Commit 1a5bd52d authored by w4t's avatar w4t

Northgard 2.2.11.18198 2020.08.01

parent 946afd6c
...@@ -845,7 +845,7 @@ ...@@ -845,7 +845,7 @@
"sheet name=""clan""|Snake|desc|||/desc","Die gerissene, betrügerische Schlange hat vor Ruhm oder Ehre wenig Respekt. Mitglieder dieses Clans ziehen es vor, in den Schatten zu bleiben und Guerilla-Taktiken einzusetzen, anstatt offene Kriegsführung zu betreiben." "sheet name=""clan""|Snake|desc|||/desc","Die gerissene, betrügerische Schlange hat vor Ruhm oder Ehre wenig Respekt. Mitglieder dieses Clans ziehen es vor, in den Schatten zu bleiben und Guerilla-Taktiken einzusetzen, anstatt offene Kriegsführung zu betreiben."
"sheet name=""clan""|Snake|bonuses|0|desc|/desc","Ihr beginnt mit Eurem Kriegshäuptling, der jungen Signy. Sie kann ohne Eisen erneut beschworen werden." "sheet name=""clan""|Snake|bonuses|0|desc|/desc","Ihr beginnt mit Eurem Kriegshäuptling, der jungen Signy. Sie kann ohne Eisen erneut beschworen werden."
"sheet name=""clan""|Snake|bonuses|1|desc|/desc","Signy wächst heran und wird 10 Jahre lang mit jedem Jahr stärker." "sheet name=""clan""|Snake|bonuses|1|desc|/desc","Signy wächst heran und wird 10 Jahre lang mit jedem Jahr stärker."
"sheet name=""clan""|Snake|bonuses|2|desc|/desc","Der Clan hat keinen Zugang zu Ruhm." "sheet name=""clan""|Snake|bonuses|3|desc|/desc","Der Clan hat keinen Zugang zu Ruhm."
"sheet name=""clan""|Dragon|name|||/name","Drache" "sheet name=""clan""|Dragon|name|||/name","Drache"
"sheet name=""clan""|Dragon|totem|||/totem","Nidhogg" "sheet name=""clan""|Dragon|totem|||/totem","Nidhogg"
"sheet name=""clan""|Dragon|title|||/title","Drache-Clan" "sheet name=""clan""|Dragon|title|||/title","Drache-Clan"
...@@ -2311,8 +2311,6 @@ ...@@ -2311,8 +2311,6 @@
"sheet name=""ability""|ScorchedEarth|desc|||/desc","Verbrennt für ::value0:: Monate alle Gebiete.<br/>Verbranntes Gebiet: -::percent_value1:: Produktion, Einheiten und Gebäude der Schlangen +::percent_value2:: Angriff. Erhöht die Verteidigung des Benutzers beim Entfachen um ::percent5::. In feindlichen Gebieten erbeutet [WarchiefSnake] auch Ressourcen." "sheet name=""ability""|ScorchedEarth|desc|||/desc","Verbrennt für ::value0:: Monate alle Gebiete.<br/>Verbranntes Gebiet: -::percent_value1:: Produktion, Einheiten und Gebäude der Schlangen +::percent_value2:: Angriff. Erhöht die Verteidigung des Benutzers beim Entfachen um ::percent5::. In feindlichen Gebieten erbeutet [WarchiefSnake] auch Ressourcen."
"sheet name=""ability""|Warcry|name|||/name","Schlachtruf" "sheet name=""ability""|Warcry|name|||/name","Schlachtruf"
"sheet name=""ability""|Warcry|desc|||/desc","Euer Kriegshäuptling versetzt (nicht neutrale) Einheiten für ::value0:: Sekunden in Furcht." "sheet name=""ability""|Warcry|desc|||/desc","Euer Kriegshäuptling versetzt (nicht neutrale) Einheiten für ::value0:: Sekunden in Furcht."
"sheet name=""ability""|CallToArms|name|||/name","Ruf zu den Waffen"
"sheet name=""ability""|CallToArms|desc|||/desc","Verwandelt alle Zivilisten in dem Gebiet in [Militia]p. Sie können Euer Hoheitsgebiet nicht verlassen."
"sheet name=""ability""|Bodyguard|name|||/name","Leibwache" "sheet name=""ability""|Bodyguard|name|||/name","Leibwache"
"sheet name=""ability""|Bodyguard|desc|||/desc","Euer Kriegshäuptling bekommt eine Leibwache zur Seite gestellt. Der Kriegshäuptling erhält +::percent0:: Angriffskraft und ::percent_value1:: Schadensreduktion." "sheet name=""ability""|Bodyguard|desc|||/desc","Euer Kriegshäuptling bekommt eine Leibwache zur Seite gestellt. Der Kriegshäuptling erhält +::percent0:: Angriffskraft und ::percent_value1:: Schadensreduktion."
"sheet name=""ability""|LocalRoadToValhalla|name|||/name","Straße nach Walhall" "sheet name=""ability""|LocalRoadToValhalla|name|||/name","Straße nach Walhall"
...@@ -2339,10 +2337,10 @@ ...@@ -2339,10 +2337,10 @@
"sheet name=""ability""|GolemBurn|desc|||/desc","Ziel erleidet für ::value1:: Sek. ::value0:: Schd/Sek." "sheet name=""ability""|GolemBurn|desc|||/desc","Ziel erleidet für ::value1:: Sek. ::value0:: Schd/Sek."
"sheet name=""ability""|LeatherArmor|name|||/name","Verstärkte Rüstung" "sheet name=""ability""|LeatherArmor|name|||/name","Verstärkte Rüstung"
"sheet name=""ability""|LeatherArmor|desc|||/desc","Militärische Einheiten haben eine Chance von ::percent_value::, Angriffe gegen sie abzuwehren." "sheet name=""ability""|LeatherArmor|desc|||/desc","Militärische Einheiten haben eine Chance von ::percent_value::, Angriffe gegen sie abzuwehren."
"sheet name=""ability""|SuppressingFireTower|name|||/name","Feuerschutz"
"sheet name=""ability""|SuppressingFireTower|desc|||/desc","Ihr erhaltet jedes Jahr eine kostenlose [WatchTower]-Aufwertung."
"sheet name=""ability""|SuppressingFireMilitary|name|||/name","Feuerschutz" "sheet name=""ability""|SuppressingFireMilitary|name|||/name","Feuerschutz"
"sheet name=""ability""|SuppressingFireMilitary|desc|||/desc","Einheiten in einem Gebiet mit einem verbündeten [WatchTower] erhalten +::percent_value:: Verteidigung." "sheet name=""ability""|SuppressingFireMilitary|desc|||/desc","Einheiten in einem Gebiet mit einem verbündeten [WatchTower] erhalten +::percent_value:: Verteidigung."
"sheet name=""ability""|SuppressingFireTower|name|||/name","Feuerschutz"
"sheet name=""ability""|SuppressingFireTower|desc|||/desc","Ihr erhaltet jedes Jahr eine kostenlose [WatchTower]-Aufwertung."
"sheet name=""ability""|Garrison|name|||/name","Garnison" "sheet name=""ability""|Garrison|name|||/name","Garnison"
"sheet name=""ability""|Garrison|desc|||/desc","Jeder [WatchTower] erhöht die Maximalgröße Eurer Kriegsmeute um +::value0:: (bei Aufwertung +::value1::).<br/>Ihr erhaltet für jeden Kill in verbündetem Hoheitsgebiet +::percent_value2:: [MilitaryXP]." "sheet name=""ability""|Garrison|desc|||/desc","Jeder [WatchTower] erhöht die Maximalgröße Eurer Kriegsmeute um +::value0:: (bei Aufwertung +::value1::).<br/>Ihr erhaltet für jeden Kill in verbündetem Hoheitsgebiet +::percent_value2:: [MilitaryXP]."
"sheet name=""ability""|BloodBath|name|||/name","Blutbad" "sheet name=""ability""|BloodBath|name|||/name","Blutbad"
......
...@@ -36,6 +36,9 @@ ...@@ -36,6 +36,9 @@
"sheet name=""resource""|Gemstone|desc|||/desc","[Gemstone] is a valuable resource coveted by overseas merchants." "sheet name=""resource""|Gemstone|desc|||/desc","[Gemstone] is a valuable resource coveted by overseas merchants."
"sheet name=""resource""|MilitaryXP|name|||/name","Military Experience" "sheet name=""resource""|MilitaryXP|name|||/name","Military Experience"
"sheet name=""resource""|MilitaryXP|desc|||/desc","You earn [MilitaryXP] by killing enemy units or losing your own in battle." "sheet name=""resource""|MilitaryXP|desc|||/desc","You earn [MilitaryXP] by killing enemy units or losing your own in battle."
"sheet name=""resource""|HuntTrophy|name|||/name","Hunting Trophy"
"sheet name=""resource""|HuntTrophy|desc|||/desc","You earn [HuntTrophy]s by killing enemy units or losing your own in battle."
"sheet name=""resource""|HuntTrophy|langs.plural|||/langs.plural","Hunting Trophies"
"sheet name=""resource""|LoreBifrost|name|||/name","Bifrost's Lore" "sheet name=""resource""|LoreBifrost|name|||/name","Bifrost's Lore"
"sheet name=""resource""|LoreBifrost|desc|||/desc","[Lore] allows you to activate [BifrostLore]." "sheet name=""resource""|LoreBifrost|desc|||/desc","[Lore] allows you to activate [BifrostLore]."
"sheet name=""resource""|Artifact|name|||/name","Ancestral Equipment" "sheet name=""resource""|Artifact|name|||/name","Ancestral Equipment"
...@@ -103,10 +106,13 @@ ...@@ -103,10 +106,13 @@
"sheet name=""unit""|Mercenary|desc|||/desc","Hired for [Money], Mercenaries are not always reliable, but they'll wreak havoc on any territory they attack." "sheet name=""unit""|Mercenary|desc|||/desc","Hired for [Money], Mercenaries are not always reliable, but they'll wreak havoc on any territory they attack."
"sheet name=""unit""|Mercenary|flavor|||/flavor","Nothing personal." "sheet name=""unit""|Mercenary|flavor|||/flavor","Nothing personal."
"sheet name=""unit""|Militia|name|||/name","Militia" "sheet name=""unit""|Militia|name|||/name","Militia"
"sheet name=""unit""|Militia|desc|||/desc","Armored civilians are almost as effective as warriors" "sheet name=""unit""|Militia|desc|||/desc","Armored civilians are almost as effective as warriors and rest with their owns."
"sheet name=""unit""|Bodyguard|name|||/name","Bodyguard" "sheet name=""unit""|Bodyguard|name|||/name","Bodyguard"
"sheet name=""unit""|Bodyguard|desc|||/desc","A bodyguard is attached to your warchief. The Warchief gains an attack power bonus and damage reduction." "sheet name=""unit""|Bodyguard|desc|||/desc","A bodyguard is attached to your warchief. The Warchief gains an attack power bonus and damage reduction."
"sheet name=""unit""|Bodyguard|flavor|||/flavor","You won't die before me, My Liege." "sheet name=""unit""|Bodyguard|flavor|||/flavor","You won't die before me, My Liege."
"sheet name=""unit""|Tracker|name|||/name","Tracker"
"sheet name=""unit""|Tracker|desc|||/desc","Trackers are ranged units with efficient long bows, but they struggle in very close combat. "
"sheet name=""unit""|Tracker|flavor|||/flavor","Definitely not a hunter."
"sheet name=""unit""|Hero01|name|||/name","Warchief" "sheet name=""unit""|Hero01|name|||/name","Warchief"
"sheet name=""unit""|Hero01|desc|||/desc","Warchiefs are experienced units that bring their strength and leadership to bear in combat." "sheet name=""unit""|Hero01|desc|||/desc","Warchiefs are experienced units that bring their strength and leadership to bear in combat."
"sheet name=""unit""|Hero01|editor.name|||/editor.name","Warchief [Goat]" "sheet name=""unit""|Hero01|editor.name|||/editor.name","Warchief [Goat]"
...@@ -144,6 +150,10 @@ ...@@ -144,6 +150,10 @@
"sheet name=""unit""|OxHero|name|||/name","Torfin" "sheet name=""unit""|OxHero|name|||/name","Torfin"
"sheet name=""unit""|OxHero|desc|||/desc","Head of the clan of the Ox, [OxHero] is a Hero both feared and respected by all across Northgard." "sheet name=""unit""|OxHero|desc|||/desc","Head of the clan of the Ox, [OxHero] is a Hero both feared and respected by all across Northgard."
"sheet name=""unit""|OxHero|editor.name|||/editor.name","Warchief [Ox]" "sheet name=""unit""|OxHero|editor.name|||/editor.name","Warchief [Ox]"
"sheet name=""unit""|LynxHero|name|||/name","Beastmaster"
"sheet name=""unit""|LynxHero|desc|||/desc","Fierce huntress in its youth, she now rules Northgard wildlife as she sees through [LynxBrown] and [LynxWhite]’s eyes"
"sheet name=""unit""|LynxHero|flavor|||/flavor","Not your average cat lady."
"sheet name=""unit""|LynxHero|editor.name|||/editor.name","Warchief [Lynx]"
"sheet name=""unit""|Berserker03|name|||/name","Egil" "sheet name=""unit""|Berserker03|name|||/name","Egil"
"sheet name=""unit""|Berserker03|desc|||/desc","A ruthless and impetuous young berserker, Egil, bannerman of the Wolf Clan, is in it mostly for the mayhem." "sheet name=""unit""|Berserker03|desc|||/desc","A ruthless and impetuous young berserker, Egil, bannerman of the Wolf Clan, is in it mostly for the mayhem."
"sheet name=""unit""|Berserker03|flavor|||/flavor","Plunder time, boys!" "sheet name=""unit""|Berserker03|flavor|||/flavor","Plunder time, boys!"
...@@ -218,12 +228,36 @@ ...@@ -218,12 +228,36 @@
"sheet name=""unit""|WhiteWolf|langs.plural|||/langs.plural","White Wolves" "sheet name=""unit""|WhiteWolf|langs.plural|||/langs.plural","White Wolves"
"sheet name=""unit""|WhiteWolf|desc|||/desc","White wolves are more powerful than standard wolves. They also have the ability [CanHide]" "sheet name=""unit""|WhiteWolf|desc|||/desc","White wolves are more powerful than standard wolves. They also have the ability [CanHide]"
"sheet name=""unit""|WhiteWolf|flavor|||/flavor","Avatars of the Wargs, they look for pieces of the sun and the moon lost in the world." "sheet name=""unit""|WhiteWolf|flavor|||/flavor","Avatars of the Wargs, they look for pieces of the sun and the moon lost in the world."
"sheet name=""unit""|SacredWolf|name|||/name","Mythical Wolf"
"sheet name=""unit""|SacredWolf|langs.plural|||/langs.plural","Mythical Wolves"
"sheet name=""unit""|SacredWolf|desc|||/desc","Mythical Wolves are the most dangerous of their kind. Beware of their [FerociousBite]."
"sheet name=""unit""|SpectralWolf|name|||/name","Wolf Spirit"
"sheet name=""unit""|SpectralWolf|langs.plural|||/langs.plural","Wolves Spirit"
"sheet name=""unit""|SpectralWolf|desc|||/desc","The spirit of a Mythical Wolf comes back to unleash his rage one more time."
"sheet name=""unit""|SpectralWolf|flavor|||/flavor","Hunting you beyond death itself."
"sheet name=""unit""|Bear|name|||/name","Brown Bear" "sheet name=""unit""|Bear|name|||/name","Brown Bear"
"sheet name=""unit""|Bear|desc|||/desc","Solitary creatures that fiercely defend their territory. They'll prove challenging to even the most seasoned warriors." "sheet name=""unit""|Bear|desc|||/desc","Solitary creatures that fiercely defend their territory. They'll prove challenging to even the most seasoned warriors."
"sheet name=""unit""|WhiteBear|name|||/name","Bear" "sheet name=""unit""|WhiteBear|name|||/name","Bear"
"sheet name=""unit""|WhiteBear|desc|||/desc","Solitary creatures that fiercely defend their territory. They'll prove challenging to even the most seasoned warriors." "sheet name=""unit""|WhiteBear|desc|||/desc","Solitary creatures that fiercely defend their territory. They'll prove challenging to even the most seasoned warriors."
"sheet name=""unit""|SacredBear|name|||/name","Mythical Bear"
"sheet name=""unit""|SacredBear|desc|||/desc","Mythical Bears' massive paws will make the earth tremble in their path. "
"sheet name=""unit""|SacredBear|flavor|||/flavor","Run, you fools!"
"sheet name=""unit""|SpectralBear|name|||/name","Bear Spirit"
"sheet name=""unit""|SpectralBear|desc|||/desc","The spirit of a Mythical Bear comes back to unleash his rage one more time."
"sheet name=""unit""|BearMaiden|name|||/name","Kaija, the Armored Bear" "sheet name=""unit""|BearMaiden|name|||/name","Kaija, the Armored Bear"
"sheet name=""unit""|BearMaiden|desc|||/desc","Kaija is a powerful defensive unit that cannot enter enemy territory, unless you have unlocked [BearAwake]." "sheet name=""unit""|BearMaiden|desc|||/desc","Kaija is a powerful defensive unit that cannot enter enemy territory, unless you have unlocked [BearAwake]."
"sheet name=""unit""|SacredRam|name|||/name","Mythical Ram"
"sheet name=""unit""|SacredRam|desc|||/desc","Fathers of Northgard sheeps, Mythical Rams are first to escape difficult times."
"sheet name=""unit""|SacredRam|flavor|||/flavor","Their meat is too delicious to let them go."
"sheet name=""unit""|SpectralRam|name|||/name","Ram Spirit"
"sheet name=""unit""|SpectralRam|desc|||/desc","The spirit of a Mythical Ram comes back to unleash his rage one more time."
"sheet name=""unit""|SpectralRam|flavor|||/flavor","He won't flee, this time."
"sheet name=""unit""|LynxBrown|name|||/name","Brundr"
"sheet name=""unit""|LynxBrown|desc|||/desc","[LynxBrown] is the youngest, playful brother. He may looks like an innocent cat jumping around, but don't forget he bites."
"sheet name=""unit""|LynxBrown|flavor|||/flavor","Purr, purr, purr"
"sheet name=""unit""|LynxWhite|name|||/name","Kaelinn"
"sheet name=""unit""|LynxWhite|desc|||/desc","[LynxWhite] have seen a lot and seek to protect his young brother from Northgard cruel foes."
"sheet name=""unit""|LynxWhite|flavor|||/flavor","Is that a firefly, in the bush? Aaargh!"
"sheet name=""unit""|Wyvern|name|||/name","Wyvern" "sheet name=""unit""|Wyvern|name|||/name","Wyvern"
"sheet name=""unit""|Wyvern|desc|||/desc","The most fearsome of the ancient creatures roaming the lands of Northgard." "sheet name=""unit""|Wyvern|desc|||/desc","The most fearsome of the ancient creatures roaming the lands of Northgard."
"sheet name=""unit""|Wyvern|flavor|||/flavor","[indistinct shrieking]" "sheet name=""unit""|Wyvern|flavor|||/flavor","[indistinct shrieking]"
...@@ -356,6 +390,10 @@ ...@@ -356,6 +390,10 @@
"sheet name=""building""|ShieldCenter|name|||/name","Shield Bearer Camp" "sheet name=""building""|ShieldCenter|name|||/name","Shield Bearer Camp"
"sheet name=""building""|ShieldCenter|desc|||/desc","Allows you to recruit [ShieldBearer]s, which are well protected against ranged units and towers, and increases your [Warband] size by ::value::." "sheet name=""building""|ShieldCenter|desc|||/desc","Allows you to recruit [ShieldBearer]s, which are well protected against ranged units and towers, and increases your [Warband] size by ::value::."
"sheet name=""building""|ShieldCenter|upgrade|0|desc|/desc","Gain +::value::[Warband] and increase your [ShieldBearer]s' attack by ::percent_value1::." "sheet name=""building""|ShieldCenter|upgrade|0|desc|/desc","Gain +::value::[Warband] and increase your [ShieldBearer]s' attack by ::percent_value1::."
"sheet name=""building""|Archery|name|||/name","Archery Range"
"sheet name=""building""|Archery|langs.plural|||/langs.plural","Archery Ranges"
"sheet name=""building""|Archery|desc|||/desc","Allows you to recruit [Tracker]s, choose their arrows, and increases your [Warband] size by ::value::."
"sheet name=""building""|Archery|upgrade|0|desc|/desc","Gain +::value::[Warband] and increase your [Tracker]s' attack by ::percent_value1::."
"sheet name=""building""|DragonmenCamp|name|||/name","Dragonkin Altar" "sheet name=""building""|DragonmenCamp|name|||/name","Dragonkin Altar"
"sheet name=""building""|DragonmenCamp|desc|||/desc","Transforms your villagers into [Dragonmen]s by following forgotten rituals and increases your [Warband]s size by ::value::." "sheet name=""building""|DragonmenCamp|desc|||/desc","Transforms your villagers into [Dragonmen]s by following forgotten rituals and increases your [Warband]s size by ::value::."
"sheet name=""building""|DragonmenCamp|upgrade|0|desc|/desc","Gain +::value::[Warband] and increase your [Dragonmen]s' attack by ::percent_value1::." "sheet name=""building""|DragonmenCamp|upgrade|0|desc|/desc","Gain +::value::[Warband] and increase your [Dragonmen]s' attack by ::percent_value1::."
...@@ -379,6 +417,14 @@ ...@@ -379,6 +417,14 @@
"sheet name=""building""|AncientBattleground|name|||/name","Ancient Battleground" "sheet name=""building""|AncientBattleground|name|||/name","Ancient Battleground"
"sheet name=""building""|AncientBattleground|desc|||/desc","A place where brave souls fell in the burning heat of battle. Send [OxHero] to excavate [Artifact] from here." "sheet name=""building""|AncientBattleground|desc|||/desc","A place where brave souls fell in the burning heat of battle. Send [OxHero] to excavate [Artifact] from here."
"sheet name=""building""|AncientBattleground|flavor|||/flavor","Memories of terrible battles fade with time, but powerful remnants remain for those who deserve it." "sheet name=""building""|AncientBattleground|flavor|||/flavor","Memories of terrible battles fade with time, but powerful remnants remain for those who deserve it."
"sheet name=""building""|LureRam|name|||/name","Hay Lure"
"sheet name=""building""|LureRam|desc|||/desc","A lure for [SacredRam]s. Food production increases by ::percent:: in this area. "
"sheet name=""building""|LureWolf|name|||/name","Meat Lure"
"sheet name=""building""|LureWolf|desc|||/desc","A lure for [SacredWolf]s. Increases [HuntTrophy]s gains by ::percent:: in this area."
"sheet name=""building""|LureWolf|flavor|||/flavor","Who's a good boy?"
"sheet name=""building""|LureBear|name|||/name","Fish Lure"
"sheet name=""building""|LureBear|desc|||/desc","A lure for [SacredBear]s. Increases [HuntTrophy]s gains by ::percent:: in this area."
"sheet name=""building""|LureBear|flavor|||/flavor","Smells fishy here!"
"sheet name=""building""|Drakkar|name|||/name","Drakkar" "sheet name=""building""|Drakkar|name|||/name","Drakkar"
"sheet name=""building""|TownHall|name|||/name","Town Hall" "sheet name=""building""|TownHall|name|||/name","Town Hall"
"sheet name=""building""|TownHall|desc|||/desc","Spawns new [Villager]s when you have enough [Happy]." "sheet name=""building""|TownHall|desc|||/desc","Spawns new [Villager]s when you have enough [Happy]."
...@@ -440,7 +486,7 @@ ...@@ -440,7 +486,7 @@
"sheet name=""building""|DraugrPortal|desc|||/desc","[Death]s will soon come pouring through this portal. We must prepare!" "sheet name=""building""|DraugrPortal|desc|||/desc","[Death]s will soon come pouring through this portal. We must prepare!"
"sheet name=""building""|Vegvisir|name|||/name","Vegvisir" "sheet name=""building""|Vegvisir|name|||/name","Vegvisir"
"sheet name=""building""|Vegvisir|langs.plural|||/langs.plural","Vegvisir" "sheet name=""building""|Vegvisir|langs.plural|||/langs.plural","Vegvisir"
"sheet name=""building""|Vegvisir|desc|||/desc","Source of incredible knowledge. Reduce building, repairing and forging time by ::percent::." "sheet name=""building""|Vegvisir|desc|||/desc","Source of incredible knowledge. Increases building, repairing and forging speed by ::percent::."
"sheet name=""building""|ThorWrath|name|||/name","Thor's Wrath" "sheet name=""building""|ThorWrath|name|||/name","Thor's Wrath"
"sheet name=""building""|ThorWrath|desc|||/desc","An ancient place of power. Gives +::percent:: attack bonus to military units." "sheet name=""building""|ThorWrath|desc|||/desc","An ancient place of power. Gives +::percent:: attack bonus to military units."
"sheet name=""building""|ThorWrath|flavor|||/flavor","STOP! Hammer time!" "sheet name=""building""|ThorWrath|flavor|||/flavor","STOP! Hammer time!"
...@@ -533,6 +579,8 @@ ...@@ -533,6 +579,8 @@
"sheet name=""building""|RelicKraken|desc|||/desc","You gain 1000 [Prescience] when you build this relic. Your [Norn]s also produce [Fame]." "sheet name=""building""|RelicKraken|desc|||/desc","You gain 1000 [Prescience] when you build this relic. Your [Norn]s also produce [Fame]."
"sheet name=""building""|RelicOx|name|||/name","Aegir" "sheet name=""building""|RelicOx|name|||/name","Aegir"
"sheet name=""building""|RelicOx|desc|||/desc","[OxHero] can use [Provocation]: all enemy units and towers target [OxHero] during a short period and his defense is increased by ::percent1:: for ::value:: seconds." "sheet name=""building""|RelicOx|desc|||/desc","[OxHero] can use [Provocation]: all enemy units and towers target [OxHero] during a short period and his defense is increased by ::percent1:: for ::value:: seconds."
"sheet name=""building""|RelicLynx|name|||/name","Gleipnir"
"sheet name=""building""|RelicLynx|desc|||/desc","Activate a [Trap] in a zone of your territory. Nothing comes in or out for ::value:: seconds."
"sheet name=""building""|Yggdrasil|name|||/name","Yggdrasil" "sheet name=""building""|Yggdrasil|name|||/name","Yggdrasil"
"sheet name=""building""|Yggdrasil|langs.plural|||/langs.plural","Yggdrasil" "sheet name=""building""|Yggdrasil|langs.plural|||/langs.plural","Yggdrasil"
"sheet name=""building""|Yggdrasil|desc|||/desc","The world tree is threatened by evil forces." "sheet name=""building""|Yggdrasil|desc|||/desc","The world tree is threatened by evil forces."
...@@ -623,7 +671,7 @@ ...@@ -623,7 +671,7 @@
"sheet name=""tech""|Barricades|name|||/name","Barricades" "sheet name=""tech""|Barricades|name|||/name","Barricades"
"sheet name=""tech""|Barricades|desc|||/desc","Increases your civilians' resistance by ::percent:: per building in the area." "sheet name=""tech""|Barricades|desc|||/desc","Increases your civilians' resistance by ::percent:: per building in the area."
"sheet name=""tech""|FoodTrade|name|||/name","Food Trade" "sheet name=""tech""|FoodTrade|name|||/name","Food Trade"
"sheet name=""tech""|FoodTrade|desc|||/desc","Trading food increases your Trade Routes' [Money] income by ::percent::." "sheet name=""tech""|FoodTrade|desc|||/desc","Trading food increases your Trade Routes' [Money] income by ::percent:: and by ::percent1:: on tiles with a natural food source. "
"sheet name=""tech""|BuildingUpkeep|name|||/name","Food Preservation" "sheet name=""tech""|BuildingUpkeep|name|||/name","Food Preservation"
"sheet name=""tech""|BuildingUpkeep|desc|||/desc","Increases [Food] production by +::value1:: and [Happy] by +::value2:: for each [FoodSilo] (+::value:: [Food] if upgraded)." "sheet name=""tech""|BuildingUpkeep|desc|||/desc","Increases [Food] production by +::value1:: and [Happy] by +::value2:: for each [FoodSilo] (+::value:: [Food] if upgraded)."
"sheet name=""tech""|HeroEmblem|name|||/name","Hero Emblem" "sheet name=""tech""|HeroEmblem|name|||/name","Hero Emblem"
...@@ -663,7 +711,7 @@ ...@@ -663,7 +711,7 @@
"sheet name=""tech""|Herbalism|name|||/name","Herbalism" "sheet name=""tech""|Herbalism|name|||/name","Herbalism"
"sheet name=""tech""|Herbalism|desc|||/desc","Each active [Mender] provides +::percent:: production in [MenderHut] territory (+::percent2:: for [Lore] production). Increases your [Mender]s' healing speed by ::percent1::." "sheet name=""tech""|Herbalism|desc|||/desc","Each active [Mender] provides +::percent:: production in [MenderHut] territory (+::percent2:: for [Lore] production). Increases your [Mender]s' healing speed by ::percent1::."
"sheet name=""tech""|Handiwork|name|||/name","Handiwork" "sheet name=""tech""|Handiwork|name|||/name","Handiwork"
"sheet name=""tech""|Handiwork|desc|||/desc","Non-upgraded buildings receive +::percent:: production." "sheet name=""tech""|Handiwork|desc|||/desc","Non-upgraded buildings receive +::percent:: production. -::inv_percent1:: buildings upkeep costs. "
"sheet name=""tech""|Legacy|name|||/name","Legacy" "sheet name=""tech""|Legacy|name|||/name","Legacy"
"sheet name=""tech""|Legacy|desc|||/desc","Increases [Happy] and productions yields from [Temple] by +::percent::" "sheet name=""tech""|Legacy|desc|||/desc","Increases [Happy] and productions yields from [Temple] by +::percent::"
"sheet name=""tech""|Osmosis|name|||/name","Osmosis" "sheet name=""tech""|Osmosis|name|||/name","Osmosis"
...@@ -718,6 +766,16 @@ ...@@ -718,6 +766,16 @@
"sheet name=""tech""|InvincibleHero|desc|||/desc","[OxHero] gain +::percent:: attack power and defense for each discovered [Artifact].&lt;br/&gt;Whenever a unit dies in the same zone as [OxHero], his health slowly regenerates by ::percent_value1:: of the dead unit's max health." "sheet name=""tech""|InvincibleHero|desc|||/desc","[OxHero] gain +::percent:: attack power and defense for each discovered [Artifact].&lt;br/&gt;Whenever a unit dies in the same zone as [OxHero], his health slowly regenerates by ::percent_value1:: of the dead unit's max health."
"sheet name=""tech""|Warcraft|name|||/name","Warcraft" "sheet name=""tech""|Warcraft|name|||/name","Warcraft"
"sheet name=""tech""|Warcraft|desc|||/desc","Gaining [MilitaryXP] gives [Lore] and [Fame]." "sheet name=""tech""|Warcraft|desc|||/desc","Gaining [MilitaryXP] gives [Lore] and [Fame]."
"sheet name=""tech""|TerritorialMarking|name|||/name","Territorial Marking"
"sheet name=""tech""|TerritorialMarking|desc|||/desc","Gain +::value:: [Happy] for each [Hero01] and Lynx you have.&lt;br/&gt;+::value1:: [Happy] if [LynxHero] is in the same zone as [LynxBrown] and [LynxWhite]."
"sheet name=""tech""|GameDinner|name|||/name","Game for Dinner"
"sheet name=""tech""|GameDinner|desc|||/desc","Increases [Hunter]s' production by +::percent:: and their attack power by +::percent1:: ."
"sheet name=""tech""|Vitality|name|||/name","Vitality"
"sheet name=""tech""|Vitality|desc|||/desc","Gives [LynxBrown] and [LynxWhite] +::percent:: max life."
"sheet name=""tech""|Poaching|name|||/name","Poaching"
"sheet name=""tech""|Poaching|desc|||/desc","Allows you to trade [HuntTrophy]s in the [TradingPost]."
"sheet name=""tech""|Cicatrization|name|||/name","Wound Healing"
"sheet name=""tech""|Cicatrization|desc|||/desc","[Healer]s can heal out of combat units in neutral territory.&lt;br/&gt;[LynxBrown]'s [SoothingGrooming] heals him for ::percent_value:: more health."
"sheet name=""tech""|GotBerserk|name|||/name","Dominion" "sheet name=""tech""|GotBerserk|name|||/name","Dominion"
"sheet name=""tech""|GotBerserk|desc|||/desc","Your [Berserker] can colonize cleared areas for free." "sheet name=""tech""|GotBerserk|desc|||/desc","Your [Berserker] can colonize cleared areas for free."
"sheet name=""tech""|MilitaryWolf|name|||/name","Assault" "sheet name=""tech""|MilitaryWolf|name|||/name","Assault"
...@@ -731,7 +789,7 @@ ...@@ -731,7 +789,7 @@
"sheet name=""tech""|Dedication|name|||/name","Dedication" "sheet name=""tech""|Dedication|name|||/name","Dedication"
"sheet name=""tech""|Dedication|desc|||/desc","Upgraded buildings gain an additional ::percent:: production bonus.&lt;br/&gt;Increases all production by +::percent_value1:: every ::value2:: [Fame]. ::currently_sentence::" "sheet name=""tech""|Dedication|desc|||/desc","Upgraded buildings gain an additional ::percent:: production bonus.&lt;br/&gt;Increases all production by +::percent_value1:: every ::value2:: [Fame]. ::currently_sentence::"
"sheet name=""tech""|Recruits|name|||/name","Recruits" "sheet name=""tech""|Recruits|name|||/name","Recruits"
"sheet name=""tech""|Recruits|desc|||/desc","You receive ::value:: [Villager]s, ::value:: max population and ::value1::[Happy]. Allows to trade with your Homeland at better rates." "sheet name=""tech""|Recruits|desc|||/desc","You receive ::value:: [Villager]s, ::value:: max population and ::value1::[Happy]. [Sailor]s produce +::percent3:: [Fame]. Allows to trade with your Homeland at better rates. "
"sheet name=""tech""|Mercenaries|name|||/name","Mercenaries" "sheet name=""tech""|Mercenaries|name|||/name","Mercenaries"
"sheet name=""tech""|Mercenaries|desc|||/desc","You can hire [Mercenary]s at your [RavenPort] and send them to raid coastal areas.&lt;br/&gt;You can assign ::value:: more [Sailor] in your [RavenPort]s." "sheet name=""tech""|Mercenaries|desc|||/desc","You can hire [Mercenary]s at your [RavenPort] and send them to raid coastal areas.&lt;br/&gt;You can assign ::value:: more [Sailor] in your [RavenPort]s."
"sheet name=""tech""|KindredSpirit|name|||/name","Kindred Spirit" "sheet name=""tech""|KindredSpirit|name|||/name","Kindred Spirit"
...@@ -741,7 +799,7 @@ ...@@ -741,7 +799,7 @@
"sheet name=""tech""|OldKnowledge|name|||/name","Heritage" "sheet name=""tech""|OldKnowledge|name|||/name","Heritage"
"sheet name=""tech""|OldKnowledge|desc|||/desc","+::value:: free Knowledge (does not count toward a Lore victory or Blessing unlock)." "sheet name=""tech""|OldKnowledge|desc|||/desc","+::value:: free Knowledge (does not count toward a Lore victory or Blessing unlock)."
"sheet name=""tech""|GreaterBlessings|name|||/name","Greater Blessings" "sheet name=""tech""|GreaterBlessings|name|||/name","Greater Blessings"
"sheet name=""tech""|GreaterBlessings|desc|||/desc","&lt;font color=""#R""&gt;Freya: &lt;/font&gt;Winter penalty is massively reduced (::inv_percent0:: for [Food], ::inv_percent1:: for [Wood])&lt;br/&gt;&lt;font color=""#R""&gt;Baldr: &lt;/font&gt; +::value2::[Happy]&lt;br/&gt;&lt;font color=""#R""&gt;Jörd: &lt;/font&gt; Warchief and upgraded towers get +::percent_value3:: attack" "sheet name=""tech""|GreaterBlessings|desc|||/desc","&lt;font color=""#R""&gt;Freya: &lt;/font&gt;Winter penalty is massively reduced (::inv_percent0:: for [Food], ::inv_percent1:: for [Wood])&lt;br/&gt;&lt;font color=""#R""&gt;Baldr: &lt;/font&gt; +::value2:: [Happy] and +::value4:: [Lore] production&lt;br/&gt;&lt;font color=""#R""&gt;Jörd: &lt;/font&gt; Your army and upgraded towers get +::percent_value3:: attack"
"sheet name=""tech""|PrideSnake|name|||/name","Pride of the Clan" "sheet name=""tech""|PrideSnake|name|||/name","Pride of the Clan"
"sheet name=""tech""|PrideSnake|desc|||/desc","[WarchiefSnake] moves faster and can now attack at range." "sheet name=""tech""|PrideSnake|desc|||/desc","[WarchiefSnake] moves faster and can now attack at range."
"sheet name=""tech""|SignyStealth|name|||/name","Shadow of the Wild" "sheet name=""tech""|SignyStealth|name|||/name","Shadow of the Wild"
...@@ -765,6 +823,10 @@ ...@@ -765,6 +823,10 @@
"sheet name=""tech""|MilitaryPressure|desc|||/desc","Non villager unit productions have a bonus depending on the number of military units you control." "sheet name=""tech""|MilitaryPressure|desc|||/desc","Non villager unit productions have a bonus depending on the number of military units you control."
"sheet name=""tech""|TrueHero|name|||/name","The True Hero" "sheet name=""tech""|TrueHero|name|||/name","The True Hero"
"sheet name=""tech""|TrueHero|desc|||/desc","Unlock [Dash] ability for [OxHero]. He can target an enemy building and he will destroy it immediately by charging at it. Enemy units becomes feared during the charge." "sheet name=""tech""|TrueHero|desc|||/desc","Unlock [Dash] ability for [OxHero]. He can target an enemy building and he will destroy it immediately by charging at it. Enemy units becomes feared during the charge."
"sheet name=""tech""|Baits|name|||/name","Lures"
"sheet name=""tech""|Baits|desc|||/desc","Unlock [SacredSheepBait], [SacredWolfBait] and [SacredBearBait] abilities for the [LynxHero]. Once placed, bait neutral Mythical Animals and increase the zone's potential."
"sheet name=""tech""|WildHunt|name|||/name","Oskoreia"
"sheet name=""tech""|WildHunt|desc|||/desc","Unlock [SummonWildHunt] ability for the [LynxHero]. She can recall the last Mythical Animals the clan killed. In their spirit form, they come back for a last rampage on earth. "
"sheet name=""tech""|UnlockHall|name|||/name","DEPRECATED" "sheet name=""tech""|UnlockHall|name|||/name","DEPRECATED"
"sheet name=""tech""|HappyProd|name|||/name","DEPRECATED" "sheet name=""tech""|HappyProd|name|||/name","DEPRECATED"
"sheet name=""tech""|Feasting|name|||/name","DEPRECATED" "sheet name=""tech""|Feasting|name|||/name","DEPRECATED"
...@@ -828,7 +890,7 @@ ...@@ -828,7 +890,7 @@
"sheet name=""clan""|Bear|title2|||/title2","the clan of the Bear" "sheet name=""clan""|Bear|title2|||/title2","the clan of the Bear"
"sheet name=""clan""|Bear|desc|||/desc","Stalwart protectors of the land, the Bjarki clan claims the most resilient warriors. Hailing from the northern reaches of the realm, they are also very well equipped to survive the harsh winters of Northgard." "sheet name=""clan""|Bear|desc|||/desc","Stalwart protectors of the land, the Bjarki clan claims the most resilient warriors. Hailing from the northern reaches of the realm, they are also very well equipped to survive the harsh winters of Northgard."
"sheet name=""clan""|Bear|bonuses|0|desc|/desc","Food and Firewood penalties in winter are reduced by ::inv_percent::." "sheet name=""clan""|Bear|bonuses|0|desc|/desc","Food and Firewood penalties in winter are reduced by ::inv_percent::."
"sheet name=""clan""|Bear|bonuses|1|desc|/desc","You can summon [BearMaiden] to your training camp." "sheet name=""clan""|Bear|bonuses|1|desc|/desc","You can summon [BearMaiden] to your [TrainingCamp]."
"sheet name=""clan""|Bear|bonuses|2|desc|/desc","Instead of having reduced power, your military units gain ::percent:: resistance bonus during the winter." "sheet name=""clan""|Bear|bonuses|2|desc|/desc","Instead of having reduced power, your military units gain ::percent:: resistance bonus during the winter."
"sheet name=""clan""|Boar|name|||/name","Boar" "sheet name=""clan""|Boar|name|||/name","Boar"
"sheet name=""clan""|Boar|totem|||/totem","Slidrugtanni" "sheet name=""clan""|Boar|totem|||/totem","Slidrugtanni"
...@@ -845,7 +907,8 @@ ...@@ -845,7 +907,8 @@
"sheet name=""clan""|Snake|desc|||/desc","Cunning and deceitful, the Snake has little regard for fame or honour. Members of the clan prefer working in the shadows and using guerilla tactics rather than open warfare." "sheet name=""clan""|Snake|desc|||/desc","Cunning and deceitful, the Snake has little regard for fame or honour. Members of the clan prefer working in the shadows and using guerilla tactics rather than open warfare."
"sheet name=""clan""|Snake|bonuses|0|desc|/desc","You start with your warchief, the young Signy. She can be summoned again without Iron" "sheet name=""clan""|Snake|bonuses|0|desc|/desc","You start with your warchief, the young Signy. She can be summoned again without Iron"
"sheet name=""clan""|Snake|bonuses|1|desc|/desc","Signy grows up, getting stronger each year until the 10th year." "sheet name=""clan""|Snake|bonuses|1|desc|/desc","Signy grows up, getting stronger each year until the 10th year."
"sheet name=""clan""|Snake|bonuses|2|desc|/desc","The clan doesn't have access to Fame." "sheet name=""clan""|Snake|bonuses|2|desc|/desc","You can build [SkirmishCenter]s. The [Skirmisher]s they train are mobile light troops specialized in harassment."
"sheet name=""clan""|Snake|bonuses|3|desc|/desc","The clan doesn't have access to Fame."
"sheet name=""clan""|Dragon|name|||/name","Dragon" "sheet name=""clan""|Dragon|name|||/name","Dragon"
"sheet name=""clan""|Dragon|totem|||/totem","Nidhogg" "sheet name=""clan""|Dragon|totem|||/totem","Nidhogg"
"sheet name=""clan""|Dragon|title|||/title","The Clan of the Dragon" "sheet name=""clan""|Dragon|title|||/title","The Clan of the Dragon"
...@@ -884,6 +947,15 @@ ...@@ -884,6 +947,15 @@
"sheet name=""clan""|Ox|bonuses|1|desc|/desc","Your units are tougher, larger and eat more than the other clans, and have a ::percent:: attack power and defense bonus. " "sheet name=""clan""|Ox|bonuses|1|desc|/desc","Your units are tougher, larger and eat more than the other clans, and have a ::percent:: attack power and defense bonus. "
"sheet name=""clan""|Ox|bonuses|2|desc|/desc","Specialized civilian units have a ::percent:: production bonus, except [RuneMaster]s." "sheet name=""clan""|Ox|bonuses|2|desc|/desc","Specialized civilian units have a ::percent:: production bonus, except [RuneMaster]s."
"sheet name=""clan""|Ox|bonuses|3|desc|/desc","Any building can hold only one unit, [House]s hold less people." "sheet name=""clan""|Ox|bonuses|3|desc|/desc","Any building can hold only one unit, [House]s hold less people."
"sheet name=""clan""|Lynx|name|||/name","Lynx"
"sheet name=""clan""|Lynx|totem|||/totem","Brundr &amp; Kaelinn"
"sheet name=""clan""|Lynx|title|||/title","The Clan of the Lynx"
"sheet name=""clan""|Lynx|title2|||/title2","the clan of the Lynx"
"sheet name=""clan""|Lynx|desc|||/desc","Hunters for a living, members of the clan are known for their excellent archery skills and their unique lures. Led by the Beastmaster, they took Brundr &amp; Kaelinn under their wing when they were just cubs. Now they are her eyes."
"sheet name=""clan""|Lynx|bonuses|0|desc|/desc","Killing [Wolf]s and [Bear]s earns ::value:: [Money] and reduces the next feast's cost by ::percent_value::. Killing their mythical counterparts reaps bigger benefits."
"sheet name=""clan""|Lynx|bonuses|1|desc|/desc","You can summon [LynxBrown] and [LynxWhite] to your [TrainingCamp]. "
"sheet name=""clan""|Lynx|bonuses|2|desc|/desc","You can build [Archery]s. The [Tracker]s they train are ranged units equiped with efficient long bows."
"sheet name=""clan""|Lynx|bonuses|3|desc|/desc","The Path of the Hunter replaces Military Paths. Earn [HuntTrophy] to unlocks powerful abilities for [LynxBrown], [LynxWhite] and the [Tracker]s. "
"sheet name=""icon""|Wounded|name|||/name","Wounded" "sheet name=""icon""|Wounded|name|||/name","Wounded"
"sheet name=""icon""|Wounded|desc|||/desc","Wounded clan members have ::inv_percent:: reduced production." "sheet name=""icon""|Wounded|desc|||/desc","Wounded clan members have ::inv_percent:: reduced production."
"sheet name=""icon""|NoWork|name|||/name","Unemployed" "sheet name=""icon""|NoWork|name|||/name","Unemployed"
...@@ -913,6 +985,7 @@ ...@@ -913,6 +985,7 @@
"sheet name=""icon""|Stealthed|name|||/name","Stealthed" "sheet name=""icon""|Stealthed|name|||/name","Stealthed"
"sheet name=""icon""|Taunted|name|||/name","Taunted" "sheet name=""icon""|Taunted|name|||/name","Taunted"
"sheet name=""icon""|Poisoned|name|||/name","Poisoned" "sheet name=""icon""|Poisoned|name|||/name","Poisoned"
"sheet name=""icon""|Unarmored|name|||/name","Unarmored"
"sheet name=""icon""|DepletedMine|desc|||/desc","Depleted deposits." "sheet name=""icon""|DepletedMine|desc|||/desc","Depleted deposits."
"sheet name=""icon""|NotConstructing|desc|||/desc","Construction waiting for builder." "sheet name=""icon""|NotConstructing|desc|||/desc","Construction waiting for builder."
"sheet name=""icon""|NobodyAssigned|desc|||/desc","Buildings with no workers." "sheet name=""icon""|NobodyAssigned|desc|||/desc","Buildings with no workers."
...@@ -926,6 +999,11 @@ ...@@ -926,6 +999,11 @@
"sheet name=""icon""|HighTide|desc|||/desc","Kraken building and attack penalties no longer affect this zone." "sheet name=""icon""|HighTide|desc|||/desc","Kraken building and attack penalties no longer affect this zone."
"sheet name=""icon""|Stilted|name|||/name","Shallow Waters" "sheet name=""icon""|Stilted|name|||/name","Shallow Waters"
"sheet name=""icon""|Stilted|desc|||/desc","This zone can sustain an additional building. Can be cumulated with Zone Development." "sheet name=""icon""|Stilted|desc|||/desc","This zone can sustain an additional building. Can be cumulated with Zone Development."
"sheet name=""icon""|TrapStake|name|||/name","Spike Trap"
"sheet name=""icon""|TrapStake|desc|||/desc","Units cannot enter nor exit this zone."
"sheet name=""icon""|LureRam|name|||/name","Ram Lure"
"sheet name=""icon""|LureWolf|name|||/name","Wolf Lure"
"sheet name=""icon""|LureBear|name|||/name","Bear Lure"
"sheet name=""icon""|BuildingUpgrade|name|||/name","Buildings Upgrade" "sheet name=""icon""|BuildingUpgrade|name|||/name","Buildings Upgrade"
"sheet name=""icon""|UnitUpgrade|name|||/name","Units Improvement" "sheet name=""icon""|UnitUpgrade|name|||/name","Units Improvement"
"sheet name=""icon""|OwnedZone|name|||/name","Controlled Zones" "sheet name=""icon""|OwnedZone|name|||/name","Controlled Zones"
...@@ -2013,6 +2091,7 @@ ...@@ -2013,6 +2091,7 @@
"sheet name=""achievement""|AKrakenVictory|desc|||/desc","Win with the Clan of the Kraken [not in Story Mode]" "sheet name=""achievement""|AKrakenVictory|desc|||/desc","Win with the Clan of the Kraken [not in Story Mode]"
"sheet name=""achievement""|AOxVictory|name|||/name","C'est la danse du coup de boule !" "sheet name=""achievement""|AOxVictory|name|||/name","C'est la danse du coup de boule !"
"sheet name=""achievement""|AOxVictory|desc|||/desc","Win with the Clan of the Ox [not in Story Mode]" "sheet name=""achievement""|AOxVictory|desc|||/desc","Win with the Clan of the Ox [not in Story Mode]"
"sheet name=""achievement""|ALynxVictory|desc|||/desc","Win with the Clan of the Lynx [not in Story Mode]"
"sheet name=""achievement""|AWolfGold|name|||/name","Wolf Master" "sheet name=""achievement""|AWolfGold|name|||/name","Wolf Master"
"sheet name=""achievement""|AWolfGold|desc|||/desc","Achieve 50 Victories with the Clan of the Wolf [not in Story Mode]" "sheet name=""achievement""|AWolfGold|desc|||/desc","Achieve 50 Victories with the Clan of the Wolf [not in Story Mode]"
"sheet name=""achievement""|AStagGold|name|||/name","Stag Master" "sheet name=""achievement""|AStagGold|name|||/name","Stag Master"
...@@ -2035,6 +2114,8 @@ ...@@ -2035,6 +2114,8 @@
"sheet name=""achievement""|AKrakenGold|desc|||/desc","Achieve 50 Victories with the Clan of the Kraken [not in Story Mode]" "sheet name=""achievement""|AKrakenGold|desc|||/desc","Achieve 50 Victories with the Clan of the Kraken [not in Story Mode]"
"sheet name=""achievement""|AOxGold|name|||/name","Ox Master" "sheet name=""achievement""|AOxGold|name|||/name","Ox Master"
"sheet name=""achievement""|AOxGold|desc|||/desc","Achieve 50 Victories with the Clan of the Ox [not in Story Mode]" "sheet name=""achievement""|AOxGold|desc|||/desc","Achieve 50 Victories with the Clan of the Ox [not in Story Mode]"
"sheet name=""achievement""|ALynxGold|name|||/name","Lynx Master"
"sheet name=""achievement""|ALynxGold|desc|||/desc","Achieve 50 Victories with the Clan of the Lynx [not in Story Mode]"
"sheet name=""achievement""|ADraugrKill|name|||/name","Purge" "sheet name=""achievement""|ADraugrKill|name|||/name","Purge"
"sheet name=""achievement""|ADraugrKill|desc|||/desc","Kill 20 Draugar in a single game [not in Story Mode]" "sheet name=""achievement""|ADraugrKill|desc|||/desc","Kill 20 Draugar in a single game [not in Story Mode]"
"sheet name=""achievement""|AWolfKill|name|||/name","Wolf Hunter" "sheet name=""achievement""|AWolfKill|name|||/name","Wolf Hunter"
...@@ -2106,25 +2187,25 @@ ...@@ -2106,25 +2187,25 @@
"sheet name=""achievement""|ARegulatedPop|name|||/name","Who needs houses?" "sheet name=""achievement""|ARegulatedPop|name|||/name","Who needs houses?"
"sheet name=""achievement""|ARegulatedPop|desc|||/desc","Win a game with the clan of the Ox without reaching max population" "sheet name=""achievement""|ARegulatedPop|desc|||/desc","Win a game with the clan of the Ox without reaching max population"
"sheet name=""achievement""|APoisonousSwamp|name|||/name","I'm not in peak condition!" "sheet name=""achievement""|APoisonousSwamp|name|||/name","I'm not in peak condition!"
"sheet name=""achievement""|APoisonousSwamp|desc|||/desc","Survive the poisonous swamps's effect for the first time" "sheet name=""achievement""|APoisonousSwamp|desc|||/desc","Survive the Poisonous swamps's effect for the first time"
"sheet name=""achievement""|APoisonousSwamp2|name|||/name","This is FINE..." "sheet name=""achievement""|APoisonousSwamp2|name|||/name","This is FINE..."
"sheet name=""achievement""|APoisonousSwamp2|desc|||/desc","Lose 3 units to the poisonous swamps in the same game" "sheet name=""achievement""|APoisonousSwamp2|desc|||/desc","Lose 3 units in the Poisonous swamps in the same game"
"sheet name=""achievement""|ATallGrass|name|||/name","A wild Viking appears!" "sheet name=""achievement""|ATallGrass|name|||/name","A wild Viking appears!"
"sheet name=""achievement""|ATallGrass|desc|||/desc","Attack an enemy in tall grass" "sheet name=""achievement""|ATallGrass|desc|||/desc","Attack an enemy in Landvidi"
"sheet name=""achievement""|ATallGrassGhost|name|||/name","Poltergeist" "sheet name=""achievement""|ATallGrassGhost|name|||/name","Poltergeist"
"sheet name=""achievement""|ATallGrassGhost|desc|||/desc","Attack an enemy with Ghost warriors tall grass" "sheet name=""achievement""|ATallGrassGhost|desc|||/desc","In Landvidi, attack an enemy with Ghost warriors"
"sheet name=""achievement""|AMimirsbrunn|name|||/name","Let me borrow this..." "sheet name=""achievement""|AMimirsbrunn|name|||/name","Let me borrow this..."
"sheet name=""achievement""|AMimirsbrunn|desc|||/desc","Steal a technology for the first time" "sheet name=""achievement""|AMimirsbrunn|desc|||/desc","Steal a knowledge for the first time using Mimirsbrunn"
"sheet name=""achievement""|AMimirsbrunn2|name|||/name","Mimirsbruh" "sheet name=""achievement""|AMimirsbrunn2|name|||/name","Mimirsbruh"
"sheet name=""achievement""|AMimirsbrunn2|desc|||/desc","Steal a technology 5 times" "sheet name=""achievement""|AMimirsbrunn2|desc|||/desc","Steal a knowledge 5 times using Mimirsbrunn"
"sheet name=""achievement""|AUrdarbrunn|name|||/name","It's just a scratch..." "sheet name=""achievement""|AUrdarbrunn|name|||/name","It's just a scratch..."
"sheet name=""achievement""|AUrdarbrunn|desc|||/desc","Use the Cleanse active for the first time" "sheet name=""achievement""|AUrdarbrunn|desc|||/desc","Use the Cleanse ability for the first time"
"sheet name=""achievement""|AUrdarbrunn2|name|||/name","Mass purification" "sheet name=""achievement""|AUrdarbrunn2|name|||/name","Mass purification"
"sheet name=""achievement""|AUrdarbrunn2|desc|||/desc","Heal 8 sick units with a single Cleanse" "sheet name=""achievement""|AUrdarbrunn2|desc|||/desc","Heal 8 sick units with a single Cleanse"
"sheet name=""achievement""|ABrambleField|name|||/name","Gardening" "sheet name=""achievement""|ABrambleField|name|||/name","Gardening"
"sheet name=""achievement""|ABrambleField|desc|||/desc","Clear a Bramble Field for the first time" "sheet name=""achievement""|ABrambleField|desc|||/desc","Clear Naströnd for the first time"
"sheet name=""achievement""|ABrambleField2|name|||/name","Another shrubbery!" "sheet name=""achievement""|ABrambleField2|name|||/name","Another shrubbery!"
"sheet name=""achievement""|ABrambleField2|desc|||/desc","Clear Bramble Fields 5 times" "sheet name=""achievement""|ABrambleField2|desc|||/desc","Clear Naströnd 5 times"
"sheet name=""achievement""|AMinerIron|name|||/name","Iron Miner" "sheet name=""achievement""|AMinerIron|name|||/name","Iron Miner"
"sheet name=""achievement""|AMinerIron|desc|||/desc","Mine 60 Iron in a single game [not in Story Mode]" "sheet name=""achievement""|AMinerIron|desc|||/desc","Mine 60 Iron in a single game [not in Story Mode]"
"sheet name=""achievement""|AMinerStone|name|||/name","Stone Miner" "sheet name=""achievement""|AMinerStone|name|||/name","Stone Miner"
...@@ -2257,6 +2338,8 @@ ...@@ -2257,6 +2338,8 @@
"sheet name=""achievement""|ARelicKraken|desc|||/desc","Build the Edda of Vor [not in Story Mode]" "sheet name=""achievement""|ARelicKraken|desc|||/desc","Build the Edda of Vor [not in Story Mode]"
"sheet name=""achievement""|ARelicOx|name|||/name","I need more RAM!" "sheet name=""achievement""|ARelicOx|name|||/name","I need more RAM!"
"sheet name=""achievement""|ARelicOx|desc|||/desc","Build the Relic of the Clan of the Ox" "sheet name=""achievement""|ARelicOx|desc|||/desc","Build the Relic of the Clan of the Ox"
"sheet name=""achievement""|ARelicLynx|name|||/name","A Link To The Paw"
"sheet name=""achievement""|ARelicLynx|desc|||/desc","Build the Relic of the Clan of the Lynx"
"sheet name=""achievement""|AOvercooked|name|||/name","Overcooked" "sheet name=""achievement""|AOvercooked|name|||/name","Overcooked"
"sheet name=""achievement""|AOvercooked|desc|||/desc","Wound a Giant boar with a Mjöllnir's Thunder" "sheet name=""achievement""|AOvercooked|desc|||/desc","Wound a Giant boar with a Mjöllnir's Thunder"
"sheet name=""achievement""|AGettingCrowded|name|||/name","This is Getting Crowded" "sheet name=""achievement""|AGettingCrowded|name|||/name","This is Getting Crowded"
...@@ -2311,8 +2394,6 @@ ...@@ -2311,8 +2394,6 @@
"sheet name=""ability""|ScorchedEarth|desc|||/desc","Burn any zone during ::value0:: months.&lt;br/&gt;Burned zone : -::percent_value1:: production, snakes units and buildings +::percent_value2:: attack. Raise the user's defense by ::percent5:: during the ignition process. In an enemy zone, [WarchiefSnake] also loot resources." "sheet name=""ability""|ScorchedEarth|desc|||/desc","Burn any zone during ::value0:: months.&lt;br/&gt;Burned zone : -::percent_value1:: production, snakes units and buildings +::percent_value2:: attack. Raise the user's defense by ::percent5:: during the ignition process. In an enemy zone, [WarchiefSnake] also loot resources."
"sheet name=""ability""|Warcry|name|||/name","Warcry" "sheet name=""ability""|Warcry|name|||/name","Warcry"
"sheet name=""ability""|Warcry|desc|||/desc","Your Warchief can fear (non neutral) enemy units for ::value0:: seconds." "sheet name=""ability""|Warcry|desc|||/desc","Your Warchief can fear (non neutral) enemy units for ::value0:: seconds."
"sheet name=""ability""|CallToArms|name|||/name","Call To Arms"
"sheet name=""ability""|CallToArms|desc|||/desc","Converts all civilians in the area into [Militia]. They can't go outside of your territory."
"sheet name=""ability""|Bodyguard|name|||/name","Bodyguard" "sheet name=""ability""|Bodyguard|name|||/name","Bodyguard"
"sheet name=""ability""|Bodyguard|desc|||/desc","A bodyguard is attached to your warchief. The Warchief gains +::percent0:: attack power and ::percent_value1:: damage reduction." "sheet name=""ability""|Bodyguard|desc|||/desc","A bodyguard is attached to your warchief. The Warchief gains +::percent0:: attack power and ::percent_value1:: damage reduction."
"sheet name=""ability""|LocalRoadToValhalla|name|||/name","Road To Valhalla" "sheet name=""ability""|LocalRoadToValhalla|name|||/name","Road To Valhalla"
...@@ -2327,6 +2408,18 @@ ...@@ -2327,6 +2408,18 @@
"sheet name=""ability""|CallOxShadow|desc|||/desc","Summon [OxShadow]." "sheet name=""ability""|CallOxShadow|desc|||/desc","Summon [OxShadow]."
"sheet name=""ability""|Cleanse|name|||/name","Cleanse" "sheet name=""ability""|Cleanse|name|||/name","Cleanse"
"sheet name=""ability""|Cleanse|desc|||/desc","Your units in the territory instantly recover from all states of Hunger, Sickness, Freezing and Unhappiness and receives a ::value0:: seconds immunity from them." "sheet name=""ability""|Cleanse|desc|||/desc","Your units in the territory instantly recover from all states of Hunger, Sickness, Freezing and Unhappiness and receives a ::value0:: seconds immunity from them."
"sheet name=""ability""|SoothingGrooming|name|||/name","Soothing Grooming"
"sheet name=""ability""|SoothingGrooming|desc|||/desc","[LynxBrown] heals for ::nb::% of his health."
"sheet name=""ability""|SharpEye|name|||/name","Sharp Eye"
"sheet name=""ability""|SharpEye|desc|||/desc","[LynxWhite] can reveal undiscovered zones. You need to upgrade the [ScoutCamp] to reveal an enemy area."
"sheet name=""ability""|SacredSheepBait|name|||/name","Hay Lure"
"sheet name=""ability""|SacredSheepBait|desc|||/desc","Lures ::value:: [SacredRam]s in the zone and improves its [Food] production by ::percent1::. Last ::value3:: months."
"sheet name=""ability""|SacredWolfBait|name|||/name","Meat Lure"
"sheet name=""ability""|SacredWolfBait|desc|||/desc","Lures ::value:: [SacredWolf]s in the zone and increases its [MilitaryXP] gains by ::percent_value1::. Last ::value3:: months."
"sheet name=""ability""|SacredBearBait|name|||/name","Fish Lure"
"sheet name=""ability""|SacredBearBait|desc|||/desc","Lures ::value:: [SacredBear]s in the zone and increases its [MilitaryXP] gains by ::percent_value1::. Last ::value3:: months."
"sheet name=""ability""|SummonWildHunt|name|||/name","Oskoreia"
"sheet name=""ability""|SummonWildHunt|desc|||/desc","Calls the spirits of the last ::value:: Mythical Animals you killed in their spirit form, to assist you on the battlefield."
"sheet name=""ability""|WarEffort|name|||/name","War Effort" "sheet name=""ability""|WarEffort|name|||/name","War Effort"
"sheet name=""ability""|WarEffort|desc|||/desc","You can choose a free military Lore." "sheet name=""ability""|WarEffort|desc|||/desc","You can choose a free military Lore."
"sheet name=""ability""|WarriorCharge|name|||/name","Charge" "sheet name=""ability""|WarriorCharge|name|||/name","Charge"
...@@ -2339,12 +2432,20 @@ ...@@ -2339,12 +2432,20 @@
"sheet name=""ability""|GolemBurn|desc|||/desc","Target suffers ::value0:: dmg/sec for ::value1::sec." "sheet name=""ability""|GolemBurn|desc|||/desc","Target suffers ::value0:: dmg/sec for ::value1::sec."
"sheet name=""ability""|LeatherArmor|name|||/name","Reinforced Armor" "sheet name=""ability""|LeatherArmor|name|||/name","Reinforced Armor"
"sheet name=""ability""|LeatherArmor|desc|||/desc","Military units have a ::percent_value:: chance of negating incoming attacks." "sheet name=""ability""|LeatherArmor|desc|||/desc","Military units have a ::percent_value:: chance of negating incoming attacks."
"sheet name=""ability""|SuppressingFireTower|name|||/name","Suppressing Fire"
"sheet name=""ability""|SuppressingFireTower|desc|||/desc","You gain a free [WatchTower] upgrade each year."
"sheet name=""ability""|SuppressingFireMilitary|name|||/name","Suppressing Fire" "sheet name=""ability""|SuppressingFireMilitary|name|||/name","Suppressing Fire"
"sheet name=""ability""|SuppressingFireMilitary|desc|||/desc","Human units within an area that contains an allied [WatchTower] gain +::percent_value:: defense." "sheet name=""ability""|SuppressingFireMilitary|desc|||/desc","Human units within an area that contains an allied [WatchTower] gain +::percent_value:: defense."
"sheet name=""ability""|SuppressingFireTower|name|||/name","Suppressing Fire"
"sheet name=""ability""|SuppressingFireTower|desc|||/desc","You gain a free [WatchTower] upgrade each year."
"sheet name=""ability""|Garrison|name|||/name","Garrison" "sheet name=""ability""|Garrison|name|||/name","Garrison"
"sheet name=""ability""|Garrison|desc|||/desc","Each [WatchTower] adds +::value0:: to your maximum warband (+::value1:: if upgraded).&lt;br/&gt;Each kill on allied territory gives +::percent_value2:: [MilitaryXP]." "sheet name=""ability""|Garrison|desc|||/desc","Each [WatchTower] adds +::value0:: to your maximum warband (+::value1:: if upgraded)."
"sheet name=""ability""|CallToArms|name|||/name","Call To Arms"
"sheet name=""ability""|CallToArms|desc|||/desc","Call to Arms is a passive ability placed on you Town Hall. Every six months, homeland sends you up to ::value1:: [Militia] to help you defend your territory. &lt;br/&gt;[Militia] is a self-sufficient unit that patrols within your territory and attack any threat coming in. &lt;br/&gt;You can have a maximum of ::nb:: [Militia] in your territory."
"sheet name=""ability""|CallToArmsXP|name|||/name","Call To Arms"
"sheet name=""ability""|CallToArmsXP|desc|||/desc","Each kill on allied territory gives +::percent_value0:: [MilitaryXP]."
"sheet name=""ability""|CallToArmsII|name|||/name","Call To Arms II"
"sheet name=""ability""|CallToArmsII|desc|||/desc","You can keep up to ::value:: [Militia] in your territory."
"sheet name=""ability""|CallToArmsIII|name|||/name","Call To Arms III"
"sheet name=""ability""|CallToArmsIII|desc|||/desc","You can keep up to ::value:: [Militia] in your territory."
"sheet name=""ability""|BloodBath|name|||/name","Blood Bath" "sheet name=""ability""|BloodBath|name|||/name","Blood Bath"
"sheet name=""ability""|BloodBath|desc|||/desc","Each time one of your units dies in enemy territory, friendly units in the area gain +::percent_value0:: attack and +::percent_value1:: defense for ::value2:: month. The bonus is lost when units exit the area." "sheet name=""ability""|BloodBath|desc|||/desc","Each time one of your units dies in enemy territory, friendly units in the area gain +::percent_value0:: attack and +::percent_value1:: defense for ::value2:: month. The bonus is lost when units exit the area."
"sheet name=""ability""|VeteranWarAxeThrower|name|||/name","Veteran Fighters" "sheet name=""ability""|VeteranWarAxeThrower|name|||/name","Veteran Fighters"
...@@ -2383,6 +2484,36 @@ ...@@ -2383,6 +2484,36 @@
"sheet name=""ability""|Invisibility|desc|||/desc","This unit is hidden and can only be seen by other units in the same zone." "sheet name=""ability""|Invisibility|desc|||/desc","This unit is hidden and can only be seen by other units in the same zone."
"sheet name=""ability""|SwampPoison|name|||/name","Rot" "sheet name=""ability""|SwampPoison|name|||/name","Rot"
"sheet name=""ability""|SwampPoison|desc|||/desc","Units are slowed down and take damage over time." "sheet name=""ability""|SwampPoison|desc|||/desc","Units are slowed down and take damage over time."
"sheet name=""ability""|HeavyPaw|name|||/name","Heavy Paw"
"sheet name=""ability""|HeavyPaw|desc|||/desc","[LynxBrown] leap foward as first strike, making it invulnerable while airborne."
"sheet name=""ability""|Bite|name|||/name","Bite"
"sheet name=""ability""|Bite|desc|||/desc","[LynxBrown] finishes his enemies with a devastating bite."
"sheet name=""ability""|ClawStrike|name|||/name","Claw Strike"
"sheet name=""ability""|ClawStrike|desc|||/desc","[LynxWhite] use her steel-sharp claws to penetrate its opponents armor and shred it to pieces and lowering his defenses."
"sheet name=""ability""|Companionship|name|||/name","Companionship"
"sheet name=""ability""|Companionship|desc|||/desc","[LynxWhite] ::percent:: attack power and ::percent1:: defense while in the same zone as [LynxBrown]."
"sheet name=""ability""|ReducedArmor|name|||/name","Breached Armor"
"sheet name=""ability""|ReducedArmor|desc|||/desc","Armor effectiveness is reduced by ::inv_percent::"
"sheet name=""ability""|Hindered|name|||/name","Hindered"
"sheet name=""ability""|Hindered|desc|||/desc","Attack and move speed slowed by ::inv_percent::. Can't use [WarriorCharge]."
"sheet name=""ability""|Ablaze|name|||/name","Ablaze"
"sheet name=""ability""|Ablaze|desc|||/desc","This building is burning uncontrollably. You may need to repair the building to stop the fire!"
"sheet name=""ability""|BoneArrows|name|||/name","Bone Arrows"
"sheet name=""ability""|BoneArrows|desc|||/desc","Your [Tracker]s fire bone arrows. They are the ammunition by default. "
"sheet name=""ability""|HinderingArrows|name|||/name","Hindering Arrows"
"sheet name=""ability""|HinderingArrows|desc|||/desc","Your [Tracker]s fire hindering arrows. Targets hit are [Hindered] and move slower."
"sheet name=""ability""|PiercingArrows|name|||/name","Piercing Arrows"
"sheet name=""ability""|PiercingArrows|desc|||/desc","Your [Tracker]s fire piercing arrows. They ignore ::inv_percent2:: of the target's armor."
"sheet name=""ability""|FireArrows|name|||/name","Fire Arrows"
"sheet name=""ability""|FireArrows|desc|||/desc","Your [Tracker]s use fire arrows. They inflicts +::percent1:: damage to buildings and sets them [Ablaze]."
"sheet name=""ability""|WildHuntDecay|name|||/name","Oskoreia Spirit"
"sheet name=""ability""|WildHuntDecay|desc|||/desc","Spirits called upon for the wild hunt cannot hold a physical form for too long. They lose health over time and can't be healed."
"sheet name=""ability""|Escape|name|||/name","Escape"
"sheet name=""ability""|Escape|desc|||/desc","Runs to the border of the nearest safe zone upon getting hit."
"sheet name=""ability""|FerociousBite|name|||/name","Ferocious Bite"
"sheet name=""ability""|FerociousBite|desc|||/desc","Every third attack is a ferocious bite that deals +::percent:: damage."
"sheet name=""ability""|BearStompAoE|name|||/name","Stomp"
"sheet name=""ability""|BearStompAoE|desc|||/desc","Every third attack is a trembling stomp that damages all nearby enemies."
"sheet name=""ability""|SacrificeHappy|name|||/name","Nanna's Influence" "sheet name=""ability""|SacrificeHappy|name|||/name","Nanna's Influence"
"sheet name=""ability""|SacrificeHappy|desc|||/desc","+::value:: [Happy]" "sheet name=""ability""|SacrificeHappy|desc|||/desc","+::value:: [Happy]"
"sheet name=""ability""|SacrificeFood|name|||/name","Andhrímnir's Influence" "sheet name=""ability""|SacrificeFood|name|||/name","Andhrímnir's Influence"
...@@ -2413,6 +2544,8 @@ ...@@ -2413,6 +2544,8 @@
"sheet name=""ability""|FrozenEarth|desc|||/desc","Enemies hit by Gram are frozen, along with the area around them. (::value2:: penalty on move and attack speed)." "sheet name=""ability""|FrozenEarth|desc|||/desc","Enemies hit by Gram are frozen, along with the area around them. (::value2:: penalty on move and attack speed)."
"sheet name=""ability""|MoveRelic|name|||/name","Move Relic" "sheet name=""ability""|MoveRelic|name|||/name","Move Relic"
"sheet name=""ability""|MoveRelic|desc|||/desc","Move the Shield to another zone in your territory, only if the two zones are undisputed." "sheet name=""ability""|MoveRelic|desc|||/desc","Move the Shield to another zone in your territory, only if the two zones are undisputed."
"sheet name=""ability""|SpikeTrap|name|||/name","Spike Trap"
"sheet name=""ability""|SpikeTrap|desc|||/desc","Deploys hidden spikes on a zone frontiers. Nothing can enter nor exit it for ::value2:: months. "
"sheet name=""ability""|Stilt|name|||/name","Shallow Waters" "sheet name=""ability""|Stilt|name|||/name","Shallow Waters"
"sheet name=""ability""|Stilt|desc|||/desc","Improve a coastal zone to accept one additional building." "sheet name=""ability""|Stilt|desc|||/desc","Improve a coastal zone to accept one additional building."
"sheet name=""ability""|HighTide|name|||/name","High Tide" "sheet name=""ability""|HighTide|name|||/name","High Tide"
......
...@@ -845,7 +845,7 @@ ...@@ -845,7 +845,7 @@
"sheet name=""clan""|Snake|desc|||/desc","Astutos y engañosos, el Clan de la Serpiente tiene poco respeto por la fama o el honor. Los miembros de este clan prefieren trabajar en la sombra y usar tácticas de guerrilla para enfrentarse en una guerra abierta." "sheet name=""clan""|Snake|desc|||/desc","Astutos y engañosos, el Clan de la Serpiente tiene poco respeto por la fama o el honor. Los miembros de este clan prefieren trabajar en la sombra y usar tácticas de guerrilla para enfrentarse en una guerra abierta."
"sheet name=""clan""|Snake|bonuses|0|desc|/desc","Comienzas con tu caudillo, la joven Signy. Se la puede invocar otra vez sin hierro." "sheet name=""clan""|Snake|bonuses|0|desc|/desc","Comienzas con tu caudillo, la joven Signy. Se la puede invocar otra vez sin hierro."
"sheet name=""clan""|Snake|bonuses|1|desc|/desc","Signy crece y se vuelve más fuerte cada año hasta el 10.º año." "sheet name=""clan""|Snake|bonuses|1|desc|/desc","Signy crece y se vuelve más fuerte cada año hasta el 10.º año."
"sheet name=""clan""|Snake|bonuses|2|desc|/desc","El clan no tiene acceso a la fama." "sheet name=""clan""|Snake|bonuses|3|desc|/desc","El clan no tiene acceso a la fama."
"sheet name=""clan""|Dragon|name|||/name","Dragón" "sheet name=""clan""|Dragon|name|||/name","Dragón"
"sheet name=""clan""|Dragon|totem|||/totem","Nidhogg" "sheet name=""clan""|Dragon|totem|||/totem","Nidhogg"
"sheet name=""clan""|Dragon|title|||/title","Clan del Dragón" "sheet name=""clan""|Dragon|title|||/title","Clan del Dragón"
...@@ -2311,8 +2311,6 @@ ...@@ -2311,8 +2311,6 @@
"sheet name=""ability""|ScorchedEarth|desc|||/desc","Quema cualquier zona durante ::value0:: meses.<br/>Zona quemada: -::percent_value1:: de producción, las unidades de serpientes y los edificios ganan +::percent_value2:: de ataque. Aumenta la defensa del usuario en ::percent5:: durante el proceso de ignición. En una zona enemiga, [WarchiefSnake] también saquea recursos." "sheet name=""ability""|ScorchedEarth|desc|||/desc","Quema cualquier zona durante ::value0:: meses.<br/>Zona quemada: -::percent_value1:: de producción, las unidades de serpientes y los edificios ganan +::percent_value2:: de ataque. Aumenta la defensa del usuario en ::percent5:: durante el proceso de ignición. En una zona enemiga, [WarchiefSnake] también saquea recursos."
"sheet name=""ability""|Warcry|name|||/name","Grito de guerra" "sheet name=""ability""|Warcry|name|||/name","Grito de guerra"
"sheet name=""ability""|Warcry|desc|||/desc","Tu caudillo puede temer a las unidades enemigas (no neutrales) durante ::value0:: segundos." "sheet name=""ability""|Warcry|desc|||/desc","Tu caudillo puede temer a las unidades enemigas (no neutrales) durante ::value0:: segundos."
"sheet name=""ability""|CallToArms|name|||/name","Llamamiento a las armas"
"sheet name=""ability""|CallToArms|desc|||/desc","Convierte a todos los civiles en el área en [Militia]. No pueden salir de tu territorio."
"sheet name=""ability""|Bodyguard|name|||/name","Escolta" "sheet name=""ability""|Bodyguard|name|||/name","Escolta"
"sheet name=""ability""|Bodyguard|desc|||/desc","Tu caudillo lleva escolta. Los caudillos ganan un +::percent0:: de poder de ataque y un ::percent_value1:: de reducción de daño." "sheet name=""ability""|Bodyguard|desc|||/desc","Tu caudillo lleva escolta. Los caudillos ganan un +::percent0:: de poder de ataque y un ::percent_value1:: de reducción de daño."
"sheet name=""ability""|LocalRoadToValhalla|name|||/name","Camino a Valhalla" "sheet name=""ability""|LocalRoadToValhalla|name|||/name","Camino a Valhalla"
...@@ -2339,10 +2337,10 @@ ...@@ -2339,10 +2337,10 @@
"sheet name=""ability""|GolemBurn|desc|||/desc","El objetivo sufre ::value0:: de daño/s durante ::value1:: s." "sheet name=""ability""|GolemBurn|desc|||/desc","El objetivo sufre ::value0:: de daño/s durante ::value1:: s."
"sheet name=""ability""|LeatherArmor|name|||/name","Armadura reforzada" "sheet name=""ability""|LeatherArmor|name|||/name","Armadura reforzada"
"sheet name=""ability""|LeatherArmor|desc|||/desc","Las unidades militares tienen una probabilidad del ::percent_value:: de ignorar los ataques que reciben." "sheet name=""ability""|LeatherArmor|desc|||/desc","Las unidades militares tienen una probabilidad del ::percent_value:: de ignorar los ataques que reciben."
"sheet name=""ability""|SuppressingFireTower|name|||/name","Supresión de fuego"
"sheet name=""ability""|SuppressingFireTower|desc|||/desc","Consigues una mejora de [WatchTower] gratis al año."
"sheet name=""ability""|SuppressingFireMilitary|name|||/name","Supresión de fuego" "sheet name=""ability""|SuppressingFireMilitary|name|||/name","Supresión de fuego"
"sheet name=""ability""|SuppressingFireMilitary|desc|||/desc","Las unidades que estén dentro de un área que tenga una [WatchTower] aliada ganan un +::percent_value:: de defensa." "sheet name=""ability""|SuppressingFireMilitary|desc|||/desc","Las unidades que estén dentro de un área que tenga una [WatchTower] aliada ganan un +::percent_value:: de defensa."
"sheet name=""ability""|SuppressingFireTower|name|||/name","Supresión de fuego"
"sheet name=""ability""|SuppressingFireTower|desc|||/desc","Consigues una mejora de [WatchTower] gratis al año."
"sheet name=""ability""|Garrison|name|||/name","Guarnición" "sheet name=""ability""|Garrison|name|||/name","Guarnición"
"sheet name=""ability""|Garrison|desc|||/desc","Cada [WatchTower] añade +::value0:: a tu tropa máx. (+::value1:: si se mejora).<br/>Cada muerte en territorio aliado otorga un +::percent_value2:: [MilitaryXP]." "sheet name=""ability""|Garrison|desc|||/desc","Cada [WatchTower] añade +::value0:: a tu tropa máx. (+::value1:: si se mejora).<br/>Cada muerte en territorio aliado otorga un +::percent_value2:: [MilitaryXP]."
"sheet name=""ability""|BloodBath|name|||/name","Baño de sangre" "sheet name=""ability""|BloodBath|name|||/name","Baño de sangre"
......
...@@ -36,6 +36,9 @@ ...@@ -36,6 +36,9 @@
"sheet name=""resource""|Gemstone|desc|||/desc","[Gemstone] is a valuable resource coveted by overseas merchants." "sheet name=""resource""|Gemstone|desc|||/desc","[Gemstone] is a valuable resource coveted by overseas merchants."
"sheet name=""resource""|MilitaryXP|name|||/name","Military Experience" "sheet name=""resource""|MilitaryXP|name|||/name","Military Experience"
"sheet name=""resource""|MilitaryXP|desc|||/desc","You earn [MilitaryXP] by killing enemy units or losing your own in battle." "sheet name=""resource""|MilitaryXP|desc|||/desc","You earn [MilitaryXP] by killing enemy units or losing your own in battle."
"sheet name=""resource""|HuntTrophy|name|||/name","Hunting Trophy"
"sheet name=""resource""|HuntTrophy|desc|||/desc","You earn [HuntTrophy]s by killing enemy units or losing your own in battle."
"sheet name=""resource""|HuntTrophy|langs.plural|||/langs.plural","Hunting Trophies"
"sheet name=""resource""|LoreBifrost|name|||/name","Bifrost's Lore" "sheet name=""resource""|LoreBifrost|name|||/name","Bifrost's Lore"
"sheet name=""resource""|LoreBifrost|desc|||/desc","[Lore] allows you to activate [BifrostLore]." "sheet name=""resource""|LoreBifrost|desc|||/desc","[Lore] allows you to activate [BifrostLore]."
"sheet name=""resource""|Artifact|name|||/name","Ancestral Equipment" "sheet name=""resource""|Artifact|name|||/name","Ancestral Equipment"
...@@ -103,10 +106,13 @@ ...@@ -103,10 +106,13 @@
"sheet name=""unit""|Mercenary|desc|||/desc","Hired for [Money], Mercenaries are not always reliable, but they'll wreak havoc on any territory they attack." "sheet name=""unit""|Mercenary|desc|||/desc","Hired for [Money], Mercenaries are not always reliable, but they'll wreak havoc on any territory they attack."
"sheet name=""unit""|Mercenary|flavor|||/flavor","Nothing personal." "sheet name=""unit""|Mercenary|flavor|||/flavor","Nothing personal."
"sheet name=""unit""|Militia|name|||/name","Militia" "sheet name=""unit""|Militia|name|||/name","Militia"
"sheet name=""unit""|Militia|desc|||/desc","Armored civilians are almost as effective as warriors" "sheet name=""unit""|Militia|desc|||/desc","Armored civilians are almost as effective as warriors and rest with their owns."
"sheet name=""unit""|Bodyguard|name|||/name","Bodyguard" "sheet name=""unit""|Bodyguard|name|||/name","Bodyguard"
"sheet name=""unit""|Bodyguard|desc|||/desc","A bodyguard is attached to your warchief. The Warchief gains an attack power bonus and damage reduction." "sheet name=""unit""|Bodyguard|desc|||/desc","A bodyguard is attached to your warchief. The Warchief gains an attack power bonus and damage reduction."
"sheet name=""unit""|Bodyguard|flavor|||/flavor","You won't die before me, My Liege." "sheet name=""unit""|Bodyguard|flavor|||/flavor","You won't die before me, My Liege."
"sheet name=""unit""|Tracker|name|||/name","Tracker"
"sheet name=""unit""|Tracker|desc|||/desc","Trackers are ranged units with efficient long bows, but they struggle in very close combat. "
"sheet name=""unit""|Tracker|flavor|||/flavor","Definitely not a hunter."
"sheet name=""unit""|Hero01|name|||/name","Warchief" "sheet name=""unit""|Hero01|name|||/name","Warchief"
"sheet name=""unit""|Hero01|desc|||/desc","Warchiefs are experienced units that bring their strength and leadership to bear in combat." "sheet name=""unit""|Hero01|desc|||/desc","Warchiefs are experienced units that bring their strength and leadership to bear in combat."
"sheet name=""unit""|Hero01|editor.name|||/editor.name","Warchief [Goat]" "sheet name=""unit""|Hero01|editor.name|||/editor.name","Warchief [Goat]"
...@@ -144,6 +150,10 @@ ...@@ -144,6 +150,10 @@
"sheet name=""unit""|OxHero|name|||/name","Torfin" "sheet name=""unit""|OxHero|name|||/name","Torfin"
"sheet name=""unit""|OxHero|desc|||/desc","Head of the clan of the Ox, [OxHero] is a Hero both feared and respected by all across Northgard." "sheet name=""unit""|OxHero|desc|||/desc","Head of the clan of the Ox, [OxHero] is a Hero both feared and respected by all across Northgard."
"sheet name=""unit""|OxHero|editor.name|||/editor.name","Warchief [Ox]" "sheet name=""unit""|OxHero|editor.name|||/editor.name","Warchief [Ox]"
"sheet name=""unit""|LynxHero|name|||/name","Beastmaster"
"sheet name=""unit""|LynxHero|desc|||/desc","Fierce huntress in its youth, she now rules Northgard wildlife as she sees through [LynxBrown] and [LynxWhite]’s eyes"
"sheet name=""unit""|LynxHero|flavor|||/flavor","Not your average cat lady."
"sheet name=""unit""|LynxHero|editor.name|||/editor.name","Warchief [Lynx]"
"sheet name=""unit""|Berserker03|name|||/name","Egil" "sheet name=""unit""|Berserker03|name|||/name","Egil"
"sheet name=""unit""|Berserker03|desc|||/desc","A ruthless and impetuous young berserker, Egil, bannerman of the Wolf Clan, is in it mostly for the mayhem." "sheet name=""unit""|Berserker03|desc|||/desc","A ruthless and impetuous young berserker, Egil, bannerman of the Wolf Clan, is in it mostly for the mayhem."
"sheet name=""unit""|Berserker03|flavor|||/flavor","Plunder time, boys!" "sheet name=""unit""|Berserker03|flavor|||/flavor","Plunder time, boys!"
...@@ -218,12 +228,36 @@ ...@@ -218,12 +228,36 @@
"sheet name=""unit""|WhiteWolf|langs.plural|||/langs.plural","White Wolves" "sheet name=""unit""|WhiteWolf|langs.plural|||/langs.plural","White Wolves"
"sheet name=""unit""|WhiteWolf|desc|||/desc","White wolves are more powerful than standard wolves. They also have the ability [CanHide]" "sheet name=""unit""|WhiteWolf|desc|||/desc","White wolves are more powerful than standard wolves. They also have the ability [CanHide]"
"sheet name=""unit""|WhiteWolf|flavor|||/flavor","Avatars of the Wargs, they look for pieces of the sun and the moon lost in the world." "sheet name=""unit""|WhiteWolf|flavor|||/flavor","Avatars of the Wargs, they look for pieces of the sun and the moon lost in the world."
"sheet name=""unit""|SacredWolf|name|||/name","Mythical Wolf"
"sheet name=""unit""|SacredWolf|langs.plural|||/langs.plural","Mythical Wolves"
"sheet name=""unit""|SacredWolf|desc|||/desc","Mythical Wolves are the most dangerous of their kind. Beware of their [FerociousBite]."
"sheet name=""unit""|SpectralWolf|name|||/name","Wolf Spirit"
"sheet name=""unit""|SpectralWolf|langs.plural|||/langs.plural","Wolves Spirit"
"sheet name=""unit""|SpectralWolf|desc|||/desc","The spirit of a Mythical Wolf comes back to unleash his rage one more time."
"sheet name=""unit""|SpectralWolf|flavor|||/flavor","Hunting you beyond death itself."
"sheet name=""unit""|Bear|name|||/name","Brown Bear" "sheet name=""unit""|Bear|name|||/name","Brown Bear"
"sheet name=""unit""|Bear|desc|||/desc","Solitary creatures that fiercely defend their territory. They'll prove challenging to even the most seasoned warriors." "sheet name=""unit""|Bear|desc|||/desc","Solitary creatures that fiercely defend their territory. They'll prove challenging to even the most seasoned warriors."
"sheet name=""unit""|WhiteBear|name|||/name","Bear" "sheet name=""unit""|WhiteBear|name|||/name","Bear"
"sheet name=""unit""|WhiteBear|desc|||/desc","Solitary creatures that fiercely defend their territory. They'll prove challenging to even the most seasoned warriors." "sheet name=""unit""|WhiteBear|desc|||/desc","Solitary creatures that fiercely defend their territory. They'll prove challenging to even the most seasoned warriors."
"sheet name=""unit""|SacredBear|name|||/name","Mythical Bear"
"sheet name=""unit""|SacredBear|desc|||/desc","Mythical Bears' massive paws will make the earth tremble in their path. "
"sheet name=""unit""|SacredBear|flavor|||/flavor","Run, you fools!"
"sheet name=""unit""|SpectralBear|name|||/name","Bear Spirit"
"sheet name=""unit""|SpectralBear|desc|||/desc","The spirit of a Mythical Bear comes back to unleash his rage one more time."
"sheet name=""unit""|BearMaiden|name|||/name","Kaija, the Armored Bear" "sheet name=""unit""|BearMaiden|name|||/name","Kaija, the Armored Bear"
"sheet name=""unit""|BearMaiden|desc|||/desc","Kaija is a powerful defensive unit that cannot enter enemy territory, unless you have unlocked [BearAwake]." "sheet name=""unit""|BearMaiden|desc|||/desc","Kaija is a powerful defensive unit that cannot enter enemy territory, unless you have unlocked [BearAwake]."
"sheet name=""unit""|SacredRam|name|||/name","Mythical Ram"
"sheet name=""unit""|SacredRam|desc|||/desc","Fathers of Northgard sheeps, Mythical Rams are first to escape difficult times."
"sheet name=""unit""|SacredRam|flavor|||/flavor","Their meat is too delicious to let them go."
"sheet name=""unit""|SpectralRam|name|||/name","Ram Spirit"
"sheet name=""unit""|SpectralRam|desc|||/desc","The spirit of a Mythical Ram comes back to unleash his rage one more time."
"sheet name=""unit""|SpectralRam|flavor|||/flavor","He won't flee, this time."
"sheet name=""unit""|LynxBrown|name|||/name","Brundr"
"sheet name=""unit""|LynxBrown|desc|||/desc","[LynxBrown] is the youngest, playful brother. He may looks like an innocent cat jumping around, but don't forget he bites."
"sheet name=""unit""|LynxBrown|flavor|||/flavor","Purr, purr, purr"
"sheet name=""unit""|LynxWhite|name|||/name","Kaelinn"
"sheet name=""unit""|LynxWhite|desc|||/desc","[LynxWhite] have seen a lot and seek to protect his young brother from Northgard cruel foes."
"sheet name=""unit""|LynxWhite|flavor|||/flavor","Is that a firefly, in the bush? Aaargh!"
"sheet name=""unit""|Wyvern|name|||/name","Wyvern" "sheet name=""unit""|Wyvern|name|||/name","Wyvern"
"sheet name=""unit""|Wyvern|desc|||/desc","The most fearsome of the ancient creatures roaming the lands of Northgard." "sheet name=""unit""|Wyvern|desc|||/desc","The most fearsome of the ancient creatures roaming the lands of Northgard."
"sheet name=""unit""|Wyvern|flavor|||/flavor","[indistinct shrieking]" "sheet name=""unit""|Wyvern|flavor|||/flavor","[indistinct shrieking]"
...@@ -356,6 +390,10 @@ ...@@ -356,6 +390,10 @@
"sheet name=""building""|ShieldCenter|name|||/name","Shield Bearer Camp" "sheet name=""building""|ShieldCenter|name|||/name","Shield Bearer Camp"
"sheet name=""building""|ShieldCenter|desc|||/desc","Allows you to recruit [ShieldBearer]s, which are well protected against ranged units and towers, and increases your [Warband] size by ::value::." "sheet name=""building""|ShieldCenter|desc|||/desc","Allows you to recruit [ShieldBearer]s, which are well protected against ranged units and towers, and increases your [Warband] size by ::value::."
"sheet name=""building""|ShieldCenter|upgrade|0|desc|/desc","Gain +::value::[Warband] and increase your [ShieldBearer]s' attack by ::percent_value1::." "sheet name=""building""|ShieldCenter|upgrade|0|desc|/desc","Gain +::value::[Warband] and increase your [ShieldBearer]s' attack by ::percent_value1::."
"sheet name=""building""|Archery|name|||/name","Archery Range"
"sheet name=""building""|Archery|langs.plural|||/langs.plural","Archery Ranges"
"sheet name=""building""|Archery|desc|||/desc","Allows you to recruit [Tracker]s, choose their arrows, and increases your [Warband] size by ::value::."
"sheet name=""building""|Archery|upgrade|0|desc|/desc","Gain +::value::[Warband] and increase your [Tracker]s' attack by ::percent_value1::."
"sheet name=""building""|DragonmenCamp|name|||/name","Dragonkin Altar" "sheet name=""building""|DragonmenCamp|name|||/name","Dragonkin Altar"
"sheet name=""building""|DragonmenCamp|desc|||/desc","Transforms your villagers into [Dragonmen]s by following forgotten rituals and increases your [Warband]s size by ::value::." "sheet name=""building""|DragonmenCamp|desc|||/desc","Transforms your villagers into [Dragonmen]s by following forgotten rituals and increases your [Warband]s size by ::value::."
"sheet name=""building""|DragonmenCamp|upgrade|0|desc|/desc","Gain +::value::[Warband] and increase your [Dragonmen]s' attack by ::percent_value1::." "sheet name=""building""|DragonmenCamp|upgrade|0|desc|/desc","Gain +::value::[Warband] and increase your [Dragonmen]s' attack by ::percent_value1::."
...@@ -379,6 +417,14 @@ ...@@ -379,6 +417,14 @@
"sheet name=""building""|AncientBattleground|name|||/name","Ancient Battleground" "sheet name=""building""|AncientBattleground|name|||/name","Ancient Battleground"
"sheet name=""building""|AncientBattleground|desc|||/desc","A place where brave souls fell in the burning heat of battle. Send [OxHero] to excavate [Artifact] from here." "sheet name=""building""|AncientBattleground|desc|||/desc","A place where brave souls fell in the burning heat of battle. Send [OxHero] to excavate [Artifact] from here."
"sheet name=""building""|AncientBattleground|flavor|||/flavor","Memories of terrible battles fade with time, but powerful remnants remain for those who deserve it." "sheet name=""building""|AncientBattleground|flavor|||/flavor","Memories of terrible battles fade with time, but powerful remnants remain for those who deserve it."
"sheet name=""building""|LureRam|name|||/name","Hay Lure"
"sheet name=""building""|LureRam|desc|||/desc","A lure for [SacredRam]s. Food production increases by ::percent:: in this area. "
"sheet name=""building""|LureWolf|name|||/name","Meat Lure"
"sheet name=""building""|LureWolf|desc|||/desc","A lure for [SacredWolf]s. Increases [HuntTrophy]s gains by ::percent:: in this area."
"sheet name=""building""|LureWolf|flavor|||/flavor","Who's a good boy?"
"sheet name=""building""|LureBear|name|||/name","Fish Lure"
"sheet name=""building""|LureBear|desc|||/desc","A lure for [SacredBear]s. Increases [HuntTrophy]s gains by ::percent:: in this area."
"sheet name=""building""|LureBear|flavor|||/flavor","Smells fishy here!"
"sheet name=""building""|Drakkar|name|||/name","Drakkar" "sheet name=""building""|Drakkar|name|||/name","Drakkar"
"sheet name=""building""|TownHall|name|||/name","Town Hall" "sheet name=""building""|TownHall|name|||/name","Town Hall"
"sheet name=""building""|TownHall|desc|||/desc","Spawns new [Villager]s when you have enough [Happy]." "sheet name=""building""|TownHall|desc|||/desc","Spawns new [Villager]s when you have enough [Happy]."
...@@ -440,7 +486,7 @@ ...@@ -440,7 +486,7 @@
"sheet name=""building""|DraugrPortal|desc|||/desc","[Death]s will soon come pouring through this portal. We must prepare!" "sheet name=""building""|DraugrPortal|desc|||/desc","[Death]s will soon come pouring through this portal. We must prepare!"
"sheet name=""building""|Vegvisir|name|||/name","Vegvisir" "sheet name=""building""|Vegvisir|name|||/name","Vegvisir"
"sheet name=""building""|Vegvisir|langs.plural|||/langs.plural","Vegvisir" "sheet name=""building""|Vegvisir|langs.plural|||/langs.plural","Vegvisir"
"sheet name=""building""|Vegvisir|desc|||/desc","Source of incredible knowledge. Reduce building, repairing and forging time by ::percent::." "sheet name=""building""|Vegvisir|desc|||/desc","Source of incredible knowledge. Increases building, repairing and forging speed by ::percent::."
"sheet name=""building""|ThorWrath|name|||/name","Thor's Wrath" "sheet name=""building""|ThorWrath|name|||/name","Thor's Wrath"
"sheet name=""building""|ThorWrath|desc|||/desc","An ancient place of power. Gives +::percent:: attack bonus to military units." "sheet name=""building""|ThorWrath|desc|||/desc","An ancient place of power. Gives +::percent:: attack bonus to military units."
"sheet name=""building""|ThorWrath|flavor|||/flavor","STOP! Hammer time!" "sheet name=""building""|ThorWrath|flavor|||/flavor","STOP! Hammer time!"
...@@ -533,6 +579,8 @@ ...@@ -533,6 +579,8 @@
"sheet name=""building""|RelicKraken|desc|||/desc","You gain 1000 [Prescience] when you build this relic. Your [Norn]s also produce [Fame]." "sheet name=""building""|RelicKraken|desc|||/desc","You gain 1000 [Prescience] when you build this relic. Your [Norn]s also produce [Fame]."
"sheet name=""building""|RelicOx|name|||/name","Aegir" "sheet name=""building""|RelicOx|name|||/name","Aegir"
"sheet name=""building""|RelicOx|desc|||/desc","[OxHero] can use [Provocation]: all enemy units and towers target [OxHero] during a short period and his defense is increased by ::percent1:: for ::value:: seconds." "sheet name=""building""|RelicOx|desc|||/desc","[OxHero] can use [Provocation]: all enemy units and towers target [OxHero] during a short period and his defense is increased by ::percent1:: for ::value:: seconds."
"sheet name=""building""|RelicLynx|name|||/name","Gleipnir"
"sheet name=""building""|RelicLynx|desc|||/desc","Activate a [Trap] in a zone of your territory. Nothing comes in or out for ::value:: seconds."
"sheet name=""building""|Yggdrasil|name|||/name","Yggdrasil" "sheet name=""building""|Yggdrasil|name|||/name","Yggdrasil"
"sheet name=""building""|Yggdrasil|langs.plural|||/langs.plural","Yggdrasil" "sheet name=""building""|Yggdrasil|langs.plural|||/langs.plural","Yggdrasil"
"sheet name=""building""|Yggdrasil|desc|||/desc","The world tree is threatened by evil forces." "sheet name=""building""|Yggdrasil|desc|||/desc","The world tree is threatened by evil forces."
...@@ -623,7 +671,7 @@ ...@@ -623,7 +671,7 @@
"sheet name=""tech""|Barricades|name|||/name","Barricades" "sheet name=""tech""|Barricades|name|||/name","Barricades"
"sheet name=""tech""|Barricades|desc|||/desc","Increases your civilians' resistance by ::percent:: per building in the area." "sheet name=""tech""|Barricades|desc|||/desc","Increases your civilians' resistance by ::percent:: per building in the area."
"sheet name=""tech""|FoodTrade|name|||/name","Food Trade" "sheet name=""tech""|FoodTrade|name|||/name","Food Trade"
"sheet name=""tech""|FoodTrade|desc|||/desc","Trading food increases your Trade Routes' [Money] income by ::percent::." "sheet name=""tech""|FoodTrade|desc|||/desc","Trading food increases your Trade Routes' [Money] income by ::percent:: and by ::percent1:: on tiles with a natural food source. "
"sheet name=""tech""|BuildingUpkeep|name|||/name","Food Preservation" "sheet name=""tech""|BuildingUpkeep|name|||/name","Food Preservation"
"sheet name=""tech""|BuildingUpkeep|desc|||/desc","Increases [Food] production by +::value1:: and [Happy] by +::value2:: for each [FoodSilo] (+::value:: [Food] if upgraded)." "sheet name=""tech""|BuildingUpkeep|desc|||/desc","Increases [Food] production by +::value1:: and [Happy] by +::value2:: for each [FoodSilo] (+::value:: [Food] if upgraded)."
"sheet name=""tech""|HeroEmblem|name|||/name","Hero Emblem" "sheet name=""tech""|HeroEmblem|name|||/name","Hero Emblem"
...@@ -663,7 +711,7 @@ ...@@ -663,7 +711,7 @@
"sheet name=""tech""|Herbalism|name|||/name","Herbalism" "sheet name=""tech""|Herbalism|name|||/name","Herbalism"
"sheet name=""tech""|Herbalism|desc|||/desc","Each active [Mender] provides +::percent:: production in [MenderHut] territory (+::percent2:: for [Lore] production). Increases your [Mender]s' healing speed by ::percent1::." "sheet name=""tech""|Herbalism|desc|||/desc","Each active [Mender] provides +::percent:: production in [MenderHut] territory (+::percent2:: for [Lore] production). Increases your [Mender]s' healing speed by ::percent1::."
"sheet name=""tech""|Handiwork|name|||/name","Handiwork" "sheet name=""tech""|Handiwork|name|||/name","Handiwork"
"sheet name=""tech""|Handiwork|desc|||/desc","Non-upgraded buildings receive +::percent:: production." "sheet name=""tech""|Handiwork|desc|||/desc","Non-upgraded buildings receive +::percent:: production. -::inv_percent1:: buildings upkeep costs. "
"sheet name=""tech""|Legacy|name|||/name","Legacy" "sheet name=""tech""|Legacy|name|||/name","Legacy"
"sheet name=""tech""|Legacy|desc|||/desc","Increases [Happy] and productions yields from [Temple] by +::percent::" "sheet name=""tech""|Legacy|desc|||/desc","Increases [Happy] and productions yields from [Temple] by +::percent::"
"sheet name=""tech""|Osmosis|name|||/name","Osmosis" "sheet name=""tech""|Osmosis|name|||/name","Osmosis"
...@@ -718,6 +766,16 @@ ...@@ -718,6 +766,16 @@
"sheet name=""tech""|InvincibleHero|desc|||/desc","[OxHero] gain +::percent:: attack power and defense for each discovered [Artifact].&lt;br/&gt;Whenever a unit dies in the same zone as [OxHero], his health slowly regenerates by ::percent_value1:: of the dead unit's max health." "sheet name=""tech""|InvincibleHero|desc|||/desc","[OxHero] gain +::percent:: attack power and defense for each discovered [Artifact].&lt;br/&gt;Whenever a unit dies in the same zone as [OxHero], his health slowly regenerates by ::percent_value1:: of the dead unit's max health."
"sheet name=""tech""|Warcraft|name|||/name","Warcraft" "sheet name=""tech""|Warcraft|name|||/name","Warcraft"
"sheet name=""tech""|Warcraft|desc|||/desc","Gaining [MilitaryXP] gives [Lore] and [Fame]." "sheet name=""tech""|Warcraft|desc|||/desc","Gaining [MilitaryXP] gives [Lore] and [Fame]."
"sheet name=""tech""|TerritorialMarking|name|||/name","Territorial Marking"
"sheet name=""tech""|TerritorialMarking|desc|||/desc","Gain +::value:: [Happy] for each [Hero01] and Lynx you have.&lt;br/&gt;+::value1:: [Happy] if [LynxHero] is in the same zone as [LynxBrown] and [LynxWhite]."
"sheet name=""tech""|GameDinner|name|||/name","Game for Dinner"
"sheet name=""tech""|GameDinner|desc|||/desc","Increases [Hunter]s' production by +::percent:: and their attack power by +::percent1:: ."
"sheet name=""tech""|Vitality|name|||/name","Vitality"
"sheet name=""tech""|Vitality|desc|||/desc","Gives [LynxBrown] and [LynxWhite] +::percent:: max life."
"sheet name=""tech""|Poaching|name|||/name","Poaching"
"sheet name=""tech""|Poaching|desc|||/desc","Allows you to trade [HuntTrophy]s in the [TradingPost]."
"sheet name=""tech""|Cicatrization|name|||/name","Wound Healing"
"sheet name=""tech""|Cicatrization|desc|||/desc","[Healer]s can heal out of combat units in neutral territory.&lt;br/&gt;[LynxBrown]'s [SoothingGrooming] heals him for ::percent_value:: more health."
"sheet name=""tech""|GotBerserk|name|||/name","Dominion" "sheet name=""tech""|GotBerserk|name|||/name","Dominion"
"sheet name=""tech""|GotBerserk|desc|||/desc","Your [Berserker] can colonize cleared areas for free." "sheet name=""tech""|GotBerserk|desc|||/desc","Your [Berserker] can colonize cleared areas for free."
"sheet name=""tech""|MilitaryWolf|name|||/name","Assault" "sheet name=""tech""|MilitaryWolf|name|||/name","Assault"
...@@ -731,7 +789,7 @@ ...@@ -731,7 +789,7 @@
"sheet name=""tech""|Dedication|name|||/name","Dedication" "sheet name=""tech""|Dedication|name|||/name","Dedication"
"sheet name=""tech""|Dedication|desc|||/desc","Upgraded buildings gain an additional ::percent:: production bonus.&lt;br/&gt;Increases all production by +::percent_value1:: every ::value2:: [Fame]. ::currently_sentence::" "sheet name=""tech""|Dedication|desc|||/desc","Upgraded buildings gain an additional ::percent:: production bonus.&lt;br/&gt;Increases all production by +::percent_value1:: every ::value2:: [Fame]. ::currently_sentence::"
"sheet name=""tech""|Recruits|name|||/name","Recruits" "sheet name=""tech""|Recruits|name|||/name","Recruits"
"sheet name=""tech""|Recruits|desc|||/desc","You receive ::value:: [Villager]s, ::value:: max population and ::value1::[Happy]. Allows to trade with your Homeland at better rates." "sheet name=""tech""|Recruits|desc|||/desc","You receive ::value:: [Villager]s, ::value:: max population and ::value1::[Happy]. [Sailor]s produce +::percent3:: [Fame]. Allows to trade with your Homeland at better rates. "
"sheet name=""tech""|Mercenaries|name|||/name","Mercenaries" "sheet name=""tech""|Mercenaries|name|||/name","Mercenaries"
"sheet name=""tech""|Mercenaries|desc|||/desc","You can hire [Mercenary]s at your [RavenPort] and send them to raid coastal areas.&lt;br/&gt;You can assign ::value:: more [Sailor] in your [RavenPort]s." "sheet name=""tech""|Mercenaries|desc|||/desc","You can hire [Mercenary]s at your [RavenPort] and send them to raid coastal areas.&lt;br/&gt;You can assign ::value:: more [Sailor] in your [RavenPort]s."
"sheet name=""tech""|KindredSpirit|name|||/name","Kindred Spirit" "sheet name=""tech""|KindredSpirit|name|||/name","Kindred Spirit"
...@@ -741,7 +799,7 @@ ...@@ -741,7 +799,7 @@
"sheet name=""tech""|OldKnowledge|name|||/name","Heritage" "sheet name=""tech""|OldKnowledge|name|||/name","Heritage"
"sheet name=""tech""|OldKnowledge|desc|||/desc","+::value:: free Knowledge (does not count toward a Lore victory or Blessing unlock)." "sheet name=""tech""|OldKnowledge|desc|||/desc","+::value:: free Knowledge (does not count toward a Lore victory or Blessing unlock)."
"sheet name=""tech""|GreaterBlessings|name|||/name","Greater Blessings" "sheet name=""tech""|GreaterBlessings|name|||/name","Greater Blessings"
"sheet name=""tech""|GreaterBlessings|desc|||/desc","&lt;font color=""#R""&gt;Freya: &lt;/font&gt;Winter penalty is massively reduced (::inv_percent0:: for [Food], ::inv_percent1:: for [Wood])&lt;br/&gt;&lt;font color=""#R""&gt;Baldr: &lt;/font&gt; +::value2::[Happy]&lt;br/&gt;&lt;font color=""#R""&gt;Jörd: &lt;/font&gt; Warchief and upgraded towers get +::percent_value3:: attack" "sheet name=""tech""|GreaterBlessings|desc|||/desc","&lt;font color=""#R""&gt;Freya: &lt;/font&gt;Winter penalty is massively reduced (::inv_percent0:: for [Food], ::inv_percent1:: for [Wood])&lt;br/&gt;&lt;font color=""#R""&gt;Baldr: &lt;/font&gt; +::value2:: [Happy] and +::value4:: [Lore] production&lt;br/&gt;&lt;font color=""#R""&gt;Jörd: &lt;/font&gt; Your army and upgraded towers get +::percent_value3:: attack"
"sheet name=""tech""|PrideSnake|name|||/name","Pride of the Clan" "sheet name=""tech""|PrideSnake|name|||/name","Pride of the Clan"
"sheet name=""tech""|PrideSnake|desc|||/desc","[WarchiefSnake] moves faster and can now attack at range." "sheet name=""tech""|PrideSnake|desc|||/desc","[WarchiefSnake] moves faster and can now attack at range."
"sheet name=""tech""|SignyStealth|name|||/name","Shadow of the Wild" "sheet name=""tech""|SignyStealth|name|||/name","Shadow of the Wild"
...@@ -765,6 +823,10 @@ ...@@ -765,6 +823,10 @@
"sheet name=""tech""|MilitaryPressure|desc|||/desc","Non villager unit productions have a bonus depending on the number of military units you control." "sheet name=""tech""|MilitaryPressure|desc|||/desc","Non villager unit productions have a bonus depending on the number of military units you control."
"sheet name=""tech""|TrueHero|name|||/name","The True Hero" "sheet name=""tech""|TrueHero|name|||/name","The True Hero"
"sheet name=""tech""|TrueHero|desc|||/desc","Unlock [Dash] ability for [OxHero]. He can target an enemy building and he will destroy it immediately by charging at it. Enemy units becomes feared during the charge." "sheet name=""tech""|TrueHero|desc|||/desc","Unlock [Dash] ability for [OxHero]. He can target an enemy building and he will destroy it immediately by charging at it. Enemy units becomes feared during the charge."
"sheet name=""tech""|Baits|name|||/name","Lures"
"sheet name=""tech""|Baits|desc|||/desc","Unlock [SacredSheepBait], [SacredWolfBait] and [SacredBearBait] abilities for the [LynxHero]. Once placed, bait neutral Mythical Animals and increase the zone's potential."
"sheet name=""tech""|WildHunt|name|||/name","Oskoreia"
"sheet name=""tech""|WildHunt|desc|||/desc","Unlock [SummonWildHunt] ability for the [LynxHero]. She can recall the last Mythical Animals the clan killed. In their spirit form, they come back for a last rampage on earth. "
"sheet name=""tech""|UnlockHall|name|||/name","DEPRECATED" "sheet name=""tech""|UnlockHall|name|||/name","DEPRECATED"
"sheet name=""tech""|HappyProd|name|||/name","DEPRECATED" "sheet name=""tech""|HappyProd|name|||/name","DEPRECATED"
"sheet name=""tech""|Feasting|name|||/name","DEPRECATED" "sheet name=""tech""|Feasting|name|||/name","DEPRECATED"
...@@ -828,7 +890,7 @@ ...@@ -828,7 +890,7 @@
"sheet name=""clan""|Bear|title2|||/title2","the clan of the Bear" "sheet name=""clan""|Bear|title2|||/title2","the clan of the Bear"
"sheet name=""clan""|Bear|desc|||/desc","Stalwart protectors of the land, the Bjarki clan claims the most resilient warriors. Hailing from the northern reaches of the realm, they are also very well equipped to survive the harsh winters of Northgard." "sheet name=""clan""|Bear|desc|||/desc","Stalwart protectors of the land, the Bjarki clan claims the most resilient warriors. Hailing from the northern reaches of the realm, they are also very well equipped to survive the harsh winters of Northgard."
"sheet name=""clan""|Bear|bonuses|0|desc|/desc","Food and Firewood penalties in winter are reduced by ::inv_percent::." "sheet name=""clan""|Bear|bonuses|0|desc|/desc","Food and Firewood penalties in winter are reduced by ::inv_percent::."
"sheet name=""clan""|Bear|bonuses|1|desc|/desc","You can summon [BearMaiden] to your training camp." "sheet name=""clan""|Bear|bonuses|1|desc|/desc","You can summon [BearMaiden] to your [TrainingCamp]."
"sheet name=""clan""|Bear|bonuses|2|desc|/desc","Instead of having reduced power, your military units gain ::percent:: resistance bonus during the winter." "sheet name=""clan""|Bear|bonuses|2|desc|/desc","Instead of having reduced power, your military units gain ::percent:: resistance bonus during the winter."
"sheet name=""clan""|Boar|name|||/name","Boar" "sheet name=""clan""|Boar|name|||/name","Boar"
"sheet name=""clan""|Boar|totem|||/totem","Slidrugtanni" "sheet name=""clan""|Boar|totem|||/totem","Slidrugtanni"
...@@ -845,7 +907,8 @@ ...@@ -845,7 +907,8 @@
"sheet name=""clan""|Snake|desc|||/desc","Cunning and deceitful, the Snake has little regard for fame or honour. Members of the clan prefer working in the shadows and using guerilla tactics rather than open warfare." "sheet name=""clan""|Snake|desc|||/desc","Cunning and deceitful, the Snake has little regard for fame or honour. Members of the clan prefer working in the shadows and using guerilla tactics rather than open warfare."
"sheet name=""clan""|Snake|bonuses|0|desc|/desc","You start with your warchief, the young Signy. She can be summoned again without Iron" "sheet name=""clan""|Snake|bonuses|0|desc|/desc","You start with your warchief, the young Signy. She can be summoned again without Iron"
"sheet name=""clan""|Snake|bonuses|1|desc|/desc","Signy grows up, getting stronger each year until the 10th year." "sheet name=""clan""|Snake|bonuses|1|desc|/desc","Signy grows up, getting stronger each year until the 10th year."
"sheet name=""clan""|Snake|bonuses|2|desc|/desc","The clan doesn't have access to Fame." "sheet name=""clan""|Snake|bonuses|2|desc|/desc","You can build [SkirmishCenter]s. The [Skirmisher]s they train are mobile light troops specialized in harassment."
"sheet name=""clan""|Snake|bonuses|3|desc|/desc","The clan doesn't have access to Fame."
"sheet name=""clan""|Dragon|name|||/name","Dragon" "sheet name=""clan""|Dragon|name|||/name","Dragon"
"sheet name=""clan""|Dragon|totem|||/totem","Nidhogg" "sheet name=""clan""|Dragon|totem|||/totem","Nidhogg"
"sheet name=""clan""|Dragon|title|||/title","The Clan of the Dragon" "sheet name=""clan""|Dragon|title|||/title","The Clan of the Dragon"
...@@ -884,6 +947,15 @@ ...@@ -884,6 +947,15 @@
"sheet name=""clan""|Ox|bonuses|1|desc|/desc","Your units are tougher, larger and eat more than the other clans, and have a ::percent:: attack power and defense bonus. " "sheet name=""clan""|Ox|bonuses|1|desc|/desc","Your units are tougher, larger and eat more than the other clans, and have a ::percent:: attack power and defense bonus. "
"sheet name=""clan""|Ox|bonuses|2|desc|/desc","Specialized civilian units have a ::percent:: production bonus, except [RuneMaster]s." "sheet name=""clan""|Ox|bonuses|2|desc|/desc","Specialized civilian units have a ::percent:: production bonus, except [RuneMaster]s."
"sheet name=""clan""|Ox|bonuses|3|desc|/desc","Any building can hold only one unit, [House]s hold less people." "sheet name=""clan""|Ox|bonuses|3|desc|/desc","Any building can hold only one unit, [House]s hold less people."
"sheet name=""clan""|Lynx|name|||/name","Lynx"
"sheet name=""clan""|Lynx|totem|||/totem","Brundr &amp; Kaelinn"
"sheet name=""clan""|Lynx|title|||/title","The Clan of the Lynx"
"sheet name=""clan""|Lynx|title2|||/title2","the clan of the Lynx"
"sheet name=""clan""|Lynx|desc|||/desc","Hunters for a living, members of the clan are known for their excellent archery skills and their unique lures. Led by the Beastmaster, they took Brundr &amp; Kaelinn under their wing when they were just cubs. Now they are her eyes."
"sheet name=""clan""|Lynx|bonuses|0|desc|/desc","Killing [Wolf]s and [Bear]s earns ::value:: [Money] and reduces the next feast's cost by ::percent_value::. Killing their mythical counterparts reaps bigger benefits."
"sheet name=""clan""|Lynx|bonuses|1|desc|/desc","You can summon [LynxBrown] and [LynxWhite] to your [TrainingCamp]. "
"sheet name=""clan""|Lynx|bonuses|2|desc|/desc","You can build [Archery]s. The [Tracker]s they train are ranged units equiped with efficient long bows."
"sheet name=""clan""|Lynx|bonuses|3|desc|/desc","The Path of the Hunter replaces Military Paths. Earn [HuntTrophy] to unlocks powerful abilities for [LynxBrown], [LynxWhite] and the [Tracker]s. "
"sheet name=""icon""|Wounded|name|||/name","Wounded" "sheet name=""icon""|Wounded|name|||/name","Wounded"
"sheet name=""icon""|Wounded|desc|||/desc","Wounded clan members have ::inv_percent:: reduced production." "sheet name=""icon""|Wounded|desc|||/desc","Wounded clan members have ::inv_percent:: reduced production."
"sheet name=""icon""|NoWork|name|||/name","Unemployed" "sheet name=""icon""|NoWork|name|||/name","Unemployed"
...@@ -913,6 +985,7 @@ ...@@ -913,6 +985,7 @@
"sheet name=""icon""|Stealthed|name|||/name","Stealthed" "sheet name=""icon""|Stealthed|name|||/name","Stealthed"
"sheet name=""icon""|Taunted|name|||/name","Taunted" "sheet name=""icon""|Taunted|name|||/name","Taunted"
"sheet name=""icon""|Poisoned|name|||/name","Poisoned" "sheet name=""icon""|Poisoned|name|||/name","Poisoned"
"sheet name=""icon""|Unarmored|name|||/name","Unarmored"
"sheet name=""icon""|DepletedMine|desc|||/desc","Depleted deposits." "sheet name=""icon""|DepletedMine|desc|||/desc","Depleted deposits."
"sheet name=""icon""|NotConstructing|desc|||/desc","Construction waiting for builder." "sheet name=""icon""|NotConstructing|desc|||/desc","Construction waiting for builder."
"sheet name=""icon""|NobodyAssigned|desc|||/desc","Buildings with no workers." "sheet name=""icon""|NobodyAssigned|desc|||/desc","Buildings with no workers."
...@@ -926,6 +999,11 @@ ...@@ -926,6 +999,11 @@
"sheet name=""icon""|HighTide|desc|||/desc","Kraken building and attack penalties no longer affect this zone." "sheet name=""icon""|HighTide|desc|||/desc","Kraken building and attack penalties no longer affect this zone."
"sheet name=""icon""|Stilted|name|||/name","Shallow Waters" "sheet name=""icon""|Stilted|name|||/name","Shallow Waters"
"sheet name=""icon""|Stilted|desc|||/desc","This zone can sustain an additional building. Can be cumulated with Zone Development." "sheet name=""icon""|Stilted|desc|||/desc","This zone can sustain an additional building. Can be cumulated with Zone Development."
"sheet name=""icon""|TrapStake|name|||/name","Spike Trap"
"sheet name=""icon""|TrapStake|desc|||/desc","Units cannot enter nor exit this zone."
"sheet name=""icon""|LureRam|name|||/name","Ram Lure"
"sheet name=""icon""|LureWolf|name|||/name","Wolf Lure"
"sheet name=""icon""|LureBear|name|||/name","Bear Lure"
"sheet name=""icon""|BuildingUpgrade|name|||/name","Buildings Upgrade" "sheet name=""icon""|BuildingUpgrade|name|||/name","Buildings Upgrade"
"sheet name=""icon""|UnitUpgrade|name|||/name","Units Improvement" "sheet name=""icon""|UnitUpgrade|name|||/name","Units Improvement"
"sheet name=""icon""|OwnedZone|name|||/name","Controlled Zones" "sheet name=""icon""|OwnedZone|name|||/name","Controlled Zones"
...@@ -2013,6 +2091,7 @@ ...@@ -2013,6 +2091,7 @@
"sheet name=""achievement""|AKrakenVictory|desc|||/desc","Win with the Clan of the Kraken [not in Story Mode]" "sheet name=""achievement""|AKrakenVictory|desc|||/desc","Win with the Clan of the Kraken [not in Story Mode]"
"sheet name=""achievement""|AOxVictory|name|||/name","C'est la danse du coup de boule !" "sheet name=""achievement""|AOxVictory|name|||/name","C'est la danse du coup de boule !"
"sheet name=""achievement""|AOxVictory|desc|||/desc","Win with the Clan of the Ox [not in Story Mode]" "sheet name=""achievement""|AOxVictory|desc|||/desc","Win with the Clan of the Ox [not in Story Mode]"
"sheet name=""achievement""|ALynxVictory|desc|||/desc","Win with the Clan of the Lynx [not in Story Mode]"
"sheet name=""achievement""|AWolfGold|name|||/name","Wolf Master" "sheet name=""achievement""|AWolfGold|name|||/name","Wolf Master"
"sheet name=""achievement""|AWolfGold|desc|||/desc","Achieve 50 Victories with the Clan of the Wolf [not in Story Mode]" "sheet name=""achievement""|AWolfGold|desc|||/desc","Achieve 50 Victories with the Clan of the Wolf [not in Story Mode]"
"sheet name=""achievement""|AStagGold|name|||/name","Stag Master" "sheet name=""achievement""|AStagGold|name|||/name","Stag Master"
...@@ -2035,6 +2114,8 @@ ...@@ -2035,6 +2114,8 @@
"sheet name=""achievement""|AKrakenGold|desc|||/desc","Achieve 50 Victories with the Clan of the Kraken [not in Story Mode]" "sheet name=""achievement""|AKrakenGold|desc|||/desc","Achieve 50 Victories with the Clan of the Kraken [not in Story Mode]"
"sheet name=""achievement""|AOxGold|name|||/name","Ox Master" "sheet name=""achievement""|AOxGold|name|||/name","Ox Master"
"sheet name=""achievement""|AOxGold|desc|||/desc","Achieve 50 Victories with the Clan of the Ox [not in Story Mode]" "sheet name=""achievement""|AOxGold|desc|||/desc","Achieve 50 Victories with the Clan of the Ox [not in Story Mode]"
"sheet name=""achievement""|ALynxGold|name|||/name","Lynx Master"
"sheet name=""achievement""|ALynxGold|desc|||/desc","Achieve 50 Victories with the Clan of the Lynx [not in Story Mode]"
"sheet name=""achievement""|ADraugrKill|name|||/name","Purge" "sheet name=""achievement""|ADraugrKill|name|||/name","Purge"
"sheet name=""achievement""|ADraugrKill|desc|||/desc","Kill 20 Draugar in a single game [not in Story Mode]" "sheet name=""achievement""|ADraugrKill|desc|||/desc","Kill 20 Draugar in a single game [not in Story Mode]"
"sheet name=""achievement""|AWolfKill|name|||/name","Wolf Hunter" "sheet name=""achievement""|AWolfKill|name|||/name","Wolf Hunter"
...@@ -2106,25 +2187,25 @@ ...@@ -2106,25 +2187,25 @@
"sheet name=""achievement""|ARegulatedPop|name|||/name","Who needs houses?" "sheet name=""achievement""|ARegulatedPop|name|||/name","Who needs houses?"
"sheet name=""achievement""|ARegulatedPop|desc|||/desc","Win a game with the clan of the Ox without reaching max population" "sheet name=""achievement""|ARegulatedPop|desc|||/desc","Win a game with the clan of the Ox without reaching max population"
"sheet name=""achievement""|APoisonousSwamp|name|||/name","I'm not in peak condition!" "sheet name=""achievement""|APoisonousSwamp|name|||/name","I'm not in peak condition!"
"sheet name=""achievement""|APoisonousSwamp|desc|||/desc","Survive the poisonous swamps's effect for the first time" "sheet name=""achievement""|APoisonousSwamp|desc|||/desc","Survive the Poisonous swamps's effect for the first time"
"sheet name=""achievement""|APoisonousSwamp2|name|||/name","This is FINE..." "sheet name=""achievement""|APoisonousSwamp2|name|||/name","This is FINE..."
"sheet name=""achievement""|APoisonousSwamp2|desc|||/desc","Lose 3 units to the poisonous swamps in the same game" "sheet name=""achievement""|APoisonousSwamp2|desc|||/desc","Lose 3 units in the Poisonous swamps in the same game"
"sheet name=""achievement""|ATallGrass|name|||/name","A wild Viking appears!" "sheet name=""achievement""|ATallGrass|name|||/name","A wild Viking appears!"
"sheet name=""achievement""|ATallGrass|desc|||/desc","Attack an enemy in tall grass" "sheet name=""achievement""|ATallGrass|desc|||/desc","Attack an enemy in Landvidi"
"sheet name=""achievement""|ATallGrassGhost|name|||/name","Poltergeist" "sheet name=""achievement""|ATallGrassGhost|name|||/name","Poltergeist"
"sheet name=""achievement""|ATallGrassGhost|desc|||/desc","Attack an enemy with Ghost warriors tall grass" "sheet name=""achievement""|ATallGrassGhost|desc|||/desc","In Landvidi, attack an enemy with Ghost warriors"
"sheet name=""achievement""|AMimirsbrunn|name|||/name","Let me borrow this..." "sheet name=""achievement""|AMimirsbrunn|name|||/name","Let me borrow this..."
"sheet name=""achievement""|AMimirsbrunn|desc|||/desc","Steal a technology for the first time" "sheet name=""achievement""|AMimirsbrunn|desc|||/desc","Steal a knowledge for the first time using Mimirsbrunn"
"sheet name=""achievement""|AMimirsbrunn2|name|||/name","Mimirsbruh" "sheet name=""achievement""|AMimirsbrunn2|name|||/name","Mimirsbruh"
"sheet name=""achievement""|AMimirsbrunn2|desc|||/desc","Steal a technology 5 times" "sheet name=""achievement""|AMimirsbrunn2|desc|||/desc","Steal a knowledge 5 times using Mimirsbrunn"
"sheet name=""achievement""|AUrdarbrunn|name|||/name","It's just a scratch..." "sheet name=""achievement""|AUrdarbrunn|name|||/name","It's just a scratch..."
"sheet name=""achievement""|AUrdarbrunn|desc|||/desc","Use the Cleanse active for the first time" "sheet name=""achievement""|AUrdarbrunn|desc|||/desc","Use the Cleanse ability for the first time"
"sheet name=""achievement""|AUrdarbrunn2|name|||/name","Mass purification" "sheet name=""achievement""|AUrdarbrunn2|name|||/name","Mass purification"
"sheet name=""achievement""|AUrdarbrunn2|desc|||/desc","Heal 8 sick units with a single Cleanse" "sheet name=""achievement""|AUrdarbrunn2|desc|||/desc","Heal 8 sick units with a single Cleanse"
"sheet name=""achievement""|ABrambleField|name|||/name","Gardening" "sheet name=""achievement""|ABrambleField|name|||/name","Gardening"
"sheet name=""achievement""|ABrambleField|desc|||/desc","Clear a Bramble Field for the first time" "sheet name=""achievement""|ABrambleField|desc|||/desc","Clear Naströnd for the first time"
"sheet name=""achievement""|ABrambleField2|name|||/name","Another shrubbery!" "sheet name=""achievement""|ABrambleField2|name|||/name","Another shrubbery!"
"sheet name=""achievement""|ABrambleField2|desc|||/desc","Clear Bramble Fields 5 times" "sheet name=""achievement""|ABrambleField2|desc|||/desc","Clear Naströnd 5 times"
"sheet name=""achievement""|AMinerIron|name|||/name","Iron Miner" "sheet name=""achievement""|AMinerIron|name|||/name","Iron Miner"
"sheet name=""achievement""|AMinerIron|desc|||/desc","Mine 60 Iron in a single game [not in Story Mode]" "sheet name=""achievement""|AMinerIron|desc|||/desc","Mine 60 Iron in a single game [not in Story Mode]"
"sheet name=""achievement""|AMinerStone|name|||/name","Stone Miner" "sheet name=""achievement""|AMinerStone|name|||/name","Stone Miner"
...@@ -2257,6 +2338,8 @@ ...@@ -2257,6 +2338,8 @@
"sheet name=""achievement""|ARelicKraken|desc|||/desc","Build the Edda of Vor [not in Story Mode]" "sheet name=""achievement""|ARelicKraken|desc|||/desc","Build the Edda of Vor [not in Story Mode]"
"sheet name=""achievement""|ARelicOx|name|||/name","I need more RAM!" "sheet name=""achievement""|ARelicOx|name|||/name","I need more RAM!"
"sheet name=""achievement""|ARelicOx|desc|||/desc","Build the Relic of the Clan of the Ox" "sheet name=""achievement""|ARelicOx|desc|||/desc","Build the Relic of the Clan of the Ox"
"sheet name=""achievement""|ARelicLynx|name|||/name","A Link To The Paw"
"sheet name=""achievement""|ARelicLynx|desc|||/desc","Build the Relic of the Clan of the Lynx"
"sheet name=""achievement""|AOvercooked|name|||/name","Overcooked" "sheet name=""achievement""|AOvercooked|name|||/name","Overcooked"
"sheet name=""achievement""|AOvercooked|desc|||/desc","Wound a Giant boar with a Mjöllnir's Thunder" "sheet name=""achievement""|AOvercooked|desc|||/desc","Wound a Giant boar with a Mjöllnir's Thunder"
"sheet name=""achievement""|AGettingCrowded|name|||/name","This is Getting Crowded" "sheet name=""achievement""|AGettingCrowded|name|||/name","This is Getting Crowded"
...@@ -2311,8 +2394,6 @@ ...@@ -2311,8 +2394,6 @@
"sheet name=""ability""|ScorchedEarth|desc|||/desc","Burn any zone during ::value0:: months.&lt;br/&gt;Burned zone : -::percent_value1:: production, snakes units and buildings +::percent_value2:: attack. Raise the user's defense by ::percent5:: during the ignition process. In an enemy zone, [WarchiefSnake] also loot resources." "sheet name=""ability""|ScorchedEarth|desc|||/desc","Burn any zone during ::value0:: months.&lt;br/&gt;Burned zone : -::percent_value1:: production, snakes units and buildings +::percent_value2:: attack. Raise the user's defense by ::percent5:: during the ignition process. In an enemy zone, [WarchiefSnake] also loot resources."
"sheet name=""ability""|Warcry|name|||/name","Warcry" "sheet name=""ability""|Warcry|name|||/name","Warcry"
"sheet name=""ability""|Warcry|desc|||/desc","Your Warchief can fear (non neutral) enemy units for ::value0:: seconds." "sheet name=""ability""|Warcry|desc|||/desc","Your Warchief can fear (non neutral) enemy units for ::value0:: seconds."
"sheet name=""ability""|CallToArms|name|||/name","Call To Arms"
"sheet name=""ability""|CallToArms|desc|||/desc","Converts all civilians in the area into [Militia]. They can't go outside of your territory."
"sheet name=""ability""|Bodyguard|name|||/name","Bodyguard" "sheet name=""ability""|Bodyguard|name|||/name","Bodyguard"
"sheet name=""ability""|Bodyguard|desc|||/desc","A bodyguard is attached to your warchief. The Warchief gains +::percent0:: attack power and ::percent_value1:: damage reduction." "sheet name=""ability""|Bodyguard|desc|||/desc","A bodyguard is attached to your warchief. The Warchief gains +::percent0:: attack power and ::percent_value1:: damage reduction."
"sheet name=""ability""|LocalRoadToValhalla|name|||/name","Road To Valhalla" "sheet name=""ability""|LocalRoadToValhalla|name|||/name","Road To Valhalla"
...@@ -2327,6 +2408,18 @@ ...@@ -2327,6 +2408,18 @@
"sheet name=""ability""|CallOxShadow|desc|||/desc","Summon [OxShadow]." "sheet name=""ability""|CallOxShadow|desc|||/desc","Summon [OxShadow]."
"sheet name=""ability""|Cleanse|name|||/name","Cleanse" "sheet name=""ability""|Cleanse|name|||/name","Cleanse"
"sheet name=""ability""|Cleanse|desc|||/desc","Your units in the territory instantly recover from all states of Hunger, Sickness, Freezing and Unhappiness and receives a ::value0:: seconds immunity from them." "sheet name=""ability""|Cleanse|desc|||/desc","Your units in the territory instantly recover from all states of Hunger, Sickness, Freezing and Unhappiness and receives a ::value0:: seconds immunity from them."
"sheet name=""ability""|SoothingGrooming|name|||/name","Soothing Grooming"
"sheet name=""ability""|SoothingGrooming|desc|||/desc","[LynxBrown] heals for ::nb::% of his health."
"sheet name=""ability""|SharpEye|name|||/name","Sharp Eye"
"sheet name=""ability""|SharpEye|desc|||/desc","[LynxWhite] can reveal undiscovered zones. You need to upgrade the [ScoutCamp] to reveal an enemy area."
"sheet name=""ability""|SacredSheepBait|name|||/name","Hay Lure"
"sheet name=""ability""|SacredSheepBait|desc|||/desc","Lures ::value:: [SacredRam]s in the zone and improves its [Food] production by ::percent1::. Last ::value3:: months."
"sheet name=""ability""|SacredWolfBait|name|||/name","Meat Lure"
"sheet name=""ability""|SacredWolfBait|desc|||/desc","Lures ::value:: [SacredWolf]s in the zone and increases its [MilitaryXP] gains by ::percent_value1::. Last ::value3:: months."
"sheet name=""ability""|SacredBearBait|name|||/name","Fish Lure"
"sheet name=""ability""|SacredBearBait|desc|||/desc","Lures ::value:: [SacredBear]s in the zone and increases its [MilitaryXP] gains by ::percent_value1::. Last ::value3:: months."
"sheet name=""ability""|SummonWildHunt|name|||/name","Oskoreia"
"sheet name=""ability""|SummonWildHunt|desc|||/desc","Calls the spirits of the last ::value:: Mythical Animals you killed in their spirit form, to assist you on the battlefield."
"sheet name=""ability""|WarEffort|name|||/name","War Effort" "sheet name=""ability""|WarEffort|name|||/name","War Effort"
"sheet name=""ability""|WarEffort|desc|||/desc","You can choose a free military Lore." "sheet name=""ability""|WarEffort|desc|||/desc","You can choose a free military Lore."
"sheet name=""ability""|WarriorCharge|name|||/name","Charge" "sheet name=""ability""|WarriorCharge|name|||/name","Charge"
...@@ -2339,12 +2432,20 @@ ...@@ -2339,12 +2432,20 @@
"sheet name=""ability""|GolemBurn|desc|||/desc","Target suffers ::value0:: dmg/sec for ::value1::sec." "sheet name=""ability""|GolemBurn|desc|||/desc","Target suffers ::value0:: dmg/sec for ::value1::sec."
"sheet name=""ability""|LeatherArmor|name|||/name","Reinforced Armor" "sheet name=""ability""|LeatherArmor|name|||/name","Reinforced Armor"
"sheet name=""ability""|LeatherArmor|desc|||/desc","Military units have a ::percent_value:: chance of negating incoming attacks." "sheet name=""ability""|LeatherArmor|desc|||/desc","Military units have a ::percent_value:: chance of negating incoming attacks."
"sheet name=""ability""|SuppressingFireTower|name|||/name","Suppressing Fire"
"sheet name=""ability""|SuppressingFireTower|desc|||/desc","You gain a free [WatchTower] upgrade each year."
"sheet name=""ability""|SuppressingFireMilitary|name|||/name","Suppressing Fire" "sheet name=""ability""|SuppressingFireMilitary|name|||/name","Suppressing Fire"
"sheet name=""ability""|SuppressingFireMilitary|desc|||/desc","Human units within an area that contains an allied [WatchTower] gain +::percent_value:: defense." "sheet name=""ability""|SuppressingFireMilitary|desc|||/desc","Human units within an area that contains an allied [WatchTower] gain +::percent_value:: defense."
"sheet name=""ability""|SuppressingFireTower|name|||/name","Suppressing Fire"
"sheet name=""ability""|SuppressingFireTower|desc|||/desc","You gain a free [WatchTower] upgrade each year."
"sheet name=""ability""|Garrison|name|||/name","Garrison" "sheet name=""ability""|Garrison|name|||/name","Garrison"
"sheet name=""ability""|Garrison|desc|||/desc","Each [WatchTower] adds +::value0:: to your maximum warband (+::value1:: if upgraded).&lt;br/&gt;Each kill on allied territory gives +::percent_value2:: [MilitaryXP]." "sheet name=""ability""|Garrison|desc|||/desc","Each [WatchTower] adds +::value0:: to your maximum warband (+::value1:: if upgraded)."
"sheet name=""ability""|CallToArms|name|||/name","Call To Arms"
"sheet name=""ability""|CallToArms|desc|||/desc","Call to Arms is a passive ability placed on you Town Hall. Every six months, homeland sends you up to ::value1:: [Militia] to help you defend your territory. &lt;br/&gt;[Militia] is a self-sufficient unit that patrols within your territory and attack any threat coming in. &lt;br/&gt;You can have a maximum of ::nb:: [Militia] in your territory."
"sheet name=""ability""|CallToArmsXP|name|||/name","Call To Arms"
"sheet name=""ability""|CallToArmsXP|desc|||/desc","Each kill on allied territory gives +::percent_value0:: [MilitaryXP]."
"sheet name=""ability""|CallToArmsII|name|||/name","Call To Arms II"
"sheet name=""ability""|CallToArmsII|desc|||/desc","You can keep up to ::value:: [Militia] in your territory."
"sheet name=""ability""|CallToArmsIII|name|||/name","Call To Arms III"
"sheet name=""ability""|CallToArmsIII|desc|||/desc","You can keep up to ::value:: [Militia] in your territory."
"sheet name=""ability""|BloodBath|name|||/name","Blood Bath" "sheet name=""ability""|BloodBath|name|||/name","Blood Bath"
"sheet name=""ability""|BloodBath|desc|||/desc","Each time one of your units dies in enemy territory, friendly units in the area gain +::percent_value0:: attack and +::percent_value1:: defense for ::value2:: month. The bonus is lost when units exit the area." "sheet name=""ability""|BloodBath|desc|||/desc","Each time one of your units dies in enemy territory, friendly units in the area gain +::percent_value0:: attack and +::percent_value1:: defense for ::value2:: month. The bonus is lost when units exit the area."
"sheet name=""ability""|VeteranWarAxeThrower|name|||/name","Veteran Fighters" "sheet name=""ability""|VeteranWarAxeThrower|name|||/name","Veteran Fighters"
...@@ -2383,6 +2484,36 @@ ...@@ -2383,6 +2484,36 @@
"sheet name=""ability""|Invisibility|desc|||/desc","This unit is hidden and can only be seen by other units in the same zone." "sheet name=""ability""|Invisibility|desc|||/desc","This unit is hidden and can only be seen by other units in the same zone."
"sheet name=""ability""|SwampPoison|name|||/name","Rot" "sheet name=""ability""|SwampPoison|name|||/name","Rot"
"sheet name=""ability""|SwampPoison|desc|||/desc","Units are slowed down and take damage over time." "sheet name=""ability""|SwampPoison|desc|||/desc","Units are slowed down and take damage over time."
"sheet name=""ability""|HeavyPaw|name|||/name","Heavy Paw"
"sheet name=""ability""|HeavyPaw|desc|||/desc","[LynxBrown] leap foward as first strike, making it invulnerable while airborne."
"sheet name=""ability""|Bite|name|||/name","Bite"
"sheet name=""ability""|Bite|desc|||/desc","[LynxBrown] finishes his enemies with a devastating bite."
"sheet name=""ability""|ClawStrike|name|||/name","Claw Strike"
"sheet name=""ability""|ClawStrike|desc|||/desc","[LynxWhite] use her steel-sharp claws to penetrate its opponents armor and shred it to pieces and lowering his defenses."
"sheet name=""ability""|Companionship|name|||/name","Companionship"
"sheet name=""ability""|Companionship|desc|||/desc","[LynxWhite] ::percent:: attack power and ::percent1:: defense while in the same zone as [LynxBrown]."
"sheet name=""ability""|ReducedArmor|name|||/name","Breached Armor"
"sheet name=""ability""|ReducedArmor|desc|||/desc","Armor effectiveness is reduced by ::inv_percent::"
"sheet name=""ability""|Hindered|name|||/name","Hindered"
"sheet name=""ability""|Hindered|desc|||/desc","Attack and move speed slowed by ::inv_percent::. Can't use [WarriorCharge]."
"sheet name=""ability""|Ablaze|name|||/name","Ablaze"
"sheet name=""ability""|Ablaze|desc|||/desc","This building is burning uncontrollably. You may need to repair the building to stop the fire!"
"sheet name=""ability""|BoneArrows|name|||/name","Bone Arrows"
"sheet name=""ability""|BoneArrows|desc|||/desc","Your [Tracker]s fire bone arrows. They are the ammunition by default. "
"sheet name=""ability""|HinderingArrows|name|||/name","Hindering Arrows"
"sheet name=""ability""|HinderingArrows|desc|||/desc","Your [Tracker]s fire hindering arrows. Targets hit are [Hindered] and move slower."
"sheet name=""ability""|PiercingArrows|name|||/name","Piercing Arrows"
"sheet name=""ability""|PiercingArrows|desc|||/desc","Your [Tracker]s fire piercing arrows. They ignore ::inv_percent2:: of the target's armor."
"sheet name=""ability""|FireArrows|name|||/name","Fire Arrows"
"sheet name=""ability""|FireArrows|desc|||/desc","Your [Tracker]s use fire arrows. They inflicts +::percent1:: damage to buildings and sets them [Ablaze]."
"sheet name=""ability""|WildHuntDecay|name|||/name","Oskoreia Spirit"
"sheet name=""ability""|WildHuntDecay|desc|||/desc","Spirits called upon for the wild hunt cannot hold a physical form for too long. They lose health over time and can't be healed."
"sheet name=""ability""|Escape|name|||/name","Escape"
"sheet name=""ability""|Escape|desc|||/desc","Runs to the border of the nearest safe zone upon getting hit."
"sheet name=""ability""|FerociousBite|name|||/name","Ferocious Bite"
"sheet name=""ability""|FerociousBite|desc|||/desc","Every third attack is a ferocious bite that deals +::percent:: damage."
"sheet name=""ability""|BearStompAoE|name|||/name","Stomp"
"sheet name=""ability""|BearStompAoE|desc|||/desc","Every third attack is a trembling stomp that damages all nearby enemies."
"sheet name=""ability""|SacrificeHappy|name|||/name","Nanna's Influence" "sheet name=""ability""|SacrificeHappy|name|||/name","Nanna's Influence"
"sheet name=""ability""|SacrificeHappy|desc|||/desc","+::value:: [Happy]" "sheet name=""ability""|SacrificeHappy|desc|||/desc","+::value:: [Happy]"
"sheet name=""ability""|SacrificeFood|name|||/name","Andhrímnir's Influence" "sheet name=""ability""|SacrificeFood|name|||/name","Andhrímnir's Influence"
...@@ -2413,6 +2544,8 @@ ...@@ -2413,6 +2544,8 @@
"sheet name=""ability""|FrozenEarth|desc|||/desc","Enemies hit by Gram are frozen, along with the area around them. (::value2:: penalty on move and attack speed)." "sheet name=""ability""|FrozenEarth|desc|||/desc","Enemies hit by Gram are frozen, along with the area around them. (::value2:: penalty on move and attack speed)."
"sheet name=""ability""|MoveRelic|name|||/name","Move Relic" "sheet name=""ability""|MoveRelic|name|||/name","Move Relic"
"sheet name=""ability""|MoveRelic|desc|||/desc","Move the Shield to another zone in your territory, only if the two zones are undisputed." "sheet name=""ability""|MoveRelic|desc|||/desc","Move the Shield to another zone in your territory, only if the two zones are undisputed."
"sheet name=""ability""|SpikeTrap|name|||/name","Spike Trap"
"sheet name=""ability""|SpikeTrap|desc|||/desc","Deploys hidden spikes on a zone frontiers. Nothing can enter nor exit it for ::value2:: months. "
"sheet name=""ability""|Stilt|name|||/name","Shallow Waters" "sheet name=""ability""|Stilt|name|||/name","Shallow Waters"
"sheet name=""ability""|Stilt|desc|||/desc","Improve a coastal zone to accept one additional building." "sheet name=""ability""|Stilt|desc|||/desc","Improve a coastal zone to accept one additional building."
"sheet name=""ability""|HighTide|name|||/name","High Tide" "sheet name=""ability""|HighTide|name|||/name","High Tide"
......
...@@ -845,7 +845,7 @@ ...@@ -845,7 +845,7 @@
"sheet name=""clan""|Snake|desc|||/desc","Fourbe et malhonnête, le Serpent n'a cure de la renommée et de l'honneur. Les membres de ce clan préfèrent rester dans l'ombre et privilégient la guérilla à la bataille rangée." "sheet name=""clan""|Snake|desc|||/desc","Fourbe et malhonnête, le Serpent n'a cure de la renommée et de l'honneur. Les membres de ce clan préfèrent rester dans l'ombre et privilégient la guérilla à la bataille rangée."
"sheet name=""clan""|Snake|bonuses|0|desc|/desc","Vous commencez avec votre chef de guerre, la jeune Signy. Elle peut être recrutée et ne coûte pas de fer." "sheet name=""clan""|Snake|bonuses|0|desc|/desc","Vous commencez avec votre chef de guerre, la jeune Signy. Elle peut être recrutée et ne coûte pas de fer."
"sheet name=""clan""|Snake|bonuses|1|desc|/desc","Signy grandit et devient plus forte chaque année, pendant 10 ans maximum." "sheet name=""clan""|Snake|bonuses|1|desc|/desc","Signy grandit et devient plus forte chaque année, pendant 10 ans maximum."
"sheet name=""clan""|Snake|bonuses|2|desc|/desc","Ce clan ne peut pas gagner de renommée." "sheet name=""clan""|Snake|bonuses|3|desc|/desc","Ce clan ne peut pas gagner de renommée."
"sheet name=""clan""|Dragon|name|||/name","Dragon" "sheet name=""clan""|Dragon|name|||/name","Dragon"
"sheet name=""clan""|Dragon|totem|||/totem","Nidhögg" "sheet name=""clan""|Dragon|totem|||/totem","Nidhögg"
"sheet name=""clan""|Dragon|title|||/title","Clan du Dragon" "sheet name=""clan""|Dragon|title|||/title","Clan du Dragon"
...@@ -2311,8 +2311,6 @@ ...@@ -2311,8 +2311,6 @@
"sheet name=""ability""|ScorchedEarth|desc|||/desc","Brûle une zone pendant ::value0:: mois.<br/>Zone brûlée : -::percent_value1:: de production, +::percent_value2:: de puissance d'attaque pour les unités et bâtiments du Serpent. Augmente la défense du clan à l'origine de l'attaque de ::percent5:: pendant la durée du sort. [WarchiefSnake] peut également voler des ressources dans une zone ennemie." "sheet name=""ability""|ScorchedEarth|desc|||/desc","Brûle une zone pendant ::value0:: mois.<br/>Zone brûlée : -::percent_value1:: de production, +::percent_value2:: de puissance d'attaque pour les unités et bâtiments du Serpent. Augmente la défense du clan à l'origine de l'attaque de ::percent5:: pendant la durée du sort. [WarchiefSnake] peut également voler des ressources dans une zone ennemie."
"sheet name=""ability""|Warcry|name|||/name","Cri de guerre" "sheet name=""ability""|Warcry|name|||/name","Cri de guerre"
"sheet name=""ability""|Warcry|desc|||/desc","Votre chef de guerre peut apeurer des unités ennemies (non neutres) pendant ::value0:: secondes." "sheet name=""ability""|Warcry|desc|||/desc","Votre chef de guerre peut apeurer des unités ennemies (non neutres) pendant ::value0:: secondes."
"sheet name=""ability""|CallToArms|name|||/name","Appel aux armes"
"sheet name=""ability""|CallToArms|desc|||/desc","Enrôle tous les civils d'une zone dans la [Militia]. Ils ne peuvent pas quitter le territoire."
"sheet name=""ability""|Bodyguard|name|||/name","Garde du corps" "sheet name=""ability""|Bodyguard|name|||/name","Garde du corps"
"sheet name=""ability""|Bodyguard|desc|||/desc","Un garde du corps accompagne votre chef de guerre. La puissance d'attaque de ce dernier augmente de ::percent0:: et sa défense de ::percent_value1::." "sheet name=""ability""|Bodyguard|desc|||/desc","Un garde du corps accompagne votre chef de guerre. La puissance d'attaque de ce dernier augmente de ::percent0:: et sa défense de ::percent_value1::."
"sheet name=""ability""|LocalRoadToValhalla|name|||/name","La route du Valhalla" "sheet name=""ability""|LocalRoadToValhalla|name|||/name","La route du Valhalla"
...@@ -2339,10 +2337,10 @@ ...@@ -2339,10 +2337,10 @@
"sheet name=""ability""|GolemBurn|desc|||/desc","La cible subit ::value0:: points de dégât/s pendant ::value1::s." "sheet name=""ability""|GolemBurn|desc|||/desc","La cible subit ::value0:: points de dégât/s pendant ::value1::s."
"sheet name=""ability""|LeatherArmor|name|||/name","Armure renforcée" "sheet name=""ability""|LeatherArmor|name|||/name","Armure renforcée"
"sheet name=""ability""|LeatherArmor|desc|||/desc","Les attaques ennemies ont ::percent_value:: de chances de ne pas infliger de dégâts à vos unités militaires." "sheet name=""ability""|LeatherArmor|desc|||/desc","Les attaques ennemies ont ::percent_value:: de chances de ne pas infliger de dégâts à vos unités militaires."
"sheet name=""ability""|SuppressingFireTower|name|||/name","Tir de suppression"
"sheet name=""ability""|SuppressingFireTower|desc|||/desc","Vous obtenez une amélioration de [WatchTower] gratuite chaque année."
"sheet name=""ability""|SuppressingFireMilitary|name|||/name","Tir de suppression" "sheet name=""ability""|SuppressingFireMilitary|name|||/name","Tir de suppression"
"sheet name=""ability""|SuppressingFireMilitary|desc|||/desc","La défense des unités qui se trouvent dans une zone dotée d'une [WatchTower] est augmentée de +::percent_value::." "sheet name=""ability""|SuppressingFireMilitary|desc|||/desc","La défense des unités qui se trouvent dans une zone dotée d'une [WatchTower] est augmentée de +::percent_value::."
"sheet name=""ability""|SuppressingFireTower|name|||/name","Tir de suppression"
"sheet name=""ability""|SuppressingFireTower|desc|||/desc","Vous obtenez une amélioration de [WatchTower] gratuite chaque année."
"sheet name=""ability""|Garrison|name|||/name","Garnison" "sheet name=""ability""|Garrison|name|||/name","Garnison"
"sheet name=""ability""|Garrison|desc|||/desc","Chaque [WatchTower] augmente la capacité de vos Troupes de +::value0:: (+::value1:: si elle est améliorée).<br/>Chaque ennemi tué sur un territoire allié octroie +::percent_value2:: d'[MilitaryXP]." "sheet name=""ability""|Garrison|desc|||/desc","Chaque [WatchTower] augmente la capacité de vos Troupes de +::value0:: (+::value1:: si elle est améliorée).<br/>Chaque ennemi tué sur un territoire allié octroie +::percent_value2:: d'[MilitaryXP]."
"sheet name=""ability""|BloodBath|name|||/name","Bain de sang" "sheet name=""ability""|BloodBath|name|||/name","Bain de sang"
......
...@@ -845,7 +845,7 @@ ...@@ -845,7 +845,7 @@
"sheet name=""clan""|Snake|desc|||/desc","Astuto e ingannevole, al clan del Serpente non interessa la fama o l'onore. I membri del clan preferiscono tramare nell'ombra e usare tattiche di guerriglia piuttosto che la guerra aperta." "sheet name=""clan""|Snake|desc|||/desc","Astuto e ingannevole, al clan del Serpente non interessa la fama o l'onore. I membri del clan preferiscono tramare nell'ombra e usare tattiche di guerriglia piuttosto che la guerra aperta."
"sheet name=""clan""|Snake|bonuses|0|desc|/desc","Inizi con il tuo leader, la giovane Signy. Può essere evocata senza ferro" "sheet name=""clan""|Snake|bonuses|0|desc|/desc","Inizi con il tuo leader, la giovane Signy. Può essere evocata senza ferro"
"sheet name=""clan""|Snake|bonuses|1|desc|/desc","Signy cresce, diventa ogni anno più forte, fino al decimo anno." "sheet name=""clan""|Snake|bonuses|1|desc|/desc","Signy cresce, diventa ogni anno più forte, fino al decimo anno."
"sheet name=""clan""|Snake|bonuses|2|desc|/desc","Il clan non ha accesso alla fama." "sheet name=""clan""|Snake|bonuses|3|desc|/desc","Il clan non ha accesso alla fama."
"sheet name=""clan""|Dragon|name|||/name","Draghi" "sheet name=""clan""|Dragon|name|||/name","Draghi"
"sheet name=""clan""|Dragon|totem|||/totem","Nidhogg" "sheet name=""clan""|Dragon|totem|||/totem","Nidhogg"
"sheet name=""clan""|Dragon|title|||/title","Il clan del Drago" "sheet name=""clan""|Dragon|title|||/title","Il clan del Drago"
...@@ -2311,8 +2311,6 @@ ...@@ -2311,8 +2311,6 @@
"sheet name=""ability""|ScorchedEarth|desc|||/desc","Incendia qualsiasi zona nell’arco di ::value0:: mesi.<br/>Zona bruciata: -::percent_value1:: di produzione, unità serpente e strutture con +::percent_value2:: d’attacco. Aumenta le difese dell’utente di ::percent5:: durante il processo di combustione. In qualsiasi zona nemica, [WarchiefSnake] saccheggia risorse." "sheet name=""ability""|ScorchedEarth|desc|||/desc","Incendia qualsiasi zona nell’arco di ::value0:: mesi.<br/>Zona bruciata: -::percent_value1:: di produzione, unità serpente e strutture con +::percent_value2:: d’attacco. Aumenta le difese dell’utente di ::percent5:: durante il processo di combustione. In qualsiasi zona nemica, [WarchiefSnake] saccheggia risorse."
"sheet name=""ability""|Warcry|name|||/name","Urlo di guerra" "sheet name=""ability""|Warcry|name|||/name","Urlo di guerra"
"sheet name=""ability""|Warcry|desc|||/desc","Il tuoi leader può temere le unità nemiche (non neutrali) per ::value0:: secondi." "sheet name=""ability""|Warcry|desc|||/desc","Il tuoi leader può temere le unità nemiche (non neutrali) per ::value0:: secondi."
"sheet name=""ability""|CallToArms|name|||/name","Chiamata alle armi"
"sheet name=""ability""|CallToArms|desc|||/desc","Converte tutti i civili nell'area in [Militia]. Non possono allontanarsi dal tuo territorio."
"sheet name=""ability""|Bodyguard|name|||/name","Guardia del corpo" "sheet name=""ability""|Bodyguard|name|||/name","Guardia del corpo"
"sheet name=""ability""|Bodyguard|desc|||/desc","Ogni leader è sempre accompagnato da una guardia del corpo. Il leader ottiene +::pecent0:: di potenza d'attacco e ::percent_value1:: di riduzione dei danni." "sheet name=""ability""|Bodyguard|desc|||/desc","Ogni leader è sempre accompagnato da una guardia del corpo. Il leader ottiene +::pecent0:: di potenza d'attacco e ::percent_value1:: di riduzione dei danni."
"sheet name=""ability""|LocalRoadToValhalla|name|||/name","Strada per Valhalla" "sheet name=""ability""|LocalRoadToValhalla|name|||/name","Strada per Valhalla"
...@@ -2339,10 +2337,10 @@ ...@@ -2339,10 +2337,10 @@
"sheet name=""ability""|GolemBurn|desc|||/desc","Il bersaglio subisce ::value0:: danni/sec per ::value1::sec." "sheet name=""ability""|GolemBurn|desc|||/desc","Il bersaglio subisce ::value0:: danni/sec per ::value1::sec."
"sheet name=""ability""|LeatherArmor|name|||/name","Armatura rinforzata" "sheet name=""ability""|LeatherArmor|name|||/name","Armatura rinforzata"
"sheet name=""ability""|LeatherArmor|desc|||/desc","Le unità militari hanno ::percent_value:: di probabilità di negare gli attacchi in arrivo." "sheet name=""ability""|LeatherArmor|desc|||/desc","Le unità militari hanno ::percent_value:: di probabilità di negare gli attacchi in arrivo."
"sheet name=""ability""|SuppressingFireTower|name|||/name","Fuoco di soppressione"
"sheet name=""ability""|SuppressingFireTower|desc|||/desc","Ottieni un potenziamento di [WatchTower] gratuito all’anno."
"sheet name=""ability""|SuppressingFireMilitary|name|||/name","Fuoco di soppressione" "sheet name=""ability""|SuppressingFireMilitary|name|||/name","Fuoco di soppressione"
"sheet name=""ability""|SuppressingFireMilitary|desc|||/desc","Le unità entro un'area che contiene una [WatchTower] alleata ottengono +::percent_value:: di difesa." "sheet name=""ability""|SuppressingFireMilitary|desc|||/desc","Le unità entro un'area che contiene una [WatchTower] alleata ottengono +::percent_value:: di difesa."
"sheet name=""ability""|SuppressingFireTower|name|||/name","Fuoco di soppressione"
"sheet name=""ability""|SuppressingFireTower|desc|||/desc","Ottieni un potenziamento di [WatchTower] gratuito all’anno."
"sheet name=""ability""|Garrison|name|||/name","Guarnigione" "sheet name=""ability""|Garrison|name|||/name","Guarnigione"
"sheet name=""ability""|Garrison|desc|||/desc","Ogni [WatchTower] aggiunge +::value0:: alla tua truppa massima (+::value1:: se potenziata).<br/>Ogni uccisione su territorio alleato dona +::percent_value2:: [MilitaryXP]." "sheet name=""ability""|Garrison|desc|||/desc","Ogni [WatchTower] aggiunge +::value0:: alla tua truppa massima (+::value1:: se potenziata).<br/>Ogni uccisione su territorio alleato dona +::percent_value2:: [MilitaryXP]."
"sheet name=""ability""|BloodBath|name|||/name","Bagno di sangue" "sheet name=""ability""|BloodBath|name|||/name","Bagno di sangue"
......
...@@ -845,7 +845,7 @@ ...@@ -845,7 +845,7 @@
"sheet name=""clan""|Snake|desc|||/desc","Przebiegły i podstępny Wąż nie przywiązuje wiele wagi do honoru czy sławy. Członkowie tego klanu wolą działać pod osłoną cienia i prowadzić partyzantkę niż walczyć w otwartym polu." "sheet name=""clan""|Snake|desc|||/desc","Przebiegły i podstępny Wąż nie przywiązuje wiele wagi do honoru czy sławy. Członkowie tego klanu wolą działać pod osłoną cienia i prowadzić partyzantkę niż walczyć w otwartym polu."
"sheet name=""clan""|Snake|bonuses|0|desc|/desc","Rozpoczynasz ze swą przywódczynią, którą jest młoda Signy. Można ją ponownie przywoływać bez żelaza." "sheet name=""clan""|Snake|bonuses|0|desc|/desc","Rozpoczynasz ze swą przywódczynią, którą jest młoda Signy. Można ją ponownie przywoływać bez żelaza."
"sheet name=""clan""|Snake|bonuses|1|desc|/desc","Signy dorasta i co roku nabiera sił, póki nie nadejdzie rok 10." "sheet name=""clan""|Snake|bonuses|1|desc|/desc","Signy dorasta i co roku nabiera sił, póki nie nadejdzie rok 10."
"sheet name=""clan""|Snake|bonuses|2|desc|/desc","Klan nie ma dostępu do sławy." "sheet name=""clan""|Snake|bonuses|3|desc|/desc","Klan nie ma dostępu do sławy."
"sheet name=""clan""|Dragon|name|||/name","Smok" "sheet name=""clan""|Dragon|name|||/name","Smok"
"sheet name=""clan""|Dragon|totem|||/totem","Nidhogg" "sheet name=""clan""|Dragon|totem|||/totem","Nidhogg"
"sheet name=""clan""|Dragon|title|||/title","Klan Smoka" "sheet name=""clan""|Dragon|title|||/title","Klan Smoka"
...@@ -2311,8 +2311,6 @@ ...@@ -2311,8 +2311,6 @@
"sheet name=""ability""|ScorchedEarth|desc|||/desc","Wypala dowolny obszar w przeciągu ::value0:: mies.<br/>Wypalony obszar: -::percent_value1:: produkcji; budowle i jednostki węży: +::percent_value2:: ataku. W trakcie wypalania podnosi obronę używającego umiejętności o ::percent5::. [WarchiefSnake] łupi z zasobów również wrogie obszary." "sheet name=""ability""|ScorchedEarth|desc|||/desc","Wypala dowolny obszar w przeciągu ::value0:: mies.<br/>Wypalony obszar: -::percent_value1:: produkcji; budowle i jednostki węży: +::percent_value2:: ataku. W trakcie wypalania podnosi obronę używającego umiejętności o ::percent5::. [WarchiefSnake] łupi z zasobów również wrogie obszary."
"sheet name=""ability""|Warcry|name|||/name","Okrzyk wojenny" "sheet name=""ability""|Warcry|name|||/name","Okrzyk wojenny"
"sheet name=""ability""|Warcry|desc|||/desc","Twój wódz może przerazić wrogie (nieneutralne) jednostki na ::value0:: s." "sheet name=""ability""|Warcry|desc|||/desc","Twój wódz może przerazić wrogie (nieneutralne) jednostki na ::value0:: s."
"sheet name=""ability""|CallToArms|name|||/name","Wezwanie do broni"
"sheet name=""ability""|CallToArms|desc|||/desc","Wszyscy wieśniacy w obszarze zmieniają się w wojsko ([Militia]). Nie mogą przekroczyć granic twojego terytorium."
"sheet name=""ability""|Bodyguard|name|||/name","Straż przyboczna" "sheet name=""ability""|Bodyguard|name|||/name","Straż przyboczna"
"sheet name=""ability""|Bodyguard|desc|||/desc","Straż przyboczna jest przypisana do twojego wodza. Wódz otrzymuje +::percent0:: siły ataku i ::percent_value1:: redukcji obrażeń." "sheet name=""ability""|Bodyguard|desc|||/desc","Straż przyboczna jest przypisana do twojego wodza. Wódz otrzymuje +::percent0:: siły ataku i ::percent_value1:: redukcji obrażeń."
"sheet name=""ability""|LocalRoadToValhalla|name|||/name","Droga do Valhalli" "sheet name=""ability""|LocalRoadToValhalla|name|||/name","Droga do Valhalli"
...@@ -2339,10 +2337,10 @@ ...@@ -2339,10 +2337,10 @@
"sheet name=""ability""|GolemBurn|desc|||/desc","Cel otrzymuje ::value0:: obrażeń na sekundę przez ::value1:: s." "sheet name=""ability""|GolemBurn|desc|||/desc","Cel otrzymuje ::value0:: obrażeń na sekundę przez ::value1:: s."
"sheet name=""ability""|LeatherArmor|name|||/name","Wzmocniony pancerz" "sheet name=""ability""|LeatherArmor|name|||/name","Wzmocniony pancerz"
"sheet name=""ability""|LeatherArmor|desc|||/desc","Jednostki wojskowe mają ::percent_value:: szansy na zignorowanie skutków nadchodzących ataków." "sheet name=""ability""|LeatherArmor|desc|||/desc","Jednostki wojskowe mają ::percent_value:: szansy na zignorowanie skutków nadchodzących ataków."
"sheet name=""ability""|SuppressingFireTower|name|||/name","Ogień zaporowy"
"sheet name=""ability""|SuppressingFireTower|desc|||/desc","[WatchTower] – co roku otrzymujesz darmowe ulepszenie."
"sheet name=""ability""|SuppressingFireMilitary|name|||/name","Ogień zaporowy" "sheet name=""ability""|SuppressingFireMilitary|name|||/name","Ogień zaporowy"
"sheet name=""ability""|SuppressingFireMilitary|desc|||/desc","Jednostki na obszarach, na których znajduje się sojusznicza [WatchTower], otrzymują +::percent_value:: obrony." "sheet name=""ability""|SuppressingFireMilitary|desc|||/desc","Jednostki na obszarach, na których znajduje się sojusznicza [WatchTower], otrzymują +::percent_value:: obrony."
"sheet name=""ability""|SuppressingFireTower|name|||/name","Ogień zaporowy"
"sheet name=""ability""|SuppressingFireTower|desc|||/desc","[WatchTower] – co roku otrzymujesz darmowe ulepszenie."
"sheet name=""ability""|Garrison|name|||/name","Garnizon" "sheet name=""ability""|Garrison|name|||/name","Garnizon"
"sheet name=""ability""|Garrison|desc|||/desc","Każda [WatchTower] dodaje +::value0:: do maksymalnej liczebności drużyny (lub +::value1::, jeśli wieża została ulepszona).<br/>Za każdego zabitego przeciwnika na sojuszniczym terytorium [MilitaryXP] wzrasta o +::percent_value2::." "sheet name=""ability""|Garrison|desc|||/desc","Każda [WatchTower] dodaje +::value0:: do maksymalnej liczebności drużyny (lub +::value1::, jeśli wieża została ulepszona).<br/>Za każdego zabitego przeciwnika na sojuszniczym terytorium [MilitaryXP] wzrasta o +::percent_value2::."
"sheet name=""ability""|BloodBath|name|||/name","Krwawa łaźnia" "sheet name=""ability""|BloodBath|name|||/name","Krwawa łaźnia"
......
...@@ -845,7 +845,7 @@ ...@@ -845,7 +845,7 @@
"sheet name=""clan""|Snake|desc|||/desc","Astuta e traiçoeira, a Cobra pouco se importa com fama e honra. Membros deste clã preferem agir na surdina e usar táticas de guerrilha a entrar em combate declarado." "sheet name=""clan""|Snake|desc|||/desc","Astuta e traiçoeira, a Cobra pouco se importa com fama e honra. Membros deste clã preferem agir na surdina e usar táticas de guerrilha a entrar em combate declarado."
"sheet name=""clan""|Snake|bonuses|0|desc|/desc","Você começa com sua chefe de guerra, a jovem Signy. Ela pode ser convocada novamente sem Ferro." "sheet name=""clan""|Snake|bonuses|0|desc|/desc","Você começa com sua chefe de guerra, a jovem Signy. Ela pode ser convocada novamente sem Ferro."
"sheet name=""clan""|Snake|bonuses|1|desc|/desc","A Signy cresce e fica mais forte a cada ano até o décimo ano." "sheet name=""clan""|Snake|bonuses|1|desc|/desc","A Signy cresce e fica mais forte a cada ano até o décimo ano."
"sheet name=""clan""|Snake|bonuses|2|desc|/desc","O clã não possui acesso à Fama." "sheet name=""clan""|Snake|bonuses|3|desc|/desc","O clã não possui acesso à Fama."
"sheet name=""clan""|Dragon|name|||/name","Dragão" "sheet name=""clan""|Dragon|name|||/name","Dragão"
"sheet name=""clan""|Dragon|totem|||/totem","Nidhogg" "sheet name=""clan""|Dragon|totem|||/totem","Nidhogg"
"sheet name=""clan""|Dragon|title|||/title","O Clã do Dragão" "sheet name=""clan""|Dragon|title|||/title","O Clã do Dragão"
...@@ -2311,8 +2311,6 @@ ...@@ -2311,8 +2311,6 @@
"sheet name=""ability""|ScorchedEarth|desc|||/desc","Queime qualquer zona durante ::value0:: meses.<br/>Zona queimada: -::percent_value1:: produção, unidades da cobra e construções +::percent_value2:: de ataque. Aumente a defesa do usuário em ::percent5:: durante o processo de ignição. Em qualquer zona inimiga, [WarchiefSnake] também saqueia recursos." "sheet name=""ability""|ScorchedEarth|desc|||/desc","Queime qualquer zona durante ::value0:: meses.<br/>Zona queimada: -::percent_value1:: produção, unidades da cobra e construções +::percent_value2:: de ataque. Aumente a defesa do usuário em ::percent5:: durante o processo de ignição. Em qualquer zona inimiga, [WarchiefSnake] também saqueia recursos."
"sheet name=""ability""|Warcry|name|||/name","Grito de Guerra" "sheet name=""ability""|Warcry|name|||/name","Grito de Guerra"
"sheet name=""ability""|Warcry|desc|||/desc","O seu Chefe de Guerra pode afugentar unidades inimigas (não neutras) por ::value:: segundos." "sheet name=""ability""|Warcry|desc|||/desc","O seu Chefe de Guerra pode afugentar unidades inimigas (não neutras) por ::value:: segundos."
"sheet name=""ability""|CallToArms|name|||/name","Convocação às Armas"
"sheet name=""ability""|CallToArms|desc|||/desc","Converte todos os civis da área em [Militia]. Eles não podem sair do seu território."
"sheet name=""ability""|Bodyguard|name|||/name","Guarda-costas" "sheet name=""ability""|Bodyguard|name|||/name","Guarda-costas"
"sheet name=""ability""|Bodyguard|desc|||/desc","Um guarda-costas fica junto ao seu chefe de guerra. O Chefe de Guerra obtém +::percent0:: de poder de ataque e ::percent_value1:: de redução de danos." "sheet name=""ability""|Bodyguard|desc|||/desc","Um guarda-costas fica junto ao seu chefe de guerra. O Chefe de Guerra obtém +::percent0:: de poder de ataque e ::percent_value1:: de redução de danos."
"sheet name=""ability""|LocalRoadToValhalla|name|||/name","Rumo a Valhalla" "sheet name=""ability""|LocalRoadToValhalla|name|||/name","Rumo a Valhalla"
...@@ -2339,10 +2337,10 @@ ...@@ -2339,10 +2337,10 @@
"sheet name=""ability""|GolemBurn|desc|||/desc","Alvos sofrem dano de ::value0:: por segundo durante ::value1:: segundos." "sheet name=""ability""|GolemBurn|desc|||/desc","Alvos sofrem dano de ::value0:: por segundo durante ::value1:: segundos."
"sheet name=""ability""|LeatherArmor|name|||/name","Armadura Reforçada" "sheet name=""ability""|LeatherArmor|name|||/name","Armadura Reforçada"
"sheet name=""ability""|LeatherArmor|desc|||/desc","As unidades militares possuem chance de ::percent_value:: de resistir às ofensivas." "sheet name=""ability""|LeatherArmor|desc|||/desc","As unidades militares possuem chance de ::percent_value:: de resistir às ofensivas."
"sheet name=""ability""|SuppressingFireTower|name|||/name","Supressão de Fogo"
"sheet name=""ability""|SuppressingFireTower|desc|||/desc","Você recebe uma [WatchTower] grátis por ano."
"sheet name=""ability""|SuppressingFireMilitary|name|||/name","Supressão de Fogo" "sheet name=""ability""|SuppressingFireMilitary|name|||/name","Supressão de Fogo"
"sheet name=""ability""|SuppressingFireMilitary|desc|||/desc","Unidades dentro de área contendo uma [WatchTower] aliada recebem +::percent_value:: de defesa." "sheet name=""ability""|SuppressingFireMilitary|desc|||/desc","Unidades dentro de área contendo uma [WatchTower] aliada recebem +::percent_value:: de defesa."
"sheet name=""ability""|SuppressingFireTower|name|||/name","Supressão de Fogo"
"sheet name=""ability""|SuppressingFireTower|desc|||/desc","Você recebe uma [WatchTower] grátis por ano."
"sheet name=""ability""|Garrison|name|||/name","Guarnição" "sheet name=""ability""|Garrison|name|||/name","Guarnição"
"sheet name=""ability""|Garrison|desc|||/desc","Você recebe ::value0:: Upgrades de Torre gratuitos. Cada Torre com upgrade acrescenta +::value1:: ao limite máximo do seu bando de guerra." "sheet name=""ability""|Garrison|desc|||/desc","Você recebe ::value0:: Upgrades de Torre gratuitos. Cada Torre com upgrade acrescenta +::value1:: ao limite máximo do seu bando de guerra."
"sheet name=""ability""|BloodBath|name|||/name","Banho de Sangue" "sheet name=""ability""|BloodBath|name|||/name","Banho de Sangue"
......
...@@ -845,7 +845,7 @@ ...@@ -845,7 +845,7 @@
"sheet name=""clan""|Snake|desc|||/desc","Лживый и вероломный Змей нисколько не ценит честь и славу. Члены этого клана не любят вступать в открытый бой и предпочитают устраивать засады и нападать исподтишка." "sheet name=""clan""|Snake|desc|||/desc","Лживый и вероломный Змей нисколько не ценит честь и славу. Члены этого клана не любят вступать в открытый бой и предпочитают устраивать засады и нападать исподтишка."
"sheet name=""clan""|Snake|bonuses|0|desc|/desc","Вы начинаете со своим воеводой — юной Сигни. Ее можно призвать снова, не тратя железо." "sheet name=""clan""|Snake|bonuses|0|desc|/desc","Вы начинаете со своим воеводой — юной Сигни. Ее можно призвать снова, не тратя железо."
"sheet name=""clan""|Snake|bonuses|1|desc|/desc","Сигни взрослеет и становится сильнее с каждым годом вплоть до 10-го." "sheet name=""clan""|Snake|bonuses|1|desc|/desc","Сигни взрослеет и становится сильнее с каждым годом вплоть до 10-го."
"sheet name=""clan""|Snake|bonuses|2|desc|/desc","Клан не получает славу." "sheet name=""clan""|Snake|bonuses|3|desc|/desc","Клан не получает славу."
"sheet name=""clan""|Dragon|name|||/name","Дракон" "sheet name=""clan""|Dragon|name|||/name","Дракон"
"sheet name=""clan""|Dragon|totem|||/totem","Нидхегг" "sheet name=""clan""|Dragon|totem|||/totem","Нидхегг"
"sheet name=""clan""|Dragon|title|||/title","Клан Дракона" "sheet name=""clan""|Dragon|title|||/title","Клан Дракона"
...@@ -2311,8 +2311,6 @@ ...@@ -2311,8 +2311,6 @@
"sheet name=""ability""|ScorchedEarth|desc|||/desc","Поджигает любую зону на ::value0:: мес.<br/>Выжженная зона: -::percent_value1:: к производству. Бойцы и постройки клана Змея получают +::percent_value2:: к атаке. Во время поджигания защита Сигни повышается на ::percent5::. Также во вражеских зонах [WarchiefSnake] собирает ресурсы." "sheet name=""ability""|ScorchedEarth|desc|||/desc","Поджигает любую зону на ::value0:: мес.<br/>Выжженная зона: -::percent_value1:: к производству. Бойцы и постройки клана Змея получают +::percent_value2:: к атаке. Во время поджигания защита Сигни повышается на ::percent5::. Также во вражеских зонах [WarchiefSnake] собирает ресурсы."
"sheet name=""ability""|Warcry|name|||/name","Боевой клич" "sheet name=""ability""|Warcry|name|||/name","Боевой клич"
"sheet name=""ability""|Warcry|desc|||/desc","Ваш воевода запугивает вражеских (не нейтральных) бойцов на ::value0:: сек." "sheet name=""ability""|Warcry|desc|||/desc","Ваш воевода запугивает вражеских (не нейтральных) бойцов на ::value0:: сек."
"sheet name=""ability""|CallToArms|name|||/name","К оружию"
"sheet name=""ability""|CallToArms|desc|||/desc","Все мирные жители в области идут в [Militia]lc. Ополчение не может покинуть ваши земли."
"sheet name=""ability""|Bodyguard|name|||/name","Телохранитель" "sheet name=""ability""|Bodyguard|name|||/name","Телохранитель"
"sheet name=""ability""|Bodyguard|desc|||/desc","Телохранитель всюду следует за воеводой. Воевода получает +::percent0:: к силе атаки и -::percent_value1:: к урону." "sheet name=""ability""|Bodyguard|desc|||/desc","Телохранитель всюду следует за воеводой. Воевода получает +::percent0:: к силе атаки и -::percent_value1:: к урону."
"sheet name=""ability""|LocalRoadToValhalla|name|||/name","Дорога в Вальгаллу" "sheet name=""ability""|LocalRoadToValhalla|name|||/name","Дорога в Вальгаллу"
...@@ -2339,10 +2337,10 @@ ...@@ -2339,10 +2337,10 @@
"sheet name=""ability""|GolemBurn|desc|||/desc","Цель получает ::value0:: ед. урона в секунду в течение ::value1:: сек." "sheet name=""ability""|GolemBurn|desc|||/desc","Цель получает ::value0:: ед. урона в секунду в течение ::value1:: сек."
"sheet name=""ability""|LeatherArmor|name|||/name","Крепкий доспех" "sheet name=""ability""|LeatherArmor|name|||/name","Крепкий доспех"
"sheet name=""ability""|LeatherArmor|desc|||/desc","Бойцы с вероятностью ::percent_value:: блокируют атаки." "sheet name=""ability""|LeatherArmor|desc|||/desc","Бойцы с вероятностью ::percent_value:: блокируют атаки."
"sheet name=""ability""|SuppressingFireTower|name|||/name","Огонь на подавление"
"sheet name=""ability""|SuppressingFireTower|desc|||/desc","Каждый год вы получаете бесплатное улучшение для [WatchTower]g."
"sheet name=""ability""|SuppressingFireMilitary|name|||/name","Огонь на подавление" "sheet name=""ability""|SuppressingFireMilitary|name|||/name","Огонь на подавление"
"sheet name=""ability""|SuppressingFireMilitary|desc|||/desc","Если в области есть союзная защитная башня, все бойцы в ее пределах получают +::percent_value:: к защите." "sheet name=""ability""|SuppressingFireMilitary|desc|||/desc","Если в области есть союзная защитная башня, все бойцы в ее пределах получают +::percent_value:: к защите."
"sheet name=""ability""|SuppressingFireTower|name|||/name","Огонь на подавление"
"sheet name=""ability""|SuppressingFireTower|desc|||/desc","Каждый год вы получаете бесплатное улучшение для [WatchTower]g."
"sheet name=""ability""|Garrison|name|||/name","Гарнизон" "sheet name=""ability""|Garrison|name|||/name","Гарнизон"
"sheet name=""ability""|Garrison|desc|||/desc","Дает ::value0:: ед. бесплатных улучшений для башни. Каждая улучшенная башня увеличивает допустимый размер дружины на ::value1::." "sheet name=""ability""|Garrison|desc|||/desc","Дает ::value0:: ед. бесплатных улучшений для башни. Каждая улучшенная башня увеличивает допустимый размер дружины на ::value1::."
"sheet name=""ability""|BloodBath|name|||/name","Кровавая баня" "sheet name=""ability""|BloodBath|name|||/name","Кровавая баня"
......
...@@ -845,7 +845,7 @@ ...@@ -845,7 +845,7 @@
"sheet name=""clan""|Snake|desc|||/desc","Son derece sinsi ve hileci olan Yılanın şan ve onur ile pek işi olmaz. Bu klanın üyeleri gölgeler ardında çalışmayı ve açık savaşlarda gerilla taktikleri kullanmayı tercih eder." "sheet name=""clan""|Snake|desc|||/desc","Son derece sinsi ve hileci olan Yılanın şan ve onur ile pek işi olmaz. Bu klanın üyeleri gölgeler ardında çalışmayı ve açık savaşlarda gerilla taktikleri kullanmayı tercih eder."
"sheet name=""clan""|Snake|bonuses|0|desc|/desc","Savaş şefin genç Signy ile başlarsın. Demir gerekmeden tekrar çağrılabilir." "sheet name=""clan""|Snake|bonuses|0|desc|/desc","Savaş şefin genç Signy ile başlarsın. Demir gerekmeden tekrar çağrılabilir."
"sheet name=""clan""|Snake|bonuses|1|desc|/desc","Signy büyüyerek 10. yıla kadar her yıl güçlenir." "sheet name=""clan""|Snake|bonuses|1|desc|/desc","Signy büyüyerek 10. yıla kadar her yıl güçlenir."
"sheet name=""clan""|Snake|bonuses|2|desc|/desc","Klanın Şana erişimi yok." "sheet name=""clan""|Snake|bonuses|3|desc|/desc","Klanın Şana erişimi yok."
"sheet name=""clan""|Dragon|name|||/name","Ejderha" "sheet name=""clan""|Dragon|name|||/name","Ejderha"
"sheet name=""clan""|Dragon|totem|||/totem","Nidhogg" "sheet name=""clan""|Dragon|totem|||/totem","Nidhogg"
"sheet name=""clan""|Dragon|title|||/title","Ejderha Klanı" "sheet name=""clan""|Dragon|title|||/title","Ejderha Klanı"
...@@ -2311,8 +2311,6 @@ ...@@ -2311,8 +2311,6 @@
"sheet name=""ability""|ScorchedEarth|desc|||/desc","::value0:: ay boyunca istediğin bölgeyi yak.<br/>Yanmış bölge: -::percent_value1:: üretim, yılan birimleri ve binaları +::percent_value2:: saldırı. Tutuşma sürecinde kullanıcının savunmasını ::percent5:: artır. [WarchiefSnake] bir düşman bölgesinde de kaynak toplayabilir." "sheet name=""ability""|ScorchedEarth|desc|||/desc","::value0:: ay boyunca istediğin bölgeyi yak.<br/>Yanmış bölge: -::percent_value1:: üretim, yılan birimleri ve binaları +::percent_value2:: saldırı. Tutuşma sürecinde kullanıcının savunmasını ::percent5:: artır. [WarchiefSnake] bir düşman bölgesinde de kaynak toplayabilir."
"sheet name=""ability""|Warcry|name|||/name","Savaş Narası" "sheet name=""ability""|Warcry|name|||/name","Savaş Narası"
"sheet name=""ability""|Warcry|desc|||/desc","Savaş Şefin (tarafsız olmayan) düşman birimlerini ::value0:: saniye korkutabilir." "sheet name=""ability""|Warcry|desc|||/desc","Savaş Şefin (tarafsız olmayan) düşman birimlerini ::value0:: saniye korkutabilir."
"sheet name=""ability""|CallToArms|name|||/name","Silahlanma Çağrısı"
"sheet name=""ability""|CallToArms|desc|||/desc","Bölge içerisindeki tüm sivilleri [Militia]'e dönüştürür. Bölgenin dışına çıkamazlar."
"sheet name=""ability""|Bodyguard|name|||/name","Koruma" "sheet name=""ability""|Bodyguard|name|||/name","Koruma"
"sheet name=""ability""|Bodyguard|desc|||/desc","Bir koruma Savaş Şefi'ne bağlandı. Savaş Şefi +::percent0:: saldırı gücü ve ::percent_value1:: hasar azaltma kazanır." "sheet name=""ability""|Bodyguard|desc|||/desc","Bir koruma Savaş Şefi'ne bağlandı. Savaş Şefi +::percent0:: saldırı gücü ve ::percent_value1:: hasar azaltma kazanır."
"sheet name=""ability""|LocalRoadToValhalla|name|||/name","Valhalla Yolu" "sheet name=""ability""|LocalRoadToValhalla|name|||/name","Valhalla Yolu"
...@@ -2339,10 +2337,10 @@ ...@@ -2339,10 +2337,10 @@
"sheet name=""ability""|GolemBurn|desc|||/desc","Hedef ::value1:: saniye boyunca, saniyede ::value0:: hasar alır." "sheet name=""ability""|GolemBurn|desc|||/desc","Hedef ::value1:: saniye boyunca, saniyede ::value0:: hasar alır."
"sheet name=""ability""|LeatherArmor|name|||/name","Güçlendirilmiş Zırh" "sheet name=""ability""|LeatherArmor|name|||/name","Güçlendirilmiş Zırh"
"sheet name=""ability""|LeatherArmor|desc|||/desc","Askeri birimlerin gelen saldırıyı ::percent_value:: oranında engelleme şansı vardır." "sheet name=""ability""|LeatherArmor|desc|||/desc","Askeri birimlerin gelen saldırıyı ::percent_value:: oranında engelleme şansı vardır."
"sheet name=""ability""|SuppressingFireTower|name|||/name","Bastırma Ateşi"
"sheet name=""ability""|SuppressingFireTower|desc|||/desc","Her yıl gelişen ücretsiz bir [WatchTower] yükseltmesi kazanırsın."
"sheet name=""ability""|SuppressingFireMilitary|name|||/name","Bastırma Ateşi" "sheet name=""ability""|SuppressingFireMilitary|name|||/name","Bastırma Ateşi"
"sheet name=""ability""|SuppressingFireMilitary|desc|||/desc","Müttefik bir [WatchTower] bölgesi dahilinde bulunan birimler +::percent_value:: savunma kazanır." "sheet name=""ability""|SuppressingFireMilitary|desc|||/desc","Müttefik bir [WatchTower] bölgesi dahilinde bulunan birimler +::percent_value:: savunma kazanır."
"sheet name=""ability""|SuppressingFireTower|name|||/name","Bastırma Ateşi"
"sheet name=""ability""|SuppressingFireTower|desc|||/desc","Her yıl gelişen ücretsiz bir [WatchTower] yükseltmesi kazanırsın."
"sheet name=""ability""|Garrison|name|||/name","Garnizon" "sheet name=""ability""|Garrison|name|||/name","Garnizon"
"sheet name=""ability""|Garrison|desc|||/desc","Her [WatchTower], maksimum askeri birliğine +::value0:: katar (+::value1:: geliştirilmişse).<br/>Müttefik topraklarındaki her öldürme +::percent_value2:: [MilitaryXP] verir." "sheet name=""ability""|Garrison|desc|||/desc","Her [WatchTower], maksimum askeri birliğine +::value0:: katar (+::value1:: geliştirilmişse).<br/>Müttefik topraklarındaki her öldürme +::percent_value2:: [MilitaryXP] verir."
"sheet name=""ability""|BloodBath|name|||/name","Kan Banyosu" "sheet name=""ability""|BloodBath|name|||/name","Kan Banyosu"
......
...@@ -845,7 +845,7 @@ ...@@ -845,7 +845,7 @@
"sheet name=""clan""|Snake|desc|||/desc","狡猾而狡诈,蛇族对名誉或者荣誉几乎不感兴趣。蛇族人喜欢在暗处谋事,使用游击战术,而不是正面交战。" "sheet name=""clan""|Snake|desc|||/desc","狡猾而狡诈,蛇族对名誉或者荣誉几乎不感兴趣。蛇族人喜欢在暗处谋事,使用游击战术,而不是正面交战。"
"sheet name=""clan""|Snake|bonuses|0|desc|/desc","你将与你的酋长——年少有志的希格妮并肩前行。无需铁即可再次召唤她。" "sheet name=""clan""|Snake|bonuses|0|desc|/desc","你将与你的酋长——年少有志的希格妮并肩前行。无需铁即可再次召唤她。"
"sheet name=""clan""|Snake|bonuses|1|desc|/desc","希格妮长大了,一年比一年更加强壮,直到第10年。" "sheet name=""clan""|Snake|bonuses|1|desc|/desc","希格妮长大了,一年比一年更加强壮,直到第10年。"
"sheet name=""clan""|Snake|bonuses|2|desc|/desc","部落无法获得名望。" "sheet name=""clan""|Snake|bonuses|3|desc|/desc","部落无法获得名望。"
"sheet name=""clan""|Dragon|name|||/name","巨龙" "sheet name=""clan""|Dragon|name|||/name","巨龙"
"sheet name=""clan""|Dragon|totem|||/totem","尼德霍格" "sheet name=""clan""|Dragon|totem|||/totem","尼德霍格"
"sheet name=""clan""|Dragon|title|||/title","龙族" "sheet name=""clan""|Dragon|title|||/title","龙族"
...@@ -2311,8 +2311,6 @@ ...@@ -2311,8 +2311,6 @@
"sheet name=""ability""|ScorchedEarth|desc|||/desc","在::value0::个月内烧毁任意区域。<br/>烧毁区域:-::percent_value1::产量,蛇族军队和建筑物+::percent_value2::攻击。在点火 过程中将玩家的防御能力提高::percent5::。在敌方区域中,[WarchiefSnake]同样可以搜刮资源。" "sheet name=""ability""|ScorchedEarth|desc|||/desc","在::value0::个月内烧毁任意区域。<br/>烧毁区域:-::percent_value1::产量,蛇族军队和建筑物+::percent_value2::攻击。在点火 过程中将玩家的防御能力提高::percent5::。在敌方区域中,[WarchiefSnake]同样可以搜刮资源。"
"sheet name=""ability""|Warcry|name|||/name","战嚎" "sheet name=""ability""|Warcry|name|||/name","战嚎"
"sheet name=""ability""|Warcry|desc|||/desc","你的首领可以震慑 (非中立的) 敌人单位::value0::秒。" "sheet name=""ability""|Warcry|desc|||/desc","你的首领可以震慑 (非中立的) 敌人单位::value0::秒。"
"sheet name=""ability""|CallToArms|name|||/name","战争召唤"
"sheet name=""ability""|CallToArms|desc|||/desc","将该地区的所有平民转换为[Militia]。他们无法跨越你的领土。"
"sheet name=""ability""|Bodyguard|name|||/name","护卫" "sheet name=""ability""|Bodyguard|name|||/name","护卫"
"sheet name=""ability""|Bodyguard|desc|||/desc","战争首领配有一个专门的护卫。首领获取 +::percent0::攻击力和减少::percent_value1::伤害。" "sheet name=""ability""|Bodyguard|desc|||/desc","战争首领配有一个专门的护卫。首领获取 +::percent0::攻击力和减少::percent_value1::伤害。"
"sheet name=""ability""|LocalRoadToValhalla|name|||/name","瓦尔哈拉之路" "sheet name=""ability""|LocalRoadToValhalla|name|||/name","瓦尔哈拉之路"
...@@ -2339,10 +2337,10 @@ ...@@ -2339,10 +2337,10 @@
"sheet name=""ability""|GolemBurn|desc|||/desc","目标每秒遭受::value0::伤害,持续::value1::秒。" "sheet name=""ability""|GolemBurn|desc|||/desc","目标每秒遭受::value0::伤害,持续::value1::秒。"
"sheet name=""ability""|LeatherArmor|name|||/name","强化护甲" "sheet name=""ability""|LeatherArmor|name|||/name","强化护甲"
"sheet name=""ability""|LeatherArmor|desc|||/desc","军事单位有::percent_value::机会抵消接踵而来的攻击。" "sheet name=""ability""|LeatherArmor|desc|||/desc","军事单位有::percent_value::机会抵消接踵而来的攻击。"
"sheet name=""ability""|SuppressingFireTower|name|||/name","压制火力"
"sheet name=""ability""|SuppressingFireTower|desc|||/desc","每一年你都会获得一次免费的[WatchTower]升级。"
"sheet name=""ability""|SuppressingFireMilitary|name|||/name","压制火力" "sheet name=""ability""|SuppressingFireMilitary|name|||/name","压制火力"
"sheet name=""ability""|SuppressingFireMilitary|desc|||/desc","区域内,若拥有盟军[WatchTower],则作战单位 +::percent_value::防御力。" "sheet name=""ability""|SuppressingFireMilitary|desc|||/desc","区域内,若拥有盟军[WatchTower],则作战单位 +::percent_value::防御力。"
"sheet name=""ability""|SuppressingFireTower|name|||/name","压制火力"
"sheet name=""ability""|SuppressingFireTower|desc|||/desc","每一年你都会获得一次免费的[WatchTower]升级。"
"sheet name=""ability""|Garrison|name|||/name","驻军" "sheet name=""ability""|Garrison|name|||/name","驻军"
"sheet name=""ability""|Garrison|desc|||/desc","每个[WatchTower]将战团上限 +::value0::(若在升级后 +::value1::)。<br/>在盟军领土上的每一次击杀都会 +::percent_value2::[MilitaryXP]。" "sheet name=""ability""|Garrison|desc|||/desc","每个[WatchTower]将战团上限 +::value0::(若在升级后 +::value1::)。<br/>在盟军领土上的每一次击杀都会 +::percent_value2::[MilitaryXP]。"
"sheet name=""ability""|BloodBath|name|||/name","浴血奋战" "sheet name=""ability""|BloodBath|name|||/name","浴血奋战"
......
...@@ -240,7 +240,6 @@ ...@@ -240,7 +240,6 @@
"g id=""ui""|g id=""options""|g id=""controls""|g id=""o""|t id=""title""|/t","Zurück zum Gemeindehaus" "g id=""ui""|g id=""options""|g id=""controls""|g id=""o""|t id=""title""|/t","Zurück zum Gemeindehaus"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""o""|t id=""key1""|/t","Rücktaste" "g id=""ui""|g id=""options""|g id=""controls""|g id=""o""|t id=""key1""|/t","Rücktaste"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""p""|t id=""title""|/t","Einzelne Einheit befehligen" "g id=""ui""|g id=""options""|g id=""controls""|g id=""p""|t id=""title""|/t","Einzelne Einheit befehligen"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""p""|t id=""key1""|/t","Strg (halten)"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""q""|t id=""title""|/t","Kriegsmeute wählen" "g id=""ui""|g id=""options""|g id=""controls""|g id=""q""|t id=""title""|/t","Kriegsmeute wählen"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""q""|t id=""key1""|/t","E" "g id=""ui""|g id=""options""|g id=""controls""|g id=""q""|t id=""key1""|/t","E"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""r""|t id=""title""|/t","Untätige Arbeiter wählen" "g id=""ui""|g id=""options""|g id=""controls""|g id=""r""|t id=""title""|/t","Untätige Arbeiter wählen"
...@@ -876,7 +875,6 @@ ...@@ -876,7 +875,6 @@
"g id=""tip""|t id=""friend_send_invite""||||/t","Einladung erneut senden." "g id=""tip""|t id=""friend_send_invite""||||/t","Einladung erneut senden."
"g id=""tip""|t id=""need_upgrade_scout""||||/t","Erfordert aufgewertetes Späherlager" "g id=""tip""|t id=""need_upgrade_scout""||||/t","Erfordert aufgewertetes Späherlager"
"g id=""tip""|t id=""subselect_unit""||||/t","Einheit wählen" "g id=""tip""|t id=""subselect_unit""||||/t","Einheit wählen"
"g id=""tip""|t id=""subselect_ctrl""||||/t","Strg +"
"g id=""tip""|t id=""subselect_group""||||/t","Ähnliche Einheiten wählen" "g id=""tip""|t id=""subselect_group""||||/t","Ähnliche Einheiten wählen"
"g id=""tip""|t id=""heal_current""||||/t","Derzeit geheilt" "g id=""tip""|t id=""heal_current""||||/t","Derzeit geheilt"
"g id=""tip""|t id=""heal_current_other""||||/t","Geheilt von einer weiteren [::hutId::]" "g id=""tip""|t id=""heal_current_other""||||/t","Geheilt von einer weiteren [::hutId::]"
......
...@@ -205,6 +205,7 @@ ...@@ -205,6 +205,7 @@
"g id=""ui""|g id=""options""|t id=""title""|||/t","Options" "g id=""ui""|g id=""options""|t id=""title""|||/t","Options"
"g id=""ui""|g id=""options""|t id=""apply""|||/t","Apply Changes" "g id=""ui""|g id=""options""|t id=""apply""|||/t","Apply Changes"
"g id=""ui""|g id=""options""|g id=""controls""|t id=""title""||/t","Controls" "g id=""ui""|g id=""options""|g id=""controls""|t id=""title""||/t","Controls"
"g id=""ui""|g id=""options""|g id=""controls""|t id=""hold_input""||/t","(hold)"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""a""|t id=""title""|/t","Move Camera Up" "g id=""ui""|g id=""options""|g id=""controls""|g id=""a""|t id=""title""|/t","Move Camera Up"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""a""|t id=""key1""|/t","W" "g id=""ui""|g id=""options""|g id=""controls""|g id=""a""|t id=""key1""|/t","W"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""a""|t id=""key2""|/t","Up" "g id=""ui""|g id=""options""|g id=""controls""|g id=""a""|t id=""key2""|/t","Up"
...@@ -233,14 +234,15 @@ ...@@ -233,14 +234,15 @@
"g id=""ui""|g id=""options""|g id=""controls""|g id=""k""|t id=""key1""|/t","I" "g id=""ui""|g id=""options""|g id=""controls""|g id=""k""|t id=""key1""|/t","I"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""l""|t id=""title""|/t","Flip Building" "g id=""ui""|g id=""options""|g id=""controls""|g id=""l""|t id=""title""|/t","Flip Building"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""l""|t id=""key1""|/t","F" "g id=""ui""|g id=""options""|g id=""controls""|g id=""l""|t id=""key1""|/t","F"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""m""|t id=""title""|/t","Select Cycle" "g id=""ui""|g id=""options""|g id=""controls""|g id=""m""|t id=""title""|/t","Select next of same type"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""m""|t id=""key1""|/t","Tab" "g id=""ui""|g id=""options""|g id=""controls""|g id=""m""|t id=""key1""|/t","Tab"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""n""|t id=""title""|/t","Map Ping (Team)" "g id=""ui""|g id=""options""|g id=""controls""|g id=""n""|t id=""title""|/t","Map Ping (Team)"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""n""|t id=""key1""|/t","Alt" "g id=""ui""|g id=""options""|g id=""controls""|g id=""n""|t id=""key1""|/t","Alt"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""o""|t id=""title""|/t","Return to Town Hall" "g id=""ui""|g id=""options""|g id=""controls""|g id=""o""|t id=""title""|/t","Return to Town Hall"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""o""|t id=""key1""|/t","Backspace" "g id=""ui""|g id=""options""|g id=""controls""|g id=""o""|t id=""key1""|/t","Backspace"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""p""|t id=""title""|/t","Single Unit Order" "g id=""ui""|g id=""options""|g id=""controls""|g id=""p""|t id=""title""|/t","Single Unit Order"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""p""|t id=""key1""|/t","Ctrl (hold)" "g id=""ui""|g id=""options""|g id=""controls""|g id=""p""|t id=""tooltip""|/t","Only one unit from the selection group will respond to your order"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""p""|t id=""key1""|/t","Ctrl"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""q""|t id=""title""|/t","Select Warband" "g id=""ui""|g id=""options""|g id=""controls""|g id=""q""|t id=""title""|/t","Select Warband"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""q""|t id=""key1""|/t","E" "g id=""ui""|g id=""options""|g id=""controls""|g id=""q""|t id=""key1""|/t","E"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""r""|t id=""title""|/t","Select Idle Workers" "g id=""ui""|g id=""options""|g id=""controls""|g id=""r""|t id=""title""|/t","Select Idle Workers"
...@@ -257,9 +259,17 @@ ...@@ -257,9 +259,17 @@
"g id=""ui""|g id=""options""|g id=""controls""|g id=""w""|t id=""key1""|/t","M" "g id=""ui""|g id=""options""|g id=""controls""|g id=""w""|t id=""key1""|/t","M"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""y""|t id=""title""|/t","Wyrd Abilities" "g id=""ui""|g id=""options""|g id=""controls""|g id=""y""|t id=""title""|/t","Wyrd Abilities"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""y""|t id=""key1""|/t","Y" "g id=""ui""|g id=""options""|g id=""controls""|g id=""y""|t id=""key1""|/t","Y"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""z""|t id=""title""|/t","Assign to control group"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""z""|t id=""tooltip""|/t","Assigned to corresponding group with 0 to 9 on numrow"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""z""|t id=""key1""|/t","Ctrl"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""z1""|t id=""title""|/t","Add / remove units from selection"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""z1""|t id=""tooltip""|/t","Pressing this when selecting units in any way will make them join or leave the selected group"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""z1""|t id=""key1""|/t","Shift"
"g id=""ui""|g id=""options""|g id=""game""|t id=""title""||/t","Game" "g id=""ui""|g id=""options""|g id=""game""|t id=""title""||/t","Game"
"g id=""ui""|g id=""options""|g id=""game""|t id=""scroll_speed""||/t","Scroll Speed" "g id=""ui""|g id=""options""|g id=""game""|t id=""scroll_speed""||/t","Scroll Speed"
"g id=""ui""|g id=""options""|g id=""game""|t id=""enable_tuto""||/t","Enable Tips" "g id=""ui""|g id=""options""|g id=""game""|t id=""enable_tuto""||/t","Enable Tips"
"g id=""ui""|g id=""options""|g id=""game""|t id=""enable_auto_minimap_military""||/t","Use minimap's Military mode by default"
"g id=""ui""|g id=""options""|g id=""game""|t id=""enable_auto_world_info""||/t","Show world infos by default"
"g id=""ui""|g id=""options""|g id=""game""|t id=""enable_profanity_filter""||/t","Enable Profanity Filter" "g id=""ui""|g id=""options""|g id=""game""|t id=""enable_profanity_filter""||/t","Enable Profanity Filter"
"g id=""ui""|g id=""options""|g id=""game""|t id=""enable_borderscroll""||/t","Enable Border Scrolling" "g id=""ui""|g id=""options""|g id=""game""|t id=""enable_borderscroll""||/t","Enable Border Scrolling"
"g id=""ui""|g id=""options""|g id=""game""|t id=""enable_softcursors""||/t","Enable Software Cursor" "g id=""ui""|g id=""options""|g id=""game""|t id=""enable_softcursors""||/t","Enable Software Cursor"
...@@ -286,6 +296,8 @@ ...@@ -286,6 +296,8 @@
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""dof_tooltip""||/t","Blurs out far objects for a better mood at the cost of performances." "g id=""ui""|g id=""options""|g id=""graphics""|t id=""dof_tooltip""||/t","Blurs out far objects for a better mood at the cost of performances."
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""waterReflection""||/t","Water Reflections" "g id=""ui""|g id=""options""|g id=""graphics""|t id=""waterReflection""||/t","Water Reflections"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""waterReflection_tooltip""||/t","Displays cloud reflection on water at the cost of performances." "g id=""ui""|g id=""options""|g id=""graphics""|t id=""waterReflection_tooltip""||/t","Displays cloud reflection on water at the cost of performances."
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""bloom""||/t","Bloom"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""bloom_tooltip""||/t","Glow from emissive."
"g id=""ui""|g id=""options""|g id=""sound""|t id=""title""||/t","Sound" "g id=""ui""|g id=""options""|g id=""sound""|t id=""title""||/t","Sound"
"g id=""ui""|g id=""options""|g id=""sound""|t id=""music_volume""||/t","Music" "g id=""ui""|g id=""options""|g id=""sound""|t id=""music_volume""||/t","Music"
"g id=""ui""|g id=""options""|g id=""sound""|t id=""ambient_volume""||/t","Ambient" "g id=""ui""|g id=""options""|g id=""sound""|t id=""ambient_volume""||/t","Ambient"
...@@ -302,7 +314,7 @@ ...@@ -302,7 +314,7 @@
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s9""|/t","Graphic Design" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s9""|/t","Graphic Design"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s10""|/t","Etienne ""Emak"" Makowski|Jeremy Vitry|Elodie Perquis|Anaïs Maamar|Etienne Hebinger|Etienne Pov|Aurore Solé|Pierre Armal" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s10""|/t","Etienne ""Emak"" Makowski|Jeremy Vitry|Elodie Perquis|Anaïs Maamar|Etienne Hebinger|Etienne Pov|Aurore Solé|Pierre Armal"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s11""|/t","Programming" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s11""|/t","Programming"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s12""|/t","Amandine Guilhaumon|Rémi Boullerne|Bernard Stouls|Nicolas Cannasse|Nicolas Leroy|Tom Rethaller" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s12""|/t","Amandine Guilhaumon|Rémi Boullerne|Nicolas Vernou|Bernard Stouls|Nicolas Cannasse|Nicolas Leroy|Tom Rethaller"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s13""|/t","Game Design" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s13""|/t","Game Design"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s14""|/t","Philippe Renouil|Gwenaëlle Wozniak|Sébastien Vidal|Nicolas Cannasse|Frédéric Oughdentz|Adrien Briatta" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s14""|/t","Philippe Renouil|Gwenaëlle Wozniak|Sébastien Vidal|Nicolas Cannasse|Frédéric Oughdentz|Adrien Briatta"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s15""|/t","Quality Assurance" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s15""|/t","Quality Assurance"
...@@ -460,6 +472,7 @@ ...@@ -460,6 +472,7 @@
"g id=""abilities""|g id=""no_use_reason""|t id=""already_has_unit""|||/t","You already own a [::unit::]" "g id=""abilities""|g id=""no_use_reason""|t id=""already_has_unit""|||/t","You already own a [::unit::]"
"g id=""abilities""|g id=""no_use_reason""|t id=""missing_building""|||/t","Requires [::building_name::]" "g id=""abilities""|g id=""no_use_reason""|t id=""missing_building""|||/t","Requires [::building_name::]"
"g id=""abilities""|g id=""no_use_reason""|t id=""max_wolves""|||/t","You already have ::nb:: [WhiteWolf]s." "g id=""abilities""|g id=""no_use_reason""|t id=""max_wolves""|||/t","You already have ::nb:: [WhiteWolf]s."
"g id=""abilities""|g id=""no_use_reason""|t id=""max_militia""|||/t","You already have ::nb:: [Militia]."
"g id=""abilities""|g id=""no_use_reason""|t id=""zone_protected""|||/t","This zone is protected by [RelicShield]." "g id=""abilities""|g id=""no_use_reason""|t id=""zone_protected""|||/t","This zone is protected by [RelicShield]."
"g id=""abilities""|g id=""no_use_reason""|t id=""require_non_coastal""|||/t","[::ability_name::] requires a non-coastal zone." "g id=""abilities""|g id=""no_use_reason""|t id=""require_non_coastal""|||/t","[::ability_name::] requires a non-coastal zone."
"g id=""abilities""|g id=""no_use_reason""|t id=""ancient_spirit_requirement""|||/t","You can only cast [AncientSpirit] on an enemy coastal zone without other neutral [SpecterWarrior]." "g id=""abilities""|g id=""no_use_reason""|t id=""ancient_spirit_requirement""|||/t","You can only cast [AncientSpirit] on an enemy coastal zone without other neutral [SpecterWarrior]."
...@@ -739,6 +752,7 @@ ...@@ -739,6 +752,7 @@
"g id=""tip""|t id=""assigned_units""||||/t","Number of assigned clan members" "g id=""tip""|t id=""assigned_units""||||/t","Number of assigned clan members"
"g id=""tip""|t id=""assigned_slaves""||||/t","Number of assigned [Slave]s" "g id=""tip""|t id=""assigned_slaves""||||/t","Number of assigned [Slave]s"
"g id=""tip""|t id=""assigned_sheep""||||/t","Number of assigned [Sheep]s" "g id=""tip""|t id=""assigned_sheep""||||/t","Number of assigned [Sheep]s"
"g id=""tip""|t id=""goat_sheep_bonus""||||/t","This effect lasts all year long if the [Sheep] is in a [Sheepfold]."
"g id=""tip""|t id=""available_resources""||||/t","Remaining ::name:: in this area" "g id=""tip""|t id=""available_resources""||||/t","Remaining ::name:: in this area"
"g id=""tip""|t id=""default_upgrade""||||/t","Allows you to assign one more [::unit::], and all [::unit::]s in this area gain a ::percent:: [::res::] production bonus." "g id=""tip""|t id=""default_upgrade""||||/t","Allows you to assign one more [::unit::], and all [::unit::]s in this area gain a ::percent:: [::res::] production bonus."
"g id=""tip""|t id=""raven_port_upgrade""||||/t","Allows you to assign one more [::unit::], and all [::unit::]s in this area gain a ::percent:: [::res::] production bonus. Also shorten Exploration's time by ::percent1::" "g id=""tip""|t id=""raven_port_upgrade""||||/t","Allows you to assign one more [::unit::], and all [::unit::]s in this area gain a ::percent:: [::res::] production bonus. Also shorten Exploration's time by ::percent1::"
...@@ -775,13 +789,15 @@ ...@@ -775,13 +789,15 @@
"g id=""tip""|t id=""relic_already_built""||||/t","You can only build ::nb:: relics" "g id=""tip""|t id=""relic_already_built""||||/t","You can only build ::nb:: relics"
"g id=""tip""|t id=""scorched_effect""||||/t","[ScorchedEarth] : -::malusProd::% production, snakes military units and buildings have +::snakeBonus::% bonus attack" "g id=""tip""|t id=""scorched_effect""||||/t","[ScorchedEarth] : -::malusProd::% production, snakes military units and buildings have +::snakeBonus::% bonus attack"
"g id=""tip""|t id=""can_cast_scorched""||||/t","You can use [ScorchedEarth] in this area (::loot::)" "g id=""tip""|t id=""can_cast_scorched""||||/t","You can use [ScorchedEarth] in this area (::loot::)"
"g id=""tip""|t id=""can_cast_scorched_no_loot""||||/t","You can use [ScorchedEarth] in this area (no loot)"
"g id=""tip""|t id=""cannot_cast_scorched""||||/t","Signy must be in the center of the territory to use [ScorchedEarth]" "g id=""tip""|t id=""cannot_cast_scorched""||||/t","Signy must be in the center of the territory to use [ScorchedEarth]"
"g id=""tip""|t id=""remaining_time""||||/t","Remaining time ::value::" "g id=""tip""|t id=""remaining_time""||||/t","Remaining time ::value::"
"g id=""tip""|t id=""berserk_cooldown""||||/t","Cooldown at ::p::%" "g id=""tip""|t id=""berserk_cooldown""||||/t","Cooldown at ::p::%"
"g id=""tip""|t id=""Vedrfolnir_healed""||||/t","The Vedrfolnir scouts areas for the clan that helped him." "g id=""tip""|t id=""Vedrfolnir_healed""||||/t","The Vedrfolnir scouts areas for the clan that helped him."
"g id=""tip""|t id=""require_tech""||||/t","You need to learn <img src=""/r/Lore""/>::name::." "g id=""tip""|t id=""require_tech""||||/t","You need to learn <img src=""/r/Lore""/>::name::."
"g id=""tip""|t id=""cant_steal_lore"" skip=""true""||||/t","You can't steal this Lore, ::the_clan_of_the_animal:: is protected by the gods." "g id=""tip""|t id=""cant_steal_lore"" skip=""true""||||/t","You can't steal this Lore, ::the_clan_of_the_animal:: is protected by the gods."
"g id=""tip""|t id=""greater_jord""||||/t","Warchief and upgraded towers get +::percent::% attack power" "g id=""tip""|t id=""greater_jord""||||/t","Your army and upgraded towers get +::percent::% attack power"
"g id=""tip""|t id=""greater_baldr""||||/t","+::value:: [Lore] production"
"g id=""tip""|t id=""victory_title""||||/t","::vname:: Victory" "g id=""tip""|t id=""victory_title""||||/t","::vname:: Victory"
"g id=""tip""|t id=""cant_use_ability""||||/t","::ability_name:: isn't available yet." "g id=""tip""|t id=""cant_use_ability""||||/t","::ability_name:: isn't available yet."
"g id=""tip""|t id=""slaughter""||||/t","Slaughter a [::ukind::] to gain <img src=""/r/Food""/>::food::" "g id=""tip""|t id=""slaughter""||||/t","Slaughter a [::ukind::] to gain <img src=""/r/Food""/>::food::"
...@@ -868,6 +884,8 @@ ...@@ -868,6 +884,8 @@
"g id=""tip""|t id=""transfer_zone_to""||||/t","Transfer Area to <font color=""::color::"">::name::</font>" "g id=""tip""|t id=""transfer_zone_to""||||/t","Transfer Area to <font color=""::color::"">::name::</font>"
"g id=""tip""|t id=""claim_zone_to""||||/t","Request Area from <font color=""::color::"">::name::</font> (friendly AI only)" "g id=""tip""|t id=""claim_zone_to""||||/t","Request Area from <font color=""::color::"">::name::</font> (friendly AI only)"
"g id=""tip""|t id=""cooldown_transfer_zone""||||/t","::months:: months until a new transfer is available." "g id=""tip""|t id=""cooldown_transfer_zone""||||/t","::months:: months until a new transfer is available."
"g id=""tip""|t id=""missing_dlc""||||/t","You don't own ::the_clan_of_the_animal::."
"g id=""tip""|t id=""missing_mod""||||/t","Missing mods: ::mod_list::."
"g id=""tip""|t id=""multi_tags""||||/t","<font color=""#FFFFFF"">Tags</font> can be used by other players to look for your game." "g id=""tip""|t id=""multi_tags""||||/t","<font color=""#FFFFFF"">Tags</font> can be used by other players to look for your game."
"g id=""tip""|t id=""victory_progress""||||/t","Victory Progress" "g id=""tip""|t id=""victory_progress""||||/t","Victory Progress"
"g id=""tip""|t id=""already_one_bear""||||/t","[BearMaiden] is already under your control." "g id=""tip""|t id=""already_one_bear""||||/t","[BearMaiden] is already under your control."
...@@ -876,7 +894,6 @@ ...@@ -876,7 +894,6 @@
"g id=""tip""|t id=""friend_send_invite""||||/t","Resend Invitation" "g id=""tip""|t id=""friend_send_invite""||||/t","Resend Invitation"
"g id=""tip""|t id=""need_upgrade_scout""||||/t","Requires an upgraded Scout Camp" "g id=""tip""|t id=""need_upgrade_scout""||||/t","Requires an upgraded Scout Camp"
"g id=""tip""|t id=""subselect_unit""||||/t","Select Unit" "g id=""tip""|t id=""subselect_unit""||||/t","Select Unit"
"g id=""tip""|t id=""subselect_ctrl""||||/t","Ctrl +"
"g id=""tip""|t id=""subselect_group""||||/t","Select Similar Units" "g id=""tip""|t id=""subselect_group""||||/t","Select Similar Units"
"g id=""tip""|t id=""heal_current""||||/t","Currently healed" "g id=""tip""|t id=""heal_current""||||/t","Currently healed"
"g id=""tip""|t id=""heal_current_other""||||/t","Healed by another [::hutId::]" "g id=""tip""|t id=""heal_current_other""||||/t","Healed by another [::hutId::]"
...@@ -1060,6 +1077,7 @@ ...@@ -1060,6 +1077,7 @@
"g id=""notify""|t id=""kraken_other_attacked""||||/t","The Kraken has attacked one of <font color=""::color::"">::player_name::</font>'s [::port_name::]s." "g id=""notify""|t id=""kraken_other_attacked""||||/t","The Kraken has attacked one of <font color=""::color::"">::player_name::</font>'s [::port_name::]s."
"g id=""notify""|t id=""kraken_other_attacked_unknown""||||/t","An unknown clan has been attacked by The Kraken." "g id=""notify""|t id=""kraken_other_attacked_unknown""||||/t","An unknown clan has been attacked by The Kraken."
"g id=""notify""|t id=""supply_drakkar""||||/t","A supply ship has docked from Homeland. You have gained ::res::." "g id=""notify""|t id=""supply_drakkar""||||/t","A supply ship has docked from Homeland. You have gained ::res::."
"g id=""notify""|t id=""reinforcement_drakkar""||||/t","Reinforcements were sent from Homeland. ::nb:: [::unit_id::] arrived in your territory."
"g id=""notify""|t id=""elevation""||||/t","::num_specter:: of our people turned into [SpecterWarrior]s!" "g id=""notify""|t id=""elevation""||||/t","::num_specter:: of our people turned into [SpecterWarrior]s!"
"g id=""notify""|t id=""giant_attack""||||/t","One [GiantFire] is marching toward our land!" "g id=""notify""|t id=""giant_attack""||||/t","One [GiantFire] is marching toward our land!"
"g id=""notify""|t id=""giant_attacks""||||/t","::num_giant:: [GiantFire]s are marching toward our land!" "g id=""notify""|t id=""giant_attacks""||||/t","::num_giant:: [GiantFire]s are marching toward our land!"
...@@ -1070,7 +1088,7 @@ ...@@ -1070,7 +1088,7 @@
"g id=""notify""|t id=""no_beach_to_accost""||||/t","Boat could not accost as you don't control any beaches." "g id=""notify""|t id=""no_beach_to_accost""||||/t","Boat could not accost as you don't control any beaches."
"g id=""notify""|t id=""ancient_battleground_spawn""||||/t","The ancient spirits revealed a [AncientBattleground]. You will find one of [OxHero]'s [Artifact] there." "g id=""notify""|t id=""ancient_battleground_spawn""||||/t","The ancient spirits revealed a [AncientBattleground]. You will find one of [OxHero]'s [Artifact] there."
"g id=""notify""|t id=""ancient_battleground_scavenged""||||/t","You have found [::item::] in the remains of the [AncientBattleground]!" "g id=""notify""|t id=""ancient_battleground_scavenged""||||/t","You have found [::item::] in the remains of the [AncientBattleground]!"
"g id=""notify""|t id=""fountain_wisdom""||||/t","Your [Warden]s have found a new knowledge." "g id=""notify""|t id=""fountain_wisdom""||||/t","Your [RuneMaster]s have found a new knowledge."
"g id=""notify""|t id=""bramble_field_cleared""||||/t","Your [Scout]s finished clearing the [BrambleField] and scavenged ::qty_wood:: [Wood]. The zone is now accessible." "g id=""notify""|t id=""bramble_field_cleared""||||/t","Your [Scout]s finished clearing the [BrambleField] and scavenged ::qty_wood:: [Wood]. The zone is now accessible."
"g id=""endgame_event""|t id=""day""||||/t","Day ::value::" "g id=""endgame_event""|t id=""day""||||/t","Day ::value::"
"g id=""endgame_event""|t id=""new_player""||||/t","<font color=""::color::"">::name::</font> has landed on the shores of Northgard!" "g id=""endgame_event""|t id=""new_player""||||/t","<font color=""::color::"">::name::</font> has landed on the shores of Northgard!"
...@@ -1111,6 +1129,9 @@ ...@@ -1111,6 +1129,9 @@
"g id=""title""|g id=""new_ragnarok""|t id=""title""|||/t","Ragnarok Update" "g id=""title""|g id=""new_ragnarok""|t id=""title""|||/t","Ragnarok Update"
"g id=""title""|g id=""new_ragnarok""|t id=""desc""|||/t","The Ragnarok Update features a brand new map, unique events, new tiles, neutral factions and monsters!<br/>The update also includes a brand new Military Experience system, allowing you to unlock unique skills for your warchief and your clan!" "g id=""title""|g id=""new_ragnarok""|t id=""desc""|||/t","The Ragnarok Update features a brand new map, unique events, new tiles, neutral factions and monsters!<br/>The update also includes a brand new Military Experience system, allowing you to unlock unique skills for your warchief and your clan!"
"g id=""title""|g id=""new_update""|t id=""christmas_desc""|||/t","Check out the new Permafrost map and the festival decorations!" "g id=""title""|g id=""new_update""|t id=""christmas_desc""|||/t","Check out the new Permafrost map and the festival decorations!"
"g id=""title""|g id=""new_kickstarter""|t id=""title""|||/t","Northgard: Uncharted Lands is now on Kickstarter!"
"g id=""title""|g id=""new_kickstarter""|t id=""desc""|||/t","The board game based on Northgard is now live on Kickstarter!<br/>Northgard: Uncharted Lands is a card-driven 4X game (exploration, expansion, exploitation, extermination) including deck building mechanics. Discover and support the game now on Kickstarter!"
"g id=""title""|g id=""new_kickstarter""|t id=""link""|||/t","Go to Website"
"g id=""multi_menu""|t id=""new_game""||||/t","Create Game" "g id=""multi_menu""|t id=""new_game""||||/t","Create Game"
"g id=""multi_menu""|t id=""join""||||/t","Join Game" "g id=""multi_menu""|t id=""join""||||/t","Join Game"
"g id=""multi_menu""|t id=""leaderboard""||||/t","Leaderboard" "g id=""multi_menu""|t id=""leaderboard""||||/t","Leaderboard"
......
...@@ -240,7 +240,6 @@ ...@@ -240,7 +240,6 @@
"g id=""ui""|g id=""options""|g id=""controls""|g id=""o""|t id=""title""|/t","Volver al ayuntamiento" "g id=""ui""|g id=""options""|g id=""controls""|g id=""o""|t id=""title""|/t","Volver al ayuntamiento"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""o""|t id=""key1""|/t","Retroceso" "g id=""ui""|g id=""options""|g id=""controls""|g id=""o""|t id=""key1""|/t","Retroceso"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""p""|t id=""title""|/t","Orden individual" "g id=""ui""|g id=""options""|g id=""controls""|g id=""p""|t id=""title""|/t","Orden individual"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""p""|t id=""key1""|/t","Ctrl (mantener)"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""q""|t id=""title""|/t","Selecciona tropa" "g id=""ui""|g id=""options""|g id=""controls""|g id=""q""|t id=""title""|/t","Selecciona tropa"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""q""|t id=""key1""|/t","E" "g id=""ui""|g id=""options""|g id=""controls""|g id=""q""|t id=""key1""|/t","E"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""r""|t id=""title""|/t","Selecciona trabajadores holgazanes" "g id=""ui""|g id=""options""|g id=""controls""|g id=""r""|t id=""title""|/t","Selecciona trabajadores holgazanes"
...@@ -876,7 +875,6 @@ ...@@ -876,7 +875,6 @@
"g id=""tip""|t id=""friend_send_invite""||||/t","Reenviar invitación." "g id=""tip""|t id=""friend_send_invite""||||/t","Reenviar invitación."
"g id=""tip""|t id=""need_upgrade_scout""||||/t","Requiere un campamento de exploradores mejorado." "g id=""tip""|t id=""need_upgrade_scout""||||/t","Requiere un campamento de exploradores mejorado."
"g id=""tip""|t id=""subselect_unit""||||/t","Elige unidad" "g id=""tip""|t id=""subselect_unit""||||/t","Elige unidad"
"g id=""tip""|t id=""subselect_ctrl""||||/t","Ctrl +"
"g id=""tip""|t id=""subselect_group""||||/t","Elige unidades similares" "g id=""tip""|t id=""subselect_group""||||/t","Elige unidades similares"
"g id=""tip""|t id=""heal_current""||||/t","Actualmente curado" "g id=""tip""|t id=""heal_current""||||/t","Actualmente curado"
"g id=""tip""|t id=""heal_current_other""||||/t","Curado por otro [::hutId::]" "g id=""tip""|t id=""heal_current_other""||||/t","Curado por otro [::hutId::]"
......
...@@ -240,7 +240,6 @@ ...@@ -240,7 +240,6 @@
"g id=""ui""|g id=""options""|g id=""controls""|g id=""o""|t id=""title""|/t","Revenir à la maison commune" "g id=""ui""|g id=""options""|g id=""controls""|g id=""o""|t id=""title""|/t","Revenir à la maison commune"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""o""|t id=""key1""|/t","Retour arrière" "g id=""ui""|g id=""options""|g id=""controls""|g id=""o""|t id=""key1""|/t","Retour arrière"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""p""|t id=""title""|/t","Donner un ordre à une seule unité" "g id=""ui""|g id=""options""|g id=""controls""|g id=""p""|t id=""title""|/t","Donner un ordre à une seule unité"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""p""|t id=""key1""|/t","Ctrl (maintenir)"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""q""|t id=""title""|/t","Sélectionner troupes" "g id=""ui""|g id=""options""|g id=""controls""|g id=""q""|t id=""title""|/t","Sélectionner troupes"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""q""|t id=""key1""|/t","E" "g id=""ui""|g id=""options""|g id=""controls""|g id=""q""|t id=""key1""|/t","E"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""r""|t id=""title""|/t","Sélectionner ouvriers inactifs" "g id=""ui""|g id=""options""|g id=""controls""|g id=""r""|t id=""title""|/t","Sélectionner ouvriers inactifs"
...@@ -876,7 +875,6 @@ ...@@ -876,7 +875,6 @@
"g id=""tip""|t id=""friend_send_invite""||||/t","Renvoyer l'invitation." "g id=""tip""|t id=""friend_send_invite""||||/t","Renvoyer l'invitation."
"g id=""tip""|t id=""need_upgrade_scout""||||/t","Nécessite un camp d'éclaireurs amélioré" "g id=""tip""|t id=""need_upgrade_scout""||||/t","Nécessite un camp d'éclaireurs amélioré"
"g id=""tip""|t id=""subselect_unit""||||/t","Sélectionner une unité" "g id=""tip""|t id=""subselect_unit""||||/t","Sélectionner une unité"
"g id=""tip""|t id=""subselect_ctrl""||||/t","Crtl +"
"g id=""tip""|t id=""subselect_group""||||/t","Sélectionner des unités identiques" "g id=""tip""|t id=""subselect_group""||||/t","Sélectionner des unités identiques"
"g id=""tip""|t id=""heal_current""||||/t","En cours de soin" "g id=""tip""|t id=""heal_current""||||/t","En cours de soin"
"g id=""tip""|t id=""heal_current_other""||||/t","Membre soigné par une autre [::hutId::]" "g id=""tip""|t id=""heal_current_other""||||/t","Membre soigné par une autre [::hutId::]"
......
...@@ -240,7 +240,6 @@ ...@@ -240,7 +240,6 @@
"g id=""ui""|g id=""options""|g id=""controls""|g id=""o""|t id=""title""|/t","Torna al municipio" "g id=""ui""|g id=""options""|g id=""controls""|g id=""o""|t id=""title""|/t","Torna al municipio"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""o""|t id=""key1""|/t","Barra spaziatrice" "g id=""ui""|g id=""options""|g id=""controls""|g id=""o""|t id=""key1""|/t","Barra spaziatrice"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""p""|t id=""title""|/t","Ordine a unità singola" "g id=""ui""|g id=""options""|g id=""controls""|g id=""p""|t id=""title""|/t","Ordine a unità singola"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""p""|t id=""key1""|/t","Ctrl (premuto)"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""q""|t id=""title""|/t","Seleziona truppe" "g id=""ui""|g id=""options""|g id=""controls""|g id=""q""|t id=""title""|/t","Seleziona truppe"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""q""|t id=""key1""|/t","E" "g id=""ui""|g id=""options""|g id=""controls""|g id=""q""|t id=""key1""|/t","E"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""r""|t id=""title""|/t","Seleziona lavoratori inattivi" "g id=""ui""|g id=""options""|g id=""controls""|g id=""r""|t id=""title""|/t","Seleziona lavoratori inattivi"
...@@ -876,7 +875,6 @@ ...@@ -876,7 +875,6 @@
"g id=""tip""|t id=""friend_send_invite""||||/t","Rispedisci invito" "g id=""tip""|t id=""friend_send_invite""||||/t","Rispedisci invito"
"g id=""tip""|t id=""need_upgrade_scout""||||/t","Richiede una accampamento scout potenziato" "g id=""tip""|t id=""need_upgrade_scout""||||/t","Richiede una accampamento scout potenziato"
"g id=""tip""|t id=""subselect_unit""||||/t","Seleziona unità" "g id=""tip""|t id=""subselect_unit""||||/t","Seleziona unità"
"g id=""tip""|t id=""subselect_ctrl""||||/t","Ctrl +"
"g id=""tip""|t id=""subselect_group""||||/t","Seleziona unità simili" "g id=""tip""|t id=""subselect_group""||||/t","Seleziona unità simili"
"g id=""tip""|t id=""heal_current""||||/t","Unità curata" "g id=""tip""|t id=""heal_current""||||/t","Unità curata"
"g id=""tip""|t id=""heal_current_other""||||/t","Unità curata da un'altra [::hutId::]" "g id=""tip""|t id=""heal_current_other""||||/t","Unità curata da un'altra [::hutId::]"
......
...@@ -240,7 +240,6 @@ ...@@ -240,7 +240,6 @@
"g id=""ui""|g id=""options""|g id=""controls""|g id=""o""|t id=""title""|/t","Wróć do ratusza" "g id=""ui""|g id=""options""|g id=""controls""|g id=""o""|t id=""title""|/t","Wróć do ratusza"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""o""|t id=""key1""|/t","Backspace" "g id=""ui""|g id=""options""|g id=""controls""|g id=""o""|t id=""key1""|/t","Backspace"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""p""|t id=""title""|/t","Rozkaz dla jednostki" "g id=""ui""|g id=""options""|g id=""controls""|g id=""p""|t id=""title""|/t","Rozkaz dla jednostki"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""p""|t id=""key1""|/t","Ctrl (przytrzymaj)"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""q""|t id=""title""|/t","Zaznacz drużynę" "g id=""ui""|g id=""options""|g id=""controls""|g id=""q""|t id=""title""|/t","Zaznacz drużynę"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""q""|t id=""key1""|/t","E" "g id=""ui""|g id=""options""|g id=""controls""|g id=""q""|t id=""key1""|/t","E"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""r""|t id=""title""|/t","Zaznacz bezczynnych pracowników" "g id=""ui""|g id=""options""|g id=""controls""|g id=""r""|t id=""title""|/t","Zaznacz bezczynnych pracowników"
...@@ -876,7 +875,6 @@ ...@@ -876,7 +875,6 @@
"g id=""tip""|t id=""friend_send_invite""||||/t","Wyślij ponownie zaproszenie." "g id=""tip""|t id=""friend_send_invite""||||/t","Wyślij ponownie zaproszenie."
"g id=""tip""|t id=""need_upgrade_scout""||||/t","Wymaga ulepszonego obozu zwiadowców" "g id=""tip""|t id=""need_upgrade_scout""||||/t","Wymaga ulepszonego obozu zwiadowców"
"g id=""tip""|t id=""subselect_unit""||||/t","Wybierz jednostkę" "g id=""tip""|t id=""subselect_unit""||||/t","Wybierz jednostkę"
"g id=""tip""|t id=""subselect_ctrl""||||/t","Ctrl +"
"g id=""tip""|t id=""subselect_group""||||/t","Wybierz podobne jednostki" "g id=""tip""|t id=""subselect_group""||||/t","Wybierz podobne jednostki"
"g id=""tip""|t id=""heal_current""||||/t","Aktualnie leczona" "g id=""tip""|t id=""heal_current""||||/t","Aktualnie leczona"
"g id=""tip""|t id=""heal_current_other""||||/t","Leczony przez inny budynek [::hutId::]" "g id=""tip""|t id=""heal_current_other""||||/t","Leczony przez inny budynek [::hutId::]"
......
...@@ -240,7 +240,6 @@ ...@@ -240,7 +240,6 @@
"g id=""ui""|g id=""options""|g id=""controls""|g id=""o""|t id=""title""|/t","Voltar Prefeitura" "g id=""ui""|g id=""options""|g id=""controls""|g id=""o""|t id=""title""|/t","Voltar Prefeitura"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""o""|t id=""key1""|/t","BackSpace" "g id=""ui""|g id=""options""|g id=""controls""|g id=""o""|t id=""key1""|/t","BackSpace"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""p""|t id=""title""|/t","Ordem de Unidade Única" "g id=""ui""|g id=""options""|g id=""controls""|g id=""p""|t id=""title""|/t","Ordem de Unidade Única"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""p""|t id=""key1""|/t","Ctrl (segurar)"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""q""|t id=""title""|/t","Selecionar Bando de Guerra" "g id=""ui""|g id=""options""|g id=""controls""|g id=""q""|t id=""title""|/t","Selecionar Bando de Guerra"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""q""|t id=""key1""|/t","E" "g id=""ui""|g id=""options""|g id=""controls""|g id=""q""|t id=""key1""|/t","E"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""r""|t id=""title""|/t","Selecionar Trabalhadores Ociosos" "g id=""ui""|g id=""options""|g id=""controls""|g id=""r""|t id=""title""|/t","Selecionar Trabalhadores Ociosos"
...@@ -876,7 +875,6 @@ ...@@ -876,7 +875,6 @@
"g id=""tip""|t id=""friend_send_invite""||||/t","Reenviar convite." "g id=""tip""|t id=""friend_send_invite""||||/t","Reenviar convite."
"g id=""tip""|t id=""need_upgrade_scout""||||/t","Requer um Campo do Explorador com upgrade" "g id=""tip""|t id=""need_upgrade_scout""||||/t","Requer um Campo do Explorador com upgrade"
"g id=""tip""|t id=""subselect_unit""||||/t","Selecionar unidade" "g id=""tip""|t id=""subselect_unit""||||/t","Selecionar unidade"
"g id=""tip""|t id=""subselect_ctrl""||||/t","Ctrl +"
"g id=""tip""|t id=""subselect_group""||||/t","Selecionar unidades similares" "g id=""tip""|t id=""subselect_group""||||/t","Selecionar unidades similares"
"g id=""tip""|t id=""heal_current""||||/t","Atualmente curada" "g id=""tip""|t id=""heal_current""||||/t","Atualmente curada"
"g id=""tip""|t id=""heal_current_other""||||/t","Curado por outro [::hutId::]" "g id=""tip""|t id=""heal_current_other""||||/t","Curado por outro [::hutId::]"
......
...@@ -240,7 +240,6 @@ ...@@ -240,7 +240,6 @@
"g id=""ui""|g id=""options""|g id=""controls""|g id=""o""|t id=""title""|/t","Назад в ратушу" "g id=""ui""|g id=""options""|g id=""controls""|g id=""o""|t id=""title""|/t","Назад в ратушу"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""o""|t id=""key1""|/t","Backspace" "g id=""ui""|g id=""options""|g id=""controls""|g id=""o""|t id=""key1""|/t","Backspace"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""p""|t id=""title""|/t","Приказ 1 существу" "g id=""ui""|g id=""options""|g id=""controls""|g id=""p""|t id=""title""|/t","Приказ 1 существу"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""p""|t id=""key1""|/t","Зажать Ctrl"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""q""|t id=""title""|/t","Выбрать дружину" "g id=""ui""|g id=""options""|g id=""controls""|g id=""q""|t id=""title""|/t","Выбрать дружину"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""q""|t id=""key1""|/t","E" "g id=""ui""|g id=""options""|g id=""controls""|g id=""q""|t id=""key1""|/t","E"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""r""|t id=""title""|/t","Выбрать свободных работников" "g id=""ui""|g id=""options""|g id=""controls""|g id=""r""|t id=""title""|/t","Выбрать свободных работников"
...@@ -876,7 +875,6 @@ ...@@ -876,7 +875,6 @@
"g id=""tip""|t id=""friend_send_invite""||||/t","Отправить приглашение еще раз." "g id=""tip""|t id=""friend_send_invite""||||/t","Отправить приглашение еще раз."
"g id=""tip""|t id=""need_upgrade_scout""||||/t","Требуется улучшенный лагерь разведчиков" "g id=""tip""|t id=""need_upgrade_scout""||||/t","Требуется улучшенный лагерь разведчиков"
"g id=""tip""|t id=""subselect_unit""||||/t","Выберите бойца" "g id=""tip""|t id=""subselect_unit""||||/t","Выберите бойца"
"g id=""tip""|t id=""subselect_ctrl""||||/t","Ctrl +"
"g id=""tip""|t id=""subselect_group""||||/t","Выберите похожих бойцов" "g id=""tip""|t id=""subselect_group""||||/t","Выберите похожих бойцов"
"g id=""tip""|t id=""heal_current""||||/t","Сейчас исцелено" "g id=""tip""|t id=""heal_current""||||/t","Сейчас исцелено"
"g id=""tip""|t id=""heal_current_other""||||/t","Исцеление от: [::hutId::]" "g id=""tip""|t id=""heal_current_other""||||/t","Исцеление от: [::hutId::]"
......
...@@ -205,6 +205,7 @@ ...@@ -205,6 +205,7 @@
"g id=""ui""|g id=""options""|t id=""title""|||/t","Options" "g id=""ui""|g id=""options""|t id=""title""|||/t","Options"
"g id=""ui""|g id=""options""|t id=""apply""|||/t","Apply Changes" "g id=""ui""|g id=""options""|t id=""apply""|||/t","Apply Changes"
"g id=""ui""|g id=""options""|g id=""controls""|t id=""title""||/t","Controls" "g id=""ui""|g id=""options""|g id=""controls""|t id=""title""||/t","Controls"
"g id=""ui""|g id=""options""|g id=""controls""|t id=""hold_input""||/t","(hold)"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""a""|t id=""title""|/t","Move Camera Up" "g id=""ui""|g id=""options""|g id=""controls""|g id=""a""|t id=""title""|/t","Move Camera Up"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""a""|t id=""key1""|/t","W" "g id=""ui""|g id=""options""|g id=""controls""|g id=""a""|t id=""key1""|/t","W"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""a""|t id=""key2""|/t","Up" "g id=""ui""|g id=""options""|g id=""controls""|g id=""a""|t id=""key2""|/t","Up"
...@@ -233,14 +234,15 @@ ...@@ -233,14 +234,15 @@
"g id=""ui""|g id=""options""|g id=""controls""|g id=""k""|t id=""key1""|/t","I" "g id=""ui""|g id=""options""|g id=""controls""|g id=""k""|t id=""key1""|/t","I"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""l""|t id=""title""|/t","Flip Building" "g id=""ui""|g id=""options""|g id=""controls""|g id=""l""|t id=""title""|/t","Flip Building"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""l""|t id=""key1""|/t","F" "g id=""ui""|g id=""options""|g id=""controls""|g id=""l""|t id=""key1""|/t","F"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""m""|t id=""title""|/t","Select Cycle" "g id=""ui""|g id=""options""|g id=""controls""|g id=""m""|t id=""title""|/t","Select next of same type"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""m""|t id=""key1""|/t","Tab" "g id=""ui""|g id=""options""|g id=""controls""|g id=""m""|t id=""key1""|/t","Tab"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""n""|t id=""title""|/t","Map Ping (Team)" "g id=""ui""|g id=""options""|g id=""controls""|g id=""n""|t id=""title""|/t","Map Ping (Team)"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""n""|t id=""key1""|/t","Alt" "g id=""ui""|g id=""options""|g id=""controls""|g id=""n""|t id=""key1""|/t","Alt"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""o""|t id=""title""|/t","Return to Town Hall" "g id=""ui""|g id=""options""|g id=""controls""|g id=""o""|t id=""title""|/t","Return to Town Hall"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""o""|t id=""key1""|/t","Backspace" "g id=""ui""|g id=""options""|g id=""controls""|g id=""o""|t id=""key1""|/t","Backspace"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""p""|t id=""title""|/t","Single Unit Order" "g id=""ui""|g id=""options""|g id=""controls""|g id=""p""|t id=""title""|/t","Single Unit Order"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""p""|t id=""key1""|/t","Ctrl (hold)" "g id=""ui""|g id=""options""|g id=""controls""|g id=""p""|t id=""tooltip""|/t","Only one unit from the selection group will respond to your order"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""p""|t id=""key1""|/t","Ctrl"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""q""|t id=""title""|/t","Select Warband" "g id=""ui""|g id=""options""|g id=""controls""|g id=""q""|t id=""title""|/t","Select Warband"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""q""|t id=""key1""|/t","E" "g id=""ui""|g id=""options""|g id=""controls""|g id=""q""|t id=""key1""|/t","E"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""r""|t id=""title""|/t","Select Idle Workers" "g id=""ui""|g id=""options""|g id=""controls""|g id=""r""|t id=""title""|/t","Select Idle Workers"
...@@ -257,9 +259,17 @@ ...@@ -257,9 +259,17 @@
"g id=""ui""|g id=""options""|g id=""controls""|g id=""w""|t id=""key1""|/t","M" "g id=""ui""|g id=""options""|g id=""controls""|g id=""w""|t id=""key1""|/t","M"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""y""|t id=""title""|/t","Wyrd Abilities" "g id=""ui""|g id=""options""|g id=""controls""|g id=""y""|t id=""title""|/t","Wyrd Abilities"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""y""|t id=""key1""|/t","Y" "g id=""ui""|g id=""options""|g id=""controls""|g id=""y""|t id=""key1""|/t","Y"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""z""|t id=""title""|/t","Assign to control group"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""z""|t id=""tooltip""|/t","Assigned to corresponding group with 0 to 9 on numrow"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""z""|t id=""key1""|/t","Ctrl"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""z1""|t id=""title""|/t","Add / remove units from selection"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""z1""|t id=""tooltip""|/t","Pressing this when selecting units in any way will make them join or leave the selected group"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""z1""|t id=""key1""|/t","Shift"
"g id=""ui""|g id=""options""|g id=""game""|t id=""title""||/t","Game" "g id=""ui""|g id=""options""|g id=""game""|t id=""title""||/t","Game"
"g id=""ui""|g id=""options""|g id=""game""|t id=""scroll_speed""||/t","Scroll Speed" "g id=""ui""|g id=""options""|g id=""game""|t id=""scroll_speed""||/t","Scroll Speed"
"g id=""ui""|g id=""options""|g id=""game""|t id=""enable_tuto""||/t","Enable Tips" "g id=""ui""|g id=""options""|g id=""game""|t id=""enable_tuto""||/t","Enable Tips"
"g id=""ui""|g id=""options""|g id=""game""|t id=""enable_auto_minimap_military""||/t","Use minimap's Military mode by default"
"g id=""ui""|g id=""options""|g id=""game""|t id=""enable_auto_world_info""||/t","Show world infos by default"
"g id=""ui""|g id=""options""|g id=""game""|t id=""enable_profanity_filter""||/t","Enable Profanity Filter" "g id=""ui""|g id=""options""|g id=""game""|t id=""enable_profanity_filter""||/t","Enable Profanity Filter"
"g id=""ui""|g id=""options""|g id=""game""|t id=""enable_borderscroll""||/t","Enable Border Scrolling" "g id=""ui""|g id=""options""|g id=""game""|t id=""enable_borderscroll""||/t","Enable Border Scrolling"
"g id=""ui""|g id=""options""|g id=""game""|t id=""enable_softcursors""||/t","Enable Software Cursor" "g id=""ui""|g id=""options""|g id=""game""|t id=""enable_softcursors""||/t","Enable Software Cursor"
...@@ -286,6 +296,8 @@ ...@@ -286,6 +296,8 @@
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""dof_tooltip""||/t","Blurs out far objects for a better mood at the cost of performances." "g id=""ui""|g id=""options""|g id=""graphics""|t id=""dof_tooltip""||/t","Blurs out far objects for a better mood at the cost of performances."
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""waterReflection""||/t","Water Reflections" "g id=""ui""|g id=""options""|g id=""graphics""|t id=""waterReflection""||/t","Water Reflections"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""waterReflection_tooltip""||/t","Displays cloud reflection on water at the cost of performances." "g id=""ui""|g id=""options""|g id=""graphics""|t id=""waterReflection_tooltip""||/t","Displays cloud reflection on water at the cost of performances."
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""bloom""||/t","Bloom"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""bloom_tooltip""||/t","Glow from emissive."
"g id=""ui""|g id=""options""|g id=""sound""|t id=""title""||/t","Sound" "g id=""ui""|g id=""options""|g id=""sound""|t id=""title""||/t","Sound"
"g id=""ui""|g id=""options""|g id=""sound""|t id=""music_volume""||/t","Music" "g id=""ui""|g id=""options""|g id=""sound""|t id=""music_volume""||/t","Music"
"g id=""ui""|g id=""options""|g id=""sound""|t id=""ambient_volume""||/t","Ambient" "g id=""ui""|g id=""options""|g id=""sound""|t id=""ambient_volume""||/t","Ambient"
...@@ -302,7 +314,7 @@ ...@@ -302,7 +314,7 @@
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s9""|/t","Graphic Design" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s9""|/t","Graphic Design"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s10""|/t","Etienne ""Emak"" Makowski|Jeremy Vitry|Elodie Perquis|Anaïs Maamar|Etienne Hebinger|Etienne Pov|Aurore Solé|Pierre Armal" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s10""|/t","Etienne ""Emak"" Makowski|Jeremy Vitry|Elodie Perquis|Anaïs Maamar|Etienne Hebinger|Etienne Pov|Aurore Solé|Pierre Armal"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s11""|/t","Programming" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s11""|/t","Programming"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s12""|/t","Amandine Guilhaumon|Rémi Boullerne|Bernard Stouls|Nicolas Cannasse|Nicolas Leroy|Tom Rethaller" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s12""|/t","Amandine Guilhaumon|Rémi Boullerne|Nicolas Vernou|Bernard Stouls|Nicolas Cannasse|Nicolas Leroy|Tom Rethaller"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s13""|/t","Game Design" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s13""|/t","Game Design"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s14""|/t","Philippe Renouil|Gwenaëlle Wozniak|Sébastien Vidal|Nicolas Cannasse|Frédéric Oughdentz|Adrien Briatta" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s14""|/t","Philippe Renouil|Gwenaëlle Wozniak|Sébastien Vidal|Nicolas Cannasse|Frédéric Oughdentz|Adrien Briatta"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s15""|/t","Quality Assurance" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s15""|/t","Quality Assurance"
...@@ -460,6 +472,7 @@ ...@@ -460,6 +472,7 @@
"g id=""abilities""|g id=""no_use_reason""|t id=""already_has_unit""|||/t","You already own a [::unit::]" "g id=""abilities""|g id=""no_use_reason""|t id=""already_has_unit""|||/t","You already own a [::unit::]"
"g id=""abilities""|g id=""no_use_reason""|t id=""missing_building""|||/t","Requires [::building_name::]" "g id=""abilities""|g id=""no_use_reason""|t id=""missing_building""|||/t","Requires [::building_name::]"
"g id=""abilities""|g id=""no_use_reason""|t id=""max_wolves""|||/t","You already have ::nb:: [WhiteWolf]s." "g id=""abilities""|g id=""no_use_reason""|t id=""max_wolves""|||/t","You already have ::nb:: [WhiteWolf]s."
"g id=""abilities""|g id=""no_use_reason""|t id=""max_militia""|||/t","You already have ::nb:: [Militia]."
"g id=""abilities""|g id=""no_use_reason""|t id=""zone_protected""|||/t","This zone is protected by [RelicShield]." "g id=""abilities""|g id=""no_use_reason""|t id=""zone_protected""|||/t","This zone is protected by [RelicShield]."
"g id=""abilities""|g id=""no_use_reason""|t id=""require_non_coastal""|||/t","[::ability_name::] requires a non-coastal zone." "g id=""abilities""|g id=""no_use_reason""|t id=""require_non_coastal""|||/t","[::ability_name::] requires a non-coastal zone."
"g id=""abilities""|g id=""no_use_reason""|t id=""ancient_spirit_requirement""|||/t","You can only cast [AncientSpirit] on an enemy coastal zone without other neutral [SpecterWarrior]." "g id=""abilities""|g id=""no_use_reason""|t id=""ancient_spirit_requirement""|||/t","You can only cast [AncientSpirit] on an enemy coastal zone without other neutral [SpecterWarrior]."
...@@ -739,6 +752,7 @@ ...@@ -739,6 +752,7 @@
"g id=""tip""|t id=""assigned_units""||||/t","Number of assigned clan members" "g id=""tip""|t id=""assigned_units""||||/t","Number of assigned clan members"
"g id=""tip""|t id=""assigned_slaves""||||/t","Number of assigned [Slave]s" "g id=""tip""|t id=""assigned_slaves""||||/t","Number of assigned [Slave]s"
"g id=""tip""|t id=""assigned_sheep""||||/t","Number of assigned [Sheep]s" "g id=""tip""|t id=""assigned_sheep""||||/t","Number of assigned [Sheep]s"
"g id=""tip""|t id=""goat_sheep_bonus""||||/t","This effect lasts all year long if the [Sheep] is in a [Sheepfold]."
"g id=""tip""|t id=""available_resources""||||/t","Remaining ::name:: in this area" "g id=""tip""|t id=""available_resources""||||/t","Remaining ::name:: in this area"
"g id=""tip""|t id=""default_upgrade""||||/t","Allows you to assign one more [::unit::], and all [::unit::]s in this area gain a ::percent:: [::res::] production bonus." "g id=""tip""|t id=""default_upgrade""||||/t","Allows you to assign one more [::unit::], and all [::unit::]s in this area gain a ::percent:: [::res::] production bonus."
"g id=""tip""|t id=""raven_port_upgrade""||||/t","Allows you to assign one more [::unit::], and all [::unit::]s in this area gain a ::percent:: [::res::] production bonus. Also shorten Exploration's time by ::percent1::" "g id=""tip""|t id=""raven_port_upgrade""||||/t","Allows you to assign one more [::unit::], and all [::unit::]s in this area gain a ::percent:: [::res::] production bonus. Also shorten Exploration's time by ::percent1::"
...@@ -775,13 +789,15 @@ ...@@ -775,13 +789,15 @@
"g id=""tip""|t id=""relic_already_built""||||/t","You can only build ::nb:: relics" "g id=""tip""|t id=""relic_already_built""||||/t","You can only build ::nb:: relics"
"g id=""tip""|t id=""scorched_effect""||||/t","[ScorchedEarth] : -::malusProd::% production, snakes military units and buildings have +::snakeBonus::% bonus attack" "g id=""tip""|t id=""scorched_effect""||||/t","[ScorchedEarth] : -::malusProd::% production, snakes military units and buildings have +::snakeBonus::% bonus attack"
"g id=""tip""|t id=""can_cast_scorched""||||/t","You can use [ScorchedEarth] in this area (::loot::)" "g id=""tip""|t id=""can_cast_scorched""||||/t","You can use [ScorchedEarth] in this area (::loot::)"
"g id=""tip""|t id=""can_cast_scorched_no_loot""||||/t","You can use [ScorchedEarth] in this area (no loot)"
"g id=""tip""|t id=""cannot_cast_scorched""||||/t","Signy must be in the center of the territory to use [ScorchedEarth]" "g id=""tip""|t id=""cannot_cast_scorched""||||/t","Signy must be in the center of the territory to use [ScorchedEarth]"
"g id=""tip""|t id=""remaining_time""||||/t","Remaining time ::value::" "g id=""tip""|t id=""remaining_time""||||/t","Remaining time ::value::"
"g id=""tip""|t id=""berserk_cooldown""||||/t","Cooldown at ::p::%" "g id=""tip""|t id=""berserk_cooldown""||||/t","Cooldown at ::p::%"
"g id=""tip""|t id=""Vedrfolnir_healed""||||/t","The Vedrfolnir scouts areas for the clan that helped him." "g id=""tip""|t id=""Vedrfolnir_healed""||||/t","The Vedrfolnir scouts areas for the clan that helped him."
"g id=""tip""|t id=""require_tech""||||/t","You need to learn <img src=""/r/Lore""/>::name::." "g id=""tip""|t id=""require_tech""||||/t","You need to learn <img src=""/r/Lore""/>::name::."
"g id=""tip""|t id=""cant_steal_lore"" skip=""true""||||/t","You can't steal this Lore, ::the_clan_of_the_animal:: is protected by the gods." "g id=""tip""|t id=""cant_steal_lore"" skip=""true""||||/t","You can't steal this Lore, ::the_clan_of_the_animal:: is protected by the gods."
"g id=""tip""|t id=""greater_jord""||||/t","Warchief and upgraded towers get +::percent::% attack power" "g id=""tip""|t id=""greater_jord""||||/t","Your army and upgraded towers get +::percent::% attack power"
"g id=""tip""|t id=""greater_baldr""||||/t","+::value:: [Lore] production"
"g id=""tip""|t id=""victory_title""||||/t","::vname:: Victory" "g id=""tip""|t id=""victory_title""||||/t","::vname:: Victory"
"g id=""tip""|t id=""cant_use_ability""||||/t","::ability_name:: isn't available yet." "g id=""tip""|t id=""cant_use_ability""||||/t","::ability_name:: isn't available yet."
"g id=""tip""|t id=""slaughter""||||/t","Slaughter a [::ukind::] to gain <img src=""/r/Food""/>::food::" "g id=""tip""|t id=""slaughter""||||/t","Slaughter a [::ukind::] to gain <img src=""/r/Food""/>::food::"
...@@ -868,6 +884,8 @@ ...@@ -868,6 +884,8 @@
"g id=""tip""|t id=""transfer_zone_to""||||/t","Transfer Area to <font color=""::color::"">::name::</font>" "g id=""tip""|t id=""transfer_zone_to""||||/t","Transfer Area to <font color=""::color::"">::name::</font>"
"g id=""tip""|t id=""claim_zone_to""||||/t","Request Area from <font color=""::color::"">::name::</font> (friendly AI only)" "g id=""tip""|t id=""claim_zone_to""||||/t","Request Area from <font color=""::color::"">::name::</font> (friendly AI only)"
"g id=""tip""|t id=""cooldown_transfer_zone""||||/t","::months:: months until a new transfer is available." "g id=""tip""|t id=""cooldown_transfer_zone""||||/t","::months:: months until a new transfer is available."
"g id=""tip""|t id=""missing_dlc""||||/t","You don't own ::the_clan_of_the_animal::."
"g id=""tip""|t id=""missing_mod""||||/t","Missing mods: ::mod_list::."
"g id=""tip""|t id=""multi_tags""||||/t","<font color=""#FFFFFF"">Tags</font> can be used by other players to look for your game." "g id=""tip""|t id=""multi_tags""||||/t","<font color=""#FFFFFF"">Tags</font> can be used by other players to look for your game."
"g id=""tip""|t id=""victory_progress""||||/t","Victory Progress" "g id=""tip""|t id=""victory_progress""||||/t","Victory Progress"
"g id=""tip""|t id=""already_one_bear""||||/t","[BearMaiden] is already under your control." "g id=""tip""|t id=""already_one_bear""||||/t","[BearMaiden] is already under your control."
...@@ -876,7 +894,6 @@ ...@@ -876,7 +894,6 @@
"g id=""tip""|t id=""friend_send_invite""||||/t","Resend Invitation" "g id=""tip""|t id=""friend_send_invite""||||/t","Resend Invitation"
"g id=""tip""|t id=""need_upgrade_scout""||||/t","Requires an upgraded Scout Camp" "g id=""tip""|t id=""need_upgrade_scout""||||/t","Requires an upgraded Scout Camp"
"g id=""tip""|t id=""subselect_unit""||||/t","Select Unit" "g id=""tip""|t id=""subselect_unit""||||/t","Select Unit"
"g id=""tip""|t id=""subselect_ctrl""||||/t","Ctrl +"
"g id=""tip""|t id=""subselect_group""||||/t","Select Similar Units" "g id=""tip""|t id=""subselect_group""||||/t","Select Similar Units"
"g id=""tip""|t id=""heal_current""||||/t","Currently healed" "g id=""tip""|t id=""heal_current""||||/t","Currently healed"
"g id=""tip""|t id=""heal_current_other""||||/t","Healed by another [::hutId::]" "g id=""tip""|t id=""heal_current_other""||||/t","Healed by another [::hutId::]"
...@@ -1060,6 +1077,7 @@ ...@@ -1060,6 +1077,7 @@
"g id=""notify""|t id=""kraken_other_attacked""||||/t","The Kraken has attacked one of <font color=""::color::"">::player_name::</font>'s [::port_name::]s." "g id=""notify""|t id=""kraken_other_attacked""||||/t","The Kraken has attacked one of <font color=""::color::"">::player_name::</font>'s [::port_name::]s."
"g id=""notify""|t id=""kraken_other_attacked_unknown""||||/t","An unknown clan has been attacked by The Kraken." "g id=""notify""|t id=""kraken_other_attacked_unknown""||||/t","An unknown clan has been attacked by The Kraken."
"g id=""notify""|t id=""supply_drakkar""||||/t","A supply ship has docked from Homeland. You have gained ::res::." "g id=""notify""|t id=""supply_drakkar""||||/t","A supply ship has docked from Homeland. You have gained ::res::."
"g id=""notify""|t id=""reinforcement_drakkar""||||/t","Reinforcements were sent from Homeland. ::nb:: [::unit_id::] arrived in your territory."
"g id=""notify""|t id=""elevation""||||/t","::num_specter:: of our people turned into [SpecterWarrior]s!" "g id=""notify""|t id=""elevation""||||/t","::num_specter:: of our people turned into [SpecterWarrior]s!"
"g id=""notify""|t id=""giant_attack""||||/t","One [GiantFire] is marching toward our land!" "g id=""notify""|t id=""giant_attack""||||/t","One [GiantFire] is marching toward our land!"
"g id=""notify""|t id=""giant_attacks""||||/t","::num_giant:: [GiantFire]s are marching toward our land!" "g id=""notify""|t id=""giant_attacks""||||/t","::num_giant:: [GiantFire]s are marching toward our land!"
...@@ -1070,7 +1088,7 @@ ...@@ -1070,7 +1088,7 @@
"g id=""notify""|t id=""no_beach_to_accost""||||/t","Boat could not accost as you don't control any beaches." "g id=""notify""|t id=""no_beach_to_accost""||||/t","Boat could not accost as you don't control any beaches."
"g id=""notify""|t id=""ancient_battleground_spawn""||||/t","The ancient spirits revealed a [AncientBattleground]. You will find one of [OxHero]'s [Artifact] there." "g id=""notify""|t id=""ancient_battleground_spawn""||||/t","The ancient spirits revealed a [AncientBattleground]. You will find one of [OxHero]'s [Artifact] there."
"g id=""notify""|t id=""ancient_battleground_scavenged""||||/t","You have found [::item::] in the remains of the [AncientBattleground]!" "g id=""notify""|t id=""ancient_battleground_scavenged""||||/t","You have found [::item::] in the remains of the [AncientBattleground]!"
"g id=""notify""|t id=""fountain_wisdom""||||/t","Your [Warden]s have found a new knowledge." "g id=""notify""|t id=""fountain_wisdom""||||/t","Your [RuneMaster]s have found a new knowledge."
"g id=""notify""|t id=""bramble_field_cleared""||||/t","Your [Scout]s finished clearing the [BrambleField] and scavenged ::qty_wood:: [Wood]. The zone is now accessible." "g id=""notify""|t id=""bramble_field_cleared""||||/t","Your [Scout]s finished clearing the [BrambleField] and scavenged ::qty_wood:: [Wood]. The zone is now accessible."
"g id=""endgame_event""|t id=""day""||||/t","Day ::value::" "g id=""endgame_event""|t id=""day""||||/t","Day ::value::"
"g id=""endgame_event""|t id=""new_player""||||/t","<font color=""::color::"">::name::</font> has landed on the shores of Northgard!" "g id=""endgame_event""|t id=""new_player""||||/t","<font color=""::color::"">::name::</font> has landed on the shores of Northgard!"
...@@ -1111,6 +1129,9 @@ ...@@ -1111,6 +1129,9 @@
"g id=""title""|g id=""new_ragnarok""|t id=""title""|||/t","Ragnarok Update" "g id=""title""|g id=""new_ragnarok""|t id=""title""|||/t","Ragnarok Update"
"g id=""title""|g id=""new_ragnarok""|t id=""desc""|||/t","The Ragnarok Update features a brand new map, unique events, new tiles, neutral factions and monsters!<br/>The update also includes a brand new Military Experience system, allowing you to unlock unique skills for your warchief and your clan!" "g id=""title""|g id=""new_ragnarok""|t id=""desc""|||/t","The Ragnarok Update features a brand new map, unique events, new tiles, neutral factions and monsters!<br/>The update also includes a brand new Military Experience system, allowing you to unlock unique skills for your warchief and your clan!"
"g id=""title""|g id=""new_update""|t id=""christmas_desc""|||/t","Check out the new Permafrost map and the festival decorations!" "g id=""title""|g id=""new_update""|t id=""christmas_desc""|||/t","Check out the new Permafrost map and the festival decorations!"
"g id=""title""|g id=""new_kickstarter""|t id=""title""|||/t","Northgard: Uncharted Lands is now on Kickstarter!"
"g id=""title""|g id=""new_kickstarter""|t id=""desc""|||/t","The board game based on Northgard is now live on Kickstarter!<br/>Northgard: Uncharted Lands is a card-driven 4X game (exploration, expansion, exploitation, extermination) including deck building mechanics. Discover and support the game now on Kickstarter!"
"g id=""title""|g id=""new_kickstarter""|t id=""link""|||/t","Go to Website"
"g id=""multi_menu""|t id=""new_game""||||/t","Create Game" "g id=""multi_menu""|t id=""new_game""||||/t","Create Game"
"g id=""multi_menu""|t id=""join""||||/t","Join Game" "g id=""multi_menu""|t id=""join""||||/t","Join Game"
"g id=""multi_menu""|t id=""leaderboard""||||/t","Leaderboard" "g id=""multi_menu""|t id=""leaderboard""||||/t","Leaderboard"
......
...@@ -240,7 +240,6 @@ ...@@ -240,7 +240,6 @@
"g id=""ui""|g id=""options""|g id=""controls""|g id=""o""|t id=""title""|/t","Köy Merkezine Gidiliyor" "g id=""ui""|g id=""options""|g id=""controls""|g id=""o""|t id=""title""|/t","Köy Merkezine Gidiliyor"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""o""|t id=""key1""|/t","BackSpace" "g id=""ui""|g id=""options""|g id=""controls""|g id=""o""|t id=""key1""|/t","BackSpace"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""p""|t id=""title""|/t","Tek birim komutası" "g id=""ui""|g id=""options""|g id=""controls""|g id=""p""|t id=""title""|/t","Tek birim komutası"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""p""|t id=""key1""|/t","Ctrl (basılı tut)"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""q""|t id=""title""|/t","Askeri Birlik seç" "g id=""ui""|g id=""options""|g id=""controls""|g id=""q""|t id=""title""|/t","Askeri Birlik seç"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""q""|t id=""key1""|/t","E" "g id=""ui""|g id=""options""|g id=""controls""|g id=""q""|t id=""key1""|/t","E"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""r""|t id=""title""|/t","Boş işçileri seç" "g id=""ui""|g id=""options""|g id=""controls""|g id=""r""|t id=""title""|/t","Boş işçileri seç"
...@@ -876,7 +875,6 @@ ...@@ -876,7 +875,6 @@
"g id=""tip""|t id=""friend_send_invite""||||/t","Davetiyeyi tekrar yolla." "g id=""tip""|t id=""friend_send_invite""||||/t","Davetiyeyi tekrar yolla."
"g id=""tip""|t id=""need_upgrade_scout""||||/t","Geliştirilmiş İzci Kampı gerektirir" "g id=""tip""|t id=""need_upgrade_scout""||||/t","Geliştirilmiş İzci Kampı gerektirir"
"g id=""tip""|t id=""subselect_unit""||||/t","Birim seç" "g id=""tip""|t id=""subselect_unit""||||/t","Birim seç"
"g id=""tip""|t id=""subselect_ctrl""||||/t","Ctrl +"
"g id=""tip""|t id=""subselect_group""||||/t","Benzer Birimleri seç" "g id=""tip""|t id=""subselect_group""||||/t","Benzer Birimleri seç"
"g id=""tip""|t id=""heal_current""||||/t","Şu anda iyileştiriliyor" "g id=""tip""|t id=""heal_current""||||/t","Şu anda iyileştiriliyor"
"g id=""tip""|t id=""heal_current_other""||||/t","Bir başka [::hutId::] tarafından iyileştiriliyor" "g id=""tip""|t id=""heal_current_other""||||/t","Bir başka [::hutId::] tarafından iyileştiriliyor"
......
...@@ -240,7 +240,6 @@ ...@@ -240,7 +240,6 @@
"g id=""ui""|g id=""options""|g id=""controls""|g id=""o""|t id=""title""|/t","返回市政厅" "g id=""ui""|g id=""options""|g id=""controls""|g id=""o""|t id=""title""|/t","返回市政厅"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""o""|t id=""key1""|/t","退格键" "g id=""ui""|g id=""options""|g id=""controls""|g id=""o""|t id=""key1""|/t","退格键"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""p""|t id=""title""|/t","单一单位命令" "g id=""ui""|g id=""options""|g id=""controls""|g id=""p""|t id=""title""|/t","单一单位命令"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""p""|t id=""key1""|/t","Ctrl (按住)"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""q""|t id=""title""|/t","选择战团" "g id=""ui""|g id=""options""|g id=""controls""|g id=""q""|t id=""title""|/t","选择战团"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""q""|t id=""key1""|/t","E" "g id=""ui""|g id=""options""|g id=""controls""|g id=""q""|t id=""key1""|/t","E"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""r""|t id=""title""|/t","选择空闲工人" "g id=""ui""|g id=""options""|g id=""controls""|g id=""r""|t id=""title""|/t","选择空闲工人"
...@@ -876,7 +875,6 @@ ...@@ -876,7 +875,6 @@
"g id=""tip""|t id=""friend_send_invite""||||/t","重发邀请。" "g id=""tip""|t id=""friend_send_invite""||||/t","重发邀请。"
"g id=""tip""|t id=""need_upgrade_scout""||||/t","要求升级侦察营" "g id=""tip""|t id=""need_upgrade_scout""||||/t","要求升级侦察营"
"g id=""tip""|t id=""subselect_unit""||||/t","选择部队" "g id=""tip""|t id=""subselect_unit""||||/t","选择部队"
"g id=""tip""|t id=""subselect_ctrl""||||/t","Ctrl +"
"g id=""tip""|t id=""subselect_group""||||/t","选择相似部队" "g id=""tip""|t id=""subselect_group""||||/t","选择相似部队"
"g id=""tip""|t id=""heal_current""||||/t","目前医治" "g id=""tip""|t id=""heal_current""||||/t","目前医治"
"g id=""tip""|t id=""heal_current_other""||||/t","被另一个[::hutId::]治愈" "g id=""tip""|t id=""heal_current_other""||||/t","被另一个[::hutId::]治愈"
......
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