Commit 5642f208 authored by w4t's avatar w4t

kingdom come deliverence tutorial xml fix

parent 34aa3e89
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<string name="chap_dlc4_sch18_FJ22_e81_iK55">You've acquired a dagger and the perk Stealth Kill&lt;br/&gt;&amp;lt;img src='img://Libs/UI/Textures/Dynamic/ico_stealth_perk.dds' width='64' height='64' &amp;gt;&lt;br/&gt;If you sneak up on a foe from behind unobserved, you can take him down by holding $attack3;.</string>
<string name="chap0_sch27_whpB_e768_aPhc">Press $read_toggle; while reading the herbarium to toggle between the herb list and the recipe list. Press $read_select; while on a recipe to put all the ingredients required for that recipe on the shelves.</string>
<string name="chap0_sch27_whpB_e781_ZMKy">Bellows are controlled by the $alch_use_bag; key.</string>
<string name="chap0_sch30_m-Hk_e637_8z_C">The cursor grows in size to indicate that you approach the sweetspot. You can start to rotate the lock as soon as the cursor changes colour. &amp;lt;img src=&quot;Textures/lockpicking1&quot;&amp;gt; Rotate the lock with $lock_dir_fwd; . The sweetspot rotates with the lock, so you will have to move the cursor to stay within the sweetspot. &amp;lt;img src=&quot;Textures/lockpicking2&quot;&amp;gt; Your lockpick will break if you fail to keep the cursor within the sweetspot.</string>
<string name="chap0_sch30_m-Hk_e637_8z_C">The cursor grows in size to indicate that you approach the sweetspot. You can start to rotate the lock as soon as the cursor changes colour. &amp;lt;img src=\"Textures/lockpicking1\"&amp;gt; Rotate the lock with $lock_dir_fwd; . The sweetspot rotates with the lock, so you will have to move the cursor to stay within the sweetspot. &amp;lt;img src=\"Textures/lockpicking2\"&amp;gt; Your lockpick will break if you fail to keep the cursor within the sweetspot.</string>
<string name="chap0_sch38_cdLq_e151_dpUT">Move around the battlefield by $ui_left; and $ui_right;, look around by mouse. Cursor will lock on enemy. You can unlock easily by sprinting or by pressing a mouse wheel.</string>
<string name="chap0_sch38_cdLq_e167_4IhZ">Move around the battlefield with your left stick. Use a right stick to look around, cursor will lock on enemy. You can unlock the enemy by holding the stick or by sprinting with $sprint;</string>
<string name="chap0_sch38_cdLq_e169_60Ic">You can change your attack zone by mouse.&amp;lt;br/&amp;gt;Aim for the head: &amp;lt;img src=&quot;Textures/ccursor0&quot;&amp;gt; &amp;lt;br/&amp;gt; Slashing attack: $attack1_mouse;</string>
<string name="chap0_sch38_cdLq_e170_VzFb">You can change your attack zone by right stick.&amp;lt;br/&amp;gt;Aim for the head: &amp;lt;img src=&quot;Textures/ccursor0&quot;&amp;gt; &amp;lt;br/&amp;gt; Slashing attack: $attack1;</string>
<string name="chap0_sch38_cdLq_e169_60Ic">You can change your attack zone by mouse.&amp;lt;br/&amp;gt;Aim for the head: &amp;lt;img src=\"Textures/ccursor0\"&amp;gt; &amp;lt;br/&amp;gt; Slashing attack: $attack1_mouse;</string>
<string name="chap0_sch38_cdLq_e170_VzFb">You can change your attack zone by right stick.&amp;lt;br/&amp;gt;Aim for the head: &amp;lt;img src=\"Textures/ccursor0\"&amp;gt; &amp;lt;br/&amp;gt; Slashing attack: $attack1;</string>
<string name="chap0_sch38_cdLq_e172_mUC1">Change zones by mouse, you will also change your guard automatically. Slash with the left mouse button, stab with the right.</string>
<string name="chap0_sch38_cdLq_e173_yZEn">Change zones by right stick, you will also change your guard automatically. &amp;lt;br/&amp;gt;&amp;lt;img src=&quot;Textures/xi_thumbry&quot;&amp;gt; &amp;lt;br/&amp;gt; $attack1; slash&amp;lt;br/&amp;gt;$attack2; stab</string>
<string name="chap0_sch38_cdLq_e173_yZEn">Change zones by right stick, you will also change your guard automatically. &amp;lt;br/&amp;gt;&amp;lt;img src=\"Textures/xi_thumbry\"&amp;gt; &amp;lt;br/&amp;gt; $attack1; slash&amp;lt;br/&amp;gt;$attack2; stab</string>
<string name="chap0_sch38_cdLq_e175_3FoO">Hold $block; to keep blocking. &amp;lt;br/&amp;gt; Blocking slows down stamina regeneration!</string>
<string name="chap0_sch38_cdLq_e177_GipJ">Try to time your $block; to a moment when enemy starts his attack. That's parry!</string>
<string name="chap0_sch38_cdLq_e178_a6aP">Now!</string>
......@@ -68,7 +68,7 @@
<string name="chap14_sch29_yLmT_e287_Wkqy">$h;OVERLOADING$h_end;You're too overloaded to hoist yourself onto the saddle. Try dropping items or moving them to your horse's saddlebags. {$ui_toggle_inventory;|$ui_open_inventory;}</string>
<string name="chap14_sch29_yLmT_e289_eota">$h;SCARING$h_end;In order to frighten one of Fearless Felix's friends, you learned to make terrifying animal calls. Now you just need to get close enough for him to hear you.$p;&amp;lt;br/&amp;gt;&amp;lt;img src='img://Libs/UI/Textures/Dynamic/trespass2.dds' width='64' height='64' align='baseline' vspace='-22' &amp;gt;$font_color;Fearless Fellows' Camp$font_end;$p;Then press $call_horse; You'll have to wait a while until your vocal chords are rested before grunting again.&amp;lt;br/&amp;gt;&amp;lt;img src='img://Libs/UI/Textures/Dynamic/ico_dog_buff.dds' width='66' height='66' align='baseline' vspace='-50' &amp;gt;$font_color;Sore throat$font_end;</string>
<string name="chap14_sch29_yLmT_e29_6tRz">$h;BLEEDING$h_end;You are bleeding and the wound must be bandaged quickly or you will bleed to death &amp;lt;br/&amp;gt;&amp;lt;img src='img://Libs/UI/Textures/Dynamic/ico_blood_buff.dds' width='60' height='64' align='baseline' vspace='-22' &amp;gt; $font_color;Bleeding$font_end;$p;For that you need a bandage, which you can find in your $font_color;inventory$font_end; and use on the selected body part that is bleeding &amp;lt;br/&amp;gt;&amp;lt;img src='img://Libs/UI/Textures/Dynamic/bandage.dds' width='64' height='64' align='baseline' vspace='-22' &amp;gt; $font_color;Bandage$font_end;</string>
<string name="chap14_sch29_yLmT_e291_XTpQ">$h;DOG RAN OFF$h_end;Your dog's Obedience has fallen to &quot;$font_color;0$font_end;&quot; and he's run off. There's nothing you can do but wait until he decides to come back to you.</string>
<string name="chap14_sch29_yLmT_e291_XTpQ">$h;DOG RAN OFF$h_end;Your dog's Obedience has fallen to \"$font_color;0$font_end;\" and he's run off. There's nothing you can do but wait until he decides to come back to you.</string>
<string name="chap14_sch29_yLmT_e295_LOiH">$h;ALARM$h_end;Your dog is now able to detect foes and their dogs. When he catches scent of them, he'll start growling, and if they're close enough, he'll turn towards them, ready to attack.$p;The higher your dog's Obedience and your Houndmaster skill, the further away he can detect foes. </string>
<string name="chap14_sch29_yLmT_e297_vuVL">$h;SEEK$h_end;Your dog is now able to seek out interesting undiscovered places. Once he catches a scent, he'll go on ahead and lead you to them, then bark to alert you to what he's found.$p;If you can't find him, he'll soon come back anyway.</string>
<string name="chap14_sch29_yLmT_e299_6eqi">$h;HUNT$h_end;Your dog can hunt nearby game. When he catches a scent of it, he'll chase it and try to take it down. The higher your Houndmaster skill, the faster he'll hunt down the game. Then he will bark to alert you that he's caught his quarry.$p;He's able to bring hares to you by himself. He won't attack domesticated animals, with the exception of enemies' dogs.&amp;lt;br/&amp;gt;After hunting, let your dog rest awhile. If he's too tired to hunt, you'll see the relevant debuff.</string>
......@@ -115,7 +115,7 @@
<string name="chap14_sch29_yLmT_e92_H8h7">$h;SURRENDER$h_end;If it looks like you are about to die in combat, you can always yield!{$surrender;|$surrender_xi_modifier; $surrender_xi_activate;}$p;However, there's no guarantee your opponent will accept your surrender. </string>
<string name="chap14_sch29_yLmT_e98_JtR3">You're overloaded, so you move more slowly and can't fast travel, run or jump. Try dropping some inventory items or putting them in your horse's saddlebags.{$ui_toggle_inventory;|$ui_open_inventory;} </string>
<string name="chap16_sch14_aKwr_e196_RNHd">From now on you can come to the arena anytime and challenge the master to a training duel.</string>
<string name="chap16_sch14_aKwr_e334_Z6Pt">Slash {$attack1_mouse;|$attack1;} three times in a pattern:&amp;lt;br/&amp;gt;&amp;lt;img src=&quot;img://Libs/UI/Textures/Dynamic/ccursor0.dds&quot; width=&quot;80&quot; height=&quot;70&quot;&amp;gt; &amp;lt;img src=&quot;img://Libs/UI/Textures/Dynamic/ccursor2.dds&quot; width=&quot;80&quot; height=&quot;70&quot; &amp;gt;&amp;lt;img src=&quot;img://Libs/UI/Textures/Dynamic/ccursor3.dds&quot; width=&quot;80&quot; height=&quot;70&quot;&amp;gt;</string>
<string name="chap16_sch14_aKwr_e334_Z6Pt">Slash {$attack1_mouse;|$attack1;} three times in a pattern:&amp;lt;br/&amp;gt;&amp;lt;img src=\"img://Libs/UI/Textures/Dynamic/ccursor0.dds\" width=\"80\" height=\"70\"&amp;gt; &amp;lt;img src=\"img://Libs/UI/Textures/Dynamic/ccursor2.dds\" width=\"80\" height=\"70\" &amp;gt;&amp;lt;img src=\"img://Libs/UI/Textures/Dynamic/ccursor3.dds\" width=\"80\" height=\"70\"&amp;gt;</string>
<string name="chap16_sch14_aKwr_e337_X4mm">If you time your block right at the start of the window of opportunity for a perfect block:&amp;lt;br/&amp;gt;&amp;lt;img src='img://Libs/UI/Textures/Dynamic/ccursorPerfectblock.dds' width='79' height='74'&amp;gt;&amp;lt;br/&amp;gt;you'll execute a master strike with an automatic riposte! As you increase your proficiency in combat, your chances of executing a master strike will significantly increase.</string>
<string name="chap16_sch14_aKwr_e445_OGoT">If you time your block right at the very start of your opponent's swing, instead of a perfect block, you'll execute a master strike with an automatic riposte! As you increase your proficiency in combat, your chances of executing a master strike will significantly increase.</string>
<string name="chap16_sch14_aKwr_e447_7JRL">If you want Bernard to teach you new techniques, you'll have to beat him in combat first.</string>
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<string name="chap_dlc4_sch18_FJ22_e81_iK55">Vous avez obtenu une dague ainsi que l'atout Meurtre furtif&lt;br/&gt;&amp;lt;img src='img://Libs/UI/Textures/Dynamic/ico_stealth_perk.dds' width='64' height='64' &amp;gt;&lt;br/&gt;Si vous vous faufilez près d'un ennemi par derrière sans qu'il ne vous remarque, vous pouvez l'abattre en maintenant $attack3;.</string>
<string name="chap0_sch27_whpB_e768_aPhc">Appuyez sur $read_toggle; lors de la lecture de l'herbier pour bascule entre la liste des herbes et celle des recettes. Appuyez sur $read_select; sur une recette pour ajouter tous les ingrédients requis pour cette recette sur les étagères.</string>
<string name="chap0_sch27_whpB_e781_ZMKy">Les soufflets sont contrôlés avec le bouton $alch_use_bag;</string>
<string name="chap0_sch30_m-Hk_e637_8z_C">Le curseur grossit à mesure que vous vous approchez du point sensible. Vous pouvez commencer à tourner la serrure dès que le curseur change de couleur. &amp;lt;img src=&quot;Textures/lockpicking1&quot;&amp;gt; Tourner la serrure avec $lock_dir_fwd; Le point sensible tourne en même temps que la serrure, donc vous aurez à bouger le curseur pour rester à l'intérieur de la zone sensible. &amp;lt;img src=&quot;Textures/lockpicking2&quot;&amp;gt; Votre crochet se cassera si vous échouez à maintenant le curseur dans la zone sensible.</string>
<string name="chap0_sch30_m-Hk_e637_8z_C">Le curseur grossit à mesure que vous vous approchez du point sensible. Vous pouvez commencer à tourner la serrure dès que le curseur change de couleur. &amp;lt;img src=\"Textures/lockpicking1\"&amp;gt; Tourner la serrure avec $lock_dir_fwd; Le point sensible tourne en même temps que la serrure, donc vous aurez à bouger le curseur pour rester à l'intérieur de la zone sensible. &amp;lt;img src=\"Textures/lockpicking2\"&amp;gt; Votre crochet se cassera si vous échouez à maintenant le curseur dans la zone sensible.</string>
<string name="chap0_sch38_cdLq_e151_dpUT">Déplacez-vous sur le champ de bataille avec $ui_left; et $ui_right;, regardez autour de vous avec la souris. Le curseur va se verrouiller sur l'ennemi. Il peut facilement être déverrouillé en sprintant ou en appuyant sur la molette de la souris.</string>
<string name="chap0_sch38_cdLq_e167_4IhZ">Déplacez-vous sur le champ de bataille à l'aide du stick gauche. Utilisez le stick droit pour regarder autour de vous, le curseur va se verrouiller sur l'ennemi. Vous pouvez déverrouiller l'ennemi en maintenant le stick ou en sprintant avec $sprint;</string>
<string name="chap0_sch38_cdLq_e169_60Ic">Vous pouvez modifier votre zone d'attaque à l'aide de la souris. &amp;lt;br/&amp;gt;Visez la tête: &amp;lt;img src=&quot;Textures/ccursor0&quot;&amp;gt; &amp;lt;br/&amp;gt; Coup d'épée: $attack1_mouse;</string>
<string name="chap0_sch38_cdLq_e170_VzFb">Vous pouvez modifier votre zone d'attaque à l'aide du joystick droit. &amp;lt;br/&amp;gt;Visez la tête: &amp;lt;img src=&quot;Textures/ccursor0&quot;&amp;gt; &amp;lt;br/&amp;gt; Coup d'épée: $attack1;</string>
<string name="chap0_sch38_cdLq_e169_60Ic">Vous pouvez modifier votre zone d'attaque à l'aide de la souris. &amp;lt;br/&amp;gt;Visez la tête: &amp;lt;img src=\"Textures/ccursor0\"&amp;gt; &amp;lt;br/&amp;gt; Coup d'épée: $attack1_mouse;</string>
<string name="chap0_sch38_cdLq_e170_VzFb">Vous pouvez modifier votre zone d'attaque à l'aide du joystick droit. &amp;lt;br/&amp;gt;Visez la tête: &amp;lt;img src=\"Textures/ccursor0\"&amp;gt; &amp;lt;br/&amp;gt; Coup d'épée: $attack1;</string>
<string name="chap0_sch38_cdLq_e172_mUC1">Modifiez la zone avec la souris, votre garde changera également de manière automatique. Donnez un coup d'épée avec le bouton gauche de la souris, poignardez avec le bouton droit.</string>
<string name="chap0_sch38_cdLq_e173_yZEn">Modifiez la zone avec le stick droit, votre garde changera automatiquement. &amp;lt;br/&amp;gt;&amp;lt;img src=&quot;Textures/xi_thumbry&quot;&amp;gt; &amp;lt;br/&amp;gt; $attack1; coup d'épée&amp;lt;br/&amp;gt;$attack2; poignarder</string>
<string name="chap0_sch38_cdLq_e173_yZEn">Modifiez la zone avec le stick droit, votre garde changera automatiquement. &amp;lt;br/&amp;gt;&amp;lt;img src=\"Textures/xi_thumbry\"&amp;gt; &amp;lt;br/&amp;gt; $attack1; coup d'épée&amp;lt;br/&amp;gt;$attack2; poignarder</string>
<string name="chap0_sch38_cdLq_e175_3FoO">Maintenez $block; pour conserver le blocage. &amp;lt;br/&amp;gt; Le blocage ralentit la restauration de l'endurance!</string>
<string name="chap0_sch38_cdLq_e177_GipJ">Essayez d'appuyer sur $block; pile au moment où l'ennemi début son attaque. C'est une parade!</string>
<string name="chap0_sch38_cdLq_e178_a6aP">Maintenant!</string>
......@@ -115,7 +115,7 @@
<string name="chap14_sch29_yLmT_e92_H8h7">$h;CAPITULATION$h_end;Si les choses tournent mal au combat, vous pouvez toujours vous rendre !{$surrender;|$surrender_xi_modifier; $surrender_xi_activate;}.$p;Cependant, il n'est pas dit que vous adversaire accepte votre reddition. </string>
<string name="chap14_sch29_yLmT_e98_JtR3">Vous êtes surchargé et par conséquent, vous vous déplacez plus lentement et ne pouvez effectuer de voyage rapide. Essayez d'abandonner des objets de votre inventaire ou placez-les dans la sacoche de votre cheval.{$ui_toggle_inventory;|$ui_open_inventory;} </string>
<string name="chap16_sch14_aKwr_e196_RNHd">Vous pouvez à partir de maintenant revenir à l'arène quand vous le voulez pour défier le maître à un duel d'entraînement.</string>
<string name="chap16_sch14_aKwr_e334_Z6Pt">Taille {$attack1_mouse;|$attack1;} enchaînement trois fois de suite :&amp;lt;br/&amp;gt;&amp;lt;img src=&quot;img://Libs/UI/Textures/Dynamic/ccursor0.dds&quot; width=&quot;80&quot; height=&quot;70&quot;&amp;gt; &amp;lt;img src=&quot;img://Libs/UI/Textures/Dynamic/ccursor2.dds&quot; width=&quot;80&quot; height=&quot;70&quot; &amp;gt;&amp;lt;img src=&quot;img://Libs/UI/Textures/Dynamic/ccursor3.dds&quot; width=&quot;80&quot; height=&quot;70&quot;&amp;gt;</string>
<string name="chap16_sch14_aKwr_e334_Z6Pt">Taille {$attack1_mouse;|$attack1;} enchaînement trois fois de suite :&amp;lt;br/&amp;gt;&amp;lt;img src=\"img://Libs/UI/Textures/Dynamic/ccursor0.dds\" width=\"80\" height=\"70\"&amp;gt; &amp;lt;img src=\"img://Libs/UI/Textures/Dynamic/ccursor2.dds\" width=\"80\" height=\"70\" &amp;gt;&amp;lt;img src=\"img://Libs/UI/Textures/Dynamic/ccursor3.dds\" width=\"80\" height=\"70\"&amp;gt;</string>
<string name="chap16_sch14_aKwr_e337_X4mm">Il faut effectuer votre parade pile au début de la marge allouée pour réussir un blocage parfait :&amp;lt;br/&amp;gt;&amp;lt;img src='img://Libs/UI/Textures/Dynamic/ccursorPerfectblock.dds' width='79' height='74'&amp;gt;&amp;lt;br/&amp;gt;vous réaliserez alors un coup de maître avec une riposte automatique ! Au fur et à mesure que vous améliorerez vos compétences au combat, vous aurez davantage de chance d'effectuer un coup de maître.</string>
<string name="chap16_sch14_aKwr_e445_OGoT">Si le timing de votre parade tombe pile au début de la frappe de votre adversaire, à la place d'une parade parfaite, vous réaliserez alors un coup de maître avec une riposte automatique ! Au fur et à mesure que vous améliorerez vos compétences au combat, vous aurez davantage de chances d'effectuer un coup de maître.</string>
<string name="chap16_sch14_aKwr_e447_7JRL">Si vous voulez que Bernard vous enseigne ses techniques, vous devrez d'abord le battre.</string>
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<string name="chap_dlc4_sch18_FJ22_e81_iK55">Hai ottenuto un pugnale e il talento Uccisione furtiva.&lt;br/&gt;&amp;lt;img src='img://Libs/UI/Textures/Dynamic/ico_stealth_perk.dds' width='64' height='64' &amp;gt;&lt;br/&gt;Scivolando alle spalle di un nemico senza che questo ti noti, potrai ucciderlo tenendo premuto $attack3;.</string>
<string name="chap0_sch27_whpB_e768_aPhc">Una volta aperto l'erbario, premi $read_toggle; per passare dall'elenco delle erbe a quello delle ricette e viceversa. Scelta una ricetta, premi $read_select; per sistemare sui ripiani tutti gli ingredienti necessari.</string>
<string name="chap0_sch27_whpB_e781_ZMKy">Usa $alch_use_bag; per controllare i mantici.</string>
<string name="chap0_sch30_m-Hk_e637_8z_C">The cursor grows in size to indicate that you approach the sweetspot. You can start to rotate the lock as soon as the cursor changes colour. &amp;lt;img src=&quot;Textures/lockpicking1&quot;&amp;gt; Rotate the lock with $lock_dir_fwd; . The sweetspot rotates with the lock, so you will have to move the cursor to stay within the sweetspot. &amp;lt;img src=&quot;Textures/lockpicking2&quot;&amp;gt; Your lockpick will break if you fail to keep the cursor within the sweetspot.</string>
<string name="chap0_sch30_m-Hk_e637_8z_C">The cursor grows in size to indicate that you approach the sweetspot. You can start to rotate the lock as soon as the cursor changes colour. &amp;lt;img src=\"Textures/lockpicking1\"&amp;gt; Rotate the lock with $lock_dir_fwd; . The sweetspot rotates with the lock, so you will have to move the cursor to stay within the sweetspot. &amp;lt;img src=\"Textures/lockpicking2\"&amp;gt; Your lockpick will break if you fail to keep the cursor within the sweetspot.</string>
<string name="chap0_sch38_cdLq_e151_dpUT">Move around the battlefield by $ui_left; and $ui_right;, look around by mouse. Cursor will lock on enemy. You can unlock easily by sprinting or by pressing a mouse wheel.</string>
<string name="chap0_sch38_cdLq_e167_4IhZ">Move around the battlefield with your left stick. Use a right stick to look around, cursor will lock on enemy. You can unlock the enemy by holding the stick or by sprinting with $sprint;</string>
<string name="chap0_sch38_cdLq_e169_60Ic">You can change your attack zone by mouse.&amp;lt;br/&amp;gt;Aim for the head: &amp;lt;img src=&quot;Textures/ccursor0&quot;&amp;gt; &amp;lt;br/&amp;gt; Slashing attack: $attack1_mouse;</string>
<string name="chap0_sch38_cdLq_e170_VzFb">You can change your attack zone by right stick.&amp;lt;br/&amp;gt;Aim for the head: &amp;lt;img src=&quot;Textures/ccursor0&quot;&amp;gt; &amp;lt;br/&amp;gt; Slashing attack: $attack1;</string>
<string name="chap0_sch38_cdLq_e169_60Ic">You can change your attack zone by mouse.&amp;lt;br/&amp;gt;Aim for the head: &amp;lt;img src=\"Textures/ccursor0\"&amp;gt; &amp;lt;br/&amp;gt; Slashing attack: $attack1_mouse;</string>
<string name="chap0_sch38_cdLq_e170_VzFb">You can change your attack zone by right stick.&amp;lt;br/&amp;gt;Aim for the head: &amp;lt;img src=\"Textures/ccursor0\"&amp;gt; &amp;lt;br/&amp;gt; Slashing attack: $attack1;</string>
<string name="chap0_sch38_cdLq_e172_mUC1">Change zones by mouse, you will also change your guard automatically. Slash with the left mouse button, stab with the right.</string>
<string name="chap0_sch38_cdLq_e173_yZEn">Change zones by right stick, you will also change your guard automatically. &amp;lt;br/&amp;gt;&amp;lt;img src=&quot;Textures/xi_thumbry&quot;&amp;gt; &amp;lt;br/&amp;gt; $attack1; slash&amp;lt;br/&amp;gt;$attack2; stab</string>
<string name="chap0_sch38_cdLq_e173_yZEn">Change zones by right stick, you will also change your guard automatically. &amp;lt;br/&amp;gt;&amp;lt;img src=\"Textures/xi_thumbry\"&amp;gt; &amp;lt;br/&amp;gt; $attack1; slash&amp;lt;br/&amp;gt;$attack2; stab</string>
<string name="chap0_sch38_cdLq_e175_3FoO">Hold $block; to keep blocking. &amp;lt;br/&amp;gt; Blocking slows down stamina regeneration!</string>
<string name="chap0_sch38_cdLq_e177_GipJ">Try to time your $block; to a moment when enemy starts his attack. That's parry!</string>
<string name="chap0_sch38_cdLq_e178_a6aP">Now!</string>
......@@ -68,7 +68,7 @@
<string name="chap14_sch29_yLmT_e287_Wkqy">$h;SOVRACCARICO$h_end;Sei troppo carico per salire in sella. Prova a scartare alcuni oggetti, oppure a spostarli nelle bisacce del tuo cavallo. {$ui_toggle_inventory;|$ui_open_inventory;}</string>
<string name="chap14_sch29_yLmT_e289_eota">$h;SPAVENTARE$h_end;Per spaventare un sodale di Felix l'Impavido, hai imparato a imitare terrificanti versi di animali. Ora devi solo avvicinarti a lui perché possa sentirti.$p;&amp;lt;br/&amp;gt;&amp;lt;img src='img://Libs/UI/Textures/Dynamic/trespass2.dds' width='64' height='64' align='baseline' vspace='-22' &amp;gt;$font_color;Accampamento dei Giovani impavidi$font_end;$p;Premi $call_horse; Le tue corde vocali avranno bisogno di un breve riposo prima che tu possa ringhiare nuovamente.&amp;lt;br/&amp;gt;&amp;lt;img src='img://Libs/UI/Textures/Dynamic/ico_dog_buff.dds' width='66' height='66' align='baseline' vspace='-50' &amp;gt;$font_color;Mal di gola$font_end;</string>
<string name="chap14_sch29_yLmT_e29_6tRz">$h;DISSANGUAMENTO$h_end;Fascia velocemente una ferita sanguinante, altrimenti rischierai la morte per dissanguamento.&amp;lt;br/&amp;gt;&amp;lt;img src='img://Libs/UI/Textures/Dynamic/ico_blood_buff.dds' width='60' height='64' align='baseline' vspace='-22' &amp;gt; $font_color;Dissanguamento$font_end;$p;Per eseguire le fasciature, sono necessarie delle bende, che puoi trovare nel tuo $font_color;inventario$font_end;. Seleziona la zona sanguinante e applica la fasciatura. &amp;lt;br/&amp;gt;&amp;lt;img src='img://Libs/UI/Textures/Dynamic/bandage.dds' width='64' height='64' align='baseline' vspace='-22' &amp;gt; $font_color;Bende$font_end;</string>
<string name="chap14_sch29_yLmT_e291_XTpQ">$h;CANE SCAPPATO$h_end;L'obbedienza del tuo cane è scesa a &quot;$font_color;0$font_end;&quot;, quindi è scappato. Non puoi far altro che attendere il suo ritorno.</string>
<string name="chap14_sch29_yLmT_e291_XTpQ">$h;CANE SCAPPATO$h_end;L'obbedienza del tuo cane è scesa a \"$font_color;0$font_end;\", quindi è scappato. Non puoi far altro che attendere il suo ritorno.</string>
<string name="chap14_sch29_yLmT_e295_LOiH">$h;ALLARME$h_end;Il tuo cane è ora in grado di fiutare i nemici e i loro cani. Quando ne annuserà l'odore, inizierà a ringhiare e, se saranno nelle vicinanze, si volterà verso di loro, pronto ad attaccare.$p;Maggiori sono il suo livello di obbedienza e il tuo livello cinofilo, maggiore sarà la distanza da cui sarà in grado di fiutare i nemici.</string>
<string name="chap14_sch29_yLmT_e297_vuVL">$h;CERCA$h_end;Il tuo cane è ora in grado di scovare interessanti angoli inesplorati. Una volta fiutato l'odore, ti precederà per guidarti a destinazione, quindi abbaierà per indicarti la sua scoperta.$p;Se non riesci a trovarlo, tornerà comunque presto da te.</string>
<string name="chap14_sch29_yLmT_e299_6eqi">$h;CACCIA$h_end;Il tuo cane è in grado di cacciare la selvaggina nelle vicinanze. Quando ne fiuta l'odore, insegue la preda cercando di catturarla. Maggiore è il tuo livello di cinofilo, più velocemente avverrà la cattura. Una volta catturata la preda, abbaierà per avvisarti.$p;Il cane è in grado di procurarti lepri da solo, ma non attacca gli animali domestici, eccetto i cani dei nemici.&amp;lt;br/&amp;gt;Al termine della caccia, lascialo riposare, perché l'eccessiva stanchezza può indebolirlo.</string>
......@@ -115,7 +115,7 @@
<string name="chap14_sch29_yLmT_e92_H8h7">$h;RESA$h_end;Se rischi di morire in battaglia, prova ad arrenderti!{$surrender;|$surrender_xi_modifier; $surrender_xi_activate;}$p;Tuttavia, non dare per scontato che il tuo avversario accetti la tua resa!</string>
<string name="chap14_sch29_yLmT_e98_JtR3">Quando sei sovraccarico ti muovi più lentamente e non puoi utilizzare i viaggi rapidi. Rimuovi qualche oggetto dall'inventario o spostali nelle bisacce.{$ui_toggle_inventory;|$ui_open_inventory;}</string>
<string name="chap16_sch14_aKwr_e196_RNHd">D'ora in avanti puoi tornare all'arena quando vuoi e sfidare il maestro in un duello d'addestramento.</string>
<string name="chap16_sch14_aKwr_e334_Z6Pt">Esegui tre fendenti {$attack1_mouse;|$attack1;} in combinazione:&amp;lt;br/&amp;gt;&amp;lt;img src=&quot;img://Libs/UI/Textures/Dynamic/ccursor0.dds&quot; width=&quot;80&quot; height=&quot;70&quot;&amp;gt; &amp;lt;img src=&quot;img://Libs/UI/Textures/Dynamic/ccursor2.dds&quot; width=&quot;80&quot; height=&quot;70&quot; &amp;gt;&amp;lt;img src=&quot;img://Libs/UI/Textures/Dynamic/ccursor3.dds&quot; width=&quot;80&quot; height=&quot;70&quot;&amp;gt;</string>
<string name="chap16_sch14_aKwr_e334_Z6Pt">Esegui tre fendenti {$attack1_mouse;|$attack1;} in combinazione:&amp;lt;br/&amp;gt;&amp;lt;img src=\"img://Libs/UI/Textures/Dynamic/ccursor0.dds\" width=\"80\" height=\"70\"&amp;gt; &amp;lt;img src=\"img://Libs/UI/Textures/Dynamic/ccursor2.dds\" width=\"80\" height=\"70\" &amp;gt;&amp;lt;img src=\"img://Libs/UI/Textures/Dynamic/ccursor3.dds\" width=\"80\" height=\"70\"&amp;gt;</string>
<string name="chap16_sch14_aKwr_e337_X4mm">Difenditi all'inizio della finestra temporale per eseguire una parata perfetta:&amp;lt;br/&amp;gt;&amp;lt;img src='img://Libs/UI/Textures/Dynamic/ccursorPerfectblock.dds' width='79' height='74'&amp;gt;&amp;lt;br/&amp;gt;ti esibirai in un colpo magistrale con risposta automatica! Migliora la tua tecnica di combattimento per aumentare le tue chance di eseguire colpi magistrali.</string>
<string name="chap16_sch14_aKwr_e445_OGoT">Difenditi esattamente all’inizio di un fendente avversario e, invece di eseguire una parata perfetta, ti esibirai in un colpo magistrale con risposta automatica! Migliorando la tua tecnica di combattimento avrai maggiori probabilità di sferrare colpi magistrali.</string>
<string name="chap16_sch14_aKwr_e447_7JRL">Se vuoi che Bernard ti insegni qualche nuova tecnica, dovrai prima sconfiggerlo in duello.</string>
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<string name="chap_dlc4_sch18_FJ22_e81_iK55">You've acquired a dagger and the perk Stealth Kill&lt;br/&gt;&amp;lt;img src='img://Libs/UI/Textures/Dynamic/ico_stealth_perk.dds' width='64' height='64' &amp;gt;&lt;br/&gt;If you sneak up on a foe from behind unobserved, you can take him down by holding $attack3;.</string>
<string name="chap0_sch27_whpB_e768_aPhc">Press $read_toggle; while reading the herbarium to toggle between the herb list and the recipe list. Press $read_select; while on a recipe to put all the ingredients required for that recipe on the shelves.</string>
<string name="chap0_sch27_whpB_e781_ZMKy">Bellows are controlled by the $alch_use_bag; key.</string>
<string name="chap0_sch30_m-Hk_e637_8z_C">The cursor grows in size to indicate that you approach the sweetspot. You can start to rotate the lock as soon as the cursor changes colour. &amp;lt;img src=&quot;Textures/lockpicking1&quot;&amp;gt; Rotate the lock with $lock_dir_fwd; . The sweetspot rotates with the lock, so you will have to move the cursor to stay within the sweetspot. &amp;lt;img src=&quot;Textures/lockpicking2&quot;&amp;gt; Your lockpick will break if you fail to keep the cursor within the sweetspot.</string>
<string name="chap0_sch30_m-Hk_e637_8z_C">The cursor grows in size to indicate that you approach the sweetspot. You can start to rotate the lock as soon as the cursor changes colour. &amp;lt;img src=\"Textures/lockpicking1\"&amp;gt; Rotate the lock with $lock_dir_fwd; . The sweetspot rotates with the lock, so you will have to move the cursor to stay within the sweetspot. &amp;lt;img src=\"Textures/lockpicking2\"&amp;gt; Your lockpick will break if you fail to keep the cursor within the sweetspot.</string>
<string name="chap0_sch38_cdLq_e151_dpUT">Move around the battlefield by $ui_left; and $ui_right;, look around by mouse. Cursor will lock on enemy. You can unlock easily by sprinting or by pressing a mouse wheel.</string>
<string name="chap0_sch38_cdLq_e167_4IhZ">Move around the battlefield with your left stick. Use a right stick to look around, cursor will lock on enemy. You can unlock the enemy by holding the stick or by sprinting with $sprint;</string>
<string name="chap0_sch38_cdLq_e169_60Ic">You can change your attack zone by mouse.&amp;lt;br/&amp;gt;Aim for the head: &amp;lt;img src=&quot;Textures/ccursor0&quot;&amp;gt; &amp;lt;br/&amp;gt; Slashing attack: $attack1_mouse;</string>
<string name="chap0_sch38_cdLq_e170_VzFb">You can change your attack zone by right stick.&amp;lt;br/&amp;gt;Aim for the head: &amp;lt;img src=&quot;Textures/ccursor0&quot;&amp;gt; &amp;lt;br/&amp;gt; Slashing attack: $attack1;</string>
<string name="chap0_sch38_cdLq_e169_60Ic">You can change your attack zone by mouse.&amp;lt;br/&amp;gt;Aim for the head: &amp;lt;img src=\"Textures/ccursor0\"&amp;gt; &amp;lt;br/&amp;gt; Slashing attack: $attack1_mouse;</string>
<string name="chap0_sch38_cdLq_e170_VzFb">You can change your attack zone by right stick.&amp;lt;br/&amp;gt;Aim for the head: &amp;lt;img src=\"Textures/ccursor0\"&amp;gt; &amp;lt;br/&amp;gt; Slashing attack: $attack1;</string>
<string name="chap0_sch38_cdLq_e172_mUC1">Change zones by mouse, you will also change your guard automatically. Slash with the left mouse button, stab with the right.</string>
<string name="chap0_sch38_cdLq_e173_yZEn">Change zones by right stick, you will also change your guard automatically. &amp;lt;br/&amp;gt;&amp;lt;img src=&quot;Textures/xi_thumbry&quot;&amp;gt; &amp;lt;br/&amp;gt; $attack1; slash&amp;lt;br/&amp;gt;$attack2; stab</string>
<string name="chap0_sch38_cdLq_e173_yZEn">Change zones by right stick, you will also change your guard automatically. &amp;lt;br/&amp;gt;&amp;lt;img src=\"Textures/xi_thumbry\"&amp;gt; &amp;lt;br/&amp;gt; $attack1; slash&amp;lt;br/&amp;gt;$attack2; stab</string>
<string name="chap0_sch38_cdLq_e175_3FoO">Hold $block; to keep blocking. &amp;lt;br/&amp;gt; Blocking slows down stamina regeneration!</string>
<string name="chap0_sch38_cdLq_e177_GipJ">Try to time your $block; to a moment when enemy starts his attack. That's parry!</string>
<string name="chap0_sch38_cdLq_e178_a6aP">Now!</string>
......@@ -68,7 +68,7 @@
<string name="chap14_sch29_yLmT_e287_Wkqy">$h;OVERLOADING$h_end;You're too overloaded to hoist yourself onto the saddle. Try dropping items or moving them to your horse's saddlebags. {$ui_toggle_inventory;|$ui_open_inventory;}</string>
<string name="chap14_sch29_yLmT_e289_eota">$h;SCARING$h_end;In order to frighten one of Fearless Felix's friends, you learned to make terrifying animal calls. Now you just need to get close enough for him to hear you.$p;&amp;lt;br/&amp;gt;&amp;lt;img src='img://Libs/UI/Textures/Dynamic/trespass2.dds' width='64' height='64' align='baseline' vspace='-22' &amp;gt;$font_color;Fearless Fellows' Camp$font_end;$p;Then press $call_horse; You'll have to wait a while until your vocal chords are rested before grunting again.&amp;lt;br/&amp;gt;&amp;lt;img src='img://Libs/UI/Textures/Dynamic/ico_dog_buff.dds' width='66' height='66' align='baseline' vspace='-50' &amp;gt;$font_color;Sore throat$font_end;</string>
<string name="chap14_sch29_yLmT_e29_6tRz">$h;BLEEDING$h_end;You are bleeding and the wound must be bandaged quickly or you will bleed to death &amp;lt;br/&amp;gt;&amp;lt;img src='img://Libs/UI/Textures/Dynamic/ico_blood_buff.dds' width='60' height='64' align='baseline' vspace='-22' &amp;gt; $font_color;Bleeding$font_end;$p;For that you need a bandage, which you can find in your $font_color;inventory$font_end; and use on the selected body part that is bleeding &amp;lt;br/&amp;gt;&amp;lt;img src='img://Libs/UI/Textures/Dynamic/bandage.dds' width='64' height='64' align='baseline' vspace='-22' &amp;gt; $font_color;Bandage$font_end;</string>
<string name="chap14_sch29_yLmT_e291_XTpQ">$h;DOG RAN OFF$h_end;Your dog's Obedience has fallen to &quot;$font_color;0$font_end;&quot; and he's run off. There's nothing you can do but wait until he decides to come back to you.</string>
<string name="chap14_sch29_yLmT_e291_XTpQ">$h;DOG RAN OFF$h_end;Your dog's Obedience has fallen to \"$font_color;0$font_end;\" and he's run off. There's nothing you can do but wait until he decides to come back to you.</string>
<string name="chap14_sch29_yLmT_e295_LOiH">$h;ALARM$h_end;Your dog is now able to detect foes and their dogs. When he catches scent of them, he'll start growling, and if they're close enough, he'll turn towards them, ready to attack.$p;The higher your dog's Obedience and your Houndmaster skill, the further away he can detect foes. </string>
<string name="chap14_sch29_yLmT_e297_vuVL">$h;SEEK$h_end;Your dog is now able to seek out interesting undiscovered places. Once he catches a scent, he'll go on ahead and lead you to them, then bark to alert you to what he's found.$p;If you can't find him, he'll soon come back anyway.</string>
<string name="chap14_sch29_yLmT_e299_6eqi">$h;HUNT$h_end;Your dog can hunt nearby game. When he catches a scent of it, he'll chase it and try to take it down. The higher your Houndmaster skill, the faster he'll hunt down the game. Then he will bark to alert you that he's caught his quarry.$p;He's able to bring hares to you by himself. He won't attack domesticated animals, with the exception of enemies' dogs.&amp;lt;br/&amp;gt;After hunting, let your dog rest awhile. If he's too tired to hunt, you'll see the relevant debuff.</string>
......@@ -115,7 +115,7 @@
<string name="chap14_sch29_yLmT_e92_H8h7">$h;SURRENDER$h_end;If it looks like you are about to die in combat, you can always yield!{$surrender;|$surrender_xi_modifier; $surrender_xi_activate;}$p;However, there's no guarantee your opponent will accept your surrender. </string>
<string name="chap14_sch29_yLmT_e98_JtR3">You're overloaded, so you move more slowly and can't fast travel, run or jump. Try dropping some inventory items or putting them in your horse's saddlebags.{$ui_toggle_inventory;|$ui_open_inventory;} </string>
<string name="chap16_sch14_aKwr_e196_RNHd">From now on you can come to the arena anytime and challenge the master to a training duel.</string>
<string name="chap16_sch14_aKwr_e334_Z6Pt">Slash {$attack1_mouse;|$attack1;} three times in a pattern:&amp;lt;br/&amp;gt;&amp;lt;img src=&quot;img://Libs/UI/Textures/Dynamic/ccursor0.dds&quot; width=&quot;80&quot; height=&quot;70&quot;&amp;gt; &amp;lt;img src=&quot;img://Libs/UI/Textures/Dynamic/ccursor2.dds&quot; width=&quot;80&quot; height=&quot;70&quot; &amp;gt;&amp;lt;img src=&quot;img://Libs/UI/Textures/Dynamic/ccursor3.dds&quot; width=&quot;80&quot; height=&quot;70&quot;&amp;gt;</string>
<string name="chap16_sch14_aKwr_e334_Z6Pt">Slash {$attack1_mouse;|$attack1;} three times in a pattern:&amp;lt;br/&amp;gt;&amp;lt;img src=\"img://Libs/UI/Textures/Dynamic/ccursor0.dds\" width=\"80\" height=\"70\"&amp;gt; &amp;lt;img src=\"img://Libs/UI/Textures/Dynamic/ccursor2.dds\" width=\"80\" height=\"70\" &amp;gt;&amp;lt;img src=\"img://Libs/UI/Textures/Dynamic/ccursor3.dds\" width=\"80\" height=\"70\"&amp;gt;</string>
<string name="chap16_sch14_aKwr_e337_X4mm">If you time your block right at the start of the window of opportunity for a perfect block:&amp;lt;br/&amp;gt;&amp;lt;img src='img://Libs/UI/Textures/Dynamic/ccursorPerfectblock.dds' width='79' height='74'&amp;gt;&amp;lt;br/&amp;gt;you'll execute a master strike with an automatic riposte! As you increase your proficiency in combat, your chances of executing a master strike will significantly increase.</string>
<string name="chap16_sch14_aKwr_e445_OGoT">If you time your block right at the very start of your opponent's swing, instead of a perfect block, you'll execute a master strike with an automatic riposte! As you increase your proficiency in combat, your chances of executing a master strike will significantly increase.</string>
<string name="chap16_sch14_aKwr_e447_7JRL">If you want Bernard to teach you new techniques, you'll have to beat him in combat first.</string>
......
......@@ -7,13 +7,13 @@
<string name="chap_dlc4_sch18_FJ22_e81_iK55">You've acquired a dagger and the perk Stealth Kill&lt;br/&gt;&amp;lt;img src='img://Libs/UI/Textures/Dynamic/ico_stealth_perk.dds' width='64' height='64' &amp;gt;&lt;br/&gt;If you sneak up on a foe from behind unobserved, you can take him down by holding $attack3;.</string>
<string name="chap0_sch27_whpB_e768_aPhc">Press $read_toggle; while reading the herbarium to toggle between the herb list and the recipe list. Press $read_select; while on a recipe to put all the ingredients required for that recipe on the shelves.</string>
<string name="chap0_sch27_whpB_e781_ZMKy">Bellows are controlled by the $alch_use_bag; key.</string>
<string name="chap0_sch30_m-Hk_e637_8z_C">The cursor grows in size to indicate that you approach the sweetspot. You can start to rotate the lock as soon as the cursor changes colour. &amp;lt;img src=&quot;Textures/lockpicking1&quot;&amp;gt; Rotate the lock with $lock_dir_fwd; . The sweetspot rotates with the lock, so you will have to move the cursor to stay within the sweetspot. &amp;lt;img src=&quot;Textures/lockpicking2&quot;&amp;gt; Your lockpick will break if you fail to keep the cursor within the sweetspot.</string>
<string name="chap0_sch30_m-Hk_e637_8z_C">The cursor grows in size to indicate that you approach the sweetspot. You can start to rotate the lock as soon as the cursor changes colour. &amp;lt;img src=\"Textures/lockpicking1\"&amp;gt; Rotate the lock with $lock_dir_fwd; . The sweetspot rotates with the lock, so you will have to move the cursor to stay within the sweetspot. &amp;lt;img src=\"Textures/lockpicking2\"&amp;gt; Your lockpick will break if you fail to keep the cursor within the sweetspot.</string>
<string name="chap0_sch38_cdLq_e151_dpUT">Move around the battlefield by $ui_left; and $ui_right;, look around by mouse. Cursor will lock on enemy. You can unlock easily by sprinting or by pressing a mouse wheel.</string>
<string name="chap0_sch38_cdLq_e167_4IhZ">Move around the battlefield with your left stick. Use a right stick to look around, cursor will lock on enemy. You can unlock the enemy by holding the stick or by sprinting with $sprint;</string>
<string name="chap0_sch38_cdLq_e169_60Ic">You can change your attack zone by mouse.&amp;lt;br/&amp;gt;Aim for the head: &amp;lt;img src=&quot;Textures/ccursor0&quot;&amp;gt; &amp;lt;br/&amp;gt; Slashing attack: $attack1_mouse;</string>
<string name="chap0_sch38_cdLq_e170_VzFb">You can change your attack zone by right stick.&amp;lt;br/&amp;gt;Aim for the head: &amp;lt;img src=&quot;Textures/ccursor0&quot;&amp;gt; &amp;lt;br/&amp;gt; Slashing attack: $attack1;</string>
<string name="chap0_sch38_cdLq_e169_60Ic">You can change your attack zone by mouse.&amp;lt;br/&amp;gt;Aim for the head: &amp;lt;img src=\"Textures/ccursor0\"&amp;gt; &amp;lt;br/&amp;gt; Slashing attack: $attack1_mouse;</string>
<string name="chap0_sch38_cdLq_e170_VzFb">You can change your attack zone by right stick.&amp;lt;br/&amp;gt;Aim for the head: &amp;lt;img src=\"Textures/ccursor0\"&amp;gt; &amp;lt;br/&amp;gt; Slashing attack: $attack1;</string>
<string name="chap0_sch38_cdLq_e172_mUC1">Change zones by mouse, you will also change your guard automatically. Slash with the left mouse button, stab with the right.</string>
<string name="chap0_sch38_cdLq_e173_yZEn">Change zones by right stick, you will also change your guard automatically. &amp;lt;br/&amp;gt;&amp;lt;img src=&quot;Textures/xi_thumbry&quot;&amp;gt; &amp;lt;br/&amp;gt; $attack1; slash&amp;lt;br/&amp;gt;$attack2; stab</string>
<string name="chap0_sch38_cdLq_e173_yZEn">Change zones by right stick, you will also change your guard automatically. &amp;lt;br/&amp;gt;&amp;lt;img src=\"Textures/xi_thumbry\"&amp;gt; &amp;lt;br/&amp;gt; $attack1; slash&amp;lt;br/&amp;gt;$attack2; stab</string>
<string name="chap0_sch38_cdLq_e175_3FoO">Hold $block; to keep blocking. &amp;lt;br/&amp;gt; Blocking slows down stamina regeneration!</string>
<string name="chap0_sch38_cdLq_e177_GipJ">Try to time your $block; to a moment when enemy starts his attack. That's parry!</string>
<string name="chap0_sch38_cdLq_e178_a6aP">Now!</string>
......@@ -68,7 +68,7 @@
<string name="chap14_sch29_yLmT_e287_Wkqy">Kendini eğere çekmek için çok aşırı yüklenmiş durumdasın. Eşyaları atmayı ya da bazılarını atının envanterine taşımayı dene. {$ui_toggle_inventory;|$ui_open_inventory;}</string>
<string name="chap14_sch29_yLmT_e289_eota">Korkusuz Felix'in arkadaşlarından birini korkutmak için dehşet verici hayvan sesleri çıkarmayı öğrendin. Şimdi tek yapman gereken seni duyabilmesi için ona yaklaşman &amp;lt;br/&amp;gt;&amp;lt;img src='img://Libs/UI/Textures/Dynamic/trespass2.dds' width='64' height='64' &amp;gt;&amp;lt;br/&amp;gt; ve ıslık çalmak $call_horse; yerine kükremen.&lt;br/&gt; Elbette hayvan sesleri çıkarmak insan ses tellerini yorar, bu sebepten sesleri tekrar çıkarmak için dinlenmen gerekir.&amp;lt;br/&amp;gt;&amp;lt;img src='img://Libs/UI/Textures/Dynamic/ico_dog_buff.dds' width='66' height='66' &amp;gt;</string>
<string name="chap14_sch29_yLmT_e29_6tRz">Kanama farklı bir yaralanma türüdür.&amp;lt;br/&amp;gt;&amp;lt;img src='img://Libs/UI/Textures/Dynamic/ico_blood_buff.dds' width='60' height='64' &amp;gt;&amp;lt;br/&amp;gt;Kanama durumunda yara hızlıca sargılanmalıdır, aksi halde kan kaybından ölürsünüz. Sargılamak için, sargıya ihtiyacınız var.&amp;lt;br/&amp;gt;&amp;lt;img src='img://Libs/UI/Textures/Dynamic/bandage.dds' width='64' height='64' &amp;gt;&amp;lt;br/&amp;gt;Sargıları envanterinizde bulabilirsiniz {$ui_toggle_inventory;|$ui_open_inventory;} kanayan kısmı seçin ve sargıyı kullanın. Daha büyük yaralar için bir sargı yeterli olmayabilir!</string>
<string name="chap14_sch29_yLmT_e291_XTpQ">$h;DOG RAN OFF$h_end;Your dog's Obedience has fallen to &quot;$font_color;0$font_end;&quot; and he's run off. There's nothing you can do but wait until he decides to come back to you.</string>
<string name="chap14_sch29_yLmT_e291_XTpQ">$h;DOG RAN OFF$h_end;Your dog's Obedience has fallen to \"$font_color;0$font_end;\" and he's run off. There's nothing you can do but wait until he decides to come back to you.</string>
<string name="chap14_sch29_yLmT_e295_LOiH">$h;ALARM$h_end;Your dog is now able to detect foes and their dogs. When he catches scent of them, he'll start growling, and if they're close enough, he'll turn towards them, ready to attack.$p;The higher your dog's Obedience and your Houndmaster skill, the further away he can detect foes. </string>
<string name="chap14_sch29_yLmT_e297_vuVL">$h;SEEK$h_end;Your dog is now able to seek out interesting undiscovered places. Once he catches a scent, he'll go on ahead and lead you to them, then bark to alert you to what he's found.$p;If you can't find him, he'll soon come back anyway.</string>
<string name="chap14_sch29_yLmT_e299_6eqi">$h;HUNT$h_end;Your dog can hunt nearby game. When he catches a scent of it, he'll chase it and try to take it down. The higher your Houndmaster skill, the faster he'll hunt down the game. Then he will bark to alert you that he's caught his quarry.$p;He's able to bring hares to you by himself. He won't attack domesticated animals, with the exception of enemies' dogs.&amp;lt;br/&amp;gt;After hunting, let your dog rest awhile. If he's too tired to hunt, you'll see the relevant debuff.</string>
......@@ -116,7 +116,7 @@ Eğer bir şey çalıyorsanız, kimsenin sizi görmediğine emin olun!&lt;br/&gt
<string name="chap14_sch29_yLmT_e92_H8h7">Savaşta ölmek üzereyseniz, teslim olmayı deneyin!&lt;br/&gt;{$surrender;|$surrender_xi_modifier; $surrender_xi_activate;}.&lt;br/&gt;Çoğu savaşçı, teslim olan bir rakibi öldürecek kadar kana susamış değildir.</string>
<string name="chap14_sch29_yLmT_e98_JtR3">Aşırı yüklendiniz, bu nedenle daha yavaş hareket edersiniz ve hızlı yolculuk yapamazsınız. Bazı envanter eşyalarını atmaya veya onları atınızın heybesine koymaya çalışın. {$ui_toggle_inventory;|$ui_open_inventory;} </string>
<string name="chap16_sch14_aKwr_e196_RNHd">Şu andan itibaren arenaya istediğin zaman gelip ustayı eğitim düellosuna çağırabilirsin.</string>
<string name="chap16_sch14_aKwr_e334_Z6Pt">Düzen hâlinde üç kere {$attack1_mouse;|$attack1;} kılıcını savur:&amp;lt;br/&amp;gt;&amp;lt;img src=&quot;img://Libs/UI/Textures/Dynamic/ccursor0.dds&quot; width=&quot;80&quot; height=&quot;70&quot;&amp;gt; &amp;lt;img src=&quot;img://Libs/UI/Textures/Dynamic/ccursor2.dds&quot; width=&quot;80&quot; height=&quot;70&quot; &amp;gt;&amp;lt;img src=&quot;img://Libs/UI/Textures/Dynamic/ccursor3.dds&quot; width=&quot;80&quot; height=&quot;70&quot;&amp;gt;</string>
<string name="chap16_sch14_aKwr_e334_Z6Pt">Düzen hâlinde üç kere {$attack1_mouse;|$attack1;} kılıcını savur:&amp;lt;br/&amp;gt;&amp;lt;img src=\"img://Libs/UI/Textures/Dynamic/ccursor0.dds\" width=\"80\" height=\"70\"&amp;gt; &amp;lt;img src=\"img://Libs/UI/Textures/Dynamic/ccursor2.dds\" width=\"80\" height=\"70\" &amp;gt;&amp;lt;img src=\"img://Libs/UI/Textures/Dynamic/ccursor3.dds\" width=\"80\" height=\"70\"&amp;gt;</string>
<string name="chap16_sch14_aKwr_e337_X4mm">Bloğunu, mükemmel bir şekilde zamanlarsan:&amp;lt;br/&amp;gt;&amp;lt;img src='img://Libs/UI/Textures/Dynamic/ccursorPerfectblock.dds' width='79' height='74'&amp;gt;&amp;lt;br/&amp;gt;karşı saldırıyla ileri seviye bir hamle yaparsınız! Dövüşte yeterliğiniz arttıkça ileri seviye hamle yapma şansınız da gözle görülür şekilde artar.</string>
<string name="chap16_sch14_aKwr_e445_OGoT">Eğer rakibinin saldırısının hemen başlangıcında engelleme zamanlamanı tutturabilirsen, kusursuz engelleme yerine otomatik bir karşı saldırı yürüterek bir usta saldırı yaparsın! Mücadeledeki yeterliliğini arttırdıkça, usta saldırı yapma olasılığın da büyük oranda artar.</string>
<string name="chap16_sch14_aKwr_e447_7JRL">If you want Bernard to teach you new techniques, you'll have to beat him in combat first.</string>
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......@@ -7,10 +7,10 @@
<string name="chap_dlc4_sch18_FJ22_e81_iK55">你获得了一把匕首以及技能&lt;br/&gt;&amp;lt;img src='img://Libs/UI/Textures/Dynamic/ico_stealth_perk.dds' width='64' height='64' &amp;gt;&lt;br/&gt;如果你偷偷摸到别人后面未被发现,你可以按住 $attack3;. 把他放倒。</string>
<string name="chap0_sch38_cdLq_e151_dpUT">用 $ui_left; 和 $ui_right;移动,用鼠标四处看。光标会锁定敌人。你可以冲刺或者按鼠标滚轮以解除锁定。</string>
<string name="chap0_sch38_cdLq_e167_4IhZ">使用你的左摇杆移动。用右摇杆向四处看。光标会锁定敌人。你可以按住摇杆来解除锁定,或者冲刺,按 $sprint;</string>
<string name="chap0_sch38_cdLq_e169_60Ic">你可以用鼠标切换攻击区域。&amp;lt;br/&amp;gt;瞄准头部: &amp;lt;img src=&quot;Textures/ccursor0&quot;&amp;gt; &amp;lt;br/&amp;gt; 劈砍攻击: $attack1_mouse;</string>
<string name="chap0_sch38_cdLq_e170_VzFb">你可以用右摇杆切换攻击区域&amp;lt;br/&amp;gt;瞄准头部: &amp;lt;img src=&quot;Textures/ccursor0&quot;&amp;gt; &amp;lt;br/&amp;gt; 劈砍攻击: $attack1;</string>
<string name="chap0_sch38_cdLq_e169_60Ic">你可以用鼠标切换攻击区域。&amp;lt;br/&amp;gt;瞄准头部: &amp;lt;img src=\"Textures/ccursor0\"&amp;gt; &amp;lt;br/&amp;gt; 劈砍攻击: $attack1_mouse;</string>
<string name="chap0_sch38_cdLq_e170_VzFb">你可以用右摇杆切换攻击区域&amp;lt;br/&amp;gt;瞄准头部: &amp;lt;img src=\"Textures/ccursor0\"&amp;gt; &amp;lt;br/&amp;gt; 劈砍攻击: $attack1;</string>
<string name="chap0_sch38_cdLq_e172_mUC1">用鼠标切换区域,你的防御也会自动改变。用鼠标左键劈砍,右键刺。</string>
<string name="chap0_sch38_cdLq_e173_yZEn">用右摇杆切换区域,你的防御也会自动改变。 &amp;lt;br/&amp;gt;&amp;lt;img src=&quot;Textures/xi_thumbry&quot;&amp;gt; &amp;lt;br/&amp;gt; $attack1; 劈砍&amp;lt;br/&amp;gt;$attack2; 刺</string>
<string name="chap0_sch38_cdLq_e173_yZEn">用右摇杆切换区域,你的防御也会自动改变。 &amp;lt;br/&amp;gt;&amp;lt;img src=\"Textures/xi_thumbry\"&amp;gt; &amp;lt;br/&amp;gt; $attack1; 劈砍&amp;lt;br/&amp;gt;$attack2; 刺</string>
<string name="chap0_sch38_cdLq_e175_3FoO">按住 $block; 持续格挡 &amp;lt;br/&amp;gt; 格挡会降低体力回复!</string>
<string name="chap0_sch38_cdLq_e177_GipJ">试着去再合适时间 $block; 在敌人开始攻击时。招架!</string>
<string name="chap0_sch38_cdLq_e178_a6aP">现在!</string>
......@@ -65,7 +65,7 @@
<string name="chap14_sch29_yLmT_e287_Wkqy">$h; 超重 $h_end; 你超重了,无法上马。你可以丢掉一些物品,或者把它们放到马的鞍囊里。 {$ui_toggle_inventory;|$ui_open_inventory;}</string>
<string name="chap14_sch29_yLmT_e289_eota">$h; 恐吓 $h_end; 为了恐吓无畏的菲利克斯的一个朋友,你学会了可怕动物的叫声。现在你只要靠近他让他听到就好了。.$p;&amp;lt;br/&amp;gt;&amp;lt;img src='img://Libs/UI/Textures/Dynamic/trespass2.dds' width='64' height='64' align='baseine' vspace='-22' &amp;gt;$font_color;Fearless Fellows' Camp$font_end;$p; 然后按下 $call_horse; 。这样吼叫对你的嗓子是种摧残,所以在下一次喊叫之前,你得等一会儿,让嗓子恢复一下。&amp;lt;br/&amp;gt;&amp;lt;img src='img://Libs/UI/Textures/Dynamic/ico_dog_buff.dds' width='66' height='66' align='baseline' vspace='-50' &amp;gt;$font_color; 嗓子痛 $font_end;</string>
<string name="chap14_sch29_yLmT_e29_6tRz">$h; 流血 $h_end; 你在流血,这种伤口必须被马上包扎,否则你会血流过多而死。&amp;lt;br/&amp;gt;&amp;lt;img src='img://Libs/UI/Textures/Dynamic/ico_blood_buff.dds' width='60' height='64' align='baseline' vspace='-22' &amp;gt; $font_color;Bleeding$font_end;$p; 你需要绷带,它们可以在你的 $font_color; 物品栏 $font_end; 中找到,并对身体的指定部位使用 &amp;lt;br/&amp;gt;&amp;lt;img src='img://Libs/UI/Textures/Dynamic/bandage.dds' width='64' height='64' align='baseline' vspace='-22' &amp;gt; $font_color;Bandage$font_end;</string>
<string name="chap14_sch29_yLmT_e291_XTpQ">$h; 你狗跑了 $h_end; 你的狗的顺从度降到了&quot;$font_color;0$font_end;&quot; 然后跑掉了。你什么都做不了,只能等待他自己回到你身边</string>
<string name="chap14_sch29_yLmT_e291_XTpQ">$h; 你狗跑了 $h_end; 你的狗的顺从度降到了\"$font_color;0$font_end;\" 然后跑掉了。你什么都做不了,只能等待他自己回到你身边</string>
<string name="chap14_sch29_yLmT_e295_LOiH">$h; 警戒 $h_end; 你的狗现在可以为你侦测敌人和他们的狗了。当他发现他们的气味时,他就会开始咆哮。如果敌人离你足够近,他就会转向其方向并做好战斗准备。 $p; 你的狗的顺从度和你的训犬师能力越高,他就能发现越远处的敌人。</string>
<string name="chap14_sch29_yLmT_e297_vuVL">$h; 搜寻! $h_end; 你的狗现在可以去搜寻一些还没被发现的有趣地点了。一旦他发现什么蛛丝马迹,他就会引领你过去,并在他发现的东西附近吠叫来引起你的注意。 $p; 如果你没找到他,他过一阵子就会自己回到你身边</string>
<string name="chap14_sch29_yLmT_e299_6eqi">$h; 狩猎 $h_end; 你的狗可以去狩猎附近的猎物。如果他发现了猎物的气味,他会追过去,试图把它捕获。你的训犬师技能越高,狗就会越快抓住猎物。然后他会大声吠叫来通知你他有所收获。 $p; 你的狗可以独自捕猎野兔并带给你。他不会攻击家畜,除非是敌人的狗。 &amp;lt;br/&amp;gt; 狩猎之后,请让你的狗休息一会儿。如果你的狗太累了无法进行狩猎,你会看到相关的减益效果</string>
......@@ -107,7 +107,7 @@
<string name="chap14_sch29_yLmT_e92_H8h7">$h; 投降 $h_end; 在战斗中快死了的时候,你永远可以选择投降! {$surrender;|$surrender_xi_modifier; $surrender_xi_activate;}$p; 但是,不能保证你的敌人会接受你的投降</string>
<string name="chap14_sch29_yLmT_e98_JtR3">你超重了,移动更慢还不能快速旅行。最好把一些东西扔了或者放进你的马鞍袋里 {$ui_toggle_inventory;|$ui_open_inventory;} </string>
<string name="chap16_sch14_aKwr_e196_RNHd">从现在开始你可以随时来比武场和训练师比试和训练。</string>
<string name="chap16_sch14_aKwr_e334_Z6Pt">劈砍 {$attack1_mouse;|$attack1;} 三次,每一组: &amp;lt;br/&amp;gt;&amp;lt;img src=&quot;img://Libs/UI/Textures/Dynamic/ccursor0.dds&quot; width=&quot;80&quot; height=&quot;70&quot;&amp;gt; &amp;lt;img src=&quot;img://Libs/UI/Textures/Dynamic/ccursor2.dds&quot; width=&quot;80&quot; height=&quot;70&quot; &amp;gt;&amp;lt;img src=&quot;img://Libs/UI/Textures/Dynamic/ccursor3.dds&quot; width=&quot;80&quot; height=&quot;70&quot;&amp;gt;</string>
<string name="chap16_sch14_aKwr_e334_Z6Pt">劈砍 {$attack1_mouse;|$attack1;} 三次,每一组: &amp;lt;br/&amp;gt;&amp;lt;img src=\"img://Libs/UI/Textures/Dynamic/ccursor0.dds\" width=\"80\" height=\"70\"&amp;gt; &amp;lt;img src=\"img://Libs/UI/Textures/Dynamic/ccursor2.dds\" width=\"80\" height=\"70\" &amp;gt;&amp;lt;img src=\"img://Libs/UI/Textures/Dynamic/ccursor3.dds\" width=\"80\" height=\"70\"&amp;gt;</string>
<string name="chap16_sch14_aKwr_e337_X4mm">如果你看好时机,在对方进攻时进行了完美格挡: &amp;lt;br/&amp;gt;&amp;lt;img src='img://Libs/UI/Textures/Dynamic/ccursorPerfectblock.dds' width='79' height='74'&amp;gt;&amp;lt;br/&amp;gt; 你就会做出大师攻击,并自动回击!当你的技术提升后,你做出大师攻击的几率就会显著增加</string>
<string name="chap16_sch14_aKwr_e445_OGoT">只要你抓住时机,在对手挥动武器时格挡,你便会施展带有出大师攻击的防守反击,而不单是完美格挡!如果你的站场经验愈发丰富,施展大师攻击的概率也会随之增加。</string>
<string name="chap16_sch14_aKwr_e447_7JRL">如果你想要巴纳德教你新的技巧,你得先在战斗中打败他。</string>
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