Commit 0b0fda83 authored by w4t's avatar w4t

Surviving The Aftermath 1.7.0.6441 2020.05.07 fix eng

parent a2d3e135
......@@ -4926,7 +4926,7 @@
"#EVENT_TRIBE_01_IGNORE_NAME","Tracks of Deceit"
"#EVENT_TRIBE_01_IGNORE_DESC","Though the situation looks peculiar, it’s probably nothing to be worried about. There are more pressing issues for you to worry about right now."
"#EVENT_TRIBE_01_TRAP_NAME","Tracks of Deceit"
"EVENT_TRIBE_01_TRAP_DESC","You manage to cobble together a simple trap, one which should catch any wandering beast. It is left alone, and once you return to check on it, you find it sprung, but with nothing caught. The intruder who stumbled across it seems to have cut the rope… But they also left a backpack filled with supplies."
"#EVENT_TRIBE_01_TRAP_DESC","You manage to cobble together a simple trap, one which should catch any wandering beast. It is left alone, and once you return to check on it, you find it sprung, but with nothing caught. The intruder who stumbled across it seems to have cut the rope… But they also left a backpack filled with supplies."
"#EVENT_TRIBE_02_NOTIFICATION_HEADER","An intruder has been spotted"
"#EVENT_TRIBE_02_NOTIFICATION_DESC","They are about to get away"
"#EVENT_TRIBE_02_NAME","Hungry Mouths, Busy Hands"
......@@ -5843,7 +5843,7 @@
"#TUTORIAL_DIALOG_HOSTILE_MESSAGE","Unhappy Colonists or survivors may occasionally turn against you by becoming <mark>Hostile</mark>. They are driven to create havoc by injuring others and damaging buildings. Build <mark>Guard Towers</mark> to deploy Guards and <mark>Gunsmiths</mark> to provide adequate weapons to protect the Colony."
"#CODEX_HOSTILE_HEADLINE","COLONY SAFETY"
"#CODEX_HOSTILE","<mark>Hostile</mark> Colonists no longer work but instead sabotage the Colony. Therefore, they are treated as intruding <mark>Bandits</mark>.\n\nColonists are more likely to turn Hostile the <mark>unhappier</mark> they are. Raise living standards by providing <mark>nutritious Food</mark>, <mark>sanitation</mark>, and better <mark>Shelters</mark>. You might also have to reconsider letting just anybody through <mark>the Gate</mark>.\n\n<mark>Guard Posts</mark> make sure any new Hostile Colonists are dealt with quickly and effectively. Assigned Workers act as <mark>Guards</mark>, overseeing the safety of the Colony. \n\n<mark>Gunsmiths</mark> provide upgraded firearms for Guards. These weapons degrade over time, so remember to keep up production."
"Colonists need a steady source of <mark>Meat</mark> and <mark>Vegetables</mark>. The Meat category, for example, includes <mark>Venison</mark>, <mark>Fish</mark> and some insects. Vegetables include <mark>Berries</mark> and most harvestable crop from <mark>Fields</mark>, like <mark>Corn</mark> and <mark>Potatoes</mark>.\n\nSome foods are only good for filling up the stomachs of colonists, but provide no nutrients for them to keep going in the long term.\n\n<mark>Well-Nourished</mark> colonists enjoy a varied diet of meats, vegetables and different meals. Good for you if you reached this status!\n\n<mark>Poorly Nourished</mark> colonists are not getting everything they need. Are you providing enough Meals to colonists or are they eating just raw foods? You can prepare meals in <mark>Cookhouses</mark> and <mark>Mess Halls</mark>.\n\n<mark>Malnourished</mark> colonists’ diet is severely lacking in one or more areas.","Malnutrition"
"#TUTORIAL_NOTIFICATION_MALNUTRITION","Colonists need a steady source of <mark>Meat</mark> and <mark>Vegetables</mark>. The Meat category, for example, includes <mark>Venison</mark>, <mark>Fish</mark> and some insects. Vegetables include <mark>Berries</mark> and most harvestable crop from <mark>Fields</mark>, like <mark>Corn</mark> and <mark>Potatoes</mark>.\n\nSome foods are only good for filling up the stomachs of colonists, but provide no nutrients for them to keep going in the long term.\n\n<mark>Well-Nourished</mark> colonists enjoy a varied diet of meats, vegetables and different meals. Good for you if you reached this status!\n\n<mark>Poorly Nourished</mark> colonists are not getting everything they need. Are you providing enough Meals to colonists or are they eating just raw foods? You can prepare meals in <mark>Cookhouses</mark> and <mark>Mess Halls</mark>.\n\n<mark>Malnourished</mark> colonists’ diet is severely lacking in one or more areas."
"#TUTORIAL_NOTIFICATION_MALNUTRITION_MESSAGE","Press here to learn more."
"#TUTORIAL_DIALOG_MALNUTRITION_HEADLINE","MALNUTRITION"
"#TUTORIAL_DIALOG_MALNUTRITION_MESSAGE","Your colonists need a varied diet of both <mark>Vegetables</mark> and <mark>Meat</mark>, so make sure you are steadily providing both options. <mark>Malnourishment</mark> is a serious condition that will lead to death when prolonged."
......
......@@ -4928,7 +4928,7 @@
"#EVENT_TRIBE_01_IGNORE_NAME","欺骗性的足迹"
"#EVENT_TRIBE_01_IGNORE_DESC","虽然眼前的情况看起来确实很奇特,但大概也没什么好担心的。现在有更紧急的问题需要担心。"
"#EVENT_TRIBE_01_TRAP_NAME","欺骗性的足迹"
"EVENT_TRIBE_01_TRAP_DESC","你设法拼凑出一个简单的陷阱,这样的陷阱应该能抓住任何奇怪的野兽。陷阱被单独留在了聚居地外,当你返回查看时,发现陷阱触发了,却没有抓到任何东西。不小心触发这个陷阱的不速之客似乎剪断了绳子……但是他们还留下了一个装满补给品的背包。"
"#EVENT_TRIBE_01_TRAP_DESC","你设法拼凑出一个简单的陷阱,这样的陷阱应该能抓住任何奇怪的野兽。陷阱被单独留在了聚居地外,当你返回查看时,发现陷阱触发了,却没有抓到任何东西。不小心触发这个陷阱的不速之客似乎剪断了绳子……但是他们还留下了一个装满补给品的背包。"
"#EVENT_TRIBE_02_NOTIFICATION_HEADER","发现了一名不速之客"
"#EVENT_TRIBE_02_NOTIFICATION_DESC","他们马上要逃走了"
"#EVENT_TRIBE_02_NAME","嘴巴不停,手也没闲着"
......@@ -5845,7 +5845,7 @@
"#TUTORIAL_DIALOG_HOSTILE_MESSAGE","某些不满意的居民或幸存者可能偶尔反叛,成为<mark>敌对</mark>居民。他们会伤害其他居民、毁坏建筑,造成严重混乱。建造<mark>守卫亭</mark>部署守卫,招募<mark>枪械工匠</mark>制造武器以保护聚居地。"
"#CODEX_HOSTILE_HEADLINE","聚居地安全"
"#CODEX_HOSTILE","<mark>敌对</mark>居民不再工作,还会破坏聚居地。因此应将其视为入侵的<mark>土匪</mark>。\n\n居民越<mark>不幸福</mark>就越可能变得敌对。应当提供<mark>营养丰富的食物</mark>、<mark>卫生设施</mark>,改善<mark>居住环境</mark>,以提高其生活质量。你还需要考虑哪些人可以进入<mark>大门</mark>。\n\n<mark>守卫亭</mark>可迅速、高效应对任何敌对居民。可指派工人担任<mark>守卫</mark>,保障聚居地安全。\n\n<mark>枪械工匠</mark>提供高级武器,可用于武装守卫。武器使用一段时间后会损坏,请保证产量。"
"Colonists need a steady source of <mark>Meat</mark> and <mark>Vegetables</mark>. The Meat category, for example, includes <mark>Venison</mark>, <mark>Fish</mark> and some insects. Vegetables include <mark>Berries</mark> and most harvestable crop from <mark>Fields</mark>, like <mark>Corn</mark> and <mark>Potatoes</mark>.\n\nSome foods are only good for filling up the stomachs of colonists, but provide no nutrients for them to keep going in the long term.\n\n<mark>Well-Nourished</mark> colonists enjoy a varied diet of meats, vegetables and different meals. Good for you if you reached this status!\n\n<mark>Poorly Nourished</mark> colonists are not getting everything they need. Are you providing enough Meals to colonists or are they eating just raw foods? You can prepare meals in <mark>Cookhouses</mark> and <mark>Mess Halls</mark>.\n\n<mark>Malnourished</mark> colonists’ diet is severely lacking in one or more areas.","营养不良"
"#TUTORIAL_NOTIFICATION_MALNUTRITION","Niedożywienie"
"#TUTORIAL_NOTIFICATION_MALNUTRITION_MESSAGE","按此了解详情。"
"#TUTORIAL_DIALOG_MALNUTRITION_HEADLINE","营养不良"
"#TUTORIAL_DIALOG_MALNUTRITION_MESSAGE","居民需要摄入多种食物,包括<mark>蔬菜</mark>和<mark>肉食</mark>,所以请确保提供充足的各类食物。<mark>营养不良</mark>非常严重,长期持续会导致死亡。"
......
......@@ -4927,7 +4927,7 @@
"#EVENT_TRIBE_01_IGNORE_NAME","Betrügerische Spuren"
"#EVENT_TRIBE_01_IGNORE_DESC","Obwohl das Ganze seltsam anmutet, ist es wohl nichts, um das man sich Sorgen machen müsste. Im Moment gibt es wichtigere Probleme."
"#EVENT_TRIBE_01_TRAP_NAME","Betrügerische Spuren"
"EVENT_TRIBE_01_TRAP_DESC","Du zimmerst eine einfache Falle zusammen und stellst sie auf. Als du später nachschaust, hat sie zwar zugeschnappt, doch es ist nichts drin. Der Eindringling, der über sie gestolpert ist, scheint das Seil durchgeschnitten zu haben... hat dabei aber auch seinen Rucksack mit Vorräten liegenlassen."
"#EVENT_TRIBE_01_TRAP_DESC","Du zimmerst eine einfache Falle zusammen und stellst sie auf. Als du später nachschaust, hat sie zwar zugeschnappt, doch es ist nichts drin. Der Eindringling, der über sie gestolpert ist, scheint das Seil durchgeschnitten zu haben... hat dabei aber auch seinen Rucksack mit Vorräten liegenlassen."
"#EVENT_TRIBE_02_NOTIFICATION_HEADER","Ein Eindringling wurde erspäht"
"#EVENT_TRIBE_02_NOTIFICATION_DESC","Er ist gerade dabei, zu flüchten"
"#EVENT_TRIBE_02_NAME","Hungrige Mäuler, fleißige Hände"
......@@ -5844,7 +5844,7 @@
"#TUTORIAL_DIALOG_HOSTILE_MESSAGE","Unzufriedene Kolonisten oder Überlebende können manchmal <mark>feindselig</mark> werden und sich gegen dich wenden. Sie verletzen dann andere und beschädigen Gebäude. Errichte <mark>Wachtürme</mark>, um Wachen und <mark>Waffenschmiede</mark> einzusetzen und zum Schutz der Kolonie adäquate Waffen herzustellen."
"#CODEX_HOSTILE_HEADLINE","SICHERHEIT DER KOLONIE"
"#CODEX_HOSTILE","<mark>Feindselige</mark> Kolonisten arbeiten nicht mehr, sondern sabotieren die Kolonie. Sie werden deshalb wie eindringende <mark>Banditen</mark> behandelt.\n\nJe <mark>unglücklicher</mark> die Kolonisten, desto eher werden sie feindselig. Erhöhe den Lebensstandard, indem du für <mark>nahrhafte Speisen</mark>, <mark>sanitäre Anlagen</mark> und bessere <mark>Unterkünfte</mark>. Du solltest dir auch gut überlegen, wen du durch das <mark>Tor</mark> in die Kolonie lässt.\n\n<mark>Wachposten</mark> garantieren, dass neue feindseligen Kolonisten schnell und effektiv beseitigt werden. Zugewiesene Arbeiter agieren als <mark>Wachen</mark> und sorgen für die Sicherheit der Kolonie. \n\n<mark>Waffenschmiede</mark> versorgen Wachen mit aufgerüsteten Waffen. Diese Waffen nutzen sich mit der Zeit ab, du solltest also die Produktion aufrecht erhalten."
"Colonists need a steady source of <mark>Meat</mark> and <mark>Vegetables</mark>. The Meat category, for example, includes <mark>Venison</mark>, <mark>Fish</mark> and some insects. Vegetables include <mark>Berries</mark> and most harvestable crop from <mark>Fields</mark>, like <mark>Corn</mark> and <mark>Potatoes</mark>.\n\nSome foods are only good for filling up the stomachs of colonists, but provide no nutrients for them to keep going in the long term.\n\n<mark>Well-Nourished</mark> colonists enjoy a varied diet of meats, vegetables and different meals. Good for you if you reached this status!\n\n<mark>Poorly Nourished</mark> colonists are not getting everything they need. Are you providing enough Meals to colonists or are they eating just raw foods? You can prepare meals in <mark>Cookhouses</mark> and <mark>Mess Halls</mark>.\n\n<mark>Malnourished</mark> colonists’ diet is severely lacking in one or more areas.","Unterernährung"
"#TUTORIAL_NOTIFICATION_MALNUTRITION","Malnutrition"
"#TUTORIAL_NOTIFICATION_MALNUTRITION_MESSAGE","Drücke hier, um mehr zu erfahren."
"#TUTORIAL_DIALOG_MALNUTRITION_HEADLINE","UNTERERNÄHRUNG"
"#TUTORIAL_DIALOG_MALNUTRITION_MESSAGE","Deine Kolonisten benötigen eine ausgewogene Diät aus <mark>Gemüse</mark> und <mark>Fleisch</mark>, du musst also dafür sorgen, dass beides ständig verfügbar ist. <mark>Unterernährung</mark> kann bei anhaltendem Zustand zum Tode führen."
......
......@@ -4926,7 +4926,7 @@
"#EVENT_TRIBE_01_IGNORE_NAME","Tracks of Deceit"
"#EVENT_TRIBE_01_IGNORE_DESC","Though the situation looks peculiar, it’s probably nothing to be worried about. There are more pressing issues for you to worry about right now."
"#EVENT_TRIBE_01_TRAP_NAME","Tracks of Deceit"
"EVENT_TRIBE_01_TRAP_DESC","You manage to cobble together a simple trap, one which should catch any wandering beast. It is left alone, and once you return to check on it, you find it sprung, but with nothing caught. The intruder who stumbled across it seems to have cut the rope… But they also left a backpack filled with supplies."
"#EVENT_TRIBE_01_TRAP_DESC","You manage to cobble together a simple trap, one which should catch any wandering beast. It is left alone, and once you return to check on it, you find it sprung, but with nothing caught. The intruder who stumbled across it seems to have cut the rope… But they also left a backpack filled with supplies."
"#EVENT_TRIBE_02_NOTIFICATION_HEADER","An intruder has been spotted"
"#EVENT_TRIBE_02_NOTIFICATION_DESC","They are about to get away"
"#EVENT_TRIBE_02_NAME","Hungry Mouths, Busy Hands"
......@@ -5843,7 +5843,7 @@
"#TUTORIAL_DIALOG_HOSTILE_MESSAGE","Unhappy Colonists or survivors may occasionally turn against you by becoming <mark>Hostile</mark>. They are driven to create havoc by injuring others and damaging buildings. Build <mark>Guard Towers</mark> to deploy Guards and <mark>Gunsmiths</mark> to provide adequate weapons to protect the Colony."
"#CODEX_HOSTILE_HEADLINE","COLONY SAFETY"
"#CODEX_HOSTILE","<mark>Hostile</mark> Colonists no longer work but instead sabotage the Colony. Therefore, they are treated as intruding <mark>Bandits</mark>.\n\nColonists are more likely to turn Hostile the <mark>unhappier</mark> they are. Raise living standards by providing <mark>nutritious Food</mark>, <mark>sanitation</mark>, and better <mark>Shelters</mark>. You might also have to reconsider letting just anybody through <mark>the Gate</mark>.\n\n<mark>Guard Posts</mark> make sure any new Hostile Colonists are dealt with quickly and effectively. Assigned Workers act as <mark>Guards</mark>, overseeing the safety of the Colony. \n\n<mark>Gunsmiths</mark> provide upgraded firearms for Guards. These weapons degrade over time, so remember to keep up production."
"Colonists need a steady source of <mark>Meat</mark> and <mark>Vegetables</mark>. The Meat category, for example, includes <mark>Venison</mark>, <mark>Fish</mark> and some insects. Vegetables include <mark>Berries</mark> and most harvestable crop from <mark>Fields</mark>, like <mark>Corn</mark> and <mark>Potatoes</mark>.\n\nSome foods are only good for filling up the stomachs of colonists, but provide no nutrients for them to keep going in the long term.\n\n<mark>Well-Nourished</mark> colonists enjoy a varied diet of meats, vegetables and different meals. Good for you if you reached this status!\n\n<mark>Poorly Nourished</mark> colonists are not getting everything they need. Are you providing enough Meals to colonists or are they eating just raw foods? You can prepare meals in <mark>Cookhouses</mark> and <mark>Mess Halls</mark>.\n\n<mark>Malnourished</mark> colonists’ diet is severely lacking in one or more areas.","Malnutrition"
"#TUTORIAL_NOTIFICATION_MALNUTRITION","Colonists need a steady source of <mark>Meat</mark> and <mark>Vegetables</mark>. The Meat category, for example, includes <mark>Venison</mark>, <mark>Fish</mark> and some insects. Vegetables include <mark>Berries</mark> and most harvestable crop from <mark>Fields</mark>, like <mark>Corn</mark> and <mark>Potatoes</mark>.\n\nSome foods are only good for filling up the stomachs of colonists, but provide no nutrients for them to keep going in the long term.\n\n<mark>Well-Nourished</mark> colonists enjoy a varied diet of meats, vegetables and different meals. Good for you if you reached this status!\n\n<mark>Poorly Nourished</mark> colonists are not getting everything they need. Are you providing enough Meals to colonists or are they eating just raw foods? You can prepare meals in <mark>Cookhouses</mark> and <mark>Mess Halls</mark>.\n\n<mark>Malnourished</mark> colonists’ diet is severely lacking in one or more areas."
"#TUTORIAL_NOTIFICATION_MALNUTRITION_MESSAGE","Press here to learn more."
"#TUTORIAL_DIALOG_MALNUTRITION_HEADLINE","MALNUTRITION"
"#TUTORIAL_DIALOG_MALNUTRITION_MESSAGE","Your colonists need a varied diet of both <mark>Vegetables</mark> and <mark>Meat</mark>, so make sure you are steadily providing both options. <mark>Malnourishment</mark> is a serious condition that will lead to death when prolonged."
......
......@@ -4927,7 +4927,7 @@
"#EVENT_TRIBE_01_IGNORE_NAME","Rastro engañoso"
"#EVENT_TRIBE_01_IGNORE_DESC","Aunque la situación sea extraña, probablemente no haya por qué preocuparse. Tienes otros temas de mayor importancia de los que preocuparte ahora mismo."
"#EVENT_TRIBE_01_TRAP_NAME","Rastro engañoso"
"EVENT_TRIBE_01_TRAP_DESC","Consigues preparar una trampa simple que debería bastar para atrapar a cualquier bestia. Te alejas de la trampa un tiempo y cuando vuelves la encuentras abierta, pero con nada dentro. Parece que el intruso que la pisó también cortó la cuerda… Al menos dejó una mochila llena de suministros."
"#EVENT_TRIBE_01_TRAP_DESC","Consigues preparar una trampa simple que debería bastar para atrapar a cualquier bestia. Te alejas de la trampa un tiempo y cuando vuelves la encuentras abierta, pero con nada dentro. Parece que el intruso que la pisó también cortó la cuerda… Al menos dejó una mochila llena de suministros."
"#EVENT_TRIBE_02_NOTIFICATION_HEADER","Hay un intruso"
"#EVENT_TRIBE_02_NOTIFICATION_DESC","Está a punto de escaparse"
"#EVENT_TRIBE_02_NAME","Bocas hambrientas, manos ocupadas"
......@@ -5844,7 +5844,7 @@
"#TUTORIAL_DIALOG_HOSTILE_MESSAGE","Los sobrevivientes o colonos infelices en ocasiones se volverán en tu contra convirtiéndose en <mark>hostiles</mark>, y sembrarán el caos hiriendo a otros y atacando edificios. Construye <mark>torres de vigilancia</mark> para enviar guardias y <mark>armeros</mark> para fabricar armas con las que proteger la colonia."
"#CODEX_HOSTILE_HEADLINE","SEGURIDAD DE LA COLONIA"
"#CODEX_HOSTILE","Los colonos <mark>hostiles</mark>, en lugar de trabajar, sabotean la colonia. Por eso se les trata como si fueran <mark>bandidos</mark>.\n\nMientras más <mark>infeliz</mark> sea un colono, más probabilidades habrá de que se vuelva hostil. Aumenta la calidad de vida proporcionando <mark>comida nutritiva</mark>, <mark>higiene</mark> y <mark>refugios</mark> mejores. También deberías considerar dejar permitir que cualquiera pase por <mark>la puerta</mark>.\n\nLos <mark>puestos de vigilancia</mark> se aseguran de lidiar con los colonos hostiles de forma rápida y eficaz. Los trabajadores asignados como <mark>guardias</mark> supervisan la colonia para mantenerla segura. \n\nLos <mark>armeros</mark> fabrican armas de fuego mejoradas para los guardias. Dado que estas armas se desgastan con el tiempo, es importante que mantengas la producción activa."
"Colonists need a steady source of <mark>Meat</mark> and <mark>Vegetables</mark>. The Meat category, for example, includes <mark>Venison</mark>, <mark>Fish</mark> and some insects. Vegetables include <mark>Berries</mark> and most harvestable crop from <mark>Fields</mark>, like <mark>Corn</mark> and <mark>Potatoes</mark>.\n\nSome foods are only good for filling up the stomachs of colonists, but provide no nutrients for them to keep going in the long term.\n\n<mark>Well-Nourished</mark> colonists enjoy a varied diet of meats, vegetables and different meals. Good for you if you reached this status!\n\n<mark>Poorly Nourished</mark> colonists are not getting everything they need. Are you providing enough Meals to colonists or are they eating just raw foods? You can prepare meals in <mark>Cookhouses</mark> and <mark>Mess Halls</mark>.\n\n<mark>Malnourished</mark> colonists’ diet is severely lacking in one or more areas.","Malnutrición"
"#TUTORIAL_NOTIFICATION_MALNUTRITION","Unterernährung"
"#TUTORIAL_NOTIFICATION_MALNUTRITION_MESSAGE","Pulsa aquí para saber más."
"#TUTORIAL_DIALOG_MALNUTRITION_HEADLINE","MALNUTRICIÓN"
"#TUTORIAL_DIALOG_MALNUTRITION_MESSAGE","Tus colonos requieren de una dieta variada a base de <mark>verduras</mark> y <mark>carne</mark>, así que asegúrate de que nunca les falta de nada. La <mark>malnutrición</mark> es un problema grave que, si se prolonga, ocasiona la muerte."
......
......@@ -4927,7 +4927,7 @@
"#EVENT_TRIBE_01_IGNORE_NAME","Piste trompeuse"
"#EVENT_TRIBE_01_IGNORE_DESC","Bien que ça soit étrange, il n'y a probablement pas lieu de s'inquiéter. Il y a des questions plus urgentes dont vous devez vous préoccuper en ce moment."
"#EVENT_TRIBE_01_TRAP_NAME","Piste trompeuse"
"EVENT_TRIBE_01_TRAP_DESC","Vous réussissez à bricoler un piège simple, qui devrait attraper n'importe quelle bête errante. Vous le laissez sur place, et une fois que revenu pour le vérifier, vous le trouvez déclenché, mais rien n'a été attrapé. L'intrus qui est tombé dessus semble avoir coupé la corde... mais il a aussi laissé un sac à dos rempli de provisions."
"#EVENT_TRIBE_01_TRAP_DESC","Vous réussissez à bricoler un piège simple, qui devrait attraper n'importe quelle bête errante. Vous le laissez sur place, et une fois que revenu pour le vérifier, vous le trouvez déclenché, mais rien n'a été attrapé. L'intrus qui est tombé dessus semble avoir coupé la corde... mais il a aussi laissé un sac à dos rempli de provisions."
"#EVENT_TRIBE_02_NOTIFICATION_HEADER","Un intrus a été repéré"
"#EVENT_TRIBE_02_NOTIFICATION_DESC","Il est sur le point de s'enfuir"
"#EVENT_TRIBE_02_NAME","Bouches affamées, mains occupées"
......@@ -5844,7 +5844,7 @@
"#TUTORIAL_DIALOG_HOSTILE_MESSAGE","Des colons ou des survivants mécontents peuvent parfois se retourner contre vous et devenir <mark>Hostiles</mark>. Ils vont semer le chaos en blessant les autres et en endommageant les bâtiments. Construisez des <mark>Tours de garde</mark> pour déployer des gardes et recrutez des <mark>Armuriers</mark> pour fournir à votre colonie des armes adéquates pour sa protection."
"#CODEX_HOSTILE_HEADLINE","SÉCURITÉ DE LA COLONIE"
"#CODEX_HOSTILE","Les colons <mark>hostiles</mark> ne travaillent plus, et sabotent la colonie à la place. Ainsi, ils sont donc traités comme s'ils étaient des <mark>Bandits</mark> ayant pénétré dans la colonie.\n\nPlus les colons sont <mark>mécontents</mark>, plus ils ont plus de chances de devenir hostiles. Améliorez leurs conditions de vie en leur procurant de la <mark>bonne nourriture</mark>, des <mark>installations sanitaires</mark> et de meilleurs <mark>abris</mark>. Vous devez également vous demander si vous devez laisser entrer tout le monde qui frappe au <mark>Portail</mark>. Les \n\n<mark>Postes de garde</mark> vous permettront de vous équiper efficacement et rapidement des colons hostiles. Des travailleurs peuvent être affectés comme <mark>Gardes</mark>, et surveillent la sécurité de la colonie. Les \n\n<mark>Armuriers</mark> fournissent des armes améliorées pour les gardes. Ces armes s'usent avec le temps, dont n'oubliez pas de maintenir leur production."
"Colonists need a steady source of <mark>Meat</mark> and <mark>Vegetables</mark>. The Meat category, for example, includes <mark>Venison</mark>, <mark>Fish</mark> and some insects. Vegetables include <mark>Berries</mark> and most harvestable crop from <mark>Fields</mark>, like <mark>Corn</mark> and <mark>Potatoes</mark>.\n\nSome foods are only good for filling up the stomachs of colonists, but provide no nutrients for them to keep going in the long term.\n\n<mark>Well-Nourished</mark> colonists enjoy a varied diet of meats, vegetables and different meals. Good for you if you reached this status!\n\n<mark>Poorly Nourished</mark> colonists are not getting everything they need. Are you providing enough Meals to colonists or are they eating just raw foods? You can prepare meals in <mark>Cookhouses</mark> and <mark>Mess Halls</mark>.\n\n<mark>Malnourished</mark> colonists’ diet is severely lacking in one or more areas.","Malnutrition"
"#TUTORIAL_NOTIFICATION_MALNUTRITION","Malnutrition"
"#TUTORIAL_NOTIFICATION_MALNUTRITION_MESSAGE","Appuyez ici pour en savoir plus."
"#TUTORIAL_DIALOG_MALNUTRITION_HEADLINE","MALNUTRITION"
"#TUTORIAL_DIALOG_MALNUTRITION_MESSAGE","Vos colons ont besoin de manger des <mark>légumes</mark> et de la <mark>viande</mark>. Assurez-vous de maintenir une production constante de ces deux éléments. La <mark>Malnutrition</mark> est une affliction sérieuse qui peut mener à la mort à long terme."
......
......@@ -4928,7 +4928,7 @@
"#EVENT_TRIBE_01_IGNORE_NAME","Ślady oszustwa"
"#EVENT_TRIBE_01_IGNORE_DESC","Chociaż sytuacja wygląda dziwnie, to raczej nie ma się czym martwić. Masz na głowie bardziej naglące sprawy."
"#EVENT_TRIBE_01_TRAP_NAME","Ślady oszustwa"
"EVENT_TRIBE_01_TRAP_DESC","Buduje prostą pułapkę, w która powinno złapać się każde stworzenie. Rozstawiasz ją, a gdy po pewnym czasie wracasz, by ją sprawdzić, okazuje się, że zadziałała, ale nic się złapało. Stworzenie, które w nią wpadło musiało przeciąć linę... I zostawiło też plecak pełen zapasów."
"#EVENT_TRIBE_01_TRAP_DESC","Buduje prostą pułapkę, w która powinno złapać się każde stworzenie. Rozstawiasz ją, a gdy po pewnym czasie wracasz, by ją sprawdzić, okazuje się, że zadziałała, ale nic się złapało. Stworzenie, które w nią wpadło musiało przeciąć linę... I zostawiło też plecak pełen zapasów."
"#EVENT_TRIBE_02_NOTIFICATION_HEADER","Namierzono intruzów"
"#EVENT_TRIBE_02_NOTIFICATION_DESC","Zaraz umkną"
"#EVENT_TRIBE_02_NAME","Głodne brzuchy, zajęte ręce"
......@@ -5845,7 +5845,7 @@
"#TUTORIAL_DIALOG_HOSTILE_MESSAGE","Niezadowoleni kolonizatorzy lub osoby ocalałe mogą czasami zwrócić się przeciwko tobie i stać się <mark>wrogami</mark>. Kieruje nimi żądza zniszczenia i będą atakować inne osoby i uszkadzać budynki. Postaw <mark>Wieże strażnicze</mark> i rozstaw Strażników oraz wybuduj warsztaty <mark>Rusznikarzy</mark>, aby zapewnić broń pozwalającą chronić Kolonię."
"#CODEX_HOSTILE_HEADLINE","BEZPIECZEŃSTWO KOLONII"
"#CODEX_HOSTILE","<mark>Wrodzy</mark> kolonizatorzy nie pracują, tylko sabotują działanie kolonii. Dlatego też są taktowani jak <mark>Bandyci</mark>.\n\nIm bardziej <mark>nieszczęśliwi</mark> są kolonizatorzy, tym większa szansa, że staną się wrodzy. Zwiększaj standard życia i zapewniaj <mark>zrównoważoną dietę</mark>, <mark>dobre warunki sanitarne</mark> i lepsze <mark>schronienia</mark>. Trzeba też się zastanowić, czy każda osoba u <mark>Bram</mark> jest warta przyjęcia do kolonii.\n\n<mark>Posterunki strażników</mark> pozwalają sprawnie rozprawiać się z Wrogimi kolonizatorami. Przypisani do nich pracownicy stają się <mark>Strażnikami</mark> sprawującymi pieczę nad bezpieczeństwem kolonii. \n\n<mark>Rusznikarze</mark> dostarczają Strażnikom ulepszoną broń. Broń z czasem się niszczy, więc zawsze warto dbać o produkcję."
"Colonists need a steady source of <mark>Meat</mark> and <mark>Vegetables</mark>. The Meat category, for example, includes <mark>Venison</mark>, <mark>Fish</mark> and some insects. Vegetables include <mark>Berries</mark> and most harvestable crop from <mark>Fields</mark>, like <mark>Corn</mark> and <mark>Potatoes</mark>.\n\nSome foods are only good for filling up the stomachs of colonists, but provide no nutrients for them to keep going in the long term.\n\n<mark>Well-Nourished</mark> colonists enjoy a varied diet of meats, vegetables and different meals. Good for you if you reached this status!\n\n<mark>Poorly Nourished</mark> colonists are not getting everything they need. Are you providing enough Meals to colonists or are they eating just raw foods? You can prepare meals in <mark>Cookhouses</mark> and <mark>Mess Halls</mark>.\n\n<mark>Malnourished</mark> colonists’ diet is severely lacking in one or more areas.","Niedożywienie"
"#TUTORIAL_NOTIFICATION_MALNUTRITION","Недоедание"
"#TUTORIAL_NOTIFICATION_MALNUTRITION_MESSAGE","Kliknij tutaj, aby dowiedzieć się więcej."
"#TUTORIAL_DIALOG_MALNUTRITION_HEADLINE","NIEDOŻYWIENIE"
"#TUTORIAL_DIALOG_MALNUTRITION_MESSAGE","Kolonizatorzy potrzebują diety składającej się z <mark>mięsa</mark> i <mark>warzyw</mark>, więc upewnij się, że produkcja obydwu produktów spożywczych jest zabezpieczona. <mark>Niedożywienie</mark> to poważna przypadłość, która nieleczona będzie prowadzić do śmierci."
......
......@@ -4927,7 +4927,7 @@
"#EVENT_TRIBE_01_IGNORE_NAME","Rastros Enganosos"
"#EVENT_TRIBE_01_IGNORE_DESC","Embora a situação pareça peculiar, não deve ser nada digno de preocupação. Há questões mais urgentes para você se preocupar neste momento."
"#EVENT_TRIBE_01_TRAP_NAME","Rastros Enganosos"
"EVENT_TRIBE_01_TRAP_DESC","Você consegue improvisar uma armadilha simples, uma que deve apanhar qualquer animal rondando por aí. Você a deixa lá, e quando volta para conferi-la, descobre que foi ativada, mas não capturou nada. Parece que o intruso que tropeçou nela cortou a corda... mas também deixou uma mochila cheia de suprimentos."
"#EVENT_TRIBE_01_TRAP_DESC","Você consegue improvisar uma armadilha simples, uma que deve apanhar qualquer animal rondando por aí. Você a deixa lá, e quando volta para conferi-la, descobre que foi ativada, mas não capturou nada. Parece que o intruso que tropeçou nela cortou a corda... mas também deixou uma mochila cheia de suprimentos."
"#EVENT_TRIBE_02_NOTIFICATION_HEADER","Avistaram um intruso"
"#EVENT_TRIBE_02_NOTIFICATION_DESC","A pessoa está prestes a fugir"
"#EVENT_TRIBE_02_NAME","Bocas Famintas, Mãos Ocupadas"
......@@ -5844,7 +5844,7 @@
"#TUTORIAL_DIALOG_HOSTILE_MESSAGE","Os colonos ou sobreviventes infelizes às vezes podem se virar contra você, tornando-se <mark>hostis</mark>. São levados a criar caos, seja ferindo os outros ou causando dano às edificações. Construa <mark>torres de guarda</mark> para mobilizar guardas e <mark>armeiros</mark> para proporcionar armas adequadas para proteger a colônia."
"#CODEX_HOSTILE_HEADLINE","SEGURANÇA DA COLÔNIA"
"#CODEX_HOSTILE","Os colonos <mark>hostis</mark> já não trabalham mais e, em vez disso, sabotam a colônia. Portanto, são tratados como <mark>bandidos</mark> intrusos.\n\nA propensão de um colono se tornar hostil aumenta quanto <mark>mais infeliz</mark> estiver. Aumente o padrão de vida da colônia fornecendo <mark>alimento nutritivo</mark>, <mark>saneamento</mark> e <mark>abrigos</mark> melhores. Talvez também seja apropriado reconsiderar deixar qualquer um entrar pelo <mark>portão</mark>.\n\nAs <mark>guaritas</mark> garantem que qualquer novo colono hostil seja tratado com rapidez e eficácia. Os trabalhadores designados atuam como <mark>guardas</mark>, supervisionando a segurança da colônia. \n\nOs <mark>armeiros</mark> fornecem armas de fogo melhoradas para os guardas. Como estas armas se deterioram com o tempo, lembre-se de manter a produção."
"Colonists need a steady source of <mark>Meat</mark> and <mark>Vegetables</mark>. The Meat category, for example, includes <mark>Venison</mark>, <mark>Fish</mark> and some insects. Vegetables include <mark>Berries</mark> and most harvestable crop from <mark>Fields</mark>, like <mark>Corn</mark> and <mark>Potatoes</mark>.\n\nSome foods are only good for filling up the stomachs of colonists, but provide no nutrients for them to keep going in the long term.\n\n<mark>Well-Nourished</mark> colonists enjoy a varied diet of meats, vegetables and different meals. Good for you if you reached this status!\n\n<mark>Poorly Nourished</mark> colonists are not getting everything they need. Are you providing enough Meals to colonists or are they eating just raw foods? You can prepare meals in <mark>Cookhouses</mark> and <mark>Mess Halls</mark>.\n\n<mark>Malnourished</mark> colonists’ diet is severely lacking in one or more areas.","Desnutrição"
"#TUTORIAL_NOTIFICATION_MALNUTRITION","Malnutrición"
"#TUTORIAL_NOTIFICATION_MALNUTRITION_MESSAGE","Aperte aqui para saber mais."
"#TUTORIAL_DIALOG_MALNUTRITION_HEADLINE","DESNUTRIÇÃO"
"#TUTORIAL_DIALOG_MALNUTRITION_MESSAGE","Como seus colonos precisam de uma dieta variada tanto de <mark>vegetais</mark> quanto de <mark>carnes</mark>, assegure a disponibilidade constante dessas duas opções. A <mark>desnutrição</mark> é uma condição séria que, quando prolongada, levará à morte."
......
......@@ -4927,7 +4927,7 @@
"#EVENT_TRIBE_01_IGNORE_NAME","Лисьи повадки"
"#EVENT_TRIBE_01_IGNORE_DESC","Да, ситуация непонятная, но беспокоиться наверняка не о чем. В колонии и без того хватает дел, чтобы думать еще и о каких-то следах."
"#EVENT_TRIBE_01_TRAP_NAME","Лисьи повадки"
"EVENT_TRIBE_01_TRAP_DESC","Вы мастерите и устанавливаете рядом с колонией простенькую ловушку, которая вполне сгодится для того, чтобы поймать любопытного зверя. Придя проверить ее через некоторое время, вы замечаете, что она сработала, вот только в нее никто не попался. Похоже, загадочное существо перерезало веревку ловушки… и оставило поблизости рюкзак с припасами."
"#EVENT_TRIBE_01_TRAP_DESC","Вы мастерите и устанавливаете рядом с колонией простенькую ловушку, которая вполне сгодится для того, чтобы поймать любопытного зверя. Придя проверить ее через некоторое время, вы замечаете, что она сработала, вот только в нее никто не попался. Похоже, загадочное существо перерезало веревку ловушки… и оставило поблизости рюкзак с припасами."
"#EVENT_TRIBE_02_NOTIFICATION_HEADER","Обнаружен нарушитель"
"#EVENT_TRIBE_02_NOTIFICATION_DESC","Догнать будет непросто!"
"#EVENT_TRIBE_02_NAME","Голодный человек готов на все"
......@@ -5844,7 +5844,7 @@
"#TUTORIAL_DIALOG_HOSTILE_MESSAGE","Недовольные колонисты или выжившие могут стать <mark>враждебными</mark>. Они устраивают беспорядки, избивают других жителей колонии и разрушают здания. Стройте <mark>сторожевые башни</mark> и выставляйте охрану, а также возводите <mark>оружейные мастерские</mark>, чтобы обеспечить колонию оружием для самозащиты."
"#CODEX_HOSTILE_HEADLINE","БЕЗОПАСНОСТЬ КОЛОНИИ"
"#CODEX_HOSTILE","<mark>Враждебные</mark> колонисты больше не работают, зато занимаются саботажем, а значит, и обращаться с ними нужно как с <mark>бандитами</mark>.\n\nЧем более <mark>несчастны</mark> колонисты, тем вероятнее они станут враждебны к вам. Повышайте уровень жизни, обеспечивая своих людей <mark>калорийной пищей</mark>, <mark>средствами гигиены</mark> и качественным <mark>жильем</mark>. Кроме того, дважды подумайте, прежде чем впустить в колонию выживших, пришедших к вашим <mark>воротам</mark>.\n\n<mark>Сторожевые посты</mark> помогают быстрее справиться с враждебными колонистами. Рабочие, закрепленные за такими постами, становятся <mark>охранниками</mark> и следят за порядком в поселении.\n\n<mark>Оружейные мастерские</mark> снабжают охрану качественным огнестрельным оружием. Со временем оно портится, поэтому производить его нужно постоянно."
"Colonists need a steady source of <mark>Meat</mark> and <mark>Vegetables</mark>. The Meat category, for example, includes <mark>Venison</mark>, <mark>Fish</mark> and some insects. Vegetables include <mark>Berries</mark> and most harvestable crop from <mark>Fields</mark>, like <mark>Corn</mark> and <mark>Potatoes</mark>.\n\nSome foods are only good for filling up the stomachs of colonists, but provide no nutrients for them to keep going in the long term.\n\n<mark>Well-Nourished</mark> colonists enjoy a varied diet of meats, vegetables and different meals. Good for you if you reached this status!\n\n<mark>Poorly Nourished</mark> colonists are not getting everything they need. Are you providing enough Meals to colonists or are they eating just raw foods? You can prepare meals in <mark>Cookhouses</mark> and <mark>Mess Halls</mark>.\n\n<mark>Malnourished</mark> colonists’ diet is severely lacking in one or more areas.","Недоедание"
"#TUTORIAL_NOTIFICATION_MALNUTRITION","Desnutrição"
"#TUTORIAL_NOTIFICATION_MALNUTRITION_MESSAGE","Нажмите здесь, чтобы узнать подробности."
"#TUTORIAL_DIALOG_MALNUTRITION_HEADLINE","НЕДОЕДАНИЕ"
"#TUTORIAL_DIALOG_MALNUTRITION_MESSAGE","Колонисты нуждаются в сбалансированной диете, включающей в себя <mark>овощи</mark> и <mark>мясо</mark>, и ваша задача — сделать так, чтобы в колонии всегда были эти продукты. <mark>Недоедание</mark> очень опасно, в перспективе оно приводит к гибели."
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment