"MULTI_SEL_DESC","§GSHIFT+LMB§! to pick multiple units from current selection."
"SM_DETAILS","Details"
"DISBAND_ALL","Disband all selected units"
"DISBAND_ALL_TITLE","Disband all units"
"DISBAND_ALL_DESC","Are you sure that you want to §RDISBAND§! §Y$NUM$§! units?"
"DATE_DIFF_A","$Y$ years, $M$ months and $D$ days"
"DATE_DIFF_B","$M$ months and $D$ days"
"DATE_DIFF_C","$D$ days"
"torpedo_attacks","Torpedo Attacks"
"TORPEDO_ATTACK","Torpedo Attack"
"TORPEDO_ATTACK_DESC","Torpedo attacks do extra damage against larger ships."
"NAVAL_COMBAT_STACK_PENALTY_DESC","§YCoordination penalty §R$PEN$%§Y caused by poor communication in the fleet, it makes it more difficult for our ships to find targets. Affected by amount of our ships and potential targets.§!"
"BP_TAB_CURRENT","Current Plans"
"BP_TAB_HISTORICAL","Historical Plans"
"BP_TOOL_COLOR_RED","Red"
"BP_TOOL_COLOR_GREEN","Green"
"BP_TOOL_COLOR_BLUE","Blue"
"BP_TOOL_COLOR_YELLOW","Yellow"
"BP_TOOL_ARROW_SLIM","Slim Arrow"
"BP_TOOL_ARROW_MEDIUM_1","Medium Arrow 1"
"BP_TOOL_ARROW_MEDIUM_2","Medium Arrow 2"
"BP_TOOL_ARROW_MEDIUM_3","Medium Arrow 3"
"BP_TOOL_ARROW_THICK","Thick Arrow"
"BP_TOOL_BORDER_1","Border type 1"
"BP_TOOL_BORDER_2","Border type 2"
"BP_TOOL_BORDER_3","Border type 3"
"BP_TOOL_BORDER_4","Border type 4"
"BP_TOOL_BORDER_5","Border type 5"
"BP_TOOL_ICON_AIRPLANE","Airplane icon"
"BP_TOOL_ICON_TANK","Tank icon"
"BP_TOOL_ICON_BOMB_1","Small bomb icon"
"BP_TOOL_ICON_BOMB_2","Large bomb icon"
"BP_SAVE_PLAN_CONFIRM","Save Plan"
"BP_SAVE_PLAN_CANCEL","Cancel"
"BP_SAVE_PLAN_PROMPT","Battle Plan already exists!\nDo you want to overwrite?"
"BP_DELETE_SAVED_PLAN_PROMPT","Are you sure that you want to delete the saved battle plan?"
"BP_DELETE_CURRENT_PLAN_PROMPT","Are you sure that you want to delete the current battle plan?"
"BP_SHARED_WITH","Shared with:"
"BP_NEW_PLAN","New Plan"
"BP_TOOLTIP_TAB_CURRENT","List of current battle plans."
"BP_TOOLTIP_TAB_HISTORICAL","List of historical battle plans.\nClick §YImport§! to add the selected one to your current plans."
"BP_TOOLTIP_TAB_SAVED","List of your saved battle plans.\nClick §YImport§! to add the selected one to your current plans."
"BP_TOOLTIP_NEW_PLAN","Create new plan."
"BP_TOOLTIP_REMOVE_PLAN","Delete currently selected plan."
"BP_TOOLTIP_SHARE_PLAN","Toggle §Ysharing§! currently selected plan with your §Gally members§!."
"BP_TOOLTIP_SAVE_PLAN","Save currently selected plan to file."
"BP_TOOLTIP_RENAME_PLAN","Rename currently selected plan."
"BP_TOOLTIP_IMPORT_PLAN","Add selected plan to your current plans."
"BP_TOOLTIP_TOOL_SELECT","Click on object to select it."
"BP_TOOLTIP_TOOL_ARROW","Choose arrow type, and draw it on the map with §YLMB§!.\nHold §YShift§! + §YLMB§! to snap your arrow to another one."
"BP_TOOLTIP_TOOL_BORDER","Choose border type, and draw it on the map with §YLMB§!."
"BP_TOOLTIP_TOOL_ICON","Choose icon type, and draw it on the map with §YLMB§!.\nHold §YShift§! + §YMouse Wheel§! to rotate an icon."
"BP_TOOLTIP_TOOL_COLOR","Choose current color to draw arrows and icons.\nAlso applies the color to any currently selected arrow or icon."
"BP_TOOLTIP_TOOL_TEXT","Place a text sign on the map.\nIf nothing selected - creates a new text.\nIf an arrow is selected - draws the text on the arrow.\nIf text sign selected - edits the text.\n§YShift§! + §YMouse Wheel§! to rotate the text.\n§YCtrl§! + §YMouse Wheel§! to scale the text."
"BP_TOOLTIP_TOOL_ERASE","Delete selected object."
"BP_TOOLTIP_VISIBILITY","Toggle plan visibility on the map."
"MILITARY_SPENDINGS_LAND","Spending on §YLand§! units:"
"MILITARY_SPENDINGS_NAVAL","Spending on §YNaval§! units:"
"MILITARY_SPENDINGS_PROJECTS","Spending on §YConstructions§!:"
"STOCKPILE_COST_ESTIMATED","We §Yestimate§! tomorrow's stockpile purchases will cost:"
"STOCKPILE_COST_ACTUAL","Today we §Yactually§! spent on stockpile:"
"NAVAL_COMBAT_DETAILS_APPROACH","Approaching §Y$WHO$§!. Current distance: §Y$DIST$§!."
"NAVAL_COMBAT_DETAILS_DESTROYED","§RDestroyed§! by §Y$WHO$§!"
"NAVAL_COMBAT_DETAILS_DISENGAGED","This unit has managed to disengage, and is no longer a part of the battle."
"NAVAL_COMBAT_DETAILS_RETREAT","This unit is retreating."
"NAVAL_COMBAT_DETAILS_SEEKING","Searching for best target."
"NAVAL_COMBAT_DETAILS_SHOOTING","Firing at §Y$WHO$§!.\n- Damage to Organisation §G$ORG$§!\n- Damage to Strength §Y$STR$§!"
"NAVAL_COMBAT_DETAILS_FILTERING","Click with §GLMB§! to show all ships that are targetting this ship."
"MAPMODE_NAVAL_TOOLTIP_LEVEL","Naval base level §G$LVL$§!"
"MAPMODE_NAVAL_TOOLTIP_NO_BASE","There is not any naval base in this state."
"MAPMODE_NAVAL_TOOLTIP_CAP","This province §Ynaval supply throughput§! is §G$CAP$§! of total §G$TOT$§!."
"MAPMODE_NAVAL_TOOLTIP_IN_OTHER","A naval base already exists in this state, in §Y$PROV$§!."
"MAPMODE_NAVAL_TOOLTIP_UNDER_CON","A naval base is already under construction here."
"NAVAL_SUPPLY_PENALTY_DESC","Affected by §Ynaval supply throughput§! penalty of §R$PEN$%§!."
"COMBAT_LEADER_MOD_ATTACK","Leader attack"
"COMBAT_LEADER_MOD_DEFENSE","Leader defense"
"OCCUPATION_SCORE_ATTACKER","Attacker occupation: "
"OCCUPATION_SCORE_DEFENDER","Defender occupation: "
"BLOCKADE_SCORE_ATTACKER","Attacker blockades: "
"BLOCKADE_SCORE_DEFENDER","Defender blockades: "
"TICKING_WARSCORE_HEAD","§YScore over time§! bonus §Y$VAL$§!:"
"TICKING_WARSCORE_DESC_SCORE","Currently $VAL$ (daily change $CHANGE$)."
"TICKING_WARSCORE_DESC_SCORE_MAX","Currently $VAL$ (Max)."
"TICKING_WARSCORE_DESC_SCORE_SHORT","$VAL$ (daily $CHANGE$)."
"TICKING_WARSCORE_DESC_SCORE_MAX_SHORT","$VAL$ (Max)."
"CB_DESTROY_FORTS","Destroy fortifications"
"CB_DESTROY_NAVAL_BASES","Destroy naval bases"
"po_destroy_forts","Destroy all forts in $STATE$."
"po_destroy_naval_bases","Destroy naval base in $STATE$."
"ALL_CORE_PROVINCES","all states with core provinces"
"ALL_SATES","all states"
"dismantle_forts_desc","Dismantle forts and naval bases."
"dismantle_forts","Dismantle Fortifications"
"dismantle_forts_short","Dismantle constructions in $STATE$"
"dismantle_forts_setup","Dismantle forts and naval bases in $STATE$"
"liberate_country_desc","Liberate an §Yentire country§W from its oppressors"
"liberate_country","Liberate Country"
"liberate_country_short","$THIRD$ acquires $STATE$"
"liberate_country_setup","Return $STATE$ to $THIRD$ from $RECIPIENT$"
"FIRE_RANGE","Firing Range"
"EVASION","Evasion"
"SORT_BY","Sort by:"
"STANCE","Stance"
"STR_ORG","Str/Org"
"SORT_BY_TYPE_DESC","Sort ships by their §Ytype§!."
"SORT_BY_STANCE_DESC","Sort ships by their §Ycurrent action§!."
"SORT_BY_STR_ORG_DESC","Sort ships by their §Yaverage of Strength and Organisation§!."
"TARGETED_BY","Targetted by:"
"MAY_NOT_RETREAT_NAVAL","It is not possible, nor would it be honorable, to retreat from a battle before we have a complete understanding of our chances."
"REMAINING_NAVAL_RETREAT","Before we can perform a voluntary retreat, we need to get closer by §Y$OPT$§! to figure out what our chances are."
"NAVAL_COMBAT_STATUS_APPROACH","Approaching"
"NAVAL_COMBAT_STATUS_SEEKING","Seeking target"
"NAVAL_COMBAT_STATUS_FIRING","Damage §G$ORG$§!/§R$STR$§!"
"NAVAL_COMBAT_STATUS_RETREAT","Retreating"
"NAVAL_COMBAT_STATUS_DISENGAGED","Disengaged"
"SUPPLY_LOAD","Supplies weight"
"SUPPLY_LOAD_STATUS_DESC_BASIC","The total §Ysupply throughput§! of all our §Ynaval ports§! is $TOT$.\nAll our ships requires in total $REQ$."
"SUPPLY_LOAD_STATUS_DESC_PENALTY","Our ships suffer $PEN$ penalty of supplying them."
"SUPPLY_LOAD_STATUS_DESC_HINT","Consider building naval bases, or disband some ships."
"SUPPLY_LOAD_STATUS_DESC_UPCOMING_PENALTY","New ships are under construction, that will exceed the supply limits by $EXC$."
"SUPPLY_LOAD_STATUS_DESC_DETAILED_LIST","The following report shows the supply throughput demands:"
"SHIP_BUILD_MIN_BASE_LEVEL","Requires naval port with level §Y$LVL$§! or greater."
"SHIP_BUILD_LIMIT_PER_BASE","Limited to §Y$LIM$§! units per each port that supports this ship."
"SHIP_BUILD_LIMIT_PER_BASE_HINT","§RConsider building more naval bases of level at least §G$LVL$§R.§!"
"SHIP_BUILD_LIMIT_MAX","§Y(Limit: $LIM$)§!"
"BUILDING_ONE_PER_STATE","Only one per state"
"DIPLOMACY_CRISIS_INFO","Crisis"
"CRISIS_CANT_DECLARE_WAR","You can not declare war or be declared war upon if you are involved in a crisis."
"HAS_FLASHPOINT","Has flashpoint"
"HAS_NO_FLASHPOINT","Has no flashpoint"
"TENSION_LESS_THAN","Lower flashpoint tension than "
"TENSION_MORE_THAN","Higher flashpoint tension than "
"CRISIS_TEMPERATURE_LESS_THAN","Lower crisis temperature than "
"CRISIS_TEMPERATURE_MORE_THAN","Higher crisis temperature than "
"FLASHPOINT_TENSION_EFFECT","$DIRECTION$ $VALUE$ flashpoint tension.\n"
"diplomatic_focus","Diplomacy"
"increase_tension","Increase tension "
"increase_tension_focus_desc","Increase flashpoint tension by about §Y$VAL$§W% each month."
"NOT_A_FLASHPOINT","§RNot a flashpoint§!"
"MAPMODE_21","Crises"
"MAPMODE_22","Naval"
"FLASHPOINT_TENSION","Flashpoint tension: §Y$VALUE$§!%"
"EXECUTING_HISTORY","Executing History"
"CRISIS_TEMPERATURE","Crisis temperature: §R$VALUE$%§!"
"HAS_CRISIS","There is a current crisis"
"HAS_NO_CRISIS","There is no current crisis"
"CRISIS_TEMPERATURE_EFFECT","$DIRECTION$ $VALUE$ crisis temperature.\n"
"TRIGGER_STATE","Crisis state"
"BACKERS_LABEL","Backers:"
"SUPPORT_SIDE","Support Side"
"ON_THE_FENCE_LABEL","Still on the fence:"
"vacuum_tube","Vacuum Tube"
"vacuum_tube_desc","The vacuum tube (also known as the thermionic valve) is a device that utilizes the flow of current through a vacuum. In a vacuum tube electrons travel via thermionic emission (the Edison Effect) from a hot filament (negative cathode) through the vacuum to a positive electrode (the anode). Additional electrodes were later interposed between the anode and cathode, enabling amplification and switching of signals. Vacuum tubes were essential to the production and commercialization of radio, telephones, TV, radar, and early computers"
"tulls_seed_drill","Tull's Seed Drill"
"tulls_seed_drill_desc","Up until this era, farmers planted the seeds for cereal crops by carrying the seeds in a bag and walking up and down the field throwing or broadcasting the seed. They broadcast the seed by hand on to the ploughed and harrowed ground. The problem with this method was that it did not give a very even distribution. It was not, therefore, an efficient use of the seed and much of it was wasted. Jethro Tull invented a Seed Drill which could be pulled behind a horse. It consisted of a wheeled vehicle containing a box filled with grain. There was a wheel-driven ratchet that sprayed the seed out evenly as the Seed Drill was pulled across the field."
"rotherham_plough","Rotherham Plough"
"rotherham_plough_desc","The Rotherham or Yorkshire Plough invented by Disney Stanyforth and Joseph Foljambe was an improvement on the traditional plough. It was constructed of wood like the standard plough but the fittings and coulter (cutting blade) were made of iron and the mouldboard and ploughshare were covered in iron plates. It was lighter than the traditional plough and could be easily worked with a pair of horses."
"telephone_switchboard","Telephone Switchboard"
"telephone_switchboard_desc","The telephone switchboard is a system of electrical components used to connect telephone calls. The first telephone switchboard was invented by Hungarian Tivadar Puskás in 1877 while working for Thomas Edison. Primitive Telephone exchanges were in place for commercial applications by 1881 in the eastern US and western Europe. Telephone exchanges consisted of hundreds of 'plug boards' where a staff of operators manually 'plugged in' calls to route them. Almon Brown Strowger patented the first stepping switch in 1891, which led to automated telephone switching."
"BRZ_2446","Minas Gerais"
"CLM_2259","Cauca"
"ANN_1371","Tonkin"
"ANN_1374","Annam"
"ANN_1383","Cochin China"
"LUA_1356","Laos"
"SIA_1392","Bangkok"
"SIA_1355","Chiang Mai"
"SIA_1358","Nakhon Ratchasima"
"ENG_1384","Malaya"
"ENG_1343","Tenasserim"
"BUR_1339","Kachin"
"BUR_1334","Shan States"
"BUR_1330","Pegu"
"NEP_1327","Himalayas"
"TIB_1591","Tibet"
"ENG_1247","Bihar"
"ENG_1261","Orissa"
"ENG_1236","United Provinces"
"PAN_1227","Punjab"
"PAN_1224","Kashmir"
"KAL_1221","Baluchistan"
"SIN_1288","Sind"
"ENG_1291","Gujarat"
"ENG_1264","Rajputana"
"ENG_1275","Central India"
"NAG_1277","Nagpur"
"ENG_1305","Circars"
"HYD_1283","Hyderabad"
"ENG_1297","Bombay"
"ENG_1304","Madras"
"MYS_1314","Mysore"
"ENG_1317","Travancore"
"ATJ_1405","Aceh"
"NET_1398","Sumatra"
"NET_1423","Borneo"
"NET_1449","Moluccas"
"NET_1451","Western New Guinea"
"BAL_1438","Sunda Islands"
"BRU_1394","North Borneo"
"PER_1141","Laristan-Sistan"
"PER_1148","Khorasan"
"PER_1138","Khuzestan"
"PER_1135","Fars-Kerman"
"PER_1127","Isfahan"
"PER_1116","Gilan-Mazandaran"
"PER_1121","Irakajemi"
"PER_1112","Tabriz"
"PER_1122","Luristan"
"AFG_1214","Western Afghanistan"
"AFG_1217","Eastern Afghanistan"
"RUS_1196","Turkmenia"
"KHI_1191","Uzbekia"
"BUK_1207","Tajikistan"
"KOK_1190","Kirghizia"
"RUS_1182","Uralsk"
"RUS_1184","Akmolinsk"
"RUS_1185","Semireche"
"CHI_1532","Inner Mongolia"
"CHI_1578","Sichuan"
"CHI_1581","Chongqing"
"CHI_1494","Shaozhou"
"CHI_1550","Jiangxi"
"CHI_1487","Fujian"
"CHI_1611","Zhejiang"
"CHI_1473","Southern Anhui"
"CHI_1516","Eastern Hubei"
"CHI_1523","Western Hubei"
"CHI_1513","Henan"
"CHI_1472","Northern Anhui"
"CHI_1476","Jiangsu"
"CHI_1539","Suzhou"
"CHI_1563","Shandong"
"CHI_1614","Southern Zhili"
"CHI_1618","Northern Zhili"
"CHI_1553","Manchuria"
"CHI_1082","Outer Manchuria"
"CHI_1086","Sakhalin"
"KOR_1624","Seoul"
"KOR_1635","Busan"
"KOR_1627","Sariwon"
"KOR_1619","Pyongyang"
"JAP_1660","Kyushu"
"JAP_1640","Chugoku-Shikoku"
"JAP_1655","Kansai"
"JAP_1675","Chubu"
"JAP_1649","Kanto"
"JAP_1654","Bonin Islands"
"JAP_1672","Tohoku"
"JAP_1088","Hokkaido"
"RUS_2685","Ural"
"RUS_1065","Ob"
"RUS_1064","Tobolsk"
"RUS_1469","Tomsk"
"RUS_2615","Lower Yeniseysk"
"RUS_1070","Upper Yeniseysk"
"RUS_1075","Irkutsk"
"RUS_1079","Trans-Baikal"
"RUS_2694","Middle Siberia"
"RUS_1069","West Yakutsk"
"RUS_2653","North Siberia"
"RUS_1071","Yakutsk"
"RUS_1072","Okhotsk"
"RUS_2668","North Yakutsk"
"RUS_2618","Upper Okhotsk"
"RUS_2621","Inner Chukotka"
"RUS_1074","Kamchatka"
"RUS_2590","Coastal Chukotka"
"TUR_885","Kars"
"TUR_884","Trabzon"
"TUR_889","Diyarbakir-Van"
"TUR_876","Ankara and Adana"
"TUR_873","Konya"
"TUR_881","Kastamonu"
"TUR_869","Aydin"
"TUR_863","Hudavendigar"
"TUR_923","Mosul"
"TUR_931","Baghdad"
"TUR_935","Basra"
"EGY_897","Aleppo"
"EGY_910","Transjordan"
"EGY_903","Syria"
"NEJ_1156","Hail"
"NEJ_1157","Nejd"
"EGY_1746","Sinai"
"EGY_1750","Lower Egypt"
"EGY_1762","Middle Egypt"
"EGY_1771","Upper Egypt"
"EGY_1753","Matruh"
"EGY_1758","Egyptian Desert"
"EGY_1834","Dongola"
"EGY_1827","Sudan"
"ENG_1843","Equatoria"
"ENG_1848","Eritrea"
"ETH_1854","Gonder-Tigray"
"ETH_1864","Amhara"
"ETH_1867","Oromia"
"ALD_1708","Constantine"
"FRA_1700","Algiers"
"ALD_1704","Tlemcen"
"MOR_1688","al Rif"
"MOR_1686","Fez"
"MOR_1693","Morocco"
"FRA_1803","Timbuktu"
"FRA_1798","Eastern Mali"
"FRA_1801","Western Mali"
"FRA_1901","Volta"
"FRA_1808","Outer Hausaland"
"FRA_1923","Yoruba States"
"FRA_1927","Hausaland"
"FRA_1939","East Hausaland"
"FRA_1930","Benin"
"FRA_1931","Niger Delta"
"FRA_1937","Nigeria"
"FRA_1816","Bornu"
"ENG_1825","Chad"
"ENG_1818","Waddai"
"FRA_1965","Ubangi-Shari"
"ENG_2029","Zanzibar"
"ENG_2034","Tanganyika"
"ENG_2039","Lindi"
"ENG_2016","Kazembe"
"POR_2053","Zambezia"
"POR_2049","Lourenço Marques"
"ZUL_2113","Natal-Zululand"
"ENG_2078","Hereroland"
"ENG_2132","South Atlantic Islands"
"ENG_2125","Indian Ocean Territory"
"MAD_2117","South Madagascar"
"MAD_2121","North Madagascar"
"sioux_nation_title","Sioux Nation"
"sioux_nation_name","Sioux Nation"
"sioux_nation_desc","The Sioux Nation rises to defend their ancestral lands from the encroachment of American settlers and soldiers. They are angered by broken promises from Washington, and will fight fiercely to halt the colonization of the West."
"sioux_nation_army","Sioux War Party"
"apache_title","Apache"
"apache_name","Apache"
"apache_desc","The Apache rise to defend their ancestral lands from the encroachment of American settlers and soldiers. They are angered by broken promises from Washington, and will fight fiercely to halt the colonization of the West."
"apache_army","Apache War Party"
"EVTNAME160001","The Taiping Rebellion"
"EVTDESC160001","A great rebellion has sundered all under Heaven!"
"EVTOPTA160001","Crush them!"
"EVTOPTB160001","Out with the Manchu!"
"EVTNAME160502","Anti-Manchu feeling"
"EVTDESC160502","Emperor, our officials have detected growing levels of discontent and even hostility towards our Dynasty. This feeling is enflamed by the humiliating presence of the foreign devils in our cities and harbors. How shall we respond?"
"EVTOPTA160502","A show of force should deal with this."
"EVTOPTB160502","Do not waste my time with this nonsense!"
"EVTNAME90902","The Breakup of China"
"EVTDESC90902","China has fractured."
"EVTOPTA90902","Freedom!"
"EVTNAME90040","The Sepoy Rebellion"
"EVTDESC90040","India has risen in rebellion!"
"EVTOPTA90040","This could mean trouble."
"CRISIS_DESCRIPTION_LIBERATION","Crisis over the liberation of $COUNTRY$."
"CRISIS_DESCRIPTION_RECLAIM","Crisis over the return of $COUNTRY$'s rightful territories."
"CRISIS_ALREADY_TAKEN_SIDE","Already chosen a side"
"CRISIS_WAITING_ON_BACKER","Waiting on Great Power Backer"
"MUST_BE_CRISIS_SIDE_LEADER","Must be leader of a side in the crisis"
"CRISIS_ALREADY_TAKEN_SIDE","Already taken side"
"CRISIS_OFFERTITLE","Make Offer"
"CRISIS_OFFER_OFFER","$ACTOR$ offer §Y$WARGOAL$§! to join their side in the current crisis."
"CRISIS_OFFER_WE_ACCEPT_SETUP","When we accept joining a side of a crisis"
"CRISIS_OFFER_WE_ACCEPT_HEADER","The Foreign Minister reports"
"CRISIS_OFFER_WE_ACCEPT_1","$MONARCHTITLE$"
"CRISIS_OFFER_WE_ACCEPT_2","We have joined $ACTOR$ in the current crisis with the following offer:"
"CRISIS_OFFER_WE_ACCEPT_3","$WARGOAL$"
"CRISIS_OFFER_WE_ACCEPT_4","*"
"CRISIS_OFFER_WE_ACCEPT_5","*"
"CRISIS_OFFER_WE_ACCEPT_6","*"
"CRISIS_OFFER_WE_ACCEPT_BTN1","OK"
"CRISIS_OFFER_WE_ACCEPT_BTN2","OK"
"CRISIS_OFFER_WE_ACCEPT_BTN3","Go to"
"CRISIS_OFFER_WE_ACCEPT_LOG","We joined the current crisis"
"CRISIS_OFFER_THEY_ACCEPT_SETUP","When someone accepts joining our side in a crisis"
"CRISIS_OFFER_THEY_ACCEPT_HEADER","The Foreign Minister reports"
"CRISIS_OFFER_THEY_ACCEPT_1","$MONARCHTITLE$"
"CRISIS_OFFER_THEY_ACCEPT_2","We have joined $RECIPIENT$ in the current crisis with the following offer:"
"CRISIS_OFFER_THEY_ACCEPT_3","$WARGOAL$"
"CRISIS_OFFER_THEY_ACCEPT_4","*"
"CRISIS_OFFER_THEY_ACCEPT_5","*"
"CRISIS_OFFER_THEY_ACCEPT_6","*"
"CRISIS_OFFER_THEY_ACCEPT_BTN1","OK"
"CRISIS_OFFER_THEY_ACCEPT_BTN2","OK"
"CRISIS_OFFER_THEY_ACCEPT_BTN3","Go to"
"CRISIS_OFFER_THEY_ACCEPT_LOG","$RECIPIENT$ joined us in the current crisis."
"CRISIS_OFFER_OTHER_ACCEPT_SETUP","When someone joins the side of a crisis"
"CRISIS_OFFER_OTHER_ACCEPT_HEADER","The Foreign Minister reports"
"CRISIS_OFFER_OTHER_ACCEPT_1","$MONARCHTITLE$"
"CRISIS_OFFER_OTHER_ACCEPT_2","Trouble is brewing"
"CRISIS_OFFER_OTHER_ACCEPT_3","It seems that $RECIPIENT$"
"CRISIS_OFFER_OTHER_ACCEPT_4","has decided to join the current crisis"
"CRISIS_OFFER_OTHER_ACCEPT_5","on the side of $ACTOR$"
"CRISIS_OFFER_OTHER_ACCEPT_6","*"
"CRISIS_OFFER_OTHER_ACCEPT_BTN1","OK"
"CRISIS_OFFER_OTHER_ACCEPT_BTN2","OK"
"CRISIS_OFFER_OTHER_ACCEPT_BTN3","Go to"
"CRISIS_OFFER_OTHER_ACCEPT_LOG","$RECIPIENT$ joined in the current crisis."
"CRISIS_OFFER_WE_DECLINE_SETUP","When we decline to join a side in a crisis"
"CRISIS_OFFER_WE_DECLINE_HEADER","The Foreign Minister reports"
"CRISIS_OFFER_WE_DECLINE_1","$MONARCHTITLE$"
"CRISIS_OFFER_WE_DECLINE_2","We have declined to join $ACTOR$ in the current crisis"
"CRISIS_OFFER_WE_DECLINE_3","*"
"CRISIS_OFFER_WE_DECLINE_4","*"
"CRISIS_OFFER_WE_DECLINE_5","*"
"CRISIS_OFFER_WE_DECLINE_6","*"
"CRISIS_OFFER_WE_DECLINE_BTN1","OK"
"CRISIS_OFFER_WE_DECLINE_BTN2","OK"
"CRISIS_OFFER_WE_DECLINE_BTN3","Go to"
"CRISIS_OFFER_WE_DECLINE_LOG","We declined to join the current crisis"
"CRISIS_OFFER_THEY_DECLINE_SETUP","When someone declines to join our side in a crisis"
"CRISIS_OFFER_THEY_DECLINE_HEADER","The Foreign Minister reports"
"CRISIS_OFFER_THEY_DECLINE_1","$MONARCHTITLE$"
"CRISIS_OFFER_THEY_DECLINE_2","$RECIPIENT$ declined to join talks over the current crisis."
"CRISIS_OFFER_THEY_DECLINE_3","*"
"CRISIS_OFFER_THEY_DECLINE_4","*"
"CRISIS_OFFER_THEY_DECLINE_5","*"
"CRISIS_OFFER_THEY_DECLINE_6","*"
"CRISIS_OFFER_THEY_DECLINE_BTN1","OK"
"CRISIS_OFFER_THEY_DECLINE_BTN2","OK"
"CRISIS_OFFER_THEY_DECLINE_BTN3","Go to"
"CRISIS_OFFER_THEY_DECLINE_LOG","$RECIPIENT$ declined to join the current crisis."
"CRISIS_OFFER_OTHER_DECLINE_SETUP","When someone declines the side of a crisis"
"CRISIS_OFFER_OTHER_DECLINE_HEADER","The Foreign Minister reports"
"CRISIS_OFFER_OTHER_DECLINE_1","$MONARCHTITLE$"
"CRISIS_OFFER_OTHER_DECLINE_2","Things don't seem to be escalating yet."
"CRISIS_OFFER_OTHER_DECLINE_3","It seems that $RECIPIENT$"
"CRISIS_OFFER_OTHER_DECLINE_4","has declined to join the current crisis"
"CRISIS_OFFER_OTHER_DECLINE_5","on the side of $ACTOR$"
"CRISIS_OFFER_OTHER_DECLINE_6","*"
"CRISIS_OFFER_OTHER_DECLINE_BTN1","OK"
"CRISIS_OFFER_OTHER_DECLINE_BTN2","OK"
"CRISIS_OFFER_OTHER_DECLINE_BTN3","Go to"
"CRISIS_OFFER_OTHER_DECLINE_LOG","$RECIPIENT$ declined to join the current crisis."
"BACK_CRISISTITLE","Back country in crisis"
"BACK_CRISIS_OFFER","$ACTOR$ ask us to back their side in the current crisis."
"BACK_CRISIS_WE_ACCEPT_SETUP","When we accept backing a side of a crisis"
"BACK_CRISIS_WE_ACCEPT_HEADER","The Foreign Minister reports"
"BACK_CRISIS_WE_ACCEPT_1","$MONARCHTITLE$"
"BACK_CRISIS_WE_ACCEPT_2","We have decided to back $ACTOR$ in the current crisis."
"BACK_CRISIS_WE_ACCEPT_3","*"
"BACK_CRISIS_WE_ACCEPT_4","*"
"BACK_CRISIS_WE_ACCEPT_5","*"
"BACK_CRISIS_WE_ACCEPT_6","*"
"BACK_CRISIS_WE_ACCEPT_BTN1","OK"
"BACK_CRISIS_WE_ACCEPT_BTN2","OK"
"BACK_CRISIS_WE_ACCEPT_BTN3","Go to"
"BACK_CRISIS_WE_ACCEPT_LOG","We backed a side in the current crisis"
"BACK_CRISIS_THEY_ACCEPT_SETUP","When someone accepts backing our side in a crisis"
"BACK_CRISIS_THEY_ACCEPT_HEADER","The Foreign Minister reports"
"BACK_CRISIS_THEY_ACCEPT_1","$MONARCHTITLE$"
"BACK_CRISIS_THEY_ACCEPT_2","$RECIPIENT$ has decided to back us in the current crisis."
"BACK_CRISIS_THEY_ACCEPT_3","*"
"BACK_CRISIS_THEY_ACCEPT_4","*"
"BACK_CRISIS_THEY_ACCEPT_5","*"
"BACK_CRISIS_THEY_ACCEPT_6","*"
"BACK_CRISIS_THEY_ACCEPT_BTN1","OK"
"BACK_CRISIS_THEY_ACCEPT_BTN2","OK"
"BACK_CRISIS_THEY_ACCEPT_BTN3","Go to"
"BACK_CRISIS_THEY_ACCEPT_LOG","$RECIPIENT$ backed us in the current crisis."
"BACK_CRISIS_OTHER_ACCEPT_SETUP","When someone backs the other side of a crisis"
"BACK_CRISIS_OTHER_ACCEPT_HEADER","The Foreign Minister reports"
"BACK_CRISIS_OTHER_ACCEPT_1","$MONARCHTITLE$"
"BACK_CRISIS_OTHER_ACCEPT_2","Trouble is brewing"
"BACK_CRISIS_OTHER_ACCEPT_3","It seems that $RECIPIENT$"
"BACK_CRISIS_OTHER_ACCEPT_4","has decided to back $ACTOR$ in the current crisis"
"BACK_CRISIS_OTHER_ACCEPT_5","*"
"BACK_CRISIS_OTHER_ACCEPT_6","*"
"BACK_CRISIS_OTHER_ACCEPT_BTN1","OK"
"BACK_CRISIS_OTHER_ACCEPT_BTN2","OK"
"BACK_CRISIS_OTHER_ACCEPT_BTN3","Go to"
"BACK_CRISIS_OTHER_ACCEPT_LOG","$RECIPIENT$ joined in the current crisis."
"BACK_CRISIS_WE_DECLINE_SETUP","When we decline backing a side of a crisis"
"BACK_CRISIS_WE_DECLINE_HEADER","The Foreign Minister reports"
"BACK_CRISIS_WE_DECLINE_1","$MONARCHTITLE$"
"BACK_CRISIS_WE_DECLINE_2","We have declined to back $ACTOR$ in the current crisis"
"BACK_CRISIS_WE_DECLINE_3","*"
"BACK_CRISIS_WE_DECLINE_4","*"
"BACK_CRISIS_WE_DECLINE_5","*"
"BACK_CRISIS_WE_DECLINE_6","*"
"BACK_CRISIS_WE_DECLINE_BTN1","OK"
"BACK_CRISIS_WE_DECLINE_BTN2","OK"
"BACK_CRISIS_WE_DECLINE_BTN3","Go to"
"BACK_CRISIS_WE_DECLINE_LOG","We declined to join the current crisis"
"BACK_CRISIS_THEY_DECLINE_SETUP","When someone declines backing our side in a crisis"
"BACK_CRISIS_THEY_DECLINE_HEADER","The Foreign Minister reports"
"BACK_CRISIS_THEY_DECLINE_1","$MONARCHTITLE$"
"BACK_CRISIS_THEY_DECLINE_2","$RECIPIENT$ declined to back us in the current crisis."
"BACK_CRISIS_THEY_DECLINE_3","*"
"BACK_CRISIS_THEY_DECLINE_4","*"
"BACK_CRISIS_THEY_DECLINE_5","*"
"BACK_CRISIS_THEY_DECLINE_6","*"
"BACK_CRISIS_THEY_DECLINE_BTN1","OK"
"BACK_CRISIS_THEY_DECLINE_BTN2","OK"
"BACK_CRISIS_THEY_DECLINE_BTN3","Go to"
"BACK_CRISIS_THEY_DECLINE_LOG","$RECIPIENT$ declined to back $ACTOR$ in the current crisis."
"BACK_CRISIS_OTHER_DECLINE_SETUP","When someone declines the side of a crisis"
"BACK_CRISIS_OTHER_DECLINE_HEADER","The Foreign Minister reports"
"BACK_CRISIS_OTHER_DECLINE_1","$MONARCHTITLE$"
"BACK_CRISIS_OTHER_DECLINE_2","Things don't seem to be escalating yet."
"BACK_CRISIS_OTHER_DECLINE_3","It seems that $RECIPIENT$"
"BACK_CRISIS_OTHER_DECLINE_4","has declined to back $ACTOR$ in the current crisis"
"BACK_CRISIS_OTHER_DECLINE_5","*"
"BACK_CRISIS_OTHER_DECLINE_6","*"
"BACK_CRISIS_OTHER_DECLINE_BTN1","OK"
"BACK_CRISIS_OTHER_DECLINE_BTN2","OK"
"BACK_CRISIS_OTHER_DECLINE_BTN3","Go to"
"BACK_CRISIS_OTHER_DECLINE_LOG","$RECIPIENT$ declined to back $ACTOR$ in the current crisis."
"CRISIS_PROGRESS_DESC","When this meter reaches maxiumum the time for diplomacy is over and the crisis will become a war."
"CRISIS_WAITING_DESC","At least one side of the crisis is waiting for a Great Power to support them."
"EFFECT_CRISIS_INTEREST","$COUNTRY$ declares interest in the current crisis"
"EVTNAME20000","An international crisis is brewing!"
"EVTDESC20000","As a great power it is expected of us to assert our position."
"EVTOPTA20000","Yes, we are interested in this crisis"
"EVTOPTB20000","This doesn't concern us"
"CRISIS_BACK_DOWN","Propose Solution"
"CRISISOFFERDESC","$COUNTRY$ is offering to settle the current crisis in our favor:"
"CRISISDEMANDDESC","$COUNTRY$ is demanding we settle the current crisis in their favor:"
"crisis_free_peoples","Free people"
"crisis_free_peoples_short","$THIRD$ acquires $STATE$"
"crisis_free_peoples_setup","Hand $STATE$ back to $THIRD$ from $RECIPIENT$"
"CRISIS_BACK_DOWN_WE_ACCEPT_SETUP","When we accept an offer from the other side in a crisis"
"CRISIS_BACK_DOWN_WE_ACCEPT_HEADER","$MESSENGER$"
"CRISIS_BACK_DOWN_WE_ACCEPT_1","$ACTOR$"
"CRISIS_BACK_DOWN_WE_ACCEPT_2","We have accepted an offer to resolve the current crisis from"
"CRISIS_BACK_DOWN_WE_ACCEPT_3","$ACTOR$"
"CRISIS_BACK_DOWN_WE_ACCEPT_4","on the following terms:"
"CRISIS_BACK_DOWN_WE_ACCEPT_5"," $TERMS$"
"CRISIS_BACK_DOWN_WE_ACCEPT_6","*"
"CRISIS_BACK_DOWN_WE_ACCEPT_LOG","We accepted the offer to resolve the crisis from $ACTOR$."
"CRISIS_BACK_DOWN_WE_ACCEPT_BTN1","Fine!"
"CRISIS_BACK_DOWN_WE_ACCEPT_BTN2","Fine!"
"CRISIS_BACK_DOWN_WE_ACCEPT_BTN3","Goto"
"CRISIS_BACK_DOWN_WE_ACCEPT_MAP","Peace!"
"CRISIS_BACK_DOWN_THEY_ACCEPT_SETUP","When a nation accepts your offer of solving a crisis"
"CRISIS_BACK_DOWN_THEY_ACCEPT_HEADER","$MESSENGER$"
"CRISIS_BACK_DOWN_THEY_ACCEPT_1","$RECIPIENT$"
"CRISIS_BACK_DOWN_THEY_ACCEPT_2","$RECIPIENT$"
"CRISIS_BACK_DOWN_THEY_ACCEPT_3","accepted our offer of a solution to the current crisis"
"CRISIS_BACK_DOWN_THEY_ACCEPT_4","*"
"CRISIS_BACK_DOWN_THEY_ACCEPT_5","*"
"CRISIS_BACK_DOWN_THEY_ACCEPT_6","Terms: $TERMS$"
"CRISIS_BACK_DOWN_THEY_ACCEPT_LOG","$RECIPIENT$ accepted our peace offer."
"CRISIS_BACK_DOWN_THEY_ACCEPT_BTN1","Fine!"
"CRISIS_BACK_DOWN_THEY_ACCEPT_BTN2","Fine!"
"CRISIS_BACK_DOWN_THEY_ACCEPT_BTN3","Goto"
"CRISIS_BACK_DOWN_THEY_ACCEPT_MAP","*"
"CRISIS_BACK_DOWN_OTHER_ACCEPT_SETUP","When a nation accepts an offer of solving a crisis"
"CRISIS_BACK_DOWN_OTHER_ACCEPT_HEADER","$MESSENGER$"
"CRISIS_BACK_DOWN_OTHER_ACCEPT_1","$RECIPIENT$"
"CRISIS_BACK_DOWN_OTHER_ACCEPT_2","$RECIPIENT$"
"CRISIS_BACK_DOWN_OTHER_ACCEPT_3","accepted the crisis offer from"
"CRISIS_BACK_DOWN_OTHER_ACCEPT_4","$ACTOR$"
"CRISIS_BACK_DOWN_OTHER_ACCEPT_5","*"
"CRISIS_BACK_DOWN_OTHER_ACCEPT_6","Terms: $TERMS$"
"CRISIS_BACK_DOWN_OTHER_ACCEPT_LOG","$RECIPIENT$ accepted the crisis offer from $ACTOR$."
"CRISIS_BACK_DOWN_OTHER_ACCEPT_BTN1","Fine!"
"CRISIS_BACK_DOWN_OTHER_ACCEPT_BTN2","Fine!"
"CRISIS_BACK_DOWN_OTHER_ACCEPT_BTN3","Goto"
"CRISIS_BACK_DOWN_OTHER_ACCEPT_MAP","*"
"CRISIS_BACK_DOWN_WE_DECLINE_SETUP","When we decline a offer to resolve a crisis"
"CRISIS_BACK_DOWN_WE_DECLINE_HEADER","$MESSENGER$"
"CRISIS_BACK_DOWN_WE_DECLINE_1","$ACTOR$"
"CRISIS_BACK_DOWN_WE_DECLINE_2","We have declined the peaceoffer from"
"CRISIS_BACK_DOWN_WE_DECLINE_3","$ACTOR$"
"CRISIS_BACK_DOWN_WE_DECLINE_4","on the following terms:"
"CRISIS_BACK_DOWN_WE_DECLINE_5","*"
"CRISIS_BACK_DOWN_WE_DECLINE_6","*"
"CRISIS_BACK_DOWN_WE_DECLINE_LOG","We declined the crisis suggestion offer from $ACTOR$."
"CRISIS_BACK_DOWN_WE_DECLINE_BTN1","Fine!"
"CRISIS_BACK_DOWN_WE_DECLINE_BTN2","Fine!"
"CRISIS_BACK_DOWN_WE_DECLINE_BTN3","Goto"
"CRISIS_BACK_DOWN_WE_DECLINE_MAP","*"
"CRISIS_BACK_DOWN_THEY_DECLINE_SETUP","When a nation declines your offer to resolve a crisis"
"CRISIS_BACK_DOWN_THEY_DECLINE_HEADER","$MESSENGER$"
"CRISIS_BACK_DOWN_THEY_DECLINE_1","$RECIPIENT$"
"CRISIS_BACK_DOWN_THEY_DECLINE_2","$RECIPIENT$"
"CRISIS_BACK_DOWN_THEY_DECLINE_3","rejected our generous offer to resolve the crisis."
"CRISIS_BACK_DOWN_THEY_DECLINE_4","*"
"CRISIS_BACK_DOWN_THEY_DECLINE_5","*"
"CRISIS_BACK_DOWN_THEY_DECLINE_6","*"
"CRISIS_BACK_DOWN_THEY_DECLINE_LOG","$RECIPIENT$ rejected our crisis solution offer."
"CRISIS_BACK_DOWN_THEY_DECLINE_BTN1","Fine!"
"CRISIS_BACK_DOWN_THEY_DECLINE_BTN2","Fine!"
"CRISIS_BACK_DOWN_THEY_DECLINE_BTN3","Goto"
"CRISIS_BACK_DOWN_THEY_DECLINE_MAP","*"
"CRISIS_BACK_DOWN_OTHER_DECLINE_SETUP","When another nation rejects a crisis offer"
"CRISIS_BACK_DOWN_OTHER_DECLINE_HEADER","$MESSENGER$"
"CRISIS_BACK_DOWN_OTHER_DECLINE_1","$RECIPIENT$"
"CRISIS_BACK_DOWN_OTHER_DECLINE_2","$RECIPIENT$"
"CRISIS_BACK_DOWN_OTHER_DECLINE_3","rejected the offer of a crisis solution from"
"CRISIS_BACK_DOWN_OTHER_DECLINE_4","$ACTOR$"
"CRISIS_BACK_DOWN_OTHER_DECLINE_5","*"
"CRISIS_BACK_DOWN_OTHER_DECLINE_6","*"
"CRISIS_BACK_DOWN_OTHER_DECLINE_LOG","$RECIPIENT$ rejected the offer of a crisis solution from $ACTOR$."
"CRISIS_BACK_DOWN_OTHER_DECLINE_BTN1","Fine!"
"CRISIS_BACK_DOWN_OTHER_DECLINE_BTN2","Fine!"
"CRISIS_BACK_DOWN_OTHER_DECLINE_BTN3","Goto"
"CRISIS_BACK_DOWN_DI","Crisis solution offer"
"CRISIS_OFFER_DI","Offer of joining a side of a crisis"
"CRISIS_BACK_DOWNTITLE","Crisis"
"OFFER_CRISIS_PEACE","Offer concessions"
"DEMAND_CRISIS_PEACE","Demand concessions"
"COLONIAL_POINTS","Colonial Power"
"COLONIAL_POINTS_TECH","Colonial power points"
"CRISIS_TITLE_COUNTRY","$COUNTRY_ADJ$ Crisis"
"CRISIS_DESCRIPTION_INFLUENCE","The struggle for control in $COUNTRY$"
"NAVAL_SORT_LABEL","Sort by:"
"NAVAL_SORT_TYPE","Type"
"NAVAL_SORT_STANCE","Stance"
"NAVAL_SORT_STR_ORG","Str/Org"
"battleship","Battleship"
"UNCOLONIZED_WITHDRAW","Withdraw"
"UNCOLONIZED_INVEST_LVL1","Expedition"
"UNCOLONIZED_INVEST_LVL2","Colonists"
"UNCOLONIZED_INVEST_LVL3","Outpost"
"UNCOLONIZED_INVEST_LVL4","Settlement"
"UNCOLONIZED_INVEST_LVL5","Guard post"
"UNCOLONIZED_DO_INVEST_LVL1","Send expedition"
"UNCOLONIZED_DO_INVEST_LVL2","Send colonists"
"UNCOLONIZED_DO_INVEST_LVL3","Construct outpost"
"UNCOLONIZED_DO_INVEST_LVL4","Build settlement"
"UNCOLONIZED_DO_INVEST_LVL5","Reinforce guard post"
"#TENSION_DECAY","Decay: §Y$VAL$§!"
"CB_TENSION","War Justification: §Y$VAL$§!"
"TENSION_FROM_ACTIVE_CRISIS","Active Crisis: §Y$VAL$§!"
"AT_WAR_TENSION_DECAY","$COUNTRY$ is at war: §Y$VAL$§"
"TRIGGER_FLASHPOINT_TAG","Flashpoint attacker"
"CRISIS_NO_SIDE_PICKED_SETUP","When we have avoided backing one of the sides of the crisis"
"CRISIS_NO_SIDE_PICKED_HEADER","*"
"CRISIS_NO_SIDE_PICKED_1","Diplomatic Indecisiveness"
"CRISIS_NO_SIDE_PICKED_2","Because of our failure to act"
"CRISIS_NO_SIDE_PICKED_3","our prestige is reduced by §R$PENALTY$§!."
"CRISIS_NO_SIDE_PICKED_4","In the future we must make a stand in international politics or risk being ignored."
"CRISIS_NO_SIDE_PICKED_5","*"
"CRISIS_NO_SIDE_PICKED_6","*"
"CRISIS_NO_SIDE_PICKED_LOG","We failed to act before the current crisis concluded"
"CRISIS_NO_SIDE_PICKED_BTN1","Ok"
"CRISIS_STARTED_SETUP","An international crisis has started"
"CRISIS_STARTED_HEADER","$MESSENGER$"
"CRISIS_STARTED_1","International Crisis"
"CRISIS_STARTED_2","Diplomatic tension has caused an international crisis in"
"CRISIS_STARTED_3","$CRISISTARGET$"
"CRISIS_STARTED_4","We have no concerns, this will be resolved in a civilized way."
"CRISIS_STARTED_5","*"
"CRISIS_STARTED_6","*"
"CRISIS_STARTED_LOG","A new crisis has started"
"CRISIS_STARTED_BTN1","Ok"
"CRISIS_BECAME_WAR_SETUP","A crisis has escalated into war"
"CRISIS_BECAME_WAR_HEADER","$MESSENGER$"
"CRISIS_BECAME_WAR_1","International Crisis"
"CRISIS_BECAME_WAR_2","The diplomatic negotiations in the current crisis have failed."
"CRISIS_BECAME_WAR_3","It seems the field of battle will decide who is right."
"CRISIS_BECAME_WAR_4","*"
"CRISIS_BECAME_WAR_5","*"
"CRISIS_BECAME_WAR_6","*"
"CRISIS_BECAME_WAR_LOG","A crisis has escalated into war."
"CRISIS_BECAME_WAR_BTN1","Ok"
"IS_IN_CRISIS","is involved in a crisis."
"IS_NOT_IN_CRISIS","is not involved in a crisis."
"BACK_CRISIS_DI","Offer of backing a country in a crisis"
"CRISIS_NOBODY_BACKED_SETUP","When nobody backs a crisis"
"CRISIS_NOBODY_BACKED_HEADER","$MESSENGER$"
"CRISIS_NOBODY_BACKED_1","Crisis averted for now"
"CRISIS_NOBODY_BACKED_2","The crisis in"
"CRISIS_NOBODY_BACKED_3","§Y$CRISISTARGET$§!"
"CRISIS_NOBODY_BACKED_4","failed to enlist international interest at this time."
"CRISIS_NOBODY_BACKED_5","*"
"CRISIS_NOBODY_BACKED_6","*"
"CRISIS_NOBODY_BACKED_LOG","Nobody backed current crisis"
"CRISIS_NOBODY_BACKED_BTN1","Ok"
"BP_TOOL_ICON_INFANTRY","Infantry icon"
"BP_TOOL_ICON_COMBAT","Battle icon"
"BP_TOOL_ICON_CAVALRY","Cavalry icon"
"BP_TOOL_ICON_ARTILLERY","Artillery icon"
"BP_TOOL_ICON_NAVAL","Naval base icon"
"BP_TOOL_ICON_INVASION","Invasion icon"
"BP_TOOL_ICON_WOODEN_SHIP","Ship icon"
"BP_TOOL_ICON_IRONCLAD","Ironclad icon"
"BP_TOOL_ICON_INDUSTRY","Industry icon"
"BP_TOOL_ICON_COLONY","Colony icon"
"BP_TOOL_ICON_WARGOAL_1","Wargoal icon"
"BP_TOOL_ICON_WARGOAL_2","Wargoal icon"
"TAKE_SIDE_PENALTY","Prestige penalty for not taking a side: §R$VAL$§!"
"NO_CALL_ALLY_CRISIS","Can not call allies to a Crisis War before Great Wars are enabled"
"PRODUCTION_BONUS","$BON$ bonus from:"
