"sheet name=""clan""|Snake|desc|||/desc","Die gerissene, betrügerische Schlange hat vor Ruhm oder Ehre wenig Respekt. Mitglieder dieses Clans ziehen es vor, in den Schatten zu bleiben und Guerilla-Taktiken einzusetzen, anstatt offene Kriegsführung zu betreiben."
"sheet name=""clan""|Snake|bonuses|0|desc|/desc","Ihr beginnt mit Eurem Kriegshäuptling, der jungen Signy. Sie kann ohne Eisen erneut beschworen werden."
"sheet name=""clan""|Snake|bonuses|1|desc|/desc","Signy wächst heran und wird 10 Jahre lang mit jedem Jahr stärker."
"sheet name=""clan""|Snake|bonuses|2|desc|/desc","Der Clan hat keinen Zugang zu Ruhm."
"sheet name=""clan""|Snake|bonuses|3|desc|/desc","Der Clan hat keinen Zugang zu Ruhm."
"sheet name=""ability""|ScorchedEarth|desc|||/desc","Verbrennt für ::value0:: Monate alle Gebiete.<br/>Verbranntes Gebiet: -::percent_value1:: Produktion, Einheiten und Gebäude der Schlangen +::percent_value2:: Angriff. Erhöht die Verteidigung des Benutzers beim Entfachen um ::percent5::. In feindlichen Gebieten erbeutet [WarchiefSnake] auch Ressourcen."
"sheet name=""ability""|Warcry|desc|||/desc","Euer Kriegshäuptling versetzt (nicht neutrale) Einheiten für ::value0:: Sekunden in Furcht."
"sheet name=""ability""|CallToArms|name|||/name","Ruf zu den Waffen"
"sheet name=""ability""|CallToArms|desc|||/desc","Verwandelt alle Zivilisten in dem Gebiet in [Militia]p. Sie können Euer Hoheitsgebiet nicht verlassen."
"sheet name=""ability""|Bodyguard|desc|||/desc","Euer Kriegshäuptling bekommt eine Leibwache zur Seite gestellt. Der Kriegshäuptling erhält +::percent0:: Angriffskraft und ::percent_value1:: Schadensreduktion."
"sheet name=""ability""|LocalRoadToValhalla|name|||/name","Straße nach Walhall"
...
...
@@ -2339,10 +2337,10 @@
"sheet name=""ability""|GolemBurn|desc|||/desc","Ziel erleidet für ::value1:: Sek. ::value0:: Schd/Sek."
"sheet name=""ability""|SuppressingFireMilitary|desc|||/desc","Einheiten in einem Gebiet mit einem verbündeten [WatchTower] erhalten +::percent_value:: Verteidigung."
"sheet name=""ability""|Garrison|desc|||/desc","Jeder [WatchTower] erhöht die Maximalgröße Eurer Kriegsmeute um +::value0:: (bei Aufwertung +::value1::).<br/>Ihr erhaltet für jeden Kill in verbündetem Hoheitsgebiet +::percent_value2:: [MilitaryXP]."
"sheet name=""unit""|Mercenary|desc|||/desc","Hired for [Money], Mercenaries are not always reliable, but they'll wreak havoc on any territory they attack."
"sheet name=""unit""|Bodyguard|desc|||/desc","A bodyguard is attached to your warchief. The Warchief gains an attack power bonus and damage reduction."
"sheet name=""unit""|Bodyguard|flavor|||/flavor","You won't die before me, My Liege."
"sheet name=""unit""|LynxHero|desc|||/desc","Fierce huntress in its youth, she now rules Northgard wildlife as she sees through [LynxBrown] and [LynxWhite]’s eyes"
"sheet name=""unit""|LynxHero|flavor|||/flavor","Not your average cat lady."
"sheet name=""unit""|Berserker03|desc|||/desc","A ruthless and impetuous young berserker, Egil, bannerman of the Wolf Clan, is in it mostly for the mayhem."
"sheet name=""unit""|Berserker03|flavor|||/flavor","Plunder time, boys!"
"sheet name=""unit""|Bear|desc|||/desc","Solitary creatures that fiercely defend their territory. They'll prove challenging to even the most seasoned warriors."
"sheet name=""unit""|WhiteBear|desc|||/desc","Solitary creatures that fiercely defend their territory. They'll prove challenging to even the most seasoned warriors."
"sheet name=""unit""|SpectralBear|desc|||/desc","The spirit of a Mythical Bear comes back to unleash his rage one more time."
"sheet name=""unit""|BearMaiden|name|||/name","Kaija, the Armored Bear"
"sheet name=""unit""|BearMaiden|desc|||/desc","Kaija is a powerful defensive unit that cannot enter enemy territory, unless you have unlocked [BearAwake]."
"sheet name=""unit""|LynxBrown|desc|||/desc","[LynxBrown] is the youngest, playful brother. He may looks like an innocent cat jumping around, but don't forget he bites."
"sheet name=""building""|ShieldCenter|desc|||/desc","Allows you to recruit [ShieldBearer]s, which are well protected against ranged units and towers, and increases your [Warband] size by ::value::."
"sheet name=""building""|ShieldCenter|upgrade|0|desc|/desc","Gain +::value::[Warband] and increase your [ShieldBearer]s' attack by ::percent_value1::."
"sheet name=""building""|Archery|desc|||/desc","Allows you to recruit [Tracker]s, choose their arrows, and increases your [Warband] size by ::value::."
"sheet name=""building""|Archery|upgrade|0|desc|/desc","Gain +::value::[Warband] and increase your [Tracker]s' attack by ::percent_value1::."
"sheet name=""building""|DragonmenCamp|desc|||/desc","Transforms your villagers into [Dragonmen]s by following forgotten rituals and increases your [Warband]s size by ::value::."
"sheet name=""building""|DragonmenCamp|upgrade|0|desc|/desc","Gain +::value::[Warband] and increase your [Dragonmen]s' attack by ::percent_value1::."
"sheet name=""building""|AncientBattleground|desc|||/desc","A place where brave souls fell in the burning heat of battle. Send [OxHero] to excavate [Artifact] from here."
"sheet name=""building""|AncientBattleground|flavor|||/flavor","Memories of terrible battles fade with time, but powerful remnants remain for those who deserve it."
"sheet name=""building""|RelicOx|desc|||/desc","[OxHero] can use [Provocation]: all enemy units and towers target [OxHero] during a short period and his defense is increased by ::percent1:: for ::value:: seconds."
"sheet name=""tech""|FoodTrade|desc|||/desc","Trading food increases your Trade Routes' [Money] income by ::percent::."
"sheet name=""tech""|FoodTrade|desc|||/desc","Trading food increases your Trade Routes' [Money] income by ::percent:: and by ::percent1:: on tiles with a natural food source. "
"sheet name=""tech""|BuildingUpkeep|desc|||/desc","Increases [Food] production by +::value1:: and [Happy] by +::value2:: for each [FoodSilo] (+::value:: [Food] if upgraded)."
"sheet name=""tech""|Herbalism|desc|||/desc","Each active [Mender] provides +::percent:: production in [MenderHut] territory (+::percent2:: for [Lore] production). Increases your [Mender]s' healing speed by ::percent1::."
"sheet name=""tech""|InvincibleHero|desc|||/desc","[OxHero] gain +::percent:: attack power and defense for each discovered [Artifact].<br/>Whenever a unit dies in the same zone as [OxHero], his health slowly regenerates by ::percent_value1:: of the dead unit's max health."
"sheet name=""tech""|TerritorialMarking|desc|||/desc","Gain +::value:: [Happy] for each [Hero01] and Lynx you have.<br/>+::value1:: [Happy] if [LynxHero] is in the same zone as [LynxBrown] and [LynxWhite]."
"sheet name=""tech""|GameDinner|name|||/name","Game for Dinner"
"sheet name=""tech""|GameDinner|desc|||/desc","Increases [Hunter]s' production by +::percent:: and their attack power by +::percent1:: ."
"sheet name=""tech""|Cicatrization|desc|||/desc","[Healer]s can heal out of combat units in neutral territory.<br/>[LynxBrown]'s [SoothingGrooming] heals him for ::percent_value:: more health."
"sheet name=""tech""|Dedication|desc|||/desc","Upgraded buildings gain an additional ::percent:: production bonus.<br/>Increases all production by +::percent_value1:: every ::value2:: [Fame]. ::currently_sentence::"
"sheet name=""tech""|Recruits|desc|||/desc","You receive ::value:: [Villager]s, ::value:: max population and ::value1::[Happy]. Allows to trade with your Homeland at better rates."
"sheet name=""tech""|Recruits|desc|||/desc","You receive ::value:: [Villager]s, ::value:: max population and ::value1::[Happy]. [Sailor]s produce +::percent3:: [Fame]. Allows to trade with your Homeland at better rates. "
"sheet name=""tech""|Mercenaries|desc|||/desc","You can hire [Mercenary]s at your [RavenPort] and send them to raid coastal areas.<br/>You can assign ::value:: more [Sailor] in your [RavenPort]s."
"sheet name=""tech""|GreaterBlessings|desc|||/desc","<font color=""#R"">Freya: </font>Winter penalty is massively reduced (::inv_percent0:: for [Food], ::inv_percent1:: for [Wood])<br/><font color=""#R"">Baldr: </font> +::value2::[Happy]<br/><font color=""#R"">Jörd: </font> Warchief and upgraded towers get +::percent_value3:: attack"
"sheet name=""tech""|GreaterBlessings|desc|||/desc","<font color=""#R"">Freya: </font>Winter penalty is massively reduced (::inv_percent0:: for [Food], ::inv_percent1:: for [Wood])<br/><font color=""#R"">Baldr: </font> +::value2:: [Happy] and +::value4:: [Lore] production<br/><font color=""#R"">Jörd: </font> Your army and upgraded towers get +::percent_value3:: attack"
"sheet name=""tech""|PrideSnake|name|||/name","Pride of the Clan"
"sheet name=""tech""|PrideSnake|desc|||/desc","[WarchiefSnake] moves faster and can now attack at range."
"sheet name=""tech""|SignyStealth|name|||/name","Shadow of the Wild"
...
...
@@ -765,6 +823,10 @@
"sheet name=""tech""|MilitaryPressure|desc|||/desc","Non villager unit productions have a bonus depending on the number of military units you control."
"sheet name=""tech""|TrueHero|desc|||/desc","Unlock [Dash] ability for [OxHero]. He can target an enemy building and he will destroy it immediately by charging at it. Enemy units becomes feared during the charge."
"sheet name=""tech""|Baits|name|||/name","Lures"
"sheet name=""tech""|Baits|desc|||/desc","Unlock [SacredSheepBait], [SacredWolfBait] and [SacredBearBait] abilities for the [LynxHero]. Once placed, bait neutral Mythical Animals and increase the zone's potential."
"sheet name=""tech""|WildHunt|desc|||/desc","Unlock [SummonWildHunt] ability for the [LynxHero]. She can recall the last Mythical Animals the clan killed. In their spirit form, they come back for a last rampage on earth. "
"sheet name=""clan""|Bear|title2|||/title2","the clan of the Bear"
"sheet name=""clan""|Bear|desc|||/desc","Stalwart protectors of the land, the Bjarki clan claims the most resilient warriors. Hailing from the northern reaches of the realm, they are also very well equipped to survive the harsh winters of Northgard."
"sheet name=""clan""|Bear|bonuses|0|desc|/desc","Food and Firewood penalties in winter are reduced by ::inv_percent::."
"sheet name=""clan""|Bear|bonuses|1|desc|/desc","You can summon [BearMaiden] to your training camp."
"sheet name=""clan""|Bear|bonuses|1|desc|/desc","You can summon [BearMaiden] to your [TrainingCamp]."
"sheet name=""clan""|Bear|bonuses|2|desc|/desc","Instead of having reduced power, your military units gain ::percent:: resistance bonus during the winter."
"sheet name=""clan""|Snake|desc|||/desc","Cunning and deceitful, the Snake has little regard for fame or honour. Members of the clan prefer working in the shadows and using guerilla tactics rather than open warfare."
"sheet name=""clan""|Snake|bonuses|0|desc|/desc","You start with your warchief, the young Signy. She can be summoned again without Iron"
"sheet name=""clan""|Snake|bonuses|1|desc|/desc","Signy grows up, getting stronger each year until the 10th year."
"sheet name=""clan""|Snake|bonuses|2|desc|/desc","The clan doesn't have access to Fame."
"sheet name=""clan""|Snake|bonuses|2|desc|/desc","You can build [SkirmishCenter]s. The [Skirmisher]s they train are mobile light troops specialized in harassment."
"sheet name=""clan""|Snake|bonuses|3|desc|/desc","The clan doesn't have access to Fame."
"sheet name=""clan""|Dragon|title|||/title","The Clan of the Dragon"
...
...
@@ -884,6 +947,15 @@
"sheet name=""clan""|Ox|bonuses|1|desc|/desc","Your units are tougher, larger and eat more than the other clans, and have a ::percent:: attack power and defense bonus. "
"sheet name=""clan""|Ox|bonuses|2|desc|/desc","Specialized civilian units have a ::percent:: production bonus, except [RuneMaster]s."
"sheet name=""clan""|Ox|bonuses|3|desc|/desc","Any building can hold only one unit, [House]s hold less people."
"sheet name=""clan""|Lynx|name|||/name","Lynx"
"sheet name=""clan""|Lynx|totem|||/totem","Brundr & Kaelinn"
"sheet name=""clan""|Lynx|title|||/title","The Clan of the Lynx"
"sheet name=""clan""|Lynx|title2|||/title2","the clan of the Lynx"
"sheet name=""clan""|Lynx|desc|||/desc","Hunters for a living, members of the clan are known for their excellent archery skills and their unique lures. Led by the Beastmaster, they took Brundr & Kaelinn under their wing when they were just cubs. Now they are her eyes."
"sheet name=""clan""|Lynx|bonuses|0|desc|/desc","Killing [Wolf]s and [Bear]s earns ::value:: [Money] and reduces the next feast's cost by ::percent_value::. Killing their mythical counterparts reaps bigger benefits."
"sheet name=""clan""|Lynx|bonuses|1|desc|/desc","You can summon [LynxBrown] and [LynxWhite] to your [TrainingCamp]. "
"sheet name=""clan""|Lynx|bonuses|2|desc|/desc","You can build [Archery]s. The [Tracker]s they train are ranged units equiped with efficient long bows."
"sheet name=""clan""|Lynx|bonuses|3|desc|/desc","The Path of the Hunter replaces Military Paths. Earn [HuntTrophy] to unlocks powerful abilities for [LynxBrown], [LynxWhite] and the [Tracker]s. "
"sheet name=""achievement""|AOvercooked|desc|||/desc","Wound a Giant boar with a Mjöllnir's Thunder"
"sheet name=""achievement""|AGettingCrowded|name|||/name","This is Getting Crowded"
...
...
@@ -2311,8 +2394,6 @@
"sheet name=""ability""|ScorchedEarth|desc|||/desc","Burn any zone during ::value0:: months.<br/>Burned zone : -::percent_value1:: production, snakes units and buildings +::percent_value2:: attack. Raise the user's defense by ::percent5:: during the ignition process. In an enemy zone, [WarchiefSnake] also loot resources."
"sheet name=""ability""|Bodyguard|desc|||/desc","A bodyguard is attached to your warchief. The Warchief gains +::percent0:: attack power and ::percent_value1:: damage reduction."
"sheet name=""ability""|LocalRoadToValhalla|name|||/name","Road To Valhalla"
"sheet name=""ability""|Cleanse|desc|||/desc","Your units in the territory instantly recover from all states of Hunger, Sickness, Freezing and Unhappiness and receives a ::value0:: seconds immunity from them."
"sheet name=""ability""|SharpEye|desc|||/desc","[LynxWhite] can reveal undiscovered zones. You need to upgrade the [ScoutCamp] to reveal an enemy area."
"sheet name=""ability""|SacredSheepBait|desc|||/desc","Lures ::value:: [SacredRam]s in the zone and improves its [Food] production by ::percent1::. Last ::value3:: months."
"sheet name=""ability""|SacredWolfBait|desc|||/desc","Lures ::value:: [SacredWolf]s in the zone and increases its [MilitaryXP] gains by ::percent_value1::. Last ::value3:: months."
"sheet name=""ability""|SacredBearBait|desc|||/desc","Lures ::value:: [SacredBear]s in the zone and increases its [MilitaryXP] gains by ::percent_value1::. Last ::value3:: months."
"sheet name=""ability""|SummonWildHunt|desc|||/desc","Calls the spirits of the last ::value:: Mythical Animals you killed in their spirit form, to assist you on the battlefield."
"sheet name=""ability""|SuppressingFireMilitary|desc|||/desc","Human units within an area that contains an allied [WatchTower] gain +::percent_value:: defense."
"sheet name=""ability""|Garrison|desc|||/desc","Each [WatchTower] adds +::value0:: to your maximum warband (+::value1:: if upgraded).<br/>Each kill on allied territory gives +::percent_value2:: [MilitaryXP]."
"sheet name=""ability""|Garrison|desc|||/desc","Each [WatchTower] adds +::value0:: to your maximum warband (+::value1:: if upgraded)."
"sheet name=""ability""|CallToArms|name|||/name","Call To Arms"
"sheet name=""ability""|CallToArms|desc|||/desc","Call to Arms is a passive ability placed on you Town Hall. Every six months, homeland sends you up to ::value1:: [Militia] to help you defend your territory. <br/>[Militia] is a self-sufficient unit that patrols within your territory and attack any threat coming in. <br/>You can have a maximum of ::nb:: [Militia] in your territory."
"sheet name=""ability""|CallToArmsXP|name|||/name","Call To Arms"
"sheet name=""ability""|CallToArmsXP|desc|||/desc","Each kill on allied territory gives +::percent_value0:: [MilitaryXP]."
"sheet name=""ability""|CallToArmsII|name|||/name","Call To Arms II"
"sheet name=""ability""|CallToArmsII|desc|||/desc","You can keep up to ::value:: [Militia] in your territory."
"sheet name=""ability""|CallToArmsIII|name|||/name","Call To Arms III"
"sheet name=""ability""|CallToArmsIII|desc|||/desc","You can keep up to ::value:: [Militia] in your territory."
"sheet name=""ability""|BloodBath|desc|||/desc","Each time one of your units dies in enemy territory, friendly units in the area gain +::percent_value0:: attack and +::percent_value1:: defense for ::value2:: month. The bonus is lost when units exit the area."
"sheet name=""ability""|ClawStrike|desc|||/desc","[LynxWhite] use her steel-sharp claws to penetrate its opponents armor and shred it to pieces and lowering his defenses."
"sheet name=""ability""|Companionship|desc|||/desc","[LynxWhite] ::percent:: attack power and ::percent1:: defense while in the same zone as [LynxBrown]."
"sheet name=""ability""|FireArrows|desc|||/desc","Your [Tracker]s use fire arrows. They inflicts +::percent1:: damage to buildings and sets them [Ablaze]."
"sheet name=""ability""|WildHuntDecay|desc|||/desc","Spirits called upon for the wild hunt cannot hold a physical form for too long. They lose health over time and can't be healed."
"sheet name=""ability""|FrozenEarth|desc|||/desc","Enemies hit by Gram are frozen, along with the area around them. (::value2:: penalty on move and attack speed)."
"sheet name=""clan""|Snake|desc|||/desc","Astutos y engañosos, el Clan de la Serpiente tiene poco respeto por la fama o el honor. Los miembros de este clan prefieren trabajar en la sombra y usar tácticas de guerrilla para enfrentarse en una guerra abierta."
"sheet name=""clan""|Snake|bonuses|0|desc|/desc","Comienzas con tu caudillo, la joven Signy. Se la puede invocar otra vez sin hierro."
"sheet name=""clan""|Snake|bonuses|1|desc|/desc","Signy crece y se vuelve más fuerte cada año hasta el 10.º año."
"sheet name=""clan""|Snake|bonuses|2|desc|/desc","El clan no tiene acceso a la fama."
"sheet name=""clan""|Snake|bonuses|3|desc|/desc","El clan no tiene acceso a la fama."
"sheet name=""clan""|Dragon|title|||/title","Clan del Dragón"
...
...
@@ -2311,8 +2311,6 @@
"sheet name=""ability""|ScorchedEarth|desc|||/desc","Quema cualquier zona durante ::value0:: meses.<br/>Zona quemada: -::percent_value1:: de producción, las unidades de serpientes y los edificios ganan +::percent_value2:: de ataque. Aumenta la defensa del usuario en ::percent5:: durante el proceso de ignición. En una zona enemiga, [WarchiefSnake] también saquea recursos."
"sheet name=""ability""|Warcry|name|||/name","Grito de guerra"
"sheet name=""ability""|Warcry|desc|||/desc","Tu caudillo puede temer a las unidades enemigas (no neutrales) durante ::value0:: segundos."
"sheet name=""ability""|CallToArms|name|||/name","Llamamiento a las armas"
"sheet name=""ability""|CallToArms|desc|||/desc","Convierte a todos los civiles en el área en [Militia]. No pueden salir de tu territorio."
"sheet name=""ability""|Bodyguard|desc|||/desc","Tu caudillo lleva escolta. Los caudillos ganan un +::percent0:: de poder de ataque y un ::percent_value1:: de reducción de daño."
"sheet name=""ability""|LocalRoadToValhalla|name|||/name","Camino a Valhalla"
...
...
@@ -2339,10 +2337,10 @@
"sheet name=""ability""|GolemBurn|desc|||/desc","El objetivo sufre ::value0:: de daño/s durante ::value1:: s."
"sheet name=""ability""|LeatherArmor|desc|||/desc","Las unidades militares tienen una probabilidad del ::percent_value:: de ignorar los ataques que reciben."
"sheet name=""ability""|SuppressingFireTower|name|||/name","Supresión de fuego"
"sheet name=""ability""|SuppressingFireTower|desc|||/desc","Consigues una mejora de [WatchTower] gratis al año."
"sheet name=""ability""|SuppressingFireMilitary|name|||/name","Supresión de fuego"
"sheet name=""ability""|SuppressingFireMilitary|desc|||/desc","Las unidades que estén dentro de un área que tenga una [WatchTower] aliada ganan un +::percent_value:: de defensa."
"sheet name=""ability""|SuppressingFireTower|name|||/name","Supresión de fuego"
"sheet name=""ability""|SuppressingFireTower|desc|||/desc","Consigues una mejora de [WatchTower] gratis al año."
"sheet name=""ability""|Garrison|desc|||/desc","Cada [WatchTower] añade +::value0:: a tu tropa máx. (+::value1:: si se mejora).<br/>Cada muerte en territorio aliado otorga un +::percent_value2:: [MilitaryXP]."
"sheet name=""ability""|BloodBath|name|||/name","Baño de sangre"
"sheet name=""unit""|Mercenary|desc|||/desc","Hired for [Money], Mercenaries are not always reliable, but they'll wreak havoc on any territory they attack."
"sheet name=""unit""|Bodyguard|desc|||/desc","A bodyguard is attached to your warchief. The Warchief gains an attack power bonus and damage reduction."
"sheet name=""unit""|Bodyguard|flavor|||/flavor","You won't die before me, My Liege."
"sheet name=""unit""|LynxHero|desc|||/desc","Fierce huntress in its youth, she now rules Northgard wildlife as she sees through [LynxBrown] and [LynxWhite]’s eyes"
"sheet name=""unit""|LynxHero|flavor|||/flavor","Not your average cat lady."
"sheet name=""unit""|Berserker03|desc|||/desc","A ruthless and impetuous young berserker, Egil, bannerman of the Wolf Clan, is in it mostly for the mayhem."
"sheet name=""unit""|Berserker03|flavor|||/flavor","Plunder time, boys!"
"sheet name=""unit""|Bear|desc|||/desc","Solitary creatures that fiercely defend their territory. They'll prove challenging to even the most seasoned warriors."
"sheet name=""unit""|WhiteBear|desc|||/desc","Solitary creatures that fiercely defend their territory. They'll prove challenging to even the most seasoned warriors."
"sheet name=""unit""|SpectralBear|desc|||/desc","The spirit of a Mythical Bear comes back to unleash his rage one more time."
"sheet name=""unit""|BearMaiden|name|||/name","Kaija, the Armored Bear"
"sheet name=""unit""|BearMaiden|desc|||/desc","Kaija is a powerful defensive unit that cannot enter enemy territory, unless you have unlocked [BearAwake]."
"sheet name=""unit""|LynxBrown|desc|||/desc","[LynxBrown] is the youngest, playful brother. He may looks like an innocent cat jumping around, but don't forget he bites."
"sheet name=""building""|ShieldCenter|desc|||/desc","Allows you to recruit [ShieldBearer]s, which are well protected against ranged units and towers, and increases your [Warband] size by ::value::."
"sheet name=""building""|ShieldCenter|upgrade|0|desc|/desc","Gain +::value::[Warband] and increase your [ShieldBearer]s' attack by ::percent_value1::."
"sheet name=""building""|Archery|desc|||/desc","Allows you to recruit [Tracker]s, choose their arrows, and increases your [Warband] size by ::value::."
"sheet name=""building""|Archery|upgrade|0|desc|/desc","Gain +::value::[Warband] and increase your [Tracker]s' attack by ::percent_value1::."
"sheet name=""building""|DragonmenCamp|desc|||/desc","Transforms your villagers into [Dragonmen]s by following forgotten rituals and increases your [Warband]s size by ::value::."
"sheet name=""building""|DragonmenCamp|upgrade|0|desc|/desc","Gain +::value::[Warband] and increase your [Dragonmen]s' attack by ::percent_value1::."
"sheet name=""building""|AncientBattleground|desc|||/desc","A place where brave souls fell in the burning heat of battle. Send [OxHero] to excavate [Artifact] from here."
"sheet name=""building""|AncientBattleground|flavor|||/flavor","Memories of terrible battles fade with time, but powerful remnants remain for those who deserve it."
"sheet name=""building""|RelicOx|desc|||/desc","[OxHero] can use [Provocation]: all enemy units and towers target [OxHero] during a short period and his defense is increased by ::percent1:: for ::value:: seconds."
"sheet name=""tech""|FoodTrade|desc|||/desc","Trading food increases your Trade Routes' [Money] income by ::percent::."
"sheet name=""tech""|FoodTrade|desc|||/desc","Trading food increases your Trade Routes' [Money] income by ::percent:: and by ::percent1:: on tiles with a natural food source. "
"sheet name=""tech""|BuildingUpkeep|desc|||/desc","Increases [Food] production by +::value1:: and [Happy] by +::value2:: for each [FoodSilo] (+::value:: [Food] if upgraded)."
"sheet name=""tech""|Herbalism|desc|||/desc","Each active [Mender] provides +::percent:: production in [MenderHut] territory (+::percent2:: for [Lore] production). Increases your [Mender]s' healing speed by ::percent1::."
"sheet name=""tech""|InvincibleHero|desc|||/desc","[OxHero] gain +::percent:: attack power and defense for each discovered [Artifact].<br/>Whenever a unit dies in the same zone as [OxHero], his health slowly regenerates by ::percent_value1:: of the dead unit's max health."
"sheet name=""tech""|TerritorialMarking|desc|||/desc","Gain +::value:: [Happy] for each [Hero01] and Lynx you have.<br/>+::value1:: [Happy] if [LynxHero] is in the same zone as [LynxBrown] and [LynxWhite]."
"sheet name=""tech""|GameDinner|name|||/name","Game for Dinner"
"sheet name=""tech""|GameDinner|desc|||/desc","Increases [Hunter]s' production by +::percent:: and their attack power by +::percent1:: ."
"sheet name=""tech""|Cicatrization|desc|||/desc","[Healer]s can heal out of combat units in neutral territory.<br/>[LynxBrown]'s [SoothingGrooming] heals him for ::percent_value:: more health."
"sheet name=""tech""|Dedication|desc|||/desc","Upgraded buildings gain an additional ::percent:: production bonus.<br/>Increases all production by +::percent_value1:: every ::value2:: [Fame]. ::currently_sentence::"
"sheet name=""tech""|Recruits|desc|||/desc","You receive ::value:: [Villager]s, ::value:: max population and ::value1::[Happy]. Allows to trade with your Homeland at better rates."
"sheet name=""tech""|Recruits|desc|||/desc","You receive ::value:: [Villager]s, ::value:: max population and ::value1::[Happy]. [Sailor]s produce +::percent3:: [Fame]. Allows to trade with your Homeland at better rates. "
"sheet name=""tech""|Mercenaries|desc|||/desc","You can hire [Mercenary]s at your [RavenPort] and send them to raid coastal areas.<br/>You can assign ::value:: more [Sailor] in your [RavenPort]s."
"sheet name=""tech""|GreaterBlessings|desc|||/desc","<font color=""#R"">Freya: </font>Winter penalty is massively reduced (::inv_percent0:: for [Food], ::inv_percent1:: for [Wood])<br/><font color=""#R"">Baldr: </font> +::value2::[Happy]<br/><font color=""#R"">Jörd: </font> Warchief and upgraded towers get +::percent_value3:: attack"
"sheet name=""tech""|GreaterBlessings|desc|||/desc","<font color=""#R"">Freya: </font>Winter penalty is massively reduced (::inv_percent0:: for [Food], ::inv_percent1:: for [Wood])<br/><font color=""#R"">Baldr: </font> +::value2:: [Happy] and +::value4:: [Lore] production<br/><font color=""#R"">Jörd: </font> Your army and upgraded towers get +::percent_value3:: attack"
"sheet name=""tech""|PrideSnake|name|||/name","Pride of the Clan"
"sheet name=""tech""|PrideSnake|desc|||/desc","[WarchiefSnake] moves faster and can now attack at range."
"sheet name=""tech""|SignyStealth|name|||/name","Shadow of the Wild"
...
...
@@ -765,6 +823,10 @@
"sheet name=""tech""|MilitaryPressure|desc|||/desc","Non villager unit productions have a bonus depending on the number of military units you control."
"sheet name=""tech""|TrueHero|desc|||/desc","Unlock [Dash] ability for [OxHero]. He can target an enemy building and he will destroy it immediately by charging at it. Enemy units becomes feared during the charge."
"sheet name=""tech""|Baits|name|||/name","Lures"
"sheet name=""tech""|Baits|desc|||/desc","Unlock [SacredSheepBait], [SacredWolfBait] and [SacredBearBait] abilities for the [LynxHero]. Once placed, bait neutral Mythical Animals and increase the zone's potential."
"sheet name=""tech""|WildHunt|desc|||/desc","Unlock [SummonWildHunt] ability for the [LynxHero]. She can recall the last Mythical Animals the clan killed. In their spirit form, they come back for a last rampage on earth. "
"sheet name=""clan""|Bear|title2|||/title2","the clan of the Bear"
"sheet name=""clan""|Bear|desc|||/desc","Stalwart protectors of the land, the Bjarki clan claims the most resilient warriors. Hailing from the northern reaches of the realm, they are also very well equipped to survive the harsh winters of Northgard."
"sheet name=""clan""|Bear|bonuses|0|desc|/desc","Food and Firewood penalties in winter are reduced by ::inv_percent::."
"sheet name=""clan""|Bear|bonuses|1|desc|/desc","You can summon [BearMaiden] to your training camp."
"sheet name=""clan""|Bear|bonuses|1|desc|/desc","You can summon [BearMaiden] to your [TrainingCamp]."
"sheet name=""clan""|Bear|bonuses|2|desc|/desc","Instead of having reduced power, your military units gain ::percent:: resistance bonus during the winter."
"sheet name=""clan""|Snake|desc|||/desc","Cunning and deceitful, the Snake has little regard for fame or honour. Members of the clan prefer working in the shadows and using guerilla tactics rather than open warfare."
"sheet name=""clan""|Snake|bonuses|0|desc|/desc","You start with your warchief, the young Signy. She can be summoned again without Iron"
"sheet name=""clan""|Snake|bonuses|1|desc|/desc","Signy grows up, getting stronger each year until the 10th year."
"sheet name=""clan""|Snake|bonuses|2|desc|/desc","The clan doesn't have access to Fame."
"sheet name=""clan""|Snake|bonuses|2|desc|/desc","You can build [SkirmishCenter]s. The [Skirmisher]s they train are mobile light troops specialized in harassment."
"sheet name=""clan""|Snake|bonuses|3|desc|/desc","The clan doesn't have access to Fame."
"sheet name=""clan""|Dragon|title|||/title","The Clan of the Dragon"
...
...
@@ -884,6 +947,15 @@
"sheet name=""clan""|Ox|bonuses|1|desc|/desc","Your units are tougher, larger and eat more than the other clans, and have a ::percent:: attack power and defense bonus. "
"sheet name=""clan""|Ox|bonuses|2|desc|/desc","Specialized civilian units have a ::percent:: production bonus, except [RuneMaster]s."
"sheet name=""clan""|Ox|bonuses|3|desc|/desc","Any building can hold only one unit, [House]s hold less people."
"sheet name=""clan""|Lynx|name|||/name","Lynx"
"sheet name=""clan""|Lynx|totem|||/totem","Brundr & Kaelinn"
"sheet name=""clan""|Lynx|title|||/title","The Clan of the Lynx"
"sheet name=""clan""|Lynx|title2|||/title2","the clan of the Lynx"
"sheet name=""clan""|Lynx|desc|||/desc","Hunters for a living, members of the clan are known for their excellent archery skills and their unique lures. Led by the Beastmaster, they took Brundr & Kaelinn under their wing when they were just cubs. Now they are her eyes."
"sheet name=""clan""|Lynx|bonuses|0|desc|/desc","Killing [Wolf]s and [Bear]s earns ::value:: [Money] and reduces the next feast's cost by ::percent_value::. Killing their mythical counterparts reaps bigger benefits."
"sheet name=""clan""|Lynx|bonuses|1|desc|/desc","You can summon [LynxBrown] and [LynxWhite] to your [TrainingCamp]. "
"sheet name=""clan""|Lynx|bonuses|2|desc|/desc","You can build [Archery]s. The [Tracker]s they train are ranged units equiped with efficient long bows."
"sheet name=""clan""|Lynx|bonuses|3|desc|/desc","The Path of the Hunter replaces Military Paths. Earn [HuntTrophy] to unlocks powerful abilities for [LynxBrown], [LynxWhite] and the [Tracker]s. "
"sheet name=""achievement""|AOvercooked|desc|||/desc","Wound a Giant boar with a Mjöllnir's Thunder"
"sheet name=""achievement""|AGettingCrowded|name|||/name","This is Getting Crowded"
...
...
@@ -2311,8 +2394,6 @@
"sheet name=""ability""|ScorchedEarth|desc|||/desc","Burn any zone during ::value0:: months.<br/>Burned zone : -::percent_value1:: production, snakes units and buildings +::percent_value2:: attack. Raise the user's defense by ::percent5:: during the ignition process. In an enemy zone, [WarchiefSnake] also loot resources."
"sheet name=""ability""|Bodyguard|desc|||/desc","A bodyguard is attached to your warchief. The Warchief gains +::percent0:: attack power and ::percent_value1:: damage reduction."
"sheet name=""ability""|LocalRoadToValhalla|name|||/name","Road To Valhalla"
"sheet name=""ability""|Cleanse|desc|||/desc","Your units in the territory instantly recover from all states of Hunger, Sickness, Freezing and Unhappiness and receives a ::value0:: seconds immunity from them."
"sheet name=""ability""|SharpEye|desc|||/desc","[LynxWhite] can reveal undiscovered zones. You need to upgrade the [ScoutCamp] to reveal an enemy area."
"sheet name=""ability""|SacredSheepBait|desc|||/desc","Lures ::value:: [SacredRam]s in the zone and improves its [Food] production by ::percent1::. Last ::value3:: months."
"sheet name=""ability""|SacredWolfBait|desc|||/desc","Lures ::value:: [SacredWolf]s in the zone and increases its [MilitaryXP] gains by ::percent_value1::. Last ::value3:: months."
"sheet name=""ability""|SacredBearBait|desc|||/desc","Lures ::value:: [SacredBear]s in the zone and increases its [MilitaryXP] gains by ::percent_value1::. Last ::value3:: months."
"sheet name=""ability""|SummonWildHunt|desc|||/desc","Calls the spirits of the last ::value:: Mythical Animals you killed in their spirit form, to assist you on the battlefield."
"sheet name=""ability""|SuppressingFireMilitary|desc|||/desc","Human units within an area that contains an allied [WatchTower] gain +::percent_value:: defense."
"sheet name=""ability""|Garrison|desc|||/desc","Each [WatchTower] adds +::value0:: to your maximum warband (+::value1:: if upgraded).<br/>Each kill on allied territory gives +::percent_value2:: [MilitaryXP]."
"sheet name=""ability""|Garrison|desc|||/desc","Each [WatchTower] adds +::value0:: to your maximum warband (+::value1:: if upgraded)."
"sheet name=""ability""|CallToArms|name|||/name","Call To Arms"
"sheet name=""ability""|CallToArms|desc|||/desc","Call to Arms is a passive ability placed on you Town Hall. Every six months, homeland sends you up to ::value1:: [Militia] to help you defend your territory. <br/>[Militia] is a self-sufficient unit that patrols within your territory and attack any threat coming in. <br/>You can have a maximum of ::nb:: [Militia] in your territory."
"sheet name=""ability""|CallToArmsXP|name|||/name","Call To Arms"
"sheet name=""ability""|CallToArmsXP|desc|||/desc","Each kill on allied territory gives +::percent_value0:: [MilitaryXP]."
"sheet name=""ability""|CallToArmsII|name|||/name","Call To Arms II"
"sheet name=""ability""|CallToArmsII|desc|||/desc","You can keep up to ::value:: [Militia] in your territory."
"sheet name=""ability""|CallToArmsIII|name|||/name","Call To Arms III"
"sheet name=""ability""|CallToArmsIII|desc|||/desc","You can keep up to ::value:: [Militia] in your territory."
"sheet name=""ability""|BloodBath|desc|||/desc","Each time one of your units dies in enemy territory, friendly units in the area gain +::percent_value0:: attack and +::percent_value1:: defense for ::value2:: month. The bonus is lost when units exit the area."
"sheet name=""ability""|ClawStrike|desc|||/desc","[LynxWhite] use her steel-sharp claws to penetrate its opponents armor and shred it to pieces and lowering his defenses."
"sheet name=""ability""|Companionship|desc|||/desc","[LynxWhite] ::percent:: attack power and ::percent1:: defense while in the same zone as [LynxBrown]."
"sheet name=""ability""|FireArrows|desc|||/desc","Your [Tracker]s use fire arrows. They inflicts +::percent1:: damage to buildings and sets them [Ablaze]."
"sheet name=""ability""|WildHuntDecay|desc|||/desc","Spirits called upon for the wild hunt cannot hold a physical form for too long. They lose health over time and can't be healed."
"sheet name=""ability""|FrozenEarth|desc|||/desc","Enemies hit by Gram are frozen, along with the area around them. (::value2:: penalty on move and attack speed)."
"sheet name=""clan""|Snake|desc|||/desc","Fourbe et malhonnête, le Serpent n'a cure de la renommée et de l'honneur. Les membres de ce clan préfèrent rester dans l'ombre et privilégient la guérilla à la bataille rangée."
"sheet name=""clan""|Snake|bonuses|0|desc|/desc","Vous commencez avec votre chef de guerre, la jeune Signy. Elle peut être recrutée et ne coûte pas de fer."
"sheet name=""clan""|Snake|bonuses|1|desc|/desc","Signy grandit et devient plus forte chaque année, pendant 10 ans maximum."
"sheet name=""clan""|Snake|bonuses|2|desc|/desc","Ce clan ne peut pas gagner de renommée."
"sheet name=""clan""|Snake|bonuses|3|desc|/desc","Ce clan ne peut pas gagner de renommée."
"sheet name=""clan""|Dragon|title|||/title","Clan du Dragon"
...
...
@@ -2311,8 +2311,6 @@
"sheet name=""ability""|ScorchedEarth|desc|||/desc","Brûle une zone pendant ::value0:: mois.<br/>Zone brûlée : -::percent_value1:: de production, +::percent_value2:: de puissance d'attaque pour les unités et bâtiments du Serpent. Augmente la défense du clan à l'origine de l'attaque de ::percent5:: pendant la durée du sort. [WarchiefSnake] peut également voler des ressources dans une zone ennemie."
"sheet name=""ability""|Warcry|name|||/name","Cri de guerre"
"sheet name=""ability""|Warcry|desc|||/desc","Votre chef de guerre peut apeurer des unités ennemies (non neutres) pendant ::value0:: secondes."
"sheet name=""ability""|CallToArms|name|||/name","Appel aux armes"
"sheet name=""ability""|CallToArms|desc|||/desc","Enrôle tous les civils d'une zone dans la [Militia]. Ils ne peuvent pas quitter le territoire."
"sheet name=""ability""|Bodyguard|name|||/name","Garde du corps"
"sheet name=""ability""|Bodyguard|desc|||/desc","Un garde du corps accompagne votre chef de guerre. La puissance d'attaque de ce dernier augmente de ::percent0:: et sa défense de ::percent_value1::."
"sheet name=""ability""|LocalRoadToValhalla|name|||/name","La route du Valhalla"
...
...
@@ -2339,10 +2337,10 @@
"sheet name=""ability""|GolemBurn|desc|||/desc","La cible subit ::value0:: points de dégât/s pendant ::value1::s."
"sheet name=""ability""|LeatherArmor|desc|||/desc","Les attaques ennemies ont ::percent_value:: de chances de ne pas infliger de dégâts à vos unités militaires."
"sheet name=""ability""|SuppressingFireTower|name|||/name","Tir de suppression"
"sheet name=""ability""|SuppressingFireTower|desc|||/desc","Vous obtenez une amélioration de [WatchTower] gratuite chaque année."
"sheet name=""ability""|SuppressingFireMilitary|name|||/name","Tir de suppression"
"sheet name=""ability""|SuppressingFireMilitary|desc|||/desc","La défense des unités qui se trouvent dans une zone dotée d'une [WatchTower] est augmentée de +::percent_value::."
"sheet name=""ability""|SuppressingFireTower|name|||/name","Tir de suppression"
"sheet name=""ability""|SuppressingFireTower|desc|||/desc","Vous obtenez une amélioration de [WatchTower] gratuite chaque année."
"sheet name=""ability""|Garrison|desc|||/desc","Chaque [WatchTower] augmente la capacité de vos Troupes de +::value0:: (+::value1:: si elle est améliorée).<br/>Chaque ennemi tué sur un territoire allié octroie +::percent_value2:: d'[MilitaryXP]."
"sheet name=""ability""|BloodBath|name|||/name","Bain de sang"
"sheet name=""clan""|Snake|desc|||/desc","Astuto e ingannevole, al clan del Serpente non interessa la fama o l'onore. I membri del clan preferiscono tramare nell'ombra e usare tattiche di guerriglia piuttosto che la guerra aperta."
"sheet name=""clan""|Snake|bonuses|0|desc|/desc","Inizi con il tuo leader, la giovane Signy. Può essere evocata senza ferro"
"sheet name=""clan""|Snake|bonuses|1|desc|/desc","Signy cresce, diventa ogni anno più forte, fino al decimo anno."
"sheet name=""clan""|Snake|bonuses|2|desc|/desc","Il clan non ha accesso alla fama."
"sheet name=""clan""|Snake|bonuses|3|desc|/desc","Il clan non ha accesso alla fama."
"sheet name=""clan""|Dragon|title|||/title","Il clan del Drago"
...
...
@@ -2311,8 +2311,6 @@
"sheet name=""ability""|ScorchedEarth|desc|||/desc","Incendia qualsiasi zona nell’arco di ::value0:: mesi.<br/>Zona bruciata: -::percent_value1:: di produzione, unità serpente e strutture con +::percent_value2:: d’attacco. Aumenta le difese dell’utente di ::percent5:: durante il processo di combustione. In qualsiasi zona nemica, [WarchiefSnake] saccheggia risorse."
"sheet name=""ability""|Warcry|name|||/name","Urlo di guerra"
"sheet name=""ability""|Warcry|desc|||/desc","Il tuoi leader può temere le unità nemiche (non neutrali) per ::value0:: secondi."
"sheet name=""ability""|CallToArms|name|||/name","Chiamata alle armi"
"sheet name=""ability""|CallToArms|desc|||/desc","Converte tutti i civili nell'area in [Militia]. Non possono allontanarsi dal tuo territorio."
"sheet name=""ability""|Bodyguard|name|||/name","Guardia del corpo"
"sheet name=""ability""|Bodyguard|desc|||/desc","Ogni leader è sempre accompagnato da una guardia del corpo. Il leader ottiene +::pecent0:: di potenza d'attacco e ::percent_value1:: di riduzione dei danni."
"sheet name=""ability""|LocalRoadToValhalla|name|||/name","Strada per Valhalla"
...
...
@@ -2339,10 +2337,10 @@
"sheet name=""ability""|GolemBurn|desc|||/desc","Il bersaglio subisce ::value0:: danni/sec per ::value1::sec."
"sheet name=""ability""|LeatherArmor|desc|||/desc","Le unità militari hanno ::percent_value:: di probabilità di negare gli attacchi in arrivo."
"sheet name=""ability""|SuppressingFireTower|name|||/name","Fuoco di soppressione"
"sheet name=""ability""|SuppressingFireTower|desc|||/desc","Ottieni un potenziamento di [WatchTower] gratuito all’anno."
"sheet name=""ability""|SuppressingFireMilitary|name|||/name","Fuoco di soppressione"
"sheet name=""ability""|SuppressingFireMilitary|desc|||/desc","Le unità entro un'area che contiene una [WatchTower] alleata ottengono +::percent_value:: di difesa."
"sheet name=""ability""|SuppressingFireTower|name|||/name","Fuoco di soppressione"
"sheet name=""ability""|SuppressingFireTower|desc|||/desc","Ottieni un potenziamento di [WatchTower] gratuito all’anno."
"sheet name=""ability""|Garrison|desc|||/desc","Ogni [WatchTower] aggiunge +::value0:: alla tua truppa massima (+::value1:: se potenziata).<br/>Ogni uccisione su territorio alleato dona +::percent_value2:: [MilitaryXP]."
"sheet name=""ability""|BloodBath|name|||/name","Bagno di sangue"
"sheet name=""clan""|Snake|desc|||/desc","Przebiegły i podstępny Wąż nie przywiązuje wiele wagi do honoru czy sławy. Członkowie tego klanu wolą działać pod osłoną cienia i prowadzić partyzantkę niż walczyć w otwartym polu."
"sheet name=""clan""|Snake|bonuses|0|desc|/desc","Rozpoczynasz ze swą przywódczynią, którą jest młoda Signy. Można ją ponownie przywoływać bez żelaza."
"sheet name=""clan""|Snake|bonuses|1|desc|/desc","Signy dorasta i co roku nabiera sił, póki nie nadejdzie rok 10."
"sheet name=""clan""|Snake|bonuses|2|desc|/desc","Klan nie ma dostępu do sławy."
"sheet name=""clan""|Snake|bonuses|3|desc|/desc","Klan nie ma dostępu do sławy."
"sheet name=""ability""|ScorchedEarth|desc|||/desc","Wypala dowolny obszar w przeciągu ::value0:: mies.<br/>Wypalony obszar: -::percent_value1:: produkcji; budowle i jednostki węży: +::percent_value2:: ataku. W trakcie wypalania podnosi obronę używającego umiejętności o ::percent5::. [WarchiefSnake] łupi z zasobów również wrogie obszary."
"sheet name=""ability""|Warcry|desc|||/desc","Twój wódz może przerazić wrogie (nieneutralne) jednostki na ::value0:: s."
"sheet name=""ability""|CallToArms|name|||/name","Wezwanie do broni"
"sheet name=""ability""|CallToArms|desc|||/desc","Wszyscy wieśniacy w obszarze zmieniają się w wojsko ([Militia]). Nie mogą przekroczyć granic twojego terytorium."
"sheet name=""ability""|Bodyguard|desc|||/desc","Straż przyboczna jest przypisana do twojego wodza. Wódz otrzymuje +::percent0:: siły ataku i ::percent_value1:: redukcji obrażeń."
"sheet name=""ability""|LocalRoadToValhalla|name|||/name","Droga do Valhalli"
...
...
@@ -2339,10 +2337,10 @@
"sheet name=""ability""|GolemBurn|desc|||/desc","Cel otrzymuje ::value0:: obrażeń na sekundę przez ::value1:: s."
"sheet name=""ability""|SuppressingFireMilitary|desc|||/desc","Jednostki na obszarach, na których znajduje się sojusznicza [WatchTower], otrzymują +::percent_value:: obrony."
"sheet name=""ability""|Garrison|desc|||/desc","Każda [WatchTower] dodaje +::value0:: do maksymalnej liczebności drużyny (lub +::value1::, jeśli wieża została ulepszona).<br/>Za każdego zabitego przeciwnika na sojuszniczym terytorium [MilitaryXP] wzrasta o +::percent_value2::."
"sheet name=""clan""|Snake|desc|||/desc","Astuta e traiçoeira, a Cobra pouco se importa com fama e honra. Membros deste clã preferem agir na surdina e usar táticas de guerrilha a entrar em combate declarado."
"sheet name=""clan""|Snake|bonuses|0|desc|/desc","Você começa com sua chefe de guerra, a jovem Signy. Ela pode ser convocada novamente sem Ferro."
"sheet name=""clan""|Snake|bonuses|1|desc|/desc","A Signy cresce e fica mais forte a cada ano até o décimo ano."
"sheet name=""clan""|Snake|bonuses|2|desc|/desc","O clã não possui acesso à Fama."
"sheet name=""clan""|Snake|bonuses|3|desc|/desc","O clã não possui acesso à Fama."
"sheet name=""clan""|Dragon|title|||/title","O Clã do Dragão"
...
...
@@ -2311,8 +2311,6 @@
"sheet name=""ability""|ScorchedEarth|desc|||/desc","Queime qualquer zona durante ::value0:: meses.<br/>Zona queimada: -::percent_value1:: produção, unidades da cobra e construções +::percent_value2:: de ataque. Aumente a defesa do usuário em ::percent5:: durante o processo de ignição. Em qualquer zona inimiga, [WarchiefSnake] também saqueia recursos."
"sheet name=""ability""|Warcry|name|||/name","Grito de Guerra"
"sheet name=""ability""|Warcry|desc|||/desc","O seu Chefe de Guerra pode afugentar unidades inimigas (não neutras) por ::value:: segundos."
"sheet name=""ability""|CallToArms|name|||/name","Convocação às Armas"
"sheet name=""ability""|CallToArms|desc|||/desc","Converte todos os civis da área em [Militia]. Eles não podem sair do seu território."
"sheet name=""ability""|Bodyguard|desc|||/desc","Um guarda-costas fica junto ao seu chefe de guerra. O Chefe de Guerra obtém +::percent0:: de poder de ataque e ::percent_value1:: de redução de danos."
"sheet name=""ability""|LocalRoadToValhalla|name|||/name","Rumo a Valhalla"
...
...
@@ -2339,10 +2337,10 @@
"sheet name=""ability""|GolemBurn|desc|||/desc","Alvos sofrem dano de ::value0:: por segundo durante ::value1:: segundos."
"sheet name=""ability""|LeatherArmor|desc|||/desc","As unidades militares possuem chance de ::percent_value:: de resistir às ofensivas."
"sheet name=""ability""|SuppressingFireTower|name|||/name","Supressão de Fogo"
"sheet name=""ability""|SuppressingFireTower|desc|||/desc","Você recebe uma [WatchTower] grátis por ano."
"sheet name=""ability""|SuppressingFireMilitary|name|||/name","Supressão de Fogo"
"sheet name=""ability""|SuppressingFireMilitary|desc|||/desc","Unidades dentro de área contendo uma [WatchTower] aliada recebem +::percent_value:: de defesa."
"sheet name=""ability""|SuppressingFireTower|name|||/name","Supressão de Fogo"
"sheet name=""ability""|SuppressingFireTower|desc|||/desc","Você recebe uma [WatchTower] grátis por ano."
"sheet name=""ability""|Garrison|desc|||/desc","Você recebe ::value0:: Upgrades de Torre gratuitos. Cada Torre com upgrade acrescenta +::value1:: ao limite máximo do seu bando de guerra."
"sheet name=""ability""|BloodBath|name|||/name","Banho de Sangue"
"sheet name=""clan""|Snake|desc|||/desc","Лживый и вероломный Змей нисколько не ценит честь и славу. Члены этого клана не любят вступать в открытый бой и предпочитают устраивать засады и нападать исподтишка."
"sheet name=""clan""|Snake|bonuses|0|desc|/desc","Вы начинаете со своим воеводой — юной Сигни. Ее можно призвать снова, не тратя железо."
"sheet name=""clan""|Snake|bonuses|1|desc|/desc","Сигни взрослеет и становится сильнее с каждым годом вплоть до 10-го."
"sheet name=""clan""|Snake|bonuses|2|desc|/desc","Клан не получает славу."
"sheet name=""clan""|Snake|bonuses|3|desc|/desc","Клан не получает славу."
"sheet name=""ability""|ScorchedEarth|desc|||/desc","Поджигает любую зону на ::value0:: мес.<br/>Выжженная зона: -::percent_value1:: к производству. Бойцы и постройки клана Змея получают +::percent_value2:: к атаке. Во время поджигания защита Сигни повышается на ::percent5::. Также во вражеских зонах [WarchiefSnake] собирает ресурсы."
"sheet name=""ability""|Bodyguard|desc|||/desc","Телохранитель всюду следует за воеводой. Воевода получает +::percent0:: к силе атаки и -::percent_value1:: к урону."
"sheet name=""ability""|LocalRoadToValhalla|name|||/name","Дорога в Вальгаллу"
...
...
@@ -2339,10 +2337,10 @@
"sheet name=""ability""|GolemBurn|desc|||/desc","Цель получает ::value0:: ед. урона в секунду в течение ::value1:: сек."
"sheet name=""ability""|LeatherArmor|desc|||/desc","Бойцы с вероятностью ::percent_value:: блокируют атаки."
"sheet name=""ability""|SuppressingFireTower|name|||/name","Огонь на подавление"
"sheet name=""ability""|SuppressingFireTower|desc|||/desc","Каждый год вы получаете бесплатное улучшение для [WatchTower]g."
"sheet name=""ability""|SuppressingFireMilitary|name|||/name","Огонь на подавление"
"sheet name=""ability""|SuppressingFireMilitary|desc|||/desc","Если в области есть союзная защитная башня, все бойцы в ее пределах получают +::percent_value:: к защите."
"sheet name=""ability""|SuppressingFireTower|name|||/name","Огонь на подавление"
"sheet name=""ability""|SuppressingFireTower|desc|||/desc","Каждый год вы получаете бесплатное улучшение для [WatchTower]g."
"sheet name=""ability""|Garrison|desc|||/desc","Дает ::value0:: ед. бесплатных улучшений для башни. Каждая улучшенная башня увеличивает допустимый размер дружины на ::value1::."
"sheet name=""clan""|Snake|desc|||/desc","Son derece sinsi ve hileci olan Yılanın şan ve onur ile pek işi olmaz. Bu klanın üyeleri gölgeler ardında çalışmayı ve açık savaşlarda gerilla taktikleri kullanmayı tercih eder."
"sheet name=""clan""|Snake|bonuses|0|desc|/desc","Savaş şefin genç Signy ile başlarsın. Demir gerekmeden tekrar çağrılabilir."
"sheet name=""clan""|Snake|bonuses|1|desc|/desc","Signy büyüyerek 10. yıla kadar her yıl güçlenir."
"sheet name=""ability""|ScorchedEarth|desc|||/desc","::value0:: ay boyunca istediğin bölgeyi yak.<br/>Yanmış bölge: -::percent_value1:: üretim, yılan birimleri ve binaları +::percent_value2:: saldırı. Tutuşma sürecinde kullanıcının savunmasını ::percent5:: artır. [WarchiefSnake] bir düşman bölgesinde de kaynak toplayabilir."
"sheet name=""ability""|Bodyguard|desc|||/desc","Bir koruma Savaş Şefi'ne bağlandı. Savaş Şefi +::percent0:: saldırı gücü ve ::percent_value1:: hasar azaltma kazanır."
"sheet name=""ability""|SuppressingFireMilitary|desc|||/desc","Müttefik bir [WatchTower] bölgesi dahilinde bulunan birimler +::percent_value:: savunma kazanır."
"g id=""ui""|g id=""options""|g id=""controls""|g id=""z1""|t id=""title""|/t","Add / remove units from selection"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""z1""|t id=""tooltip""|/t","Pressing this when selecting units in any way will make them join or leave the selected group"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""waterReflection_tooltip""||/t","Displays cloud reflection on water at the cost of performances."
"g id=""abilities""|g id=""no_use_reason""|t id=""max_wolves""|||/t","You already have ::nb:: [WhiteWolf]s."
"g id=""abilities""|g id=""no_use_reason""|t id=""max_militia""|||/t","You already have ::nb:: [Militia]."
"g id=""abilities""|g id=""no_use_reason""|t id=""zone_protected""|||/t","This zone is protected by [RelicShield]."
"g id=""abilities""|g id=""no_use_reason""|t id=""require_non_coastal""|||/t","[::ability_name::] requires a non-coastal zone."
"g id=""abilities""|g id=""no_use_reason""|t id=""ancient_spirit_requirement""|||/t","You can only cast [AncientSpirit] on an enemy coastal zone without other neutral [SpecterWarrior]."
...
...
@@ -739,6 +752,7 @@
"g id=""tip""|t id=""assigned_units""||||/t","Number of assigned clan members"
"g id=""tip""|t id=""assigned_slaves""||||/t","Number of assigned [Slave]s"
"g id=""tip""|t id=""assigned_sheep""||||/t","Number of assigned [Sheep]s"
"g id=""tip""|t id=""goat_sheep_bonus""||||/t","This effect lasts all year long if the [Sheep] is in a [Sheepfold]."
"g id=""tip""|t id=""available_resources""||||/t","Remaining ::name:: in this area"
"g id=""tip""|t id=""default_upgrade""||||/t","Allows you to assign one more [::unit::], and all [::unit::]s in this area gain a ::percent:: [::res::] production bonus."
"g id=""tip""|t id=""raven_port_upgrade""||||/t","Allows you to assign one more [::unit::], and all [::unit::]s in this area gain a ::percent:: [::res::] production bonus. Also shorten Exploration's time by ::percent1::"
...
...
@@ -775,13 +789,15 @@
"g id=""tip""|t id=""relic_already_built""||||/t","You can only build ::nb:: relics"
"g id=""tip""|t id=""scorched_effect""||||/t","[ScorchedEarth] : -::malusProd::% production, snakes military units and buildings have +::snakeBonus::% bonus attack"
"g id=""tip""|t id=""can_cast_scorched""||||/t","You can use [ScorchedEarth] in this area (::loot::)"
"g id=""tip""|t id=""can_cast_scorched_no_loot""||||/t","You can use [ScorchedEarth] in this area (no loot)"
"g id=""tip""|t id=""cannot_cast_scorched""||||/t","Signy must be in the center of the territory to use [ScorchedEarth]"
"g id=""tip""|t id=""remaining_time""||||/t","Remaining time ::value::"
"g id=""tip""|t id=""berserk_cooldown""||||/t","Cooldown at ::p::%"
"g id=""tip""|t id=""Vedrfolnir_healed""||||/t","The Vedrfolnir scouts areas for the clan that helped him."
"g id=""tip""|t id=""require_tech""||||/t","You need to learn <img src=""/r/Lore""/>::name::."
"g id=""tip""|t id=""cant_steal_lore"" skip=""true""||||/t","You can't steal this Lore, ::the_clan_of_the_animal:: is protected by the gods."
"g id=""tip""|t id=""greater_jord""||||/t","Warchief and upgraded towers get +::percent::% attack power"
"g id=""tip""|t id=""greater_jord""||||/t","Your army and upgraded towers get +::percent::% attack power"
"g id=""tip""|t id=""heal_current_other""||||/t","Healed by another [::hutId::]"
...
...
@@ -1060,6 +1077,7 @@
"g id=""notify""|t id=""kraken_other_attacked""||||/t","The Kraken has attacked one of <font color=""::color::"">::player_name::</font>'s [::port_name::]s."
"g id=""notify""|t id=""kraken_other_attacked_unknown""||||/t","An unknown clan has been attacked by The Kraken."
"g id=""notify""|t id=""supply_drakkar""||||/t","A supply ship has docked from Homeland. You have gained ::res::."
"g id=""notify""|t id=""reinforcement_drakkar""||||/t","Reinforcements were sent from Homeland. ::nb:: [::unit_id::] arrived in your territory."
"g id=""notify""|t id=""elevation""||||/t","::num_specter:: of our people turned into [SpecterWarrior]s!"
"g id=""notify""|t id=""giant_attack""||||/t","One [GiantFire] is marching toward our land!"
"g id=""notify""|t id=""giant_attacks""||||/t","::num_giant:: [GiantFire]s are marching toward our land!"
...
...
@@ -1070,7 +1088,7 @@
"g id=""notify""|t id=""no_beach_to_accost""||||/t","Boat could not accost as you don't control any beaches."
"g id=""notify""|t id=""ancient_battleground_spawn""||||/t","The ancient spirits revealed a [AncientBattleground]. You will find one of [OxHero]'s [Artifact] there."
"g id=""notify""|t id=""ancient_battleground_scavenged""||||/t","You have found [::item::] in the remains of the [AncientBattleground]!"
"g id=""notify""|t id=""fountain_wisdom""||||/t","Your [Warden]s have found a new knowledge."
"g id=""notify""|t id=""fountain_wisdom""||||/t","Your [RuneMaster]s have found a new knowledge."
"g id=""notify""|t id=""bramble_field_cleared""||||/t","Your [Scout]s finished clearing the [BrambleField] and scavenged ::qty_wood:: [Wood]. The zone is now accessible."
"g id=""title""|g id=""new_ragnarok""|t id=""desc""|||/t","The Ragnarok Update features a brand new map, unique events, new tiles, neutral factions and monsters!<br/>The update also includes a brand new Military Experience system, allowing you to unlock unique skills for your warchief and your clan!"
"g id=""title""|g id=""new_update""|t id=""christmas_desc""|||/t","Check out the new Permafrost map and the festival decorations!"
"g id=""title""|g id=""new_kickstarter""|t id=""title""|||/t","Northgard: Uncharted Lands is now on Kickstarter!"
"g id=""title""|g id=""new_kickstarter""|t id=""desc""|||/t","The board game based on Northgard is now live on Kickstarter!<br/>Northgard: Uncharted Lands is a card-driven 4X game (exploration, expansion, exploitation, extermination) including deck building mechanics. Discover and support the game now on Kickstarter!"
"g id=""title""|g id=""new_kickstarter""|t id=""link""|||/t","Go to Website"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""z1""|t id=""title""|/t","Add / remove units from selection"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""z1""|t id=""tooltip""|/t","Pressing this when selecting units in any way will make them join or leave the selected group"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""waterReflection_tooltip""||/t","Displays cloud reflection on water at the cost of performances."
"g id=""abilities""|g id=""no_use_reason""|t id=""max_wolves""|||/t","You already have ::nb:: [WhiteWolf]s."
"g id=""abilities""|g id=""no_use_reason""|t id=""max_militia""|||/t","You already have ::nb:: [Militia]."
"g id=""abilities""|g id=""no_use_reason""|t id=""zone_protected""|||/t","This zone is protected by [RelicShield]."
"g id=""abilities""|g id=""no_use_reason""|t id=""require_non_coastal""|||/t","[::ability_name::] requires a non-coastal zone."
"g id=""abilities""|g id=""no_use_reason""|t id=""ancient_spirit_requirement""|||/t","You can only cast [AncientSpirit] on an enemy coastal zone without other neutral [SpecterWarrior]."
...
...
@@ -739,6 +752,7 @@
"g id=""tip""|t id=""assigned_units""||||/t","Number of assigned clan members"
"g id=""tip""|t id=""assigned_slaves""||||/t","Number of assigned [Slave]s"
"g id=""tip""|t id=""assigned_sheep""||||/t","Number of assigned [Sheep]s"
"g id=""tip""|t id=""goat_sheep_bonus""||||/t","This effect lasts all year long if the [Sheep] is in a [Sheepfold]."
"g id=""tip""|t id=""available_resources""||||/t","Remaining ::name:: in this area"
"g id=""tip""|t id=""default_upgrade""||||/t","Allows you to assign one more [::unit::], and all [::unit::]s in this area gain a ::percent:: [::res::] production bonus."
"g id=""tip""|t id=""raven_port_upgrade""||||/t","Allows you to assign one more [::unit::], and all [::unit::]s in this area gain a ::percent:: [::res::] production bonus. Also shorten Exploration's time by ::percent1::"
...
...
@@ -775,13 +789,15 @@
"g id=""tip""|t id=""relic_already_built""||||/t","You can only build ::nb:: relics"
"g id=""tip""|t id=""scorched_effect""||||/t","[ScorchedEarth] : -::malusProd::% production, snakes military units and buildings have +::snakeBonus::% bonus attack"
"g id=""tip""|t id=""can_cast_scorched""||||/t","You can use [ScorchedEarth] in this area (::loot::)"
"g id=""tip""|t id=""can_cast_scorched_no_loot""||||/t","You can use [ScorchedEarth] in this area (no loot)"
"g id=""tip""|t id=""cannot_cast_scorched""||||/t","Signy must be in the center of the territory to use [ScorchedEarth]"
"g id=""tip""|t id=""remaining_time""||||/t","Remaining time ::value::"
"g id=""tip""|t id=""berserk_cooldown""||||/t","Cooldown at ::p::%"
"g id=""tip""|t id=""Vedrfolnir_healed""||||/t","The Vedrfolnir scouts areas for the clan that helped him."
"g id=""tip""|t id=""require_tech""||||/t","You need to learn <img src=""/r/Lore""/>::name::."
"g id=""tip""|t id=""cant_steal_lore"" skip=""true""||||/t","You can't steal this Lore, ::the_clan_of_the_animal:: is protected by the gods."
"g id=""tip""|t id=""greater_jord""||||/t","Warchief and upgraded towers get +::percent::% attack power"
"g id=""tip""|t id=""greater_jord""||||/t","Your army and upgraded towers get +::percent::% attack power"
"g id=""tip""|t id=""heal_current_other""||||/t","Healed by another [::hutId::]"
...
...
@@ -1060,6 +1077,7 @@
"g id=""notify""|t id=""kraken_other_attacked""||||/t","The Kraken has attacked one of <font color=""::color::"">::player_name::</font>'s [::port_name::]s."
"g id=""notify""|t id=""kraken_other_attacked_unknown""||||/t","An unknown clan has been attacked by The Kraken."
"g id=""notify""|t id=""supply_drakkar""||||/t","A supply ship has docked from Homeland. You have gained ::res::."
"g id=""notify""|t id=""reinforcement_drakkar""||||/t","Reinforcements were sent from Homeland. ::nb:: [::unit_id::] arrived in your territory."
"g id=""notify""|t id=""elevation""||||/t","::num_specter:: of our people turned into [SpecterWarrior]s!"
"g id=""notify""|t id=""giant_attack""||||/t","One [GiantFire] is marching toward our land!"
"g id=""notify""|t id=""giant_attacks""||||/t","::num_giant:: [GiantFire]s are marching toward our land!"
...
...
@@ -1070,7 +1088,7 @@
"g id=""notify""|t id=""no_beach_to_accost""||||/t","Boat could not accost as you don't control any beaches."
"g id=""notify""|t id=""ancient_battleground_spawn""||||/t","The ancient spirits revealed a [AncientBattleground]. You will find one of [OxHero]'s [Artifact] there."
"g id=""notify""|t id=""ancient_battleground_scavenged""||||/t","You have found [::item::] in the remains of the [AncientBattleground]!"
"g id=""notify""|t id=""fountain_wisdom""||||/t","Your [Warden]s have found a new knowledge."
"g id=""notify""|t id=""fountain_wisdom""||||/t","Your [RuneMaster]s have found a new knowledge."
"g id=""notify""|t id=""bramble_field_cleared""||||/t","Your [Scout]s finished clearing the [BrambleField] and scavenged ::qty_wood:: [Wood]. The zone is now accessible."
"g id=""title""|g id=""new_ragnarok""|t id=""desc""|||/t","The Ragnarok Update features a brand new map, unique events, new tiles, neutral factions and monsters!<br/>The update also includes a brand new Military Experience system, allowing you to unlock unique skills for your warchief and your clan!"
"g id=""title""|g id=""new_update""|t id=""christmas_desc""|||/t","Check out the new Permafrost map and the festival decorations!"
"g id=""title""|g id=""new_kickstarter""|t id=""title""|||/t","Northgard: Uncharted Lands is now on Kickstarter!"
"g id=""title""|g id=""new_kickstarter""|t id=""desc""|||/t","The board game based on Northgard is now live on Kickstarter!<br/>Northgard: Uncharted Lands is a card-driven 4X game (exploration, expansion, exploitation, extermination) including deck building mechanics. Discover and support the game now on Kickstarter!"
"g id=""title""|g id=""new_kickstarter""|t id=""link""|||/t","Go to Website"