﻿"RALLY_POINT_NAVY_MERGE_INFO","Enable or Disable navies merging at destination.\n(Ships will merge with largest unit here.)"
"RALLY_POINT_NAVY_PROVINCE_MERGE_INFO","All naval units will merge with largest unit when arrive here."
"BUDGET_INTERNALLY_SOLD_STOCKPILE","Stockpile sold to construction projects: §Y$VAL$§!"
"OL_VIEW_RALLYPOINTS_NAVY_TOOLTIP","All nearby constructed ships will head towards §Y$PROV$§!"
"OL_VIEW_RALLYPOINTS_NAVY_MERGE_TOOLTIP"," and will try to merge with largest unit when arrive here."
"ARMY_SPLIT_AND_LOAD_DESC_1","§Y$UNIT$§! will be split between §G$NUM$§! ship(s):"
"ARMY_SPLIT_AND_LOAD_DESC_2"," - §Y$NAVY$§! ($NUM$ weight)"
"ARMY_SPLIT_AND_LOAD_DESC_3","§RThe remaining army of total weight ($NUM$) will not be loaded.§!"
"UW_NOT_POSSIBLE_TO_ATTACH","There are no friendly units here to attach to."
"UW_UNITS_ATTACHED","The following units are attached."
"UW_ATTACH_TO","Attach to always follow $NAME$."
"UW_DETACH_FROM","Detach from following $NAME$."
"IW_SUPPLY_COST","You need §Y$VAL$§W¤ every day to pay for supplies of this unit."
"HAS_NOT_CULTURE_CORE","$CUL$ is NOT a core-culture of $WHERE$.\n"
"HAS_CULTURE_CORE","$CUL$ is a core-culture of $WHERE$.\n"
"PROMOTION_EFFECT_FROM_ADMIN","Admin. efficiency effect on promotion speed: §Y$PERCENTAGE$§!"
"OUTLINER_TOOLTIP_FACTORY_OCCUPANCY","Local factories employment: $PERC$"
"REVOLTALLIANCE_LOG","A revolution! Our alliance is broken!"
"tut_5b_12b","Click on the decisions tab to continue."
"tut_5b_14b","Click on the movements tab to continue."
"Workforce","Workforce"
"Ideology","Ideology"
"SELL","SELL"
"BUY","BUY"
"Start Research","Start Research"
"Maneuver","Maneuver"
"LEDGER","LEDGER"
"OK","OK"
"TOPBAR_POPULATION","Our adult male population is $CURR$. Our adult male population has changed by $CHANGE$ in last §Y$DAYS$§! days."
"DIG_IN_TOOLTIP_1","Current dig-in level: $LEV$/$MAX$."
"DIG_IN_TOOLTIP_2","It takes §Y$DAYS$§! days to increase dig-in level by §G+$VAL$§!."
"in_bankrupcy","In bankruptcy"
"in_bankrupcy_desc","We are bankrupt!"
