"sheet name=""unit""|Valkyrie|desc|||/desc","Einst waren die Walküren Kämpferinnen der Götter; einige von ihnen wurden jedoch von den Mächten von Helheim verdorben."
"sheet name=""unit""|Valkyrie|flavor|||/flavor","Walküre bedeutet ""Erwählerin der Getöteten"", da sie entscheidet, welche gefallenen Krieger zu Odin in Vallhöll geschickt werden."
"sheet name=""unit""|SpecterWarrior|desc|||/desc","Diese untoten Wikinger sind gefährliche Widersacher, die allein durch ihre Gegenwart innerhalb Eurer Grenzen die [Happy] Eures Clans verringern. Es besteht eine Chance von ::percent::, dass Geschosse sie verfehlen."
"sheet name=""unit""|SpecterWarrior|flavor|||/flavor","Ein kompliziertes Seidr-Bestattungsritual kann die Seele eines nicht im Kampf verstorbenen Kriegers zurückbringen, damit er ein letztes Mal um Ruhm kämpfen und Frieden finden kann."
"sheet name=""building""|AncientBattleground|desc|||/desc","Ein Ort, an dem wackere Seelen in der brennenden Hitze des Gefechts fielen. Schickt [OxHero] los, um den [Artifact] auszugraben."
"sheet name=""building""|AncientBattleground|flavor|||/flavor","Erinnerungen an schreckliche Schlachten schwinden mit der Zeit, doch mächtige Relikte warten auf jene, die sie verdienen."
"sheet name=""building""|LureSacred|desc|||/desc","Ein Köder für Mythische Tiere. Sie treten gelegentlich in Gruppen in Erscheinung und wollen gefüttert werden. <br/>Jede bewältigte Welle erhöht das Bevölkerungswachstum um ::percent_value::, bis zu max. ::percent_value1::.<br/>Wird zerstört, wenn das Gebiet von einem Feind besiedelt wird."
"sheet name=""building""|LureSacred|flavor|||/flavor","Sorgt dafür, dass Ihr nicht selbst zu besagtem Futter werdet!"
"sheet name=""rule""|FoodStarterPack|desc|||/desc","Ihr beginnt mit +::value:: [Food]."
"sheet name=""rule""|VillagerStrike|desc|||/desc","Eure [Villager]p weigern sich, [Food] zu sammeln."
"sheet name=""rule""|MoreSheep|desc|||/desc","Es gibt mehr [Sheep]p als gewöhnlich."
"sheet name=""rule""|Biggdrasil|desc|||/desc","[Yggdrasil] ist größer und die Besiedelung kostet doppelt so viel, dauert aber nur 1 Monat."
"sheet name=""rule""|BetterCauldron|desc|||/desc","Das Relikt [RelicCauldron] kostet kein [Iron], zählt nicht als Baurelikt und die Schmiedezeit ist halbiert."
"sheet name=""rule""|HeavyPrestige|desc|||/desc","Abgestufte Belohnungen für Handelseinfluss werden häufiger vergeben."
"sheet name=""rule""|NoTowerUpgrade|desc|||/desc","[WatchTower]p können nicht aufgewertet werden."
"sheet name=""unit""|Valkyrie|desc|||/desc","Originally champions of the gods, some Valkyries have been corrupted by the powers of Helheim."
"sheet name=""unit""|Valkyrie|flavor|||/flavor","""Valkyrie"" means ""chooser of the slain,"" as they decide which fallen warriors will join Odin in Valhöll."
"sheet name=""unit""|SpecterWarrior|desc|||/desc","These undead Vikings are dangerous foes whose mere presence within your borders will reduce your clan's [Happy]. Projectiles have ::percent:: chances of missing them."
"sheet name=""unit""|SpecterWarrior|desc|||/desc","These undead Vikings are dangerous foes whose mere presence within your borders will reduce your clan's [Happy]. Projectiles have ::percent_value:: chances of missing them."
"sheet name=""unit""|SpecterWarrior|flavor|||/flavor","An intricate Seidr burial ritual can bring back the soul of a warrior who didn't die in battle, so that they can fight for glory one last time and find peace."
"sheet name=""building""|Sheepfold|desc|||/desc","Allows you to enclose your [Sheep] to produce [Food]."
"sheet name=""building""|Sheepfold|desc|||/desc","Allows you to enclose your [Sheep] to produce [Food]. The wood consumption effect of enclosed [Sheep] is active all year long."
"sheet name=""building""|Sheepfold|flavor|||/flavor","Better than slaughtering the poor things, right?"
"sheet name=""building""|Sheepfold|upgrade|0|desc|/desc","Allows you to assign one more [Sheep]. They produce ::percent:: more [Food]."
"sheet name=""building""|AncientBattleground|desc|||/desc","A place where brave souls fell in the burning heat of battle. Send [OxHero] to excavate [Artifact] from here."
"sheet name=""building""|AncientBattleground|flavor|||/flavor","Memories of terrible battles fade with time, but powerful remnants remain for those who deserve it."
"sheet name=""building""|LureSacred|desc|||/desc","A lure for mythical beasts. They will periodically come in groups hungry for some food. <br/>Each wave cleared increases population growth by ::percent_value::, up to ::percent_value1::.<br/>Destroyed if the zone is colonised by an enemy."
"sheet name=""building""|LureSacred|desc|||/desc","A lure that attracts mythical beasts. They periodically come in groups hungry for some food. Each wave cleared increases population growth by ::percent_value::, up to ::percent_value1::. Destroyed if an enemy colonizes the zone."
"sheet name=""building""|LureSacred|flavor|||/flavor","Make sure you don't end up being said food!"
"sheet name=""building""|WyvernDen |desc|||/desc","Fight the Wyvern to earn many [Fame] and [MilitaryXP]"
"sheet name=""building""|WyvernDen |flavor|||/flavor","Everything is under control as long as the Wyvern is asleep ..."
"sheet name=""building""|BigSword|name|||/name","Sword of the Gods"
"|BigSword|langs.plural|||/langs.plural","Sword of the Gods"
"sheet name=""building""|BigSword|desc|||/desc","Assign your villagers to become [RuneMaster]s. All Loremasters in this area will produce ::percent:: more [Lore]."
"sheet name=""building""|Helheim|name|||/name","Gate of Helheim"
"sheet name=""building""|Helheim|langs.plural|||/langs.plural","Gates of Helheim"
"sheet name=""tech""|AncestralInfluence|desc|||/desc","Relics don't use a building slot. Zones with or adjacent to an active relic gain +::percent:: prod"
"sheet name=""tech""|AncestralInfluence|desc|||/desc","Relics don't use a building slot. Zones with or adjacent to an active relic gain +::percent:: prod."
"sheet name=""tech""|QualityLife|name|||/name","Quality of Life"
"sheet name=""tech""|QualityLife|desc|||/desc","::value:: [Happy] per territory with upgraded civilian buildings (except houses)"
"sheet name=""tech""|QualityLife|desc|||/desc","::value:: [Happy] per territory with upgraded civilian buildings (except houses)."
"sheet name=""tech""|NearTheSea|name|||/name","Near The Sea Spirit"
"sheet name=""tech""|NearTheSea|desc|||/desc","Generates +::value:: [Money] and +::value:: [Prescience] every ::value1:: buildings on coastal zones."
"sheet name=""clan""|Horse|title|||/title","The Clan of the Horse"
"sheet name=""clan""|Horse|title2|||/title2","the clan of the Horse"
"sheet name=""clan""|Horse|desc|||/desc","Led by Brok and Eitria, two spirited siblings, the clan of the Horse are a quiet and sturdy people. They are also recognized by all as the best craftsmen and women of the known world."
"sheet name=""clan""|Horse|bonuses|0|desc|/desc","You have two Warchiefs who can be summoned from [ForgeHorse] whithout Iron."
"sheet name=""clan""|Horse|bonuses|0|desc|/desc","You have two Warchiefs who can be summoned from [ForgeHorse] without Iron."
"sheet name=""clan""|Horse|bonuses|1|desc|/desc","Your Warchiefs can mine and forge (at +10% speed)."
"sheet name=""clan""|Horse|bonuses|2|desc|/desc","You don't have access to mines, miners or smiths."
"sheet name=""clan""|Horse|bonuses|3|desc|/desc","Your villagers have ::percent:: build and repair speed."
...
...
@@ -944,7 +945,7 @@
"sheet name=""clan""|Ox|bonuses|2|desc|/desc","Specialized civilian units have a ::percent:: production bonus, except [RuneMaster]s."
"sheet name=""clan""|Ox|bonuses|3|desc|/desc","Any building can hold only one unit, [House]s hold less people."
"sheet name=""clan""|Lynx|name|||/name","Lynx"
"sheet name=""clan""|Lynx|totem|||/totem","Brundr & Kaelinn"
"sheet name=""clan""|Lynx|totem|||/totem","Brundr and Kaelinn"
"sheet name=""clan""|Lynx|title|||/title","The Clan of the Lynx"
"sheet name=""clan""|Lynx|title2|||/title2","the clan of the Lynx"
"sheet name=""clan""|Lynx|desc|||/desc","Hunters for a living, members of the clan are known for their excellent archery skills and their unique lures. Led by the Beastmaster, they took Brundr & Kaelinn under their wing when they were just cubs. Now they are her eyes."
...
...
@@ -1099,6 +1100,10 @@
"sheet name=""event""|GameEnd|desc|||/desc","Achieve victory before reaching this point or you will be defeated."
"sheet name=""event""|LureWaveStart|desc|||/desc","Mythical beasts are prowling around your [LureSacred]. They won't resist it forever and will try to get to it aggressively."
"sheet name=""event""|Unfreeze|desc|||/desc","The undead army will unfreeze and attack you at the beginning of the 5th summer. We must prepare to survive!"
"sheet name=""event""|Unfreeze|announce|||/announce","The undead army will unfreeze and attack you at the beginning of the 5th summer. We must prepare to survive!"
...
...
@@ -2673,7 +2678,7 @@
"sheet name=""rule""|FoodStarterPack|desc|||/desc","You start with +::value:: [Food]."
"sheet name=""rule""|VillagerStrike|desc|||/desc","Your [Villager]s refuse to gather [Food]."
"sheet name=""rule""|MoreSheep|desc|||/desc","There are more [Sheep]s than usual."
"sheet name=""rule""|Biggdrasil|desc|||/desc","[Yggdrasil] is larger and costs twice the price to colonize, but it takes only 1 month."
"sheet name=""rule""|Biggdrasil|desc|||/desc","[Yggdrasil] is larger and costs more to colonize, but it takes only 1 month."
"sheet name=""rule""|BetterCauldron|desc|||/desc","The [RelicCauldron] relic costs no [Iron], takes half the time to forge and doesn't count as a built relic."
"sheet name=""rule""|HeavyPrestige|desc|||/desc","Incremental rewards for Commercial Influence happens more frequently."
"sheet name=""rule""|NoTowerUpgrade|desc|||/desc","[WatchTower] can't be upgraded."
...
...
@@ -2765,7 +2770,7 @@
"sheet name=""bonus""|BHeartyLife|desc|||/desc","All units gain ::health:: health."
"sheet name=""bonus""|BOxShadow|desc|||/desc","[OxHero] can summon his own shadow to follow him everywhere."
"sheet name=""bonus""|BCheaperArrows|desc|||/desc","Reduces arrows' [Wood] consumption in combat by ::percent::."
"sheet name=""bonus""|BWarLures|desc|||/desc","Allied military units in a trapped zone or near a lure receive +::percent:: attack power and +::percent:: defense."
"sheet name=""bonus""|BWarLures|desc|||/desc","Allied military units receive +::percent:: attack power and +::percent:: defense as long as they are in a zone containing a [Trap] or a [LureSacred]. "
"sheet name=""bonus""|BWilderHunt|desc|||/desc","[WildHunt] calls the last ::value:: waves of mythical animals killed."
"sheet name=""bonus""|BTowerArrows|desc|||/desc","Your [WatchTower]s use your [Archery]'s equipped arrows."
"sheet name=""unit""|Valkyrie|desc|||/desc","Originalmente las campeonas de los dioses, algunas valquirias han sido corrompidas por los poderes de Helheim."
"sheet name=""unit""|Valkyrie|flavor|||/flavor","Valquiria significa ""la que elige a los muertos"", puesto que deciden qué guerreros caídos se unirán a Odín en Valhalla."
"sheet name=""unit""|SpecterWarrior|desc|||/desc","Estos zombis vikingos son enemigos peligrosos cuya mera presencia dentro de tus fronteras reducirá la [Happy] de tu clan. Los proyectiles tienen un ::percent:: de probabilidad de fallar contra ellos."
"sheet name=""unit""|SpecterWarrior|flavor|||/flavor","Un intrincado ritual funerario seidr puede devolver el alma de un guerrero que no murió en la batalla para que pueda luchar por la gloria una última vez y encontrar la paz."
"sheet name=""building""|Sheepfold|desc|||/desc","Permite cercar a tus [Sheep]s para que produzcan [Food]."
"sheet name=""building""|Sheepfold|flavor|||/flavor","Mejor que matar a las pobres criaturas, ¿verdad?"
"sheet name=""building""|Sheepfold|upgrade|0|desc|/desc","Te permite asignar a una [Sheep] más. Producen un ::percent:: más de [Food]"
"sheet name=""building""|TrainingCamp|name|||/name","Campo de entrenamiento"
...
...
@@ -418,7 +416,6 @@
"sheet name=""building""|AncientBattleground|desc|||/desc","Un lugar donde las almas valientes cayeron en el fragor de la batalla. Envía a [OxHero] a que excave el [Artifact] desde aquí."
"sheet name=""building""|AncientBattleground|flavor|||/flavor","Los recuerdos de terribles batallas se desvanecen con el tiempo, pero quedan restos poderosos para quienes lo merecen."
"sheet name=""building""|LureSacred|desc|||/desc","Señuelo para bestias míticas. Vendrán periódicamente en grupos hambrientos en busca algo de comida. <br/>Cada oleada eliminada aumenta el crecimiento de la población en ::percent_value::, hasta ::percent_value1::.<br/>Se destruye si la zona es colonizada por un enemigo."
"sheet name=""building""|LureSacred|flavor|||/flavor","¡Asegúrate de no acabar siendo devorado!"
"sheet name=""rule""|FoodStarterPack|desc|||/desc","Empiezas con +::value:: de [Food]."
"sheet name=""rule""|VillagerStrike|desc|||/desc","Tus [Villager]s se niegan a recoger [Food]."
"sheet name=""rule""|MoreSheep|desc|||/desc","Hay más [Sheep]s de lo habitual."
"sheet name=""rule""|Biggdrasil|desc|||/desc","[Yggdrasil] es mayor y cuesta el doble de colonizar, pero solo tarda 1 mes."
"sheet name=""rule""|BetterCauldron|desc|||/desc","La reliquia [RelicCauldron] no cuesta [Iron], tarda la mitad en forjarse y no cuenta como reliquia."
"sheet name=""rule""|HeavyPrestige|desc|||/desc","Las recompensas escalonadas por la influencia comercial ocurren con más frecuencia."
"sheet name=""rule""|NoTowerUpgrade|desc|||/desc","No se puede mejorar la [WatchTower]."
"sheet name=""unit""|Valkyrie|desc|||/desc","Originally champions of the gods, some Valkyries have been corrupted by the powers of Helheim."
"sheet name=""unit""|Valkyrie|flavor|||/flavor","""Valkyrie"" means ""chooser of the slain,"" as they decide which fallen warriors will join Odin in Valhöll."
"sheet name=""unit""|SpecterWarrior|desc|||/desc","These undead Vikings are dangerous foes whose mere presence within your borders will reduce your clan's [Happy]. Projectiles have ::percent:: chances of missing them."
"sheet name=""unit""|SpecterWarrior|desc|||/desc","These undead Vikings are dangerous foes whose mere presence within your borders will reduce your clan's [Happy]. Projectiles have ::percent_value:: chances of missing them."
"sheet name=""unit""|SpecterWarrior|flavor|||/flavor","An intricate Seidr burial ritual can bring back the soul of a warrior who didn't die in battle, so that they can fight for glory one last time and find peace."
"sheet name=""building""|Sheepfold|desc|||/desc","Allows you to enclose your [Sheep] to produce [Food]."
"sheet name=""building""|Sheepfold|desc|||/desc","Allows you to enclose your [Sheep] to produce [Food]. The wood consumption effect of enclosed [Sheep] is active all year long."
"sheet name=""building""|Sheepfold|flavor|||/flavor","Better than slaughtering the poor things, right?"
"sheet name=""building""|Sheepfold|upgrade|0|desc|/desc","Allows you to assign one more [Sheep]. They produce ::percent:: more [Food]."
"sheet name=""building""|AncientBattleground|desc|||/desc","A place where brave souls fell in the burning heat of battle. Send [OxHero] to excavate [Artifact] from here."
"sheet name=""building""|AncientBattleground|flavor|||/flavor","Memories of terrible battles fade with time, but powerful remnants remain for those who deserve it."
"sheet name=""building""|LureSacred|desc|||/desc","A lure for mythical beasts. They will periodically come in groups hungry for some food. <br/>Each wave cleared increases population growth by ::percent_value::, up to ::percent_value1::.<br/>Destroyed if the zone is colonised by an enemy."
"sheet name=""building""|LureSacred|desc|||/desc","A lure that attracts mythical beasts. They periodically come in groups hungry for some food. Each wave cleared increases population growth by ::percent_value::, up to ::percent_value1::. Destroyed if an enemy colonizes the zone."
"sheet name=""building""|LureSacred|flavor|||/flavor","Make sure you don't end up being said food!"
"sheet name=""building""|WyvernDen |desc|||/desc","Fight the Wyvern to earn many [Fame] and [MilitaryXP]"
"sheet name=""building""|WyvernDen |flavor|||/flavor","Everything is under control as long as the Wyvern is asleep ..."
"sheet name=""building""|BigSword|name|||/name","Sword of the Gods"
"|BigSword|langs.plural|||/langs.plural","Sword of the Gods"
"sheet name=""building""|BigSword|desc|||/desc","Assign your villagers to become [RuneMaster]s. All Loremasters in this area will produce ::percent:: more [Lore]."
"sheet name=""building""|Helheim|name|||/name","Gate of Helheim"
"sheet name=""building""|Helheim|langs.plural|||/langs.plural","Gates of Helheim"
"sheet name=""tech""|AncestralInfluence|desc|||/desc","Relics don't use a building slot. Zones with or adjacent to an active relic gain +::percent:: prod"
"sheet name=""tech""|AncestralInfluence|desc|||/desc","Relics don't use a building slot. Zones with or adjacent to an active relic gain +::percent:: prod."
"sheet name=""tech""|QualityLife|name|||/name","Quality of Life"
"sheet name=""tech""|QualityLife|desc|||/desc","::value:: [Happy] per territory with upgraded civilian buildings (except houses)"
"sheet name=""tech""|QualityLife|desc|||/desc","::value:: [Happy] per territory with upgraded civilian buildings (except houses)."
"sheet name=""tech""|NearTheSea|name|||/name","Near The Sea Spirit"
"sheet name=""tech""|NearTheSea|desc|||/desc","Generates +::value:: [Money] and +::value:: [Prescience] every ::value1:: buildings on coastal zones."
"sheet name=""clan""|Horse|title|||/title","The Clan of the Horse"
"sheet name=""clan""|Horse|title2|||/title2","the clan of the Horse"
"sheet name=""clan""|Horse|desc|||/desc","Led by Brok and Eitria, two spirited siblings, the clan of the Horse are a quiet and sturdy people. They are also recognized by all as the best craftsmen and women of the known world."
"sheet name=""clan""|Horse|bonuses|0|desc|/desc","You have two Warchiefs who can be summoned from [ForgeHorse] whithout Iron."
"sheet name=""clan""|Horse|bonuses|0|desc|/desc","You have two Warchiefs who can be summoned from [ForgeHorse] without Iron."
"sheet name=""clan""|Horse|bonuses|1|desc|/desc","Your Warchiefs can mine and forge (at +10% speed)."
"sheet name=""clan""|Horse|bonuses|2|desc|/desc","You don't have access to mines, miners or smiths."
"sheet name=""clan""|Horse|bonuses|3|desc|/desc","Your villagers have ::percent:: build and repair speed."
...
...
@@ -944,7 +945,7 @@
"sheet name=""clan""|Ox|bonuses|2|desc|/desc","Specialized civilian units have a ::percent:: production bonus, except [RuneMaster]s."
"sheet name=""clan""|Ox|bonuses|3|desc|/desc","Any building can hold only one unit, [House]s hold less people."
"sheet name=""clan""|Lynx|name|||/name","Lynx"
"sheet name=""clan""|Lynx|totem|||/totem","Brundr & Kaelinn"
"sheet name=""clan""|Lynx|totem|||/totem","Brundr and Kaelinn"
"sheet name=""clan""|Lynx|title|||/title","The Clan of the Lynx"
"sheet name=""clan""|Lynx|title2|||/title2","the clan of the Lynx"
"sheet name=""clan""|Lynx|desc|||/desc","Hunters for a living, members of the clan are known for their excellent archery skills and their unique lures. Led by the Beastmaster, they took Brundr & Kaelinn under their wing when they were just cubs. Now they are her eyes."
...
...
@@ -1099,6 +1100,10 @@
"sheet name=""event""|GameEnd|desc|||/desc","Achieve victory before reaching this point or you will be defeated."
"sheet name=""event""|LureWaveStart|desc|||/desc","Mythical beasts are prowling around your [LureSacred]. They won't resist it forever and will try to get to it aggressively."
"sheet name=""event""|Unfreeze|desc|||/desc","The undead army will unfreeze and attack you at the beginning of the 5th summer. We must prepare to survive!"
"sheet name=""event""|Unfreeze|announce|||/announce","The undead army will unfreeze and attack you at the beginning of the 5th summer. We must prepare to survive!"
...
...
@@ -2673,7 +2678,7 @@
"sheet name=""rule""|FoodStarterPack|desc|||/desc","You start with +::value:: [Food]."
"sheet name=""rule""|VillagerStrike|desc|||/desc","Your [Villager]s refuse to gather [Food]."
"sheet name=""rule""|MoreSheep|desc|||/desc","There are more [Sheep]s than usual."
"sheet name=""rule""|Biggdrasil|desc|||/desc","[Yggdrasil] is larger and costs twice the price to colonize, but it takes only 1 month."
"sheet name=""rule""|Biggdrasil|desc|||/desc","[Yggdrasil] is larger and costs more to colonize, but it takes only 1 month."
"sheet name=""rule""|BetterCauldron|desc|||/desc","The [RelicCauldron] relic costs no [Iron], takes half the time to forge and doesn't count as a built relic."
"sheet name=""rule""|HeavyPrestige|desc|||/desc","Incremental rewards for Commercial Influence happens more frequently."
"sheet name=""rule""|NoTowerUpgrade|desc|||/desc","[WatchTower] can't be upgraded."
...
...
@@ -2765,7 +2770,7 @@
"sheet name=""bonus""|BHeartyLife|desc|||/desc","All units gain ::health:: health."
"sheet name=""bonus""|BOxShadow|desc|||/desc","[OxHero] can summon his own shadow to follow him everywhere."
"sheet name=""bonus""|BCheaperArrows|desc|||/desc","Reduces arrows' [Wood] consumption in combat by ::percent::."
"sheet name=""bonus""|BWarLures|desc|||/desc","Allied military units in a trapped zone or near a lure receive +::percent:: attack power and +::percent:: defense."
"sheet name=""bonus""|BWarLures|desc|||/desc","Allied military units receive +::percent:: attack power and +::percent:: defense as long as they are in a zone containing a [Trap] or a [LureSacred]. "
"sheet name=""bonus""|BWilderHunt|desc|||/desc","[WildHunt] calls the last ::value:: waves of mythical animals killed."
"sheet name=""bonus""|BTowerArrows|desc|||/desc","Your [WatchTower]s use your [Archery]'s equipped arrows."
"sheet name=""unit""|Valkyrie|desc|||/desc","Autrefois championnes des dieux, certaines Valkyries ont été corrompues par les pouvoirs de Helheim."
"sheet name=""unit""|Valkyrie|flavor|||/flavor","Valkyrie signifie ""qui choisit les tués"". Ce sont elles qui décident quels guerriers rejoindront Odin au Vallhöl."
"sheet name=""unit""|SpecterWarrior|desc|||/desc","Ces Vikings de l'au-delà sont de redoutables ennemis. Leur seule présence sur votre territoire fait baisser le [Happy] de votre clan. Les projectiles ont ::percent:: de chances de les manquer."
"sheet name=""unit""|SpecterWarrior|flavor|||/flavor","Les guerriers morts de cause naturelle peuvent être ramenés à la vie à l'aide d'un obscur rituel de funérailles seidr. Ils ont ainsi une dernière chance de mourir au combat et de trouver la paix."
"sheet name=""building""|Sheepfold|desc|||/desc","Crée un enclos pour vos [Sheep]s, de façon à produire de la [Food]."
"sheet name=""building""|Sheepfold|flavor|||/flavor","Ces pauvres créatures seront mieux là qu'à l'abattoir, non ?"
"sheet name=""building""|Sheepfold|upgrade|0|desc|/desc","Permet d'affecter un [Sheep] supplémentaire. Les moutons produiront ::percent:: de [Food] en plus."
"sheet name=""building""|AncientBattleground|desc|||/desc","Cette zone a vu périr des âmes courageuses dans le feu et le sang. Envoyez-y [OxHero] afin de déterrer l'[Artifact] qui s'y trouve."
"sheet name=""building""|AncientBattleground|flavor|||/flavor","Si même le souvenir des batailles les plus sanglantes s'estompe avec le temps, certains puissants vestiges perdurent pour les plus méritants."
"sheet name=""building""|LureSacred|desc|||/desc","Sert à attirer des créatures mythiques. Celles-ci apparaissent alors périodiquement en meute ou troupeaux, à la recherche de nourriture.<br/>Chaque groupe éliminé augmente la croissance de votre population de ::percent_value::, jusqu'à un maximum de ::percent_value1::.<br/>L'appât est détruit si la zone est colonisée par un ennemi."
"sheet name=""building""|LureSacred|flavor|||/flavor","Attention à ne pas servir de dîner à vos proies !"
"sheet name=""rule""|FoodStarterPack|desc|||/desc","Vous commencez avec +::value:: [Food]."
"sheet name=""rule""|VillagerStrike|desc|||/desc","Vos [Villager]s refusent de produire de la [Food]."
"sheet name=""rule""|MoreSheep|desc|||/desc","Les [Sheep]s sont plus nombreux."
"sheet name=""rule""|Biggdrasil|desc|||/desc","[Yggdrasil] est plus grand et nécessite deux fois plus de [Food] pour être colonisé, mais cela ne nécessite qu'un mois."
"sheet name=""rule""|BetterCauldron|desc|||/desc","La relique [RelicCauldron] ne coûte aucun [Iron], prend deux fois moins de temps à être forgée et ne compte pas dans la limite de construction de relique."
"sheet name=""rule""|HeavyPrestige|desc|||/desc","Les paliers de récompenses pour l'influence commerciale sont plus nombreux."
"sheet name=""rule""|NoTowerUpgrade|desc|||/desc","Les [WatchTower]s ne peuvent pas être améliorées."
"sheet name=""unit""|Valkyrie|desc|||/desc","In origine erano i più valorosi rappresentanti degli dei, ma poi alcune Valchirie sono state corrotte dai poteri di Helheim."
"sheet name=""unit""|Valkyrie|flavor|||/flavor","Valchiria significa ""colei che sceglie i guerrieri caduti in battaglia"", perché sono loro a decidere chi potrà unirsi a Odino nel Valhalla."
"sheet name=""unit""|SpecterWarrior|desc|||/desc","Questi vichinghi zombie sono avversari molto pericolosi, la cui sola presenza nel tuo territorio ridurrà la [Happy] del tuo clan. I proiettili hanno una probabilità di ::percent:: di mancarli."
"sheet name=""unit""|SpecterWarrior|flavor|||/flavor","Un complesso rituale funebre Seidr può rivitalizzare l'anima di un guerriero che non è morto in battaglia, in modo che, per un'ultima volta, possa combattere per la gloria e trovare la pace."
"sheet name=""building""|AncientBattleground|desc|||/desc","Un luogo in cui anime impavide sono cadute combattendo. Manda [OxHero] a cercare un [Artifact]."
"sheet name=""building""|AncientBattleground|flavor|||/flavor","I ricordi di cruente battaglie si affievoliscono con il tempo, ma una potente eredità resta per coloro che lo meritano."
"sheet name=""building""|LureSacred|desc|||/desc","Esca per bestie mitologiche. Arrivano regolarmente in gruppi affamatissimi. <br/>Ogni ondata eliminata aumenta la crescita della popolazione del ::percent_value:: e fino al ::percent_value1::.<br/>Vengono distrutte se la zona è colonizzata da un nemico."
"sheet name=""building""|LureSacred|flavor|||/flavor","Occhio a non diventare cibo per le bestie!"
"sheet name=""rule""|FoodStarterPack|desc|||/desc","Inizi con +::value:: [Food]."
"sheet name=""rule""|VillagerStrike|desc|||/desc","I tuoi [Villager]s si rifiutano di raccogliere [Food]."
"sheet name=""rule""|MoreSheep|desc|||/desc","Ci sono più [Sheep]s del normale."
"sheet name=""rule""|Biggdrasil|desc|||/desc","[Yggdrasil] è più grande e colonizzarlo costa il doppio, ma ci impieghi solo 1 mese."
"sheet name=""rule""|BetterCauldron|desc|||/desc","La reliquia [RelicCauldron] non costa [Iron], richiede metà del tempo per essere forgiato e non conta come reliquia struttura."
"sheet name=""rule""|HeavyPrestige|desc|||/desc","Le ricompense incrementali per l’influenza commerciale si verificano più spesso."
"sheet name=""rule""|NoTowerUpgrade|desc|||/desc","La [WatchTower] non può essere potenziata."
"sheet name=""unit""|Valkyrie|desc|||/desc","Walkirie to oblubienice bogów. Niektóre z nich padły ofiarą złych mocy Helheimu."
"sheet name=""unit""|Valkyrie|flavor|||/flavor","Walkiria oznacza ""tę, która wybiera pokonanych"". To właśnie one decydują, którzy z poległych wojowników dołączą do Odyna w Walhalli."
"sheet name=""unit""|SpecterWarrior|desc|||/desc","Nieumarli wikingowie to niebezpieczni przeciwnicy. Sama ich obecność w twoich granicach obniży [Happy] twojego klanu. Istnieje ::percent:: szansy, że pociski ich nie trafią."
"sheet name=""unit""|SpecterWarrior|flavor|||/flavor","Skomplikowany rytuał pogrzebowy Seidr pozwala przywrócić duszę wojownika, który nie zginął w bitwie, aby po raz ostatni mógł zawalczyć o chwałę i odnaleźć spokój."
"sheet name=""building""|AncientBattleground|desc|||/desc","Tu w ogniu walki poległo wielu dzielnych wojowników. Wyślij [OxHero]a, by wykopał stąd [Artifact]."
"sheet name=""building""|AncientBattleground|flavor|||/flavor","Wspomnienia straszliwych bitew blakną z czasem, lecz ukryta w nich moc czeka na tych, którzy mają odwagę po nią sięgnąć."
"sheet name=""building""|LureSacred|desc|||/desc","Przynęta na mityczne bestie. Potwory cyklicznie zjawiają się hordami, złaknione pożywienia. <br/>Każda usunięta horda powoduje przyrost populacji o ::percent_value::, maksymalnie do ::percent_value1::.<br/>Ulega zniszczeniu, jeśli wróg skolonizuje daną strefę."
"sheet name=""building""|LureSacred|flavor|||/flavor","Strzeż się, by nie paść ofiarą głodomorów!"
"sheet name=""rule""|FoodStarterPack|desc|||/desc","Rozpoczynasz z +::value:: [Food]"
"sheet name=""rule""|VillagerStrike|desc|||/desc","Żaden [Villager] nie chce zbierać zasobów ([Food])."
"sheet name=""rule""|MoreSheep|desc|||/desc","Jest więcej takich elementów jak [Sheep] niż zwykle."
"sheet name=""rule""|Biggdrasil|desc|||/desc","[Yggdrasil] jest większy, a jego kolonizacja kosztuje dwukrotnie więcej, choć trwa tylko miesiąc."
"sheet name=""rule""|BetterCauldron|desc|||/desc","[Iron] nie jest potrzebne do stworzenia artefaktu [RelicCauldron], powstaje on o połowę szybciej i nie liczy się jako budowa reliktu."
"sheet name=""rule""|HeavyPrestige|desc|||/desc","Nagrody częściowe za wpływy handlowe zdarzają się częściej."
"sheet name=""rule""|NoTowerUpgrade|desc|||/desc","[WatchTower] nie może być ulepszana."
"sheet name=""unit""|Valkyrie|desc|||/desc","Originalmente aliadas dos deuses, algumas Valquírias foram corrompidas pelos poderes de Helheim."
"sheet name=""unit""|Valkyrie|flavor|||/flavor","Valkíria significa “a que escolhe os mortos"", já que elas decidem quais guerreiros mortos se juntarão a Odin em Vallhöl."
"sheet name=""unit""|SpecterWarrior|desc|||/desc","Esses vikings mortos-vivos são inimigos perigosos cuja simples presença dentro de seus domínios reduz a [Happy] do seu clã. A chance de projéteis não acertá-los é de ::percent::."
"sheet name=""unit""|SpecterWarrior|flavor|||/flavor","Um complexo ritual de sepultamento Seidr pode trazer de volta a alma de um guerreiro que não morreu em batalha, permitindo que possa lutar pela glória uma última vez e encontrar a paz."
"sheet name=""building""|Sheepfold|desc|||/desc","Permite que você cerque as suas [Sheep]s para produzir [Food]."
"sheet name=""building""|Sheepfold|flavor|||/flavor","Melhor do que dizimar os pobres coitados, certo?"
"sheet name=""building""|Sheepfold|upgrade|0|desc|/desc","Permite que você designe mais uma [Sheep]. Ela produz ::percent:: mais [Food]."
"sheet name=""building""|TrainingCamp|name|||/name","Campo de Treinamento"
...
...
@@ -418,7 +416,6 @@
"sheet name=""building""|AncientBattleground|desc|||/desc","Local onde almas corajosas sucumbiram no calor da batalha. Envie o [OxHero] para escavar [Artifact] neste local."
"sheet name=""building""|AncientBattleground|flavor|||/flavor","As memórias de batalhas terríveis se dissipam com o tempo, mas remanescentes poderosos se mantêm para os merecedores."
"sheet name=""building""|LureSacred|desc|||/desc","Uma isca para bestas míticas. Elas aparecem em grupo de tempos em tempos atrás de comida. <br/>Cada onda exterminada aumenta o crescimento da população em ::percent_value::, até um máximo de ::percent_value1::.<br/>Ela será destruída se a zona for colonizada por um inimigo."
"sheet name=""building""|LureSacred|flavor|||/flavor","Cuidado para não acabar virando comida!"
"sheet name=""rule""|FoodStarterPack|desc|||/desc","Você começa com +::value:: de [Food]."
"sheet name=""rule""|VillagerStrike|desc|||/desc","Seus [Villager]s se recusam a coletar [Food]."
"sheet name=""rule""|MoreSheep|desc|||/desc","Há mais [Sheep]s do que o normal."
"sheet name=""rule""|Biggdrasil|desc|||/desc","A [Yggdrasil] é maior e custa o dobro para colonizar, mas leva apenas 1 mês."
"sheet name=""rule""|BetterCauldron|desc|||/desc","A relíquia [RelicCauldron] não custa nada de [Iron], leva metade do tempo para forjar e não conta como relíquia construída."
"sheet name=""rule""|HeavyPrestige|desc|||/desc","Prêmios por faixa de influência comercial são oferecidos com mais frequência."
"sheet name=""rule""|NoTowerUpgrade|desc|||/desc","A [WatchTower] não pode receber upgrades."
"sheet name=""unit""|Valkyrie|desc|||/desc","Эти валькирии были защитницами богов, но попали под тлетворное влияние Хельхейма."
"sheet name=""unit""|Valkyrie|flavor|||/flavor","Валькирии, или ""избирающие убитых"", решают, кто из павших воинов присоединится к Одину в Вальгалле."
"sheet name=""unit""|SpecterWarrior|desc|||/desc","Восставшие из мертвых викинги — опасные враги. Одно их присутствие на ваших землях снижает уровень [Happy]g."
"sheet name=""unit""|SpecterWarrior|flavor|||/flavor","Сложный сейдический ритуал погребения может призвать душу воина, который погиб не в бою, чтобы он смог сразиться во славу Одина и обрести покой."
"sheet name=""building""|AncientBattleground|desc|||/desc","Место жаркого сражения, в котором храбрецы нашли свою смерть. Отправьте сюда [OxHero]a, чтобы добыть [Artifact]a."
"sheet name=""building""|AncientBattleground|flavor|||/flavor","Память об ужасных битвах со временем угасает, но могучие выжившие останутся с теми, кто этого заслуживает."
"sheet name=""building""|LureSacred|desc|||/desc","Приманка для мифических существ. Они будут иногда приходить стайками в поисках еды. <br/>Каждая отброшенная волна увеличивает рост населения на ::percent_value:: (до ::percent_value1::).<br/>Разрушается, если зона захвачена врагом."
"sheet name=""building""|LureSacred|flavor|||/flavor","Постарайтесь сами не стать едой!"
"sheet name=""rule""|MoreSheep|desc|||/desc","Здесь [Sheep]gp больше, чем обычно."
"sheet name=""rule""|Biggdrasil|desc|||/desc","[Yggdrasil] больше, а его колонизация стоит вдвое выше, но занимает всего 1 месяц."
"sheet name=""rule""|BetterCauldron|desc|||/desc","Для создания Эльдхрумнира не требуется [Iron]g, ковка завершается вдвое быстрее и не считается созданием реликвии."
"sheet name=""rule""|HeavyPrestige|desc|||/desc","Награды за торговое влияние выдаются чаще."
"sheet name=""rule""|NoTowerUpgrade|desc|||/desc","Защитную башню нельзя улучшить."
"sheet name=""unit""|Valkyrie|desc|||/desc","Özünde tanrıların şampiyon savaşçıları olan Valkürlerin bazıları Helheim'in gücünün etkisi ile yozlaşmaktadır."
"sheet name=""unit""|Valkyrie|flavor|||/flavor","Valkürler ölen savaşçılardan hangilerinin Valhalla'da Odin'e katılacağına karar verdikleri için ""Valkür"" kelime olarak ""öldürülenlerin seçicisi"" anlamına gelir."
"sheet name=""unit""|SpecterWarrior|desc|||/desc","Sınırlarınız içerisinde bulundukları zaman bile [Happy] seviyesini düşüren bu zombi Vikingler son derece tehlikeli düşmanlardır. Bu savaşçılara yapılan atışlar ::percent:: ıskalama oranına sahiptir."
"sheet name=""unit""|SpecterWarrior|flavor|||/flavor","Karmaşık Seidr cenaze töreni, savaşta ölmeyen bir savaşçının ruhunu geri getirebilir, böylece son kez şerefi için savaşabilir ve huzuru bulabilir."
"sheet name=""building""|AncientBattleground|desc|||/desc","Cesur kişilerin, savaşın kavuran ateşine düştüğü yer. Buradan [Artifact] çıkarmak için [OxHero]'i gönder."
"sheet name=""building""|AncientBattleground|flavor|||/flavor","Korkunç savaşların hatıraları zaman içinde kaybolur ama güçlü kalıntılar hak edenlere kalır."
"sheet name=""building""|LureSacred|desc|||/desc","Efsanevi hayvanlar için bir yem. Belli aralýklarla yiyecek aramak için gruplar halinde gelirler. <br/>Temizlenen her dalga, nüfus artýþýný ::percent_value:: artýrýr. Üst sýnýr: ::percent_value1::.<br/>Bölge bir düþman tarafýndan kolonileþtirilirse yok olur."
"sheet name=""building""|LureSacred|flavor|||/flavor","Dikkat et de yem olma!"
"sheet name=""rule""|MoreSheep|desc|||/desc","Normalden daha çok [Sheep] var."
"sheet name=""rule""|Biggdrasil|desc|||/desc","[Yggdrasil] daha büyüktür ve kolonileştirmek iki katı bedele mal olur ancak sadece 1 ay sürer."
"sheet name=""rule""|BetterCauldron|desc|||/desc","[RelicCauldron]; [Iron] harcamaz, normalden iki kat hızla yapılır ve bir yapım eseri olarak sayılmaz."
"sheet name=""rule""|HeavyPrestige|desc|||/desc","Ticari Nüfuz için Adım Ödülleri daha sık yaşanır."
"g id=""buttons""|t id=""unlock_great_route""||||/t","Unlock Great Routes"
"g id=""buttons""|t id=""colonize""||||/t","Colonize for <img src=""/r/::r::""/><font color=""::color::"">::cost::</font>::extra::"
...
...
@@ -306,6 +311,8 @@
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""waterReflection_tooltip""||/t","Displays cloud reflection on water at the cost of performances."
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""taa_tooltip""||/t","Temporal Anti-Aliasing. This option can make the game blurry on some low-end computers."
"g id=""dialogs""|g id=""quit_dialog""|t id=""text""|||/t","Are you willing to quit the game?"
"g id=""dialogs""|g id=""quit_dialog""|g id=""reasons""|t id=""in_lobby""||/t","You have left lobbies early too frequently. Leaving this lobby now will result in a ::penalty_time:: second wait before you can create or join another lobby."
"g id=""dialogs""|g id=""quit_dialog""|g id=""reasons""|t id=""in_multi_game""||/t","Quitting now might disrupt other players' game and result in a penalty."
"g id=""tip""|t id=""cant_repair_under_attack""||||/t","You can't repair a building while <font color=""#R"">under attack</font>!"
"g id=""tip""|t id=""calendar_winter""||||/t","<font color=""#R"">Winter:</font> Your military units get ::percent:: attack power when fighting outside of your territory. Food production is reduced and Wood consumption is increased."
"g id=""tip""|t id=""calendar_summer""||||/t","<font color=""#R"">Summer:</font> make sure to stock up on Food for the coming winter."
"g id=""tip""|g id=""calendar""|t id=""next_villager""|||/t","A new villager will join us in ::day_number:: days."
"g id=""tip""|g id=""calendar""|t id=""no_happiness""|||/t","Your clan is unhappy, no one will want to join."
"g id=""tip""|g id=""calendar""|t id=""population_full""|||/t","We cannot lodge any additional [Villager]."
"g id=""tip""|g id=""calendar""|t id=""feast_time""|||/t","Your village is feasting! It will last for ::day_number:: days."
"g id=""tip""|t id=""assigned_units""||||/t","Number of assigned clan members"
"g id=""tip""|t id=""assigned_slaves""||||/t","Number of assigned [Slave]s"
"g id=""tip""|t id=""assigned_sheep""||||/t","Number of assigned [Sheep]s"
...
...
@@ -900,7 +925,7 @@
"g id=""tip""|g id=""warnings""|t id=""military_path_available""|||/t","Choose a Military Path"
"g id=""tip""|g id=""warnings""|t id=""hunt_trophy_available""|||/t","Choose a Hunt Ability"
"g id=""tip""|g id=""warnings""|t id=""bifrost_need_colonize""|||/t","Colonize [BifrostLore] zone to start activating it."
"g id=""tip""|g id=""sacrifice""|t id=""gauge_tip""|||/t","This is your [Blood] reserve. You can sacrifice your people to the $build(SacrificialPyre) to gain more and active specific blessings. Don't let it run out!"
...
...
@@ -1249,6 +1274,22 @@
"g id=""conquest""|g id=""menu""|t id=""ready_conquest""|||/t","::playerName:: is ready to start a new Conquest."
"g id=""conquest""|g id=""menu""|t id=""start_battle""|||/t","""::battleName::"" is about to start..."
"g id=""conquest""|g id=""menu""|t id=""player_host""|||/t","Host has been changed: ::serverName::"
"g id=""conquest""|g id=""menu""|g id=""create_lobby""|t id=""desc""||/t","Your friend has to click on ""Join lobby"" and enter this lobby identifier to join you."
"g id=""network""|t id=""leave_penalty_create""||||/t","You've been leaving lobbies early too often and thus received a penalty. You'll be able to create a new game in ::remaining_time:: seconds."
"g id=""network""|t id=""leave_penalty_join""||||/t","You've been leaving lobbies early too often and thus received a penalty. You'll be able to join a game in ::remaining_time:: seconds."
"g id=""network""|t id=""leave_penalty_warning""||||/t","You have left lobbies early too frequently. Leaving this lobby now will result in a ::penalty_time:: second wait before you can create or join another lobby."
"g id=""network""|g id=""kick""|t id=""unselected_kick_reason""|||/t","Choose a reason..."
"g id=""keys_label""|t id=""menu_military_group""||||/t","Display Military Groups"
"g id=""multi_agreement""|t id=""desc0""||||/t","At Shiro Games we strive to ensure that our players can enjoy a safe and welcoming online experience in all of our games, and with that we have created this community conduct agreement to ensure that the multiplayer environment remains an enjoyable and friendly place for all involved."
"g id=""multi_agreement""|t id=""desc1""||||/t","By clicking “I accept” on this page, you acknowledge and agree that the following is unacceptable within the Northgard multiplayer community and can result in further action being taken by the Northgard team:<br/>- Trolling<br/>- Leaving and reentering lobbies with the intent of disruption/trolling<br/>- Leaving ranked team games<br/>- Obscene language, abuse or hostility towards fellow players<br/>- Teaming with friends against another player/s in FFA<br/>- Wintrading<br/>- Impersonation of another user or Shiro Games staff member<br/>- Racist or offensive lobby names<br/>- Racist or offensive language in chat<br/>- Stalking or harassment of other players"
"g id=""multi_agreement""|t id=""title2""||||/t","Your account is your responsibility:"
"g id=""multi_agreement""|t id=""desc2""||||/t","You are solely responsible and liable for any and all activities conducted on your account, even if your account has been compromised through no fault of your own. (In this scenario, we encourage you to contact a Shiro Games employee immediately for further investigation)."
"g id=""multi_agreement""|t id=""desc3""||||/t","Behavior that puts other players at risk, impacts their of the game or makes them feel unwelcome has no place in the Northgard community. And any examples of unacceptable behaviour such as outlined above may result in disciplinary action from the team here at Shiro Games such as:<br/>- An initial formal warning<br/>- Temporary removal of the ability to use the messaging system in Northgard<br/>- Temporary restrictions to the use of online services"
"g id=""multi_agreement""|t id=""desc4""||||/t","Repeat or severe offenses may result in:<br/>- Temporary bans scaling in length, potentially culminating in a permanent ban<br/>- Permanent removal of the Northgard messaging system<br/>- A permanent ban from the online services in Northgard"
"g id=""multi_agreement""|t id=""desc5""||||/t","In order to maintain these rules and guidelines, we have in place a reporting system for players to alert us of any behaviour that specifically violates the terms of service as outlined above."
"g id=""multi_agreement""|t id=""desc6""||||/t","All reports received will be thoroughly investigated by the Shiro Games community team, and in cases where we find evidence of any unacceptable behaviour appropriate measures will be taken in response."
"g id=""multi_agreement""|t id=""desc7""||||/t","Clicking I accept constitutes acceptance of these terms and your agreement to be bound by them."
"g id=""multi_agreement""|t id=""signature""||||/t","The Shiro Games Team"
"g id=""buttons""|t id=""unlock_great_route""||||/t","Unlock Great Routes"
"g id=""buttons""|t id=""colonize""||||/t","Colonize for <img src=""/r/::r::""/><font color=""::color::"">::cost::</font>::extra::"
...
...
@@ -306,6 +311,8 @@
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""waterReflection_tooltip""||/t","Displays cloud reflection on water at the cost of performances."
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""taa_tooltip""||/t","Temporal Anti-Aliasing. This option can make the game blurry on some low-end computers."
"g id=""dialogs""|g id=""quit_dialog""|t id=""text""|||/t","Are you willing to quit the game?"
"g id=""dialogs""|g id=""quit_dialog""|g id=""reasons""|t id=""in_lobby""||/t","You have left lobbies early too frequently. Leaving this lobby now will result in a ::penalty_time:: second wait before you can create or join another lobby."
"g id=""dialogs""|g id=""quit_dialog""|g id=""reasons""|t id=""in_multi_game""||/t","Quitting now might disrupt other players' game and result in a penalty."
"g id=""tip""|t id=""cant_repair_under_attack""||||/t","You can't repair a building while <font color=""#R"">under attack</font>!"
"g id=""tip""|t id=""calendar_winter""||||/t","<font color=""#R"">Winter:</font> Your military units get ::percent:: attack power when fighting outside of your territory. Food production is reduced and Wood consumption is increased."
"g id=""tip""|t id=""calendar_summer""||||/t","<font color=""#R"">Summer:</font> make sure to stock up on Food for the coming winter."
"g id=""tip""|g id=""calendar""|t id=""next_villager""|||/t","A new villager will join us in ::day_number:: days."
"g id=""tip""|g id=""calendar""|t id=""no_happiness""|||/t","Your clan is unhappy, no one will want to join."
"g id=""tip""|g id=""calendar""|t id=""population_full""|||/t","We cannot lodge any additional [Villager]."
"g id=""tip""|g id=""calendar""|t id=""feast_time""|||/t","Your village is feasting! It will last for ::day_number:: days."
"g id=""tip""|t id=""assigned_units""||||/t","Number of assigned clan members"
"g id=""tip""|t id=""assigned_slaves""||||/t","Number of assigned [Slave]s"
"g id=""tip""|t id=""assigned_sheep""||||/t","Number of assigned [Sheep]s"
...
...
@@ -900,7 +925,7 @@
"g id=""tip""|g id=""warnings""|t id=""military_path_available""|||/t","Choose a Military Path"
"g id=""tip""|g id=""warnings""|t id=""hunt_trophy_available""|||/t","Choose a Hunt Ability"
"g id=""tip""|g id=""warnings""|t id=""bifrost_need_colonize""|||/t","Colonize [BifrostLore] zone to start activating it."
"g id=""tip""|g id=""sacrifice""|t id=""gauge_tip""|||/t","This is your [Blood] reserve. You can sacrifice your people to the $build(SacrificialPyre) to gain more and active specific blessings. Don't let it run out!"
...
...
@@ -1249,6 +1274,22 @@
"g id=""conquest""|g id=""menu""|t id=""ready_conquest""|||/t","::playerName:: is ready to start a new Conquest."
"g id=""conquest""|g id=""menu""|t id=""start_battle""|||/t","""::battleName::"" is about to start..."
"g id=""conquest""|g id=""menu""|t id=""player_host""|||/t","Host has been changed: ::serverName::"
"g id=""conquest""|g id=""menu""|g id=""create_lobby""|t id=""desc""||/t","Your friend has to click on ""Join lobby"" and enter this lobby identifier to join you."
"g id=""network""|t id=""leave_penalty_create""||||/t","You've been leaving lobbies early too often and thus received a penalty. You'll be able to create a new game in ::remaining_time:: seconds."
"g id=""network""|t id=""leave_penalty_join""||||/t","You've been leaving lobbies early too often and thus received a penalty. You'll be able to join a game in ::remaining_time:: seconds."
"g id=""network""|t id=""leave_penalty_warning""||||/t","You have left lobbies early too frequently. Leaving this lobby now will result in a ::penalty_time:: second wait before you can create or join another lobby."
"g id=""network""|g id=""kick""|t id=""unselected_kick_reason""|||/t","Choose a reason..."
"g id=""keys_label""|t id=""menu_military_group""||||/t","Display Military Groups"
"g id=""multi_agreement""|t id=""desc0""||||/t","At Shiro Games we strive to ensure that our players can enjoy a safe and welcoming online experience in all of our games, and with that we have created this community conduct agreement to ensure that the multiplayer environment remains an enjoyable and friendly place for all involved."
"g id=""multi_agreement""|t id=""desc1""||||/t","By clicking “I accept” on this page, you acknowledge and agree that the following is unacceptable within the Northgard multiplayer community and can result in further action being taken by the Northgard team:<br/>- Trolling<br/>- Leaving and reentering lobbies with the intent of disruption/trolling<br/>- Leaving ranked team games<br/>- Obscene language, abuse or hostility towards fellow players<br/>- Teaming with friends against another player/s in FFA<br/>- Wintrading<br/>- Impersonation of another user or Shiro Games staff member<br/>- Racist or offensive lobby names<br/>- Racist or offensive language in chat<br/>- Stalking or harassment of other players"
"g id=""multi_agreement""|t id=""title2""||||/t","Your account is your responsibility:"
"g id=""multi_agreement""|t id=""desc2""||||/t","You are solely responsible and liable for any and all activities conducted on your account, even if your account has been compromised through no fault of your own. (In this scenario, we encourage you to contact a Shiro Games employee immediately for further investigation)."
"g id=""multi_agreement""|t id=""desc3""||||/t","Behavior that puts other players at risk, impacts their of the game or makes them feel unwelcome has no place in the Northgard community. And any examples of unacceptable behaviour such as outlined above may result in disciplinary action from the team here at Shiro Games such as:<br/>- An initial formal warning<br/>- Temporary removal of the ability to use the messaging system in Northgard<br/>- Temporary restrictions to the use of online services"
"g id=""multi_agreement""|t id=""desc4""||||/t","Repeat or severe offenses may result in:<br/>- Temporary bans scaling in length, potentially culminating in a permanent ban<br/>- Permanent removal of the Northgard messaging system<br/>- A permanent ban from the online services in Northgard"
"g id=""multi_agreement""|t id=""desc5""||||/t","In order to maintain these rules and guidelines, we have in place a reporting system for players to alert us of any behaviour that specifically violates the terms of service as outlined above."
"g id=""multi_agreement""|t id=""desc6""||||/t","All reports received will be thoroughly investigated by the Shiro Games community team, and in cases where we find evidence of any unacceptable behaviour appropriate measures will be taken in response."
"g id=""multi_agreement""|t id=""desc7""||||/t","Clicking I accept constitutes acceptance of these terms and your agreement to be bound by them."
"g id=""multi_agreement""|t id=""signature""||||/t","The Shiro Games Team"