"sheet name=""unit""|Mender|desc|||/desc","Menders heal wounded Vikings within your territory and gather [Lore] when not otherwise busy."
"sheet name=""unit""|Mender|desc|||/desc","Menders heal wounded Vikings within your territory and gather [Lore] when not otherwise busy."
"sheet name=""unit""|Smith|name|||/name","Smith"
"sheet name=""unit""|Smith|name|||/name","Smith"
"sheet name=""unit""|Smith|desc|||/desc","Smiths can forge upgraded tools or weapons, powerfull relics and the legendary Sword of Odin."
"sheet name=""unit""|Smith|desc|||/desc","Smiths can forge improved tools or weapons, powerful relics and the legendary Sword of Odin."
"sheet name=""unit""|Slave|name|||/name","Thrall"
"sheet name=""unit""|Slave|name|||/name","Thrall"
"sheet name=""unit""|Slave|desc|||/desc","[Slave]s do not count towards your population and do not require housing.<br/>They also consume less [Food] and [Wood] and are less efficient when gathering resources.<br/>You can buy more [Slave]s from your [Port]."
"sheet name=""unit""|Slave|desc|||/desc","[Slave]s do not count towards your population and do not require housing.<br/>They also consume less [Food] and [Wood] and are less efficient when gathering resources.<br/>You can buy more [Slave]s from your [Port]."
"sheet name=""unit""|Skirmisher|desc|||/desc","Skirmishers are lightweight military units that trade offense and protection for mobility and [CanHide]."
"sheet name=""unit""|Skirmisher|desc|||/desc","Skirmishers are lightweight military units that trade offense and protection for mobility and [CanHide]."
"sheet name=""unit""|Skirmisher|flavor|||/flavor","When you see them, it's probably too late."
"sheet name=""unit""|Skirmisher|flavor|||/flavor","When you see them, it's probably too late."
"sheet name=""unit""|GiantFire|desc|||/desc","The ""sons of Muspell"" are hellbent on destroying the world. They will wreak as much havoc as they can before burning away, as they can't survive outside of their homeworld."
"sheet name=""unit""|GiantFire|desc|||/desc","The ""sons of Muspell"" are hellbent on destroying the world. They will wreak as much havoc as they can before burning away, as they can't survive outside of their homeworld."
"sheet name=""unit""|Myrkalfar|desc|||/desc","The [Myrkalfar]s are an agressive and cunning native faction. Never trust them and watch their moves carefully. Don't let them enter your territory, otherwise they will steal resources from you."
"sheet name=""unit""|Myrkalfar|desc|||/desc","The [Myrkalfar]s are an agressive and cunning native faction. Never trust them, and watch their moves carefully. Don't let them enter your territory, otherwise they will steal resources from you."
"sheet name=""unit""|Kobold|desc|||/desc","[Kobold]s can be a great trade partner, but also an annoyance when they take valuable land."
"sheet name=""unit""|Kobold|desc|||/desc","[Kobold]s can be a great trade partner, but also an annoyance when they take valuable land."
"sheet name=""unit""|Wolf|name|||/name","Wolf"
"sheet name=""unit""|Wolf|name|||/name","Wolf"
...
@@ -214,7 +214,7 @@
...
@@ -214,7 +214,7 @@
"sheet name=""unit""|Valkyrie|desc|||/desc","Originally champions of the gods, some Valkyries have been corrupted by the powers of Helheim."
"sheet name=""unit""|Valkyrie|desc|||/desc","Originally champions of the gods, some Valkyries have been corrupted by the powers of Helheim."
"sheet name=""unit""|Valkyrie|flavor|||/flavor","""Valkyrie"" means ""chooser of the slain,"" as they decide which fallen warriors will join Odin in Valhöll."
"sheet name=""unit""|Valkyrie|flavor|||/flavor","""Valkyrie"" means ""chooser of the slain,"" as they decide which fallen warriors will join Odin in Valhöll."
"sheet name=""unit""|SpecterWarrior|desc|||/desc","These undead Vikings are dangerous foes whose mere presence within your borders will reduce your clan's [Happy]. Projectiles have ::percent:: chances missing them."
"sheet name=""unit""|SpecterWarrior|desc|||/desc","These undead Vikings are dangerous foes whose mere presence within your borders will reduce your clan's [Happy]. Projectiles have ::percent:: chances of missing them."
"sheet name=""unit""|SpecterWarrior|flavor|||/flavor","An intricate Seidr burial ritual can bring back the soul of a warrior who didn't die in battle, so that they can fight for glory one last time and find peace."
"sheet name=""unit""|SpecterWarrior|flavor|||/flavor","An intricate Seidr burial ritual can bring back the soul of a warrior who didn't die in battle, so that they can fight for glory one last time and find peace."
"sheet name=""unit""|GiantBoar|desc|||/desc","Agressive if summoned in neutral or enemy territory. Friendly if summoned in allied territory. You can sacrifice it to earn [Food]. Giant Boars regenerate their health quickly."
"sheet name=""unit""|GiantBoar|desc|||/desc","Agressive if summoned in neutral or enemy territory. Friendly if summoned in allied territory. You can sacrifice it to earn [Food]. Giant Boars regenerate their health quickly."
"sheet name=""unit""|GiantBoar|flavor|||/flavor","The legend say that Gullinbursti can be eaten each day, because it regenerate itself every day. "
"sheet name=""unit""|GiantBoar|flavor|||/flavor","The legend say that Gullinbursti can be eaten each day, because it regenerate itself every day. "
"sheet name=""unit""|ColossalBoar|desc|||/desc","This majestic creature is the ideal hunting trophy to bring back home. His health still regenerate as quickly as any Giant Boar."
"sheet name=""unit""||flavor|||/flavor","The legend say that Gullinbursti can be eaten each day, because it regenerate itself every day. "
"sheet name=""unit""|Sheep|desc|||/desc","Having at least one Sheep in an area reduces the need for Firewood by ::percent:: during winter for this area."
"sheet name=""unit""|Sheep|desc|||/desc","Having at least one Sheep in an area reduces the need for Firewood by ::percent:: during winter for this area."
...
@@ -253,20 +256,18 @@
...
@@ -253,20 +256,18 @@
"sheet name=""unit""|Group|desc|||/desc","Click to select a specific job among the group:"
"sheet name=""unit""|Group|desc|||/desc","Click to select a specific job among the group:"
"sheet name=""building""|ScoutCamp|desc|||/desc","Assign your villagers to become [Scout]s who can explore new areas."
"sheet name=""building""|ScoutCamp|desc|||/desc","Assign your villagers to become [Scout]s who can explore new areas."
"sheet name=""building""|ScoutCamp|flavor|||/flavor","Empty for the greater part of the year."
"sheet name=""building""|ScoutCamp|flavor|||/flavor","Empty for the greater part of the year."
"sheet name=""building""|ScoutCamp|upgrade|0|desc|/desc","Increase all your [Scout]s' scouting speed by ::percent::. They also can go to enemy territories."
"sheet name=""building""|ScoutCamp|upgrade|0|desc|/desc","Increases all your [Scout]s' scouting speed by ::percent::. They also can go to enemy territories."
"sheet name=""building""|HealerHut|desc|||/desc","Assign your villagers to become [Healer]s who will heal your wounded or sick clan members in your territory."
"sheet name=""building""|HealerHut|desc|||/desc","Assign your villagers to become [Healer]s who will heal your wounded or sick clan members in your territory. They gather [Food] while not healing."
"sheet name=""building""|HealerHut|upgrade|0|desc|/desc","Heal your clan members ::percent:: faster."
"sheet name=""building""|HealerHut|upgrade|0|desc|/desc","Heal your clan members ::percent:: faster."
"sheet name=""building""|MenderHut|desc|||/desc","Assign your villagers to become [Mender]s who will heal your wounded clan members in your territory and gather [Lore] when not otherwise busy."
"sheet name=""building""|MenderHut|desc|||/desc","Assign your villagers to become [Mender]s who will heal your wounded clan members in your territory and gather [Lore] when not otherwise busy."
"sheet name=""building""|Horgr|desc|||/desc","Assign your female [VillagerWoman] to become [Norn]s. They will increase your clan's [Happy] and your [Prescience]."
"sheet name=""building""|Horgr|desc|||/desc","Assign your female [VillagerWoman]s to become [Norn]s. They will increase your clan's [Happy] and your [Prescience]."
"sheet name=""building""|Forge|desc|||/desc","Assign your villagers to become [Smith]s. Allows you to forge better tools, weapons and legendary relics."
"sheet name=""building""|Forge|desc|||/desc","Assign your villagers to become [Smith]s. Allows you to forge better tools, weapons and legendary relics."
"sheet name=""building""|Forge|upgrade|0|desc|/desc","Increase forge speed by ::percent:: in the zone."
"sheet name=""building""|Forge|upgrade|0|desc|/desc","Increases forge speed by ::percent:: in the zone."
"sheet name=""building""|TrainingCamp|desc|||/desc","Allows you to recruit military units and increases your [Warband] size by ::value::."
"sheet name=""building""|TrainingCamp|desc|||/desc","Allows you to recruit military units and increases your [Warband] size by ::value::."
"sheet name=""building""|TrainingCamp|upgrade|0|desc|/desc","Gain +::value::[Warband] and increase your [Warrior]s' attack by ::percent_value1::."
"sheet name=""building""|TrainingCamp|upgrade|0|desc|/desc","Increases your [Warrior]s' attack by ::percent_value1::. You also gain +::value::[Warband]."
"sheet name=""building""|SkirmishCenter|desc|||/desc","Allows you to recruit [Skirmisher]s and increases your [Warband] size by ::value::."
"sheet name=""building""|SkirmishCenter|desc|||/desc","Allows you to recruit [Skirmisher]s and increases your [Warband] size by ::value::."
"sheet name=""building""|SkirmishCenter|upgrade|0|desc|/desc","Gain +::value::[Warband] and increase your [Skirmisher]s' attack by ::percent_value1::."
"sheet name=""building""|SkirmishCenter|upgrade|0|desc|/desc","Gain +::value::[Warband] and increase your [Skirmisher]s' attack by ::percent_value1::."
...
@@ -353,7 +354,7 @@
...
@@ -353,7 +354,7 @@
"sheet name=""building""|Totem|desc|||/desc","This carving displays your prowess to all Vikings of the land!"
"sheet name=""building""|Totem|desc|||/desc","This carving displays your prowess to all Vikings of the land!"
"sheet name=""building""|Temple|name|||/name","Altar of Kings"
"sheet name=""building""|Temple|name|||/name","Altar of Kings"
"sheet name=""building""|Temple|plural|||/plural","Altars of Kings"
"sheet name=""building""|Temple|plural|||/plural","Altars of Kings"
"sheet name=""building""|Temple|desc|||/desc","The Altar of Kings provides +::value::$icon(Food) +::value::$icon(Wood) +::value::$icon(Money) +::value::$icon(Lore) production, +::value1::$icon(Happy) and +50[Fame] when built"
"sheet name=""building""|Temple|desc|||/desc","The Altar of Kings provides +::value::$icon(Food) +::value::$icon(Wood) +::value::$icon(Money) +::value::$icon(Lore) production, +::value1::$icon(Happy) and +50[Fame] when built."
"sheet name=""building""|Temple|props.noFameDesc|||/props.noFameDesc","The Altar of Kings provides +::value::$icon(Food) +::value::$icon(Wood) +::value::$icon(Money) +::value::$icon(Lore) production as well as +::value1::$icon(Happy)"
"sheet name=""building""|Temple|props.noFameDesc|||/props.noFameDesc","The Altar of Kings provides +::value::$icon(Food) +::value::$icon(Wood) +::value::$icon(Money) +::value::$icon(Lore) production as well as +::value1::$icon(Happy)"
"sheet name=""building""|AncientBattleground|desc|||/desc","A place where brave souls fell in the burning heat of battle. Send [OxHero] to excavate [Artifact] from here."
"sheet name=""building""|AncientBattleground|flavor|||/flavor","Memories of terrible battles fade with time, but powerful remnants remain for those who deserve it."
"sheet name=""building""|Ruins|desc|||/desc","Treasure is waiting to be found here, but only [Scout]s will have the courage to venture there. Colonize first to explore."
"sheet name=""building""|Ruins|desc|||/desc","Treasure is waiting to be found here, but only [Scout]s will have the courage to venture within. Colonize first to explore."
"sheet name=""building""|MyrkalfarHouse|desc|||/desc","The dwelling of the [Myrkalfar]s is also their base of operation. Destroying it might be the only way to stop them. Don't let them enter your territory, they're a gang of thieves..."
"sheet name=""building""|MyrkalfarHouse|desc|||/desc","The dwelling of the [Myrkalfar]s is also their base of operations. Destroying it might be the only way to stop them. Don't let them enter your territory, they're a gang of thieves..."
"sheet name=""building""|Bifrost|flavor|||/flavor","""Bifröst"" is believed to mean ""shimmering path."" The bridge is also called ""Asbru,"" the Æsir's bridge."
"sheet name=""building""|Bifrost|flavor|||/flavor","""Bifröst"" is believed to mean ""shimmering path."" The bridge is also called ""Asbru,"" the Æsir's bridge."
"sheet name=""building""|BifrostLore|desc|||/desc","You must colonise its zone first, then gather lore to activate this legendary Bridge."
"sheet name=""building""|BifrostLore|desc|||/desc","You must colonize its zone first, then gather lore to activate this legendary Bridge."
"sheet name=""building""|Muspell|name|||/name","Gate of Muspell"
"sheet name=""building""|Muspell|name|||/name","Gate of Muspell"
"sheet name=""building""|Muspell|plural|||/plural","Gates of Muspell"
"sheet name=""building""|Muspell|plural|||/plural","Gates of Muspell"
"sheet name=""building""|Muspell|desc|||/desc","This gateway connects Northgard and Muspelheim, the realm of fire. [GiantFire]s will spawn here until someone is brave enough to seal it."
"sheet name=""building""|Muspell|desc|||/desc","This gateway connects Northgard and Muspelheim, the realm of fire. [GiantFire]s will spawn here until someone is brave enough to seal it."
"sheet name=""building""|RelicShield|desc|||/desc","+::percent0:: defense for units in this zone. Can be moved in another zone to your territory. Protect the zone against some negative effects that target it."
"sheet name=""building""|RelicShield|desc|||/desc","+::percent0:: defense for units in this zone. Can be moved into another zone within your territory. Protects the zone against some negative effects that target it."
"sheet name=""building""|RelicCup|desc|||/desc","[Money] bonus depending of your [Prestige]. Your [Lighthouse] has a fourth great trade route (-60 [Money], +20 [Prestige], +9 [Happy])"
"sheet name=""building""|RelicCup|desc|||/desc","You gain a [Money] bonus depending of your [Prestige]. Your [Lighthouse] has a fourth great trade route (-60 [Money], +20 [Prestige], +9 [Happy])"
"sheet name=""building""|RelicPillar|desc|||/desc","You have a [Lore] bonus depending on number of zone in territory. You can colonize zones with Lore."
"sheet name=""building""|RelicPillar|desc|||/desc","You gain a [Lore] bonus depending on number of zones in your territory. You can colonize zones with Lore."
"sheet name=""building""|RelicStag|desc|||/desc","Your warchief gains the [Annexation] ability. Whenever your warchief decolonizes a zone, you colonize it for free."
"sheet name=""building""|RelicStag|desc|||/desc","Your warchief gains the [Annexation] ability. Whenever your warchief decolonizes a zone, you colonize it for free."
"sheet name=""building""|RelicGoat|desc|||/desc","You can summon new villagers for [Food] depending on your population. They will arrive to your townhall by boats. Sometimes, [Sheep] can replace one villager. Required happiness for your population is reduced."
"sheet name=""building""|RelicGoat|desc|||/desc","You can summon new villagers for [Food] depending on your population. They will arrive at your [TownHall] by boat. Sometimes, [Sheep] can replace one villager. Required happiness for your population is reduced."
"sheet name=""building""|RelicWolf|name|||/name","Horn of Managarm"
"sheet name=""building""|RelicWolf|name|||/name","Horn of Managarm"
"sheet name=""building""|RelicWolf|desc|||/desc","Summons up to 3 [WhiteWolf]s under your control."
"sheet name=""building""|RelicWolf|desc|||/desc","Summons up to 3 [WhiteWolf]s under your control."
"sheet name=""building""|RelicRaven|desc|||/desc","Sends a raid a on coastal tile with 2 [GiantCrow]s"
"sheet name=""building""|RelicRaven|desc|||/desc","Sends a raid on a coastal tile with 2 [GiantCrow]s"
"sheet name=""building""|RelicBear|name|||/name","Scabbard of Gram"
"sheet name=""building""|RelicBear|name|||/name","Scabbard of Gram"
"sheet name=""building""|RelicBear|desc|||/desc","Your Warchief wields the sword Gram. Enemies hit by Gram are frozen, along with the area around them."
"sheet name=""building""|RelicBear|desc|||/desc","Your Warchief wields the sword Gram. Enemies hit by Gram are frozen, along with the area around them."
"sheet name=""building""|RelicBoar|name|||/name","Mask of Gullinbursti"
"sheet name=""building""|RelicBoar|name|||/name","Mask of Gullinbursti"
"sheet name=""building""|RelicBoar|desc|||/desc","+::value::[Food] production. Reveal all [Grove]s. Summon a non controllable [GiantBoar] in all forests. Boars in allied territory are pacified. You can sacrifice boars in your territory for [Food]."
"sheet name=""building""|RelicBoar|desc|||/desc","+::value::[Food] production. Reveal all [Grove]s. Summon a non controllable [GiantBoar] in all forests. Boars in allied territory are pacified. You can sacrifice boars in your territory for [Food]."
"sheet name=""building""|RelicSnake|desc|||/desc","Unlock the [Stealth] ability for all your military units."
"sheet name=""building""|RelicSnake|desc|||/desc","Unlocks the [Stealth] ability for all your military units."
"sheet name=""building""|RelicDragon|name|||/name","Skull of Hrungnir"
"sheet name=""building""|RelicDragon|name|||/name","Skull of Hrungnir"
"sheet name=""building""|RelicDragon|desc|||/desc","Summons an [UndeadGiant]."
"sheet name=""building""|RelicDragon|desc|||/desc","Summons a [UndeadGiant]."
"sheet name=""building""|RelicHorse|name|||/name","Dainsleif & Tyrfing"
"sheet name=""building""|RelicHorse|name|||/name","Dainsleif & Tyrfing"
"sheet name=""building""|RelicHorse|desc|||/desc","Your Warchiefs gain +20% attack, +20% defense and +20% max life. Their mining and forging speed is also increased by +20%."
"sheet name=""building""|RelicHorse|desc|||/desc","Your Warchiefs gain +20% attack, +20% defense and +20% max life. Their mining and forging speed is also increased by +20%."
"sheet name=""building""|RelicKraken|name|||/name","Edda of Vor"
"sheet name=""building""|RelicKraken|name|||/name","Edda of Vor"
"sheet name=""building""|RelicKraken|desc|||/desc","You gain 1000 [Prescience] when you build this relic. Your [Norn]s also produce [Fame]."
"sheet name=""building""|RelicKraken|desc|||/desc","You gain 1000 [Prescience] when you build this relic. Your [Norn]s also produce [Fame]."
"sheet name=""building""|RelicOx|desc|||/desc","Ca fait des choses."
"sheet name=""building""|RelicOx|desc|||/desc","Unlock [Dash] ability for [OxHero]. He can target an enemy building and he will destroy it immediately by charging at it. Enemy units becomes feared during the charge."
"sheet name=""tech""|Coinage|desc|||/desc","Your [Merchant]s will produce ::percent:: more [Money].<br/>Unlocks trading routes at the [TradingPost]."
"sheet name=""tech""|Coinage|desc|||/desc","Your [Merchant]s will produce ::percent:: more [Money]."
"sheet name=""tech""|Recruit|desc|||/desc","Permanently increases population growth speed by ::percent0::. This raises to ::percent1:: during ::value2:: months if any unit from your clan is killed by an enemy clan or sacrified."
"sheet name=""tech""|Recruit|desc|||/desc","Permanently increases population growth speed by ::percent0::. This raises to ::percent1:: during ::value2:: months if any unit from your clan is killed by an enemy clan or sacrified."
"sheet name=""tech""|Conqueror|desc|||/desc","Increases your military power against Defense Towers by ::percent::, and makes decolonization twice as fast."
"sheet name=""tech""|Conqueror|desc|||/desc","Increases your military power against Defense Towers by ::percent::, and makes decolonization twice as fast."
"sheet name=""tech""|Threats|desc|||/desc","Improves your Trade Routes' [Money] income by ::percent:: if you have a [Hero01] and by ::percent1:: with the [Hero01] on the same tile as the [TradingPost]. You can trade even when at war."
"sheet name=""tech""|Threats|desc|||/desc","Improves your Trade Routes' [Money] income by ::percent:: if you have a [Hero01] and by ::percent1:: with the [Hero01] in the same zone as the [TradingPost]. You can trade even when at war."
"sheet name=""tech""|HomeCook|desc|||/desc","Gives ::value:: free [Sheep]s. You can have a second [Sheepfold] and their [Food] production is increased by +::percent1::."
"sheet name=""tech""|HomeCook|desc|||/desc","Gives ::value:: free [Sheep]s. You can have a second [Sheepfold] and their [Food] production is increased by +::percent1::."
"sheet name=""tech""|BuildingUpkeep|desc|||/desc","Increases [Food] production by +::value1:: and [Happy] by +::value2:: for each [FoodSilo] (+::value:: [Food] if upgraded)."
"sheet name=""tech""|BuildingUpkeep|desc|||/desc","Increases [Food] production by +::value1:: and [Happy] by +::value2:: for each [FoodSilo] (+::value:: [Food] if upgraded)."
"sheet name=""tech""|HeroEmblem|desc|||/desc","[Temple] doesn't cost any [Stone] to build. It gives +::value:: [Happy] and produce [Fame]."
"sheet name=""tech""|HeroEmblem|desc|||/desc","[Temple] doesn't cost any [Stone] to build. It gives +::value:: [Happy] and produces [Fame]."
"sheet name=""tech""|ProudStag|name|||/name","Young and Proud"
"sheet name=""tech""|ProudStag|name|||/name","Young and Proud"
"sheet name=""tech""|ProudStag|desc|||/desc","Increases your military units' attack power by ::percent_value:: for every positive [Happy] you have (currently ::nb::% - 25% max)."
"sheet name=""tech""|ProudStag|desc|||/desc","Increases your military units' attack power by ::percent_value:: for every positive [Happy] you have (currently ::nb::% - 25% max)."
"sheet name=""tech""|GreatDeeds|name|||/name","The Value of Great Deeds"
"sheet name=""tech""|GreatDeeds|name|||/name","The Value of Great Deeds"
"sheet name=""tech""|GreatDeeds|desc|||/desc","Skalds will produce +::value::[Money] (+::value1:: if their building is upgraded). Skalds tool improvement is free and forging time is reduced by ::value2::."
"sheet name=""tech""|GreatDeeds|desc|||/desc","Skalds will produce +::value::[Money] (+::value1:: if their building is upgraded). Skalds' tool improvement is free and forging time is divided by ::value2::."
"sheet name=""tech""|GloryClan|name|||/name","Glory of the Clan"
"sheet name=""tech""|GloryClan|name|||/name","Glory of the Clan"
"sheet name=""tech""|GloryClan|desc|||/desc","Increase [Fame] by ::percent::.<br/>Increase gains on Trade Routes and Great Trade Routes by ::percent1::."
"sheet name=""tech""|GloryClan|desc|||/desc","Increases [Fame] by ::percent::.<br/>Increases gains from Trade Routes and Great Trade Routes by ::percent1::."
"sheet name=""tech""|Rangers|desc|||/desc","Increase your scouting and exploration speed by ::percent::. Your Scouts no longer consume [Food] and cannot be hurt while exploring."
"sheet name=""tech""|Rangers|desc|||/desc","Increases your scouting and exploration speed by ::percent::. Your Scouts no longer consume [Food] and cannot be hurt while exploring."
"sheet name=""tech""|MilitaryFunds|desc|||/desc","Gives you ::percent_value:: attack power and defense for each active [Sailor] or [Merchant]. (currently ::nb::% - ::percent_value1:: max)<br/>Cost of Weapon improvements reduced by ::inv_percent2::."
"sheet name=""tech""|MilitaryFunds|desc|||/desc","Gives you ::percent_value:: attack power and defense for each active [Sailor] or [Merchant]. (currently ::nb::% - ::percent_value1:: max)<br/>Cost of Weapon improvements reduced by ::inv_percent2::."
"sheet name=""tech""|WinterFestival|desc|||/desc","During winter, [Food] production loss is reduced by ::inv_percent::, [Happy] is increased by ::value1:: and [Money] earned from trade routes is increased by ::percent2::."
"sheet name=""tech""|WinterFestival|desc|||/desc","During winter, [Food] production loss is reduced by ::inv_percent::, [Happy] is increased by ::value1:: and [Money] earned from trade routes is increased by ::percent2::."
"sheet name=""tech""|Bartering|desc|||/desc","Unlocks trading routes at the [TradingPost].<br/>Neutral factions will accept any resources and you win +::value::[Happy] when trading with them."
"sheet name=""tech""|Bartering|desc|||/desc","Neutral factions will accept any resources and you gain +::value::[Happy] when trading with them."
"sheet name=""tech""|LayLayLand|name|||/name","Lay of the Land"
"sheet name=""tech""|LayLayLand|name|||/name","Lay of the Land"
"sheet name=""tech""|LayLayLand|desc|||/desc","Reduces environment hostility by ::inv_percent::. Increases production by +::percent1:: in Forests, Swamps and Shoals."
"sheet name=""tech""|LayLayLand|desc|||/desc","Reduces environment hostility by ::inv_percent::. Increases production by +::percent1:: in [Grove]s, [MarshBuilding]s or [Shoal]s."
"sheet name=""tech""|Osmosis|desc|||/desc","You obtain ::value1:: [Happy] every ::value2:: colonized zones. Zones with [Grove]s, [MarshBuilding]s or [Shoal]s provide ::value::[Happy]."
"sheet name=""tech""|Osmosis|desc|||/desc","You obtain ::value1:: [Happy] for every ::value2:: colonized zones. Zones with [Grove]s, [MarshBuilding]s or [Shoal]s provide ::value::[Happy]."
"sheet name=""tech""|BlackMarket|desc|||/desc","[Merchant]s produce +::percent1:: more [Money].<br/>Unlocks trading routes at the [TradingPost].<br/>You gain +::percent::[Money] when trading with enemy clan, deteriorating diplomatic relations. You can trade even when at war. Enemy clans get no resource from black market trading."
"sheet name=""tech""|BlackMarket|desc|||/desc","[Merchant]s produce +::percent1:: more [Money].<br/>You gain +::percent::[Money] when trading with enemy clan, deteriorating diplomatic relations. You can trade even when at war. Enemy clans get no resource from black market trading."
"sheet name=""tech""|Guerilla|desc|||/desc","Permanently increases your military units' attack power by +::percent:: for any unit slayed or lost in an enemy territory (currently ::nb::% - ::max::% max)."
"sheet name=""tech""|Guerilla|desc|||/desc","Permanently increases your military units' attack power by +::percent:: for any unit slain or lost in enemy territory (currently ::nb::% - ::max::% max)."
"sheet name=""tech""|Rapacious|desc|||/desc","[Ruins]s and [BrokenShores]s in your territory provide +::value::[Happy].<br/>Bonus of special zones is doubled."
"sheet name=""tech""|Rapacious|desc|||/desc","[Ruins]s and [BrokenShores]s in your territory provide +::value::[Happy].<br/>Bonuses from special zones are doubled."
"sheet name=""tech""|UnderPressure|desc|||/desc","You gain +::value::[Happy] and +::value2::[Food] for each military unit in a non allied zone next to or in an enemy territory. (Currently ::nb::)<br/>Increases the [Skirmisher]s' attack power by ::percent1:: and other military units' attack power by ::percent3::. [Skirmisher]s are less affected by the attack penalty from their distance to Town Hall."
"sheet name=""tech""|UnderPressure|desc|||/desc","You gain +::value::[Happy] and +::value2::[Food] for each military unit in a non allied zone next to or within an enemy territory. (Currently ::nb::)<br/>Increases the [Skirmisher]s' attack power by ::percent1:: and other military units' attack power by ::percent3::. [Skirmisher]s are less affected by the attack penalty from their distance to Town Hall."
"sheet name=""tech""|HardLabor|desc|||/desc","[Slave]s can be conscripted to production buildings to increase their output (maximum of 1 per building)."
"sheet name=""tech""|HardLabor|desc|||/desc","[Slave]s can be conscripted to production buildings to increase their output (maximum of 1 per building)."
"sheet name=""tech""|BloodTears|name|||/name","Blood, Sweat & Tears"
"sheet name=""tech""|BloodTears|name|||/name","Blood, Sweat & Tears"
"sheet name=""tech""|BloodTears|desc|||/desc","You can assign ::value:: extra [Slave]s to production buildings."
"sheet name=""tech""|BloodTears|desc|||/desc","You can assign ::value:: extra [Slave]s to production buildings."
"sheet name=""tech""|Capture|desc|||/desc","Military units have a chance to enslave wounded enemy civilians or neutral faction units.<br/>Enslaved [Myrkalfar]s count as 3 [Slave]s, [Giant]s count as 5 [Slave]s. Chances of capture are increased by ::value1:: if your warchief is in the zone."
"sheet name=""tech""|Capture|desc|||/desc","Military units have a chance to enslave wounded enemy civilians or neutral faction units.<br/>Enslaved [Myrkalfar]s count as 3 [Slave]s, [Giant]s count as 5 [Slave]s. Chance of capture is multiplied by ::value1:: if your [Hero01] is in the zone."
"sheet name=""tech""|QualityLife|name|||/name","Quality of Life"
"sheet name=""tech""|QualityLife|name|||/name","Quality of Life"
"sheet name=""tech""|QualityLife|desc|||/desc","::value:: [Happy] per territory with upgraded civilian buildings (except houses)"
"sheet name=""tech""|QualityLife|desc|||/desc","::value:: [Happy] per territory with upgraded civilian buildings (except houses)"
"sheet name=""tech""|NearTheSea|name|||/name","Near The Sea Spirit"
"sheet name=""tech""|NearTheSea|name|||/name","Near The Sea Spirit"
"sheet name=""tech""|NearTheSea|desc|||/desc","Generates +::value:: [Krowns] and +::value:: [Prescience] every ::value1:: buildings on coastal zones.<br/>Allows Trade Routes with [TradingPost]s."
"sheet name=""tech""|NearTheSea|desc|||/desc","Generates +::value:: [Krowns] and +::value:: [Prescience] every ::value1:: buildings on coastal zones."
"sheet name=""tech""|EndlessTide|desc|||/desc","Increases all your military units' attack power by ::percent2::. Reduces the cost of military units by ::inv_percent::. Each military camp gives +::value1:: [Warband]."
"sheet name=""tech""|EndlessTide|desc|||/desc","Increases all your military units' attack power by ::percent2::. Reduces the cost of military units by ::inv_percent::. Each military camp gives +::value1:: [Warband]."
"sheet name=""tech""|FromBeyond|name|||/name","Knowledge from Beyond"
"sheet name=""tech""|FromBeyond|name|||/name","Knowledge from Beyond"
"sheet name=""tech""|FromBeyond|desc|||/desc","Reveals all neutral factions.<br/>All trade routes give you +::value1:: [Lore].<br/>Trade routes with neutral factions earn you +::percent:: more [Money]. Allows Trade Routes"
"sheet name=""tech""|FromBeyond|desc|||/desc","Reveals all neutral factions.<br/>All trade routes give you +::value1:: [Lore].<br/>Trade routes with neutral factions earn you +::percent:: more [Money]."
"sheet name=""tech""|FreshFish|desc|||/desc","[Fisherman]s produce +::percent:: more [Food]. Their tool improvements are free and their forging time is reduced by ::value1::."
"sheet name=""tech""|FreshFish|desc|||/desc","[Fisherman]s produce +::percent:: more [Food]. Their tool improvements are free and their forging time is divided by ::value1::."
"sheet name=""tech""|CommunalProd|desc|||/desc","All civilians produce ::percent:: of the resources produced in the same zone."
"sheet name=""tech""|CityBuilder|desc|||/desc","In improved zones, specialized units get a +::percent:: production bonus and buildings don't have an upkeep cost."
"sheet name=""tech""|MilitaryTraining|desc|||/desc","Military units in your territory produce [MilitaryXP]. [Warrior]'s [WarriorCharge] ability gain ::percent:: attack."
"sheet name=""tech""|MilitaryTraining|desc|||/desc","Idle military units in your territory gain [MilitaryXP]. Upgrading [TrainingCamp] costs ::percent_value1:: of its normal costs."
"sheet name=""tech""|InvincibleHero|desc|||/desc","[OxHero] gains up to ::percent:: attack and defense the lower his health is."
"sheet name=""tech""|Hydromel|desc|||/desc","[Warrior]s gain ::percent:: damage on a charge attack.<br/>Weapons are ::percent1:: faster to forge and cost ::percent_value2:: less."
"sheet name=""tech""|PrayTheHero|name|||/name","Pray The Hero"
"sheet name=""tech""|PrayTheHero|desc|||/desc","Recruting [OxHero] is free and he revives after the reviving cooldown"
"sheet name=""tech""|InvincibleHero|desc|||/desc","[OxHero] gain +::percent:: attack power and defense for each discovered [Artifact].<br/>Whenever a unit dies in the same zone as [OxHero], his health regenerates by ::percent_value1:: of the dead unit's max health."
"sheet name=""tech""|Dedication|desc|||/desc","Upgraded buildings gain an additional ::percent:: production bonus.<br/>Increases all production by +::percent_value1:: every ::value2:: [Fame]. ::currently::"
"sheet name=""tech""|Dedication|desc|||/desc","Upgraded buildings gain an additional ::percent:: production bonus.<br/>Increases all production by +::percent_value1:: every ::value2:: [Fame]. ::currently_sentence::"
"sheet name=""tech""|Recruits|desc|||/desc","You receive ::value:: [Villager]s, ::value:: max population and ::value1::[Happy]. Allows to trade with your Homeland at better rates."
"sheet name=""tech""|Recruits|desc|||/desc","You receive ::value:: [Villager]s, ::value:: max population and ::value1::[Happy]. Allows to trade with your Homeland at better rates."
"sheet name=""tech""|ScorchedEarth|desc|||/desc","[WarchiefSnake] can use [ScorchedEarth] to burn any area during ::value0:: months (::value3:: month cooldown).<br/>Burned zone : -::percent_value1:: production, snakes units and buildings +::percent_value2:: attack. It pillages enemy resources."
"sheet name=""tech""|ScorchedEarth|desc|||/desc","[WarchiefSnake] can use [ScorchedEarth] to burn any area over ::value0:: months (::value3:: month cooldown).<br/>Burned zone : -::percent_value1:: production, snakes units and buildings +::percent_value2:: attack. Pillages enemy resources."
"sheet name=""tech""|ScorchedEarth|props.fameName|||/props.fameName","Tears of The Earth"
"sheet name=""tech""|ScorchedEarth|props.fameName|||/props.fameName","Tears of the Earth"
"sheet name=""tech""|Jealous|desc|||/desc","+::percent_value:: attack power against an opponent for each victory condition in which they are ahead of you (Commerce, Lore and Fame). Your [Blood] gauge is complete, and bonuses are increased."
"sheet name=""tech""|Jealous|desc|||/desc","+::percent_value:: attack power against an opponent for each victory condition in which they are ahead of you (Commerce, Lore and Fame). Your [Blood] gauge is complete, and bonuses are increased."
"sheet name=""tech""|Craftsmen|desc|||/desc","Upgraded tools get an additionnal +::percent0:: production bonus.<br/>Selling Stone or Iron earns +::percent1:: krowns. Allies receive double resource."
"sheet name=""tech""|Craftsmen|desc|||/desc","Improved tools get an additionnal +::percent0:: production bonus.<br/>Selling Stone or Iron earns +::percent1:: krowns. Allies receive double resource."
"sheet name=""tech""|EarthLegacy|name|||/name","Legacy of the Earth"
"sheet name=""tech""|EarthLegacy|name|||/name","Legacy of the Earth"
"sheet name=""tech""|EarthLegacy|desc|||/desc","You discover ::value:: Stone and ::value:: Iron deposits in your territory.<br/>You can build a second relic (max 1 relic per zone)."
"sheet name=""tech""|EarthLegacy|desc|||/desc","You discover ::value:: Stone and ::value:: Iron deposits in your territory.<br/>You can build a second relic (max 1 relic per zone)."
"sheet name=""tech""|FutureSight|desc|||/desc","You obtain ::value:: [Prescience]. The events are now revealed long before other clans."
"sheet name=""tech""|FutureSight|desc|||/desc","You obtain ::value:: [Prescience]. Events are now revealed long sooner than other clans.<br/>Your clan feasts each time the Kraken approach the coasts."
"sheet name=""tech""|SeaHowl|name|||/name","Howl Of The Sea Master"
"sheet name=""tech""|SeaHowl|name|||/name","Howl of the Sea Master"
"sheet name=""tech""|SeaHowl|desc|||/desc","Military units killed in a neutral or enemy zone have a chance to become [SpecterWarrior], joining your ranks under your orders.<br/>Your clan feasts each time the Kraken approach the coasts."
"sheet name=""tech""|SeaHowl|desc|||/desc","Military units killed in a neutral or enemy zone have a chance to become [SpecterWarrior], joining your ranks under your orders."
"sheet name=""tech""|CityBuilder|desc|||/desc","All improved zones gets +::percent1:: to their production.<br/>You gain ::value:: free zone improvement.<br/>[OxHero] can carry two [Artifact]."
"sheet name=""tech""|MilitaryPressure|desc|||/desc","Units productions have a bonus depending on the number of military units you control."
"sheet name=""tech""|TrueHero|desc|||/desc","[OxHero] can now use [Provocation] and can also carry three [Artifact]."
"sheet name=""tech""|TrueHero|desc|||/desc","[OxHero] can use [Provocation]: all enemy units and towers target [OxHero] during a short period and his defense is increased by ::percent1:: for ::value:: seconds."
"sheet name=""tech""|ImprovedHall|desc|||/desc","Gain +::value::[Money] production. Enables Trade Routes with [TradingPost]s and Great Trade Routes with a [Lighthouse]."
"sheet name=""tech""|ImprovedHall|desc|||/desc","Gain +::value::[Money] production. Enables Trade Routes with [TradingPost]s and Great Trade Routes with a [Lighthouse]."
"sheet name=""tech""|FreyaBlessing|desc|||/desc","Reduces loss of [Food] production during winter by ::inv_percent0:: and [Wood] consumption by ::inv_percent1::."
"sheet name=""tech""|FreyaBlessing|desc|||/desc","Reduces loss of [Food] production during winter by ::inv_percent0:: and [Wood] consumption by ::inv_percent1::."
"sheet name=""clan""|Boar|desc|||/desc","A reclusive bunch forgotten by the other clans and recently rediscovered, the Boar Clan is both mystical and untamed. Their understanding of the world is unmatched, as are their boorish and primitive ways."
"sheet name=""clan""|Boar|desc|||/desc","A reclusive bunch forgotten by the other clans and recently rediscovered, the Boar Clan is both mystical and untamed. Their understanding of the world is unmatched, as are their boorish and primitive ways."
"sheet name=""clan""|Boar|bonuses|0|desc|/desc","The [Mender]'s Hut replaces the Healer's Hut. Menders produce +::value::[Lore] while not healing."
"sheet name=""clan""|Boar|bonuses|0|desc|/desc","The [Mender]'s Hut replaces the Healer's Hut. Menders produce +::value::[Lore] while not healing."
"sheet name=""clan""|Boar|bonuses|1|desc|/desc","Each additional territory gives ::value:: max population."
"sheet name=""clan""|Boar|bonuses|1|desc|/desc","Each additional territory gives ::value:: max population."
"sheet name=""clan""|Boar|bonuses|2|desc|/desc","No penalties to [Happy] for non-upgraded houses and Townhall."
"sheet name=""clan""|Boar|bonuses|2|desc|/desc","No penalties to [Happy] for non-upgraded [House]s and [TownHall]."
"sheet name=""clan""|Snake|title|||/title","The Clan of the Snake"
"sheet name=""clan""|Snake|title|||/title","The Clan of the Snake"
"sheet name=""clan""|Snake|title2|||/title2","the clan of the Snake"
"sheet name=""clan""|Snake|title2|||/title2","the clan of the Snake"
"sheet name=""clan""|Snake|desc|||/desc","Cunning and deceitful, the Snake has little regard for fame or honour. Members of the clan prefer working in the shadows and using guerilla tactics rather than open warfare."
"sheet name=""clan""|Snake|desc|||/desc","Cunning and deceitful, the Snake has little regard for fame or honour. Members of the clan prefer working in the shadows and using guerilla tactics rather than open warfare."
"sheet name=""clan""|Snake|bonuses|0|desc|/desc","You start with your warchief, the young Signy. She can be summoned again without Iron"
"sheet name=""clan""|Snake|bonuses|0|desc|/desc","You start with your warchief, the young Signy. She can be summoned again without Iron"
"sheet name=""clan""|Snake|bonuses|1|desc|/desc","Signy grows up, getting stronger each years until the 10th year."
"sheet name=""clan""|Snake|bonuses|1|desc|/desc","Signy grows up, getting stronger each year until the 10th year."
"sheet name=""clan""|Snake|bonuses|2|desc|/desc","The clan doesn't have access to Fame."
"sheet name=""clan""|Snake|bonuses|2|desc|/desc","The clan doesn't have access to Fame."
"sheet name=""clan""|Kraken|title|||/title","The Clan of the Kraken"
"sheet name=""clan""|Kraken|title|||/title","The Clan of the Kraken"
"sheet name=""clan""|Kraken|title2|||/title2","the clan of the Kraken"
"sheet name=""clan""|Kraken|title2|||/title2","the clan of the Kraken"
"sheet name=""clan""|Kraken|desc|||/desc","The Clan of the Kraken knows first hand how dangerous the sea can be. They worship the gigantic behemoth, fearing it's brutal might, honoring it's instinctual knowledge, and using its powers when he deigns bestow them."
"sheet name=""clan""|Kraken|desc|||/desc","The Clan of the Kraken knows firsthand how dangerous the sea can be. They worship the gigantic behemoth, fearing its brutal might, honoring its instinctual knowledge, and using its powers when he deigns to bestow them."
"sheet name=""clan""|Kraken|bonuses|0|desc|/desc","Colonisation and building costs on non coastal zone are ::percent:: more expensive."
"sheet name=""clan""|Kraken|bonuses|0|desc|/desc","Colonization and building costs on non-coastal zone are ::percent:: more expensive."
"sheet name=""clan""|Kraken|bonuses|1|desc|/desc","All units' Attack is reduced by ::inv_percent:: on non coastal zone."
"sheet name=""clan""|Kraken|bonuses|1|desc|/desc","All units' attack power is reduced by ::inv_percent:: on non-coastal zone."
"sheet name=""clan""|Kraken|bonuses|2|desc|/desc","You can't build Longship Docks. Trade Victory is not available to you."
"sheet name=""clan""|Kraken|bonuses|2|desc|/desc","You can't build Longship Docks. Trade Victory is not available to you."
"sheet name=""clan""|Kraken|bonuses|3|desc|/desc","The [FishermanHouse] is replaced by the [Fishery]. It can be used to fish in both lakes and sea."
"sheet name=""clan""|Kraken|bonuses|3|desc|/desc","The [FishermanHouse] is replaced by the [Fishery]. It can be used to fish in both lakes and sea."
"sheet name=""clan""|Kraken|bonuses|4|desc|/desc","The [Tavern] is replaced by the [Horgr] to assign female [VillagerWoman] into [Norn]. The [Norn] produces [Happy] and [Prescience]."
"sheet name=""clan""|Kraken|bonuses|4|desc|/desc","The [Tavern] is replaced by the [Horgr] to assign female [VillagerWoman]s into [Norn]. The [Norn] produce [Happy] and [Prescience]."
"sheet name=""clan""|Kraken|bonuses|5|desc|/desc","[Prescience] may be used to activate special abilities."
"sheet name=""clan""|Kraken|bonuses|5|desc|/desc","[Prescience] may be used to activate special abilities."
"sheet name=""clan""|Ox|title|||/title","The Clan of the Ox"
"sheet name=""clan""|Ox|title|||/title","The Clan of the Ox"
"sheet name=""clan""|Ox|title2|||/title2","the clan of the Ox"
"sheet name=""clan""|Ox|title2|||/title2","the clan of the Ox"
"sheet name=""clan""|Ox|desc|||/desc","Le clan des bourrins qui coup de boule tout ce qui passe."
"sheet name=""clan""|Ox|desc|||/desc","Led by Torfin, an ancient leader who returned to help his progeny, it is known for its tremendous might and unrelenting devotion to its ancestors. While they may not be the fastest starters, once they've gained some momentum, they can crush anyone and anything in their way."
"sheet name=""clan""|Ox|bonuses|0|desc|/desc","Your units are tougher and larger than the other clans."
"sheet name=""clan""|Ox|bonuses|0|desc|/desc","Your warchief is the powerful [OxHero]. He can find [Artifact]s from [AncientBattleground] and equip them to become even stronger."
"sheet name=""clan""|Ox|bonuses|1|desc|/desc","All civilian units have a ::percent:: production bonus."
"sheet name=""clan""|Ox|bonuses|1|desc|/desc","Your units are tougher, larger and eat more than the other clans, and have a ::percent:: attack power and defense bonus. "
"sheet name=""clan""|Ox|bonuses|2|desc|/desc","All military units have a ::percent:: attack and defence bonus."
"sheet name=""clan""|Ox|bonuses|2|desc|/desc","Specialized civilian units have a ::percent:: production bonus, except [RuneMaster]s."
"sheet name=""clan""|Ox|bonuses|3|desc|/desc","Any production building can hold one less unit"
"sheet name=""clan""|Ox|bonuses|3|desc|/desc","Any building can hold only one unit, [House]s hold less people."
"sheet name=""clan""|Ox|bonuses|4|desc|/desc","Your warchief is the powerful [OxHero], revered by his peoples for his strength."
"sheet name=""clan""|Ox|bonuses|5|desc|/desc","[OxHero] can find and equip [Artifact]s to get stronger."
"sheet name=""event""|Earthquake|desc|||/desc","The earthquake will damage some of your buildings."
"sheet name=""event""|Earthquake|desc|||/desc","The earthquake will damage some of your buildings."
"sheet name=""event""|Earthquake|announce|||/announce","Tremors have been reported. A big earthquake would seriously damage our buildings unless we store [Wood] to repair them."
"sheet name=""event""|Earthquake|announce|||/announce","Tremors have been reported. A big earthquake would seriously damage our buildings unless we store [Wood] to repair them."
"sheet name=""event""|DraugrAttack|desc|||/desc","[Death]s will soon spawn from the portals."
"sheet name=""event""|DraugrAttack|desc|||/desc","[Death]s will soon spawn from the portals."
"sheet name=""event""|DraugrAttack|announce|||/announce","Portals leading to Helheim have opened. We need to take defensive action before the [Death]s arrive!"
"sheet name=""event""|DraugrAttack|announce|||/announce","Portals leading to Helheim have opened. We need to take defensive action before the [Death]s arrive!"
"sheet name=""event""|FrozenAttack|desc|||/desc","An army of frozen undeads gather near the [Niflheim]s and will attack you."
"sheet name=""event""|FrozenAttack|desc|||/desc","An army of frozen undeads gather near the [Niflheim]s and will attack you."
"sheet name=""event""|FrozenAttack|announce|||/announce","I feel it, the frozen dead are coming."
"sheet name=""event""|FrozenAttack|announce|||/announce","I feel it, the frozen dead are coming."
"sheet name=""event""|FrozenAttack|conquestDesc|||/conquestDesc","""[FrozenAttack]"" events appear frequently : Waves of frozen monsters appears to attack you."
"sheet name=""event""|FrozenAttack|conquestDesc|||/conquestDesc","""[FrozenAttack]"" events appear frequently : Waves of frozen monsters appear to attack you."
"sheet name=""event""|FireGiant|name|||/name","Invasion from Muspell"
"sheet name=""event""|FireGiant|name|||/name","Invasion from Muspell"
"sheet name=""event""|FireGiant|desc|||/desc","Some [GiantFire]s appear from [Muspell]. Beware!"
"sheet name=""event""|FireGiant|desc|||/desc","Some [GiantFire]s appear from [Muspell]. Beware!"
"sheet name=""event""|FireGiant|announce|||/announce","The [Muspell]s are glowing. Prepare to fend off the invaders!"
"sheet name=""event""|FireGiant|announce|||/announce","The [Muspell]s are glowing. Prepare to fend off the invaders!"
...
@@ -1039,7 +1045,7 @@
...
@@ -1039,7 +1045,7 @@
"sheet name=""campaign""|Journey|objectives|0|desc|/desc","Reach the shore to the north."
"sheet name=""campaign""|Journey|objectives|0|desc|/desc","Reach the shore to the north."
"sheet name=""campaign""|Journey|objectives|1|desc|/desc","Build a [Port]."
"sheet name=""campaign""|Journey|objectives|1|desc|/desc","Build a [Port]."
"sheet name=""campaign""|Journey|objectives|2|desc|/desc","Acquire a minimum of ::value:: [Food]."
"sheet name=""campaign""|Journey|objectives|2|desc|/desc","Acquire a minimum of ::value:: [Food]."
"sheet name=""campaign""|Journey|objectives|3|desc|/desc","Explore all the abandoned houses."
"sheet name=""campaign""|Journey|objectives|3|desc|/desc","Explore all the [BrokenHouse]s."
"sheet name=""campaign""|Journey|objectives|4|desc|/desc","Build the [Port] before Year ::value::."
"sheet name=""campaign""|Journey|objectives|4|desc|/desc","Build the [Port] before Year ::value::."
"sheet name=""campaign""|Journey|cinematic|0|text|/text","I had no strength left when I encountered a group of runaways of the Stag Clan led by a proud young man named Brand."
"sheet name=""campaign""|Journey|cinematic|0|text|/text","I had no strength left when I encountered a group of runaways of the Stag Clan led by a proud young man named Brand."
"sheet name=""campaign""|Journey|cinematic|1|text|/text","Hagen's men had set his town aflame and he had nothing left, not even his father, the clan's Jarl, who had died at the hands of the fiend just like mine."
"sheet name=""campaign""|Journey|cinematic|1|text|/text","Hagen's men had set his town aflame and he had nothing left, not even his father, the clan's Jarl, who had died at the hands of the fiend just like mine."
...
@@ -1192,7 +1198,7 @@
...
@@ -1192,7 +1198,7 @@
"sheet name=""campaign""|Settling|texts|4|text|/text","Do not expect mercy from me, Raven. Soon enough, all goods entering Northgard will have to go through us."
"sheet name=""campaign""|Settling|texts|4|text|/text","Do not expect mercy from me, Raven. Soon enough, all goods entering Northgard will have to go through us."
"sheet name=""campaign""|Settling|texts|5|text|/text","Indeed, there is only room for one trade tycoon. And I'm afraid I cannot let you put a spoke in my wheel. Still, I wish you good luck."
"sheet name=""campaign""|Settling|texts|5|text|/text","Indeed, there is only room for one trade tycoon. And I'm afraid I cannot let you put a spoke in my wheel. Still, I wish you good luck."
"sheet name=""campaign""|Settling|texts|6|text|/text","Refreshing to see that battles can still be fought without childish chest-thumping. We too bid you good fortune, for you will need it!"
"sheet name=""campaign""|Settling|texts|6|text|/text","Refreshing to see that battles can still be fought without childish chest-thumping. We too bid you good fortune, for you will need it!"
"sheet name=""campaign""|Settling|texts|7|text|/text","We had better get started. The key to victory is to build a longship dock and a lighthouse, then make use of great trade routes."
"sheet name=""campaign""|Settling|texts|7|text|/text","We had better get started. The key to victory is to build a [Port] and a [Lighthouse], then make use of great trade routes."
"sheet name=""campaign""|Settling|texts|8|text|/text","Apologies, young lord, but should we not worry about gathering stone? Stone is instrumental in upgrading buildings."
"sheet name=""campaign""|Settling|texts|8|text|/text","Apologies, young lord, but should we not worry about gathering stone? Stone is instrumental in upgrading buildings."
"sheet name=""campaign""|Settling|texts|9|text|/text","My lord, I just got word that we have no stone in our reserves. We should build a mine and gather some, as is it vital for building upgrades."
"sheet name=""campaign""|Settling|texts|9|text|/text","My lord, I just got word that we have no stone in our reserves. We should build a mine and gather some, as is it vital for building upgrades."
"sheet name=""campaign""|Settling|texts|10|text|/text","I admit it had slipped my mind. Yes, we should find a deposit and exploit it as soon as possible. Then upgrade our buildings, of course."
"sheet name=""campaign""|Settling|texts|10|text|/text","I admit it had slipped my mind. Yes, we should find a deposit and exploit it as soon as possible. Then upgrade our buildings, of course."
...
@@ -1215,8 +1221,8 @@
...
@@ -1215,8 +1221,8 @@
"sheet name=""campaign""|Settling|texts|27|text|/text","It is done. Your control of the region is negligible. Oh, I will trade with you, but do not expect friendly prices!"
"sheet name=""campaign""|Settling|texts|27|text|/text","It is done. Your control of the region is negligible. Oh, I will trade with you, but do not expect friendly prices!"
"sheet name=""campaign""|Settling|texts|28|text|/text","'Tis a disaster, my lord! There is no way we can conquer Northgard after losing such a strategically vital chokepoint!"
"sheet name=""campaign""|Settling|texts|28|text|/text","'Tis a disaster, my lord! There is no way we can conquer Northgard after losing such a strategically vital chokepoint!"
"sheet name=""campaign""|Settling|texts|29|text|/text","All that effort... for naught!"
"sheet name=""campaign""|Settling|texts|29|text|/text","All that effort... for naught!"
"sheet name=""campaign""|Settling|texts|30|text|/text","I am loath to report this, but Liv has finished building her lighthouse. She is bound to launch major expeditions soon!"
"sheet name=""campaign""|Settling|texts|30|text|/text","I am loath to report this, but Liv has finished building her [Lighthouse]. She is bound to launch major expeditions soon!"
"sheet name=""campaign""|Settling|texts|31|text|/text","This means building a lighthouse of our own should be our top priority. We cannot afford to fall behind."
"sheet name=""campaign""|Settling|texts|31|text|/text","This means building a [Lighthouse] of our own should be our top priority. We cannot afford to fall behind."
"sheet name=""campaign""|Settling|texts|32|text|/text","Reports show that Liv has a good headstart. We should work twice as hard to keep from falling behind."
"sheet name=""campaign""|Settling|texts|32|text|/text","Reports show that Liv has a good headstart. We should work twice as hard to keep from falling behind."
"sheet name=""campaign""|Settling|texts|33|text|/text","Liv has taken the lead. We need to hurry and catch up with her!"
"sheet name=""campaign""|Settling|texts|33|text|/text","Liv has taken the lead. We need to hurry and catch up with her!"
"sheet name=""campaign""|Settling|texts|34|text|/text","Curses! Liv is winning this war! Even if we put all our resources into the most prominent routes, we could not catch up with her."
"sheet name=""campaign""|Settling|texts|34|text|/text","Curses! Liv is winning this war! Even if we put all our resources into the most prominent routes, we could not catch up with her."
...
@@ -1966,23 +1972,23 @@
...
@@ -1966,23 +1972,23 @@
"sheet name=""achievement""|AOxVictory|name|||/name","C'est la danse du coup de boule !"
"sheet name=""achievement""|AOxVictory|name|||/name","C'est la danse du coup de boule !"
"sheet name=""achievement""|AOxVictory|desc|||/desc","Win with the Clan of the Ox [not in Story Mode]"
"sheet name=""achievement""|AOxVictory|desc|||/desc","Win with the Clan of the Ox [not in Story Mode]"
"sheet name=""ability""|BloodBath|desc|||/desc","Each time one of your units dies in enemy territory, friendly units in the area gain +::percent_value0:: attack and +::percent_value1:: defense for ::value2:: month. The bonus is lost when units exit the area."
"sheet name=""ability""|BloodBath|desc|||/desc","Each time one of your units dies in enemy territory, friendly units in the area gain +::percent_value0:: attack and +::percent_value1:: defense for ::value2:: month. The bonus is lost when units exit the area."
"sheet name=""ability""|FrozenStrike|desc|||/desc","Enemies hit by Valdemar are frozen, along with the area around them. (::value2:: penalty on move and attack speed)."
"sheet name=""ability""|FrozenStrike|desc|||/desc","Enemies hit by Valdemar are frozen, along with the area around them. (::value2:: penalty on move and attack speed)."
"sheet name=""battle""|MarketSupplier|description|||/description","Marketplaces are cheap and efficient, building a lot of them could be a good idea."
"sheet name=""battle""|MarketSupplier|description|||/description","Marketplaces are cheap and efficient, building a lot of them could be a good idea."
"sheet name=""battle""|BeyondSea|name|||/name","Beyond the Sea"
"sheet name=""battle""|BeyondSea|name|||/name","Beyond the Sea"
"sheet name=""battle""|BeyondSea|description|||/description","Victory isn't on the mainland. Build docks and be the best merchant all over the known world."
"sheet name=""battle""|BeyondSea|description|||/description","Victory isn't on the mainland. Build docks and be the best merchant in the known world."
"sheet name=""battle""|Frozen|description|||/description","Survive long enough and hope the frozen horde destroy your enemies. Between two frozen attacks, feel free to kill them yourself if you can."
"sheet name=""battle""|Frozen|description|||/description","Survive long enough and hope the frozen horde destroy your enemies. Between two frozen attacks, feel free to kill them yourself, if you can."
"sheet name=""battle""|MuspellWrath|description|||/description","Kill more [GiantFire]s than your opponents. It is a race, never take a break!"
"sheet name=""battle""|MuspellWrath|description|||/description","Kill more [GiantFire]s than your opponents. Take no breaks; your opponents are as bloodthirsty as you!"
"sheet name=""battle""|Wyverns|name|||/name","Too Many Wyverns"
"sheet name=""battle""|Wyverns|name|||/name","Too Many Wyverns"
"sheet name=""battle""|Wyverns|description|||/description","Wyverns, zombie wyverns, enormous wyvern, ... Let's go to town!"
"sheet name=""battle""|Wyverns|description|||/description","Wyverns, zombie wyverns, enormous wyvern, ... Let's go to town!"
"sheet name=""battle""|MyrkalfarUprising|description|||/description","Ragnarok is rough, Myrkalfar are aggressive, eruptions are frequent. Just basic survival will be a challenge."
"sheet name=""battle""|MyrkalfarUprising|description|||/description","Ragnarok is rough, Myrkalfar are aggressive, eruptions are frequent. Just basic survival will be a challenge."
...
@@ -2396,17 +2417,17 @@
...
@@ -2396,17 +2417,17 @@
"sheet name=""rule""|MoreDraugar|desc|||/desc","[Death]s respawn quicker from [DeathCamp] and appear more frequently from portals."
"sheet name=""rule""|MoreDraugar|desc|||/desc","[Death]s respawn quicker from [DeathCamp] and appear more frequently from portals."
"sheet name=""rule""|LichKing|desc|||/desc","[LichKing] awaits you, protected by [IceGolem]s."
"sheet name=""rule""|LichKing|desc|||/desc","[LichKing] awaits you, protected by [IceGolem]s."
"sheet name=""rule""|NoWalls|desc|||/desc","No natural walls, all zones are connected."
"sheet name=""rule""|NoWalls|desc|||/desc","No natural walls, all zones are connected."
"sheet name=""rule""|BeachOnly|desc|||/desc","All coastal zones are beaches"
"sheet name=""rule""|BeachOnly|desc|||/desc","All coastal zones are beaches."
"sheet name=""rule""|ForceBigSword|desc|||/desc","[BigSword] is at the center of the land, already discovered."
"sheet name=""rule""|ForceBigSword|desc|||/desc","[BigSword] is at the center of the land, already discovered."
"sheet name=""rule""|ForceHelheim|desc|||/desc","[Helheim] is at the center of the land, already discovered."
"sheet name=""rule""|ForceHelheim|desc|||/desc","[Helheim] is at the center of the land, already discovered."
"sheet name=""rule""|ForceVolcano|desc|||/desc","[Volcano] is at the center of the land, already discovered."
"sheet name=""rule""|ForceVolcano|desc|||/desc","[Volcano] is at the center of the land, already discovered."
"sheet name=""rule""|ForceMagmaFlow|desc|||/desc","[MagmaFlow] is at the center of the land, already discovered."
"sheet name=""rule""|ForceMagmaFlow|desc|||/desc","[MagmaFlow] is at the center of the land, already discovered."
"sheet name=""rule""|ManyLore|desc|||/desc","There are more [CircleStone]s and [RuneStone]s than usual."
"sheet name=""rule""|ManyLore|desc|||/desc","There are more [CircleStone]s and [RuneStone]s than usual."
"sheet name=""rule""|PillarOfGod|desc|||/desc","You can find a few [PillarOfGod]s. You can assign [Scholar]s to them who will produce [Fame]."
"sheet name=""rule""|PillarOfGod|desc|||/desc","You can find a few [PillarOfGod]s. You can assign [Scholar]s to them who will produce [Fame]."
"sheet name=""rule""|BoatResourceFame|desc|||/desc","Each new year, the player with the highest [Fame] gains resources coming by boat."
"sheet name=""rule""|BoatResourceFame|desc|||/desc","Each new year, the player with the highest [Fame] gains resources that will arrive by boat."
"sheet name=""rule""|Eruptions|desc|||/desc","Starting at year 802, volcanic eruptions happen each year."
"sheet name=""rule""|Eruptions|desc|||/desc","Starting at year 802, volcanic eruptions happen each year."
"sheet name=""rule""|AggressiveMyrkalfar|desc|||/desc","There are many aggressive [Myrkalfar] camps. Beware of their frequent and early attacks."
"sheet name=""rule""|AggressiveMyrkalfar|desc|||/desc","There are many aggressive [Myrkalfar] camps. Beware of their frequent and early attacks."
"sheet name=""rule""|ManyKobolds|desc|||/desc","There are many [KoboldHouse]s. [Kobold]s are more aggressive, they respawn and expand quicker"
"sheet name=""rule""|ManyKobolds|desc|||/desc","There are many [KoboldHouse]s. [Kobold]s are more aggressive, and they respawn and expand more quickly."
"sheet name=""rule""|BasicUpgrade|desc|||/desc","Can't upgrade buildings or forge tools."
"sheet name=""rule""|BasicUpgrade|desc|||/desc","Can't upgrade buildings or forge tools."
"sheet name=""rule""|BasicAltar|desc|||/desc","[Temple] doesn't require an upgraded [Townhall]."
"sheet name=""rule""|BasicAltar|desc|||/desc","[Temple] doesn't require an upgraded [Townhall]."
"sheet name=""rule""|SuperScout|desc|||/desc","[Scout]s can scout enemy territory without an upgraded [ScoutCamp]"
"sheet name=""rule""|SuperScout|desc|||/desc","[Scout]s can scout enemy territory without an upgraded [ScoutCamp]."
"sheet name=""rule""|MushroomsHappy|desc|||/desc","[Happy] is always at ::value::. Any [SpecterWarrior] will ruin your day."
"sheet name=""rule""|MushroomsHappy|desc|||/desc","[Happy] is always at ::value::. Any [SpecterWarrior] will ruin your day."
"sheet name=""rule""|Elevation|desc|||/desc","A curse will regularly occur, turning some of your population into [SpecterWarrior]."
"sheet name=""rule""|Elevation|desc|||/desc","A curse will regularly occur, turning some of your population into [SpecterWarrior]."
"sheet name=""rule""|MushroomsProd|desc|||/desc"," All productions are increased by ::percent::."
"sheet name=""rule""|MushroomsProd|desc|||/desc"," All productions are increased by ::percent::."
...
@@ -2434,18 +2455,18 @@
...
@@ -2434,18 +2455,18 @@
"sheet name=""rule""|MoreSheep|desc|||/desc","There are more [Sheep]s than usual."
"sheet name=""rule""|MoreSheep|desc|||/desc","There are more [Sheep]s than usual."
"sheet name=""rule""|Biggdrasil|desc|||/desc","[Yggdrasil] is larger and costs twice the price to colonize, but it takes only 1 month."
"sheet name=""rule""|Biggdrasil|desc|||/desc","[Yggdrasil] is larger and costs twice the price to colonize, but it takes only 1 month."
"sheet name=""rule""|BetterCauldron|desc|||/desc","The [RelicCauldron] relic costs no [Iron], takes half the time to forge and doesn't count as a built relic."
"sheet name=""rule""|BetterCauldron|desc|||/desc","The [RelicCauldron] relic costs no [Iron], takes half the time to forge and doesn't count as a built relic."
"sheet name=""rule""|HeavyPrestige|desc|||/desc","Incremental Rewards for Commercial influence happens more frequently."
"sheet name=""rule""|HeavyPrestige|desc|||/desc","Incremental rewards for Commercial Influence happens more frequently."
"sheet name=""rule""|NoTowerUpgrade|desc|||/desc","[WatchTower] can't be upgraded."
"sheet name=""rule""|NoTowerUpgrade|desc|||/desc","[WatchTower] can't be upgraded."
"sheet name=""rule""|SkirmisherRuthless|desc|||/desc","[Skirmisher]s have [SkirmisherRuthless] ability, they are more effective versus animals and mystical creatures."
"sheet name=""rule""|SkirmisherRuthless|desc|||/desc","[Skirmisher]s have [SkirmisherRuthless] ability, they are more effective versus animals and mystical creatures."
"sheet name=""rule""|SkirmisherSoldOff|desc|||/desc","[Skirmisher]s are ::percent_value:: cheaper."
"sheet name=""rule""|SkirmisherSoldOff|desc|||/desc","[Skirmisher]s are ::percent_value:: cheaper."
"sheet name=""rule""|ManyFoes|desc|||/desc","Zones hostility is increased."
"sheet name=""rule""|ManyFoes|desc|||/desc","Zones hostility is increased."
"sheet name=""rule""|ManyTreasure|desc|||/desc","There are more lost treasures than usual."
"sheet name=""rule""|ManyTreasure|desc|||/desc","There are more lost treasures than usual."
"sheet name=""rule""|TreasureRespawn|desc|||/desc","Treasures in [Ruins] and [BrokenHouse] respawn frequently."
"sheet name=""rule""|TreasureRespawn|desc|||/desc","Treasures in [Ruins] and [BrokenHouse] respawn frequently."
"sheet name=""rule""|MuspellInvasion|desc|||/desc","[Muspell]s are opened everywhere, pouring [GiantFire]s regularly. No one can close them."
"sheet name=""rule""|MuspellInvasion|desc|||/desc","[Muspell]s are opened everywhere, pouring out [GiantFire]s regularly. No one can close them."
"sheet name=""rule""|ManyJotuun|desc|||/desc","The land is overrun by [GiantFire]s."
"sheet name=""rule""|ManyJotuun|desc|||/desc","The land is overrun by [GiantFire]s."
"sheet name=""rule""|RareStoneDeposit|desc|||/desc","There are less [Stones] than usual."
"sheet name=""rule""|RareStoneDeposit|desc|||/desc","There are fewer [Stones] than usual."
"sheet name=""rule""|MoreIronDeposit|desc|||/desc","There are more [IronDeposit] than usual."
"sheet name=""rule""|MoreIronDeposit|desc|||/desc","There are more [IronDeposit] than usual."
"sheet name=""rule""|LowStockDeposit|desc|||/desc","All deposits contains ::percent_value:: less minerals."
"sheet name=""rule""|BlessJotnar|desc|||/desc","A large [GiantCamp] has been spotted on this land."
"sheet name=""rule""|BlessJotnar|desc|||/desc","A large [GiantCamp] has been spotted on this land."
"sheet name=""rule""|HelheimInvasion|desc|||/desc","Control and keep all [Helheim]s before time ends."
"sheet name=""rule""|HelheimInvasion|desc|||/desc","Control and keep all [Helheim]s before time ends."
"sheet name=""rule""|ManyWyverns|desc|||/desc","Lots of [Wyvern]s are spotted. It's time for the hunt!"
"sheet name=""rule""|ManyWyverns|desc|||/desc","Lots of [Wyvern]s are spotted. It's time for the hunt!"
...
@@ -2496,7 +2517,7 @@
...
@@ -2496,7 +2517,7 @@
"sheet name=""bonus""|BGoatSheeps|desc|||/desc","Start with ::value:: [Sheep]s instead of 1."
"sheet name=""bonus""|BGoatSheeps|desc|||/desc","Start with ::value:: [Sheep]s instead of 1."
"sheet name=""bonus""|BBarricades|desc|||/desc","You start with the [Barricades] Knowledge. +::percent:: on [Barricades] bonuses."
"sheet name=""bonus""|BBarricades|desc|||/desc","You start with the [Barricades] Knowledge. +::percent:: on [Barricades] bonuses."
"sheet name=""bonus""|BFeast|desc|||/desc","Feasts last ::value:: months instead of 1."
"sheet name=""bonus""|BFeast|desc|||/desc","Feasts last ::value:: months instead of 1."
"sheet name=""bonus""|BFoodAnimals|desc|||/desc","[Meat] provided by [Wolf]s an [Bear]s is increased by ::percent::"
"sheet name=""bonus""|BFoodAnimals|desc|||/desc","[Meat] provided by [Wolf]s and [Bear]s is increased by ::percent::"
"sheet name=""bonus""|BBerserkerBetter|desc|||/desc","Your [Berserker] gains +::percent:: attack power and defense and his recruitment cost is reduced by ::inv_percent1::"
"sheet name=""bonus""|BBerserkerBetter|desc|||/desc","Your [Berserker] gains +::percent:: attack power and defense and his recruitment cost is reduced by ::inv_percent1::"
"sheet name=""bonus""|BMilitaryHappy|desc|||/desc","[Happy] provided by your military units is increased by ::percent::"
"sheet name=""bonus""|BMilitaryHappy|desc|||/desc","[Happy] provided by your military units is increased by ::percent::"
"sheet name=""bonus""|BHomeland|desc|||/desc","Receive ""[Recruits]"" bonus every 200 [Fame]"
"sheet name=""bonus""|BHomeland|desc|||/desc","Receive ""[Recruits]"" bonus every 200 [Fame]"
...
@@ -2507,11 +2528,11 @@
...
@@ -2507,11 +2528,11 @@
"sheet name=""bonus""|BRelicBear|desc|||/desc","Start with [RelicBear] available"
"sheet name=""bonus""|BRelicBear|desc|||/desc","Start with [RelicBear] available"
"sheet name=""bonus""|BMender|desc|||/desc","+::percent:: for [Mender]s production. [Mender]s tool costs no resources and forge time is divided by 2."
"sheet name=""bonus""|BMender|desc|||/desc","+::percent:: for [Mender]s production. [Mender]s tool costs no resources and forge time is divided by 2."
"sheet name=""bonus""|BAltar|desc|||/desc","[Temple] costs ::percent:: and gains +::percent1:: to all bonuses"
"sheet name=""bonus""|BAltar|desc|||/desc","[Temple] costs ::percent:: and gains +::percent1:: to all bonuses"
"sheet name=""bonus""|BBuildingUpgrade|desc|||/desc","Whenever upgrading your [Townhall], you gain ::value:: free building upgrades"
"sheet name=""bonus""|BBuildingUpgrade|desc|||/desc","When you upgrade your [Townhall], you gain ::value:: free building upgrades"
"sheet name=""bonus""|BSkirmisher|desc|||/desc","[Skirmisher]s +::percent:: attack power and defense"
"sheet name=""bonus""|BSkirmisher|desc|||/desc","[Skirmisher]s +::percent:: attack power and defense"
"sheet name=""bonus""|BSigny|desc|||/desc","[WarchiefSnake] gets +::percent:: attack power and defense, and +::value1:: health"
"sheet name=""bonus""|BSigny|desc|||/desc","[WarchiefSnake] gets +::percent:: attack power and defense, and +::health1:: health"
"sheet name=""artifact""|LeggingDef|desc|||/desc","Adds a ::percent_value:: chance to evade attacks and increases move speed by ::percent1:: in allied territory."
"sheet name=""artifact""|WeaponAtk|desc|||/desc","Those hard gloves were once wore by a god. Add ::percent:: to attack."
"sheet name=""artifact""|LeggingAtk|desc|||/desc","Unlock the [OxHeroAoE] passive ability, which allows area of effect attacks. Increase move speed by 20% in neutral or enemy territory."
"sheet name=""victory""|VMilitary|desc|||/desc","Destroy other players' <font color=""#R"">Town Halls</font> and become the master of Northgard."
"sheet name=""victory""|VMilitary|desc|||/desc","Destroy other players' <font color=""#R"">Town Halls</font> and become the master of Northgard."
"sheet name=""victory""|VFame|desc|||/desc","Gain enough [Territory] and raise your [Fame] to obtain the title of <font color=""#R"">King</font>."
"sheet name=""victory""|VFame|desc|||/desc","Gain enough [Territory] and raise your [Fame] to obtain the title of <font color=""#R"">King</font>."
"sheet name=""victory""|VHelheim|desc|||/desc","Take control of the <font color=""#R"">Gates of Helheim</font> and defend the area against the [Valkyrie]s."
"sheet name=""victory""|VHelheim|desc|||/desc","Take control of the <font color=""#R"">Gate of Helheim</font> and defend the area against the [Valkyrie]s."
"sheet name=""unit""|Mender|desc|||/desc","Menders heal wounded Vikings within your territory and gather [Lore] when not otherwise busy."
"sheet name=""unit""|Mender|desc|||/desc","Menders heal wounded Vikings within your territory and gather [Lore] when not otherwise busy."
"sheet name=""unit""|Smith|name|||/name","Smith"
"sheet name=""unit""|Smith|name|||/name","Smith"
"sheet name=""unit""|Smith|desc|||/desc","Smiths can forge upgraded tools or weapons, powerfull relics and the legendary Sword of Odin."
"sheet name=""unit""|Smith|desc|||/desc","Smiths can forge improved tools or weapons, powerful relics and the legendary Sword of Odin."
"sheet name=""unit""|Slave|name|||/name","Thrall"
"sheet name=""unit""|Slave|name|||/name","Thrall"
"sheet name=""unit""|Slave|desc|||/desc","[Slave]s do not count towards your population and do not require housing.<br/>They also consume less [Food] and [Wood] and are less efficient when gathering resources.<br/>You can buy more [Slave]s from your [Port]."
"sheet name=""unit""|Slave|desc|||/desc","[Slave]s do not count towards your population and do not require housing.<br/>They also consume less [Food] and [Wood] and are less efficient when gathering resources.<br/>You can buy more [Slave]s from your [Port]."
"sheet name=""unit""|Skirmisher|desc|||/desc","Skirmishers are lightweight military units that trade offense and protection for mobility and [CanHide]."
"sheet name=""unit""|Skirmisher|desc|||/desc","Skirmishers are lightweight military units that trade offense and protection for mobility and [CanHide]."
"sheet name=""unit""|Skirmisher|flavor|||/flavor","When you see them, it's probably too late."
"sheet name=""unit""|Skirmisher|flavor|||/flavor","When you see them, it's probably too late."
"sheet name=""unit""|GiantFire|desc|||/desc","The ""sons of Muspell"" are hellbent on destroying the world. They will wreak as much havoc as they can before burning away, as they can't survive outside of their homeworld."
"sheet name=""unit""|GiantFire|desc|||/desc","The ""sons of Muspell"" are hellbent on destroying the world. They will wreak as much havoc as they can before burning away, as they can't survive outside of their homeworld."
"sheet name=""unit""|Myrkalfar|desc|||/desc","The [Myrkalfar]s are an agressive and cunning native faction. Never trust them and watch their moves carefully. Don't let them enter your territory, otherwise they will steal resources from you."
"sheet name=""unit""|Myrkalfar|desc|||/desc","The [Myrkalfar]s are an agressive and cunning native faction. Never trust them, and watch their moves carefully. Don't let them enter your territory, otherwise they will steal resources from you."
"sheet name=""unit""|Kobold|desc|||/desc","[Kobold]s can be a great trade partner, but also an annoyance when they take valuable land."
"sheet name=""unit""|Kobold|desc|||/desc","[Kobold]s can be a great trade partner, but also an annoyance when they take valuable land."
"sheet name=""unit""|Wolf|name|||/name","Wolf"
"sheet name=""unit""|Wolf|name|||/name","Wolf"
...
@@ -214,7 +214,7 @@
...
@@ -214,7 +214,7 @@
"sheet name=""unit""|Valkyrie|desc|||/desc","Originally champions of the gods, some Valkyries have been corrupted by the powers of Helheim."
"sheet name=""unit""|Valkyrie|desc|||/desc","Originally champions of the gods, some Valkyries have been corrupted by the powers of Helheim."
"sheet name=""unit""|Valkyrie|flavor|||/flavor","""Valkyrie"" means ""chooser of the slain,"" as they decide which fallen warriors will join Odin in Valhöll."
"sheet name=""unit""|Valkyrie|flavor|||/flavor","""Valkyrie"" means ""chooser of the slain,"" as they decide which fallen warriors will join Odin in Valhöll."
"sheet name=""unit""|SpecterWarrior|desc|||/desc","These undead Vikings are dangerous foes whose mere presence within your borders will reduce your clan's [Happy]. Projectiles have ::percent:: chances missing them."
"sheet name=""unit""|SpecterWarrior|desc|||/desc","These undead Vikings are dangerous foes whose mere presence within your borders will reduce your clan's [Happy]. Projectiles have ::percent:: chances of missing them."
"sheet name=""unit""|SpecterWarrior|flavor|||/flavor","An intricate Seidr burial ritual can bring back the soul of a warrior who didn't die in battle, so that they can fight for glory one last time and find peace."
"sheet name=""unit""|SpecterWarrior|flavor|||/flavor","An intricate Seidr burial ritual can bring back the soul of a warrior who didn't die in battle, so that they can fight for glory one last time and find peace."
"sheet name=""unit""|GiantBoar|desc|||/desc","Agressive if summoned in neutral or enemy territory. Friendly if summoned in allied territory. You can sacrifice it to earn [Food]. Giant Boars regenerate their health quickly."
"sheet name=""unit""|GiantBoar|desc|||/desc","Agressive if summoned in neutral or enemy territory. Friendly if summoned in allied territory. You can sacrifice it to earn [Food]. Giant Boars regenerate their health quickly."
"sheet name=""unit""|GiantBoar|flavor|||/flavor","The legend say that Gullinbursti can be eaten each day, because it regenerate itself every day. "
"sheet name=""unit""|GiantBoar|flavor|||/flavor","The legend say that Gullinbursti can be eaten each day, because it regenerate itself every day. "
"sheet name=""unit""|ColossalBoar|desc|||/desc","This majestic creature is the ideal hunting trophy to bring back home. His health still regenerate as quickly as any Giant Boar."
"sheet name=""unit""||flavor|||/flavor","The legend say that Gullinbursti can be eaten each day, because it regenerate itself every day. "
"sheet name=""unit""|Sheep|desc|||/desc","Having at least one Sheep in an area reduces the need for Firewood by ::percent:: during winter for this area."
"sheet name=""unit""|Sheep|desc|||/desc","Having at least one Sheep in an area reduces the need for Firewood by ::percent:: during winter for this area."
...
@@ -253,20 +256,18 @@
...
@@ -253,20 +256,18 @@
"sheet name=""unit""|Group|desc|||/desc","Click to select a specific job among the group:"
"sheet name=""unit""|Group|desc|||/desc","Click to select a specific job among the group:"
"sheet name=""building""|ScoutCamp|desc|||/desc","Assign your villagers to become [Scout]s who can explore new areas."
"sheet name=""building""|ScoutCamp|desc|||/desc","Assign your villagers to become [Scout]s who can explore new areas."
"sheet name=""building""|ScoutCamp|flavor|||/flavor","Empty for the greater part of the year."
"sheet name=""building""|ScoutCamp|flavor|||/flavor","Empty for the greater part of the year."
"sheet name=""building""|ScoutCamp|upgrade|0|desc|/desc","Increase all your [Scout]s' scouting speed by ::percent::. They also can go to enemy territories."
"sheet name=""building""|ScoutCamp|upgrade|0|desc|/desc","Increases all your [Scout]s' scouting speed by ::percent::. They also can go to enemy territories."
"sheet name=""building""|HealerHut|desc|||/desc","Assign your villagers to become [Healer]s who will heal your wounded or sick clan members in your territory."
"sheet name=""building""|HealerHut|desc|||/desc","Assign your villagers to become [Healer]s who will heal your wounded or sick clan members in your territory. They gather [Food] while not healing."
"sheet name=""building""|HealerHut|upgrade|0|desc|/desc","Heal your clan members ::percent:: faster."
"sheet name=""building""|HealerHut|upgrade|0|desc|/desc","Heal your clan members ::percent:: faster."
"sheet name=""building""|MenderHut|desc|||/desc","Assign your villagers to become [Mender]s who will heal your wounded clan members in your territory and gather [Lore] when not otherwise busy."
"sheet name=""building""|MenderHut|desc|||/desc","Assign your villagers to become [Mender]s who will heal your wounded clan members in your territory and gather [Lore] when not otherwise busy."
"sheet name=""building""|Horgr|desc|||/desc","Assign your female [VillagerWoman] to become [Norn]s. They will increase your clan's [Happy] and your [Prescience]."
"sheet name=""building""|Horgr|desc|||/desc","Assign your female [VillagerWoman]s to become [Norn]s. They will increase your clan's [Happy] and your [Prescience]."
"sheet name=""building""|Forge|desc|||/desc","Assign your villagers to become [Smith]s. Allows you to forge better tools, weapons and legendary relics."
"sheet name=""building""|Forge|desc|||/desc","Assign your villagers to become [Smith]s. Allows you to forge better tools, weapons and legendary relics."
"sheet name=""building""|Forge|upgrade|0|desc|/desc","Increase forge speed by ::percent:: in the zone."
"sheet name=""building""|Forge|upgrade|0|desc|/desc","Increases forge speed by ::percent:: in the zone."
"sheet name=""building""|TrainingCamp|desc|||/desc","Allows you to recruit military units and increases your [Warband] size by ::value::."
"sheet name=""building""|TrainingCamp|desc|||/desc","Allows you to recruit military units and increases your [Warband] size by ::value::."
"sheet name=""building""|TrainingCamp|upgrade|0|desc|/desc","Gain +::value::[Warband] and increase your [Warrior]s' attack by ::percent_value1::."
"sheet name=""building""|TrainingCamp|upgrade|0|desc|/desc","Increases your [Warrior]s' attack by ::percent_value1::. You also gain +::value::[Warband]."
"sheet name=""building""|SkirmishCenter|desc|||/desc","Allows you to recruit [Skirmisher]s and increases your [Warband] size by ::value::."
"sheet name=""building""|SkirmishCenter|desc|||/desc","Allows you to recruit [Skirmisher]s and increases your [Warband] size by ::value::."
"sheet name=""building""|SkirmishCenter|upgrade|0|desc|/desc","Gain +::value::[Warband] and increase your [Skirmisher]s' attack by ::percent_value1::."
"sheet name=""building""|SkirmishCenter|upgrade|0|desc|/desc","Gain +::value::[Warband] and increase your [Skirmisher]s' attack by ::percent_value1::."
...
@@ -353,7 +354,7 @@
...
@@ -353,7 +354,7 @@
"sheet name=""building""|Totem|desc|||/desc","This carving displays your prowess to all Vikings of the land!"
"sheet name=""building""|Totem|desc|||/desc","This carving displays your prowess to all Vikings of the land!"
"sheet name=""building""|Temple|name|||/name","Altar of Kings"
"sheet name=""building""|Temple|name|||/name","Altar of Kings"
"sheet name=""building""|Temple|plural|||/plural","Altars of Kings"
"sheet name=""building""|Temple|plural|||/plural","Altars of Kings"
"sheet name=""building""|Temple|desc|||/desc","The Altar of Kings provides +::value::$icon(Food) +::value::$icon(Wood) +::value::$icon(Money) +::value::$icon(Lore) production, +::value1::$icon(Happy) and +50[Fame] when built"
"sheet name=""building""|Temple|desc|||/desc","The Altar of Kings provides +::value::$icon(Food) +::value::$icon(Wood) +::value::$icon(Money) +::value::$icon(Lore) production, +::value1::$icon(Happy) and +50[Fame] when built."
"sheet name=""building""|Temple|props.noFameDesc|||/props.noFameDesc","The Altar of Kings provides +::value::$icon(Food) +::value::$icon(Wood) +::value::$icon(Money) +::value::$icon(Lore) production as well as +::value1::$icon(Happy)"
"sheet name=""building""|Temple|props.noFameDesc|||/props.noFameDesc","The Altar of Kings provides +::value::$icon(Food) +::value::$icon(Wood) +::value::$icon(Money) +::value::$icon(Lore) production as well as +::value1::$icon(Happy)"
"sheet name=""building""|AncientBattleground|desc|||/desc","A place where brave souls fell in the burning heat of battle. Send [OxHero] to excavate [Artifact] from here."
"sheet name=""building""|AncientBattleground|flavor|||/flavor","Memories of terrible battles fade with time, but powerful remnants remain for those who deserve it."
"sheet name=""building""|Ruins|desc|||/desc","Treasure is waiting to be found here, but only [Scout]s will have the courage to venture there. Colonize first to explore."
"sheet name=""building""|Ruins|desc|||/desc","Treasure is waiting to be found here, but only [Scout]s will have the courage to venture within. Colonize first to explore."
"sheet name=""building""|MyrkalfarHouse|desc|||/desc","The dwelling of the [Myrkalfar]s is also their base of operation. Destroying it might be the only way to stop them. Don't let them enter your territory, they're a gang of thieves..."
"sheet name=""building""|MyrkalfarHouse|desc|||/desc","The dwelling of the [Myrkalfar]s is also their base of operations. Destroying it might be the only way to stop them. Don't let them enter your territory, they're a gang of thieves..."
"sheet name=""building""|Bifrost|flavor|||/flavor","""Bifröst"" is believed to mean ""shimmering path."" The bridge is also called ""Asbru,"" the Æsir's bridge."
"sheet name=""building""|Bifrost|flavor|||/flavor","""Bifröst"" is believed to mean ""shimmering path."" The bridge is also called ""Asbru,"" the Æsir's bridge."
"sheet name=""building""|BifrostLore|desc|||/desc","You must colonise its zone first, then gather lore to activate this legendary Bridge."
"sheet name=""building""|BifrostLore|desc|||/desc","You must colonize its zone first, then gather lore to activate this legendary Bridge."
"sheet name=""building""|Muspell|name|||/name","Gate of Muspell"
"sheet name=""building""|Muspell|name|||/name","Gate of Muspell"
"sheet name=""building""|Muspell|plural|||/plural","Gates of Muspell"
"sheet name=""building""|Muspell|plural|||/plural","Gates of Muspell"
"sheet name=""building""|Muspell|desc|||/desc","This gateway connects Northgard and Muspelheim, the realm of fire. [GiantFire]s will spawn here until someone is brave enough to seal it."
"sheet name=""building""|Muspell|desc|||/desc","This gateway connects Northgard and Muspelheim, the realm of fire. [GiantFire]s will spawn here until someone is brave enough to seal it."
"sheet name=""building""|RelicShield|desc|||/desc","+::percent0:: defense for units in this zone. Can be moved in another zone to your territory. Protect the zone against some negative effects that target it."
"sheet name=""building""|RelicShield|desc|||/desc","+::percent0:: defense for units in this zone. Can be moved into another zone within your territory. Protects the zone against some negative effects that target it."
"sheet name=""building""|RelicCup|desc|||/desc","[Money] bonus depending of your [Prestige]. Your [Lighthouse] has a fourth great trade route (-60 [Money], +20 [Prestige], +9 [Happy])"
"sheet name=""building""|RelicCup|desc|||/desc","You gain a [Money] bonus depending of your [Prestige]. Your [Lighthouse] has a fourth great trade route (-60 [Money], +20 [Prestige], +9 [Happy])"
"sheet name=""building""|RelicPillar|desc|||/desc","You have a [Lore] bonus depending on number of zone in territory. You can colonize zones with Lore."
"sheet name=""building""|RelicPillar|desc|||/desc","You gain a [Lore] bonus depending on number of zones in your territory. You can colonize zones with Lore."
"sheet name=""building""|RelicStag|desc|||/desc","Your warchief gains the [Annexation] ability. Whenever your warchief decolonizes a zone, you colonize it for free."
"sheet name=""building""|RelicStag|desc|||/desc","Your warchief gains the [Annexation] ability. Whenever your warchief decolonizes a zone, you colonize it for free."
"sheet name=""building""|RelicGoat|desc|||/desc","You can summon new villagers for [Food] depending on your population. They will arrive to your townhall by boats. Sometimes, [Sheep] can replace one villager. Required happiness for your population is reduced."
"sheet name=""building""|RelicGoat|desc|||/desc","You can summon new villagers for [Food] depending on your population. They will arrive at your [TownHall] by boat. Sometimes, [Sheep] can replace one villager. Required happiness for your population is reduced."
"sheet name=""building""|RelicWolf|name|||/name","Horn of Managarm"
"sheet name=""building""|RelicWolf|name|||/name","Horn of Managarm"
"sheet name=""building""|RelicWolf|desc|||/desc","Summons up to 3 [WhiteWolf]s under your control."
"sheet name=""building""|RelicWolf|desc|||/desc","Summons up to 3 [WhiteWolf]s under your control."
"sheet name=""building""|RelicRaven|desc|||/desc","Sends a raid a on coastal tile with 2 [GiantCrow]s"
"sheet name=""building""|RelicRaven|desc|||/desc","Sends a raid on a coastal tile with 2 [GiantCrow]s"
"sheet name=""building""|RelicBear|name|||/name","Scabbard of Gram"
"sheet name=""building""|RelicBear|name|||/name","Scabbard of Gram"
"sheet name=""building""|RelicBear|desc|||/desc","Your Warchief wields the sword Gram. Enemies hit by Gram are frozen, along with the area around them."
"sheet name=""building""|RelicBear|desc|||/desc","Your Warchief wields the sword Gram. Enemies hit by Gram are frozen, along with the area around them."
"sheet name=""building""|RelicBoar|name|||/name","Mask of Gullinbursti"
"sheet name=""building""|RelicBoar|name|||/name","Mask of Gullinbursti"
"sheet name=""building""|RelicBoar|desc|||/desc","+::value::[Food] production. Reveal all [Grove]s. Summon a non controllable [GiantBoar] in all forests. Boars in allied territory are pacified. You can sacrifice boars in your territory for [Food]."
"sheet name=""building""|RelicBoar|desc|||/desc","+::value::[Food] production. Reveal all [Grove]s. Summon a non controllable [GiantBoar] in all forests. Boars in allied territory are pacified. You can sacrifice boars in your territory for [Food]."
"sheet name=""building""|RelicSnake|desc|||/desc","Unlock the [Stealth] ability for all your military units."
"sheet name=""building""|RelicSnake|desc|||/desc","Unlocks the [Stealth] ability for all your military units."
"sheet name=""building""|RelicDragon|name|||/name","Skull of Hrungnir"
"sheet name=""building""|RelicDragon|name|||/name","Skull of Hrungnir"
"sheet name=""building""|RelicDragon|desc|||/desc","Summons an [UndeadGiant]."
"sheet name=""building""|RelicDragon|desc|||/desc","Summons a [UndeadGiant]."
"sheet name=""building""|RelicHorse|name|||/name","Dainsleif & Tyrfing"
"sheet name=""building""|RelicHorse|name|||/name","Dainsleif & Tyrfing"
"sheet name=""building""|RelicHorse|desc|||/desc","Your Warchiefs gain +20% attack, +20% defense and +20% max life. Their mining and forging speed is also increased by +20%."
"sheet name=""building""|RelicHorse|desc|||/desc","Your Warchiefs gain +20% attack, +20% defense and +20% max life. Their mining and forging speed is also increased by +20%."
"sheet name=""building""|RelicKraken|name|||/name","Edda of Vor"
"sheet name=""building""|RelicKraken|name|||/name","Edda of Vor"
"sheet name=""building""|RelicKraken|desc|||/desc","You gain 1000 [Prescience] when you build this relic. Your [Norn]s also produce [Fame]."
"sheet name=""building""|RelicKraken|desc|||/desc","You gain 1000 [Prescience] when you build this relic. Your [Norn]s also produce [Fame]."
"sheet name=""building""|RelicOx|desc|||/desc","Ca fait des choses."
"sheet name=""building""|RelicOx|desc|||/desc","Unlock [Dash] ability for [OxHero]. He can target an enemy building and he will destroy it immediately by charging at it. Enemy units becomes feared during the charge."
"sheet name=""tech""|Coinage|desc|||/desc","Your [Merchant]s will produce ::percent:: more [Money].<br/>Unlocks trading routes at the [TradingPost]."
"sheet name=""tech""|Coinage|desc|||/desc","Your [Merchant]s will produce ::percent:: more [Money]."
"sheet name=""tech""|Recruit|desc|||/desc","Permanently increases population growth speed by ::percent0::. This raises to ::percent1:: during ::value2:: months if any unit from your clan is killed by an enemy clan or sacrified."
"sheet name=""tech""|Recruit|desc|||/desc","Permanently increases population growth speed by ::percent0::. This raises to ::percent1:: during ::value2:: months if any unit from your clan is killed by an enemy clan or sacrified."
"sheet name=""tech""|Conqueror|desc|||/desc","Increases your military power against Defense Towers by ::percent::, and makes decolonization twice as fast."
"sheet name=""tech""|Conqueror|desc|||/desc","Increases your military power against Defense Towers by ::percent::, and makes decolonization twice as fast."
"sheet name=""tech""|Threats|desc|||/desc","Improves your Trade Routes' [Money] income by ::percent:: if you have a [Hero01] and by ::percent1:: with the [Hero01] on the same tile as the [TradingPost]. You can trade even when at war."
"sheet name=""tech""|Threats|desc|||/desc","Improves your Trade Routes' [Money] income by ::percent:: if you have a [Hero01] and by ::percent1:: with the [Hero01] in the same zone as the [TradingPost]. You can trade even when at war."
"sheet name=""tech""|HomeCook|desc|||/desc","Gives ::value:: free [Sheep]s. You can have a second [Sheepfold] and their [Food] production is increased by +::percent1::."
"sheet name=""tech""|HomeCook|desc|||/desc","Gives ::value:: free [Sheep]s. You can have a second [Sheepfold] and their [Food] production is increased by +::percent1::."
"sheet name=""tech""|BuildingUpkeep|desc|||/desc","Increases [Food] production by +::value1:: and [Happy] by +::value2:: for each [FoodSilo] (+::value:: [Food] if upgraded)."
"sheet name=""tech""|BuildingUpkeep|desc|||/desc","Increases [Food] production by +::value1:: and [Happy] by +::value2:: for each [FoodSilo] (+::value:: [Food] if upgraded)."
"sheet name=""tech""|HeroEmblem|desc|||/desc","[Temple] doesn't cost any [Stone] to build. It gives +::value:: [Happy] and produce [Fame]."
"sheet name=""tech""|HeroEmblem|desc|||/desc","[Temple] doesn't cost any [Stone] to build. It gives +::value:: [Happy] and produces [Fame]."
"sheet name=""tech""|ProudStag|name|||/name","Young and Proud"
"sheet name=""tech""|ProudStag|name|||/name","Young and Proud"
"sheet name=""tech""|ProudStag|desc|||/desc","Increases your military units' attack power by ::percent_value:: for every positive [Happy] you have (currently ::nb::% - 25% max)."
"sheet name=""tech""|ProudStag|desc|||/desc","Increases your military units' attack power by ::percent_value:: for every positive [Happy] you have (currently ::nb::% - 25% max)."
"sheet name=""tech""|GreatDeeds|name|||/name","The Value of Great Deeds"
"sheet name=""tech""|GreatDeeds|name|||/name","The Value of Great Deeds"
"sheet name=""tech""|GreatDeeds|desc|||/desc","Skalds will produce +::value::[Money] (+::value1:: if their building is upgraded). Skalds tool improvement is free and forging time is reduced by ::value2::."
"sheet name=""tech""|GreatDeeds|desc|||/desc","Skalds will produce +::value::[Money] (+::value1:: if their building is upgraded). Skalds' tool improvement is free and forging time is divided by ::value2::."
"sheet name=""tech""|GloryClan|name|||/name","Glory of the Clan"
"sheet name=""tech""|GloryClan|name|||/name","Glory of the Clan"
"sheet name=""tech""|GloryClan|desc|||/desc","Increase [Fame] by ::percent::.<br/>Increase gains on Trade Routes and Great Trade Routes by ::percent1::."
"sheet name=""tech""|GloryClan|desc|||/desc","Increases [Fame] by ::percent::.<br/>Increases gains from Trade Routes and Great Trade Routes by ::percent1::."
"sheet name=""tech""|Rangers|desc|||/desc","Increase your scouting and exploration speed by ::percent::. Your Scouts no longer consume [Food] and cannot be hurt while exploring."
"sheet name=""tech""|Rangers|desc|||/desc","Increases your scouting and exploration speed by ::percent::. Your Scouts no longer consume [Food] and cannot be hurt while exploring."
"sheet name=""tech""|MilitaryFunds|desc|||/desc","Gives you ::percent_value:: attack power and defense for each active [Sailor] or [Merchant]. (currently ::nb::% - ::percent_value1:: max)<br/>Cost of Weapon improvements reduced by ::inv_percent2::."
"sheet name=""tech""|MilitaryFunds|desc|||/desc","Gives you ::percent_value:: attack power and defense for each active [Sailor] or [Merchant]. (currently ::nb::% - ::percent_value1:: max)<br/>Cost of Weapon improvements reduced by ::inv_percent2::."
"sheet name=""tech""|WinterFestival|desc|||/desc","During winter, [Food] production loss is reduced by ::inv_percent::, [Happy] is increased by ::value1:: and [Money] earned from trade routes is increased by ::percent2::."
"sheet name=""tech""|WinterFestival|desc|||/desc","During winter, [Food] production loss is reduced by ::inv_percent::, [Happy] is increased by ::value1:: and [Money] earned from trade routes is increased by ::percent2::."
"sheet name=""tech""|Bartering|desc|||/desc","Unlocks trading routes at the [TradingPost].<br/>Neutral factions will accept any resources and you win +::value::[Happy] when trading with them."
"sheet name=""tech""|Bartering|desc|||/desc","Neutral factions will accept any resources and you gain +::value::[Happy] when trading with them."
"sheet name=""tech""|LayLayLand|name|||/name","Lay of the Land"
"sheet name=""tech""|LayLayLand|name|||/name","Lay of the Land"
"sheet name=""tech""|LayLayLand|desc|||/desc","Reduces environment hostility by ::inv_percent::. Increases production by +::percent1:: in Forests, Swamps and Shoals."
"sheet name=""tech""|LayLayLand|desc|||/desc","Reduces environment hostility by ::inv_percent::. Increases production by +::percent1:: in [Grove]s, [MarshBuilding]s or [Shoal]s."
"sheet name=""tech""|Osmosis|desc|||/desc","You obtain ::value1:: [Happy] every ::value2:: colonized zones. Zones with [Grove]s, [MarshBuilding]s or [Shoal]s provide ::value::[Happy]."
"sheet name=""tech""|Osmosis|desc|||/desc","You obtain ::value1:: [Happy] for every ::value2:: colonized zones. Zones with [Grove]s, [MarshBuilding]s or [Shoal]s provide ::value::[Happy]."
"sheet name=""tech""|BlackMarket|desc|||/desc","[Merchant]s produce +::percent1:: more [Money].<br/>Unlocks trading routes at the [TradingPost].<br/>You gain +::percent::[Money] when trading with enemy clan, deteriorating diplomatic relations. You can trade even when at war. Enemy clans get no resource from black market trading."
"sheet name=""tech""|BlackMarket|desc|||/desc","[Merchant]s produce +::percent1:: more [Money].<br/>You gain +::percent::[Money] when trading with enemy clan, deteriorating diplomatic relations. You can trade even when at war. Enemy clans get no resource from black market trading."
"sheet name=""tech""|Guerilla|desc|||/desc","Permanently increases your military units' attack power by +::percent:: for any unit slayed or lost in an enemy territory (currently ::nb::% - ::max::% max)."
"sheet name=""tech""|Guerilla|desc|||/desc","Permanently increases your military units' attack power by +::percent:: for any unit slain or lost in enemy territory (currently ::nb::% - ::max::% max)."
"sheet name=""tech""|Rapacious|desc|||/desc","[Ruins]s and [BrokenShores]s in your territory provide +::value::[Happy].<br/>Bonus of special zones is doubled."
"sheet name=""tech""|Rapacious|desc|||/desc","[Ruins]s and [BrokenShores]s in your territory provide +::value::[Happy].<br/>Bonuses from special zones are doubled."
"sheet name=""tech""|UnderPressure|desc|||/desc","You gain +::value::[Happy] and +::value2::[Food] for each military unit in a non allied zone next to or in an enemy territory. (Currently ::nb::)<br/>Increases the [Skirmisher]s' attack power by ::percent1:: and other military units' attack power by ::percent3::. [Skirmisher]s are less affected by the attack penalty from their distance to Town Hall."
"sheet name=""tech""|UnderPressure|desc|||/desc","You gain +::value::[Happy] and +::value2::[Food] for each military unit in a non allied zone next to or within an enemy territory. (Currently ::nb::)<br/>Increases the [Skirmisher]s' attack power by ::percent1:: and other military units' attack power by ::percent3::. [Skirmisher]s are less affected by the attack penalty from their distance to Town Hall."
"sheet name=""tech""|HardLabor|desc|||/desc","[Slave]s can be conscripted to production buildings to increase their output (maximum of 1 per building)."
"sheet name=""tech""|HardLabor|desc|||/desc","[Slave]s can be conscripted to production buildings to increase their output (maximum of 1 per building)."
"sheet name=""tech""|BloodTears|name|||/name","Blood, Sweat & Tears"
"sheet name=""tech""|BloodTears|name|||/name","Blood, Sweat & Tears"
"sheet name=""tech""|BloodTears|desc|||/desc","You can assign ::value:: extra [Slave]s to production buildings."
"sheet name=""tech""|BloodTears|desc|||/desc","You can assign ::value:: extra [Slave]s to production buildings."
"sheet name=""tech""|Capture|desc|||/desc","Military units have a chance to enslave wounded enemy civilians or neutral faction units.<br/>Enslaved [Myrkalfar]s count as 3 [Slave]s, [Giant]s count as 5 [Slave]s. Chances of capture are increased by ::value1:: if your warchief is in the zone."
"sheet name=""tech""|Capture|desc|||/desc","Military units have a chance to enslave wounded enemy civilians or neutral faction units.<br/>Enslaved [Myrkalfar]s count as 3 [Slave]s, [Giant]s count as 5 [Slave]s. Chance of capture is multiplied by ::value1:: if your [Hero01] is in the zone."
"sheet name=""tech""|QualityLife|name|||/name","Quality of Life"
"sheet name=""tech""|QualityLife|name|||/name","Quality of Life"
"sheet name=""tech""|QualityLife|desc|||/desc","::value:: [Happy] per territory with upgraded civilian buildings (except houses)"
"sheet name=""tech""|QualityLife|desc|||/desc","::value:: [Happy] per territory with upgraded civilian buildings (except houses)"
"sheet name=""tech""|NearTheSea|name|||/name","Near The Sea Spirit"
"sheet name=""tech""|NearTheSea|name|||/name","Near The Sea Spirit"
"sheet name=""tech""|NearTheSea|desc|||/desc","Generates +::value:: [Krowns] and +::value:: [Prescience] every ::value1:: buildings on coastal zones.<br/>Allows Trade Routes with [TradingPost]s."
"sheet name=""tech""|NearTheSea|desc|||/desc","Generates +::value:: [Krowns] and +::value:: [Prescience] every ::value1:: buildings on coastal zones."
"sheet name=""tech""|EndlessTide|desc|||/desc","Increases all your military units' attack power by ::percent2::. Reduces the cost of military units by ::inv_percent::. Each military camp gives +::value1:: [Warband]."
"sheet name=""tech""|EndlessTide|desc|||/desc","Increases all your military units' attack power by ::percent2::. Reduces the cost of military units by ::inv_percent::. Each military camp gives +::value1:: [Warband]."
"sheet name=""tech""|FromBeyond|name|||/name","Knowledge from Beyond"
"sheet name=""tech""|FromBeyond|name|||/name","Knowledge from Beyond"
"sheet name=""tech""|FromBeyond|desc|||/desc","Reveals all neutral factions.<br/>All trade routes give you +::value1:: [Lore].<br/>Trade routes with neutral factions earn you +::percent:: more [Money]. Allows Trade Routes"
"sheet name=""tech""|FromBeyond|desc|||/desc","Reveals all neutral factions.<br/>All trade routes give you +::value1:: [Lore].<br/>Trade routes with neutral factions earn you +::percent:: more [Money]."
"sheet name=""tech""|FreshFish|desc|||/desc","[Fisherman]s produce +::percent:: more [Food]. Their tool improvements are free and their forging time is reduced by ::value1::."
"sheet name=""tech""|FreshFish|desc|||/desc","[Fisherman]s produce +::percent:: more [Food]. Their tool improvements are free and their forging time is divided by ::value1::."
"sheet name=""tech""|CommunalProd|desc|||/desc","All civilians produce ::percent:: of the resources produced in the same zone."
"sheet name=""tech""|CityBuilder|desc|||/desc","In improved zones, specialized units get a +::percent:: production bonus and buildings don't have an upkeep cost."
"sheet name=""tech""|MilitaryTraining|desc|||/desc","Military units in your territory produce [MilitaryXP]. [Warrior]'s [WarriorCharge] ability gain ::percent:: attack."
"sheet name=""tech""|MilitaryTraining|desc|||/desc","Idle military units in your territory gain [MilitaryXP]. Upgrading [TrainingCamp] costs ::percent_value1:: of its normal costs."
"sheet name=""tech""|InvincibleHero|desc|||/desc","[OxHero] gains up to ::percent:: attack and defense the lower his health is."
"sheet name=""tech""|Hydromel|desc|||/desc","[Warrior]s gain ::percent:: damage on a charge attack.<br/>Weapons are ::percent1:: faster to forge and cost ::percent_value2:: less."
"sheet name=""tech""|PrayTheHero|name|||/name","Pray The Hero"
"sheet name=""tech""|PrayTheHero|desc|||/desc","Recruting [OxHero] is free and he revives after the reviving cooldown"
"sheet name=""tech""|InvincibleHero|desc|||/desc","[OxHero] gain +::percent:: attack power and defense for each discovered [Artifact].<br/>Whenever a unit dies in the same zone as [OxHero], his health regenerates by ::percent_value1:: of the dead unit's max health."
"sheet name=""tech""|Dedication|desc|||/desc","Upgraded buildings gain an additional ::percent:: production bonus.<br/>Increases all production by +::percent_value1:: every ::value2:: [Fame]. ::currently::"
"sheet name=""tech""|Dedication|desc|||/desc","Upgraded buildings gain an additional ::percent:: production bonus.<br/>Increases all production by +::percent_value1:: every ::value2:: [Fame]. ::currently_sentence::"
"sheet name=""tech""|Recruits|desc|||/desc","You receive ::value:: [Villager]s, ::value:: max population and ::value1::[Happy]. Allows to trade with your Homeland at better rates."
"sheet name=""tech""|Recruits|desc|||/desc","You receive ::value:: [Villager]s, ::value:: max population and ::value1::[Happy]. Allows to trade with your Homeland at better rates."
"sheet name=""tech""|ScorchedEarth|desc|||/desc","[WarchiefSnake] can use [ScorchedEarth] to burn any area during ::value0:: months (::value3:: month cooldown).<br/>Burned zone : -::percent_value1:: production, snakes units and buildings +::percent_value2:: attack. It pillages enemy resources."
"sheet name=""tech""|ScorchedEarth|desc|||/desc","[WarchiefSnake] can use [ScorchedEarth] to burn any area over ::value0:: months (::value3:: month cooldown).<br/>Burned zone : -::percent_value1:: production, snakes units and buildings +::percent_value2:: attack. Pillages enemy resources."
"sheet name=""tech""|ScorchedEarth|props.fameName|||/props.fameName","Tears of The Earth"
"sheet name=""tech""|ScorchedEarth|props.fameName|||/props.fameName","Tears of the Earth"
"sheet name=""tech""|Jealous|desc|||/desc","+::percent_value:: attack power against an opponent for each victory condition in which they are ahead of you (Commerce, Lore and Fame). Your [Blood] gauge is complete, and bonuses are increased."
"sheet name=""tech""|Jealous|desc|||/desc","+::percent_value:: attack power against an opponent for each victory condition in which they are ahead of you (Commerce, Lore and Fame). Your [Blood] gauge is complete, and bonuses are increased."
"sheet name=""tech""|Craftsmen|desc|||/desc","Upgraded tools get an additionnal +::percent0:: production bonus.<br/>Selling Stone or Iron earns +::percent1:: krowns. Allies receive double resource."
"sheet name=""tech""|Craftsmen|desc|||/desc","Improved tools get an additionnal +::percent0:: production bonus.<br/>Selling Stone or Iron earns +::percent1:: krowns. Allies receive double resource."
"sheet name=""tech""|EarthLegacy|name|||/name","Legacy of the Earth"
"sheet name=""tech""|EarthLegacy|name|||/name","Legacy of the Earth"
"sheet name=""tech""|EarthLegacy|desc|||/desc","You discover ::value:: Stone and ::value:: Iron deposits in your territory.<br/>You can build a second relic (max 1 relic per zone)."
"sheet name=""tech""|EarthLegacy|desc|||/desc","You discover ::value:: Stone and ::value:: Iron deposits in your territory.<br/>You can build a second relic (max 1 relic per zone)."
"sheet name=""tech""|FutureSight|desc|||/desc","You obtain ::value:: [Prescience]. The events are now revealed long before other clans."
"sheet name=""tech""|FutureSight|desc|||/desc","You obtain ::value:: [Prescience]. Events are now revealed long sooner than other clans.<br/>Your clan feasts each time the Kraken approach the coasts."
"sheet name=""tech""|SeaHowl|name|||/name","Howl Of The Sea Master"
"sheet name=""tech""|SeaHowl|name|||/name","Howl of the Sea Master"
"sheet name=""tech""|SeaHowl|desc|||/desc","Military units killed in a neutral or enemy zone have a chance to become [SpecterWarrior], joining your ranks under your orders.<br/>Your clan feasts each time the Kraken approach the coasts."
"sheet name=""tech""|SeaHowl|desc|||/desc","Military units killed in a neutral or enemy zone have a chance to become [SpecterWarrior], joining your ranks under your orders."
"sheet name=""tech""|CityBuilder|desc|||/desc","All improved zones gets +::percent1:: to their production.<br/>You gain ::value:: free zone improvement.<br/>[OxHero] can carry two [Artifact]."
"sheet name=""tech""|MilitaryPressure|desc|||/desc","Units productions have a bonus depending on the number of military units you control."
"sheet name=""tech""|TrueHero|desc|||/desc","[OxHero] can now use [Provocation] and can also carry three [Artifact]."
"sheet name=""tech""|TrueHero|desc|||/desc","[OxHero] can use [Provocation]: all enemy units and towers target [OxHero] during a short period and his defense is increased by ::percent1:: for ::value:: seconds."
"sheet name=""tech""|ImprovedHall|desc|||/desc","Gain +::value::[Money] production. Enables Trade Routes with [TradingPost]s and Great Trade Routes with a [Lighthouse]."
"sheet name=""tech""|ImprovedHall|desc|||/desc","Gain +::value::[Money] production. Enables Trade Routes with [TradingPost]s and Great Trade Routes with a [Lighthouse]."
"sheet name=""tech""|FreyaBlessing|desc|||/desc","Reduces loss of [Food] production during winter by ::inv_percent0:: and [Wood] consumption by ::inv_percent1::."
"sheet name=""tech""|FreyaBlessing|desc|||/desc","Reduces loss of [Food] production during winter by ::inv_percent0:: and [Wood] consumption by ::inv_percent1::."
"sheet name=""clan""|Boar|desc|||/desc","A reclusive bunch forgotten by the other clans and recently rediscovered, the Boar Clan is both mystical and untamed. Their understanding of the world is unmatched, as are their boorish and primitive ways."
"sheet name=""clan""|Boar|desc|||/desc","A reclusive bunch forgotten by the other clans and recently rediscovered, the Boar Clan is both mystical and untamed. Their understanding of the world is unmatched, as are their boorish and primitive ways."
"sheet name=""clan""|Boar|bonuses|0|desc|/desc","The [Mender]'s Hut replaces the Healer's Hut. Menders produce +::value::[Lore] while not healing."
"sheet name=""clan""|Boar|bonuses|0|desc|/desc","The [Mender]'s Hut replaces the Healer's Hut. Menders produce +::value::[Lore] while not healing."
"sheet name=""clan""|Boar|bonuses|1|desc|/desc","Each additional territory gives ::value:: max population."
"sheet name=""clan""|Boar|bonuses|1|desc|/desc","Each additional territory gives ::value:: max population."
"sheet name=""clan""|Boar|bonuses|2|desc|/desc","No penalties to [Happy] for non-upgraded houses and Townhall."
"sheet name=""clan""|Boar|bonuses|2|desc|/desc","No penalties to [Happy] for non-upgraded [House]s and [TownHall]."
"sheet name=""clan""|Snake|title|||/title","The Clan of the Snake"
"sheet name=""clan""|Snake|title|||/title","The Clan of the Snake"
"sheet name=""clan""|Snake|title2|||/title2","the clan of the Snake"
"sheet name=""clan""|Snake|title2|||/title2","the clan of the Snake"
"sheet name=""clan""|Snake|desc|||/desc","Cunning and deceitful, the Snake has little regard for fame or honour. Members of the clan prefer working in the shadows and using guerilla tactics rather than open warfare."
"sheet name=""clan""|Snake|desc|||/desc","Cunning and deceitful, the Snake has little regard for fame or honour. Members of the clan prefer working in the shadows and using guerilla tactics rather than open warfare."
"sheet name=""clan""|Snake|bonuses|0|desc|/desc","You start with your warchief, the young Signy. She can be summoned again without Iron"
"sheet name=""clan""|Snake|bonuses|0|desc|/desc","You start with your warchief, the young Signy. She can be summoned again without Iron"
"sheet name=""clan""|Snake|bonuses|1|desc|/desc","Signy grows up, getting stronger each years until the 10th year."
"sheet name=""clan""|Snake|bonuses|1|desc|/desc","Signy grows up, getting stronger each year until the 10th year."
"sheet name=""clan""|Snake|bonuses|2|desc|/desc","The clan doesn't have access to Fame."
"sheet name=""clan""|Snake|bonuses|2|desc|/desc","The clan doesn't have access to Fame."
"sheet name=""clan""|Kraken|title|||/title","The Clan of the Kraken"
"sheet name=""clan""|Kraken|title|||/title","The Clan of the Kraken"
"sheet name=""clan""|Kraken|title2|||/title2","the clan of the Kraken"
"sheet name=""clan""|Kraken|title2|||/title2","the clan of the Kraken"
"sheet name=""clan""|Kraken|desc|||/desc","The Clan of the Kraken knows first hand how dangerous the sea can be. They worship the gigantic behemoth, fearing it's brutal might, honoring it's instinctual knowledge, and using its powers when he deigns bestow them."
"sheet name=""clan""|Kraken|desc|||/desc","The Clan of the Kraken knows firsthand how dangerous the sea can be. They worship the gigantic behemoth, fearing its brutal might, honoring its instinctual knowledge, and using its powers when he deigns to bestow them."
"sheet name=""clan""|Kraken|bonuses|0|desc|/desc","Colonisation and building costs on non coastal zone are ::percent:: more expensive."
"sheet name=""clan""|Kraken|bonuses|0|desc|/desc","Colonization and building costs on non-coastal zone are ::percent:: more expensive."
"sheet name=""clan""|Kraken|bonuses|1|desc|/desc","All units' Attack is reduced by ::inv_percent:: on non coastal zone."
"sheet name=""clan""|Kraken|bonuses|1|desc|/desc","All units' attack power is reduced by ::inv_percent:: on non-coastal zone."
"sheet name=""clan""|Kraken|bonuses|2|desc|/desc","You can't build Longship Docks. Trade Victory is not available to you."
"sheet name=""clan""|Kraken|bonuses|2|desc|/desc","You can't build Longship Docks. Trade Victory is not available to you."
"sheet name=""clan""|Kraken|bonuses|3|desc|/desc","The [FishermanHouse] is replaced by the [Fishery]. It can be used to fish in both lakes and sea."
"sheet name=""clan""|Kraken|bonuses|3|desc|/desc","The [FishermanHouse] is replaced by the [Fishery]. It can be used to fish in both lakes and sea."
"sheet name=""clan""|Kraken|bonuses|4|desc|/desc","The [Tavern] is replaced by the [Horgr] to assign female [VillagerWoman] into [Norn]. The [Norn] produces [Happy] and [Prescience]."
"sheet name=""clan""|Kraken|bonuses|4|desc|/desc","The [Tavern] is replaced by the [Horgr] to assign female [VillagerWoman]s into [Norn]. The [Norn] produce [Happy] and [Prescience]."
"sheet name=""clan""|Kraken|bonuses|5|desc|/desc","[Prescience] may be used to activate special abilities."
"sheet name=""clan""|Kraken|bonuses|5|desc|/desc","[Prescience] may be used to activate special abilities."
"sheet name=""clan""|Ox|title|||/title","The Clan of the Ox"
"sheet name=""clan""|Ox|title|||/title","The Clan of the Ox"
"sheet name=""clan""|Ox|title2|||/title2","the clan of the Ox"
"sheet name=""clan""|Ox|title2|||/title2","the clan of the Ox"
"sheet name=""clan""|Ox|desc|||/desc","Le clan des bourrins qui coup de boule tout ce qui passe."
"sheet name=""clan""|Ox|desc|||/desc","Led by Torfin, an ancient leader who returned to help his progeny, it is known for its tremendous might and unrelenting devotion to its ancestors. While they may not be the fastest starters, once they've gained some momentum, they can crush anyone and anything in their way."
"sheet name=""clan""|Ox|bonuses|0|desc|/desc","Your units are tougher and larger than the other clans."
"sheet name=""clan""|Ox|bonuses|0|desc|/desc","Your warchief is the powerful [OxHero]. He can find [Artifact]s from [AncientBattleground] and equip them to become even stronger."
"sheet name=""clan""|Ox|bonuses|1|desc|/desc","All civilian units have a ::percent:: production bonus."
"sheet name=""clan""|Ox|bonuses|1|desc|/desc","Your units are tougher, larger and eat more than the other clans, and have a ::percent:: attack power and defense bonus. "
"sheet name=""clan""|Ox|bonuses|2|desc|/desc","All military units have a ::percent:: attack and defence bonus."
"sheet name=""clan""|Ox|bonuses|2|desc|/desc","Specialized civilian units have a ::percent:: production bonus, except [RuneMaster]s."
"sheet name=""clan""|Ox|bonuses|3|desc|/desc","Any production building can hold one less unit"
"sheet name=""clan""|Ox|bonuses|3|desc|/desc","Any building can hold only one unit, [House]s hold less people."
"sheet name=""clan""|Ox|bonuses|4|desc|/desc","Your warchief is the powerful [OxHero], revered by his peoples for his strength."
"sheet name=""clan""|Ox|bonuses|5|desc|/desc","[OxHero] can find and equip [Artifact]s to get stronger."
"sheet name=""event""|Earthquake|desc|||/desc","The earthquake will damage some of your buildings."
"sheet name=""event""|Earthquake|desc|||/desc","The earthquake will damage some of your buildings."
"sheet name=""event""|Earthquake|announce|||/announce","Tremors have been reported. A big earthquake would seriously damage our buildings unless we store [Wood] to repair them."
"sheet name=""event""|Earthquake|announce|||/announce","Tremors have been reported. A big earthquake would seriously damage our buildings unless we store [Wood] to repair them."
"sheet name=""event""|DraugrAttack|desc|||/desc","[Death]s will soon spawn from the portals."
"sheet name=""event""|DraugrAttack|desc|||/desc","[Death]s will soon spawn from the portals."
"sheet name=""event""|DraugrAttack|announce|||/announce","Portals leading to Helheim have opened. We need to take defensive action before the [Death]s arrive!"
"sheet name=""event""|DraugrAttack|announce|||/announce","Portals leading to Helheim have opened. We need to take defensive action before the [Death]s arrive!"
"sheet name=""event""|FrozenAttack|desc|||/desc","An army of frozen undeads gather near the [Niflheim]s and will attack you."
"sheet name=""event""|FrozenAttack|desc|||/desc","An army of frozen undeads gather near the [Niflheim]s and will attack you."
"sheet name=""event""|FrozenAttack|announce|||/announce","I feel it, the frozen dead are coming."
"sheet name=""event""|FrozenAttack|announce|||/announce","I feel it, the frozen dead are coming."
"sheet name=""event""|FrozenAttack|conquestDesc|||/conquestDesc","""[FrozenAttack]"" events appear frequently : Waves of frozen monsters appears to attack you."
"sheet name=""event""|FrozenAttack|conquestDesc|||/conquestDesc","""[FrozenAttack]"" events appear frequently : Waves of frozen monsters appear to attack you."
"sheet name=""event""|FireGiant|name|||/name","Invasion from Muspell"
"sheet name=""event""|FireGiant|name|||/name","Invasion from Muspell"
"sheet name=""event""|FireGiant|desc|||/desc","Some [GiantFire]s appear from [Muspell]. Beware!"
"sheet name=""event""|FireGiant|desc|||/desc","Some [GiantFire]s appear from [Muspell]. Beware!"
"sheet name=""event""|FireGiant|announce|||/announce","The [Muspell]s are glowing. Prepare to fend off the invaders!"
"sheet name=""event""|FireGiant|announce|||/announce","The [Muspell]s are glowing. Prepare to fend off the invaders!"
...
@@ -1039,7 +1045,7 @@
...
@@ -1039,7 +1045,7 @@
"sheet name=""campaign""|Journey|objectives|0|desc|/desc","Reach the shore to the north."
"sheet name=""campaign""|Journey|objectives|0|desc|/desc","Reach the shore to the north."
"sheet name=""campaign""|Journey|objectives|1|desc|/desc","Build a [Port]."
"sheet name=""campaign""|Journey|objectives|1|desc|/desc","Build a [Port]."
"sheet name=""campaign""|Journey|objectives|2|desc|/desc","Acquire a minimum of ::value:: [Food]."
"sheet name=""campaign""|Journey|objectives|2|desc|/desc","Acquire a minimum of ::value:: [Food]."
"sheet name=""campaign""|Journey|objectives|3|desc|/desc","Explore all the abandoned houses."
"sheet name=""campaign""|Journey|objectives|3|desc|/desc","Explore all the [BrokenHouse]s."
"sheet name=""campaign""|Journey|objectives|4|desc|/desc","Build the [Port] before Year ::value::."
"sheet name=""campaign""|Journey|objectives|4|desc|/desc","Build the [Port] before Year ::value::."
"sheet name=""campaign""|Journey|cinematic|0|text|/text","I had no strength left when I encountered a group of runaways of the Stag Clan led by a proud young man named Brand."
"sheet name=""campaign""|Journey|cinematic|0|text|/text","I had no strength left when I encountered a group of runaways of the Stag Clan led by a proud young man named Brand."
"sheet name=""campaign""|Journey|cinematic|1|text|/text","Hagen's men had set his town aflame and he had nothing left, not even his father, the clan's Jarl, who had died at the hands of the fiend just like mine."
"sheet name=""campaign""|Journey|cinematic|1|text|/text","Hagen's men had set his town aflame and he had nothing left, not even his father, the clan's Jarl, who had died at the hands of the fiend just like mine."
...
@@ -1192,7 +1198,7 @@
...
@@ -1192,7 +1198,7 @@
"sheet name=""campaign""|Settling|texts|4|text|/text","Do not expect mercy from me, Raven. Soon enough, all goods entering Northgard will have to go through us."
"sheet name=""campaign""|Settling|texts|4|text|/text","Do not expect mercy from me, Raven. Soon enough, all goods entering Northgard will have to go through us."
"sheet name=""campaign""|Settling|texts|5|text|/text","Indeed, there is only room for one trade tycoon. And I'm afraid I cannot let you put a spoke in my wheel. Still, I wish you good luck."
"sheet name=""campaign""|Settling|texts|5|text|/text","Indeed, there is only room for one trade tycoon. And I'm afraid I cannot let you put a spoke in my wheel. Still, I wish you good luck."
"sheet name=""campaign""|Settling|texts|6|text|/text","Refreshing to see that battles can still be fought without childish chest-thumping. We too bid you good fortune, for you will need it!"
"sheet name=""campaign""|Settling|texts|6|text|/text","Refreshing to see that battles can still be fought without childish chest-thumping. We too bid you good fortune, for you will need it!"
"sheet name=""campaign""|Settling|texts|7|text|/text","We had better get started. The key to victory is to build a longship dock and a lighthouse, then make use of great trade routes."
"sheet name=""campaign""|Settling|texts|7|text|/text","We had better get started. The key to victory is to build a [Port] and a [Lighthouse], then make use of great trade routes."
"sheet name=""campaign""|Settling|texts|8|text|/text","Apologies, young lord, but should we not worry about gathering stone? Stone is instrumental in upgrading buildings."
"sheet name=""campaign""|Settling|texts|8|text|/text","Apologies, young lord, but should we not worry about gathering stone? Stone is instrumental in upgrading buildings."
"sheet name=""campaign""|Settling|texts|9|text|/text","My lord, I just got word that we have no stone in our reserves. We should build a mine and gather some, as is it vital for building upgrades."
"sheet name=""campaign""|Settling|texts|9|text|/text","My lord, I just got word that we have no stone in our reserves. We should build a mine and gather some, as is it vital for building upgrades."
"sheet name=""campaign""|Settling|texts|10|text|/text","I admit it had slipped my mind. Yes, we should find a deposit and exploit it as soon as possible. Then upgrade our buildings, of course."
"sheet name=""campaign""|Settling|texts|10|text|/text","I admit it had slipped my mind. Yes, we should find a deposit and exploit it as soon as possible. Then upgrade our buildings, of course."
...
@@ -1215,8 +1221,8 @@
...
@@ -1215,8 +1221,8 @@
"sheet name=""campaign""|Settling|texts|27|text|/text","It is done. Your control of the region is negligible. Oh, I will trade with you, but do not expect friendly prices!"
"sheet name=""campaign""|Settling|texts|27|text|/text","It is done. Your control of the region is negligible. Oh, I will trade with you, but do not expect friendly prices!"
"sheet name=""campaign""|Settling|texts|28|text|/text","'Tis a disaster, my lord! There is no way we can conquer Northgard after losing such a strategically vital chokepoint!"
"sheet name=""campaign""|Settling|texts|28|text|/text","'Tis a disaster, my lord! There is no way we can conquer Northgard after losing such a strategically vital chokepoint!"
"sheet name=""campaign""|Settling|texts|29|text|/text","All that effort... for naught!"
"sheet name=""campaign""|Settling|texts|29|text|/text","All that effort... for naught!"
"sheet name=""campaign""|Settling|texts|30|text|/text","I am loath to report this, but Liv has finished building her lighthouse. She is bound to launch major expeditions soon!"
"sheet name=""campaign""|Settling|texts|30|text|/text","I am loath to report this, but Liv has finished building her [Lighthouse]. She is bound to launch major expeditions soon!"
"sheet name=""campaign""|Settling|texts|31|text|/text","This means building a lighthouse of our own should be our top priority. We cannot afford to fall behind."
"sheet name=""campaign""|Settling|texts|31|text|/text","This means building a [Lighthouse] of our own should be our top priority. We cannot afford to fall behind."
"sheet name=""campaign""|Settling|texts|32|text|/text","Reports show that Liv has a good headstart. We should work twice as hard to keep from falling behind."
"sheet name=""campaign""|Settling|texts|32|text|/text","Reports show that Liv has a good headstart. We should work twice as hard to keep from falling behind."
"sheet name=""campaign""|Settling|texts|33|text|/text","Liv has taken the lead. We need to hurry and catch up with her!"
"sheet name=""campaign""|Settling|texts|33|text|/text","Liv has taken the lead. We need to hurry and catch up with her!"
"sheet name=""campaign""|Settling|texts|34|text|/text","Curses! Liv is winning this war! Even if we put all our resources into the most prominent routes, we could not catch up with her."
"sheet name=""campaign""|Settling|texts|34|text|/text","Curses! Liv is winning this war! Even if we put all our resources into the most prominent routes, we could not catch up with her."
...
@@ -1966,23 +1972,23 @@
...
@@ -1966,23 +1972,23 @@
"sheet name=""achievement""|AOxVictory|name|||/name","C'est la danse du coup de boule !"
"sheet name=""achievement""|AOxVictory|name|||/name","C'est la danse du coup de boule !"
"sheet name=""achievement""|AOxVictory|desc|||/desc","Win with the Clan of the Ox [not in Story Mode]"
"sheet name=""achievement""|AOxVictory|desc|||/desc","Win with the Clan of the Ox [not in Story Mode]"
"sheet name=""ability""|BloodBath|desc|||/desc","Each time one of your units dies in enemy territory, friendly units in the area gain +::percent_value0:: attack and +::percent_value1:: defense for ::value2:: month. The bonus is lost when units exit the area."
"sheet name=""ability""|BloodBath|desc|||/desc","Each time one of your units dies in enemy territory, friendly units in the area gain +::percent_value0:: attack and +::percent_value1:: defense for ::value2:: month. The bonus is lost when units exit the area."
"sheet name=""ability""|FrozenStrike|desc|||/desc","Enemies hit by Valdemar are frozen, along with the area around them. (::value2:: penalty on move and attack speed)."
"sheet name=""ability""|FrozenStrike|desc|||/desc","Enemies hit by Valdemar are frozen, along with the area around them. (::value2:: penalty on move and attack speed)."
"sheet name=""battle""|MarketSupplier|description|||/description","Marketplaces are cheap and efficient, building a lot of them could be a good idea."
"sheet name=""battle""|MarketSupplier|description|||/description","Marketplaces are cheap and efficient, building a lot of them could be a good idea."
"sheet name=""battle""|BeyondSea|name|||/name","Beyond the Sea"
"sheet name=""battle""|BeyondSea|name|||/name","Beyond the Sea"
"sheet name=""battle""|BeyondSea|description|||/description","Victory isn't on the mainland. Build docks and be the best merchant all over the known world."
"sheet name=""battle""|BeyondSea|description|||/description","Victory isn't on the mainland. Build docks and be the best merchant in the known world."
"sheet name=""battle""|Frozen|description|||/description","Survive long enough and hope the frozen horde destroy your enemies. Between two frozen attacks, feel free to kill them yourself if you can."
"sheet name=""battle""|Frozen|description|||/description","Survive long enough and hope the frozen horde destroy your enemies. Between two frozen attacks, feel free to kill them yourself, if you can."
"sheet name=""battle""|MuspellWrath|description|||/description","Kill more [GiantFire]s than your opponents. It is a race, never take a break!"
"sheet name=""battle""|MuspellWrath|description|||/description","Kill more [GiantFire]s than your opponents. Take no breaks; your opponents are as bloodthirsty as you!"
"sheet name=""battle""|Wyverns|name|||/name","Too Many Wyverns"
"sheet name=""battle""|Wyverns|name|||/name","Too Many Wyverns"
"sheet name=""battle""|Wyverns|description|||/description","Wyverns, zombie wyverns, enormous wyvern, ... Let's go to town!"
"sheet name=""battle""|Wyverns|description|||/description","Wyverns, zombie wyverns, enormous wyvern, ... Let's go to town!"
"sheet name=""battle""|MyrkalfarUprising|description|||/description","Ragnarok is rough, Myrkalfar are aggressive, eruptions are frequent. Just basic survival will be a challenge."
"sheet name=""battle""|MyrkalfarUprising|description|||/description","Ragnarok is rough, Myrkalfar are aggressive, eruptions are frequent. Just basic survival will be a challenge."
...
@@ -2396,17 +2417,17 @@
...
@@ -2396,17 +2417,17 @@
"sheet name=""rule""|MoreDraugar|desc|||/desc","[Death]s respawn quicker from [DeathCamp] and appear more frequently from portals."
"sheet name=""rule""|MoreDraugar|desc|||/desc","[Death]s respawn quicker from [DeathCamp] and appear more frequently from portals."
"sheet name=""rule""|LichKing|desc|||/desc","[LichKing] awaits you, protected by [IceGolem]s."
"sheet name=""rule""|LichKing|desc|||/desc","[LichKing] awaits you, protected by [IceGolem]s."
"sheet name=""rule""|NoWalls|desc|||/desc","No natural walls, all zones are connected."
"sheet name=""rule""|NoWalls|desc|||/desc","No natural walls, all zones are connected."
"sheet name=""rule""|BeachOnly|desc|||/desc","All coastal zones are beaches"
"sheet name=""rule""|BeachOnly|desc|||/desc","All coastal zones are beaches."
"sheet name=""rule""|ForceBigSword|desc|||/desc","[BigSword] is at the center of the land, already discovered."
"sheet name=""rule""|ForceBigSword|desc|||/desc","[BigSword] is at the center of the land, already discovered."
"sheet name=""rule""|ForceHelheim|desc|||/desc","[Helheim] is at the center of the land, already discovered."
"sheet name=""rule""|ForceHelheim|desc|||/desc","[Helheim] is at the center of the land, already discovered."
"sheet name=""rule""|ForceVolcano|desc|||/desc","[Volcano] is at the center of the land, already discovered."
"sheet name=""rule""|ForceVolcano|desc|||/desc","[Volcano] is at the center of the land, already discovered."
"sheet name=""rule""|ForceMagmaFlow|desc|||/desc","[MagmaFlow] is at the center of the land, already discovered."
"sheet name=""rule""|ForceMagmaFlow|desc|||/desc","[MagmaFlow] is at the center of the land, already discovered."
"sheet name=""rule""|ManyLore|desc|||/desc","There are more [CircleStone]s and [RuneStone]s than usual."
"sheet name=""rule""|ManyLore|desc|||/desc","There are more [CircleStone]s and [RuneStone]s than usual."
"sheet name=""rule""|PillarOfGod|desc|||/desc","You can find a few [PillarOfGod]s. You can assign [Scholar]s to them who will produce [Fame]."
"sheet name=""rule""|PillarOfGod|desc|||/desc","You can find a few [PillarOfGod]s. You can assign [Scholar]s to them who will produce [Fame]."
"sheet name=""rule""|BoatResourceFame|desc|||/desc","Each new year, the player with the highest [Fame] gains resources coming by boat."
"sheet name=""rule""|BoatResourceFame|desc|||/desc","Each new year, the player with the highest [Fame] gains resources that will arrive by boat."
"sheet name=""rule""|Eruptions|desc|||/desc","Starting at year 802, volcanic eruptions happen each year."
"sheet name=""rule""|Eruptions|desc|||/desc","Starting at year 802, volcanic eruptions happen each year."
"sheet name=""rule""|AggressiveMyrkalfar|desc|||/desc","There are many aggressive [Myrkalfar] camps. Beware of their frequent and early attacks."
"sheet name=""rule""|AggressiveMyrkalfar|desc|||/desc","There are many aggressive [Myrkalfar] camps. Beware of their frequent and early attacks."
"sheet name=""rule""|ManyKobolds|desc|||/desc","There are many [KoboldHouse]s. [Kobold]s are more aggressive, they respawn and expand quicker"
"sheet name=""rule""|ManyKobolds|desc|||/desc","There are many [KoboldHouse]s. [Kobold]s are more aggressive, and they respawn and expand more quickly."
"sheet name=""rule""|BasicUpgrade|desc|||/desc","Can't upgrade buildings or forge tools."
"sheet name=""rule""|BasicUpgrade|desc|||/desc","Can't upgrade buildings or forge tools."
"sheet name=""rule""|BasicAltar|desc|||/desc","[Temple] doesn't require an upgraded [Townhall]."
"sheet name=""rule""|BasicAltar|desc|||/desc","[Temple] doesn't require an upgraded [Townhall]."
"sheet name=""rule""|SuperScout|desc|||/desc","[Scout]s can scout enemy territory without an upgraded [ScoutCamp]"
"sheet name=""rule""|SuperScout|desc|||/desc","[Scout]s can scout enemy territory without an upgraded [ScoutCamp]."
"sheet name=""rule""|MushroomsHappy|desc|||/desc","[Happy] is always at ::value::. Any [SpecterWarrior] will ruin your day."
"sheet name=""rule""|MushroomsHappy|desc|||/desc","[Happy] is always at ::value::. Any [SpecterWarrior] will ruin your day."
"sheet name=""rule""|Elevation|desc|||/desc","A curse will regularly occur, turning some of your population into [SpecterWarrior]."
"sheet name=""rule""|Elevation|desc|||/desc","A curse will regularly occur, turning some of your population into [SpecterWarrior]."
"sheet name=""rule""|MushroomsProd|desc|||/desc"," All productions are increased by ::percent::."
"sheet name=""rule""|MushroomsProd|desc|||/desc"," All productions are increased by ::percent::."
...
@@ -2434,18 +2455,18 @@
...
@@ -2434,18 +2455,18 @@
"sheet name=""rule""|MoreSheep|desc|||/desc","There are more [Sheep]s than usual."
"sheet name=""rule""|MoreSheep|desc|||/desc","There are more [Sheep]s than usual."
"sheet name=""rule""|Biggdrasil|desc|||/desc","[Yggdrasil] is larger and costs twice the price to colonize, but it takes only 1 month."
"sheet name=""rule""|Biggdrasil|desc|||/desc","[Yggdrasil] is larger and costs twice the price to colonize, but it takes only 1 month."
"sheet name=""rule""|BetterCauldron|desc|||/desc","The [RelicCauldron] relic costs no [Iron], takes half the time to forge and doesn't count as a built relic."
"sheet name=""rule""|BetterCauldron|desc|||/desc","The [RelicCauldron] relic costs no [Iron], takes half the time to forge and doesn't count as a built relic."
"sheet name=""rule""|HeavyPrestige|desc|||/desc","Incremental Rewards for Commercial influence happens more frequently."
"sheet name=""rule""|HeavyPrestige|desc|||/desc","Incremental rewards for Commercial Influence happens more frequently."
"sheet name=""rule""|NoTowerUpgrade|desc|||/desc","[WatchTower] can't be upgraded."
"sheet name=""rule""|NoTowerUpgrade|desc|||/desc","[WatchTower] can't be upgraded."
"sheet name=""rule""|SkirmisherRuthless|desc|||/desc","[Skirmisher]s have [SkirmisherRuthless] ability, they are more effective versus animals and mystical creatures."
"sheet name=""rule""|SkirmisherRuthless|desc|||/desc","[Skirmisher]s have [SkirmisherRuthless] ability, they are more effective versus animals and mystical creatures."
"sheet name=""rule""|SkirmisherSoldOff|desc|||/desc","[Skirmisher]s are ::percent_value:: cheaper."
"sheet name=""rule""|SkirmisherSoldOff|desc|||/desc","[Skirmisher]s are ::percent_value:: cheaper."
"sheet name=""rule""|ManyFoes|desc|||/desc","Zones hostility is increased."
"sheet name=""rule""|ManyFoes|desc|||/desc","Zones hostility is increased."
"sheet name=""rule""|ManyTreasure|desc|||/desc","There are more lost treasures than usual."
"sheet name=""rule""|ManyTreasure|desc|||/desc","There are more lost treasures than usual."
"sheet name=""rule""|TreasureRespawn|desc|||/desc","Treasures in [Ruins] and [BrokenHouse] respawn frequently."
"sheet name=""rule""|TreasureRespawn|desc|||/desc","Treasures in [Ruins] and [BrokenHouse] respawn frequently."
"sheet name=""rule""|MuspellInvasion|desc|||/desc","[Muspell]s are opened everywhere, pouring [GiantFire]s regularly. No one can close them."
"sheet name=""rule""|MuspellInvasion|desc|||/desc","[Muspell]s are opened everywhere, pouring out [GiantFire]s regularly. No one can close them."
"sheet name=""rule""|ManyJotuun|desc|||/desc","The land is overrun by [GiantFire]s."
"sheet name=""rule""|ManyJotuun|desc|||/desc","The land is overrun by [GiantFire]s."
"sheet name=""rule""|RareStoneDeposit|desc|||/desc","There are less [Stones] than usual."
"sheet name=""rule""|RareStoneDeposit|desc|||/desc","There are fewer [Stones] than usual."
"sheet name=""rule""|MoreIronDeposit|desc|||/desc","There are more [IronDeposit] than usual."
"sheet name=""rule""|MoreIronDeposit|desc|||/desc","There are more [IronDeposit] than usual."
"sheet name=""rule""|LowStockDeposit|desc|||/desc","All deposits contains ::percent_value:: less minerals."
"sheet name=""rule""|BlessJotnar|desc|||/desc","A large [GiantCamp] has been spotted on this land."
"sheet name=""rule""|BlessJotnar|desc|||/desc","A large [GiantCamp] has been spotted on this land."
"sheet name=""rule""|HelheimInvasion|desc|||/desc","Control and keep all [Helheim]s before time ends."
"sheet name=""rule""|HelheimInvasion|desc|||/desc","Control and keep all [Helheim]s before time ends."
"sheet name=""rule""|ManyWyverns|desc|||/desc","Lots of [Wyvern]s are spotted. It's time for the hunt!"
"sheet name=""rule""|ManyWyverns|desc|||/desc","Lots of [Wyvern]s are spotted. It's time for the hunt!"
...
@@ -2496,7 +2517,7 @@
...
@@ -2496,7 +2517,7 @@
"sheet name=""bonus""|BGoatSheeps|desc|||/desc","Start with ::value:: [Sheep]s instead of 1."
"sheet name=""bonus""|BGoatSheeps|desc|||/desc","Start with ::value:: [Sheep]s instead of 1."
"sheet name=""bonus""|BBarricades|desc|||/desc","You start with the [Barricades] Knowledge. +::percent:: on [Barricades] bonuses."
"sheet name=""bonus""|BBarricades|desc|||/desc","You start with the [Barricades] Knowledge. +::percent:: on [Barricades] bonuses."
"sheet name=""bonus""|BFeast|desc|||/desc","Feasts last ::value:: months instead of 1."
"sheet name=""bonus""|BFeast|desc|||/desc","Feasts last ::value:: months instead of 1."
"sheet name=""bonus""|BFoodAnimals|desc|||/desc","[Meat] provided by [Wolf]s an [Bear]s is increased by ::percent::"
"sheet name=""bonus""|BFoodAnimals|desc|||/desc","[Meat] provided by [Wolf]s and [Bear]s is increased by ::percent::"
"sheet name=""bonus""|BBerserkerBetter|desc|||/desc","Your [Berserker] gains +::percent:: attack power and defense and his recruitment cost is reduced by ::inv_percent1::"
"sheet name=""bonus""|BBerserkerBetter|desc|||/desc","Your [Berserker] gains +::percent:: attack power and defense and his recruitment cost is reduced by ::inv_percent1::"
"sheet name=""bonus""|BMilitaryHappy|desc|||/desc","[Happy] provided by your military units is increased by ::percent::"
"sheet name=""bonus""|BMilitaryHappy|desc|||/desc","[Happy] provided by your military units is increased by ::percent::"
"sheet name=""bonus""|BHomeland|desc|||/desc","Receive ""[Recruits]"" bonus every 200 [Fame]"
"sheet name=""bonus""|BHomeland|desc|||/desc","Receive ""[Recruits]"" bonus every 200 [Fame]"
...
@@ -2507,11 +2528,11 @@
...
@@ -2507,11 +2528,11 @@
"sheet name=""bonus""|BRelicBear|desc|||/desc","Start with [RelicBear] available"
"sheet name=""bonus""|BRelicBear|desc|||/desc","Start with [RelicBear] available"
"sheet name=""bonus""|BMender|desc|||/desc","+::percent:: for [Mender]s production. [Mender]s tool costs no resources and forge time is divided by 2."
"sheet name=""bonus""|BMender|desc|||/desc","+::percent:: for [Mender]s production. [Mender]s tool costs no resources and forge time is divided by 2."
"sheet name=""bonus""|BAltar|desc|||/desc","[Temple] costs ::percent:: and gains +::percent1:: to all bonuses"
"sheet name=""bonus""|BAltar|desc|||/desc","[Temple] costs ::percent:: and gains +::percent1:: to all bonuses"
"sheet name=""bonus""|BBuildingUpgrade|desc|||/desc","Whenever upgrading your [Townhall], you gain ::value:: free building upgrades"
"sheet name=""bonus""|BBuildingUpgrade|desc|||/desc","When you upgrade your [Townhall], you gain ::value:: free building upgrades"
"sheet name=""bonus""|BSkirmisher|desc|||/desc","[Skirmisher]s +::percent:: attack power and defense"
"sheet name=""bonus""|BSkirmisher|desc|||/desc","[Skirmisher]s +::percent:: attack power and defense"
"sheet name=""bonus""|BSigny|desc|||/desc","[WarchiefSnake] gets +::percent:: attack power and defense, and +::value1:: health"
"sheet name=""bonus""|BSigny|desc|||/desc","[WarchiefSnake] gets +::percent:: attack power and defense, and +::health1:: health"
"sheet name=""artifact""|LeggingDef|desc|||/desc","Adds a ::percent_value:: chance to evade attacks and increases move speed by ::percent1:: in allied territory."
"sheet name=""artifact""|WeaponAtk|desc|||/desc","Those hard gloves were once wore by a god. Add ::percent:: to attack."
"sheet name=""artifact""|LeggingAtk|desc|||/desc","Unlock the [OxHeroAoE] passive ability, which allows area of effect attacks. Increase move speed by 20% in neutral or enemy territory."
"sheet name=""victory""|VMilitary|desc|||/desc","Destroy other players' <font color=""#R"">Town Halls</font> and become the master of Northgard."
"sheet name=""victory""|VMilitary|desc|||/desc","Destroy other players' <font color=""#R"">Town Halls</font> and become the master of Northgard."
"sheet name=""victory""|VFame|desc|||/desc","Gain enough [Territory] and raise your [Fame] to obtain the title of <font color=""#R"">King</font>."
"sheet name=""victory""|VFame|desc|||/desc","Gain enough [Territory] and raise your [Fame] to obtain the title of <font color=""#R"">King</font>."
"sheet name=""victory""|VHelheim|desc|||/desc","Take control of the <font color=""#R"">Gates of Helheim</font> and defend the area against the [Valkyrie]s."
"sheet name=""victory""|VHelheim|desc|||/desc","Take control of the <font color=""#R"">Gate of Helheim</font> and defend the area against the [Valkyrie]s."
"g id=""ui""|g id=""artifact""|t id=""desc""|||/t","[Artifact]s can be found in [AncientBattleground]s in Northgard. The more you fight, the more chance you have to discover new ones."
"g id=""dialogs""|g id=""trade""|t id=""cant_trade_at_war""|||/t","You can't trade with a clan you're at war with"
"g id=""dialogs""|g id=""trade""|t id=""cant_trade_at_war""|||/t","You can't trade with a clan you're at war with"
"g id=""dialogs""|g id=""trade""|t id=""campaign_at_war""|||/t","You can't trade with the opposing [Giant] faction!"
"g id=""dialogs""|g id=""trade""|t id=""campaign_at_war""|||/t","You can't trade with the opposing [Giant] faction!"
"g id=""dialogs""|g id=""trade""|t id=""cant_trade_this""|||/t","They will not accept this resource."
"g id=""dialogs""|g id=""trade""|t id=""cant_trade_this""|||/t","They will not accept this resource."
"g id=""dialogs""|g id=""trade""|t id=""cant_trade_boar""|||/t","The Boar Clan can't trade with other clans."
"g id=""dialogs""|g id=""trade""|t id=""cant_trade_with_players""|||/t","::the_clan_of_the:: can't trade with other clans."
"g id=""dialogs""|g id=""trade""|t id=""cant_trade_with_neutrals""|||/t","::the_clan_of_the:: can't trade with neutral factions."
"g id=""dialogs""|g id=""trade""|t id=""cant_trade_with_clan""|||/t","You can't trade with this clan."
"g id=""dialogs""|g id=""trade""|t id=""cant_trade_with_clan""|||/t","You can't trade with this clan."
"g id=""dialogs""|g id=""trade""|t id=""cant_trade_twice""|||/t","You can't trade the same resource twice with the same clan."
"g id=""dialogs""|g id=""trade""|t id=""cant_trade_twice""|||/t","You can't trade the same resource twice with the same clan."
"g id=""dialogs""|g id=""trade""|t id=""nobody""|||/t","You haven't met any other clans yet."
"g id=""dialogs""|g id=""trade""|t id=""nobody""|||/t","You haven't met any other clans yet."
...
@@ -542,7 +564,7 @@
...
@@ -542,7 +564,7 @@
"g id=""dialogs""|t id=""trade_bonus""||||/t","You are currently trading [::res::] with <font color=""::color::"">::name::</font><br/>"
"g id=""dialogs""|t id=""trade_bonus""||||/t","You are currently trading [::res::] with <font color=""::color::"">::name::</font><br/>"
"g id=""dialogs""|g id=""choose_tool""|t id=""title""|||/t","Choose Tool to Improve"
"g id=""dialogs""|g id=""choose_tool""|t id=""title""|||/t","Choose Tool to Improve"
"g id=""dialogs""|g id=""choose_tool""|t id=""tip""|||/t","[::id::]s produce ::percent:: more [::res::]."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip""|||/t","[::id::]s produce ::percent:: more [::res::]."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_miner""|||/t","Increase extracting speed by ::percent::."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_miner""|||/t","Increases extracting speed by ::percent::."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_villager""|||/t","Increases [Villager]s' build and repair speed by ::percent::."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_villager""|||/t","Increases [Villager]s' build and repair speed by ::percent::."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_mender""|||/t","Increases [Mender]s' healing speed by ::percent:: and produce ::percent:: more [Lore]."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_mender""|||/t","Increases [Mender]s' healing speed by ::percent:: and produce ::percent:: more [Lore]."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_skald""|||/t","[::id::]s produce ::percent:: more [Fame] and [Happy], and ::percent:: more [Money] with [GreatDeeds]."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_skald""|||/t","[::id::]s produce ::percent:: more [Fame] and [Happy], and ::percent:: more [Money] with [GreatDeeds]."
...
@@ -551,10 +573,10 @@
...
@@ -551,10 +573,10 @@
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_sailor_snake""|||/t","[::id::]s produce ::percent:: more [Money] and [Lore]."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_sailor_snake""|||/t","[::id::]s produce ::percent:: more [Money] and [Lore]."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_warrior""|||/t","[::id::]s gain the [WarriorCharge] ability and ::percent:: attack."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_warrior""|||/t","[::id::]s gain the [WarriorCharge] ability and ::percent:: attack."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_axethrower""|||/t","Increases [::id::]s' attack range and power by ::percent::."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_axethrower""|||/t","Increases [::id::]s' attack range and power by ::percent::."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_shieldbearer""|||/t","Doubles [::id::]s' protection against ranged attacks and increases resistance by ::percent::."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_shieldbearer""|||/t","[::id::]s' resistance and [ProjectileResist] +::percent::."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_skirmisher""|||/t","[::id::]s gain the [SkirmisherPoison] ability and ::percent:: attack."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_skirmisher""|||/t","[::id::]s gain the [SkirmisherPoison] ability and ::percent:: attack."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_upgradeAtk""|||/t","[::id::]s gain ::percent:: attack power and [SwirlAttack]."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_upgradeAtk""|||/t","[::id::]s gain ::percent:: attack power and [SwirlAttack]."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_smith""|||/t","Increase forge speed of your [::id::]s by ::percent::."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_smith""|||/t","Increases forge speed of your [::id::]s by ::percent::."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_norn""|||/t","[::id::]s produce ::percent:: more [Happy] and [Prescience]."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_norn""|||/t","[::id::]s produce ::percent:: more [Happy] and [Prescience]."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_norn_armor""|||/t","[::id::] gain the [Purify] ability and have its attack power increased by ::percent::."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_norn_armor""|||/t","[::id::] gain the [Purify] ability and have its attack power increased by ::percent::."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_scout""|||/t","[::id::]s discover new zones and explore ruins ::percent:: faster. They also run all the time while scouting."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_scout""|||/t","[::id::]s discover new zones and explore ruins ::percent:: faster. They also run all the time while scouting."
"g id=""tip""|t id=""population_desc""||||/t","This is your current clan size. You have enough houses for <font color=""#R"">::max::</font> people."
"g id=""tip""|t id=""population_desc""||||/t","This is your current clan size. You have enough [House]s for <font color=""#R"">::max::</font> people."
"g id=""tip""|t id=""slaves_desc""||||/t","This is the current number of [Slave]s in your clan. You can have up to <font color=""#R"">::max::</font> thralls. This number depends on your clan size. You can buy them in your [Harbor]. Make sure that [Slave]s never outnumber your Vikings, otherwise they could rebel against you..."
"g id=""tip""|t id=""slaves_desc""||||/t","This is the current number of [Slave]s in your clan. You can have up to <font color=""#R"">::max::</font> thralls. This number depends on your clan size. You can buy more [Slave]s in your [Harbor]. Make sure that [Slave]s never outnumber your Vikings, or they could rebel against you..."
"g id=""tip""|t id=""warband_default""||||/t","Your current Warband size. Build military camps to increase it."
"g id=""tip""|t id=""warband_default""||||/t","Your current Warband size. Build military camps to increase it."
"g id=""tip""|t id=""warband_maxed""||||/t","Build more military camps to increase the size of your Warband!"
"g id=""tip""|t id=""warband_maxed""||||/t","Build more military camps to increase the size of your Warband!"
"g id=""tip""|t id=""cancel_order""||||/t","Cancel Order <font color=""#T"" opacity=""0.5"">[::hotkey::]</font>"
"g id=""tip""|t id=""cancel_order""||||/t","Cancel Order <font color=""#T"" opacity=""0.5"">[::hotkey::]</font>"
"g id=""tip""|t id=""cant_repair_under_attack""||||/t","You can't repair a building while <font color=""#R"">under attack</font>!"
"g id=""tip""|t id=""cant_repair_under_attack""||||/t","You can't repair a building while <font color=""#R"">under attack</font>!"
"g id=""tip""|t id=""calendar_winter""||||/t","<font color=""#R"">Winter:</font> Your military units get ::percent:: Attack Power when fighting outside of your territory. Food production is reduced and Wood consumption is increased."
"g id=""tip""|t id=""calendar_winter""||||/t","<font color=""#R"">Winter:</font> Your military units get ::percent:: attack power when fighting outside of your territory. Food production is reduced and Wood consumption is increased."
"g id=""tip""|t id=""calendar_summer""||||/t","<font color=""#R"">Summer:</font> make sure to stock up on Food for the coming winter."
"g id=""tip""|t id=""calendar_summer""||||/t","<font color=""#R"">Summer:</font> make sure to stock up on Food for the coming winter."
"g id=""tip""|t id=""assigned_units""||||/t","Number of assigned clan members"
"g id=""tip""|t id=""assigned_units""||||/t","Number of assigned clan members"
"g id=""tip""|t id=""assigned_slaves""||||/t","Number of assigned [Slave]s"
"g id=""tip""|t id=""assigned_slaves""||||/t","Number of assigned [Slave]s"
...
@@ -705,6 +732,7 @@
...
@@ -705,6 +732,7 @@
"g id=""tip""|t id=""raven_port_upgrade""||||/t","Allows you to assign one more [::unit::], and all [::unit::]s in this area gain a ::percent:: [::res::] production bonus. Also shorten Exploration's time by ::percent1::"
"g id=""tip""|t id=""raven_port_upgrade""||||/t","Allows you to assign one more [::unit::], and all [::unit::]s in this area gain a ::percent:: [::res::] production bonus. Also shorten Exploration's time by ::percent1::"
"g id=""tip""|g id=""sacrifice""|t id=""gauge_tip""|||/t","This is your [Blood] reserve. You can sacrifice your people to the $build(SacrificialPyre) to gain more and active specific blessings. Don't let it run out!"
"g id=""tip""|g id=""sacrifice""|t id=""gauge_tip""|||/t","This is your [Blood] reserve. You can sacrifice your people to the $build(SacrificialPyre) to gain more and active specific blessings. Don't let it run out!"
"g id=""tip""|g id=""sacrifice""|t id=""need_blood""|||/t","Sacrifice units to gain [Blood]"
"g id=""tip""|g id=""sacrifice""|t id=""need_blood""|||/t","Sacrifice units to gain [Blood]"
"g id=""tip""|g id=""sacrifice""|t id=""need_fame""|||/t","Requires <img src=""/r/Fame""/><font color=""#F"">::req::</font> to unlock"
"g id=""tip""|g id=""sacrifice""|t id=""need_fame""|||/t","Requires <img src=""/r/Fame""/><font color=""#F"">::req::</font> to unlock"
"g id=""tip""|g id=""sacrifice""|t id=""harbor""|||/t","Assigned [Slave]s only produce [Money]."
"g id=""tip""|g id=""sacrifice""|t id=""harbor""|||/t","Assigned [Slave]s only produce [Money]."
"g id=""tip""|g id=""sacrifice""|t id=""fame_bonus""|||/t","[SacrificeFame] is active."
"g id=""tip""|g id=""sacrifice""|t id=""fame_bonus""|||/t","[SacrificeFame] is activate."
"g id=""notify""|g id=""low""|t id=""wood""|||/t","Your clan is freezing! You need to produce and store more [Wood]!"
"g id=""notify""|g id=""low""|t id=""wood""|||/t","Your clan is freezing! You need to produce and store more [Wood]!"
"g id=""notify""|g id=""low""|t id=""happy""|||/t","Your clan is unhappy! You need to increase your [Happy] by recruiting [Innkeeper]s!"
"g id=""notify""|g id=""low""|t id=""happy""|||/t","Your clan is unhappy! You need to increase your [Happy] by recruiting [Innkeeper]s!"
"g id=""notify""|g id=""low""|t id=""money""|||/t","You can't pay your <img src=""/r/Money""/><font color=""#B"">building upkeep!</font> One of your <font color=""#G"">::name::</font> has been damaged. Repair it or it will burn!"
"g id=""notify""|g id=""low""|t id=""money""|||/t","You can't pay your <img src=""/r/Money""/><font color=""#B"">building upkeep!</font> One of your <font color=""#G"">::name::</font> has been damaged. Repair it or it will burn!"
"g id=""notify""|t id=""not_enough_houses""||||/t","Your clan can't grow because it needs <font color=""#B"">more houses</font>!"
"g id=""notify""|t id=""not_enough_houses""||||/t","Your clan can't grow because it needs <font color=""#B"">more [House]s</font>!"
"g id=""notify""|t id=""not_enough_happy""||||/t","Your clan can't grow because it is <font color=""#B"">unhappy</font>!"
"g id=""notify""|t id=""not_enough_happy""||||/t","Your clan can't grow because it is <font color=""#B"">unhappy</font>!"
"g id=""notify""|t id=""route_cancelled""||||/t","You have no [::res::]: Trade Route with <font color=""::color::"">::name::</font> has stopped."
"g id=""notify""|t id=""route_cancelled""||||/t","You have no [::res::]: Trade Route with <font color=""::color::"">::name::</font> has stopped."
"g id=""notify""|t id=""great_route_cancelled""||||/t","You have no [::res::]: Great Trade Route has stopped."
"g id=""notify""|t id=""great_route_cancelled""||||/t","You have no [::res::]: Great Trade Route has stopped."
...
@@ -918,7 +957,7 @@
...
@@ -918,7 +957,7 @@
"g id=""notify""|t id=""ruin_explored""||||/t","Your scouts found ancient riches in the Ruins. You have gained <img src=""/r/Money""/><font color=""#G"">::gold::</font> and <img src=""/r/Lore""/><font color=""#G"">::lore::</font>."
"g id=""notify""|t id=""ruin_explored""||||/t","Your scouts found ancient riches in the Ruins. You have gained <img src=""/r/Money""/><font color=""#G"">::gold::</font> and <img src=""/r/Lore""/><font color=""#G"">::lore::</font>."
"g id=""notify""|t id=""ruin_explored_no_lore""||||/t","Your scouts found ancient riches in the Ruins. You have gained <img src=""/r/Money""/><font color=""#G"">::gold::</font>."
"g id=""notify""|t id=""ruin_explored_no_lore""||||/t","Your scouts found ancient riches in the Ruins. You have gained <img src=""/r/Money""/><font color=""#G"">::gold::</font>."
"g id=""notify""|t id=""wreck_scavenged""||||/t","Your scouts scavenged a Shipwreck. You have gained <img src=""/r/Wood""/><font color=""#G"">::wood::</font> and <img src=""/r/Money""/><font color=""#G"">::gold::</font>."
"g id=""notify""|t id=""wreck_scavenged""||||/t","Your scouts scavenged a Shipwreck. You have gained <img src=""/r/Wood""/><font color=""#G"">::wood::</font> and <img src=""/r/Money""/><font color=""#G"">::gold::</font>."
"g id=""notify""|t id=""brokenHouse_visited""||||/t","Your scouts found some riches in the abandoned houses. You have gained <img src=""/r/Wood""/><font color=""#G"">::wood::</font> and <img src=""/r/Money""/><font color=""#G"">::gold::</font>."
"g id=""notify""|t id=""brokenHouse_visited""||||/t","Your scouts found some riches in the [BrokenHouse]. You have gained <img src=""/r/Wood""/><font color=""#G"">::wood::</font> and <img src=""/r/Money""/><font color=""#G"">::gold::</font>."
"g id=""notify""|t id=""fame_player_reached_title""||||/t","<font color=""::color::"">::name::</font> has gained the Fame title <font color=""#G"">::title::</font>!"
"g id=""notify""|t id=""fame_player_reached_title""||||/t","<font color=""::color::"">::name::</font> has gained the Fame title <font color=""#G"">::title::</font>!"
"g id=""notify""|t id=""contact_faction""||||/t","You have established contact with <font color=""::color::"">::name::</font>. How should you deal with them?"
"g id=""notify""|t id=""contact_faction""||||/t","You have established contact with <font color=""::color::"">::name::</font>. How should you deal with them?"
"g id=""notify""|t id=""contact_player""||||/t","You have established contact with <font color=""::color::"">::name::</font>, leader of ::the_clan_of_the_animal::."
"g id=""notify""|t id=""contact_player""||||/t","You have established contact with <font color=""::color::"">::name::</font>, leader of ::the_clan_of_the_animal::."
...
@@ -996,6 +1035,7 @@
...
@@ -996,6 +1035,7 @@
"g id=""notify""|t id=""free_feast""||||/t","You've gained a free feast."
"g id=""notify""|t id=""free_feast""||||/t","You've gained a free feast."
"g id=""notify""|t id=""free_tower_upgrade""||||/t","You've gained a free [WatchTower] upgrade."
"g id=""notify""|t id=""free_tower_upgrade""||||/t","You've gained a free [WatchTower] upgrade."
"g id=""notify""|t id=""free_sheeps_bonus""||||/t","You obtained ::sheep_count:: new [Sheep]s!"
"g id=""notify""|t id=""free_sheeps_bonus""||||/t","You obtained ::sheep_count:: new [Sheep]s!"
"g id=""notify""|t id=""free_zone_upgrade""||||/t","You've gained a free zone development."
"g id=""notify""|t id=""slaves_revolution""||||/t","There are more [Slave]s than other units in your clan! The rebellion is imminent!"
"g id=""notify""|t id=""slaves_revolution""||||/t","There are more [Slave]s than other units in your clan! The rebellion is imminent!"
"g id=""notify""|t id=""no_blood""||||/t","You have no [Blood] and your clan is unhappy. You must offer a sacrifice to the gods to gain their favors!"
"g id=""notify""|t id=""no_blood""||||/t","You have no [Blood] and your clan is unhappy. You must offer a sacrifice to the gods to gain their favors!"
"g id=""notify""|t id=""tool_upgraded""||||/t","[::unit_id::]s' tool has been improved."
"g id=""notify""|t id=""tool_upgraded""||||/t","[::unit_id::]s' tool has been improved."
...
@@ -1015,7 +1055,8 @@
...
@@ -1015,7 +1055,8 @@
"g id=""notify""|t id=""fame_rank_owner""||||/t","You have the first [Fame] rank! ::res:: will arrive by boat shortly!"
"g id=""notify""|t id=""fame_rank_owner""||||/t","You have the first [Fame] rank! ::res:: will arrive by boat shortly!"
"g id=""notify""|t id=""fame_rank_boat""||||/t","A boat just brought your bounty."
"g id=""notify""|t id=""fame_rank_boat""||||/t","A boat just brought your bounty."
"g id=""notify""|t id=""no_beach_to_accost""||||/t","Boat could not accost as you don't control any beaches."
"g id=""notify""|t id=""no_beach_to_accost""||||/t","Boat could not accost as you don't control any beaches."
"g id=""notify""|t id=""ox_hero_auto_hire"" skip=""Ox""||||/t","::hero_name:: woke up on his throne."
"g id=""notify""|t id=""ancient_battleground_spawn""||||/t","The ancient spirits revealed a [AncientBattleground]. You will find one of [OxHero]'s [Artifact] there."
"g id=""notify""|t id=""ancient_battleground_scavenged""||||/t","You have found [::item::] in the remains of the [AncientBattleground]!"
"g id=""endgame_event""|t id=""new_player""||||/t","<font color=""::color::"">::name::</font> has landed on the shores of Northgard!"
"g id=""endgame_event""|t id=""new_player""||||/t","<font color=""::color::"">::name::</font> has landed on the shores of Northgard!"
"g id=""endgame_event""|t id=""colonize""||||/t","<font color=""::color::"">::name::</font> has colonized a new area."
"g id=""endgame_event""|t id=""colonize""||||/t","<font color=""::color::"">::name::</font> has colonized a new area."
...
@@ -1061,8 +1102,8 @@
...
@@ -1061,8 +1102,8 @@
"g id=""multi_menu""|t id=""back""||||/t","Back to menu"
"g id=""multi_menu""|t id=""back""||||/t","Back to menu"
"g id=""multi_menu""|t id=""bad_leaver""||||/t","You have left a ranked game. Wait ::time:: to play."
"g id=""multi_menu""|t id=""bad_leaver""||||/t","You have left a ranked game. Wait ::time:: to play."
"g id=""multi_menu""|g id=""create_sub""|g id=""start_error""|t id=""launch_asked""||/t","Game creation requested. Waiting for the server to respond."
"g id=""multi_menu""|g id=""create_sub""|g id=""start_error""|t id=""launch_asked""||/t","Game creation requested. Waiting for the server to respond."
"g id=""multi_menu""|g id=""create_sub""|g id=""start_error""|t id=""bad_game_name""||/t","Inappropriate word(s) have been found in your game's name. Please change it and retry."
"g id=""multi_menu""|g id=""create_sub""|g id=""start_error""|t id=""bad_game_name""||/t","Inappropriate words have been found in your game's name. Please change it and retry."
"g id=""multi_menu""|g id=""create_sub""|g id=""start_error""|t id=""bad_tags""||/t","Inappropriate word(s) have been found in your game's tags. Please amend your tags and retry."
"g id=""multi_menu""|g id=""create_sub""|g id=""start_error""|t id=""bad_tags""||/t","Inappropriate words have been found in your game's tags. Please amend your tags and retry."
"g id=""multi_menu""|g id=""create_sub""|g id=""start_error""|t id=""elo""||/t","Getting your ::elo:: from the server..."
"g id=""multi_menu""|g id=""create_sub""|g id=""start_error""|t id=""elo""||/t","Getting your ::elo:: from the server..."
"g id=""multi_menu""|g id=""create_sub""|g id=""start_error""|t id=""victories""||/t","Please choose at least one victory condition."
"g id=""multi_menu""|g id=""create_sub""|g id=""start_error""|t id=""victories""||/t","Please choose at least one victory condition."
"g id=""conquest""|g id=""ui""|t id=""return_to_conquest""|||/t","Return to Conquest Map"
"g id=""conquest""|g id=""ui""|t id=""return_to_conquest""|||/t","Return to Conquest Map"
"g id=""conquest""|g id=""ui""|t id=""confirm_exit_player""|||/t","Are you sure you want to leave your group and exit from the Conquest mode?"
"g id=""conquest""|g id=""ui""|t id=""confirm_exit_player""|||/t","Are you sure you want to leave your group and exit from the Conquest mode?"
"g id=""conquest""|g id=""ui""|t id=""scorched_earth_desc_alt""|||/t","Burn any zone indefinitely.<br/>Burned zone : -::v1:: production, snakes units and buildings +::v2:: attack. Raise the user's defense by ::v3:: during the ignition process."
"g id=""conquest""|g id=""ui""|t id=""scorched_earth_desc_alt""|||/t","Burn any zone indefinitely.<br/>Burned zone : -::v1:: production, snakes units and buildings +::v2:: attack. Raise the user's defense by ::v3:: during the ignition process."
"g id=""conquest""|g id=""ui""|t id=""bifrost_confirm_colonize""|||/t","After colonising [BifrostLore], your [Lore] will be used to activate it and not to unlock knowledge.<br/><br/>Do you want to colonize [BifrostLore] ?"
"g id=""conquest""|g id=""ui""|t id=""bifrost_confirm_colonize""|||/t","After colonizing [BifrostLore], your [Lore] will be used to activate it and not to unlock knowledge.<br/><br/>Do you want to colonize [BifrostLore] ?"
"g id=""generation_quotes""|t _id=""sculptingislandterrain""||||/t","Sculpting island terrain..."
"g id=""generation_quotes""|t _id=""sculptingislandterrain""||||/t","Sculpting island terrain..."
"g id=""ui""|g id=""artifact""|t id=""desc""|||/t","[Artifact]s can be found in [AncientBattleground]s in Northgard. The more you fight, the more chance you have to discover new ones."
"g id=""dialogs""|g id=""trade""|t id=""cant_trade_at_war""|||/t","You can't trade with a clan you're at war with"
"g id=""dialogs""|g id=""trade""|t id=""cant_trade_at_war""|||/t","You can't trade with a clan you're at war with"
"g id=""dialogs""|g id=""trade""|t id=""campaign_at_war""|||/t","You can't trade with the opposing [Giant] faction!"
"g id=""dialogs""|g id=""trade""|t id=""campaign_at_war""|||/t","You can't trade with the opposing [Giant] faction!"
"g id=""dialogs""|g id=""trade""|t id=""cant_trade_this""|||/t","They will not accept this resource."
"g id=""dialogs""|g id=""trade""|t id=""cant_trade_this""|||/t","They will not accept this resource."
"g id=""dialogs""|g id=""trade""|t id=""cant_trade_boar""|||/t","The Boar Clan can't trade with other clans."
"g id=""dialogs""|g id=""trade""|t id=""cant_trade_with_players""|||/t","::the_clan_of_the:: can't trade with other clans."
"g id=""dialogs""|g id=""trade""|t id=""cant_trade_with_neutrals""|||/t","::the_clan_of_the:: can't trade with neutral factions."
"g id=""dialogs""|g id=""trade""|t id=""cant_trade_with_clan""|||/t","You can't trade with this clan."
"g id=""dialogs""|g id=""trade""|t id=""cant_trade_with_clan""|||/t","You can't trade with this clan."
"g id=""dialogs""|g id=""trade""|t id=""cant_trade_twice""|||/t","You can't trade the same resource twice with the same clan."
"g id=""dialogs""|g id=""trade""|t id=""cant_trade_twice""|||/t","You can't trade the same resource twice with the same clan."
"g id=""dialogs""|g id=""trade""|t id=""nobody""|||/t","You haven't met any other clans yet."
"g id=""dialogs""|g id=""trade""|t id=""nobody""|||/t","You haven't met any other clans yet."
...
@@ -542,7 +564,7 @@
...
@@ -542,7 +564,7 @@
"g id=""dialogs""|t id=""trade_bonus""||||/t","You are currently trading [::res::] with <font color=""::color::"">::name::</font><br/>"
"g id=""dialogs""|t id=""trade_bonus""||||/t","You are currently trading [::res::] with <font color=""::color::"">::name::</font><br/>"
"g id=""dialogs""|g id=""choose_tool""|t id=""title""|||/t","Choose Tool to Improve"
"g id=""dialogs""|g id=""choose_tool""|t id=""title""|||/t","Choose Tool to Improve"
"g id=""dialogs""|g id=""choose_tool""|t id=""tip""|||/t","[::id::]s produce ::percent:: more [::res::]."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip""|||/t","[::id::]s produce ::percent:: more [::res::]."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_miner""|||/t","Increase extracting speed by ::percent::."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_miner""|||/t","Increases extracting speed by ::percent::."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_villager""|||/t","Increases [Villager]s' build and repair speed by ::percent::."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_villager""|||/t","Increases [Villager]s' build and repair speed by ::percent::."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_mender""|||/t","Increases [Mender]s' healing speed by ::percent:: and produce ::percent:: more [Lore]."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_mender""|||/t","Increases [Mender]s' healing speed by ::percent:: and produce ::percent:: more [Lore]."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_skald""|||/t","[::id::]s produce ::percent:: more [Fame] and [Happy], and ::percent:: more [Money] with [GreatDeeds]."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_skald""|||/t","[::id::]s produce ::percent:: more [Fame] and [Happy], and ::percent:: more [Money] with [GreatDeeds]."
...
@@ -551,10 +573,10 @@
...
@@ -551,10 +573,10 @@
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_sailor_snake""|||/t","[::id::]s produce ::percent:: more [Money] and [Lore]."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_sailor_snake""|||/t","[::id::]s produce ::percent:: more [Money] and [Lore]."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_warrior""|||/t","[::id::]s gain the [WarriorCharge] ability and ::percent:: attack."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_warrior""|||/t","[::id::]s gain the [WarriorCharge] ability and ::percent:: attack."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_axethrower""|||/t","Increases [::id::]s' attack range and power by ::percent::."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_axethrower""|||/t","Increases [::id::]s' attack range and power by ::percent::."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_shieldbearer""|||/t","Doubles [::id::]s' protection against ranged attacks and increases resistance by ::percent::."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_shieldbearer""|||/t","[::id::]s' resistance and [ProjectileResist] +::percent::."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_skirmisher""|||/t","[::id::]s gain the [SkirmisherPoison] ability and ::percent:: attack."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_skirmisher""|||/t","[::id::]s gain the [SkirmisherPoison] ability and ::percent:: attack."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_upgradeAtk""|||/t","[::id::]s gain ::percent:: attack power and [SwirlAttack]."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_upgradeAtk""|||/t","[::id::]s gain ::percent:: attack power and [SwirlAttack]."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_smith""|||/t","Increase forge speed of your [::id::]s by ::percent::."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_smith""|||/t","Increases forge speed of your [::id::]s by ::percent::."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_norn""|||/t","[::id::]s produce ::percent:: more [Happy] and [Prescience]."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_norn""|||/t","[::id::]s produce ::percent:: more [Happy] and [Prescience]."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_norn_armor""|||/t","[::id::] gain the [Purify] ability and have its attack power increased by ::percent::."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_norn_armor""|||/t","[::id::] gain the [Purify] ability and have its attack power increased by ::percent::."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_scout""|||/t","[::id::]s discover new zones and explore ruins ::percent:: faster. They also run all the time while scouting."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_scout""|||/t","[::id::]s discover new zones and explore ruins ::percent:: faster. They also run all the time while scouting."
"g id=""tip""|t id=""population_desc""||||/t","This is your current clan size. You have enough houses for <font color=""#R"">::max::</font> people."
"g id=""tip""|t id=""population_desc""||||/t","This is your current clan size. You have enough [House]s for <font color=""#R"">::max::</font> people."
"g id=""tip""|t id=""slaves_desc""||||/t","This is the current number of [Slave]s in your clan. You can have up to <font color=""#R"">::max::</font> thralls. This number depends on your clan size. You can buy them in your [Harbor]. Make sure that [Slave]s never outnumber your Vikings, otherwise they could rebel against you..."
"g id=""tip""|t id=""slaves_desc""||||/t","This is the current number of [Slave]s in your clan. You can have up to <font color=""#R"">::max::</font> thralls. This number depends on your clan size. You can buy more [Slave]s in your [Harbor]. Make sure that [Slave]s never outnumber your Vikings, or they could rebel against you..."
"g id=""tip""|t id=""warband_default""||||/t","Your current Warband size. Build military camps to increase it."
"g id=""tip""|t id=""warband_default""||||/t","Your current Warband size. Build military camps to increase it."
"g id=""tip""|t id=""warband_maxed""||||/t","Build more military camps to increase the size of your Warband!"
"g id=""tip""|t id=""warband_maxed""||||/t","Build more military camps to increase the size of your Warband!"
"g id=""tip""|t id=""cancel_order""||||/t","Cancel Order <font color=""#T"" opacity=""0.5"">[::hotkey::]</font>"
"g id=""tip""|t id=""cancel_order""||||/t","Cancel Order <font color=""#T"" opacity=""0.5"">[::hotkey::]</font>"
"g id=""tip""|t id=""cant_repair_under_attack""||||/t","You can't repair a building while <font color=""#R"">under attack</font>!"
"g id=""tip""|t id=""cant_repair_under_attack""||||/t","You can't repair a building while <font color=""#R"">under attack</font>!"
"g id=""tip""|t id=""calendar_winter""||||/t","<font color=""#R"">Winter:</font> Your military units get ::percent:: Attack Power when fighting outside of your territory. Food production is reduced and Wood consumption is increased."
"g id=""tip""|t id=""calendar_winter""||||/t","<font color=""#R"">Winter:</font> Your military units get ::percent:: attack power when fighting outside of your territory. Food production is reduced and Wood consumption is increased."
"g id=""tip""|t id=""calendar_summer""||||/t","<font color=""#R"">Summer:</font> make sure to stock up on Food for the coming winter."
"g id=""tip""|t id=""calendar_summer""||||/t","<font color=""#R"">Summer:</font> make sure to stock up on Food for the coming winter."
"g id=""tip""|t id=""assigned_units""||||/t","Number of assigned clan members"
"g id=""tip""|t id=""assigned_units""||||/t","Number of assigned clan members"
"g id=""tip""|t id=""assigned_slaves""||||/t","Number of assigned [Slave]s"
"g id=""tip""|t id=""assigned_slaves""||||/t","Number of assigned [Slave]s"
...
@@ -705,6 +732,7 @@
...
@@ -705,6 +732,7 @@
"g id=""tip""|t id=""raven_port_upgrade""||||/t","Allows you to assign one more [::unit::], and all [::unit::]s in this area gain a ::percent:: [::res::] production bonus. Also shorten Exploration's time by ::percent1::"
"g id=""tip""|t id=""raven_port_upgrade""||||/t","Allows you to assign one more [::unit::], and all [::unit::]s in this area gain a ::percent:: [::res::] production bonus. Also shorten Exploration's time by ::percent1::"
"g id=""tip""|g id=""sacrifice""|t id=""gauge_tip""|||/t","This is your [Blood] reserve. You can sacrifice your people to the $build(SacrificialPyre) to gain more and active specific blessings. Don't let it run out!"
"g id=""tip""|g id=""sacrifice""|t id=""gauge_tip""|||/t","This is your [Blood] reserve. You can sacrifice your people to the $build(SacrificialPyre) to gain more and active specific blessings. Don't let it run out!"
"g id=""tip""|g id=""sacrifice""|t id=""need_blood""|||/t","Sacrifice units to gain [Blood]"
"g id=""tip""|g id=""sacrifice""|t id=""need_blood""|||/t","Sacrifice units to gain [Blood]"
"g id=""tip""|g id=""sacrifice""|t id=""need_fame""|||/t","Requires <img src=""/r/Fame""/><font color=""#F"">::req::</font> to unlock"
"g id=""tip""|g id=""sacrifice""|t id=""need_fame""|||/t","Requires <img src=""/r/Fame""/><font color=""#F"">::req::</font> to unlock"
"g id=""tip""|g id=""sacrifice""|t id=""harbor""|||/t","Assigned [Slave]s only produce [Money]."
"g id=""tip""|g id=""sacrifice""|t id=""harbor""|||/t","Assigned [Slave]s only produce [Money]."
"g id=""tip""|g id=""sacrifice""|t id=""fame_bonus""|||/t","[SacrificeFame] is active."
"g id=""tip""|g id=""sacrifice""|t id=""fame_bonus""|||/t","[SacrificeFame] is activate."
"g id=""notify""|g id=""low""|t id=""wood""|||/t","Your clan is freezing! You need to produce and store more [Wood]!"
"g id=""notify""|g id=""low""|t id=""wood""|||/t","Your clan is freezing! You need to produce and store more [Wood]!"
"g id=""notify""|g id=""low""|t id=""happy""|||/t","Your clan is unhappy! You need to increase your [Happy] by recruiting [Innkeeper]s!"
"g id=""notify""|g id=""low""|t id=""happy""|||/t","Your clan is unhappy! You need to increase your [Happy] by recruiting [Innkeeper]s!"
"g id=""notify""|g id=""low""|t id=""money""|||/t","You can't pay your <img src=""/r/Money""/><font color=""#B"">building upkeep!</font> One of your <font color=""#G"">::name::</font> has been damaged. Repair it or it will burn!"
"g id=""notify""|g id=""low""|t id=""money""|||/t","You can't pay your <img src=""/r/Money""/><font color=""#B"">building upkeep!</font> One of your <font color=""#G"">::name::</font> has been damaged. Repair it or it will burn!"
"g id=""notify""|t id=""not_enough_houses""||||/t","Your clan can't grow because it needs <font color=""#B"">more houses</font>!"
"g id=""notify""|t id=""not_enough_houses""||||/t","Your clan can't grow because it needs <font color=""#B"">more [House]s</font>!"
"g id=""notify""|t id=""not_enough_happy""||||/t","Your clan can't grow because it is <font color=""#B"">unhappy</font>!"
"g id=""notify""|t id=""not_enough_happy""||||/t","Your clan can't grow because it is <font color=""#B"">unhappy</font>!"
"g id=""notify""|t id=""route_cancelled""||||/t","You have no [::res::]: Trade Route with <font color=""::color::"">::name::</font> has stopped."
"g id=""notify""|t id=""route_cancelled""||||/t","You have no [::res::]: Trade Route with <font color=""::color::"">::name::</font> has stopped."
"g id=""notify""|t id=""great_route_cancelled""||||/t","You have no [::res::]: Great Trade Route has stopped."
"g id=""notify""|t id=""great_route_cancelled""||||/t","You have no [::res::]: Great Trade Route has stopped."
...
@@ -918,7 +957,7 @@
...
@@ -918,7 +957,7 @@
"g id=""notify""|t id=""ruin_explored""||||/t","Your scouts found ancient riches in the Ruins. You have gained <img src=""/r/Money""/><font color=""#G"">::gold::</font> and <img src=""/r/Lore""/><font color=""#G"">::lore::</font>."
"g id=""notify""|t id=""ruin_explored""||||/t","Your scouts found ancient riches in the Ruins. You have gained <img src=""/r/Money""/><font color=""#G"">::gold::</font> and <img src=""/r/Lore""/><font color=""#G"">::lore::</font>."
"g id=""notify""|t id=""ruin_explored_no_lore""||||/t","Your scouts found ancient riches in the Ruins. You have gained <img src=""/r/Money""/><font color=""#G"">::gold::</font>."
"g id=""notify""|t id=""ruin_explored_no_lore""||||/t","Your scouts found ancient riches in the Ruins. You have gained <img src=""/r/Money""/><font color=""#G"">::gold::</font>."
"g id=""notify""|t id=""wreck_scavenged""||||/t","Your scouts scavenged a Shipwreck. You have gained <img src=""/r/Wood""/><font color=""#G"">::wood::</font> and <img src=""/r/Money""/><font color=""#G"">::gold::</font>."
"g id=""notify""|t id=""wreck_scavenged""||||/t","Your scouts scavenged a Shipwreck. You have gained <img src=""/r/Wood""/><font color=""#G"">::wood::</font> and <img src=""/r/Money""/><font color=""#G"">::gold::</font>."
"g id=""notify""|t id=""brokenHouse_visited""||||/t","Your scouts found some riches in the abandoned houses. You have gained <img src=""/r/Wood""/><font color=""#G"">::wood::</font> and <img src=""/r/Money""/><font color=""#G"">::gold::</font>."
"g id=""notify""|t id=""brokenHouse_visited""||||/t","Your scouts found some riches in the [BrokenHouse]. You have gained <img src=""/r/Wood""/><font color=""#G"">::wood::</font> and <img src=""/r/Money""/><font color=""#G"">::gold::</font>."
"g id=""notify""|t id=""fame_player_reached_title""||||/t","<font color=""::color::"">::name::</font> has gained the Fame title <font color=""#G"">::title::</font>!"
"g id=""notify""|t id=""fame_player_reached_title""||||/t","<font color=""::color::"">::name::</font> has gained the Fame title <font color=""#G"">::title::</font>!"
"g id=""notify""|t id=""contact_faction""||||/t","You have established contact with <font color=""::color::"">::name::</font>. How should you deal with them?"
"g id=""notify""|t id=""contact_faction""||||/t","You have established contact with <font color=""::color::"">::name::</font>. How should you deal with them?"
"g id=""notify""|t id=""contact_player""||||/t","You have established contact with <font color=""::color::"">::name::</font>, leader of ::the_clan_of_the_animal::."
"g id=""notify""|t id=""contact_player""||||/t","You have established contact with <font color=""::color::"">::name::</font>, leader of ::the_clan_of_the_animal::."
...
@@ -996,6 +1035,7 @@
...
@@ -996,6 +1035,7 @@
"g id=""notify""|t id=""free_feast""||||/t","You've gained a free feast."
"g id=""notify""|t id=""free_feast""||||/t","You've gained a free feast."
"g id=""notify""|t id=""free_tower_upgrade""||||/t","You've gained a free [WatchTower] upgrade."
"g id=""notify""|t id=""free_tower_upgrade""||||/t","You've gained a free [WatchTower] upgrade."
"g id=""notify""|t id=""free_sheeps_bonus""||||/t","You obtained ::sheep_count:: new [Sheep]s!"
"g id=""notify""|t id=""free_sheeps_bonus""||||/t","You obtained ::sheep_count:: new [Sheep]s!"
"g id=""notify""|t id=""free_zone_upgrade""||||/t","You've gained a free zone development."
"g id=""notify""|t id=""slaves_revolution""||||/t","There are more [Slave]s than other units in your clan! The rebellion is imminent!"
"g id=""notify""|t id=""slaves_revolution""||||/t","There are more [Slave]s than other units in your clan! The rebellion is imminent!"
"g id=""notify""|t id=""no_blood""||||/t","You have no [Blood] and your clan is unhappy. You must offer a sacrifice to the gods to gain their favors!"
"g id=""notify""|t id=""no_blood""||||/t","You have no [Blood] and your clan is unhappy. You must offer a sacrifice to the gods to gain their favors!"
"g id=""notify""|t id=""tool_upgraded""||||/t","[::unit_id::]s' tool has been improved."
"g id=""notify""|t id=""tool_upgraded""||||/t","[::unit_id::]s' tool has been improved."
...
@@ -1015,7 +1055,8 @@
...
@@ -1015,7 +1055,8 @@
"g id=""notify""|t id=""fame_rank_owner""||||/t","You have the first [Fame] rank! ::res:: will arrive by boat shortly!"
"g id=""notify""|t id=""fame_rank_owner""||||/t","You have the first [Fame] rank! ::res:: will arrive by boat shortly!"
"g id=""notify""|t id=""fame_rank_boat""||||/t","A boat just brought your bounty."
"g id=""notify""|t id=""fame_rank_boat""||||/t","A boat just brought your bounty."
"g id=""notify""|t id=""no_beach_to_accost""||||/t","Boat could not accost as you don't control any beaches."
"g id=""notify""|t id=""no_beach_to_accost""||||/t","Boat could not accost as you don't control any beaches."
"g id=""notify""|t id=""ox_hero_auto_hire"" skip=""Ox""||||/t","::hero_name:: woke up on his throne."
"g id=""notify""|t id=""ancient_battleground_spawn""||||/t","The ancient spirits revealed a [AncientBattleground]. You will find one of [OxHero]'s [Artifact] there."
"g id=""notify""|t id=""ancient_battleground_scavenged""||||/t","You have found [::item::] in the remains of the [AncientBattleground]!"
"g id=""endgame_event""|t id=""new_player""||||/t","<font color=""::color::"">::name::</font> has landed on the shores of Northgard!"
"g id=""endgame_event""|t id=""new_player""||||/t","<font color=""::color::"">::name::</font> has landed on the shores of Northgard!"
"g id=""endgame_event""|t id=""colonize""||||/t","<font color=""::color::"">::name::</font> has colonized a new area."
"g id=""endgame_event""|t id=""colonize""||||/t","<font color=""::color::"">::name::</font> has colonized a new area."
...
@@ -1061,8 +1102,8 @@
...
@@ -1061,8 +1102,8 @@
"g id=""multi_menu""|t id=""back""||||/t","Back to menu"
"g id=""multi_menu""|t id=""back""||||/t","Back to menu"
"g id=""multi_menu""|t id=""bad_leaver""||||/t","You have left a ranked game. Wait ::time:: to play."
"g id=""multi_menu""|t id=""bad_leaver""||||/t","You have left a ranked game. Wait ::time:: to play."
"g id=""multi_menu""|g id=""create_sub""|g id=""start_error""|t id=""launch_asked""||/t","Game creation requested. Waiting for the server to respond."
"g id=""multi_menu""|g id=""create_sub""|g id=""start_error""|t id=""launch_asked""||/t","Game creation requested. Waiting for the server to respond."
"g id=""multi_menu""|g id=""create_sub""|g id=""start_error""|t id=""bad_game_name""||/t","Inappropriate word(s) have been found in your game's name. Please change it and retry."
"g id=""multi_menu""|g id=""create_sub""|g id=""start_error""|t id=""bad_game_name""||/t","Inappropriate words have been found in your game's name. Please change it and retry."
"g id=""multi_menu""|g id=""create_sub""|g id=""start_error""|t id=""bad_tags""||/t","Inappropriate word(s) have been found in your game's tags. Please amend your tags and retry."
"g id=""multi_menu""|g id=""create_sub""|g id=""start_error""|t id=""bad_tags""||/t","Inappropriate words have been found in your game's tags. Please amend your tags and retry."
"g id=""multi_menu""|g id=""create_sub""|g id=""start_error""|t id=""elo""||/t","Getting your ::elo:: from the server..."
"g id=""multi_menu""|g id=""create_sub""|g id=""start_error""|t id=""elo""||/t","Getting your ::elo:: from the server..."
"g id=""multi_menu""|g id=""create_sub""|g id=""start_error""|t id=""victories""||/t","Please choose at least one victory condition."
"g id=""multi_menu""|g id=""create_sub""|g id=""start_error""|t id=""victories""||/t","Please choose at least one victory condition."
"g id=""conquest""|g id=""ui""|t id=""return_to_conquest""|||/t","Return to Conquest Map"
"g id=""conquest""|g id=""ui""|t id=""return_to_conquest""|||/t","Return to Conquest Map"
"g id=""conquest""|g id=""ui""|t id=""confirm_exit_player""|||/t","Are you sure you want to leave your group and exit from the Conquest mode?"
"g id=""conquest""|g id=""ui""|t id=""confirm_exit_player""|||/t","Are you sure you want to leave your group and exit from the Conquest mode?"
"g id=""conquest""|g id=""ui""|t id=""scorched_earth_desc_alt""|||/t","Burn any zone indefinitely.<br/>Burned zone : -::v1:: production, snakes units and buildings +::v2:: attack. Raise the user's defense by ::v3:: during the ignition process."
"g id=""conquest""|g id=""ui""|t id=""scorched_earth_desc_alt""|||/t","Burn any zone indefinitely.<br/>Burned zone : -::v1:: production, snakes units and buildings +::v2:: attack. Raise the user's defense by ::v3:: during the ignition process."
"g id=""conquest""|g id=""ui""|t id=""bifrost_confirm_colonize""|||/t","After colonising [BifrostLore], your [Lore] will be used to activate it and not to unlock knowledge.<br/><br/>Do you want to colonize [BifrostLore] ?"
"g id=""conquest""|g id=""ui""|t id=""bifrost_confirm_colonize""|||/t","After colonizing [BifrostLore], your [Lore] will be used to activate it and not to unlock knowledge.<br/><br/>Do you want to colonize [BifrostLore] ?"
"g id=""generation_quotes""|t _id=""sculptingislandterrain""||||/t","Sculpting island terrain..."
"g id=""generation_quotes""|t _id=""sculptingislandterrain""||||/t","Sculpting island terrain..."