﻿"COLONIAL_RANGE","Colonial Range: §G+$VAL$§W"
"MODIFIER_LOCAL_SHIP_BUILD","Local Ship Build Time"
"CB_ALLOWED_ANNEX","Allow Annexation"
"CB_ALLOWED_ADD_TO_SPHERE","Add to Sphere"
"CB_ALLOWED_RELEASE_PUPPET","Release of Puppet"
"CB_ALLOWED_STATUS_QUO","Return to Status Quo"
"CB_ALLOWED_TRANSFER_PROVINCES","Transfer of provinces"
"CB_ALLOWED_PRESTIGE","Reduction of Prestige"
"CB_ALLOWED_CONCESSION","Concede Defeat"
"MAINTENANCE_DESC","Maintenance goods need:"
"MISSING_MAINTENANCE","Output is reduced to §R$PERC$§W since factory is missing maintenance goods"
"PROCEED","Proceed"
"ENDGAME_HEADLINE","Game Over"
"ENDGAME_DESC","One hundred Momentous years have passed and we have entered the modern age. The world is a radically different place, how did your country do?"
"NEEDS_BOUGHT","Estimated needs for today:"
"TOTAL_NEEDS_BOUGHT","Estimated needs cost:"
"TOTAL_SOLD_FOR","Yesterday we produced $NUM$ §Y$GOOD$§W which sold for $CASH$¤"
"COULDNT_AFFORD","Factory couldn't afford to buy all its inputs yesterday"
"INPUT_LACKING","There's not enough §Y$GOOD$§W on the market to satisfy factory input needs"
"OUTPUT_WASTED","$NUM$ of $PRODUCED$ §Y$GOOD$§W didn't get sold yesterday"
"TRADE_CONFIRM_DESC","Setting a manual trade means we might end up taking loans to afford purchases."
"BUDGET_TAX_EFFICIENCY","Tax Efficiency: §Y$VALUE$%§W"
"BUDGET_TAX_EFFECT","Effective tax: §Y$VALUE$%§W"
"LEADERSHIP_EFFECT","Leadership: §G$VALUE$§W.\n"
