"#EVENT_TRIBE_01_IGNORE_DESC","Though the situation looks peculiar, it’s probably nothing to be worried about. There are more pressing issues for you to worry about right now."
"#EVENT_TRIBE_01_TRAP_NAME","Tracks of Deceit"
"EVENT_TRIBE_01_TRAP_DESC","You manage to cobble together a simple trap, one which should catch any wandering beast. It is left alone, and once you return to check on it, you find it sprung, but with nothing caught. The intruder who stumbled across it seems to have cut the rope… But they also left a backpack filled with supplies."
"#EVENT_TRIBE_01_TRAP_DESC","You manage to cobble together a simple trap, one which should catch any wandering beast. It is left alone, and once you return to check on it, you find it sprung, but with nothing caught. The intruder who stumbled across it seems to have cut the rope… But they also left a backpack filled with supplies."
"#EVENT_TRIBE_02_NOTIFICATION_HEADER","An intruder has been spotted"
"#EVENT_TRIBE_02_NOTIFICATION_DESC","They are about to get away"
"#TUTORIAL_DIALOG_HOSTILE_MESSAGE","Unhappy Colonists or survivors may occasionally turn against you by becoming <mark>Hostile</mark>. They are driven to create havoc by injuring others and damaging buildings. Build <mark>Guard Towers</mark> to deploy Guards and <mark>Gunsmiths</mark> to provide adequate weapons to protect the Colony."
"#CODEX_HOSTILE_HEADLINE","COLONY SAFETY"
"#CODEX_HOSTILE","<mark>Hostile</mark> Colonists no longer work but instead sabotage the Colony. Therefore, they are treated as intruding <mark>Bandits</mark>.\n\nColonists are more likely to turn Hostile the <mark>unhappier</mark> they are. Raise living standards by providing <mark>nutritious Food</mark>, <mark>sanitation</mark>, and better <mark>Shelters</mark>. You might also have to reconsider letting just anybody through <mark>the Gate</mark>.\n\n<mark>Guard Posts</mark> make sure any new Hostile Colonists are dealt with quickly and effectively. Assigned Workers act as <mark>Guards</mark>, overseeing the safety of the Colony. \n\n<mark>Gunsmiths</mark> provide upgraded firearms for Guards. These weapons degrade over time, so remember to keep up production."
"Colonists need a steady source of <mark>Meat</mark> and <mark>Vegetables</mark>. The Meat category, for example, includes <mark>Venison</mark>, <mark>Fish</mark> and some insects. Vegetables include <mark>Berries</mark> and most harvestable crop from <mark>Fields</mark>, like <mark>Corn</mark> and <mark>Potatoes</mark>.\n\nSome foods are only good for filling up the stomachs of colonists, but provide no nutrients for them to keep going in the long term.\n\n<mark>Well-Nourished</mark> colonists enjoy a varied diet of meats, vegetables and different meals. Good for you if you reached this status!\n\n<mark>Poorly Nourished</mark> colonists are not getting everything they need. Are you providing enough Meals to colonists or are they eating just raw foods? You can prepare meals in <mark>Cookhouses</mark> and <mark>Mess Halls</mark>.\n\n<mark>Malnourished</mark> colonists’ diet is severely lacking in one or more areas.","Malnutrition"
"#TUTORIAL_NOTIFICATION_MALNUTRITION","Colonists need a steady source of <mark>Meat</mark> and <mark>Vegetables</mark>. The Meat category, for example, includes <mark>Venison</mark>, <mark>Fish</mark> and some insects. Vegetables include <mark>Berries</mark> and most harvestable crop from <mark>Fields</mark>, like <mark>Corn</mark> and <mark>Potatoes</mark>.\n\nSome foods are only good for filling up the stomachs of colonists, but provide no nutrients for them to keep going in the long term.\n\n<mark>Well-Nourished</mark> colonists enjoy a varied diet of meats, vegetables and different meals. Good for you if you reached this status!\n\n<mark>Poorly Nourished</mark> colonists are not getting everything they need. Are you providing enough Meals to colonists or are they eating just raw foods? You can prepare meals in <mark>Cookhouses</mark> and <mark>Mess Halls</mark>.\n\n<mark>Malnourished</mark> colonists’ diet is severely lacking in one or more areas."
"#TUTORIAL_NOTIFICATION_MALNUTRITION_MESSAGE","Press here to learn more."
"#TUTORIAL_DIALOG_MALNUTRITION_MESSAGE","Your colonists need a varied diet of both <mark>Vegetables</mark> and <mark>Meat</mark>, so make sure you are steadily providing both options. <mark>Malnourishment</mark> is a serious condition that will lead to death when prolonged."
"Colonists need a steady source of <mark>Meat</mark> and <mark>Vegetables</mark>. The Meat category, for example, includes <mark>Venison</mark>, <mark>Fish</mark> and some insects. Vegetables include <mark>Berries</mark> and most harvestable crop from <mark>Fields</mark>, like <mark>Corn</mark> and <mark>Potatoes</mark>.\n\nSome foods are only good for filling up the stomachs of colonists, but provide no nutrients for them to keep going in the long term.\n\n<mark>Well-Nourished</mark> colonists enjoy a varied diet of meats, vegetables and different meals. Good for you if you reached this status!\n\n<mark>Poorly Nourished</mark> colonists are not getting everything they need. Are you providing enough Meals to colonists or are they eating just raw foods? You can prepare meals in <mark>Cookhouses</mark> and <mark>Mess Halls</mark>.\n\n<mark>Malnourished</mark> colonists’ diet is severely lacking in one or more areas.","营养不良"
"#EVENT_TRIBE_01_IGNORE_DESC","Obwohl das Ganze seltsam anmutet, ist es wohl nichts, um das man sich Sorgen machen müsste. Im Moment gibt es wichtigere Probleme."
"EVENT_TRIBE_01_TRAP_DESC","Du zimmerst eine einfache Falle zusammen und stellst sie auf. Als du später nachschaust, hat sie zwar zugeschnappt, doch es ist nichts drin. Der Eindringling, der über sie gestolpert ist, scheint das Seil durchgeschnitten zu haben... hat dabei aber auch seinen Rucksack mit Vorräten liegenlassen."
"#EVENT_TRIBE_01_TRAP_DESC","Du zimmerst eine einfache Falle zusammen und stellst sie auf. Als du später nachschaust, hat sie zwar zugeschnappt, doch es ist nichts drin. Der Eindringling, der über sie gestolpert ist, scheint das Seil durchgeschnitten zu haben... hat dabei aber auch seinen Rucksack mit Vorräten liegenlassen."
"#EVENT_TRIBE_02_NOTIFICATION_HEADER","Ein Eindringling wurde erspäht"
"#EVENT_TRIBE_02_NOTIFICATION_DESC","Er ist gerade dabei, zu flüchten"
"#TUTORIAL_DIALOG_HOSTILE_MESSAGE","Unzufriedene Kolonisten oder Überlebende können manchmal <mark>feindselig</mark> werden und sich gegen dich wenden. Sie verletzen dann andere und beschädigen Gebäude. Errichte <mark>Wachtürme</mark>, um Wachen und <mark>Waffenschmiede</mark> einzusetzen und zum Schutz der Kolonie adäquate Waffen herzustellen."
"#CODEX_HOSTILE_HEADLINE","SICHERHEIT DER KOLONIE"
"#CODEX_HOSTILE","<mark>Feindselige</mark> Kolonisten arbeiten nicht mehr, sondern sabotieren die Kolonie. Sie werden deshalb wie eindringende <mark>Banditen</mark> behandelt.\n\nJe <mark>unglücklicher</mark> die Kolonisten, desto eher werden sie feindselig. Erhöhe den Lebensstandard, indem du für <mark>nahrhafte Speisen</mark>, <mark>sanitäre Anlagen</mark> und bessere <mark>Unterkünfte</mark>. Du solltest dir auch gut überlegen, wen du durch das <mark>Tor</mark> in die Kolonie lässt.\n\n<mark>Wachposten</mark> garantieren, dass neue feindseligen Kolonisten schnell und effektiv beseitigt werden. Zugewiesene Arbeiter agieren als <mark>Wachen</mark> und sorgen für die Sicherheit der Kolonie. \n\n<mark>Waffenschmiede</mark> versorgen Wachen mit aufgerüsteten Waffen. Diese Waffen nutzen sich mit der Zeit ab, du solltest also die Produktion aufrecht erhalten."
"Colonists need a steady source of <mark>Meat</mark> and <mark>Vegetables</mark>. The Meat category, for example, includes <mark>Venison</mark>, <mark>Fish</mark> and some insects. Vegetables include <mark>Berries</mark> and most harvestable crop from <mark>Fields</mark>, like <mark>Corn</mark> and <mark>Potatoes</mark>.\n\nSome foods are only good for filling up the stomachs of colonists, but provide no nutrients for them to keep going in the long term.\n\n<mark>Well-Nourished</mark> colonists enjoy a varied diet of meats, vegetables and different meals. Good for you if you reached this status!\n\n<mark>Poorly Nourished</mark> colonists are not getting everything they need. Are you providing enough Meals to colonists or are they eating just raw foods? You can prepare meals in <mark>Cookhouses</mark> and <mark>Mess Halls</mark>.\n\n<mark>Malnourished</mark> colonists’ diet is severely lacking in one or more areas.","Unterernährung"
"#TUTORIAL_DIALOG_MALNUTRITION_MESSAGE","Deine Kolonisten benötigen eine ausgewogene Diät aus <mark>Gemüse</mark> und <mark>Fleisch</mark>, du musst also dafür sorgen, dass beides ständig verfügbar ist. <mark>Unterernährung</mark> kann bei anhaltendem Zustand zum Tode führen."
"#EVENT_TRIBE_01_IGNORE_DESC","Though the situation looks peculiar, it’s probably nothing to be worried about. There are more pressing issues for you to worry about right now."
"#EVENT_TRIBE_01_TRAP_NAME","Tracks of Deceit"
"EVENT_TRIBE_01_TRAP_DESC","You manage to cobble together a simple trap, one which should catch any wandering beast. It is left alone, and once you return to check on it, you find it sprung, but with nothing caught. The intruder who stumbled across it seems to have cut the rope… But they also left a backpack filled with supplies."
"#EVENT_TRIBE_01_TRAP_DESC","You manage to cobble together a simple trap, one which should catch any wandering beast. It is left alone, and once you return to check on it, you find it sprung, but with nothing caught. The intruder who stumbled across it seems to have cut the rope… But they also left a backpack filled with supplies."
"#EVENT_TRIBE_02_NOTIFICATION_HEADER","An intruder has been spotted"
"#EVENT_TRIBE_02_NOTIFICATION_DESC","They are about to get away"
"#TUTORIAL_DIALOG_HOSTILE_MESSAGE","Unhappy Colonists or survivors may occasionally turn against you by becoming <mark>Hostile</mark>. They are driven to create havoc by injuring others and damaging buildings. Build <mark>Guard Towers</mark> to deploy Guards and <mark>Gunsmiths</mark> to provide adequate weapons to protect the Colony."
"#CODEX_HOSTILE_HEADLINE","COLONY SAFETY"
"#CODEX_HOSTILE","<mark>Hostile</mark> Colonists no longer work but instead sabotage the Colony. Therefore, they are treated as intruding <mark>Bandits</mark>.\n\nColonists are more likely to turn Hostile the <mark>unhappier</mark> they are. Raise living standards by providing <mark>nutritious Food</mark>, <mark>sanitation</mark>, and better <mark>Shelters</mark>. You might also have to reconsider letting just anybody through <mark>the Gate</mark>.\n\n<mark>Guard Posts</mark> make sure any new Hostile Colonists are dealt with quickly and effectively. Assigned Workers act as <mark>Guards</mark>, overseeing the safety of the Colony. \n\n<mark>Gunsmiths</mark> provide upgraded firearms for Guards. These weapons degrade over time, so remember to keep up production."
"Colonists need a steady source of <mark>Meat</mark> and <mark>Vegetables</mark>. The Meat category, for example, includes <mark>Venison</mark>, <mark>Fish</mark> and some insects. Vegetables include <mark>Berries</mark> and most harvestable crop from <mark>Fields</mark>, like <mark>Corn</mark> and <mark>Potatoes</mark>.\n\nSome foods are only good for filling up the stomachs of colonists, but provide no nutrients for them to keep going in the long term.\n\n<mark>Well-Nourished</mark> colonists enjoy a varied diet of meats, vegetables and different meals. Good for you if you reached this status!\n\n<mark>Poorly Nourished</mark> colonists are not getting everything they need. Are you providing enough Meals to colonists or are they eating just raw foods? You can prepare meals in <mark>Cookhouses</mark> and <mark>Mess Halls</mark>.\n\n<mark>Malnourished</mark> colonists’ diet is severely lacking in one or more areas.","Malnutrition"
"#TUTORIAL_NOTIFICATION_MALNUTRITION","Colonists need a steady source of <mark>Meat</mark> and <mark>Vegetables</mark>. The Meat category, for example, includes <mark>Venison</mark>, <mark>Fish</mark> and some insects. Vegetables include <mark>Berries</mark> and most harvestable crop from <mark>Fields</mark>, like <mark>Corn</mark> and <mark>Potatoes</mark>.\n\nSome foods are only good for filling up the stomachs of colonists, but provide no nutrients for them to keep going in the long term.\n\n<mark>Well-Nourished</mark> colonists enjoy a varied diet of meats, vegetables and different meals. Good for you if you reached this status!\n\n<mark>Poorly Nourished</mark> colonists are not getting everything they need. Are you providing enough Meals to colonists or are they eating just raw foods? You can prepare meals in <mark>Cookhouses</mark> and <mark>Mess Halls</mark>.\n\n<mark>Malnourished</mark> colonists’ diet is severely lacking in one or more areas."
"#TUTORIAL_NOTIFICATION_MALNUTRITION_MESSAGE","Press here to learn more."
"#TUTORIAL_DIALOG_MALNUTRITION_MESSAGE","Your colonists need a varied diet of both <mark>Vegetables</mark> and <mark>Meat</mark>, so make sure you are steadily providing both options. <mark>Malnourishment</mark> is a serious condition that will lead to death when prolonged."
"#EVENT_TRIBE_01_IGNORE_DESC","Aunque la situación sea extraña, probablemente no haya por qué preocuparse. Tienes otros temas de mayor importancia de los que preocuparte ahora mismo."
"#EVENT_TRIBE_01_TRAP_NAME","Rastro engañoso"
"EVENT_TRIBE_01_TRAP_DESC","Consigues preparar una trampa simple que debería bastar para atrapar a cualquier bestia. Te alejas de la trampa un tiempo y cuando vuelves la encuentras abierta, pero con nada dentro. Parece que el intruso que la pisó también cortó la cuerda… Al menos dejó una mochila llena de suministros."
"#EVENT_TRIBE_01_TRAP_DESC","Consigues preparar una trampa simple que debería bastar para atrapar a cualquier bestia. Te alejas de la trampa un tiempo y cuando vuelves la encuentras abierta, pero con nada dentro. Parece que el intruso que la pisó también cortó la cuerda… Al menos dejó una mochila llena de suministros."
"#EVENT_TRIBE_02_NOTIFICATION_HEADER","Hay un intruso"
"#EVENT_TRIBE_02_NOTIFICATION_DESC","Está a punto de escaparse"
"#TUTORIAL_DIALOG_HOSTILE_MESSAGE","Los sobrevivientes o colonos infelices en ocasiones se volverán en tu contra convirtiéndose en <mark>hostiles</mark>, y sembrarán el caos hiriendo a otros y atacando edificios. Construye <mark>torres de vigilancia</mark> para enviar guardias y <mark>armeros</mark> para fabricar armas con las que proteger la colonia."
"#CODEX_HOSTILE_HEADLINE","SEGURIDAD DE LA COLONIA"
"#CODEX_HOSTILE","Los colonos <mark>hostiles</mark>, en lugar de trabajar, sabotean la colonia. Por eso se les trata como si fueran <mark>bandidos</mark>.\n\nMientras más <mark>infeliz</mark> sea un colono, más probabilidades habrá de que se vuelva hostil. Aumenta la calidad de vida proporcionando <mark>comida nutritiva</mark>, <mark>higiene</mark> y <mark>refugios</mark> mejores. También deberías considerar dejar permitir que cualquiera pase por <mark>la puerta</mark>.\n\nLos <mark>puestos de vigilancia</mark> se aseguran de lidiar con los colonos hostiles de forma rápida y eficaz. Los trabajadores asignados como <mark>guardias</mark> supervisan la colonia para mantenerla segura. \n\nLos <mark>armeros</mark> fabrican armas de fuego mejoradas para los guardias. Dado que estas armas se desgastan con el tiempo, es importante que mantengas la producción activa."
"Colonists need a steady source of <mark>Meat</mark> and <mark>Vegetables</mark>. The Meat category, for example, includes <mark>Venison</mark>, <mark>Fish</mark> and some insects. Vegetables include <mark>Berries</mark> and most harvestable crop from <mark>Fields</mark>, like <mark>Corn</mark> and <mark>Potatoes</mark>.\n\nSome foods are only good for filling up the stomachs of colonists, but provide no nutrients for them to keep going in the long term.\n\n<mark>Well-Nourished</mark> colonists enjoy a varied diet of meats, vegetables and different meals. Good for you if you reached this status!\n\n<mark>Poorly Nourished</mark> colonists are not getting everything they need. Are you providing enough Meals to colonists or are they eating just raw foods? You can prepare meals in <mark>Cookhouses</mark> and <mark>Mess Halls</mark>.\n\n<mark>Malnourished</mark> colonists’ diet is severely lacking in one or more areas.","Malnutrición"
"#TUTORIAL_DIALOG_MALNUTRITION_MESSAGE","Tus colonos requieren de una dieta variada a base de <mark>verduras</mark> y <mark>carne</mark>, así que asegúrate de que nunca les falta de nada. La <mark>malnutrición</mark> es un problema grave que, si se prolonga, ocasiona la muerte."
"#EVENT_TRIBE_01_IGNORE_DESC","Bien que ça soit étrange, il n'y a probablement pas lieu de s'inquiéter. Il y a des questions plus urgentes dont vous devez vous préoccuper en ce moment."
"#EVENT_TRIBE_01_TRAP_NAME","Piste trompeuse"
"EVENT_TRIBE_01_TRAP_DESC","Vous réussissez à bricoler un piège simple, qui devrait attraper n'importe quelle bête errante. Vous le laissez sur place, et une fois que revenu pour le vérifier, vous le trouvez déclenché, mais rien n'a été attrapé. L'intrus qui est tombé dessus semble avoir coupé la corde... mais il a aussi laissé un sac à dos rempli de provisions."
"#EVENT_TRIBE_01_TRAP_DESC","Vous réussissez à bricoler un piège simple, qui devrait attraper n'importe quelle bête errante. Vous le laissez sur place, et une fois que revenu pour le vérifier, vous le trouvez déclenché, mais rien n'a été attrapé. L'intrus qui est tombé dessus semble avoir coupé la corde... mais il a aussi laissé un sac à dos rempli de provisions."
"#EVENT_TRIBE_02_NOTIFICATION_HEADER","Un intrus a été repéré"
"#EVENT_TRIBE_02_NOTIFICATION_DESC","Il est sur le point de s'enfuir"
"#TUTORIAL_DIALOG_HOSTILE_MESSAGE","Des colons ou des survivants mécontents peuvent parfois se retourner contre vous et devenir <mark>Hostiles</mark>. Ils vont semer le chaos en blessant les autres et en endommageant les bâtiments. Construisez des <mark>Tours de garde</mark> pour déployer des gardes et recrutez des <mark>Armuriers</mark> pour fournir à votre colonie des armes adéquates pour sa protection."
"#CODEX_HOSTILE_HEADLINE","SÉCURITÉ DE LA COLONIE"
"#CODEX_HOSTILE","Les colons <mark>hostiles</mark> ne travaillent plus, et sabotent la colonie à la place. Ainsi, ils sont donc traités comme s'ils étaient des <mark>Bandits</mark> ayant pénétré dans la colonie.\n\nPlus les colons sont <mark>mécontents</mark>, plus ils ont plus de chances de devenir hostiles. Améliorez leurs conditions de vie en leur procurant de la <mark>bonne nourriture</mark>, des <mark>installations sanitaires</mark> et de meilleurs <mark>abris</mark>. Vous devez également vous demander si vous devez laisser entrer tout le monde qui frappe au <mark>Portail</mark>. Les \n\n<mark>Postes de garde</mark> vous permettront de vous équiper efficacement et rapidement des colons hostiles. Des travailleurs peuvent être affectés comme <mark>Gardes</mark>, et surveillent la sécurité de la colonie. Les \n\n<mark>Armuriers</mark> fournissent des armes améliorées pour les gardes. Ces armes s'usent avec le temps, dont n'oubliez pas de maintenir leur production."
"Colonists need a steady source of <mark>Meat</mark> and <mark>Vegetables</mark>. The Meat category, for example, includes <mark>Venison</mark>, <mark>Fish</mark> and some insects. Vegetables include <mark>Berries</mark> and most harvestable crop from <mark>Fields</mark>, like <mark>Corn</mark> and <mark>Potatoes</mark>.\n\nSome foods are only good for filling up the stomachs of colonists, but provide no nutrients for them to keep going in the long term.\n\n<mark>Well-Nourished</mark> colonists enjoy a varied diet of meats, vegetables and different meals. Good for you if you reached this status!\n\n<mark>Poorly Nourished</mark> colonists are not getting everything they need. Are you providing enough Meals to colonists or are they eating just raw foods? You can prepare meals in <mark>Cookhouses</mark> and <mark>Mess Halls</mark>.\n\n<mark>Malnourished</mark> colonists’ diet is severely lacking in one or more areas.","Malnutrition"
"#TUTORIAL_DIALOG_MALNUTRITION_MESSAGE","Vos colons ont besoin de manger des <mark>légumes</mark> et de la <mark>viande</mark>. Assurez-vous de maintenir une production constante de ces deux éléments. La <mark>Malnutrition</mark> est une affliction sérieuse qui peut mener à la mort à long terme."
"#EVENT_TRIBE_01_IGNORE_DESC","Chociaż sytuacja wygląda dziwnie, to raczej nie ma się czym martwić. Masz na głowie bardziej naglące sprawy."
"#EVENT_TRIBE_01_TRAP_NAME","Ślady oszustwa"
"EVENT_TRIBE_01_TRAP_DESC","Buduje prostą pułapkę, w która powinno złapać się każde stworzenie. Rozstawiasz ją, a gdy po pewnym czasie wracasz, by ją sprawdzić, okazuje się, że zadziałała, ale nic się złapało. Stworzenie, które w nią wpadło musiało przeciąć linę... I zostawiło też plecak pełen zapasów."
"#EVENT_TRIBE_01_TRAP_DESC","Buduje prostą pułapkę, w która powinno złapać się każde stworzenie. Rozstawiasz ją, a gdy po pewnym czasie wracasz, by ją sprawdzić, okazuje się, że zadziałała, ale nic się złapało. Stworzenie, które w nią wpadło musiało przeciąć linę... I zostawiło też plecak pełen zapasów."
"#TUTORIAL_DIALOG_HOSTILE_MESSAGE","Niezadowoleni kolonizatorzy lub osoby ocalałe mogą czasami zwrócić się przeciwko tobie i stać się <mark>wrogami</mark>. Kieruje nimi żądza zniszczenia i będą atakować inne osoby i uszkadzać budynki. Postaw <mark>Wieże strażnicze</mark> i rozstaw Strażników oraz wybuduj warsztaty <mark>Rusznikarzy</mark>, aby zapewnić broń pozwalającą chronić Kolonię."
"#CODEX_HOSTILE","<mark>Wrodzy</mark> kolonizatorzy nie pracują, tylko sabotują działanie kolonii. Dlatego też są taktowani jak <mark>Bandyci</mark>.\n\nIm bardziej <mark>nieszczęśliwi</mark> są kolonizatorzy, tym większa szansa, że staną się wrodzy. Zwiększaj standard życia i zapewniaj <mark>zrównoważoną dietę</mark>, <mark>dobre warunki sanitarne</mark> i lepsze <mark>schronienia</mark>. Trzeba też się zastanowić, czy każda osoba u <mark>Bram</mark> jest warta przyjęcia do kolonii.\n\n<mark>Posterunki strażników</mark> pozwalają sprawnie rozprawiać się z Wrogimi kolonizatorami. Przypisani do nich pracownicy stają się <mark>Strażnikami</mark> sprawującymi pieczę nad bezpieczeństwem kolonii. \n\n<mark>Rusznikarze</mark> dostarczają Strażnikom ulepszoną broń. Broń z czasem się niszczy, więc zawsze warto dbać o produkcję."
"Colonists need a steady source of <mark>Meat</mark> and <mark>Vegetables</mark>. The Meat category, for example, includes <mark>Venison</mark>, <mark>Fish</mark> and some insects. Vegetables include <mark>Berries</mark> and most harvestable crop from <mark>Fields</mark>, like <mark>Corn</mark> and <mark>Potatoes</mark>.\n\nSome foods are only good for filling up the stomachs of colonists, but provide no nutrients for them to keep going in the long term.\n\n<mark>Well-Nourished</mark> colonists enjoy a varied diet of meats, vegetables and different meals. Good for you if you reached this status!\n\n<mark>Poorly Nourished</mark> colonists are not getting everything they need. Are you providing enough Meals to colonists or are they eating just raw foods? You can prepare meals in <mark>Cookhouses</mark> and <mark>Mess Halls</mark>.\n\n<mark>Malnourished</mark> colonists’ diet is severely lacking in one or more areas.","Niedożywienie"
"#TUTORIAL_DIALOG_MALNUTRITION_MESSAGE","Kolonizatorzy potrzebują diety składającej się z <mark>mięsa</mark> i <mark>warzyw</mark>, więc upewnij się, że produkcja obydwu produktów spożywczych jest zabezpieczona. <mark>Niedożywienie</mark> to poważna przypadłość, która nieleczona będzie prowadzić do śmierci."
"#EVENT_TRIBE_01_IGNORE_DESC","Embora a situação pareça peculiar, não deve ser nada digno de preocupação. Há questões mais urgentes para você se preocupar neste momento."
"#EVENT_TRIBE_01_TRAP_NAME","Rastros Enganosos"
"EVENT_TRIBE_01_TRAP_DESC","Você consegue improvisar uma armadilha simples, uma que deve apanhar qualquer animal rondando por aí. Você a deixa lá, e quando volta para conferi-la, descobre que foi ativada, mas não capturou nada. Parece que o intruso que tropeçou nela cortou a corda... mas também deixou uma mochila cheia de suprimentos."
"#EVENT_TRIBE_01_TRAP_DESC","Você consegue improvisar uma armadilha simples, uma que deve apanhar qualquer animal rondando por aí. Você a deixa lá, e quando volta para conferi-la, descobre que foi ativada, mas não capturou nada. Parece que o intruso que tropeçou nela cortou a corda... mas também deixou uma mochila cheia de suprimentos."
"#EVENT_TRIBE_02_NOTIFICATION_HEADER","Avistaram um intruso"
"#EVENT_TRIBE_02_NOTIFICATION_DESC","A pessoa está prestes a fugir"
"#TUTORIAL_DIALOG_HOSTILE_MESSAGE","Os colonos ou sobreviventes infelizes às vezes podem se virar contra você, tornando-se <mark>hostis</mark>. São levados a criar caos, seja ferindo os outros ou causando dano às edificações. Construa <mark>torres de guarda</mark> para mobilizar guardas e <mark>armeiros</mark> para proporcionar armas adequadas para proteger a colônia."
"#CODEX_HOSTILE_HEADLINE","SEGURANÇA DA COLÔNIA"
"#CODEX_HOSTILE","Os colonos <mark>hostis</mark> já não trabalham mais e, em vez disso, sabotam a colônia. Portanto, são tratados como <mark>bandidos</mark> intrusos.\n\nA propensão de um colono se tornar hostil aumenta quanto <mark>mais infeliz</mark> estiver. Aumente o padrão de vida da colônia fornecendo <mark>alimento nutritivo</mark>, <mark>saneamento</mark> e <mark>abrigos</mark> melhores. Talvez também seja apropriado reconsiderar deixar qualquer um entrar pelo <mark>portão</mark>.\n\nAs <mark>guaritas</mark> garantem que qualquer novo colono hostil seja tratado com rapidez e eficácia. Os trabalhadores designados atuam como <mark>guardas</mark>, supervisionando a segurança da colônia. \n\nOs <mark>armeiros</mark> fornecem armas de fogo melhoradas para os guardas. Como estas armas se deterioram com o tempo, lembre-se de manter a produção."
"Colonists need a steady source of <mark>Meat</mark> and <mark>Vegetables</mark>. The Meat category, for example, includes <mark>Venison</mark>, <mark>Fish</mark> and some insects. Vegetables include <mark>Berries</mark> and most harvestable crop from <mark>Fields</mark>, like <mark>Corn</mark> and <mark>Potatoes</mark>.\n\nSome foods are only good for filling up the stomachs of colonists, but provide no nutrients for them to keep going in the long term.\n\n<mark>Well-Nourished</mark> colonists enjoy a varied diet of meats, vegetables and different meals. Good for you if you reached this status!\n\n<mark>Poorly Nourished</mark> colonists are not getting everything they need. Are you providing enough Meals to colonists or are they eating just raw foods? You can prepare meals in <mark>Cookhouses</mark> and <mark>Mess Halls</mark>.\n\n<mark>Malnourished</mark> colonists’ diet is severely lacking in one or more areas.","Desnutrição"
"#TUTORIAL_DIALOG_MALNUTRITION_MESSAGE","Como seus colonos precisam de uma dieta variada tanto de <mark>vegetais</mark> quanto de <mark>carnes</mark>, assegure a disponibilidade constante dessas duas opções. A <mark>desnutrição</mark> é uma condição séria que, quando prolongada, levará à morte."
"#EVENT_TRIBE_01_IGNORE_DESC","Да, ситуация непонятная, но беспокоиться наверняка не о чем. В колонии и без того хватает дел, чтобы думать еще и о каких-то следах."
"#EVENT_TRIBE_01_TRAP_NAME","Лисьи повадки"
"EVENT_TRIBE_01_TRAP_DESC","Вы мастерите и устанавливаете рядом с колонией простенькую ловушку, которая вполне сгодится для того, чтобы поймать любопытного зверя. Придя проверить ее через некоторое время, вы замечаете, что она сработала, вот только в нее никто не попался. Похоже, загадочное существо перерезало веревку ловушки… и оставило поблизости рюкзак с припасами."
"#EVENT_TRIBE_01_TRAP_DESC","Вы мастерите и устанавливаете рядом с колонией простенькую ловушку, которая вполне сгодится для того, чтобы поймать любопытного зверя. Придя проверить ее через некоторое время, вы замечаете, что она сработала, вот только в нее никто не попался. Похоже, загадочное существо перерезало веревку ловушки… и оставило поблизости рюкзак с припасами."
"#EVENT_TRIBE_02_NOTIFICATION_DESC","Догнать будет непросто!"
"#EVENT_TRIBE_02_NAME","Голодный человек готов на все"
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@@ -5844,7 +5844,7 @@
"#TUTORIAL_DIALOG_HOSTILE_MESSAGE","Недовольные колонисты или выжившие могут стать <mark>враждебными</mark>. Они устраивают беспорядки, избивают других жителей колонии и разрушают здания. Стройте <mark>сторожевые башни</mark> и выставляйте охрану, а также возводите <mark>оружейные мастерские</mark>, чтобы обеспечить колонию оружием для самозащиты."
"#CODEX_HOSTILE_HEADLINE","БЕЗОПАСНОСТЬ КОЛОНИИ"
"#CODEX_HOSTILE","<mark>Враждебные</mark> колонисты больше не работают, зато занимаются саботажем, а значит, и обращаться с ними нужно как с <mark>бандитами</mark>.\n\nЧем более <mark>несчастны</mark> колонисты, тем вероятнее они станут враждебны к вам. Повышайте уровень жизни, обеспечивая своих людей <mark>калорийной пищей</mark>, <mark>средствами гигиены</mark> и качественным <mark>жильем</mark>. Кроме того, дважды подумайте, прежде чем впустить в колонию выживших, пришедших к вашим <mark>воротам</mark>.\n\n<mark>Сторожевые посты</mark> помогают быстрее справиться с враждебными колонистами. Рабочие, закрепленные за такими постами, становятся <mark>охранниками</mark> и следят за порядком в поселении.\n\n<mark>Оружейные мастерские</mark> снабжают охрану качественным огнестрельным оружием. Со временем оно портится, поэтому производить его нужно постоянно."
"Colonists need a steady source of <mark>Meat</mark> and <mark>Vegetables</mark>. The Meat category, for example, includes <mark>Venison</mark>, <mark>Fish</mark> and some insects. Vegetables include <mark>Berries</mark> and most harvestable crop from <mark>Fields</mark>, like <mark>Corn</mark> and <mark>Potatoes</mark>.\n\nSome foods are only good for filling up the stomachs of colonists, but provide no nutrients for them to keep going in the long term.\n\n<mark>Well-Nourished</mark> colonists enjoy a varied diet of meats, vegetables and different meals. Good for you if you reached this status!\n\n<mark>Poorly Nourished</mark> colonists are not getting everything they need. Are you providing enough Meals to colonists or are they eating just raw foods? You can prepare meals in <mark>Cookhouses</mark> and <mark>Mess Halls</mark>.\n\n<mark>Malnourished</mark> colonists’ diet is severely lacking in one or more areas.","Недоедание"
"#TUTORIAL_DIALOG_MALNUTRITION_MESSAGE","Колонисты нуждаются в сбалансированной диете, включающей в себя <mark>овощи</mark> и <mark>мясо</mark>, и ваша задача — сделать так, чтобы в колонии всегда были эти продукты. <mark>Недоедание</mark> очень опасно, в перспективе оно приводит к гибели."