Commit 80dcf9f4 authored by w4t's avatar w4t

Northgard 2.3.10.19487 2020.12.16

parent a5554236
......@@ -269,7 +269,6 @@
"sheet name=""unit""|Valkyrie|desc|||/desc","Einst waren die Walküren Kämpferinnen der Götter; einige von ihnen wurden jedoch von den Mächten von Helheim verdorben."
"sheet name=""unit""|Valkyrie|flavor|||/flavor","Walküre bedeutet ""Erwählerin der Getöteten"", da sie entscheidet, welche gefallenen Krieger zu Odin in Vallhöll geschickt werden."
"sheet name=""unit""|SpecterWarrior|name|||/name","Geisterkrieger"
"sheet name=""unit""|SpecterWarrior|desc|||/desc","Diese untoten Wikinger sind gefährliche Widersacher, die allein durch ihre Gegenwart innerhalb Eurer Grenzen die [Happy] Eures Clans verringern. Es besteht eine Chance von ::percent::, dass Geschosse sie verfehlen."
"sheet name=""unit""|SpecterWarrior|flavor|||/flavor","Ein kompliziertes Seidr-Bestattungsritual kann die Seele eines nicht im Kampf verstorbenen Kriegers zurückbringen, damit er ein letztes Mal um Ruhm kämpfen und Frieden finden kann."
"sheet name=""unit""|IceWorm|name|||/name","Hrímgandar"
"sheet name=""unit""|IceWorm|langs.plural|||/langs.plural","Hrímgandar"
......@@ -375,7 +374,6 @@
"sheet name=""building""|CarvedStone|desc|||/desc","Macht einen Dorfbewohner zum [RuneMaster], der [Lore] produziert."
"sheet name=""building""|CarvedStone|flavor|||/flavor","Deutlich schwerer als ein Buch."
"sheet name=""building""|Sheepfold|name|||/name","Schafstall"
"sheet name=""building""|Sheepfold|desc|||/desc","Ihr könnt Eure [Sheep]p einsperren, um [Food] zu produzieren."
"sheet name=""building""|Sheepfold|flavor|||/flavor","Besser, als die armen Geschöpfe zu schlachten, oder?"
"sheet name=""building""|Sheepfold|upgrade|0|desc|/desc","Ihr könnt ein weiteres [Sheep] zuweisen. Sie produzieren ::percent:: mehr [Food]"
"sheet name=""building""|TrainingCamp|name|||/name","Ausbildungslager"
......@@ -418,7 +416,6 @@
"sheet name=""building""|AncientBattleground|desc|||/desc","Ein Ort, an dem wackere Seelen in der brennenden Hitze des Gefechts fielen. Schickt [OxHero] los, um den [Artifact] auszugraben."
"sheet name=""building""|AncientBattleground|flavor|||/flavor","Erinnerungen an schreckliche Schlachten schwinden mit der Zeit, doch mächtige Relikte warten auf jene, die sie verdienen."
"sheet name=""building""|LureSacred|name|||/name","Mythischer Köder"
"sheet name=""building""|LureSacred|desc|||/desc","Ein Köder für Mythische Tiere. Sie treten gelegentlich in Gruppen in Erscheinung und wollen gefüttert werden. <br/>Jede bewältigte Welle erhöht das Bevölkerungswachstum um ::percent_value::, bis zu max. ::percent_value1::.<br/>Wird zerstört, wenn das Gebiet von einem Feind besiedelt wird."
"sheet name=""building""|LureSacred|flavor|||/flavor","Sorgt dafür, dass Ihr nicht selbst zu besagtem Futter werdet!"
"sheet name=""building""|Drakkar|name|||/name","Langschiff"
"sheet name=""building""|TownHall|name|||/name","Gemeindehaus"
......@@ -2673,7 +2670,6 @@
"sheet name=""rule""|FoodStarterPack|desc|||/desc","Ihr beginnt mit +::value:: [Food]."
"sheet name=""rule""|VillagerStrike|desc|||/desc","Eure [Villager]p weigern sich, [Food] zu sammeln."
"sheet name=""rule""|MoreSheep|desc|||/desc","Es gibt mehr [Sheep]p als gewöhnlich."
"sheet name=""rule""|Biggdrasil|desc|||/desc","[Yggdrasil] ist größer und die Besiedelung kostet doppelt so viel, dauert aber nur 1 Monat."
"sheet name=""rule""|BetterCauldron|desc|||/desc","Das Relikt [RelicCauldron] kostet kein [Iron], zählt nicht als Baurelikt und die Schmiedezeit ist halbiert."
"sheet name=""rule""|HeavyPrestige|desc|||/desc","Abgestufte Belohnungen für Handelseinfluss werden häufiger vergeben."
"sheet name=""rule""|NoTowerUpgrade|desc|||/desc","[WatchTower]p können nicht aufgewertet werden."
......
......@@ -269,7 +269,7 @@
"sheet name=""unit""|Valkyrie|desc|||/desc","Originally champions of the gods, some Valkyries have been corrupted by the powers of Helheim."
"sheet name=""unit""|Valkyrie|flavor|||/flavor","""Valkyrie"" means ""chooser of the slain,"" as they decide which fallen warriors will join Odin in Valhöll."
"sheet name=""unit""|SpecterWarrior|name|||/name","Spectral Warrior"
"sheet name=""unit""|SpecterWarrior|desc|||/desc","These undead Vikings are dangerous foes whose mere presence within your borders will reduce your clan's [Happy]. Projectiles have ::percent:: chances of missing them."
"sheet name=""unit""|SpecterWarrior|desc|||/desc","These undead Vikings are dangerous foes whose mere presence within your borders will reduce your clan's [Happy]. Projectiles have ::percent_value:: chances of missing them."
"sheet name=""unit""|SpecterWarrior|flavor|||/flavor","An intricate Seidr burial ritual can bring back the soul of a warrior who didn't die in battle, so that they can fight for glory one last time and find peace."
"sheet name=""unit""|IceWorm|name|||/name","Hrímgandr"
"sheet name=""unit""|IceWorm|langs.plural|||/langs.plural","Hrímgandar"
......@@ -375,7 +375,7 @@
"sheet name=""building""|CarvedStone|desc|||/desc","Assign a villager to become a [RuneMaster] who will produce [Lore]."
"sheet name=""building""|CarvedStone|flavor|||/flavor","Quite a bit heavier than a book."
"sheet name=""building""|Sheepfold|name|||/name","Sheepfold"
"sheet name=""building""|Sheepfold|desc|||/desc","Allows you to enclose your [Sheep] to produce [Food]."
"sheet name=""building""|Sheepfold|desc|||/desc","Allows you to enclose your [Sheep] to produce [Food]. The wood consumption effect of enclosed [Sheep] is active all year long."
"sheet name=""building""|Sheepfold|flavor|||/flavor","Better than slaughtering the poor things, right?"
"sheet name=""building""|Sheepfold|upgrade|0|desc|/desc","Allows you to assign one more [Sheep]. They produce ::percent:: more [Food]."
"sheet name=""building""|TrainingCamp|name|||/name","Training Camp"
......@@ -418,7 +418,7 @@
"sheet name=""building""|AncientBattleground|desc|||/desc","A place where brave souls fell in the burning heat of battle. Send [OxHero] to excavate [Artifact] from here."
"sheet name=""building""|AncientBattleground|flavor|||/flavor","Memories of terrible battles fade with time, but powerful remnants remain for those who deserve it."
"sheet name=""building""|LureSacred|name|||/name","Mythical Lure"
"sheet name=""building""|LureSacred|desc|||/desc","A lure for mythical beasts. They will periodically come in groups hungry for some food. &lt;br/&gt;Each wave cleared increases population growth by ::percent_value::, up to ::percent_value1::.&lt;br/&gt;Destroyed if the zone is colonised by an enemy."
"sheet name=""building""|LureSacred|desc|||/desc","A lure that attracts mythical beasts. They periodically come in groups hungry for some food. Each wave cleared increases population growth by ::percent_value::, up to ::percent_value1::. Destroyed if an enemy colonizes the zone."
"sheet name=""building""|LureSacred|flavor|||/flavor","Make sure you don't end up being said food!"
"sheet name=""building""|Drakkar|name|||/name","Drakkar"
"sheet name=""building""|TownHall|name|||/name","Town Hall"
......@@ -583,6 +583,7 @@
"sheet name=""building""|WyvernDen |desc|||/desc","Fight the Wyvern to earn many [Fame] and [MilitaryXP]"
"sheet name=""building""|WyvernDen |flavor|||/flavor","Everything is under control as long as the Wyvern is asleep ..."
"sheet name=""building""|BigSword|name|||/name","Sword of the Gods"
"|BigSword|langs.plural|||/langs.plural","Sword of the Gods"
"sheet name=""building""|BigSword|desc|||/desc","Assign your villagers to become [RuneMaster]s. All Loremasters in this area will produce ::percent:: more [Lore]."
"sheet name=""building""|Helheim|name|||/name","Gate of Helheim"
"sheet name=""building""|Helheim|langs.plural|||/langs.plural","Gates of Helheim"
......@@ -732,15 +733,15 @@
"sheet name=""tech""|Frenzy|name|||/name","Draconic Frenzy"
"sheet name=""tech""|Frenzy|desc|||/desc","+::percent:: attack power for a military unit with no other military allies in their zone."
"sheet name=""tech""|Metalcraft|name|||/name","Metalcraft"
"sheet name=""tech""|Metalcraft|desc|||/desc","Warchiefs mining and forge speed is increased by +::percent::"
"sheet name=""tech""|Metalcraft|desc|||/desc","Warchiefs mining and forge speed is increased by +::percent::."
"sheet name=""tech""|BFTower|name|||/name","Great Tower"
"sheet name=""tech""|BFTower|desc|||/desc","A second upgrade for Watch Towers giving +50% attack power +50% structure"
"sheet name=""tech""|BFTower|desc|||/desc","A second upgrade for Watch Towers giving +50% attack power +50% structure."
"sheet name=""tech""|Excavation|name|||/name","Excavation"
"sheet name=""tech""|Excavation|desc|||/desc","Each warchief mining [Stone] or [Iron] earns +::value:: [Lore]"
"sheet name=""tech""|Excavation|desc|||/desc","Each warchief mining [Stone] or [Iron] earns +::value:: [Lore]."
"sheet name=""tech""|AncestralInfluence|name|||/name","Ancestral Influence"
"sheet name=""tech""|AncestralInfluence|desc|||/desc","Relics don't use a building slot. Zones with or adjacent to an active relic gain +::percent:: prod"
"sheet name=""tech""|AncestralInfluence|desc|||/desc","Relics don't use a building slot. Zones with or adjacent to an active relic gain +::percent:: prod."
"sheet name=""tech""|QualityLife|name|||/name","Quality of Life"
"sheet name=""tech""|QualityLife|desc|||/desc","::value:: [Happy] per territory with upgraded civilian buildings (except houses)"
"sheet name=""tech""|QualityLife|desc|||/desc","::value:: [Happy] per territory with upgraded civilian buildings (except houses)."
"sheet name=""tech""|NearTheSea|name|||/name","Near The Sea Spirit"
"sheet name=""tech""|NearTheSea|desc|||/desc","Generates +::value:: [Money] and +::value:: [Prescience] every ::value1:: buildings on coastal zones."
"sheet name=""tech""|EndlessTide|name|||/name","Endless Tide"
......@@ -919,7 +920,7 @@
"sheet name=""clan""|Horse|title|||/title","The Clan of the Horse"
"sheet name=""clan""|Horse|title2|||/title2","the clan of the Horse"
"sheet name=""clan""|Horse|desc|||/desc","Led by Brok and Eitria, two spirited siblings, the clan of the Horse are a quiet and sturdy people. They are also recognized by all as the best craftsmen and women of the known world."
"sheet name=""clan""|Horse|bonuses|0|desc|/desc","You have two Warchiefs who can be summoned from [ForgeHorse] whithout Iron."
"sheet name=""clan""|Horse|bonuses|0|desc|/desc","You have two Warchiefs who can be summoned from [ForgeHorse] without Iron."
"sheet name=""clan""|Horse|bonuses|1|desc|/desc","Your Warchiefs can mine and forge (at +10% speed)."
"sheet name=""clan""|Horse|bonuses|2|desc|/desc","You don't have access to mines, miners or smiths."
"sheet name=""clan""|Horse|bonuses|3|desc|/desc","Your villagers have ::percent:: build and repair speed."
......@@ -944,7 +945,7 @@
"sheet name=""clan""|Ox|bonuses|2|desc|/desc","Specialized civilian units have a ::percent:: production bonus, except [RuneMaster]s."
"sheet name=""clan""|Ox|bonuses|3|desc|/desc","Any building can hold only one unit, [House]s hold less people."
"sheet name=""clan""|Lynx|name|||/name","Lynx"
"sheet name=""clan""|Lynx|totem|||/totem","Brundr &amp; Kaelinn"
"sheet name=""clan""|Lynx|totem|||/totem","Brundr and Kaelinn"
"sheet name=""clan""|Lynx|title|||/title","The Clan of the Lynx"
"sheet name=""clan""|Lynx|title2|||/title2","the clan of the Lynx"
"sheet name=""clan""|Lynx|desc|||/desc","Hunters for a living, members of the clan are known for their excellent archery skills and their unique lures. Led by the Beastmaster, they took Brundr &amp; Kaelinn under their wing when they were just cubs. Now they are her eyes."
......@@ -1099,6 +1100,10 @@
"sheet name=""event""|GameEnd|desc|||/desc","Achieve victory before reaching this point or you will be defeated."
"sheet name=""event""|LureWaveStart|name|||/name","Beasts attack"
"sheet name=""event""|LureWaveStart|desc|||/desc","Mythical beasts are prowling around your [LureSacred]. They won't resist it forever and will try to get to it aggressively."
"sheet name=""event""|NewVillager|name|||/name","New Villager"
"sheet name=""event""|NewVillager|desc|||/desc","A new villager will soon join us."
"sheet name=""event""|FeastEnd|name|||/name","Feast End"
"sheet name=""event""|FeastEnd|desc|||/desc","We are enjoying a glorious feast!"
"sheet name=""event""|Unfreeze|name|||/name","Spring"
"sheet name=""event""|Unfreeze|desc|||/desc","The undead army will unfreeze and attack you at the beginning of the 5th summer. We must prepare to survive!"
"sheet name=""event""|Unfreeze|announce|||/announce","The undead army will unfreeze and attack you at the beginning of the 5th summer. We must prepare to survive!"
......@@ -2673,7 +2678,7 @@
"sheet name=""rule""|FoodStarterPack|desc|||/desc","You start with +::value:: [Food]."
"sheet name=""rule""|VillagerStrike|desc|||/desc","Your [Villager]s refuse to gather [Food]."
"sheet name=""rule""|MoreSheep|desc|||/desc","There are more [Sheep]s than usual."
"sheet name=""rule""|Biggdrasil|desc|||/desc","[Yggdrasil] is larger and costs twice the price to colonize, but it takes only 1 month."
"sheet name=""rule""|Biggdrasil|desc|||/desc","[Yggdrasil] is larger and costs more to colonize, but it takes only 1 month."
"sheet name=""rule""|BetterCauldron|desc|||/desc","The [RelicCauldron] relic costs no [Iron], takes half the time to forge and doesn't count as a built relic."
"sheet name=""rule""|HeavyPrestige|desc|||/desc","Incremental rewards for Commercial Influence happens more frequently."
"sheet name=""rule""|NoTowerUpgrade|desc|||/desc","[WatchTower] can't be upgraded."
......@@ -2765,7 +2770,7 @@
"sheet name=""bonus""|BHeartyLife|desc|||/desc","All units gain ::health:: health."
"sheet name=""bonus""|BOxShadow|desc|||/desc","[OxHero] can summon his own shadow to follow him everywhere."
"sheet name=""bonus""|BCheaperArrows|desc|||/desc","Reduces arrows' [Wood] consumption in combat by ::percent::."
"sheet name=""bonus""|BWarLures|desc|||/desc","Allied military units in a trapped zone or near a lure receive +::percent:: attack power and +::percent:: defense."
"sheet name=""bonus""|BWarLures|desc|||/desc","Allied military units receive +::percent:: attack power and +::percent:: defense as long as they are in a zone containing a [Trap] or a [LureSacred]. "
"sheet name=""bonus""|BWilderHunt|desc|||/desc","[WildHunt] calls the last ::value:: waves of mythical animals killed."
"sheet name=""bonus""|BTowerArrows|desc|||/desc","Your [WatchTower]s use your [Archery]'s equipped arrows."
"sheet name=""bonus""|WeaponDef|name|||/name","Tyr's Combat Gloves"
......
......@@ -269,7 +269,6 @@
"sheet name=""unit""|Valkyrie|desc|||/desc","Originalmente las campeonas de los dioses, algunas valquirias han sido corrompidas por los poderes de Helheim."
"sheet name=""unit""|Valkyrie|flavor|||/flavor","Valquiria significa ""la que elige a los muertos"", puesto que deciden qué guerreros caídos se unirán a Odín en Valhalla."
"sheet name=""unit""|SpecterWarrior|name|||/name","Guerrero espectral"
"sheet name=""unit""|SpecterWarrior|desc|||/desc","Estos zombis vikingos son enemigos peligrosos cuya mera presencia dentro de tus fronteras reducirá la [Happy] de tu clan. Los proyectiles tienen un ::percent:: de probabilidad de fallar contra ellos."
"sheet name=""unit""|SpecterWarrior|flavor|||/flavor","Un intrincado ritual funerario seidr puede devolver el alma de un guerrero que no murió en la batalla para que pueda luchar por la gloria una última vez y encontrar la paz."
"sheet name=""unit""|IceWorm|name|||/name","Hrímgandr"
"sheet name=""unit""|IceWorm|langs.plural|||/langs.plural","Hrímgandar"
......@@ -375,7 +374,6 @@
"sheet name=""building""|CarvedStone|desc|||/desc","Asigna a un aldeano para que se convierta en un [RuneMaster] que producirá [Lore]."
"sheet name=""building""|CarvedStone|flavor|||/flavor","Pesa bastante más que un libro."
"sheet name=""building""|Sheepfold|name|||/name","Corral"
"sheet name=""building""|Sheepfold|desc|||/desc","Permite cercar a tus [Sheep]s para que produzcan [Food]."
"sheet name=""building""|Sheepfold|flavor|||/flavor","Mejor que matar a las pobres criaturas, ¿verdad?"
"sheet name=""building""|Sheepfold|upgrade|0|desc|/desc","Te permite asignar a una [Sheep] más. Producen un ::percent:: más de [Food]"
"sheet name=""building""|TrainingCamp|name|||/name","Campo de entrenamiento"
......@@ -418,7 +416,6 @@
"sheet name=""building""|AncientBattleground|desc|||/desc","Un lugar donde las almas valientes cayeron en el fragor de la batalla. Envía a [OxHero] a que excave el [Artifact] desde aquí."
"sheet name=""building""|AncientBattleground|flavor|||/flavor","Los recuerdos de terribles batallas se desvanecen con el tiempo, pero quedan restos poderosos para quienes lo merecen."
"sheet name=""building""|LureSacred|name|||/name","Señuelo mítico"
"sheet name=""building""|LureSacred|desc|||/desc","Señuelo para bestias míticas. Vendrán periódicamente en grupos hambrientos en busca algo de comida. <br/>Cada oleada eliminada aumenta el crecimiento de la población en ::percent_value::, hasta ::percent_value1::.<br/>Se destruye si la zona es colonizada por un enemigo."
"sheet name=""building""|LureSacred|flavor|||/flavor","¡Asegúrate de no acabar siendo devorado!"
"sheet name=""building""|Drakkar|name|||/name","Drakkar"
"sheet name=""building""|TownHall|name|||/name","Ayuntamiento"
......@@ -2673,7 +2670,6 @@
"sheet name=""rule""|FoodStarterPack|desc|||/desc","Empiezas con +::value:: de [Food]."
"sheet name=""rule""|VillagerStrike|desc|||/desc","Tus [Villager]s se niegan a recoger [Food]."
"sheet name=""rule""|MoreSheep|desc|||/desc","Hay más [Sheep]s de lo habitual."
"sheet name=""rule""|Biggdrasil|desc|||/desc","[Yggdrasil] es mayor y cuesta el doble de colonizar, pero solo tarda 1 mes."
"sheet name=""rule""|BetterCauldron|desc|||/desc","La reliquia [RelicCauldron] no cuesta [Iron], tarda la mitad en forjarse y no cuenta como reliquia."
"sheet name=""rule""|HeavyPrestige|desc|||/desc","Las recompensas escalonadas por la influencia comercial ocurren con más frecuencia."
"sheet name=""rule""|NoTowerUpgrade|desc|||/desc","No se puede mejorar la [WatchTower]."
......
......@@ -269,7 +269,7 @@
"sheet name=""unit""|Valkyrie|desc|||/desc","Originally champions of the gods, some Valkyries have been corrupted by the powers of Helheim."
"sheet name=""unit""|Valkyrie|flavor|||/flavor","""Valkyrie"" means ""chooser of the slain,"" as they decide which fallen warriors will join Odin in Valhöll."
"sheet name=""unit""|SpecterWarrior|name|||/name","Spectral Warrior"
"sheet name=""unit""|SpecterWarrior|desc|||/desc","These undead Vikings are dangerous foes whose mere presence within your borders will reduce your clan's [Happy]. Projectiles have ::percent:: chances of missing them."
"sheet name=""unit""|SpecterWarrior|desc|||/desc","These undead Vikings are dangerous foes whose mere presence within your borders will reduce your clan's [Happy]. Projectiles have ::percent_value:: chances of missing them."
"sheet name=""unit""|SpecterWarrior|flavor|||/flavor","An intricate Seidr burial ritual can bring back the soul of a warrior who didn't die in battle, so that they can fight for glory one last time and find peace."
"sheet name=""unit""|IceWorm|name|||/name","Hrímgandr"
"sheet name=""unit""|IceWorm|langs.plural|||/langs.plural","Hrímgandar"
......@@ -375,7 +375,7 @@
"sheet name=""building""|CarvedStone|desc|||/desc","Assign a villager to become a [RuneMaster] who will produce [Lore]."
"sheet name=""building""|CarvedStone|flavor|||/flavor","Quite a bit heavier than a book."
"sheet name=""building""|Sheepfold|name|||/name","Sheepfold"
"sheet name=""building""|Sheepfold|desc|||/desc","Allows you to enclose your [Sheep] to produce [Food]."
"sheet name=""building""|Sheepfold|desc|||/desc","Allows you to enclose your [Sheep] to produce [Food]. The wood consumption effect of enclosed [Sheep] is active all year long."
"sheet name=""building""|Sheepfold|flavor|||/flavor","Better than slaughtering the poor things, right?"
"sheet name=""building""|Sheepfold|upgrade|0|desc|/desc","Allows you to assign one more [Sheep]. They produce ::percent:: more [Food]."
"sheet name=""building""|TrainingCamp|name|||/name","Training Camp"
......@@ -418,7 +418,7 @@
"sheet name=""building""|AncientBattleground|desc|||/desc","A place where brave souls fell in the burning heat of battle. Send [OxHero] to excavate [Artifact] from here."
"sheet name=""building""|AncientBattleground|flavor|||/flavor","Memories of terrible battles fade with time, but powerful remnants remain for those who deserve it."
"sheet name=""building""|LureSacred|name|||/name","Mythical Lure"
"sheet name=""building""|LureSacred|desc|||/desc","A lure for mythical beasts. They will periodically come in groups hungry for some food. &lt;br/&gt;Each wave cleared increases population growth by ::percent_value::, up to ::percent_value1::.&lt;br/&gt;Destroyed if the zone is colonised by an enemy."
"sheet name=""building""|LureSacred|desc|||/desc","A lure that attracts mythical beasts. They periodically come in groups hungry for some food. Each wave cleared increases population growth by ::percent_value::, up to ::percent_value1::. Destroyed if an enemy colonizes the zone."
"sheet name=""building""|LureSacred|flavor|||/flavor","Make sure you don't end up being said food!"
"sheet name=""building""|Drakkar|name|||/name","Drakkar"
"sheet name=""building""|TownHall|name|||/name","Town Hall"
......@@ -583,6 +583,7 @@
"sheet name=""building""|WyvernDen |desc|||/desc","Fight the Wyvern to earn many [Fame] and [MilitaryXP]"
"sheet name=""building""|WyvernDen |flavor|||/flavor","Everything is under control as long as the Wyvern is asleep ..."
"sheet name=""building""|BigSword|name|||/name","Sword of the Gods"
"|BigSword|langs.plural|||/langs.plural","Sword of the Gods"
"sheet name=""building""|BigSword|desc|||/desc","Assign your villagers to become [RuneMaster]s. All Loremasters in this area will produce ::percent:: more [Lore]."
"sheet name=""building""|Helheim|name|||/name","Gate of Helheim"
"sheet name=""building""|Helheim|langs.plural|||/langs.plural","Gates of Helheim"
......@@ -732,15 +733,15 @@
"sheet name=""tech""|Frenzy|name|||/name","Draconic Frenzy"
"sheet name=""tech""|Frenzy|desc|||/desc","+::percent:: attack power for a military unit with no other military allies in their zone."
"sheet name=""tech""|Metalcraft|name|||/name","Metalcraft"
"sheet name=""tech""|Metalcraft|desc|||/desc","Warchiefs mining and forge speed is increased by +::percent::"
"sheet name=""tech""|Metalcraft|desc|||/desc","Warchiefs mining and forge speed is increased by +::percent::."
"sheet name=""tech""|BFTower|name|||/name","Great Tower"
"sheet name=""tech""|BFTower|desc|||/desc","A second upgrade for Watch Towers giving +50% attack power +50% structure"
"sheet name=""tech""|BFTower|desc|||/desc","A second upgrade for Watch Towers giving +50% attack power +50% structure."
"sheet name=""tech""|Excavation|name|||/name","Excavation"
"sheet name=""tech""|Excavation|desc|||/desc","Each warchief mining [Stone] or [Iron] earns +::value:: [Lore]"
"sheet name=""tech""|Excavation|desc|||/desc","Each warchief mining [Stone] or [Iron] earns +::value:: [Lore]."
"sheet name=""tech""|AncestralInfluence|name|||/name","Ancestral Influence"
"sheet name=""tech""|AncestralInfluence|desc|||/desc","Relics don't use a building slot. Zones with or adjacent to an active relic gain +::percent:: prod"
"sheet name=""tech""|AncestralInfluence|desc|||/desc","Relics don't use a building slot. Zones with or adjacent to an active relic gain +::percent:: prod."
"sheet name=""tech""|QualityLife|name|||/name","Quality of Life"
"sheet name=""tech""|QualityLife|desc|||/desc","::value:: [Happy] per territory with upgraded civilian buildings (except houses)"
"sheet name=""tech""|QualityLife|desc|||/desc","::value:: [Happy] per territory with upgraded civilian buildings (except houses)."
"sheet name=""tech""|NearTheSea|name|||/name","Near The Sea Spirit"
"sheet name=""tech""|NearTheSea|desc|||/desc","Generates +::value:: [Money] and +::value:: [Prescience] every ::value1:: buildings on coastal zones."
"sheet name=""tech""|EndlessTide|name|||/name","Endless Tide"
......@@ -919,7 +920,7 @@
"sheet name=""clan""|Horse|title|||/title","The Clan of the Horse"
"sheet name=""clan""|Horse|title2|||/title2","the clan of the Horse"
"sheet name=""clan""|Horse|desc|||/desc","Led by Brok and Eitria, two spirited siblings, the clan of the Horse are a quiet and sturdy people. They are also recognized by all as the best craftsmen and women of the known world."
"sheet name=""clan""|Horse|bonuses|0|desc|/desc","You have two Warchiefs who can be summoned from [ForgeHorse] whithout Iron."
"sheet name=""clan""|Horse|bonuses|0|desc|/desc","You have two Warchiefs who can be summoned from [ForgeHorse] without Iron."
"sheet name=""clan""|Horse|bonuses|1|desc|/desc","Your Warchiefs can mine and forge (at +10% speed)."
"sheet name=""clan""|Horse|bonuses|2|desc|/desc","You don't have access to mines, miners or smiths."
"sheet name=""clan""|Horse|bonuses|3|desc|/desc","Your villagers have ::percent:: build and repair speed."
......@@ -944,7 +945,7 @@
"sheet name=""clan""|Ox|bonuses|2|desc|/desc","Specialized civilian units have a ::percent:: production bonus, except [RuneMaster]s."
"sheet name=""clan""|Ox|bonuses|3|desc|/desc","Any building can hold only one unit, [House]s hold less people."
"sheet name=""clan""|Lynx|name|||/name","Lynx"
"sheet name=""clan""|Lynx|totem|||/totem","Brundr &amp; Kaelinn"
"sheet name=""clan""|Lynx|totem|||/totem","Brundr and Kaelinn"
"sheet name=""clan""|Lynx|title|||/title","The Clan of the Lynx"
"sheet name=""clan""|Lynx|title2|||/title2","the clan of the Lynx"
"sheet name=""clan""|Lynx|desc|||/desc","Hunters for a living, members of the clan are known for their excellent archery skills and their unique lures. Led by the Beastmaster, they took Brundr &amp; Kaelinn under their wing when they were just cubs. Now they are her eyes."
......@@ -1099,6 +1100,10 @@
"sheet name=""event""|GameEnd|desc|||/desc","Achieve victory before reaching this point or you will be defeated."
"sheet name=""event""|LureWaveStart|name|||/name","Beasts attack"
"sheet name=""event""|LureWaveStart|desc|||/desc","Mythical beasts are prowling around your [LureSacred]. They won't resist it forever and will try to get to it aggressively."
"sheet name=""event""|NewVillager|name|||/name","New Villager"
"sheet name=""event""|NewVillager|desc|||/desc","A new villager will soon join us."
"sheet name=""event""|FeastEnd|name|||/name","Feast End"
"sheet name=""event""|FeastEnd|desc|||/desc","We are enjoying a glorious feast!"
"sheet name=""event""|Unfreeze|name|||/name","Spring"
"sheet name=""event""|Unfreeze|desc|||/desc","The undead army will unfreeze and attack you at the beginning of the 5th summer. We must prepare to survive!"
"sheet name=""event""|Unfreeze|announce|||/announce","The undead army will unfreeze and attack you at the beginning of the 5th summer. We must prepare to survive!"
......@@ -2673,7 +2678,7 @@
"sheet name=""rule""|FoodStarterPack|desc|||/desc","You start with +::value:: [Food]."
"sheet name=""rule""|VillagerStrike|desc|||/desc","Your [Villager]s refuse to gather [Food]."
"sheet name=""rule""|MoreSheep|desc|||/desc","There are more [Sheep]s than usual."
"sheet name=""rule""|Biggdrasil|desc|||/desc","[Yggdrasil] is larger and costs twice the price to colonize, but it takes only 1 month."
"sheet name=""rule""|Biggdrasil|desc|||/desc","[Yggdrasil] is larger and costs more to colonize, but it takes only 1 month."
"sheet name=""rule""|BetterCauldron|desc|||/desc","The [RelicCauldron] relic costs no [Iron], takes half the time to forge and doesn't count as a built relic."
"sheet name=""rule""|HeavyPrestige|desc|||/desc","Incremental rewards for Commercial Influence happens more frequently."
"sheet name=""rule""|NoTowerUpgrade|desc|||/desc","[WatchTower] can't be upgraded."
......@@ -2765,7 +2770,7 @@
"sheet name=""bonus""|BHeartyLife|desc|||/desc","All units gain ::health:: health."
"sheet name=""bonus""|BOxShadow|desc|||/desc","[OxHero] can summon his own shadow to follow him everywhere."
"sheet name=""bonus""|BCheaperArrows|desc|||/desc","Reduces arrows' [Wood] consumption in combat by ::percent::."
"sheet name=""bonus""|BWarLures|desc|||/desc","Allied military units in a trapped zone or near a lure receive +::percent:: attack power and +::percent:: defense."
"sheet name=""bonus""|BWarLures|desc|||/desc","Allied military units receive +::percent:: attack power and +::percent:: defense as long as they are in a zone containing a [Trap] or a [LureSacred]. "
"sheet name=""bonus""|BWilderHunt|desc|||/desc","[WildHunt] calls the last ::value:: waves of mythical animals killed."
"sheet name=""bonus""|BTowerArrows|desc|||/desc","Your [WatchTower]s use your [Archery]'s equipped arrows."
"sheet name=""bonus""|WeaponDef|name|||/name","Tyr's Combat Gloves"
......
......@@ -269,7 +269,6 @@
"sheet name=""unit""|Valkyrie|desc|||/desc","Autrefois championnes des dieux, certaines Valkyries ont été corrompues par les pouvoirs de Helheim."
"sheet name=""unit""|Valkyrie|flavor|||/flavor","Valkyrie signifie ""qui choisit les tués"". Ce sont elles qui décident quels guerriers rejoindront Odin au Vallhöl."
"sheet name=""unit""|SpecterWarrior|name|||/name","Guerrier spectral"
"sheet name=""unit""|SpecterWarrior|desc|||/desc","Ces Vikings de l'au-delà sont de redoutables ennemis. Leur seule présence sur votre territoire fait baisser le [Happy] de votre clan. Les projectiles ont ::percent:: de chances de les manquer."
"sheet name=""unit""|SpecterWarrior|flavor|||/flavor","Les guerriers morts de cause naturelle peuvent être ramenés à la vie à l'aide d'un obscur rituel de funérailles seidr. Ils ont ainsi une dernière chance de mourir au combat et de trouver la paix."
"sheet name=""unit""|IceWorm|name|||/name","Hrímgandr"
"sheet name=""unit""|IceWorm|langs.plural|||/langs.plural","Hrímgandar"
......@@ -375,7 +374,6 @@
"sheet name=""building""|CarvedStone|desc|||/desc","Affecte vos villageois au rôle d'[RuneMaster] afin qu'ils produisent du [Lore]."
"sheet name=""building""|CarvedStone|flavor|||/flavor","Un tantinet plus lourd qu'un livre."
"sheet name=""building""|Sheepfold|name|||/name","Bergerie"
"sheet name=""building""|Sheepfold|desc|||/desc","Crée un enclos pour vos [Sheep]s, de façon à produire de la [Food]."
"sheet name=""building""|Sheepfold|flavor|||/flavor","Ces pauvres créatures seront mieux là qu'à l'abattoir, non ?"
"sheet name=""building""|Sheepfold|upgrade|0|desc|/desc","Permet d'affecter un [Sheep] supplémentaire. Les moutons produiront ::percent:: de [Food] en plus."
"sheet name=""building""|TrainingCamp|name|||/name","Camp d'entraînement"
......@@ -418,7 +416,6 @@
"sheet name=""building""|AncientBattleground|desc|||/desc","Cette zone a vu périr des âmes courageuses dans le feu et le sang. Envoyez-y [OxHero] afin de déterrer l'[Artifact] qui s'y trouve."
"sheet name=""building""|AncientBattleground|flavor|||/flavor","Si même le souvenir des batailles les plus sanglantes s'estompe avec le temps, certains puissants vestiges perdurent pour les plus méritants."
"sheet name=""building""|LureSacred|name|||/name","Appât mythique"
"sheet name=""building""|LureSacred|desc|||/desc","Sert à attirer des créatures mythiques. Celles-ci apparaissent alors périodiquement en meute ou troupeaux, à la recherche de nourriture.<br/>Chaque groupe éliminé augmente la croissance de votre population de ::percent_value::, jusqu'à un maximum de ::percent_value1::.<br/>L'appât est détruit si la zone est colonisée par un ennemi."
"sheet name=""building""|LureSacred|flavor|||/flavor","Attention à ne pas servir de dîner à vos proies !"
"sheet name=""building""|Drakkar|name|||/name","Drakkar"
"sheet name=""building""|TownHall|name|||/name","Maison commune"
......@@ -2673,7 +2670,6 @@
"sheet name=""rule""|FoodStarterPack|desc|||/desc","Vous commencez avec +::value:: [Food]."
"sheet name=""rule""|VillagerStrike|desc|||/desc","Vos [Villager]s refusent de produire de la [Food]."
"sheet name=""rule""|MoreSheep|desc|||/desc","Les [Sheep]s sont plus nombreux."
"sheet name=""rule""|Biggdrasil|desc|||/desc","[Yggdrasil] est plus grand et nécessite deux fois plus de [Food] pour être colonisé, mais cela ne nécessite qu'un mois."
"sheet name=""rule""|BetterCauldron|desc|||/desc","La relique [RelicCauldron] ne coûte aucun [Iron], prend deux fois moins de temps à être forgée et ne compte pas dans la limite de construction de relique."
"sheet name=""rule""|HeavyPrestige|desc|||/desc","Les paliers de récompenses pour l'influence commerciale sont plus nombreux."
"sheet name=""rule""|NoTowerUpgrade|desc|||/desc","Les [WatchTower]s ne peuvent pas être améliorées."
......
......@@ -269,7 +269,6 @@
"sheet name=""unit""|Valkyrie|desc|||/desc","In origine erano i più valorosi rappresentanti degli dei, ma poi alcune Valchirie sono state corrotte dai poteri di Helheim."
"sheet name=""unit""|Valkyrie|flavor|||/flavor","Valchiria significa ""colei che sceglie i guerrieri caduti in battaglia"", perché sono loro a decidere chi potrà unirsi a Odino nel Valhalla."
"sheet name=""unit""|SpecterWarrior|name|||/name","guerriero spettrale"
"sheet name=""unit""|SpecterWarrior|desc|||/desc","Questi vichinghi zombie sono avversari molto pericolosi, la cui sola presenza nel tuo territorio ridurrà la [Happy] del tuo clan. I proiettili hanno una probabilità di ::percent:: di mancarli."
"sheet name=""unit""|SpecterWarrior|flavor|||/flavor","Un complesso rituale funebre Seidr può rivitalizzare l'anima di un guerriero che non è morto in battaglia, in modo che, per un'ultima volta, possa combattere per la gloria e trovare la pace."
"sheet name=""unit""|IceWorm|name|||/name","Hrímgandr"
"sheet name=""unit""|IceWorm|langs.plural|||/langs.plural","Hrímgandar"
......@@ -375,7 +374,6 @@
"sheet name=""building""|CarvedStone|desc|||/desc","Assegna un cittadino per trasformarlo in [RuneMaster] per produrre [Lore]."
"sheet name=""building""|CarvedStone|flavor|||/flavor","Pesa un bel po' di più di un libro."
"sheet name=""building""|Sheepfold|name|||/name","ovile"
"sheet name=""building""|Sheepfold|desc|||/desc","Ti consente di allevare [Sheep]s per produrre [Food]."
"sheet name=""building""|Sheepfold|flavor|||/flavor","Sempre meglio che macellarle quelle poverine, no?"
"sheet name=""building""|Sheepfold|upgrade|0|desc|/desc","Ti consente di assegnare un'altra [Sheep]. Producono ::percent:: in più di [Food]."
"sheet name=""building""|TrainingCamp|name|||/name","accampamento militare"
......@@ -418,7 +416,6 @@
"sheet name=""building""|AncientBattleground|desc|||/desc","Un luogo in cui anime impavide sono cadute combattendo. Manda [OxHero] a cercare un [Artifact]."
"sheet name=""building""|AncientBattleground|flavor|||/flavor","I ricordi di cruente battaglie si affievoliscono con il tempo, ma una potente eredità resta per coloro che lo meritano."
"sheet name=""building""|LureSacred|name|||/name","esca mitologica"
"sheet name=""building""|LureSacred|desc|||/desc","Esca per bestie mitologiche. Arrivano regolarmente in gruppi affamatissimi. <br/>Ogni ondata eliminata aumenta la crescita della popolazione del ::percent_value:: e fino al ::percent_value1::.<br/>Vengono distrutte se la zona è colonizzata da un nemico."
"sheet name=""building""|LureSacred|flavor|||/flavor","Occhio a non diventare cibo per le bestie!"
"sheet name=""building""|Drakkar|name|||/name","Drakkar"
"sheet name=""building""|TownHall|name|||/name","municipio"
......@@ -2673,7 +2670,6 @@
"sheet name=""rule""|FoodStarterPack|desc|||/desc","Inizi con +::value:: [Food]."
"sheet name=""rule""|VillagerStrike|desc|||/desc","I tuoi [Villager]s si rifiutano di raccogliere [Food]."
"sheet name=""rule""|MoreSheep|desc|||/desc","Ci sono più [Sheep]s del normale."
"sheet name=""rule""|Biggdrasil|desc|||/desc","[Yggdrasil] è più grande e colonizzarlo costa il doppio, ma ci impieghi solo 1 mese."
"sheet name=""rule""|BetterCauldron|desc|||/desc","La reliquia [RelicCauldron] non costa [Iron], richiede metà del tempo per essere forgiato e non conta come reliquia struttura."
"sheet name=""rule""|HeavyPrestige|desc|||/desc","Le ricompense incrementali per l’influenza commerciale si verificano più spesso."
"sheet name=""rule""|NoTowerUpgrade|desc|||/desc","La [WatchTower] non può essere potenziata."
......
......@@ -269,7 +269,6 @@
"sheet name=""unit""|Valkyrie|desc|||/desc","Walkirie to oblubienice bogów. Niektóre z nich padły ofiarą złych mocy Helheimu."
"sheet name=""unit""|Valkyrie|flavor|||/flavor","Walkiria oznacza ""tę, która wybiera pokonanych"". To właśnie one decydują, którzy z poległych wojowników dołączą do Odyna w Walhalli."
"sheet name=""unit""|SpecterWarrior|name|||/name","Wojownik widmo"
"sheet name=""unit""|SpecterWarrior|desc|||/desc","Nieumarli wikingowie to niebezpieczni przeciwnicy. Sama ich obecność w twoich granicach obniży [Happy] twojego klanu. Istnieje ::percent:: szansy, że pociski ich nie trafią."
"sheet name=""unit""|SpecterWarrior|flavor|||/flavor","Skomplikowany rytuał pogrzebowy Seidr pozwala przywrócić duszę wojownika, który nie zginął w bitwie, aby po raz ostatni mógł zawalczyć o chwałę i odnaleźć spokój."
"sheet name=""unit""|IceWorm|name|||/name","Hrímgandr"
"sheet name=""unit""|IceWorm|langs.plural|||/langs.plural","Hrímgandar"
......@@ -375,7 +374,6 @@
"sheet name=""building""|CarvedStone|desc|||/desc","[RuneMaster] – wyznacz mieszkańca, który nauczy się tej profesji. Może produkować [Lore]."
"sheet name=""building""|CarvedStone|flavor|||/flavor","Waży trochę więcej niż książka."
"sheet name=""building""|Sheepfold|name|||/name","Owczarnia"
"sheet name=""building""|Sheepfold|desc|||/desc","Pozwala ogradzać trzodę ([Sheep]) i produkować [Food]."
"sheet name=""building""|Sheepfold|flavor|||/flavor","Lepsze to, niż zarżnąć biedne stworzenia, prawda?"
"sheet name=""building""|Sheepfold|upgrade|0|desc|/desc","Pozwala wprowadzić dodatkową sztukę trzody ([Sheep]). Produkcja pożywienia ([Food]) wzrasta o ::percent::."
"sheet name=""building""|TrainingCamp|name|||/name","Obóz szkoleniowy"
......@@ -418,7 +416,6 @@
"sheet name=""building""|AncientBattleground|desc|||/desc","Tu w ogniu walki poległo wielu dzielnych wojowników. Wyślij [OxHero]a, by wykopał stąd [Artifact]."
"sheet name=""building""|AncientBattleground|flavor|||/flavor","Wspomnienia straszliwych bitew blakną z czasem, lecz ukryta w nich moc czeka na tych, którzy mają odwagę po nią sięgnąć."
"sheet name=""building""|LureSacred|name|||/name","Mityczna przynęta"
"sheet name=""building""|LureSacred|desc|||/desc","Przynęta na mityczne bestie. Potwory cyklicznie zjawiają się hordami, złaknione pożywienia. <br/>Każda usunięta horda powoduje przyrost populacji o ::percent_value::, maksymalnie do ::percent_value1::.<br/>Ulega zniszczeniu, jeśli wróg skolonizuje daną strefę."
"sheet name=""building""|LureSacred|flavor|||/flavor","Strzeż się, by nie paść ofiarą głodomorów!"
"sheet name=""building""|Drakkar|name|||/name","Drakkar"
"sheet name=""building""|TownHall|name|||/name","Ratusz"
......@@ -2673,7 +2670,6 @@
"sheet name=""rule""|FoodStarterPack|desc|||/desc","Rozpoczynasz z +::value:: [Food]"
"sheet name=""rule""|VillagerStrike|desc|||/desc","Żaden [Villager] nie chce zbierać zasobów ([Food])."
"sheet name=""rule""|MoreSheep|desc|||/desc","Jest więcej takich elementów jak [Sheep] niż zwykle."
"sheet name=""rule""|Biggdrasil|desc|||/desc","[Yggdrasil] jest większy, a jego kolonizacja kosztuje dwukrotnie więcej, choć trwa tylko miesiąc."
"sheet name=""rule""|BetterCauldron|desc|||/desc","[Iron] nie jest potrzebne do stworzenia artefaktu [RelicCauldron], powstaje on o połowę szybciej i nie liczy się jako budowa reliktu."
"sheet name=""rule""|HeavyPrestige|desc|||/desc","Nagrody częściowe za wpływy handlowe zdarzają się częściej."
"sheet name=""rule""|NoTowerUpgrade|desc|||/desc","[WatchTower] nie może być ulepszana."
......
......@@ -269,7 +269,6 @@
"sheet name=""unit""|Valkyrie|desc|||/desc","Originalmente aliadas dos deuses, algumas Valquírias foram corrompidas pelos poderes de Helheim."
"sheet name=""unit""|Valkyrie|flavor|||/flavor","Valkíria significa “a que escolhe os mortos"", já que elas decidem quais guerreiros mortos se juntarão a Odin em Vallhöl."
"sheet name=""unit""|SpecterWarrior|name|||/name","Guerreiro-Fantasma"
"sheet name=""unit""|SpecterWarrior|desc|||/desc","Esses vikings mortos-vivos são inimigos perigosos cuja simples presença dentro de seus domínios reduz a [Happy] do seu clã. A chance de projéteis não acertá-los é de ::percent::."
"sheet name=""unit""|SpecterWarrior|flavor|||/flavor","Um complexo ritual de sepultamento Seidr pode trazer de volta a alma de um guerreiro que não morreu em batalha, permitindo que possa lutar pela glória uma última vez e encontrar a paz."
"sheet name=""unit""|IceWorm|name|||/name","Hrímgandr"
"sheet name=""unit""|IceWorm|langs.plural|||/langs.plural","Hrímgandar"
......@@ -375,7 +374,6 @@
"sheet name=""building""|CarvedStone|desc|||/desc","Use um aldeão como [RuneMaster] para produzir [Lore]."
"sheet name=""building""|CarvedStone|flavor|||/flavor","Bem mais pesada que um livro."
"sheet name=""building""|Sheepfold|name|||/name","Curral"
"sheet name=""building""|Sheepfold|desc|||/desc","Permite que você cerque as suas [Sheep]s para produzir [Food]."
"sheet name=""building""|Sheepfold|flavor|||/flavor","Melhor do que dizimar os pobres coitados, certo?"
"sheet name=""building""|Sheepfold|upgrade|0|desc|/desc","Permite que você designe mais uma [Sheep]. Ela produz ::percent:: mais [Food]."
"sheet name=""building""|TrainingCamp|name|||/name","Campo de Treinamento"
......@@ -418,7 +416,6 @@
"sheet name=""building""|AncientBattleground|desc|||/desc","Local onde almas corajosas sucumbiram no calor da batalha. Envie o [OxHero] para escavar [Artifact] neste local."
"sheet name=""building""|AncientBattleground|flavor|||/flavor","As memórias de batalhas terríveis se dissipam com o tempo, mas remanescentes poderosos se mantêm para os merecedores."
"sheet name=""building""|LureSacred|name|||/name","Isca Mítica"
"sheet name=""building""|LureSacred|desc|||/desc","Uma isca para bestas míticas. Elas aparecem em grupo de tempos em tempos atrás de comida. <br/>Cada onda exterminada aumenta o crescimento da população em ::percent_value::, até um máximo de ::percent_value1::.<br/>Ela será destruída se a zona for colonizada por um inimigo."
"sheet name=""building""|LureSacred|flavor|||/flavor","Cuidado para não acabar virando comida!"
"sheet name=""building""|Drakkar|name|||/name","Dracar"
"sheet name=""building""|TownHall|name|||/name","Prefeitura"
......@@ -2673,7 +2670,6 @@
"sheet name=""rule""|FoodStarterPack|desc|||/desc","Você começa com +::value:: de [Food]."
"sheet name=""rule""|VillagerStrike|desc|||/desc","Seus [Villager]s se recusam a coletar [Food]."
"sheet name=""rule""|MoreSheep|desc|||/desc","Há mais [Sheep]s do que o normal."
"sheet name=""rule""|Biggdrasil|desc|||/desc","A [Yggdrasil] é maior e custa o dobro para colonizar, mas leva apenas 1 mês."
"sheet name=""rule""|BetterCauldron|desc|||/desc","A relíquia [RelicCauldron] não custa nada de [Iron], leva metade do tempo para forjar e não conta como relíquia construída."
"sheet name=""rule""|HeavyPrestige|desc|||/desc","Prêmios por faixa de influência comercial são oferecidos com mais frequência."
"sheet name=""rule""|NoTowerUpgrade|desc|||/desc","A [WatchTower] não pode receber upgrades."
......
......@@ -269,7 +269,6 @@
"sheet name=""unit""|Valkyrie|desc|||/desc","Эти валькирии были защитницами богов, но попали под тлетворное влияние Хельхейма."
"sheet name=""unit""|Valkyrie|flavor|||/flavor","Валькирии, или ""избирающие убитых"", решают, кто из павших воинов присоединится к Одину в Вальгалле."
"sheet name=""unit""|SpecterWarrior|name|||/name","Призрачный воин"
"sheet name=""unit""|SpecterWarrior|desc|||/desc","Восставшие из мертвых викинги — опасные враги. Одно их присутствие на ваших землях снижает уровень [Happy]g."
"sheet name=""unit""|SpecterWarrior|flavor|||/flavor","Сложный сейдический ритуал погребения может призвать душу воина, который погиб не в бою, чтобы он смог сразиться во славу Одина и обрести покой."
"sheet name=""unit""|IceWorm|name|||/name","Хримгандр"
"sheet name=""unit""|IceWorm|langs.plural|||/langs.plural","Hrímgandar"
......@@ -375,7 +374,6 @@
"sheet name=""building""|CarvedStone|desc|||/desc","Сделайте из поселянина [RuneMaster]g, чтобы он создавал [Lore]ap."
"sheet name=""building""|CarvedStone|flavor|||/flavor","Эта штука поувесистее книги."
"sheet name=""building""|Sheepfold|name|||/name","Загон для овец"
"sheet name=""building""|Sheepfold|desc|||/desc","Ваши [Sheep]g будут жить в загоне и производить [Food]a."
"sheet name=""building""|Sheepfold|flavor|||/flavor","Это лучше, чем резать бедняжек, правда?"
"sheet name=""building""|Sheepfold|upgrade|0|desc|/desc","В загоне может жить еще одна [Sheep]lc. Дает +::percent:: к [Food]d."
"sheet name=""building""|TrainingCamp|name|||/name","Учебный лагерь"
......@@ -418,7 +416,6 @@
"sheet name=""building""|AncientBattleground|desc|||/desc","Место жаркого сражения, в котором храбрецы нашли свою смерть. Отправьте сюда [OxHero]a, чтобы добыть [Artifact]a."
"sheet name=""building""|AncientBattleground|flavor|||/flavor","Память об ужасных битвах со временем угасает, но могучие выжившие останутся с теми, кто этого заслуживает."
"sheet name=""building""|LureSacred|name|||/name","Мифическая приманка"
"sheet name=""building""|LureSacred|desc|||/desc","Приманка для мифических существ. Они будут иногда приходить стайками в поисках еды. <br/>Каждая отброшенная волна увеличивает рост населения на ::percent_value:: (до ::percent_value1::).<br/>Разрушается, если зона захвачена врагом."
"sheet name=""building""|LureSacred|flavor|||/flavor","Постарайтесь сами не стать едой!"
"sheet name=""building""|Drakkar|name|||/name","Драккар"
"sheet name=""building""|TownHall|name|||/name","Ратуша"
......@@ -2673,7 +2670,6 @@
"sheet name=""rule""|FoodStarterPack|desc|||/desc","Вы начинаете игру с запасом [Food]g: +::value::."
"sheet name=""rule""|VillagerStrike|desc|||/desc","Ваши [Villager]lcp отказываются собирать [Food]a."
"sheet name=""rule""|MoreSheep|desc|||/desc","Здесь [Sheep]gp больше, чем обычно."
"sheet name=""rule""|Biggdrasil|desc|||/desc","[Yggdrasil] больше, а его колонизация стоит вдвое выше, но занимает всего 1 месяц."
"sheet name=""rule""|BetterCauldron|desc|||/desc","Для создания Эльдхрумнира не требуется [Iron]g, ковка завершается вдвое быстрее и не считается созданием реликвии."
"sheet name=""rule""|HeavyPrestige|desc|||/desc","Награды за торговое влияние выдаются чаще."
"sheet name=""rule""|NoTowerUpgrade|desc|||/desc","Защитную башню нельзя улучшить."
......
......@@ -269,7 +269,6 @@
"sheet name=""unit""|Valkyrie|desc|||/desc","Özünde tanrıların şampiyon savaşçıları olan Valkürlerin bazıları Helheim'in gücünün etkisi ile yozlaşmaktadır."
"sheet name=""unit""|Valkyrie|flavor|||/flavor","Valkürler ölen savaşçılardan hangilerinin Valhalla'da Odin'e katılacağına karar verdikleri için ""Valkür"" kelime olarak ""öldürülenlerin seçicisi"" anlamına gelir."
"sheet name=""unit""|SpecterWarrior|name|||/name","Spektral Savaşçı"
"sheet name=""unit""|SpecterWarrior|desc|||/desc","Sınırlarınız içerisinde bulundukları zaman bile [Happy] seviyesini düşüren bu zombi Vikingler son derece tehlikeli düşmanlardır. Bu savaşçılara yapılan atışlar ::percent:: ıskalama oranına sahiptir."
"sheet name=""unit""|SpecterWarrior|flavor|||/flavor","Karmaşık Seidr cenaze töreni, savaşta ölmeyen bir savaşçının ruhunu geri getirebilir, böylece son kez şerefi için savaşabilir ve huzuru bulabilir."
"sheet name=""unit""|IceWorm|name|||/name","Hrímgandr"
"sheet name=""unit""|IceWorm|langs.plural|||/langs.plural","Hrímgandar"
......@@ -375,7 +374,6 @@
"sheet name=""building""|CarvedStone|desc|||/desc","Bir köylüyü [Lore] üreten [RuneMaster]ye dönüştür."
"sheet name=""building""|CarvedStone|flavor|||/flavor","Bu şey bir kitaptan biraz daha ağır."
"sheet name=""building""|Sheepfold|name|||/name","Koyun Ağılı"
"sheet name=""building""|Sheepfold|desc|||/desc","[Sheep]ları ağıla kapatarak [Food] üretilmesini sağlar"
"sheet name=""building""|Sheepfold|flavor|||/flavor","Zavallı hayvanları kesip yemekten daha iyi değil mi?"
"sheet name=""building""|Sheepfold|upgrade|0|desc|/desc","Ağıla bir [Sheep] daha eklenmesini sağlar. ::percent:: daha fazla [Food] üretilir."
"sheet name=""building""|TrainingCamp|name|||/name","Eğitim Kampı"
......@@ -418,7 +416,6 @@
"sheet name=""building""|AncientBattleground|desc|||/desc","Cesur kişilerin, savaşın kavuran ateşine düştüğü yer. Buradan [Artifact] çıkarmak için [OxHero]'i gönder."
"sheet name=""building""|AncientBattleground|flavor|||/flavor","Korkunç savaşların hatıraları zaman içinde kaybolur ama güçlü kalıntılar hak edenlere kalır."
"sheet name=""building""|LureSacred|name|||/name","Efsanevi Yem"
"sheet name=""building""|LureSacred|desc|||/desc","Efsanevi hayvanlar için bir yem. Belli aralýklarla yiyecek aramak için gruplar halinde gelirler. <br/>Temizlenen her dalga, nüfus artýþýný ::percent_value:: artýrýr. Üst sýnýr: ::percent_value1::.<br/>Bölge bir düþman tarafýndan kolonileþtirilirse yok olur."
"sheet name=""building""|LureSacred|flavor|||/flavor","Dikkat et de yem olma!"
"sheet name=""building""|Drakkar|name|||/name","Drakkar"
"sheet name=""building""|TownHall|name|||/name","Köy Merkezi"
......@@ -2673,7 +2670,6 @@
"sheet name=""rule""|FoodStarterPack|desc|||/desc","+::value:: [Food] ile başlarsın."
"sheet name=""rule""|VillagerStrike|desc|||/desc","[Villager]lerin [Food] toplamayı reddediyorlar."
"sheet name=""rule""|MoreSheep|desc|||/desc","Normalden daha çok [Sheep] var."
"sheet name=""rule""|Biggdrasil|desc|||/desc","[Yggdrasil] daha büyüktür ve kolonileştirmek iki katı bedele mal olur ancak sadece 1 ay sürer."
"sheet name=""rule""|BetterCauldron|desc|||/desc","[RelicCauldron]; [Iron] harcamaz, normalden iki kat hızla yapılır ve bir yapım eseri olarak sayılmaz."
"sheet name=""rule""|HeavyPrestige|desc|||/desc","Ticari Nüfuz için Adım Ödülleri daha sık yaşanır."
"sheet name=""rule""|NoTowerUpgrade|desc|||/desc","[WatchTower] yükseltilemez."
......
......@@ -269,7 +269,6 @@
"sheet name=""unit""|Valkyrie|desc|||/desc","最初是上帝的护卫,有些女武神被赫尔海姆的力量腐蚀。"
"sheet name=""unit""|Valkyrie|flavor|||/flavor","女武神将从倒下的战士中选出去英灵殿加入奥丁的人。"
"sheet name=""unit""|SpecterWarrior|name|||/name","幽灵勇士"
"sheet name=""unit""|SpecterWarrior|desc|||/desc","这些不死的维京人是危险的敌人,一旦出现在你的国土边界就会降低部落的[Happy]。炮弹有::percent::的几率射偏。"
"sheet name=""unit""|SpecterWarrior|flavor|||/flavor","一种繁复的“赛德""巫术埋葬仪式可以带回一个没有战死沙场的战士的灵魂,这使他们有一次为荣耀拼战沙场的机会,最终让灵魂得以安息。"
"sheet name=""unit""|IceWorm|name|||/name","赫明格德"
"sheet name=""unit""|IceWorm|langs.plural|||/langs.plural","Hrímgandar"
......@@ -375,7 +374,6 @@
"sheet name=""building""|CarvedStone|desc|||/desc","将一名村民指派为[RuneMaster],以生产[Lore]。"
"sheet name=""building""|CarvedStone|flavor|||/flavor","比书还重一点。"
"sheet name=""building""|Sheepfold|name|||/name","羊圈"
"sheet name=""building""|Sheepfold|desc|||/desc","把羊关到[Sheep]里产出[Food]。"
"sheet name=""building""|Sheepfold|flavor|||/flavor","比屠宰那个可怜家伙要好,对吧?"
"sheet name=""building""|Sheepfold|upgrade|0|desc|/desc","使你可以分配一头或更多[Sheep]。[Food]生产率提高::percent::。"
"sheet name=""building""|TrainingCamp|name|||/name","训练营"
......@@ -418,7 +416,6 @@
"sheet name=""building""|AncientBattleground|desc|||/desc","勇士在战火中倒下的地方。派[OxHero]去那里挖掘[Artifact]。"
"sheet name=""building""|AncientBattleground|flavor|||/flavor","惨烈战斗的记忆已随时间消逝,但强大的残骸留给那些配得上它之人。"
"sheet name=""building""|LureSacred|name|||/name","神话诱饵"
"sheet name=""building""|LureSacred|desc|||/desc","神话野兽的诱饵。它们会定期成群结队地前来觅食。 <br/>每清理一波就会增加::percent_value::的人口,最高至::percent_value1:: 。<br/>如果该区域被敌人殖民,就会被摧毁。"
"sheet name=""building""|LureSacred|flavor|||/flavor","确保你最后不会变成食物!"
"sheet name=""building""|Drakkar|name|||/name","撞角战舰"
"sheet name=""building""|TownHall|name|||/name","市政厅"
......@@ -2673,7 +2670,6 @@
"sheet name=""rule""|FoodStarterPack|desc|||/desc","你一开始有+::value:: [Food]。"
"sheet name=""rule""|VillagerStrike|desc|||/desc","你的[Villager]拒绝收集[Food]。"
"sheet name=""rule""|MoreSheep|desc|||/desc","这里的[Sheep]数量不一般。"
"sheet name=""rule""|Biggdrasil|desc|||/desc","[Yggdrasil]更大,而且殖民成本翻倍,但是只需要1个月的时间。"
"sheet name=""rule""|BetterCauldron|desc|||/desc","[RelicCauldron]圣物不需要[Iron],锻造时间减半,而且不作为建筑圣物计算。"
"sheet name=""rule""|HeavyPrestige|desc|||/desc","更加频繁地获得商业影响力的步骤奖励。"
"sheet name=""rule""|NoTowerUpgrade|desc|||/desc","[WatchTower]不能升级。"
......
......@@ -1596,7 +1596,6 @@
"g id=""network""|t id=""no_game_found""||||/t","Kein verfügbares Spiel gefunden."
"g id=""network""|t id=""could_not_join""||||/t","Konnte dem Spiel nicht beitreten."
"g id=""network""|t id=""owner_has_quit""||||/t","Host hat die Sitzung verlassen."
"g id=""network""|t id=""confirm_kick_player""||||/t","::name:: aus Lobby entfernen?"
"g id=""network""|t id=""confirm_exit_player""||||/t","Lobby verlassen?"
"g id=""network""|t id=""create_game""||||/t","Spiel erstellen"
"g id=""network""|t id=""refresh_list""||||/t","Liste aktualisieren"
......
......@@ -18,6 +18,10 @@
"g id=""titles""|t id=""standard""||||/t","Standard"
"g id=""titles""|t id=""military""||||/t","Military"
"g id=""titles""|t id=""advanced""||||/t","Advanced"
"g id=""titles""|t id=""village""||||/t","Village"
"g id=""titles""|t id=""production""||||/t","Production"
"g id=""titles""|t id=""trade""||||/t","Trade"
"g id=""titles""|t id=""mystic""||||/t","Mystic"
"g id=""great_trade_route_names""|t id=""Small""||||/t","Home"
"g id=""great_trade_route_names""|t id=""Medium""||||/t","Miklagård"
"g id=""great_trade_route_names""|t id=""Big""||||/t","Vinland"
......@@ -115,6 +119,7 @@
"g id=""buttons""|t id=""choose_trade_road""||||/t","Build Trade Route"
"g id=""buttons""|t id=""change_trade_road""||||/t","Change Trade Route"
"g id=""buttons""|t id=""upgrade_building""||||/t","Upgrade"
"g id=""buttons""|t id=""confirm_upgrade_building""||||/t","Confirm?"
"g id=""buttons""|t id=""reset_building""||||/t","Reset"
"g id=""buttons""|t id=""unlock_great_route""||||/t","Unlock Great Routes"
"g id=""buttons""|t id=""colonize""||||/t","Colonize for <img src=""/r/::r::""/><font color=""::color::"">::cost::</font>::extra::"
......@@ -306,6 +311,8 @@
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""waterReflection_tooltip""||/t","Displays cloud reflection on water at the cost of performances."
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""bloom""||/t","Bloom"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""bloom_tooltip""||/t","Glow from emissive."
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""taa""||/t","TAA"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""taa_tooltip""||/t","Temporal Anti-Aliasing. This option can make the game blurry on some low-end computers."
"g id=""ui""|g id=""options""|g id=""sound""|t id=""title""||/t","Sound"
"g id=""ui""|g id=""options""|g id=""sound""|t id=""music_volume""||/t","Music"
"g id=""ui""|g id=""options""|g id=""sound""|t id=""ambient_volume""||/t","Ambient"
......@@ -458,6 +465,14 @@
"g id=""ui""|g id=""artifact""|g id=""stat""|t id=""ability""||/t","<font color=""#G"">::ability_name::</font>"
"g id=""ui""|g id=""hunting_board""|t id=""title""|||/t","Hunting Board"
"g id=""ui""|g id=""hunting_board""|t id=""choose_path""|||/t","Select a hunt ability"
"g id=""ui""|g id=""time""|t id=""hour""|||/t","::nb:: hour"
"g id=""ui""|g id=""time""|t id=""hour_plural""|||/t","::nb:: hours"
"g id=""ui""|g id=""time""|t id=""less_than_hour""|||/t","less than an hour"
"g id=""ui""|g id=""time""|t id=""minute""|||/t","::nb:: minute"
"g id=""ui""|g id=""time""|t id=""minute_plural""|||/t","::nb:: minutes"
"g id=""ui""|g id=""time""|t id=""less_than_minute""|||/t","less than an minute"
"g id=""ui""|g id=""time""|t id=""second""|||/t","::nb:: second"
"g id=""ui""|g id=""time""|t id=""second_plural""|||/t","::nb:: seconds"
"g id=""abilities""|g id=""no_use_reason""|t id=""cant_colonize_zone""|||/t","This area can't be colonized at this time."
"g id=""abilities""|g id=""no_use_reason""|t id=""no_tower""|||/t","No allied defense tower in this area."
"g id=""abilities""|g id=""no_use_reason""|t id=""no_producing_building""|||/t","Need a [Food], [Wood] or [Money] building."
......@@ -532,6 +547,7 @@
"g id=""dialogs""|t id=""button_ok""||||/t","OK"
"g id=""dialogs""|t id=""button_cancel""||||/t","Cancel"
"g id=""dialogs""|t id=""button_back""||||/t","Back"
"g id=""dialogs""|t id=""button_agree""||||/t","I accept"
"g id=""dialogs""|t id=""button_save""||||/t","Save"
"g id=""dialogs""|t id=""button_confirm_exit""||||/t","Confirm Quit"
"g id=""dialogs""|t id=""congrats""||||/t","Congratulations!"
......@@ -676,6 +692,11 @@
"g id=""dialogs""|g id=""manage_harbor""|t id=""frozensea_warning""|||/t","[Sailor]s don't produce resources. Great Trade Routes are suspended."
"g id=""dialogs""|g id=""manage_harbor""|t id=""frozensea_tip_over""|||/t","Can't be used during the Frozen Sea event."
"g id=""dialogs""|g id=""manage_harbor""|t id=""ferry_to_zone"" skip=""true""|||/t","Send your sailors to another island."
"g id=""dialogs""|g id=""quit_dialog""|t id=""title""|||/t","Quit the game?"
"g id=""dialogs""|g id=""quit_dialog""|t id=""quit_button""|||/t","Confirm quit::remaining_time::"
"g id=""dialogs""|g id=""quit_dialog""|t id=""text""|||/t","Are you willing to quit the game?"
"g id=""dialogs""|g id=""quit_dialog""|g id=""reasons""|t id=""in_lobby""||/t","You have left lobbies early too frequently. Leaving this lobby now will result in a ::penalty_time:: second wait before you can create or join another lobby."
"g id=""dialogs""|g id=""quit_dialog""|g id=""reasons""|t id=""in_multi_game""||/t","Quitting now might disrupt other players' game and result in a penalty."
"g id=""fame""|t id=""fame_titles""||||/t","Chieftain|Thane|Jarl|King"
"g id=""fame""|t id=""ages""||||/t","Age 15|Age 16|Age 17|Age 18"
"g id=""fame""|t id=""age0_name""||||/t","The Cunning"
......@@ -775,6 +796,10 @@
"g id=""tip""|t id=""cant_repair_under_attack""||||/t","You can't repair a building while <font color=""#R"">under attack</font>!"
"g id=""tip""|t id=""calendar_winter""||||/t","<font color=""#R"">Winter:</font> Your military units get ::percent:: attack power when fighting outside of your territory. Food production is reduced and Wood consumption is increased."
"g id=""tip""|t id=""calendar_summer""||||/t","<font color=""#R"">Summer:</font> make sure to stock up on Food for the coming winter."
"g id=""tip""|g id=""calendar""|t id=""next_villager""|||/t","A new villager will join us in ::day_number:: days."
"g id=""tip""|g id=""calendar""|t id=""no_happiness""|||/t","Your clan is unhappy, no one will want to join."
"g id=""tip""|g id=""calendar""|t id=""population_full""|||/t","We cannot lodge any additional [Villager]."
"g id=""tip""|g id=""calendar""|t id=""feast_time""|||/t","Your village is feasting! It will last for ::day_number:: days."
"g id=""tip""|t id=""assigned_units""||||/t","Number of assigned clan members"
"g id=""tip""|t id=""assigned_slaves""||||/t","Number of assigned [Slave]s"
"g id=""tip""|t id=""assigned_sheep""||||/t","Number of assigned [Sheep]s"
......@@ -900,7 +925,7 @@
"g id=""tip""|g id=""warnings""|t id=""military_path_available""|||/t","Choose a Military Path"
"g id=""tip""|g id=""warnings""|t id=""hunt_trophy_available""|||/t","Choose a Hunt Ability"
"g id=""tip""|g id=""warnings""|t id=""bifrost_need_colonize""|||/t","Colonize [BifrostLore] zone to start activating it."
"g id=""tip""|g id=""sacrifice""|t id=""current_bonus""|||/t","Currently activate"
"g id=""tip""|g id=""sacrifice""|t id=""current_bonus""|||/t","Currently activated"
"g id=""tip""|g id=""sacrifice""|t id=""full_blood""|||/t","[Blood] gauge is full"
"g id=""tip""|g id=""sacrifice""|t id=""no_bonus""|||/t","No activate Bonus"
"g id=""tip""|g id=""sacrifice""|t id=""gauge_tip""|||/t","This is your [Blood] reserve. You can sacrifice your people to the $build(SacrificialPyre) to gain more and active specific blessings. Don't let it run out!"
......@@ -1249,6 +1274,22 @@
"g id=""conquest""|g id=""menu""|t id=""ready_conquest""|||/t","::playerName:: is ready to start a new Conquest."
"g id=""conquest""|g id=""menu""|t id=""start_battle""|||/t","""::battleName::"" is about to start..."
"g id=""conquest""|g id=""menu""|t id=""player_host""|||/t","Host has been changed: ::serverName::"
"g id=""conquest""|g id=""menu""|t id=""lobby_id""|||/t","Lobby ID: ::id::"
"g id=""conquest""|g id=""menu""|g id=""create_lobby""|t id=""menu_button""||/t","Create lobby"
"g id=""conquest""|g id=""menu""|g id=""create_lobby""|t id=""title""||/t","Lobby created"
"g id=""conquest""|g id=""menu""|g id=""create_lobby""|t id=""desc""||/t","Your friend has to click on ""Join lobby"" and enter this lobby identifier to join you."
"g id=""conquest""|g id=""menu""|g id=""create_lobby""|t id=""error_title""||/t","Network error"
"g id=""conquest""|g id=""menu""|g id=""create_lobby""|t id=""error""||/t","An error occurred while creating the lobby, please try again later."
"g id=""conquest""|g id=""menu""|g id=""join_lobby""|t id=""menu_button""||/t","Join lobby"
"g id=""conquest""|g id=""menu""|g id=""join_lobby""|t id=""title""||/t","Join a lobby"
"g id=""conquest""|g id=""menu""|g id=""join_lobby""|t id=""desc""||/t","Enter a lobby identifier to join a friend:"
"g id=""conquest""|g id=""menu""|g id=""join_lobby""|t id=""action""||/t","Connect"
"g id=""conquest""|g id=""menu""|g id=""join_lobby""|t id=""invalid_id""||/t","You must enter a valid identifier."
"g id=""conquest""|g id=""menu""|g id=""join_lobby""|t id=""search_lobby""||/t","Searching lobby."
"g id=""conquest""|g id=""menu""|g id=""join_lobby""|t id=""no_lobby""||/t","No lobby corresponding to this identifier."
"g id=""conquest""|g id=""menu""|g id=""join_lobby""|t id=""my_lobby""||/t","You can't join your own lobby."
"g id=""conquest""|g id=""menu""|g id=""join_lobby""|t id=""full_lobby""||/t","This lobby is already full."
"g id=""conquest""|g id=""menu""|g id=""join_lobby""|t id=""network_error""||/t","An error occurred while joining the lobby, please try again later."
"g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""title""||/t","New Conquest"
"g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""params""||/t","Parameters"
"g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""choose_clan""||/t","Select Clan"
......@@ -1598,7 +1639,6 @@
"g id=""network""|t id=""no_game_found""||||/t","No available game was found."
"g id=""network""|t id=""could_not_join""||||/t","Could not join the game."
"g id=""network""|t id=""owner_has_quit""||||/t","Host has left."
"g id=""network""|t id=""confirm_kick_player""||||/t","Remove ::name:: from lobby?"
"g id=""network""|t id=""confirm_exit_player""||||/t","Exit lobby?"
"g id=""network""|t id=""create_game""||||/t","Create Game"
"g id=""network""|t id=""refresh_list""||||/t","Refresh List"
......@@ -1714,6 +1754,57 @@
"g id=""network""|g id=""master_server""|t id=""title_option""|||/t","Server zone"
"g id=""network""|g id=""master_server""|t id=""title_window""|||/t","Select your server zone:"
"g id=""network""|g id=""master_server""|t id=""international""|||/t","International"
"g id=""network""|t id=""leave_penalty_create""||||/t","You've been leaving lobbies early too often and thus received a penalty. You'll be able to create a new game in ::remaining_time:: seconds."
"g id=""network""|t id=""leave_penalty_join""||||/t","You've been leaving lobbies early too often and thus received a penalty. You'll be able to join a game in ::remaining_time:: seconds."
"g id=""network""|t id=""leave_penalty_warning""||||/t","You have left lobbies early too frequently. Leaving this lobby now will result in a ::penalty_time:: second wait before you can create or join another lobby."
"g id=""network""|g id=""kick""|t id=""unselected_kick_reason""|||/t","Choose a reason..."
"g id=""network""|g id=""kick""|g id=""reasons""|g id=""user""|t|/t","Unsportsmanlike conduct"
"g id=""network""|g id=""kick""|g id=""reasons""|g id=""user""|t|/t","Inactivity"
"g id=""network""|g id=""kick""|g id=""reasons""|g id=""user""|t|/t","Abusive chat"
"g id=""network""|g id=""kick""|g id=""reasons""|g id=""user""|t|/t","Exploiting or cheating"
"g id=""network""|g id=""kick""|g id=""reasons""|g id=""user""|t|/t","Ladder placement gap"
"g id=""network""|g id=""kick""|g id=""reasons""|g id=""system""|t|/t","Lobby is full"
"g id=""network""|g id=""kick""|g id=""reasons""|g id=""system""|t|/t","Blacklisted"
"g id=""network""|g id=""kick""|t id=""confirm_kick_player""|||/t","Kick ::name:: from lobby?"
"g id=""network""|g id=""kick""|t id=""kick_reason""|||/t","Reason"
"g id=""network""|g id=""kick""|t id=""button_start_vote""|||/t","Start a vote"
"g id=""network""|g id=""kick""|t id=""remaining_time_to_vote""|||/t","Remaining time : ::time::s"
"g id=""network""|g id=""kick""|t id=""vote_kick_pending""|||/t","A player submitted a vote to kick ::player_name:: for ::reason::."
"g id=""network""|g id=""kick""|t id=""vote_kick_pending_you""|||/t","A player submitted a vote to kick you for ::reason::."
"g id=""network""|g id=""kick""|t id=""voted_kick""|||/t","You voted to <b>kick</b> ::player_name::."
"g id=""network""|g id=""kick""|t id=""voted_keep""|||/t","You voted to <b>keep</b> ::player_name::."
"g id=""network""|g id=""kick""|t id=""button_vote_yes""|||/t","Vote Yes"
"g id=""network""|g id=""kick""|t id=""button_vote_no""|||/t","Vote No"
"g id=""network""|g id=""kick""|t id=""time_out""|||/t","Time out!"
"g id=""network""|g id=""kick""|t id=""not_enough_voters""|||/t","Not enough voters to complete."
"g id=""network""|g id=""kick""|t id=""vote_successful""|||/t","::playerName:: has been kicked."
"g id=""network""|g id=""kick""|t id=""vote_failed""|||/t","Unsuccessful vote."
"g id=""network""|g id=""kick""|g id=""cancel""|t id=""default_cancelled""||/t","Vote kick got cancelled."
"g id=""network""|g id=""kick""|g id=""cancel""|t id=""kicked_player_left""||/t","The player subject to the vote kick left the lobby."
"g id=""network""|g id=""kick""|g id=""cancel""|t id=""not_enough_voters""||/t","Not enough voters to complete the vote kick."
"g id=""network""|g id=""kick""|g id=""error""|t id=""already_exists""||/t","A vote is already in progress."
"g id=""network""|g id=""kick""|g id=""error""|t id=""cooldown""||/t","Next vote kick will be available in ::num_seconds:: seconds."
"g id=""network""|g id=""kick""|g id=""error""|t id=""no_vote""||/t","No vote kick in progress."
"g id=""network""|g id=""kick""|g id=""error""|t id=""uninvited""||/t","You came after the vote was initiated."
"g id=""network""|g id=""report""|g id=""reasons""|g id=""unsportmanlike_conduct""|t id=""name""|/t","Unsportsmanlike conduct"
"g id=""network""|g id=""report""|g id=""reasons""|g id=""unsportmanlike_conduct""|t id=""info""|/t","Collusion, match fixing, wintrading, assisting the enemy"
"g id=""network""|g id=""report""|g id=""reasons""|g id=""inactivity""|t id=""name""|/t","Inactivity"
"g id=""network""|g id=""report""|g id=""reasons""|g id=""inactivity""|t id=""info""|/t","Leaving games, early conceding, ignoring teamplay"
"g id=""network""|g id=""report""|g id=""reasons""|g id=""abusive_chat""|t id=""name""|/t","Abusive chat"
"g id=""network""|g id=""report""|g id=""reasons""|g id=""abusive_chat""|t id=""info""|/t","Harassment, offensive language, hate speech"
"g id=""network""|g id=""report""|g id=""reasons""|g id=""griefing""|t id=""name""|/t","Griefing"
"g id=""network""|g id=""report""|g id=""reasons""|g id=""griefing""|t id=""info""|/t","Disrupting lobbies, unjustified social exclusion, smurfing"
"g id=""network""|g id=""report""|g id=""reasons""|g id=""exploiting_cheating""|t id=""name""|/t","Exploiting or cheating"
"g id=""network""|g id=""report""|g id=""reasons""|g id=""offensive_name""|t id=""name""|/t","Offensive name"
"g id=""network""|g id=""report""|g id=""submit_button""|t id=""title""||/t","Submit report"
"g id=""network""|g id=""report""|g id=""submit_button""|t id=""tip_select_reason""||/t","Select a reason to report."
"g id=""network""|g id=""report""|g id=""submit_button""|t id=""tip_cannot_report""||/t","You already spent all your daily reports."
"g id=""network""|g id=""report""|t id=""report_player""|||/t","Report ::player_name:: behaviour"
"g id=""network""|g id=""report""|t id=""reports_left""|||/t","::number:: daily reports left"
"g id=""network""|g id=""report""|t id=""reason""|||/t","Choose a reason:"
"g id=""network""|g id=""report""|t id=""ingame_report_tip""|||/t","Report ::player_name::"
"g id=""network""|g id=""report""|t id=""report_not_sent""|||/t","Your report couldn't be submitted to the Northgard team. Please try again later."
"g id=""network""|g id=""report""|t id=""report_sent""|||/t","Your report have been submitted to the Northgard team. Thank you."
"g id=""pad""|t id=""main_menu""||||/t","Main Menu"
"g id=""pad""|t id=""game_menus""||||/t","Menus"
"g id=""pad""|t id=""zone_actions""||||/t","Zone Actions"
......@@ -1805,3 +1896,15 @@
"g id=""keys_label""|t id=""menu_armies""||||/t","(Hold) Display Armies Actions"
"g id=""keys_label""|t id=""menu_lore_tree""||||/t","Display Lore Tree"
"g id=""keys_label""|t id=""menu_military_group""||||/t","Display Military Groups"
"g id=""multi_agreement""|t id=""desc0""||||/t","At Shiro Games we strive to ensure that our players can enjoy a safe and welcoming online experience in all of our games, and with that we have created this community conduct agreement to ensure that the multiplayer environment remains an enjoyable and friendly place for all involved."
"g id=""multi_agreement""|t id=""title1""||||/t","Community conduct:"
"g id=""multi_agreement""|t id=""desc1""||||/t","By clicking “I accept” on this page, you acknowledge and agree that the following is unacceptable within the Northgard multiplayer community and can result in further action being taken by the Northgard team:<br/>- Trolling<br/>- Leaving and reentering lobbies with the intent of disruption/trolling<br/>- Leaving ranked team games<br/>- Obscene language, abuse or hostility towards fellow players<br/>- Teaming with friends against another player/s in FFA<br/>- Wintrading<br/>- Impersonation of another user or Shiro Games staff member<br/>- Racist or offensive lobby names<br/>- Racist or offensive language in chat<br/>- Stalking or harassment of other players"
"g id=""multi_agreement""|t id=""title2""||||/t","Your account is your responsibility:"
"g id=""multi_agreement""|t id=""desc2""||||/t","You are solely responsible and liable for any and all activities conducted on your account, even if your account has been compromised through no fault of your own. (In this scenario, we encourage you to contact a Shiro Games employee immediately for further investigation)."
"g id=""multi_agreement""|t id=""title3""||||/t","Consequences:"
"g id=""multi_agreement""|t id=""desc3""||||/t","Behavior that puts other players at risk, impacts their of the game or makes them feel unwelcome has no place in the Northgard community. And any examples of unacceptable behaviour such as outlined above may result in disciplinary action from the team here at Shiro Games such as:<br/>- An initial formal warning<br/>- Temporary removal of the ability to use the messaging system in Northgard<br/>- Temporary restrictions to the use of online services"
"g id=""multi_agreement""|t id=""desc4""||||/t","Repeat or severe offenses may result in:<br/>- Temporary bans scaling in length, potentially culminating in a permanent ban<br/>- Permanent removal of the Northgard messaging system<br/>- A permanent ban from the online services in Northgard"
"g id=""multi_agreement""|t id=""desc5""||||/t","In order to maintain these rules and guidelines, we have in place a reporting system for players to alert us of any behaviour that specifically violates the terms of service as outlined above."
"g id=""multi_agreement""|t id=""desc6""||||/t","All reports received will be thoroughly investigated by the Shiro Games community team, and in cases where we find evidence of any unacceptable behaviour appropriate measures will be taken in response."
"g id=""multi_agreement""|t id=""desc7""||||/t","Clicking I accept constitutes acceptance of these terms and your agreement to be bound by them."
"g id=""multi_agreement""|t id=""signature""||||/t","The Shiro Games Team"
......@@ -1596,7 +1596,6 @@
"g id=""network""|t id=""no_game_found""||||/t","No hay ninguna partida disponible."
"g id=""network""|t id=""could_not_join""||||/t","No te has podido unir a la partida."
"g id=""network""|t id=""owner_has_quit""||||/t","El anfitrión ha salido."
"g id=""network""|t id=""confirm_kick_player""||||/t","¿Quitar a ::name:: de la sala?"
"g id=""network""|t id=""confirm_exit_player""||||/t","¿Salir de la sala?"
"g id=""network""|t id=""create_game""||||/t","Crear partida"
"g id=""network""|t id=""refresh_list""||||/t","Actualizar lista"
......
......@@ -1596,7 +1596,6 @@
"g id=""network""|t id=""no_game_found""||||/t","Aucune partie n'a été trouvée."
"g id=""network""|t id=""could_not_join""||||/t","Impossible de rejoindre la partie."
"g id=""network""|t id=""owner_has_quit""||||/t","L'hôte a quitté la partie."
"g id=""network""|t id=""confirm_kick_player""||||/t","Exclure ::name:: de la salle d'attente ?"
"g id=""network""|t id=""confirm_exit_player""||||/t","Quitter la salle d'attente ?"
"g id=""network""|t id=""create_game""||||/t","Créer une partie"
"g id=""network""|t id=""refresh_list""||||/t","Actualiser la liste"
......
......@@ -1596,7 +1596,6 @@
"g id=""network""|t id=""no_game_found""||||/t","Nessuna partita disponibile."
"g id=""network""|t id=""could_not_join""||||/t","Impossibile partecipare."
"g id=""network""|t id=""owner_has_quit""||||/t","L'host ha abbandonato."
"g id=""network""|t id=""confirm_kick_player""||||/t","Rimuovere ::name:: dalla lobby?"
"g id=""network""|t id=""confirm_exit_player""||||/t","Uscire dalla lobby?"
"g id=""network""|t id=""create_game""||||/t","Crea partita"
"g id=""network""|t id=""refresh_list""||||/t","Aggiorna lista"
......
......@@ -1596,7 +1596,6 @@
"g id=""network""|t id=""no_game_found""||||/t","Nie znaleziono dostępnych gier."
"g id=""network""|t id=""could_not_join""||||/t","Nie można dołączyć do gry."
"g id=""network""|t id=""owner_has_quit""||||/t","Gospodarz opuścił grę."
"g id=""network""|t id=""confirm_kick_player""||||/t","Usunąć gracza ::name:: z poczekalni?"
"g id=""network""|t id=""confirm_exit_player""||||/t","Wyjść z poczekalni?"
"g id=""network""|t id=""create_game""||||/t","Utwórz grę"
"g id=""network""|t id=""refresh_list""||||/t","Odśwież listę"
......
......@@ -1596,7 +1596,6 @@
"g id=""network""|t id=""no_game_found""||||/t","Nenhum jogo disponível foi encontrado."
"g id=""network""|t id=""could_not_join""||||/t","Não foi possível entrar no jogo."
"g id=""network""|t id=""owner_has_quit""||||/t","O anfitrião saiu."
"g id=""network""|t id=""confirm_kick_player""||||/t","Remover ::name:: do lobby?"
"g id=""network""|t id=""confirm_exit_player""||||/t","Sair do lobby?"
"g id=""network""|t id=""create_game""||||/t","Criar Jogo"
"g id=""network""|t id=""refresh_list""||||/t","Atualizar Lista"
......
......@@ -1596,7 +1596,6 @@
"g id=""network""|t id=""no_game_found""||||/t","Доступных игр не найдено."
"g id=""network""|t id=""could_not_join""||||/t","Не удалось присоединиться к игре."
"g id=""network""|t id=""owner_has_quit""||||/t","Владелец покинул игру."
"g id=""network""|t id=""confirm_kick_player""||||/t","Убрать игрока ::name:: из лобби?"
"g id=""network""|t id=""confirm_exit_player""||||/t","Покинуть лобби?"
"g id=""network""|t id=""create_game""||||/t","Создать игру"
"g id=""network""|t id=""refresh_list""||||/t","Обновить список"
......
......@@ -18,6 +18,10 @@
"g id=""titles""|t id=""standard""||||/t","Standard"
"g id=""titles""|t id=""military""||||/t","Military"
"g id=""titles""|t id=""advanced""||||/t","Advanced"
"g id=""titles""|t id=""village""||||/t","Village"
"g id=""titles""|t id=""production""||||/t","Production"
"g id=""titles""|t id=""trade""||||/t","Trade"
"g id=""titles""|t id=""mystic""||||/t","Mystic"
"g id=""great_trade_route_names""|t id=""Small""||||/t","Home"
"g id=""great_trade_route_names""|t id=""Medium""||||/t","Miklagård"
"g id=""great_trade_route_names""|t id=""Big""||||/t","Vinland"
......@@ -115,6 +119,7 @@
"g id=""buttons""|t id=""choose_trade_road""||||/t","Build Trade Route"
"g id=""buttons""|t id=""change_trade_road""||||/t","Change Trade Route"
"g id=""buttons""|t id=""upgrade_building""||||/t","Upgrade"
"g id=""buttons""|t id=""confirm_upgrade_building""||||/t","Confirm?"
"g id=""buttons""|t id=""reset_building""||||/t","Reset"
"g id=""buttons""|t id=""unlock_great_route""||||/t","Unlock Great Routes"
"g id=""buttons""|t id=""colonize""||||/t","Colonize for <img src=""/r/::r::""/><font color=""::color::"">::cost::</font>::extra::"
......@@ -306,6 +311,8 @@
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""waterReflection_tooltip""||/t","Displays cloud reflection on water at the cost of performances."
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""bloom""||/t","Bloom"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""bloom_tooltip""||/t","Glow from emissive."
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""taa""||/t","TAA"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""taa_tooltip""||/t","Temporal Anti-Aliasing. This option can make the game blurry on some low-end computers."
"g id=""ui""|g id=""options""|g id=""sound""|t id=""title""||/t","Sound"
"g id=""ui""|g id=""options""|g id=""sound""|t id=""music_volume""||/t","Music"
"g id=""ui""|g id=""options""|g id=""sound""|t id=""ambient_volume""||/t","Ambient"
......@@ -458,6 +465,14 @@
"g id=""ui""|g id=""artifact""|g id=""stat""|t id=""ability""||/t","<font color=""#G"">::ability_name::</font>"
"g id=""ui""|g id=""hunting_board""|t id=""title""|||/t","Hunting Board"
"g id=""ui""|g id=""hunting_board""|t id=""choose_path""|||/t","Select a hunt ability"
"g id=""ui""|g id=""time""|t id=""hour""|||/t","::nb:: hour"
"g id=""ui""|g id=""time""|t id=""hour_plural""|||/t","::nb:: hours"
"g id=""ui""|g id=""time""|t id=""less_than_hour""|||/t","less than an hour"
"g id=""ui""|g id=""time""|t id=""minute""|||/t","::nb:: minute"
"g id=""ui""|g id=""time""|t id=""minute_plural""|||/t","::nb:: minutes"
"g id=""ui""|g id=""time""|t id=""less_than_minute""|||/t","less than an minute"
"g id=""ui""|g id=""time""|t id=""second""|||/t","::nb:: second"
"g id=""ui""|g id=""time""|t id=""second_plural""|||/t","::nb:: seconds"
"g id=""abilities""|g id=""no_use_reason""|t id=""cant_colonize_zone""|||/t","This area can't be colonized at this time."
"g id=""abilities""|g id=""no_use_reason""|t id=""no_tower""|||/t","No allied defense tower in this area."
"g id=""abilities""|g id=""no_use_reason""|t id=""no_producing_building""|||/t","Need a [Food], [Wood] or [Money] building."
......@@ -532,6 +547,7 @@
"g id=""dialogs""|t id=""button_ok""||||/t","OK"
"g id=""dialogs""|t id=""button_cancel""||||/t","Cancel"
"g id=""dialogs""|t id=""button_back""||||/t","Back"
"g id=""dialogs""|t id=""button_agree""||||/t","I accept"
"g id=""dialogs""|t id=""button_save""||||/t","Save"
"g id=""dialogs""|t id=""button_confirm_exit""||||/t","Confirm Quit"
"g id=""dialogs""|t id=""congrats""||||/t","Congratulations!"
......@@ -676,6 +692,11 @@
"g id=""dialogs""|g id=""manage_harbor""|t id=""frozensea_warning""|||/t","[Sailor]s don't produce resources. Great Trade Routes are suspended."
"g id=""dialogs""|g id=""manage_harbor""|t id=""frozensea_tip_over""|||/t","Can't be used during the Frozen Sea event."
"g id=""dialogs""|g id=""manage_harbor""|t id=""ferry_to_zone"" skip=""true""|||/t","Send your sailors to another island."
"g id=""dialogs""|g id=""quit_dialog""|t id=""title""|||/t","Quit the game?"
"g id=""dialogs""|g id=""quit_dialog""|t id=""quit_button""|||/t","Confirm quit::remaining_time::"
"g id=""dialogs""|g id=""quit_dialog""|t id=""text""|||/t","Are you willing to quit the game?"
"g id=""dialogs""|g id=""quit_dialog""|g id=""reasons""|t id=""in_lobby""||/t","You have left lobbies early too frequently. Leaving this lobby now will result in a ::penalty_time:: second wait before you can create or join another lobby."
"g id=""dialogs""|g id=""quit_dialog""|g id=""reasons""|t id=""in_multi_game""||/t","Quitting now might disrupt other players' game and result in a penalty."
"g id=""fame""|t id=""fame_titles""||||/t","Chieftain|Thane|Jarl|King"
"g id=""fame""|t id=""ages""||||/t","Age 15|Age 16|Age 17|Age 18"
"g id=""fame""|t id=""age0_name""||||/t","The Cunning"
......@@ -775,6 +796,10 @@
"g id=""tip""|t id=""cant_repair_under_attack""||||/t","You can't repair a building while <font color=""#R"">under attack</font>!"
"g id=""tip""|t id=""calendar_winter""||||/t","<font color=""#R"">Winter:</font> Your military units get ::percent:: attack power when fighting outside of your territory. Food production is reduced and Wood consumption is increased."
"g id=""tip""|t id=""calendar_summer""||||/t","<font color=""#R"">Summer:</font> make sure to stock up on Food for the coming winter."
"g id=""tip""|g id=""calendar""|t id=""next_villager""|||/t","A new villager will join us in ::day_number:: days."
"g id=""tip""|g id=""calendar""|t id=""no_happiness""|||/t","Your clan is unhappy, no one will want to join."
"g id=""tip""|g id=""calendar""|t id=""population_full""|||/t","We cannot lodge any additional [Villager]."
"g id=""tip""|g id=""calendar""|t id=""feast_time""|||/t","Your village is feasting! It will last for ::day_number:: days."
"g id=""tip""|t id=""assigned_units""||||/t","Number of assigned clan members"
"g id=""tip""|t id=""assigned_slaves""||||/t","Number of assigned [Slave]s"
"g id=""tip""|t id=""assigned_sheep""||||/t","Number of assigned [Sheep]s"
......@@ -900,7 +925,7 @@
"g id=""tip""|g id=""warnings""|t id=""military_path_available""|||/t","Choose a Military Path"
"g id=""tip""|g id=""warnings""|t id=""hunt_trophy_available""|||/t","Choose a Hunt Ability"
"g id=""tip""|g id=""warnings""|t id=""bifrost_need_colonize""|||/t","Colonize [BifrostLore] zone to start activating it."
"g id=""tip""|g id=""sacrifice""|t id=""current_bonus""|||/t","Currently activate"
"g id=""tip""|g id=""sacrifice""|t id=""current_bonus""|||/t","Currently activated"
"g id=""tip""|g id=""sacrifice""|t id=""full_blood""|||/t","[Blood] gauge is full"
"g id=""tip""|g id=""sacrifice""|t id=""no_bonus""|||/t","No activate Bonus"
"g id=""tip""|g id=""sacrifice""|t id=""gauge_tip""|||/t","This is your [Blood] reserve. You can sacrifice your people to the $build(SacrificialPyre) to gain more and active specific blessings. Don't let it run out!"
......@@ -1249,6 +1274,22 @@
"g id=""conquest""|g id=""menu""|t id=""ready_conquest""|||/t","::playerName:: is ready to start a new Conquest."
"g id=""conquest""|g id=""menu""|t id=""start_battle""|||/t","""::battleName::"" is about to start..."
"g id=""conquest""|g id=""menu""|t id=""player_host""|||/t","Host has been changed: ::serverName::"
"g id=""conquest""|g id=""menu""|t id=""lobby_id""|||/t","Lobby ID: ::id::"
"g id=""conquest""|g id=""menu""|g id=""create_lobby""|t id=""menu_button""||/t","Create lobby"
"g id=""conquest""|g id=""menu""|g id=""create_lobby""|t id=""title""||/t","Lobby created"
"g id=""conquest""|g id=""menu""|g id=""create_lobby""|t id=""desc""||/t","Your friend has to click on ""Join lobby"" and enter this lobby identifier to join you."
"g id=""conquest""|g id=""menu""|g id=""create_lobby""|t id=""error_title""||/t","Network error"
"g id=""conquest""|g id=""menu""|g id=""create_lobby""|t id=""error""||/t","An error occurred while creating the lobby, please try again later."
"g id=""conquest""|g id=""menu""|g id=""join_lobby""|t id=""menu_button""||/t","Join lobby"
"g id=""conquest""|g id=""menu""|g id=""join_lobby""|t id=""title""||/t","Join a lobby"
"g id=""conquest""|g id=""menu""|g id=""join_lobby""|t id=""desc""||/t","Enter a lobby identifier to join a friend:"
"g id=""conquest""|g id=""menu""|g id=""join_lobby""|t id=""action""||/t","Connect"
"g id=""conquest""|g id=""menu""|g id=""join_lobby""|t id=""invalid_id""||/t","You must enter a valid identifier."
"g id=""conquest""|g id=""menu""|g id=""join_lobby""|t id=""search_lobby""||/t","Searching lobby."
"g id=""conquest""|g id=""menu""|g id=""join_lobby""|t id=""no_lobby""||/t","No lobby corresponding to this identifier."
"g id=""conquest""|g id=""menu""|g id=""join_lobby""|t id=""my_lobby""||/t","You can't join your own lobby."
"g id=""conquest""|g id=""menu""|g id=""join_lobby""|t id=""full_lobby""||/t","This lobby is already full."
"g id=""conquest""|g id=""menu""|g id=""join_lobby""|t id=""network_error""||/t","An error occurred while joining the lobby, please try again later."
"g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""title""||/t","New Conquest"
"g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""params""||/t","Parameters"
"g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""choose_clan""||/t","Select Clan"
......@@ -1598,7 +1639,6 @@
"g id=""network""|t id=""no_game_found""||||/t","No available game was found."
"g id=""network""|t id=""could_not_join""||||/t","Could not join the game."
"g id=""network""|t id=""owner_has_quit""||||/t","Host has left."
"g id=""network""|t id=""confirm_kick_player""||||/t","Remove ::name:: from lobby?"
"g id=""network""|t id=""confirm_exit_player""||||/t","Exit lobby?"
"g id=""network""|t id=""create_game""||||/t","Create Game"
"g id=""network""|t id=""refresh_list""||||/t","Refresh List"
......@@ -1714,6 +1754,57 @@
"g id=""network""|g id=""master_server""|t id=""title_option""|||/t","Server zone"
"g id=""network""|g id=""master_server""|t id=""title_window""|||/t","Select your server zone:"
"g id=""network""|g id=""master_server""|t id=""international""|||/t","International"
"g id=""network""|t id=""leave_penalty_create""||||/t","You've been leaving lobbies early too often and thus received a penalty. You'll be able to create a new game in ::remaining_time:: seconds."
"g id=""network""|t id=""leave_penalty_join""||||/t","You've been leaving lobbies early too often and thus received a penalty. You'll be able to join a game in ::remaining_time:: seconds."
"g id=""network""|t id=""leave_penalty_warning""||||/t","You have left lobbies early too frequently. Leaving this lobby now will result in a ::penalty_time:: second wait before you can create or join another lobby."
"g id=""network""|g id=""kick""|t id=""unselected_kick_reason""|||/t","Choose a reason..."
"g id=""network""|g id=""kick""|g id=""reasons""|g id=""user""|t|/t","Unsportsmanlike conduct"
"g id=""network""|g id=""kick""|g id=""reasons""|g id=""user""|t|/t","Inactivity"
"g id=""network""|g id=""kick""|g id=""reasons""|g id=""user""|t|/t","Abusive chat"
"g id=""network""|g id=""kick""|g id=""reasons""|g id=""user""|t|/t","Exploiting or cheating"
"g id=""network""|g id=""kick""|g id=""reasons""|g id=""user""|t|/t","Ladder placement gap"
"g id=""network""|g id=""kick""|g id=""reasons""|g id=""system""|t|/t","Lobby is full"
"g id=""network""|g id=""kick""|g id=""reasons""|g id=""system""|t|/t","Blacklisted"
"g id=""network""|g id=""kick""|t id=""confirm_kick_player""|||/t","Kick ::name:: from lobby?"
"g id=""network""|g id=""kick""|t id=""kick_reason""|||/t","Reason"
"g id=""network""|g id=""kick""|t id=""button_start_vote""|||/t","Start a vote"
"g id=""network""|g id=""kick""|t id=""remaining_time_to_vote""|||/t","Remaining time : ::time::s"
"g id=""network""|g id=""kick""|t id=""vote_kick_pending""|||/t","A player submitted a vote to kick ::player_name:: for ::reason::."
"g id=""network""|g id=""kick""|t id=""vote_kick_pending_you""|||/t","A player submitted a vote to kick you for ::reason::."
"g id=""network""|g id=""kick""|t id=""voted_kick""|||/t","You voted to <b>kick</b> ::player_name::."
"g id=""network""|g id=""kick""|t id=""voted_keep""|||/t","You voted to <b>keep</b> ::player_name::."
"g id=""network""|g id=""kick""|t id=""button_vote_yes""|||/t","Vote Yes"
"g id=""network""|g id=""kick""|t id=""button_vote_no""|||/t","Vote No"
"g id=""network""|g id=""kick""|t id=""time_out""|||/t","Time out!"
"g id=""network""|g id=""kick""|t id=""not_enough_voters""|||/t","Not enough voters to complete."
"g id=""network""|g id=""kick""|t id=""vote_successful""|||/t","::playerName:: has been kicked."
"g id=""network""|g id=""kick""|t id=""vote_failed""|||/t","Unsuccessful vote."
"g id=""network""|g id=""kick""|g id=""cancel""|t id=""default_cancelled""||/t","Vote kick got cancelled."
"g id=""network""|g id=""kick""|g id=""cancel""|t id=""kicked_player_left""||/t","The player subject to the vote kick left the lobby."
"g id=""network""|g id=""kick""|g id=""cancel""|t id=""not_enough_voters""||/t","Not enough voters to complete the vote kick."
"g id=""network""|g id=""kick""|g id=""error""|t id=""already_exists""||/t","A vote is already in progress."
"g id=""network""|g id=""kick""|g id=""error""|t id=""cooldown""||/t","Next vote kick will be available in ::num_seconds:: seconds."
"g id=""network""|g id=""kick""|g id=""error""|t id=""no_vote""||/t","No vote kick in progress."
"g id=""network""|g id=""kick""|g id=""error""|t id=""uninvited""||/t","You came after the vote was initiated."
"g id=""network""|g id=""report""|g id=""reasons""|g id=""unsportmanlike_conduct""|t id=""name""|/t","Unsportsmanlike conduct"
"g id=""network""|g id=""report""|g id=""reasons""|g id=""unsportmanlike_conduct""|t id=""info""|/t","Collusion, match fixing, wintrading, assisting the enemy"
"g id=""network""|g id=""report""|g id=""reasons""|g id=""inactivity""|t id=""name""|/t","Inactivity"
"g id=""network""|g id=""report""|g id=""reasons""|g id=""inactivity""|t id=""info""|/t","Leaving games, early conceding, ignoring teamplay"
"g id=""network""|g id=""report""|g id=""reasons""|g id=""abusive_chat""|t id=""name""|/t","Abusive chat"
"g id=""network""|g id=""report""|g id=""reasons""|g id=""abusive_chat""|t id=""info""|/t","Harassment, offensive language, hate speech"
"g id=""network""|g id=""report""|g id=""reasons""|g id=""griefing""|t id=""name""|/t","Griefing"
"g id=""network""|g id=""report""|g id=""reasons""|g id=""griefing""|t id=""info""|/t","Disrupting lobbies, unjustified social exclusion, smurfing"
"g id=""network""|g id=""report""|g id=""reasons""|g id=""exploiting_cheating""|t id=""name""|/t","Exploiting or cheating"
"g id=""network""|g id=""report""|g id=""reasons""|g id=""offensive_name""|t id=""name""|/t","Offensive name"
"g id=""network""|g id=""report""|g id=""submit_button""|t id=""title""||/t","Submit report"
"g id=""network""|g id=""report""|g id=""submit_button""|t id=""tip_select_reason""||/t","Select a reason to report."
"g id=""network""|g id=""report""|g id=""submit_button""|t id=""tip_cannot_report""||/t","You already spent all your daily reports."
"g id=""network""|g id=""report""|t id=""report_player""|||/t","Report ::player_name:: behaviour"
"g id=""network""|g id=""report""|t id=""reports_left""|||/t","::number:: daily reports left"
"g id=""network""|g id=""report""|t id=""reason""|||/t","Choose a reason:"
"g id=""network""|g id=""report""|t id=""ingame_report_tip""|||/t","Report ::player_name::"
"g id=""network""|g id=""report""|t id=""report_not_sent""|||/t","Your report couldn't be submitted to the Northgard team. Please try again later."
"g id=""network""|g id=""report""|t id=""report_sent""|||/t","Your report have been submitted to the Northgard team. Thank you."
"g id=""pad""|t id=""main_menu""||||/t","Main Menu"
"g id=""pad""|t id=""game_menus""||||/t","Menus"
"g id=""pad""|t id=""zone_actions""||||/t","Zone Actions"
......@@ -1805,3 +1896,15 @@
"g id=""keys_label""|t id=""menu_armies""||||/t","(Hold) Display Armies Actions"
"g id=""keys_label""|t id=""menu_lore_tree""||||/t","Display Lore Tree"
"g id=""keys_label""|t id=""menu_military_group""||||/t","Display Military Groups"
"g id=""multi_agreement""|t id=""desc0""||||/t","At Shiro Games we strive to ensure that our players can enjoy a safe and welcoming online experience in all of our games, and with that we have created this community conduct agreement to ensure that the multiplayer environment remains an enjoyable and friendly place for all involved."
"g id=""multi_agreement""|t id=""title1""||||/t","Community conduct:"
"g id=""multi_agreement""|t id=""desc1""||||/t","By clicking “I accept” on this page, you acknowledge and agree that the following is unacceptable within the Northgard multiplayer community and can result in further action being taken by the Northgard team:<br/>- Trolling<br/>- Leaving and reentering lobbies with the intent of disruption/trolling<br/>- Leaving ranked team games<br/>- Obscene language, abuse or hostility towards fellow players<br/>- Teaming with friends against another player/s in FFA<br/>- Wintrading<br/>- Impersonation of another user or Shiro Games staff member<br/>- Racist or offensive lobby names<br/>- Racist or offensive language in chat<br/>- Stalking or harassment of other players"
"g id=""multi_agreement""|t id=""title2""||||/t","Your account is your responsibility:"
"g id=""multi_agreement""|t id=""desc2""||||/t","You are solely responsible and liable for any and all activities conducted on your account, even if your account has been compromised through no fault of your own. (In this scenario, we encourage you to contact a Shiro Games employee immediately for further investigation)."
"g id=""multi_agreement""|t id=""title3""||||/t","Consequences:"
"g id=""multi_agreement""|t id=""desc3""||||/t","Behavior that puts other players at risk, impacts their of the game or makes them feel unwelcome has no place in the Northgard community. And any examples of unacceptable behaviour such as outlined above may result in disciplinary action from the team here at Shiro Games such as:<br/>- An initial formal warning<br/>- Temporary removal of the ability to use the messaging system in Northgard<br/>- Temporary restrictions to the use of online services"
"g id=""multi_agreement""|t id=""desc4""||||/t","Repeat or severe offenses may result in:<br/>- Temporary bans scaling in length, potentially culminating in a permanent ban<br/>- Permanent removal of the Northgard messaging system<br/>- A permanent ban from the online services in Northgard"
"g id=""multi_agreement""|t id=""desc5""||||/t","In order to maintain these rules and guidelines, we have in place a reporting system for players to alert us of any behaviour that specifically violates the terms of service as outlined above."
"g id=""multi_agreement""|t id=""desc6""||||/t","All reports received will be thoroughly investigated by the Shiro Games community team, and in cases where we find evidence of any unacceptable behaviour appropriate measures will be taken in response."
"g id=""multi_agreement""|t id=""desc7""||||/t","Clicking I accept constitutes acceptance of these terms and your agreement to be bound by them."
"g id=""multi_agreement""|t id=""signature""||||/t","The Shiro Games Team"
......@@ -1596,7 +1596,6 @@
"g id=""network""|t id=""no_game_found""||||/t","Uygun hiçbir oyun bulunamadı."
"g id=""network""|t id=""could_not_join""||||/t","Oyuna katılım sağlanamadı."
"g id=""network""|t id=""owner_has_quit""||||/t","Oyun kurucu ayrıldı."
"g id=""network""|t id=""confirm_kick_player""||||/t","::name:: lobiden atılsın mı?"
"g id=""network""|t id=""confirm_exit_player""||||/t","Lobiden çık?"
"g id=""network""|t id=""create_game""||||/t","Oyun Oluştur"
"g id=""network""|t id=""refresh_list""||||/t","Listeyi Yenile"
......
......@@ -1603,7 +1603,6 @@
"g id=""network""|t id=""no_game_found""||||/t","正在刷新列表……"
"g id=""network""|t id=""could_not_join""||||/t","游戏名称"
"g id=""network""|t id=""owner_has_quit""||||/t","玩家"
"g id=""network""|t id=""confirm_kick_player""||||/t","决斗|全部免费|2对2组团|3对3组团|2对2对2组团|4对4组团|2对2对2对2组团"
"g id=""network""|t id=""confirm_exit_player""||||/t","所有同盟"
"g id=""network""|t id=""create_game""||||/t","团队"
"g id=""network""|t id=""refresh_list""||||/t","地图生成"
......
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