Commit ccde2d86 authored by w4t's avatar w4t

northgard 2.1.7.1645 2020.03.14

parent ff37dc2d
...@@ -38,8 +38,7 @@ ...@@ -38,8 +38,7 @@
"sheet name=""resource""|MilitaryXP|desc|||/desc","You earn [MilitaryXP] by killing enemy units or losing your own in battle." "sheet name=""resource""|MilitaryXP|desc|||/desc","You earn [MilitaryXP] by killing enemy units or losing your own in battle."
"sheet name=""resource""|LoreBifrost|name|||/name","Bifrost's Lore" "sheet name=""resource""|LoreBifrost|name|||/name","Bifrost's Lore"
"sheet name=""resource""|LoreBifrost|desc|||/desc","[Lore] allows you to activate [BifrostLore]." "sheet name=""resource""|LoreBifrost|desc|||/desc","[Lore] allows you to activate [BifrostLore]."
"sheet name=""resource""|Artifact|name|||/name","Legendary Item" "sheet name=""resource""|Artifact|name|||/name","Ancestral Equipment"
"sheet name=""resource""|Artifact|desc|||/desc","[Artefact] can be found by [OxHero] in [Ruin]s."
"sheet name=""unit""|Villager|name|||/name","Villager" "sheet name=""unit""|Villager|name|||/name","Villager"
"sheet name=""unit""|Villager|desc|||/desc","Villagers gather [Food] in the wild. Stock up so that your clan doesn't starve during winter." "sheet name=""unit""|Villager|desc|||/desc","Villagers gather [Food] in the wild. Stock up so that your clan doesn't starve during winter."
"sheet name=""unit""|Villager|flavor|||/flavor","Ready to work!" "sheet name=""unit""|Villager|flavor|||/flavor","Ready to work!"
...@@ -76,7 +75,7 @@ ...@@ -76,7 +75,7 @@
"sheet name=""unit""|Mender|name|||/name","Mender" "sheet name=""unit""|Mender|name|||/name","Mender"
"sheet name=""unit""|Mender|desc|||/desc","Menders heal wounded Vikings within your territory and gather [Lore] when not otherwise busy." "sheet name=""unit""|Mender|desc|||/desc","Menders heal wounded Vikings within your territory and gather [Lore] when not otherwise busy."
"sheet name=""unit""|Smith|name|||/name","Smith" "sheet name=""unit""|Smith|name|||/name","Smith"
"sheet name=""unit""|Smith|desc|||/desc","Smiths can forge upgraded tools or weapons, powerfull relics and the legendary Sword of Odin." "sheet name=""unit""|Smith|desc|||/desc","Smiths can forge improved tools or weapons, powerful relics and the legendary Sword of Odin."
"sheet name=""unit""|Slave|name|||/name","Thrall" "sheet name=""unit""|Slave|name|||/name","Thrall"
"sheet name=""unit""|Slave|desc|||/desc","[Slave]s do not count towards your population and do not require housing.<br/>They also consume less [Food] and [Wood] and are less efficient when gathering resources.<br/>You can buy more [Slave]s from your [Port]." "sheet name=""unit""|Slave|desc|||/desc","[Slave]s do not count towards your population and do not require housing.<br/>They also consume less [Food] and [Wood] and are less efficient when gathering resources.<br/>You can buy more [Slave]s from your [Port]."
"sheet name=""unit""|Slave|flavor|||/flavor","Tough times..." "sheet name=""unit""|Slave|flavor|||/flavor","Tough times..."
...@@ -96,6 +95,7 @@ ...@@ -96,6 +95,7 @@
"sheet name=""unit""|Skirmisher|desc|||/desc","Skirmishers are lightweight military units that trade offense and protection for mobility and [CanHide]." "sheet name=""unit""|Skirmisher|desc|||/desc","Skirmishers are lightweight military units that trade offense and protection for mobility and [CanHide]."
"sheet name=""unit""|Skirmisher|flavor|||/flavor","When you see them, it's probably too late." "sheet name=""unit""|Skirmisher|flavor|||/flavor","When you see them, it's probably too late."
"sheet name=""unit""|Dragonmen|name|||/name","Dragonkin" "sheet name=""unit""|Dragonmen|name|||/name","Dragonkin"
"sheet name=""unit""|Dragonmen|plural|||/plural","Dragonkin"
"sheet name=""unit""|Dragonmen|desc|||/desc","Created through ancient sacrificial rites, the [Dragonmen]s will fight ferociously for all eternity." "sheet name=""unit""|Dragonmen|desc|||/desc","Created through ancient sacrificial rites, the [Dragonmen]s will fight ferociously for all eternity."
"sheet name=""unit""|Hero01|name|||/name","Warchief" "sheet name=""unit""|Hero01|name|||/name","Warchief"
"sheet name=""unit""|Hero01|desc|||/desc","Warchiefs are experienced units that bring their strength and leadership to bear in combat." "sheet name=""unit""|Hero01|desc|||/desc","Warchiefs are experienced units that bring their strength and leadership to bear in combat."
...@@ -157,8 +157,8 @@ ...@@ -157,8 +157,8 @@
"sheet name=""unit""|KrakenMaiden|name|||/name","Warchief" "sheet name=""unit""|KrakenMaiden|name|||/name","Warchief"
"sheet name=""unit""|KrakenMaiden|desc|||/desc","Warchiefs are experienced units that bring their strength and leadership to bear in combat." "sheet name=""unit""|KrakenMaiden|desc|||/desc","Warchiefs are experienced units that bring their strength and leadership to bear in combat."
"sheet name=""unit""|OxHero|name|||/name","Torfin" "sheet name=""unit""|OxHero|name|||/name","Torfin"
"sheet name=""unit""|OxHero|desc|||/desc","Head of the clan of the Ox, Torfin is a Hero both feared and respected all across Northgard." "sheet name=""unit""|OxHero|desc|||/desc","Head of the clan of the Ox, [OxHero] is a Hero both feared and respected by all across Northgard."
"sheet name=""unit""|OxHero|flavor|||/flavor","Appel moi Zidane." "sheet name=""unit""|OxShadow|name|||/name","Torfin's Shadow"
"sheet name=""unit""|NornArmor|name|||/name","Valkyrie" "sheet name=""unit""|NornArmor|name|||/name","Valkyrie"
"sheet name=""unit""|NornArmor|desc|||/desc","Wielding divine power, the Valkyries are the most powerful members of the Kraken's army." "sheet name=""unit""|NornArmor|desc|||/desc","Wielding divine power, the Valkyries are the most powerful members of the Kraken's army."
"sheet name=""unit""|Berserker02|name|||/name","Hvedrung" "sheet name=""unit""|Berserker02|name|||/name","Hvedrung"
...@@ -190,7 +190,7 @@ ...@@ -190,7 +190,7 @@
"sheet name=""unit""|GiantFire|desc|||/desc","The ""sons of Muspell"" are hellbent on destroying the world. They will wreak as much havoc as they can before burning away, as they can't survive outside of their homeworld." "sheet name=""unit""|GiantFire|desc|||/desc","The ""sons of Muspell"" are hellbent on destroying the world. They will wreak as much havoc as they can before burning away, as they can't survive outside of their homeworld."
"sheet name=""unit""|Myrkalfar|name|||/name","Myrkálf" "sheet name=""unit""|Myrkalfar|name|||/name","Myrkálf"
"sheet name=""unit""|Myrkalfar|plural|||/plural","Myrkálfar" "sheet name=""unit""|Myrkalfar|plural|||/plural","Myrkálfar"
"sheet name=""unit""|Myrkalfar|desc|||/desc","The [Myrkalfar]s are an agressive and cunning native faction. Never trust them and watch their moves carefully. Don't let them enter your territory, otherwise they will steal resources from you." "sheet name=""unit""|Myrkalfar|desc|||/desc","The [Myrkalfar]s are an agressive and cunning native faction. Never trust them, and watch their moves carefully. Don't let them enter your territory, otherwise they will steal resources from you."
"sheet name=""unit""|Kobold|name|||/name","Kobold" "sheet name=""unit""|Kobold|name|||/name","Kobold"
"sheet name=""unit""|Kobold|desc|||/desc","[Kobold]s can be a great trade partner, but also an annoyance when they take valuable land." "sheet name=""unit""|Kobold|desc|||/desc","[Kobold]s can be a great trade partner, but also an annoyance when they take valuable land."
"sheet name=""unit""|Wolf|name|||/name","Wolf" "sheet name=""unit""|Wolf|name|||/name","Wolf"
...@@ -214,7 +214,7 @@ ...@@ -214,7 +214,7 @@
"sheet name=""unit""|Valkyrie|desc|||/desc","Originally champions of the gods, some Valkyries have been corrupted by the powers of Helheim." "sheet name=""unit""|Valkyrie|desc|||/desc","Originally champions of the gods, some Valkyries have been corrupted by the powers of Helheim."
"sheet name=""unit""|Valkyrie|flavor|||/flavor","""Valkyrie"" means ""chooser of the slain,"" as they decide which fallen warriors will join Odin in Valhöll." "sheet name=""unit""|Valkyrie|flavor|||/flavor","""Valkyrie"" means ""chooser of the slain,"" as they decide which fallen warriors will join Odin in Valhöll."
"sheet name=""unit""|SpecterWarrior|name|||/name","Spectral Warrior" "sheet name=""unit""|SpecterWarrior|name|||/name","Spectral Warrior"
"sheet name=""unit""|SpecterWarrior|desc|||/desc","These undead Vikings are dangerous foes whose mere presence within your borders will reduce your clan's [Happy]. Projectiles have ::percent:: chances missing them." "sheet name=""unit""|SpecterWarrior|desc|||/desc","These undead Vikings are dangerous foes whose mere presence within your borders will reduce your clan's [Happy]. Projectiles have ::percent:: chances of missing them."
"sheet name=""unit""|SpecterWarrior|flavor|||/flavor","An intricate Seidr burial ritual can bring back the soul of a warrior who didn't die in battle, so that they can fight for glory one last time and find peace." "sheet name=""unit""|SpecterWarrior|flavor|||/flavor","An intricate Seidr burial ritual can bring back the soul of a warrior who didn't die in battle, so that they can fight for glory one last time and find peace."
"sheet name=""unit""|IceWorm|name|||/name","Hrímgandr" "sheet name=""unit""|IceWorm|name|||/name","Hrímgandr"
"sheet name=""unit""|IceWorm|plural|||/plural","Hrímgandar" "sheet name=""unit""|IceWorm|plural|||/plural","Hrímgandar"
...@@ -227,14 +227,17 @@ ...@@ -227,14 +227,17 @@
"sheet name=""unit""|IceGolem|desc|||/desc","Unholy ice spirits that should not live on this side of Bifrost." "sheet name=""unit""|IceGolem|desc|||/desc","Unholy ice spirits that should not live on this side of Bifrost."
"sheet name=""unit""|WhiteWolf|name|||/name","White Wolf" "sheet name=""unit""|WhiteWolf|name|||/name","White Wolf"
"sheet name=""unit""|WhiteWolf|plural|||/plural","White Wolves" "sheet name=""unit""|WhiteWolf|plural|||/plural","White Wolves"
"sheet name=""unit""|WhiteWolf|desc|||/desc","White wolves are more powerfull than standard wolves. They also have the ability [CanHide]" "sheet name=""unit""|WhiteWolf|desc|||/desc","White wolves are more powerful than standard wolves. They also have the ability [CanHide]"
"sheet name=""unit""|WhiteWolf|flavor|||/flavor","Avatars of the Wargs, they look for pieces of the sun and the moon lost in the world." "sheet name=""unit""|WhiteWolf|flavor|||/flavor","Avatars of the Wargs, they look for pieces of the sun and the moon lost in the world."
"sheet name=""unit""|GiantCrow|name|||/name","Son of Hrymr" "sheet name=""unit""|GiantCrow|name|||/name","Son of Hrymr"
"sheet name=""unit""|GiantCrow|desc|||/desc","They sometimes attack with their two huge warhammers, damaging all nearby ennemies." "sheet name=""unit""|GiantCrow|desc|||/desc","They sometimes attack with their two huge warhammers, damaging all nearby enemies."
"sheet name=""unit""|GiantCrow|flavor|||/flavor","Chosing the smallest giants as mercenaries is important if you want your ships to stay afloat." "sheet name=""unit""|GiantCrow|flavor|||/flavor","Chosing the smallest giants as mercenaries is important if you want your ships to stay afloat."
"sheet name=""unit""|GiantBoar|name|||/name","Giant Boar" "sheet name=""unit""|GiantBoar|name|||/name","Giant Boar"
"sheet name=""unit""|GiantBoar|desc|||/desc","Agressive if summoned in neutral or enemy territory. Friendly if summoned in allied territory. You can sacrifice it to earn [Food]. Giant Boars regenerate their health quickly." "sheet name=""unit""|GiantBoar|desc|||/desc","Agressive if summoned in neutral or enemy territory. Friendly if summoned in allied territory. You can sacrifice it to earn [Food]. Giant Boars regenerate their health quickly."
"sheet name=""unit""|GiantBoar|flavor|||/flavor","The legend say that Gullinbursti can be eaten each day, because it regenerate itself every day. " "sheet name=""unit""|GiantBoar|flavor|||/flavor","The legend say that Gullinbursti can be eaten each day, because it regenerate itself every day. "
"sheet name=""unit""|ColossalBoar|name|||/name","Colossal Boar"
"sheet name=""unit""|ColossalBoar|desc|||/desc","This majestic creature is the ideal hunting trophy to bring back home. His health still regenerate as quickly as any Giant Boar."
"sheet name=""unit""||flavor|||/flavor","The legend say that Gullinbursti can be eaten each day, because it regenerate itself every day. "
"sheet name=""unit""|Sheep|name|||/name","Sheep" "sheet name=""unit""|Sheep|name|||/name","Sheep"
"sheet name=""unit""|Sheep|plural|||/plural","Sheep" "sheet name=""unit""|Sheep|plural|||/plural","Sheep"
"sheet name=""unit""|Sheep|desc|||/desc","Having at least one Sheep in an area reduces the need for Firewood by ::percent:: during winter for this area." "sheet name=""unit""|Sheep|desc|||/desc","Having at least one Sheep in an area reduces the need for Firewood by ::percent:: during winter for this area."
...@@ -253,20 +256,18 @@ ...@@ -253,20 +256,18 @@
"sheet name=""unit""|Group|desc|||/desc","Click to select a specific job among the group:" "sheet name=""unit""|Group|desc|||/desc","Click to select a specific job among the group:"
"sheet name=""unit""|Warchief|name|||/name","Warchief" "sheet name=""unit""|Warchief|name|||/name","Warchief"
"sheet name=""unit""|VillagerWoman|name|||/name","Villager" "sheet name=""unit""|VillagerWoman|name|||/name","Villager"
"sheet name=""building""|WolvesCaveOff|name|||/name","Wolf Den" "sheet name=""unit""|Crow|name|||/name","Crow"
"sheet name=""building""|RelicGeneric|name|||/name","Relic"
"sheet name=""building""|RelicGeneric|desc|||/desc","You must create a relic in the [Forge] before you can build it."
"sheet name=""building""|House|name|||/name","House" "sheet name=""building""|House|name|||/name","House"
"sheet name=""building""|House|desc|||/desc","Provides shelter for more clan members." "sheet name=""building""|House|desc|||/desc","Provides shelter for more clan members."
"sheet name=""building""|House|upgrade|0|desc|/desc","Can shelter ::value:: additional clan members and improve housing quality." "sheet name=""building""|House|upgrade|0|desc|/desc","Can shelter ::value:: additional clan members and improve housing quality."
"sheet name=""building""|ScoutCamp|name|||/name","Scout Camp" "sheet name=""building""|ScoutCamp|name|||/name","Scout Camp"
"sheet name=""building""|ScoutCamp|desc|||/desc","Assign your villagers to become [Scout]s who can explore new areas." "sheet name=""building""|ScoutCamp|desc|||/desc","Assign your villagers to become [Scout]s who can explore new areas."
"sheet name=""building""|ScoutCamp|flavor|||/flavor","Empty for the greater part of the year." "sheet name=""building""|ScoutCamp|flavor|||/flavor","Empty for the greater part of the year."
"sheet name=""building""|ScoutCamp|upgrade|0|desc|/desc","Increase all your [Scout]s' scouting speed by ::percent::. They also can go to enemy territories." "sheet name=""building""|ScoutCamp|upgrade|0|desc|/desc","Increases all your [Scout]s' scouting speed by ::percent::. They also can go to enemy territories."
"sheet name=""building""|WoodLodge|name|||/name","Woodcutter's Lodge" "sheet name=""building""|WoodLodge|name|||/name","Woodcutter's Lodge"
"sheet name=""building""|WoodLodge|desc|||/desc","Assign your villagers to become [Woodcutter]s who can harvest Wood in this area." "sheet name=""building""|WoodLodge|desc|||/desc","Assign your villagers to become [Woodcutter]s who can harvest Wood in this area."
"sheet name=""building""|HealerHut|name|||/name","Healer's Hut" "sheet name=""building""|HealerHut|name|||/name","Healer's Hut"
"sheet name=""building""|HealerHut|desc|||/desc","Assign your villagers to become [Healer]s who will heal your wounded or sick clan members in your territory." "sheet name=""building""|HealerHut|desc|||/desc","Assign your villagers to become [Healer]s who will heal your wounded or sick clan members in your territory. They gather [Food] while not healing."
"sheet name=""building""|HealerHut|upgrade|0|desc|/desc","Heal your clan members ::percent:: faster." "sheet name=""building""|HealerHut|upgrade|0|desc|/desc","Heal your clan members ::percent:: faster."
"sheet name=""building""|MenderHut|name|||/name","Mender's Hut" "sheet name=""building""|MenderHut|name|||/name","Mender's Hut"
"sheet name=""building""|MenderHut|desc|||/desc","Assign your villagers to become [Mender]s who will heal your wounded clan members in your territory and gather [Lore] when not otherwise busy." "sheet name=""building""|MenderHut|desc|||/desc","Assign your villagers to become [Mender]s who will heal your wounded clan members in your territory and gather [Lore] when not otherwise busy."
...@@ -275,7 +276,7 @@ ...@@ -275,7 +276,7 @@
"sheet name=""building""|FishermanHouse|name|||/name","Fisherman's Hut" "sheet name=""building""|FishermanHouse|name|||/name","Fisherman's Hut"
"sheet name=""building""|FishermanHouse|desc|||/desc","Assign your villagers to become [Fisherman]s who will produce [Food] even during winter." "sheet name=""building""|FishermanHouse|desc|||/desc","Assign your villagers to become [Fisherman]s who will produce [Food] even during winter."
"sheet name=""building""|Fishery|name|||/name","Fishery" "sheet name=""building""|Fishery|name|||/name","Fishery"
"sheet name=""building""|Fishery|desc|||/desc","Assign a villager to become a [Fisherman] who will produce [Food]." "sheet name=""building""|Fishery|desc|||/desc","Assign your villagers to become a [Fisherman]s who will produce [Food]."
"sheet name=""building""|Fishery|flavor|||/flavor","Not fresh? My fish?" "sheet name=""building""|Fishery|flavor|||/flavor","Not fresh? My fish?"
"sheet name=""building""|Fields|name|||/name","Fields" "sheet name=""building""|Fields|name|||/name","Fields"
"sheet name=""building""|Fields|plural|||/plural","Fields" "sheet name=""building""|Fields|plural|||/plural","Fields"
...@@ -300,7 +301,7 @@ ...@@ -300,7 +301,7 @@
"sheet name=""building""|HallOfPoetry|desc|||/desc","Assign your villagers to become [Skald]s who will increase your clan's [Fame] and [Happy]." "sheet name=""building""|HallOfPoetry|desc|||/desc","Assign your villagers to become [Skald]s who will increase your clan's [Fame] and [Happy]."
"sheet name=""building""|Horgr|name|||/name","Hörgr" "sheet name=""building""|Horgr|name|||/name","Hörgr"
"sheet name=""building""|Horgr|plural|||/plural","Hörgar" "sheet name=""building""|Horgr|plural|||/plural","Hörgar"
"sheet name=""building""|Horgr|desc|||/desc","Assign your female [VillagerWoman] to become [Norn]s. They will increase your clan's [Happy] and your [Prescience]." "sheet name=""building""|Horgr|desc|||/desc","Assign your female [VillagerWoman]s to become [Norn]s. They will increase your clan's [Happy] and your [Prescience]."
"sheet name=""building""|Tavern|name|||/name","Brewery" "sheet name=""building""|Tavern|name|||/name","Brewery"
"sheet name=""building""|Tavern|plural|||/plural","Breweries" "sheet name=""building""|Tavern|plural|||/plural","Breweries"
"sheet name=""building""|Tavern|desc|||/desc","Assign your villagers to become [InnKeeper]s who will increase your clan's [Happy]." "sheet name=""building""|Tavern|desc|||/desc","Assign your villagers to become [InnKeeper]s who will increase your clan's [Happy]."
...@@ -318,10 +319,10 @@ ...@@ -318,10 +319,10 @@
"sheet name=""building""|GemStonesMine|desc|||/desc","Assign your villagers to become [Miner]s who will extract [Gemstone] ore." "sheet name=""building""|GemStonesMine|desc|||/desc","Assign your villagers to become [Miner]s who will extract [Gemstone] ore."
"sheet name=""building""|Forge|name|||/name","Forge" "sheet name=""building""|Forge|name|||/name","Forge"
"sheet name=""building""|Forge|desc|||/desc","Assign your villagers to become [Smith]s. Allows you to forge better tools, weapons and legendary relics." "sheet name=""building""|Forge|desc|||/desc","Assign your villagers to become [Smith]s. Allows you to forge better tools, weapons and legendary relics."
"sheet name=""building""|Forge|upgrade|0|desc|/desc","Increase forge speed by ::percent:: in the zone." "sheet name=""building""|Forge|upgrade|0|desc|/desc","Increases forge speed by ::percent:: in the zone."
"sheet name=""building""|ForgeHorse|name|||/name","Völund's Forge" "sheet name=""building""|ForgeHorse|name|||/name","Völund's Forge"
"sheet name=""building""|ForgeHorse|desc|||/desc","Allows you to forge better tools, weapons and legendary relics with your warchiefs." "sheet name=""building""|ForgeHorse|desc|||/desc","Allows you to forge better tools, weapons and legendary relics with your warchiefs."
"sheet name=""building""|ForgeHorse|upgrade|0|desc|/desc","Increase forge speed by ::percent:: in the zone." "sheet name=""building""|ForgeHorse|upgrade|0|desc|/desc","Increases forge speed by ::percent:: in the zone."
"sheet name=""building""|CarvedStone|name|||/name","Carved Stone" "sheet name=""building""|CarvedStone|name|||/name","Carved Stone"
"sheet name=""building""|CarvedStone|desc|||/desc","Assign a villager to become a [RuneMaster] who will produce [Lore]." "sheet name=""building""|CarvedStone|desc|||/desc","Assign a villager to become a [RuneMaster] who will produce [Lore]."
"sheet name=""building""|CarvedStone|flavor|||/flavor","Quite a bit heavier than a book." "sheet name=""building""|CarvedStone|flavor|||/flavor","Quite a bit heavier than a book."
...@@ -331,7 +332,7 @@ ...@@ -331,7 +332,7 @@
"sheet name=""building""|Sheepfold|upgrade|0|desc|/desc","Allows you to assign one more [Sheep]. They produce ::percent:: more [Food]." "sheet name=""building""|Sheepfold|upgrade|0|desc|/desc","Allows you to assign one more [Sheep]. They produce ::percent:: more [Food]."
"sheet name=""building""|TrainingCamp|name|||/name","Training Camp" "sheet name=""building""|TrainingCamp|name|||/name","Training Camp"
"sheet name=""building""|TrainingCamp|desc|||/desc","Allows you to recruit military units and increases your [Warband] size by ::value::." "sheet name=""building""|TrainingCamp|desc|||/desc","Allows you to recruit military units and increases your [Warband] size by ::value::."
"sheet name=""building""|TrainingCamp|upgrade|0|desc|/desc","Gain +::value::[Warband] and increase your [Warrior]s' attack by ::percent_value1::." "sheet name=""building""|TrainingCamp|upgrade|0|desc|/desc","Increases your [Warrior]s' attack by ::percent_value1::. You also gain +::value::[Warband]."
"sheet name=""building""|SkirmishCenter|name|||/name","Skirmisher Camp" "sheet name=""building""|SkirmishCenter|name|||/name","Skirmisher Camp"
"sheet name=""building""|SkirmishCenter|desc|||/desc","Allows you to recruit [Skirmisher]s and increases your [Warband] size by ::value::." "sheet name=""building""|SkirmishCenter|desc|||/desc","Allows you to recruit [Skirmisher]s and increases your [Warband] size by ::value::."
"sheet name=""building""|SkirmishCenter|upgrade|0|desc|/desc","Gain +::value::[Warband] and increase your [Skirmisher]s' attack by ::percent_value1::." "sheet name=""building""|SkirmishCenter|upgrade|0|desc|/desc","Gain +::value::[Warband] and increase your [Skirmisher]s' attack by ::percent_value1::."
...@@ -353,7 +354,7 @@ ...@@ -353,7 +354,7 @@
"sheet name=""building""|Totem|desc|||/desc","This carving displays your prowess to all Vikings of the land!" "sheet name=""building""|Totem|desc|||/desc","This carving displays your prowess to all Vikings of the land!"
"sheet name=""building""|Temple|name|||/name","Altar of Kings" "sheet name=""building""|Temple|name|||/name","Altar of Kings"
"sheet name=""building""|Temple|plural|||/plural","Altars of Kings" "sheet name=""building""|Temple|plural|||/plural","Altars of Kings"
"sheet name=""building""|Temple|desc|||/desc","The Altar of Kings provides +::value::$icon(Food) +::value::$icon(Wood) +::value::$icon(Money) +::value::$icon(Lore) production, +::value1::$icon(Happy) and +50[Fame] when built" "sheet name=""building""|Temple|desc|||/desc","The Altar of Kings provides +::value::$icon(Food) +::value::$icon(Wood) +::value::$icon(Money) +::value::$icon(Lore) production, +::value1::$icon(Happy) and +50[Fame] when built."
"sheet name=""building""|Temple|props.noFameDesc|||/props.noFameDesc","The Altar of Kings provides +::value::$icon(Food) +::value::$icon(Wood) +::value::$icon(Money) +::value::$icon(Lore) production as well as +::value1::$icon(Happy)" "sheet name=""building""|Temple|props.noFameDesc|||/props.noFameDesc","The Altar of Kings provides +::value::$icon(Food) +::value::$icon(Wood) +::value::$icon(Money) +::value::$icon(Lore) production as well as +::value1::$icon(Happy)"
"sheet name=""building""|Lighthouse|name|||/name","Lighthouse" "sheet name=""building""|Lighthouse|name|||/name","Lighthouse"
"sheet name=""building""|Lighthouse|desc|||/desc","Allows you to create Great Routes. Must be built on a [Port]." "sheet name=""building""|Lighthouse|desc|||/desc","Allows you to create Great Routes. Must be built on a [Port]."
...@@ -362,7 +363,10 @@ ...@@ -362,7 +363,10 @@
"sheet name=""building""|Anvil|name|||/name","Anvil of Gods" "sheet name=""building""|Anvil|name|||/name","Anvil of Gods"
"sheet name=""building""|Anvil|desc|||/desc","Assign your villagers to become [Smith]s. Allows you to forge the Sword of Odin." "sheet name=""building""|Anvil|desc|||/desc","Assign your villagers to become [Smith]s. Allows you to forge the Sword of Odin."
"sheet name=""building""|OxThrone|name|||/name","Torfin's Throne" "sheet name=""building""|OxThrone|name|||/name","Torfin's Throne"
"sheet name=""building""|OxThrone|desc|||/desc","Le trone de la barre de fer à tout faire." "sheet name=""building""|OxThrone|desc|||/desc","This is the throne of the legendary [OxHero]. You will summon him for your clan."
"sheet name=""building""|AncientBattleground|name|||/name","Ancient Battleground"
"sheet name=""building""|AncientBattleground|desc|||/desc","A place where brave souls fell in the burning heat of battle. Send [OxHero] to excavate [Artifact] from here."
"sheet name=""building""|AncientBattleground|flavor|||/flavor","Memories of terrible battles fade with time, but powerful remnants remain for those who deserve it."
"sheet name=""building""|Drakkar|name|||/name","Drakkar" "sheet name=""building""|Drakkar|name|||/name","Drakkar"
"sheet name=""building""|TownHall|name|||/name","Town Hall" "sheet name=""building""|TownHall|name|||/name","Town Hall"
"sheet name=""building""|TownHall|desc|||/desc","Spawns new [Villager]s when you have enough [Happy]." "sheet name=""building""|TownHall|desc|||/desc","Spawns new [Villager]s when you have enough [Happy]."
...@@ -386,7 +390,7 @@ ...@@ -386,7 +390,7 @@
"sheet name=""building""|DeathCamp|desc|||/desc","[Death]s will rise from this place until you take control of it." "sheet name=""building""|DeathCamp|desc|||/desc","[Death]s will rise from this place until you take control of it."
"sheet name=""building""|Ruins|name|||/name","Ruins" "sheet name=""building""|Ruins|name|||/name","Ruins"
"sheet name=""building""|Ruins|plural|||/plural","Ruins" "sheet name=""building""|Ruins|plural|||/plural","Ruins"
"sheet name=""building""|Ruins|desc|||/desc","Treasure is waiting to be found here, but only [Scout]s will have the courage to venture there. Colonize first to explore." "sheet name=""building""|Ruins|desc|||/desc","Treasure is waiting to be found here, but only [Scout]s will have the courage to venture within. Colonize first to explore."
"sheet name=""building""|IronDeposit|name|||/name","Iron Deposit" "sheet name=""building""|IronDeposit|name|||/name","Iron Deposit"
"sheet name=""building""|IronDeposit|desc|||/desc","You can build an Iron Mine here to extract [Iron] ore." "sheet name=""building""|IronDeposit|desc|||/desc","You can build an Iron Mine here to extract [Iron] ore."
"sheet name=""building""|RimeSteelDeposit|name|||/name","Rimesteel Deposit" "sheet name=""building""|RimeSteelDeposit|name|||/name","Rimesteel Deposit"
...@@ -413,7 +417,7 @@ ...@@ -413,7 +417,7 @@
"sheet name=""building""|GiantCamp|desc|||/desc","[Giant]s are usually peaceful... Trade enough [Food] with them and they might join you." "sheet name=""building""|GiantCamp|desc|||/desc","[Giant]s are usually peaceful... Trade enough [Food] with them and they might join you."
"sheet name=""building""|GiantSpawner|name|||/name","Giant Spawner" "sheet name=""building""|GiantSpawner|name|||/name","Giant Spawner"
"sheet name=""building""|MyrkalfarHouse|name|||/name","Myrkálfar Camp" "sheet name=""building""|MyrkalfarHouse|name|||/name","Myrkálfar Camp"
"sheet name=""building""|MyrkalfarHouse|desc|||/desc","The dwelling of the [Myrkalfar]s is also their base of operation. Destroying it might be the only way to stop them. Don't let them enter your territory, they're a gang of thieves..." "sheet name=""building""|MyrkalfarHouse|desc|||/desc","The dwelling of the [Myrkalfar]s is also their base of operations. Destroying it might be the only way to stop them. Don't let them enter your territory, they're a gang of thieves..."
"sheet name=""building""|MyrkalfarFirecamp|name|||/name","Myrkalfar Campfire" "sheet name=""building""|MyrkalfarFirecamp|name|||/name","Myrkalfar Campfire"
"sheet name=""building""|MyrkalfarSpawner|name|||/name","Myrkalfar Spawner" "sheet name=""building""|MyrkalfarSpawner|name|||/name","Myrkalfar Spawner"
"sheet name=""building""|KoboldHouse|name|||/name","Kobold Camp" "sheet name=""building""|KoboldHouse|name|||/name","Kobold Camp"
...@@ -442,7 +446,7 @@ ...@@ -442,7 +446,7 @@
"sheet name=""building""|Bifrost|flavor|||/flavor","""Bifröst"" is believed to mean ""shimmering path."" The bridge is also called ""Asbru,"" the Æsir's bridge." "sheet name=""building""|Bifrost|flavor|||/flavor","""Bifröst"" is believed to mean ""shimmering path."" The bridge is also called ""Asbru,"" the Æsir's bridge."
"sheet name=""building""|BifrostLore|name|||/name","Sleeping Bifröst" "sheet name=""building""|BifrostLore|name|||/name","Sleeping Bifröst"
"sheet name=""building""|BifrostLore|plural|||/plural","Sleeping Bifröst" "sheet name=""building""|BifrostLore|plural|||/plural","Sleeping Bifröst"
"sheet name=""building""|BifrostLore|desc|||/desc","You must colonise its zone first, then gather lore to activate this legendary Bridge." "sheet name=""building""|BifrostLore|desc|||/desc","You must colonize its zone first, then gather lore to activate this legendary Bridge."
"sheet name=""building""|Muspell|name|||/name","Gate of Muspell" "sheet name=""building""|Muspell|name|||/name","Gate of Muspell"
"sheet name=""building""|Muspell|plural|||/plural","Gates of Muspell" "sheet name=""building""|Muspell|plural|||/plural","Gates of Muspell"
"sheet name=""building""|Muspell|desc|||/desc","This gateway connects Northgard and Muspelheim, the realm of fire. [GiantFire]s will spawn here until someone is brave enough to seal it." "sheet name=""building""|Muspell|desc|||/desc","This gateway connects Northgard and Muspelheim, the realm of fire. [GiantFire]s will spawn here until someone is brave enough to seal it."
...@@ -470,35 +474,35 @@ ...@@ -470,35 +474,35 @@
"sheet name=""building""|RelicHammer|name|||/name","Mjöllnir" "sheet name=""building""|RelicHammer|name|||/name","Mjöllnir"
"sheet name=""building""|RelicHammer|desc|||/desc","Summons a thunderstorm on a zone, damaging all units and buildings during one month." "sheet name=""building""|RelicHammer|desc|||/desc","Summons a thunderstorm on a zone, damaging all units and buildings during one month."
"sheet name=""building""|RelicShield|name|||/name","Svalinn" "sheet name=""building""|RelicShield|name|||/name","Svalinn"
"sheet name=""building""|RelicShield|desc|||/desc","+::percent0:: defense for units in this zone. Can be moved in another zone to your territory. Protect the zone against some negative effects that target it." "sheet name=""building""|RelicShield|desc|||/desc","+::percent0:: defense for units in this zone. Can be moved into another zone within your territory. Protects the zone against some negative effects that target it."
"sheet name=""building""|RelicCauldron|name|||/name","Eldhrumnir" "sheet name=""building""|RelicCauldron|name|||/name","Eldhrumnir"
"sheet name=""building""|RelicCauldron|desc|||/desc","+::percent0:: Feast Bonus, ::percent1:: Feast cost. Your units regenerate health during a feast" "sheet name=""building""|RelicCauldron|desc|||/desc","+::percent0:: Feast Bonus, ::percent1:: Feast cost. Your units regenerate health during a feast"
"sheet name=""building""|RelicCup|name|||/name","Bragaful" "sheet name=""building""|RelicCup|name|||/name","Bragaful"
"sheet name=""building""|RelicCup|desc|||/desc","[Money] bonus depending of your [Prestige]. Your [Lighthouse] has a fourth great trade route (-60 [Money], +20 [Prestige], +9 [Happy])" "sheet name=""building""|RelicCup|desc|||/desc","You gain a [Money] bonus depending of your [Prestige]. Your [Lighthouse] has a fourth great trade route (-60 [Money], +20 [Prestige], +9 [Happy])"
"sheet name=""building""|RelicPillar|name|||/name","Jörmunr" "sheet name=""building""|RelicPillar|name|||/name","Jörmunr"
"sheet name=""building""|RelicPillar|desc|||/desc","You have a [Lore] bonus depending on number of zone in territory. You can colonize zones with Lore." "sheet name=""building""|RelicPillar|desc|||/desc","You gain a [Lore] bonus depending on number of zones in your territory. You can colonize zones with Lore."
"sheet name=""building""|RelicStag|name|||/name","Hlidskjalf" "sheet name=""building""|RelicStag|name|||/name","Hlidskjalf"
"sheet name=""building""|RelicStag|desc|||/desc","Your warchief gains the [Annexation] ability. Whenever your warchief decolonizes a zone, you colonize it for free." "sheet name=""building""|RelicStag|desc|||/desc","Your warchief gains the [Annexation] ability. Whenever your warchief decolonizes a zone, you colonize it for free."
"sheet name=""building""|RelicGoat|name|||/name","Gefjun's Jar" "sheet name=""building""|RelicGoat|name|||/name","Gefjun's Jar"
"sheet name=""building""|RelicGoat|desc|||/desc","You can summon new villagers for [Food] depending on your population. They will arrive to your townhall by boats. Sometimes, [Sheep] can replace one villager. Required happiness for your population is reduced." "sheet name=""building""|RelicGoat|desc|||/desc","You can summon new villagers for [Food] depending on your population. They will arrive at your [TownHall] by boat. Sometimes, [Sheep] can replace one villager. Required happiness for your population is reduced."
"sheet name=""building""|RelicWolf|name|||/name","Horn of Managarm" "sheet name=""building""|RelicWolf|name|||/name","Horn of Managarm"
"sheet name=""building""|RelicWolf|desc|||/desc","Summons up to 3 [WhiteWolf]s under your control." "sheet name=""building""|RelicWolf|desc|||/desc","Summons up to 3 [WhiteWolf]s under your control."
"sheet name=""building""|RelicRaven|name|||/name","Naglfar" "sheet name=""building""|RelicRaven|name|||/name","Naglfar"
"sheet name=""building""|RelicRaven|desc|||/desc","Sends a raid a on coastal tile with 2 [GiantCrow]s" "sheet name=""building""|RelicRaven|desc|||/desc","Sends a raid on a coastal tile with 2 [GiantCrow]s"
"sheet name=""building""|RelicBear|name|||/name","Scabbard of Gram" "sheet name=""building""|RelicBear|name|||/name","Scabbard of Gram"
"sheet name=""building""|RelicBear|desc|||/desc","Your Warchief wields the sword Gram. Enemies hit by Gram are frozen, along with the area around them." "sheet name=""building""|RelicBear|desc|||/desc","Your Warchief wields the sword Gram. Enemies hit by Gram are frozen, along with the area around them."
"sheet name=""building""|RelicBoar|name|||/name","Mask of Gullinbursti" "sheet name=""building""|RelicBoar|name|||/name","Mask of Gullinbursti"
"sheet name=""building""|RelicBoar|desc|||/desc","+::value::[Food] production. Reveal all [Grove]s. Summon a non controllable [GiantBoar] in all forests. Boars in allied territory are pacified. You can sacrifice boars in your territory for [Food]." "sheet name=""building""|RelicBoar|desc|||/desc","+::value::[Food] production. Reveal all [Grove]s. Summon a non controllable [GiantBoar] in all forests. Boars in allied territory are pacified. You can sacrifice boars in your territory for [Food]."
"sheet name=""building""|RelicSnake|name|||/name","Gungnir" "sheet name=""building""|RelicSnake|name|||/name","Gungnir"
"sheet name=""building""|RelicSnake|desc|||/desc","Unlock the [Stealth] ability for all your military units." "sheet name=""building""|RelicSnake|desc|||/desc","Unlocks the [Stealth] ability for all your military units."
"sheet name=""building""|RelicDragon|name|||/name","Skull of Hrungnir" "sheet name=""building""|RelicDragon|name|||/name","Skull of Hrungnir"
"sheet name=""building""|RelicDragon|desc|||/desc","Summons an [UndeadGiant]." "sheet name=""building""|RelicDragon|desc|||/desc","Summons a [UndeadGiant]."
"sheet name=""building""|RelicHorse|name|||/name","Dainsleif & Tyrfing" "sheet name=""building""|RelicHorse|name|||/name","Dainsleif & Tyrfing"
"sheet name=""building""|RelicHorse|desc|||/desc","Your Warchiefs gain +20% attack, +20% defense and +20% max life. Their mining and forging speed is also increased by +20%." "sheet name=""building""|RelicHorse|desc|||/desc","Your Warchiefs gain +20% attack, +20% defense and +20% max life. Their mining and forging speed is also increased by +20%."
"sheet name=""building""|RelicKraken|name|||/name","Edda of Vor" "sheet name=""building""|RelicKraken|name|||/name","Edda of Vor"
"sheet name=""building""|RelicKraken|desc|||/desc","You gain 1000 [Prescience] when you build this relic. Your [Norn]s also produce [Fame]." "sheet name=""building""|RelicKraken|desc|||/desc","You gain 1000 [Prescience] when you build this relic. Your [Norn]s also produce [Fame]."
"sheet name=""building""|RelicOx|name|||/name","EL CORRIDA !" "sheet name=""building""|RelicOx|name|||/name","Aegir"
"sheet name=""building""|RelicOx|desc|||/desc","Ca fait des choses." "sheet name=""building""|RelicOx|desc|||/desc","Unlock [Dash] ability for [OxHero]. He can target an enemy building and he will destroy it immediately by charging at it. Enemy units becomes feared during the charge."
"sheet name=""building""|Yggdrasil|name|||/name","Yggdrasil" "sheet name=""building""|Yggdrasil|name|||/name","Yggdrasil"
"sheet name=""building""|Yggdrasil|plural|||/plural","Yggdrasil" "sheet name=""building""|Yggdrasil|plural|||/plural","Yggdrasil"
"sheet name=""building""|Yggdrasil|desc|||/desc","The world tree is threatened by evil forces." "sheet name=""building""|Yggdrasil|desc|||/desc","The world tree is threatened by evil forces."
...@@ -517,6 +521,9 @@ ...@@ -517,6 +521,9 @@
"sheet name=""building""|Volcano|desc|||/desc","A dangerous active volcano. Watch out for flying [Meteor]s!" "sheet name=""building""|Volcano|desc|||/desc","A dangerous active volcano. Watch out for flying [Meteor]s!"
"sheet name=""building""|IceThrone|name|||/name","Seal of Valhalla" "sheet name=""building""|IceThrone|name|||/name","Seal of Valhalla"
"sheet name=""building""|IceThrone|desc|||/desc","By controling this seal, [LichKing] prevent souls to go to Valhalla and bring them back as draugar." "sheet name=""building""|IceThrone|desc|||/desc","By controling this seal, [LichKing] prevent souls to go to Valhalla and bring them back as draugar."
"sheet name=""building""|WolvesCaveOff|name|||/name","Wolf Den"
"sheet name=""building""|RelicGeneric|name|||/name","Relic"
"sheet name=""building""|RelicGeneric|desc|||/desc","You must create a relic in the [Forge] before you can build it."
"sheet name=""tech""|Lumber|name|||/name","Sharp Axes" "sheet name=""tech""|Lumber|name|||/name","Sharp Axes"
"sheet name=""tech""|Lumber|desc|||/desc","Your Woodcutters will produce ::percent:: more Wood." "sheet name=""tech""|Lumber|desc|||/desc","Your Woodcutters will produce ::percent:: more Wood."
"sheet name=""tech""|Weaponsmith|name|||/name","Weaponsmith" "sheet name=""tech""|Weaponsmith|name|||/name","Weaponsmith"
...@@ -532,9 +539,9 @@ ...@@ -532,9 +539,9 @@
"sheet name=""tech""|Defense|name|||/name","Defensive Strategy" "sheet name=""tech""|Defense|name|||/name","Defensive Strategy"
"sheet name=""tech""|Defense|desc|||/desc","Increases your civilians' attack and your Defense Towers' resistance by ::percent::." "sheet name=""tech""|Defense|desc|||/desc","Increases your civilians' attack and your Defense Towers' resistance by ::percent::."
"sheet name=""tech""|Drakkars|name|||/name","Shipbuilding" "sheet name=""tech""|Drakkars|name|||/name","Shipbuilding"
"sheet name=""tech""|Drakkars|desc|||/desc","Increases [Sailor]s' resource production by ::percent::.<br/>Unlocks the [Lighthouse]." "sheet name=""tech""|Drakkars|desc|||/desc","Increases [Sailor]s' resource production by ::percent::."
"sheet name=""tech""|Coinage|name|||/name","Coinage" "sheet name=""tech""|Coinage|name|||/name","Coinage"
"sheet name=""tech""|Coinage|desc|||/desc","Your [Merchant]s will produce ::percent:: more [Money].<br/>Unlocks trading routes at the [TradingPost]." "sheet name=""tech""|Coinage|desc|||/desc","Your [Merchant]s will produce ::percent:: more [Money]."
"sheet name=""tech""|Recruit|name|||/name","Recruitment" "sheet name=""tech""|Recruit|name|||/name","Recruitment"
"sheet name=""tech""|Recruit|desc|||/desc","Permanently increases population growth speed by ::percent0::. This raises to ::percent1:: during ::value2:: months if any unit from your clan is killed by an enemy clan or sacrified." "sheet name=""tech""|Recruit|desc|||/desc","Permanently increases population growth speed by ::percent0::. This raises to ::percent1:: during ::value2:: months if any unit from your clan is killed by an enemy clan or sacrified."
"sheet name=""tech""|Medecine|name|||/name","Medicine" "sheet name=""tech""|Medecine|name|||/name","Medicine"
...@@ -569,9 +576,9 @@ ...@@ -569,9 +576,9 @@
"sheet name=""tech""|Conqueror|name|||/name","Conqueror" "sheet name=""tech""|Conqueror|name|||/name","Conqueror"
"sheet name=""tech""|Conqueror|desc|||/desc","Increases your military power against Defense Towers by ::percent::, and makes decolonization twice as fast." "sheet name=""tech""|Conqueror|desc|||/desc","Increases your military power against Defense Towers by ::percent::, and makes decolonization twice as fast."
"sheet name=""tech""|Threats|name|||/name","Veiled Threats" "sheet name=""tech""|Threats|name|||/name","Veiled Threats"
"sheet name=""tech""|Threats|desc|||/desc","Improves your Trade Routes' [Money] income by ::percent:: if you have a [Hero01] and by ::percent1:: with the [Hero01] on the same tile as the [TradingPost]. You can trade even when at war." "sheet name=""tech""|Threats|desc|||/desc","Improves your Trade Routes' [Money] income by ::percent:: if you have a [Hero01] and by ::percent1:: with the [Hero01] in the same zone as the [TradingPost]. You can trade even when at war."
"sheet name=""tech""|MoreAssign|name|||/name","Industrious" "sheet name=""tech""|MoreAssign|name|||/name","Industrious"
"sheet name=""tech""|MoreAssign|desc|||/desc","Food-producing buildings can be assigned an additional villager if they are upgraded." "sheet name=""tech""|MoreAssign|desc|||/desc","Upgraded Food-producing buildings can be assigned an additional villager."
"sheet name=""tech""|HomeCook|name|||/name","Shepherd" "sheet name=""tech""|HomeCook|name|||/name","Shepherd"
"sheet name=""tech""|HomeCook|desc|||/desc","Gives ::value:: free [Sheep]s. You can have a second [Sheepfold] and their [Food] production is increased by +::percent1::." "sheet name=""tech""|HomeCook|desc|||/desc","Gives ::value:: free [Sheep]s. You can have a second [Sheepfold] and their [Food] production is increased by +::percent1::."
"sheet name=""tech""|MoreBuildings|name|||/name","Amenities" "sheet name=""tech""|MoreBuildings|name|||/name","Amenities"
...@@ -583,15 +590,15 @@ ...@@ -583,15 +590,15 @@
"sheet name=""tech""|BuildingUpkeep|name|||/name","Food Preservation" "sheet name=""tech""|BuildingUpkeep|name|||/name","Food Preservation"
"sheet name=""tech""|BuildingUpkeep|desc|||/desc","Increases [Food] production by +::value1:: and [Happy] by +::value2:: for each [FoodSilo] (+::value:: [Food] if upgraded)." "sheet name=""tech""|BuildingUpkeep|desc|||/desc","Increases [Food] production by +::value1:: and [Happy] by +::value2:: for each [FoodSilo] (+::value:: [Food] if upgraded)."
"sheet name=""tech""|HeroEmblem|name|||/name","Hero Emblem" "sheet name=""tech""|HeroEmblem|name|||/name","Hero Emblem"
"sheet name=""tech""|HeroEmblem|desc|||/desc","[Temple] doesn't cost any [Stone] to build. It gives +::value:: [Happy] and produce [Fame]." "sheet name=""tech""|HeroEmblem|desc|||/desc","[Temple] doesn't cost any [Stone] to build. It gives +::value:: [Happy] and produces [Fame]."
"sheet name=""tech""|ProudStag|name|||/name","Young and Proud" "sheet name=""tech""|ProudStag|name|||/name","Young and Proud"
"sheet name=""tech""|ProudStag|desc|||/desc","Increases your military units' attack power by ::percent_value:: for every positive [Happy] you have (currently ::nb::% - 25% max)." "sheet name=""tech""|ProudStag|desc|||/desc","Increases your military units' attack power by ::percent_value:: for every positive [Happy] you have (currently ::nb::% - 25% max)."
"sheet name=""tech""|GreatDeeds|name|||/name","The Value of Great Deeds" "sheet name=""tech""|GreatDeeds|name|||/name","The Value of Great Deeds"
"sheet name=""tech""|GreatDeeds|desc|||/desc","Skalds will produce +::value::[Money] (+::value1:: if their building is upgraded). Skalds tool improvement is free and forging time is reduced by ::value2::." "sheet name=""tech""|GreatDeeds|desc|||/desc","Skalds will produce +::value::[Money] (+::value1:: if their building is upgraded). Skalds' tool improvement is free and forging time is divided by ::value2::."
"sheet name=""tech""|GloryClan|name|||/name","Glory of the Clan" "sheet name=""tech""|GloryClan|name|||/name","Glory of the Clan"
"sheet name=""tech""|GloryClan|desc|||/desc","Increase [Fame] by ::percent::.<br/>Increase gains on Trade Routes and Great Trade Routes by ::percent1::." "sheet name=""tech""|GloryClan|desc|||/desc","Increases [Fame] by ::percent::.<br/>Increases gains from Trade Routes and Great Trade Routes by ::percent1::."
"sheet name=""tech""|Rangers|name|||/name","Rangers" "sheet name=""tech""|Rangers|name|||/name","Rangers"
"sheet name=""tech""|Rangers|desc|||/desc","Increase your scouting and exploration speed by ::percent::. Your Scouts no longer consume [Food] and cannot be hurt while exploring." "sheet name=""tech""|Rangers|desc|||/desc","Increases your scouting and exploration speed by ::percent::. Your Scouts no longer consume [Food] and cannot be hurt while exploring."
"sheet name=""tech""|MilitaryFunds|name|||/name","Gear Upgrade" "sheet name=""tech""|MilitaryFunds|name|||/name","Gear Upgrade"
"sheet name=""tech""|MilitaryFunds|desc|||/desc","Gives you ::percent_value:: attack power and defense for each active [Sailor] or [Merchant]. (currently ::nb::% - ::percent_value1:: max)<br/>Cost of Weapon improvements reduced by ::inv_percent2::." "sheet name=""tech""|MilitaryFunds|desc|||/desc","Gives you ::percent_value:: attack power and defense for each active [Sailor] or [Merchant]. (currently ::nb::% - ::percent_value1:: max)<br/>Cost of Weapon improvements reduced by ::inv_percent2::."
"sheet name=""tech""|GreatExplorers|name|||/name","Journeymen" "sheet name=""tech""|GreatExplorers|name|||/name","Journeymen"
...@@ -611,9 +618,9 @@ ...@@ -611,9 +618,9 @@
"sheet name=""tech""|WinterFestival|name|||/name","Winter Festival" "sheet name=""tech""|WinterFestival|name|||/name","Winter Festival"
"sheet name=""tech""|WinterFestival|desc|||/desc","During winter, [Food] production loss is reduced by ::inv_percent::, [Happy] is increased by ::value1:: and [Money] earned from trade routes is increased by ::percent2::." "sheet name=""tech""|WinterFestival|desc|||/desc","During winter, [Food] production loss is reduced by ::inv_percent::, [Happy] is increased by ::value1:: and [Money] earned from trade routes is increased by ::percent2::."
"sheet name=""tech""|Bartering|name|||/name","Bartering" "sheet name=""tech""|Bartering|name|||/name","Bartering"
"sheet name=""tech""|Bartering|desc|||/desc","Unlocks trading routes at the [TradingPost].<br/>Neutral factions will accept any resources and you win +::value::[Happy] when trading with them." "sheet name=""tech""|Bartering|desc|||/desc","Neutral factions will accept any resources and you gain +::value::[Happy] when trading with them."
"sheet name=""tech""|LayLayLand|name|||/name","Lay of the Land" "sheet name=""tech""|LayLayLand|name|||/name","Lay of the Land"
"sheet name=""tech""|LayLayLand|desc|||/desc","Reduces environment hostility by ::inv_percent::. Increases production by +::percent1:: in Forests, Swamps and Shoals." "sheet name=""tech""|LayLayLand|desc|||/desc","Reduces environment hostility by ::inv_percent::. Increases production by +::percent1:: in [Grove]s, [MarshBuilding]s or [Shoal]s."
"sheet name=""tech""|SimpleLiving|name|||/name","Simple Living" "sheet name=""tech""|SimpleLiving|name|||/name","Simple Living"
"sheet name=""tech""|SimpleLiving|desc|||/desc","Construction costs -::percent:: Wood to build." "sheet name=""tech""|SimpleLiving|desc|||/desc","Construction costs -::percent:: Wood to build."
"sheet name=""tech""|Herbalism|name|||/name","Herbalism" "sheet name=""tech""|Herbalism|name|||/name","Herbalism"
...@@ -621,29 +628,29 @@ ...@@ -621,29 +628,29 @@
"sheet name=""tech""|Handiwork|name|||/name","Handiwork" "sheet name=""tech""|Handiwork|name|||/name","Handiwork"
"sheet name=""tech""|Handiwork|desc|||/desc","Non-upgraded buildings receive +::percent:: production." "sheet name=""tech""|Handiwork|desc|||/desc","Non-upgraded buildings receive +::percent:: production."
"sheet name=""tech""|Legacy|name|||/name","Legacy" "sheet name=""tech""|Legacy|name|||/name","Legacy"
"sheet name=""tech""|Legacy|desc|||/desc","[Temple] production and [Happy] +::percent::" "sheet name=""tech""|Legacy|desc|||/desc","Increases [Happy] and productions yields from [Temple] by +::percent::"
"sheet name=""tech""|Osmosis|name|||/name","Osmosis" "sheet name=""tech""|Osmosis|name|||/name","Osmosis"
"sheet name=""tech""|Osmosis|desc|||/desc","You obtain ::value1:: [Happy] every ::value2:: colonized zones. Zones with [Grove]s, [MarshBuilding]s or [Shoal]s provide ::value::[Happy]." "sheet name=""tech""|Osmosis|desc|||/desc","You obtain ::value1:: [Happy] for every ::value2:: colonized zones. Zones with [Grove]s, [MarshBuilding]s or [Shoal]s provide ::value::[Happy]."
"sheet name=""tech""|BlackMarket|name|||/name","Black Market" "sheet name=""tech""|BlackMarket|name|||/name","Black Market"
"sheet name=""tech""|BlackMarket|desc|||/desc","[Merchant]s produce +::percent1:: more [Money].<br/>Unlocks trading routes at the [TradingPost].<br/>You gain +::percent::[Money] when trading with enemy clan, deteriorating diplomatic relations. You can trade even when at war. Enemy clans get no resource from black market trading." "sheet name=""tech""|BlackMarket|desc|||/desc","[Merchant]s produce +::percent1:: more [Money].<br/>You gain +::percent::[Money] when trading with enemy clan, deteriorating diplomatic relations. You can trade even when at war. Enemy clans get no resource from black market trading."
"sheet name=""tech""|StolenLore|name|||/name","Stolen Lore" "sheet name=""tech""|StolenLore|name|||/name","Stolen Lore"
"sheet name=""tech""|StolenLore|desc|||/desc","Steals Lore from other clans." "sheet name=""tech""|StolenLore|desc|||/desc","Steals Lore from other clans."
"sheet name=""tech""|Guerilla|name|||/name","Guerilla Tactics" "sheet name=""tech""|Guerilla|name|||/name","Guerilla Tactics"
"sheet name=""tech""|Guerilla|desc|||/desc","Permanently increases your military units' attack power by +::percent:: for any unit slayed or lost in an enemy territory (currently ::nb::% - ::max::% max)." "sheet name=""tech""|Guerilla|desc|||/desc","Permanently increases your military units' attack power by +::percent:: for any unit slain or lost in enemy territory (currently ::nb::% - ::max::% max)."
"sheet name=""tech""|Rapacious|name|||/name","Rapacious Exploitation" "sheet name=""tech""|Rapacious|name|||/name","Rapacious Exploitation"
"sheet name=""tech""|Rapacious|desc|||/desc","[Ruins]s and [BrokenShores]s in your territory provide +::value::[Happy].<br/>Bonus of special zones is doubled." "sheet name=""tech""|Rapacious|desc|||/desc","[Ruins]s and [BrokenShores]s in your territory provide +::value::[Happy].<br/>Bonuses from special zones are doubled."
"sheet name=""tech""|UnderPressure|name|||/name","Under Pressure" "sheet name=""tech""|UnderPressure|name|||/name","Under Pressure"
"sheet name=""tech""|UnderPressure|desc|||/desc","You gain +::value::[Happy] and +::value2::[Food] for each military unit in a non allied zone next to or in an enemy territory. (Currently ::nb::)<br/>Increases the [Skirmisher]s' attack power by ::percent1:: and other military units' attack power by ::percent3::. [Skirmisher]s are less affected by the attack penalty from their distance to Town Hall." "sheet name=""tech""|UnderPressure|desc|||/desc","You gain +::value::[Happy] and +::value2::[Food] for each military unit in a non allied zone next to or within an enemy territory. (Currently ::nb::)<br/>Increases the [Skirmisher]s' attack power by ::percent1:: and other military units' attack power by ::percent3::. [Skirmisher]s are less affected by the attack penalty from their distance to Town Hall."
"sheet name=""tech""|HardLabor|name|||/name","Hard Labor" "sheet name=""tech""|HardLabor|name|||/name","Hard Labor"
"sheet name=""tech""|HardLabor|desc|||/desc","[Slave]s can be conscripted to production buildings to increase their output (maximum of 1 per building)." "sheet name=""tech""|HardLabor|desc|||/desc","[Slave]s can be conscripted to production buildings to increase their output (maximum of 1 per building)."
"sheet name=""tech""|BloodTears|name|||/name","Blood, Sweat & Tears" "sheet name=""tech""|BloodTears|name|||/name","Blood, Sweat & Tears"
"sheet name=""tech""|BloodTears|desc|||/desc","You can assign ::value:: extra [Slave]s to production buildings." "sheet name=""tech""|BloodTears|desc|||/desc","You can assign ::value:: extra [Slave]s to production buildings."
"sheet name=""tech""|Capture|name|||/name","Capture" "sheet name=""tech""|Capture|name|||/name","Capture"
"sheet name=""tech""|Capture|desc|||/desc","Military units have a chance to enslave wounded enemy civilians or neutral faction units.<br/>Enslaved [Myrkalfar]s count as 3 [Slave]s, [Giant]s count as 5 [Slave]s. Chances of capture are increased by ::value1:: if your warchief is in the zone." "sheet name=""tech""|Capture|desc|||/desc","Military units have a chance to enslave wounded enemy civilians or neutral faction units.<br/>Enslaved [Myrkalfar]s count as 3 [Slave]s, [Giant]s count as 5 [Slave]s. Chance of capture is multiplied by ::value1:: if your [Hero01] is in the zone."
"sheet name=""tech""|SlaveTrade|name|||/name","Slave Trade" "sheet name=""tech""|SlaveTrade|name|||/name","Slave Trade"
"sheet name=""tech""|SlaveTrade|desc|||/desc","[Slave]s are cheaper by ::inv_percent::, and minimum price is also reduced by ::inv_percent::." "sheet name=""tech""|SlaveTrade|desc|||/desc","[Slave]s are ::inv_percent:: cheaper, and minimum price is also reduced by ::inv_percent::."
"sheet name=""tech""|Frenzy|name|||/name","Draconic Frenzy" "sheet name=""tech""|Frenzy|name|||/name","Draconic Frenzy"
"sheet name=""tech""|Frenzy|desc|||/desc","+::percent:: Attack Power for a military unit with no other military allies in their zone." "sheet name=""tech""|Frenzy|desc|||/desc","+::percent:: attack power for a military unit with no other military allies in their zone."
"sheet name=""tech""|Metalcraft|name|||/name","Metalcraft" "sheet name=""tech""|Metalcraft|name|||/name","Metalcraft"
"sheet name=""tech""|Metalcraft|desc|||/desc","Warchiefs mining and forge speed is increased by +::percent::" "sheet name=""tech""|Metalcraft|desc|||/desc","Warchiefs mining and forge speed is increased by +::percent::"
"sheet name=""tech""|BFTower|name|||/name","Great Tower" "sheet name=""tech""|BFTower|name|||/name","Great Tower"
...@@ -655,25 +662,25 @@ ...@@ -655,25 +662,25 @@
"sheet name=""tech""|QualityLife|name|||/name","Quality of Life" "sheet name=""tech""|QualityLife|name|||/name","Quality of Life"
"sheet name=""tech""|QualityLife|desc|||/desc","::value:: [Happy] per territory with upgraded civilian buildings (except houses)" "sheet name=""tech""|QualityLife|desc|||/desc","::value:: [Happy] per territory with upgraded civilian buildings (except houses)"
"sheet name=""tech""|NearTheSea|name|||/name","Near The Sea Spirit" "sheet name=""tech""|NearTheSea|name|||/name","Near The Sea Spirit"
"sheet name=""tech""|NearTheSea|desc|||/desc","Generates +::value:: [Krowns] and +::value:: [Prescience] every ::value1:: buildings on coastal zones.<br/>Allows Trade Routes with [TradingPost]s." "sheet name=""tech""|NearTheSea|desc|||/desc","Generates +::value:: [Krowns] and +::value:: [Prescience] every ::value1:: buildings on coastal zones."
"sheet name=""tech""|EndlessTide|name|||/name","Endless Tide" "sheet name=""tech""|EndlessTide|name|||/name","Endless Tide"
"sheet name=""tech""|EndlessTide|desc|||/desc","Increases all your military units' attack power by ::percent2::. Reduces the cost of military units by ::inv_percent::. Each military camp gives +::value1:: [Warband]." "sheet name=""tech""|EndlessTide|desc|||/desc","Increases all your military units' attack power by ::percent2::. Reduces the cost of military units by ::inv_percent::. Each military camp gives +::value1:: [Warband]."
"sheet name=""tech""|FromBeyond|name|||/name","Knowledge from Beyond" "sheet name=""tech""|FromBeyond|name|||/name","Knowledge from Beyond"
"sheet name=""tech""|FromBeyond|desc|||/desc","Reveals all neutral factions.<br/>All trade routes give you +::value1:: [Lore].<br/>Trade routes with neutral factions earn you +::percent:: more [Money]. Allows Trade Routes" "sheet name=""tech""|FromBeyond|desc|||/desc","Reveals all neutral factions.<br/>All trade routes give you +::value1:: [Lore].<br/>Trade routes with neutral factions earn you +::percent:: more [Money]."
"sheet name=""tech""|FreshFish|name|||/name","Fresh Fish" "sheet name=""tech""|FreshFish|name|||/name","Fresh Fish"
"sheet name=""tech""|FreshFish|desc|||/desc","[Fisherman]s produce +::percent:: more [Food]. Their tool improvements are free and their forging time is reduced by ::value1::." "sheet name=""tech""|FreshFish|desc|||/desc","[Fisherman]s produce +::percent:: more [Food]. Their tool improvements are free and their forging time is divided by ::value1::."
"sheet name=""tech""|CarpeFuturem|name|||/name","Foresight" "sheet name=""tech""|CarpeFuturem|name|||/name","Foresight"
"sheet name=""tech""|CarpeFuturem|desc|||/desc","[Norn]s generate ::percent:: more [Prescience] and ::percent1:: more [Happy]." "sheet name=""tech""|CarpeFuturem|desc|||/desc","[Norn]s generate ::percent:: more [Prescience] and ::percent1:: more [Happy]."
"sheet name=""tech""|CommunalProd|name|||/name","Communal Production" "sheet name=""tech""|CityBuilder|name|||/name","City Builder"
"sheet name=""tech""|CommunalProd|desc|||/desc","All civilians produce ::percent:: of the resources produced in the same zone." "sheet name=""tech""|CityBuilder|desc|||/desc","In improved zones, specialized units get a +::percent:: production bonus and buildings don't have an upkeep cost."
"sheet name=""tech""|MilitaryTraining|name|||/name","Military Training" "sheet name=""tech""|MilitaryTraining|name|||/name","Military Training"
"sheet name=""tech""|MilitaryTraining|desc|||/desc","Military units in your territory produce [MilitaryXP]. [Warrior]'s [WarriorCharge] ability gain ::percent:: attack." "sheet name=""tech""|MilitaryTraining|desc|||/desc","Idle military units in your territory gain [MilitaryXP]. Upgrading [TrainingCamp] costs ::percent_value1:: of its normal costs."
"sheet name=""tech""|InvincibleHero|name|||/name","Invincible Hero" "sheet name=""tech""|Hydromel|name|||/name","Ferocious Charge"
"sheet name=""tech""|InvincibleHero|desc|||/desc","[OxHero] gains up to ::percent:: attack and defense the lower his health is." "sheet name=""tech""|Hydromel|desc|||/desc","[Warrior]s gain ::percent:: damage on a charge attack.<br/>Weapons are ::percent1:: faster to forge and cost ::percent_value2:: less."
"sheet name=""tech""|PrayTheHero|name|||/name","Pray The Hero" "sheet name=""tech""|InvincibleHero|name|||/name","Unstoppable"
"sheet name=""tech""|PrayTheHero|desc|||/desc","Recruting [OxHero] is free and he revives after the reviving cooldown" "sheet name=""tech""|InvincibleHero|desc|||/desc","[OxHero] gain +::percent:: attack power and defense for each discovered [Artifact].<br/>Whenever a unit dies in the same zone as [OxHero], his health regenerates by ::percent_value1:: of the dead unit's max health."
"sheet name=""tech""|Hydromel|name|||/name","Mjod" "sheet name=""tech""|Warcraft|name|||/name","Warcraft"
"sheet name=""tech""|Hydromel|desc|||/desc","[InnKeeper] produce ::percent:: more [Happy]." "sheet name=""tech""|Warcraft|desc|||/desc","Gaining [MilitaryXP] gives [Lore] and [Fame]."
"sheet name=""tech""|GotBerserk|name|||/name","Dominion" "sheet name=""tech""|GotBerserk|name|||/name","Dominion"
"sheet name=""tech""|GotBerserk|desc|||/desc","Your [Berserker] can colonize cleared areas for free." "sheet name=""tech""|GotBerserk|desc|||/desc","Your [Berserker] can colonize cleared areas for free."
"sheet name=""tech""|MilitaryWolf|name|||/name","Assault" "sheet name=""tech""|MilitaryWolf|name|||/name","Assault"
...@@ -685,7 +692,7 @@ ...@@ -685,7 +692,7 @@
"sheet name=""tech""|Supply|name|||/name","Supplies" "sheet name=""tech""|Supply|name|||/name","Supplies"
"sheet name=""tech""|Supply|desc|||/desc","You gain +::value:: [Food], [Wood] and [Money], +::value2::[Lore] and +::value1:: [Stone]." "sheet name=""tech""|Supply|desc|||/desc","You gain +::value:: [Food], [Wood] and [Money], +::value2::[Lore] and +::value1:: [Stone]."
"sheet name=""tech""|Dedication|name|||/name","Dedication" "sheet name=""tech""|Dedication|name|||/name","Dedication"
"sheet name=""tech""|Dedication|desc|||/desc","Upgraded buildings gain an additional ::percent:: production bonus.<br/>Increases all production by +::percent_value1:: every ::value2:: [Fame]. ::currently::" "sheet name=""tech""|Dedication|desc|||/desc","Upgraded buildings gain an additional ::percent:: production bonus.<br/>Increases all production by +::percent_value1:: every ::value2:: [Fame]. ::currently_sentence::"
"sheet name=""tech""|Recruits|name|||/name","Recruits" "sheet name=""tech""|Recruits|name|||/name","Recruits"
"sheet name=""tech""|Recruits|desc|||/desc","You receive ::value:: [Villager]s, ::value:: max population and ::value1::[Happy]. Allows to trade with your Homeland at better rates." "sheet name=""tech""|Recruits|desc|||/desc","You receive ::value:: [Villager]s, ::value:: max population and ::value1::[Happy]. Allows to trade with your Homeland at better rates."
"sheet name=""tech""|Mercenaries|name|||/name","Mercenaries" "sheet name=""tech""|Mercenaries|name|||/name","Mercenaries"
...@@ -697,30 +704,30 @@ ...@@ -697,30 +704,30 @@
"sheet name=""tech""|OldKnowledge|name|||/name","Heritage" "sheet name=""tech""|OldKnowledge|name|||/name","Heritage"
"sheet name=""tech""|OldKnowledge|desc|||/desc","+::value:: free Knowledge (does not count toward a Lore victory or Blessing unlock)." "sheet name=""tech""|OldKnowledge|desc|||/desc","+::value:: free Knowledge (does not count toward a Lore victory or Blessing unlock)."
"sheet name=""tech""|GreaterBlessings|name|||/name","Greater Blessings" "sheet name=""tech""|GreaterBlessings|name|||/name","Greater Blessings"
"sheet name=""tech""|GreaterBlessings|desc|||/desc","<font color=""#R"">Freya: </font>Winter penalty is massively reduced (::inv_percent0:: for [Food], ::inv_percent1:: for [Wood])<br/><font color=""#R"">Baldr: </font> +::value2::[Happy]<br/><font color=""#R"">Jörd: </font> Warchief and upgraded towers get +::percent_value3:: Attack" "sheet name=""tech""|GreaterBlessings|desc|||/desc","<font color=""#R"">Freya: </font>Winter penalty is massively reduced (::inv_percent0:: for [Food], ::inv_percent1:: for [Wood])<br/><font color=""#R"">Baldr: </font> +::value2::[Happy]<br/><font color=""#R"">Jörd: </font> Warchief and upgraded towers get +::percent_value3:: attack"
"sheet name=""tech""|PrideSnake|name|||/name","Pride of the Clan" "sheet name=""tech""|PrideSnake|name|||/name","Pride of the Clan"
"sheet name=""tech""|PrideSnake|desc|||/desc","[WarchiefSnake] moves faster and can now attack at range." "sheet name=""tech""|PrideSnake|desc|||/desc","[WarchiefSnake] moves faster and can now attack at range."
"sheet name=""tech""|SignyStealth|name|||/name","Shadow of the Wild" "sheet name=""tech""|SignyStealth|name|||/name","Shadow of the Wild"
"sheet name=""tech""|SignyStealth|desc|||/desc","[WarchiefSnake] can go through zones with foes without engaging combat." "sheet name=""tech""|SignyStealth|desc|||/desc","[WarchiefSnake] can go through neutral zones without engaging in combat."
"sheet name=""tech""|ScorchedEarth|name|||/name","Scorched Earth" "sheet name=""tech""|ScorchedEarth|name|||/name","Scorched Earth"
"sheet name=""tech""|ScorchedEarth|desc|||/desc","[WarchiefSnake] can use [ScorchedEarth] to burn any area during ::value0:: months (::value3:: month cooldown).<br/>Burned zone : -::percent_value1:: production, snakes units and buildings +::percent_value2:: attack. It pillages enemy resources." "sheet name=""tech""|ScorchedEarth|desc|||/desc","[WarchiefSnake] can use [ScorchedEarth] to burn any area over ::value0:: months (::value3:: month cooldown).<br/>Burned zone : -::percent_value1:: production, snakes units and buildings +::percent_value2:: attack. Pillages enemy resources."
"sheet name=""tech""|ScorchedEarth|props.fameName|||/props.fameName","Tears of The Earth" "sheet name=""tech""|ScorchedEarth|props.fameName|||/props.fameName","Tears of the Earth"
"sheet name=""tech""|EmpireGrowth|name|||/name","Reluctant Workforce" "sheet name=""tech""|EmpireGrowth|name|||/name","Reluctant Workforce"
"sheet name=""tech""|EmpireGrowth|desc|||/desc","Receive 5 [Slave]s. Your [Blood] gauge is extended, and bonuses are increased." "sheet name=""tech""|EmpireGrowth|desc|||/desc","Receive 5 [Slave]s. Your [Blood] gauge is extended, and bonuses are increased."
"sheet name=""tech""|Jealous|name|||/name","Tenacious Grudge" "sheet name=""tech""|Jealous|name|||/name","Tenacious Grudge"
"sheet name=""tech""|Jealous|desc|||/desc","+::percent_value:: attack power against an opponent for each victory condition in which they are ahead of you (Commerce, Lore and Fame). Your [Blood] gauge is complete, and bonuses are increased." "sheet name=""tech""|Jealous|desc|||/desc","+::percent_value:: attack power against an opponent for each victory condition in which they are ahead of you (Commerce, Lore and Fame). Your [Blood] gauge is complete, and bonuses are increased."
"sheet name=""tech""|Craftsmen|name|||/name","Craftsmen" "sheet name=""tech""|Craftsmen|name|||/name","Craftsmen"
"sheet name=""tech""|Craftsmen|desc|||/desc","Upgraded tools get an additionnal +::percent0:: production bonus.<br/>Selling Stone or Iron earns +::percent1:: krowns. Allies receive double resource." "sheet name=""tech""|Craftsmen|desc|||/desc","Improved tools get an additionnal +::percent0:: production bonus.<br/>Selling Stone or Iron earns +::percent1:: krowns. Allies receive double resource."
"sheet name=""tech""|EarthLegacy|name|||/name","Legacy of the Earth" "sheet name=""tech""|EarthLegacy|name|||/name","Legacy of the Earth"
"sheet name=""tech""|EarthLegacy|desc|||/desc","You discover ::value:: Stone and ::value:: Iron deposits in your territory.<br/>You can build a second relic (max 1 relic per zone)." "sheet name=""tech""|EarthLegacy|desc|||/desc","You discover ::value:: Stone and ::value:: Iron deposits in your territory.<br/>You can build a second relic (max 1 relic per zone)."
"sheet name=""tech""|FutureSight|name|||/name","Future Sight" "sheet name=""tech""|FutureSight|name|||/name","Future Sight"
"sheet name=""tech""|FutureSight|desc|||/desc","You obtain ::value:: [Prescience]. The events are now revealed long before other clans." "sheet name=""tech""|FutureSight|desc|||/desc","You obtain ::value:: [Prescience]. Events are now revealed long sooner than other clans.<br/>Your clan feasts each time the Kraken approach the coasts."
"sheet name=""tech""|SeaHowl|name|||/name","Howl Of The Sea Master" "sheet name=""tech""|SeaHowl|name|||/name","Howl of the Sea Master"
"sheet name=""tech""|SeaHowl|desc|||/desc","Military units killed in a neutral or enemy zone have a chance to become [SpecterWarrior], joining your ranks under your orders.<br/>Your clan feasts each time the Kraken approach the coasts." "sheet name=""tech""|SeaHowl|desc|||/desc","Military units killed in a neutral or enemy zone have a chance to become [SpecterWarrior], joining your ranks under your orders."
"sheet name=""tech""|CityBuilder|name|||/name","City Builder" "sheet name=""tech""|MilitaryPressure|name|||/name","Military Pressure"
"sheet name=""tech""|CityBuilder|desc|||/desc","All improved zones gets +::percent1:: to their production.<br/>You gain ::value:: free zone improvement.<br/>[OxHero] can carry two [Artifact]." "sheet name=""tech""|MilitaryPressure|desc|||/desc","Units productions have a bonus depending on the number of military units you control."
"sheet name=""tech""|TrueHero|name|||/name","The True Hero" "sheet name=""tech""|TrueHero|name|||/name","The True Hero"
"sheet name=""tech""|TrueHero|desc|||/desc","[OxHero] can now use [Provocation] and can also carry three [Artifact]." "sheet name=""tech""|TrueHero|desc|||/desc","[OxHero] can use [Provocation]: all enemy units and towers target [OxHero] during a short period and his defense is increased by ::percent1:: for ::value:: seconds."
"sheet name=""tech""|UnlockHall|name|||/name","DEPRECATED" "sheet name=""tech""|UnlockHall|name|||/name","DEPRECATED"
"sheet name=""tech""|HappyProd|name|||/name","DEPRECATED" "sheet name=""tech""|HappyProd|name|||/name","DEPRECATED"
"sheet name=""tech""|Feasting|name|||/name","DEPRECATED" "sheet name=""tech""|Feasting|name|||/name","DEPRECATED"
...@@ -735,6 +742,8 @@ ...@@ -735,6 +742,8 @@
"sheet name=""tech""|GreatRoutes|name|||/name","DEPRECATED" "sheet name=""tech""|GreatRoutes|name|||/name","DEPRECATED"
"sheet name=""tech""|ImprovedHall|name|||/name","DEPRECATED" "sheet name=""tech""|ImprovedHall|name|||/name","DEPRECATED"
"sheet name=""tech""|ImprovedHall|desc|||/desc","Gain +::value::[Money] production. Enables Trade Routes with [TradingPost]s and Great Trade Routes with a [Lighthouse]." "sheet name=""tech""|ImprovedHall|desc|||/desc","Gain +::value::[Money] production. Enables Trade Routes with [TradingPost]s and Great Trade Routes with a [Lighthouse]."
"sheet name=""tech""|CommunalProd|name|||/name","DEPRECATED"
"sheet name=""tech""|CommunalProd|desc|||/desc","Each [Villager] produce some [Food], [Wood], [Money], [Lore] if they are produced in the same zone."
"sheet name=""tech""|FreyaBlessing|name|||/name","Freya's Blessing" "sheet name=""tech""|FreyaBlessing|name|||/name","Freya's Blessing"
"sheet name=""tech""|FreyaBlessing|desc|||/desc","Reduces loss of [Food] production during winter by ::inv_percent0:: and [Wood] consumption by ::inv_percent1::." "sheet name=""tech""|FreyaBlessing|desc|||/desc","Reduces loss of [Food] production during winter by ::inv_percent0:: and [Wood] consumption by ::inv_percent1::."
"sheet name=""tech""|FreyaBlessing|name|||/name","Baldr's Blessing" "sheet name=""tech""|FreyaBlessing|name|||/name","Baldr's Blessing"
...@@ -789,14 +798,14 @@ ...@@ -789,14 +798,14 @@
"sheet name=""clan""|Boar|desc|||/desc","A reclusive bunch forgotten by the other clans and recently rediscovered, the Boar Clan is both mystical and untamed. Their understanding of the world is unmatched, as are their boorish and primitive ways." "sheet name=""clan""|Boar|desc|||/desc","A reclusive bunch forgotten by the other clans and recently rediscovered, the Boar Clan is both mystical and untamed. Their understanding of the world is unmatched, as are their boorish and primitive ways."
"sheet name=""clan""|Boar|bonuses|0|desc|/desc","The [Mender]'s Hut replaces the Healer's Hut. Menders produce +::value::[Lore] while not healing." "sheet name=""clan""|Boar|bonuses|0|desc|/desc","The [Mender]'s Hut replaces the Healer's Hut. Menders produce +::value::[Lore] while not healing."
"sheet name=""clan""|Boar|bonuses|1|desc|/desc","Each additional territory gives ::value:: max population." "sheet name=""clan""|Boar|bonuses|1|desc|/desc","Each additional territory gives ::value:: max population."
"sheet name=""clan""|Boar|bonuses|2|desc|/desc","No penalties to [Happy] for non-upgraded houses and Townhall." "sheet name=""clan""|Boar|bonuses|2|desc|/desc","No penalties to [Happy] for non-upgraded [House]s and [TownHall]."
"sheet name=""clan""|Snake|name|||/name","Snake" "sheet name=""clan""|Snake|name|||/name","Snake"
"sheet name=""clan""|Snake|totem|||/totem","Sváfnir" "sheet name=""clan""|Snake|totem|||/totem","Sváfnir"
"sheet name=""clan""|Snake|title|||/title","The Clan of the Snake" "sheet name=""clan""|Snake|title|||/title","The Clan of the Snake"
"sheet name=""clan""|Snake|title2|||/title2","the clan of the Snake" "sheet name=""clan""|Snake|title2|||/title2","the clan of the Snake"
"sheet name=""clan""|Snake|desc|||/desc","Cunning and deceitful, the Snake has little regard for fame or honour. Members of the clan prefer working in the shadows and using guerilla tactics rather than open warfare." "sheet name=""clan""|Snake|desc|||/desc","Cunning and deceitful, the Snake has little regard for fame or honour. Members of the clan prefer working in the shadows and using guerilla tactics rather than open warfare."
"sheet name=""clan""|Snake|bonuses|0|desc|/desc","You start with your warchief, the young Signy. She can be summoned again without Iron" "sheet name=""clan""|Snake|bonuses|0|desc|/desc","You start with your warchief, the young Signy. She can be summoned again without Iron"
"sheet name=""clan""|Snake|bonuses|1|desc|/desc","Signy grows up, getting stronger each years until the 10th year." "sheet name=""clan""|Snake|bonuses|1|desc|/desc","Signy grows up, getting stronger each year until the 10th year."
"sheet name=""clan""|Snake|bonuses|2|desc|/desc","The clan doesn't have access to Fame." "sheet name=""clan""|Snake|bonuses|2|desc|/desc","The clan doesn't have access to Fame."
"sheet name=""clan""|Dragon|name|||/name","Dragon" "sheet name=""clan""|Dragon|name|||/name","Dragon"
"sheet name=""clan""|Dragon|totem|||/totem","Nidhogg" "sheet name=""clan""|Dragon|totem|||/totem","Nidhogg"
...@@ -820,24 +829,22 @@ ...@@ -820,24 +829,22 @@
"sheet name=""clan""|Kraken|totem|||/totem","Lyngbakr" "sheet name=""clan""|Kraken|totem|||/totem","Lyngbakr"
"sheet name=""clan""|Kraken|title|||/title","The Clan of the Kraken" "sheet name=""clan""|Kraken|title|||/title","The Clan of the Kraken"
"sheet name=""clan""|Kraken|title2|||/title2","the clan of the Kraken" "sheet name=""clan""|Kraken|title2|||/title2","the clan of the Kraken"
"sheet name=""clan""|Kraken|desc|||/desc","The Clan of the Kraken knows first hand how dangerous the sea can be. They worship the gigantic behemoth, fearing it's brutal might, honoring it's instinctual knowledge, and using its powers when he deigns bestow them." "sheet name=""clan""|Kraken|desc|||/desc","The Clan of the Kraken knows firsthand how dangerous the sea can be. They worship the gigantic behemoth, fearing its brutal might, honoring its instinctual knowledge, and using its powers when he deigns to bestow them."
"sheet name=""clan""|Kraken|bonuses|0|desc|/desc","Colonisation and building costs on non coastal zone are ::percent:: more expensive." "sheet name=""clan""|Kraken|bonuses|0|desc|/desc","Colonization and building costs on non-coastal zone are ::percent:: more expensive."
"sheet name=""clan""|Kraken|bonuses|1|desc|/desc","All units' Attack is reduced by ::inv_percent:: on non coastal zone." "sheet name=""clan""|Kraken|bonuses|1|desc|/desc","All units' attack power is reduced by ::inv_percent:: on non-coastal zone."
"sheet name=""clan""|Kraken|bonuses|2|desc|/desc","You can't build Longship Docks. Trade Victory is not available to you." "sheet name=""clan""|Kraken|bonuses|2|desc|/desc","You can't build Longship Docks. Trade Victory is not available to you."
"sheet name=""clan""|Kraken|bonuses|3|desc|/desc","The [FishermanHouse] is replaced by the [Fishery]. It can be used to fish in both lakes and sea." "sheet name=""clan""|Kraken|bonuses|3|desc|/desc","The [FishermanHouse] is replaced by the [Fishery]. It can be used to fish in both lakes and sea."
"sheet name=""clan""|Kraken|bonuses|4|desc|/desc","The [Tavern] is replaced by the [Horgr] to assign female [VillagerWoman] into [Norn]. The [Norn] produces [Happy] and [Prescience]." "sheet name=""clan""|Kraken|bonuses|4|desc|/desc","The [Tavern] is replaced by the [Horgr] to assign female [VillagerWoman]s into [Norn]. The [Norn] produce [Happy] and [Prescience]."
"sheet name=""clan""|Kraken|bonuses|5|desc|/desc","[Prescience] may be used to activate special abilities." "sheet name=""clan""|Kraken|bonuses|5|desc|/desc","[Prescience] may be used to activate special abilities."
"sheet name=""clan""|Ox|name|||/name","Ox" "sheet name=""clan""|Ox|name|||/name","Ox"
"sheet name=""clan""|Ox|totem|||/totem","Himminbrjotir" "sheet name=""clan""|Ox|totem|||/totem","Himminbrjotir"
"sheet name=""clan""|Ox|title|||/title","The Clan of the Ox" "sheet name=""clan""|Ox|title|||/title","The Clan of the Ox"
"sheet name=""clan""|Ox|title2|||/title2","the clan of the Ox" "sheet name=""clan""|Ox|title2|||/title2","the clan of the Ox"
"sheet name=""clan""|Ox|desc|||/desc","Le clan des bourrins qui coup de boule tout ce qui passe." "sheet name=""clan""|Ox|desc|||/desc","Led by Torfin, an ancient leader who returned to help his progeny, it is known for its tremendous might and unrelenting devotion to its ancestors. While they may not be the fastest starters, once they've gained some momentum, they can crush anyone and anything in their way."
"sheet name=""clan""|Ox|bonuses|0|desc|/desc","Your units are tougher and larger than the other clans." "sheet name=""clan""|Ox|bonuses|0|desc|/desc","Your warchief is the powerful [OxHero]. He can find [Artifact]s from [AncientBattleground] and equip them to become even stronger."
"sheet name=""clan""|Ox|bonuses|1|desc|/desc","All civilian units have a ::percent:: production bonus." "sheet name=""clan""|Ox|bonuses|1|desc|/desc","Your units are tougher, larger and eat more than the other clans, and have a ::percent:: attack power and defense bonus. "
"sheet name=""clan""|Ox|bonuses|2|desc|/desc","All military units have a ::percent:: attack and defence bonus." "sheet name=""clan""|Ox|bonuses|2|desc|/desc","Specialized civilian units have a ::percent:: production bonus, except [RuneMaster]s."
"sheet name=""clan""|Ox|bonuses|3|desc|/desc","Any production building can hold one less unit" "sheet name=""clan""|Ox|bonuses|3|desc|/desc","Any building can hold only one unit, [House]s hold less people."
"sheet name=""clan""|Ox|bonuses|4|desc|/desc","Your warchief is the powerful [OxHero], revered by his peoples for his strength."
"sheet name=""clan""|Ox|bonuses|5|desc|/desc","[OxHero] can find and equip [Artifact]s to get stronger."
"sheet name=""icon""|Wounded|name|||/name","Wounded" "sheet name=""icon""|Wounded|name|||/name","Wounded"
"sheet name=""icon""|Wounded|desc|||/desc","Wounded clan members have ::inv_percent:: reduced production." "sheet name=""icon""|Wounded|desc|||/desc","Wounded clan members have ::inv_percent:: reduced production."
"sheet name=""icon""|NoWork|name|||/name","Unemployed" "sheet name=""icon""|NoWork|name|||/name","Unemployed"
...@@ -865,6 +872,7 @@ ...@@ -865,6 +872,7 @@
"sheet name=""icon""|BloodBath|name|||/name","Enraged" "sheet name=""icon""|BloodBath|name|||/name","Enraged"
"sheet name=""icon""|Frozen|name|||/name","Frozen" "sheet name=""icon""|Frozen|name|||/name","Frozen"
"sheet name=""icon""|Stealthed|name|||/name","Stealthed" "sheet name=""icon""|Stealthed|name|||/name","Stealthed"
"sheet name=""icon""|Taunted|name|||/name","Taunted"
"sheet name=""icon""|DepletedMine|desc|||/desc","Depleted deposits." "sheet name=""icon""|DepletedMine|desc|||/desc","Depleted deposits."
"sheet name=""icon""|NotConstructing|desc|||/desc","Construction waiting for builder." "sheet name=""icon""|NotConstructing|desc|||/desc","Construction waiting for builder."
"sheet name=""icon""|NobodyAssigned|desc|||/desc","Buildings with no workers." "sheet name=""icon""|NobodyAssigned|desc|||/desc","Buildings with no workers."
...@@ -876,16 +884,14 @@ ...@@ -876,16 +884,14 @@
"sheet name=""icon""|HighTide|desc|||/desc","Kraken building and attack penalties no longer affect this zone." "sheet name=""icon""|HighTide|desc|||/desc","Kraken building and attack penalties no longer affect this zone."
"sheet name=""icon""|Stilted|name|||/name","Shallow Waters" "sheet name=""icon""|Stilted|name|||/name","Shallow Waters"
"sheet name=""icon""|Stilted|desc|||/desc","This zone can sustain an additional building. Can be cumulated with Zone Development." "sheet name=""icon""|Stilted|desc|||/desc","This zone can sustain an additional building. Can be cumulated with Zone Development."
"sheet name=""icon""|Upgraded|name|||/name","Developed"
"sheet name=""icon""|Upgraded|desc|||/desc","This zone can sustain an additional building."
"sheet name=""icon""|BuildingUpgrade|name|||/name","Buildings Upgrade" "sheet name=""icon""|BuildingUpgrade|name|||/name","Buildings Upgrade"
"sheet name=""icon""|UnitUpgrade|name|||/name","Units Upgrade" "sheet name=""icon""|UnitUpgrade|name|||/name","Units Improvement"
"sheet name=""icon""|OwnedZone|name|||/name","Controlled Zones" "sheet name=""icon""|OwnedZone|name|||/name","Controlled Zones"
"sheet name=""icon""|WBuildMenu|name|||/name","Build Menu" "sheet name=""icon""|WBuildMenu|name|||/name","Build Menu"
"sheet name=""icon""|WBuildStandard|name|||/name","Common Buildings" "sheet name=""icon""|WBuildStandard|name|||/name","Common Buildings"
"sheet name=""icon""|WBuildMilitary|name|||/name","Military Buildings" "sheet name=""icon""|WBuildMilitary|name|||/name","Military Buildings"
"sheet name=""icon""|WBuildAdvanced|name|||/name","Advanced Buildings" "sheet name=""icon""|WBuildAdvanced|name|||/name","Advanced Buildings"
"sheet name=""icon""|WZoneUpgrade|name|||/name","Zone upgrade" "sheet name=""icon""|WZoneUpgrade|name|||/name","Zone development"
"sheet name=""icon""|WSheepSacrifice|name|||/name","Sheep Sacrifice" "sheet name=""icon""|WSheepSacrifice|name|||/name","Sheep Sacrifice"
"sheet name=""icon""|WBoarSacrifice|name|||/name","Giant Boar Sacrifice" "sheet name=""icon""|WBoarSacrifice|name|||/name","Giant Boar Sacrifice"
"sheet name=""icon""|WFeast|name|||/name","Organize a Feast" "sheet name=""icon""|WFeast|name|||/name","Organize a Feast"
...@@ -947,7 +953,7 @@ ...@@ -947,7 +953,7 @@
"sheet name=""event""|Earthquake|name|||/name","Earthquake" "sheet name=""event""|Earthquake|name|||/name","Earthquake"
"sheet name=""event""|Earthquake|desc|||/desc","The earthquake will damage some of your buildings." "sheet name=""event""|Earthquake|desc|||/desc","The earthquake will damage some of your buildings."
"sheet name=""event""|Earthquake|announce|||/announce","Tremors have been reported. A big earthquake would seriously damage our buildings unless we store [Wood] to repair them." "sheet name=""event""|Earthquake|announce|||/announce","Tremors have been reported. A big earthquake would seriously damage our buildings unless we store [Wood] to repair them."
"sheet name=""event""|DraugrAttack|name|||/name","Draugar Invasion" "sheet name=""event""|DraugrAttack|name|||/name","Drauga Invasion"
"sheet name=""event""|DraugrAttack|desc|||/desc","[Death]s will soon spawn from the portals." "sheet name=""event""|DraugrAttack|desc|||/desc","[Death]s will soon spawn from the portals."
"sheet name=""event""|DraugrAttack|announce|||/announce","Portals leading to Helheim have opened. We need to take defensive action before the [Death]s arrive!" "sheet name=""event""|DraugrAttack|announce|||/announce","Portals leading to Helheim have opened. We need to take defensive action before the [Death]s arrive!"
"sheet name=""event""|DraugrAttack|conquestDesc|||/conquestDesc","""[DraugrAttack]"" events appear frequently." "sheet name=""event""|DraugrAttack|conquestDesc|||/conquestDesc","""[DraugrAttack]"" events appear frequently."
...@@ -965,7 +971,7 @@ ...@@ -965,7 +971,7 @@
"sheet name=""event""|FrozenSea|desc|||/desc","During this winter, [Sailor]s won't produce resources. Great Trade Routes will stop." "sheet name=""event""|FrozenSea|desc|||/desc","During this winter, [Sailor]s won't produce resources. Great Trade Routes will stop."
"sheet name=""event""|FrozenSea|announce|||/announce","The Sea will freeze this winter. [Sailor]s won't be able to work until it thaws." "sheet name=""event""|FrozenSea|announce|||/announce","The Sea will freeze this winter. [Sailor]s won't be able to work until it thaws."
"sheet name=""event""|KrakenAttack|name|||/name","Kraken Attack" "sheet name=""event""|KrakenAttack|name|||/name","Kraken Attack"
"sheet name=""event""|KrakenAttack|desc|||/desc","The Kraken will prowl around the seas, randomly wrecking any ship it encounters." "sheet name=""event""|KrakenAttack|desc|||/desc","The Kraken will prowl the seas, randomly wrecking any ship it encounters."
"sheet name=""event""|KrakenAttack|announce|||/announce","An ominous shade prowls under the sea." "sheet name=""event""|KrakenAttack|announce|||/announce","An ominous shade prowls under the sea."
"sheet name=""event""|GolemAwake|name|||/name","[Golem]s Awakening" "sheet name=""event""|GolemAwake|name|||/name","[Golem]s Awakening"
"sheet name=""event""|GolemAwake|desc|||/desc","Mine the stone quickly, or face a raging foe!" "sheet name=""event""|GolemAwake|desc|||/desc","Mine the stone quickly, or face a raging foe!"
...@@ -1011,7 +1017,7 @@ ...@@ -1011,7 +1017,7 @@
"sheet name=""event""|FrozenAttack|name|||/name","Frozen Attack" "sheet name=""event""|FrozenAttack|name|||/name","Frozen Attack"
"sheet name=""event""|FrozenAttack|desc|||/desc","An army of frozen undeads gather near the [Niflheim]s and will attack you." "sheet name=""event""|FrozenAttack|desc|||/desc","An army of frozen undeads gather near the [Niflheim]s and will attack you."
"sheet name=""event""|FrozenAttack|announce|||/announce","I feel it, the frozen dead are coming." "sheet name=""event""|FrozenAttack|announce|||/announce","I feel it, the frozen dead are coming."
"sheet name=""event""|FrozenAttack|conquestDesc|||/conquestDesc","""[FrozenAttack]"" events appear frequently : Waves of frozen monsters appears to attack you." "sheet name=""event""|FrozenAttack|conquestDesc|||/conquestDesc","""[FrozenAttack]"" events appear frequently : Waves of frozen monsters appear to attack you."
"sheet name=""event""|FireGiant|name|||/name","Invasion from Muspell" "sheet name=""event""|FireGiant|name|||/name","Invasion from Muspell"
"sheet name=""event""|FireGiant|desc|||/desc","Some [GiantFire]s appear from [Muspell]. Beware!" "sheet name=""event""|FireGiant|desc|||/desc","Some [GiantFire]s appear from [Muspell]. Beware!"
"sheet name=""event""|FireGiant|announce|||/announce","The [Muspell]s are glowing. Prepare to fend off the invaders!" "sheet name=""event""|FireGiant|announce|||/announce","The [Muspell]s are glowing. Prepare to fend off the invaders!"
...@@ -1039,7 +1045,7 @@ ...@@ -1039,7 +1045,7 @@
"sheet name=""campaign""|Journey|objectives|0|desc|/desc","Reach the shore to the north." "sheet name=""campaign""|Journey|objectives|0|desc|/desc","Reach the shore to the north."
"sheet name=""campaign""|Journey|objectives|1|desc|/desc","Build a [Port]." "sheet name=""campaign""|Journey|objectives|1|desc|/desc","Build a [Port]."
"sheet name=""campaign""|Journey|objectives|2|desc|/desc","Acquire a minimum of ::value:: [Food]." "sheet name=""campaign""|Journey|objectives|2|desc|/desc","Acquire a minimum of ::value:: [Food]."
"sheet name=""campaign""|Journey|objectives|3|desc|/desc","Explore all the abandoned houses." "sheet name=""campaign""|Journey|objectives|3|desc|/desc","Explore all the [BrokenHouse]s."
"sheet name=""campaign""|Journey|objectives|4|desc|/desc","Build the [Port] before Year ::value::." "sheet name=""campaign""|Journey|objectives|4|desc|/desc","Build the [Port] before Year ::value::."
"sheet name=""campaign""|Journey|cinematic|0|text|/text","I had no strength left when I encountered a group of runaways of the Stag Clan led by a proud young man named Brand." "sheet name=""campaign""|Journey|cinematic|0|text|/text","I had no strength left when I encountered a group of runaways of the Stag Clan led by a proud young man named Brand."
"sheet name=""campaign""|Journey|cinematic|1|text|/text","Hagen's men had set his town aflame and he had nothing left, not even his father, the clan's Jarl, who had died at the hands of the fiend just like mine." "sheet name=""campaign""|Journey|cinematic|1|text|/text","Hagen's men had set his town aflame and he had nothing left, not even his father, the clan's Jarl, who had died at the hands of the fiend just like mine."
...@@ -1192,7 +1198,7 @@ ...@@ -1192,7 +1198,7 @@
"sheet name=""campaign""|Settling|texts|4|text|/text","Do not expect mercy from me, Raven. Soon enough, all goods entering Northgard will have to go through us." "sheet name=""campaign""|Settling|texts|4|text|/text","Do not expect mercy from me, Raven. Soon enough, all goods entering Northgard will have to go through us."
"sheet name=""campaign""|Settling|texts|5|text|/text","Indeed, there is only room for one trade tycoon. And I'm afraid I cannot let you put a spoke in my wheel. Still, I wish you good luck." "sheet name=""campaign""|Settling|texts|5|text|/text","Indeed, there is only room for one trade tycoon. And I'm afraid I cannot let you put a spoke in my wheel. Still, I wish you good luck."
"sheet name=""campaign""|Settling|texts|6|text|/text","Refreshing to see that battles can still be fought without childish chest-thumping. We too bid you good fortune, for you will need it!" "sheet name=""campaign""|Settling|texts|6|text|/text","Refreshing to see that battles can still be fought without childish chest-thumping. We too bid you good fortune, for you will need it!"
"sheet name=""campaign""|Settling|texts|7|text|/text","We had better get started. The key to victory is to build a longship dock and a lighthouse, then make use of great trade routes." "sheet name=""campaign""|Settling|texts|7|text|/text","We had better get started. The key to victory is to build a [Port] and a [Lighthouse], then make use of great trade routes."
"sheet name=""campaign""|Settling|texts|8|text|/text","Apologies, young lord, but should we not worry about gathering stone? Stone is instrumental in upgrading buildings." "sheet name=""campaign""|Settling|texts|8|text|/text","Apologies, young lord, but should we not worry about gathering stone? Stone is instrumental in upgrading buildings."
"sheet name=""campaign""|Settling|texts|9|text|/text","My lord, I just got word that we have no stone in our reserves. We should build a mine and gather some, as is it vital for building upgrades." "sheet name=""campaign""|Settling|texts|9|text|/text","My lord, I just got word that we have no stone in our reserves. We should build a mine and gather some, as is it vital for building upgrades."
"sheet name=""campaign""|Settling|texts|10|text|/text","I admit it had slipped my mind. Yes, we should find a deposit and exploit it as soon as possible. Then upgrade our buildings, of course." "sheet name=""campaign""|Settling|texts|10|text|/text","I admit it had slipped my mind. Yes, we should find a deposit and exploit it as soon as possible. Then upgrade our buildings, of course."
...@@ -1215,8 +1221,8 @@ ...@@ -1215,8 +1221,8 @@
"sheet name=""campaign""|Settling|texts|27|text|/text","It is done. Your control of the region is negligible. Oh, I will trade with you, but do not expect friendly prices!" "sheet name=""campaign""|Settling|texts|27|text|/text","It is done. Your control of the region is negligible. Oh, I will trade with you, but do not expect friendly prices!"
"sheet name=""campaign""|Settling|texts|28|text|/text","'Tis a disaster, my lord! There is no way we can conquer Northgard after losing such a strategically vital chokepoint!" "sheet name=""campaign""|Settling|texts|28|text|/text","'Tis a disaster, my lord! There is no way we can conquer Northgard after losing such a strategically vital chokepoint!"
"sheet name=""campaign""|Settling|texts|29|text|/text","All that effort... for naught!" "sheet name=""campaign""|Settling|texts|29|text|/text","All that effort... for naught!"
"sheet name=""campaign""|Settling|texts|30|text|/text","I am loath to report this, but Liv has finished building her lighthouse. She is bound to launch major expeditions soon!" "sheet name=""campaign""|Settling|texts|30|text|/text","I am loath to report this, but Liv has finished building her [Lighthouse]. She is bound to launch major expeditions soon!"
"sheet name=""campaign""|Settling|texts|31|text|/text","This means building a lighthouse of our own should be our top priority. We cannot afford to fall behind." "sheet name=""campaign""|Settling|texts|31|text|/text","This means building a [Lighthouse] of our own should be our top priority. We cannot afford to fall behind."
"sheet name=""campaign""|Settling|texts|32|text|/text","Reports show that Liv has a good headstart. We should work twice as hard to keep from falling behind." "sheet name=""campaign""|Settling|texts|32|text|/text","Reports show that Liv has a good headstart. We should work twice as hard to keep from falling behind."
"sheet name=""campaign""|Settling|texts|33|text|/text","Liv has taken the lead. We need to hurry and catch up with her!" "sheet name=""campaign""|Settling|texts|33|text|/text","Liv has taken the lead. We need to hurry and catch up with her!"
"sheet name=""campaign""|Settling|texts|34|text|/text","Curses! Liv is winning this war! Even if we put all our resources into the most prominent routes, we could not catch up with her." "sheet name=""campaign""|Settling|texts|34|text|/text","Curses! Liv is winning this war! Even if we put all our resources into the most prominent routes, we could not catch up with her."
...@@ -1966,23 +1972,23 @@ ...@@ -1966,23 +1972,23 @@
"sheet name=""achievement""|AOxVictory|name|||/name","C'est la danse du coup de boule !" "sheet name=""achievement""|AOxVictory|name|||/name","C'est la danse du coup de boule !"
"sheet name=""achievement""|AOxVictory|desc|||/desc","Win with the Clan of the Ox [not in Story Mode]" "sheet name=""achievement""|AOxVictory|desc|||/desc","Win with the Clan of the Ox [not in Story Mode]"
"sheet name=""achievement""|AWolfGold|name|||/name","Wolf Master" "sheet name=""achievement""|AWolfGold|name|||/name","Wolf Master"
"sheet name=""achievement""|AWolfGold|desc|||/desc","Acheive 50 Victories with the Clan of the Wolf [not in Story Mode]" "sheet name=""achievement""|AWolfGold|desc|||/desc","Achieve 50 Victories with the Clan of the Wolf [not in Story Mode]"
"sheet name=""achievement""|AStagGold|name|||/name","Stag Master" "sheet name=""achievement""|AStagGold|name|||/name","Stag Master"
"sheet name=""achievement""|AStagGold|desc|||/desc","Acheive 50 Victories with Clan of the Stag [not in Story Mode]" "sheet name=""achievement""|AStagGold|desc|||/desc","Achieve 50 Victories with Clan of the Stag [not in Story Mode]"
"sheet name=""achievement""|AGoatGold|name|||/name","Goat Master" "sheet name=""achievement""|AGoatGold|name|||/name","Goat Master"
"sheet name=""achievement""|AGoatGold|desc|||/desc","Acheive 50 Victories with the Clan of the Goat [not in Story Mode]" "sheet name=""achievement""|AGoatGold|desc|||/desc","Achieve 50 Victories with the Clan of the Goat [not in Story Mode]"
"sheet name=""achievement""|ARavenGold|name|||/name","Raven Master" "sheet name=""achievement""|ARavenGold|name|||/name","Raven Master"
"sheet name=""achievement""|ARavenGold|desc|||/desc","Acheive 50 Victories with the Clan of the Raven [not in Story Mode]" "sheet name=""achievement""|ARavenGold|desc|||/desc","Achieve 50 Victories with the Clan of the Raven [not in Story Mode]"
"sheet name=""achievement""|ABearGold|name|||/name","Bear Master" "sheet name=""achievement""|ABearGold|name|||/name","Bear Master"
"sheet name=""achievement""|ABearGold|desc|||/desc","Acheive 50 Victories with the Clan of the Bear [not in Story Mode]" "sheet name=""achievement""|ABearGold|desc|||/desc","Achieve 50 Victories with the Clan of the Bear [not in Story Mode]"
"sheet name=""achievement""|ABoarGold|name|||/name","Boar Master" "sheet name=""achievement""|ABoarGold|name|||/name","Boar Master"
"sheet name=""achievement""|ABoarGold|desc|||/desc","Acheive 50 Victories with the Clan of the Boar [not in Story Mode]" "sheet name=""achievement""|ABoarGold|desc|||/desc","Achieve 50 Victories with the Clan of the Boar [not in Story Mode]"
"sheet name=""achievement""|ASnakeGold|name|||/name","Snake Master" "sheet name=""achievement""|ASnakeGold|name|||/name","Snake Master"
"sheet name=""achievement""|ASnakeGold|desc|||/desc","Acheive 50 Victories with Clan of the Snake [not in Story Mode]" "sheet name=""achievement""|ASnakeGold|desc|||/desc","Achieve 50 Victories with Clan of the Snake [not in Story Mode]"
"sheet name=""achievement""|ADragonGold|name|||/name","Dragon Master" "sheet name=""achievement""|ADragonGold|name|||/name","Dragon Master"
"sheet name=""achievement""|ADragonGold|desc|||/desc","Acheive 50 Victories with Clan of the Dragon [not in Story Mode]" "sheet name=""achievement""|ADragonGold|desc|||/desc","Achieve 50 Victories with Clan of the Dragon [not in Story Mode]"
"sheet name=""achievement""|AHorseGold|name|||/name","Horse Master" "sheet name=""achievement""|AHorseGold|name|||/name","Horse Master"
"sheet name=""achievement""|AHorseGold|desc|||/desc","Acheive 50 Victories with Clan of the Horse [not in Story Mode]" "sheet name=""achievement""|AHorseGold|desc|||/desc","Achieve 50 Victories with Clan of the Horse [not in Story Mode]"
"sheet name=""achievement""|AKrakenGold|name|||/name","Kraken Master" "sheet name=""achievement""|AKrakenGold|name|||/name","Kraken Master"
"sheet name=""achievement""|AKrakenGold|desc|||/desc","Achieve 50 Victories with the Clan of the Kraken [not in Story Mode]" "sheet name=""achievement""|AKrakenGold|desc|||/desc","Achieve 50 Victories with the Clan of the Kraken [not in Story Mode]"
"sheet name=""achievement""|ADraugrKill|name|||/name","Purge" "sheet name=""achievement""|ADraugrKill|name|||/name","Purge"
...@@ -2044,13 +2050,17 @@ ...@@ -2044,13 +2050,17 @@
"sheet name=""achievement""|AHunterLodges|name|||/name","Deer Hunter" "sheet name=""achievement""|AHunterLodges|name|||/name","Deer Hunter"
"sheet name=""achievement""|AHunterLodges|desc|||/desc","Control 4 Hunter's Lodge at the same time [not in Story Mode]" "sheet name=""achievement""|AHunterLodges|desc|||/desc","Control 4 Hunter's Lodge at the same time [not in Story Mode]"
"sheet name=""achievement""|ASheepfolds|name|||/name","Sheep Master" "sheet name=""achievement""|ASheepfolds|name|||/name","Sheep Master"
"sheet name=""achievement""|ASheepfolds|desc|||/desc","Have 3 active upgraded Sheepfolds [not in Story Mode]" "sheet name=""achievement""|ASheepfolds|desc|||/desc","Have 8 sheeps in Sheepfolds [not in Story Mode]"
"sheet name=""achievement""|ASnowman|name|||/name","Do you want to build a snowman?" "sheet name=""achievement""|ASnowman|name|||/name","Do you want to build a snowman?"
"sheet name=""achievement""|ASnowman|desc|||/desc","Build a snowman during the Winter Festival event [not in Story Mode]" "sheet name=""achievement""|ASnowman|desc|||/desc","Build a snowman during the Winter Festival event [not in Story Mode]"
"sheet name=""achievement""|AGreatDefense|name|||/name","Great Defense" "sheet name=""achievement""|AGreatDefense|name|||/name","Great Defense"
"sheet name=""achievement""|AGreatDefense|desc|||/desc","Control 5 upgraded towers lvl 2" "sheet name=""achievement""|AGreatDefense|desc|||/desc","Control 5 upgraded towers lvl 2"
"sheet name=""achievement""|AWonderBuilder|name|||/name","Wonder Builder" "sheet name=""achievement""|AWonderBuilder|name|||/name","Wonder Builder"
"sheet name=""achievement""|AWonderBuilder|desc|||/desc","Build 2 relics in the same game" "sheet name=""achievement""|AWonderBuilder|desc|||/desc","Build 2 relics in the same game"
"sheet name=""achievement""|ADestructionDerby|name|||/name","Destruction Derby"
"sheet name=""achievement""|ADestructionDerby|desc|||/desc","Destroy 4 different buildings with the Ram ability in one game"
"sheet name=""achievement""|ARegulatedPop|name|||/name","Who needs houses?"
"sheet name=""achievement""|ARegulatedPop|desc|||/desc","Win a game with the clan of the Ox without reaching max population"
"sheet name=""achievement""|AMinerIron|name|||/name","Iron Miner" "sheet name=""achievement""|AMinerIron|name|||/name","Iron Miner"
"sheet name=""achievement""|AMinerIron|desc|||/desc","Mine 60 Iron in a single game [not in Story Mode]" "sheet name=""achievement""|AMinerIron|desc|||/desc","Mine 60 Iron in a single game [not in Story Mode]"
"sheet name=""achievement""|AMinerStone|name|||/name","Stone Miner" "sheet name=""achievement""|AMinerStone|name|||/name","Stone Miner"
...@@ -2090,7 +2100,9 @@ ...@@ -2090,7 +2100,9 @@
"sheet name=""achievement""|AKrakenAttack|name|||/name","Victorious Squid" "sheet name=""achievement""|AKrakenAttack|name|||/name","Victorious Squid"
"sheet name=""achievement""|AKrakenAttack|desc|||/desc","Witness a boat sunk by the mighty Kraken" "sheet name=""achievement""|AKrakenAttack|desc|||/desc","Witness a boat sunk by the mighty Kraken"
"sheet name=""achievement""|APeopleSea|name|||/name","Fresh Sea Air" "sheet name=""achievement""|APeopleSea|name|||/name","Fresh Sea Air"
"sheet name=""achievement""|APeopleSea|desc|||/desc","Win a game without colonizing any non coastal zone with the Kraken clan" "sheet name=""achievement""|APeopleSea|desc|||/desc","Win a game without colonizing any non-coastal zone with the Kraken clan"
"sheet name=""achievement""|AArtifacts|name|||/name","This isn't even my final form!"
"sheet name=""achievement""|AArtifacts|desc|||/desc","Find 6 Legendary items in one game"
"sheet name=""achievement""|APathTactician|name|||/name","Tactician Expert" "sheet name=""achievement""|APathTactician|name|||/name","Tactician Expert"
"sheet name=""achievement""|APathTactician|desc|||/desc","Unlock level 3 of the Tactician Path" "sheet name=""achievement""|APathTactician|desc|||/desc","Unlock level 3 of the Tactician Path"
"sheet name=""achievement""|APathGuardian|name|||/name","Guardian Expert" "sheet name=""achievement""|APathGuardian|name|||/name","Guardian Expert"
...@@ -2179,14 +2191,14 @@ ...@@ -2179,14 +2191,14 @@
"sheet name=""achievement""|ARelicHorse|desc|||/desc","Build the Relic of Dainsleif & Tyrfing" "sheet name=""achievement""|ARelicHorse|desc|||/desc","Build the Relic of Dainsleif & Tyrfing"
"sheet name=""achievement""|ARelicKraken|name|||/name","Pride of the Kraken" "sheet name=""achievement""|ARelicKraken|name|||/name","Pride of the Kraken"
"sheet name=""achievement""|ARelicKraken|desc|||/desc","Build the Edda of Vor [not in Story Mode]" "sheet name=""achievement""|ARelicKraken|desc|||/desc","Build the Edda of Vor [not in Story Mode]"
"sheet name=""achievement""|ARelicOx|name|||/name","EL CORRIDA !" "sheet name=""achievement""|ARelicOx|name|||/name","I need more RAM!"
"sheet name=""achievement""|ARelicOx|desc|||/desc","Build the tissu rouge [not in Story Mode]" "sheet name=""achievement""|ARelicOx|desc|||/desc","Build the Relic of the Clan of the Ox"
"sheet name=""achievement""|AOvercooked|name|||/name","Overcooked" "sheet name=""achievement""|AOvercooked|name|||/name","Overcooked"
"sheet name=""achievement""|AOvercooked|desc|||/desc","Wound a Giant boar with a Mjöllnir's Thunder" "sheet name=""achievement""|AOvercooked|desc|||/desc","Wound a Giant boar with a Mjöllnir's Thunder"
"sheet name=""achievement""|AGettingCrowded|name|||/name","This is Getting Crowded" "sheet name=""achievement""|AGettingCrowded|name|||/name","This is Getting Crowded"
"sheet name=""achievement""|AGettingCrowded|desc|||/desc","Get at least 20 villagers from Gefjun's Jar in one game" "sheet name=""achievement""|AGettingCrowded|desc|||/desc","Get at least 20 villagers from Gefjun's Jar in one game"
"sheet name=""achievement""|ANothingPersonal|name|||/name","Nothing personal" "sheet name=""achievement""|ANothingPersonal|name|||/name","Nothing personal"
"sheet name=""achievement""|ANothingPersonal|desc|||/desc","Launch a regular and a Giant Mercenary raid on the same tile" "sheet name=""achievement""|ANothingPersonal|desc|||/desc","Launch a regular and a Giant Mercenary raid on the same player"
"sheet name=""achievement""|AEducolo|name|||/name","Educated Colonization" "sheet name=""achievement""|AEducolo|name|||/name","Educated Colonization"
"sheet name=""achievement""|AEducolo|desc|||/desc","Spend 1000 Lore in colonization in one game" "sheet name=""achievement""|AEducolo|desc|||/desc","Spend 1000 Lore in colonization in one game"
"sheet name=""achievement""|ALifeRated|name|||/name","Life is Over-Rated" "sheet name=""achievement""|ALifeRated|name|||/name","Life is Over-Rated"
...@@ -2243,20 +2255,24 @@ ...@@ -2243,20 +2255,24 @@
"sheet name=""ability""|LocalRoadToValhalla|desc|||/desc","Consecrate a [Norn] into a [NornArmor], allowing her to join your troups in battle." "sheet name=""ability""|LocalRoadToValhalla|desc|||/desc","Consecrate a [Norn] into a [NornArmor], allowing her to join your troups in battle."
"sheet name=""ability""|Purify|name|||/name","Purify" "sheet name=""ability""|Purify|name|||/name","Purify"
"sheet name=""ability""|Purify|desc|||/desc","Sacrifice your [NornArmor] to immediately colonize a neutral or enemy zone." "sheet name=""ability""|Purify|desc|||/desc","Sacrifice your [NornArmor] to immediately colonize a neutral or enemy zone."
"sheet name=""ability""|Provocation|name|||/name","Provocation" "sheet name=""ability""|Taunt|name|||/name","Provocation"
"sheet name=""ability""|Provocation|desc|||/desc","Taunt the (non neutral) enemies around him and lower their defense." "sheet name=""ability""|Taunt|desc|||/desc","Provoke non neutral enemies and [WatchTower]s around [OxHero] and increase his defense."
"sheet name=""ability""|Dash|name|||/name","Ram"
"sheet name=""ability""|Dash|desc|||/desc","[OxHero] dashes toward a selected building and destroys it"
"sheet name=""ability""|CallOxShadow|name|||/name","Torfin's Shadow"
"sheet name=""ability""|CallOxShadow|desc|||/desc","Summon [OxShadow]."
"sheet name=""ability""|WarEffort|name|||/name","War Effort" "sheet name=""ability""|WarEffort|name|||/name","War Effort"
"sheet name=""ability""|WarEffort|desc|||/desc","You can choose a free military Lore." "sheet name=""ability""|WarEffort|desc|||/desc","You can choose a free military Lore."
"sheet name=""ability""|WarriorCharge|name|||/name","Charge" "sheet name=""ability""|WarriorCharge|name|||/name","Charge"
"sheet name=""ability""|WarriorCharge|desc|||/desc","Increases run speed when the engaged target is close enough." "sheet name=""ability""|WarriorCharge|desc|||/desc","Increases run speed when the engaged target is close enough."
"sheet name=""ability""|SkirmisherPoison|name|||/name","Poison" "sheet name=""ability""|SkirmisherPoison|name|||/name","Poison"
"sheet name=""ability""|SkirmisherPoison|desc|||/desc","Decrease target attack speed and move speed by ::inv_percent0:: during ::value1:: sec." "sheet name=""ability""|SkirmisherPoison|desc|||/desc","Decreases target's attack speed and move speed by ::inv_percent0:: for ::value1:: seconds."
"sheet name=""ability""|SwirlAttack|name|||/name","Whirlwind" "sheet name=""ability""|SwirlAttack|name|||/name","Whirlwind"
"sheet name=""ability""|SwirlAttack|desc|||/desc","[Dragonmen]s frequently execute a mighty swirling strike that damages all surrounding enemies." "sheet name=""ability""|SwirlAttack|desc|||/desc","[Dragonmen]s frequently execute a mighty swirling strike that damages all surrounding enemies."
"sheet name=""ability""|GolemBurn|name|||/name","Magma Strike" "sheet name=""ability""|GolemBurn|name|||/name","Magma Strike"
"sheet name=""ability""|GolemBurn|desc|||/desc","Target suffers ::value0:: dmg/sec for ::value1::sec." "sheet name=""ability""|GolemBurn|desc|||/desc","Target suffers ::value0:: dmg/sec for ::value1::sec."
"sheet name=""ability""|LeatherArmor|name|||/name","Reinforced Armor" "sheet name=""ability""|LeatherArmor|name|||/name","Reinforced Armor"
"sheet name=""ability""|LeatherArmor|desc|||/desc","Military units have ::percent_value:: chance of negating incoming attacks." "sheet name=""ability""|LeatherArmor|desc|||/desc","Military units have a ::percent_value:: chance of negating incoming attacks."
"sheet name=""ability""|SuppressingFireTower|name|||/name","Suppressing Fire" "sheet name=""ability""|SuppressingFireTower|name|||/name","Suppressing Fire"
"sheet name=""ability""|SuppressingFireTower|desc|||/desc","You gain a free [WatchTower] upgrade each year (does not stack)." "sheet name=""ability""|SuppressingFireTower|desc|||/desc","You gain a free [WatchTower] upgrade each year (does not stack)."
"sheet name=""ability""|SuppressingFireMilitary|name|||/name","Suppressing Fire" "sheet name=""ability""|SuppressingFireMilitary|name|||/name","Suppressing Fire"
...@@ -2266,23 +2282,25 @@ ...@@ -2266,23 +2282,25 @@
"sheet name=""ability""|BloodBath|name|||/name","Blood Bath" "sheet name=""ability""|BloodBath|name|||/name","Blood Bath"
"sheet name=""ability""|BloodBath|desc|||/desc","Each time one of your units dies in enemy territory, friendly units in the area gain +::percent_value0:: attack and +::percent_value1:: defense for ::value2:: month. The bonus is lost when units exit the area." "sheet name=""ability""|BloodBath|desc|||/desc","Each time one of your units dies in enemy territory, friendly units in the area gain +::percent_value0:: attack and +::percent_value1:: defense for ::value2:: month. The bonus is lost when units exit the area."
"sheet name=""ability""|VeteranWarAxeThrower|name|||/name","Veteran Fighters" "sheet name=""ability""|VeteranWarAxeThrower|name|||/name","Veteran Fighters"
"sheet name=""ability""|VeteranWarAxeThrower|desc|||/desc","[AxeWielder]s have +::percent_value:: attack range." "sheet name=""ability""|VeteranWarAxeThrower|desc|||/desc","[AxeWielder]s: +::percent_value:: attack range."
"sheet name=""ability""|VeteranWarWarrior|name|||/name","Veteran Fighters" "sheet name=""ability""|VeteranWarWarrior|name|||/name","Veteran Fighters"
"sheet name=""ability""|VeteranWarWarrior|desc|||/desc","[Warrior]s have +::percent:: health." "sheet name=""ability""|VeteranWarWarrior|desc|||/desc","[Warrior]s: +::percent:: health."
"sheet name=""ability""|VeteranWarShieldBearer|name|||/name","Veteran Fighters" "sheet name=""ability""|VeteranWarShieldBearer|name|||/name","Veteran Fighters"
"sheet name=""ability""|VeteranWarShieldBearer|desc|||/desc","[ShieldBearer]s reduce projectile damage by +::percent_value::" "sheet name=""ability""|VeteranWarShieldBearer|desc|||/desc","[ShieldBearer]s: +::percent_value:: [ProjectileResist]."
"sheet name=""ability""|VeteranWarSkirmisher|name|||/name","Veteran Fighters" "sheet name=""ability""|VeteranWarSkirmisher|name|||/name","Veteran Fighters"
"sheet name=""ability""|VeteranWarSkirmisher|desc|||/desc","[Skirmisher]s damage to Watch Towers cannot be repaired." "sheet name=""ability""|VeteranWarSkirmisher|desc|||/desc","[Skirmisher]s: damage to Watch Towers cannot be repaired."
"sheet name=""ability""|VeteranWarDragonmen|name|||/name","Veteran Fighters" "sheet name=""ability""|VeteranWarDragonmen|name|||/name","Veteran Fighters"
"sheet name=""ability""|VeteranWarDragonmen|desc|||/desc","[Dragonmen]s increase the decolonization speed by ::percent_value:: each." "sheet name=""ability""|VeteranWarDragonmen|desc|||/desc","[Dragonmen]s: increase the decolonization speed by ::percent_value:: each."
"sheet name=""ability""|SacrificeAtk|name|||/name","Magni's Influence" "sheet name=""ability""|SacrificeAtk|name|||/name","Magni's Influence"
"sheet name=""ability""|SacrificeAtk|desc|||/desc","+::percent_value:: attack power for non thralls units." "sheet name=""ability""|SacrificeAtk|desc|||/desc","+::percent_value:: attack power for non-thralls units."
"sheet name=""ability""|SacrificeRegen|name|||/name","Idunn's Influence" "sheet name=""ability""|SacrificeRegen|name|||/name","Idunn's Influence"
"sheet name=""ability""|SacrificeRegen|desc|||/desc","[Dragonmen]s regenerate health." "sheet name=""ability""|SacrificeRegen|desc|||/desc","[Dragonmen]s regenerate health."
"sheet name=""ability""|CanHide|name|||/name","Cloaked" "sheet name=""ability""|CanHide|name|||/name","Cloaked"
"sheet name=""ability""|CanHide|desc|||/desc","Can hide from foes, unless the war is declared in the zone." "sheet name=""ability""|CanHide|desc|||/desc","Can hide from foes, unless war is declared in the zone."
"sheet name=""ability""|GiantCrowAoE|name|||/name","Special Attack" "sheet name=""ability""|GiantCrowAoE|name|||/name","Bash"
"sheet name=""ability""|GiantCrowAoE|desc|||/desc","They sometimes attack with their two huge warhammers, damaging all nearby ennemies." "sheet name=""ability""|GiantCrowAoE|desc|||/desc","They sometimes attack with their two huge warhammers, damaging all nearby enemies."
"sheet name=""ability""|OxHeroAoE|name|||/name","Stomp"
"sheet name=""ability""|OxHeroAoE|desc|||/desc","Sometimes used instead of the usual attack, damaging all nearby enemies."
"sheet name=""ability""|FrozenStrike|name|||/name","Frozen Strike" "sheet name=""ability""|FrozenStrike|name|||/name","Frozen Strike"
"sheet name=""ability""|FrozenStrike|desc|||/desc","Enemies hit by Valdemar are frozen, along with the area around them. (::value2:: penalty on move and attack speed)." "sheet name=""ability""|FrozenStrike|desc|||/desc","Enemies hit by Valdemar are frozen, along with the area around them. (::value2:: penalty on move and attack speed)."
"sheet name=""ability""|KingsBodyguard|name|||/name","King's Bodyguard" "sheet name=""ability""|KingsBodyguard|name|||/name","King's Bodyguard"
...@@ -2290,9 +2308,11 @@ ...@@ -2290,9 +2308,11 @@
"sheet name=""ability""|SkirmisherRuthless|name|||/name","Ruthless" "sheet name=""ability""|SkirmisherRuthless|name|||/name","Ruthless"
"sheet name=""ability""|SkirmisherRuthless|desc|||/desc","[Skirmisher]s do +::percent_value:: damage against foes" "sheet name=""ability""|SkirmisherRuthless|desc|||/desc","[Skirmisher]s do +::percent_value:: damage against foes"
"sheet name=""ability""|ProjectileResist|name|||/name","Projectile Resistance" "sheet name=""ability""|ProjectileResist|name|||/name","Projectile Resistance"
"sheet name=""ability""|ProjectileResist|desc|||/desc","Reduces damages from projectiles by ::inv_percent::." "sheet name=""ability""|ProjectileResist|desc|||/desc","Reduces damage from projectiles by ::inv_percent::."
"sheet name=""ability""|Stealth|name|||/name","Stealth" "sheet name=""ability""|Stealth|name|||/name","Stealth"
"sheet name=""ability""|Stealth|desc|||/desc","Enemy [WatchTower]s won't attack stealthed units for ::value:: seconds." "sheet name=""ability""|Stealth|desc|||/desc","Enemy [WatchTower]s won't attack stealthed units for ::value:: seconds."
"sheet name=""ability""|DamageReturn|name|||/name","Reflection"
"sheet name=""ability""|DamageReturn|desc|||/desc","Enemy attacking this unit will receive ::percent_value:: of their own damages back."
"sheet name=""ability""|SacrificeHappy|name|||/name","Nanna's Influence" "sheet name=""ability""|SacrificeHappy|name|||/name","Nanna's Influence"
"sheet name=""ability""|SacrificeHappy|desc|||/desc","+::value:: [Happy]" "sheet name=""ability""|SacrificeHappy|desc|||/desc","+::value:: [Happy]"
"sheet name=""ability""|SacrificeFood|name|||/name","Andhrímnir's Influence" "sheet name=""ability""|SacrificeFood|name|||/name","Andhrímnir's Influence"
...@@ -2306,13 +2326,13 @@ ...@@ -2306,13 +2326,13 @@
"sheet name=""ability""|SacrificeFame|name|||/name","Hönir's Influence" "sheet name=""ability""|SacrificeFame|name|||/name","Hönir's Influence"
"sheet name=""ability""|SacrificeFame|desc|||/desc","+::value:: per month to [Fame] production" "sheet name=""ability""|SacrificeFame|desc|||/desc","+::value:: per month to [Fame] production"
"sheet name=""ability""|CallFromDeath|name|||/name","Risen from Lindholm" "sheet name=""ability""|CallFromDeath|name|||/name","Risen from Lindholm"
"sheet name=""ability""|CallFromDeath|desc|||/desc","Summons an [UndeadGiant]." "sheet name=""ability""|CallFromDeath|desc|||/desc","Summons a [UndeadGiant]."
"sheet name=""ability""|WhiteSpirit|name|||/name","Call Wargs pack" "sheet name=""ability""|WhiteSpirit|name|||/name","Call Wargs pack"
"sheet name=""ability""|WhiteSpirit|desc|||/desc","Summons ::value:: [WhiteWolf]s." "sheet name=""ability""|WhiteSpirit|desc|||/desc","Summons ::value:: [WhiteWolf]s."
"sheet name=""ability""|CallForVillagers|name|||/name","New Colonists" "sheet name=""ability""|CallForVillagers|name|||/name","New Colonists"
"sheet name=""ability""|CallForVillagers|desc|||/desc","::value:: [Villager]s will arrive by boat." "sheet name=""ability""|CallForVillagers|desc|||/desc","::value:: [Villager]s will arrive by boat."
"sheet name=""ability""|HammerThunder|name|||/name","Lightning Storm" "sheet name=""ability""|HammerThunder|name|||/name","Lightning Storm"
"sheet name=""ability""|HammerThunder|desc|||/desc","Sends a thunderstorm on a zone, damaging all units and buildings during one month." "sheet name=""ability""|HammerThunder|desc|||/desc","Sends a thunderstorm on a zone, damaging all units and buildings over one month."
"sheet name=""ability""|Annexation|name|||/name","Annexation" "sheet name=""ability""|Annexation|name|||/name","Annexation"
"sheet name=""ability""|Annexation|desc|||/desc","Colonize an enemy zone for free just after decolonizing it." "sheet name=""ability""|Annexation|desc|||/desc","Colonize an enemy zone for free just after decolonizing it."
"sheet name=""ability""|GiantRaid|name|||/name","Raid of the [GiantCrow]" "sheet name=""ability""|GiantRaid|name|||/name","Raid of the [GiantCrow]"
...@@ -2332,6 +2352,7 @@ ...@@ -2332,6 +2352,7 @@
"sheet name=""ability""|AncientSpirit|name|||/name","Ancient Spirit" "sheet name=""ability""|AncientSpirit|name|||/name","Ancient Spirit"
"sheet name=""ability""|AncientSpirit|desc|||/desc","Summon ::value:: hostile [SpecterWarrior]s to a chosen enemy coastal zone." "sheet name=""ability""|AncientSpirit|desc|||/desc","Summon ::value:: hostile [SpecterWarrior]s to a chosen enemy coastal zone."
"sheet name=""ability""|FreeMilitaryPath|name|||/name","DEPRECATED" "sheet name=""ability""|FreeMilitaryPath|name|||/name","DEPRECATED"
"sheet name=""ability""|WarcryGiant|name|||/name","DEPRECATED"
"sheet name=""battle""|CallBlood|name|||/name","Call of Blood" "sheet name=""battle""|CallBlood|name|||/name","Call of Blood"
"sheet name=""battle""|CallBlood|description|||/description","Other clans are thirsty for your blood. Survive and send them to Valhala." "sheet name=""battle""|CallBlood|description|||/description","Other clans are thirsty for your blood. Survive and send them to Valhala."
"sheet name=""battle""|InnerSea|name|||/name","Inner Sea" "sheet name=""battle""|InnerSea|name|||/name","Inner Sea"
...@@ -2341,7 +2362,7 @@ ...@@ -2341,7 +2362,7 @@
"sheet name=""battle""|VikingsGlory|name|||/name","Viking's Glory" "sheet name=""battle""|VikingsGlory|name|||/name","Viking's Glory"
"sheet name=""battle""|VikingsGlory|description|||/description","Only the clans with the most fame will claim the rewards." "sheet name=""battle""|VikingsGlory|description|||/description","Only the clans with the most fame will claim the rewards."
"sheet name=""battle""|NewSettlers|name|||/name","New Settlers" "sheet name=""battle""|NewSettlers|name|||/name","New Settlers"
"sheet name=""battle""|NewSettlers|description|||/description","You'll have plenty of villagers, and all the problems that come with them." "sheet name=""battle""|NewSettlers|description|||/description","You'll have plenty of villagers; and all the problems that come with them."
"sheet name=""battle""|LazyVillagers|name|||/name","Lazy Villagers" "sheet name=""battle""|LazyVillagers|name|||/name","Lazy Villagers"
"sheet name=""battle""|LazyVillagers|description|||/description","Villagers will not gather food. Try to assign them to buildings instead." "sheet name=""battle""|LazyVillagers|description|||/description","Villagers will not gather food. Try to assign them to buildings instead."
"sheet name=""battle""|RaceYggdrasil|name|||/name","Race to Yggdrasil" "sheet name=""battle""|RaceYggdrasil|name|||/name","Race to Yggdrasil"
...@@ -2353,7 +2374,7 @@ ...@@ -2353,7 +2374,7 @@
"sheet name=""battle""|MarketSupplier|name|||/name","Master Supplier" "sheet name=""battle""|MarketSupplier|name|||/name","Master Supplier"
"sheet name=""battle""|MarketSupplier|description|||/description","Marketplaces are cheap and efficient, building a lot of them could be a good idea." "sheet name=""battle""|MarketSupplier|description|||/description","Marketplaces are cheap and efficient, building a lot of them could be a good idea."
"sheet name=""battle""|BeyondSea|name|||/name","Beyond the Sea" "sheet name=""battle""|BeyondSea|name|||/name","Beyond the Sea"
"sheet name=""battle""|BeyondSea|description|||/description","Victory isn't on the mainland. Build docks and be the best merchant all over the known world." "sheet name=""battle""|BeyondSea|description|||/description","Victory isn't on the mainland. Build docks and be the best merchant in the known world."
"sheet name=""battle""|ImportedKnowledge|name|||/name","Imported Knowledge" "sheet name=""battle""|ImportedKnowledge|name|||/name","Imported Knowledge"
"sheet name=""battle""|ImportedKnowledge|description|||/description","Make money and purchase knowledge with the power of currency." "sheet name=""battle""|ImportedKnowledge|description|||/description","Make money and purchase knowledge with the power of currency."
"sheet name=""battle""|WinterHere|name|||/name","Winter Is Here" "sheet name=""battle""|WinterHere|name|||/name","Winter Is Here"
...@@ -2375,9 +2396,9 @@ ...@@ -2375,9 +2396,9 @@
"sheet name=""battle""|HostileLands|name|||/name","Hostile Lands" "sheet name=""battle""|HostileLands|name|||/name","Hostile Lands"
"sheet name=""battle""|HostileLands|description|||/description","Don't be too slow to expand. Skirmisher are powerful and can bring an easy victory." "sheet name=""battle""|HostileLands|description|||/description","Don't be too slow to expand. Skirmisher are powerful and can bring an easy victory."
"sheet name=""battle""|Frozen|name|||/name","Frozen Gates" "sheet name=""battle""|Frozen|name|||/name","Frozen Gates"
"sheet name=""battle""|Frozen|description|||/description","Survive long enough and hope the frozen horde destroy your enemies. Between two frozen attacks, feel free to kill them yourself if you can." "sheet name=""battle""|Frozen|description|||/description","Survive long enough and hope the frozen horde destroy your enemies. Between two frozen attacks, feel free to kill them yourself, if you can."
"sheet name=""battle""|MuspellWrath|name|||/name","Muspell's Wrath" "sheet name=""battle""|MuspellWrath|name|||/name","Muspell's Wrath"
"sheet name=""battle""|MuspellWrath|description|||/description","Kill more [GiantFire]s than your opponents. It is a race, never take a break!" "sheet name=""battle""|MuspellWrath|description|||/description","Kill more [GiantFire]s than your opponents. Take no breaks; your opponents are as bloodthirsty as you!"
"sheet name=""battle""|Wyverns|name|||/name","Too Many Wyverns" "sheet name=""battle""|Wyverns|name|||/name","Too Many Wyverns"
"sheet name=""battle""|Wyverns|description|||/description","Wyverns, zombie wyverns, enormous wyvern, ... Let's go to town!" "sheet name=""battle""|Wyverns|description|||/description","Wyverns, zombie wyverns, enormous wyvern, ... Let's go to town!"
"sheet name=""battle""|ValkyrieGalore|name|||/name","Valkyrie Galore" "sheet name=""battle""|ValkyrieGalore|name|||/name","Valkyrie Galore"
...@@ -2385,10 +2406,10 @@ ...@@ -2385,10 +2406,10 @@
"sheet name=""battle""|GemCutter|name|||/name","Gem Cutter" "sheet name=""battle""|GemCutter|name|||/name","Gem Cutter"
"sheet name=""battle""|GemCutter|description|||/description","Selling gemstones is the best way to make money." "sheet name=""battle""|GemCutter|description|||/description","Selling gemstones is the best way to make money."
"sheet name=""battle""|OdinsGlory|name|||/name","For Odin's Glory" "sheet name=""battle""|OdinsGlory|name|||/name","For Odin's Glory"
"sheet name=""battle""|OdinsGlory|description|||/description","Expand quickly, to get to the many iron deposits before your enemies." "sheet name=""battle""|OdinsGlory|description|||/description","Expand quickly to get to the many iron deposits before your enemies."
"sheet name=""battle""|BefriendJotnar|name|||/name","Befriend the Jotnar" "sheet name=""battle""|BefriendJotnar|name|||/name","Befriend the Jotnar"
"sheet name=""battle""|BefriendJotnar|description|||/description","Defend the Jotnär despite their aggressive tendancies, then befriend them." "sheet name=""battle""|BefriendJotnar|description|||/description","Defend the Jotnär despite their aggressive tendancies, then befriend them."
"sheet name=""battle""|KoboldInfestation|name|||/name","Kobolds Infestation" "sheet name=""battle""|KoboldInfestation|name|||/name","Kobold Infestation"
"sheet name=""battle""|KoboldInfestation|description|||/description","You must control many territories to win. But Kobolds will expand quickly..." "sheet name=""battle""|KoboldInfestation|description|||/description","You must control many territories to win. But Kobolds will expand quickly..."
"sheet name=""battle""|MyrkalfarUprising|name|||/name","Myrkalfar Uprising" "sheet name=""battle""|MyrkalfarUprising|name|||/name","Myrkalfar Uprising"
"sheet name=""battle""|MyrkalfarUprising|description|||/description","Ragnarok is rough, Myrkalfar are aggressive, eruptions are frequent. Just basic survival will be a challenge." "sheet name=""battle""|MyrkalfarUprising|description|||/description","Ragnarok is rough, Myrkalfar are aggressive, eruptions are frequent. Just basic survival will be a challenge."
...@@ -2396,17 +2417,17 @@ ...@@ -2396,17 +2417,17 @@
"sheet name=""rule""|MoreDraugar|desc|||/desc","[Death]s respawn quicker from [DeathCamp] and appear more frequently from portals." "sheet name=""rule""|MoreDraugar|desc|||/desc","[Death]s respawn quicker from [DeathCamp] and appear more frequently from portals."
"sheet name=""rule""|LichKing|desc|||/desc","[LichKing] awaits you, protected by [IceGolem]s." "sheet name=""rule""|LichKing|desc|||/desc","[LichKing] awaits you, protected by [IceGolem]s."
"sheet name=""rule""|NoWalls|desc|||/desc","No natural walls, all zones are connected." "sheet name=""rule""|NoWalls|desc|||/desc","No natural walls, all zones are connected."
"sheet name=""rule""|BeachOnly|desc|||/desc","All coastal zones are beaches" "sheet name=""rule""|BeachOnly|desc|||/desc","All coastal zones are beaches."
"sheet name=""rule""|ForceBigSword|desc|||/desc","[BigSword] is at the center of the land, already discovered." "sheet name=""rule""|ForceBigSword|desc|||/desc","[BigSword] is at the center of the land, already discovered."
"sheet name=""rule""|ForceHelheim|desc|||/desc","[Helheim] is at the center of the land, already discovered." "sheet name=""rule""|ForceHelheim|desc|||/desc","[Helheim] is at the center of the land, already discovered."
"sheet name=""rule""|ForceVolcano|desc|||/desc","[Volcano] is at the center of the land, already discovered." "sheet name=""rule""|ForceVolcano|desc|||/desc","[Volcano] is at the center of the land, already discovered."
"sheet name=""rule""|ForceMagmaFlow|desc|||/desc","[MagmaFlow] is at the center of the land, already discovered." "sheet name=""rule""|ForceMagmaFlow|desc|||/desc","[MagmaFlow] is at the center of the land, already discovered."
"sheet name=""rule""|ManyLore|desc|||/desc","There are more [CircleStone]s and [RuneStone]s than usual." "sheet name=""rule""|ManyLore|desc|||/desc","There are more [CircleStone]s and [RuneStone]s than usual."
"sheet name=""rule""|PillarOfGod|desc|||/desc","You can find a few [PillarOfGod]s. You can assign [Scholar]s to them who will produce [Fame]." "sheet name=""rule""|PillarOfGod|desc|||/desc","You can find a few [PillarOfGod]s. You can assign [Scholar]s to them who will produce [Fame]."
"sheet name=""rule""|BoatResourceFame|desc|||/desc","Each new year, the player with the highest [Fame] gains resources coming by boat." "sheet name=""rule""|BoatResourceFame|desc|||/desc","Each new year, the player with the highest [Fame] gains resources that will arrive by boat."
"sheet name=""rule""|Eruptions|desc|||/desc","Starting at year 802, volcanic eruptions happen each year." "sheet name=""rule""|Eruptions|desc|||/desc","Starting at year 802, volcanic eruptions happen each year."
"sheet name=""rule""|AggressiveMyrkalfar|desc|||/desc","There are many aggressive [Myrkalfar] camps. Beware of their frequent and early attacks." "sheet name=""rule""|AggressiveMyrkalfar|desc|||/desc","There are many aggressive [Myrkalfar] camps. Beware of their frequent and early attacks."
"sheet name=""rule""|ManyKobolds|desc|||/desc","There are many [KoboldHouse]s. [Kobold]s are more aggressive, they respawn and expand quicker" "sheet name=""rule""|ManyKobolds|desc|||/desc","There are many [KoboldHouse]s. [Kobold]s are more aggressive, and they respawn and expand more quickly."
"sheet name=""rule""|KoboldFame|desc|||/desc","Each decolonized [Kobold] territory provides ::value:: [Fame]." "sheet name=""rule""|KoboldFame|desc|||/desc","Each decolonized [Kobold] territory provides ::value:: [Fame]."
"sheet name=""rule""|MoreValkyries|desc|||/desc","There are [Valkyrie]s on many zones. They are more aggressive." "sheet name=""rule""|MoreValkyries|desc|||/desc","There are [Valkyrie]s on many zones. They are more aggressive."
"sheet name=""rule""|ManyFactions|desc|||/desc","All neutral factions are present. There is less hostility in each zone." "sheet name=""rule""|ManyFactions|desc|||/desc","All neutral factions are present. There is less hostility in each zone."
...@@ -2416,13 +2437,13 @@ ...@@ -2416,13 +2437,13 @@
"sheet name=""rule""|InnerSea|desc|||/desc","The center of the land is full of water." "sheet name=""rule""|InnerSea|desc|||/desc","The center of the land is full of water."
"sheet name=""rule""|FrozenZombies|desc|||/desc","Waves of frozen zombified foes come from [Niflheim]s to attack the clans each winter." "sheet name=""rule""|FrozenZombies|desc|||/desc","Waves of frozen zombified foes come from [Niflheim]s to attack the clans each winter."
"sheet name=""rule""|FrozenGate|desc|||/desc","Many [Niflheim]s are opened in the land." "sheet name=""rule""|FrozenGate|desc|||/desc","Many [Niflheim]s are opened in the land."
"sheet name=""rule""|BifrostNoLore|desc|||/desc","As soon as [BifrostLore] is colonised, the [Lore] you earn is used to activate it." "sheet name=""rule""|BifrostNoLore|desc|||/desc","As soon as [BifrostLore] is colonized, the [Lore] you earn is used to activate it."
"sheet name=""rule""|MarketLowPrice|desc|||/desc","[Marketplace]s prices are divided by ::value::." "sheet name=""rule""|MarketLowPrice|desc|||/desc","[Marketplace]s prices are divided by ::value::."
"sheet name=""rule""|MarketFreeSlot|desc|||/desc","[Marketplace]s don't use a building slot." "sheet name=""rule""|MarketFreeSlot|desc|||/desc","[Marketplace]s don't use a building slot."
"sheet name=""rule""|TradeRouteBonus|desc|||/desc","Trade Routes earn +::percent_value::." "sheet name=""rule""|TradeRouteBonus|desc|||/desc","Trade Routes earn +::percent_value::."
"sheet name=""rule""|BasicUpgrade|desc|||/desc","Can't upgrade buildings or forge tools." "sheet name=""rule""|BasicUpgrade|desc|||/desc","Can't upgrade buildings or forge tools."
"sheet name=""rule""|BasicAltar|desc|||/desc","[Temple] doesn't require an upgraded [Townhall]." "sheet name=""rule""|BasicAltar|desc|||/desc","[Temple] doesn't require an upgraded [Townhall]."
"sheet name=""rule""|SuperScout|desc|||/desc","[Scout]s can scout enemy territory without an upgraded [ScoutCamp]" "sheet name=""rule""|SuperScout|desc|||/desc","[Scout]s can scout enemy territory without an upgraded [ScoutCamp]."
"sheet name=""rule""|MushroomsHappy|desc|||/desc","[Happy] is always at ::value::. Any [SpecterWarrior] will ruin your day." "sheet name=""rule""|MushroomsHappy|desc|||/desc","[Happy] is always at ::value::. Any [SpecterWarrior] will ruin your day."
"sheet name=""rule""|Elevation|desc|||/desc","A curse will regularly occur, turning some of your population into [SpecterWarrior]." "sheet name=""rule""|Elevation|desc|||/desc","A curse will regularly occur, turning some of your population into [SpecterWarrior]."
"sheet name=""rule""|MushroomsProd|desc|||/desc"," All productions are increased by ::percent::." "sheet name=""rule""|MushroomsProd|desc|||/desc"," All productions are increased by ::percent::."
...@@ -2434,18 +2455,18 @@ ...@@ -2434,18 +2455,18 @@
"sheet name=""rule""|MoreSheep|desc|||/desc","There are more [Sheep]s than usual." "sheet name=""rule""|MoreSheep|desc|||/desc","There are more [Sheep]s than usual."
"sheet name=""rule""|Biggdrasil|desc|||/desc","[Yggdrasil] is larger and costs twice the price to colonize, but it takes only 1 month." "sheet name=""rule""|Biggdrasil|desc|||/desc","[Yggdrasil] is larger and costs twice the price to colonize, but it takes only 1 month."
"sheet name=""rule""|BetterCauldron|desc|||/desc","The [RelicCauldron] relic costs no [Iron], takes half the time to forge and doesn't count as a built relic." "sheet name=""rule""|BetterCauldron|desc|||/desc","The [RelicCauldron] relic costs no [Iron], takes half the time to forge and doesn't count as a built relic."
"sheet name=""rule""|HeavyPrestige|desc|||/desc","Incremental Rewards for Commercial influence happens more frequently." "sheet name=""rule""|HeavyPrestige|desc|||/desc","Incremental rewards for Commercial Influence happens more frequently."
"sheet name=""rule""|NoTowerUpgrade|desc|||/desc","[WatchTower] can't be upgraded." "sheet name=""rule""|NoTowerUpgrade|desc|||/desc","[WatchTower] can't be upgraded."
"sheet name=""rule""|SkirmisherRuthless|desc|||/desc","[Skirmisher]s have [SkirmisherRuthless] ability, they are more effective versus animals and mystical creatures." "sheet name=""rule""|SkirmisherRuthless|desc|||/desc","[Skirmisher]s have [SkirmisherRuthless] ability, they are more effective versus animals and mystical creatures."
"sheet name=""rule""|SkirmisherSoldOff|desc|||/desc","[Skirmisher]s are ::percent_value:: cheaper." "sheet name=""rule""|SkirmisherSoldOff|desc|||/desc","[Skirmisher]s are ::percent_value:: cheaper."
"sheet name=""rule""|ManyFoes|desc|||/desc","Zones hostility is increased." "sheet name=""rule""|ManyFoes|desc|||/desc","Zones hostility is increased."
"sheet name=""rule""|ManyTreasure|desc|||/desc","There are more lost treasures than usual." "sheet name=""rule""|ManyTreasure|desc|||/desc","There are more lost treasures than usual."
"sheet name=""rule""|TreasureRespawn|desc|||/desc","Treasures in [Ruins] and [BrokenHouse] respawn frequently." "sheet name=""rule""|TreasureRespawn|desc|||/desc","Treasures in [Ruins] and [BrokenHouse] respawn frequently."
"sheet name=""rule""|MuspellInvasion|desc|||/desc","[Muspell]s are opened everywhere, pouring [GiantFire]s regularly. No one can close them." "sheet name=""rule""|MuspellInvasion|desc|||/desc","[Muspell]s are opened everywhere, pouring out [GiantFire]s regularly. No one can close them."
"sheet name=""rule""|ManyJotuun|desc|||/desc","The land is overrun by [GiantFire]s." "sheet name=""rule""|ManyJotuun|desc|||/desc","The land is overrun by [GiantFire]s."
"sheet name=""rule""|RareStoneDeposit|desc|||/desc","There are less [Stones] than usual." "sheet name=""rule""|RareStoneDeposit|desc|||/desc","There are fewer [Stones] than usual."
"sheet name=""rule""|MoreIronDeposit|desc|||/desc","There are more [IronDeposit] than usual." "sheet name=""rule""|MoreIronDeposit|desc|||/desc","There are more [IronDeposit] than usual."
"sheet name=""rule""|LowStockDeposit|desc|||/desc","All deposits contains ::percent_value:: less minerals." "sheet name=""rule""|LowStockDeposit|desc|||/desc","All deposits contains ::percent_value:: fewer minerals."
"sheet name=""rule""|BlessJotnar|desc|||/desc","A large [GiantCamp] has been spotted on this land." "sheet name=""rule""|BlessJotnar|desc|||/desc","A large [GiantCamp] has been spotted on this land."
"sheet name=""rule""|HelheimInvasion|desc|||/desc","Control and keep all [Helheim]s before time ends." "sheet name=""rule""|HelheimInvasion|desc|||/desc","Control and keep all [Helheim]s before time ends."
"sheet name=""rule""|ManyWyverns|desc|||/desc","Lots of [Wyvern]s are spotted. It's time for the hunt!" "sheet name=""rule""|ManyWyverns|desc|||/desc","Lots of [Wyvern]s are spotted. It's time for the hunt!"
...@@ -2496,7 +2517,7 @@ ...@@ -2496,7 +2517,7 @@
"sheet name=""bonus""|BGoatSheeps|desc|||/desc","Start with ::value:: [Sheep]s instead of 1." "sheet name=""bonus""|BGoatSheeps|desc|||/desc","Start with ::value:: [Sheep]s instead of 1."
"sheet name=""bonus""|BBarricades|desc|||/desc","You start with the [Barricades] Knowledge. +::percent:: on [Barricades] bonuses." "sheet name=""bonus""|BBarricades|desc|||/desc","You start with the [Barricades] Knowledge. +::percent:: on [Barricades] bonuses."
"sheet name=""bonus""|BFeast|desc|||/desc","Feasts last ::value:: months instead of 1." "sheet name=""bonus""|BFeast|desc|||/desc","Feasts last ::value:: months instead of 1."
"sheet name=""bonus""|BFoodAnimals|desc|||/desc","[Meat] provided by [Wolf]s an [Bear]s is increased by ::percent::" "sheet name=""bonus""|BFoodAnimals|desc|||/desc","[Meat] provided by [Wolf]s and [Bear]s is increased by ::percent::"
"sheet name=""bonus""|BBerserkerBetter|desc|||/desc","Your [Berserker] gains +::percent:: attack power and defense and his recruitment cost is reduced by ::inv_percent1::" "sheet name=""bonus""|BBerserkerBetter|desc|||/desc","Your [Berserker] gains +::percent:: attack power and defense and his recruitment cost is reduced by ::inv_percent1::"
"sheet name=""bonus""|BMilitaryHappy|desc|||/desc","[Happy] provided by your military units is increased by ::percent::" "sheet name=""bonus""|BMilitaryHappy|desc|||/desc","[Happy] provided by your military units is increased by ::percent::"
"sheet name=""bonus""|BHomeland|desc|||/desc","Receive ""[Recruits]"" bonus every 200 [Fame]" "sheet name=""bonus""|BHomeland|desc|||/desc","Receive ""[Recruits]"" bonus every 200 [Fame]"
...@@ -2507,11 +2528,11 @@ ...@@ -2507,11 +2528,11 @@
"sheet name=""bonus""|BRelicBear|desc|||/desc","Start with [RelicBear] available" "sheet name=""bonus""|BRelicBear|desc|||/desc","Start with [RelicBear] available"
"sheet name=""bonus""|BMender|desc|||/desc","+::percent:: for [Mender]s production. [Mender]s tool costs no resources and forge time is divided by 2." "sheet name=""bonus""|BMender|desc|||/desc","+::percent:: for [Mender]s production. [Mender]s tool costs no resources and forge time is divided by 2."
"sheet name=""bonus""|BAltar|desc|||/desc","[Temple] costs ::percent:: and gains +::percent1:: to all bonuses" "sheet name=""bonus""|BAltar|desc|||/desc","[Temple] costs ::percent:: and gains +::percent1:: to all bonuses"
"sheet name=""bonus""|BBuildingUpgrade|desc|||/desc","Whenever upgrading your [Townhall], you gain ::value:: free building upgrades" "sheet name=""bonus""|BBuildingUpgrade|desc|||/desc","When you upgrade your [Townhall], you gain ::value:: free building upgrades"
"sheet name=""bonus""|BSkirmisher|desc|||/desc","[Skirmisher]s +::percent:: attack power and defense" "sheet name=""bonus""|BSkirmisher|desc|||/desc","[Skirmisher]s +::percent:: attack power and defense"
"sheet name=""bonus""|BSigny|desc|||/desc","[WarchiefSnake] gets +::percent:: attack power and defense, and +::value1:: health" "sheet name=""bonus""|BSigny|desc|||/desc","[WarchiefSnake] gets +::percent:: attack power and defense, and +::health1:: health"
"sheet name=""bonus""|BScorchedEarth|desc|||/desc","[ScorchedEarth] lasts ::value:: years." "sheet name=""bonus""|BScorchedEarth|desc|||/desc","[ScorchedEarth] lasts ::value:: years."
"sheet name=""bonus""|BDragonmen|desc|||/desc","[Dragonmen] +::value:: health" "sheet name=""bonus""|BDragonmen|desc|||/desc","[Dragonmen] +::health:: health"
"sheet name=""bonus""|BSacrifice|desc|||/desc","+::value:: [Blood] for each sacrifice" "sheet name=""bonus""|BSacrifice|desc|||/desc","+::value:: [Blood] for each sacrifice"
"sheet name=""bonus""|BSlaves|desc|||/desc","Boats bring +::value:: [slave]s, you can own +::percent1:: [Slave]s max. [Slave]s can't revolt." "sheet name=""bonus""|BSlaves|desc|||/desc","Boats bring +::value:: [slave]s, you can own +::percent1:: [Slave]s max. [Slave]s can't revolt."
"sheet name=""bonus""|BWarchiefRegen|desc|||/desc","Your warchiefs regenerate in your territory." "sheet name=""bonus""|BWarchiefRegen|desc|||/desc","Your warchiefs regenerate in your territory."
...@@ -2520,18 +2541,18 @@ ...@@ -2520,18 +2541,18 @@
"sheet name=""bonus""|BNorn|desc|||/desc","+::percent:: bonus production for [Norn]s" "sheet name=""bonus""|BNorn|desc|||/desc","+::percent:: bonus production for [Norn]s"
"sheet name=""bonus""|BNornArmor|desc|||/desc","You can control +::value:: [NornArmor]" "sheet name=""bonus""|BNornArmor|desc|||/desc","You can control +::value:: [NornArmor]"
"sheet name=""bonus""|BCoastalHurt|desc|||/desc","Enemy units in your coastal territory lose life over time" "sheet name=""bonus""|BCoastalHurt|desc|||/desc","Enemy units in your coastal territory lose life over time"
"sheet name=""artifact""|WeaponDef|desc|||/desc","Reduce projectile damage by ::inv_percent::." "sheet name=""bonus""|WeaponDef|name|||/name","Tyr's Combat Gloves"
"sheet name=""artifact""|WeaponDef|shortDesc|||/shortDesc","Proj. damage : <font color=""#G"">-::inv_percent::</font>" "sheet name=""artifact""|WeaponDef|desc|||/desc","Increases attack power by ::percent::. Reduces projectile damage by ::inv_percent1::."
"sheet name=""artifact""|ArmorDef|desc|||/desc","Increase defense by ::percent::." "sheet name=""artifact""|ArmorDef|name|||/name","Tyr's Chain Pauldron"
"sheet name=""artifact""|ArmorDef|shortDesc|||/shortDesc","Defense : <font color=""#G"">+::percent::</font>" "sheet name=""artifact""|ArmorDef|desc|||/desc","Increases defense by ::percent:: and health by ::health1::."
"sheet name=""artifact""|LeggingDef|desc|||/desc","Reduce [EnragedCharge] cooldown by ::inv_percent::." "sheet name=""artifact""|LeggingDef|name|||/name","Tyr's Charge Leggings"
"sheet name=""artifact""|LeggingDef|shortDesc|||/shortDesc","Relic skill cooldown : <font color=""#G"">-::inv_percent::</font>" "sheet name=""artifact""|LeggingDef|desc|||/desc","Adds a ::percent_value:: chance to evade attacks and increases move speed by ::percent1:: in allied territory."
"sheet name=""artifact""|WeaponAtk|desc|||/desc","Those hard gloves were once wore by a god. Add ::percent:: to attack." "sheet name=""artifact""|WeaponAtk|name|||/name","Heimdall's Sparring Gloves"
"sheet name=""artifact""|WeaponAtk|shortDesc|||/shortDesc","Attack power : <font color=""#G"">+::percent::</font>" "sheet name=""artifact""|WeaponAtk|desc|||/desc","Increases attack by ::percent:: and attack speed by ::percent1::."
"sheet name=""artifact""|ArmorAtk|desc|||/desc","Increase your attack speed by ::percent::." "sheet name=""artifact""|ArmorAtk|name|||/name","Heimdall's Hunting Pauldron"
"sheet name=""artifact""|ArmorAtk|shortDesc|||/shortDesc","Attack speed : <font color=""#G"">+::percent::</font>" "sheet name=""artifact""|ArmorAtk|desc|||/desc","Increases your defense by ::percent::. Reflects ::percent_value1:: of the received attacks."
"sheet name=""artifact""|LeggingAtk|desc|||/desc","Increase walking speed by ::percent::." "sheet name=""artifact""|LeggingAtk|name|||/name","Heimdall's Traveler Leggings"
"sheet name=""artifact""|LeggingAtk|shortDesc|||/shortDesc","Walk speed : <font color=""#G"">+::percent::</font>" "sheet name=""artifact""|LeggingAtk|desc|||/desc","Unlock the [OxHeroAoE] passive ability, which allows area of effect attacks. Increase move speed by 20% in neutral or enemy territory."
"sheet name=""victory""|VMilitary|name|||/name","Domination" "sheet name=""victory""|VMilitary|name|||/name","Domination"
"sheet name=""victory""|VMilitary|desc|||/desc","Destroy other players' <font color=""#R"">Town Halls</font> and become the master of Northgard." "sheet name=""victory""|VMilitary|desc|||/desc","Destroy other players' <font color=""#R"">Town Halls</font> and become the master of Northgard."
"sheet name=""victory""|VMilitary|conds|0|desc|/desc","::value:: clans defeated" "sheet name=""victory""|VMilitary|conds|0|desc|/desc","::value:: clans defeated"
...@@ -2540,7 +2561,7 @@ ...@@ -2540,7 +2561,7 @@
"sheet name=""victory""|VLore|conds|0|desc|/desc","::value:: Blessings from the gods" "sheet name=""victory""|VLore|conds|0|desc|/desc","::value:: Blessings from the gods"
"sheet name=""victory""|VMoney|name|||/name","Trade" "sheet name=""victory""|VMoney|name|||/name","Trade"
"sheet name=""victory""|VMoney|desc|||/desc","Amass riches to become the <font color=""#R""> greatest merchant</font> in Northgard." "sheet name=""victory""|VMoney|desc|||/desc","Amass riches to become the <font color=""#R""> greatest merchant</font> in Northgard."
"sheet name=""victory""|VMoney|conds|0|desc|/desc","Build a Lighthouse" "sheet name=""victory""|VMoney|conds|0|desc|/desc","Build a [Lighthouse]"
"sheet name=""victory""|VMoney|conds|1|desc|/desc","::value:: Commercial Influence" "sheet name=""victory""|VMoney|conds|1|desc|/desc","::value:: Commercial Influence"
"sheet name=""victory""|VFame|name|||/name","Fame" "sheet name=""victory""|VFame|name|||/name","Fame"
"sheet name=""victory""|VFame|desc|||/desc","Gain enough [Territory] and raise your [Fame] to obtain the title of <font color=""#R"">King</font>." "sheet name=""victory""|VFame|desc|||/desc","Gain enough [Territory] and raise your [Fame] to obtain the title of <font color=""#R"">King</font>."
...@@ -2552,7 +2573,7 @@ ...@@ -2552,7 +2573,7 @@
"sheet name=""victory""|VYggdrasil|conds|0|desc|/desc","Discover Yggdrasil" "sheet name=""victory""|VYggdrasil|conds|0|desc|/desc","Discover Yggdrasil"
"sheet name=""victory""|VYggdrasil|conds|1|desc|/desc","Take control of Yggdrasil" "sheet name=""victory""|VYggdrasil|conds|1|desc|/desc","Take control of Yggdrasil"
"sheet name=""victory""|VHelheim|name|||/name","Helheim" "sheet name=""victory""|VHelheim|name|||/name","Helheim"
"sheet name=""victory""|VHelheim|desc|||/desc","Take control of the <font color=""#R"">Gates of Helheim</font> and defend the area against the [Valkyrie]s." "sheet name=""victory""|VHelheim|desc|||/desc","Take control of the <font color=""#R"">Gate of Helheim</font> and defend the area against the [Valkyrie]s."
"sheet name=""victory""|VHelheim|conds|0|desc|/desc","Discover Helheim" "sheet name=""victory""|VHelheim|conds|0|desc|/desc","Discover Helheim"
"sheet name=""victory""|VHelheim|conds|1|desc|/desc","Take control of Helheim" "sheet name=""victory""|VHelheim|conds|1|desc|/desc","Take control of Helheim"
"sheet name=""victory""|VHelheim|conds|2|desc|/desc","Controlled for ::value:: months" "sheet name=""victory""|VHelheim|conds|2|desc|/desc","Controlled for ::value:: months"
...@@ -2594,6 +2615,6 @@ ...@@ -2594,6 +2615,6 @@
"sheet name=""victory""|VDefendJotnar|conds|1|desc|/desc","::value:: friendship" "sheet name=""victory""|VDefendJotnar|conds|1|desc|/desc","::value:: friendship"
"sheet name=""victory""|VDefendAIAlly|name|||/name","Protect the meek" "sheet name=""victory""|VDefendAIAlly|name|||/name","Protect the meek"
"sheet name=""victory""|VDefendAIAlly|desc|||/desc","Protect your weak ally from enemies at any price." "sheet name=""victory""|VDefendAIAlly|desc|||/desc","Protect your weak ally from enemies at any price."
"sheet name=""victory""|VKillGiantBoar|name|||/name","Epic Trophy" "sheet name=""victory""|VKillColossalBoar|name|||/name","Epic Trophy"
"sheet name=""victory""|VKillGiantBoar|desc|||/desc","Be the first to find and kill the [GiantBoar]." "sheet name=""victory""|VKillColossalBoar|desc|||/desc","Be the first to find and kill the [ColossalBoar]."
"sheet name=""victory""|VKillGiantBoar|conds|0|desc|/desc","Kill the Giant Boar" "sheet name=""victory""|VKillColossalBoar|conds|0|desc|/desc","Kill the Giant Boar"
...@@ -38,8 +38,7 @@ ...@@ -38,8 +38,7 @@
"sheet name=""resource""|MilitaryXP|desc|||/desc","You earn [MilitaryXP] by killing enemy units or losing your own in battle." "sheet name=""resource""|MilitaryXP|desc|||/desc","You earn [MilitaryXP] by killing enemy units or losing your own in battle."
"sheet name=""resource""|LoreBifrost|name|||/name","Bifrost's Lore" "sheet name=""resource""|LoreBifrost|name|||/name","Bifrost's Lore"
"sheet name=""resource""|LoreBifrost|desc|||/desc","[Lore] allows you to activate [BifrostLore]." "sheet name=""resource""|LoreBifrost|desc|||/desc","[Lore] allows you to activate [BifrostLore]."
"sheet name=""resource""|Artifact|name|||/name","Legendary Item" "sheet name=""resource""|Artifact|name|||/name","Ancestral Equipment"
"sheet name=""resource""|Artifact|desc|||/desc","[Artefact] can be found by [OxHero] in [Ruin]s."
"sheet name=""unit""|Villager|name|||/name","Villager" "sheet name=""unit""|Villager|name|||/name","Villager"
"sheet name=""unit""|Villager|desc|||/desc","Villagers gather [Food] in the wild. Stock up so that your clan doesn't starve during winter." "sheet name=""unit""|Villager|desc|||/desc","Villagers gather [Food] in the wild. Stock up so that your clan doesn't starve during winter."
"sheet name=""unit""|Villager|flavor|||/flavor","Ready to work!" "sheet name=""unit""|Villager|flavor|||/flavor","Ready to work!"
...@@ -76,7 +75,7 @@ ...@@ -76,7 +75,7 @@
"sheet name=""unit""|Mender|name|||/name","Mender" "sheet name=""unit""|Mender|name|||/name","Mender"
"sheet name=""unit""|Mender|desc|||/desc","Menders heal wounded Vikings within your territory and gather [Lore] when not otherwise busy." "sheet name=""unit""|Mender|desc|||/desc","Menders heal wounded Vikings within your territory and gather [Lore] when not otherwise busy."
"sheet name=""unit""|Smith|name|||/name","Smith" "sheet name=""unit""|Smith|name|||/name","Smith"
"sheet name=""unit""|Smith|desc|||/desc","Smiths can forge upgraded tools or weapons, powerfull relics and the legendary Sword of Odin." "sheet name=""unit""|Smith|desc|||/desc","Smiths can forge improved tools or weapons, powerful relics and the legendary Sword of Odin."
"sheet name=""unit""|Slave|name|||/name","Thrall" "sheet name=""unit""|Slave|name|||/name","Thrall"
"sheet name=""unit""|Slave|desc|||/desc","[Slave]s do not count towards your population and do not require housing.<br/>They also consume less [Food] and [Wood] and are less efficient when gathering resources.<br/>You can buy more [Slave]s from your [Port]." "sheet name=""unit""|Slave|desc|||/desc","[Slave]s do not count towards your population and do not require housing.<br/>They also consume less [Food] and [Wood] and are less efficient when gathering resources.<br/>You can buy more [Slave]s from your [Port]."
"sheet name=""unit""|Slave|flavor|||/flavor","Tough times..." "sheet name=""unit""|Slave|flavor|||/flavor","Tough times..."
...@@ -96,6 +95,7 @@ ...@@ -96,6 +95,7 @@
"sheet name=""unit""|Skirmisher|desc|||/desc","Skirmishers are lightweight military units that trade offense and protection for mobility and [CanHide]." "sheet name=""unit""|Skirmisher|desc|||/desc","Skirmishers are lightweight military units that trade offense and protection for mobility and [CanHide]."
"sheet name=""unit""|Skirmisher|flavor|||/flavor","When you see them, it's probably too late." "sheet name=""unit""|Skirmisher|flavor|||/flavor","When you see them, it's probably too late."
"sheet name=""unit""|Dragonmen|name|||/name","Dragonkin" "sheet name=""unit""|Dragonmen|name|||/name","Dragonkin"
"sheet name=""unit""|Dragonmen|plural|||/plural","Dragonkin"
"sheet name=""unit""|Dragonmen|desc|||/desc","Created through ancient sacrificial rites, the [Dragonmen]s will fight ferociously for all eternity." "sheet name=""unit""|Dragonmen|desc|||/desc","Created through ancient sacrificial rites, the [Dragonmen]s will fight ferociously for all eternity."
"sheet name=""unit""|Hero01|name|||/name","Warchief" "sheet name=""unit""|Hero01|name|||/name","Warchief"
"sheet name=""unit""|Hero01|desc|||/desc","Warchiefs are experienced units that bring their strength and leadership to bear in combat." "sheet name=""unit""|Hero01|desc|||/desc","Warchiefs are experienced units that bring their strength and leadership to bear in combat."
...@@ -157,8 +157,8 @@ ...@@ -157,8 +157,8 @@
"sheet name=""unit""|KrakenMaiden|name|||/name","Warchief" "sheet name=""unit""|KrakenMaiden|name|||/name","Warchief"
"sheet name=""unit""|KrakenMaiden|desc|||/desc","Warchiefs are experienced units that bring their strength and leadership to bear in combat." "sheet name=""unit""|KrakenMaiden|desc|||/desc","Warchiefs are experienced units that bring their strength and leadership to bear in combat."
"sheet name=""unit""|OxHero|name|||/name","Torfin" "sheet name=""unit""|OxHero|name|||/name","Torfin"
"sheet name=""unit""|OxHero|desc|||/desc","Head of the clan of the Ox, Torfin is a Hero both feared and respected all across Northgard." "sheet name=""unit""|OxHero|desc|||/desc","Head of the clan of the Ox, [OxHero] is a Hero both feared and respected by all across Northgard."
"sheet name=""unit""|OxHero|flavor|||/flavor","Appel moi Zidane." "sheet name=""unit""|OxShadow|name|||/name","Torfin's Shadow"
"sheet name=""unit""|NornArmor|name|||/name","Valkyrie" "sheet name=""unit""|NornArmor|name|||/name","Valkyrie"
"sheet name=""unit""|NornArmor|desc|||/desc","Wielding divine power, the Valkyries are the most powerful members of the Kraken's army." "sheet name=""unit""|NornArmor|desc|||/desc","Wielding divine power, the Valkyries are the most powerful members of the Kraken's army."
"sheet name=""unit""|Berserker02|name|||/name","Hvedrung" "sheet name=""unit""|Berserker02|name|||/name","Hvedrung"
...@@ -190,7 +190,7 @@ ...@@ -190,7 +190,7 @@
"sheet name=""unit""|GiantFire|desc|||/desc","The ""sons of Muspell"" are hellbent on destroying the world. They will wreak as much havoc as they can before burning away, as they can't survive outside of their homeworld." "sheet name=""unit""|GiantFire|desc|||/desc","The ""sons of Muspell"" are hellbent on destroying the world. They will wreak as much havoc as they can before burning away, as they can't survive outside of their homeworld."
"sheet name=""unit""|Myrkalfar|name|||/name","Myrkálf" "sheet name=""unit""|Myrkalfar|name|||/name","Myrkálf"
"sheet name=""unit""|Myrkalfar|plural|||/plural","Myrkálfar" "sheet name=""unit""|Myrkalfar|plural|||/plural","Myrkálfar"
"sheet name=""unit""|Myrkalfar|desc|||/desc","The [Myrkalfar]s are an agressive and cunning native faction. Never trust them and watch their moves carefully. Don't let them enter your territory, otherwise they will steal resources from you." "sheet name=""unit""|Myrkalfar|desc|||/desc","The [Myrkalfar]s are an agressive and cunning native faction. Never trust them, and watch their moves carefully. Don't let them enter your territory, otherwise they will steal resources from you."
"sheet name=""unit""|Kobold|name|||/name","Kobold" "sheet name=""unit""|Kobold|name|||/name","Kobold"
"sheet name=""unit""|Kobold|desc|||/desc","[Kobold]s can be a great trade partner, but also an annoyance when they take valuable land." "sheet name=""unit""|Kobold|desc|||/desc","[Kobold]s can be a great trade partner, but also an annoyance when they take valuable land."
"sheet name=""unit""|Wolf|name|||/name","Wolf" "sheet name=""unit""|Wolf|name|||/name","Wolf"
...@@ -214,7 +214,7 @@ ...@@ -214,7 +214,7 @@
"sheet name=""unit""|Valkyrie|desc|||/desc","Originally champions of the gods, some Valkyries have been corrupted by the powers of Helheim." "sheet name=""unit""|Valkyrie|desc|||/desc","Originally champions of the gods, some Valkyries have been corrupted by the powers of Helheim."
"sheet name=""unit""|Valkyrie|flavor|||/flavor","""Valkyrie"" means ""chooser of the slain,"" as they decide which fallen warriors will join Odin in Valhöll." "sheet name=""unit""|Valkyrie|flavor|||/flavor","""Valkyrie"" means ""chooser of the slain,"" as they decide which fallen warriors will join Odin in Valhöll."
"sheet name=""unit""|SpecterWarrior|name|||/name","Spectral Warrior" "sheet name=""unit""|SpecterWarrior|name|||/name","Spectral Warrior"
"sheet name=""unit""|SpecterWarrior|desc|||/desc","These undead Vikings are dangerous foes whose mere presence within your borders will reduce your clan's [Happy]. Projectiles have ::percent:: chances missing them." "sheet name=""unit""|SpecterWarrior|desc|||/desc","These undead Vikings are dangerous foes whose mere presence within your borders will reduce your clan's [Happy]. Projectiles have ::percent:: chances of missing them."
"sheet name=""unit""|SpecterWarrior|flavor|||/flavor","An intricate Seidr burial ritual can bring back the soul of a warrior who didn't die in battle, so that they can fight for glory one last time and find peace." "sheet name=""unit""|SpecterWarrior|flavor|||/flavor","An intricate Seidr burial ritual can bring back the soul of a warrior who didn't die in battle, so that they can fight for glory one last time and find peace."
"sheet name=""unit""|IceWorm|name|||/name","Hrímgandr" "sheet name=""unit""|IceWorm|name|||/name","Hrímgandr"
"sheet name=""unit""|IceWorm|plural|||/plural","Hrímgandar" "sheet name=""unit""|IceWorm|plural|||/plural","Hrímgandar"
...@@ -227,14 +227,17 @@ ...@@ -227,14 +227,17 @@
"sheet name=""unit""|IceGolem|desc|||/desc","Unholy ice spirits that should not live on this side of Bifrost." "sheet name=""unit""|IceGolem|desc|||/desc","Unholy ice spirits that should not live on this side of Bifrost."
"sheet name=""unit""|WhiteWolf|name|||/name","White Wolf" "sheet name=""unit""|WhiteWolf|name|||/name","White Wolf"
"sheet name=""unit""|WhiteWolf|plural|||/plural","White Wolves" "sheet name=""unit""|WhiteWolf|plural|||/plural","White Wolves"
"sheet name=""unit""|WhiteWolf|desc|||/desc","White wolves are more powerfull than standard wolves. They also have the ability [CanHide]" "sheet name=""unit""|WhiteWolf|desc|||/desc","White wolves are more powerful than standard wolves. They also have the ability [CanHide]"
"sheet name=""unit""|WhiteWolf|flavor|||/flavor","Avatars of the Wargs, they look for pieces of the sun and the moon lost in the world." "sheet name=""unit""|WhiteWolf|flavor|||/flavor","Avatars of the Wargs, they look for pieces of the sun and the moon lost in the world."
"sheet name=""unit""|GiantCrow|name|||/name","Son of Hrymr" "sheet name=""unit""|GiantCrow|name|||/name","Son of Hrymr"
"sheet name=""unit""|GiantCrow|desc|||/desc","They sometimes attack with their two huge warhammers, damaging all nearby ennemies." "sheet name=""unit""|GiantCrow|desc|||/desc","They sometimes attack with their two huge warhammers, damaging all nearby enemies."
"sheet name=""unit""|GiantCrow|flavor|||/flavor","Chosing the smallest giants as mercenaries is important if you want your ships to stay afloat." "sheet name=""unit""|GiantCrow|flavor|||/flavor","Chosing the smallest giants as mercenaries is important if you want your ships to stay afloat."
"sheet name=""unit""|GiantBoar|name|||/name","Giant Boar" "sheet name=""unit""|GiantBoar|name|||/name","Giant Boar"
"sheet name=""unit""|GiantBoar|desc|||/desc","Agressive if summoned in neutral or enemy territory. Friendly if summoned in allied territory. You can sacrifice it to earn [Food]. Giant Boars regenerate their health quickly." "sheet name=""unit""|GiantBoar|desc|||/desc","Agressive if summoned in neutral or enemy territory. Friendly if summoned in allied territory. You can sacrifice it to earn [Food]. Giant Boars regenerate their health quickly."
"sheet name=""unit""|GiantBoar|flavor|||/flavor","The legend say that Gullinbursti can be eaten each day, because it regenerate itself every day. " "sheet name=""unit""|GiantBoar|flavor|||/flavor","The legend say that Gullinbursti can be eaten each day, because it regenerate itself every day. "
"sheet name=""unit""|ColossalBoar|name|||/name","Colossal Boar"
"sheet name=""unit""|ColossalBoar|desc|||/desc","This majestic creature is the ideal hunting trophy to bring back home. His health still regenerate as quickly as any Giant Boar."
"sheet name=""unit""||flavor|||/flavor","The legend say that Gullinbursti can be eaten each day, because it regenerate itself every day. "
"sheet name=""unit""|Sheep|name|||/name","Sheep" "sheet name=""unit""|Sheep|name|||/name","Sheep"
"sheet name=""unit""|Sheep|plural|||/plural","Sheep" "sheet name=""unit""|Sheep|plural|||/plural","Sheep"
"sheet name=""unit""|Sheep|desc|||/desc","Having at least one Sheep in an area reduces the need for Firewood by ::percent:: during winter for this area." "sheet name=""unit""|Sheep|desc|||/desc","Having at least one Sheep in an area reduces the need for Firewood by ::percent:: during winter for this area."
...@@ -253,20 +256,18 @@ ...@@ -253,20 +256,18 @@
"sheet name=""unit""|Group|desc|||/desc","Click to select a specific job among the group:" "sheet name=""unit""|Group|desc|||/desc","Click to select a specific job among the group:"
"sheet name=""unit""|Warchief|name|||/name","Warchief" "sheet name=""unit""|Warchief|name|||/name","Warchief"
"sheet name=""unit""|VillagerWoman|name|||/name","Villager" "sheet name=""unit""|VillagerWoman|name|||/name","Villager"
"sheet name=""building""|WolvesCaveOff|name|||/name","Wolf Den" "sheet name=""unit""|Crow|name|||/name","Crow"
"sheet name=""building""|RelicGeneric|name|||/name","Relic"
"sheet name=""building""|RelicGeneric|desc|||/desc","You must create a relic in the [Forge] before you can build it."
"sheet name=""building""|House|name|||/name","House" "sheet name=""building""|House|name|||/name","House"
"sheet name=""building""|House|desc|||/desc","Provides shelter for more clan members." "sheet name=""building""|House|desc|||/desc","Provides shelter for more clan members."
"sheet name=""building""|House|upgrade|0|desc|/desc","Can shelter ::value:: additional clan members and improve housing quality." "sheet name=""building""|House|upgrade|0|desc|/desc","Can shelter ::value:: additional clan members and improve housing quality."
"sheet name=""building""|ScoutCamp|name|||/name","Scout Camp" "sheet name=""building""|ScoutCamp|name|||/name","Scout Camp"
"sheet name=""building""|ScoutCamp|desc|||/desc","Assign your villagers to become [Scout]s who can explore new areas." "sheet name=""building""|ScoutCamp|desc|||/desc","Assign your villagers to become [Scout]s who can explore new areas."
"sheet name=""building""|ScoutCamp|flavor|||/flavor","Empty for the greater part of the year." "sheet name=""building""|ScoutCamp|flavor|||/flavor","Empty for the greater part of the year."
"sheet name=""building""|ScoutCamp|upgrade|0|desc|/desc","Increase all your [Scout]s' scouting speed by ::percent::. They also can go to enemy territories." "sheet name=""building""|ScoutCamp|upgrade|0|desc|/desc","Increases all your [Scout]s' scouting speed by ::percent::. They also can go to enemy territories."
"sheet name=""building""|WoodLodge|name|||/name","Woodcutter's Lodge" "sheet name=""building""|WoodLodge|name|||/name","Woodcutter's Lodge"
"sheet name=""building""|WoodLodge|desc|||/desc","Assign your villagers to become [Woodcutter]s who can harvest Wood in this area." "sheet name=""building""|WoodLodge|desc|||/desc","Assign your villagers to become [Woodcutter]s who can harvest Wood in this area."
"sheet name=""building""|HealerHut|name|||/name","Healer's Hut" "sheet name=""building""|HealerHut|name|||/name","Healer's Hut"
"sheet name=""building""|HealerHut|desc|||/desc","Assign your villagers to become [Healer]s who will heal your wounded or sick clan members in your territory." "sheet name=""building""|HealerHut|desc|||/desc","Assign your villagers to become [Healer]s who will heal your wounded or sick clan members in your territory. They gather [Food] while not healing."
"sheet name=""building""|HealerHut|upgrade|0|desc|/desc","Heal your clan members ::percent:: faster." "sheet name=""building""|HealerHut|upgrade|0|desc|/desc","Heal your clan members ::percent:: faster."
"sheet name=""building""|MenderHut|name|||/name","Mender's Hut" "sheet name=""building""|MenderHut|name|||/name","Mender's Hut"
"sheet name=""building""|MenderHut|desc|||/desc","Assign your villagers to become [Mender]s who will heal your wounded clan members in your territory and gather [Lore] when not otherwise busy." "sheet name=""building""|MenderHut|desc|||/desc","Assign your villagers to become [Mender]s who will heal your wounded clan members in your territory and gather [Lore] when not otherwise busy."
...@@ -275,7 +276,7 @@ ...@@ -275,7 +276,7 @@
"sheet name=""building""|FishermanHouse|name|||/name","Fisherman's Hut" "sheet name=""building""|FishermanHouse|name|||/name","Fisherman's Hut"
"sheet name=""building""|FishermanHouse|desc|||/desc","Assign your villagers to become [Fisherman]s who will produce [Food] even during winter." "sheet name=""building""|FishermanHouse|desc|||/desc","Assign your villagers to become [Fisherman]s who will produce [Food] even during winter."
"sheet name=""building""|Fishery|name|||/name","Fishery" "sheet name=""building""|Fishery|name|||/name","Fishery"
"sheet name=""building""|Fishery|desc|||/desc","Assign a villager to become a [Fisherman] who will produce [Food]." "sheet name=""building""|Fishery|desc|||/desc","Assign your villagers to become a [Fisherman]s who will produce [Food]."
"sheet name=""building""|Fishery|flavor|||/flavor","Not fresh? My fish?" "sheet name=""building""|Fishery|flavor|||/flavor","Not fresh? My fish?"
"sheet name=""building""|Fields|name|||/name","Fields" "sheet name=""building""|Fields|name|||/name","Fields"
"sheet name=""building""|Fields|plural|||/plural","Fields" "sheet name=""building""|Fields|plural|||/plural","Fields"
...@@ -300,7 +301,7 @@ ...@@ -300,7 +301,7 @@
"sheet name=""building""|HallOfPoetry|desc|||/desc","Assign your villagers to become [Skald]s who will increase your clan's [Fame] and [Happy]." "sheet name=""building""|HallOfPoetry|desc|||/desc","Assign your villagers to become [Skald]s who will increase your clan's [Fame] and [Happy]."
"sheet name=""building""|Horgr|name|||/name","Hörgr" "sheet name=""building""|Horgr|name|||/name","Hörgr"
"sheet name=""building""|Horgr|plural|||/plural","Hörgar" "sheet name=""building""|Horgr|plural|||/plural","Hörgar"
"sheet name=""building""|Horgr|desc|||/desc","Assign your female [VillagerWoman] to become [Norn]s. They will increase your clan's [Happy] and your [Prescience]." "sheet name=""building""|Horgr|desc|||/desc","Assign your female [VillagerWoman]s to become [Norn]s. They will increase your clan's [Happy] and your [Prescience]."
"sheet name=""building""|Tavern|name|||/name","Brewery" "sheet name=""building""|Tavern|name|||/name","Brewery"
"sheet name=""building""|Tavern|plural|||/plural","Breweries" "sheet name=""building""|Tavern|plural|||/plural","Breweries"
"sheet name=""building""|Tavern|desc|||/desc","Assign your villagers to become [InnKeeper]s who will increase your clan's [Happy]." "sheet name=""building""|Tavern|desc|||/desc","Assign your villagers to become [InnKeeper]s who will increase your clan's [Happy]."
...@@ -318,10 +319,10 @@ ...@@ -318,10 +319,10 @@
"sheet name=""building""|GemStonesMine|desc|||/desc","Assign your villagers to become [Miner]s who will extract [Gemstone] ore." "sheet name=""building""|GemStonesMine|desc|||/desc","Assign your villagers to become [Miner]s who will extract [Gemstone] ore."
"sheet name=""building""|Forge|name|||/name","Forge" "sheet name=""building""|Forge|name|||/name","Forge"
"sheet name=""building""|Forge|desc|||/desc","Assign your villagers to become [Smith]s. Allows you to forge better tools, weapons and legendary relics." "sheet name=""building""|Forge|desc|||/desc","Assign your villagers to become [Smith]s. Allows you to forge better tools, weapons and legendary relics."
"sheet name=""building""|Forge|upgrade|0|desc|/desc","Increase forge speed by ::percent:: in the zone." "sheet name=""building""|Forge|upgrade|0|desc|/desc","Increases forge speed by ::percent:: in the zone."
"sheet name=""building""|ForgeHorse|name|||/name","Völund's Forge" "sheet name=""building""|ForgeHorse|name|||/name","Völund's Forge"
"sheet name=""building""|ForgeHorse|desc|||/desc","Allows you to forge better tools, weapons and legendary relics with your warchiefs." "sheet name=""building""|ForgeHorse|desc|||/desc","Allows you to forge better tools, weapons and legendary relics with your warchiefs."
"sheet name=""building""|ForgeHorse|upgrade|0|desc|/desc","Increase forge speed by ::percent:: in the zone." "sheet name=""building""|ForgeHorse|upgrade|0|desc|/desc","Increases forge speed by ::percent:: in the zone."
"sheet name=""building""|CarvedStone|name|||/name","Carved Stone" "sheet name=""building""|CarvedStone|name|||/name","Carved Stone"
"sheet name=""building""|CarvedStone|desc|||/desc","Assign a villager to become a [RuneMaster] who will produce [Lore]." "sheet name=""building""|CarvedStone|desc|||/desc","Assign a villager to become a [RuneMaster] who will produce [Lore]."
"sheet name=""building""|CarvedStone|flavor|||/flavor","Quite a bit heavier than a book." "sheet name=""building""|CarvedStone|flavor|||/flavor","Quite a bit heavier than a book."
...@@ -331,7 +332,7 @@ ...@@ -331,7 +332,7 @@
"sheet name=""building""|Sheepfold|upgrade|0|desc|/desc","Allows you to assign one more [Sheep]. They produce ::percent:: more [Food]." "sheet name=""building""|Sheepfold|upgrade|0|desc|/desc","Allows you to assign one more [Sheep]. They produce ::percent:: more [Food]."
"sheet name=""building""|TrainingCamp|name|||/name","Training Camp" "sheet name=""building""|TrainingCamp|name|||/name","Training Camp"
"sheet name=""building""|TrainingCamp|desc|||/desc","Allows you to recruit military units and increases your [Warband] size by ::value::." "sheet name=""building""|TrainingCamp|desc|||/desc","Allows you to recruit military units and increases your [Warband] size by ::value::."
"sheet name=""building""|TrainingCamp|upgrade|0|desc|/desc","Gain +::value::[Warband] and increase your [Warrior]s' attack by ::percent_value1::." "sheet name=""building""|TrainingCamp|upgrade|0|desc|/desc","Increases your [Warrior]s' attack by ::percent_value1::. You also gain +::value::[Warband]."
"sheet name=""building""|SkirmishCenter|name|||/name","Skirmisher Camp" "sheet name=""building""|SkirmishCenter|name|||/name","Skirmisher Camp"
"sheet name=""building""|SkirmishCenter|desc|||/desc","Allows you to recruit [Skirmisher]s and increases your [Warband] size by ::value::." "sheet name=""building""|SkirmishCenter|desc|||/desc","Allows you to recruit [Skirmisher]s and increases your [Warband] size by ::value::."
"sheet name=""building""|SkirmishCenter|upgrade|0|desc|/desc","Gain +::value::[Warband] and increase your [Skirmisher]s' attack by ::percent_value1::." "sheet name=""building""|SkirmishCenter|upgrade|0|desc|/desc","Gain +::value::[Warband] and increase your [Skirmisher]s' attack by ::percent_value1::."
...@@ -353,7 +354,7 @@ ...@@ -353,7 +354,7 @@
"sheet name=""building""|Totem|desc|||/desc","This carving displays your prowess to all Vikings of the land!" "sheet name=""building""|Totem|desc|||/desc","This carving displays your prowess to all Vikings of the land!"
"sheet name=""building""|Temple|name|||/name","Altar of Kings" "sheet name=""building""|Temple|name|||/name","Altar of Kings"
"sheet name=""building""|Temple|plural|||/plural","Altars of Kings" "sheet name=""building""|Temple|plural|||/plural","Altars of Kings"
"sheet name=""building""|Temple|desc|||/desc","The Altar of Kings provides +::value::$icon(Food) +::value::$icon(Wood) +::value::$icon(Money) +::value::$icon(Lore) production, +::value1::$icon(Happy) and +50[Fame] when built" "sheet name=""building""|Temple|desc|||/desc","The Altar of Kings provides +::value::$icon(Food) +::value::$icon(Wood) +::value::$icon(Money) +::value::$icon(Lore) production, +::value1::$icon(Happy) and +50[Fame] when built."
"sheet name=""building""|Temple|props.noFameDesc|||/props.noFameDesc","The Altar of Kings provides +::value::$icon(Food) +::value::$icon(Wood) +::value::$icon(Money) +::value::$icon(Lore) production as well as +::value1::$icon(Happy)" "sheet name=""building""|Temple|props.noFameDesc|||/props.noFameDesc","The Altar of Kings provides +::value::$icon(Food) +::value::$icon(Wood) +::value::$icon(Money) +::value::$icon(Lore) production as well as +::value1::$icon(Happy)"
"sheet name=""building""|Lighthouse|name|||/name","Lighthouse" "sheet name=""building""|Lighthouse|name|||/name","Lighthouse"
"sheet name=""building""|Lighthouse|desc|||/desc","Allows you to create Great Routes. Must be built on a [Port]." "sheet name=""building""|Lighthouse|desc|||/desc","Allows you to create Great Routes. Must be built on a [Port]."
...@@ -362,7 +363,10 @@ ...@@ -362,7 +363,10 @@
"sheet name=""building""|Anvil|name|||/name","Anvil of Gods" "sheet name=""building""|Anvil|name|||/name","Anvil of Gods"
"sheet name=""building""|Anvil|desc|||/desc","Assign your villagers to become [Smith]s. Allows you to forge the Sword of Odin." "sheet name=""building""|Anvil|desc|||/desc","Assign your villagers to become [Smith]s. Allows you to forge the Sword of Odin."
"sheet name=""building""|OxThrone|name|||/name","Torfin's Throne" "sheet name=""building""|OxThrone|name|||/name","Torfin's Throne"
"sheet name=""building""|OxThrone|desc|||/desc","Le trone de la barre de fer à tout faire." "sheet name=""building""|OxThrone|desc|||/desc","This is the throne of the legendary [OxHero]. You will summon him for your clan."
"sheet name=""building""|AncientBattleground|name|||/name","Ancient Battleground"
"sheet name=""building""|AncientBattleground|desc|||/desc","A place where brave souls fell in the burning heat of battle. Send [OxHero] to excavate [Artifact] from here."
"sheet name=""building""|AncientBattleground|flavor|||/flavor","Memories of terrible battles fade with time, but powerful remnants remain for those who deserve it."
"sheet name=""building""|Drakkar|name|||/name","Drakkar" "sheet name=""building""|Drakkar|name|||/name","Drakkar"
"sheet name=""building""|TownHall|name|||/name","Town Hall" "sheet name=""building""|TownHall|name|||/name","Town Hall"
"sheet name=""building""|TownHall|desc|||/desc","Spawns new [Villager]s when you have enough [Happy]." "sheet name=""building""|TownHall|desc|||/desc","Spawns new [Villager]s when you have enough [Happy]."
...@@ -386,7 +390,7 @@ ...@@ -386,7 +390,7 @@
"sheet name=""building""|DeathCamp|desc|||/desc","[Death]s will rise from this place until you take control of it." "sheet name=""building""|DeathCamp|desc|||/desc","[Death]s will rise from this place until you take control of it."
"sheet name=""building""|Ruins|name|||/name","Ruins" "sheet name=""building""|Ruins|name|||/name","Ruins"
"sheet name=""building""|Ruins|plural|||/plural","Ruins" "sheet name=""building""|Ruins|plural|||/plural","Ruins"
"sheet name=""building""|Ruins|desc|||/desc","Treasure is waiting to be found here, but only [Scout]s will have the courage to venture there. Colonize first to explore." "sheet name=""building""|Ruins|desc|||/desc","Treasure is waiting to be found here, but only [Scout]s will have the courage to venture within. Colonize first to explore."
"sheet name=""building""|IronDeposit|name|||/name","Iron Deposit" "sheet name=""building""|IronDeposit|name|||/name","Iron Deposit"
"sheet name=""building""|IronDeposit|desc|||/desc","You can build an Iron Mine here to extract [Iron] ore." "sheet name=""building""|IronDeposit|desc|||/desc","You can build an Iron Mine here to extract [Iron] ore."
"sheet name=""building""|RimeSteelDeposit|name|||/name","Rimesteel Deposit" "sheet name=""building""|RimeSteelDeposit|name|||/name","Rimesteel Deposit"
...@@ -413,7 +417,7 @@ ...@@ -413,7 +417,7 @@
"sheet name=""building""|GiantCamp|desc|||/desc","[Giant]s are usually peaceful... Trade enough [Food] with them and they might join you." "sheet name=""building""|GiantCamp|desc|||/desc","[Giant]s are usually peaceful... Trade enough [Food] with them and they might join you."
"sheet name=""building""|GiantSpawner|name|||/name","Giant Spawner" "sheet name=""building""|GiantSpawner|name|||/name","Giant Spawner"
"sheet name=""building""|MyrkalfarHouse|name|||/name","Myrkálfar Camp" "sheet name=""building""|MyrkalfarHouse|name|||/name","Myrkálfar Camp"
"sheet name=""building""|MyrkalfarHouse|desc|||/desc","The dwelling of the [Myrkalfar]s is also their base of operation. Destroying it might be the only way to stop them. Don't let them enter your territory, they're a gang of thieves..." "sheet name=""building""|MyrkalfarHouse|desc|||/desc","The dwelling of the [Myrkalfar]s is also their base of operations. Destroying it might be the only way to stop them. Don't let them enter your territory, they're a gang of thieves..."
"sheet name=""building""|MyrkalfarFirecamp|name|||/name","Myrkalfar Campfire" "sheet name=""building""|MyrkalfarFirecamp|name|||/name","Myrkalfar Campfire"
"sheet name=""building""|MyrkalfarSpawner|name|||/name","Myrkalfar Spawner" "sheet name=""building""|MyrkalfarSpawner|name|||/name","Myrkalfar Spawner"
"sheet name=""building""|KoboldHouse|name|||/name","Kobold Camp" "sheet name=""building""|KoboldHouse|name|||/name","Kobold Camp"
...@@ -442,7 +446,7 @@ ...@@ -442,7 +446,7 @@
"sheet name=""building""|Bifrost|flavor|||/flavor","""Bifröst"" is believed to mean ""shimmering path."" The bridge is also called ""Asbru,"" the Æsir's bridge." "sheet name=""building""|Bifrost|flavor|||/flavor","""Bifröst"" is believed to mean ""shimmering path."" The bridge is also called ""Asbru,"" the Æsir's bridge."
"sheet name=""building""|BifrostLore|name|||/name","Sleeping Bifröst" "sheet name=""building""|BifrostLore|name|||/name","Sleeping Bifröst"
"sheet name=""building""|BifrostLore|plural|||/plural","Sleeping Bifröst" "sheet name=""building""|BifrostLore|plural|||/plural","Sleeping Bifröst"
"sheet name=""building""|BifrostLore|desc|||/desc","You must colonise its zone first, then gather lore to activate this legendary Bridge." "sheet name=""building""|BifrostLore|desc|||/desc","You must colonize its zone first, then gather lore to activate this legendary Bridge."
"sheet name=""building""|Muspell|name|||/name","Gate of Muspell" "sheet name=""building""|Muspell|name|||/name","Gate of Muspell"
"sheet name=""building""|Muspell|plural|||/plural","Gates of Muspell" "sheet name=""building""|Muspell|plural|||/plural","Gates of Muspell"
"sheet name=""building""|Muspell|desc|||/desc","This gateway connects Northgard and Muspelheim, the realm of fire. [GiantFire]s will spawn here until someone is brave enough to seal it." "sheet name=""building""|Muspell|desc|||/desc","This gateway connects Northgard and Muspelheim, the realm of fire. [GiantFire]s will spawn here until someone is brave enough to seal it."
...@@ -470,35 +474,35 @@ ...@@ -470,35 +474,35 @@
"sheet name=""building""|RelicHammer|name|||/name","Mjöllnir" "sheet name=""building""|RelicHammer|name|||/name","Mjöllnir"
"sheet name=""building""|RelicHammer|desc|||/desc","Summons a thunderstorm on a zone, damaging all units and buildings during one month." "sheet name=""building""|RelicHammer|desc|||/desc","Summons a thunderstorm on a zone, damaging all units and buildings during one month."
"sheet name=""building""|RelicShield|name|||/name","Svalinn" "sheet name=""building""|RelicShield|name|||/name","Svalinn"
"sheet name=""building""|RelicShield|desc|||/desc","+::percent0:: defense for units in this zone. Can be moved in another zone to your territory. Protect the zone against some negative effects that target it." "sheet name=""building""|RelicShield|desc|||/desc","+::percent0:: defense for units in this zone. Can be moved into another zone within your territory. Protects the zone against some negative effects that target it."
"sheet name=""building""|RelicCauldron|name|||/name","Eldhrumnir" "sheet name=""building""|RelicCauldron|name|||/name","Eldhrumnir"
"sheet name=""building""|RelicCauldron|desc|||/desc","+::percent0:: Feast Bonus, ::percent1:: Feast cost. Your units regenerate health during a feast" "sheet name=""building""|RelicCauldron|desc|||/desc","+::percent0:: Feast Bonus, ::percent1:: Feast cost. Your units regenerate health during a feast"
"sheet name=""building""|RelicCup|name|||/name","Bragaful" "sheet name=""building""|RelicCup|name|||/name","Bragaful"
"sheet name=""building""|RelicCup|desc|||/desc","[Money] bonus depending of your [Prestige]. Your [Lighthouse] has a fourth great trade route (-60 [Money], +20 [Prestige], +9 [Happy])" "sheet name=""building""|RelicCup|desc|||/desc","You gain a [Money] bonus depending of your [Prestige]. Your [Lighthouse] has a fourth great trade route (-60 [Money], +20 [Prestige], +9 [Happy])"
"sheet name=""building""|RelicPillar|name|||/name","Jörmunr" "sheet name=""building""|RelicPillar|name|||/name","Jörmunr"
"sheet name=""building""|RelicPillar|desc|||/desc","You have a [Lore] bonus depending on number of zone in territory. You can colonize zones with Lore." "sheet name=""building""|RelicPillar|desc|||/desc","You gain a [Lore] bonus depending on number of zones in your territory. You can colonize zones with Lore."
"sheet name=""building""|RelicStag|name|||/name","Hlidskjalf" "sheet name=""building""|RelicStag|name|||/name","Hlidskjalf"
"sheet name=""building""|RelicStag|desc|||/desc","Your warchief gains the [Annexation] ability. Whenever your warchief decolonizes a zone, you colonize it for free." "sheet name=""building""|RelicStag|desc|||/desc","Your warchief gains the [Annexation] ability. Whenever your warchief decolonizes a zone, you colonize it for free."
"sheet name=""building""|RelicGoat|name|||/name","Gefjun's Jar" "sheet name=""building""|RelicGoat|name|||/name","Gefjun's Jar"
"sheet name=""building""|RelicGoat|desc|||/desc","You can summon new villagers for [Food] depending on your population. They will arrive to your townhall by boats. Sometimes, [Sheep] can replace one villager. Required happiness for your population is reduced." "sheet name=""building""|RelicGoat|desc|||/desc","You can summon new villagers for [Food] depending on your population. They will arrive at your [TownHall] by boat. Sometimes, [Sheep] can replace one villager. Required happiness for your population is reduced."
"sheet name=""building""|RelicWolf|name|||/name","Horn of Managarm" "sheet name=""building""|RelicWolf|name|||/name","Horn of Managarm"
"sheet name=""building""|RelicWolf|desc|||/desc","Summons up to 3 [WhiteWolf]s under your control." "sheet name=""building""|RelicWolf|desc|||/desc","Summons up to 3 [WhiteWolf]s under your control."
"sheet name=""building""|RelicRaven|name|||/name","Naglfar" "sheet name=""building""|RelicRaven|name|||/name","Naglfar"
"sheet name=""building""|RelicRaven|desc|||/desc","Sends a raid a on coastal tile with 2 [GiantCrow]s" "sheet name=""building""|RelicRaven|desc|||/desc","Sends a raid on a coastal tile with 2 [GiantCrow]s"
"sheet name=""building""|RelicBear|name|||/name","Scabbard of Gram" "sheet name=""building""|RelicBear|name|||/name","Scabbard of Gram"
"sheet name=""building""|RelicBear|desc|||/desc","Your Warchief wields the sword Gram. Enemies hit by Gram are frozen, along with the area around them." "sheet name=""building""|RelicBear|desc|||/desc","Your Warchief wields the sword Gram. Enemies hit by Gram are frozen, along with the area around them."
"sheet name=""building""|RelicBoar|name|||/name","Mask of Gullinbursti" "sheet name=""building""|RelicBoar|name|||/name","Mask of Gullinbursti"
"sheet name=""building""|RelicBoar|desc|||/desc","+::value::[Food] production. Reveal all [Grove]s. Summon a non controllable [GiantBoar] in all forests. Boars in allied territory are pacified. You can sacrifice boars in your territory for [Food]." "sheet name=""building""|RelicBoar|desc|||/desc","+::value::[Food] production. Reveal all [Grove]s. Summon a non controllable [GiantBoar] in all forests. Boars in allied territory are pacified. You can sacrifice boars in your territory for [Food]."
"sheet name=""building""|RelicSnake|name|||/name","Gungnir" "sheet name=""building""|RelicSnake|name|||/name","Gungnir"
"sheet name=""building""|RelicSnake|desc|||/desc","Unlock the [Stealth] ability for all your military units." "sheet name=""building""|RelicSnake|desc|||/desc","Unlocks the [Stealth] ability for all your military units."
"sheet name=""building""|RelicDragon|name|||/name","Skull of Hrungnir" "sheet name=""building""|RelicDragon|name|||/name","Skull of Hrungnir"
"sheet name=""building""|RelicDragon|desc|||/desc","Summons an [UndeadGiant]." "sheet name=""building""|RelicDragon|desc|||/desc","Summons a [UndeadGiant]."
"sheet name=""building""|RelicHorse|name|||/name","Dainsleif & Tyrfing" "sheet name=""building""|RelicHorse|name|||/name","Dainsleif & Tyrfing"
"sheet name=""building""|RelicHorse|desc|||/desc","Your Warchiefs gain +20% attack, +20% defense and +20% max life. Their mining and forging speed is also increased by +20%." "sheet name=""building""|RelicHorse|desc|||/desc","Your Warchiefs gain +20% attack, +20% defense and +20% max life. Their mining and forging speed is also increased by +20%."
"sheet name=""building""|RelicKraken|name|||/name","Edda of Vor" "sheet name=""building""|RelicKraken|name|||/name","Edda of Vor"
"sheet name=""building""|RelicKraken|desc|||/desc","You gain 1000 [Prescience] when you build this relic. Your [Norn]s also produce [Fame]." "sheet name=""building""|RelicKraken|desc|||/desc","You gain 1000 [Prescience] when you build this relic. Your [Norn]s also produce [Fame]."
"sheet name=""building""|RelicOx|name|||/name","EL CORRIDA !" "sheet name=""building""|RelicOx|name|||/name","Aegir"
"sheet name=""building""|RelicOx|desc|||/desc","Ca fait des choses." "sheet name=""building""|RelicOx|desc|||/desc","Unlock [Dash] ability for [OxHero]. He can target an enemy building and he will destroy it immediately by charging at it. Enemy units becomes feared during the charge."
"sheet name=""building""|Yggdrasil|name|||/name","Yggdrasil" "sheet name=""building""|Yggdrasil|name|||/name","Yggdrasil"
"sheet name=""building""|Yggdrasil|plural|||/plural","Yggdrasil" "sheet name=""building""|Yggdrasil|plural|||/plural","Yggdrasil"
"sheet name=""building""|Yggdrasil|desc|||/desc","The world tree is threatened by evil forces." "sheet name=""building""|Yggdrasil|desc|||/desc","The world tree is threatened by evil forces."
...@@ -517,6 +521,9 @@ ...@@ -517,6 +521,9 @@
"sheet name=""building""|Volcano|desc|||/desc","A dangerous active volcano. Watch out for flying [Meteor]s!" "sheet name=""building""|Volcano|desc|||/desc","A dangerous active volcano. Watch out for flying [Meteor]s!"
"sheet name=""building""|IceThrone|name|||/name","Seal of Valhalla" "sheet name=""building""|IceThrone|name|||/name","Seal of Valhalla"
"sheet name=""building""|IceThrone|desc|||/desc","By controling this seal, [LichKing] prevent souls to go to Valhalla and bring them back as draugar." "sheet name=""building""|IceThrone|desc|||/desc","By controling this seal, [LichKing] prevent souls to go to Valhalla and bring them back as draugar."
"sheet name=""building""|WolvesCaveOff|name|||/name","Wolf Den"
"sheet name=""building""|RelicGeneric|name|||/name","Relic"
"sheet name=""building""|RelicGeneric|desc|||/desc","You must create a relic in the [Forge] before you can build it."
"sheet name=""tech""|Lumber|name|||/name","Sharp Axes" "sheet name=""tech""|Lumber|name|||/name","Sharp Axes"
"sheet name=""tech""|Lumber|desc|||/desc","Your Woodcutters will produce ::percent:: more Wood." "sheet name=""tech""|Lumber|desc|||/desc","Your Woodcutters will produce ::percent:: more Wood."
"sheet name=""tech""|Weaponsmith|name|||/name","Weaponsmith" "sheet name=""tech""|Weaponsmith|name|||/name","Weaponsmith"
...@@ -532,9 +539,9 @@ ...@@ -532,9 +539,9 @@
"sheet name=""tech""|Defense|name|||/name","Defensive Strategy" "sheet name=""tech""|Defense|name|||/name","Defensive Strategy"
"sheet name=""tech""|Defense|desc|||/desc","Increases your civilians' attack and your Defense Towers' resistance by ::percent::." "sheet name=""tech""|Defense|desc|||/desc","Increases your civilians' attack and your Defense Towers' resistance by ::percent::."
"sheet name=""tech""|Drakkars|name|||/name","Shipbuilding" "sheet name=""tech""|Drakkars|name|||/name","Shipbuilding"
"sheet name=""tech""|Drakkars|desc|||/desc","Increases [Sailor]s' resource production by ::percent::.<br/>Unlocks the [Lighthouse]." "sheet name=""tech""|Drakkars|desc|||/desc","Increases [Sailor]s' resource production by ::percent::."
"sheet name=""tech""|Coinage|name|||/name","Coinage" "sheet name=""tech""|Coinage|name|||/name","Coinage"
"sheet name=""tech""|Coinage|desc|||/desc","Your [Merchant]s will produce ::percent:: more [Money].<br/>Unlocks trading routes at the [TradingPost]." "sheet name=""tech""|Coinage|desc|||/desc","Your [Merchant]s will produce ::percent:: more [Money]."
"sheet name=""tech""|Recruit|name|||/name","Recruitment" "sheet name=""tech""|Recruit|name|||/name","Recruitment"
"sheet name=""tech""|Recruit|desc|||/desc","Permanently increases population growth speed by ::percent0::. This raises to ::percent1:: during ::value2:: months if any unit from your clan is killed by an enemy clan or sacrified." "sheet name=""tech""|Recruit|desc|||/desc","Permanently increases population growth speed by ::percent0::. This raises to ::percent1:: during ::value2:: months if any unit from your clan is killed by an enemy clan or sacrified."
"sheet name=""tech""|Medecine|name|||/name","Medicine" "sheet name=""tech""|Medecine|name|||/name","Medicine"
...@@ -569,9 +576,9 @@ ...@@ -569,9 +576,9 @@
"sheet name=""tech""|Conqueror|name|||/name","Conqueror" "sheet name=""tech""|Conqueror|name|||/name","Conqueror"
"sheet name=""tech""|Conqueror|desc|||/desc","Increases your military power against Defense Towers by ::percent::, and makes decolonization twice as fast." "sheet name=""tech""|Conqueror|desc|||/desc","Increases your military power against Defense Towers by ::percent::, and makes decolonization twice as fast."
"sheet name=""tech""|Threats|name|||/name","Veiled Threats" "sheet name=""tech""|Threats|name|||/name","Veiled Threats"
"sheet name=""tech""|Threats|desc|||/desc","Improves your Trade Routes' [Money] income by ::percent:: if you have a [Hero01] and by ::percent1:: with the [Hero01] on the same tile as the [TradingPost]. You can trade even when at war." "sheet name=""tech""|Threats|desc|||/desc","Improves your Trade Routes' [Money] income by ::percent:: if you have a [Hero01] and by ::percent1:: with the [Hero01] in the same zone as the [TradingPost]. You can trade even when at war."
"sheet name=""tech""|MoreAssign|name|||/name","Industrious" "sheet name=""tech""|MoreAssign|name|||/name","Industrious"
"sheet name=""tech""|MoreAssign|desc|||/desc","Food-producing buildings can be assigned an additional villager if they are upgraded." "sheet name=""tech""|MoreAssign|desc|||/desc","Upgraded Food-producing buildings can be assigned an additional villager."
"sheet name=""tech""|HomeCook|name|||/name","Shepherd" "sheet name=""tech""|HomeCook|name|||/name","Shepherd"
"sheet name=""tech""|HomeCook|desc|||/desc","Gives ::value:: free [Sheep]s. You can have a second [Sheepfold] and their [Food] production is increased by +::percent1::." "sheet name=""tech""|HomeCook|desc|||/desc","Gives ::value:: free [Sheep]s. You can have a second [Sheepfold] and their [Food] production is increased by +::percent1::."
"sheet name=""tech""|MoreBuildings|name|||/name","Amenities" "sheet name=""tech""|MoreBuildings|name|||/name","Amenities"
...@@ -583,15 +590,15 @@ ...@@ -583,15 +590,15 @@
"sheet name=""tech""|BuildingUpkeep|name|||/name","Food Preservation" "sheet name=""tech""|BuildingUpkeep|name|||/name","Food Preservation"
"sheet name=""tech""|BuildingUpkeep|desc|||/desc","Increases [Food] production by +::value1:: and [Happy] by +::value2:: for each [FoodSilo] (+::value:: [Food] if upgraded)." "sheet name=""tech""|BuildingUpkeep|desc|||/desc","Increases [Food] production by +::value1:: and [Happy] by +::value2:: for each [FoodSilo] (+::value:: [Food] if upgraded)."
"sheet name=""tech""|HeroEmblem|name|||/name","Hero Emblem" "sheet name=""tech""|HeroEmblem|name|||/name","Hero Emblem"
"sheet name=""tech""|HeroEmblem|desc|||/desc","[Temple] doesn't cost any [Stone] to build. It gives +::value:: [Happy] and produce [Fame]." "sheet name=""tech""|HeroEmblem|desc|||/desc","[Temple] doesn't cost any [Stone] to build. It gives +::value:: [Happy] and produces [Fame]."
"sheet name=""tech""|ProudStag|name|||/name","Young and Proud" "sheet name=""tech""|ProudStag|name|||/name","Young and Proud"
"sheet name=""tech""|ProudStag|desc|||/desc","Increases your military units' attack power by ::percent_value:: for every positive [Happy] you have (currently ::nb::% - 25% max)." "sheet name=""tech""|ProudStag|desc|||/desc","Increases your military units' attack power by ::percent_value:: for every positive [Happy] you have (currently ::nb::% - 25% max)."
"sheet name=""tech""|GreatDeeds|name|||/name","The Value of Great Deeds" "sheet name=""tech""|GreatDeeds|name|||/name","The Value of Great Deeds"
"sheet name=""tech""|GreatDeeds|desc|||/desc","Skalds will produce +::value::[Money] (+::value1:: if their building is upgraded). Skalds tool improvement is free and forging time is reduced by ::value2::." "sheet name=""tech""|GreatDeeds|desc|||/desc","Skalds will produce +::value::[Money] (+::value1:: if their building is upgraded). Skalds' tool improvement is free and forging time is divided by ::value2::."
"sheet name=""tech""|GloryClan|name|||/name","Glory of the Clan" "sheet name=""tech""|GloryClan|name|||/name","Glory of the Clan"
"sheet name=""tech""|GloryClan|desc|||/desc","Increase [Fame] by ::percent::.<br/>Increase gains on Trade Routes and Great Trade Routes by ::percent1::." "sheet name=""tech""|GloryClan|desc|||/desc","Increases [Fame] by ::percent::.<br/>Increases gains from Trade Routes and Great Trade Routes by ::percent1::."
"sheet name=""tech""|Rangers|name|||/name","Rangers" "sheet name=""tech""|Rangers|name|||/name","Rangers"
"sheet name=""tech""|Rangers|desc|||/desc","Increase your scouting and exploration speed by ::percent::. Your Scouts no longer consume [Food] and cannot be hurt while exploring." "sheet name=""tech""|Rangers|desc|||/desc","Increases your scouting and exploration speed by ::percent::. Your Scouts no longer consume [Food] and cannot be hurt while exploring."
"sheet name=""tech""|MilitaryFunds|name|||/name","Gear Upgrade" "sheet name=""tech""|MilitaryFunds|name|||/name","Gear Upgrade"
"sheet name=""tech""|MilitaryFunds|desc|||/desc","Gives you ::percent_value:: attack power and defense for each active [Sailor] or [Merchant]. (currently ::nb::% - ::percent_value1:: max)<br/>Cost of Weapon improvements reduced by ::inv_percent2::." "sheet name=""tech""|MilitaryFunds|desc|||/desc","Gives you ::percent_value:: attack power and defense for each active [Sailor] or [Merchant]. (currently ::nb::% - ::percent_value1:: max)<br/>Cost of Weapon improvements reduced by ::inv_percent2::."
"sheet name=""tech""|GreatExplorers|name|||/name","Journeymen" "sheet name=""tech""|GreatExplorers|name|||/name","Journeymen"
...@@ -611,9 +618,9 @@ ...@@ -611,9 +618,9 @@
"sheet name=""tech""|WinterFestival|name|||/name","Winter Festival" "sheet name=""tech""|WinterFestival|name|||/name","Winter Festival"
"sheet name=""tech""|WinterFestival|desc|||/desc","During winter, [Food] production loss is reduced by ::inv_percent::, [Happy] is increased by ::value1:: and [Money] earned from trade routes is increased by ::percent2::." "sheet name=""tech""|WinterFestival|desc|||/desc","During winter, [Food] production loss is reduced by ::inv_percent::, [Happy] is increased by ::value1:: and [Money] earned from trade routes is increased by ::percent2::."
"sheet name=""tech""|Bartering|name|||/name","Bartering" "sheet name=""tech""|Bartering|name|||/name","Bartering"
"sheet name=""tech""|Bartering|desc|||/desc","Unlocks trading routes at the [TradingPost].<br/>Neutral factions will accept any resources and you win +::value::[Happy] when trading with them." "sheet name=""tech""|Bartering|desc|||/desc","Neutral factions will accept any resources and you gain +::value::[Happy] when trading with them."
"sheet name=""tech""|LayLayLand|name|||/name","Lay of the Land" "sheet name=""tech""|LayLayLand|name|||/name","Lay of the Land"
"sheet name=""tech""|LayLayLand|desc|||/desc","Reduces environment hostility by ::inv_percent::. Increases production by +::percent1:: in Forests, Swamps and Shoals." "sheet name=""tech""|LayLayLand|desc|||/desc","Reduces environment hostility by ::inv_percent::. Increases production by +::percent1:: in [Grove]s, [MarshBuilding]s or [Shoal]s."
"sheet name=""tech""|SimpleLiving|name|||/name","Simple Living" "sheet name=""tech""|SimpleLiving|name|||/name","Simple Living"
"sheet name=""tech""|SimpleLiving|desc|||/desc","Construction costs -::percent:: Wood to build." "sheet name=""tech""|SimpleLiving|desc|||/desc","Construction costs -::percent:: Wood to build."
"sheet name=""tech""|Herbalism|name|||/name","Herbalism" "sheet name=""tech""|Herbalism|name|||/name","Herbalism"
...@@ -621,29 +628,29 @@ ...@@ -621,29 +628,29 @@
"sheet name=""tech""|Handiwork|name|||/name","Handiwork" "sheet name=""tech""|Handiwork|name|||/name","Handiwork"
"sheet name=""tech""|Handiwork|desc|||/desc","Non-upgraded buildings receive +::percent:: production." "sheet name=""tech""|Handiwork|desc|||/desc","Non-upgraded buildings receive +::percent:: production."
"sheet name=""tech""|Legacy|name|||/name","Legacy" "sheet name=""tech""|Legacy|name|||/name","Legacy"
"sheet name=""tech""|Legacy|desc|||/desc","[Temple] production and [Happy] +::percent::" "sheet name=""tech""|Legacy|desc|||/desc","Increases [Happy] and productions yields from [Temple] by +::percent::"
"sheet name=""tech""|Osmosis|name|||/name","Osmosis" "sheet name=""tech""|Osmosis|name|||/name","Osmosis"
"sheet name=""tech""|Osmosis|desc|||/desc","You obtain ::value1:: [Happy] every ::value2:: colonized zones. Zones with [Grove]s, [MarshBuilding]s or [Shoal]s provide ::value::[Happy]." "sheet name=""tech""|Osmosis|desc|||/desc","You obtain ::value1:: [Happy] for every ::value2:: colonized zones. Zones with [Grove]s, [MarshBuilding]s or [Shoal]s provide ::value::[Happy]."
"sheet name=""tech""|BlackMarket|name|||/name","Black Market" "sheet name=""tech""|BlackMarket|name|||/name","Black Market"
"sheet name=""tech""|BlackMarket|desc|||/desc","[Merchant]s produce +::percent1:: more [Money].<br/>Unlocks trading routes at the [TradingPost].<br/>You gain +::percent::[Money] when trading with enemy clan, deteriorating diplomatic relations. You can trade even when at war. Enemy clans get no resource from black market trading." "sheet name=""tech""|BlackMarket|desc|||/desc","[Merchant]s produce +::percent1:: more [Money].<br/>You gain +::percent::[Money] when trading with enemy clan, deteriorating diplomatic relations. You can trade even when at war. Enemy clans get no resource from black market trading."
"sheet name=""tech""|StolenLore|name|||/name","Stolen Lore" "sheet name=""tech""|StolenLore|name|||/name","Stolen Lore"
"sheet name=""tech""|StolenLore|desc|||/desc","Steals Lore from other clans." "sheet name=""tech""|StolenLore|desc|||/desc","Steals Lore from other clans."
"sheet name=""tech""|Guerilla|name|||/name","Guerilla Tactics" "sheet name=""tech""|Guerilla|name|||/name","Guerilla Tactics"
"sheet name=""tech""|Guerilla|desc|||/desc","Permanently increases your military units' attack power by +::percent:: for any unit slayed or lost in an enemy territory (currently ::nb::% - ::max::% max)." "sheet name=""tech""|Guerilla|desc|||/desc","Permanently increases your military units' attack power by +::percent:: for any unit slain or lost in enemy territory (currently ::nb::% - ::max::% max)."
"sheet name=""tech""|Rapacious|name|||/name","Rapacious Exploitation" "sheet name=""tech""|Rapacious|name|||/name","Rapacious Exploitation"
"sheet name=""tech""|Rapacious|desc|||/desc","[Ruins]s and [BrokenShores]s in your territory provide +::value::[Happy].<br/>Bonus of special zones is doubled." "sheet name=""tech""|Rapacious|desc|||/desc","[Ruins]s and [BrokenShores]s in your territory provide +::value::[Happy].<br/>Bonuses from special zones are doubled."
"sheet name=""tech""|UnderPressure|name|||/name","Under Pressure" "sheet name=""tech""|UnderPressure|name|||/name","Under Pressure"
"sheet name=""tech""|UnderPressure|desc|||/desc","You gain +::value::[Happy] and +::value2::[Food] for each military unit in a non allied zone next to or in an enemy territory. (Currently ::nb::)<br/>Increases the [Skirmisher]s' attack power by ::percent1:: and other military units' attack power by ::percent3::. [Skirmisher]s are less affected by the attack penalty from their distance to Town Hall." "sheet name=""tech""|UnderPressure|desc|||/desc","You gain +::value::[Happy] and +::value2::[Food] for each military unit in a non allied zone next to or within an enemy territory. (Currently ::nb::)<br/>Increases the [Skirmisher]s' attack power by ::percent1:: and other military units' attack power by ::percent3::. [Skirmisher]s are less affected by the attack penalty from their distance to Town Hall."
"sheet name=""tech""|HardLabor|name|||/name","Hard Labor" "sheet name=""tech""|HardLabor|name|||/name","Hard Labor"
"sheet name=""tech""|HardLabor|desc|||/desc","[Slave]s can be conscripted to production buildings to increase their output (maximum of 1 per building)." "sheet name=""tech""|HardLabor|desc|||/desc","[Slave]s can be conscripted to production buildings to increase their output (maximum of 1 per building)."
"sheet name=""tech""|BloodTears|name|||/name","Blood, Sweat & Tears" "sheet name=""tech""|BloodTears|name|||/name","Blood, Sweat & Tears"
"sheet name=""tech""|BloodTears|desc|||/desc","You can assign ::value:: extra [Slave]s to production buildings." "sheet name=""tech""|BloodTears|desc|||/desc","You can assign ::value:: extra [Slave]s to production buildings."
"sheet name=""tech""|Capture|name|||/name","Capture" "sheet name=""tech""|Capture|name|||/name","Capture"
"sheet name=""tech""|Capture|desc|||/desc","Military units have a chance to enslave wounded enemy civilians or neutral faction units.<br/>Enslaved [Myrkalfar]s count as 3 [Slave]s, [Giant]s count as 5 [Slave]s. Chances of capture are increased by ::value1:: if your warchief is in the zone." "sheet name=""tech""|Capture|desc|||/desc","Military units have a chance to enslave wounded enemy civilians or neutral faction units.<br/>Enslaved [Myrkalfar]s count as 3 [Slave]s, [Giant]s count as 5 [Slave]s. Chance of capture is multiplied by ::value1:: if your [Hero01] is in the zone."
"sheet name=""tech""|SlaveTrade|name|||/name","Slave Trade" "sheet name=""tech""|SlaveTrade|name|||/name","Slave Trade"
"sheet name=""tech""|SlaveTrade|desc|||/desc","[Slave]s are cheaper by ::inv_percent::, and minimum price is also reduced by ::inv_percent::." "sheet name=""tech""|SlaveTrade|desc|||/desc","[Slave]s are ::inv_percent:: cheaper, and minimum price is also reduced by ::inv_percent::."
"sheet name=""tech""|Frenzy|name|||/name","Draconic Frenzy" "sheet name=""tech""|Frenzy|name|||/name","Draconic Frenzy"
"sheet name=""tech""|Frenzy|desc|||/desc","+::percent:: Attack Power for a military unit with no other military allies in their zone." "sheet name=""tech""|Frenzy|desc|||/desc","+::percent:: attack power for a military unit with no other military allies in their zone."
"sheet name=""tech""|Metalcraft|name|||/name","Metalcraft" "sheet name=""tech""|Metalcraft|name|||/name","Metalcraft"
"sheet name=""tech""|Metalcraft|desc|||/desc","Warchiefs mining and forge speed is increased by +::percent::" "sheet name=""tech""|Metalcraft|desc|||/desc","Warchiefs mining and forge speed is increased by +::percent::"
"sheet name=""tech""|BFTower|name|||/name","Great Tower" "sheet name=""tech""|BFTower|name|||/name","Great Tower"
...@@ -655,25 +662,25 @@ ...@@ -655,25 +662,25 @@
"sheet name=""tech""|QualityLife|name|||/name","Quality of Life" "sheet name=""tech""|QualityLife|name|||/name","Quality of Life"
"sheet name=""tech""|QualityLife|desc|||/desc","::value:: [Happy] per territory with upgraded civilian buildings (except houses)" "sheet name=""tech""|QualityLife|desc|||/desc","::value:: [Happy] per territory with upgraded civilian buildings (except houses)"
"sheet name=""tech""|NearTheSea|name|||/name","Near The Sea Spirit" "sheet name=""tech""|NearTheSea|name|||/name","Near The Sea Spirit"
"sheet name=""tech""|NearTheSea|desc|||/desc","Generates +::value:: [Krowns] and +::value:: [Prescience] every ::value1:: buildings on coastal zones.<br/>Allows Trade Routes with [TradingPost]s." "sheet name=""tech""|NearTheSea|desc|||/desc","Generates +::value:: [Krowns] and +::value:: [Prescience] every ::value1:: buildings on coastal zones."
"sheet name=""tech""|EndlessTide|name|||/name","Endless Tide" "sheet name=""tech""|EndlessTide|name|||/name","Endless Tide"
"sheet name=""tech""|EndlessTide|desc|||/desc","Increases all your military units' attack power by ::percent2::. Reduces the cost of military units by ::inv_percent::. Each military camp gives +::value1:: [Warband]." "sheet name=""tech""|EndlessTide|desc|||/desc","Increases all your military units' attack power by ::percent2::. Reduces the cost of military units by ::inv_percent::. Each military camp gives +::value1:: [Warband]."
"sheet name=""tech""|FromBeyond|name|||/name","Knowledge from Beyond" "sheet name=""tech""|FromBeyond|name|||/name","Knowledge from Beyond"
"sheet name=""tech""|FromBeyond|desc|||/desc","Reveals all neutral factions.<br/>All trade routes give you +::value1:: [Lore].<br/>Trade routes with neutral factions earn you +::percent:: more [Money]. Allows Trade Routes" "sheet name=""tech""|FromBeyond|desc|||/desc","Reveals all neutral factions.<br/>All trade routes give you +::value1:: [Lore].<br/>Trade routes with neutral factions earn you +::percent:: more [Money]."
"sheet name=""tech""|FreshFish|name|||/name","Fresh Fish" "sheet name=""tech""|FreshFish|name|||/name","Fresh Fish"
"sheet name=""tech""|FreshFish|desc|||/desc","[Fisherman]s produce +::percent:: more [Food]. Their tool improvements are free and their forging time is reduced by ::value1::." "sheet name=""tech""|FreshFish|desc|||/desc","[Fisherman]s produce +::percent:: more [Food]. Their tool improvements are free and their forging time is divided by ::value1::."
"sheet name=""tech""|CarpeFuturem|name|||/name","Foresight" "sheet name=""tech""|CarpeFuturem|name|||/name","Foresight"
"sheet name=""tech""|CarpeFuturem|desc|||/desc","[Norn]s generate ::percent:: more [Prescience] and ::percent1:: more [Happy]." "sheet name=""tech""|CarpeFuturem|desc|||/desc","[Norn]s generate ::percent:: more [Prescience] and ::percent1:: more [Happy]."
"sheet name=""tech""|CommunalProd|name|||/name","Communal Production" "sheet name=""tech""|CityBuilder|name|||/name","City Builder"
"sheet name=""tech""|CommunalProd|desc|||/desc","All civilians produce ::percent:: of the resources produced in the same zone." "sheet name=""tech""|CityBuilder|desc|||/desc","In improved zones, specialized units get a +::percent:: production bonus and buildings don't have an upkeep cost."
"sheet name=""tech""|MilitaryTraining|name|||/name","Military Training" "sheet name=""tech""|MilitaryTraining|name|||/name","Military Training"
"sheet name=""tech""|MilitaryTraining|desc|||/desc","Military units in your territory produce [MilitaryXP]. [Warrior]'s [WarriorCharge] ability gain ::percent:: attack." "sheet name=""tech""|MilitaryTraining|desc|||/desc","Idle military units in your territory gain [MilitaryXP]. Upgrading [TrainingCamp] costs ::percent_value1:: of its normal costs."
"sheet name=""tech""|InvincibleHero|name|||/name","Invincible Hero" "sheet name=""tech""|Hydromel|name|||/name","Ferocious Charge"
"sheet name=""tech""|InvincibleHero|desc|||/desc","[OxHero] gains up to ::percent:: attack and defense the lower his health is." "sheet name=""tech""|Hydromel|desc|||/desc","[Warrior]s gain ::percent:: damage on a charge attack.<br/>Weapons are ::percent1:: faster to forge and cost ::percent_value2:: less."
"sheet name=""tech""|PrayTheHero|name|||/name","Pray The Hero" "sheet name=""tech""|InvincibleHero|name|||/name","Unstoppable"
"sheet name=""tech""|PrayTheHero|desc|||/desc","Recruting [OxHero] is free and he revives after the reviving cooldown" "sheet name=""tech""|InvincibleHero|desc|||/desc","[OxHero] gain +::percent:: attack power and defense for each discovered [Artifact].<br/>Whenever a unit dies in the same zone as [OxHero], his health regenerates by ::percent_value1:: of the dead unit's max health."
"sheet name=""tech""|Hydromel|name|||/name","Mjod" "sheet name=""tech""|Warcraft|name|||/name","Warcraft"
"sheet name=""tech""|Hydromel|desc|||/desc","[InnKeeper] produce ::percent:: more [Happy]." "sheet name=""tech""|Warcraft|desc|||/desc","Gaining [MilitaryXP] gives [Lore] and [Fame]."
"sheet name=""tech""|GotBerserk|name|||/name","Dominion" "sheet name=""tech""|GotBerserk|name|||/name","Dominion"
"sheet name=""tech""|GotBerserk|desc|||/desc","Your [Berserker] can colonize cleared areas for free." "sheet name=""tech""|GotBerserk|desc|||/desc","Your [Berserker] can colonize cleared areas for free."
"sheet name=""tech""|MilitaryWolf|name|||/name","Assault" "sheet name=""tech""|MilitaryWolf|name|||/name","Assault"
...@@ -685,7 +692,7 @@ ...@@ -685,7 +692,7 @@
"sheet name=""tech""|Supply|name|||/name","Supplies" "sheet name=""tech""|Supply|name|||/name","Supplies"
"sheet name=""tech""|Supply|desc|||/desc","You gain +::value:: [Food], [Wood] and [Money], +::value2::[Lore] and +::value1:: [Stone]." "sheet name=""tech""|Supply|desc|||/desc","You gain +::value:: [Food], [Wood] and [Money], +::value2::[Lore] and +::value1:: [Stone]."
"sheet name=""tech""|Dedication|name|||/name","Dedication" "sheet name=""tech""|Dedication|name|||/name","Dedication"
"sheet name=""tech""|Dedication|desc|||/desc","Upgraded buildings gain an additional ::percent:: production bonus.<br/>Increases all production by +::percent_value1:: every ::value2:: [Fame]. ::currently::" "sheet name=""tech""|Dedication|desc|||/desc","Upgraded buildings gain an additional ::percent:: production bonus.<br/>Increases all production by +::percent_value1:: every ::value2:: [Fame]. ::currently_sentence::"
"sheet name=""tech""|Recruits|name|||/name","Recruits" "sheet name=""tech""|Recruits|name|||/name","Recruits"
"sheet name=""tech""|Recruits|desc|||/desc","You receive ::value:: [Villager]s, ::value:: max population and ::value1::[Happy]. Allows to trade with your Homeland at better rates." "sheet name=""tech""|Recruits|desc|||/desc","You receive ::value:: [Villager]s, ::value:: max population and ::value1::[Happy]. Allows to trade with your Homeland at better rates."
"sheet name=""tech""|Mercenaries|name|||/name","Mercenaries" "sheet name=""tech""|Mercenaries|name|||/name","Mercenaries"
...@@ -697,30 +704,30 @@ ...@@ -697,30 +704,30 @@
"sheet name=""tech""|OldKnowledge|name|||/name","Heritage" "sheet name=""tech""|OldKnowledge|name|||/name","Heritage"
"sheet name=""tech""|OldKnowledge|desc|||/desc","+::value:: free Knowledge (does not count toward a Lore victory or Blessing unlock)." "sheet name=""tech""|OldKnowledge|desc|||/desc","+::value:: free Knowledge (does not count toward a Lore victory or Blessing unlock)."
"sheet name=""tech""|GreaterBlessings|name|||/name","Greater Blessings" "sheet name=""tech""|GreaterBlessings|name|||/name","Greater Blessings"
"sheet name=""tech""|GreaterBlessings|desc|||/desc","<font color=""#R"">Freya: </font>Winter penalty is massively reduced (::inv_percent0:: for [Food], ::inv_percent1:: for [Wood])<br/><font color=""#R"">Baldr: </font> +::value2::[Happy]<br/><font color=""#R"">Jörd: </font> Warchief and upgraded towers get +::percent_value3:: Attack" "sheet name=""tech""|GreaterBlessings|desc|||/desc","<font color=""#R"">Freya: </font>Winter penalty is massively reduced (::inv_percent0:: for [Food], ::inv_percent1:: for [Wood])<br/><font color=""#R"">Baldr: </font> +::value2::[Happy]<br/><font color=""#R"">Jörd: </font> Warchief and upgraded towers get +::percent_value3:: attack"
"sheet name=""tech""|PrideSnake|name|||/name","Pride of the Clan" "sheet name=""tech""|PrideSnake|name|||/name","Pride of the Clan"
"sheet name=""tech""|PrideSnake|desc|||/desc","[WarchiefSnake] moves faster and can now attack at range." "sheet name=""tech""|PrideSnake|desc|||/desc","[WarchiefSnake] moves faster and can now attack at range."
"sheet name=""tech""|SignyStealth|name|||/name","Shadow of the Wild" "sheet name=""tech""|SignyStealth|name|||/name","Shadow of the Wild"
"sheet name=""tech""|SignyStealth|desc|||/desc","[WarchiefSnake] can go through zones with foes without engaging combat." "sheet name=""tech""|SignyStealth|desc|||/desc","[WarchiefSnake] can go through neutral zones without engaging in combat."
"sheet name=""tech""|ScorchedEarth|name|||/name","Scorched Earth" "sheet name=""tech""|ScorchedEarth|name|||/name","Scorched Earth"
"sheet name=""tech""|ScorchedEarth|desc|||/desc","[WarchiefSnake] can use [ScorchedEarth] to burn any area during ::value0:: months (::value3:: month cooldown).<br/>Burned zone : -::percent_value1:: production, snakes units and buildings +::percent_value2:: attack. It pillages enemy resources." "sheet name=""tech""|ScorchedEarth|desc|||/desc","[WarchiefSnake] can use [ScorchedEarth] to burn any area over ::value0:: months (::value3:: month cooldown).<br/>Burned zone : -::percent_value1:: production, snakes units and buildings +::percent_value2:: attack. Pillages enemy resources."
"sheet name=""tech""|ScorchedEarth|props.fameName|||/props.fameName","Tears of The Earth" "sheet name=""tech""|ScorchedEarth|props.fameName|||/props.fameName","Tears of the Earth"
"sheet name=""tech""|EmpireGrowth|name|||/name","Reluctant Workforce" "sheet name=""tech""|EmpireGrowth|name|||/name","Reluctant Workforce"
"sheet name=""tech""|EmpireGrowth|desc|||/desc","Receive 5 [Slave]s. Your [Blood] gauge is extended, and bonuses are increased." "sheet name=""tech""|EmpireGrowth|desc|||/desc","Receive 5 [Slave]s. Your [Blood] gauge is extended, and bonuses are increased."
"sheet name=""tech""|Jealous|name|||/name","Tenacious Grudge" "sheet name=""tech""|Jealous|name|||/name","Tenacious Grudge"
"sheet name=""tech""|Jealous|desc|||/desc","+::percent_value:: attack power against an opponent for each victory condition in which they are ahead of you (Commerce, Lore and Fame). Your [Blood] gauge is complete, and bonuses are increased." "sheet name=""tech""|Jealous|desc|||/desc","+::percent_value:: attack power against an opponent for each victory condition in which they are ahead of you (Commerce, Lore and Fame). Your [Blood] gauge is complete, and bonuses are increased."
"sheet name=""tech""|Craftsmen|name|||/name","Craftsmen" "sheet name=""tech""|Craftsmen|name|||/name","Craftsmen"
"sheet name=""tech""|Craftsmen|desc|||/desc","Upgraded tools get an additionnal +::percent0:: production bonus.<br/>Selling Stone or Iron earns +::percent1:: krowns. Allies receive double resource." "sheet name=""tech""|Craftsmen|desc|||/desc","Improved tools get an additionnal +::percent0:: production bonus.<br/>Selling Stone or Iron earns +::percent1:: krowns. Allies receive double resource."
"sheet name=""tech""|EarthLegacy|name|||/name","Legacy of the Earth" "sheet name=""tech""|EarthLegacy|name|||/name","Legacy of the Earth"
"sheet name=""tech""|EarthLegacy|desc|||/desc","You discover ::value:: Stone and ::value:: Iron deposits in your territory.<br/>You can build a second relic (max 1 relic per zone)." "sheet name=""tech""|EarthLegacy|desc|||/desc","You discover ::value:: Stone and ::value:: Iron deposits in your territory.<br/>You can build a second relic (max 1 relic per zone)."
"sheet name=""tech""|FutureSight|name|||/name","Future Sight" "sheet name=""tech""|FutureSight|name|||/name","Future Sight"
"sheet name=""tech""|FutureSight|desc|||/desc","You obtain ::value:: [Prescience]. The events are now revealed long before other clans." "sheet name=""tech""|FutureSight|desc|||/desc","You obtain ::value:: [Prescience]. Events are now revealed long sooner than other clans.<br/>Your clan feasts each time the Kraken approach the coasts."
"sheet name=""tech""|SeaHowl|name|||/name","Howl Of The Sea Master" "sheet name=""tech""|SeaHowl|name|||/name","Howl of the Sea Master"
"sheet name=""tech""|SeaHowl|desc|||/desc","Military units killed in a neutral or enemy zone have a chance to become [SpecterWarrior], joining your ranks under your orders.<br/>Your clan feasts each time the Kraken approach the coasts." "sheet name=""tech""|SeaHowl|desc|||/desc","Military units killed in a neutral or enemy zone have a chance to become [SpecterWarrior], joining your ranks under your orders."
"sheet name=""tech""|CityBuilder|name|||/name","City Builder" "sheet name=""tech""|MilitaryPressure|name|||/name","Military Pressure"
"sheet name=""tech""|CityBuilder|desc|||/desc","All improved zones gets +::percent1:: to their production.<br/>You gain ::value:: free zone improvement.<br/>[OxHero] can carry two [Artifact]." "sheet name=""tech""|MilitaryPressure|desc|||/desc","Units productions have a bonus depending on the number of military units you control."
"sheet name=""tech""|TrueHero|name|||/name","The True Hero" "sheet name=""tech""|TrueHero|name|||/name","The True Hero"
"sheet name=""tech""|TrueHero|desc|||/desc","[OxHero] can now use [Provocation] and can also carry three [Artifact]." "sheet name=""tech""|TrueHero|desc|||/desc","[OxHero] can use [Provocation]: all enemy units and towers target [OxHero] during a short period and his defense is increased by ::percent1:: for ::value:: seconds."
"sheet name=""tech""|UnlockHall|name|||/name","DEPRECATED" "sheet name=""tech""|UnlockHall|name|||/name","DEPRECATED"
"sheet name=""tech""|HappyProd|name|||/name","DEPRECATED" "sheet name=""tech""|HappyProd|name|||/name","DEPRECATED"
"sheet name=""tech""|Feasting|name|||/name","DEPRECATED" "sheet name=""tech""|Feasting|name|||/name","DEPRECATED"
...@@ -735,6 +742,8 @@ ...@@ -735,6 +742,8 @@
"sheet name=""tech""|GreatRoutes|name|||/name","DEPRECATED" "sheet name=""tech""|GreatRoutes|name|||/name","DEPRECATED"
"sheet name=""tech""|ImprovedHall|name|||/name","DEPRECATED" "sheet name=""tech""|ImprovedHall|name|||/name","DEPRECATED"
"sheet name=""tech""|ImprovedHall|desc|||/desc","Gain +::value::[Money] production. Enables Trade Routes with [TradingPost]s and Great Trade Routes with a [Lighthouse]." "sheet name=""tech""|ImprovedHall|desc|||/desc","Gain +::value::[Money] production. Enables Trade Routes with [TradingPost]s and Great Trade Routes with a [Lighthouse]."
"sheet name=""tech""|CommunalProd|name|||/name","DEPRECATED"
"sheet name=""tech""|CommunalProd|desc|||/desc","Each [Villager] produce some [Food], [Wood], [Money], [Lore] if they are produced in the same zone."
"sheet name=""tech""|FreyaBlessing|name|||/name","Freya's Blessing" "sheet name=""tech""|FreyaBlessing|name|||/name","Freya's Blessing"
"sheet name=""tech""|FreyaBlessing|desc|||/desc","Reduces loss of [Food] production during winter by ::inv_percent0:: and [Wood] consumption by ::inv_percent1::." "sheet name=""tech""|FreyaBlessing|desc|||/desc","Reduces loss of [Food] production during winter by ::inv_percent0:: and [Wood] consumption by ::inv_percent1::."
"sheet name=""tech""|FreyaBlessing|name|||/name","Baldr's Blessing" "sheet name=""tech""|FreyaBlessing|name|||/name","Baldr's Blessing"
...@@ -789,14 +798,14 @@ ...@@ -789,14 +798,14 @@
"sheet name=""clan""|Boar|desc|||/desc","A reclusive bunch forgotten by the other clans and recently rediscovered, the Boar Clan is both mystical and untamed. Their understanding of the world is unmatched, as are their boorish and primitive ways." "sheet name=""clan""|Boar|desc|||/desc","A reclusive bunch forgotten by the other clans and recently rediscovered, the Boar Clan is both mystical and untamed. Their understanding of the world is unmatched, as are their boorish and primitive ways."
"sheet name=""clan""|Boar|bonuses|0|desc|/desc","The [Mender]'s Hut replaces the Healer's Hut. Menders produce +::value::[Lore] while not healing." "sheet name=""clan""|Boar|bonuses|0|desc|/desc","The [Mender]'s Hut replaces the Healer's Hut. Menders produce +::value::[Lore] while not healing."
"sheet name=""clan""|Boar|bonuses|1|desc|/desc","Each additional territory gives ::value:: max population." "sheet name=""clan""|Boar|bonuses|1|desc|/desc","Each additional territory gives ::value:: max population."
"sheet name=""clan""|Boar|bonuses|2|desc|/desc","No penalties to [Happy] for non-upgraded houses and Townhall." "sheet name=""clan""|Boar|bonuses|2|desc|/desc","No penalties to [Happy] for non-upgraded [House]s and [TownHall]."
"sheet name=""clan""|Snake|name|||/name","Snake" "sheet name=""clan""|Snake|name|||/name","Snake"
"sheet name=""clan""|Snake|totem|||/totem","Sváfnir" "sheet name=""clan""|Snake|totem|||/totem","Sváfnir"
"sheet name=""clan""|Snake|title|||/title","The Clan of the Snake" "sheet name=""clan""|Snake|title|||/title","The Clan of the Snake"
"sheet name=""clan""|Snake|title2|||/title2","the clan of the Snake" "sheet name=""clan""|Snake|title2|||/title2","the clan of the Snake"
"sheet name=""clan""|Snake|desc|||/desc","Cunning and deceitful, the Snake has little regard for fame or honour. Members of the clan prefer working in the shadows and using guerilla tactics rather than open warfare." "sheet name=""clan""|Snake|desc|||/desc","Cunning and deceitful, the Snake has little regard for fame or honour. Members of the clan prefer working in the shadows and using guerilla tactics rather than open warfare."
"sheet name=""clan""|Snake|bonuses|0|desc|/desc","You start with your warchief, the young Signy. She can be summoned again without Iron" "sheet name=""clan""|Snake|bonuses|0|desc|/desc","You start with your warchief, the young Signy. She can be summoned again without Iron"
"sheet name=""clan""|Snake|bonuses|1|desc|/desc","Signy grows up, getting stronger each years until the 10th year." "sheet name=""clan""|Snake|bonuses|1|desc|/desc","Signy grows up, getting stronger each year until the 10th year."
"sheet name=""clan""|Snake|bonuses|2|desc|/desc","The clan doesn't have access to Fame." "sheet name=""clan""|Snake|bonuses|2|desc|/desc","The clan doesn't have access to Fame."
"sheet name=""clan""|Dragon|name|||/name","Dragon" "sheet name=""clan""|Dragon|name|||/name","Dragon"
"sheet name=""clan""|Dragon|totem|||/totem","Nidhogg" "sheet name=""clan""|Dragon|totem|||/totem","Nidhogg"
...@@ -820,24 +829,22 @@ ...@@ -820,24 +829,22 @@
"sheet name=""clan""|Kraken|totem|||/totem","Lyngbakr" "sheet name=""clan""|Kraken|totem|||/totem","Lyngbakr"
"sheet name=""clan""|Kraken|title|||/title","The Clan of the Kraken" "sheet name=""clan""|Kraken|title|||/title","The Clan of the Kraken"
"sheet name=""clan""|Kraken|title2|||/title2","the clan of the Kraken" "sheet name=""clan""|Kraken|title2|||/title2","the clan of the Kraken"
"sheet name=""clan""|Kraken|desc|||/desc","The Clan of the Kraken knows first hand how dangerous the sea can be. They worship the gigantic behemoth, fearing it's brutal might, honoring it's instinctual knowledge, and using its powers when he deigns bestow them." "sheet name=""clan""|Kraken|desc|||/desc","The Clan of the Kraken knows firsthand how dangerous the sea can be. They worship the gigantic behemoth, fearing its brutal might, honoring its instinctual knowledge, and using its powers when he deigns to bestow them."
"sheet name=""clan""|Kraken|bonuses|0|desc|/desc","Colonisation and building costs on non coastal zone are ::percent:: more expensive." "sheet name=""clan""|Kraken|bonuses|0|desc|/desc","Colonization and building costs on non-coastal zone are ::percent:: more expensive."
"sheet name=""clan""|Kraken|bonuses|1|desc|/desc","All units' Attack is reduced by ::inv_percent:: on non coastal zone." "sheet name=""clan""|Kraken|bonuses|1|desc|/desc","All units' attack power is reduced by ::inv_percent:: on non-coastal zone."
"sheet name=""clan""|Kraken|bonuses|2|desc|/desc","You can't build Longship Docks. Trade Victory is not available to you." "sheet name=""clan""|Kraken|bonuses|2|desc|/desc","You can't build Longship Docks. Trade Victory is not available to you."
"sheet name=""clan""|Kraken|bonuses|3|desc|/desc","The [FishermanHouse] is replaced by the [Fishery]. It can be used to fish in both lakes and sea." "sheet name=""clan""|Kraken|bonuses|3|desc|/desc","The [FishermanHouse] is replaced by the [Fishery]. It can be used to fish in both lakes and sea."
"sheet name=""clan""|Kraken|bonuses|4|desc|/desc","The [Tavern] is replaced by the [Horgr] to assign female [VillagerWoman] into [Norn]. The [Norn] produces [Happy] and [Prescience]." "sheet name=""clan""|Kraken|bonuses|4|desc|/desc","The [Tavern] is replaced by the [Horgr] to assign female [VillagerWoman]s into [Norn]. The [Norn] produce [Happy] and [Prescience]."
"sheet name=""clan""|Kraken|bonuses|5|desc|/desc","[Prescience] may be used to activate special abilities." "sheet name=""clan""|Kraken|bonuses|5|desc|/desc","[Prescience] may be used to activate special abilities."
"sheet name=""clan""|Ox|name|||/name","Ox" "sheet name=""clan""|Ox|name|||/name","Ox"
"sheet name=""clan""|Ox|totem|||/totem","Himminbrjotir" "sheet name=""clan""|Ox|totem|||/totem","Himminbrjotir"
"sheet name=""clan""|Ox|title|||/title","The Clan of the Ox" "sheet name=""clan""|Ox|title|||/title","The Clan of the Ox"
"sheet name=""clan""|Ox|title2|||/title2","the clan of the Ox" "sheet name=""clan""|Ox|title2|||/title2","the clan of the Ox"
"sheet name=""clan""|Ox|desc|||/desc","Le clan des bourrins qui coup de boule tout ce qui passe." "sheet name=""clan""|Ox|desc|||/desc","Led by Torfin, an ancient leader who returned to help his progeny, it is known for its tremendous might and unrelenting devotion to its ancestors. While they may not be the fastest starters, once they've gained some momentum, they can crush anyone and anything in their way."
"sheet name=""clan""|Ox|bonuses|0|desc|/desc","Your units are tougher and larger than the other clans." "sheet name=""clan""|Ox|bonuses|0|desc|/desc","Your warchief is the powerful [OxHero]. He can find [Artifact]s from [AncientBattleground] and equip them to become even stronger."
"sheet name=""clan""|Ox|bonuses|1|desc|/desc","All civilian units have a ::percent:: production bonus." "sheet name=""clan""|Ox|bonuses|1|desc|/desc","Your units are tougher, larger and eat more than the other clans, and have a ::percent:: attack power and defense bonus. "
"sheet name=""clan""|Ox|bonuses|2|desc|/desc","All military units have a ::percent:: attack and defence bonus." "sheet name=""clan""|Ox|bonuses|2|desc|/desc","Specialized civilian units have a ::percent:: production bonus, except [RuneMaster]s."
"sheet name=""clan""|Ox|bonuses|3|desc|/desc","Any production building can hold one less unit" "sheet name=""clan""|Ox|bonuses|3|desc|/desc","Any building can hold only one unit, [House]s hold less people."
"sheet name=""clan""|Ox|bonuses|4|desc|/desc","Your warchief is the powerful [OxHero], revered by his peoples for his strength."
"sheet name=""clan""|Ox|bonuses|5|desc|/desc","[OxHero] can find and equip [Artifact]s to get stronger."
"sheet name=""icon""|Wounded|name|||/name","Wounded" "sheet name=""icon""|Wounded|name|||/name","Wounded"
"sheet name=""icon""|Wounded|desc|||/desc","Wounded clan members have ::inv_percent:: reduced production." "sheet name=""icon""|Wounded|desc|||/desc","Wounded clan members have ::inv_percent:: reduced production."
"sheet name=""icon""|NoWork|name|||/name","Unemployed" "sheet name=""icon""|NoWork|name|||/name","Unemployed"
...@@ -865,6 +872,7 @@ ...@@ -865,6 +872,7 @@
"sheet name=""icon""|BloodBath|name|||/name","Enraged" "sheet name=""icon""|BloodBath|name|||/name","Enraged"
"sheet name=""icon""|Frozen|name|||/name","Frozen" "sheet name=""icon""|Frozen|name|||/name","Frozen"
"sheet name=""icon""|Stealthed|name|||/name","Stealthed" "sheet name=""icon""|Stealthed|name|||/name","Stealthed"
"sheet name=""icon""|Taunted|name|||/name","Taunted"
"sheet name=""icon""|DepletedMine|desc|||/desc","Depleted deposits." "sheet name=""icon""|DepletedMine|desc|||/desc","Depleted deposits."
"sheet name=""icon""|NotConstructing|desc|||/desc","Construction waiting for builder." "sheet name=""icon""|NotConstructing|desc|||/desc","Construction waiting for builder."
"sheet name=""icon""|NobodyAssigned|desc|||/desc","Buildings with no workers." "sheet name=""icon""|NobodyAssigned|desc|||/desc","Buildings with no workers."
...@@ -876,16 +884,14 @@ ...@@ -876,16 +884,14 @@
"sheet name=""icon""|HighTide|desc|||/desc","Kraken building and attack penalties no longer affect this zone." "sheet name=""icon""|HighTide|desc|||/desc","Kraken building and attack penalties no longer affect this zone."
"sheet name=""icon""|Stilted|name|||/name","Shallow Waters" "sheet name=""icon""|Stilted|name|||/name","Shallow Waters"
"sheet name=""icon""|Stilted|desc|||/desc","This zone can sustain an additional building. Can be cumulated with Zone Development." "sheet name=""icon""|Stilted|desc|||/desc","This zone can sustain an additional building. Can be cumulated with Zone Development."
"sheet name=""icon""|Upgraded|name|||/name","Developed"
"sheet name=""icon""|Upgraded|desc|||/desc","This zone can sustain an additional building."
"sheet name=""icon""|BuildingUpgrade|name|||/name","Buildings Upgrade" "sheet name=""icon""|BuildingUpgrade|name|||/name","Buildings Upgrade"
"sheet name=""icon""|UnitUpgrade|name|||/name","Units Upgrade" "sheet name=""icon""|UnitUpgrade|name|||/name","Units Improvement"
"sheet name=""icon""|OwnedZone|name|||/name","Controlled Zones" "sheet name=""icon""|OwnedZone|name|||/name","Controlled Zones"
"sheet name=""icon""|WBuildMenu|name|||/name","Build Menu" "sheet name=""icon""|WBuildMenu|name|||/name","Build Menu"
"sheet name=""icon""|WBuildStandard|name|||/name","Common Buildings" "sheet name=""icon""|WBuildStandard|name|||/name","Common Buildings"
"sheet name=""icon""|WBuildMilitary|name|||/name","Military Buildings" "sheet name=""icon""|WBuildMilitary|name|||/name","Military Buildings"
"sheet name=""icon""|WBuildAdvanced|name|||/name","Advanced Buildings" "sheet name=""icon""|WBuildAdvanced|name|||/name","Advanced Buildings"
"sheet name=""icon""|WZoneUpgrade|name|||/name","Zone upgrade" "sheet name=""icon""|WZoneUpgrade|name|||/name","Zone development"
"sheet name=""icon""|WSheepSacrifice|name|||/name","Sheep Sacrifice" "sheet name=""icon""|WSheepSacrifice|name|||/name","Sheep Sacrifice"
"sheet name=""icon""|WBoarSacrifice|name|||/name","Giant Boar Sacrifice" "sheet name=""icon""|WBoarSacrifice|name|||/name","Giant Boar Sacrifice"
"sheet name=""icon""|WFeast|name|||/name","Organize a Feast" "sheet name=""icon""|WFeast|name|||/name","Organize a Feast"
...@@ -947,7 +953,7 @@ ...@@ -947,7 +953,7 @@
"sheet name=""event""|Earthquake|name|||/name","Earthquake" "sheet name=""event""|Earthquake|name|||/name","Earthquake"
"sheet name=""event""|Earthquake|desc|||/desc","The earthquake will damage some of your buildings." "sheet name=""event""|Earthquake|desc|||/desc","The earthquake will damage some of your buildings."
"sheet name=""event""|Earthquake|announce|||/announce","Tremors have been reported. A big earthquake would seriously damage our buildings unless we store [Wood] to repair them." "sheet name=""event""|Earthquake|announce|||/announce","Tremors have been reported. A big earthquake would seriously damage our buildings unless we store [Wood] to repair them."
"sheet name=""event""|DraugrAttack|name|||/name","Draugar Invasion" "sheet name=""event""|DraugrAttack|name|||/name","Drauga Invasion"
"sheet name=""event""|DraugrAttack|desc|||/desc","[Death]s will soon spawn from the portals." "sheet name=""event""|DraugrAttack|desc|||/desc","[Death]s will soon spawn from the portals."
"sheet name=""event""|DraugrAttack|announce|||/announce","Portals leading to Helheim have opened. We need to take defensive action before the [Death]s arrive!" "sheet name=""event""|DraugrAttack|announce|||/announce","Portals leading to Helheim have opened. We need to take defensive action before the [Death]s arrive!"
"sheet name=""event""|DraugrAttack|conquestDesc|||/conquestDesc","""[DraugrAttack]"" events appear frequently." "sheet name=""event""|DraugrAttack|conquestDesc|||/conquestDesc","""[DraugrAttack]"" events appear frequently."
...@@ -965,7 +971,7 @@ ...@@ -965,7 +971,7 @@
"sheet name=""event""|FrozenSea|desc|||/desc","During this winter, [Sailor]s won't produce resources. Great Trade Routes will stop." "sheet name=""event""|FrozenSea|desc|||/desc","During this winter, [Sailor]s won't produce resources. Great Trade Routes will stop."
"sheet name=""event""|FrozenSea|announce|||/announce","The Sea will freeze this winter. [Sailor]s won't be able to work until it thaws." "sheet name=""event""|FrozenSea|announce|||/announce","The Sea will freeze this winter. [Sailor]s won't be able to work until it thaws."
"sheet name=""event""|KrakenAttack|name|||/name","Kraken Attack" "sheet name=""event""|KrakenAttack|name|||/name","Kraken Attack"
"sheet name=""event""|KrakenAttack|desc|||/desc","The Kraken will prowl around the seas, randomly wrecking any ship it encounters." "sheet name=""event""|KrakenAttack|desc|||/desc","The Kraken will prowl the seas, randomly wrecking any ship it encounters."
"sheet name=""event""|KrakenAttack|announce|||/announce","An ominous shade prowls under the sea." "sheet name=""event""|KrakenAttack|announce|||/announce","An ominous shade prowls under the sea."
"sheet name=""event""|GolemAwake|name|||/name","[Golem]s Awakening" "sheet name=""event""|GolemAwake|name|||/name","[Golem]s Awakening"
"sheet name=""event""|GolemAwake|desc|||/desc","Mine the stone quickly, or face a raging foe!" "sheet name=""event""|GolemAwake|desc|||/desc","Mine the stone quickly, or face a raging foe!"
...@@ -1011,7 +1017,7 @@ ...@@ -1011,7 +1017,7 @@
"sheet name=""event""|FrozenAttack|name|||/name","Frozen Attack" "sheet name=""event""|FrozenAttack|name|||/name","Frozen Attack"
"sheet name=""event""|FrozenAttack|desc|||/desc","An army of frozen undeads gather near the [Niflheim]s and will attack you." "sheet name=""event""|FrozenAttack|desc|||/desc","An army of frozen undeads gather near the [Niflheim]s and will attack you."
"sheet name=""event""|FrozenAttack|announce|||/announce","I feel it, the frozen dead are coming." "sheet name=""event""|FrozenAttack|announce|||/announce","I feel it, the frozen dead are coming."
"sheet name=""event""|FrozenAttack|conquestDesc|||/conquestDesc","""[FrozenAttack]"" events appear frequently : Waves of frozen monsters appears to attack you." "sheet name=""event""|FrozenAttack|conquestDesc|||/conquestDesc","""[FrozenAttack]"" events appear frequently : Waves of frozen monsters appear to attack you."
"sheet name=""event""|FireGiant|name|||/name","Invasion from Muspell" "sheet name=""event""|FireGiant|name|||/name","Invasion from Muspell"
"sheet name=""event""|FireGiant|desc|||/desc","Some [GiantFire]s appear from [Muspell]. Beware!" "sheet name=""event""|FireGiant|desc|||/desc","Some [GiantFire]s appear from [Muspell]. Beware!"
"sheet name=""event""|FireGiant|announce|||/announce","The [Muspell]s are glowing. Prepare to fend off the invaders!" "sheet name=""event""|FireGiant|announce|||/announce","The [Muspell]s are glowing. Prepare to fend off the invaders!"
...@@ -1039,7 +1045,7 @@ ...@@ -1039,7 +1045,7 @@
"sheet name=""campaign""|Journey|objectives|0|desc|/desc","Reach the shore to the north." "sheet name=""campaign""|Journey|objectives|0|desc|/desc","Reach the shore to the north."
"sheet name=""campaign""|Journey|objectives|1|desc|/desc","Build a [Port]." "sheet name=""campaign""|Journey|objectives|1|desc|/desc","Build a [Port]."
"sheet name=""campaign""|Journey|objectives|2|desc|/desc","Acquire a minimum of ::value:: [Food]." "sheet name=""campaign""|Journey|objectives|2|desc|/desc","Acquire a minimum of ::value:: [Food]."
"sheet name=""campaign""|Journey|objectives|3|desc|/desc","Explore all the abandoned houses." "sheet name=""campaign""|Journey|objectives|3|desc|/desc","Explore all the [BrokenHouse]s."
"sheet name=""campaign""|Journey|objectives|4|desc|/desc","Build the [Port] before Year ::value::." "sheet name=""campaign""|Journey|objectives|4|desc|/desc","Build the [Port] before Year ::value::."
"sheet name=""campaign""|Journey|cinematic|0|text|/text","I had no strength left when I encountered a group of runaways of the Stag Clan led by a proud young man named Brand." "sheet name=""campaign""|Journey|cinematic|0|text|/text","I had no strength left when I encountered a group of runaways of the Stag Clan led by a proud young man named Brand."
"sheet name=""campaign""|Journey|cinematic|1|text|/text","Hagen's men had set his town aflame and he had nothing left, not even his father, the clan's Jarl, who had died at the hands of the fiend just like mine." "sheet name=""campaign""|Journey|cinematic|1|text|/text","Hagen's men had set his town aflame and he had nothing left, not even his father, the clan's Jarl, who had died at the hands of the fiend just like mine."
...@@ -1192,7 +1198,7 @@ ...@@ -1192,7 +1198,7 @@
"sheet name=""campaign""|Settling|texts|4|text|/text","Do not expect mercy from me, Raven. Soon enough, all goods entering Northgard will have to go through us." "sheet name=""campaign""|Settling|texts|4|text|/text","Do not expect mercy from me, Raven. Soon enough, all goods entering Northgard will have to go through us."
"sheet name=""campaign""|Settling|texts|5|text|/text","Indeed, there is only room for one trade tycoon. And I'm afraid I cannot let you put a spoke in my wheel. Still, I wish you good luck." "sheet name=""campaign""|Settling|texts|5|text|/text","Indeed, there is only room for one trade tycoon. And I'm afraid I cannot let you put a spoke in my wheel. Still, I wish you good luck."
"sheet name=""campaign""|Settling|texts|6|text|/text","Refreshing to see that battles can still be fought without childish chest-thumping. We too bid you good fortune, for you will need it!" "sheet name=""campaign""|Settling|texts|6|text|/text","Refreshing to see that battles can still be fought without childish chest-thumping. We too bid you good fortune, for you will need it!"
"sheet name=""campaign""|Settling|texts|7|text|/text","We had better get started. The key to victory is to build a longship dock and a lighthouse, then make use of great trade routes." "sheet name=""campaign""|Settling|texts|7|text|/text","We had better get started. The key to victory is to build a [Port] and a [Lighthouse], then make use of great trade routes."
"sheet name=""campaign""|Settling|texts|8|text|/text","Apologies, young lord, but should we not worry about gathering stone? Stone is instrumental in upgrading buildings." "sheet name=""campaign""|Settling|texts|8|text|/text","Apologies, young lord, but should we not worry about gathering stone? Stone is instrumental in upgrading buildings."
"sheet name=""campaign""|Settling|texts|9|text|/text","My lord, I just got word that we have no stone in our reserves. We should build a mine and gather some, as is it vital for building upgrades." "sheet name=""campaign""|Settling|texts|9|text|/text","My lord, I just got word that we have no stone in our reserves. We should build a mine and gather some, as is it vital for building upgrades."
"sheet name=""campaign""|Settling|texts|10|text|/text","I admit it had slipped my mind. Yes, we should find a deposit and exploit it as soon as possible. Then upgrade our buildings, of course." "sheet name=""campaign""|Settling|texts|10|text|/text","I admit it had slipped my mind. Yes, we should find a deposit and exploit it as soon as possible. Then upgrade our buildings, of course."
...@@ -1215,8 +1221,8 @@ ...@@ -1215,8 +1221,8 @@
"sheet name=""campaign""|Settling|texts|27|text|/text","It is done. Your control of the region is negligible. Oh, I will trade with you, but do not expect friendly prices!" "sheet name=""campaign""|Settling|texts|27|text|/text","It is done. Your control of the region is negligible. Oh, I will trade with you, but do not expect friendly prices!"
"sheet name=""campaign""|Settling|texts|28|text|/text","'Tis a disaster, my lord! There is no way we can conquer Northgard after losing such a strategically vital chokepoint!" "sheet name=""campaign""|Settling|texts|28|text|/text","'Tis a disaster, my lord! There is no way we can conquer Northgard after losing such a strategically vital chokepoint!"
"sheet name=""campaign""|Settling|texts|29|text|/text","All that effort... for naught!" "sheet name=""campaign""|Settling|texts|29|text|/text","All that effort... for naught!"
"sheet name=""campaign""|Settling|texts|30|text|/text","I am loath to report this, but Liv has finished building her lighthouse. She is bound to launch major expeditions soon!" "sheet name=""campaign""|Settling|texts|30|text|/text","I am loath to report this, but Liv has finished building her [Lighthouse]. She is bound to launch major expeditions soon!"
"sheet name=""campaign""|Settling|texts|31|text|/text","This means building a lighthouse of our own should be our top priority. We cannot afford to fall behind." "sheet name=""campaign""|Settling|texts|31|text|/text","This means building a [Lighthouse] of our own should be our top priority. We cannot afford to fall behind."
"sheet name=""campaign""|Settling|texts|32|text|/text","Reports show that Liv has a good headstart. We should work twice as hard to keep from falling behind." "sheet name=""campaign""|Settling|texts|32|text|/text","Reports show that Liv has a good headstart. We should work twice as hard to keep from falling behind."
"sheet name=""campaign""|Settling|texts|33|text|/text","Liv has taken the lead. We need to hurry and catch up with her!" "sheet name=""campaign""|Settling|texts|33|text|/text","Liv has taken the lead. We need to hurry and catch up with her!"
"sheet name=""campaign""|Settling|texts|34|text|/text","Curses! Liv is winning this war! Even if we put all our resources into the most prominent routes, we could not catch up with her." "sheet name=""campaign""|Settling|texts|34|text|/text","Curses! Liv is winning this war! Even if we put all our resources into the most prominent routes, we could not catch up with her."
...@@ -1966,23 +1972,23 @@ ...@@ -1966,23 +1972,23 @@
"sheet name=""achievement""|AOxVictory|name|||/name","C'est la danse du coup de boule !" "sheet name=""achievement""|AOxVictory|name|||/name","C'est la danse du coup de boule !"
"sheet name=""achievement""|AOxVictory|desc|||/desc","Win with the Clan of the Ox [not in Story Mode]" "sheet name=""achievement""|AOxVictory|desc|||/desc","Win with the Clan of the Ox [not in Story Mode]"
"sheet name=""achievement""|AWolfGold|name|||/name","Wolf Master" "sheet name=""achievement""|AWolfGold|name|||/name","Wolf Master"
"sheet name=""achievement""|AWolfGold|desc|||/desc","Acheive 50 Victories with the Clan of the Wolf [not in Story Mode]" "sheet name=""achievement""|AWolfGold|desc|||/desc","Achieve 50 Victories with the Clan of the Wolf [not in Story Mode]"
"sheet name=""achievement""|AStagGold|name|||/name","Stag Master" "sheet name=""achievement""|AStagGold|name|||/name","Stag Master"
"sheet name=""achievement""|AStagGold|desc|||/desc","Acheive 50 Victories with Clan of the Stag [not in Story Mode]" "sheet name=""achievement""|AStagGold|desc|||/desc","Achieve 50 Victories with Clan of the Stag [not in Story Mode]"
"sheet name=""achievement""|AGoatGold|name|||/name","Goat Master" "sheet name=""achievement""|AGoatGold|name|||/name","Goat Master"
"sheet name=""achievement""|AGoatGold|desc|||/desc","Acheive 50 Victories with the Clan of the Goat [not in Story Mode]" "sheet name=""achievement""|AGoatGold|desc|||/desc","Achieve 50 Victories with the Clan of the Goat [not in Story Mode]"
"sheet name=""achievement""|ARavenGold|name|||/name","Raven Master" "sheet name=""achievement""|ARavenGold|name|||/name","Raven Master"
"sheet name=""achievement""|ARavenGold|desc|||/desc","Acheive 50 Victories with the Clan of the Raven [not in Story Mode]" "sheet name=""achievement""|ARavenGold|desc|||/desc","Achieve 50 Victories with the Clan of the Raven [not in Story Mode]"
"sheet name=""achievement""|ABearGold|name|||/name","Bear Master" "sheet name=""achievement""|ABearGold|name|||/name","Bear Master"
"sheet name=""achievement""|ABearGold|desc|||/desc","Acheive 50 Victories with the Clan of the Bear [not in Story Mode]" "sheet name=""achievement""|ABearGold|desc|||/desc","Achieve 50 Victories with the Clan of the Bear [not in Story Mode]"
"sheet name=""achievement""|ABoarGold|name|||/name","Boar Master" "sheet name=""achievement""|ABoarGold|name|||/name","Boar Master"
"sheet name=""achievement""|ABoarGold|desc|||/desc","Acheive 50 Victories with the Clan of the Boar [not in Story Mode]" "sheet name=""achievement""|ABoarGold|desc|||/desc","Achieve 50 Victories with the Clan of the Boar [not in Story Mode]"
"sheet name=""achievement""|ASnakeGold|name|||/name","Snake Master" "sheet name=""achievement""|ASnakeGold|name|||/name","Snake Master"
"sheet name=""achievement""|ASnakeGold|desc|||/desc","Acheive 50 Victories with Clan of the Snake [not in Story Mode]" "sheet name=""achievement""|ASnakeGold|desc|||/desc","Achieve 50 Victories with Clan of the Snake [not in Story Mode]"
"sheet name=""achievement""|ADragonGold|name|||/name","Dragon Master" "sheet name=""achievement""|ADragonGold|name|||/name","Dragon Master"
"sheet name=""achievement""|ADragonGold|desc|||/desc","Acheive 50 Victories with Clan of the Dragon [not in Story Mode]" "sheet name=""achievement""|ADragonGold|desc|||/desc","Achieve 50 Victories with Clan of the Dragon [not in Story Mode]"
"sheet name=""achievement""|AHorseGold|name|||/name","Horse Master" "sheet name=""achievement""|AHorseGold|name|||/name","Horse Master"
"sheet name=""achievement""|AHorseGold|desc|||/desc","Acheive 50 Victories with Clan of the Horse [not in Story Mode]" "sheet name=""achievement""|AHorseGold|desc|||/desc","Achieve 50 Victories with Clan of the Horse [not in Story Mode]"
"sheet name=""achievement""|AKrakenGold|name|||/name","Kraken Master" "sheet name=""achievement""|AKrakenGold|name|||/name","Kraken Master"
"sheet name=""achievement""|AKrakenGold|desc|||/desc","Achieve 50 Victories with the Clan of the Kraken [not in Story Mode]" "sheet name=""achievement""|AKrakenGold|desc|||/desc","Achieve 50 Victories with the Clan of the Kraken [not in Story Mode]"
"sheet name=""achievement""|ADraugrKill|name|||/name","Purge" "sheet name=""achievement""|ADraugrKill|name|||/name","Purge"
...@@ -2044,13 +2050,17 @@ ...@@ -2044,13 +2050,17 @@
"sheet name=""achievement""|AHunterLodges|name|||/name","Deer Hunter" "sheet name=""achievement""|AHunterLodges|name|||/name","Deer Hunter"
"sheet name=""achievement""|AHunterLodges|desc|||/desc","Control 4 Hunter's Lodge at the same time [not in Story Mode]" "sheet name=""achievement""|AHunterLodges|desc|||/desc","Control 4 Hunter's Lodge at the same time [not in Story Mode]"
"sheet name=""achievement""|ASheepfolds|name|||/name","Sheep Master" "sheet name=""achievement""|ASheepfolds|name|||/name","Sheep Master"
"sheet name=""achievement""|ASheepfolds|desc|||/desc","Have 3 active upgraded Sheepfolds [not in Story Mode]" "sheet name=""achievement""|ASheepfolds|desc|||/desc","Have 8 sheeps in Sheepfolds [not in Story Mode]"
"sheet name=""achievement""|ASnowman|name|||/name","Do you want to build a snowman?" "sheet name=""achievement""|ASnowman|name|||/name","Do you want to build a snowman?"
"sheet name=""achievement""|ASnowman|desc|||/desc","Build a snowman during the Winter Festival event [not in Story Mode]" "sheet name=""achievement""|ASnowman|desc|||/desc","Build a snowman during the Winter Festival event [not in Story Mode]"
"sheet name=""achievement""|AGreatDefense|name|||/name","Great Defense" "sheet name=""achievement""|AGreatDefense|name|||/name","Great Defense"
"sheet name=""achievement""|AGreatDefense|desc|||/desc","Control 5 upgraded towers lvl 2" "sheet name=""achievement""|AGreatDefense|desc|||/desc","Control 5 upgraded towers lvl 2"
"sheet name=""achievement""|AWonderBuilder|name|||/name","Wonder Builder" "sheet name=""achievement""|AWonderBuilder|name|||/name","Wonder Builder"
"sheet name=""achievement""|AWonderBuilder|desc|||/desc","Build 2 relics in the same game" "sheet name=""achievement""|AWonderBuilder|desc|||/desc","Build 2 relics in the same game"
"sheet name=""achievement""|ADestructionDerby|name|||/name","Destruction Derby"
"sheet name=""achievement""|ADestructionDerby|desc|||/desc","Destroy 4 different buildings with the Ram ability in one game"
"sheet name=""achievement""|ARegulatedPop|name|||/name","Who needs houses?"
"sheet name=""achievement""|ARegulatedPop|desc|||/desc","Win a game with the clan of the Ox without reaching max population"
"sheet name=""achievement""|AMinerIron|name|||/name","Iron Miner" "sheet name=""achievement""|AMinerIron|name|||/name","Iron Miner"
"sheet name=""achievement""|AMinerIron|desc|||/desc","Mine 60 Iron in a single game [not in Story Mode]" "sheet name=""achievement""|AMinerIron|desc|||/desc","Mine 60 Iron in a single game [not in Story Mode]"
"sheet name=""achievement""|AMinerStone|name|||/name","Stone Miner" "sheet name=""achievement""|AMinerStone|name|||/name","Stone Miner"
...@@ -2090,7 +2100,9 @@ ...@@ -2090,7 +2100,9 @@
"sheet name=""achievement""|AKrakenAttack|name|||/name","Victorious Squid" "sheet name=""achievement""|AKrakenAttack|name|||/name","Victorious Squid"
"sheet name=""achievement""|AKrakenAttack|desc|||/desc","Witness a boat sunk by the mighty Kraken" "sheet name=""achievement""|AKrakenAttack|desc|||/desc","Witness a boat sunk by the mighty Kraken"
"sheet name=""achievement""|APeopleSea|name|||/name","Fresh Sea Air" "sheet name=""achievement""|APeopleSea|name|||/name","Fresh Sea Air"
"sheet name=""achievement""|APeopleSea|desc|||/desc","Win a game without colonizing any non coastal zone with the Kraken clan" "sheet name=""achievement""|APeopleSea|desc|||/desc","Win a game without colonizing any non-coastal zone with the Kraken clan"
"sheet name=""achievement""|AArtifacts|name|||/name","This isn't even my final form!"
"sheet name=""achievement""|AArtifacts|desc|||/desc","Find 6 Legendary items in one game"
"sheet name=""achievement""|APathTactician|name|||/name","Tactician Expert" "sheet name=""achievement""|APathTactician|name|||/name","Tactician Expert"
"sheet name=""achievement""|APathTactician|desc|||/desc","Unlock level 3 of the Tactician Path" "sheet name=""achievement""|APathTactician|desc|||/desc","Unlock level 3 of the Tactician Path"
"sheet name=""achievement""|APathGuardian|name|||/name","Guardian Expert" "sheet name=""achievement""|APathGuardian|name|||/name","Guardian Expert"
...@@ -2179,14 +2191,14 @@ ...@@ -2179,14 +2191,14 @@
"sheet name=""achievement""|ARelicHorse|desc|||/desc","Build the Relic of Dainsleif & Tyrfing" "sheet name=""achievement""|ARelicHorse|desc|||/desc","Build the Relic of Dainsleif & Tyrfing"
"sheet name=""achievement""|ARelicKraken|name|||/name","Pride of the Kraken" "sheet name=""achievement""|ARelicKraken|name|||/name","Pride of the Kraken"
"sheet name=""achievement""|ARelicKraken|desc|||/desc","Build the Edda of Vor [not in Story Mode]" "sheet name=""achievement""|ARelicKraken|desc|||/desc","Build the Edda of Vor [not in Story Mode]"
"sheet name=""achievement""|ARelicOx|name|||/name","EL CORRIDA !" "sheet name=""achievement""|ARelicOx|name|||/name","I need more RAM!"
"sheet name=""achievement""|ARelicOx|desc|||/desc","Build the tissu rouge [not in Story Mode]" "sheet name=""achievement""|ARelicOx|desc|||/desc","Build the Relic of the Clan of the Ox"
"sheet name=""achievement""|AOvercooked|name|||/name","Overcooked" "sheet name=""achievement""|AOvercooked|name|||/name","Overcooked"
"sheet name=""achievement""|AOvercooked|desc|||/desc","Wound a Giant boar with a Mjöllnir's Thunder" "sheet name=""achievement""|AOvercooked|desc|||/desc","Wound a Giant boar with a Mjöllnir's Thunder"
"sheet name=""achievement""|AGettingCrowded|name|||/name","This is Getting Crowded" "sheet name=""achievement""|AGettingCrowded|name|||/name","This is Getting Crowded"
"sheet name=""achievement""|AGettingCrowded|desc|||/desc","Get at least 20 villagers from Gefjun's Jar in one game" "sheet name=""achievement""|AGettingCrowded|desc|||/desc","Get at least 20 villagers from Gefjun's Jar in one game"
"sheet name=""achievement""|ANothingPersonal|name|||/name","Nothing personal" "sheet name=""achievement""|ANothingPersonal|name|||/name","Nothing personal"
"sheet name=""achievement""|ANothingPersonal|desc|||/desc","Launch a regular and a Giant Mercenary raid on the same tile" "sheet name=""achievement""|ANothingPersonal|desc|||/desc","Launch a regular and a Giant Mercenary raid on the same player"
"sheet name=""achievement""|AEducolo|name|||/name","Educated Colonization" "sheet name=""achievement""|AEducolo|name|||/name","Educated Colonization"
"sheet name=""achievement""|AEducolo|desc|||/desc","Spend 1000 Lore in colonization in one game" "sheet name=""achievement""|AEducolo|desc|||/desc","Spend 1000 Lore in colonization in one game"
"sheet name=""achievement""|ALifeRated|name|||/name","Life is Over-Rated" "sheet name=""achievement""|ALifeRated|name|||/name","Life is Over-Rated"
...@@ -2243,20 +2255,24 @@ ...@@ -2243,20 +2255,24 @@
"sheet name=""ability""|LocalRoadToValhalla|desc|||/desc","Consecrate a [Norn] into a [NornArmor], allowing her to join your troups in battle." "sheet name=""ability""|LocalRoadToValhalla|desc|||/desc","Consecrate a [Norn] into a [NornArmor], allowing her to join your troups in battle."
"sheet name=""ability""|Purify|name|||/name","Purify" "sheet name=""ability""|Purify|name|||/name","Purify"
"sheet name=""ability""|Purify|desc|||/desc","Sacrifice your [NornArmor] to immediately colonize a neutral or enemy zone." "sheet name=""ability""|Purify|desc|||/desc","Sacrifice your [NornArmor] to immediately colonize a neutral or enemy zone."
"sheet name=""ability""|Provocation|name|||/name","Provocation" "sheet name=""ability""|Taunt|name|||/name","Provocation"
"sheet name=""ability""|Provocation|desc|||/desc","Taunt the (non neutral) enemies around him and lower their defense." "sheet name=""ability""|Taunt|desc|||/desc","Provoke non neutral enemies and [WatchTower]s around [OxHero] and increase his defense."
"sheet name=""ability""|Dash|name|||/name","Ram"
"sheet name=""ability""|Dash|desc|||/desc","[OxHero] dashes toward a selected building and destroys it"
"sheet name=""ability""|CallOxShadow|name|||/name","Torfin's Shadow"
"sheet name=""ability""|CallOxShadow|desc|||/desc","Summon [OxShadow]."
"sheet name=""ability""|WarEffort|name|||/name","War Effort" "sheet name=""ability""|WarEffort|name|||/name","War Effort"
"sheet name=""ability""|WarEffort|desc|||/desc","You can choose a free military Lore." "sheet name=""ability""|WarEffort|desc|||/desc","You can choose a free military Lore."
"sheet name=""ability""|WarriorCharge|name|||/name","Charge" "sheet name=""ability""|WarriorCharge|name|||/name","Charge"
"sheet name=""ability""|WarriorCharge|desc|||/desc","Increases run speed when the engaged target is close enough." "sheet name=""ability""|WarriorCharge|desc|||/desc","Increases run speed when the engaged target is close enough."
"sheet name=""ability""|SkirmisherPoison|name|||/name","Poison" "sheet name=""ability""|SkirmisherPoison|name|||/name","Poison"
"sheet name=""ability""|SkirmisherPoison|desc|||/desc","Decrease target attack speed and move speed by ::inv_percent0:: during ::value1:: sec." "sheet name=""ability""|SkirmisherPoison|desc|||/desc","Decreases target's attack speed and move speed by ::inv_percent0:: for ::value1:: seconds."
"sheet name=""ability""|SwirlAttack|name|||/name","Whirlwind" "sheet name=""ability""|SwirlAttack|name|||/name","Whirlwind"
"sheet name=""ability""|SwirlAttack|desc|||/desc","[Dragonmen]s frequently execute a mighty swirling strike that damages all surrounding enemies." "sheet name=""ability""|SwirlAttack|desc|||/desc","[Dragonmen]s frequently execute a mighty swirling strike that damages all surrounding enemies."
"sheet name=""ability""|GolemBurn|name|||/name","Magma Strike" "sheet name=""ability""|GolemBurn|name|||/name","Magma Strike"
"sheet name=""ability""|GolemBurn|desc|||/desc","Target suffers ::value0:: dmg/sec for ::value1::sec." "sheet name=""ability""|GolemBurn|desc|||/desc","Target suffers ::value0:: dmg/sec for ::value1::sec."
"sheet name=""ability""|LeatherArmor|name|||/name","Reinforced Armor" "sheet name=""ability""|LeatherArmor|name|||/name","Reinforced Armor"
"sheet name=""ability""|LeatherArmor|desc|||/desc","Military units have ::percent_value:: chance of negating incoming attacks." "sheet name=""ability""|LeatherArmor|desc|||/desc","Military units have a ::percent_value:: chance of negating incoming attacks."
"sheet name=""ability""|SuppressingFireTower|name|||/name","Suppressing Fire" "sheet name=""ability""|SuppressingFireTower|name|||/name","Suppressing Fire"
"sheet name=""ability""|SuppressingFireTower|desc|||/desc","You gain a free [WatchTower] upgrade each year (does not stack)." "sheet name=""ability""|SuppressingFireTower|desc|||/desc","You gain a free [WatchTower] upgrade each year (does not stack)."
"sheet name=""ability""|SuppressingFireMilitary|name|||/name","Suppressing Fire" "sheet name=""ability""|SuppressingFireMilitary|name|||/name","Suppressing Fire"
...@@ -2266,23 +2282,25 @@ ...@@ -2266,23 +2282,25 @@
"sheet name=""ability""|BloodBath|name|||/name","Blood Bath" "sheet name=""ability""|BloodBath|name|||/name","Blood Bath"
"sheet name=""ability""|BloodBath|desc|||/desc","Each time one of your units dies in enemy territory, friendly units in the area gain +::percent_value0:: attack and +::percent_value1:: defense for ::value2:: month. The bonus is lost when units exit the area." "sheet name=""ability""|BloodBath|desc|||/desc","Each time one of your units dies in enemy territory, friendly units in the area gain +::percent_value0:: attack and +::percent_value1:: defense for ::value2:: month. The bonus is lost when units exit the area."
"sheet name=""ability""|VeteranWarAxeThrower|name|||/name","Veteran Fighters" "sheet name=""ability""|VeteranWarAxeThrower|name|||/name","Veteran Fighters"
"sheet name=""ability""|VeteranWarAxeThrower|desc|||/desc","[AxeWielder]s have +::percent_value:: attack range." "sheet name=""ability""|VeteranWarAxeThrower|desc|||/desc","[AxeWielder]s: +::percent_value:: attack range."
"sheet name=""ability""|VeteranWarWarrior|name|||/name","Veteran Fighters" "sheet name=""ability""|VeteranWarWarrior|name|||/name","Veteran Fighters"
"sheet name=""ability""|VeteranWarWarrior|desc|||/desc","[Warrior]s have +::percent:: health." "sheet name=""ability""|VeteranWarWarrior|desc|||/desc","[Warrior]s: +::percent:: health."
"sheet name=""ability""|VeteranWarShieldBearer|name|||/name","Veteran Fighters" "sheet name=""ability""|VeteranWarShieldBearer|name|||/name","Veteran Fighters"
"sheet name=""ability""|VeteranWarShieldBearer|desc|||/desc","[ShieldBearer]s reduce projectile damage by +::percent_value::" "sheet name=""ability""|VeteranWarShieldBearer|desc|||/desc","[ShieldBearer]s: +::percent_value:: [ProjectileResist]."
"sheet name=""ability""|VeteranWarSkirmisher|name|||/name","Veteran Fighters" "sheet name=""ability""|VeteranWarSkirmisher|name|||/name","Veteran Fighters"
"sheet name=""ability""|VeteranWarSkirmisher|desc|||/desc","[Skirmisher]s damage to Watch Towers cannot be repaired." "sheet name=""ability""|VeteranWarSkirmisher|desc|||/desc","[Skirmisher]s: damage to Watch Towers cannot be repaired."
"sheet name=""ability""|VeteranWarDragonmen|name|||/name","Veteran Fighters" "sheet name=""ability""|VeteranWarDragonmen|name|||/name","Veteran Fighters"
"sheet name=""ability""|VeteranWarDragonmen|desc|||/desc","[Dragonmen]s increase the decolonization speed by ::percent_value:: each." "sheet name=""ability""|VeteranWarDragonmen|desc|||/desc","[Dragonmen]s: increase the decolonization speed by ::percent_value:: each."
"sheet name=""ability""|SacrificeAtk|name|||/name","Magni's Influence" "sheet name=""ability""|SacrificeAtk|name|||/name","Magni's Influence"
"sheet name=""ability""|SacrificeAtk|desc|||/desc","+::percent_value:: attack power for non thralls units." "sheet name=""ability""|SacrificeAtk|desc|||/desc","+::percent_value:: attack power for non-thralls units."
"sheet name=""ability""|SacrificeRegen|name|||/name","Idunn's Influence" "sheet name=""ability""|SacrificeRegen|name|||/name","Idunn's Influence"
"sheet name=""ability""|SacrificeRegen|desc|||/desc","[Dragonmen]s regenerate health." "sheet name=""ability""|SacrificeRegen|desc|||/desc","[Dragonmen]s regenerate health."
"sheet name=""ability""|CanHide|name|||/name","Cloaked" "sheet name=""ability""|CanHide|name|||/name","Cloaked"
"sheet name=""ability""|CanHide|desc|||/desc","Can hide from foes, unless the war is declared in the zone." "sheet name=""ability""|CanHide|desc|||/desc","Can hide from foes, unless war is declared in the zone."
"sheet name=""ability""|GiantCrowAoE|name|||/name","Special Attack" "sheet name=""ability""|GiantCrowAoE|name|||/name","Bash"
"sheet name=""ability""|GiantCrowAoE|desc|||/desc","They sometimes attack with their two huge warhammers, damaging all nearby ennemies." "sheet name=""ability""|GiantCrowAoE|desc|||/desc","They sometimes attack with their two huge warhammers, damaging all nearby enemies."
"sheet name=""ability""|OxHeroAoE|name|||/name","Stomp"
"sheet name=""ability""|OxHeroAoE|desc|||/desc","Sometimes used instead of the usual attack, damaging all nearby enemies."
"sheet name=""ability""|FrozenStrike|name|||/name","Frozen Strike" "sheet name=""ability""|FrozenStrike|name|||/name","Frozen Strike"
"sheet name=""ability""|FrozenStrike|desc|||/desc","Enemies hit by Valdemar are frozen, along with the area around them. (::value2:: penalty on move and attack speed)." "sheet name=""ability""|FrozenStrike|desc|||/desc","Enemies hit by Valdemar are frozen, along with the area around them. (::value2:: penalty on move and attack speed)."
"sheet name=""ability""|KingsBodyguard|name|||/name","King's Bodyguard" "sheet name=""ability""|KingsBodyguard|name|||/name","King's Bodyguard"
...@@ -2290,9 +2308,11 @@ ...@@ -2290,9 +2308,11 @@
"sheet name=""ability""|SkirmisherRuthless|name|||/name","Ruthless" "sheet name=""ability""|SkirmisherRuthless|name|||/name","Ruthless"
"sheet name=""ability""|SkirmisherRuthless|desc|||/desc","[Skirmisher]s do +::percent_value:: damage against foes" "sheet name=""ability""|SkirmisherRuthless|desc|||/desc","[Skirmisher]s do +::percent_value:: damage against foes"
"sheet name=""ability""|ProjectileResist|name|||/name","Projectile Resistance" "sheet name=""ability""|ProjectileResist|name|||/name","Projectile Resistance"
"sheet name=""ability""|ProjectileResist|desc|||/desc","Reduces damages from projectiles by ::inv_percent::." "sheet name=""ability""|ProjectileResist|desc|||/desc","Reduces damage from projectiles by ::inv_percent::."
"sheet name=""ability""|Stealth|name|||/name","Stealth" "sheet name=""ability""|Stealth|name|||/name","Stealth"
"sheet name=""ability""|Stealth|desc|||/desc","Enemy [WatchTower]s won't attack stealthed units for ::value:: seconds." "sheet name=""ability""|Stealth|desc|||/desc","Enemy [WatchTower]s won't attack stealthed units for ::value:: seconds."
"sheet name=""ability""|DamageReturn|name|||/name","Reflection"
"sheet name=""ability""|DamageReturn|desc|||/desc","Enemy attacking this unit will receive ::percent_value:: of their own damages back."
"sheet name=""ability""|SacrificeHappy|name|||/name","Nanna's Influence" "sheet name=""ability""|SacrificeHappy|name|||/name","Nanna's Influence"
"sheet name=""ability""|SacrificeHappy|desc|||/desc","+::value:: [Happy]" "sheet name=""ability""|SacrificeHappy|desc|||/desc","+::value:: [Happy]"
"sheet name=""ability""|SacrificeFood|name|||/name","Andhrímnir's Influence" "sheet name=""ability""|SacrificeFood|name|||/name","Andhrímnir's Influence"
...@@ -2306,13 +2326,13 @@ ...@@ -2306,13 +2326,13 @@
"sheet name=""ability""|SacrificeFame|name|||/name","Hönir's Influence" "sheet name=""ability""|SacrificeFame|name|||/name","Hönir's Influence"
"sheet name=""ability""|SacrificeFame|desc|||/desc","+::value:: per month to [Fame] production" "sheet name=""ability""|SacrificeFame|desc|||/desc","+::value:: per month to [Fame] production"
"sheet name=""ability""|CallFromDeath|name|||/name","Risen from Lindholm" "sheet name=""ability""|CallFromDeath|name|||/name","Risen from Lindholm"
"sheet name=""ability""|CallFromDeath|desc|||/desc","Summons an [UndeadGiant]." "sheet name=""ability""|CallFromDeath|desc|||/desc","Summons a [UndeadGiant]."
"sheet name=""ability""|WhiteSpirit|name|||/name","Call Wargs pack" "sheet name=""ability""|WhiteSpirit|name|||/name","Call Wargs pack"
"sheet name=""ability""|WhiteSpirit|desc|||/desc","Summons ::value:: [WhiteWolf]s." "sheet name=""ability""|WhiteSpirit|desc|||/desc","Summons ::value:: [WhiteWolf]s."
"sheet name=""ability""|CallForVillagers|name|||/name","New Colonists" "sheet name=""ability""|CallForVillagers|name|||/name","New Colonists"
"sheet name=""ability""|CallForVillagers|desc|||/desc","::value:: [Villager]s will arrive by boat." "sheet name=""ability""|CallForVillagers|desc|||/desc","::value:: [Villager]s will arrive by boat."
"sheet name=""ability""|HammerThunder|name|||/name","Lightning Storm" "sheet name=""ability""|HammerThunder|name|||/name","Lightning Storm"
"sheet name=""ability""|HammerThunder|desc|||/desc","Sends a thunderstorm on a zone, damaging all units and buildings during one month." "sheet name=""ability""|HammerThunder|desc|||/desc","Sends a thunderstorm on a zone, damaging all units and buildings over one month."
"sheet name=""ability""|Annexation|name|||/name","Annexation" "sheet name=""ability""|Annexation|name|||/name","Annexation"
"sheet name=""ability""|Annexation|desc|||/desc","Colonize an enemy zone for free just after decolonizing it." "sheet name=""ability""|Annexation|desc|||/desc","Colonize an enemy zone for free just after decolonizing it."
"sheet name=""ability""|GiantRaid|name|||/name","Raid of the [GiantCrow]" "sheet name=""ability""|GiantRaid|name|||/name","Raid of the [GiantCrow]"
...@@ -2332,6 +2352,7 @@ ...@@ -2332,6 +2352,7 @@
"sheet name=""ability""|AncientSpirit|name|||/name","Ancient Spirit" "sheet name=""ability""|AncientSpirit|name|||/name","Ancient Spirit"
"sheet name=""ability""|AncientSpirit|desc|||/desc","Summon ::value:: hostile [SpecterWarrior]s to a chosen enemy coastal zone." "sheet name=""ability""|AncientSpirit|desc|||/desc","Summon ::value:: hostile [SpecterWarrior]s to a chosen enemy coastal zone."
"sheet name=""ability""|FreeMilitaryPath|name|||/name","DEPRECATED" "sheet name=""ability""|FreeMilitaryPath|name|||/name","DEPRECATED"
"sheet name=""ability""|WarcryGiant|name|||/name","DEPRECATED"
"sheet name=""battle""|CallBlood|name|||/name","Call of Blood" "sheet name=""battle""|CallBlood|name|||/name","Call of Blood"
"sheet name=""battle""|CallBlood|description|||/description","Other clans are thirsty for your blood. Survive and send them to Valhala." "sheet name=""battle""|CallBlood|description|||/description","Other clans are thirsty for your blood. Survive and send them to Valhala."
"sheet name=""battle""|InnerSea|name|||/name","Inner Sea" "sheet name=""battle""|InnerSea|name|||/name","Inner Sea"
...@@ -2341,7 +2362,7 @@ ...@@ -2341,7 +2362,7 @@
"sheet name=""battle""|VikingsGlory|name|||/name","Viking's Glory" "sheet name=""battle""|VikingsGlory|name|||/name","Viking's Glory"
"sheet name=""battle""|VikingsGlory|description|||/description","Only the clans with the most fame will claim the rewards." "sheet name=""battle""|VikingsGlory|description|||/description","Only the clans with the most fame will claim the rewards."
"sheet name=""battle""|NewSettlers|name|||/name","New Settlers" "sheet name=""battle""|NewSettlers|name|||/name","New Settlers"
"sheet name=""battle""|NewSettlers|description|||/description","You'll have plenty of villagers, and all the problems that come with them." "sheet name=""battle""|NewSettlers|description|||/description","You'll have plenty of villagers; and all the problems that come with them."
"sheet name=""battle""|LazyVillagers|name|||/name","Lazy Villagers" "sheet name=""battle""|LazyVillagers|name|||/name","Lazy Villagers"
"sheet name=""battle""|LazyVillagers|description|||/description","Villagers will not gather food. Try to assign them to buildings instead." "sheet name=""battle""|LazyVillagers|description|||/description","Villagers will not gather food. Try to assign them to buildings instead."
"sheet name=""battle""|RaceYggdrasil|name|||/name","Race to Yggdrasil" "sheet name=""battle""|RaceYggdrasil|name|||/name","Race to Yggdrasil"
...@@ -2353,7 +2374,7 @@ ...@@ -2353,7 +2374,7 @@
"sheet name=""battle""|MarketSupplier|name|||/name","Master Supplier" "sheet name=""battle""|MarketSupplier|name|||/name","Master Supplier"
"sheet name=""battle""|MarketSupplier|description|||/description","Marketplaces are cheap and efficient, building a lot of them could be a good idea." "sheet name=""battle""|MarketSupplier|description|||/description","Marketplaces are cheap and efficient, building a lot of them could be a good idea."
"sheet name=""battle""|BeyondSea|name|||/name","Beyond the Sea" "sheet name=""battle""|BeyondSea|name|||/name","Beyond the Sea"
"sheet name=""battle""|BeyondSea|description|||/description","Victory isn't on the mainland. Build docks and be the best merchant all over the known world." "sheet name=""battle""|BeyondSea|description|||/description","Victory isn't on the mainland. Build docks and be the best merchant in the known world."
"sheet name=""battle""|ImportedKnowledge|name|||/name","Imported Knowledge" "sheet name=""battle""|ImportedKnowledge|name|||/name","Imported Knowledge"
"sheet name=""battle""|ImportedKnowledge|description|||/description","Make money and purchase knowledge with the power of currency." "sheet name=""battle""|ImportedKnowledge|description|||/description","Make money and purchase knowledge with the power of currency."
"sheet name=""battle""|WinterHere|name|||/name","Winter Is Here" "sheet name=""battle""|WinterHere|name|||/name","Winter Is Here"
...@@ -2375,9 +2396,9 @@ ...@@ -2375,9 +2396,9 @@
"sheet name=""battle""|HostileLands|name|||/name","Hostile Lands" "sheet name=""battle""|HostileLands|name|||/name","Hostile Lands"
"sheet name=""battle""|HostileLands|description|||/description","Don't be too slow to expand. Skirmisher are powerful and can bring an easy victory." "sheet name=""battle""|HostileLands|description|||/description","Don't be too slow to expand. Skirmisher are powerful and can bring an easy victory."
"sheet name=""battle""|Frozen|name|||/name","Frozen Gates" "sheet name=""battle""|Frozen|name|||/name","Frozen Gates"
"sheet name=""battle""|Frozen|description|||/description","Survive long enough and hope the frozen horde destroy your enemies. Between two frozen attacks, feel free to kill them yourself if you can." "sheet name=""battle""|Frozen|description|||/description","Survive long enough and hope the frozen horde destroy your enemies. Between two frozen attacks, feel free to kill them yourself, if you can."
"sheet name=""battle""|MuspellWrath|name|||/name","Muspell's Wrath" "sheet name=""battle""|MuspellWrath|name|||/name","Muspell's Wrath"
"sheet name=""battle""|MuspellWrath|description|||/description","Kill more [GiantFire]s than your opponents. It is a race, never take a break!" "sheet name=""battle""|MuspellWrath|description|||/description","Kill more [GiantFire]s than your opponents. Take no breaks; your opponents are as bloodthirsty as you!"
"sheet name=""battle""|Wyverns|name|||/name","Too Many Wyverns" "sheet name=""battle""|Wyverns|name|||/name","Too Many Wyverns"
"sheet name=""battle""|Wyverns|description|||/description","Wyverns, zombie wyverns, enormous wyvern, ... Let's go to town!" "sheet name=""battle""|Wyverns|description|||/description","Wyverns, zombie wyverns, enormous wyvern, ... Let's go to town!"
"sheet name=""battle""|ValkyrieGalore|name|||/name","Valkyrie Galore" "sheet name=""battle""|ValkyrieGalore|name|||/name","Valkyrie Galore"
...@@ -2385,10 +2406,10 @@ ...@@ -2385,10 +2406,10 @@
"sheet name=""battle""|GemCutter|name|||/name","Gem Cutter" "sheet name=""battle""|GemCutter|name|||/name","Gem Cutter"
"sheet name=""battle""|GemCutter|description|||/description","Selling gemstones is the best way to make money." "sheet name=""battle""|GemCutter|description|||/description","Selling gemstones is the best way to make money."
"sheet name=""battle""|OdinsGlory|name|||/name","For Odin's Glory" "sheet name=""battle""|OdinsGlory|name|||/name","For Odin's Glory"
"sheet name=""battle""|OdinsGlory|description|||/description","Expand quickly, to get to the many iron deposits before your enemies." "sheet name=""battle""|OdinsGlory|description|||/description","Expand quickly to get to the many iron deposits before your enemies."
"sheet name=""battle""|BefriendJotnar|name|||/name","Befriend the Jotnar" "sheet name=""battle""|BefriendJotnar|name|||/name","Befriend the Jotnar"
"sheet name=""battle""|BefriendJotnar|description|||/description","Defend the Jotnär despite their aggressive tendancies, then befriend them." "sheet name=""battle""|BefriendJotnar|description|||/description","Defend the Jotnär despite their aggressive tendancies, then befriend them."
"sheet name=""battle""|KoboldInfestation|name|||/name","Kobolds Infestation" "sheet name=""battle""|KoboldInfestation|name|||/name","Kobold Infestation"
"sheet name=""battle""|KoboldInfestation|description|||/description","You must control many territories to win. But Kobolds will expand quickly..." "sheet name=""battle""|KoboldInfestation|description|||/description","You must control many territories to win. But Kobolds will expand quickly..."
"sheet name=""battle""|MyrkalfarUprising|name|||/name","Myrkalfar Uprising" "sheet name=""battle""|MyrkalfarUprising|name|||/name","Myrkalfar Uprising"
"sheet name=""battle""|MyrkalfarUprising|description|||/description","Ragnarok is rough, Myrkalfar are aggressive, eruptions are frequent. Just basic survival will be a challenge." "sheet name=""battle""|MyrkalfarUprising|description|||/description","Ragnarok is rough, Myrkalfar are aggressive, eruptions are frequent. Just basic survival will be a challenge."
...@@ -2396,17 +2417,17 @@ ...@@ -2396,17 +2417,17 @@
"sheet name=""rule""|MoreDraugar|desc|||/desc","[Death]s respawn quicker from [DeathCamp] and appear more frequently from portals." "sheet name=""rule""|MoreDraugar|desc|||/desc","[Death]s respawn quicker from [DeathCamp] and appear more frequently from portals."
"sheet name=""rule""|LichKing|desc|||/desc","[LichKing] awaits you, protected by [IceGolem]s." "sheet name=""rule""|LichKing|desc|||/desc","[LichKing] awaits you, protected by [IceGolem]s."
"sheet name=""rule""|NoWalls|desc|||/desc","No natural walls, all zones are connected." "sheet name=""rule""|NoWalls|desc|||/desc","No natural walls, all zones are connected."
"sheet name=""rule""|BeachOnly|desc|||/desc","All coastal zones are beaches" "sheet name=""rule""|BeachOnly|desc|||/desc","All coastal zones are beaches."
"sheet name=""rule""|ForceBigSword|desc|||/desc","[BigSword] is at the center of the land, already discovered." "sheet name=""rule""|ForceBigSword|desc|||/desc","[BigSword] is at the center of the land, already discovered."
"sheet name=""rule""|ForceHelheim|desc|||/desc","[Helheim] is at the center of the land, already discovered." "sheet name=""rule""|ForceHelheim|desc|||/desc","[Helheim] is at the center of the land, already discovered."
"sheet name=""rule""|ForceVolcano|desc|||/desc","[Volcano] is at the center of the land, already discovered." "sheet name=""rule""|ForceVolcano|desc|||/desc","[Volcano] is at the center of the land, already discovered."
"sheet name=""rule""|ForceMagmaFlow|desc|||/desc","[MagmaFlow] is at the center of the land, already discovered." "sheet name=""rule""|ForceMagmaFlow|desc|||/desc","[MagmaFlow] is at the center of the land, already discovered."
"sheet name=""rule""|ManyLore|desc|||/desc","There are more [CircleStone]s and [RuneStone]s than usual." "sheet name=""rule""|ManyLore|desc|||/desc","There are more [CircleStone]s and [RuneStone]s than usual."
"sheet name=""rule""|PillarOfGod|desc|||/desc","You can find a few [PillarOfGod]s. You can assign [Scholar]s to them who will produce [Fame]." "sheet name=""rule""|PillarOfGod|desc|||/desc","You can find a few [PillarOfGod]s. You can assign [Scholar]s to them who will produce [Fame]."
"sheet name=""rule""|BoatResourceFame|desc|||/desc","Each new year, the player with the highest [Fame] gains resources coming by boat." "sheet name=""rule""|BoatResourceFame|desc|||/desc","Each new year, the player with the highest [Fame] gains resources that will arrive by boat."
"sheet name=""rule""|Eruptions|desc|||/desc","Starting at year 802, volcanic eruptions happen each year." "sheet name=""rule""|Eruptions|desc|||/desc","Starting at year 802, volcanic eruptions happen each year."
"sheet name=""rule""|AggressiveMyrkalfar|desc|||/desc","There are many aggressive [Myrkalfar] camps. Beware of their frequent and early attacks." "sheet name=""rule""|AggressiveMyrkalfar|desc|||/desc","There are many aggressive [Myrkalfar] camps. Beware of their frequent and early attacks."
"sheet name=""rule""|ManyKobolds|desc|||/desc","There are many [KoboldHouse]s. [Kobold]s are more aggressive, they respawn and expand quicker" "sheet name=""rule""|ManyKobolds|desc|||/desc","There are many [KoboldHouse]s. [Kobold]s are more aggressive, and they respawn and expand more quickly."
"sheet name=""rule""|KoboldFame|desc|||/desc","Each decolonized [Kobold] territory provides ::value:: [Fame]." "sheet name=""rule""|KoboldFame|desc|||/desc","Each decolonized [Kobold] territory provides ::value:: [Fame]."
"sheet name=""rule""|MoreValkyries|desc|||/desc","There are [Valkyrie]s on many zones. They are more aggressive." "sheet name=""rule""|MoreValkyries|desc|||/desc","There are [Valkyrie]s on many zones. They are more aggressive."
"sheet name=""rule""|ManyFactions|desc|||/desc","All neutral factions are present. There is less hostility in each zone." "sheet name=""rule""|ManyFactions|desc|||/desc","All neutral factions are present. There is less hostility in each zone."
...@@ -2416,13 +2437,13 @@ ...@@ -2416,13 +2437,13 @@
"sheet name=""rule""|InnerSea|desc|||/desc","The center of the land is full of water." "sheet name=""rule""|InnerSea|desc|||/desc","The center of the land is full of water."
"sheet name=""rule""|FrozenZombies|desc|||/desc","Waves of frozen zombified foes come from [Niflheim]s to attack the clans each winter." "sheet name=""rule""|FrozenZombies|desc|||/desc","Waves of frozen zombified foes come from [Niflheim]s to attack the clans each winter."
"sheet name=""rule""|FrozenGate|desc|||/desc","Many [Niflheim]s are opened in the land." "sheet name=""rule""|FrozenGate|desc|||/desc","Many [Niflheim]s are opened in the land."
"sheet name=""rule""|BifrostNoLore|desc|||/desc","As soon as [BifrostLore] is colonised, the [Lore] you earn is used to activate it." "sheet name=""rule""|BifrostNoLore|desc|||/desc","As soon as [BifrostLore] is colonized, the [Lore] you earn is used to activate it."
"sheet name=""rule""|MarketLowPrice|desc|||/desc","[Marketplace]s prices are divided by ::value::." "sheet name=""rule""|MarketLowPrice|desc|||/desc","[Marketplace]s prices are divided by ::value::."
"sheet name=""rule""|MarketFreeSlot|desc|||/desc","[Marketplace]s don't use a building slot." "sheet name=""rule""|MarketFreeSlot|desc|||/desc","[Marketplace]s don't use a building slot."
"sheet name=""rule""|TradeRouteBonus|desc|||/desc","Trade Routes earn +::percent_value::." "sheet name=""rule""|TradeRouteBonus|desc|||/desc","Trade Routes earn +::percent_value::."
"sheet name=""rule""|BasicUpgrade|desc|||/desc","Can't upgrade buildings or forge tools." "sheet name=""rule""|BasicUpgrade|desc|||/desc","Can't upgrade buildings or forge tools."
"sheet name=""rule""|BasicAltar|desc|||/desc","[Temple] doesn't require an upgraded [Townhall]." "sheet name=""rule""|BasicAltar|desc|||/desc","[Temple] doesn't require an upgraded [Townhall]."
"sheet name=""rule""|SuperScout|desc|||/desc","[Scout]s can scout enemy territory without an upgraded [ScoutCamp]" "sheet name=""rule""|SuperScout|desc|||/desc","[Scout]s can scout enemy territory without an upgraded [ScoutCamp]."
"sheet name=""rule""|MushroomsHappy|desc|||/desc","[Happy] is always at ::value::. Any [SpecterWarrior] will ruin your day." "sheet name=""rule""|MushroomsHappy|desc|||/desc","[Happy] is always at ::value::. Any [SpecterWarrior] will ruin your day."
"sheet name=""rule""|Elevation|desc|||/desc","A curse will regularly occur, turning some of your population into [SpecterWarrior]." "sheet name=""rule""|Elevation|desc|||/desc","A curse will regularly occur, turning some of your population into [SpecterWarrior]."
"sheet name=""rule""|MushroomsProd|desc|||/desc"," All productions are increased by ::percent::." "sheet name=""rule""|MushroomsProd|desc|||/desc"," All productions are increased by ::percent::."
...@@ -2434,18 +2455,18 @@ ...@@ -2434,18 +2455,18 @@
"sheet name=""rule""|MoreSheep|desc|||/desc","There are more [Sheep]s than usual." "sheet name=""rule""|MoreSheep|desc|||/desc","There are more [Sheep]s than usual."
"sheet name=""rule""|Biggdrasil|desc|||/desc","[Yggdrasil] is larger and costs twice the price to colonize, but it takes only 1 month." "sheet name=""rule""|Biggdrasil|desc|||/desc","[Yggdrasil] is larger and costs twice the price to colonize, but it takes only 1 month."
"sheet name=""rule""|BetterCauldron|desc|||/desc","The [RelicCauldron] relic costs no [Iron], takes half the time to forge and doesn't count as a built relic." "sheet name=""rule""|BetterCauldron|desc|||/desc","The [RelicCauldron] relic costs no [Iron], takes half the time to forge and doesn't count as a built relic."
"sheet name=""rule""|HeavyPrestige|desc|||/desc","Incremental Rewards for Commercial influence happens more frequently." "sheet name=""rule""|HeavyPrestige|desc|||/desc","Incremental rewards for Commercial Influence happens more frequently."
"sheet name=""rule""|NoTowerUpgrade|desc|||/desc","[WatchTower] can't be upgraded." "sheet name=""rule""|NoTowerUpgrade|desc|||/desc","[WatchTower] can't be upgraded."
"sheet name=""rule""|SkirmisherRuthless|desc|||/desc","[Skirmisher]s have [SkirmisherRuthless] ability, they are more effective versus animals and mystical creatures." "sheet name=""rule""|SkirmisherRuthless|desc|||/desc","[Skirmisher]s have [SkirmisherRuthless] ability, they are more effective versus animals and mystical creatures."
"sheet name=""rule""|SkirmisherSoldOff|desc|||/desc","[Skirmisher]s are ::percent_value:: cheaper." "sheet name=""rule""|SkirmisherSoldOff|desc|||/desc","[Skirmisher]s are ::percent_value:: cheaper."
"sheet name=""rule""|ManyFoes|desc|||/desc","Zones hostility is increased." "sheet name=""rule""|ManyFoes|desc|||/desc","Zones hostility is increased."
"sheet name=""rule""|ManyTreasure|desc|||/desc","There are more lost treasures than usual." "sheet name=""rule""|ManyTreasure|desc|||/desc","There are more lost treasures than usual."
"sheet name=""rule""|TreasureRespawn|desc|||/desc","Treasures in [Ruins] and [BrokenHouse] respawn frequently." "sheet name=""rule""|TreasureRespawn|desc|||/desc","Treasures in [Ruins] and [BrokenHouse] respawn frequently."
"sheet name=""rule""|MuspellInvasion|desc|||/desc","[Muspell]s are opened everywhere, pouring [GiantFire]s regularly. No one can close them." "sheet name=""rule""|MuspellInvasion|desc|||/desc","[Muspell]s are opened everywhere, pouring out [GiantFire]s regularly. No one can close them."
"sheet name=""rule""|ManyJotuun|desc|||/desc","The land is overrun by [GiantFire]s." "sheet name=""rule""|ManyJotuun|desc|||/desc","The land is overrun by [GiantFire]s."
"sheet name=""rule""|RareStoneDeposit|desc|||/desc","There are less [Stones] than usual." "sheet name=""rule""|RareStoneDeposit|desc|||/desc","There are fewer [Stones] than usual."
"sheet name=""rule""|MoreIronDeposit|desc|||/desc","There are more [IronDeposit] than usual." "sheet name=""rule""|MoreIronDeposit|desc|||/desc","There are more [IronDeposit] than usual."
"sheet name=""rule""|LowStockDeposit|desc|||/desc","All deposits contains ::percent_value:: less minerals." "sheet name=""rule""|LowStockDeposit|desc|||/desc","All deposits contains ::percent_value:: fewer minerals."
"sheet name=""rule""|BlessJotnar|desc|||/desc","A large [GiantCamp] has been spotted on this land." "sheet name=""rule""|BlessJotnar|desc|||/desc","A large [GiantCamp] has been spotted on this land."
"sheet name=""rule""|HelheimInvasion|desc|||/desc","Control and keep all [Helheim]s before time ends." "sheet name=""rule""|HelheimInvasion|desc|||/desc","Control and keep all [Helheim]s before time ends."
"sheet name=""rule""|ManyWyverns|desc|||/desc","Lots of [Wyvern]s are spotted. It's time for the hunt!" "sheet name=""rule""|ManyWyverns|desc|||/desc","Lots of [Wyvern]s are spotted. It's time for the hunt!"
...@@ -2496,7 +2517,7 @@ ...@@ -2496,7 +2517,7 @@
"sheet name=""bonus""|BGoatSheeps|desc|||/desc","Start with ::value:: [Sheep]s instead of 1." "sheet name=""bonus""|BGoatSheeps|desc|||/desc","Start with ::value:: [Sheep]s instead of 1."
"sheet name=""bonus""|BBarricades|desc|||/desc","You start with the [Barricades] Knowledge. +::percent:: on [Barricades] bonuses." "sheet name=""bonus""|BBarricades|desc|||/desc","You start with the [Barricades] Knowledge. +::percent:: on [Barricades] bonuses."
"sheet name=""bonus""|BFeast|desc|||/desc","Feasts last ::value:: months instead of 1." "sheet name=""bonus""|BFeast|desc|||/desc","Feasts last ::value:: months instead of 1."
"sheet name=""bonus""|BFoodAnimals|desc|||/desc","[Meat] provided by [Wolf]s an [Bear]s is increased by ::percent::" "sheet name=""bonus""|BFoodAnimals|desc|||/desc","[Meat] provided by [Wolf]s and [Bear]s is increased by ::percent::"
"sheet name=""bonus""|BBerserkerBetter|desc|||/desc","Your [Berserker] gains +::percent:: attack power and defense and his recruitment cost is reduced by ::inv_percent1::" "sheet name=""bonus""|BBerserkerBetter|desc|||/desc","Your [Berserker] gains +::percent:: attack power and defense and his recruitment cost is reduced by ::inv_percent1::"
"sheet name=""bonus""|BMilitaryHappy|desc|||/desc","[Happy] provided by your military units is increased by ::percent::" "sheet name=""bonus""|BMilitaryHappy|desc|||/desc","[Happy] provided by your military units is increased by ::percent::"
"sheet name=""bonus""|BHomeland|desc|||/desc","Receive ""[Recruits]"" bonus every 200 [Fame]" "sheet name=""bonus""|BHomeland|desc|||/desc","Receive ""[Recruits]"" bonus every 200 [Fame]"
...@@ -2507,11 +2528,11 @@ ...@@ -2507,11 +2528,11 @@
"sheet name=""bonus""|BRelicBear|desc|||/desc","Start with [RelicBear] available" "sheet name=""bonus""|BRelicBear|desc|||/desc","Start with [RelicBear] available"
"sheet name=""bonus""|BMender|desc|||/desc","+::percent:: for [Mender]s production. [Mender]s tool costs no resources and forge time is divided by 2." "sheet name=""bonus""|BMender|desc|||/desc","+::percent:: for [Mender]s production. [Mender]s tool costs no resources and forge time is divided by 2."
"sheet name=""bonus""|BAltar|desc|||/desc","[Temple] costs ::percent:: and gains +::percent1:: to all bonuses" "sheet name=""bonus""|BAltar|desc|||/desc","[Temple] costs ::percent:: and gains +::percent1:: to all bonuses"
"sheet name=""bonus""|BBuildingUpgrade|desc|||/desc","Whenever upgrading your [Townhall], you gain ::value:: free building upgrades" "sheet name=""bonus""|BBuildingUpgrade|desc|||/desc","When you upgrade your [Townhall], you gain ::value:: free building upgrades"
"sheet name=""bonus""|BSkirmisher|desc|||/desc","[Skirmisher]s +::percent:: attack power and defense" "sheet name=""bonus""|BSkirmisher|desc|||/desc","[Skirmisher]s +::percent:: attack power and defense"
"sheet name=""bonus""|BSigny|desc|||/desc","[WarchiefSnake] gets +::percent:: attack power and defense, and +::value1:: health" "sheet name=""bonus""|BSigny|desc|||/desc","[WarchiefSnake] gets +::percent:: attack power and defense, and +::health1:: health"
"sheet name=""bonus""|BScorchedEarth|desc|||/desc","[ScorchedEarth] lasts ::value:: years." "sheet name=""bonus""|BScorchedEarth|desc|||/desc","[ScorchedEarth] lasts ::value:: years."
"sheet name=""bonus""|BDragonmen|desc|||/desc","[Dragonmen] +::value:: health" "sheet name=""bonus""|BDragonmen|desc|||/desc","[Dragonmen] +::health:: health"
"sheet name=""bonus""|BSacrifice|desc|||/desc","+::value:: [Blood] for each sacrifice" "sheet name=""bonus""|BSacrifice|desc|||/desc","+::value:: [Blood] for each sacrifice"
"sheet name=""bonus""|BSlaves|desc|||/desc","Boats bring +::value:: [slave]s, you can own +::percent1:: [Slave]s max. [Slave]s can't revolt." "sheet name=""bonus""|BSlaves|desc|||/desc","Boats bring +::value:: [slave]s, you can own +::percent1:: [Slave]s max. [Slave]s can't revolt."
"sheet name=""bonus""|BWarchiefRegen|desc|||/desc","Your warchiefs regenerate in your territory." "sheet name=""bonus""|BWarchiefRegen|desc|||/desc","Your warchiefs regenerate in your territory."
...@@ -2520,18 +2541,18 @@ ...@@ -2520,18 +2541,18 @@
"sheet name=""bonus""|BNorn|desc|||/desc","+::percent:: bonus production for [Norn]s" "sheet name=""bonus""|BNorn|desc|||/desc","+::percent:: bonus production for [Norn]s"
"sheet name=""bonus""|BNornArmor|desc|||/desc","You can control +::value:: [NornArmor]" "sheet name=""bonus""|BNornArmor|desc|||/desc","You can control +::value:: [NornArmor]"
"sheet name=""bonus""|BCoastalHurt|desc|||/desc","Enemy units in your coastal territory lose life over time" "sheet name=""bonus""|BCoastalHurt|desc|||/desc","Enemy units in your coastal territory lose life over time"
"sheet name=""artifact""|WeaponDef|desc|||/desc","Reduce projectile damage by ::inv_percent::." "sheet name=""bonus""|WeaponDef|name|||/name","Tyr's Combat Gloves"
"sheet name=""artifact""|WeaponDef|shortDesc|||/shortDesc","Proj. damage : <font color=""#G"">-::inv_percent::</font>" "sheet name=""artifact""|WeaponDef|desc|||/desc","Increases attack power by ::percent::. Reduces projectile damage by ::inv_percent1::."
"sheet name=""artifact""|ArmorDef|desc|||/desc","Increase defense by ::percent::." "sheet name=""artifact""|ArmorDef|name|||/name","Tyr's Chain Pauldron"
"sheet name=""artifact""|ArmorDef|shortDesc|||/shortDesc","Defense : <font color=""#G"">+::percent::</font>" "sheet name=""artifact""|ArmorDef|desc|||/desc","Increases defense by ::percent:: and health by ::health1::."
"sheet name=""artifact""|LeggingDef|desc|||/desc","Reduce [EnragedCharge] cooldown by ::inv_percent::." "sheet name=""artifact""|LeggingDef|name|||/name","Tyr's Charge Leggings"
"sheet name=""artifact""|LeggingDef|shortDesc|||/shortDesc","Relic skill cooldown : <font color=""#G"">-::inv_percent::</font>" "sheet name=""artifact""|LeggingDef|desc|||/desc","Adds a ::percent_value:: chance to evade attacks and increases move speed by ::percent1:: in allied territory."
"sheet name=""artifact""|WeaponAtk|desc|||/desc","Those hard gloves were once wore by a god. Add ::percent:: to attack." "sheet name=""artifact""|WeaponAtk|name|||/name","Heimdall's Sparring Gloves"
"sheet name=""artifact""|WeaponAtk|shortDesc|||/shortDesc","Attack power : <font color=""#G"">+::percent::</font>" "sheet name=""artifact""|WeaponAtk|desc|||/desc","Increases attack by ::percent:: and attack speed by ::percent1::."
"sheet name=""artifact""|ArmorAtk|desc|||/desc","Increase your attack speed by ::percent::." "sheet name=""artifact""|ArmorAtk|name|||/name","Heimdall's Hunting Pauldron"
"sheet name=""artifact""|ArmorAtk|shortDesc|||/shortDesc","Attack speed : <font color=""#G"">+::percent::</font>" "sheet name=""artifact""|ArmorAtk|desc|||/desc","Increases your defense by ::percent::. Reflects ::percent_value1:: of the received attacks."
"sheet name=""artifact""|LeggingAtk|desc|||/desc","Increase walking speed by ::percent::." "sheet name=""artifact""|LeggingAtk|name|||/name","Heimdall's Traveler Leggings"
"sheet name=""artifact""|LeggingAtk|shortDesc|||/shortDesc","Walk speed : <font color=""#G"">+::percent::</font>" "sheet name=""artifact""|LeggingAtk|desc|||/desc","Unlock the [OxHeroAoE] passive ability, which allows area of effect attacks. Increase move speed by 20% in neutral or enemy territory."
"sheet name=""victory""|VMilitary|name|||/name","Domination" "sheet name=""victory""|VMilitary|name|||/name","Domination"
"sheet name=""victory""|VMilitary|desc|||/desc","Destroy other players' <font color=""#R"">Town Halls</font> and become the master of Northgard." "sheet name=""victory""|VMilitary|desc|||/desc","Destroy other players' <font color=""#R"">Town Halls</font> and become the master of Northgard."
"sheet name=""victory""|VMilitary|conds|0|desc|/desc","::value:: clans defeated" "sheet name=""victory""|VMilitary|conds|0|desc|/desc","::value:: clans defeated"
...@@ -2540,7 +2561,7 @@ ...@@ -2540,7 +2561,7 @@
"sheet name=""victory""|VLore|conds|0|desc|/desc","::value:: Blessings from the gods" "sheet name=""victory""|VLore|conds|0|desc|/desc","::value:: Blessings from the gods"
"sheet name=""victory""|VMoney|name|||/name","Trade" "sheet name=""victory""|VMoney|name|||/name","Trade"
"sheet name=""victory""|VMoney|desc|||/desc","Amass riches to become the <font color=""#R""> greatest merchant</font> in Northgard." "sheet name=""victory""|VMoney|desc|||/desc","Amass riches to become the <font color=""#R""> greatest merchant</font> in Northgard."
"sheet name=""victory""|VMoney|conds|0|desc|/desc","Build a Lighthouse" "sheet name=""victory""|VMoney|conds|0|desc|/desc","Build a [Lighthouse]"
"sheet name=""victory""|VMoney|conds|1|desc|/desc","::value:: Commercial Influence" "sheet name=""victory""|VMoney|conds|1|desc|/desc","::value:: Commercial Influence"
"sheet name=""victory""|VFame|name|||/name","Fame" "sheet name=""victory""|VFame|name|||/name","Fame"
"sheet name=""victory""|VFame|desc|||/desc","Gain enough [Territory] and raise your [Fame] to obtain the title of <font color=""#R"">King</font>." "sheet name=""victory""|VFame|desc|||/desc","Gain enough [Territory] and raise your [Fame] to obtain the title of <font color=""#R"">King</font>."
...@@ -2552,7 +2573,7 @@ ...@@ -2552,7 +2573,7 @@
"sheet name=""victory""|VYggdrasil|conds|0|desc|/desc","Discover Yggdrasil" "sheet name=""victory""|VYggdrasil|conds|0|desc|/desc","Discover Yggdrasil"
"sheet name=""victory""|VYggdrasil|conds|1|desc|/desc","Take control of Yggdrasil" "sheet name=""victory""|VYggdrasil|conds|1|desc|/desc","Take control of Yggdrasil"
"sheet name=""victory""|VHelheim|name|||/name","Helheim" "sheet name=""victory""|VHelheim|name|||/name","Helheim"
"sheet name=""victory""|VHelheim|desc|||/desc","Take control of the <font color=""#R"">Gates of Helheim</font> and defend the area against the [Valkyrie]s." "sheet name=""victory""|VHelheim|desc|||/desc","Take control of the <font color=""#R"">Gate of Helheim</font> and defend the area against the [Valkyrie]s."
"sheet name=""victory""|VHelheim|conds|0|desc|/desc","Discover Helheim" "sheet name=""victory""|VHelheim|conds|0|desc|/desc","Discover Helheim"
"sheet name=""victory""|VHelheim|conds|1|desc|/desc","Take control of Helheim" "sheet name=""victory""|VHelheim|conds|1|desc|/desc","Take control of Helheim"
"sheet name=""victory""|VHelheim|conds|2|desc|/desc","Controlled for ::value:: months" "sheet name=""victory""|VHelheim|conds|2|desc|/desc","Controlled for ::value:: months"
...@@ -2594,6 +2615,6 @@ ...@@ -2594,6 +2615,6 @@
"sheet name=""victory""|VDefendJotnar|conds|1|desc|/desc","::value:: friendship" "sheet name=""victory""|VDefendJotnar|conds|1|desc|/desc","::value:: friendship"
"sheet name=""victory""|VDefendAIAlly|name|||/name","Protect the meek" "sheet name=""victory""|VDefendAIAlly|name|||/name","Protect the meek"
"sheet name=""victory""|VDefendAIAlly|desc|||/desc","Protect your weak ally from enemies at any price." "sheet name=""victory""|VDefendAIAlly|desc|||/desc","Protect your weak ally from enemies at any price."
"sheet name=""victory""|VKillGiantBoar|name|||/name","Epic Trophy" "sheet name=""victory""|VKillColossalBoar|name|||/name","Epic Trophy"
"sheet name=""victory""|VKillGiantBoar|desc|||/desc","Be the first to find and kill the [GiantBoar]." "sheet name=""victory""|VKillColossalBoar|desc|||/desc","Be the first to find and kill the [ColossalBoar]."
"sheet name=""victory""|VKillGiantBoar|conds|0|desc|/desc","Kill the Giant Boar" "sheet name=""victory""|VKillColossalBoar|conds|0|desc|/desc","Kill the Giant Boar"
...@@ -57,8 +57,8 @@ ...@@ -57,8 +57,8 @@
"g id=""victories""|g id=""defendjotnar""|t id=""desc""|||/t","Defend the [Giant]s and befriend them." "g id=""victories""|g id=""defendjotnar""|t id=""desc""|||/t","Defend the [Giant]s and befriend them."
"g id=""victories""|g id=""defendaially""|t id=""title""|||/t","Protect meek" "g id=""victories""|g id=""defendaially""|t id=""title""|||/t","Protect meek"
"g id=""victories""|g id=""defendaially""|t id=""desc""|||/t","Protect your weak ally from enemies at any price." "g id=""victories""|g id=""defendaially""|t id=""desc""|||/t","Protect your weak ally from enemies at any price."
"g id=""victories""|g id=""killgiantboar""|t id=""title""|||/t","Epic Trophy" "g id=""victories""|g id=""killcolossalboar""|t id=""title""|||/t","Epic Trophy"
"g id=""victories""|g id=""killgiantboar""|t id=""desc""|||/t","Be the first to find and kill the [GiantBoar]." "g id=""victories""|g id=""killcolossalboar""|t id=""desc""|||/t","Be the first to find and kill the [ColossalBoar]."
"g id=""victories""|g id=""helheimcontrol""|t id=""title""|||/t","Helheim Invasion" "g id=""victories""|g id=""helheimcontrol""|t id=""title""|||/t","Helheim Invasion"
"g id=""victories""|g id=""helheimcontrol""|t id=""desc""|||/t","Control all [Helheim]s to block the invasion." "g id=""victories""|g id=""helheimcontrol""|t id=""desc""|||/t","Control all [Helheim]s to block the invasion."
"g id=""victories""|g id=""any""|t id=""title""|||/t","Common victories" "g id=""victories""|g id=""any""|t id=""title""|||/t","Common victories"
...@@ -71,7 +71,7 @@ ...@@ -71,7 +71,7 @@
"g id=""victories""|t id=""lore_collected""||||/t","::p:: Lore gained" "g id=""victories""|t id=""lore_collected""||||/t","::p:: Lore gained"
"g id=""victories""|t id=""built_hall""||||/t","Build an Altar of Kings" "g id=""victories""|t id=""built_hall""||||/t","Build an Altar of Kings"
"g id=""victories""|t id=""produced_money""||||/t","::p:: Kröwns collected" "g id=""victories""|t id=""produced_money""||||/t","::p:: Kröwns collected"
"g id=""victories""|t id=""built_lighthouse""||||/t","Build a Lighthouse" "g id=""victories""|t id=""built_lighthouse""||||/t","Build a [Lightouse]"
"g id=""victories""|t id=""total_prestige""||||/t","::p:: Commercial Influence" "g id=""victories""|t id=""total_prestige""||||/t","::p:: Commercial Influence"
"g id=""victories""|t id=""money_stock""||||/t","::p:: Kröwns in stock" "g id=""victories""|t id=""money_stock""||||/t","::p:: Kröwns in stock"
"g id=""victories""|t id=""blessings""||||/t","::p:: Blessings from the gods" "g id=""victories""|t id=""blessings""||||/t","::p:: Blessings from the gods"
...@@ -97,7 +97,7 @@ ...@@ -97,7 +97,7 @@
"g id=""victories""|t id=""controlled_helheim""||||/t","::p:: [Helheim] under your control." "g id=""victories""|t id=""controlled_helheim""||||/t","::p:: [Helheim] under your control."
"g id=""victories""|t id=""protect_ally""||||/t","<font color=""::color::"">::name::</font> must survive." "g id=""victories""|t id=""protect_ally""||||/t","<font color=""::color::"">::name::</font> must survive."
"g id=""victories""|t id=""protect_for_time""||||/t","::p:: years remaining to protect your ally." "g id=""victories""|t id=""protect_for_time""||||/t","::p:: years remaining to protect your ally."
"g id=""victories""|t id=""kill_giantboar""||||/t","Kill the Giant Boar" "g id=""victories""|t id=""kill_giantboar""||||/t","Kill the Colossal Boar"
"g id=""victories""|t id=""you""||||/t","You" "g id=""victories""|t id=""you""||||/t","You"
"g id=""victories""|t id=""no_fame_vict""||||/t","Your clan can't achieve this victory" "g id=""victories""|t id=""no_fame_vict""||||/t","Your clan can't achieve this victory"
"g id=""victories""|t id=""unknown_player""||||/t","Unknown Clan" "g id=""victories""|t id=""unknown_player""||||/t","Unknown Clan"
...@@ -135,7 +135,7 @@ ...@@ -135,7 +135,7 @@
"g id=""help""|t id=""zone_to_explore""||||/t","This area has not been explored yet. Send a [Scout] in first." "g id=""help""|t id=""zone_to_explore""||||/t","This area has not been explored yet. Send a [Scout] in first."
"g id=""help""|t id=""ruins_explored""||||/t","These Ruins have already been explored." "g id=""help""|t id=""ruins_explored""||||/t","These Ruins have already been explored."
"g id=""help""|t id=""wreck_scavenged""||||/t","This Shipwreck has already been scavenged." "g id=""help""|t id=""wreck_scavenged""||||/t","This Shipwreck has already been scavenged."
"g id=""help""|t id=""brokenHouse_visited""||||/t","This Damaged House has already been visited." "g id=""help""|t id=""brokenHouse_visited""||||/t","This [BrokenHouse] has already been visited."
"g id=""help""|t id=""win_res_faction""||||/t","Eradicate this faction to gain ::resList::." "g id=""help""|t id=""win_res_faction""||||/t","Eradicate this faction to gain ::resList::."
"g id=""help""|t id=""win_res""||||/t","Colonize this area to gain ::resList::." "g id=""help""|t id=""win_res""||||/t","Colonize this area to gain ::resList::."
"g id=""help""|t id=""kill_fame""||||/t","Kill the Wyvern and gain ::resList::." "g id=""help""|t id=""kill_fame""||||/t","Kill the Wyvern and gain ::resList::."
...@@ -402,6 +402,7 @@ ...@@ -402,6 +402,7 @@
"g id=""ui""|g id=""forge""|t id=""weapons_start""|||/t","Click to start improving this weapon." "g id=""ui""|g id=""forge""|t id=""weapons_start""|||/t","Click to start improving this weapon."
"g id=""ui""|g id=""forge""|t id=""relic_forged""|||/t","Already forged" "g id=""ui""|g id=""forge""|t id=""relic_forged""|||/t","Already forged"
"g id=""ui""|g id=""forge""|t id=""relic_waiting""|||/t","This relic will be forged soon." "g id=""ui""|g id=""forge""|t id=""relic_waiting""|||/t","This relic will be forged soon."
"g id=""ui""|g id=""forge""|t id=""relic_free_res""|||/t","No ::resourceName:: needed."
"g id=""ui""|g id=""forge""|t id=""relic_forged_team""|||/t","Already forged by ::player_name::." "g id=""ui""|g id=""forge""|t id=""relic_forged_team""|||/t","Already forged by ::player_name::."
"g id=""ui""|g id=""forge""|t id=""relic_all_forged""|||/t","You can only forge 1 relic." "g id=""ui""|g id=""forge""|t id=""relic_all_forged""|||/t","You can only forge 1 relic."
"g id=""ui""|g id=""forge""|t id=""relic_all_forged_mult""|||/t","You can only forge 1 relic, or ::nbRelics:: relics with [EarthLegacy] (500 [Fame])." "g id=""ui""|g id=""forge""|t id=""relic_all_forged_mult""|||/t","You can only forge 1 relic, or ::nbRelics:: relics with [EarthLegacy] (500 [Fame])."
...@@ -409,13 +410,31 @@ ...@@ -409,13 +410,31 @@
"g id=""ui""|g id=""forge""|t id=""relic_start""|||/t","Click to start forging this relic." "g id=""ui""|g id=""forge""|t id=""relic_start""|||/t","Click to start forging this relic."
"g id=""ui""|g id=""forge""|t id=""relic_clan""|||/t","- ::the_clan_of_the_animal:: relic -" "g id=""ui""|g id=""forge""|t id=""relic_clan""|||/t","- ::the_clan_of_the_animal:: relic -"
"g id=""ui""|g id=""forge""|t id=""currently_forged""|||/t","Currently forged" "g id=""ui""|g id=""forge""|t id=""currently_forged""|||/t","Currently forged"
"g id=""ui""|g id=""artifact"" skip=""Ox""|t id=""tip_throne""|||/t","Inventory" "g id=""ui""|g id=""artifact""|t id=""tip_throne""|||/t","Inventory"
"g id=""ui""|g id=""artifact"" skip=""Ox""|t id=""not_discovered""|||/t","Not yet discovered." "g id=""ui""|g id=""artifact""|t id=""not_discovered""|||/t","Not yet discovered"
"g id=""ui""|g id=""artifact"" skip=""Ox""|t id=""no_warchief""|||/t","You need to summon [OxHero] before equiping any [Artifact]." "g id=""ui""|g id=""artifact""|t id=""no_warchief""|||/t","You need to summon [OxHero] before equipping any [Artifact]"
"g id=""ui""|g id=""artifact"" skip=""Ox""|t id=""warchief_too_far""|||/t","[OxHero] is not in the same zone as his [OxThrone]." "g id=""ui""|g id=""artifact""|t id=""warchief_too_far""|||/t","[OxHero] is not in allied territory"
"g id=""ui""|g id=""artifact"" skip=""Ox""|t id=""already_equiped""|||/t","Already equiped." "g id=""ui""|g id=""artifact""|t id=""already_equiped""|||/t","Already equipped"
"g id=""ui""|g id=""artifact"" skip=""Ox""|t id=""click_to_equip""|||/t","Click to equip." "g id=""ui""|g id=""artifact""|t id=""click_to_equip""|||/t","Click to equip"
"g id=""ui""|g id=""artifact"" skip=""Ox""|t id=""select_below""|||/t","Click on an [Artifact] to equip it." "g id=""ui""|g id=""artifact""|t id=""select_below""|||/t","Click on an [Artifact] to equip it"
"g id=""ui""|g id=""artifact""|t id=""nothing_equiped""|||/t","- Nothing equipped -"
"g id=""ui""|g id=""artifact""|t id=""inventory_title""|||/t","Inventory"
"g id=""ui""|g id=""artifact""|t id=""desc""|||/t","[Artifact]s can be found in [AncientBattleground]s in Northgard. The more you fight, the more chance you have to discover new ones."
"g id=""ui""|g id=""artifact""|t id=""equiped""|||/t","Equipped legendary items:"
"g id=""ui""|g id=""artifact""|t id=""goto_inventory""|||/t","Open the inventory"
"g id=""ui""|g id=""artifact""|t id=""goto_battleground""|||/t","View current [AncientBattleground]"
"g id=""ui""|g id=""artifact""|t id=""no_more_battleground""|||/t","You have found all [Artifact]s"
"g id=""ui""|g id=""artifact""|t id=""wait_battleground""|||/t","Next one has not spawned yet"
"g id=""ui""|g id=""artifact""|g id=""stat""|t id=""attack""||/t","Attack power : <font color=""#G"">::value::</font>"
"g id=""ui""|g id=""artifact""|g id=""stat""|t id=""defense""||/t","Defense : <font color=""#G"">::value::</font>"
"g id=""ui""|g id=""artifact""|g id=""stat""|t id=""health""||/t","Health : <font color=""#G"">::value::</font>"
"g id=""ui""|g id=""artifact""|g id=""stat""|t id=""attack_speed""||/t","Attack speed : <font color=""#G"">::value::</font>"
"g id=""ui""|g id=""artifact""|g id=""stat""|t id=""evasion""||/t","Evasion : <font color=""#G"">::value::</font>"
"g id=""ui""|g id=""artifact""|g id=""stat""|t id=""projectile_resist""||/t","Proj. resist. : <font color=""#G"">::value::</font>"
"g id=""ui""|g id=""artifact""|g id=""stat""|t id=""damage_return""||/t","Reflect : <font color=""#G"">::value::</font>"
"g id=""ui""|g id=""artifact""|g id=""stat""|t id=""move_speed_ally""||/t","Move speed (ally) : <font color=""#G"">::value::</font>"
"g id=""ui""|g id=""artifact""|g id=""stat""|t id=""move_speed_enemy""||/t","Move speed (enemy) : <font color=""#G"">::value::</font>"
"g id=""ui""|g id=""artifact""|g id=""stat""|t id=""ability""||/t","<font color=""#G"">::ability_name::</font>"
"g id=""abilities""|g id=""no_use_reason""|t id=""cant_colonize_zone""|||/t","This area can't be colonized at this time." "g id=""abilities""|g id=""no_use_reason""|t id=""cant_colonize_zone""|||/t","This area can't be colonized at this time."
"g id=""abilities""|g id=""no_use_reason""|t id=""no_tower""|||/t","No allied defense tower in this area." "g id=""abilities""|g id=""no_use_reason""|t id=""no_tower""|||/t","No allied defense tower in this area."
"g id=""abilities""|g id=""no_use_reason""|t id=""no_producing_building""|||/t","Need a [Food], [Wood] or [Money] building." "g id=""abilities""|g id=""no_use_reason""|t id=""no_producing_building""|||/t","Need a [Food], [Wood] or [Money] building."
...@@ -424,9 +443,10 @@ ...@@ -424,9 +443,10 @@
"g id=""abilities""|g id=""no_use_reason""|t id=""no_civilians""|||/t","There are no civilians in this area." "g id=""abilities""|g id=""no_use_reason""|t id=""no_civilians""|||/t","There are no civilians in this area."
"g id=""abilities""|g id=""no_use_reason""|t id=""not_enemy_area""|||/t","Enemy area required." "g id=""abilities""|g id=""no_use_reason""|t id=""not_enemy_area""|||/t","Enemy area required."
"g id=""abilities""|g id=""no_use_reason""|t id=""no_military_camp""|||/t","There is no Military Camp in this area." "g id=""abilities""|g id=""no_use_reason""|t id=""no_military_camp""|||/t","There is no Military Camp in this area."
"g id=""abilities""|g id=""no_use_reason""|t id=""no_enemy_building""|||/t","There is no enemy building in this area."
"g id=""abilities""|g id=""no_use_reason""|t id=""currently_used""|||/t","Already in use." "g id=""abilities""|g id=""no_use_reason""|t id=""currently_used""|||/t","Already in use."
"g id=""abilities""|g id=""no_use_reason""|t id=""fighting""|||/t","Can't be used while fighting." "g id=""abilities""|g id=""no_use_reason""|t id=""fighting""|||/t","Can't be used while fighting."
"g id=""abilities""|g id=""no_use_reason""|t id=""warcry_zone_cooldown""|||/t","[Warcry] has been used by someone in your team less than a month ago." "g id=""abilities""|g id=""no_use_reason""|t id=""crowd_cooldown""|||/t","Crowd Control cooldown. Remaining ::time::"
"g id=""abilities""|g id=""no_use_reason""|t id=""already_has_unit""|||/t","You already own a [::unit::]" "g id=""abilities""|g id=""no_use_reason""|t id=""already_has_unit""|||/t","You already own a [::unit::]"
"g id=""abilities""|g id=""no_use_reason""|t id=""missing_building""|||/t","Requires [::building_name::]" "g id=""abilities""|g id=""no_use_reason""|t id=""missing_building""|||/t","Requires [::building_name::]"
"g id=""abilities""|g id=""no_use_reason""|t id=""max_wolves""|||/t","You already have ::nb:: [WhiteWolf]s." "g id=""abilities""|g id=""no_use_reason""|t id=""max_wolves""|||/t","You already have ::nb:: [WhiteWolf]s."
...@@ -438,6 +458,7 @@ ...@@ -438,6 +458,7 @@
"g id=""abilities""|g id=""no_use_reason""|t id=""need_improved_tool""|||/t","You need to improve this unit's tool to unlock [::ability_name::]." "g id=""abilities""|g id=""no_use_reason""|t id=""need_improved_tool""|||/t","You need to improve this unit's tool to unlock [::ability_name::]."
"g id=""abilities""|g id=""no_use_reason""|t id=""cant_purify_yggdrasil""|||/t","You cannot purify [Yggdrasil]." "g id=""abilities""|g id=""no_use_reason""|t id=""cant_purify_yggdrasil""|||/t","You cannot purify [Yggdrasil]."
"g id=""abilities""|g id=""no_use_reason""|t id=""cant_purify_townhall""|||/t","You cannot purify a zone with a [TownHall]." "g id=""abilities""|g id=""no_use_reason""|t id=""cant_purify_townhall""|||/t","You cannot purify a zone with a [TownHall]."
"g id=""abilities""|g id=""no_use_reason""|t id=""cant_purify_lonely""|||/t","You can only purify an area adjacent to your territory."
"g id=""mutators"" skip=""true""|t id=""ferry_ok""||||/t","Send troops here." "g id=""mutators"" skip=""true""|t id=""ferry_ok""||||/t","Send troops here."
"g id=""mutators"" skip=""true""|t id=""ferry_colonize_ok""||||/t","Send troops here and colonize." "g id=""mutators"" skip=""true""|t id=""ferry_colonize_ok""||||/t","Send troops here and colonize."
"g id=""mutators"" skip=""true""|t id=""ferry_occupied_zone""||||/t","This zone is already occupied by ::occupier::, you can't send troops here." "g id=""mutators"" skip=""true""|t id=""ferry_occupied_zone""||||/t","This zone is already occupied by ::occupier::, you can't send troops here."
...@@ -485,9 +506,9 @@ ...@@ -485,9 +506,9 @@
"g id=""dialogs""|t id=""team_won""||||/t","Congratulations! Your team has achieved a <font color=""#G"">::vname::</font> victory!" "g id=""dialogs""|t id=""team_won""||||/t","Congratulations! Your team has achieved a <font color=""#G"">::vname::</font> victory!"
"g id=""dialogs""|t id=""lost""||||/t","<font color=""::color::"">::name::</font> has achieved a <font color=""#R"">::vname::</font> victory..." "g id=""dialogs""|t id=""lost""||||/t","<font color=""::color::"">::name::</font> has achieved a <font color=""#R"">::vname::</font> victory..."
"g id=""dialogs""|t id=""lost_time_over""||||/t","You have reached the time limit." "g id=""dialogs""|t id=""lost_time_over""||||/t","You have reached the time limit."
"g id=""dialogs""|t id=""jotnar_eradicated""||||/t","All the [Giant]s camp have been eradicated." "g id=""dialogs""|t id=""jotnar_eradicated""||||/t","All the [Giant]s camps have been eradicated."
"g id=""dialogs""|t id=""ally_defeated""||||/t","Your ally has been defeated." "g id=""dialogs""|t id=""ally_defeated""||||/t","Your ally has been defeated."
"g id=""dialogs""|t id=""giantboar_defeat""||||/t","[GiantBoar] was killed by another clan." "g id=""dialogs""|t id=""giantboar_defeat""||||/t","[ColossalBoar] was killed by another clan."
"g id=""dialogs""|t id=""helheim_control""||||/t","You failed to stop the invasion." "g id=""dialogs""|t id=""helheim_control""||||/t","You failed to stop the invasion."
"g id=""dialogs""|t id=""defeat""||||/t","You <font color=""#B"">lost</font> your Town Hall. Your clan is defeated..." "g id=""dialogs""|t id=""defeat""||||/t","You <font color=""#B"">lost</font> your Town Hall. Your clan is defeated..."
"g id=""dialogs""|t id=""game_paused""||||/t","Game Paused" "g id=""dialogs""|t id=""game_paused""||||/t","Game Paused"
...@@ -514,8 +535,8 @@ ...@@ -514,8 +535,8 @@
"g id=""dialogs""|t id=""tech_got_blessing""||||/t","::count::/::max:: Knowledge" "g id=""dialogs""|t id=""tech_got_blessing""||||/t","::count::/::max:: Knowledge"
"g id=""dialogs""|t id=""tech_req_blessing""||||/t","Requires ::count::/::max:: Knowledge" "g id=""dialogs""|t id=""tech_req_blessing""||||/t","Requires ::count::/::max:: Knowledge"
"g id=""dialogs""|t id=""choose_clone_tech""||||/t","Choose a tech to replace ::tech::" "g id=""dialogs""|t id=""choose_clone_tech""||||/t","Choose a tech to replace ::tech::"
"g id=""dialogs""|t id=""recruit_month_left"" skip=""Ox""||||/t","<br/>(Less than a month remaining.)" "g id=""dialogs""|t id=""recruit_month_left""||||/t","<br/>(Less than a month remaining.)"
"g id=""dialogs""|t id=""recruit_months_left"" skip=""Ox""||||/t","<br/>(::nb:: month remaining.)" "g id=""dialogs""|t id=""recruit_months_left""||||/t","<br/>(::nb:: month remaining.)"
"g id=""dialogs""|t id=""dedication_currently""||||/t","(currently +::nb::%)" "g id=""dialogs""|t id=""dedication_currently""||||/t","(currently +::nb::%)"
"g id=""dialogs""|t id=""prescience_ability""||||/t","Wyrd Abilities" "g id=""dialogs""|t id=""prescience_ability""||||/t","Wyrd Abilities"
"g id=""dialogs""|t id=""close""||||/t","Close" "g id=""dialogs""|t id=""close""||||/t","Close"
...@@ -529,7 +550,8 @@ ...@@ -529,7 +550,8 @@
"g id=""dialogs""|g id=""trade""|t id=""cant_trade_at_war""|||/t","You can't trade with a clan you're at war with" "g id=""dialogs""|g id=""trade""|t id=""cant_trade_at_war""|||/t","You can't trade with a clan you're at war with"
"g id=""dialogs""|g id=""trade""|t id=""campaign_at_war""|||/t","You can't trade with the opposing [Giant] faction!" "g id=""dialogs""|g id=""trade""|t id=""campaign_at_war""|||/t","You can't trade with the opposing [Giant] faction!"
"g id=""dialogs""|g id=""trade""|t id=""cant_trade_this""|||/t","They will not accept this resource." "g id=""dialogs""|g id=""trade""|t id=""cant_trade_this""|||/t","They will not accept this resource."
"g id=""dialogs""|g id=""trade""|t id=""cant_trade_boar""|||/t","The Boar Clan can't trade with other clans." "g id=""dialogs""|g id=""trade""|t id=""cant_trade_with_players""|||/t","::the_clan_of_the:: can't trade with other clans."
"g id=""dialogs""|g id=""trade""|t id=""cant_trade_with_neutrals""|||/t","::the_clan_of_the:: can't trade with neutral factions."
"g id=""dialogs""|g id=""trade""|t id=""cant_trade_with_clan""|||/t","You can't trade with this clan." "g id=""dialogs""|g id=""trade""|t id=""cant_trade_with_clan""|||/t","You can't trade with this clan."
"g id=""dialogs""|g id=""trade""|t id=""cant_trade_twice""|||/t","You can't trade the same resource twice with the same clan." "g id=""dialogs""|g id=""trade""|t id=""cant_trade_twice""|||/t","You can't trade the same resource twice with the same clan."
"g id=""dialogs""|g id=""trade""|t id=""nobody""|||/t","You haven't met any other clans yet." "g id=""dialogs""|g id=""trade""|t id=""nobody""|||/t","You haven't met any other clans yet."
...@@ -542,7 +564,7 @@ ...@@ -542,7 +564,7 @@
"g id=""dialogs""|t id=""trade_bonus""||||/t","You are currently trading [::res::] with <font color=""::color::"">::name::</font><br/>" "g id=""dialogs""|t id=""trade_bonus""||||/t","You are currently trading [::res::] with <font color=""::color::"">::name::</font><br/>"
"g id=""dialogs""|g id=""choose_tool""|t id=""title""|||/t","Choose Tool to Improve" "g id=""dialogs""|g id=""choose_tool""|t id=""title""|||/t","Choose Tool to Improve"
"g id=""dialogs""|g id=""choose_tool""|t id=""tip""|||/t","[::id::]s produce ::percent:: more [::res::]." "g id=""dialogs""|g id=""choose_tool""|t id=""tip""|||/t","[::id::]s produce ::percent:: more [::res::]."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_miner""|||/t","Increase extracting speed by ::percent::." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_miner""|||/t","Increases extracting speed by ::percent::."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_villager""|||/t","Increases [Villager]s' build and repair speed by ::percent::." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_villager""|||/t","Increases [Villager]s' build and repair speed by ::percent::."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_mender""|||/t","Increases [Mender]s' healing speed by ::percent:: and produce ::percent:: more [Lore]." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_mender""|||/t","Increases [Mender]s' healing speed by ::percent:: and produce ::percent:: more [Lore]."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_skald""|||/t","[::id::]s produce ::percent:: more [Fame] and [Happy], and ::percent:: more [Money] with [GreatDeeds]." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_skald""|||/t","[::id::]s produce ::percent:: more [Fame] and [Happy], and ::percent:: more [Money] with [GreatDeeds]."
...@@ -551,10 +573,10 @@ ...@@ -551,10 +573,10 @@
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_sailor_snake""|||/t","[::id::]s produce ::percent:: more [Money] and [Lore]." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_sailor_snake""|||/t","[::id::]s produce ::percent:: more [Money] and [Lore]."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_warrior""|||/t","[::id::]s gain the [WarriorCharge] ability and ::percent:: attack." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_warrior""|||/t","[::id::]s gain the [WarriorCharge] ability and ::percent:: attack."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_axethrower""|||/t","Increases [::id::]s' attack range and power by ::percent::." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_axethrower""|||/t","Increases [::id::]s' attack range and power by ::percent::."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_shieldbearer""|||/t","Doubles [::id::]s' protection against ranged attacks and increases resistance by ::percent::." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_shieldbearer""|||/t","[::id::]s' resistance and [ProjectileResist] +::percent::."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_skirmisher""|||/t","[::id::]s gain the [SkirmisherPoison] ability and ::percent:: attack." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_skirmisher""|||/t","[::id::]s gain the [SkirmisherPoison] ability and ::percent:: attack."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_upgradeAtk""|||/t","[::id::]s gain ::percent:: attack power and [SwirlAttack]." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_upgradeAtk""|||/t","[::id::]s gain ::percent:: attack power and [SwirlAttack]."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_smith""|||/t","Increase forge speed of your [::id::]s by ::percent::." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_smith""|||/t","Increases forge speed of your [::id::]s by ::percent::."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_norn""|||/t","[::id::]s produce ::percent:: more [Happy] and [Prescience]." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_norn""|||/t","[::id::]s produce ::percent:: more [Happy] and [Prescience]."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_norn_armor""|||/t","[::id::] gain the [Purify] ability and have its attack power increased by ::percent::." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_norn_armor""|||/t","[::id::] gain the [Purify] ability and have its attack power increased by ::percent::."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_scout""|||/t","[::id::]s discover new zones and explore ruins ::percent:: faster. They also run all the time while scouting." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_scout""|||/t","[::id::]s discover new zones and explore ruins ::percent:: faster. They also run all the time while scouting."
...@@ -569,7 +591,7 @@ ...@@ -569,7 +591,7 @@
"g id=""dialogs""|t id=""new_title""||||/t","New title:" "g id=""dialogs""|t id=""new_title""||||/t","New title:"
"g id=""dialogs""|t id=""new_age""||||/t","::age:::" "g id=""dialogs""|t id=""new_age""||||/t","::age:::"
"g id=""dialogs""|t id=""fame_level_up""||||/t","Word of your success as a leader has reached other clans, and you have gained a new ability." "g id=""dialogs""|t id=""fame_level_up""||||/t","Word of your success as a leader has reached other clans, and you have gained a new ability."
"g id=""dialogs""|t id=""maxed_pop""||||/t","Not have enough space to increase your population. You must build more houses." "g id=""dialogs""|t id=""maxed_pop""||||/t","Not enough space to increase your population. You must build more [House]s."
"g id=""dialogs""|t id=""no_unit_to_heal""||||/t","There are no wounded or sick units to heal within your territory." "g id=""dialogs""|t id=""no_unit_to_heal""||||/t","There are no wounded or sick units to heal within your territory."
"g id=""dialogs""|t id=""currently_healing""||||/t","Healing: ::name:: (::p::%)" "g id=""dialogs""|t id=""currently_healing""||||/t","Healing: ::name:: (::p::%)"
"g id=""dialogs""|t id=""no_growth""||||/t","You need more [Happy] to grow your population." "g id=""dialogs""|t id=""no_growth""||||/t","You need more [Happy] to grow your population."
...@@ -595,8 +617,8 @@ ...@@ -595,8 +617,8 @@
"g id=""dialogs""|g id=""manage_harbor""|t id=""start_route""|||/t","Start Great Trade Route" "g id=""dialogs""|g id=""manage_harbor""|t id=""start_route""|||/t","Start Great Trade Route"
"g id=""dialogs""|g id=""manage_harbor""|t id=""stop_route""|||/t","Stop Route" "g id=""dialogs""|g id=""manage_harbor""|t id=""stop_route""|||/t","Stop Route"
"g id=""dialogs""|g id=""manage_harbor""|t id=""no_money""|||/t","You don't have enough [Money]s to create a Great Trade Route." "g id=""dialogs""|g id=""manage_harbor""|t id=""no_money""|||/t","You don't have enough [Money]s to create a Great Trade Route."
"g id=""dialogs""|g id=""manage_harbor""|t id=""noLighthouse""|||/t","Build a Lighthouse on this ::portKind:: to unlock Great Trade Routes." "g id=""dialogs""|g id=""manage_harbor""|t id=""noLighthouse""|||/t","Build a [Lighthouse] on this [::portKind::] to unlock Great Trade Routes."
"g id=""dialogs""|g id=""manage_harbor""|t id=""uniqueLighthouse""|||/t","One ::portKind:: already has a Lighthouse." "g id=""dialogs""|g id=""manage_harbor""|t id=""uniqueLighthouse""|||/t","One [::portKind::] already has a [Lighthouse]."
"g id=""dialogs""|g id=""manage_harbor""|t id=""loot_zone""|||/t","Loot <img src=""/r/::r::""/>::q::" "g id=""dialogs""|g id=""manage_harbor""|t id=""loot_zone""|||/t","Loot <img src=""/r/::r::""/>::q::"
"g id=""dialogs""|g id=""manage_harbor""|t id=""title_buy_slaves""|||/t","Buy thralls" "g id=""dialogs""|g id=""manage_harbor""|t id=""title_buy_slaves""|||/t","Buy thralls"
"g id=""dialogs""|g id=""manage_harbor""|t id=""buy_slaves_desc""|||/t","Buy ::nb:: [Slave]s.<br/>Price increases +::slave_cost::[Money] each time.<br/>Price decreases -::decrease_cost::[Money] each month." "g id=""dialogs""|g id=""manage_harbor""|t id=""buy_slaves_desc""|||/t","Buy ::nb:: [Slave]s.<br/>Price increases +::slave_cost::[Money] each time.<br/>Price decreases -::decrease_cost::[Money] each month."
...@@ -620,7 +642,7 @@ ...@@ -620,7 +642,7 @@
"g id=""happy_categories""|t id=""_old""||||/t","Wealth" "g id=""happy_categories""|t id=""_old""||||/t","Wealth"
"g id=""happy_categories""|t id=""feasts""||||/t","Feast" "g id=""happy_categories""|t id=""feasts""||||/t","Feast"
"g id=""happy_categories""|t id=""heroes""||||/t","Warchief Glory" "g id=""happy_categories""|t id=""heroes""||||/t","Warchief Glory"
"g id=""happy_categories""|t id=""housing""||||/t","Your clan wants better houses!" "g id=""happy_categories""|t id=""housing""||||/t","Your clan wants better [House]s!"
"g id=""happy_categories""|t id=""wounded""||||/t","You have too many wounded!" "g id=""happy_categories""|t id=""wounded""||||/t","You have too many wounded!"
"g id=""happy_categories""|t id=""_old2""||||/t","Our clan isn't famous!" "g id=""happy_categories""|t id=""_old2""||||/t","Our clan isn't famous!"
"g id=""happy_categories""|t id=""wantupgrade""||||/t","Your clan wants a better [TownHall]!" "g id=""happy_categories""|t id=""wantupgrade""||||/t","Your clan wants a better [TownHall]!"
...@@ -632,7 +654,7 @@ ...@@ -632,7 +654,7 @@
"g id=""happy_categories""|t id=""mushrooms""||||/t","Dreamlands" "g id=""happy_categories""|t id=""mushrooms""||||/t","Dreamlands"
"g id=""happy_categories""|t id=""gemstone""||||/t","Gemstones" "g id=""happy_categories""|t id=""gemstone""||||/t","Gemstones"
"g id=""happy_categories""|t id=""temple""||||/t","Altar of Kings" "g id=""happy_categories""|t id=""temple""||||/t","Altar of Kings"
"g id=""status_happy""|t id=""nohome""||||/t","We don't have houses!" "g id=""status_happy""|t id=""nohome""||||/t","We don't have [House]s!"
"g id=""status_happy""|t id=""nofood""||||/t","We're starving!" "g id=""status_happy""|t id=""nofood""||||/t","We're starving!"
"g id=""status_happy""|t id=""nowood""||||/t","We're freezing!" "g id=""status_happy""|t id=""nowood""||||/t","We're freezing!"
"g id=""status_happy""|t id=""sick""||||/t","We're sick!" "g id=""status_happy""|t id=""sick""||||/t","We're sick!"
...@@ -648,10 +670,10 @@ ...@@ -648,10 +670,10 @@
"g id=""tip""|t id=""food_consumption""||||/t","Consumption" "g id=""tip""|t id=""food_consumption""||||/t","Consumption"
"g id=""tip""|t id=""territory_money""||||/t","Town Hall" "g id=""tip""|t id=""territory_money""||||/t","Town Hall"
"g id=""tip""|t id=""buildings_upkeep""||||/t","Building Upkeep" "g id=""tip""|t id=""buildings_upkeep""||||/t","Building Upkeep"
"g id=""tip""|t id=""building_upkeep_year""||||/t","Building Upkeep Per Year" "g id=""tip""|t id=""building_upkeep_year""||||/t","Building upkeep per year"
"g id=""tip""|t id=""wood_consumption""||||/t","Firewood" "g id=""tip""|t id=""wood_consumption""||||/t","Firewood"
"g id=""tip""|t id=""population_desc""||||/t","This is your current clan size. You have enough houses for <font color=""#R"">::max::</font> people." "g id=""tip""|t id=""population_desc""||||/t","This is your current clan size. You have enough [House]s for <font color=""#R"">::max::</font> people."
"g id=""tip""|t id=""slaves_desc""||||/t","This is the current number of [Slave]s in your clan. You can have up to <font color=""#R"">::max::</font> thralls. This number depends on your clan size. You can buy them in your [Harbor]. Make sure that [Slave]s never outnumber your Vikings, otherwise they could rebel against you..." "g id=""tip""|t id=""slaves_desc""||||/t","This is the current number of [Slave]s in your clan. You can have up to <font color=""#R"">::max::</font> thralls. This number depends on your clan size. You can buy more [Slave]s in your [Harbor]. Make sure that [Slave]s never outnumber your Vikings, or they could rebel against you..."
"g id=""tip""|t id=""warband_default""||||/t","Your current Warband size. Build military camps to increase it." "g id=""tip""|t id=""warband_default""||||/t","Your current Warband size. Build military camps to increase it."
"g id=""tip""|t id=""warband_maxed""||||/t","Build more military camps to increase the size of your Warband!" "g id=""tip""|t id=""warband_maxed""||||/t","Build more military camps to increase the size of your Warband!"
"g id=""tip""|t id=""population_lore""||||/t","Population" "g id=""tip""|t id=""population_lore""||||/t","Population"
...@@ -688,14 +710,19 @@ ...@@ -688,14 +710,19 @@
"g id=""tip""|g id=""fame""|t id=""current_age""|||/t","Current age: <font color=""#R"">::name::</font>" "g id=""tip""|g id=""fame""|t id=""current_age""|||/t","Current age: <font color=""#R"">::name::</font>"
"g id=""tip""|g id=""fame""|t id=""next_age""|||/t","Signy will reach <font color=""#R"">::name::</font> in <font color=""#F"">::date::</font>" "g id=""tip""|g id=""fame""|t id=""next_age""|||/t","Signy will reach <font color=""#R"">::name::</font> in <font color=""#F"">::date::</font>"
"g id=""tip""|g id=""status""|t id=""wounded_no_malus""|||/t","Wounded clan members." "g id=""tip""|g id=""status""|t id=""wounded_no_malus""|||/t","Wounded clan members."
"g id=""tip""|t id=""tech_unlock_trading""||||/t","Unlocks Trading Routes at the [TradingPost]."
"g id=""tip""|t id=""tech_unlock_trading_neutral""||||/t","Unlock trading routes with neutral factions at the [TradingPost]."
"g id=""tip""|t id=""tech_unlock_great_route""||||/t","Unlocks the [Lighthouse]."
"g id=""tip""|t id=""cooldown""||||/t","Cooldown: ::value:: months" "g id=""tip""|t id=""cooldown""||||/t","Cooldown: ::value:: months"
"g id=""tip""|t id=""passive""||||/t","Passive" "g id=""tip""|t id=""passive""||||/t","Passive"
"g id=""tip""|t id=""ability_crowd_control""||||/t","Crowd Control"
"g id=""tip""|t id=""fame_score""||||/t","Clan Fame" "g id=""tip""|t id=""fame_score""||||/t","Clan Fame"
"g id=""tip""|t id=""zone_upgraded""||||/t","Zone has been developed"
"g id=""tip""|t id=""destroy_building""||||/t","Destroy Building" "g id=""tip""|t id=""destroy_building""||||/t","Destroy Building"
"g id=""tip""|t id=""cancel_building""||||/t","Cancel Construction" "g id=""tip""|t id=""cancel_building""||||/t","Cancel Construction"
"g id=""tip""|t id=""cancel_order""||||/t","Cancel Order <font color=""#T"" opacity=""0.5"">[::hotkey::]</font>" "g id=""tip""|t id=""cancel_order""||||/t","Cancel Order <font color=""#T"" opacity=""0.5"">[::hotkey::]</font>"
"g id=""tip""|t id=""cant_repair_under_attack""||||/t","You can't repair a building while <font color=""#R"">under attack</font>!" "g id=""tip""|t id=""cant_repair_under_attack""||||/t","You can't repair a building while <font color=""#R"">under attack</font>!"
"g id=""tip""|t id=""calendar_winter""||||/t","<font color=""#R"">Winter:</font> Your military units get ::percent:: Attack Power when fighting outside of your territory. Food production is reduced and Wood consumption is increased." "g id=""tip""|t id=""calendar_winter""||||/t","<font color=""#R"">Winter:</font> Your military units get ::percent:: attack power when fighting outside of your territory. Food production is reduced and Wood consumption is increased."
"g id=""tip""|t id=""calendar_summer""||||/t","<font color=""#R"">Summer:</font> make sure to stock up on Food for the coming winter." "g id=""tip""|t id=""calendar_summer""||||/t","<font color=""#R"">Summer:</font> make sure to stock up on Food for the coming winter."
"g id=""tip""|t id=""assigned_units""||||/t","Number of assigned clan members" "g id=""tip""|t id=""assigned_units""||||/t","Number of assigned clan members"
"g id=""tip""|t id=""assigned_slaves""||||/t","Number of assigned [Slave]s" "g id=""tip""|t id=""assigned_slaves""||||/t","Number of assigned [Slave]s"
...@@ -705,6 +732,7 @@ ...@@ -705,6 +732,7 @@
"g id=""tip""|t id=""raven_port_upgrade""||||/t","Allows you to assign one more [::unit::], and all [::unit::]s in this area gain a ::percent:: [::res::] production bonus. Also shorten Exploration's time by ::percent1::" "g id=""tip""|t id=""raven_port_upgrade""||||/t","Allows you to assign one more [::unit::], and all [::unit::]s in this area gain a ::percent:: [::res::] production bonus. Also shorten Exploration's time by ::percent1::"
"g id=""tip""|t id=""hire_hero""||||/t","Hire: [::unit::]" "g id=""tip""|t id=""hire_hero""||||/t","Hire: [::unit::]"
"g id=""tip""|t id=""hire_hero_maxed""||||/t","You can only have one [::unit::]." "g id=""tip""|t id=""hire_hero_maxed""||||/t","You can only have one [::unit::]."
"g id=""tip""|t id=""hero_no_recruit""||||/t","You can hire [::unitName::] from the [::buildingName::]."
"g id=""tip""|t id=""rally_warchief""||||/t","When activated, newly trained [::unit::]s will automatically rally to your [::name::]." "g id=""tip""|t id=""rally_warchief""||||/t","When activated, newly trained [::unit::]s will automatically rally to your [::name::]."
"g id=""tip""|t id=""rally_several_warchiefs""||||/t","When activated, newly trained [::unit::]s will automatically rally to your closest warchief." "g id=""tip""|t id=""rally_several_warchiefs""||||/t","When activated, newly trained [::unit::]s will automatically rally to your closest warchief."
"g id=""tip""|t id=""rally_warchief_campaign""||||/t","When activated, newly trained [::unit::]s will automatically rally to [::name::]." "g id=""tip""|t id=""rally_warchief_campaign""||||/t","When activated, newly trained [::unit::]s will automatically rally to [::name::]."
...@@ -726,8 +754,10 @@ ...@@ -726,8 +754,10 @@
"g id=""tip""|t id=""need_thall_upgrade""||||/t","Requires upgraded Town Hall" "g id=""tip""|t id=""need_thall_upgrade""||||/t","Requires upgraded Town Hall"
"g id=""tip""|t id=""upgrade_fighting""||||/t","Can't be upgraded while fighting" "g id=""tip""|t id=""upgrade_fighting""||||/t","Can't be upgraded while fighting"
"g id=""tip""|t id=""free_from_tech""||||/t","Free with ::tech_name::" "g id=""tip""|t id=""free_from_tech""||||/t","Free with ::tech_name::"
"g id=""tip""|t id=""limited_free_from_tech"" skip=""Ox""||||/t","::tech_name:: (::num:: remaining)" "g id=""tip""|t id=""limited_free_from_tech""||||/t","::tech_name:: (::num:: remaining)"
"g id=""tip""|t id=""max_not_reached""||||/t","The maximum number of buildings hasn't been reached"
"g id=""tip""|t id=""non_coastal""||||/t","Non-coastal zone" "g id=""tip""|t id=""non_coastal""||||/t","Non-coastal zone"
"g id=""tip""|t id=""building_creator""||||/t","This building has been constructed by ::player_name::"
"g id=""tip""|t id=""unlock_relic""||||/t","Forge a relic" "g id=""tip""|t id=""unlock_relic""||||/t","Forge a relic"
"g id=""tip""|t id=""relic_creator""||||/t","This relic can only be used by ::player_name::" "g id=""tip""|t id=""relic_creator""||||/t","This relic can only be used by ::player_name::"
"g id=""tip""|t id=""relic_already_built""||||/t","You can only build ::nb:: relics" "g id=""tip""|t id=""relic_already_built""||||/t","You can only build ::nb:: relics"
...@@ -739,7 +769,7 @@ ...@@ -739,7 +769,7 @@
"g id=""tip""|t id=""Vedrfolnir_healed""||||/t","The Vedrfolnir scouts areas for the clan that helped him." "g id=""tip""|t id=""Vedrfolnir_healed""||||/t","The Vedrfolnir scouts areas for the clan that helped him."
"g id=""tip""|t id=""require_tech""||||/t","You need to learn <img src=""/r/Lore""/>::name::." "g id=""tip""|t id=""require_tech""||||/t","You need to learn <img src=""/r/Lore""/>::name::."
"g id=""tip""|t id=""cant_steal_lore"" skip=""true""||||/t","You can't steal this Lore, ::the_clan_of_the_animal:: is protected by the gods." "g id=""tip""|t id=""cant_steal_lore"" skip=""true""||||/t","You can't steal this Lore, ::the_clan_of_the_animal:: is protected by the gods."
"g id=""tip""|t id=""greater_jord""||||/t","Warchief and upgraded towers get +::percent::% Attack" "g id=""tip""|t id=""greater_jord""||||/t","Warchief and upgraded towers get +::percent::% attack power"
"g id=""tip""|t id=""victory_title""||||/t","::vname:: Victory" "g id=""tip""|t id=""victory_title""||||/t","::vname:: Victory"
"g id=""tip""|t id=""cant_use_ability""||||/t","::ability_name:: isn't available yet." "g id=""tip""|t id=""cant_use_ability""||||/t","::ability_name:: isn't available yet."
"g id=""tip""|t id=""slaughter""||||/t","Slaughter a [::ukind::] to gain <img src=""/r/Food""/>::food::" "g id=""tip""|t id=""slaughter""||||/t","Slaughter a [::ukind::] to gain <img src=""/r/Food""/>::food::"
...@@ -748,6 +778,12 @@ ...@@ -748,6 +778,12 @@
"g id=""tip""|t id=""team_player""||||/t","Allied Clan" "g id=""tip""|t id=""team_player""||||/t","Allied Clan"
"g id=""tip""|t id=""black_market""||||/t","You can smuggle goods to this clan using the Black Market." "g id=""tip""|t id=""black_market""||||/t","You can smuggle goods to this clan using the Black Market."
"g id=""tip""|t id=""motherland""||||/t","You export goods oversea to the homeland." "g id=""tip""|t id=""motherland""||||/t","You export goods oversea to the homeland."
"g id=""tip""|t id=""can_cast_dash""||||/t","You can use [Dash] on this building"
"g id=""tip""|t id=""dash_blocked""||||/t","An obstacle is preventing you from using [Dash] here"
"g id=""tip""|t id=""dash_no_target""||||/t","Target an enemy building to use [Dash]"
"g id=""tip""|t id=""dash_player_built""||||/t","You can only use [Dash] on enemy clan buildings."
"g id=""tip""|t id=""dash_is_special""||||/t","You cannot use [Dash] on [::building_kind::]."
"g id=""tip""|t id=""dash_same_zone""||||/t","You can only use [Dash] in the same zone as [OxHero]"
"g id=""tip""|g id=""align""|t id=""color""|||/t","<font color=""::color::"">::name::</font>" "g id=""tip""|g id=""align""|t id=""color""|||/t","<font color=""::color::"">::name::</font>"
"g id=""tip""|g id=""align""|t id=""clan""|||/t",", leader of <font color=""#R"">::the_clan_of_the_animal::" "g id=""tip""|g id=""align""|t id=""clan""|||/t",", leader of <font color=""#R"">::the_clan_of_the_animal::"
"g id=""tip""|g id=""align""|t id=""war""|||/t","You are currently <font color=""#B"">at war</font> with ::name::!" "g id=""tip""|g id=""align""|t id=""war""|||/t","You are currently <font color=""#B"">at war</font> with ::name::!"
...@@ -764,9 +800,7 @@ ...@@ -764,9 +800,7 @@
"g id=""tip""|g id=""stats""|t id=""attack""|||/t","Attack Power" "g id=""tip""|g id=""stats""|t id=""attack""|||/t","Attack Power"
"g id=""tip""|g id=""stats""|t id=""defense""|||/t","Resistance" "g id=""tip""|g id=""stats""|t id=""defense""|||/t","Resistance"
"g id=""tip""|g id=""stats""|t id=""lifePoints""|||/t","Health" "g id=""tip""|g id=""stats""|t id=""lifePoints""|||/t","Health"
"g id=""tip""|t id=""inf_fame_unlocked""||||/t","- <font color=""#F"">::name::</font>:<br/>::desc::" "g id=""tip""|t id=""inf_fame_req""||||/t","<font color=""#B"">(requires <img src=""/r/Fame""/><font color=""#F"">::req::</font>)</font>"
"g id=""tip""|t id=""inf_fame_locked""||||/t","<font color=""#D""> - ::name:::</font> (requires <img src=""/r/Fame""/><font color=""#F"">::req::</font>)<br/><font color=""#D"">::desc::</font>"
"g id=""tip""|t id=""inf_fame_locked_nofame""||||/t","<font color=""#D""> - ::name:::</font><br/><font color=""#D"">::desc::</font>"
"g id=""tip""|t id=""improve_tools""||||/t","Allows you to improve your units' tools, increasing their abilities." "g id=""tip""|t id=""improve_tools""||||/t","Allows you to improve your units' tools, increasing their abilities."
"g id=""tip""|t id=""free_tools""||||/t","You have some free tool improvements available!" "g id=""tip""|t id=""free_tools""||||/t","You have some free tool improvements available!"
"g id=""tip""|t id=""free_cost""||||/t","::count:: free tools" "g id=""tip""|t id=""free_cost""||||/t","::count:: free tools"
...@@ -779,7 +813,7 @@ ...@@ -779,7 +813,7 @@
"g id=""tip""|g id=""warnings""|t id=""stock""|||/t","Your Food reserves are maxed out! You need to build more Silos!" "g id=""tip""|g id=""warnings""|t id=""stock""|||/t","Your Food reserves are maxed out! You need to build more Silos!"
"g id=""tip""|g id=""warnings""|t id=""wood""|||/t","Your clan is freezing! You need to gather more Wood!" "g id=""tip""|g id=""warnings""|t id=""wood""|||/t","Your clan is freezing! You need to gather more Wood!"
"g id=""tip""|g id=""warnings""|t id=""money""|||/t","You can't maintain your buildings! You need more Kröwns!" "g id=""tip""|g id=""warnings""|t id=""money""|||/t","You can't maintain your buildings! You need more Kröwns!"
"g id=""tip""|g id=""warnings""|t id=""pop""|||/t","Your population cannot grow! You need more houses!" "g id=""tip""|g id=""warnings""|t id=""pop""|||/t","Your population cannot grow! You need more [House]s!"
"g id=""tip""|g id=""warnings""|t id=""happy""|||/t","Your population isn't growing! You need more happiness!" "g id=""tip""|g id=""warnings""|t id=""happy""|||/t","Your population isn't growing! You need more happiness!"
"g id=""tip""|g id=""warnings""|t id=""betterhappiness""|||/t","Your people are surviving... but they could definitely be happier." "g id=""tip""|g id=""warnings""|t id=""betterhappiness""|||/t","Your people are surviving... but they could definitely be happier."
"g id=""tip""|g id=""warnings""|t id=""goodhappiness""|||/t","Your people are decently happy. Don't rest on your laurels, though!" "g id=""tip""|g id=""warnings""|t id=""goodhappiness""|||/t","Your people are decently happy. Don't rest on your laurels, though!"
...@@ -790,7 +824,7 @@ ...@@ -790,7 +824,7 @@
"g id=""tip""|g id=""warnings""|t id=""clan_cant_use""|||/t","Cannot be used by ::the_clan_of_the_animal::." "g id=""tip""|g id=""warnings""|t id=""clan_cant_use""|||/t","Cannot be used by ::the_clan_of_the_animal::."
"g id=""tip""|g id=""warnings""|t id=""burning""|||/t","Your building is damaged! You need to send a [Villager] to repair it!" "g id=""tip""|g id=""warnings""|t id=""burning""|||/t","Your building is damaged! You need to send a [Villager] to repair it!"
"g id=""tip""|g id=""warnings""|t id=""nowork""|||/t","Some members don't have anything to do for now..." "g id=""tip""|g id=""warnings""|t id=""nowork""|||/t","Some members don't have anything to do for now..."
"g id=""tip""|g id=""warnings""|t id=""nohome""|||/t","Some members don't have a house!" "g id=""tip""|g id=""warnings""|t id=""nohome""|||/t","Some members don't have a [House]!"
"g id=""tip""|g id=""warnings""|t id=""nothappy""|||/t","Your clan is not happy!" "g id=""tip""|g id=""warnings""|t id=""nothappy""|||/t","Your clan is not happy!"
"g id=""tip""|g id=""warnings""|t id=""nofood""|||/t","We're starving! You need to gather more Food!" "g id=""tip""|g id=""warnings""|t id=""nofood""|||/t","We're starving! You need to gather more Food!"
"g id=""tip""|g id=""warnings""|t id=""nowood""|||/t","We're freezing! You need to gather more Wood!" "g id=""tip""|g id=""warnings""|t id=""nowood""|||/t","We're freezing! You need to gather more Wood!"
...@@ -800,19 +834,22 @@ ...@@ -800,19 +834,22 @@
"g id=""tip""|g id=""warnings""|t id=""too_far_malus""|||/t","Your units are too far from your territory! Attack power is reduced by ::inv_percent::." "g id=""tip""|g id=""warnings""|t id=""too_far_malus""|||/t","Your units are too far from your territory! Attack power is reduced by ::inv_percent::."
"g id=""tip""|g id=""warnings""|t id=""military_path_available""|||/t","Choose a Military Path" "g id=""tip""|g id=""warnings""|t id=""military_path_available""|||/t","Choose a Military Path"
"g id=""tip""|g id=""warnings""|t id=""bifrost_need_colonize""|||/t","Colonize [BifrostLore] zone to start activating it." "g id=""tip""|g id=""warnings""|t id=""bifrost_need_colonize""|||/t","Colonize [BifrostLore] zone to start activating it."
"g id=""tip""|g id=""sacrifice""|t id=""current_bonus""|||/t","Currently active" "g id=""tip""|g id=""sacrifice""|t id=""current_bonus""|||/t","Currently activate"
"g id=""tip""|g id=""sacrifice""|t id=""full_blood""|||/t","[Blood] gauge is full" "g id=""tip""|g id=""sacrifice""|t id=""full_blood""|||/t","[Blood] gauge is full"
"g id=""tip""|g id=""sacrifice""|t id=""no_bonus""|||/t","No active Bonus" "g id=""tip""|g id=""sacrifice""|t id=""no_bonus""|||/t","No activate Bonus"
"g id=""tip""|g id=""sacrifice""|t id=""gauge_tip""|||/t","This is your [Blood] reserve. You can sacrifice your people to the $build(SacrificialPyre) to gain more and active specific blessings. Don't let it run out!" "g id=""tip""|g id=""sacrifice""|t id=""gauge_tip""|||/t","This is your [Blood] reserve. You can sacrifice your people to the $build(SacrificialPyre) to gain more and active specific blessings. Don't let it run out!"
"g id=""tip""|g id=""sacrifice""|t id=""need_blood""|||/t","Sacrifice units to gain [Blood]" "g id=""tip""|g id=""sacrifice""|t id=""need_blood""|||/t","Sacrifice units to gain [Blood]"
"g id=""tip""|g id=""sacrifice""|t id=""need_fame""|||/t","Requires <img src=""/r/Fame""/><font color=""#F"">::req::</font> to unlock" "g id=""tip""|g id=""sacrifice""|t id=""need_fame""|||/t","Requires <img src=""/r/Fame""/><font color=""#F"">::req::</font> to unlock"
"g id=""tip""|g id=""sacrifice""|t id=""harbor""|||/t","Assigned [Slave]s only produce [Money]." "g id=""tip""|g id=""sacrifice""|t id=""harbor""|||/t","Assigned [Slave]s only produce [Money]."
"g id=""tip""|g id=""sacrifice""|t id=""fame_bonus""|||/t","[SacrificeFame] is active." "g id=""tip""|g id=""sacrifice""|t id=""fame_bonus""|||/t","[SacrificeFame] is activate."
"g id=""tip""|g id=""sacrifice""|t id=""production_res_tip""|||/t","(incl. <font color=""#G"">::production_value:: </font><img src=""/r/SlavePop""/>)" "g id=""tip""|g id=""sacrifice""|t id=""production_res_tip""|||/t","(incl. <font color=""#G"">::production_value:: </font><img src=""/r/SlavePop""/>)"
"g id=""tip""|t id=""cant_colonize_occupied""||||/t","You can't colonize an area that is defended." "g id=""tip""|t id=""cant_colonize_occupied""||||/t","You can't colonize an area that is defended."
"g id=""tip""|t id=""cant_colonize_adjacent""||||/t","You can only colonize an area adjacent to your territory."
"g id=""tip""|t id=""cant_colonize_warring""||||/t","You can't colonize if you don't have a safe area you control next to it." "g id=""tip""|t id=""cant_colonize_warring""||||/t","You can't colonize if you don't have a safe area you control next to it."
"g id=""tip""|t id=""cant_colonize_attacked""||||/t","You can't colonize while your nearby territory is under attack!" "g id=""tip""|t id=""cant_colonize_attacked""||||/t","You can't colonize while your nearby territory is under attack!"
"g id=""tip""|t id=""cant_colonize_notallowed""||||/t","You can't colonize this territory because it is not exploitable." "g id=""tip""|t id=""cant_colonize_notallowed""||||/t","You can't colonize this territory because it is not exploitable."
"g id=""tip""|t id=""cant_colonize_lore_cooldown""||||/t","You can't colonize another territory using [Lore] for ::nb:: more months."
"g id=""tip""|t id=""cant_colonize_building""||||/t","You cannot colonize a zone with a [::buildingName::]."
"g id=""tip""|t id=""colonize_money_food""||||/t","Change currency for colonization." "g id=""tip""|t id=""colonize_money_food""||||/t","Change currency for colonization."
"g id=""tip""|t id=""forbidden_while_area_warring""||||/t","Only available while this zone is undisputed." "g id=""tip""|t id=""forbidden_while_area_warring""||||/t","Only available while this zone is undisputed."
"g id=""tip""|t id=""upgrade_zone""||||/t","Increases the number of possible buildings in this area (only once)." "g id=""tip""|t id=""upgrade_zone""||||/t","Increases the number of possible buildings in this area (only once)."
...@@ -864,6 +901,8 @@ ...@@ -864,6 +901,8 @@
"g id=""tip_action""|t id=""repair_cost""||||/t","Repair <img src=""/r/::r::""/><font color=""::color::"">::cost::" "g id=""tip_action""|t id=""repair_cost""||||/t","Repair <img src=""/r/::r::""/><font color=""::color::"">::cost::"
"g id=""tip_action""|t id=""not_for_clan""||||/t","::the_clan_of_the_animal:: can't use this building." "g id=""tip_action""|t id=""not_for_clan""||||/t","::the_clan_of_the_animal:: can't use this building."
"g id=""tip_action""|t id=""women_only""||||/t","Only women can be assigned to this building." "g id=""tip_action""|t id=""women_only""||||/t","Only women can be assigned to this building."
"g id=""tip_action""|t id=""player_only""||||/t","Only <font color=""::color::"">::player_name::</font>'s units can be assigned to this building."
"g id=""tip_action""|t id=""creator_only""||||/t","This building belong to <font color=""::color::"">::player_name::</font>."
"g id=""tip_action""|t id=""ruin_explore""||||/t","Explore" "g id=""tip_action""|t id=""ruin_explore""||||/t","Explore"
"g id=""tip_action""|t id=""wreck_scavenge""||||/t","Scavenge" "g id=""tip_action""|t id=""wreck_scavenge""||||/t","Scavenge"
"g id=""tip_action""|t id=""brokenHouse_visit""||||/t","Visit" "g id=""tip_action""|t id=""brokenHouse_visit""||||/t","Visit"
...@@ -906,7 +945,7 @@ ...@@ -906,7 +945,7 @@
"g id=""notify""|g id=""low""|t id=""wood""|||/t","Your clan is freezing! You need to produce and store more [Wood]!" "g id=""notify""|g id=""low""|t id=""wood""|||/t","Your clan is freezing! You need to produce and store more [Wood]!"
"g id=""notify""|g id=""low""|t id=""happy""|||/t","Your clan is unhappy! You need to increase your [Happy] by recruiting [Innkeeper]s!" "g id=""notify""|g id=""low""|t id=""happy""|||/t","Your clan is unhappy! You need to increase your [Happy] by recruiting [Innkeeper]s!"
"g id=""notify""|g id=""low""|t id=""money""|||/t","You can't pay your <img src=""/r/Money""/><font color=""#B"">building upkeep!</font> One of your <font color=""#G"">::name::</font> has been damaged. Repair it or it will burn!" "g id=""notify""|g id=""low""|t id=""money""|||/t","You can't pay your <img src=""/r/Money""/><font color=""#B"">building upkeep!</font> One of your <font color=""#G"">::name::</font> has been damaged. Repair it or it will burn!"
"g id=""notify""|t id=""not_enough_houses""||||/t","Your clan can't grow because it needs <font color=""#B"">more houses</font>!" "g id=""notify""|t id=""not_enough_houses""||||/t","Your clan can't grow because it needs <font color=""#B"">more [House]s</font>!"
"g id=""notify""|t id=""not_enough_happy""||||/t","Your clan can't grow because it is <font color=""#B"">unhappy</font>!" "g id=""notify""|t id=""not_enough_happy""||||/t","Your clan can't grow because it is <font color=""#B"">unhappy</font>!"
"g id=""notify""|t id=""route_cancelled""||||/t","You have no [::res::]: Trade Route with <font color=""::color::"">::name::</font> has stopped." "g id=""notify""|t id=""route_cancelled""||||/t","You have no [::res::]: Trade Route with <font color=""::color::"">::name::</font> has stopped."
"g id=""notify""|t id=""great_route_cancelled""||||/t","You have no [::res::]: Great Trade Route has stopped." "g id=""notify""|t id=""great_route_cancelled""||||/t","You have no [::res::]: Great Trade Route has stopped."
...@@ -918,7 +957,7 @@ ...@@ -918,7 +957,7 @@
"g id=""notify""|t id=""ruin_explored""||||/t","Your scouts found ancient riches in the Ruins. You have gained <img src=""/r/Money""/><font color=""#G"">::gold::</font> and <img src=""/r/Lore""/><font color=""#G"">::lore::</font>." "g id=""notify""|t id=""ruin_explored""||||/t","Your scouts found ancient riches in the Ruins. You have gained <img src=""/r/Money""/><font color=""#G"">::gold::</font> and <img src=""/r/Lore""/><font color=""#G"">::lore::</font>."
"g id=""notify""|t id=""ruin_explored_no_lore""||||/t","Your scouts found ancient riches in the Ruins. You have gained <img src=""/r/Money""/><font color=""#G"">::gold::</font>." "g id=""notify""|t id=""ruin_explored_no_lore""||||/t","Your scouts found ancient riches in the Ruins. You have gained <img src=""/r/Money""/><font color=""#G"">::gold::</font>."
"g id=""notify""|t id=""wreck_scavenged""||||/t","Your scouts scavenged a Shipwreck. You have gained <img src=""/r/Wood""/><font color=""#G"">::wood::</font> and <img src=""/r/Money""/><font color=""#G"">::gold::</font>." "g id=""notify""|t id=""wreck_scavenged""||||/t","Your scouts scavenged a Shipwreck. You have gained <img src=""/r/Wood""/><font color=""#G"">::wood::</font> and <img src=""/r/Money""/><font color=""#G"">::gold::</font>."
"g id=""notify""|t id=""brokenHouse_visited""||||/t","Your scouts found some riches in the abandoned houses. You have gained <img src=""/r/Wood""/><font color=""#G"">::wood::</font> and <img src=""/r/Money""/><font color=""#G"">::gold::</font>." "g id=""notify""|t id=""brokenHouse_visited""||||/t","Your scouts found some riches in the [BrokenHouse]. You have gained <img src=""/r/Wood""/><font color=""#G"">::wood::</font> and <img src=""/r/Money""/><font color=""#G"">::gold::</font>."
"g id=""notify""|t id=""fame_player_reached_title""||||/t","<font color=""::color::"">::name::</font> has gained the Fame title <font color=""#G"">::title::</font>!" "g id=""notify""|t id=""fame_player_reached_title""||||/t","<font color=""::color::"">::name::</font> has gained the Fame title <font color=""#G"">::title::</font>!"
"g id=""notify""|t id=""contact_faction""||||/t","You have established contact with <font color=""::color::"">::name::</font>. How should you deal with them?" "g id=""notify""|t id=""contact_faction""||||/t","You have established contact with <font color=""::color::"">::name::</font>. How should you deal with them?"
"g id=""notify""|t id=""contact_player""||||/t","You have established contact with <font color=""::color::"">::name::</font>, leader of ::the_clan_of_the_animal::." "g id=""notify""|t id=""contact_player""||||/t","You have established contact with <font color=""::color::"">::name::</font>, leader of ::the_clan_of_the_animal::."
...@@ -996,6 +1035,7 @@ ...@@ -996,6 +1035,7 @@
"g id=""notify""|t id=""free_feast""||||/t","You've gained a free feast." "g id=""notify""|t id=""free_feast""||||/t","You've gained a free feast."
"g id=""notify""|t id=""free_tower_upgrade""||||/t","You've gained a free [WatchTower] upgrade." "g id=""notify""|t id=""free_tower_upgrade""||||/t","You've gained a free [WatchTower] upgrade."
"g id=""notify""|t id=""free_sheeps_bonus""||||/t","You obtained ::sheep_count:: new [Sheep]s!" "g id=""notify""|t id=""free_sheeps_bonus""||||/t","You obtained ::sheep_count:: new [Sheep]s!"
"g id=""notify""|t id=""free_zone_upgrade""||||/t","You've gained a free zone development."
"g id=""notify""|t id=""slaves_revolution""||||/t","There are more [Slave]s than other units in your clan! The rebellion is imminent!" "g id=""notify""|t id=""slaves_revolution""||||/t","There are more [Slave]s than other units in your clan! The rebellion is imminent!"
"g id=""notify""|t id=""no_blood""||||/t","You have no [Blood] and your clan is unhappy. You must offer a sacrifice to the gods to gain their favors!" "g id=""notify""|t id=""no_blood""||||/t","You have no [Blood] and your clan is unhappy. You must offer a sacrifice to the gods to gain their favors!"
"g id=""notify""|t id=""tool_upgraded""||||/t","[::unit_id::]s' tool has been improved." "g id=""notify""|t id=""tool_upgraded""||||/t","[::unit_id::]s' tool has been improved."
...@@ -1015,7 +1055,8 @@ ...@@ -1015,7 +1055,8 @@
"g id=""notify""|t id=""fame_rank_owner""||||/t","You have the first [Fame] rank! ::res:: will arrive by boat shortly!" "g id=""notify""|t id=""fame_rank_owner""||||/t","You have the first [Fame] rank! ::res:: will arrive by boat shortly!"
"g id=""notify""|t id=""fame_rank_boat""||||/t","A boat just brought your bounty." "g id=""notify""|t id=""fame_rank_boat""||||/t","A boat just brought your bounty."
"g id=""notify""|t id=""no_beach_to_accost""||||/t","Boat could not accost as you don't control any beaches." "g id=""notify""|t id=""no_beach_to_accost""||||/t","Boat could not accost as you don't control any beaches."
"g id=""notify""|t id=""ox_hero_auto_hire"" skip=""Ox""||||/t","::hero_name:: woke up on his throne." "g id=""notify""|t id=""ancient_battleground_spawn""||||/t","The ancient spirits revealed a [AncientBattleground]. You will find one of [OxHero]'s [Artifact] there."
"g id=""notify""|t id=""ancient_battleground_scavenged""||||/t","You have found [::item::] in the remains of the [AncientBattleground]!"
"g id=""endgame_event""|t id=""day""||||/t","Day ::value::" "g id=""endgame_event""|t id=""day""||||/t","Day ::value::"
"g id=""endgame_event""|t id=""new_player""||||/t","<font color=""::color::"">::name::</font> has landed on the shores of Northgard!" "g id=""endgame_event""|t id=""new_player""||||/t","<font color=""::color::"">::name::</font> has landed on the shores of Northgard!"
"g id=""endgame_event""|t id=""colonize""||||/t","<font color=""::color::"">::name::</font> has colonized a new area." "g id=""endgame_event""|t id=""colonize""||||/t","<font color=""::color::"">::name::</font> has colonized a new area."
...@@ -1061,8 +1102,8 @@ ...@@ -1061,8 +1102,8 @@
"g id=""multi_menu""|t id=""back""||||/t","Back to menu" "g id=""multi_menu""|t id=""back""||||/t","Back to menu"
"g id=""multi_menu""|t id=""bad_leaver""||||/t","You have left a ranked game. Wait ::time:: to play." "g id=""multi_menu""|t id=""bad_leaver""||||/t","You have left a ranked game. Wait ::time:: to play."
"g id=""multi_menu""|g id=""create_sub""|g id=""start_error""|t id=""launch_asked""||/t","Game creation requested. Waiting for the server to respond." "g id=""multi_menu""|g id=""create_sub""|g id=""start_error""|t id=""launch_asked""||/t","Game creation requested. Waiting for the server to respond."
"g id=""multi_menu""|g id=""create_sub""|g id=""start_error""|t id=""bad_game_name""||/t","Inappropriate word(s) have been found in your game's name. Please change it and retry." "g id=""multi_menu""|g id=""create_sub""|g id=""start_error""|t id=""bad_game_name""||/t","Inappropriate words have been found in your game's name. Please change it and retry."
"g id=""multi_menu""|g id=""create_sub""|g id=""start_error""|t id=""bad_tags""||/t","Inappropriate word(s) have been found in your game's tags. Please amend your tags and retry." "g id=""multi_menu""|g id=""create_sub""|g id=""start_error""|t id=""bad_tags""||/t","Inappropriate words have been found in your game's tags. Please amend your tags and retry."
"g id=""multi_menu""|g id=""create_sub""|g id=""start_error""|t id=""elo""||/t","Getting your ::elo:: from the server..." "g id=""multi_menu""|g id=""create_sub""|g id=""start_error""|t id=""elo""||/t","Getting your ::elo:: from the server..."
"g id=""multi_menu""|g id=""create_sub""|g id=""start_error""|t id=""victories""||/t","Please choose at least one victory condition." "g id=""multi_menu""|g id=""create_sub""|g id=""start_error""|t id=""victories""||/t","Please choose at least one victory condition."
"g id=""multi_menu""|g id=""join_sub""|t id=""game_name""|||/t","NAME" "g id=""multi_menu""|g id=""join_sub""|t id=""game_name""|||/t","NAME"
...@@ -1163,7 +1204,7 @@ ...@@ -1163,7 +1204,7 @@
"g id=""conquest""|g id=""ui""|t id=""return_to_conquest""|||/t","Return to Conquest Map" "g id=""conquest""|g id=""ui""|t id=""return_to_conquest""|||/t","Return to Conquest Map"
"g id=""conquest""|g id=""ui""|t id=""confirm_exit_player""|||/t","Are you sure you want to leave your group and exit from the Conquest mode?" "g id=""conquest""|g id=""ui""|t id=""confirm_exit_player""|||/t","Are you sure you want to leave your group and exit from the Conquest mode?"
"g id=""conquest""|g id=""ui""|t id=""scorched_earth_desc_alt""|||/t","Burn any zone indefinitely.<br/>Burned zone : -::v1:: production, snakes units and buildings +::v2:: attack. Raise the user's defense by ::v3:: during the ignition process." "g id=""conquest""|g id=""ui""|t id=""scorched_earth_desc_alt""|||/t","Burn any zone indefinitely.<br/>Burned zone : -::v1:: production, snakes units and buildings +::v2:: attack. Raise the user's defense by ::v3:: during the ignition process."
"g id=""conquest""|g id=""ui""|t id=""bifrost_confirm_colonize""|||/t","After colonising [BifrostLore], your [Lore] will be used to activate it and not to unlock knowledge.<br/><br/>Do you want to colonize [BifrostLore] ?" "g id=""conquest""|g id=""ui""|t id=""bifrost_confirm_colonize""|||/t","After colonizing [BifrostLore], your [Lore] will be used to activate it and not to unlock knowledge.<br/><br/>Do you want to colonize [BifrostLore] ?"
"g id=""generation_quotes""|t _id=""sculptingislandterrain""||||/t","Sculpting island terrain..." "g id=""generation_quotes""|t _id=""sculptingislandterrain""||||/t","Sculpting island terrain..."
"g id=""generation_quotes""|t _id=""generatingmountains""||||/t","Generating mountains..." "g id=""generation_quotes""|t _id=""generatingmountains""||||/t","Generating mountains..."
"g id=""generation_quotes""|t _id=""carvingicylakes""||||/t","Carving icy lakes..." "g id=""generation_quotes""|t _id=""carvingicylakes""||||/t","Carving icy lakes..."
...@@ -1332,6 +1373,9 @@ ...@@ -1332,6 +1373,9 @@
"g id=""network""|g id=""elo_update""|t id=""league_demoted2""|||/t","You have been demoted to a lower league." "g id=""network""|g id=""elo_update""|t id=""league_demoted2""|||/t","You have been demoted to a lower league."
"g id=""network""|t id=""user_joined""||||/t","::playerName:: has joined the game." "g id=""network""|t id=""user_joined""||||/t","::playerName:: has joined the game."
"g id=""network""|t id=""user_left""||||/t","::playerName:: has left the game." "g id=""network""|t id=""user_left""||||/t","::playerName:: has left the game."
"g id=""network""|g id=""master_server""|t id=""title_option""|||/t","Server zone"
"g id=""network""|g id=""master_server""|t id=""title_window""|||/t","Select your server zone:"
"g id=""network""|g id=""master_server""|t id=""international""|||/t","International"
"g id=""pad""|t id=""main_menu""||||/t","Main Menu" "g id=""pad""|t id=""main_menu""||||/t","Main Menu"
"g id=""pad""|t id=""game_menus""||||/t","Menus" "g id=""pad""|t id=""game_menus""||||/t","Menus"
"g id=""pad""|t id=""zone_actions""||||/t","Zone Actions" "g id=""pad""|t id=""zone_actions""||||/t","Zone Actions"
......
...@@ -57,8 +57,8 @@ ...@@ -57,8 +57,8 @@
"g id=""victories""|g id=""defendjotnar""|t id=""desc""|||/t","Defend the [Giant]s and befriend them." "g id=""victories""|g id=""defendjotnar""|t id=""desc""|||/t","Defend the [Giant]s and befriend them."
"g id=""victories""|g id=""defendaially""|t id=""title""|||/t","Protect meek" "g id=""victories""|g id=""defendaially""|t id=""title""|||/t","Protect meek"
"g id=""victories""|g id=""defendaially""|t id=""desc""|||/t","Protect your weak ally from enemies at any price." "g id=""victories""|g id=""defendaially""|t id=""desc""|||/t","Protect your weak ally from enemies at any price."
"g id=""victories""|g id=""killgiantboar""|t id=""title""|||/t","Epic Trophy" "g id=""victories""|g id=""killcolossalboar""|t id=""title""|||/t","Epic Trophy"
"g id=""victories""|g id=""killgiantboar""|t id=""desc""|||/t","Be the first to find and kill the [GiantBoar]." "g id=""victories""|g id=""killcolossalboar""|t id=""desc""|||/t","Be the first to find and kill the [ColossalBoar]."
"g id=""victories""|g id=""helheimcontrol""|t id=""title""|||/t","Helheim Invasion" "g id=""victories""|g id=""helheimcontrol""|t id=""title""|||/t","Helheim Invasion"
"g id=""victories""|g id=""helheimcontrol""|t id=""desc""|||/t","Control all [Helheim]s to block the invasion." "g id=""victories""|g id=""helheimcontrol""|t id=""desc""|||/t","Control all [Helheim]s to block the invasion."
"g id=""victories""|g id=""any""|t id=""title""|||/t","Common victories" "g id=""victories""|g id=""any""|t id=""title""|||/t","Common victories"
...@@ -71,7 +71,7 @@ ...@@ -71,7 +71,7 @@
"g id=""victories""|t id=""lore_collected""||||/t","::p:: Lore gained" "g id=""victories""|t id=""lore_collected""||||/t","::p:: Lore gained"
"g id=""victories""|t id=""built_hall""||||/t","Build an Altar of Kings" "g id=""victories""|t id=""built_hall""||||/t","Build an Altar of Kings"
"g id=""victories""|t id=""produced_money""||||/t","::p:: Kröwns collected" "g id=""victories""|t id=""produced_money""||||/t","::p:: Kröwns collected"
"g id=""victories""|t id=""built_lighthouse""||||/t","Build a Lighthouse" "g id=""victories""|t id=""built_lighthouse""||||/t","Build a [Lightouse]"
"g id=""victories""|t id=""total_prestige""||||/t","::p:: Commercial Influence" "g id=""victories""|t id=""total_prestige""||||/t","::p:: Commercial Influence"
"g id=""victories""|t id=""money_stock""||||/t","::p:: Kröwns in stock" "g id=""victories""|t id=""money_stock""||||/t","::p:: Kröwns in stock"
"g id=""victories""|t id=""blessings""||||/t","::p:: Blessings from the gods" "g id=""victories""|t id=""blessings""||||/t","::p:: Blessings from the gods"
...@@ -97,7 +97,7 @@ ...@@ -97,7 +97,7 @@
"g id=""victories""|t id=""controlled_helheim""||||/t","::p:: [Helheim] under your control." "g id=""victories""|t id=""controlled_helheim""||||/t","::p:: [Helheim] under your control."
"g id=""victories""|t id=""protect_ally""||||/t","<font color=""::color::"">::name::</font> must survive." "g id=""victories""|t id=""protect_ally""||||/t","<font color=""::color::"">::name::</font> must survive."
"g id=""victories""|t id=""protect_for_time""||||/t","::p:: years remaining to protect your ally." "g id=""victories""|t id=""protect_for_time""||||/t","::p:: years remaining to protect your ally."
"g id=""victories""|t id=""kill_giantboar""||||/t","Kill the Giant Boar" "g id=""victories""|t id=""kill_giantboar""||||/t","Kill the Colossal Boar"
"g id=""victories""|t id=""you""||||/t","You" "g id=""victories""|t id=""you""||||/t","You"
"g id=""victories""|t id=""no_fame_vict""||||/t","Your clan can't achieve this victory" "g id=""victories""|t id=""no_fame_vict""||||/t","Your clan can't achieve this victory"
"g id=""victories""|t id=""unknown_player""||||/t","Unknown Clan" "g id=""victories""|t id=""unknown_player""||||/t","Unknown Clan"
...@@ -135,7 +135,7 @@ ...@@ -135,7 +135,7 @@
"g id=""help""|t id=""zone_to_explore""||||/t","This area has not been explored yet. Send a [Scout] in first." "g id=""help""|t id=""zone_to_explore""||||/t","This area has not been explored yet. Send a [Scout] in first."
"g id=""help""|t id=""ruins_explored""||||/t","These Ruins have already been explored." "g id=""help""|t id=""ruins_explored""||||/t","These Ruins have already been explored."
"g id=""help""|t id=""wreck_scavenged""||||/t","This Shipwreck has already been scavenged." "g id=""help""|t id=""wreck_scavenged""||||/t","This Shipwreck has already been scavenged."
"g id=""help""|t id=""brokenHouse_visited""||||/t","This Damaged House has already been visited." "g id=""help""|t id=""brokenHouse_visited""||||/t","This [BrokenHouse] has already been visited."
"g id=""help""|t id=""win_res_faction""||||/t","Eradicate this faction to gain ::resList::." "g id=""help""|t id=""win_res_faction""||||/t","Eradicate this faction to gain ::resList::."
"g id=""help""|t id=""win_res""||||/t","Colonize this area to gain ::resList::." "g id=""help""|t id=""win_res""||||/t","Colonize this area to gain ::resList::."
"g id=""help""|t id=""kill_fame""||||/t","Kill the Wyvern and gain ::resList::." "g id=""help""|t id=""kill_fame""||||/t","Kill the Wyvern and gain ::resList::."
...@@ -402,6 +402,7 @@ ...@@ -402,6 +402,7 @@
"g id=""ui""|g id=""forge""|t id=""weapons_start""|||/t","Click to start improving this weapon." "g id=""ui""|g id=""forge""|t id=""weapons_start""|||/t","Click to start improving this weapon."
"g id=""ui""|g id=""forge""|t id=""relic_forged""|||/t","Already forged" "g id=""ui""|g id=""forge""|t id=""relic_forged""|||/t","Already forged"
"g id=""ui""|g id=""forge""|t id=""relic_waiting""|||/t","This relic will be forged soon." "g id=""ui""|g id=""forge""|t id=""relic_waiting""|||/t","This relic will be forged soon."
"g id=""ui""|g id=""forge""|t id=""relic_free_res""|||/t","No ::resourceName:: needed."
"g id=""ui""|g id=""forge""|t id=""relic_forged_team""|||/t","Already forged by ::player_name::." "g id=""ui""|g id=""forge""|t id=""relic_forged_team""|||/t","Already forged by ::player_name::."
"g id=""ui""|g id=""forge""|t id=""relic_all_forged""|||/t","You can only forge 1 relic." "g id=""ui""|g id=""forge""|t id=""relic_all_forged""|||/t","You can only forge 1 relic."
"g id=""ui""|g id=""forge""|t id=""relic_all_forged_mult""|||/t","You can only forge 1 relic, or ::nbRelics:: relics with [EarthLegacy] (500 [Fame])." "g id=""ui""|g id=""forge""|t id=""relic_all_forged_mult""|||/t","You can only forge 1 relic, or ::nbRelics:: relics with [EarthLegacy] (500 [Fame])."
...@@ -409,13 +410,31 @@ ...@@ -409,13 +410,31 @@
"g id=""ui""|g id=""forge""|t id=""relic_start""|||/t","Click to start forging this relic." "g id=""ui""|g id=""forge""|t id=""relic_start""|||/t","Click to start forging this relic."
"g id=""ui""|g id=""forge""|t id=""relic_clan""|||/t","- ::the_clan_of_the_animal:: relic -" "g id=""ui""|g id=""forge""|t id=""relic_clan""|||/t","- ::the_clan_of_the_animal:: relic -"
"g id=""ui""|g id=""forge""|t id=""currently_forged""|||/t","Currently forged" "g id=""ui""|g id=""forge""|t id=""currently_forged""|||/t","Currently forged"
"g id=""ui""|g id=""artifact"" skip=""Ox""|t id=""tip_throne""|||/t","Inventory" "g id=""ui""|g id=""artifact""|t id=""tip_throne""|||/t","Inventory"
"g id=""ui""|g id=""artifact"" skip=""Ox""|t id=""not_discovered""|||/t","Not yet discovered." "g id=""ui""|g id=""artifact""|t id=""not_discovered""|||/t","Not yet discovered"
"g id=""ui""|g id=""artifact"" skip=""Ox""|t id=""no_warchief""|||/t","You need to summon [OxHero] before equiping any [Artifact]." "g id=""ui""|g id=""artifact""|t id=""no_warchief""|||/t","You need to summon [OxHero] before equipping any [Artifact]"
"g id=""ui""|g id=""artifact"" skip=""Ox""|t id=""warchief_too_far""|||/t","[OxHero] is not in the same zone as his [OxThrone]." "g id=""ui""|g id=""artifact""|t id=""warchief_too_far""|||/t","[OxHero] is not in allied territory"
"g id=""ui""|g id=""artifact"" skip=""Ox""|t id=""already_equiped""|||/t","Already equiped." "g id=""ui""|g id=""artifact""|t id=""already_equiped""|||/t","Already equipped"
"g id=""ui""|g id=""artifact"" skip=""Ox""|t id=""click_to_equip""|||/t","Click to equip." "g id=""ui""|g id=""artifact""|t id=""click_to_equip""|||/t","Click to equip"
"g id=""ui""|g id=""artifact"" skip=""Ox""|t id=""select_below""|||/t","Click on an [Artifact] to equip it." "g id=""ui""|g id=""artifact""|t id=""select_below""|||/t","Click on an [Artifact] to equip it"
"g id=""ui""|g id=""artifact""|t id=""nothing_equiped""|||/t","- Nothing equipped -"
"g id=""ui""|g id=""artifact""|t id=""inventory_title""|||/t","Inventory"
"g id=""ui""|g id=""artifact""|t id=""desc""|||/t","[Artifact]s can be found in [AncientBattleground]s in Northgard. The more you fight, the more chance you have to discover new ones."
"g id=""ui""|g id=""artifact""|t id=""equiped""|||/t","Equipped legendary items:"
"g id=""ui""|g id=""artifact""|t id=""goto_inventory""|||/t","Open the inventory"
"g id=""ui""|g id=""artifact""|t id=""goto_battleground""|||/t","View current [AncientBattleground]"
"g id=""ui""|g id=""artifact""|t id=""no_more_battleground""|||/t","You have found all [Artifact]s"
"g id=""ui""|g id=""artifact""|t id=""wait_battleground""|||/t","Next one has not spawned yet"
"g id=""ui""|g id=""artifact""|g id=""stat""|t id=""attack""||/t","Attack power : <font color=""#G"">::value::</font>"
"g id=""ui""|g id=""artifact""|g id=""stat""|t id=""defense""||/t","Defense : <font color=""#G"">::value::</font>"
"g id=""ui""|g id=""artifact""|g id=""stat""|t id=""health""||/t","Health : <font color=""#G"">::value::</font>"
"g id=""ui""|g id=""artifact""|g id=""stat""|t id=""attack_speed""||/t","Attack speed : <font color=""#G"">::value::</font>"
"g id=""ui""|g id=""artifact""|g id=""stat""|t id=""evasion""||/t","Evasion : <font color=""#G"">::value::</font>"
"g id=""ui""|g id=""artifact""|g id=""stat""|t id=""projectile_resist""||/t","Proj. resist. : <font color=""#G"">::value::</font>"
"g id=""ui""|g id=""artifact""|g id=""stat""|t id=""damage_return""||/t","Reflect : <font color=""#G"">::value::</font>"
"g id=""ui""|g id=""artifact""|g id=""stat""|t id=""move_speed_ally""||/t","Move speed (ally) : <font color=""#G"">::value::</font>"
"g id=""ui""|g id=""artifact""|g id=""stat""|t id=""move_speed_enemy""||/t","Move speed (enemy) : <font color=""#G"">::value::</font>"
"g id=""ui""|g id=""artifact""|g id=""stat""|t id=""ability""||/t","<font color=""#G"">::ability_name::</font>"
"g id=""abilities""|g id=""no_use_reason""|t id=""cant_colonize_zone""|||/t","This area can't be colonized at this time." "g id=""abilities""|g id=""no_use_reason""|t id=""cant_colonize_zone""|||/t","This area can't be colonized at this time."
"g id=""abilities""|g id=""no_use_reason""|t id=""no_tower""|||/t","No allied defense tower in this area." "g id=""abilities""|g id=""no_use_reason""|t id=""no_tower""|||/t","No allied defense tower in this area."
"g id=""abilities""|g id=""no_use_reason""|t id=""no_producing_building""|||/t","Need a [Food], [Wood] or [Money] building." "g id=""abilities""|g id=""no_use_reason""|t id=""no_producing_building""|||/t","Need a [Food], [Wood] or [Money] building."
...@@ -424,9 +443,10 @@ ...@@ -424,9 +443,10 @@
"g id=""abilities""|g id=""no_use_reason""|t id=""no_civilians""|||/t","There are no civilians in this area." "g id=""abilities""|g id=""no_use_reason""|t id=""no_civilians""|||/t","There are no civilians in this area."
"g id=""abilities""|g id=""no_use_reason""|t id=""not_enemy_area""|||/t","Enemy area required." "g id=""abilities""|g id=""no_use_reason""|t id=""not_enemy_area""|||/t","Enemy area required."
"g id=""abilities""|g id=""no_use_reason""|t id=""no_military_camp""|||/t","There is no Military Camp in this area." "g id=""abilities""|g id=""no_use_reason""|t id=""no_military_camp""|||/t","There is no Military Camp in this area."
"g id=""abilities""|g id=""no_use_reason""|t id=""no_enemy_building""|||/t","There is no enemy building in this area."
"g id=""abilities""|g id=""no_use_reason""|t id=""currently_used""|||/t","Already in use." "g id=""abilities""|g id=""no_use_reason""|t id=""currently_used""|||/t","Already in use."
"g id=""abilities""|g id=""no_use_reason""|t id=""fighting""|||/t","Can't be used while fighting." "g id=""abilities""|g id=""no_use_reason""|t id=""fighting""|||/t","Can't be used while fighting."
"g id=""abilities""|g id=""no_use_reason""|t id=""warcry_zone_cooldown""|||/t","[Warcry] has been used by someone in your team less than a month ago." "g id=""abilities""|g id=""no_use_reason""|t id=""crowd_cooldown""|||/t","Crowd Control cooldown. Remaining ::time::"
"g id=""abilities""|g id=""no_use_reason""|t id=""already_has_unit""|||/t","You already own a [::unit::]" "g id=""abilities""|g id=""no_use_reason""|t id=""already_has_unit""|||/t","You already own a [::unit::]"
"g id=""abilities""|g id=""no_use_reason""|t id=""missing_building""|||/t","Requires [::building_name::]" "g id=""abilities""|g id=""no_use_reason""|t id=""missing_building""|||/t","Requires [::building_name::]"
"g id=""abilities""|g id=""no_use_reason""|t id=""max_wolves""|||/t","You already have ::nb:: [WhiteWolf]s." "g id=""abilities""|g id=""no_use_reason""|t id=""max_wolves""|||/t","You already have ::nb:: [WhiteWolf]s."
...@@ -438,6 +458,7 @@ ...@@ -438,6 +458,7 @@
"g id=""abilities""|g id=""no_use_reason""|t id=""need_improved_tool""|||/t","You need to improve this unit's tool to unlock [::ability_name::]." "g id=""abilities""|g id=""no_use_reason""|t id=""need_improved_tool""|||/t","You need to improve this unit's tool to unlock [::ability_name::]."
"g id=""abilities""|g id=""no_use_reason""|t id=""cant_purify_yggdrasil""|||/t","You cannot purify [Yggdrasil]." "g id=""abilities""|g id=""no_use_reason""|t id=""cant_purify_yggdrasil""|||/t","You cannot purify [Yggdrasil]."
"g id=""abilities""|g id=""no_use_reason""|t id=""cant_purify_townhall""|||/t","You cannot purify a zone with a [TownHall]." "g id=""abilities""|g id=""no_use_reason""|t id=""cant_purify_townhall""|||/t","You cannot purify a zone with a [TownHall]."
"g id=""abilities""|g id=""no_use_reason""|t id=""cant_purify_lonely""|||/t","You can only purify an area adjacent to your territory."
"g id=""mutators"" skip=""true""|t id=""ferry_ok""||||/t","Send troops here." "g id=""mutators"" skip=""true""|t id=""ferry_ok""||||/t","Send troops here."
"g id=""mutators"" skip=""true""|t id=""ferry_colonize_ok""||||/t","Send troops here and colonize." "g id=""mutators"" skip=""true""|t id=""ferry_colonize_ok""||||/t","Send troops here and colonize."
"g id=""mutators"" skip=""true""|t id=""ferry_occupied_zone""||||/t","This zone is already occupied by ::occupier::, you can't send troops here." "g id=""mutators"" skip=""true""|t id=""ferry_occupied_zone""||||/t","This zone is already occupied by ::occupier::, you can't send troops here."
...@@ -485,9 +506,9 @@ ...@@ -485,9 +506,9 @@
"g id=""dialogs""|t id=""team_won""||||/t","Congratulations! Your team has achieved a <font color=""#G"">::vname::</font> victory!" "g id=""dialogs""|t id=""team_won""||||/t","Congratulations! Your team has achieved a <font color=""#G"">::vname::</font> victory!"
"g id=""dialogs""|t id=""lost""||||/t","<font color=""::color::"">::name::</font> has achieved a <font color=""#R"">::vname::</font> victory..." "g id=""dialogs""|t id=""lost""||||/t","<font color=""::color::"">::name::</font> has achieved a <font color=""#R"">::vname::</font> victory..."
"g id=""dialogs""|t id=""lost_time_over""||||/t","You have reached the time limit." "g id=""dialogs""|t id=""lost_time_over""||||/t","You have reached the time limit."
"g id=""dialogs""|t id=""jotnar_eradicated""||||/t","All the [Giant]s camp have been eradicated." "g id=""dialogs""|t id=""jotnar_eradicated""||||/t","All the [Giant]s camps have been eradicated."
"g id=""dialogs""|t id=""ally_defeated""||||/t","Your ally has been defeated." "g id=""dialogs""|t id=""ally_defeated""||||/t","Your ally has been defeated."
"g id=""dialogs""|t id=""giantboar_defeat""||||/t","[GiantBoar] was killed by another clan." "g id=""dialogs""|t id=""giantboar_defeat""||||/t","[ColossalBoar] was killed by another clan."
"g id=""dialogs""|t id=""helheim_control""||||/t","You failed to stop the invasion." "g id=""dialogs""|t id=""helheim_control""||||/t","You failed to stop the invasion."
"g id=""dialogs""|t id=""defeat""||||/t","You <font color=""#B"">lost</font> your Town Hall. Your clan is defeated..." "g id=""dialogs""|t id=""defeat""||||/t","You <font color=""#B"">lost</font> your Town Hall. Your clan is defeated..."
"g id=""dialogs""|t id=""game_paused""||||/t","Game Paused" "g id=""dialogs""|t id=""game_paused""||||/t","Game Paused"
...@@ -514,8 +535,8 @@ ...@@ -514,8 +535,8 @@
"g id=""dialogs""|t id=""tech_got_blessing""||||/t","::count::/::max:: Knowledge" "g id=""dialogs""|t id=""tech_got_blessing""||||/t","::count::/::max:: Knowledge"
"g id=""dialogs""|t id=""tech_req_blessing""||||/t","Requires ::count::/::max:: Knowledge" "g id=""dialogs""|t id=""tech_req_blessing""||||/t","Requires ::count::/::max:: Knowledge"
"g id=""dialogs""|t id=""choose_clone_tech""||||/t","Choose a tech to replace ::tech::" "g id=""dialogs""|t id=""choose_clone_tech""||||/t","Choose a tech to replace ::tech::"
"g id=""dialogs""|t id=""recruit_month_left"" skip=""Ox""||||/t","<br/>(Less than a month remaining.)" "g id=""dialogs""|t id=""recruit_month_left""||||/t","<br/>(Less than a month remaining.)"
"g id=""dialogs""|t id=""recruit_months_left"" skip=""Ox""||||/t","<br/>(::nb:: month remaining.)" "g id=""dialogs""|t id=""recruit_months_left""||||/t","<br/>(::nb:: month remaining.)"
"g id=""dialogs""|t id=""dedication_currently""||||/t","(currently +::nb::%)" "g id=""dialogs""|t id=""dedication_currently""||||/t","(currently +::nb::%)"
"g id=""dialogs""|t id=""prescience_ability""||||/t","Wyrd Abilities" "g id=""dialogs""|t id=""prescience_ability""||||/t","Wyrd Abilities"
"g id=""dialogs""|t id=""close""||||/t","Close" "g id=""dialogs""|t id=""close""||||/t","Close"
...@@ -529,7 +550,8 @@ ...@@ -529,7 +550,8 @@
"g id=""dialogs""|g id=""trade""|t id=""cant_trade_at_war""|||/t","You can't trade with a clan you're at war with" "g id=""dialogs""|g id=""trade""|t id=""cant_trade_at_war""|||/t","You can't trade with a clan you're at war with"
"g id=""dialogs""|g id=""trade""|t id=""campaign_at_war""|||/t","You can't trade with the opposing [Giant] faction!" "g id=""dialogs""|g id=""trade""|t id=""campaign_at_war""|||/t","You can't trade with the opposing [Giant] faction!"
"g id=""dialogs""|g id=""trade""|t id=""cant_trade_this""|||/t","They will not accept this resource." "g id=""dialogs""|g id=""trade""|t id=""cant_trade_this""|||/t","They will not accept this resource."
"g id=""dialogs""|g id=""trade""|t id=""cant_trade_boar""|||/t","The Boar Clan can't trade with other clans." "g id=""dialogs""|g id=""trade""|t id=""cant_trade_with_players""|||/t","::the_clan_of_the:: can't trade with other clans."
"g id=""dialogs""|g id=""trade""|t id=""cant_trade_with_neutrals""|||/t","::the_clan_of_the:: can't trade with neutral factions."
"g id=""dialogs""|g id=""trade""|t id=""cant_trade_with_clan""|||/t","You can't trade with this clan." "g id=""dialogs""|g id=""trade""|t id=""cant_trade_with_clan""|||/t","You can't trade with this clan."
"g id=""dialogs""|g id=""trade""|t id=""cant_trade_twice""|||/t","You can't trade the same resource twice with the same clan." "g id=""dialogs""|g id=""trade""|t id=""cant_trade_twice""|||/t","You can't trade the same resource twice with the same clan."
"g id=""dialogs""|g id=""trade""|t id=""nobody""|||/t","You haven't met any other clans yet." "g id=""dialogs""|g id=""trade""|t id=""nobody""|||/t","You haven't met any other clans yet."
...@@ -542,7 +564,7 @@ ...@@ -542,7 +564,7 @@
"g id=""dialogs""|t id=""trade_bonus""||||/t","You are currently trading [::res::] with <font color=""::color::"">::name::</font><br/>" "g id=""dialogs""|t id=""trade_bonus""||||/t","You are currently trading [::res::] with <font color=""::color::"">::name::</font><br/>"
"g id=""dialogs""|g id=""choose_tool""|t id=""title""|||/t","Choose Tool to Improve" "g id=""dialogs""|g id=""choose_tool""|t id=""title""|||/t","Choose Tool to Improve"
"g id=""dialogs""|g id=""choose_tool""|t id=""tip""|||/t","[::id::]s produce ::percent:: more [::res::]." "g id=""dialogs""|g id=""choose_tool""|t id=""tip""|||/t","[::id::]s produce ::percent:: more [::res::]."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_miner""|||/t","Increase extracting speed by ::percent::." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_miner""|||/t","Increases extracting speed by ::percent::."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_villager""|||/t","Increases [Villager]s' build and repair speed by ::percent::." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_villager""|||/t","Increases [Villager]s' build and repair speed by ::percent::."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_mender""|||/t","Increases [Mender]s' healing speed by ::percent:: and produce ::percent:: more [Lore]." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_mender""|||/t","Increases [Mender]s' healing speed by ::percent:: and produce ::percent:: more [Lore]."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_skald""|||/t","[::id::]s produce ::percent:: more [Fame] and [Happy], and ::percent:: more [Money] with [GreatDeeds]." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_skald""|||/t","[::id::]s produce ::percent:: more [Fame] and [Happy], and ::percent:: more [Money] with [GreatDeeds]."
...@@ -551,10 +573,10 @@ ...@@ -551,10 +573,10 @@
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_sailor_snake""|||/t","[::id::]s produce ::percent:: more [Money] and [Lore]." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_sailor_snake""|||/t","[::id::]s produce ::percent:: more [Money] and [Lore]."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_warrior""|||/t","[::id::]s gain the [WarriorCharge] ability and ::percent:: attack." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_warrior""|||/t","[::id::]s gain the [WarriorCharge] ability and ::percent:: attack."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_axethrower""|||/t","Increases [::id::]s' attack range and power by ::percent::." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_axethrower""|||/t","Increases [::id::]s' attack range and power by ::percent::."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_shieldbearer""|||/t","Doubles [::id::]s' protection against ranged attacks and increases resistance by ::percent::." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_shieldbearer""|||/t","[::id::]s' resistance and [ProjectileResist] +::percent::."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_skirmisher""|||/t","[::id::]s gain the [SkirmisherPoison] ability and ::percent:: attack." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_skirmisher""|||/t","[::id::]s gain the [SkirmisherPoison] ability and ::percent:: attack."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_upgradeAtk""|||/t","[::id::]s gain ::percent:: attack power and [SwirlAttack]." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_upgradeAtk""|||/t","[::id::]s gain ::percent:: attack power and [SwirlAttack]."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_smith""|||/t","Increase forge speed of your [::id::]s by ::percent::." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_smith""|||/t","Increases forge speed of your [::id::]s by ::percent::."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_norn""|||/t","[::id::]s produce ::percent:: more [Happy] and [Prescience]." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_norn""|||/t","[::id::]s produce ::percent:: more [Happy] and [Prescience]."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_norn_armor""|||/t","[::id::] gain the [Purify] ability and have its attack power increased by ::percent::." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_norn_armor""|||/t","[::id::] gain the [Purify] ability and have its attack power increased by ::percent::."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_scout""|||/t","[::id::]s discover new zones and explore ruins ::percent:: faster. They also run all the time while scouting." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_scout""|||/t","[::id::]s discover new zones and explore ruins ::percent:: faster. They also run all the time while scouting."
...@@ -569,7 +591,7 @@ ...@@ -569,7 +591,7 @@
"g id=""dialogs""|t id=""new_title""||||/t","New title:" "g id=""dialogs""|t id=""new_title""||||/t","New title:"
"g id=""dialogs""|t id=""new_age""||||/t","::age:::" "g id=""dialogs""|t id=""new_age""||||/t","::age:::"
"g id=""dialogs""|t id=""fame_level_up""||||/t","Word of your success as a leader has reached other clans, and you have gained a new ability." "g id=""dialogs""|t id=""fame_level_up""||||/t","Word of your success as a leader has reached other clans, and you have gained a new ability."
"g id=""dialogs""|t id=""maxed_pop""||||/t","Not have enough space to increase your population. You must build more houses." "g id=""dialogs""|t id=""maxed_pop""||||/t","Not enough space to increase your population. You must build more [House]s."
"g id=""dialogs""|t id=""no_unit_to_heal""||||/t","There are no wounded or sick units to heal within your territory." "g id=""dialogs""|t id=""no_unit_to_heal""||||/t","There are no wounded or sick units to heal within your territory."
"g id=""dialogs""|t id=""currently_healing""||||/t","Healing: ::name:: (::p::%)" "g id=""dialogs""|t id=""currently_healing""||||/t","Healing: ::name:: (::p::%)"
"g id=""dialogs""|t id=""no_growth""||||/t","You need more [Happy] to grow your population." "g id=""dialogs""|t id=""no_growth""||||/t","You need more [Happy] to grow your population."
...@@ -595,8 +617,8 @@ ...@@ -595,8 +617,8 @@
"g id=""dialogs""|g id=""manage_harbor""|t id=""start_route""|||/t","Start Great Trade Route" "g id=""dialogs""|g id=""manage_harbor""|t id=""start_route""|||/t","Start Great Trade Route"
"g id=""dialogs""|g id=""manage_harbor""|t id=""stop_route""|||/t","Stop Route" "g id=""dialogs""|g id=""manage_harbor""|t id=""stop_route""|||/t","Stop Route"
"g id=""dialogs""|g id=""manage_harbor""|t id=""no_money""|||/t","You don't have enough [Money]s to create a Great Trade Route." "g id=""dialogs""|g id=""manage_harbor""|t id=""no_money""|||/t","You don't have enough [Money]s to create a Great Trade Route."
"g id=""dialogs""|g id=""manage_harbor""|t id=""noLighthouse""|||/t","Build a Lighthouse on this ::portKind:: to unlock Great Trade Routes." "g id=""dialogs""|g id=""manage_harbor""|t id=""noLighthouse""|||/t","Build a [Lighthouse] on this [::portKind::] to unlock Great Trade Routes."
"g id=""dialogs""|g id=""manage_harbor""|t id=""uniqueLighthouse""|||/t","One ::portKind:: already has a Lighthouse." "g id=""dialogs""|g id=""manage_harbor""|t id=""uniqueLighthouse""|||/t","One [::portKind::] already has a [Lighthouse]."
"g id=""dialogs""|g id=""manage_harbor""|t id=""loot_zone""|||/t","Loot <img src=""/r/::r::""/>::q::" "g id=""dialogs""|g id=""manage_harbor""|t id=""loot_zone""|||/t","Loot <img src=""/r/::r::""/>::q::"
"g id=""dialogs""|g id=""manage_harbor""|t id=""title_buy_slaves""|||/t","Buy thralls" "g id=""dialogs""|g id=""manage_harbor""|t id=""title_buy_slaves""|||/t","Buy thralls"
"g id=""dialogs""|g id=""manage_harbor""|t id=""buy_slaves_desc""|||/t","Buy ::nb:: [Slave]s.<br/>Price increases +::slave_cost::[Money] each time.<br/>Price decreases -::decrease_cost::[Money] each month." "g id=""dialogs""|g id=""manage_harbor""|t id=""buy_slaves_desc""|||/t","Buy ::nb:: [Slave]s.<br/>Price increases +::slave_cost::[Money] each time.<br/>Price decreases -::decrease_cost::[Money] each month."
...@@ -620,7 +642,7 @@ ...@@ -620,7 +642,7 @@
"g id=""happy_categories""|t id=""_old""||||/t","Wealth" "g id=""happy_categories""|t id=""_old""||||/t","Wealth"
"g id=""happy_categories""|t id=""feasts""||||/t","Feast" "g id=""happy_categories""|t id=""feasts""||||/t","Feast"
"g id=""happy_categories""|t id=""heroes""||||/t","Warchief Glory" "g id=""happy_categories""|t id=""heroes""||||/t","Warchief Glory"
"g id=""happy_categories""|t id=""housing""||||/t","Your clan wants better houses!" "g id=""happy_categories""|t id=""housing""||||/t","Your clan wants better [House]s!"
"g id=""happy_categories""|t id=""wounded""||||/t","You have too many wounded!" "g id=""happy_categories""|t id=""wounded""||||/t","You have too many wounded!"
"g id=""happy_categories""|t id=""_old2""||||/t","Our clan isn't famous!" "g id=""happy_categories""|t id=""_old2""||||/t","Our clan isn't famous!"
"g id=""happy_categories""|t id=""wantupgrade""||||/t","Your clan wants a better [TownHall]!" "g id=""happy_categories""|t id=""wantupgrade""||||/t","Your clan wants a better [TownHall]!"
...@@ -632,7 +654,7 @@ ...@@ -632,7 +654,7 @@
"g id=""happy_categories""|t id=""mushrooms""||||/t","Dreamlands" "g id=""happy_categories""|t id=""mushrooms""||||/t","Dreamlands"
"g id=""happy_categories""|t id=""gemstone""||||/t","Gemstones" "g id=""happy_categories""|t id=""gemstone""||||/t","Gemstones"
"g id=""happy_categories""|t id=""temple""||||/t","Altar of Kings" "g id=""happy_categories""|t id=""temple""||||/t","Altar of Kings"
"g id=""status_happy""|t id=""nohome""||||/t","We don't have houses!" "g id=""status_happy""|t id=""nohome""||||/t","We don't have [House]s!"
"g id=""status_happy""|t id=""nofood""||||/t","We're starving!" "g id=""status_happy""|t id=""nofood""||||/t","We're starving!"
"g id=""status_happy""|t id=""nowood""||||/t","We're freezing!" "g id=""status_happy""|t id=""nowood""||||/t","We're freezing!"
"g id=""status_happy""|t id=""sick""||||/t","We're sick!" "g id=""status_happy""|t id=""sick""||||/t","We're sick!"
...@@ -648,10 +670,10 @@ ...@@ -648,10 +670,10 @@
"g id=""tip""|t id=""food_consumption""||||/t","Consumption" "g id=""tip""|t id=""food_consumption""||||/t","Consumption"
"g id=""tip""|t id=""territory_money""||||/t","Town Hall" "g id=""tip""|t id=""territory_money""||||/t","Town Hall"
"g id=""tip""|t id=""buildings_upkeep""||||/t","Building Upkeep" "g id=""tip""|t id=""buildings_upkeep""||||/t","Building Upkeep"
"g id=""tip""|t id=""building_upkeep_year""||||/t","Building Upkeep Per Year" "g id=""tip""|t id=""building_upkeep_year""||||/t","Building upkeep per year"
"g id=""tip""|t id=""wood_consumption""||||/t","Firewood" "g id=""tip""|t id=""wood_consumption""||||/t","Firewood"
"g id=""tip""|t id=""population_desc""||||/t","This is your current clan size. You have enough houses for <font color=""#R"">::max::</font> people." "g id=""tip""|t id=""population_desc""||||/t","This is your current clan size. You have enough [House]s for <font color=""#R"">::max::</font> people."
"g id=""tip""|t id=""slaves_desc""||||/t","This is the current number of [Slave]s in your clan. You can have up to <font color=""#R"">::max::</font> thralls. This number depends on your clan size. You can buy them in your [Harbor]. Make sure that [Slave]s never outnumber your Vikings, otherwise they could rebel against you..." "g id=""tip""|t id=""slaves_desc""||||/t","This is the current number of [Slave]s in your clan. You can have up to <font color=""#R"">::max::</font> thralls. This number depends on your clan size. You can buy more [Slave]s in your [Harbor]. Make sure that [Slave]s never outnumber your Vikings, or they could rebel against you..."
"g id=""tip""|t id=""warband_default""||||/t","Your current Warband size. Build military camps to increase it." "g id=""tip""|t id=""warband_default""||||/t","Your current Warband size. Build military camps to increase it."
"g id=""tip""|t id=""warband_maxed""||||/t","Build more military camps to increase the size of your Warband!" "g id=""tip""|t id=""warband_maxed""||||/t","Build more military camps to increase the size of your Warband!"
"g id=""tip""|t id=""population_lore""||||/t","Population" "g id=""tip""|t id=""population_lore""||||/t","Population"
...@@ -688,14 +710,19 @@ ...@@ -688,14 +710,19 @@
"g id=""tip""|g id=""fame""|t id=""current_age""|||/t","Current age: <font color=""#R"">::name::</font>" "g id=""tip""|g id=""fame""|t id=""current_age""|||/t","Current age: <font color=""#R"">::name::</font>"
"g id=""tip""|g id=""fame""|t id=""next_age""|||/t","Signy will reach <font color=""#R"">::name::</font> in <font color=""#F"">::date::</font>" "g id=""tip""|g id=""fame""|t id=""next_age""|||/t","Signy will reach <font color=""#R"">::name::</font> in <font color=""#F"">::date::</font>"
"g id=""tip""|g id=""status""|t id=""wounded_no_malus""|||/t","Wounded clan members." "g id=""tip""|g id=""status""|t id=""wounded_no_malus""|||/t","Wounded clan members."
"g id=""tip""|t id=""tech_unlock_trading""||||/t","Unlocks Trading Routes at the [TradingPost]."
"g id=""tip""|t id=""tech_unlock_trading_neutral""||||/t","Unlock trading routes with neutral factions at the [TradingPost]."
"g id=""tip""|t id=""tech_unlock_great_route""||||/t","Unlocks the [Lighthouse]."
"g id=""tip""|t id=""cooldown""||||/t","Cooldown: ::value:: months" "g id=""tip""|t id=""cooldown""||||/t","Cooldown: ::value:: months"
"g id=""tip""|t id=""passive""||||/t","Passive" "g id=""tip""|t id=""passive""||||/t","Passive"
"g id=""tip""|t id=""ability_crowd_control""||||/t","Crowd Control"
"g id=""tip""|t id=""fame_score""||||/t","Clan Fame" "g id=""tip""|t id=""fame_score""||||/t","Clan Fame"
"g id=""tip""|t id=""zone_upgraded""||||/t","Zone has been developed"
"g id=""tip""|t id=""destroy_building""||||/t","Destroy Building" "g id=""tip""|t id=""destroy_building""||||/t","Destroy Building"
"g id=""tip""|t id=""cancel_building""||||/t","Cancel Construction" "g id=""tip""|t id=""cancel_building""||||/t","Cancel Construction"
"g id=""tip""|t id=""cancel_order""||||/t","Cancel Order <font color=""#T"" opacity=""0.5"">[::hotkey::]</font>" "g id=""tip""|t id=""cancel_order""||||/t","Cancel Order <font color=""#T"" opacity=""0.5"">[::hotkey::]</font>"
"g id=""tip""|t id=""cant_repair_under_attack""||||/t","You can't repair a building while <font color=""#R"">under attack</font>!" "g id=""tip""|t id=""cant_repair_under_attack""||||/t","You can't repair a building while <font color=""#R"">under attack</font>!"
"g id=""tip""|t id=""calendar_winter""||||/t","<font color=""#R"">Winter:</font> Your military units get ::percent:: Attack Power when fighting outside of your territory. Food production is reduced and Wood consumption is increased." "g id=""tip""|t id=""calendar_winter""||||/t","<font color=""#R"">Winter:</font> Your military units get ::percent:: attack power when fighting outside of your territory. Food production is reduced and Wood consumption is increased."
"g id=""tip""|t id=""calendar_summer""||||/t","<font color=""#R"">Summer:</font> make sure to stock up on Food for the coming winter." "g id=""tip""|t id=""calendar_summer""||||/t","<font color=""#R"">Summer:</font> make sure to stock up on Food for the coming winter."
"g id=""tip""|t id=""assigned_units""||||/t","Number of assigned clan members" "g id=""tip""|t id=""assigned_units""||||/t","Number of assigned clan members"
"g id=""tip""|t id=""assigned_slaves""||||/t","Number of assigned [Slave]s" "g id=""tip""|t id=""assigned_slaves""||||/t","Number of assigned [Slave]s"
...@@ -705,6 +732,7 @@ ...@@ -705,6 +732,7 @@
"g id=""tip""|t id=""raven_port_upgrade""||||/t","Allows you to assign one more [::unit::], and all [::unit::]s in this area gain a ::percent:: [::res::] production bonus. Also shorten Exploration's time by ::percent1::" "g id=""tip""|t id=""raven_port_upgrade""||||/t","Allows you to assign one more [::unit::], and all [::unit::]s in this area gain a ::percent:: [::res::] production bonus. Also shorten Exploration's time by ::percent1::"
"g id=""tip""|t id=""hire_hero""||||/t","Hire: [::unit::]" "g id=""tip""|t id=""hire_hero""||||/t","Hire: [::unit::]"
"g id=""tip""|t id=""hire_hero_maxed""||||/t","You can only have one [::unit::]." "g id=""tip""|t id=""hire_hero_maxed""||||/t","You can only have one [::unit::]."
"g id=""tip""|t id=""hero_no_recruit""||||/t","You can hire [::unitName::] from the [::buildingName::]."
"g id=""tip""|t id=""rally_warchief""||||/t","When activated, newly trained [::unit::]s will automatically rally to your [::name::]." "g id=""tip""|t id=""rally_warchief""||||/t","When activated, newly trained [::unit::]s will automatically rally to your [::name::]."
"g id=""tip""|t id=""rally_several_warchiefs""||||/t","When activated, newly trained [::unit::]s will automatically rally to your closest warchief." "g id=""tip""|t id=""rally_several_warchiefs""||||/t","When activated, newly trained [::unit::]s will automatically rally to your closest warchief."
"g id=""tip""|t id=""rally_warchief_campaign""||||/t","When activated, newly trained [::unit::]s will automatically rally to [::name::]." "g id=""tip""|t id=""rally_warchief_campaign""||||/t","When activated, newly trained [::unit::]s will automatically rally to [::name::]."
...@@ -726,8 +754,10 @@ ...@@ -726,8 +754,10 @@
"g id=""tip""|t id=""need_thall_upgrade""||||/t","Requires upgraded Town Hall" "g id=""tip""|t id=""need_thall_upgrade""||||/t","Requires upgraded Town Hall"
"g id=""tip""|t id=""upgrade_fighting""||||/t","Can't be upgraded while fighting" "g id=""tip""|t id=""upgrade_fighting""||||/t","Can't be upgraded while fighting"
"g id=""tip""|t id=""free_from_tech""||||/t","Free with ::tech_name::" "g id=""tip""|t id=""free_from_tech""||||/t","Free with ::tech_name::"
"g id=""tip""|t id=""limited_free_from_tech"" skip=""Ox""||||/t","::tech_name:: (::num:: remaining)" "g id=""tip""|t id=""limited_free_from_tech""||||/t","::tech_name:: (::num:: remaining)"
"g id=""tip""|t id=""max_not_reached""||||/t","The maximum number of buildings hasn't been reached"
"g id=""tip""|t id=""non_coastal""||||/t","Non-coastal zone" "g id=""tip""|t id=""non_coastal""||||/t","Non-coastal zone"
"g id=""tip""|t id=""building_creator""||||/t","This building has been constructed by ::player_name::"
"g id=""tip""|t id=""unlock_relic""||||/t","Forge a relic" "g id=""tip""|t id=""unlock_relic""||||/t","Forge a relic"
"g id=""tip""|t id=""relic_creator""||||/t","This relic can only be used by ::player_name::" "g id=""tip""|t id=""relic_creator""||||/t","This relic can only be used by ::player_name::"
"g id=""tip""|t id=""relic_already_built""||||/t","You can only build ::nb:: relics" "g id=""tip""|t id=""relic_already_built""||||/t","You can only build ::nb:: relics"
...@@ -739,7 +769,7 @@ ...@@ -739,7 +769,7 @@
"g id=""tip""|t id=""Vedrfolnir_healed""||||/t","The Vedrfolnir scouts areas for the clan that helped him." "g id=""tip""|t id=""Vedrfolnir_healed""||||/t","The Vedrfolnir scouts areas for the clan that helped him."
"g id=""tip""|t id=""require_tech""||||/t","You need to learn <img src=""/r/Lore""/>::name::." "g id=""tip""|t id=""require_tech""||||/t","You need to learn <img src=""/r/Lore""/>::name::."
"g id=""tip""|t id=""cant_steal_lore"" skip=""true""||||/t","You can't steal this Lore, ::the_clan_of_the_animal:: is protected by the gods." "g id=""tip""|t id=""cant_steal_lore"" skip=""true""||||/t","You can't steal this Lore, ::the_clan_of_the_animal:: is protected by the gods."
"g id=""tip""|t id=""greater_jord""||||/t","Warchief and upgraded towers get +::percent::% Attack" "g id=""tip""|t id=""greater_jord""||||/t","Warchief and upgraded towers get +::percent::% attack power"
"g id=""tip""|t id=""victory_title""||||/t","::vname:: Victory" "g id=""tip""|t id=""victory_title""||||/t","::vname:: Victory"
"g id=""tip""|t id=""cant_use_ability""||||/t","::ability_name:: isn't available yet." "g id=""tip""|t id=""cant_use_ability""||||/t","::ability_name:: isn't available yet."
"g id=""tip""|t id=""slaughter""||||/t","Slaughter a [::ukind::] to gain <img src=""/r/Food""/>::food::" "g id=""tip""|t id=""slaughter""||||/t","Slaughter a [::ukind::] to gain <img src=""/r/Food""/>::food::"
...@@ -748,6 +778,12 @@ ...@@ -748,6 +778,12 @@
"g id=""tip""|t id=""team_player""||||/t","Allied Clan" "g id=""tip""|t id=""team_player""||||/t","Allied Clan"
"g id=""tip""|t id=""black_market""||||/t","You can smuggle goods to this clan using the Black Market." "g id=""tip""|t id=""black_market""||||/t","You can smuggle goods to this clan using the Black Market."
"g id=""tip""|t id=""motherland""||||/t","You export goods oversea to the homeland." "g id=""tip""|t id=""motherland""||||/t","You export goods oversea to the homeland."
"g id=""tip""|t id=""can_cast_dash""||||/t","You can use [Dash] on this building"
"g id=""tip""|t id=""dash_blocked""||||/t","An obstacle is preventing you from using [Dash] here"
"g id=""tip""|t id=""dash_no_target""||||/t","Target an enemy building to use [Dash]"
"g id=""tip""|t id=""dash_player_built""||||/t","You can only use [Dash] on enemy clan buildings."
"g id=""tip""|t id=""dash_is_special""||||/t","You cannot use [Dash] on [::building_kind::]."
"g id=""tip""|t id=""dash_same_zone""||||/t","You can only use [Dash] in the same zone as [OxHero]"
"g id=""tip""|g id=""align""|t id=""color""|||/t","<font color=""::color::"">::name::</font>" "g id=""tip""|g id=""align""|t id=""color""|||/t","<font color=""::color::"">::name::</font>"
"g id=""tip""|g id=""align""|t id=""clan""|||/t",", leader of <font color=""#R"">::the_clan_of_the_animal::" "g id=""tip""|g id=""align""|t id=""clan""|||/t",", leader of <font color=""#R"">::the_clan_of_the_animal::"
"g id=""tip""|g id=""align""|t id=""war""|||/t","You are currently <font color=""#B"">at war</font> with ::name::!" "g id=""tip""|g id=""align""|t id=""war""|||/t","You are currently <font color=""#B"">at war</font> with ::name::!"
...@@ -764,9 +800,7 @@ ...@@ -764,9 +800,7 @@
"g id=""tip""|g id=""stats""|t id=""attack""|||/t","Attack Power" "g id=""tip""|g id=""stats""|t id=""attack""|||/t","Attack Power"
"g id=""tip""|g id=""stats""|t id=""defense""|||/t","Resistance" "g id=""tip""|g id=""stats""|t id=""defense""|||/t","Resistance"
"g id=""tip""|g id=""stats""|t id=""lifePoints""|||/t","Health" "g id=""tip""|g id=""stats""|t id=""lifePoints""|||/t","Health"
"g id=""tip""|t id=""inf_fame_unlocked""||||/t","- <font color=""#F"">::name::</font>:<br/>::desc::" "g id=""tip""|t id=""inf_fame_req""||||/t","<font color=""#B"">(requires <img src=""/r/Fame""/><font color=""#F"">::req::</font>)</font>"
"g id=""tip""|t id=""inf_fame_locked""||||/t","<font color=""#D""> - ::name:::</font> (requires <img src=""/r/Fame""/><font color=""#F"">::req::</font>)<br/><font color=""#D"">::desc::</font>"
"g id=""tip""|t id=""inf_fame_locked_nofame""||||/t","<font color=""#D""> - ::name:::</font><br/><font color=""#D"">::desc::</font>"
"g id=""tip""|t id=""improve_tools""||||/t","Allows you to improve your units' tools, increasing their abilities." "g id=""tip""|t id=""improve_tools""||||/t","Allows you to improve your units' tools, increasing their abilities."
"g id=""tip""|t id=""free_tools""||||/t","You have some free tool improvements available!" "g id=""tip""|t id=""free_tools""||||/t","You have some free tool improvements available!"
"g id=""tip""|t id=""free_cost""||||/t","::count:: free tools" "g id=""tip""|t id=""free_cost""||||/t","::count:: free tools"
...@@ -779,7 +813,7 @@ ...@@ -779,7 +813,7 @@
"g id=""tip""|g id=""warnings""|t id=""stock""|||/t","Your Food reserves are maxed out! You need to build more Silos!" "g id=""tip""|g id=""warnings""|t id=""stock""|||/t","Your Food reserves are maxed out! You need to build more Silos!"
"g id=""tip""|g id=""warnings""|t id=""wood""|||/t","Your clan is freezing! You need to gather more Wood!" "g id=""tip""|g id=""warnings""|t id=""wood""|||/t","Your clan is freezing! You need to gather more Wood!"
"g id=""tip""|g id=""warnings""|t id=""money""|||/t","You can't maintain your buildings! You need more Kröwns!" "g id=""tip""|g id=""warnings""|t id=""money""|||/t","You can't maintain your buildings! You need more Kröwns!"
"g id=""tip""|g id=""warnings""|t id=""pop""|||/t","Your population cannot grow! You need more houses!" "g id=""tip""|g id=""warnings""|t id=""pop""|||/t","Your population cannot grow! You need more [House]s!"
"g id=""tip""|g id=""warnings""|t id=""happy""|||/t","Your population isn't growing! You need more happiness!" "g id=""tip""|g id=""warnings""|t id=""happy""|||/t","Your population isn't growing! You need more happiness!"
"g id=""tip""|g id=""warnings""|t id=""betterhappiness""|||/t","Your people are surviving... but they could definitely be happier." "g id=""tip""|g id=""warnings""|t id=""betterhappiness""|||/t","Your people are surviving... but they could definitely be happier."
"g id=""tip""|g id=""warnings""|t id=""goodhappiness""|||/t","Your people are decently happy. Don't rest on your laurels, though!" "g id=""tip""|g id=""warnings""|t id=""goodhappiness""|||/t","Your people are decently happy. Don't rest on your laurels, though!"
...@@ -790,7 +824,7 @@ ...@@ -790,7 +824,7 @@
"g id=""tip""|g id=""warnings""|t id=""clan_cant_use""|||/t","Cannot be used by ::the_clan_of_the_animal::." "g id=""tip""|g id=""warnings""|t id=""clan_cant_use""|||/t","Cannot be used by ::the_clan_of_the_animal::."
"g id=""tip""|g id=""warnings""|t id=""burning""|||/t","Your building is damaged! You need to send a [Villager] to repair it!" "g id=""tip""|g id=""warnings""|t id=""burning""|||/t","Your building is damaged! You need to send a [Villager] to repair it!"
"g id=""tip""|g id=""warnings""|t id=""nowork""|||/t","Some members don't have anything to do for now..." "g id=""tip""|g id=""warnings""|t id=""nowork""|||/t","Some members don't have anything to do for now..."
"g id=""tip""|g id=""warnings""|t id=""nohome""|||/t","Some members don't have a house!" "g id=""tip""|g id=""warnings""|t id=""nohome""|||/t","Some members don't have a [House]!"
"g id=""tip""|g id=""warnings""|t id=""nothappy""|||/t","Your clan is not happy!" "g id=""tip""|g id=""warnings""|t id=""nothappy""|||/t","Your clan is not happy!"
"g id=""tip""|g id=""warnings""|t id=""nofood""|||/t","We're starving! You need to gather more Food!" "g id=""tip""|g id=""warnings""|t id=""nofood""|||/t","We're starving! You need to gather more Food!"
"g id=""tip""|g id=""warnings""|t id=""nowood""|||/t","We're freezing! You need to gather more Wood!" "g id=""tip""|g id=""warnings""|t id=""nowood""|||/t","We're freezing! You need to gather more Wood!"
...@@ -800,19 +834,22 @@ ...@@ -800,19 +834,22 @@
"g id=""tip""|g id=""warnings""|t id=""too_far_malus""|||/t","Your units are too far from your territory! Attack power is reduced by ::inv_percent::." "g id=""tip""|g id=""warnings""|t id=""too_far_malus""|||/t","Your units are too far from your territory! Attack power is reduced by ::inv_percent::."
"g id=""tip""|g id=""warnings""|t id=""military_path_available""|||/t","Choose a Military Path" "g id=""tip""|g id=""warnings""|t id=""military_path_available""|||/t","Choose a Military Path"
"g id=""tip""|g id=""warnings""|t id=""bifrost_need_colonize""|||/t","Colonize [BifrostLore] zone to start activating it." "g id=""tip""|g id=""warnings""|t id=""bifrost_need_colonize""|||/t","Colonize [BifrostLore] zone to start activating it."
"g id=""tip""|g id=""sacrifice""|t id=""current_bonus""|||/t","Currently active" "g id=""tip""|g id=""sacrifice""|t id=""current_bonus""|||/t","Currently activate"
"g id=""tip""|g id=""sacrifice""|t id=""full_blood""|||/t","[Blood] gauge is full" "g id=""tip""|g id=""sacrifice""|t id=""full_blood""|||/t","[Blood] gauge is full"
"g id=""tip""|g id=""sacrifice""|t id=""no_bonus""|||/t","No active Bonus" "g id=""tip""|g id=""sacrifice""|t id=""no_bonus""|||/t","No activate Bonus"
"g id=""tip""|g id=""sacrifice""|t id=""gauge_tip""|||/t","This is your [Blood] reserve. You can sacrifice your people to the $build(SacrificialPyre) to gain more and active specific blessings. Don't let it run out!" "g id=""tip""|g id=""sacrifice""|t id=""gauge_tip""|||/t","This is your [Blood] reserve. You can sacrifice your people to the $build(SacrificialPyre) to gain more and active specific blessings. Don't let it run out!"
"g id=""tip""|g id=""sacrifice""|t id=""need_blood""|||/t","Sacrifice units to gain [Blood]" "g id=""tip""|g id=""sacrifice""|t id=""need_blood""|||/t","Sacrifice units to gain [Blood]"
"g id=""tip""|g id=""sacrifice""|t id=""need_fame""|||/t","Requires <img src=""/r/Fame""/><font color=""#F"">::req::</font> to unlock" "g id=""tip""|g id=""sacrifice""|t id=""need_fame""|||/t","Requires <img src=""/r/Fame""/><font color=""#F"">::req::</font> to unlock"
"g id=""tip""|g id=""sacrifice""|t id=""harbor""|||/t","Assigned [Slave]s only produce [Money]." "g id=""tip""|g id=""sacrifice""|t id=""harbor""|||/t","Assigned [Slave]s only produce [Money]."
"g id=""tip""|g id=""sacrifice""|t id=""fame_bonus""|||/t","[SacrificeFame] is active." "g id=""tip""|g id=""sacrifice""|t id=""fame_bonus""|||/t","[SacrificeFame] is activate."
"g id=""tip""|g id=""sacrifice""|t id=""production_res_tip""|||/t","(incl. <font color=""#G"">::production_value:: </font><img src=""/r/SlavePop""/>)" "g id=""tip""|g id=""sacrifice""|t id=""production_res_tip""|||/t","(incl. <font color=""#G"">::production_value:: </font><img src=""/r/SlavePop""/>)"
"g id=""tip""|t id=""cant_colonize_occupied""||||/t","You can't colonize an area that is defended." "g id=""tip""|t id=""cant_colonize_occupied""||||/t","You can't colonize an area that is defended."
"g id=""tip""|t id=""cant_colonize_adjacent""||||/t","You can only colonize an area adjacent to your territory."
"g id=""tip""|t id=""cant_colonize_warring""||||/t","You can't colonize if you don't have a safe area you control next to it." "g id=""tip""|t id=""cant_colonize_warring""||||/t","You can't colonize if you don't have a safe area you control next to it."
"g id=""tip""|t id=""cant_colonize_attacked""||||/t","You can't colonize while your nearby territory is under attack!" "g id=""tip""|t id=""cant_colonize_attacked""||||/t","You can't colonize while your nearby territory is under attack!"
"g id=""tip""|t id=""cant_colonize_notallowed""||||/t","You can't colonize this territory because it is not exploitable." "g id=""tip""|t id=""cant_colonize_notallowed""||||/t","You can't colonize this territory because it is not exploitable."
"g id=""tip""|t id=""cant_colonize_lore_cooldown""||||/t","You can't colonize another territory using [Lore] for ::nb:: more months."
"g id=""tip""|t id=""cant_colonize_building""||||/t","You cannot colonize a zone with a [::buildingName::]."
"g id=""tip""|t id=""colonize_money_food""||||/t","Change currency for colonization." "g id=""tip""|t id=""colonize_money_food""||||/t","Change currency for colonization."
"g id=""tip""|t id=""forbidden_while_area_warring""||||/t","Only available while this zone is undisputed." "g id=""tip""|t id=""forbidden_while_area_warring""||||/t","Only available while this zone is undisputed."
"g id=""tip""|t id=""upgrade_zone""||||/t","Increases the number of possible buildings in this area (only once)." "g id=""tip""|t id=""upgrade_zone""||||/t","Increases the number of possible buildings in this area (only once)."
...@@ -864,6 +901,8 @@ ...@@ -864,6 +901,8 @@
"g id=""tip_action""|t id=""repair_cost""||||/t","Repair <img src=""/r/::r::""/><font color=""::color::"">::cost::" "g id=""tip_action""|t id=""repair_cost""||||/t","Repair <img src=""/r/::r::""/><font color=""::color::"">::cost::"
"g id=""tip_action""|t id=""not_for_clan""||||/t","::the_clan_of_the_animal:: can't use this building." "g id=""tip_action""|t id=""not_for_clan""||||/t","::the_clan_of_the_animal:: can't use this building."
"g id=""tip_action""|t id=""women_only""||||/t","Only women can be assigned to this building." "g id=""tip_action""|t id=""women_only""||||/t","Only women can be assigned to this building."
"g id=""tip_action""|t id=""player_only""||||/t","Only <font color=""::color::"">::player_name::</font>'s units can be assigned to this building."
"g id=""tip_action""|t id=""creator_only""||||/t","This building belong to <font color=""::color::"">::player_name::</font>."
"g id=""tip_action""|t id=""ruin_explore""||||/t","Explore" "g id=""tip_action""|t id=""ruin_explore""||||/t","Explore"
"g id=""tip_action""|t id=""wreck_scavenge""||||/t","Scavenge" "g id=""tip_action""|t id=""wreck_scavenge""||||/t","Scavenge"
"g id=""tip_action""|t id=""brokenHouse_visit""||||/t","Visit" "g id=""tip_action""|t id=""brokenHouse_visit""||||/t","Visit"
...@@ -906,7 +945,7 @@ ...@@ -906,7 +945,7 @@
"g id=""notify""|g id=""low""|t id=""wood""|||/t","Your clan is freezing! You need to produce and store more [Wood]!" "g id=""notify""|g id=""low""|t id=""wood""|||/t","Your clan is freezing! You need to produce and store more [Wood]!"
"g id=""notify""|g id=""low""|t id=""happy""|||/t","Your clan is unhappy! You need to increase your [Happy] by recruiting [Innkeeper]s!" "g id=""notify""|g id=""low""|t id=""happy""|||/t","Your clan is unhappy! You need to increase your [Happy] by recruiting [Innkeeper]s!"
"g id=""notify""|g id=""low""|t id=""money""|||/t","You can't pay your <img src=""/r/Money""/><font color=""#B"">building upkeep!</font> One of your <font color=""#G"">::name::</font> has been damaged. Repair it or it will burn!" "g id=""notify""|g id=""low""|t id=""money""|||/t","You can't pay your <img src=""/r/Money""/><font color=""#B"">building upkeep!</font> One of your <font color=""#G"">::name::</font> has been damaged. Repair it or it will burn!"
"g id=""notify""|t id=""not_enough_houses""||||/t","Your clan can't grow because it needs <font color=""#B"">more houses</font>!" "g id=""notify""|t id=""not_enough_houses""||||/t","Your clan can't grow because it needs <font color=""#B"">more [House]s</font>!"
"g id=""notify""|t id=""not_enough_happy""||||/t","Your clan can't grow because it is <font color=""#B"">unhappy</font>!" "g id=""notify""|t id=""not_enough_happy""||||/t","Your clan can't grow because it is <font color=""#B"">unhappy</font>!"
"g id=""notify""|t id=""route_cancelled""||||/t","You have no [::res::]: Trade Route with <font color=""::color::"">::name::</font> has stopped." "g id=""notify""|t id=""route_cancelled""||||/t","You have no [::res::]: Trade Route with <font color=""::color::"">::name::</font> has stopped."
"g id=""notify""|t id=""great_route_cancelled""||||/t","You have no [::res::]: Great Trade Route has stopped." "g id=""notify""|t id=""great_route_cancelled""||||/t","You have no [::res::]: Great Trade Route has stopped."
...@@ -918,7 +957,7 @@ ...@@ -918,7 +957,7 @@
"g id=""notify""|t id=""ruin_explored""||||/t","Your scouts found ancient riches in the Ruins. You have gained <img src=""/r/Money""/><font color=""#G"">::gold::</font> and <img src=""/r/Lore""/><font color=""#G"">::lore::</font>." "g id=""notify""|t id=""ruin_explored""||||/t","Your scouts found ancient riches in the Ruins. You have gained <img src=""/r/Money""/><font color=""#G"">::gold::</font> and <img src=""/r/Lore""/><font color=""#G"">::lore::</font>."
"g id=""notify""|t id=""ruin_explored_no_lore""||||/t","Your scouts found ancient riches in the Ruins. You have gained <img src=""/r/Money""/><font color=""#G"">::gold::</font>." "g id=""notify""|t id=""ruin_explored_no_lore""||||/t","Your scouts found ancient riches in the Ruins. You have gained <img src=""/r/Money""/><font color=""#G"">::gold::</font>."
"g id=""notify""|t id=""wreck_scavenged""||||/t","Your scouts scavenged a Shipwreck. You have gained <img src=""/r/Wood""/><font color=""#G"">::wood::</font> and <img src=""/r/Money""/><font color=""#G"">::gold::</font>." "g id=""notify""|t id=""wreck_scavenged""||||/t","Your scouts scavenged a Shipwreck. You have gained <img src=""/r/Wood""/><font color=""#G"">::wood::</font> and <img src=""/r/Money""/><font color=""#G"">::gold::</font>."
"g id=""notify""|t id=""brokenHouse_visited""||||/t","Your scouts found some riches in the abandoned houses. You have gained <img src=""/r/Wood""/><font color=""#G"">::wood::</font> and <img src=""/r/Money""/><font color=""#G"">::gold::</font>." "g id=""notify""|t id=""brokenHouse_visited""||||/t","Your scouts found some riches in the [BrokenHouse]. You have gained <img src=""/r/Wood""/><font color=""#G"">::wood::</font> and <img src=""/r/Money""/><font color=""#G"">::gold::</font>."
"g id=""notify""|t id=""fame_player_reached_title""||||/t","<font color=""::color::"">::name::</font> has gained the Fame title <font color=""#G"">::title::</font>!" "g id=""notify""|t id=""fame_player_reached_title""||||/t","<font color=""::color::"">::name::</font> has gained the Fame title <font color=""#G"">::title::</font>!"
"g id=""notify""|t id=""contact_faction""||||/t","You have established contact with <font color=""::color::"">::name::</font>. How should you deal with them?" "g id=""notify""|t id=""contact_faction""||||/t","You have established contact with <font color=""::color::"">::name::</font>. How should you deal with them?"
"g id=""notify""|t id=""contact_player""||||/t","You have established contact with <font color=""::color::"">::name::</font>, leader of ::the_clan_of_the_animal::." "g id=""notify""|t id=""contact_player""||||/t","You have established contact with <font color=""::color::"">::name::</font>, leader of ::the_clan_of_the_animal::."
...@@ -996,6 +1035,7 @@ ...@@ -996,6 +1035,7 @@
"g id=""notify""|t id=""free_feast""||||/t","You've gained a free feast." "g id=""notify""|t id=""free_feast""||||/t","You've gained a free feast."
"g id=""notify""|t id=""free_tower_upgrade""||||/t","You've gained a free [WatchTower] upgrade." "g id=""notify""|t id=""free_tower_upgrade""||||/t","You've gained a free [WatchTower] upgrade."
"g id=""notify""|t id=""free_sheeps_bonus""||||/t","You obtained ::sheep_count:: new [Sheep]s!" "g id=""notify""|t id=""free_sheeps_bonus""||||/t","You obtained ::sheep_count:: new [Sheep]s!"
"g id=""notify""|t id=""free_zone_upgrade""||||/t","You've gained a free zone development."
"g id=""notify""|t id=""slaves_revolution""||||/t","There are more [Slave]s than other units in your clan! The rebellion is imminent!" "g id=""notify""|t id=""slaves_revolution""||||/t","There are more [Slave]s than other units in your clan! The rebellion is imminent!"
"g id=""notify""|t id=""no_blood""||||/t","You have no [Blood] and your clan is unhappy. You must offer a sacrifice to the gods to gain their favors!" "g id=""notify""|t id=""no_blood""||||/t","You have no [Blood] and your clan is unhappy. You must offer a sacrifice to the gods to gain their favors!"
"g id=""notify""|t id=""tool_upgraded""||||/t","[::unit_id::]s' tool has been improved." "g id=""notify""|t id=""tool_upgraded""||||/t","[::unit_id::]s' tool has been improved."
...@@ -1015,7 +1055,8 @@ ...@@ -1015,7 +1055,8 @@
"g id=""notify""|t id=""fame_rank_owner""||||/t","You have the first [Fame] rank! ::res:: will arrive by boat shortly!" "g id=""notify""|t id=""fame_rank_owner""||||/t","You have the first [Fame] rank! ::res:: will arrive by boat shortly!"
"g id=""notify""|t id=""fame_rank_boat""||||/t","A boat just brought your bounty." "g id=""notify""|t id=""fame_rank_boat""||||/t","A boat just brought your bounty."
"g id=""notify""|t id=""no_beach_to_accost""||||/t","Boat could not accost as you don't control any beaches." "g id=""notify""|t id=""no_beach_to_accost""||||/t","Boat could not accost as you don't control any beaches."
"g id=""notify""|t id=""ox_hero_auto_hire"" skip=""Ox""||||/t","::hero_name:: woke up on his throne." "g id=""notify""|t id=""ancient_battleground_spawn""||||/t","The ancient spirits revealed a [AncientBattleground]. You will find one of [OxHero]'s [Artifact] there."
"g id=""notify""|t id=""ancient_battleground_scavenged""||||/t","You have found [::item::] in the remains of the [AncientBattleground]!"
"g id=""endgame_event""|t id=""day""||||/t","Day ::value::" "g id=""endgame_event""|t id=""day""||||/t","Day ::value::"
"g id=""endgame_event""|t id=""new_player""||||/t","<font color=""::color::"">::name::</font> has landed on the shores of Northgard!" "g id=""endgame_event""|t id=""new_player""||||/t","<font color=""::color::"">::name::</font> has landed on the shores of Northgard!"
"g id=""endgame_event""|t id=""colonize""||||/t","<font color=""::color::"">::name::</font> has colonized a new area." "g id=""endgame_event""|t id=""colonize""||||/t","<font color=""::color::"">::name::</font> has colonized a new area."
...@@ -1061,8 +1102,8 @@ ...@@ -1061,8 +1102,8 @@
"g id=""multi_menu""|t id=""back""||||/t","Back to menu" "g id=""multi_menu""|t id=""back""||||/t","Back to menu"
"g id=""multi_menu""|t id=""bad_leaver""||||/t","You have left a ranked game. Wait ::time:: to play." "g id=""multi_menu""|t id=""bad_leaver""||||/t","You have left a ranked game. Wait ::time:: to play."
"g id=""multi_menu""|g id=""create_sub""|g id=""start_error""|t id=""launch_asked""||/t","Game creation requested. Waiting for the server to respond." "g id=""multi_menu""|g id=""create_sub""|g id=""start_error""|t id=""launch_asked""||/t","Game creation requested. Waiting for the server to respond."
"g id=""multi_menu""|g id=""create_sub""|g id=""start_error""|t id=""bad_game_name""||/t","Inappropriate word(s) have been found in your game's name. Please change it and retry." "g id=""multi_menu""|g id=""create_sub""|g id=""start_error""|t id=""bad_game_name""||/t","Inappropriate words have been found in your game's name. Please change it and retry."
"g id=""multi_menu""|g id=""create_sub""|g id=""start_error""|t id=""bad_tags""||/t","Inappropriate word(s) have been found in your game's tags. Please amend your tags and retry." "g id=""multi_menu""|g id=""create_sub""|g id=""start_error""|t id=""bad_tags""||/t","Inappropriate words have been found in your game's tags. Please amend your tags and retry."
"g id=""multi_menu""|g id=""create_sub""|g id=""start_error""|t id=""elo""||/t","Getting your ::elo:: from the server..." "g id=""multi_menu""|g id=""create_sub""|g id=""start_error""|t id=""elo""||/t","Getting your ::elo:: from the server..."
"g id=""multi_menu""|g id=""create_sub""|g id=""start_error""|t id=""victories""||/t","Please choose at least one victory condition." "g id=""multi_menu""|g id=""create_sub""|g id=""start_error""|t id=""victories""||/t","Please choose at least one victory condition."
"g id=""multi_menu""|g id=""join_sub""|t id=""game_name""|||/t","NAME" "g id=""multi_menu""|g id=""join_sub""|t id=""game_name""|||/t","NAME"
...@@ -1163,7 +1204,7 @@ ...@@ -1163,7 +1204,7 @@
"g id=""conquest""|g id=""ui""|t id=""return_to_conquest""|||/t","Return to Conquest Map" "g id=""conquest""|g id=""ui""|t id=""return_to_conquest""|||/t","Return to Conquest Map"
"g id=""conquest""|g id=""ui""|t id=""confirm_exit_player""|||/t","Are you sure you want to leave your group and exit from the Conquest mode?" "g id=""conquest""|g id=""ui""|t id=""confirm_exit_player""|||/t","Are you sure you want to leave your group and exit from the Conquest mode?"
"g id=""conquest""|g id=""ui""|t id=""scorched_earth_desc_alt""|||/t","Burn any zone indefinitely.<br/>Burned zone : -::v1:: production, snakes units and buildings +::v2:: attack. Raise the user's defense by ::v3:: during the ignition process." "g id=""conquest""|g id=""ui""|t id=""scorched_earth_desc_alt""|||/t","Burn any zone indefinitely.<br/>Burned zone : -::v1:: production, snakes units and buildings +::v2:: attack. Raise the user's defense by ::v3:: during the ignition process."
"g id=""conquest""|g id=""ui""|t id=""bifrost_confirm_colonize""|||/t","After colonising [BifrostLore], your [Lore] will be used to activate it and not to unlock knowledge.<br/><br/>Do you want to colonize [BifrostLore] ?" "g id=""conquest""|g id=""ui""|t id=""bifrost_confirm_colonize""|||/t","After colonizing [BifrostLore], your [Lore] will be used to activate it and not to unlock knowledge.<br/><br/>Do you want to colonize [BifrostLore] ?"
"g id=""generation_quotes""|t _id=""sculptingislandterrain""||||/t","Sculpting island terrain..." "g id=""generation_quotes""|t _id=""sculptingislandterrain""||||/t","Sculpting island terrain..."
"g id=""generation_quotes""|t _id=""generatingmountains""||||/t","Generating mountains..." "g id=""generation_quotes""|t _id=""generatingmountains""||||/t","Generating mountains..."
"g id=""generation_quotes""|t _id=""carvingicylakes""||||/t","Carving icy lakes..." "g id=""generation_quotes""|t _id=""carvingicylakes""||||/t","Carving icy lakes..."
...@@ -1332,6 +1373,9 @@ ...@@ -1332,6 +1373,9 @@
"g id=""network""|g id=""elo_update""|t id=""league_demoted2""|||/t","You have been demoted to a lower league." "g id=""network""|g id=""elo_update""|t id=""league_demoted2""|||/t","You have been demoted to a lower league."
"g id=""network""|t id=""user_joined""||||/t","::playerName:: has joined the game." "g id=""network""|t id=""user_joined""||||/t","::playerName:: has joined the game."
"g id=""network""|t id=""user_left""||||/t","::playerName:: has left the game." "g id=""network""|t id=""user_left""||||/t","::playerName:: has left the game."
"g id=""network""|g id=""master_server""|t id=""title_option""|||/t","Server zone"
"g id=""network""|g id=""master_server""|t id=""title_window""|||/t","Select your server zone:"
"g id=""network""|g id=""master_server""|t id=""international""|||/t","International"
"g id=""pad""|t id=""main_menu""||||/t","Main Menu" "g id=""pad""|t id=""main_menu""||||/t","Main Menu"
"g id=""pad""|t id=""game_menus""||||/t","Menus" "g id=""pad""|t id=""game_menus""||||/t","Menus"
"g id=""pad""|t id=""zone_actions""||||/t","Zone Actions" "g id=""pad""|t id=""zone_actions""||||/t","Zone Actions"
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment