$font_end;"
"chap14_sch29_yLmT_e37_92Lt","$h; 伪装 $h_end;如果你能弄到某个阵营的穿着,你就可以混进一些你平常没办法进入的地方。一些特别的物品是最有效的,比如传令官短袖制服还有能遮住脸的头盔"
"chap14_sch29_yLmT_e383_W7OM","$h; 顺从度低 $h_end; 你的狗的顺从度下降了,现在他并不会听从你的指令。从指示图中你可以看出,距离你的狗彻底离你而去还有多久。 $p;<img src='img://Libs/UI/Textures/Dynamic/ico_obedience.dds' width='66' height='66' align='baseline' vspace='-50' >$font_color; 顺从度低 $font_end;$p;当你的狗顺从度低时,除了用 $request_dog^; 来 $font_color; 跟上!!$font_end; 之外你无法直接给他指令。但你可以在对话中切换指令"
"chap14_sch29_yLmT_e39_ubvz","$h; 偷窃 $h_end; 如果你必须要偷东西的话,请确保没人看到! $p; 而且卖掉赃物的时候你也要小心。你可以试着去离偷窃现场很远的商人处卖赃物,或者干脆去找专门交易赃物的人吧"
"chap14_sch29_yLmT_e396_QePo","$h; 比武大会 $h_end; 拉泰比武大会每周举办一次。你可以通过和上城堡院子中的竞技场管理员交谈来报名"
"chap14_sch29_yLmT_e41_CnNI","$h; 犯罪 $h_end; 如果你被人看见犯罪的话,当地的法警就会来抓你。哪怕你设法逃脱了,人们还是会记住你犯的事——越严重的犯罪他们就记得越久。 $p; 你可以根据指南针左边的图标判断你是否面临 $font_color; 罚款 $font_end; 或是 $font_color; 牢狱之灾 $font_end;.$p;<.br/><img src='img://Libs/UI/Textures/Dynamic/crimes.dds' width='128' height='64' ><br/> "
"chap14_sch29_yLmT_e43_4we3","$h; 非法闯入 $h_end; 如果你去了不该去的地方,在呼叫守卫之前,人们会选择先警告你<br/><img src='img://Libs/UI/Textures/Dynamic/trespass2.dds' width='64' height='64' align='baseline' vspace='-22' > $font_color;Warning$font_end;$p; 但如果是由守卫把守着的地方,你就会立刻被逮捕 <br/><img src='img://Libs/UI/Textures/Dynamic/trespass1.dds' width='64' height='64' align='baseline' vspace='-22' > $font_color;逮捕$font_end;"
"chap14_sch29_yLmT_e47_cKvv","$h; 饥饿 $h_end; 你越久不吃东西就越虚弱。长时间不进食甚至可能导致死亡$p;<img src='img://Libs/UI/Textures/Dynamic/ico_hunger_buff.dds' width='60' height='64' align='baseline' vspace='-22' > $font_color; 饥饿 $font_end;$p; 不同的食物有不同的性质——比如说一个苹果可能不像一只烤鸭那样管饱,但却可以长时间保鲜。还有些食物会对治愈伤口有帮助"
"chap14_sch29_yLmT_e49_u4S2","$h; 疲劳 $h_end; 如果你累了,你的耐力和口才会逐渐下降。$p;<img src='img://Libs/UI/Textures/Dynamic/ico_oversleep_buff.dds' width='60' height='64' align='baseline' vspace='-22' > $font_color;Tiredness$font_end;$p; 最好的办法就是睡觉。你可以从指南针上的图标来找到能睡的床。 $p;<img src='img://Libs/UI/Textures/Dynamic/poi_47.dds' width='60' height='64' align='baseline' vspace='-22' >$font_color;你的床$font_end;$p; 坐在床上 $use; 开始睡觉 $sitting_sleep; 并选择你要睡多久"
"chap14_sch29_yLmT_e51_DoMK","$h; 消磨时间 $h_end; 如果你需要等待某事,你可以跳过一段时间。按 $ui_open_skiptime; 然后设置你想等待多久。 不过要小心——在跳过的时间里你的疲倦和饥饿程度也会增长"
"chap14_sch29_yLmT_e53_Yey8","$h; 口哨 $h_end; 你可以使用 $call_horse; 来命令你的马。$p; 但是你的口哨也会被范围内的人听见,有时可能会对你不利,但有时也可以用作声东击西之策。 $p; 之后你可以使用 $call_horse; 来骑上你的马"
"chap14_sch29_yLmT_e55_1cag","骑马的基本操控和行走是一样的。你可以选择慢步 {$moveforward;$moveleft;$moveback;$moveright;|$xi_move_help;} ,慢跑 $horse_sprint; 或者快跑 $horse_sprint;$horse_sprint; 不仅会影响马的速度,也会消耗耐力。 $p; 如果你在马没耐力的时候催它,它会把你甩下来"
"chap14_sch29_yLmT_e57_zuui","$h; 快速旅行 $h_end; 在 $font_color; 地图 $font_end; {$ui_toggle_map;|$ui_open_map;} 上,你能查看所有你可以快速旅行的地点。只要选择你想去的地点然后确认即可 $p;<img src='img://Libs/UI/Textures/Dynamic/fast_travel.dds' width='61' height='64' align='baseline' vspace='-22' > $font_color; 快速旅行 $font_end; "
"chap14_sch29_yLmT_e59_V5Wz","$h; 醉酒 $h_end; 酒精发作是循次渐进的,对口才,活力,魅力和力量有加成, 但是如果你喝太多了,副作用可不好受。 <br/><img src='img://Libs/UI/Textures/Dynamic/ico_drunk_more_buff.dds' width='60' height='64' > <img src='img://Libs/UI/Textures/Dynamic/ico_hangover_buff.dds' width='60' height='64' > <img src='img://Libs/UI/Textures/Dynamic/ico_alcoholism_buff.dds' width='60' height='64' > "
"chap14_sch29_yLmT_e61_BpYE","$h; 马 $h_end; 你得到了你的第一匹马。你可以从 $font_color; 马 $font_end;{ $ui_toggle_horse;|} 选项单中查看马的能力和马鞍袋内存放的物品"
"chap14_sch29_yLmT_e62_ICjc","$h; 守卫 $h_end;当守卫要求你投降的时候,如果你想要做个守法公民,你可以按 {$surrender;|$surrender_xi_modifier; $surrender_xi_activate;} 来投降。 但你最好快点做决定!"
"chap14_sch29_yLmT_e63_srI0","武器和盔甲会随着使用的时间而损坏。 <br/> 任何一个铁匠铺的磨轮都可以打磨武器。如果要修复损坏的盔甲,你必须买一套特定的修理工具 <br/><img src='img://Libs/UI/Textures/Dynamic/repairkit1.dds' width='64' height='64' ><img src='img://Libs/UI/Textures/Dynamic/repairkit2.dds' width='64' height='64' ><img src='img://Libs/UI/Textures/Dynamic/repairkit3.dds' width='64' height='64' ><img src='img://Libs/UI/Textures/Dynamic/repairkit4.dds' width='64' height='64'><br/> 然后在物品 {$ui_toggle_inventory;|$ui_open_inventory;} 中使用。要大修你得找专业人士"
"chap14_sch29_yLmT_e65_MZDM","$h; 识字 $h_end; 中世纪能认字的人稀少得很,一个普通铁匠的儿子当然也不识字。 如果你想看懂书上的文字,你需要找到一个能教你识字的人"
"chap14_sch29_yLmT_e67_RJnl","$h; 伏击 $h_end;你被伏击了! 你要战斗还是投降 {$surrender;|$surrender_xi_modifier; $surrender_xi_activate;} !"
"chap14_sch29_yLmT_e7_eEDZ","$h; 人物性格 $h_end; 通过这段对白最初的两个选项,你可以选择人物的初始性格。 $p; 如果你对性格不满意,没关系:所有的性格都能在后期随心所欲地发展"
"chap14_sch29_yLmT_e9_Gl12","$h; 去塔尔木堡! $h_end; 你走错方向了!屏幕上方的指南针会一直告诉你往哪走的"
"chap14_sch29_yLmT_e9_HlrL","$h;移动$h_end; 你可以用 {$moveforward;$moveleft;$moveback;$moveright;|$xi_move_help;} 移动,用 $sprint; 冲刺,用 $jump; 跳 , {用 $toggle_run;|} 走路。 $p; 你还可以通过 $use; 和NPC们、物品和游戏世界互动"
"chap14_sch29_yLmT_e9_qHkj","游戏中你可能会需要一点说服力来完成你的结局。 <br/><img src='img://Libs/UI/Textures/Dynamic/icon_prompt_2.dds' width='40' height='40' > <img src='img://Libs/UI/Textures/Dynamic/icon_prompt_3.dds' width='40' height='40' > <img src='img://Libs/UI/Textures/Dynamic/icon_prompt_1.dds' width='40' height='40' ><br/> 你可以依靠你的口才,炫耀你的社会地位或用你的力量来给人留下印象"
"chap14_sch29_yLmT_e92_H8h7","$h; 投降 $h_end; 在战斗中快死了的时候,你永远可以选择投降! {$surrender;|$surrender_xi_modifier; $surrender_xi_activate;}$p; 但是,不能保证你的敌人会接受你的投降"
"chap14_sch29_yLmT_e98_JtR3","你超重了,移动更慢还不能快速旅行。最好把一些东西扔了或者放进你的马鞍袋里 {$ui_toggle_inventory;|$ui_open_inventory;} "
"chap16_sch14_aKwr_e196_RNHd","从现在开始你可以随时来比武场和训练师比试和训练。"
"chap16_sch14_aKwr_e334_Z6Pt","劈砍 {$attack1_mouse;|$attack1;} 三次,每一组: <br/><img src=""img://Libs/UI/Textures/Dynamic/ccursor0.dds"" width=""80"" height=""70""> <img src=""img://Libs/UI/Textures/Dynamic/ccursor2.dds"" width=""80"" height=""70"" ><img src=""img://Libs/UI/Textures/Dynamic/ccursor3.dds"" width=""80"" height=""70"">"
"chap16_sch14_aKwr_e337_X4mm","如果你看好时机,在对方进攻时进行了完美格挡: <br/><img src='img://Libs/UI/Textures/Dynamic/ccursorPerfectblock.dds' width='79' height='74'><br/> 你就会做出大师攻击,并自动回击!当你的技术提升后,你做出大师攻击的几率就会显著增加"
"chap16_sch14_aKwr_e445_OGoT","只要你抓住时机,在对手挥动武器时格挡,你便会施展带有出大师攻击的防守反击,而不单是完美格挡!如果你的站场经验愈发丰富,施展大师攻击的概率也会随之增加。"
"chap16_sch14_aKwr_e447_7JRL","如果你想要巴纳德教你新的技巧,你得先在战斗中打败他。"
"chap21_sch9_DLO7_e490_54B4","该射箭了!<br><br>按“1”拿起弓<br> 等待命令,然后鼠标左键拉弓,在合适时候鼠标右键放箭。<br> 瞄准中心!"
"chap21_sch9_DLO7_e491_dHal","该射箭了!<br><br>按“1”拿起弓<br>等待命令,然后鼠标左键拉弓,在合适时候鼠标右键放箭。<br> 越小的木头分值越高!"
"chap35_sch2_HvqS_e39_csE7","《往日之宝藏》DLC已激活。 <br/>&nbsp;<br/> 你惊喜地发现,在你的箱子里有几张迷之藏宝图。它们被古老的纹样所装饰,所以证明,曾经拥有他们的人是古老的贵族。看起来,这几张藏宝图描述了一些藏有做工精致的盔甲的地点"
"chap5_sch50_NV1D_e15_vKGI","投降 ($surrender;) ,花钱逃掉这场战斗吧。"
"chapter1a_sch2_iRf2_e1571_ibfX","游戏会在任务的关键点自动保存,以及每次睡觉或离开游戏的时候。你需要有保存药剂,以随时保存游戏。当你喝下了保存药剂,就会有快速保存的选项。但在同时你也会变得有些醉,一开始喝保存药剂喝醉会给你一些增益效果(buff),但随着你喝的量的增多,就会开始有负面效果(debuff),你甚至会变成醉汉,所以使用之前要小心考虑一下。快速保存有三个保存栏,每次使用保存药剂都会覆盖最早的存档。"
"chapter1a_sch39_RQYJ_e183_Lnit","在战斗时你会锁定你的敌人 <br/><br/> 你可以使用 {$moveleft; and $moveright;|$xi_move_help;} 来绕着他移动 <br/><br/> 你可以随时按住 $sprint; 来对这个敌人解除锁定"
"chapter1a_sch39_RQYJ_e184_Y9Xq","格挡 <br/> 按住 $block; 来格挡 <br/> 消耗耐力时你将会自动格挡。如果你的耐力不够了,你就会被打中。当你格挡时,耐力的自然恢复会变慢。"
"chapter1a_sch39_RQYJ_e186_gnRz","{$attack1_mouse;|$attack1;} - 劈砍(强击) <br/><br/> 用{mouse|$xi_zone_help;} 来选择进攻的方向 <br/><img src='img://Libs/UI/Textures/Dynamic/ccursor0.dds' width='80' height='70'>"
"chapter1a_sch39_RQYJ_e187_RB2A","$attack2; - 刺击(弱击) <br/><br/> 弱击的速度更快,也更精准,然而力量相对不足 <br/><br/> 刺击可以瞄准敌人的面部(上区)或身体(其他区域)"
"chapter1a_sch39_RQYJ_e188_89pz","你可以将你的攻击连到一起以施展连击 <br/> 当前一次攻击结束后立刻采取下一次攻击。你可以改变攻击的区域,也可以反复攻击。当你的剑击中敌人之后,试着立即按下 {$attack1_mouse;|$attack1;} 或者 $attack2; <br/>&nbsp;<br/> 抓住击中敌人到前摇结束的这段时间。"
"chapter1a_sch39_RQYJ_e189_XxQv","耐力 <br/> 耐力可以让你的攻击更有力,或是保护你。你需要耐力来进攻,当你格挡敌人的攻击时也会消耗耐力。当你没有足够耐力来格挡时就会受到伤害。"
"chapter1a_sch39_RQYJ_e191_o4uJ","当你的防具完全抵挡住攻击时,你只会失去耐力。当你的耐力不足,或是被击中处的防御比较脆弱时,你会失去体力。"
"chapter1a_sch39_RQYJ_e192_DH1Y","完美格挡 <br/> 能完全抵挡住敌人的攻击,你需要掌握对的时机 <br/><img src='img://Libs/UI/Textures/Dynamic/ccursorPerfectblock.dds' width='79' height='74'><br/> 攻击开始时立即按下 $block; 你会施展一次不消耗耐力的完美格挡,并且会获得防守反击的机会。"
"chapter1a_sch39_RQYJ_e192_EF2T","要冲着最脆弱的地方攻击 <br/><br/> 使用 {your mouse|$xi_zone_help;} 来改变攻击区域: <br/><img src='img://Libs/UI/Textures/Dynamic/ccursor0.dds' width='80' height='70'><img src='img://Libs/UI/Textures/Dynamic/ccursor3.dds' width='80' height='70'><br/> 当你攻击敌人未受保护的区域时,他们成功格挡的几率更低。"
"chapter1a_sch39_RQYJ_e193_2Mvw","现在按下格挡!"
"chapter1a_sch39_RQYJ_e197_LfDZ","仅仅格挡住攻击并不是最好的防御。以后你会学到更多招式的。"
"chapter1a_sch39_RQYJ_e199_69l7","最终展示 <br/> 是时候打一场来练习你所学过的内容了。以后你也可以回到训练场来提高你的技巧。"
"chapter1a_sch39_RQYJ_e234_DeVH","按住 {$attack1_mouse;|$attack1;}来准备攻击,调整好攻击区域之后施展你的攻击。"
"chapter1a_sch39_RQYJ_e235_exIz","回避:敌人攻击的同时向侧方或后方移动。"
"chapter1a_sch39_RQYJ_e236_rrcN","试着向敌人的侧翼攻击,这样的攻击更难被及时格挡。"
"chapter1a_sch39_RQYJ_e237_91vz","现在动起来!"
"chapter1a_sch39_RQYJ_e238_QnFk","弓术 <br/> 使用 $weapon_set2;.<br/> 来拉弓。按住 {$attack1_mouse;|$attack1;} 来搭箭,松手以射出一支箭 <br/> 请注意你的耐力! <br/>&nbsp;<br/> 你可以通过 {$attack_abort_mouse;|$attack_abort;} 来取消射击,以节省箭矢。"
"chapter1a_sch39_RQYJ_e242_SCXh","向你的导师进攻,温习这些技巧。"
"chapter1a_sch39_RQYJ_e243_UCH8","自由格斗时间!看看你都学到了什么。"
"chapter1a_sch39_RQYJ_e367_Olfw","成功使用第一套连击。"
"chapter1a_sch39_RQYJ_e386_wCfs","{$attack1_mouse;|$attack1;} -劈砍(重击) <br/><br/> 按 {mouse|$xi_zone_help;} 选择进攻的方向"
"chapter1a_sch39_RQYJ_e387_qFdv","$attack2; -刺击(轻击) <br/><br/> 轻击更为迅速而精准,杀伤力较弱。 <br/><br/> 刺击可以攻击面门 (近身攻击时) 或者身体其他部位 (所有范围攻击)."
"chapter1a_sch39_RQYJ_e388_bxNL","要冲着最脆弱的地方攻击 <br/><br/> 使用 {your mouse|$xi_zone_help;} 来改变攻击区域,从不同的方位进攻。 <br/> 当你攻击敌人未受武器或盾牌保护的区域时,他们成功格挡的几率更低。"
"chapter1a_sch39_RQYJ_e389_gz41","完美格挡 <br/> 能完全抵挡住敌人的攻击,你需要掌握对的时机。攻击开始时立即按下 $block; 你会施展一次不消耗耐力的完美格挡,并且会获得防守反击的机会。"
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