"Advisor/Aliens_TooManyAliens","目前有一批外星人伪装成普通人类进入了你的医院。你需要立刻找出这些家伙并把他们送回家！	"
"Advisor/Aliens_TooManyPaparazzi","目前有一批狗仔队伪装成普通来宾进入了你的医院。你需要立刻找出这些家伙并把他们送回家！	"
"Advisor/CareerGoalComplete_CS","已达成生涯目标：<style""AdvisorHighlight"">{[OBJECTIVE]}[/style]\n前往地图的生涯目标列表中领取奖励。"
"Advisor/CareerGoalRewards_CS","双点县卫生部颁发了奖项给你：<style""AdvisorHighlight"">{[REWARD]}[/style]"
"Advisor/Challenge_Completed","挑战成功：<style""AdvisorHighlight"">{[NAME]}[/style]\n奖励：<style""AdvisorHighlight"">{[REWARDS]}[/style]"
"Advisor/Challenge_Failed","挑战失败：<style""AdvisorHighlight"">{[NAME]}[/style]\n惩罚：<style""AdvisorHighlight"">{[REWARDS]}[/style]"
"Advisor/Challenge_HordeWave","第<style""AdvisorHighlight"">{[WAVE]}[/style]波疫情开始了！"
"Advisor/Challenge_HordeWave_Failed","我们在上波疫情中治愈了{[PROCESSED]}位病人中的{[CURED]}位。不幸的是，我们的{[CURERATE]}治愈率需要达到{[TARGET]}，因此我们将重复这波疫情。"
"Advisor/Challenge_WaveObjectivesHordeWave_Failed","我们已经处理了上一波疫情的所有{[PROCESSED]}患者，该波疫情已经结束。但是我们没能达成该波疫情的目标。很不幸，我们将重复上一波疫情。"
"Advisor/CheckLeaderboards_CS","查看概览画面上的排行榜，和朋友们以及竞争对手比比看。"
"Advisor/DLC_Opportunities","我们的组织可以在县的<style""AdvisorHighlight"">北部[/style]和<style""AdvisorHighlight"">南部[/style]发现<style""AdvisorHighlight"">新机遇[/style]。去看看吧。"
"Advisor/DLC_Opportunities_AllOver","我们的组织在全县发现<style""AdvisorHighlight"">新机遇[/style]。四处看看吧。"
"Advisor/Finance_CashFlowWarning","医院已经入不敷出了。我们应该考虑开源……或是节流。"
"Advisor/Finance_LowMoney","我们的资金已经出现短缺，也许就快付不起账单了。你觉得我们需要贷款吗？"
"Advisor/Finance_NegativeMoney","医院负债了。也许我们应该考虑贷款。"
"Advisor/Finance_RefusedToPay_Diagnosis_CS","一名病患拒绝支付<style""AdvisorHighlight"">{[PRICE]}[/style]去<style""AdvisorHighlight"">{[ROOM]}[/style]接受诊断。也许价格定太高了？"
"Advisor/Finance_RefusedToPay_Item_CS","一名病患拒绝为<style""AdvisorHighlight"">{[ITEM]}[/style]支付<style""AdvisorHighlight"">{[PRICE]}[/style]。也许价格定太高了？"
"Advisor/Finance_RefusedToPay_Treatment_CS","一名病患拒绝支付<style""AdvisorHighlight"">{[PRICE]}[/style]去<style""AdvisorHighlight"">{[ROOM]}[/style]治疗<style""AdvisorHighlight"">{[ILLNESS]}[/style]。也许价格定太高了？"
"Advisor/General_LowHygiene","医院的卫生状况令人堪忧。你可以考虑增加洗手池，或是安装一些液体肥皂分配器。"
"Advisor/General_LowReputation","医院的声誉开始下降。"
"Advisor/General_LowReputation_Medical","治愈更多来医院就诊的病人将有助于提升医院声誉。"
"Advisor/General_LowReputation_Patient","让病人保持愉快将有助于提升医院声誉。"
"Advisor/General_LowReputation_Prices","略微降低定价将有助于提升医院声誉。"
"Advisor/General_LowReputation_Special","更好的公共宣传将有助于提升医院声誉。可以尝试打动VIP人物，或是开展宣传活动。"
"Advisor/General_LowReputation_Staff","让员工保持愉快将有助于提升医院声誉。"
"Advisor/General_NeedMoreCardiologyRooms","心脏病科室外出现排队，是否应该再建一个？"
"Advisor/General_NeedMoreChromatherapyRooms","色疗室外出现排队，是否应该再建一个？"
"Advisor/General_NeedMoreClownClinicRooms","小丑诊所外出现排队，是否应该再建一个？"
"Advisor/General_NeedMoreCryptologyRooms","破伊室外出现排队，是否应该再建一个？"
"Advisor/General_NeedMoreDNALabRooms","DNA实验室外出现排队，是否应该再建一个？"
"Advisor/General_NeedMoreDeLuxClinicRooms","脱光诊所外出现排队，是否应该再建一个？"
"Advisor/General_NeedMoreFluidAnalysisRooms","体液分析室外出现排队，是否应该再建一个？"
"Advisor/General_NeedMoreFractureWardRooms","骨科病房外出现排队，是否应该再建一个？"
"Advisor/General_NeedMoreGPRooms","全科医生诊疗室外出现排队，是否应该再建一个？"
"Advisor/General_NeedMoreGeneralDiagnosisRooms","综合诊断室外出现排队，是否应该再建一个？"
"Advisor/General_NeedMoreHeadOfficeRooms","拔头室外出现排队，是否应该再建一个？"
"Advisor/General_NeedMoreInectionRooms","注射室外出现排队，是否应该再建一个？"
"Advisor/General_NeedMoreMEGAScanRooms","超级磁力强效共振扫描室外出现排队，是否应该再建一个？"
"Advisor/General_NeedMorePansLabRooms","流行锅实验室外出现排队，是否应该再建一个？"
"Advisor/General_NeedMorePestControlRooms","有害动物防治室外出现排队，是否应该再建一个？"
"Advisor/General_NeedMorePharmacyRooms","药房外出现排队，是否应该再建一个？"
"Advisor/General_NeedMorePsychiatryRooms","精神病学诊室外出现排队，是否应该再建一个？"
"Advisor/General_NeedMoreRecurveryRooms","折疗室外出现排队，是否应该再建一个？"
"Advisor/General_NeedMoreResolutionLabRooms","分辨率实验室外出现排队，是否应该再建一个？"
"Advisor/General_NeedMoreShockClinicRooms","电疗诊所外出现排队，是否应该再建一个？"
"Advisor/General_NeedMoreSurgeryRooms","手术室外出现排队，是否应该再建一个？"
"Advisor/General_NeedMoreWardRooms","病房外出现排队，是否应该再建一个？"
"Advisor/General_NeedMoreXRayRooms","X光室外出现排队，是否应该再建一个？"
"Advisor/HospitalLevel_Increase","干得好，<style""AdvisorHighlight"">医院等级[/style]提升了。\n继续扩张以吸引病人和员工。"
"Advisor/Item_Unlocked_CS","<style""AdvisorHighlight"">{[UNLOCK]}[/style]已解锁！"
"Advisor/Maintenance_BlockedToilets","医院里出现多起厕所堵塞，已经开始影响卫生状况。你可以聘用更多勤杂工。"
"Advisor/Maintenance_BlockedToiletsNoJanitor","医院里出现多起厕所堵塞。从招聘菜单中聘用一名勤杂工，让勤杂工来处理吧。"
"Advisor/Maintenance_BrokenMachine","我们的{[ITEM]}需要维护。一名勤杂工会被叫来维修以避免发生火灾。"
"Advisor/Maintenance_BrokenMachineNoJanitors","我们的{[ITEM]}需要维护。从招聘菜单中聘用一名勤杂工去修理。"
"Advisor/Maintenance_LotsOfLitter","医院里垃圾成堆。你应该考虑放置更多垃圾桶。"
"Advisor/Maintenance_LotsOfLitterNoJanitor","医院里垃圾成堆。你应该考虑放置更多垃圾桶，并从招聘菜单中聘用一名勤杂工，负责清空垃圾桶。"
"Advisor/Maintenance_MachineUpgrade","我们可以升级<style""AdvisorHighlight"">{[MACHINE]}[/style]，它的效率得到了提升。如果你选择一个物品并选择升级，就可以让一名接受过{[QUALIFICATION]}资格培训的勤杂工会来进行升级。"
"Advisor/Maintenance_MedicalWaste","地面上有很多“医疗废弃物”。我们因此收到了一些病人的投诉。你可能需要更多勤杂工负责清理工作。"
"Advisor/Maintenance_MedicalWasteNoJanitors","地面上有很多“医疗废弃物”。我们因此收到了一些病人的投诉。你可能需要从招聘菜单中聘用勤杂工，负责清理工作。"
"Advisor/Maintenance_OutOfStock","有几台贩卖机没有存货了。你可以聘用勤杂工来及时补货。"
"Advisor/Maintenance_OutOfStockNoJanitors","有几台贩卖机没有存货了。你可以从招聘菜单中聘用一名勤杂工来处理这个问题。"
"Advisor/Maintenance_Plants","一些植物正在枯萎，导致病人情绪悲观。试着聘用更多勤杂工，负责给植物浇水。"
"Advisor/Maintenance_PlantsNoJanitors","一些植物看上去无精打采，导致病人情绪悲观。你可以从招聘菜单中聘用一名勤杂工，负责给植物浇水。"
"Advisor/MarketingCampaignComplete_CS","营销宣传活动完成：<style""AdvisorHighlight"">{[CAMPAIGN]}[/style]"
"Advisor/NavigationFailed","{[NAME]}无法到达想去的地点。你可能需要重新安排布局，让路线更畅通。"
"Advisor/NavigationFailed_Destination","{[NAME]}无法到达想去的地点（{[DEST]}）。你可能需要重新安排布局，让路线更畅通。"
"Advisor/Patients_Cured_10","好消息，我们已经治愈了总计<style""AdvisorHighlight"">10[/style]名病人！每次治愈都能提升我们的<style""AdvisorHighlight"">声誉[/style]，吸引更多病人前来医院。"
"Advisor/Patients_Cured_100","好消息，我们已经治愈了总计<style""AdvisorHighlight"">100[/style]名病人！每次治愈都能提升我们的<style""AdvisorHighlight"">声誉[/style]，吸引更多病人前来医院。"
"Advisor/Patients_Cured_20","好消息，我们已经治愈了总计<style""AdvisorHighlight"">20[/style]名病人！每次治愈都能提升我们的<style""AdvisorHighlight"">声誉[/style]，吸引更多病人前来医院。"
"Advisor/Patients_Cured_5","好消息，我们已经治愈了总计<style""AdvisorHighlight"">5[/style]名病人！每次治愈都能提升我们的<style""AdvisorHighlight"">声誉[/style]，吸引更多病人前来医院。"
"Advisor/Patients_Cured_50","好消息，我们已经治愈了总计<style""AdvisorHighlight"">50[/style]名病人！每次治愈都能提升我们的<style""AdvisorHighlight"">声誉[/style]，吸引更多病人前来医院。"
"Advisor/Patients_Diagnosed","我们的医生诊断出一名病人患有<style""AdvisorHighlight"">{[ILLNESS]}[/style]，但是需要用 <style""AdvisorHighlight"">{[ROOM]}[/style]进行治疗。请考虑建造该设施。"
"Advisor/Patients_Hungry","部分病人表示自己总是很饿。你可以考虑购买自动贩卖机，或是添加一些售货机。"
"Advisor/Patients_LowHygiene","部分病人对他们当前的卫生状况十分不满。我们应该试着让医院更干净一些。你可以考虑增加洗手池，或是安装一些液体肥皂分配器。"
"Advisor/Patients_NeedAttractiveness","部分病人对医院的条件十分不满。请考虑如何改善医院的环境。"
"Advisor/Patients_NeedBoredom","部分病人感到很无聊。请考虑给他们提供一些娱乐手段。"
"Advisor/Patients_NeedGPOffice","我们需要一间<style""AdvisorHighlight"">全科医生诊疗室[/style]才能诊断病人。"
"Advisor/Patients_NeedHappiness","部分病人的脾气越变越坏了。我们应该努力让他们觉得更高兴。"
"Advisor/Patients_NeedHealth","部分病人看上去状况很糟。我们需要让他们更快地就诊。"
"Advisor/Patients_NeedMoreDiagnosisRooms","我们的医生已经给病人试过了所有目前可用的诊断方式，我们应该考虑建造其他诊断室。"
"Advisor/Patients_NeedSeating","部分病人只能站着候诊。他们一定很想有个座位。"
"Advisor/Patients_NeedTemperature","部分病人冻坏了。你可以考虑购买更多暖气片。"
"Advisor/Patients_NeedToilet","部分病人急需上厕所。别让他们这么狼狈，多建几个厕所吧。"
"Advisor/Patients_NeedTooHot","部分病人热得要融化了。你可以考虑安装更多空调。"
"Advisor/Patients_PatientDied","一名病人在医院里死去了。"
"Advisor/Patients_PatientDied_DiagnosisFatal","一名病人在接受我们<style""AdvisorHighlight"">{[ROOM]}[/style]的失败治疗后处于濒死状态。这名病人接受诊断时，准确率只有<style""AdvisorHighlight"">{[DIAGNOSIS]}[/style]，造成成功率下降。"
"Advisor/Patients_PatientDied_DiagnosisIneffective","一名病人在接受我们<style""AdvisorHighlight"">{[ROOM]}[/style]的无效治疗后离开了医院。这名病人接受诊断时，准确率只有<style""AdvisorHighlight"">{[DIAGNOSIS]}[/style]，造成成功率下降。"
"Advisor/Patients_PatientDied_HealthHygiene","一名病人因为身体状况恶化死去了。随时注意卫生等级，如果卫生情况太差，可能会导致病人身体状况加剧恶化。"
"Advisor/Patients_PatientDied_HealthOther","一名病人因为身体状况恶化死去了。这对我们的声誉不利。尝试让人们更快就诊。缩短排队的人数，或者将不健康的病人移到队伍前方。"
"Advisor/Patients_PatientDied_OtherFatal","一名病人因为我们<style""AdvisorHighlight"">{[ROOM]}[/style]的失败治疗处于濒死状态。持续提高员工素质并更新设备来增加成功治愈病人的几率。"
"Advisor/Patients_PatientDied_OtherIneffective","一名病人在接受我们<style""AdvisorHighlight"">{[ROOM]}[/style]的无效治疗后离开了医院。持续提高员工素质并更新设备来增加成功治愈病人的几率。"
"Advisor/Patients_PatientDied_StaffSkillFatal","一名病人在接受我们<style""AdvisorHighlight"">{[ROOM]}[/style]的失败治疗后处于濒死状态。或许<style""AdvisorHighlight"">{[STAFF]}[/style]需要更多培训来提升治疗技能？"
"Advisor/Patients_PatientDied_StaffSkillIneffective","一名病人在接受我们<style""AdvisorHighlight"">{[ROOM]}[/style]的无效治疗后离开了医院。或许<style""AdvisorHighlight"">{[STAFF]}[/style]需要更多培训来提升治疗技能？"
"Advisor/Patients_PatientDied_UpgradeFatal","一名病人在接受我们<style""AdvisorHighlight"">{[ROOM]}[/style]的失败治疗后处于濒死状态。或许可以升级我们的<style""AdvisorHighlight"">{[MACHINE]}[/style]来提高效率？"
"Advisor/Patients_PatientDied_UpgradeIneffective","一名病人在接受我们<style""AdvisorHighlight"">{[ROOM]}[/style]的无效治疗后离开了医院。或许可以升级我们的<style""AdvisorHighlight"">{[MACHINE]}[/style]来提高效率？"
"Advisor/Patients_RageQuit","一名病人受够了你经营医院的方式，愤怒地离开了。"
"Advisor/Patients_RageQuit_FurtherDiagnosis","一名病人放弃等待<style""AdvisorHighlight"">新的诊断室[/style]建成，愤怒地离开了。这对我们的声誉会有不利的影响。"
"Advisor/Patients_RageQuit_NoComplaints","等待时间过长"
"Advisor/Patients_RageQuit_Unhappy","一名病人对医院很不满意，愤怒地离开了。他们的首要投诉包括：<style""AdvisorHighlight"">{[COMPLAINTS]}[/style]。他们在医院待了<style""AdvisorHighlight"">{[DAYS]}天[/style]。"
"Advisor/Patients_RageQuit_Waiting","一名病人放弃等待<style""AdvisorHighlight"">{[ROOM]}[/style]，愤怒地离开了。这对我们的声誉会有不利的影响。"
"Advisor/Patients_Thirsty","部分病人感到口干舌燥。你可以考虑购买自动贩卖机或是添加一些售货机。"
"Advisor/ReceptionNeeded","我们需要一个<style""AdvisorHighlight"">接待处[/style]让访客进行登记。"
"Advisor/Remix_One_Available","<style""AdvisorHighlight"">霍格思波特[/style]、<style""AdvisorHighlight"">下牛镇[/style]和<style""AdvisorHighlight"">拍马镇[/style]现已推出<style""AdvisorHighlight"">R.E.M.I. X[/style]版！"
"Advisor/Remix_Two_Available","<style""AdvisorHighlight"">米顿大学[/style]、<style""AdvisorHighlight"">跌落镇[/style]和<style""AdvisorHighlight"">弗莱明顿[/style]现已推出<style""AdvisorHighlight"">R.E.M.I. X[/style]版！"
"Advisor/Reputation_Good","<style""AdvisorHighlight"">医院声誉[/style]现在为<style""AdvisorHighlight"">好[/style]，这样子便能吸引更多病人和员工。"
"Advisor/Reputation_Great","<style""AdvisorHighlight"">医院声誉[/style]现在为<style""AdvisorHighlight"">很好[/style]，这样子便能吸引更多病人和员工。"
"Advisor/ResearchProjectComplete_CS","研究项目完成：<style""AdvisorHighlight"">{[PROJECT]}[/style]\n成果：<style""AdvisorHighlight"">{[REWARDS]}[/style]"
"Advisor/Research_DiagnosisRooms","研究新的诊断机器和升级会帮助我们更快地诊断病人。这能帮助缩短排队长度和等待时间，以此提升治愈率。"
"Advisor/RoomMissingRequiredItem","我们的<style""AdvisorHighlight"">{[ROOM]}[/style]少了一台<style""AdvisorHighlight"">{[ITEM]}[/style]。没有它房间就无法运作。"
"Advisor/Room_TooSmall","该房间不够大，暂时无法容纳所需物品。扩大房间，满足最小尺寸要求。"
"Advisor/SandboxFreeplay_Unlocked","<style""AdvisorHighlight"">“沙盒：自由创造”[/style]解锁了！用自定义的设置建立医院。从主菜单进入沙盒模式。"
"Advisor/Social_FriendHigherScore","竞争对手{0}的医院有{2}的{1}。我们当前只有{3}。"
"Advisor/Social_FriendLowerScore","我们的医院有{3}的{1}。这比{0}的医院要好，他只有{2}！"
"Advisor/Social_LeaderboardBoast","顾问_社会_排行榜夸耀"
"Advisor/Social_LeaderboardBoast_TopFriend","我们刚去看了一眼{1}。很显然我们的在线对手{0}获得了最高分{2}分，我们只有{3}分。我们应该多向他们学习。"
"Advisor/Social_LeaderboardBoast_TopPlayer","好极了！和我们的在线敌人相比，我们的医院以{1}分获得最高{0}！"
"Advisor/Staff_HireMoreAssistants","很多病人正在排队等待助理的服务，但是没有助理在值班。考虑聘用更多助理吧。"
"Advisor/Staff_HireMoreDoctors","很多病人正在科室外排队等待医生，但是没有医生在值班。考虑聘用更多医生吧。"
"Advisor/Staff_HireMoreNurses","很多病人正在科室外排队等待护士，但是没有护士在值班。考虑聘用更多护士吧。"
"Advisor/Staff_LowMorale","我们的员工士气低迷。你可以考虑给他们涨薪，或是提供更多的休息时间。"
"Advisor/Staff_NeedQualification","我们有一间<style""AdvisorHighlight"">{[ROOM]}[/style]室，但是我们没有具备<style""AdvisorHighlight"">{[QUALIFICATION]}[/style]资格的<style""AdvisorHighlight"">{[STAFF]}[/style]。"
"Advisor/Staff_NeedStaffRoom","我们的员工很疲惫，但却没有员工休息室。"
"Advisor/Staff_PayDissatisfaction","部分员工对薪资感到不满，你应该考虑给他们涨薪。打开我们的员工列表，查看调薪审查。"
"Advisor/Staff_Promoted_CS","<style""AdvisorHighlight"">{[NAME]}[/style]已从<style""AdvisorHighlight"">{[OLDTITLE]}[/style]晋升为<style""AdvisorHighlight"">{[NEWTITLE]}[/style]"
"Advisor/Staff_ReadyForPromotion","许多员工都已经达到了晋升条件。多关照他们，不要让他们感到被忽视了。"
"Advisor/Staff_ReadyForTraining","许多员工都有空余的培训栏位。让他们去培训室培训，最大程度挖掘他们的潜力。"
"Advisor/Staff_ReadyForTrainingNoRoom","许多员工都有空余的培训栏位。你需要建造一间培训室，挖掘他们的潜力！"
"Advisor/Staff_Resignation_CS","<style""AdvisorHighlight"">{[STAFF]}[/style]的心情很差，并且威胁要离开医院。其首要投诉包括：<style""AdvisorHighlight"">{[COMPLAINTS]}[/style]。"
"Advisor/Staff_Resigned_CS","<style""AdvisorHighlight"">{[STAFF]}[/style]辞职了。其首要投诉包括：<style""AdvisorHighlight"">{[COMPLAINTS]}[/style]。我们应该让余下的员工保持愉快。"
"Advisor/Staff_RoomNeedsStaff","我们的<style""AdvisorHighlight"">{[ROOM]}[/style]需要一个<style""AdvisorHighlight"">{[STAFF]}[/style]。去招聘菜单中聘用一位。"
"Advisor/Staff_TooManyAssistants","我们的助理可能太多了，有几个目前闲著没事。"
"Advisor/Staff_TooManyDoctors","我们的医生可能太多了，有几个目前闲著没事。"
"Advisor/Staff_TooManyJanitors","我们的勤杂工可能太多了，有几个目前闲着没事。"
"Advisor/Staff_TooManyNurses","我们的护士可能太多了，有几个目前闲著没事。"
"Advisor/Temperature_Cold","县里这块地区挺冷的。我们得放置一些暖气片给人们保暖。"
"Advisor/Temperature_Hot","县里这块地区挺热的。我们得放置一些空调让人们保持舒适。"
"Advisor/Tips_FireSafety","你知道吗：机器如果不好好保养就会着火。勤杂工必须寻找灭火器扑灭火焰，不然机器可能会爆炸！"
"Advisor/Tips_HospitalAttractiveness","你知道吗：放些植物和装饰品，你的医院会更受欢迎。这能让员工和病人保持开心。"
"Advisor/Tips_HospitalHygiene","你知道吗：如果卫生等级太低，病人的健康状况会更快恶化。尽量保持医院清洁，保证厕所里有洗手池和洗手液分配器。"
"Advisor/Tips_HospitalPolicy","你知道吗：通过概览界面可以调整医院规定。设置诊断和治疗规定以及员工指导方针，以自己的方式经营医院。"
"Advisor/Tips_IllnessList","你知道吗：点击左下方的角色标签可查看已发现疾病列表。用这个来查看每种疾病的治愈率和声誉吧。"
"Advisor/Tips_Item_Copy","你知道吗：通过按住左Ctrl键并点击医院内物品可以复制该物品。"
"Advisor/Tips_Item_FreePlacement","你知道吗：拿着物品时，你可以通过按住{[Menu/InputActions/DisableSnap]}自由调整放置角度和位置。"
"Advisor/Tips_Item_PickUp","你知道吗：将鼠标放置在物品上方并按下鼠标左键可以拿起物品，或选择单击并拖拽快速拿起物品。"
"Advisor/Tips_Item_Rotate","你知道吗：你可以按住鼠标左键左右拖动来旋转选中的物品。或使用{[Menu/InputActions/RotateItemClockwise]}和{[Menu/InputActions/RotateItemAntiClockwise]}。"
"Advisor/Tips_ItemsList_Filters","你知道吗：在物品列表中通过菜单顶部的“筛选”键可以分类浏览物品。"
"Advisor/Tips_Kudosh","你知道吗：提升医院的星级和完成其他挑战可以为我们的集团赚取赞誉。使用赞誉解锁新物品。"
"Advisor/Tips_Loans","你知道吗：如果需要额外现金，你可以在财务标签申请贷款。"
"Advisor/Tips_MapHospitalTravel","你知道吗：你可以使用地图返回我们集团内的任何一所医院。所有已解锁的房间和物品都可用。"
"Advisor/Tips_MultiplayerChallenges","你知道吗：我们可以参加<style""AdvisorHighlight"">集团挑战[/style]，和同一地区的其他医院竞争并获取更多奖励。点击右上方的标签查看已解锁的挑战。"
"Advisor/Tips_Needs_Boredom","你知道吗：随着时间流逝，病人会感到无聊。在等待区放置有趣的物品让他们保持愉悦开心。"
"Advisor/Tips_Needs_Hunger","你知道吗：随着时间流逝，病人和员工会感到饥饿。在医院提供零食可以让他们保持开心。"
"Advisor/Tips_Needs_Thirst","你知道吗：随着时间流逝，病人和员工会口渴。在医院提供饮品可以让他们保持开心。"
"Advisor/Tips_Needs_Toilet","你知道吗：在吃喝过后，病人和员工会想上厕所。保证我们有足够多的厕所以免发生意外……"
"Advisor/Tips_OverviewScreen","你知道吗：点击财务标签可进入医院浏览界面。用这个来分析医院财务、员工、病人、奖项等。"
"Advisor/Tips_PatientList","你知道吗：点击角色标签可以查看所有病人列表。使用病人列表监控他们的诊断、治疗、幸福感和健康状况。"
"Advisor/Tips_PlotBuying","你知道吗：我们可以建造新医院建筑获得更多扩张空间。将鼠标悬停在附近土地可查看待出售土地。"
"Advisor/Tips_PriceList","你知道吗：点击财务标签可以调整我们的收费价格。增加或减少诊断、治疗以及其他收益来源的价格。"
"Advisor/Tips_QueueManagement","你知道吗：使用病人信息面板或房间信息面板中的排队标签可以将病人在队伍中前后移动。根据病人健康状况、幸福感和潜在收入给病人排序。"
"Advisor/Tips_Queues","你知道吗：将鼠标悬停在房间上方可查看排队的人，每个人的队伍位置显示在他们上方。密切留意过长的队伍。"
"Advisor/Tips_RoomPrestige","你知道吗：建造更大的房间并放满有趣的物品可以增加房间名望。在这里工作的员工会更加开心，前来的病人也会更加开心。"
"Advisor/Tips_Room_AddItems","你知道吗：点击房间地板后再点击物品按键可以查看已存在房间的物品列表。"
"Advisor/Tips_Room_AddSub","你知道吗：建造房间时点击鼠标右键可以在建造工具和所需物品之间选择。"
"Advisor/Tips_Room_Copy","你知道吗：通过点击房间并选择""复制""选项可以复制房间和里面的物品。"
"Advisor/Tips_Room_Customisation","你知道吗：通过点击房间并选择房间信息面板中的“自定义”选项，可以自定义房间的墙面和地面。"
"Advisor/Tips_Room_Edit","你知道吗：点击房间地板再选择编辑按键可以编辑房间。房间会暂时关闭。"
"Advisor/Tips_Room_MoveRotate","你知道吗：建造房间时，点击房间地板可以选中房间。你可以像物品一样移动、旋转或放置它。"
"Advisor/Tips_StaffList","你知道吗：点击角色标签可以查看所有员工列表。使用员工列表监控员工，查看薪水，并管理他们的工作。"
"Advisor/Tips_Staff_BreakPolicy","你知道吗：通过概览界面可以调整员工的工休规定，设定每类型员工可以几人同时休息以及休息时长。"
"Advisor/Tips_Staff_Breaks","你知道吗：只要没有太多相同工种的员工已经在休息，活力过低的员工就会自行去休息。"
"Advisor/Tips_Staff_Customisation","你知道吗：通过选中员工并点击员工信息面板中的“员工定制”按钮，可以自定义员工的着装。"
"Advisor/Tips_Staff_PickUp","你知道吗：将光标移动到一名员工身上，按住鼠标左键即可将其抓起，或选择单击并拖拽快速将其抓起。"
"Advisor/Tips_UGC_Create","你知道吗：通过点击物品列表中的创意工坊按钮和房间自定义菜单，可以设计你自己的画、地毯、墙面和地面。"
"Advisor/Tips_UpgradeMachines","你知道吗：升级机器可以让它们变得更加高效。升级解锁后，我们就能选择升级机器，我们会需要一名有机械学资格的勤杂工来实施升级。"
"Advisor/Tips_VisualisationModes","你知道吗：点击可视化标签可以查看医院的环境因素、幸福感、健康状态、活力、需求、维护等等。"
"Advisor/TrainingCourseComplete_CS","培训课程完成：<style""AdvisorHighlight"">{[QUALIFICATION]}[/style]"
"Challenges/AlienRevealedInspectorStamp","外星人"
"Challenges/ArrivingInDays_CS","{0}天后抵达……[i2p_Zero]今天抵达……[i2p_One]明天抵达……"
"Challenges/BarbershopQuartet_AdvisorMessage","他们来了！！！"
"Challenges/BarbershopQuartet_FailMessage","很遗憾，我们没能治愈足够多的理发店四重唱乐队成员。"
"Challenges/BarbershopQuartet_FailTitle","特别报告"
"Challenges/BarbershopQuartet_NotificationMessage","一支叫做弗雷迪四兄弟的理发店四重唱乐队需要我们的帮助。他们愿意为此提供慷慨的报酬。我们要接受吗？"
"Challenges/BarbershopQuartet_NotificationTitle","理发店四重唱乐队"
"Challenges/BarbershopQuartet_SuccessMessage","干得好，理发店四重唱乐队成员们正在康复。他们会给我们一大笔捐款。"
"Challenges/BarbershopQuartet_SuccessTitle","特别报告"
"Challenges/Budget_AdvisorMessage_CS","奖励更新：我们在上次评估周期治愈了<style""AdvisorHighlight"">{[PROCESSED]}[/style]位顾客中的<style""AdvisorHighlight"">{[CURED]}[/style]位。酒店将在未来三个月中，帮我们支付<style""AdvisorHighlight"">{[PERCENT]}[/style]的总营运成本。"
"Challenges/Budget_ObjectiveMenuCureRate_CS","治愈率：{[RATE]}"
"Challenges/Budget_ObjectiveMenuItem_CS","营运成本补助：{[PERCENT]}\n下次评估周期开始时间：{[MONTH]}"
"Challenges/CelebrityVisit_AdvisorMessage","流行歌手贾思敏·奥德赛即将到达医院。"
"Challenges/CelebrityVisit_NotificationMessage","当地一位名流的经纪人联系了我们，说他的客户想参观下我们的医院。客户的名字是“小爵士”贾思敏·奥德赛。她好像是流行乐明星之类的，天知道呢。看起来，她是小学生眼中的音乐女神。这应该会有利于我们的公众形象。要接受参观请求吗？"
"Challenges/CelebrityVisit_NotificationTitle","名人参访"
"Challenges/CelebrityVisit_RewardFailMessage","很遗憾，贾思敏·奥德赛好像不太喜欢我们的医院。她刚刚发布了一首新歌，“医院暴行展”。单曲封面上有一个代表“歌词少儿不宜”的标记。这可不是什么好兆头。"
"Challenges/CelebrityVisit_RewardFailTitle","宣传更新"
"Challenges/CelebrityVisit_RewardPassMessage","看来我们的医院没能给贾思敏·奥德赛留下什么深刻印象。她的ChatFace和Growler上没有任何动静。现在，她正在Fumble直播中盯着一块饼干发呆。看来，下次我们还得加把劲。"
"Challenges/CelebrityVisit_RewardPassTitle","宣传更新"
"Challenges/CelebrityVisit_RewardSuccessMessage","贾思敏·奥德赛刚刚在低端好友圈上发了一张医院的照片（我不知道好友圈是啥，不过年轻人好像都喜欢用）。是在医院大门的自拍。她拿着饼干，嘟着嘴卖萌。我想这是个好兆头。不论怎么说，照片已经有300个赞了。她一定是对这次参观很满意。干得好，伙计们。"
"Challenges/CelebrityVisit_RewardSuccessTitle","宣传更新"
"Challenges/CelebrityVisit_RewardSuperbMessage","好消息。贾思敏·奥德赛刚刚发布了她的新歌，“终极彩虹医院独角兽爵士饼干”。我们认为这是个好兆头，但是说实话，我不是很懂歌词里写的东西。她还好心地给医院捐了不少钱！"
"Challenges/CelebrityVisit_RewardSuperbTitle","宣传更新"
"Challenges/CircusIncident_AdvisorMessage","小丑们即将抵达……"
"Challenges/CircusIncident_NotificationMessage","双点马戏团的笼子忘了上锁，小丑全部逃跑了。最后一次被人看见时，他们正骑着小脚踏车朝我们医院的方向来。如果能搞定这些小丑，马戏团一定会给我们报酬的。要放他们进来吗？"
"Challenges/CircusIncident_NotificationTitle","马戏团事件"
"Challenges/CircusIncident_RewardFailMessage","很遗憾，我们没能治愈足够多的小丑症患者。"
"Challenges/CircusIncident_RewardFailTitle","特别报告"
"Challenges/CircusIncident_RewardPerfectMessage","干得好，我们治愈了所有小丑症患者。马戏团对我们非常满意。"
"Challenges/CircusIncident_RewardSuccessMessage","干得好，我们治愈了大部分小丑症患者。马戏团非常满意。"
"Challenges/CircusIncident_RewardSuccessTitle","特别报告"
"Challenges/DLC/VIP_Bigfoot_Name","巴塞洛缪·F·野人"
"Challenges/DLC_1/BudgetChallenge_R6_InjuriesHospital_AdvisorMessage","新的预算评估周期已开始。"
"Challenges/DLC_1/BudgetChallenge_R6_InjuriesHospital_Name","绩效奖励"
"Challenges/DLC_1/Earthquake_Avalanche_AdvisorMessage","灾害警告：据报告，该区域出现雪崩。"
"Challenges/DLC_1/Earthquake_Avalanche_Name","雪崩"
"Challenges/DLC_1/Earthquake_Avalanche_NotificationMessage","警告，在该区域侦测到雪崩！我们的机器可能会遭到破坏。"
"Challenges/DLC_1/Earthquake_Hailstorm_AdvisorMessage","灾害警告：据报告，该区域出现冰雹。"
"Challenges/DLC_1/Earthquake_Hailstorm_Name","冰雹"
"Challenges/DLC_1/Earthquake_Hailstorm_NotificationMessage","警告，在该区域侦测到冰雹！我们的机器可能会遭到破坏。"
"Challenges/DLC_1/GhostInvulnerable_AdvisorMessage","灵异警告：塔克爵士的鬼魂决定拜访医院。"
"Challenges/DLC_1/GhostInvulnerable_Name","塔克爵士"
"Challenges/DLC_1/GhostInvulnerable_NotificationMessage","我们的捉鬼设备对这个老家伙没有用，原因不明。只能祈祷他不要闹出太大乱子了。"
"Challenges/DLC_1/GhostStorm_AdvisorMessage","灵异警告：一群鬼魂正在骚扰医院。"
"Challenges/DLC_1/GhostStorm_Name","鬼魂风暴"
"Challenges/DLC_1/GhostStorm_NotificationMessage","本地电台预测，该地区将出现幽灵大爆发。参与此次爆发的幽灵强度等级分布为“怨念深重”到“稍有不安”。我们需要做好医院鬼魂数量增加的准备。"
"Challenges/DLC_1/Objective_R6_InjuriesHospital_Target_Advisor_Intro","感冻镇酒店的业主发来了我们最新的目标。"
"Challenges/DLC_1/Objective_R6_InjuriesHospital_Target_Advisor_Outro_Failure_V1","我们未能完成感冻镇酒店业主设定的目标。"
"Challenges/DLC_1/Objective_R6_InjuriesHospital_Target_Advisor_Outro_Success_V1","我们达成目标，感冻镇酒店给了我们<style""AdvisorHighlight"">{[REWARDS]}[/style]以兹奖励。"
"Challenges/DLC_1/Objective_R6_InjuriesHospital_Target_Intro","酒店为我们设定了一个目标，如果能够完成，我们将得到额外资金。"
"Challenges/DLC_1/Objective_R6_InjuriesHospital_Target_Intro_Title","来自酒店管理层的新闻"
"Challenges/DLC_1/Objective_R6_InjuriesHospital_Target_Name","酒店目标"
"Challenges/DLC_1/Objective_R6_InjuriesHospital_Target_Outro_Failure_V1","失败目标"
"Challenges/DLC_1/Objective_R6_InjuriesHospital_Target_Outro_Success_V1","达成目标"
"Challenges/DLC_1/Objective_R6_InjuriesHospital_Target_Outro_Title","来自感冻镇酒店的消息"
"Challenges/DLC_1/Patients_BardFlu_Arrival_Advisor","吟流感患者们即将抵达……"
"Challenges/DLC_1/Patients_BardFlu_Intro_Message","双点电视台重磅打造的重拍经典歌剧播出后，“对经典剧目不懂装懂”的潮流已经失控，当地爆发了严重的吟流感疫情。患者的家人再也无法忍受他们荒腔走板的歌声，正准备把他们送去治疗。\n如果我们为这些患者提供治疗，将会得到奖励。是否要收他们？"
"Challenges/DLC_1/Patients_BardFlu_Intro_Message_V2","本学期学校开设了经典剧目演出课程，家长辅导孩子之后，发现自己经常无意中哼起剧中老歌的旋律，吟流感的疫情越来越严重。现在，期末考试终于结束了，患者的家人正准备把他们送去治疗。\n如果我们为这些患者提供治疗，将会得到奖励。是否要收他们？"
"Challenges/DLC_1/Patients_BardFlu_Intro_Message_V3","近期本地生活质量有所下降，导致人们纷纷开始怀念美好的往日时光，以及那些式样可笑的裤子、宴会，甚至是混浊的水，吟流感的疫情越来越严重。患者的家人正准备把他们送去治疗，顺便提醒他们，过去的时候可没有什么医院。\n如果我们为这些患者提供治疗，将会得到奖励。是否要收他们？"
"Challenges/DLC_1/Patients_BardFlu_Intro_Title","吟流感患者急诊"
"Challenges/DLC_1/Patients_BardFlu_Name","吟流感患者"
"Challenges/DLC_1/Patients_BarkingMad_Arrival_Advisor","狂吠症患者们即将抵达……"
"Challenges/DLC_1/Patients_BarkingMad_Intro_Message","派出搜救犬为受困山中的背包客运送应急口粮后，人们发现这些口粮中不慎混入了搜救犬的狗粮，导致当地爆发了狂吠症疫情。被解救的背包客先是震惊，随后开始感到惊喜，寻求治疗。\n如果我们为这些患者提供治疗，将会得到奖励。是否要收他们？"
"Challenges/DLC_1/Patients_BarkingMad_Intro_Message_V2","由于工作人员的失误，低端科技音乐的《轻松入睡》专辑中混入了《好狗狗，要听话》，导致当地爆发了狂吠症疫情。《好狗狗，要听话》是由罗德里克·库逊配音的热门训犬指南。居民被感染后表现出训练有素的犬类行为，目前一群患者正在寻求治疗。\n如果我们为这些患者提供治疗，将会得到奖励。是否要收他们？"
"Challenges/DLC_1/Patients_BarkingMad_Intro_Message_V3","在餐具供应短缺的影响下，一群当地居民尝试直接舔食盘中的食物，随后发现自己爱上了这种进食方式，狂吠症疫情开始蔓延。一群再也离不开口水巾的患者正在寻求治疗。\n如果我们为这些患者提供治疗，将会得到奖励。是否要收他们？"
"Challenges/DLC_1/Patients_BarkingMad_Intro_Title","狂吠症患者急诊"
"Challenges/DLC_1/Patients_BarkingMad_Name","狂吠症患者"
"Challenges/DLC_1/Patients_Frankenstein_Arrival_Advisor","怪物杂烩症患者们即将抵达……"
"Challenges/DLC_1/Patients_Frankenstein_Intro_Message","在一场盛大的化装舞会后，人们开始扪心自问，为什么要换回平日穿的衣服，最终，他们开始怀疑自己生活的意义，怪物杂烩症疫情开始蔓延。一群饱受自我认知错乱之苦的派对傲客们正在寻求治疗。\n如果我们为这些患者提供治疗，将会得到奖励。是否要收他们？"
"Challenges/DLC_1/Patients_Frankenstein_Intro_Message_V2","一群居民受邀观看即将上映的恐怖惊险大片，却对片中那些可怕的怪物产生了令人不安的同情，随后当地爆发了严重的怪物杂烩症疫情。一群看完电影后对一切都充满怀疑的观众正在寻求治疗。\n如果我们为这些患者提供治疗，将会得到奖励。是否要收他们？"
"Challenges/DLC_1/Patients_Frankenstein_Intro_Message_V3","几头在当地沉睡多年的石像鬼不知为什么发怒，对所有居民降下了诅咒，怪物杂烩症疫情爆发了。或许“石像鬼的诅咒”并非病因，但人们都是这么说的。一群被石像鬼的传言吓坏了的患者正在寻求治疗。\n如果我们为这些患者提供治疗，将会得到奖励。是否要收他们？"
"Challenges/DLC_1/Patients_Frankenstein_Intro_Title","怪物杂烩症患者急诊"
"Challenges/DLC_1/Patients_Frankenstein_Name","怪物杂烩症患者"
"Challenges/DLC_1/Patients_Knightmare_Arrival_Advisor","骑士梦魇症患者们即将抵达……"
"Challenges/DLC_1/Patients_Knightmare_Intro_Message","一群“地精与地下室”爱好者连续跑团96小时后，拒绝脱下他们的戏服，并且变得十分易怒，当地爆发了骑士梦魇症疫情。患者的家人再也无法忍受这种事情，正准备把他们送去治疗。\n如果我们为这些患者提供治疗，将会得到奖励。是否要收他们？"
"Challenges/DLC_1/Patients_Knightmare_Intro_Message_V2","当地学校的历史老师在课上展示中世纪装备，随后发现盔甲真是搭什么都好看，骑士梦魇症疫情开始蔓延。他们的家人希望摆脱那些铁皮罐头，因此准备把他们送去治疗。\n如果我们为这些患者提供治疗，将会得到奖励。是否要收他们？"
"Challenges/DLC_1/Patients_Knightmare_Intro_Message_V3","贾思敏·奥德赛的新单曲《爱的废墟》发布后，引发了一场模仿她的装扮的狂潮，导致当地出现骑士梦魇症疫情。一群超级粉丝觉得这样就能够缩短自己与偶像的距离，他们的家人准备把他们送去治疗。\n如果我们为这些患者提供治疗，将会得到奖励。是否要收他们？"
"Challenges/DLC_1/Patients_Knightmare_Intro_Title","骑士梦魇症患者急诊"
"Challenges/DLC_1/Patients_Knightmare_Name","骑士梦魇症患者"
"Challenges/DLC_1/Patients_RobotZilla_Intro_Message_V2","近期的电力、供暖和互联网中断事件，引发了当地居民对基础设施更完善的大城市的强烈向往，都会症疫情越来越严重。一群总想着要上网检查邮件的患者正在寻求治疗。\n如果我们为这些患者提供治疗，将会得到奖励。是否要收他们？"
"Challenges/DLC_1/Patients_RobotZilla_Intro_Message_V3","当地便利店的关门时间提前到下午3点后，引发了大范围恐慌，人们迫切渴望过上24小时都能买到巧克力的生活，都会症疫情开始蔓延。一群被剥夺了零食的庄稼汉感到有些饿，正在寻求治疗。\n如果我们为这些患者提供治疗，将会得到奖励。是否要收他们？"
"Challenges/DLC_1/Patients_Robotzilla_Arrival_Advisor","都会症患者们即将抵达……"
"Challenges/DLC_1/Patients_Robotzilla_Intro_Message","双点电视台最近播出了罗德里克·库逊的破冰之作，浪漫喜剧大片《烂丁山》，导致当地爆发都会症疫情。一群抱着不切实际幻想的爆米花爱好者们正在寻求治疗。\n如果我们为这些患者提供治疗，将会得到奖励。是否要收他们？"
"Challenges/DLC_1/Patients_Robotzilla_Intro_Title","都会症患者急诊"
"Challenges/DLC_1/Patients_Robotzilla_Name","都会症患者"
"Challenges/DLC_1/VIP_Bigfoot_Arrival_Advisor","大脚基金会倡导者即将到达医院。"
"Challenges/DLC_1/VIP_Bigfoot_Intro_Title","野人的造访"
"Challenges/DLC_1/VIP_Bigfoot_Name","大脚"
"Challenges/DLC_1/VIP_Bigfoot_R6_V1_Intro_Message","著名作家、大脚基金会倡导者巴塞洛缪·F·野人想知道我们对感冻镇酒店的支持工作进展如何。他希望到医院进行参观。\n如果我们的医院能给他留下好印象，不但会提高医院的声誉，甚至还有可能得到大脚基金会的捐款。你意下如何？"
"Challenges/DLC_1/VIP_Bigfoot_R6_V2_Intro_Message","著名作家、大脚基金会倡导者巴塞洛缪·F·野人想知道我们在斯维尔巴德的表现如何。他希望到医院进行参观。\n如果我们的医院能给他留下好印象，不但会提高医院的声誉，甚至还有可能得到大脚基金会的捐款。你意下如何？"
"Challenges/DLC_1/VIP_Bigfoot_R6_V3_Intro_Message","著名作家、大脚基金会倡导者巴塞洛缪·F·野人想知道我们在罗克福尔堡的医院建设进度如何。他希望到医院进行参观。\n如果我们的医院能给他留下好印象，不但会提高医院的声誉，甚至还有可能得到大脚基金会的捐款。你意下如何？"
"Challenges/DLC_1/VIP_Bigfoot_Reward_Message_1","巴塞洛缪·F·野人送来了一张手写便条，感谢我们最近的招待。他在便条中写了一些“万事都不容易”、“打起精神”和“不要泄气”这样的话。总之，情况看上去并不乐观。我们需要改善医院的条件，才能得到除了客套之外的好处。想想看，他会跟大脚基金会的人说些什么呢……"
"Challenges/DLC_1/VIP_Bigfoot_Reward_Message_2","巴塞洛缪·F·野人送来了一张手写便条，感谢我们最近的招待。他说一切都会很快好起来的，还让我们“不用担心”。听上去很让人担心，不是吗？我们需要改善医院的条件，才能得到大脚基金会的捐赠或是宣传机会。"
"Challenges/DLC_1/VIP_Bigfoot_Reward_Message_3","巴塞洛缪·F·野人送来了一张手写便条，感谢我们最近的招待。他断定我们正向着正确的方向前进，并且很快就会成为基金会的骄傲。我猜这就是说现在我们还没做到，但至少干得也不坏。"
"Challenges/DLC_1/VIP_Bigfoot_Reward_Message_4","巴塞洛缪·F·野人送来了一张手写便条，感谢我们最近的招待。他说他对我们的表现“十分满意”，并祝我们一切顺利，以后他还会回来的。真是个好人。我们收到了大脚基金会的一笔奖金，并且出现在了他们最新一期的新闻通讯中。"
"Challenges/DLC_1/VIP_Bigfoot_Reward_Message_5","巴塞洛缪·F·野人送来了一张手写便条，感谢我们最近的招待。他说我们“完全超出”了他的预期。能让他满意当然是好事，但是他难道以为我们的表现会不尽人意吗？我们得到了大脚基金会的奖金，他们的网站还特意做了专题报道，野人先生还为我们写了一首诗。"
"Challenges/DLC_1/VIP_Bigfoot_Title","野人的造访"
"Challenges/DLC_1/VIP_Bigfoot_V1_Intro_Message","著名作家、大脚基金会倡导者巴塞洛缪·F·野人最近在为好友修改作品，但他发现自己过于沉浸其中，已经好几天没有在公共场合发声了。他希望能到我们医院参观，顺便打破这意料之外的沉默。\n如果我们的医院能给他留下好印象，不但会提高医院的声誉，甚至还有可能得到大脚基金会的捐款。你意下如何？"
"Challenges/DLC_1/VIP_Bigfoot_V2_Intro_Message","著名作家、大脚基金会倡导者巴塞洛缪·F·野人最近正在为尖点山剧院和羽毛球公司编写一出戏剧，他希望能和真人互动，测试剧中对话的效果。他希望到医院进行参观。\n如果我们的医院能给他留下好印象，不但会提高医院的声誉，甚至还有可能得到大脚基金会的捐款。你意下如何？"
"Challenges/DLC_1/VIP_Bigfoot_V3_Intro_Message","著名作家、大脚基金会倡导者巴塞洛缪·F·野人正在附近的一所小学与学生交流，介绍他的儿童经典作品，包括《怪物格兰奇》和《找不到围巾的流浪汉》。他希望在此期间到医院进行参观。\n如果我们的医院能给他留下好印象，不但会提高医院的声誉，甚至还有可能得到大脚基金会的捐款。你意下如何？"
"Challenges/DLC_1/VIP_Celebrity_Actor_R6_V1_Intro_Message","电影明星、重力怀疑论者罗德里克·库逊在长期注视镜子之后感到迷失，现在正在这里寻求更多空间和找回自我的机会。他盯着镜中的自己太久了，现在希望多见一些人，他的经纪人希望我们能接待他前来参观。\n如果我们的医院能给他留下好印象，不但会提高医院的声誉，甚至还有可能得到他的捐款。你意下如何？"
"Challenges/DLC_1/VIP_Celebrity_Actor_R6_V2_Intro_Message","电影明星、鼹鼠人的朋友们罗德里克·库逊由于未申报纳税的问题来到附近。他的经纪人说他感到自己“道德沦丧”，希望我们能接待他来参观，帮他找回愉快的心情和道德感。\n如果我们的医院能给他留下好印象，不但会提高医院的声誉，甚至还有可能得到他的捐款。你意下如何？"
"Challenges/DLC_1/VIP_Celebrity_Actor_R6_V3_Intro_Message","电影明星、火烈鸟的主人罗德里克·库逊正在附近拍摄经典电影《雪人知道，雪人在乎》的重制版。拍摄已经进行了一阵子，现在他被冻坏了。他的经纪人希望我们能接待他前来参观，让他暖和一些。\n如果我们的医院能给他留下好印象，不但会提高医院的声誉，甚至还有可能得到他的捐款。你意下如何？"
"Challenges/DLC_1/VIP_Celebrity_PopStar_R6_V1_Intro_Message","流行歌手贾思敏·奥德赛正在附近为她的最新单曲《开门见山（一路到顶）》拍摄视频，由于三天没有见到任何当地民众，她开始感到孤独了。她的经纪人希望我们能接待她前来参观。\n如果我们的医院能给她留下好印象，不但会提高医院的声誉，甚至还有可能得到她的捐款。你意下如何？"
"Challenges/DLC_1/VIP_Celebrity_PopStar_R6_V2_Intro_Message","流行歌手贾思敏·奥德赛正在宣传她的热门专辑《流涎》的尖点山版，包括附赠单曲《毛球与帽架》，本地的野人童星薇儿玛·蓝毛也参演了单曲的视频。她的经纪人希望我们能接待她前来参观。\n如果我们的医院能给她留下好印象，不但会提高医院的声誉，甚至还有可能得到她的捐款。你意下如何？"
"Challenges/DLC_1/VIP_Celebrity_PopStar_R6_V3_Intro_Message","流行歌手贾思敏·奥德赛在位于尖点山的小别墅内举办了双点县“又年轻又有范儿”人物派对。现在她感到有些脆弱，觉得最好来医院休息一下。她的经纪人希望我们能接待她前来参观。\n如果我们的医院能给她留下好印象，不但会提高医院的声誉，甚至还有可能得到她的捐款。你意下如何？"
"Challenges/DLC_1/VIP_Inspector_R6_V1_Intro_Message","本县最重要的卫生与安全监督员亨利·关聊通知我们，他很快就会前来检查。关聊先生还说，尽管他并不喜欢上一次在感冻镇酒店的经历，但酒店里的白煮蛋的确味道不俗。\n他很快就会莅临。一份良好的报告将有助于提高我们的声誉。"
"Challenges/DLC_1/VIP_Inspector_R6_V2_Intro_Message","本县最重要的卫生与安全监督员亨利·关聊通知我们，他很快就会前来检查。关聊先生还说他不是很确定如何前往斯维尔巴德，但他一定能找到路的。\n他很快就会莅临。一份良好的报告将有助于提高我们的声誉。"
"Challenges/DLC_1/VIP_Inspector_R6_V3_Intro_Message","本县最重要的卫生与安全监督员亨利·关聊通知我们，他很快就会前来检查。关聊先生还提到他曾在旅行前往罗克福尔堡参观，但却被一群拿着长矛的人礼貌地送出了城堡的领地。他希望这一次的经历不会如此“尖锐”。\n他很快就会莅临。一份良好的报告将有助于提高我们的声誉。"
"Challenges/DLC_1/VIP_Mayor_R6_V1_Intro_Message","塔贝莎·丰斯克市长希望前来探望尖点山的居民们。有报道说市长“最近才刚刚想起山里的居民也有投票权”，市长办公室则斥责这种说法“荒唐至极”。\n如果我们医院能给她留下好印象，那将有利于提高我们的声誉。你意下如何？"
"Challenges/DLC_1/VIP_Mayor_R6_V2_Intro_Message","塔贝莎·丰斯克市长最近由于她的执政措施，遭到双点县媒体的狂轰滥炸。市长办公室希望我们能接待她来参观，但这绝不像《每日冷笑》说的那样，是来“躲风头”。\n如果我们医院能给她留下好印象，那将有利于提高我们的声誉。你意下如何？"
"Challenges/DLC_1/VIP_Mayor_R6_V3_Intro_Message","塔贝莎·丰斯克市长正在县内巡回演说，并希望在当地停留期间前来医院拜访。市长办公室补充说关于此次安排纯属“失误”的传言毫无事实依据，纯属一派胡言。\n如果我们医院能给她留下好印象，那将有利于提高我们的声誉。你意下如何？"
"Challenges/DLC_1/VIP_Radio_Reporter_R6_V1_Intro_Message","双点广播电台记者萨莉·菲歌布兰奇正在附近调查关于奇异的黄色降雪的报告。她希望到医院来采访我们的患者和员工，看看他们是否知情。这是获得关注的好机会。\n如果我们医院能给她留下好印象，那将有利于提高我们的声誉。你意下如何？"
"Challenges/DLC_1/VIP_Radio_Reporter_R6_V2_Intro_Message","双点广播电台记者萨莉·菲歌布兰奇正在附近调查流浪麋鹿骗取登山客宝贵补给的事情。她希望顺路到医院来采访报道。\n如果我们医院能给她留下好印象，那将有利于提高我们的声誉。你意下如何？"
"Challenges/DLC_1/VIP_Radio_Reporter_R6_V3_Intro_Message","双点广播电台记者萨莉·菲歌布兰奇正在附近报道双点县雪橇冠军赛。她希望顺路到医院来采访报道。\n如果我们医院能给她留下好印象，那将有利于提高我们的声誉。你意下如何？"
"Challenges/DLC_1/VIP_RivalBoss_Bungle_R6_V1_Intro_Message","竞争对手的高管兼低端科技首席执行官索菲·诺娃通知我们，她很快就会来医院参观以寻找灵感。她说她的祖父是这家机构的创始人之一，因此她想来看看现在这里怎么样了。\n如果我们医院能给她留下好印象，她可能会分享一些对我们的研究部门有用的信息。"
"Challenges/DLC_1/VIP_RivalBoss_Bungle_R6_V2_Intro_Message","竞争对手的高管兼低端科技首席执行官索菲·诺娃通知我们，她很快就会来医院参观以寻找灵感。她说自己小时候经常来这里玩，这也是促成她投身科研的一大原因。她很期待再次来到这里。\n如果我们医院能给她留下好印象，她可能会分享一些对我们的研究部门有用的信息。"
"Challenges/DLC_1/VIP_RivalBoss_Bungle_R6_V3_Intro_Message","竞争对手的高管兼低端科技首席执行官索菲·诺娃通知我们，她很快就会来医院参观以寻找灵感。她说她在县里还有一些亲戚，能在一趟旅行中同时完成家庭活动和工作，真是太高效了。\n如果我们医院能给她留下好印象，她可能会分享一些对我们的研究部门有用的信息。"
"Challenges/DLC_1/VIP_RivalBoss_Jumbo_R6_V1_Intro_Message","听说竞争对手高管兼巨无霸超级集团首席执行官金宝·麦克纳利正在来医院的路上。《每日冷笑》最近有报道称麦克纳利先生有意愿收购感冻镇酒店，并将其改造成附近麋鹿的收容站，据说他很讨厌这种动物。我想他一定希望看到我们经营惨淡，这样业主就会被迫出让酒店了。\n我们需要做好准备，迎接金钱能买到的最复杂的恶意和破坏手段。"
"Challenges/DLC_1/VIP_RivalBoss_Jumbo_R6_V2_Intro_Message","听说竞争对手高管兼巨无霸超级集团首席执行官金宝·麦克纳利正在来医院的路上。人们认为麦克纳利先生正在等待全县的经济彻底崩溃，届时他将引进全套巨无霸产品设施，建立一个整齐划一的垄断市场，令消费者完全没有第二个选择。\n我们需要做好准备，迎接金钱能买到的最复杂的恶意和破坏手段。"
"Challenges/DLC_1/VIP_RivalBoss_Jumbo_R6_V3_Intro_Message","听说竞争对手高管兼巨无霸超级集团首席执行官金宝·麦克纳利正在来医院的路上。麦克纳利先生与酒店业主曾是同学，因为没有抢到最后一块鱿鱼饼，他记恨了几十年，并发誓要亲自见证酒店主人的败落。\n我们需要做好准备，迎接金钱能买到的最复杂的恶意和破坏手段。"
"Challenges/DLC_2/Atoll_Patients_Solo_Name","VIP病人"
"Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot10","土地10目标"
"Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot11","土地11目标"
"Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot12","土地12目标"
"Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot13","土地13目标"
"Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot14","土地14目标"
"Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot15","土地15目标"
"Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot16","土地16目标"
"Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot17","土地17目标"
"Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot18","土地18目标"
"Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot19","土地19目标"
"Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot2","土地2目标"
"Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot20","土地20目标"
"Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot21","土地21目标"
"Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot22","土地22目标"
"Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot23","土地23目标"
"Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot24","土地24目标"
"Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot25","土地25目标"
"Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot26","土地26目标"
"Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot27","土地27目标"
"Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot28","土地28目标"
"Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot29","土地29目标"
"Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot3","土地3目标"
"Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot30","土地30目标"
"Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot31","土地31目标"
"Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot32","土地32目标"
"Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot33","土地33目标"
"Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot4","土地4目标"
"Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot5","土地5目标"
"Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot6","土地6目标"
"Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot7","土地7目标"
"Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot8","土地8目标"
"Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot9","土地9目标"
"Challenges/DLC_2/Objective_UnlockBlank_Description","这座岛上的医疗机构标准比之前陆地的标准更高。赶紧开始打扫吧。"
"Challenges/DLC_2/Objective_UnlockBlank_Name","医疗执照"
"Challenges/DLC_2/Patients_8Ball_Arrival_Advisor","顶个球患者即将抵达…"
"Challenges/DLC_2/Patients_8Ball_Intro_Message","下一季《喵政风云》推迟播放，在当地引发了史无前例的绝望氛围，随之爆发了顶个球疫情。\n如果我们为这些患者提供治疗，将会得到奖励。是否要收治他们？"
"Challenges/DLC_2/Patients_8Ball_Intro_Message_V2","持续数月的糟糕天气导致一部分人口身体欠佳，顶个球疫情在当地蔓延开来。\n如果我们为这些患者提供治疗，将会得到奖励。是否要收治他们？"
"Challenges/DLC_2/Patients_8Ball_Intro_Message_V3","本地酒吧的一张台球桌在投币之后不会出球，虽然酒吧老板表示问题已经解决，但还是爆发了顶个球疫情。\n如果我们为这些患者提供治疗，将会得到奖励。是否要收治他们？"
"Challenges/DLC_2/Patients_8Ball_Intro_Title","顶个球急诊"
"Challenges/DLC_2/Patients_8Ball_Name","顶个球患者"
"Challenges/DLC_2/Patients_BlankLooks_Arrival_Advisor","无脸症患者即将抵达…"
"Challenges/DLC_2/Patients_BlankLooks_Intro_Message","反季高温期导致当地人的五官在阳光下消失了，无脸症疫情爆发。\n如果我们为这些患者提供治疗，将会得到奖励。是否要收治他们？"
"Challenges/DLC_2/Patients_BlankLooks_Intro_Message_V2","一炉未经“添加干酪”的干酪片被销售出去之后，当地爆发了无脸症疫情。邪恶的原味干酪片吸收掉了人们的外貌特征，当地人毫不知情，还在大吃特吃。\n如果我们为这些患者提供治疗，将会得到奖励。是否要收治他们？"
"Challenges/DLC_2/Patients_BlankLooks_Intro_Message_V3","在塔贝莎·丰斯克市长发表了一场毫无章法、长达55分钟的演说后，当地爆发了无脸症疫情。这场长篇大论对一些饱含政治热情的居民造成了伤害。\n如果我们为这些患者提供治疗，将会得到奖励。是否要收治他们？"
"Challenges/DLC_2/Patients_BlankLooks_Intro_Title","无脸症急诊"
"Challenges/DLC_2/Patients_BlankLooks_Name","无脸症患者"
"Challenges/DLC_2/Patients_Explorer_Arrival_Advisor","漫游癖患者即将抵达……"
"Challenges/DLC_2/Patients_Explorer_Intro_Message","当地平静无波的社交日程遭到打乱，而大家也前所未见、莫名其妙地情绪高涨，导致爆发了漫游癖疫情。\n如果我们为这些患者提供治疗，将会得到奖励。是否要收治他们？"
"Challenges/DLC_2/Patients_Explorer_Intro_Message_V2","在罗德里克·库逊发表了一场鼓舞人心的得奖演说，鼓励人们过高看待自己的能力之后，当地爆发了漫游癖疫情。  \n如果我们为这些患者提供治疗，将会得到奖励。是否要收治他们？"
"Challenges/DLC_2/Patients_Explorer_Intro_Message_V3","岛上的电视信号断了以后，当地爆发了漫游癖疫情。没过几天，社区里的一些人就开始坚信自己是他们最爱电视剧里的主角。\n如果我们为这些患者提供治疗，将会得到奖励。是否要收治他们？"
"Challenges/DLC_2/Patients_Explorer_Intro_Title","漫游癖急诊"
"Challenges/DLC_2/Patients_Explorer_Name","漫游癖患者"
"Challenges/DLC_2/VIP_Celebrity_Actor_R7_V1_Intro_Message","电影明星、餐馆爱好者之一的罗德里克·库逊正呆在他的秘密小岛豪宅里，开始有些寂寞了。他想来医院看看，在有人气的地方呆一段时间。\n如果我们的医院能给他留下好印象，不但会提高医院的声誉，甚至还有可能得到他的捐款。你意下如何？"
"Challenges/DLC_2/VIP_Celebrity_Actor_R7_V2_Intro_Message","电影明星、飞行常客罗德里克·库逊正在当地考察一部尚未命名和启动的电影项目的拍摄地，现在他正尝试拼凑出一份行程，让这次旅行说得过去。\n如果我们的医院能给他留下好印象，不但会提高医院的声誉，甚至还有可能得到他的捐款。你意下如何？"
"Challenges/DLC_2/VIP_Celebrity_Actor_R7_V3_Intro_Message","电影明星、不入流设计师罗德里克·库逊正在设计他的私人海边剧院，但他“忘记剧院长什么样”了。他通过经纪人询问我们，是否能来医院找点参考。\n如果我们的医院能给他留下好印象，不但会提高医院的声誉，甚至还有可能得到他的捐款。你意下如何？"
"Challenges/DLC_2/VIP_Celebrity_Actor_R8_V1_Intro_Message","电影明星、兼职间谍的罗德里克·库逊正在这片区域收集上次造访时遗落的东西。他想在医院里到处转转，看看是不是有什么东西落到了这里。\n如果我们的医院能给他留下好印象，不但会提高医院的声誉，甚至还有可能得到他的捐款。你意下如何？"
"Challenges/DLC_2/VIP_Celebrity_Actor_R8_V2_Intro_Message","电影明星兼国家安全保卫者罗德里克·库逊正在这片区域，向他的外星赞助者们推销自己的情景喜剧创意。他通过经纪人询问我们，是否能前来医院访问，这样他就有了“我还有事，得先走了”这个合理的借口。\n如果我们的医院能给他留下好印象，不但会提高医院的声誉，甚至还有可能得到他的捐款。你意下如何？"
"Challenges/DLC_2/VIP_Celebrity_Actor_R8_V3_Intro_Message","电影明星、银河之友罗德里克·库逊正在这片区域拜访他那些秘密的研究员朋友。他只是想要“顺路拜访”一下，看看我们进展如何。\n如果我们的医院能给他留下好印象，不但会提高医院的声誉，甚至还有可能得到他的捐款。你意下如何？"
"Challenges/DLC_2/VIP_Celebrity_PopStar_R7_V1_Intro_Message","流行歌手贾思敏·奥德赛正在当地出席佩伯利青蛙保护区的支票捐赠仪式。她的经纪人说，他们希望能够在这次旅行中获得尽可能多的良好声誉，并询问我们能否在医院接待这位歌手。\n如果我们的医院能给她留下好印象，不但会提高医院的声誉，甚至还有可能得到她的捐款。你意下如何？"
"Challenges/DLC_2/VIP_Celebrity_PopStar_R7_V2_Intro_Message","流行歌手贾思敏·奥德赛正在当地录制她的单曲《听鱼的耳语》的混音版，其中需要混入岛上珍稀品种咕噜鱼的声音。她通过经纪人询问我们，是否能够来医院过几天“平常的日子”，因为她的生活已经变得有些离谱了。\n如果我们的医院能给她留下好印象，不但会提高医院的声誉，甚至还有可能得到她的捐款。你意下如何？"
"Challenges/DLC_2/VIP_Celebrity_PopStar_R7_V3_Intro_Message","流行歌手贾思敏·奥德赛正在当地举办盛大的独家流行音乐会。在给那34位幸运粉丝表演前，她想找点事情做，因此通过经纪人询问我们，是否能让她来医院看看。\n如果我们的医院能给她留下好印象，不但会提高医院的声誉，甚至还有可能得到她的捐款。你意下如何？"
"Challenges/DLC_2/VIP_Celebrity_PopStar_R8_V1_Intro_Message","流行歌手贾思敏·奥德赛正在这片区域为她的新单曲《单管镇》录制MV。她通过经纪人询问我们，是否能造访医院，因为她正好想从一堆麻烦事中脱身。\n如果我们的医院能给她留下好印象，不但会提高医院的声誉，甚至还有可能得到她的捐款。你意下如何？"
"Challenges/DLC_2/VIP_Celebrity_PopStar_R8_V2_Intro_Message","流行歌手贾思敏·奥德赛在游览了黄金碟的失事地点后，正好来到这片区域。在听说了各种荒唐的猜测之后，她想要找回一些理智，于是她的经纪人推荐了我们医院。\n如果我们的医院能给她留下好印象，不但会提高医院的声誉，甚至还有可能得到她的捐款。你意下如何？"
"Challenges/DLC_2/VIP_Celebrity_PopStar_R8_V3_Intro_Message","流行歌手贾思敏·奥德赛正在这片区域寻找一块土地来打造她的“贾思敏世界”。她想参观一下医院，确认一下这块区域适合大兴土木。她的经纪人已经提出了访问请求。\n如果我们的医院能给她留下好印象，不但会提高医院的声誉，甚至还有可能得到她的捐款。你意下如何？"
"Challenges/DLC_2/VIP_Inspector_R7_V1_Intro_Message","本县最重要的卫生与安全监督员亨利·关聊通知我们，他很快就会前来检查。他提到，他本来希望一生中至少来这里度假一次，再一想，又觉得来这里检查也算是度假了。\n他很快就会莅临。一份良好的报告将有助于提高我们的声誉。"
"Challenges/DLC_2/VIP_Inspector_R7_V2_Intro_Message","本县最重要的卫生与安全监督员亨利·关聊通知我们，他很快就会前来检查。他还提到，如果丛林里开医院只是一个玩笑的话，他会很愿意一笑置之。他只希望这次行程不会对他的出差支出造成赤字。\n他很快就会莅临。一份良好的报告将有助于提高我们的声誉。"
"Challenges/DLC_2/VIP_Inspector_R7_V3_Intro_Message","本县最重要的卫生与安全监督员亨利·关聊通知我们，他很快就会前来检查。他想问我们的医院在哪个高原，而且说他很放心，相信我们对自己的地址还是清楚的。哦，亨利。\n他很快就会莅临。一份良好的报告将有助于提高我们的声誉。"
"Challenges/DLC_2/VIP_Inspector_R8_V1_Intro_Message","本县最重要的卫生与安全监督员亨利·关聊通知我们，他很快就会前来检查。关聊先生 \n他很快就会莅临。一份良好的报告将有助于提高我们的声誉。"
"Challenges/DLC_2/VIP_Inspector_R8_V2_Intro_Message","本县最重要的卫生与安全监督员亨利·关聊通知我们，他很快就会前来检查。关聊先生强调，他记得安全协议的内容，不需要再威胁他了。\n他很快就会莅临。一份良好的报告将有助于提高我们的声誉。"
"Challenges/DLC_2/VIP_Inspector_R8_V3_Intro_Message","本县最重要的卫生与安全监督员亨利·关聊通知我们，他很快就会前来检查。关聊先生补充说道，他并不介意将之前的记忆抹去，而关于之前的记忆，他将其形容为“美好且新鲜”。\n他很快就会莅临。一份良好的报告将有助于提高我们的声誉。"
"Challenges/DLC_2/VIP_Mayor_R8_V1_Intro_Message","塔贝莎·丰斯克市长已经计划好要参观基地了。别担心，不会有人跟她说三道四。她只会四处转转，跟大家点点头打打招呼。\n如果我们医院能给她留下好印象，那将有利于提高我们的声誉。你意下如何？"
"Challenges/DLC_2/VIP_Mayor_R8_V2_Intro_Message","塔贝莎·丰斯克市长已经计划好要参观基地了。我们很走运，因为她自以为已经掌握了所有信息，所以没有问太多问题。\n如果我们医院能给她留下好印象，那将有利于提高我们的声誉。你意下如何？"
"Challenges/DLC_2/VIP_Mayor_R8_V3_Intro_Message","塔贝莎·丰斯克市长已经计划好要参观基地了。为了“本县的最高利益”，她要在某个“没有监控”的地方待一段时间。\n如果我们医院能给她留下好印象，那将有利于提高我们的声誉。你意下如何？"
"Challenges/DLC_2/VIP_Radio_Reporter_R7_V1_Intro_Message","双点广播电台记者萨莉·菲歌布兰奇正在当地调查“匿名管家”控诉老板的事件，在跟踪调查完成之后，她想要顺便来医院看看。\n如果我们医院能给她留下好印象，那将有利于提高我们的声誉。你意下如何？"
"Challenges/DLC_2/VIP_Radio_Reporter_R7_V2_Intro_Message","双点广播电台记者萨莉·菲歌布兰奇正在当地报导“又一篇佩博里青蛙保护区的新闻”。她询问我们，是否能够来医院躲一躲那些青蛙。\n如果我们医院能给她留下好印象，那将有利于提高我们的声誉。你意下如何？"
"Challenges/DLC_2/VIP_Radio_Reporter_R7_V3_Intro_Message","双点广播电台记者萨莉·菲歌布兰奇正在当地，希望就“这次旅行到底想干嘛”采访维吉·西瓦臀。她询问我们，是否能让她来医院看看他在不在。\n如果我们医院能给她留下好印象，那将有利于提高我们的声誉。你意下如何？"
"Challenges/DLC_2/VIP_RichGuy_Arrival_Advisor","维吉·西瓦臀即将抵达医院。"
"Challenges/DLC_2/VIP_RichGuy_Intro_Title","维吉探访"
"Challenges/DLC_2/VIP_RichGuy_Name","维吉·西瓦臀"
"Challenges/DLC_2/VIP_RichGuy_R7_V1_Intro_Message","自称探险家、医院创始人维吉·西瓦臀担心，自己在海滨公寓休息的时候生了什么病，想来医院看看有什么医疗设备能够让他放松。\n如果我们医院能给他留下好印象，不但会提高我们的声誉，甚至还能得到投资。你意下如何？"
"Challenges/DLC_2/VIP_RichGuy_R7_V2_Intro_Message","自称探险家、医院创始人维吉·西瓦臀想要知道丛林研究方面的进展，于是鼓起勇气亲自前来。\n如果我们医院能给他留下好印象，不但会提高我们的声誉，甚至还能得到投资。你意下如何？"
"Challenges/DLC_2/VIP_RichGuy_R7_V3_Intro_Message","自称探险家、医院创始人维吉·西瓦臀在想象大海的时候自己吓到了自己，于是想在离海平面高点的地方待一会。 \n如果我们医院能给他留下好印象，不但会提高我们的声誉，甚至还能得到投资。你意下如何？"
"Challenges/DLC_2/VIP_RichGuy_Reward_Message_1","维吉·西瓦臀很担心我们医院提供的医疗保健品质，把自己关进了厕所。他甚至因为待在里面错过了一些媒体的电话，最后他们却觉得是我们的错。\n我们需要改善医院的条件，才能让他自己出来并给我们一笔投资。"
"Challenges/DLC_2/VIP_RichGuy_Reward_Message_2","维吉·西瓦臀最后一次出现，是在吊床上哭泣，而且像啃苹果一样在啃松露。\n我们需要改善医院的条件，才能让他振作起来并给我们一笔投资。"
"Challenges/DLC_2/VIP_RichGuy_Reward_Message_3","医院之行后，维吉·西瓦臀开始谈论他的下一项烧钱计划了。\n他没有对医院不满，但我们仍需要改善条件，才能持续吸引他的注意力并得到一笔额外投资。"
"Challenges/DLC_2/VIP_RichGuy_Reward_Message_4","维吉·西瓦臀在结束最近的医院之行后，被人看见走路蹦蹦跳跳的。他摔倒了，擦伤了膝盖，但依然心情愉快。\n他追加了对医院的投资。"
"Challenges/DLC_2/VIP_RichGuy_Reward_Message_5","维吉·西瓦臀在参观完医院之后一直在高谈阔论“他的医院”。\n我们医院的成功已经扩散到他所有土豪朋友那里，我们的声誉提高了，还收到了一笔可观的投资。"
"Challenges/DLC_2/VIP_RichGuy_V1_Intro_Message","自称探险家、医院创始人维吉·西瓦臀很无聊，他想在一个无菌环境里消磨一些时间。他的管家询问我们，是否能让这位探险家来医院，由我们“应付他”。\n如果我们医院能给他留下好印象，不但会提高我们的声誉，甚至还能得到投资。你意下如何？"
"Challenges/DLC_2/VIP_RichGuy_V2_Intro_Message","管家贾尔斯询问我们，是否能够邀请维吉·西瓦臀到医院做一次“重要访问”，这样他就能摆脱维吉休息一下了。我其实搞不懂他在说什么，不过也许是个好主意。\n如果我们医院能给他留下好印象，不但会提高我们的声誉，甚至还能得到投资。你意下如何？"
"Challenges/DLC_2/VIP_RichGuy_V3_Intro_Message","自称探险家、医院创始人维吉·西瓦臀想浏览一下我们医院的设备，以此决定他要进行的下一项多此一举的治疗。\n如果我们医院能给他留下好印象，不但会提高我们的声誉，甚至还能得到投资。你意下如何？"
"Challenges/DLC_2/VIP_RivalBoss_Bungle_R7_V1_Intro_Message","竞争对手低端科技的高管兼首席执行官索菲·诺娃通知我们，她很快就会来医院参观以寻找灵感。她之前去本地沼泽采了些样本，现在想看看我们最近在做什么。\n如果我们医院能给她留下好印象，她可能会分享一些对我们的研究部门有用的信息。"
"Challenges/DLC_2/VIP_RivalBoss_Bungle_R7_V2_Intro_Message","竞争对手低端科技的高管兼首席执行官索菲·诺娃通知我们，她很快就会来医院参观以寻找灵感。她之前一直呆在她的“数据小屋”里看数据，现在想出来转转。\n如果我们医院能给她留下好印象，她可能会分享一些对我们的研究部门有用的信息。"
"Challenges/DLC_2/VIP_RivalBoss_Bungle_R7_V3_Intro_Message","竞争对手低端科技的高管兼首席执行官索菲·诺娃通知我们，她很快就会来医院参观以寻找灵感。她受够了对着青蛙说话，想要和人类交谈。\n如果我们医院能给她留下好印象，她可能会分享一些对我们的研究部门有用的信息。"
"Challenges/DLC_2/VIP_RivalBoss_Jumbo_R7_V1_Intro_Message","听说竞争对手巨无霸超级集团的高管兼首席执行官金宝·麦克纳利正在来医院的路上。我们的情报表明他“刚吃过节日大餐”，现在正想搞点麻烦。\n我们需要做好准备，迎接金钱能买到的最复杂的恶意破坏手段。"
"Challenges/DLC_2/VIP_RivalBoss_Jumbo_R7_V2_Intro_Message","听说竞争对手巨无霸超级集团的高管兼首席执行官金宝·麦克纳利正在来医院的路上。显然他想来做笔小生意，好报销整个差旅行程。\n我们需要做好准备，迎接金钱能买到的最复杂的恶意破坏手段。"
"Challenges/DLC_2/VIP_RivalBoss_Jumbo_R7_V3_Intro_Message","听说竞争对手巨无霸超级集团的高管兼首席执行官金宝·麦克纳利正在来医院的路上。听说一想起我们医院的扩张速度，他就勃然大怒，赶飞机直飞这里。\n我们需要做好准备，迎接金钱能买到的最复杂的恶意破坏手段。"
"Challenges/DLC_3/Earthquake_Satellite_AdvisorMessage","异常警报：报告称有一颗卫星重返大气层。"
"Challenges/DLC_3/Earthquake_Satellite_Name","卫星重返"
"Challenges/DLC_3/Earthquake_Satellite_NotificationMessage","警告，在该区域侦测到重返地球的卫星！我们的机器可能会遭到破坏。"
"Challenges/DLC_3/Earthquake_StarRock_AdvisorMessage","异常警告：报告，该区域出现陨石雨。"
"Challenges/DLC_3/Earthquake_StarRock_Name","陨石雨"
"Challenges/DLC_3/Earthquake_StarRock_NotificationMessage","警告，在该区域侦测到陨石雨！我们的机器可能会遭到破坏。"
"Challenges/DLC_3/Patients_Astro_Arrival_Advisor","无人性症患者即将抵达……"
"Challenges/DLC_3/Patients_Astro_Intro_Message","当来自另一个太阳系的网络截获了罗德里克·库逊的电影《办公室的故事》的信号后，这片区域就成了无人性症的高发区域。观众并不在意罗德里克，但是他们对双点县爱得深沉。\n如果我们为这些患者提供治疗，将会得到奖励。是否要收治他们？"
"Challenges/DLC_3/Patients_Astro_Intro_Message_V2","当双点县被宇宙流行期刊《半满月》列为“全银河系最适宜移民的地方”第四位后，无人性症便在这片区域蔓延。\n如果我们为这些患者提供治疗，将会得到奖励。是否要收治他们？"
"Challenges/DLC_3/Patients_Astro_Intro_Message_V3","一家大型星际运输公司不小心把前往到双点县的运输价格标签打错了，而且被迫按照标签价格执行。自此之后，无人性症就在这片区域爆发了。\n如果我们为这些患者提供治疗，将会得到奖励。是否要收治他们？"
"Challenges/DLC_3/Patients_Astro_Intro_Title","无人性症急诊"
"Challenges/DLC_3/Patients_Astro_Name","无人性症患者"
"Challenges/DLC_3/Patients_Cardboard_Arrival_Advisor","纸板楞患者即将抵达……"
"Challenges/DLC_3/Patients_Cardboard_Intro_Message","当一架机票超售的太空飞船带着一船心存不满、并被高效堆叠起来的旅行者到达此地后，纸板楞就爆发了。\n如果我们为这些患者提供治疗，将会得到奖励。是否要收治他们？"
"Challenges/DLC_3/Patients_Cardboard_Intro_Message_V2","在一场廉价自制家具大甩卖之后，那些为家具而疯狂的当地人耗尽了心力。然后此地便爆发了纸板楞。\n如果我们为这些患者提供治疗，将会得到奖励。是否要收治他们？"
"Challenges/DLC_3/Patients_Cardboard_Intro_Message_V3","在克拉姆利公交公司决定要砍掉一半的公交班次以“帮助大家节省开支”之后，这里遭遇了纸板楞大爆发。有一大堆持公交月票的乘客被压扁，正在等待治疗。\n如果我们为这些患者提供治疗，将会得到奖励。是否要收治他们？"
"Challenges/DLC_3/Patients_Cardboard_Intro_Title","纸板楞急诊"
"Challenges/DLC_3/Patients_Cardboard_Name","纸板楞患者"
"Challenges/DLC_3/Patients_Frog_Arrival_Advisor","蟆怔患者即将抵达……"
"Challenges/DLC_3/Patients_Frog_Intro_Message","家蝇质量不佳，导致不少“青蛙”忍无可忍，成了此地爆发蟆怔的关键导火索。他们决定离开此地。\n如果我们为这些患者提供治疗，将会得到奖励。是否要收治他们？"
"Challenges/DLC_3/Patients_Frog_Intro_Message_V2","派波利青蛙保护区的某堵篱笆墙因为经久失修，导致大量居民外逃，引起此地蟆怔爆发。\n如果我们为这些患者提供治疗，将会得到奖励。是否要收治他们？"
"Challenges/DLC_3/Patients_Frog_Intro_Message_V3","一只英勇的“青蛙”分散了志愿者的注意力，其他同类趁机逃走，导致此地蟆怔爆发。众人皆以她为圣，并积极寻求治疗。 \n如果我们为这些患者提供治疗，将会得到奖励。是否要收治他们？"
"Challenges/DLC_3/Patients_Frog_Intro_Title","蟆怔急诊"
"Challenges/DLC_3/Patients_Frog_Name","蟆怔患者"
"Challenges/DLC_3/Racoons_AdvisorMessage","害虫警告：据报告，该区域出现浣熊。"
"Challenges/DLC_3/Racoons_Name","浣熊"
"Challenges/DLC_3/Racoons_NotificationMessage","警告，该区域侦测到有浣熊出没！我们的垃圾箱或将受到威胁。"
"Challenges/DLC_3/VIP_Journalist_Arrival_Advisor","卧底记者即将到达医院。"
"Challenges/DLC_3/VIP_Journalist_Intro_Title","神秘访客"
"Challenges/DLC_3/VIP_Journalist_Name","查拉特内·菲什皮"
"Challenges/DLC_3/VIP_Journalist_R6_V1_Intro_Message","《双点头条》的记者查拉特内·菲什皮正在参观黄金碟，检查我们的运作情况。\n如果我们医院能给她留下好印象，让她觉得我们运作良好。也许我们能从《双点头条》收到一笔奖金。"
"Challenges/DLC_3/VIP_Journalist_R6_V2_Intro_Message","《双点头条》的记者查拉特内·菲什皮正在策划绕开守卫，偷偷溜进基地搜集信息。\n如果我们医院能给她留下好印象，让她觉得我们运作良好。也许我们能从《双点头条》收到一笔奖金。"
"Challenges/DLC_3/VIP_Journalist_R6_V3_Intro_Message","《双点头条》的记者查拉特内·菲什皮想以“新闻自由”的名义参观一下医院。\n如果我们医院能给她留下好印象，让她觉得我们运作良好。也许我们能从《双点头条》收到一笔奖金。"
"Challenges/DLC_3/VIP_Journalist_Reward_Message_1","查拉特内·菲什皮给我们发了一张便条，上面的字全是从杂志和报纸上剪下贴上去的。她在便条中写道：“如果你继续错下去，他们会发现我们的。”似乎不太妙啊。如果我们不想“出名”，并且还希望获得《双点头条》的奖金的话，就必须改善医院的条件。"
"Challenges/DLC_3/VIP_Journalist_Reward_Message_2","查拉特内·菲什皮给我们发了一张便条，上面的字全是从杂志和报纸上剪下贴上去的。在便条中她写道：“我建议你们做得更好一些。”如果我们想要让管理更上一层楼，并且获得《双点头条》的奖金，就应当采纳她的建议。"
"Challenges/DLC_3/VIP_Journalist_Reward_Message_3","查拉特内·菲什皮给我们发了一张便条，上面的字全是从杂志和报纸上剪下贴上去的。在便条中她写道：“没有消息。以上。”如果我们想协助她推进调查，就必须改善医院的条件。如果我们这么做，也许能获得《双点头条》提供的奖金。"
"Challenges/DLC_3/VIP_Journalist_Reward_Message_4","查拉特内·菲什皮给我们发了一张便条，上面的字全是从杂志和报纸上剪下贴上去的。在便条中她写道：“可圈可点，不可估量。”她对我们在管理上的进步感到非常高兴。《双点头条》给我们发了一笔奖金。"
"Challenges/DLC_3/VIP_Journalist_Reward_Message_5","查拉特内·菲什皮给我们发了一张便条，上面的字全是从杂志和报纸上剪下贴上去的。在便条中她写道：“干得不错，继续努力。码字去了。”希望她下次能发一些句子更长、语义更连贯的句子，不过至少看起来她挺高兴的。我们收到了《双点头条》汇来的一大笔奖金。"
"Challenges/DLC_3/VIP_Journalist_Title","神秘访客"
"Challenges/DLC_3/VIP_Journalist_V1_Intro_Message","《双点头条》记者查拉特内·菲什皮想到了一个貌似合理的不在场借口，正在前往医院。\n如果我们医院能给她留下好印象，让她觉得我们运作良好。也许我们能从《双点头条》收到一笔奖金。"
"Challenges/DLC_3/VIP_Journalist_V2_Intro_Message","《双点头条》的记者查拉特内·菲什皮想要躲一躲她的编辑，所以她正在来医院的路上。\n如果我们医院能给她留下好印象，让她觉得我们运作良好。也许我们能从《双点头条》收到一笔奖金。"
"Challenges/DLC_3/VIP_Journalist_V3_Intro_Message","《双点头条》的记者查拉特内·菲什皮最近买了新的偷拍设备，想要测试一下。\n如果我们医院能给她留下好印象，让她觉得我们运作良好。也许我们能从《双点头条》收到一笔奖金。"
"Challenges/DLC_4/Objective_Amish_Tutorial_Description","播下种子，看着它们繁茂生长，布满一家医院。"
"Challenges/DLC_4/Objective_Amish_Tutorial_Name","园艺入门"
"Challenges/DLC_4/Objective_EcoCity_Tutorial_Description","开始经营本县第一家绿色医院。"
"Challenges/DLC_4/Objective_EcoCity_Tutorial_Name","绿色能源"
"Challenges/DLC_4/Objective_HippyCommune_Tutorial_Description","开始治疗霍里史迪克斯自然公社的居民。"
"Challenges/DLC_4/Objective_HippyCommune_Tutorial_Name","扎营安家"
"Challenges/DLC_4/Patients_Pinocchio_ArrivalAdvisor","木虫感染患者即将抵达……"
"Challenges/DLC_4/Patients_Pinocchio_IntroMessage","随着新一代木蛀虫幼虫蜕变成羽翼丰满的成虫，该地区爆发了一场木虫感染疫情。虽然有点恶心，但看起来竟然有几分……美丽？ \n如果我们为这些患者提供治疗，将会得到奖励。是否要收他们？"
"Challenges/DLC_4/Patients_Pinocchio_IntroMessage_V2","在那些道德败坏的家具供应商出售完一批有问题的家具后，该地区就爆发了一场木虫感染疫情。大家应该都清楚我说的是哪些人。\n如果我们为这些患者提供治疗，将会得到奖励。是否要收他们？"
"Challenges/DLC_4/Patients_Pinocchio_IntroMessage_V3","在那些喜欢玩魔法棒的仙女们把一堆玩具变活之后，该地区就爆发了一场木虫感染疫情。仙女不愧是仙女。\n如果我们为这些患者提供治疗，将会得到奖励。是否要收他们？"
"Challenges/DLC_4/Patients_Pinocchio_IntroTitle","木虫感染患者急诊"
"Challenges/DLC_4/Patients_Pinocchio_Name","木虫感染患者"
"Challenges/DLC_4/Patients_Scarecrow_ArrivalAdvisor","稻草热患者即将抵达……"
"Challenges/DLC_4/Patients_Scarecrow_IntroMessage","由于一个干草迷宫突然间倒塌，导致游客被困其中后，该地区就爆发了一场稻草热疫情。他们变得非常难过，甚至怀疑自己是否真的那么擅长走迷宫。\n如果我们为这些患者提供治疗，将会得到奖励。是否要收他们？"
"Challenges/DLC_4/Patients_Scarecrow_IntroMessage_V2","在当地社区遭受到大面积可令人情绪失控的花粉感染之后，该地区就爆发了一场稻草热疫情。\n如果我们为这些患者提供治疗，将会得到奖励。是否要收他们？"
"Challenges/DLC_4/Patients_Scarecrow_IntroMessage_V3","在村里的宴会上，一辆车的司机打了个急转弯，把车开到了麦田里之后，该地区就爆发了一场稻草热疫情。\n如果我们为这些患者提供治疗，将会得到奖励。是否要收他们？"
"Challenges/DLC_4/Patients_Scarecrow_IntroTitle","稻草热患者急诊"
"Challenges/DLC_4/Patients_Scarecrow_Name","稻草热患者"
"Challenges/DLC_4/Patients_Tech_ArrivalAdvisor","错误感染症患者即将抵达……"
"Challenges/DLC_4/Patients_Tech_IntroMessage","在一个有漏洞的低端科技软件将所有的用户数据都替换成了一长串木管乐器的名称，并按其每100克的价格排序之后，就爆发了一场错误感染症疫情。\n如果我们为这些患者提供治疗，将会得到奖励。是否要收他们？"
"Challenges/DLC_4/Patients_Tech_IntroMessage_V2","在当地的供电系统被电脑病毒感染后，该地区就爆发了一场错误感染症疫情。 \n如果我们为这些患者提供治疗，将会得到奖励。是否要收他们？"
"Challenges/DLC_4/Patients_Tech_IntroMessage_V3","在当地的一位居民违反操作手册将这个新的搅拌机连上网之后，该地区就爆发了一场错误感染症疫情。真的，千真万确。\n如果我们为这些患者提供治疗，将会得到奖励。是否要收他们？"
"Challenges/DLC_4/Patients_Tech_IntroTitle","错误感染症患者急诊"
"Challenges/DLC_4/Patients_Tech_Name","错误感染症患者"
"Challenges/DLC_4/VIP_Celebrity_Actor_R9_V1_Intro_Message","电影明星和冒牌农场工人罗德里克·库逊正在在该区域拍摄《和稀泥，燥起来》。他刚刚甩掉身上最后一块泥巴，现在他想去一个“没有拍摄现场那么泥泞”的地方。他的经纪人询问我们是否能接待他前来参观。\n如果我们的医院能给他留下好印象，不但会提高医院的声誉，甚至还有可能得到他的捐款。你意下如何？"
"Challenges/DLC_4/VIP_Celebrity_Actor_R9_V2_Intro_Message","电影明星以及酒鬼罗德里克·库逊正在这附近检查他的桃园。今年的桃子汁没有去年的那种怪味，所以他非常高兴，想要炫耀一下。他的经纪人询问我们是否接待他前来参观。\n如果我们的医院能给他留下好印象，不但会提高医院的声誉，甚至还有可能得到他的捐款。你意下如何？"
"Challenges/DLC_4/VIP_Celebrity_Actor_R9_V3_Intro_Message","电影明星和单人堆肥机罗德里克·库逊似乎在附近为丰斯克市长的绿色倡议推波助澜。他的经纪人询问我们是否愿意让他来医院，同这里的人谈谈。\n如果我们的医院能给他留下好印象，不但会提高医院的声誉，甚至还有可能得到他的捐款。你意下如何？"
"Challenges/DLC_4/VIP_Celebrity_PopStar_R9_V1_Intro_Message","流行歌手贾思敏·奥德赛正在为她接下来的演唱会选择舞台地址。她的经纪人希望我们能接待她前来参观。\n如果我们医院能给她留下好印象，不但有利于提高我们的声誉，甚至还可能得到她的捐款。你意下如何？"
"Challenges/DLC_4/VIP_Celebrity_PopStar_R9_V2_Intro_Message","流行歌贾思敏·奥德赛和朋友们正在附近品尝酸奶。她的经纪人希望我们能接待她前来参观。\n如果我们医院能给她留下好印象，不但有利于提高我们的声誉，甚至还可能得到她的捐款。你意下如何？"
"Challenges/DLC_4/VIP_Celebrity_PopStar_R9_V3_Intro_Message","流行歌贾思敏·奥德赛将在附近主持一条全新单轨列车的首次运行。她的经纪人希望我们能接待她前来参观。\n如果我们医院能给她留下好印象，不但有利于提高我们的声誉，甚至还可能得到她的捐款。你意下如何？"
"Challenges/DLC_4/VIP_Eco_Arrival_Advisor","来自绿物部的人员即将抵达医院。"
"Challenges/DLC_4/VIP_Eco_Intro_Title","生态评级"
"Challenges/DLC_4/VIP_Eco_Name","生态评级"
"Challenges/DLC_4/VIP_Eco_Reward_Message_1","绿物部通报称，我们最近的生态评级成绩是“可耻”。\n\n他们希望我们尽快整改或停止我们正在做的事。该部门对我们处以罚款，以示“敦促”。好吧……"
"Challenges/DLC_4/VIP_Eco_Reward_Message_2","绿物部通报称，我们最近的生态评级成绩是“糟透了”。\n\n我们糟糕的评级让该部门脸上无光，所以他们决定公开羞辱我们一番，然后对我们处以罚款。他们称自己不歉疚，因为这都是我们自作自受。也是。"
"Challenges/DLC_4/VIP_Eco_Reward_Message_3","绿物部通报称，我们最近的生态评级成绩是“还行”。\n\n他们建议我们要多加努力，做事要更细致周到，并给了我们一些钱财上的奖励来继续提升和改进自我，同时也一并声明他们原本是根本犯不着这么做的。"
"Challenges/DLC_4/VIP_Eco_Reward_Message_4","绿物部通报称，我们最近的生态评级成绩是“很不错”。\n\n他们表扬我们比大多数人做得都要好得多，尽管这成绩似乎算不上什么。我们还有改进的余地，但这仍然是好消息。"
"Challenges/DLC_4/VIP_Eco_Reward_Message_5","绿物部通报称，我们最近的生态评级成绩是“绿色之星”。\n\n医院能够永远地运营下去，不会造成任何末日灾难，而有趣的是，这正是该部门一直努力宣扬推广的东西。"
"Challenges/DLC_4/VIP_Eco_Title","生态评级"
"Challenges/DLC_4/VIP_Eco_V1_Intro_Message","绿物部人员很快就会来医院进行生态评级。\n\n他们称自己很期待离开总部，而所谓的总部，其实也就是市长在她的办公室里用纸箱围起来的那一小片区域。"
"Challenges/DLC_4/VIP_Eco_V2_Intro_Message","绿物部人员很快就会来医院进行生态评级。\n\n他们看上去一副心力交瘁的样子……但愿他们能对医院满意——严格来说是为了他们好。"
"Challenges/DLC_4/VIP_Eco_V3_Intro_Message","绿物部人员很快就会来医院进行生态评级。\n\n听说很快就会举行一场大辩论，一个不错的评级能帮上市长大忙。我不确定那和我们有什么关系，但他们似乎坚持认为这就是和我们有关。"
"Challenges/DLC_4/VIP_Inspector_R9_V1_Intro_Message","本县最重要的卫生与安全监督员亨利·关聊通知我们，他很快就会前来检查。关聊先生说，他本来想穿登山靴来的，但他把它借给他弟弟了。\n他很快就会莅临。一份良好的报告将有助于提高我们的声誉。"
"Challenges/DLC_4/VIP_Inspector_R9_V2_Intro_Message","本县最重要的卫生与安全监督员亨利·关聊通知我们，他很快就会前来检查。关聊先生提到，他小时候养的狗住在这附近的一个农场里，他可能会去看看它。\n他很快就会莅临。一份良好的报告将有助于提高我们的声誉。"
"Challenges/DLC_4/VIP_Inspector_R9_V3_Intro_Message","本县最重要的卫生与安全监督员亨利·关聊通知我们，他很快就会前来检查。关聊先生 \n他很快就会莅临。一份良好的报告将有助于提高我们的声誉。"
"Challenges/DLC_4/VIP_RivalBoss_Holistix_R9_V1_Intro_Message","霍里史迪克斯首席执行官奥古斯都·拉文德很快就会来医院。\n\n他想看看我们进展得如何，顺带来和一些志同道合的草药迷聊聊天。"
"Challenges/DLC_4/VIP_RivalBoss_Holistix_R9_V2_Intro_Message","霍里史迪克斯首席执行官奥古斯都·拉文德很快就会来医院。\n\n他需要避避风头，因为有一群对公司发的“顺势疗法奖金”感到不满的员工，带着干草叉和点着的肖像在他的屋外扎了营。"
"Challenges/DLC_4/VIP_RivalBoss_Holistix_R9_V3_Intro_Message","霍里史迪克斯首席执行官奥古斯都·拉文德很快就会来医院。\n\n他此番来是想就公司新品“真菌足霜”的蘑菇收成情况做视察。"
"Challenges/DLC_5/Objective_R10_TelevisionHospital_Target_Advisor_Intro","演出制作人们有一个创意……"
"Challenges/DLC_5/Objective_R10_TelevisionHospital_Target_Advisor_Outro_Failure_V1","我们没能满足制作人的请求。"
"Challenges/DLC_5/Objective_R10_TelevisionHospital_Target_Advisor_Outro_Success_V1","我们完成了请求，制作人给了我们<style""AdvisorHighlight"">{[REWARDS]}[/style]以兹奖励。"
"Challenges/DLC_5/Objective_R10_TelevisionHospital_Target_Intro","演出制作人们有一个创意。如果我们能够实现它，就可以获得额外的资助。"
"Challenges/DLC_5/Objective_R10_TelevisionHospital_Target_Intro_Title","制作人创意"
"Challenges/DLC_5/Objective_R10_TelevisionHospital_Target_Name","制作人创意"
"Challenges/DLC_5/Objective_R10_TelevisionHospital_Target_Outro_Failure_V1","未完成制作人请求"
"Challenges/DLC_5/Objective_R10_TelevisionHospital_Target_Outro_Success_V1","已完成制作人请求"
"Challenges/DLC_5/Objective_R10_TelevisionHospital_Target_Outro_Title","制作人创意"
"Challenges/DLC_5/Objective_Television_Tutorial_Description","开始制作你的医疗剧大作。每个故事都有一个开头。"
"Challenges/DLC_5/Objective_Television_Tutorial_Name","试播集"
"Challenges/DLC_5/Patients_Mud_Arrival_Advisor","拘泥症患者们即将抵达……"
"Challenges/DLC_5/Patients_Mud_Intro_Message","艺术节上的移动卫生间突然翻倒，导致排队的人身上溅满泥巴，造成拘泥症大爆发。呃，看上去反正挺像泥巴的。\n如果我们为这些患者提供治疗，将会得到奖励。是否要收治他们？"
"Challenges/DLC_5/Patients_Mud_Intro_Message_V2","一群艺术节游客由于腿部酸软，想坐在地上休息，险些陷入泥里，引起拘泥症大爆发。\n如果我们为这些患者提供治疗，将会得到奖励。是否要收治他们？"
"Challenges/DLC_5/Patients_Mud_Intro_Message_V3","不知哪个白痴提议来一场“泥巴大战”，导致拘泥症大爆发。\n如果我们为这些患者提供治疗，将会得到奖励。是否要收治他们？"
"Challenges/DLC_5/Patients_Mud_Intro_Title","拘泥症患者急诊"
"Challenges/DLC_5/Patients_Mud_Name","拘泥症患者"
"Challenges/DLC_5/Patients_Stuntman_Arrival_Advisor","特技迷患者们即将抵达……"
"Challenges/DLC_5/Patients_Stuntman_Intro_Message","由于演员们都开始自己完成危险动作，替身纷纷失业，造成特技迷大爆发。\n如果我们为这些患者提供治疗，将会得到奖励。是否要收治他们？"
"Challenges/DLC_5/Patients_Stuntman_Intro_Message_V2","金宝滑板、斗篷和连体服快闪店空前大卖，对粉丝健康造成负面影响，导致特技迷大爆发。\n如果我们为这些患者提供治疗，将会得到奖励。是否要收治他们？"
"Challenges/DLC_5/Patients_Stuntman_Intro_Message_V3","罗德里克·库逊的热血经典之作《清新与愤怒》最近上映，导致特技迷大爆发。\n如果我们为这些患者提供治疗，将会得到奖励。是否要收治他们？"
"Challenges/DLC_5/Patients_Stuntman_Intro_Title","特技迷患者急诊"
"Challenges/DLC_5/Patients_Stuntman_Name","特技迷患者"
"Challenges/DLC_5/Patients_Stuntman_Arrival_Advisor","特技迷患者们即将抵达……"
"Challenges/DLC_5/Patients_ToySoldier_Arrival_Advisor","大兵症候群患者们即将抵达……"
"Challenges/DLC_5/Patients_ToySoldier_Intro_Message","一名无证特效化妆艺术家使用工业级油灰制作戏服，还把临时演员都都化妆成了卡通玩具，结果造成大兵症候群大爆发。\n如果我们为这些患者提供治疗，将会得到奖励。是否要收治他们？"
"Challenges/DLC_5/Patients_ToySoldier_Intro_Message_V2","低端科技影院上映了一系列经典合家欢影片，严重激发了当地居民的童心，甚至出现病态反应，造成大兵症候群大爆发。\n如果我们为这些患者提供治疗，将会得到奖励。是否要收治他们？"
"Challenges/DLC_5/Patients_ToySoldier_Intro_Message_V3","当地一家玩具厂在焚烧次品时制造了大量浓烟，引发导致怀旧情绪的大面积酸雨，造成大兵症候群大爆发。\n如果我们为这些患者提供治疗，将会得到奖励。是否要收治他们？"
"Challenges/DLC_5/Patients_ToySoldier_Intro_Title","大兵症候群患者急诊"
"Challenges/DLC_5/Patients_ToySoldier_Name","大兵症候群患者"
"Challenges/DLC_5/VIP_Celebrity_Actor_R10_V1_Intro_Message","电影明星，电视史上最受欢迎的医生罗德里克·库逊正在附近录制剧集《后病房》。他的经纪人希望他可以在现场自由行动，放松身心。\n如果我们的医院能给他留下好印象，不但会提高医院的声誉，甚至还有可能得到他的捐款。你意下如何？"
"Challenges/DLC_5/VIP_Celebrity_Actor_R10_V2_Intro_Message","电影明星和单人堆肥机罗德里克·库逊正在附近寻找一处VIP区。他的经纪人希望我们可以带他在医院转转，让他忘记这件事。\n如果我们的医院能给他留下好印象，不但会提高医院的声誉，甚至还有可能得到他的捐款。你意下如何？"
"Challenges/DLC_5/VIP_Celebrity_Actor_R10_V3_Intro_Message","著名影星、观鸟新手罗德里克·库逊正在附近向捣泥鹰之家捐赠一只青铜苍头燕雀。他的经纪人希望我们能为他弄到捣泥艺术节的免费入场券。这人明明那么有钱了！\n如果我们的医院能给他留下好印象，不但会提高医院的声誉，甚至还有可能得到他的捐款。你意下如何？"
"Challenges/DLC_5/VIP_Celebrity_PartyGuest_R10_Intro_Message","扎拉邀请一位名流朋友来医院访问。我们不知道是谁，但这位朋友很快就到。\n如果我们的医院能给这位朋友留下好印象，不但会提高医院的声誉，甚至还有可能得到捐款。你意下如何？"
"Challenges/DLC_5/VIP_Celebrity_PopStar_R10_V1_Intro_Message","流行歌手贾思敏·奥德赛正在收购艺术区的大片地皮。她的经纪人希望我们可以顺便请她在普莱坞附近转转。\n如果我们医院能给她留下好印象，不但有利于提高我们的声誉，甚至还可能得到她的捐款。你意下如何？"
"Challenges/DLC_5/VIP_Celebrity_PopStar_R10_V2_Intro_Message","流行歌手贾思敏·奥德赛正在附近录制最新单曲《灯光、镜头、破碎》的视频，她的经纪人希望她能在我们这里稍事休息，用一下卫生间。\n如果我们医院能给她留下好印象，不但有利于提高我们的声誉，甚至还可能得到她的捐款。你意下如何？"
"Challenges/DLC_5/VIP_Celebrity_PopStar_R10_V3_Intro_Message","流行歌贾思敏·奥德赛和朋友们正在附近的无法透露的地点访问一名无法透露姓名的朋友。她的经纪人希望她能来医院访问，并提醒我们不要主动与她交谈，除非她先开口。\n如果我们医院能给她留下好印象，不但有利于提高我们的声誉，甚至还可能得到她的捐款。你意下如何？"
"Challenges/DLC_5/VIP_Inspector_R10_V1_Intro_Message","本县最重要的卫生与安全监督员亨利·关聊通知我们，他很快就会前来检查。关聊先生补充说他看过一次电视，搞不懂大家为什么说得那么夸张，不过他愿意再试一次。\n他很快就会莅临。一份良好的报告将有助于提高我们的声誉。"
"Challenges/DLC_5/VIP_Inspector_R10_V2_Intro_Message","本县最重要的卫生与安全监督员亨利·关聊通知我们，他很快就会前来检查。关聊先生说他会演奏伸缩号，可以参加音乐节，当然前提是我们能通过审查。\n他很快就会莅临。一份良好的报告将有助于提高我们的声誉。"
"Challenges/DLC_5/VIP_Inspector_R10_V3_Intro_Message","本县最重要的卫生与安全监督员亨利·关聊通知我们，他很快就会前来检查。关聊先生说由于自己患有慢性晕船症和对所有浮在水上的东西都缺乏信任，所以他不打算检查那些游艇。\n他很快就会莅临。一份良好的报告将有助于提高我们的声誉。"
"Challenges/DLC_5/VIP_PartyGuest_Arrival_Advisor","一名VIP客人即将抵达学院。"
"Challenges/DLC_5/VIP_PartyGuest_Intro_Title","扎拉的客人"
"Challenges/DLC_5/VIP_PartyGuest_Reward_Message_1","扎拉说她的客人认为这次拜访的体验非常糟糕。那感觉就跟待在医院一样。很不客气，但不无道理。"
"Challenges/DLC_5/VIP_PartyGuest_Reward_Message_2","扎拉说她的客人对医院有些失望。或许我们应该准备些三文鱼泡芙的？"
"Challenges/DLC_5/VIP_PartyGuest_Reward_Message_3","扎拉说她的客人从未提过到医院的事情，仿佛已经忘记来过了…… "
"Challenges/DLC_5/VIP_PartyGuest_Reward_Message_4","扎拉说她的客人在医院过得很开心。扎拉给我们发来了一份奖励，弥补她将这些功劳都归功于自己的行为。"
"Challenges/DLC_5/VIP_PartyGuest_Reward_Message_5","扎拉说她的客人对这次医院之行赞不绝口。甚至还想再来一次，但扎拉说我们已经“订满”了。她好像很喜欢这样，还给我们送来了一份奖励。"
"Challenges/DLC_5/VIP_Zara_Arrival_Advisor","艺术家扎拉·菲茨普奇特即将抵达医院。"
"Challenges/DLC_5/VIP_Zara_R10_V1_Intro_Message","扎拉·菲茨普奇特答应罗德里克会去后台看他。她正向医院赶来。\n如果我们的医院能给她带来灵感，不但会提高医院的声誉，甚至还有可能得到她的捐款。"
"Challenges/DLC_5/VIP_Zara_R10_V2_Intro_Message","扎拉·菲茨普奇特将造访捣泥艺术节，拍几张照片，看看情况如何。\n如果我们的医院能给她带来灵感，不但会提高医院的声誉，甚至还有可能得到她的捐款。"
"Challenges/DLC_5/VIP_Zara_R10_V3_Intro_Message","扎拉·菲茨普奇特要回家换双新袜子。她说回来后要到医院来一趟。\n如果我们的医院能给她带来灵感，不但会提高医院的声誉，甚至还有可能得到她的捐款。"
"Challenges/DLC_5/VIP_Zara_Reward_Message_1","扎拉·菲茨普奇特给我们发来了最近拜访医院后的一些“想法和感受”。她是这样写的：“亲，我不知道你们医院是怎么了，但现在这里离我们最初的期望还差得很远……我不禁扪心自问，我真的想要这样的医院吗？我真的想要这样的艺术吗？现在，我的答案十分肯定：不要。继续努力，记住，今天的失败，是为了让未来不那么糟糕！”"
"Challenges/DLC_5/VIP_Zara_Reward_Message_2","扎拉·菲茨普奇特给我们发来了最近拜访医院后的一些“想法和感受”。她是这样写的：“你们的医院让我想起自己第一次做薄饼的时候。有些焦，不太均匀，有一点点难吃。为了完成理想，必须学会接受批评。吃掉难吃的薄饼，明天又是新的一天。再和一盆面，准备翻身。眼下虽有困难，但未来还是光明的。”"
"Challenges/DLC_5/VIP_Zara_Reward_Message_3","扎拉·菲茨普奇特给我们发来了最近拜访医院后的一些“想法和感受”。她是这样写的：“说不上失望，但也说不上多么激动人心。我能看到你们的努力，但好像有些随大流了，懂吗？就是……一家医院而已。大胆一些！你还有很大潜力可以挖掘。”"
"Challenges/DLC_5/VIP_Zara_Reward_Message_4","扎拉·菲茨普奇特给我们发来了最近拜访医院后的一些“想法和感受”。她是这样写的：“完全符合我的期望。这次拜访就像与老朋友见面一样，让我久久回味。干得好！简直等不及看到你还会为我们带来什么了。”"
"Challenges/DLC_5/VIP_Zara_Reward_Message_5","扎拉·菲茨普奇特给我们发来了最近拜访医院后的一些“想法和感受”。她是这样写的：“你的新医院真是太成功了，亲爱的！完全超出预期，每一个细微之处都令人陶醉。和所有伟大艺术一样，你的医院改变了整个县，也永远改变了我的人生。多么美好的体验。多么美好的医院。谢谢你。”"
"Challenges/DLC_5/VIP_Zara_Title","艺术审查"
"Challenges/DLC_5/VIP_Zara_V1_Intro_Message","扎拉·菲茨普奇特受够了整天等颜料晾干的无聊，所以正向医院赶来。\n如果我们的医院能给她带来灵感，不但会提高医院的声誉，甚至还有可能得到她的捐款。"
"Challenges/DLC_5/VIP_Zara_V2_Intro_Message","扎拉·菲茨普奇特正准备去参加三文鱼试吃会，但打算顺路过来一趟。\n如果我们的医院能给她带来灵感，不但会提高医院的声誉，甚至还有可能得到她的捐款。"
"Challenges/DLC_5/VIP_Zara_V3_Intro_Message","扎拉·菲茨普奇特觉得自己最近一直在画画，想到医院来换换脑子。\n如果我们的医院能给她带来灵感，不但会提高医院的声誉，甚至还有可能得到她的捐款。"
"Challenges/Earthquake_AdvisorMessage","地震警告：据报告，该区域出现地震活动。"
"Challenges/Earthquake_ElectricalStorm_AdvisorMessage","灾害警告：据报告，该区域出现雷暴天气。"
"Challenges/Earthquake_ElectricalStorm_Name","雷暴"
"Challenges/Earthquake_ElectricalStorm_NotificationMessage","警告，在该区域侦测到雷暴！我们的机器可能会遭到破坏。"
"Challenges/Earthquake_Large_AdvisorMessage","地震警告：据报告，该区域遭受了强烈地震。（吞口水）"
"Challenges/Earthquake_Large_Name","大型地震"
"Challenges/Earthquake_Name","地震"
"Challenges/Earthquake_NotificationMessage","警告，在该区域侦测到地震活动！我们的机器可能会遭到破坏。"
"Challenges/Earthquake_NotificationTitle","*警告！*"
"Challenges/Earthquake_Small_AdvisorMessage","地震警告：据报告，该区域出现轻微地震活动。"
"Challenges/Earthquake_Small_Name","小型地震"
"Challenges/Earthquake_Volcanic_Name","火山喷发"
"Challenges/Earthquake_Volcano_AdvisorMessage","灾害警告：据报告，该区域出现火山活动。"
"Challenges/Earthquake_Volcano_NotificationMessage","警告，在该区域侦测到火山活动！我们的机器可能会遭到破坏。"
"Challenges/Epidemic_AbandonMessage","双点县疾病控制中心已被叫来处理传染病。\n所有感染的人已经注射疫苗，你的医院现在已经没有传染病困扰了。暂时啦！"
"Challenges/Epidemic_AbandonTitle","呼叫双点县疾病控制中心！"
"Challenges/Epidemic_AdvisorInfectedLeftHospital","传染病警告：侦测到一名被感染的病人正准备离开医院。 "
"Challenges/Epidemic_AdvisorMessage","传染病警告：医院中爆发了一种传染概率极高的传染病。"
"Challenges/Epidemic_Dance_Name","传染病：抖动缺陷"
"Challenges/Epidemic_Dance_NotificationMessage","医院中检测到传染病抖动缺陷。如果我们能保证双点县疾病控制中心不必介入，就将得到他们的丰厚奖励。\n\n我们已经拿到了有限的疫苗，所以在疾病扩散前，我们要找到有明显被传染迹象的人注射疫苗。如果我们用光了疫苗或让太多被感染患者逃离，双点县疾病控制中心会介入处理。\n\n患者的特点是自由自在且不合逻辑的跳舞。该疾病通过猛烈（且有节奏）的喷嚏传播。"
"Challenges/Epidemic_Goal_CS","检测到{[INFECTED]}名感染者，{[VACCINES]}剂疫苗可用"
"Challenges/Epidemic_HowTo_Tooltip","如要进入疫苗模式，请点击疫苗按钮，或选中一个人并在信息界面点击疫苗按钮，个别注射疫苗。\n点击鼠标右键退出疫苗模式。"
"Challenges/Epidemic_Mummy_Name","传染病：骇人诅咒"
"Challenges/Epidemic_Name","传染病"
"Challenges/Epidemic_NotificationMessage","医院中检测到传染病骇人诅咒。如果我们能保证双点县疾病控制中心不必介入，就将得到他们的丰厚奖励。\n\n我们已经拿到了有限的疫苗，所以在疾病扩散前，我们要找到有明显被传染迹象的人注射疫苗。如果我们用光了疫苗或让太多被感染患者逃离，双点县疾病控制中心会介入处理。\n\n骇人诅咒患者的特点是走路方式奇特，类似于活人木乃伊化的患者。该疾病通过猛烈（且古老）的喷嚏传播。"
"Challenges/Epidemic_NotificationTitle","传染病警告！"
"Challenges/Epidemic_RewardCuredBonusPerPerson_CS","疫苗成功接种奖励：每人{[BONUS]}"
"Challenges/Epidemic_RewardCuredBonus_CS","疫苗成功接种奖励：{[BONUS]}"
"Challenges/Epidemic_RewardFailNotEnoughVaccinesMessage","我们没有足够的疫苗来消灭传染病了。双点县疾病控制中心将会介入处理。"
"Challenges/Epidemic_RewardFailNotEnoughVaccinesTitle","传染病任务失败！"
"Challenges/Epidemic_RewardFailTooManyLeftHospitalMessage","有太多传染病患者离开了医院，将疾病散播到了外界。双点县疾病控制中心将会介入处理。"
"Challenges/Epidemic_RewardFailTooManyLeftHospitalTitle","传染病任务失败！"
"Challenges/Epidemic_RewardSuccessMessage","干得好！我们成功消灭了传染病。双点县疾病控制中心会为我们的杰出贡献而奖励我们！"
"Challenges/Epidemic_RewardSuccessTitle","传染病已消灭！"
"Challenges/Epidemic_RewardVaccinesBonus_CS","剩余疫苗奖励：每剂疫苗{[BONUS]}"
"Challenges/Epidemic_RewardVaccinesLeftBonus_CS","剩余疫苗奖励：{[BONUS]}"
"Challenges/Epidemic_Score_CS","已接种感染者：{[CURED]}\n剩余感染者：{[INFECTED]}\n剩余疫苗：{[VACCINES]}"
"Challenges/Epidemic_Sleep_Name","传染病：瞌睡症"
"Challenges/Epidemic_Sleep_NotificationMessage","医院中检测到传染病瞌睡症。如果我们能保证双点县疾病控制中心不必介入，就将得到他们的丰厚奖励。\n\n我们已经拿到了有限的疫苗，所以在疾病扩散前，我们要找到有明显被传染迹象的人注射疫苗。如果我们用光了疫苗或让太多被感染患者逃离，双点县疾病控制中心会介入处理。\n\n瞌睡症患者的特点是在不适宜的环境中突然入睡。该疾病通过猛烈（且让人困倦）的喷嚏传播。"
"Challenges/Epidemic_Sporty_Name","传染病：慢跑扩散症"
"Challenges/Epidemic_Sporty_NotificationMessage","医院中检测到传染病慢跑扩散症。如果我们能保证双点县疾病控制中心不必介入，就将得到他们的丰厚奖励。\n\n我们已经拿到了有限的疫苗，所以在疾病扩散前，我们要找到有明显被传染迹象的人注射疫苗。如果我们用光了疫苗或让太多被感染患者逃离，双点县疾病控制中心会介入处理。\n\n慢跑扩散症患者的特点是会无意识地拉伸、做无氧运动，他们拥有普遍的健康意识。 该疾病通过猛烈（且运动）的喷嚏传播。"
"Challenges/Epidemic_Toilet_Name","传染病：屎急"
"Challenges/Epidemic_Toilet_NotificationMessage","医院中检测到传染病屎急。如果我们能保证双点县疾病控制中心不必介入，就将得到他们的丰厚奖励。\n\n我们已经拿到了有限的疫苗，所以在疾病扩散前，我们要找到有明显被传染迹象的人注射疫苗。如果我们用光了疫苗或让太多被感染患者逃离，双点县疾病控制中心会介入处理。\n\n屎急患者的特点是突然且意外地上厕所。该疾病通过猛烈（且收缩）的喷嚏传播。"
"Challenges/Epidemic_Tooltip","传染病：防止扩散和控制疫情\n\n用力听、仔细看，观察是否有员工和病人感染。能阻止传染病传播的疫苗数量有限。别浪费了——如果你的疫苗数量不足以治疗所有人，你就无法成功控制疫情。 \n如果过多感染患者逃去临近小镇，你就无法防止疾病扩散。\n如果要放弃所有努力，承认失败，请点击 X 呼叫双点县疾病控制中心。"
"Challenges/Epidemic_Vomit_Name","传染病：喷腔紊乱"
"Challenges/Epidemic_Vomit_NotificationMessage","医院中检测到传染病喷腔紊乱。如果我们能保证双点县疾病控制中心不必介入，就将得到他们的丰厚奖励。\n\n我们已经拿到了有限的疫苗，所以在疾病扩散前，我们要找到有明显被传染迹象的人注射疫苗。如果我们用光了疫苗或让太多被感染患者逃离，双点县疾病控制中心会介入处理。\n\n喷腔紊乱患者的特点是大量呕吐。该疾病通过猛烈（且呈酸性）的喷嚏传播。"
"Challenges/FrogRain_AdvisorMessage","异常警报：报告称现在正在天降青蛙。"
"Challenges/FrogRain_Name","青蛙暴雨"
"Challenges/FrogRain_NotificationMessage","警告，在该区域侦测到青蛙暴雨！"
"Challenges/Ghosts_AdvisorMessage","一群食尸鬼出现在医院中"
"Challenges/Horde_Description","每波疫情开始时都会有一批病人抵达。这群病人的治愈率需要达到某个百分比，才能进行到下一波。\n\n如果我们一连治愈{[CURE_STREAK]}个病人，而我们能一直保持这个记录，我们的收入就会增加{[INCOME_MULTIPLIER]}。"
"Challenges/Horde_ObjectiveMenuCountdown_CS","下一波将于{[DAYS]}天后开始[i2p_One]下一波将于{[DAYS]}天后开始"
"Challenges/Horde_ObjectiveMenuProgress_CS","治愈率：{[CURED]}/{[PROCESSED]}（{[PERCENT]}）\n目标治愈率：{[TARGET]}\n患者剩余：{[REMAIN]}\n连续治愈：{[STREAK]}"
"Challenges/Horde_ObjectiveMenuWave_CS","第{[WAVE]}波"
"Challenges/Horde_Title","热潮挑战"
"Challenges/InArriving_CS","即将抵达……"
"Challenges/InProgress_CS","进行中：{0}"
"Challenges/Metagame_Objective_AllStars_InjuriesHospital_Description","在创伤医院中获得3颗星"
"Challenges/Metagame_Objective_AllStars_InjuriesHospital_Name","在创伤医院中获得3颗星"
"Challenges/Metagame_Objective_AllStars_ResearchHospital_Description","在研究医院中获得3颗星"
"Challenges/Metagame_Objective_AllStars_ResearchHospital_Name","在研究医院中获得3颗星"
"Challenges/Metagame_Objective_AllStars_WealthyHospital_Description","在富裕医院中获得3颗星"
"Challenges/Metagame_Objective_AllStars_WealthyHospital_Name","在富裕医院中获得3颗星"
"Challenges/Metagame_Objective_CurePatients_Clown_Description","治愈1000名小丑症患者"
"Challenges/Metagame_Objective_CurePatients_Clown_Name","治愈1000名小丑症患者"
"Challenges/Metagame_Objective_CurePatients_Cubism_Description","治愈1000名立体症患者"
"Challenges/Metagame_Objective_CurePatients_Cubism_Name","治愈1000名立体症患者"
"Challenges/Metagame_Objective_CurePatients_Description","治愈10000名患者"
"Challenges/Metagame_Objective_CurePatients_Mummy_Description","治愈1000名木乃伊化患者"
"Challenges/Metagame_Objective_CurePatients_Mummy_Name","治愈1000名木乃伊化患者"
"Challenges/Metagame_Objective_CurePatients_Name","治愈10000名患者"
"Challenges/Metagame_Objective_EarnMoney_1_Description","赚取$1000000"
"Challenges/Metagame_Objective_EarnMoney_1_Name","赚取$1000000"
"Challenges/Metagame_Objective_EarnMoney_2_Description","赚取$10000000"
"Challenges/Metagame_Objective_EarnMoney_2_Name","赚取$10000000"
"Challenges/Metagame_Objective_EarnMoney_3_Description","赚取$100000000"
"Challenges/Metagame_Objective_EarnMoney_3_Name","赚取$100000000"
"Challenges/Metagame_Objective_EarnSilver_1_Description","赚取1000枚银币"
"Challenges/Metagame_Objective_EarnSilver_1_Name","赚取1000枚银币"
"Challenges/Metagame_Objective_EarnSilver_2_Description","赚取5000枚银币"
"Challenges/Metagame_Objective_EarnSilver_2_Name","赚取5000枚银币"
"Challenges/Metagame_Objective_EarnSilver_3_Description","赚取20000枚银币"
"Challenges/Metagame_Objective_EarnSilver_3_Name","赚取20000枚银币"
"Challenges/Metagame_Objective_EarnStars_1_Description","获得10颗星"
"Challenges/Metagame_Objective_EarnStars_1_Name","获得10颗星"
"Challenges/Metagame_Objective_EarnStars_2_Description","获得20颗星"
"Challenges/Metagame_Objective_EarnStars_2_Name","获得20颗星"
"Challenges/Metagame_Objective_EarnStars_3_Description","获得30颗星"
"Challenges/Metagame_Objective_EarnStars_3_Name","获得30颗星"
"Challenges/Metagame_Objective_MaintenanceJob_Ghosts_Description","捕获100个鬼魂"
"Challenges/Metagame_Objective_MaintenanceJob_Ghosts_Name","捕获100个鬼魂"
"Challenges/Metagame_Objective_MaintenanceJob_Machines_Description","修理100台损坏的机器"
"Challenges/Metagame_Objective_MaintenanceJob_Machines_Name","修理100台损坏的机器"
"Challenges/Metagame_Objective_MaintenanceJob_Plants_Description","给植物浇水100次"
"Challenges/Metagame_Objective_MaintenanceJob_Plants_Name","给植物浇水100次"
"Challenges/Metagame_Objective_MaintenanceJob_Toilets_Description","疏通厕所100次"
"Challenges/Metagame_Objective_MaintenanceJob_Toilets_Name","疏通厕所100次"
"Challenges/Metagame_Objective_MaintenanceJob_VendingMachines_Description","给贩卖机补货100次"
"Challenges/Metagame_Objective_MaintenanceJob_VendingMachines_Name","给贩卖机补货100次"
"Challenges/Metagame_Objective_OrganisationValue_1_Description","使基金会价值达到$1000000"
"Challenges/Metagame_Objective_OrganisationValue_1_Name","使基金会价值达到$1000000"
"Challenges/Metagame_Objective_OrganisationValue_2_Description","使基金会价值达到$5000000"
"Challenges/Metagame_Objective_OrganisationValue_2_Name","使基金会价值达到$5000000"
"Challenges/Metagame_Objective_OrganisationValue_3_Description","使基金会价值达到$20000000"
"Challenges/Metagame_Objective_OrganisationValue_3_Name","使基金会价值达到$20000000"
"Challenges/Metagame_Objective_PromoteStaff_Assistants_Description","晋升100名助理"
"Challenges/Metagame_Objective_PromoteStaff_Assistants_Name","晋升100名助理"
"Challenges/Metagame_Objective_PromoteStaff_Description","晋升500名员工"
"Challenges/Metagame_Objective_PromoteStaff_Doctors_Description","晋升100名医生"
"Challenges/Metagame_Objective_PromoteStaff_Doctors_Name","晋升100名医生"
"Challenges/Metagame_Objective_PromoteStaff_Janitors_Description","晋升100名勤杂工"
"Challenges/Metagame_Objective_PromoteStaff_Janitors_Name","晋升100名勤杂工"
"Challenges/Metagame_Objective_PromoteStaff_Name","晋升500名员工"
"Challenges/Metagame_Objective_PromoteStaff_Nurses_Description","晋升100名护士"
"Challenges/Metagame_Objective_PromoteStaff_Nurses_Name","晋升100名护士"
"Challenges/Metagame_Objective_TrainStaff_Description","培训20名员工"
"Challenges/Metagame_Objective_TrainStaff_Diagnosis_Description","培训一名诊断专家"
"Challenges/Metagame_Objective_TrainStaff_Diagnosis_Name","培训一名诊断专家"
"Challenges/Metagame_Objective_TrainStaff_Name","培训20名员工"
"Challenges/Metagame_Objective_TrainStaff_Psychiatry_Description","培训一名精神科专家"
"Challenges/Metagame_Objective_TrainStaff_Psychiatry_Name","培训一名精神科专家"
"Challenges/Metagame_Objective_TrainStaff_Research_Description","培训一名研究专家"
"Challenges/Metagame_Objective_TrainStaff_Research_Name","培训一名研究专家"
"Challenges/Monobeast_HowTo_Tooltip","关注在医院乱跑的连眉怪，使用鼠标指针进行瞄准射击。\n他们喜欢藏在黑暗处或躲到东西下面。"
"Challenges/Objective_ALL_LevelObjective1_Description","完成这些挑战，获得你的第一颗星"
"Challenges/Objective_ALL_LevelObjective1_Name","万物镇1星挑战"
"Challenges/Objective_ALL_LevelObjective2_Description","完成这些任务，获得你的第二颗星"
"Challenges/Objective_ALL_LevelObjective2_Name","2星任务"
"Challenges/Objective_HTL_LevelObjective1_Name","医院挑战1"
"Challenges/Objective_HTL_LevelObjective2_Name","医院挑战1"
"Challenges/Objective_HTL_LevelObjective3_Name","医院挑战1"
"Challenges/Objective_HospitalStarRating1_Description","如果我们能达成这些目标，双点县卫生部将给这所医院评级为1星。"
"Challenges/Objective_HospitalStarRating1_Name","1星级医院"
"Challenges/Objective_HospitalStarRating2_Description","如果我们能达成这些目标，双点县卫生部将给这所医院评级为2星。"
"Challenges/Objective_HospitalStarRating2_Name","2星级医院"
"Challenges/Objective_HospitalStarRating3_Description","如果我们能达成这些目标，双点县卫生部将给这所医院评级为3星。"
"Challenges/Objective_HospitalStarRating3_Name","3星级医院"
"Challenges/Objective_NewDemo_BuildCubism_Name","治愈3名病人（隐藏）"
"Challenges/Objective_NewDemo_Cure10Patients_Name","治愈病人"
"Challenges/Objective_NewDemo_Cure1Patient_Name","治愈一名病人"
"Challenges/Objective_NewDemo_Cure2Patients_Name","治愈病人"
"Challenges/Objective_NewDemo_Cure3Patients_Name","治愈病人"
"Challenges/Objective_NewDemo_Cure5Patients_Name","治愈病人"
"Challenges/Objective_NewDemo_Diagnose1Patient_Name","诊断一名病人"
"Challenges/Objective_NewDemo_LevelObjective1_Name","医院挑战1"
"Challenges/Objective_NewDemo_LevelObjective2_Name","医院挑战2"
"Challenges/Objective_NewDemo_LevelObjective3_Name","医院挑战3"
"Challenges/Objective_NewDemo_OnlineEarnMoney_Description","挑战在120天内赚取最高的收入。"
"Challenges/Objective_NewDemo_OnlineEarnMoney_Name","吸金挑战"
"Challenges/Objective_NewDemo_TimedEarnMoney_Name","在线模式赚钱"
"Challenges/Objective_NewDemo_Tutorial_BuildLightHeadedRoom_Name","建造光头症诊所（隐藏）"
"Challenges/Objective_NewDemo_Tutorial_Janitors_Name","低端工作"
"Challenges/Objective_NewDemo_Tutorial_KeepingPeopleHappy_Name","让人们保持愉快"
"Challenges/Objective_NewDemo_Tutorial_MoreRoomsAndStaff_Name","需求增长"
"Challenges/Objective_NewDemo_Tutorial_PlaceReceptionDesk_Description","建造一个接待桌"
"Challenges/Objective_NewDemo_Tutorial_PlaceReceptionDesk_Name","接待桌"
"Challenges/Objective_NewDemo_Tutorial_UnlockLightHeadedRoom_Name","解锁治疗室"
"Challenges/Objective_NewDemo_Tutorial_UnlockWard_Name","解锁病房"
"Challenges/Objective_Online_Attractiveness_Description","击败竞争集团，成为最具吸引力的医院。"
"Challenges/Objective_Online_Attractiveness_Name","医院吸引力挑战"
"Challenges/Objective_Online_CurePatients_Description","击败其他集团，成为治愈病人最多的医院。"
"Challenges/Objective_Online_CurePatients_Fractures_Description","击败其他集团，成为治愈骨科病房病人最多的医院。"
"Challenges/Objective_Online_CurePatients_Fractures_Name","骨科病房挑战"
"Challenges/Objective_Online_CurePatients_Name","治愈挑战"
"Challenges/Objective_Online_CurePatients_Surgery_Description","击败其他集团，成为治愈外科病人最多的医院。"
"Challenges/Objective_Online_CurePatients_Surgery_Name","外科挑战"
"Challenges/Objective_Online_CureRate_Description","击败其他集团，成为治愈率最高的医院。"
"Challenges/Objective_Online_CureRate_Name","治愈率挑战"
"Challenges/Objective_Online_Cure_Cubism_Name","治愈立体症患者"
"Challenges/Objective_Online_Cure_Patients_6Months_Name","治愈病人（在线）"
"Challenges/Objective_Online_Cure_Patients_Name","治愈病人（在线）"
"Challenges/Objective_Online_Cure_Portishead_Name","治愈波蒂斯黑德症病人（在线）"
"Challenges/Objective_Online_DiagnosePatients_Description","击败其他集团，成为诊断最多病人的医院。"
"Challenges/Objective_Online_DiagnosePatients_Name","诊断挑战"
"Challenges/Objective_Online_EarnMoney_Name","收入挑战"
"Challenges/Objective_Online_GhostCapture_Description","击败其他集团，成为捕捉鬼魂最多的医院。"
"Challenges/Objective_Online_GhostCapture_Name","捉鬼挑战"
"Challenges/Objective_Online_HireStaff_Description","击败竞争集团，成为员工最多的医院。"
"Challenges/Objective_Online_HireStaff_Name","招聘挑战"
"Challenges/Objective_Online_HospitalValue_Description","击败其他集团，成为最有价值的医院。"
"Challenges/Objective_Online_HospitalValue_Name","价值挑战"
"Challenges/Objective_Online_LastDeath_Description","击败竞争集团，成为保持零死亡率时间最长的医院。"
"Challenges/Objective_Online_LastDeath_Name","零死亡持续时间挑战"
"Challenges/Objective_Online_Monobeasts_Description","击败竞争集团，成为击中连眉怪最多的医院。"
"Challenges/Objective_Online_Monobeasts_Name","连眉怪挑战"
"Challenges/Objective_Online_Prestige_Description","击败竞争集团，成为名望最高的医院。"
"Challenges/Objective_Online_Prestige_Name","名望挑战"
"Challenges/Objective_Online_PromoteStaff_Description","击败其他集团，成为晋升员工数最多的医院。"
"Challenges/Objective_Online_PromoteStaff_Name","晋升挑战"
"Challenges/Objective_Online_ReachBalance_Description","击败竞争集团，成为累计结馀最多的医院。"
"Challenges/Objective_Online_ReachBalance_Name","结馀挑战"
"Challenges/Objective_Online_Reputation_Description","击败其他集团，成为声誉最高的医院。"
"Challenges/Objective_Online_Reputation_Name","声誉挑战"
"Challenges/Objective_Online_Research_Description","击败竞争集团，成为完成研究最多的医院。"
"Challenges/Objective_Online_Research_Name","研究挑战"
"Challenges/Objective_Online_TrainStaff_Description","击败其他集团，成为培训员工数最多的医院。"
"Challenges/Objective_Online_TrainStaff_Name","培训挑战"
"Challenges/Objective_Online_Upgrade_Description","击败其他集团，成为升级机器最多的医院。"
"Challenges/Objective_Online_Upgrade_Name","升级挑战"
"Challenges/Objective_Online_Vaccinate_Description","击败其他集团，成为给传染病感染者接种疫苗最多的医院。"
"Challenges/Objective_Online_Vaccinate_Name","疫苗接种挑战"
"Challenges/Objective_Optional_Cure_Medium_90Days_Description","在90天内治愈病人。"
"Challenges/Objective_Optional_Cure_Medium_90Days_Name","治愈挑战"
"Challenges/Objective_Optional_Earn_Medium_90Days_Description","在90内赚取足够的钱。"
"Challenges/Objective_Optional_Earn_Medium_90Days_Name","收入挑战"
"Challenges/Objective_Optional_Train_Medium_90Days_Name","培训挑战"
"Challenges/Objective_R1_IntroHospital2_LevelObjective1_Description","一些病人会患有全科医生无法诊断的疾病。建造一间综合诊断室。"
"Challenges/Objective_R1_IntroHospital2_LevelObjective1_Name","特殊疾病"
"Challenges/Objective_R1_IntroHospital2_LevelObjective2_Name","重要女王设施"
"Challenges/Objective_R1_IntroHospital2_LevelObjective3_Name","女王专家"
"Challenges/Objective_R1_IntroHospital2_UnlockPandemicClinic_Name","解锁流行锅实验室"
"Challenges/Objective_R1_IntroHospital2_UnlockTechnology_Description","如果我们和低端科技公司合作，就可以免费获得他们的一些科技。"
"Challenges/Objective_R1_IntroHospital2_UnlockTechnology_Name","新科技"
"Challenges/Objective_R1_IntroHospital3_LevelObjective1_Name","培训员工"
"Challenges/Objective_R1_IntroHospital3_LevelObjective2_Name","医院挑战2"
"Challenges/Objective_R1_IntroHospital3_LevelObjective3_Name","挑战3"
"Challenges/Objective_R1_IntroHospital3_UnlockClownClinic_Name","解锁小丑诊所"
"Challenges/Objective_R1_IntroHospital3_UnlockTraining_Description","双点县卫生部承诺给我们提供一份培训执照，前提是我们保证会善待员工。"
"Challenges/Objective_R1_IntroHospital3_UnlockTraining_Name","培训执照"
"Challenges/Objective_R1_TutorialHospital_BuildLightheaded_Name","治愈3名病人（隐藏）"
"Challenges/Objective_R1_TutorialHospital_CameraMove_Description","在建筑里四处看看。"
"Challenges/Objective_R1_TutorialHospital_CameraMove_Name","到处看看"
"Challenges/Objective_R1_TutorialHospital_Cure10Patients_Name","治愈病人"
"Challenges/Objective_R1_TutorialHospital_Cure1Patients_Name","治愈一名病人"
"Challenges/Objective_R1_TutorialHospital_Cure2Patients_Name","治愈病人"
"Challenges/Objective_R1_TutorialHospital_Cure3Patients_Name","治愈病人"
"Challenges/Objective_R1_TutorialHospital_Cure5Patients_Name","治愈病人"
"Challenges/Objective_R1_TutorialHospital_CurePatient_Description","治愈一名病人"
"Challenges/Objective_R1_TutorialHospital_CurePatient_Name","治愈一名病人"
"Challenges/Objective_R1_TutorialHospital_Diagnose1Patient_Name","诊断一名病人"
"Challenges/Objective_R1_TutorialHospital_GPOffice_Description","建造一间全科医生诊疗室"
"Challenges/Objective_R1_TutorialHospital_GPOffice_Name","建造一间全科医生诊疗室"
"Challenges/Objective_R1_TutorialHospital_HireAssistant_Description","聘用一名助理"
"Challenges/Objective_R1_TutorialHospital_HireAssistant_Name","聘用一名助理"
"Challenges/Objective_R1_TutorialHospital_HireDoctor_Description","聘用一名医生"
"Challenges/Objective_R1_TutorialHospital_HireDoctor_Name","聘用一名医生"
"Challenges/Objective_R1_TutorialHospital_Janitors_Name","低端工作"
"Challenges/Objective_R1_TutorialHospital_KeepingPeopleHappy_Name","让人们保持愉快"
"Challenges/Objective_R1_TutorialHospital_LevelObjective1_Description","一些病人会患有全科医生无法诊断的疾病。建造一间综合诊断室"
"Challenges/Objective_R1_TutorialHospital_LevelObjective1_Name","基础医院"
"Challenges/Objective_R1_TutorialHospital_LevelObjective2_Name","高级医院"
"Challenges/Objective_R1_TutorialHospital_LevelObjective3_Name","先进医院"
"Challenges/Objective_R1_TutorialHospital_Pharmacy_Description","建造一间药房"
"Challenges/Objective_R1_TutorialHospital_Pharmacy_Name","建造一间药房"
"Challenges/Objective_R1_TutorialHospital_PlaceReceptionDesk_Description","放置一张接待桌"
"Challenges/Objective_R1_TutorialHospital_PlaceReceptionDesk_Name","接待桌"
"Challenges/Objective_R1_TutorialHospital_UnlockLightHeadedClinic_Name","解锁脱光诊所"
"Challenges/Objective_R1_TutorialHospital_UnlockWard_Name","解锁病房"
"Challenges/Objective_R2_InjuriesHospital_LevelObjective1_Name","创伤1"
"Challenges/Objective_R2_InjuriesHospital_LevelObjective2_Name","创伤2"
"Challenges/Objective_R2_InjuriesHospital_LevelObjective3_Name","创伤3"
"Challenges/Objective_R2_ResearchHospital_LevelObjective1_Name","研究1"
"Challenges/Objective_R2_ResearchHospital_LevelObjective2_Name","研究2"
"Challenges/Objective_R2_ResearchHospital_LevelObjective3_Name","研究3"
"Challenges/Objective_R2_ResearchHospital_OnlineChallenge1_Description","击败其他集团，成为6个月内研究成果最多的医院。叫上你最优秀的研究员来！"
"Challenges/Objective_R2_ResearchHospital_OnlineChallenge1_Name","研究挑战"
"Challenges/Objective_R2_ResearchHospital_OnlineChallenge2_Description","击败其他集团，成为6个月内培训员工数最多的医院。好好学习，伙计们！"
"Challenges/Objective_R2_ResearchHospital_OnlineChallenge2_Name","培训挑战"
"Challenges/Objective_R2_ResearchHospital_OnlineChallenge3_Description","击败其他集团，成为6个月内治愈率最高的医院。霍里史迪克斯公司威胁说要使用他们最有效的顺势疗法。保持警惕。"
"Challenges/Objective_R2_ResearchHospital_OnlineChallenge3_Name","治愈率挑战"
"Challenges/Objective_R2_ResearchHospital_UnlockResearch_Description","双点县卫生部承诺给我们提供一份研究执照，前提是我们能在这所大学中展现出专业的机器操作水平。"
"Challenges/Objective_R2_ResearchHospital_UnlockResearch_Name","研究执照"
"Challenges/Objective_R2_WealthyHospital_LevelObjective1_Name","富裕1"
"Challenges/Objective_R2_WealthyHospital_LevelObjective2_Name","富裕2"
"Challenges/Objective_R2_WealthyHospital_LevelObjective3_Name","富裕3"
"Challenges/Objective_R2_WealthyHospital_UnlockMarketing_Name","营销学执照"
"Challenges/Objective_R3_AbandonedHospital_LevelObjective1_Name","废弃1"
"Challenges/Objective_R3_AbandonedHospital_LevelObjective2_Name","废弃2"
"Challenges/Objective_R3_AbandonedHospital_LevelObjective3_Name","废弃3"
"Challenges/Objective_R3_PublicHospital_LevelObjective1_Name","公共1"
"Challenges/Objective_R3_PublicHospital_LevelObjective2_Name","公共2"
"Challenges/Objective_R3_PublicHospital_LevelObjective3_Name","公共3"
"Challenges/Objective_R3_PublicHospital_Target_Advisor_Intro","福克斯布奇爵士将最新目标的详细信息告诉了我们。"
"Challenges/Objective_R3_PublicHospital_Target_Advisor_Outro_Failure","坏消息。我们没能达成目标。福克斯布奇爵士将暂不提供额外资金。"
"Challenges/Objective_R3_PublicHospital_Target_Advisor_Outro_Failure_V2","坏消息。我们没能达成目标。福克斯布奇爵士将不提供额外资金。\n惩罚：<style""AdvisorHighlight"">{[REWARDS]}[/style]"
"Challenges/Objective_R3_PublicHospital_Target_Advisor_Outro_Success","好消息。我们达成了目标。福克斯布奇爵士会额外提供一笔资金。"
"Challenges/Objective_R3_PublicHospital_Target_Advisor_Outro_Success_V2","好消息。我们达成了目标。福克斯布奇爵士会额外提供资金。\n奖励：<style""AdvisorHighlight"">{[REWARDS]}[/style]"
"Challenges/Objective_R3_PublicHospital_Target_Intro","福克斯布奇爵士将下月目标的详细信息告诉了我们——详见下方的总览。\n如果希望获得额外的资金来保持医院运转，我们就需要完成这个目标。"
"Challenges/Objective_R3_PublicHospital_Target_Intro_Title","来自福克斯布奇爵士的新目标"
"Challenges/Objective_R3_PublicHospital_Target_Name","公立目标"
"Challenges/Objective_R3_PublicHospital_Target_Outro_Failure_V1","福克斯布奇爵士看到我们未能达成目标后，特地发来了一份备忘录文件以示同情：\n\n“你们这群猪头！你们让我丢尽了脸。不会有什么额外资金了。话虽如此，鹈鹕码头的伙计们都很开心。巨无霸医疗的股价刚刚暴涨了。哈哈哈哈哈！”"
"Challenges/Objective_R3_PublicHospital_Target_Outro_Failure_V2","福克斯布奇爵士看到我们未能达成目标后，特地发来了一份备忘录文件以示同情：\n\n“噢，该死！这个月污克沃斯医院不会有额外资金了。而我的办公室会添置一些缝着红宝石的窗帘。不给力啊，伙计们，至少你们看上去要在努力才行啊。“"
"Challenges/Objective_R3_PublicHospital_Target_Outro_Success_V1","福克斯布奇爵士看到我们达成了目标后，发来了一份备忘录文件以示祝贺：\n\n“好极了。你们一定也同意，我们干得非常不错。我简直就像是一位英雄船长，驾着船一路乘风破浪。福克斯布奇船长，这个头衔还不错。对了，我可以启用公众基金，并给你们提供一小笔的额外资金。也许我这个月得少坐直升机出几趟门。”"
"Challenges/Objective_R3_PublicHospital_Target_Outro_Success_V2","福克斯布奇爵士看到我们达成了目标后，发来了一份备忘录文件以示祝贺：\n\n“哟呵！这次也干得不错。报纸上一定会看到报道的。好吧，是报道我。开香槟庆祝吧，人人有份。咳咳，至少我这边是人人有份。我会转过去一笔额外资金，但是千万别想太多。那毕竟是公众基金，你们这些饭桶！”"
"Challenges/Objective_R3_PublicHospital_Target_Outro_Title","来自福克斯布奇爵士的信息"
"Challenges/Objective_R3_TeachingHospital_LevelObjective1_Name","教学1"
"Challenges/Objective_R3_TeachingHospital_LevelObjective2_Name","教学2"
"Challenges/Objective_R3_TeachingHospital_LevelObjective3_Name","教学3"
"Challenges/Objective_R4_DisasterHospital_LevelObjective1_Name","灾难1"
"Challenges/Objective_R4_DisasterHospital_LevelObjective2_Name","灾难2"
"Challenges/Objective_R4_DisasterHospital_LevelObjective3_Name","灾难3"
"Challenges/Objective_R4_EpidemicHospital_LevelObjective1_Name","传染病1"
"Challenges/Objective_R4_EpidemicHospital_LevelObjective2_Name","传染病2"
"Challenges/Objective_R4_EpidemicHospital_LevelObjective3_Name","传染病3"
"Challenges/Objective_R4_TouristHospital_LevelObjective1_Name","游客1"
"Challenges/Objective_R4_TouristHospital_LevelObjective2_Name","游客2"
"Challenges/Objective_R4_TouristHospital_LevelObjective3_Name","游客3"
"Challenges/Objective_R5_FailingHospital_LevelObjective1_Name","失败1"
"Challenges/Objective_R5_FailingHospital_LevelObjective2_Name","失败2"
"Challenges/Objective_R5_FailingHospital_LevelObjective3_Name","失败3"
"Challenges/Objective_R5_FinalHospital_LevelObjective1_Name","最终结果1"
"Challenges/Objective_R5_FinalHospital_LevelObjective2_Name","最终结果2"
"Challenges/Objective_R5_FinalHospital_LevelObjective3_Name","最终结果3"
"Challenges/Objective_R5_HighTechHospital_LevelObjective1_Name","高科技1"
"Challenges/Objective_R5_HighTechHospital_LevelObjective2_Name","高科技2"
"Challenges/Objective_R5_HighTechHospital_LevelObjective3_Name","高科技3"
"Challenges/Objective_STL_LevelObjective1_Name","初始设置"
"Challenges/Objective_STL_LevelObjective2_Name","医院挑战2"
"Challenges/Objective_STL_LevelObjective3_Name","医院挑战3"
"Challenges/Objective_VS_CameraControls_Description","视角控制"
"Challenges/Objective_VS_CameraControls_Name","视角控制"
"Challenges/Objective_VS_CurePatient_Description","治愈病人"
"Challenges/Objective_VS_CurePatient_Name","治愈病人"
"Challenges/Objective_VS_GPOffice_Description","建造一间全科医生诊疗室"
"Challenges/Objective_VS_GPOffice_Name","建造一间全科医生诊疗室"
"Challenges/Objective_VS_GeneralDiagnosis_Name","建造综合诊断室"
"Challenges/Objective_VS_HireAssistant_Description","聘用一名助理"
"Challenges/Objective_VS_HireAssistant_Name","聘用一名助理"
"Challenges/Objective_VS_HireDoctor_Description","聘用一名医生"
"Challenges/Objective_VS_HireDoctor_Name","聘用一名医生"
"Challenges/Objective_VS_LevelObjective1_Name","医院挑战1"
"Challenges/Objective_VS_LevelObjective2_Name","医院挑战2"
"Challenges/Objective_VS_LevelObjective3_Name","医院挑战3"
"Challenges/Objective_VS_Pharmacy_Description","建造药房"
"Challenges/Objective_VS_Pharmacy_Name","建造药房"
"Challenges/Objective_VS_PlaceBenches_Name","放置长椅"
"Challenges/Objective_VS_PlaceBin_Name","放置垃圾桶"
"Challenges/Objective_VS_PlaceDrinksMachine_Name","放置饮料贩卖机"
"Challenges/Objective_VS_PlaceEntertainment_Name","放置娱乐设备"
"Challenges/Objective_VS_PlacePlants_Name","放置植物"
"Challenges/Objective_VS_PlaceReceptionDesk_Description","建造一个接待桌"
"Challenges/Objective_VS_PlaceReceptionDesk_Name","接待桌"
"Challenges/Objective_VS_RotateRoomItem_Description","旋转一个物品"
"Challenges/Objective_VS_RotateRoomItem_Name","旋转一个物品"
"Challenges/Objective_VS_UnlockCardiography_Name","解锁心电图仪"
"Challenges/Objective_VS_UnlockCubismClinic_Name","解锁治疗室"
"Challenges/Objective_VS_UnlockGeneralDiagnosis_Name","解锁综合诊断室"
"Challenges/Objective_VS_UnlockWard_Name","解锁病房"
"Challenges/Objective_VS_Ward_Name","病房与和平"
"Challenges/Online/StarsAchieved_CS","取得的星星"
"Challenges/Online/TotalKudoshEarned","获得赞誉总数"
"Challenges/Online/TotalSilverEarned_CS","获得银币总数"
"Challenges/PaparazziaRevealedInspectorStamp","按下"
"Challenges/PatientsCuredAndFailed_CS","<color=#22ff22>已治愈：{0}</color> <color=#ff2222>治愈失败：{1}</color>"
"Challenges/Patients_8Bit_Arrival_Advisor","八位症患者们即将抵达……"
"Challenges/Patients_8Bit_Intro_Message","一群八位症患者需要治疗！"
"Challenges/Patients_8Bit_Intro_Title","八位症患者急诊"
"Challenges/Patients_8Bit_Name","八位症患者"
"Challenges/Patients_8bitten_Name","八位症患者"
"Challenges/Patients_8bitten_R3_Intro_Message","一些低像素蜘蛛从低端科技的设施中逃出来后，该地区爆发了八位症疫情。一群患者正在四处求医。\n如果我们为这些患者提供治疗，将会得到奖励。是否要收他们？"
"Challenges/Patients_8bitten_R5_Intro_Message","二手游戏销量激增后，该地区爆发了八位症疫情。事后人们发现，许多古旧皮革包装的光碟和游戏包装盒里爬满了低像素蜘蛛。一群患者正在四处求医。\n如果我们为这些患者提供治疗，将会得到奖励。是否要收他们？"
"Challenges/Patients_8bitten_V1_Intro_Message","最近，关于九十年代的系列文章掀起了怀旧情绪的浪潮，低像素蜘蛛的饲养率达到了前所未有的高度，此后，该地区爆发了八位症疫情。一群患者正在四处求医。\n如果我们为这些患者提供治疗，将会得到奖励。是否接待他们？"
"Challenges/Patients_AnimalMag_V1_Intro_Message","一群动物磁力症患者在一家当地的宠物诊所里被动物淹没了，现在才获救，正在寻求治疗。\n如果我们为这些患者提供治疗，将会得到奖励。是否要收他们？"
"Challenges/Patients_AnimalMag_V2_Intro_Message","由于试管被贴错标签，导致了一整条低端科技护肤品生产线里混入了运用科学手段制作出的强力高浓度信息素，进而在该地区引发了动物磁力症疫情。\n如果我们为这些患者提供治疗，将会得到奖励。是否接待他们？"
"Challenges/Patients_AnimalMag_V3_Intro_Message","在克拉姆利超市以“肉食爱好者食品“的名义售出了剩余的狗粮后，该地区爆发了动物磁力症疫情。一群患者正在四处求医。\n如果我们为这些患者提供治疗，将会得到奖励。是否接待他们？"
"Challenges/Patients_AnimalMagnetism_Arrival_Advisor","动物磁力症患者即将抵达……"
"Challenges/Patients_AnimalMagnetism_Intro_Message","一群动物磁力症患者需要治疗。"
"Challenges/Patients_AnimalMagnetism_Intro_Title","动物磁力症患者急诊"
"Challenges/Patients_AnimalMagnetism_Name","动物磁力症患者"
"Challenges/Patients_Clown_Intro_Title","笑话感染患者急诊"
"Challenges/Patients_Clown_Name","笑话感染患者"
"Challenges/Patients_Clown_R1_V1_Intro_Message","一群小丑从附近的冻糕马戏团里逃了出来，正在四处求医，希望重新变回人类。\n如果我们为这些患者提供治疗，将会得到奖励。是否要收他们？"
"Challenges/Patients_Clown_R1_V2_Intro_Message","一群小丑在附近的冻糕马戏团表演魔术时消失了，现在正在寻求治疗。\n如果我们为这些患者提供治疗，将会得到奖励。是否要收他们？"
"Challenges/Patients_Clown_R1_V3_Intro_Message","一群小丑前往球体基金会健康中心接受治疗，却因为跟那里格格不入而选择离开。他们想去别处寻求治疗。\n如果我们为这些患者提供治疗，将会得到奖励。是否要收他们？"
"Challenges/Patients_Clown_V1_Intro_Message","一群小丑从旅行马戏团里逃了出来，他们希望得到治疗，不必再装疯卖傻。\n如果我们为这些患者提供治疗，将会得到奖励。是否要收他们？"
"Challenges/Patients_Clown_V2_Intro_Message","一群小丑买通了一名花生送货员，经过一番精心计划，以非常搞笑的方式从马戏团的帐篷中逃了出来。现在，他们正在四处求医。\n如果我们为这些患者提供治疗，将会得到奖励。是否要收他们？"
"Challenges/Patients_Cubism_Arrival_Advisor","立体症患者即将抵达……"
"Challenges/Patients_Cubism_Intro_Message","一群立体症患者需要治疗。"
"Challenges/Patients_Cubism_Intro_Title","立体症患者急诊"
"Challenges/Patients_Cubism_Name","立体症患者"
"Challenges/Patients_Cubism_V1_Intro_Message","一场特别火的艺术展导致该地区爆发了立体症疫情。一群患者还待在画廊里等待治疗。\n如果我们为这些患者提供治疗，将会得到奖励。是否要收他们？"
"Challenges/Patients_Cubism_V2_Intro_Message","火红的迷你影集引起大众对艺术的兴趣，进而导致当地爆发了立体症疫情。一群患者正在四处求医。\n如果我们为这些患者提供治疗，将会得到奖励。是否要收他们？"
"Challenges/Patients_Cubism_V3_Intro_Message","《双点头条》将一本美术史书籍评为六星，使其登上了销量榜的顶峰，随后导致该地区爆发了立体症疫情。一群读者正在四处求医。\n如果我们为这些患者提供治疗，将会得到奖励。是否要收他们？"
"Challenges/Patients_DNA_Intro_Title","牛仔基因患者急诊"
"Challenges/Patients_DNA_Name","牛仔基因患者"
"Challenges/Patients_DNA_R3_Intro_Message","低端医疗科技的一家医院掉入天坑后，一群DNA病人无处就医，正在寻求进一步治疗。\n如果我们为这些患者提供治疗，将会得到奖励。是否接待他们？"
"Challenges/Patients_DNA_R4_Intro_Message","一群DNA病人从球体康复中心逃了出来，正在寻求进一步治疗。\n如果我们为这些患者提供治疗，将会得到奖励。是否接待他们？"
"Challenges/Patients_DNA_R5_Intro_Message","一群DNA病人由于无法达到最低消费额，被巨无霸医院赶了出来，正在寻求进一步治疗。\n如果我们为这些患者提供治疗，将会得到奖励。是否接待他们？"
"Challenges/Patients_DNA_V1_Intro_Message","低端科技公司分发的“每日维生素饼干”存在缺陷，导致食用者发生基因突变，进而在该地区引发了DNA相关疾病疫情。现在，一群患者正在四处求医。\n如果我们为这些患者提供治疗，将会得到奖励。是否接待他们？"
"Challenges/Patients_DNA_V2_Intro_Message","克拉姆利超市售出的一批西红柿是由污水河的辐射水源浇灌生长出来的，所以导致大量食用者产生了基因突变，进而在该地区引发了DNA相关疾病疫情。一群消费者正在四处求医。\n如果我们为这些患者提供治疗，将会得到奖励。是否接待他们？"
"Challenges/Patients_DenimGenes_Arrival_Advisor","牛仔基因患者即将抵达……"
"Challenges/Patients_Denim_R3_Intro_Message","低端科技公司设计的再生牛仔裤样品掉进了供水系统，在该地区引发了牛仔基因疫情。一群患者正在四处求医。\n如果我们为这些患者提供治疗，将会得到奖励。是否接待他们？"
"Challenges/Patients_ENC_Arrival_Advisor","皇帝综合症患者即将抵达……"
"Challenges/Patients_ENC_Intro_Message","一群裸体患者急需精神科治疗。"
"Challenges/Patients_ENC_Intro_Title","裸体意识觉醒"
"Challenges/Patients_ENC_Name","皇帝综合症病人"
"Challenges/Patients_ElectricShock_Arrival_Advisor","电流感患者即将抵达……"
"Challenges/Patients_ElectricShock_Intro_Message","一群电流感患者需要治疗。"
"Challenges/Patients_ElectricShock_Intro_Title","电流感患者急诊"
"Challenges/Patients_ElectricShock_Name","电流感患者"
"Challenges/Patients_Emperor_Name","裸体患者"
"Challenges/Patients_Emperor_R4_Intro_Message","球体基金会开展纺织课程后，该地区爆发了国王情结疫情。一群患者正要被他们的家人送去就医。\n如果我们为这些患者提供治疗，将会得到奖励。是否接待他们？"
"Challenges/Patients_Emperor_V1_Intro_Message","一篇关于极简主义时尚的文章大受欢迎，许多人虽然半懂不懂，但还是爱上了极简主义，意外导致该地区爆发了皇帝综合症疫情。一群患者正要被他们的家人送去就医。\n如果我们为这些患者提供治疗，将会得到奖励。是否接待他们？"
"Challenges/Patients_Emperor_V2_Intro_Message","贾思敏·奥德赛意外地掀起了一股潮流……她做了什么大家都明白，导致了皇帝综合症疫情的爆发。一群粉丝正要被他们的家人送去就医。\n如果我们为这些患者提供治疗，将会得到奖励。是否接待他们？"
"Challenges/Patients_Fracture_Arrival_Advisor","骨折病人即将抵达……"
"Challenges/Patients_Fracture_Intro_Message","一群病人需要在骨科病房里进行治疗。"
"Challenges/Patients_Fracture_Intro_Title","骨科病人急诊"
"Challenges/Patients_Fracture_Name","骨科病人"
"Challenges/Patients_Fracture_R2_Intro_Message","一群骨科病房病人从霍里史迪克斯医院出院后，病情出现反复，需要进一步治疗。\n如果我们为这些患者提供治疗，将会得到奖励。是否接待他们？"
"Challenges/Patients_Fracture_R3_Intro_Message","低端医疗科技医院搬迁到海上后，一群骨科病房病人无处就医，正在寻求进一步治疗。\n如果我们为这些患者提供治疗，将会得到奖励。是否接待他们？"
"Challenges/Patients_Fracture_R4_Intro_Message","一群骨科病房病人被球体康复中心取消了床位，正在寻求进一步治疗。\n如果我们为这些患者提供治疗，将会得到奖励。是否接待他们？"
"Challenges/Patients_Fracture_R5_Intro_Message","一群骨科病房病人由于对价格不满，被巨无霸医院踢了出来，正在寻求进一步治疗。\n如果我们为这些患者提供治疗，将会得到奖励。是否接待他们？"
"Challenges/Patients_Fracture_V1_Intro_Message","最近的一场日蚀导致不少人跌倒受伤，骨科病房相关疾病就诊人数大幅上升。一群患者正在四处求医。\n如果我们为这些患者提供治疗，将会得到奖励。是否接待他们？"
"Challenges/Patients_Fracture_V2_Intro_Message","在低端科技公司对意念控制喷气背包进行测试后，骨科病房相关疾病就诊人数大幅上升。一群测试员正在四处求医。\n如果我们为这些患者提供治疗，将会得到奖励。是否接待他们？"
"Challenges/Patients_Generic_Name","病人团体"
"Challenges/Patients_Genetic_Arrival_Advisor","DNA实验室的病人即将抵达……"
"Challenges/Patients_Genetic_Intro_Message","一群病人正在DNA室中请求接受治疗。"
"Challenges/Patients_Genetic_Intro_Title","DNA急诊"
"Challenges/Patients_Genetic_Name","DNA病人"
"Challenges/Patients_GreyAnatomy_Arrival_Advisor","褪色症患者即将抵达……"
"Challenges/Patients_GreyAnatomy_Intro_Message","一群褪色症患者正在请求立即接受治疗。"
"Challenges/Patients_GreyAnatomy_Intro_Title","褪色症患者急诊"
"Challenges/Patients_GreyAnatomy_Name","褪色症患者"
"Challenges/Patients_GreyAnatomy_R2_V1_Intro_Message","一群大学学生由于读书用功过渡患上了褪色症，他们正在四处求医。\n如果我们为这些患者提供治疗，将会得到奖励。是否要收他们？"
"Challenges/Patients_GreyAnatomy_R2_V2_Intro_Message","一群被迫穿上古板校服的学生患上了褪色症，其中一群学生正在四处求医，并且联系了我们。\n如果我们为这些患者提供治疗，将会得到奖励。是否要收他们？"
"Challenges/Patients_GreyAnatomy_V1_Intro_Message","当地一家影院主办了一场罗德里克·库逊的经典电影系列《危险氨纶》48小时马拉松式放映活动，导致了褪色症疫情的爆发。说实话，这些电影实在又长又无聊。一群患者正在四处求医。\n如果我们为这些患者提供治疗，将会得到奖励。是否接待他们？"
"Challenges/Patients_GreyAnatomy_V2_Intro_Message","目前是运动比赛淡季，购买季票的观众爆发了褪色症疫情。他们等不及想看比赛，并且正在四处求医。\n如果我们为这些患者提供治疗，将会得到奖励。是否接待他们？"
"Challenges/Patients_Group_Description","用你最好的员工和设备，运用排队管理尽可能多地治愈病人团体。"
"Challenges/Patients_Group_General_R1_V1","该地区最后一家县立医院关闭后，一群病人正在四处求医。\n如果我们为这些患者提供治疗，将会得到奖励。是否接待他们？"
"Challenges/Patients_Group_General_R1_V2","在一群携带疾病的孩子回家过节后，该地区爆发了疾病疫情。一群家长正在四处求医。\n如果我们为这些患者提供治疗，将会得到奖励。是否接待他们？"
"Challenges/Patients_Group_General_R2_V1","一群病人在霍里史迪克斯医院治疗失败。平复心情后，他们开始寻求进一步治疗。\n如果我们为这些患者提供治疗，将会得到奖励。是否接待他们？"
"Challenges/Patients_Group_General_R2_V2","一群登山客在跌落山丘步行时不慎受伤，正在四处求医。\n如果我们为这些患者提供治疗，将会得到奖励。是否要收他们？"
"Challenges/Patients_Group_General_R3_V1","低端医疗科技医院倒闭后，一群病人无处就医，正在寻求进一步治疗。\n如果我们为这些患者提供治疗，将会得到奖励。是否接待他们？"
"Challenges/Patients_Group_General_R3_V2","烟熏镇的大量空气变成了一种灰色的半固体物质，镇民们纷纷病倒了，现在急需治疗。\n如果我们为这些患者提供治疗，将会得到奖励。是否接待他们？"
"Challenges/Patients_Group_General_R4_V1","一群病人从球体康复中心逃了出来，正在寻求进一步治疗。\n如果我们为这些患者提供治疗，将会得到奖励。是否接待他们？"
"Challenges/Patients_Group_General_R4_V2","一群游客生病了，必须经过治疗才能继续享受假期。\n如果我们为这些患者提供治疗，将会得到奖励。是否接待他们？"
"Challenges/Patients_Group_General_R5_V1","一群病人由于在巨无霸医院里面吃了非巨无霸公司食品而被踢了出来，正在寻求进一步治疗。\n如果我们为这些患者提供治疗，将会得到奖励。是否接待他们？"
"Challenges/Patients_Group_General_R5_V2","一群城里人被现代高强度生活压垮了，正在四处求医，想要治疗各种疾病。\n如果我们为这些患者提供治疗，将会得到奖励。是否接待他们？"
"Challenges/Patients_Inject_Arrival_Advisor","一群注射室的病人即将到达……"
"Challenges/Patients_Inject_Intro_Message","一群病人急需注射室治疗。"
"Challenges/Patients_Inject_Intro_Title","注射科病人急诊"
"Challenges/Patients_Inject_Name","注射科病人"
"Challenges/Patients_Injection_R2_Intro_Message","一群注射科病人离开了霍里史迪克斯医院，现在出现了血钾过高的症状，正在寻求进一步治疗。\n如果我们为这些患者提供治疗，将会得到奖励。是否接待他们？"
"Challenges/Patients_Injection_R3_Intro_Message","低端医疗科技医院被发射到太空后，一群注射病人无处就医，正在寻求进一步治疗。\n如果我们为这些患者提供治疗，将会得到奖励。是否接待他们？"
"Challenges/Patients_Injection_R4_Intro_Message","一群注射科病人从球体康复中心逃了出来，正在寻求进一步治疗。\n如果我们为这些患者提供治疗，将会得到奖励。是否接待他们？"
"Challenges/Patients_Injection_R5_Intro_Message","一群注射科病人由于“没有表现出很感激的态度”被巨无霸医院踢了出来，正在寻求进一步治疗。\n如果我们为这些患者提供治疗，将会得到奖励。是否接待他们？"
"Challenges/Patients_Injection_V1_Intro_Message","一批质量低劣的劲爽牌罐装带气饮料售出后，县里爆发了与注射室相关的各种疾病的疫情。一群患者正在四处求医。\n如果我们为这些患者提供治疗，将会得到奖励。是否接待他们？"
"Challenges/Patients_Injection_V2_Intro_Message","有关部门在双点县海岸的水中发现了一种奇怪的物质，随后爆发了与注射室相关的各种疾病的疫情。一群游泳爱好者正在四处求医。\n如果我们为这些患者提供治疗，将会得到奖励。是否接待他们？"
"Challenges/Patients_Leopard_Arrival_Advisor","豹皮症患者即将抵达……"
"Challenges/Patients_Leopard_Intro_Title","豹皮症患者急诊"
"Challenges/Patients_Leopard_Name","豹皮症患者"
"Challenges/Patients_Leopard_R3_Intro_Message","低端科技公司尝试将蔬菜和大型猫科动物进行杂交育种，失败的试验品被克拉姆利超市售出，导致该地区爆发了豹皮症疫情。一群患者正在四处求医。\n如果我们为这些患者提供治疗，将会得到奖励。是否接待他们？"
"Challenges/Patients_Leopard_V1_Intro_Message","在全镇的市集上，面部彩绘摊位使用了低端科技公司的“岁月静好”颜料，引发了豹皮症疫情。一群人老心不老的患者正在四处求医。\n如果我们为这些患者提供治疗，将会得到奖励。是否接待他们？"
"Challenges/Patients_LightHeaded_Arrival_Advisor","光头症患者即将抵达……"
"Challenges/Patients_LightHeaded_Intro_Message","光头症患者急需治疗。"
"Challenges/Patients_LightHeaded_Intro_Title","光头症患者急诊"
"Challenges/Patients_LightHeaded_Name","光头症患者"
"Challenges/Patients_Lightheadedness_R1_Intro_Message","该地区爆发了光头症疫情，霍格思波特的光头症患者数量创历史新高，一群患者正在四处求医。\n如果我们为这些患者提供治疗，将会得到奖励。是否要收他们？"
"Challenges/Patients_Lightheadedness_R2_Intro_Message","一群大学生为了准备考试，在图书馆里连续突击复习了六天。现在，他们因为太聪明，都患上了光头症。其中一些学生四处求医，联系了我们。\n如果我们为这些患者提供治疗，将会得到奖励。是否要收他们？"
"Challenges/Patients_Lightheadedness_V1_Intro_Message","该地区爆发了光头症疫情。目前已经出现了数起飞机驾驶员将患者错认为着陆灯的事件，最近，有架飞机甚至差点儿降落到板球场里。板球队队员们正在四处求医。\n如果我们为这些患者提供治疗，将会得到奖励。是否接待他们？"
"Challenges/Patients_Lightheadedness_V2_Intro_Message","该地区爆发了光头症疫情，可想而知，大部分患者都想把脑袋换回来。一群患者现在正在四处求医。\n如果我们为这些患者提供治疗，将会得到奖励。是否接待他们？"
"Challenges/Patients_Lightheadedness_V3_Intro_Message","该区域爆发了光头症疫情，他们甚至能使用灯光闪烁来进行交流。显然，其中一些患者希望接受治疗。\n如果我们为这些患者提供治疗，将会得到奖励。是否接待他们？"
"Challenges/Patients_Midas_Intro_Title","点金术患者急诊"
"Challenges/Patients_Midas_Name","点金术患者"
"Challenges/Patients_Midas_R4_Intro_Message","球体基金会的会计体内黄金超标病倒，导致点金术疫情爆发。一群患者正在四处求医。\n如果我们为这些患者提供治疗，将会得到奖励。是否接待他们？"
"Challenges/Patients_Midas_V1_Intro_Message","受全县人欢迎的幻想戏剧引起了人们对希腊神话病态追逐，导致了点金术疫情的爆发。一群患者正在四处求医。\n如果我们为这些患者提供治疗，将会得到奖励。是否接待他们？"
"Challenges/Patients_Mime_Arrival_Advisor","哑剧危机患者即将抵达……"
"Challenges/Patients_Mime_Intro_Title","哑剧危机患者急诊"
"Challenges/Patients_Mime_Name","哑剧危机患者"
"Challenges/Patients_MockStar_Intro_Title","明星梦症患者急诊"
"Challenges/Patients_MockStar_Name","明星梦症患者"
"Challenges/Patients_MockStar_R1_Intro_Message","下牛镇地区建立起一种追逐梦想的氛围后，那里爆发了明星梦症疫情。患者的家人正要把他们送去治疗。\n如果我们为这些患者提供治疗，将会得到奖励。是否要收他们？"
"Challenges/Patients_MockStar_V1_Intro_Message","一支名为弗雷迪四兄弟的当地理发店四重唱乐队误认为他们应当准备开始大型的巡回演出。他们甚至没安排人管理他们的理发店。患者的家人正要把他们送去治疗明星梦症。\n如果我们为这些患者提供治疗，将会得到奖励。是否要收他们？"
"Challenges/Patients_MockStar_V2_Intro_Message","当地一场摇滚音乐会发生了神秘气体泄露事件，引发了对摇滚乐的空前热情。此后，一群人患上了明星梦症。患者的家人正要把他们送去治疗。\n如果我们为这些患者提供治疗，将会得到奖励。是否要收他们？"
"Challenges/Patients_MockStar_V3_Intro_Message","卡拉OK在线直播软件开始流行，人们出于礼貌，不得不为好友的演出点赞，导致了明星梦症疫情的爆发。患者的家人正要把他们送去治疗。\n如果我们为这些患者提供治疗，将会得到奖励。是否接待他们？"
"Challenges/Patients_Monobrow_Arrival_Advisor","连眉患者即将抵达……"
"Challenges/Patients_Monobrow_Intro_Title","连眉患者急诊"
"Challenges/Patients_Monobrow_Name","连眉患者"
"Challenges/Patients_Mummy_Arrival_Advisor","木乃伊化患者即将抵达……"
"Challenges/Patients_Mummy_Intro_Message","一群木乃伊化患者急需治疗。"
"Challenges/Patients_Mummy_Intro_Title","木乃伊化问题"
"Challenges/Patients_Mummy_Name","木乃伊化患者"
"Challenges/Patients_Mummy_R4_Intro_Message","球体基金会健康中心为成员们进行了“厕纸疗法”的演示，爆发了木乃伊化的疫情。一群出席者正在四处求医。\n如果我们为这些患者提供治疗，将会得到奖励。是否接待他们？"
"Challenges/Patients_Mummy_V1_Intro_Message","在一次儿童艺术和手工表演上，孩子们用一位在现场打盹的家长作为模特，展示了制作木乃伊的技术，导致该地区爆发了活人木乃伊化疫情。其中一群患者正在四处求医。\n如果我们为这些患者提供治疗，将会得到奖励。是否要收他们？"
"Challenges/Patients_Mummy_V2_Intro_Message","很多市民成为球体基金会的金字塔传销的受害者后，爆发了木乃伊化疫情。一群患者正在四处求医。\n如果我们为这些患者提供治疗，将会得到奖励。是否要收他们？"
"Challenges/Patients_NightFever_Arrival_Advisor","夜猫子患者即将抵达……"
"Challenges/Patients_NightFever_Intro_Message","一群夜猫子病人急需精神科治疗。"
"Challenges/Patients_NightFever_Intro_Title","夜猫子患者急诊"
"Challenges/Patients_NightFever_Name","夜猫子患者"
"Challenges/Patients_NightFever_R2_Intro_Message","县里历史最悠久的迪斯科舞厅的关闭引起了大规模的癔病和蹦迪狂热，导致了夜猫子疫情的爆发。一群患者正在四处求医。\n如果我们为这些患者提供治疗，将会得到奖励。是否接待他们？"
"Challenges/Patients_NightFever_V1_Intro_Message","一群群众演员参演罗德里克·库逊最新的电影后得意忘形，并且拒绝脱掉他们的戏服，导致了夜猫子疫情的爆发。电影制作公司需要把衣服弄回去，现在正要把他们送去治疗。\n如果我们为这些患者提供治疗，将会得到奖励。是否接待他们？"
"Challenges/Patients_NightFever_V2_Intro_Message","低端科技公司总部意外解冻了一批来自20世纪的低温冷冻人，他们跳着舞冲了出去，导致了夜猫子疫情的爆发。他们正在寻求治疗以便能更好地适应现代生活。\n如果我们为这些患者提供治疗，将会得到奖励。是否接待他们？"
"Challenges/Patients_Pandemic_Arrival_Advisor","流行锅患者即将抵达……"
"Challenges/Patients_Pandemic_Intro_Message","一群流行锅病患者急需治疗。"
"Challenges/Patients_Pandemic_Intro_Title","流行锅病患者急诊"
"Challenges/Patients_Pandemic_Name","流行锅病患者"
"Challenges/Patients_Pandemic_R1_Intro_Message","拍马镇户外24小时“高汤马拉松”的参赛者遇上了一场瓢泼大雨，该地区随即爆发了流行锅病疫情。高汤爱好者们已经干透了，但仍在四处求医。\n如果我们为这些患者提供治疗，将会得到奖励。是否要收他们？"
"Challenges/Patients_Pandemic_V1_Intro_Message","双点县最受欢迎的厨艺节目介绍了一种复杂的炖汤配方后，该地区爆发了流行锅病疫情，现在一群患者正在四处求医。\n如果我们为这些患者提供治疗，将会得到奖励。是否要收他们？"
"Challenges/Patients_Pandemic_V2_Intro_Message","一批炖锅不慎被贴上了不粘锅的标签，引发了流行锅病疫情。一群患者现在正在四处求医。\n如果我们为这些患者提供治疗，将会得到奖励。是否要收他们？"
"Challenges/Patients_Pandemic_V3_Intro_Message","临时举办的化装舞会和地区最大的厨具折扣店大促销撞期，该地区随即爆发了流行锅病疫情。一群派对参与者正在四处求医。\n如果我们为这些患者提供治疗，将会得到奖励。是否接待他们？"
"Challenges/Patients_Pharm_Arrival_Advisor","药房的病人即将抵达……"
"Challenges/Patients_Pharm_Intro_Message","一群病人急需药房治疗。"
"Challenges/Patients_Pharm_Intro_Title","药房病人急诊"
"Challenges/Patients_Pharm_Name","药房病人"
"Challenges/Patients_Pharmacy_R2_Intro_Message","一群药房病人接受霍里史迪克斯医院处理后，闻上去都香喷喷的，正在寻求进一步治疗。\n如果我们为这些患者提供治疗，将会得到奖励。是否接待他们？"
"Challenges/Patients_Pharmacy_R3_Intro_Message","低端医疗科技医院一夜之间无影无踪，一群药房病人无处就医，正在寻求进一步治疗。\n如果我们为这些患者提供治疗，将会得到奖励。是否接待他们？"
"Challenges/Patients_Pharmacy_R4_Intro_Message","一群药房病人逃离了球体康复中心，正在寻求进一步治疗。\n如果我们为这些患者提供治疗，将会得到奖励。是否接待他们？"
"Challenges/Patients_Pharmacy_R5_Intro_Message","一群药房病人由于“诽谤”麦克纳利先生被巨无霸医院踢了出去，正在寻求进一步治疗。\n如果我们为这些患者提供治疗，将会得到奖励。是否接待他们？"
"Challenges/Patients_Pharmacy_V1_Intro_Message","食用荧光笔的热潮疯狂席卷了双点县之后，县里爆发了药房相关疾病的疫情。一群患者正在四处求医。\n如果我们为这些患者提供治疗，将会得到奖励。是否接待他们？"
"Challenges/Patients_Pharmacy_V2_Intro_Message","低端科技的“智能创可贴”软件更新后，导致了多起血液中毒事件，县里爆发了病房相关疾病的疫情。一群患者正在四处求医。\n如果我们为这些患者提供治疗，将会得到奖励。是否接待他们？"
"Challenges/Patients_PlantWard_Arrival_Advisor","草药园的病人即将抵达……"
"Challenges/Patients_PlantWard_Intro_Message","某些不靠谱的经营者在该地区使用了放射性物质，导致一批人感染了疾病，而非获得了超能力。他们正在草药园寻求治疗。\n如果我们为这些患者提供治疗，将会得到奖励。是否接待他们？"
"Challenges/Patients_PlantWard_Intro_Message_V2","贾丝明·奥德赛在当地植物园的表演非常震撼，引发了大规模的开花现象，导致空气中有轻微的毒性，受感染的病人正在草药园里寻求治疗。\n如果我们为这些患者提供治疗，将会得到奖励。是否接待他们？"
"Challenges/Patients_PlantWard_Intro_Message_V3","因为一家巨无霸医院无法满足病人的需求，他们只好在草药园寻求治疗。\n如果我们为这些患者提供治疗，将会得到奖励。是否接待他们？"
"Challenges/Patients_PlantWard_Intro_Title","草药园急诊"
"Challenges/Patients_PlantWard_Name","草药园病人"
"Challenges/Patients_Psychiatry_Arrival_Advisor","精神科的病人即将抵达……"
"Challenges/Patients_Psychiatry_Intro_Title","精神科病人急诊"
"Challenges/Patients_Psychiatry_Name","精神科病人"
"Challenges/Patients_Psychiatry_R2_Intro_Message","一群精神科病人在霍里史迪克斯医院接受了治疗，病情反而加重了，正在寻求进一步治疗。\n如果我们为这些患者提供治疗，将会得到奖励。是否接待他们？"
"Challenges/Patients_Psychiatry_R3_Intro_Message","低端医疗科技医院消失后，一群精神科病人无处就医，正在寻求进一步治疗。\n如果我们为这些患者提供治疗，将会得到奖励。是否接待他们？"
"Challenges/Patients_Psychiatry_R4_Intro_Message","一群精神科病人被球体康复中心剥离了出来，正在寻求进一步治疗。\n如果我们为这些患者提供治疗，将会得到奖励。是否接待他们？"
"Challenges/Patients_Psychiatry_R5_Intro_Message","一群精神科病人由于不会向麦克纳利先生鞠躬而被巨无霸医院踢了出去，正在寻求进一步治疗。\n如果我们为这些患者提供治疗，将会得到奖励。是否接待他们？"
"Challenges/Patients_Psychiatry_V1_Intro_Message","在一个下着瓢泼大雨的星期天，球体基金会的自制宣传电影上映了，此后县里大部分人都出现了精神错乱症状，随即爆发了精神病疫情。一群患者正在四处求医。\n如果我们为这些患者提供治疗，将会得到奖励。是否接待他们？"
"Challenges/Patients_Psychiatry_V2_Intro_Message","双点电台不小心发送了一段奇怪而令人痛苦的频率，在县里引发了精神病疫情。一群患者正在四处求医。\n如果我们为这些患者提供治疗，将会得到奖励。是否接待他们？"
"Challenges/Patients_QueenComplex_Arrival_Advisor","明星梦症患者即将抵达……"
"Challenges/Patients_QueenComplex_Intro_Message","一群明星梦症患者急需精神科治疗。"
"Challenges/Patients_QueenComplex_Intro_Title","明星梦症患者急诊"
"Challenges/Patients_QueenComplex_Name","明星梦症患者"
"Challenges/Patients_ShockHorror_Intro_Title","电流感患者急诊"
"Challenges/Patients_ShockHorror_Name","电流感患者"
"Challenges/Patients_ShockHorror_R3_Intro_Message","低端科技公司弄了一批“一小时速成”的萝卜，但是忘记进行除静电处理，导致该地区爆发了电流感疫情。一群患者正在四处求医。\n如果我们为这些患者提供治疗，将会得到奖励。是否要收他们？"
"Challenges/Patients_ShockHorror_V1_Intro_Message","低端科技的工作人员在一次实验中意外地向全县的勺子输送了电流，在县里引发了电流感疫情。一群酸奶饮用者正在四处求医。\n如果我们为这些患者提供治疗，将会得到奖励。是否接待他们？"
"Challenges/Patients_ShockHorror_V2_Intro_Message","贾思敏·奥德赛无预警发售新单曲，引发了达到危险等级的惊喜和静电量，县里随即爆发了电流感疫情。一群粉丝正在四处求医。\n如果我们为这些患者提供治疗，将会得到奖励。是否接待他们？"
"Challenges/Patients_Solo_Description","用你最好的员工和设备，运用排队管理诊断并治愈VIP病人。"
"Challenges/Patients_Solo_Name","VIP病人"
"Challenges/Patients_Solo_Reward_Message_Fail","很遗憾，我们没有治愈VIP病人。这将对我们的声誉造成不好的影响。"
"Challenges/Patients_Solo_Reward_Message_Success","好消息，我们治愈了VIP病人！医院拿到了很大一笔捐款。太好了。"
"Challenges/Patients_Solo_V10_Intro_Message","劲爽风味团队的一名成员生病了，正在四处求医。\n如果我们为这名VIP患者提供治疗，将会得到奖励。是否接待该患者？"
"Challenges/Patients_Solo_V1_Intro_Message","市长的一个亲戚生病了，正在四处求医。\n如果我们为这名VIP患者提供治疗，将会得到奖励。是否接待该患者？"
"Challenges/Patients_Solo_V2_Intro_Message","贾思敏·奥德赛团队的一名伴舞者生病了，正在四处求医。\n如果我们为这名VIP患者提供治疗，将会得到奖励。是否接待该患者？"
"Challenges/Patients_Solo_V3_Intro_Message","罗德里克·库逊化妆团队的一名成员生病了，正在四处求医。\n如果我们为这名VIP患者提供治疗，将会得到奖励。是否接待该患者？"
"Challenges/Patients_Solo_V4_Intro_Message","双点广播电台的一位高管生病了，正在四处求医。\n如果我们为这名VIP患者提供治疗，将会得到奖励。是否接待该患者？"
"Challenges/Patients_Solo_V5_Intro_Message","米顿大学的一位杰出学者生病了，正在四处求医。\n如果我们为这名VIP患者提供治疗，将会得到奖励。是否接待该患者？"
"Challenges/Patients_Solo_V6_Intro_Message","双点县的一位体育明星生病了，正在四处求医。\n如果我们为这名VIP患者提供治疗，将会得到奖励。是否接待该患者？"
"Challenges/Patients_Solo_V7_Intro_Message","该地区最时髦的一位贵族生病了，正在四处求医。\n如果我们为这名VIP患者提供治疗，将会得到奖励。是否接待该患者？"
"Challenges/Patients_Solo_V8_Intro_Message","鹈鹕码头最成功的商人生病了，正在四处求医。\n如果我们为这名VIP患者提供治疗，将会得到奖励。是否接待该患者？"
"Challenges/Patients_Solo_V9_Intro_Message","《双点头条》的两位主笔之一生病了，正在四处求医。\n如果我们为这名VIP患者提供治疗，将会得到奖励。是否接待该患者？"
"Challenges/Patients_Surgery_R3_Intro_Message","低端医疗科技医院被宣布不合法后，一群外科病人无处就医，正在寻求进一步治疗。\n如果我们为这些患者提供治疗，将会得到奖励。是否接待他们？"
"Challenges/Patients_Surgery_R4_Intro_Message","一群外科病人被球体康复中心驱逐了，正在寻求进一步治疗。\n如果我们为这些患者提供治疗，将会得到奖励。是否接待他们？"
"Challenges/Patients_Surgery_R5_Intro_Message","一群外科病人由于拒绝支付服务费而被巨无霸医院踢了出去，正在寻求进一步治疗。\n如果我们为这些患者提供治疗，将会得到奖励。是否接待他们？"
"Challenges/Patients_Surgery_V1_Intro_Message","本地展会的与会者吃了太多蛋糕，纷纷开始肚子疼，县里爆发了手术相关疾病的疫情。一群患者正在四处求医。\n如果我们为这些患者提供治疗，将会得到奖励。是否接待他们？"
"Challenges/Patients_Surgery_V2_Intro_Message","干酪片促销会上，一些人不小心吃下了和奶酪颜色差不多的滚珠，随后县里爆发了手术相关疾病的疫情。一群患者正在四处求医。\n如果我们为这些患者提供治疗，将会得到奖励。是否接待他们？"
"Challenges/Patients_Surgical_Arrival_Advisor","外科病人即将抵达……"
"Challenges/Patients_Surgical_Intro_Message","一群病人急需手术治疗。"
"Challenges/Patients_Surgical_Intro_Title","外科病人急诊"
"Challenges/Patients_Surgical_Name","手术病人"
"Challenges/Patients_TouchOfMidas_Arrival_Advisor","点金术病人即将抵达……"
"Challenges/Patients_TurtleHead_Arrival_Advisor","藏头症患者即将抵达……"
"Challenges/Patients_TurtleHead_Intro_Message","一群藏头症患者急需治疗。"
"Challenges/Patients_TurtleHead_Intro_Title","藏头症患者急诊"
"Challenges/Patients_TurtleHead_Name","藏头症患者"
"Challenges/Patients_TurtleHead_R3_Intro_Message","低端科技公司生产了一种异常美味的生菜，使该地区的生菜消费量上涨了380%，随后就爆发了藏头症疫情，一群病人正在四处求医。\n如果我们为这些患者提供治疗，将会得到奖励。是否要收他们？"
"Challenges/Patients_TurtleHead_V1_Intro_Message","一座桥突然倒塌，很多人掉进了比尔吉河，被河里的乌龟咬伤。随后，当地爆发了藏头症疫情。一群患者正在四处求医。\n如果我们为这些患者提供治疗，将会得到奖励。是否接待他们？"
"Challenges/Patients_TurtleHead_V2_Intro_Message","在低端科技的一次实验中，工作人员疏忽大意，临时加强了双点县某些地区的重力，随后就爆发了藏头症疫情。现在已经没事了，不过还有一群患者正在四处求医。\n如果我们为这些患者提供治疗，将会得到奖励。是否接待他们？"
"Challenges/Patients_VerbalDiarrhea_Arrival_Advisor","话痨症患者即将抵达……"
"Challenges/Patients_Ward_Arrival_Advisor","住院病人即将抵达……"
"Challenges/Patients_Ward_Intro_Message","一群病人急需住进病房接受治疗。"
"Challenges/Patients_Ward_Intro_Title","住院病人急诊"
"Challenges/Patients_Ward_Name","住院病人"
"Challenges/Patients_Ward_R2_Intro_Message","一群住院病人刚刚离开了霍里史迪克斯医院，但仍未痊愈，正在寻求进一步治疗。\n如果我们为这些患者提供治疗，将会得到奖励。是否接待他们？"
"Challenges/Patients_Ward_R3_Intro_Message","低端医疗科技医院内部发生爆炸后，一群住院病人无处就医，正在寻求进一步治疗。\n如果我们为这些患者提供治疗，将会得到奖励。是否接待他们？"
"Challenges/Patients_Ward_R4_Intro_Message","一群住院病人逃出了球体康复中心，正在寻求进一步治疗。\n如果我们为这些患者提供治疗，将会得到奖励。是否接待他们？"
"Challenges/Patients_Ward_R5_Intro_Message","一群住院病人由于质疑治疗手段被巨无霸医院踢了出来，正在寻求进一步治疗。\n如果我们为这些患者提供治疗，将会得到奖励。是否接待他们？"
"Challenges/Patients_Ward_V1_Intro_Message","霍里史迪克斯的一批终极有机床上用品引发了大范围的疼痛和炎症，随后爆发了病房相关疾病的疫情。一群患者正在四处求医。\n如果我们为这些患者提供治疗，将会得到奖励。是否接待他们？"
"Challenges/Patients_Ward_V2_Intro_Message","《双点头条》发布了一期关于“高级睡眠姿势”的特辑，在里面错误图解的误导下，读者产生了一系列体内和体外不适状况，随后爆发了病房相关疾病的疫情。一群患者正在四处求医。\n如果我们为这些患者提供治疗，将会得到奖励。是否接待他们？"
"Challenges/Remix/Objective_HospitalStarRating_Description","在这个医院模拟场景中完成各个挑战便可获得一颗星。"
"Challenges/Remix/Objective_HospitalStarRating_Name","星星挑战"
"Challenges/Remix/Objective_WealthyHospitalTutorial_Description","使用针对性的营销策略，吸引特定类型的病患前来就医。"
"Challenges/Remix/Objective_WealthyHospitalTutorial_Name","引流救治"
"Challenges/Remix_TumbleBudget_AdvisorMessage_CS","R.E.M.I. X将承担我们总营运成本的<style""AdvisorHighlight"">{[PERCENT]}[/style]。"
"Challenges/Reward_ResearchPoints_CS","{[POINTS]}研究点数（{[PROJECT]}）"
"Challenges/Reward_ResearchPoints_Random_CS","{[POINTS]}研究点数"
"Challenges/RewardsNone_CS","无"
"Challenges/RewardsNone_F_CS","无"
"Challenges/SpecialPatient_BarbershopQuartet_Name","理发店四重唱乐队"
"Challenges/SpecialPatient_Clowns_Name","马戏团事件"
"Challenges/SpecialPatient_Fractures_Emergency_Name","骨科病人急诊"
"Challenges/SpecialPatient_Goal_CS","治愈{[COUNT]}个{[ILLNESS]}患者。"
"Challenges/SpecialPatient_Group_TimeLimit_Name","VIP病人团体"
"Challenges/SpecialPatient_Room_Goal_CS","治疗室：{[ROOM]}（医院中有{[COUNT]}间）"
"Challenges/SpecialPatient_Score_CS","你治愈了{[TARGET]}位患者中的{[COUNT]}位。"
"Challenges/SpecialPatient_VIP_Name","VIP病人"
"Challenges/StaffChallenge_Assistant_Cafe_Description","咖啡厅"
"Challenges/StaffChallenge_Assistant_Cafe_IntroMessage","收到{[STAFF]}的请求，如何处理？\\n\\n“妈妈总说我是个优秀的厨师。我想为病人们煮粥。”"
"Challenges/StaffChallenge_Assistant_Cafe_Name","{[STAFF]}的目标"
"Challenges/StaffChallenge_Assistant_Cafe_OutroFailedMessage","{[STAFF]}没有完成挑战！"
"Challenges/StaffChallenge_Assistant_Cafe_OutroSuccessMessage","{[STAFF]}成功完成了挑战！"
"Challenges/StaffChallenge_Assistant_Reception_Description","接待处"
"Challenges/StaffChallenge_Assistant_Reception_IntroMessage","收到{[STAFF]}的请求，如何处理？\\n\\n“我觉得自己长得非常讨人喜欢。希望所有新病人来医院时，第一眼就能看到我的脸。”"
"Challenges/StaffChallenge_Assistant_Reception_Name","{[STAFF]}的目标"
"Challenges/StaffChallenge_Assistant_Reception_OutroFailedMessage","{[STAFF]}没有完成挑战！"
"Challenges/StaffChallenge_Assistant_Reception_OutroSuccessMessage","{[STAFF]}成功完成了挑战！"
"Challenges/StaffChallenge_Cure_Any_Doctor_Description","治愈病人"
"Challenges/StaffChallenge_Cure_Any_Doctor_IntroMessage","收到{[STAFF]}的请求，如何处理？\\n\\n“我热爱治疗。不管病人是谁。我只想看见他们康复的笑脸。希望能获得更多机会！”"
"Challenges/StaffChallenge_Cure_Any_Doctor_Name","{[STAFF]}的目标"
"Challenges/StaffChallenge_Cure_Any_Doctor_OutroFailedMessage","{[STAFF]}没有完成挑战！"
"Challenges/StaffChallenge_Cure_Any_Doctor_OutroSuccessMessage","{[STAFF]}成功完成了挑战！"
"Challenges/StaffChallenge_Cure_Any_Nurse_Description","治愈病人"
"Challenges/StaffChallenge_Cure_Any_Nurse_IntroMessage","收到{[STAFF]}的请求，如何处理？\\n\\n“我热爱治疗。什么人都行。一个健康的世界就是我的梦想。”"
"Challenges/StaffChallenge_Cure_Any_Nurse_Name","{[STAFF]}的目标"
"Challenges/StaffChallenge_Cure_Any_Nurse_OutroFailedMessage","{[STAFF]}没有完成挑战！"
"Challenges/StaffChallenge_Cure_Any_Nurse_OutroSuccessMessage","{[STAFF]}成功完成了挑战！"
"Challenges/StaffChallenge_Cure_Illness_Clown_Description","治愈病人"
"Challenges/StaffChallenge_Cure_Illness_Clown_IntroMessage","收到{[STAFF]}的请求，如何处理？\\n\\n“我的表弟是一个小丑。他的脸上整天挂着傻笑。让人看了就生气。我想为世界除害。”"
"Challenges/StaffChallenge_Cure_Illness_Clown_Name","{[STAFF]}的目标"
"Challenges/StaffChallenge_Cure_Illness_Clown_OutroFailedMessage","{[STAFF]}没有完成挑战！"
"Challenges/StaffChallenge_Cure_Illness_Clown_OutroSuccessMessage","{[STAFF]}成功完成了挑战！"
"Challenges/StaffChallenge_Cure_Illness_Cubism_Description","治愈病人"
"Challenges/StaffChallenge_Cure_Illness_Cubism_IntroMessage","收到{[STAFF]}的请求，如何处理？\\n\\n“我妈妈的脸特别有棱角。尽管我爱她，但还是有些奇怪。所以我想致力于立体症的治疗…”"
"Challenges/StaffChallenge_Cure_Illness_Cubism_Name","{[STAFF]}的目标"
"Challenges/StaffChallenge_Cure_Illness_Cubism_OutroFailedMessage","{[STAFF]}没有完成挑战！"
"Challenges/StaffChallenge_Cure_Illness_Cubism_OutroSuccessMessage","{[STAFF]}成功完成了挑战！"
"Challenges/StaffChallenge_Cure_Room_Pharmacy_Description","药房治病"
"Challenges/StaffChallenge_Cure_Room_Pharmacy_IntroMessage","收到{[STAFF]}的请求，如何处理？\\n\\n“我很享受强迫别人吃药的感觉。药房应该是最适合我的地方。”"
"Challenges/StaffChallenge_Cure_Room_Pharmacy_Name","{[STAFF]}的目标"
"Challenges/StaffChallenge_Cure_Room_Pharmacy_OutroFailedMessage","{[STAFF]}没有完成挑战！"
"Challenges/StaffChallenge_Cure_Room_Pharmacy_OutroSuccessMessage","{[STAFF]}成功完成了挑战！"
"Challenges/StaffChallenge_Cure_Room_Psychiatry_Description","在精神科室治病"
"Challenges/StaffChallenge_Cure_Room_Psychiatry_IntroMessage","收到{[STAFF]}的请求，如何处理？\\n\\n“舒舒服服地坐在椅子上，听有钱人无病呻吟，一直是我个人的一大目标。你能帮我实现吗？”"
"Challenges/StaffChallenge_Cure_Room_Psychiatry_Name","{[STAFF]}的目标"
"Challenges/StaffChallenge_Cure_Room_Psychiatry_OutroFailedMessage","{[STAFF]}没有完成挑战！"
"Challenges/StaffChallenge_Cure_Room_Psychiatry_OutroSuccessMessage","{[STAFF]}成功完成了挑战！"
"Challenges/StaffChallenge_Cure_Room_Ward_Description","病房治病"
"Challenges/StaffChallenge_Cure_Room_Ward_IntroMessage","收到{[STAFF]}的请求，如何处理？\\n\\n“我喜欢看别人睡觉。能派我去病房工作吗？”"
"Challenges/StaffChallenge_Cure_Room_Ward_Name","{[STAFF]}的目标"
"Challenges/StaffChallenge_Cure_Room_Ward_OutroFailedMessage","{[STAFF]}没有完成挑战！"
"Challenges/StaffChallenge_Cure_Room_Ward_OutroSuccessMessage","{[STAFF]}成功完成了挑战！"
"Challenges/StaffChallenge_Janitor_Litter_Description","勤杂工工作"
"Challenges/StaffChallenge_Janitor_Litter_IntroMessage","收到{[STAFF]}的请求，如何处理？\\n\\n“小时候，我曾经不小心把一袋饼干撒在了马路上。这件事让我一直愧疚到现在。也许多清理一些垃圾，我的良心就能获得安宁了。”"
"Challenges/StaffChallenge_Janitor_Litter_Name","{[STAFF]}的目标"
"Challenges/StaffChallenge_Janitor_Litter_OutroFailedMessage","{[STAFF]}没有完成挑战！"
"Challenges/StaffChallenge_Janitor_Litter_OutroSuccessMessage","{[STAFF]}成功完成了挑战！"
"Challenges/StaffChallenge_Janitor_RepairMachines_Description","勤杂工工作"
"Challenges/StaffChallenge_Janitor_RepairMachines_IntroMessage","收到{[STAFF]}的请求，如何处理？\\n\\n“我喜欢修东西。有一次，我把我的爸爸‘玩坏了’。他现在已经没事了。机器应该也差不多吧？”"
"Challenges/StaffChallenge_Janitor_RepairMachines_Name","{[STAFF]}的目标"
"Challenges/StaffChallenge_Janitor_RepairMachines_OutroFailedMessage","{[STAFF]}没有完成挑战！"
"Challenges/StaffChallenge_Janitor_RepairMachines_OutroSuccessMessage","{[STAFF]}成功完成了挑战！"
"Challenges/StaffChallenge_Janitor_UnblockToilets_Description","勤杂工工作"
"Challenges/StaffChallenge_Janitor_UnblockToilets_IntroMessage","收到{[STAFF]}的请求，如何处理？\\n\\n“我昨晚做了一个梦，梦到一个厕所堵得非常厉害，最后被我疏通了。那场面非常刺激。现在，这是我唯一想做的事情。求你帮我梦想成真！”"
"Challenges/StaffChallenge_Janitor_UnblockToilets_Name","{[STAFF]}的目标"
"Challenges/StaffChallenge_Janitor_UnblockToilets_OutroFailedMessage","{[STAFF]}没有完成挑战！"
"Challenges/StaffChallenge_Janitor_UnblockToilets_OutroSuccessMessage","{[STAFF]}成功完成了挑战！"
"Challenges/StaffChallenge_Janitor_WaterPlants_Description","勤杂工工作"
"Challenges/StaffChallenge_Janitor_WaterPlants_IntroMessage","收到{[STAFF]}的请求，如何处理？\\n\\n“我曾经养过一棵漂亮的植物，还给他起名叫弗雷德。可惜他被一只路过的兔子吃掉了。我想照顾医院里的植物，弥补弗雷德的遗憾。”"
"Challenges/StaffChallenge_Janitor_WaterPlants_Name","{[STAFF]}的目标"
"Challenges/StaffChallenge_Janitor_WaterPlants_OutroFailedMessage","{[STAFF]}没有完成挑战！"
"Challenges/StaffChallenge_Janitor_WaterPlants_OutroSuccessMessage","{[STAFF]}成功完成了挑战！"
"Challenges/StaffChallenge_Resignation_Description","通过处理员工的首要投诉、提升工作条件或增加薪水让这个不满的员工留下来。"
"Challenges/StaffChallenge_Resignation_Name","{[STAFF]}威胁"
"Challenges/StaffChallenge_Training_Learn_Anything_Description","资格培训"
"Challenges/StaffChallenge_Training_Learn_Anything_IntroMessage","收到{[STAFF]}的请求，如何处理？\\n\\n“我非常乐意学一些新技能。我觉得自己的潜能还有待开发。可以让我参加培训课程吗？"
"Challenges/StaffChallenge_Training_Learn_Anything_Name","{[STAFF]}的目标"
"Challenges/StaffChallenge_Training_Learn_Anything_OutroFailedMessage","{[STAFF]}没有完成挑战！"
"Challenges/StaffChallenge_Training_Learn_Anything_OutroSuccessMessage","{[STAFF]}成功获得了一个新资格，达成了目标！"
"Challenges/StaffChallenge_Training_Learn_Psychiatry_Description","学习精神病学"
"Challenges/StaffChallenge_Training_Learn_Psychiatry_IntroMessage","收到{[STAFF]}的请求，如何处理？\\n\\n“学了精神病学，是不是就能用意念操控东西了？不管了，我就要学这个。”"
"Challenges/StaffChallenge_Training_Learn_Psychiatry_Name","{[STAFF]}的目标"
"Challenges/StaffChallenge_Training_Learn_Psychiatry_OutroFailedMessage","{[STAFF]}没有完成挑战！"
"Challenges/StaffChallenge_Training_Learn_Psychiatry_OutroSuccessMessage","{[STAFF]}成功获得了一个新资格，达成了目标！"
"Challenges/StaffChallenge_Training_Learn_Research_Description","学习研究"
"Challenges/StaffChallenge_Training_Learn_Research_IntroMessage","收到{[STAFF]}的请求，如何处理？\\n\\n“我喜欢搞发明。我有很多奇思妙想。我曾经给我的狗造了一门加农炮。还给我的妈妈装了机械手。想想吧，如果我投身医学，将会作出多大的贡献……”"
"Challenges/StaffChallenge_Training_Learn_Research_Name","{[STAFF]}的目标"
"Challenges/StaffChallenge_Training_Learn_Research_OutroFailedMessage","{[STAFF]}没有完成挑战！"
"Challenges/StaffChallenge_Training_Learn_Research_OutroSuccessMessage","{[STAFF]}成功获得了一个新资格，达成了目标！"
"Challenges/StaffChallenge_Training_Learn_Surgery_Description","学习外科学"
"Challenges/StaffChallenge_Training_Learn_Surgery_IntroMessage","收到{[STAFF]}的请求，如何处理？\\n\\n“我很喜欢切割的感觉。如果还能顺便拿工资的话就更好了。”"
"Challenges/StaffChallenge_Training_Learn_Surgery_Name","{[STAFF]}的目标"
"Challenges/StaffChallenge_Training_Learn_Surgery_OutroFailedMessage","{[STAFF]}没有完成挑战！"
"Challenges/StaffChallenge_Training_Learn_Surgery_OutroSuccessMessage","{[STAFF]}成功获得了一个新资格，达成了目标！"
"Challenges/StaffChallenge_Work_GPOffice_Description","全科医生诊疗室的工作"
"Challenges/StaffChallenge_Work_GPOffice_IntroMessage","收到{[STAFF]}的请求，如何处理？\\n\\n“我父亲是一个全科医生。我祖父是一个全科医生。可惜，我的曾祖父是个杀人犯。不用担心，我应该是继承了全科医生的血统。”"
"Challenges/StaffChallenge_Work_GPOffice_Name","{[STAFF]}的目标"
"Challenges/StaffChallenge_Work_GPOffice_OutroFailedMessage","{[STAFF]}没有完成挑战！"
"Challenges/StaffChallenge_Work_GPOffice_OutroSuccessMessage","{[STAFF]}成功完成了挑战！"
"Challenges/StaffChallenge_Work_XRay_Description","X光室工作"
"Challenges/StaffChallenge_Work_XRay_IntroMessage","收到{[STAFF]}的请求，如何处理？\\n\\n“观察别人的骨头，总让我有一种特殊的亲密感。所以我想去给病人照X光。我是说，如果可以的话？”"
"Challenges/StaffChallenge_Work_XRay_Name","{[STAFF]}的目标"
"Challenges/StaffChallenge_Work_XRay_OutroFailedMessage","{[STAFF]}没有完成挑战！"
"Challenges/StaffChallenge_Work_XRay_OutroSuccessMessage","{[STAFF]}成功完成了挑战！"
"Challenges/Staff_Cure_IntroMessage","收到{[STAFF]}的请求，如何处理？\\n\\n“我平时一般不会给人提建议，但那天我突然有了个很棒的主意，然后就停不下来了。如果我们能，比如说，治愈几个人……是不是会很酷？”"
"Challenges/Staff_DaysWithoutDeath_Intro","“我不知道你感觉如何，但没完没了的死亡让我非常沮丧。我们能不能做到连续几月零死亡？”"
"Challenges/Staff_EarnMoney_IntroMessage","收到{[STAFF]}的请求，如何处理？\\n\\n“我一直梦想着能亲眼见到一大堆钞票。但我并不是要在钱上打滚，我又不是怪胎。我就是想见识一下。”"
"Challenges/Staff_General_Goal_Intro","{[STAFF]}想达成一个职业目标。如何处理？"
"Challenges/Staff_General_Goal_Name","{[STAFF]}的目标"
"Challenges/Staff_General_Goal_Outro_Failed","{[STAFF]}没有完成职业目标！"
"Challenges/Staff_General_Goal_Outro_Success","{[STAFF]}成功完成了职业目标！"
"Challenges/Staff_General_Name","{[STAFF]}"
"Challenges/Staff_General_Request_Intro","我们收到了员工{[STAFF]}的请求。你意下如何？"
"Challenges/Staff_General_Request_Name","员工请求"
"Challenges/Staff_General_Request_Outro_Failed","很遗憾，我们没能完成{[STAFF]}的请求。"
"Challenges/Staff_General_Request_Outro_Success","干得好，我们成功完成了{[STAFF]}的请求。"
"Challenges/Staff_Ghosts_Janitor_Intro","“我以前很怕鬼。但接受了自主通灵训练后，我发现鬼魂也有一种莫名的魅力。也许我们应该抓几只来看看？”"
"Challenges/Staff_Ghosts_Researcher_Intro","“目睹病人死亡很令人难过。他们变成鬼魂来骚扰我们，更是双倍的难过。话虽如此，我认为收集他们的精华会有助于我们的研究。”"
"Challenges/Staff_Hospital_Attractiveness_Intro","“这个地方还有很多不足之处。我们可以增加一些植物、一幅画，也许再来一些艺术品。或者把那些呕吐物清理干净？”"
"Challenges/Staff_Hospital_Hygiene_Intro","“我身上很痒。 比平时还严重。我还一直打喷嚏。可以改善一下这边的卫生状况吗？”"
"Challenges/Staff_Hospital_Temperature_Cold_Intro","“只有我一个人觉得要冻死了吗？我的脸已经没有知觉了。暖气片也不是那么贵吧？”"
"Challenges/Staff_Hospital_Temperature_Hot_Intro","“我热得浑身大汗，无法集中注意力。是空调坏了吗？”"
"Challenges/Staff_Marketing_Intro","“作为一名营销专家，我真诚建议我们应该做更多的营销宣传。毕竟，好的营销是梦想成真的起点。”"
"Challenges/Staff_MonoBeasts_Intro","“我正在做一顶假发。是给朋友做的。我需要大量的毛发，越快越好。你能给我抓些连眉怪来吗？”"
"Challenges/Staff_Promote_Intro","“你考虑过晋升员工吗？这将对医院非常有益。”"
"Challenges/Staff_Reputation_IntroMessage","收到{[STAFF]}的请求，如何处理？\\n\\n“在我还很小的时候，我就渴望像知名建筑一样受人尊敬，卓越出众。我作为个人，不能真正实现这个梦想。如果能看到这家医院达到这样的地位，那就太好了。”"
"Challenges/Staff_Research_Intro","“根据我的计算，我们应该多做X%的研究。X当然大于零。”"
"Challenges/Staff_RoomPrestige_Intro","“宽敞奢华的工作环境有益身心健康。一定要高端大气。你也这么认为吧？”"
"Challenges/Staff_RoomPrestige_StaffRoom_Intro","“我想要一间又大又舒适的员工休息室，让我在工作之余能好好放松。可以吗，老板？”"
"Challenges/Staff_StaffMorale_Intro","“最近我感受到了很多人的怒气。我还听到有人在厕所偷偷地哭。别忘了，开心的团队才是有效率的团队。”"
"Challenges/Staff_Training_Intro","“如果说我在培训达人班学到了什么，那一定是员工需要培训。有这样的意识是非常可贵的。”"
"Challenges/Staff_Training_Intro_V2","“很多初级员工的表现有一点，呃，差劲。也许该多开展一些培训课程了？”"
"Challenges/Staff_Upgrade_Intro","“升级机器有助于我们治愈更多的病人，更快地做出诊断。作为一名机械狂热粉，我强烈推荐！”"
"Challenges/SubGoals/BudgetScore_Goal_CS","达到{[COUNT]}的预算分数"
"Challenges/SubGoals/BuildItemDuo_Progress","放置{[COUNT]}个{[ITEM0]}和{[ITEM1]}"
"Challenges/SubGoals/BuildItemList_Progress","放置{[COUNT]}个{[ITEM0]}、{[ITEM1]}、{[ITEM2]}和{[ITEM3]}"
"Challenges/SubGoals/BuildItem_Goal_CS","放置{[COUNT]}个{[ITEM]}"
"Challenges/SubGoals/BuildItem_Tooltip","从物品列表选择一件物品。\n点击鼠标左键放置物品。\n按住鼠标左键，左右拖动来旋转选中的物品。\n点击鼠标右键移除选中的物品。"
"Challenges/SubGoals/BuildReception_Goal_CS","建造一个接待处"
"Challenges/SubGoals/BuildRoom_Goal_CS","建造{[COUNT]}个{[ROOM]}[i2p_One]建造一个{[ROOM]}"
"Challenges/SubGoals/BuildRoom_Tooltip","如何建造房间：\n从房间列表中选择一个房间。\n拖出一片合适大小的地面。\n然后在房间中放置需要的物品。\n点击绿色勾号，确认房间完成。"
"Challenges/SubGoals/BuyEnergyPlots_Goal_CS","购买{[COUNT]}台绿色能源机器[i2p_One]购买{[COUNT]}台绿色能源机器"
"Challenges/SubGoals/BuyEnergyPlots_Tooltip","购买绿色能源机器，可提升电力供应。你可在城市各处找到风力涡轮机、太阳能电池板和水力大坝。"
"Challenges/SubGoals/BuyPlots_Goal_CS","购买{[COUNT]}建筑[i2p_One]购买{[COUNT]}建筑"
"Challenges/SubGoals/ChallengeBudget_ToolTip_CS","酒店提供的每月奖励金额，视你前三个月评估周期的治愈率而定，可以是营运成本的{[LOWER]}到{[UPPER]}不等。"
"Challenges/SubGoals/ClosedRoom_EcoCity_AdvisorMessage","考虑使用多余的电力来<style""AdvisorHighlight"">打开[/style]一个或更多关闭的房间。"
"Challenges/SubGoals/CompleteAnyResearchProject_Goal_CS","完成一个研究项目"
"Challenges/SubGoals/CompleteMaintenance_Ghost_Goal_CS","捕获{[COUNT]}个鬼魂"
"Challenges/SubGoals/CompleteMaintenance_Litter_Goal_CS","清扫{[COUNT]}处垃圾"
"Challenges/SubGoals/CompleteMaintenance_Machine_Goal_CS","修理{[COUNT]}台机器"
"Challenges/SubGoals/CompleteMaintenance_Plant_Goal_CS","给{[COUNT]}棵植物浇水"
"Challenges/SubGoals/CompleteMaintenance_Stock_Goal_CS","给{[COUNT]}台自动贩卖机补货"
"Challenges/SubGoals/CompleteMaintenance_Toilet_Goal_CS","疏通{[COUNT]}个厕所"
"Challenges/SubGoals/CompleteMaintenance_Waste_Goal_CS","清理{[COUNT]}处污渍"
"Challenges/SubGoals/CompleteMarketingCampaigns_Goal_CS","完成{[COUNT]}个营销宣传活动[i2p_One]完成一个营销宣传活动"
"Challenges/SubGoals/CompleteResearchProject_Goal_CS","完成{[PROJECT]}研究项目"
"Challenges/SubGoals/CompleteResearchProjectsCount_Goal_CS","完成{[COUNT]}个研究项目"
"Challenges/SubGoals/Complete_MultiplayerObjectives_Goal_CS","完成{[COUNT]}个多人挑战"
"Challenges/SubGoals/CurePatientStreakInRoom_Goal_CS","连续治愈{[COUNT]}名{[ROOM]}病人"
"Challenges/SubGoals/CurePatientStreak_Tooltip","连续治愈病人。将病人遣送回家、或病人愤然离开，都将中断该连续记录的计算。"
"Challenges/SubGoals/CurePatientsInRoom_Goal_CS","在{[ROOM]}治愈{[COUNT]}名病人"
"Challenges/SubGoals/CurePatientsStreakWithIllness_Goal_CS","连续治愈{[COUNT]}名{[ILLNESS]}病人"
"Challenges/SubGoals/CurePatientsStreak_Goal_CS","连续治愈{[COUNT]}名病人"
"Challenges/SubGoals/CurePatientsWithIllnessInRoom_Goal_CS","在{[ROOM]}治愈{[COUNT]}名{[ILLNESS]}病人"
"Challenges/SubGoals/CurePatientsWithIllness_Goal_CS","治愈{[COUNT]}名{[ILLNESS]}病人"
"Challenges/SubGoals/CurePatients_Goal_CS","治愈{[COUNT]}名病人"
"Challenges/SubGoals/CurePatients_Tooltip","要治愈病人，需要对病人进行诊断并提供病人所需的治疗室。如要提高治愈病人的几率，可以在治疗室安排最好的员工，并尽可能升级你的设备。"
"Challenges/SubGoals/CureRateIllness_Goal_CS","{[ILLNESS]}治愈率{[SCORE]}"
"Challenges/SubGoals/CureRateRoom_Goal_CS","{[SCORE]}在{[ROOM]}的治愈率 "
"Challenges/SubGoals/CureRate_Goal_CS","{[SCORE]}的治愈率"
"Challenges/SubGoals/CureRate_Progress_CS","已治愈病人：{[CURED]} / {[TOTAL]}（{[SCORE]}）"
"Challenges/SubGoals/CureRate_Tooltip","如要提高治愈率，可以在治疗室安排最好的员工，并尽可能升级你的设备。同时，还需保证病人在得到治疗之前不会离开医院或死亡。保持他们心情愉快，以最快的速度进行诊断。"
"Challenges/SubGoals/DaysSinceLastDeath_CS","连续{[DAYS]}天零死亡"
"Challenges/SubGoals/DiagnoseCurePatientsInRoom_Goal_CS","在{[ROOM]}诊断并治愈{[COUNT]}名病人[i2p_One]在{[ROOM]}诊断并治愈一名病人"
"Challenges/SubGoals/DiagnoseCurePatients_Goal_CS","诊断并治愈{[COUNT]}名病人[i2p_One]诊断并治愈一名病人"
"Challenges/SubGoals/DiagnosePatientsIllnessRoom_Goal_CS","在{[ROOM]}诊断{[COUNT]}名{[ILLNESS]}病人"
"Challenges/SubGoals/DiagnosePatientsIllness_Goal_CS","诊断{[COUNT]}名{[ILLNESS]}病人"
"Challenges/SubGoals/DiagnosePatientsRoom_Goal_CS","在{[ROOM]}诊断{[COUNT]}名病人"
"Challenges/SubGoals/DiagnosePatients_Goal_CS","诊断{[COUNT]}名病人[i2p_One]诊断一个病人"
"Challenges/SubGoals/DiagnosePatients_Tooltip","使用全科医生诊疗室诊断病人如果全科医生无法确诊疾病，病人将被送往其他诊断室。建造更多的诊断室有助于诊断各种不同疾病。"
"Challenges/SubGoals/Done_CS","完成"
"Challenges/SubGoals/EarnMoney_Goal_CS","赚取{[CASH]}"
"Challenges/SubGoals/EarnMoney_Progress_CS","剩余{[CASH]}"
"Challenges/SubGoals/EarnMoney_Tooltip","通过诊断和治疗病人获取资金，也可以考虑涨价。"
"Challenges/SubGoals/EarnSilver_Goal_CS","赚取{[SILVER]}"
"Challenges/SubGoals/EarnSilver_Progress_CS","剩余{[SILVER]}"
"Challenges/SubGoals/EcoCity_Applicants_Name","求职者数目"
"Challenges/SubGoals/EcoCity_PatientFlow_Name","病人引流"
"Challenges/SubGoals/ElectricGenerated_Goal_CS","产生{[COUNT]}个单位的活力"
"Challenges/SubGoals/ElectricGenerated_Progress_CS","剩余{[COUNT]}"
"Challenges/SubGoals/Epidemic_CS","感染人数：{[COUNT]}\n疫苗：{[VACCINES]}\n逃跑人数：{[ESCAPED]}"
"Challenges/SubGoals/FeedPatients_Progress","剩余{[COUNT]}个"
"Challenges/SubGoals/FeedPatients_Title","喂食{[COUNT]}个人"
"Challenges/SubGoals/FeedPatients_Tooltip","通过收集雨水与种植果蔬来为病人供应伙食。这会需要花上一些时间，也急不来，但相比那些美味的加工垃圾食品，它们对你的健康更有好处。"
"Challenges/SubGoals/FireStaff_Goal_CS","开除{[COUNT]}名员工[i2p_One]开除一名员工"
"Challenges/SubGoals/FireStaff_Goal_Tooltip_CS","要解雇一名员工，先将其选中，然后选择“解雇”按钮。无法重新雇用被解雇的员工。"
"Challenges/SubGoals/GeneralMarketingCampaignCompleteAny_CS","完成一个综合营销宣传活动"
"Challenges/SubGoals/GenerateElectricity_Tooltip","购买绿色能源机器，可提升电力供应。不同类型的机器能为你的医院提供不同数量的能量。"
"Challenges/SubGoals/HireStaff_Assistant_Goal_CS","聘用{[COUNT]}名助理"
"Challenges/SubGoals/HireStaff_Doctor_Goal_CS","聘用{[COUNT]}名医生"
"Challenges/SubGoals/HireStaff_Goal_CS","聘用{[COUNT]}名员工"
"Challenges/SubGoals/HireStaff_Janitor_Goal_CS","聘用{[COUNT]}名勤杂工"
"Challenges/SubGoals/HireStaff_Nurse_Goal_CS","聘用{[COUNT]}名护士"
"Challenges/SubGoals/HireStaff_Tooltip","如何聘用员工：\n点击聘用按钮。\n选中希望聘用的员工类型。\n选择一个求职者。\n点击聘用按钮。\n最后，把员工放入医院。"
"Challenges/SubGoals/HospitalAttractiveness_Goal_CS","医院吸引力目标：{[TARGET]}"
"Challenges/SubGoals/HospitalAttractiveness_Progress_CS","当前吸引力{[SCORE]}"
"Challenges/SubGoals/HospitalAttractiveness_Tooltip","放置植物和其他装饰物品，可以提高医院吸引力。同时还要保证有足够的勤杂工清理垃圾，保持医院干净整洁。"
"Challenges/SubGoals/HospitalPrestige_Goal_CS","医院等级目标：{[TARGET]}"
"Challenges/SubGoals/HospitalPrestige_Progress_CS","当前等级：{[SCORE]}"
"Challenges/SubGoals/HospitalPrestige_Tooltip","通过扩建提高医院等级！建造更多房间，聘用更多有资格的员工，或晋升和培训现有员工。"
"Challenges/SubGoals/HospitalStarRating_Goal_CS","在{[LEVEL]}获得{[COUNT]}颗星"
"Challenges/SubGoals/HospitalValue_Goal_CS","医院价值目标：{[TARGET]}"
"Challenges/SubGoals/HospitalValue_Progress_CS","当前价值：{[SCORE]}"
"Challenges/SubGoals/HospitalValue_Tooltip","通过医院收入、扩建和提高医院总利润来提升医院价值。"
"Challenges/SubGoals/Hygiene_Goal_CS","卫生评级目标：{[RATING]}"
"Challenges/SubGoals/Hygiene_Progress_CS","卫生评级{[RATING]}"
"Challenges/SubGoals/Hygiene_Tooltip","通过安装洗手液分配器、洗手池和干手机，以及让你的勤杂工清理医院里的垃圾来提升卫生等级。"
"Challenges/SubGoals/IllnessMarketingCampaignCompleteAny_CS","完成一项疾病营销宣传活动"
"Challenges/SubGoals/ImpressVIPs_Goal_CS","打动{[COUNT]}名VIP[i2p_One]打动一名VIP"
"Challenges/SubGoals/ImpressVIPs_Goal_Tooltip_CS","用富有魅力、清洁卫生、维护及时的医院环境，再加上丰富的娱乐与摆满荣誉的房间，打动来访的VIP病人。"
"Challenges/SubGoals/LaunchMarketingCampaigns_Goal_CS","发起{[COUNT]}个营销宣传活动[i2p_One]发起一个营销宣传活动"
"Challenges/SubGoals/LearnAnyQualification_Goal_CS","完成任意资格培训"
"Challenges/SubGoals/LearnQualification_Goal_CS","培训{[QUALIFICATION]}"
"Challenges/SubGoals/MachinesCatchFire_Goal_CS","让{[COUNT]}台机器着火[i2p_One]让一台机器着火"
"Challenges/SubGoals/MachinesCatchFire_Goal_Tooltip_CS","持续被维护人员忽略的机器容易着火。"
"Challenges/SubGoals/MachinesExplode_Goal_CS","让{[COUNT]}台机器爆炸[i2p_One]让一台机器爆炸"
"Challenges/SubGoals/MachinesExplode_Goal_Tooltip_CS","持续被维护人员忽略的机器容易着火。如果火势没有扑灭，机器最终会爆炸。"
"Challenges/SubGoals/MarketingCampaignCompleteAny_CS","完成一个营销宣传活动"
"Challenges/SubGoals/MarketingCampaignComplete_CS","完成一个{[CAMPAIGN]}宣传活动"
"Challenges/SubGoals/MarketingCampaignMonthsSpentOnLONG_CS","进行{[MONTHS]}个月的营销宣传活动"
"Challenges/SubGoals/MarketingCampaignMonthsSpentOn_CS","花{[MONTHS]}个月进行一项营销宣传活动[i2p_One]花一个月进行一项营销宣传活动"
"Challenges/SubGoals/MoveCamera_Pan_Goal_CS","移动视角"
"Challenges/SubGoals/MoveCamera_Pan_Tooltip","如何移动视角：\n按住鼠标右键然后在地面上拖动，\n或是将鼠标移动到界面边缘，\n或使用{[Menu/InputActions/CameraPanUp]}{[Menu/InputActions/CameraPanLeft]}{[Menu/InputActions/CameraPanDown]}{[Menu/InputActions/CameraPanRight]}。"
"Challenges/SubGoals/MoveCamera_Pitch_Goal_CS","俯仰视角"
"Challenges/SubGoals/MoveCamera_Pitch_Tooltip","如何改变俯仰视角：\n按住鼠标中键然后上下拖动。\n或使用{[Menu/InputActions/CameraPitchUp]}和{[Menu/InputActions/CameraPitchDown]}。"
"Challenges/SubGoals/MoveCamera_Rotate_Goal_CS","旋转视角"
"Challenges/SubGoals/MoveCamera_Rotate_Tooltip","如何旋转视角：\n按住鼠标中键然后左右拖动。\n或使用{[Menu/InputActions/CameraRotateClockwise]}和{[Menu/InputActions/CameraRotateAntiClockwise]}。"
"Challenges/SubGoals/MoveCamera_Zoom_Goal_CS","缩放视角"
"Challenges/SubGoals/MoveCamera_Zoom_Tooltip","如何缩放视角：\n滚动鼠标滚轮，\n或使用{[Menu/InputActions/CameraZoomIn]}和{[Menu/InputActions/CameraZoomOut]}。"
"Challenges/SubGoals/OpenRoom_EcoCity_Tooltip","如果你有足够电力，只需点击关闭的房间并选择房间信息面板中的“打开”，即可打开一个关闭的房间。每个开放的房间将消耗一个单位的电能。"
"Challenges/SubGoals/OpenRoom_Goal_CS","打开{[COUNT]}个房间"
"Challenges/SubGoals/OrganisationValue_Goal_CS","公司价值目标：{[CASH]}"
"Challenges/SubGoals/OrganisationValue_Progress_CS","剩余{[CASH]}"
"Challenges/SubGoals/OwnPlots_Goal_CS","拥有{[COUNT]}座建筑[i2p_One]拥有{[COUNT]}座建筑"
"Challenges/SubGoals/OwnPlots_Goal_CS_Jungle","拥有{[COUNT]}片土地[i2p_One]拥有{[COUNT]}片土地"
"Challenges/SubGoals/OwnPlots_PlotChallenges_Tooltip","点击一片土地以查看目标。选择“开始挑战”以激活目标，达到要求的标准后这片土地将解锁。最高可同时解锁3个土地目标。"
"Challenges/SubGoals/OwnPlots_Tooltip","购买土地或附近的建筑，来扩大你的医院。"
"Challenges/SubGoals/PatientDeaths_CS","牺牲{[DEATHS]}名病人"
"Challenges/SubGoals/PatientDeaths_TV_CS","牺牲{[DEATHS]}名病人[i2p_One]牺牲一名病人"
"Challenges/SubGoals/Power_Patients_Title","病人引流"
"Challenges/SubGoals/Power_Patients_Tooltip_CS","将电能分配给病人引流传输系统，以增加抵达医院的病人数量。"
"Challenges/SubGoals/Power_Rooms_Title","打开房间"
"Challenges/SubGoals/Power_Rooms_Tooltip_CS","每个开放的房间将消耗一个单位的电能。如果你的电能负荷已经达到极限，但仍然需要开发房间，你可以尝试建造更多的绿色能源机器，关闭其他房间，或关闭员工申请系统和病人引流系统的电源。"
"Challenges/SubGoals/Power_Staff_Title","员工申请"
"Challenges/SubGoals/Power_Staff_Tooltip_CS","将电能分配给员工申请系统，以提升潜在员工开放雇佣的速度。"
"Challenges/SubGoals/Power_Title","电力供应"
"Challenges/SubGoals/Power_Tooltip_CS","电能可以用来开放房间，增加求职者的数量或提高病人的到达频率。为了增加可用电能的上限，请建造更多的绿色能源机器。 "
"Challenges/SubGoals/ProcessPatientsInRoom_Goal_CS","在{[ROOM]}处理{[COUNT]}名病人[i2p_One]在{[ROOM]}处理一名病人"
"Challenges/SubGoals/ProcessPatients_Goal_CS","处理{[COUNT]}名病人[i2p_One]处理一名病人"
"Challenges/SubGoals/ReachBalance_Goal_CS","余额目标：{[CASH]}"
"Challenges/SubGoals/ReachBalance_Progress_CS","剩余{[CASH]}"
"Challenges/SubGoals/ReachHordeWave_Goal_CS","完成第{[WAVE]}波疫情"
"Challenges/SubGoals/ReachHordeWave_Progress_CS","当前波数：{[WAVE]}"
"Challenges/SubGoals/RecruitmentMarketingCampaignCompleteAny_CS","完成一项招募营销宣传活动"
"Challenges/SubGoals/Reputation_Goal_CS","{[TARGET]}的声誉"
"Challenges/SubGoals/Reputation_Progress_CS","当前声誉：{[SCORE]}"
"Challenges/SubGoals/Reputation_Tooltip","治愈尽量多的病人，保持人们心情愉快，以及从特殊访客和营销宣传活动中获得关注度，都可以提升声誉。"
"Challenges/SubGoals/ResearchPoints_Goal_CS","获得{[COUNT]}个研究点数[i2p_One]获得一个研究点数"
"Challenges/SubGoals/Research_Tooltip","在研究室完成研究。选择研究台，然后选择一个项目。项目的启动需要一名有研究资格的医生。"
"Challenges/SubGoals/RevealAliens_Goal_CS","揭发{[COUNT_ALIENS]}个外星人间谍"
"Challenges/SubGoals/RevealAliens_Progress_CS","已发现：{[COUNT_REVEALED]}/{[COUNT_ALIENS]}"
"Challenges/SubGoals/RevealAliens_Tooltip","搜寻外星人间谍，他们会在医院捣乱并浪费我们的时间。发现之后将他们遣送回家。他们的伪装装置偶尔会出现不稳定，你还能通过诸如翻看垃圾桶、做笔记或做出一些非人类的举动的行为来识别他们。 "
"Challenges/SubGoals/RevealPaparazzi_Goal_CS","揭发{[COUNT_ALIENS]}个狗仔队[i2p_One]揭发{[COUNT_ALIENS]}个狗仔队"
"Challenges/SubGoals/RevealPaparazzi_Progress_CS","已发现：{[COUNT_REVEALED]}/{[COUNT_ALIENS]}"
"Challenges/SubGoals/RevealPaparazzi_Tooltip","搜寻狗仔队，他们会侵犯我们的隐私并浪费我们的时间。他们可能会盯着垃圾箱，四处拍照或写下什么秘密。发现之后将他们和那些亮着闪光灯的相机遣送回家。"
"Challenges/SubGoals/Roderick_CurePatientsInRoom_Goal_CS","让罗德里克·库逊在{[ROOM]}治愈{[COUNT]}名患者[i2p_One]让罗德里克·库逊在{[ROOM]}治愈一名患者"
"Challenges/SubGoals/Roderick_CurePatientsWithIllness_Goal_CS","让罗德里克·库逊治愈{[COUNT]}名{[ILLNESS]}患者[i2p_One]让罗德里克·库逊治愈一名{[ILLNESS]}患者"
"Challenges/SubGoals/Roderick_CurePatients_Goal_CS","让罗德里克·库逊治愈{[COUNT]}名患者[i2p_One]让罗德里克·库逊治愈一名患者"
"Challenges/SubGoals/Roderick_Cure_Tooltip_CS","罗德里克·库逊需要获得相应的从业资格，才能在部分科室工作。他不会服从你在工作分配页面的任何改动，但你可以把他拿起来，放在你想要的地方。"
"Challenges/SubGoals/Roderick_DiagnosePatients_Goal_CS","让罗德里克·库逊诊断{[COUNT]}名患者[i2p_One]让罗德里克·库逊诊断一名患者"
"Challenges/SubGoals/RoomCount_Goal_CS","建造{[COUNT]}个房间"
"Challenges/SubGoals/RoomCount_Progress_CS","剩余{[COUNT]}"
"Challenges/SubGoals/RoomPrestigeAny_CS","获得一个等级{[LEVEL]}的房间"
"Challenges/SubGoals/RoomPrestige_CS","获得一个等级{[LEVEL]}的{[ROOM]}"
"Challenges/SubGoals/RoomPrestige_Tooltip","扩大房间面积和在房间内放入更多有趣的物品，都可以提升房间的名望。"
"Challenges/SubGoals/RotateItem_Goal_CS","旋转一个物品"
"Challenges/SubGoals/RotateItem_Tooltip","如何旋转选中的物品：\n按住鼠标左键然后向左右拖动，\n或使用{[Menu/InputActions/RotateItemClockwise]}和{[Menu/InputActions/RotateItemAntiClockwise]}。"
"Challenges/SubGoals/ShootMonoBeast_Goal_CS","击中{[COUNT]}个连眉怪[i2p_One]击中一个连眉怪"
"Challenges/SubGoals/StaffHappiness_Goal_CS","幸福感目标：{[TARGET]}"
"Challenges/SubGoals/StaffHappiness_Progress_CS","当前幸福感：{[PERCENT]}"
"Challenges/SubGoals/StaffMorale_Goal_CS","{[TARGET]}的员工士气"
"Challenges/SubGoals/StaffMorale_Progress_CS","当前员工士气：{[CURRENT]}"
"Challenges/SubGoals/StaffMorale_Tooltip","为提高员工士气，你需要确保员工不要太过劳累，满足员工需求，提供良好的工作环境、涨薪、晋升和培训。选中一名员工，查看影响他心情的因素。"
"Challenges/SubGoals/StaffPromote_Assistant_Goal_CS","晋升{[COUNT]}名助理[i2p_One]晋升一名助理"
"Challenges/SubGoals/StaffPromote_Doctor_Goal_CS","晋升{[COUNT]}名医生[i2p_One]晋升一名医生"
"Challenges/SubGoals/StaffPromote_Goal_CS","晋升{[COUNT]}名员工[i2p_One]晋升一名员工"
"Challenges/SubGoals/StaffPromote_Janitor_Goal_CS","晋升{[COUNT]}名勤杂工[i2p_One]晋升一名勤杂工"
"Challenges/SubGoals/StaffPromote_Nurse_Goal_CS","晋升{[COUNT]}名护士[i2p_One]晋升一名护士"
"Challenges/SubGoals/StaffPromote_Tooltip","员工在工作时可以获得经验。员工获得足够的经验，完成一些培训之后即可准备晋升。"
"Challenges/SubGoals/StaffTrain_AssistantQualification_Goal_CS","对{[COUNT]}名助理进行{[QUALIFICATION]}培训[i2p_One]对一名助理进行{[QUALIFICATION]}培训"
"Challenges/SubGoals/StaffTrain_Assistant_Goal_CS","培训{[COUNT]}名助理[i2p_One]培训一名助理"
"Challenges/SubGoals/StaffTrain_DoctorQualification_Goal_CS","对{[COUNT]}名医生进行{[QUALIFICATION]}培训[i2p_One]对一名医生进行{[QUALIFICATION]}培训"
"Challenges/SubGoals/StaffTrain_Doctor_Goal_CS","培训{[COUNT]}名医生[i2p_One]培训一名医生"
"Challenges/SubGoals/StaffTrain_Goal_CS","培训{[COUNT]}名员工[i2p_One]培训一名员工"
"Challenges/SubGoals/StaffTrain_JanitorQualification_Goal_CS","对{[COUNT]}名勤杂工进行{[QUALIFICATION]}培训[i2p_One]对一名勤杂工进行{[QUALIFICATION]}培训"
"Challenges/SubGoals/StaffTrain_Janitor_Goal_CS","培训{[COUNT]}名勤杂工[i2p_One]培训一名勤杂工"
"Challenges/SubGoals/StaffTrain_NurseQualification_Goal_CS","对{[COUNT]}名护士进行{[QUALIFICATION]}培训[i2p_One]对一名护士进行{[QUALIFICATION]}培训"
"Challenges/SubGoals/StaffTrain_Nurse_Goal_CS","培训{[COUNT]}名护士[i2p_One]培训一名护士"
"Challenges/SubGoals/StaffTrain_Qualification_Goal_CS","对{[COUNT]}名员工进行{[QUALIFICATION]}培训[i2p_One]对一名员工进行{[QUALIFICATION]}培训"
"Challenges/SubGoals/StaffTrain_Roderick_Goal_CS","培训罗德里克·库逊"
"Challenges/SubGoals/StaffTrain_Tooltip","有空余培训栏位的员工，可以在培训室上培训课程。员工晋升后，就能接受更多培训。"
"Challenges/SubGoals/ThermalComfort_Goal_CS","舒适温度目标：{[TARGET]}"
"Challenges/SubGoals/ThermalComfort_Progress_CS","当前舒适温度：{[SCORE]}"
"Challenges/SubGoals/ThermalComfort_Tooltip","通过放置暖气片或空调设备，给员工和病人提供舒适的温度。"
"Challenges/SubGoals/ThermalComfort_Tooltip_Cold","通过在医院各处放置暖气片来保暖。"
"Challenges/SubGoals/ThermalComfort_Tooltip_Hot","通过在医院各处放置空调机组来降温。"
"Challenges/SubGoals/TotalStars_Goal_CS","获得{[COUNT]}颗星[i2p_One]获得一颗星"
"Challenges/SubGoals/TotalStars_Progress_CS","剩余{[COUNT]}"
"Challenges/SubGoals/UpgradeItem_Goal_CS","升级{[COUNT]}台机器[i2p_One]升级一台机器"
"Challenges/SubGoals/UpgradeItem_Tooltip","选中一台机器，选择可用的升级项。我们需要一个拥有机械资格的勤杂工来升级机器。通过研究和挑战解锁更多升级。"
"Challenges/SubGoals/VIBE_ToolTip_CS","扎拉提供的每月奖励金额，将视你前三个月评估周期的VIBE系统得分而定，可以是营运成本的{[LOWER]}到{[UPPER]}不等。"
"Challenges/SubGoals/Vaccination_Goal_CS","给{[COUNT]}个感染的人接种疫苗"
"Challenges/SubGoals/Vaccination_Tooltip","医院里发现了传染病时，给出现病症表现的人接种疫苗。"
"Challenges/SubGoals/Wellness_Attractiveness_ToolTip_CS","装饰医院，最小化垃圾和废物。"
"Challenges/SubGoals/Wellness_CureRate_ToolTip_CS","使用升级的机器和符合资质的员工。"
"Challenges/SubGoals/Wellness_Hygiene_ToolTip_CS","提供洗手液，保持厕所设备齐全。"
"Challenges/SubGoals/Wellness_PatientHappiness_ToolTip_CS","保持访客心情愉悦、营养充足。"
"Challenges/SubGoals/Wellness_PatientHealth_Name_CS","患者健康"
"Challenges/SubGoals/Wellness_PatientHealth_ToolTip_CS","快速治愈患者（或送他们回家）。"
"Challenges/SubGoals/Wellness_Reputation_ToolTip_CS","利用营销，打造良好口碑。"
"Challenges/SubGoals/Wellness_RoomPrestige_ToolTip_CS","所有房间装饰等级达到最高。"
"Challenges/SubGoals/Wellness_StaffHappiness_ToolTip_CS","提供优渥的待遇和舒适的工作环境。"
"Challenges/SubGoals/Wellness_ToolTip_CS","霍里史迪克斯公司提供的每月奖励金额，将视你前三个月评估周期的健康指数得分而定，可以是营运成本的{[LOWER]}到{[UPPER]}不等。"
"Challenges/Subgoals/JungleClearingUnlockPlot_Tooltip","点击一片杂草丛生的土地，查看目标。选择“开始挑战”以激活目标，达到要求的标准后这片土地将解锁。最高可同时解锁3个土地目标。"
"Challenges/Subgoals/ReachHordeWave_Tooltip","当一波疫情完成之后，如果达到目标治愈率，就将开始下一波疫情。如果无法达到目标治愈率，我们需要重复上一波疫情。"
"Challenges/Subgoals/ReachWaveObjectivesHordeWave_Tooltip","每波疫情开始时都会有一批病人抵达。我们必须在所有患者接受治疗之前，完成每波疫情的所有目标，这样才能进行下一波疫情。"
"Challenges/Subgoals/VIBE_Funding","VIBE资金"
"Challenges/Subgoals/VIBE_Title","VIBE系统"
"Challenges/Subgoals/Wellness_Funding","健康资金"
"Challenges/Subgoals/Wellness_Title","健康指数"
"Challenges/Sunbeam_AdvisorMessage","灾害警告：据报告，当地正受到一次太阳活动的影响。"
"Challenges/Sunbeam_Name","太阳活动"
"Challenges/Sunbeam_NotificationMessage","警告，检测到一次太阳活动！我们的机器可能会遭到损坏。"
"Challenges/TimeLimit_CS","{0} / {1}天[i2p_One]{0} / {1}天"
"Challenges/Travelling_CS","旅行中……"
"Challenges/VIBE_AdvisorMessage_CS","资金信息更新：扎拉将根据我们的<style""AdvisorHighlight"">VIBE系统[/style]评分，在未来三个月中承担我们总营运成本的<style""AdvisorHighlight"">{[PERCENT]}[/style]。"
"Challenges/VIPInspector_AdvisorMessage","健康监督员亨利·关聊很快就会到医院来。"
"Challenges/VIPInspector_NotificationMessage","很高兴通知大家，健康安全委员会很快将会派一名监督员来医院进行检查。亨利·关聊先生马上要来了，他将对我们的诊断设备进行检查。希望一切顺利！"
"Challenges/VIPInspector_NotificationTitle","检查通知"
"Challenges/VIPInspector_Reward0Message","很遗憾，您的医院不符合本地健康安全标准。我必须把检查结果公开向当地政府进行汇报。你们需要好好整顿下！\\n\\n祝好\\n亨利·关聊先生"
"Challenges/VIPInspector_Reward1Message","根据我的检查，您的医院达到了“满意”评级。虽然还有很多进步的空间，但没什么大问题。希望下次能看到更多的进步。\\n\\n祝好运\\n\\n亨利·关聊先生"
"Challenges/VIPInspector_Reward2Message","很高兴通知您，您的医院达到了本地健康安全标准。医院干净又整洁，我很满意。我将尽快提交公开报告，同时您的医院将获得15000英镑的奖金。请再接再厉。\\n\\n祝好\\n亨利·关聊先生"
"Challenges/VIPInspector_Reward3Message","恭喜，您的医院在本次检查中的表现已经超出了本地健康安全标准。如此干净整洁的医院真是让我印象深刻。我将在公开报告中宣传你们医院的情况，同时医院将获得30000英镑的奖金。请再接再厉。\\n\\n祝好\\n亨利·关聊先生"
"Challenges/VIPInspector_RewardTitle","检查报告"
"Challenges/VIPPatientGroup_AdvisorMessage","病人团体即将到达医院……"
"Challenges/VIPPatientGroup_NotificationMessage","一家本地公司因为某种神秘的疾病集体病倒了。如果我们能在180天内治愈疾病，他们愿意额外付一笔费用。我们要接受吗？"
"Challenges/VIPPatientGroup_NotificationTitle","VIP病人团体"
"Challenges/VIPPatientGroup_RewardFailMessage","真遗憾，我们没能治愈足够多的急诊患者。这有损我们的声誉，而且我们没有获得任何奖励。"
"Challenges/VIPPatientGroup_RewardFailTitle","特别报告"
"Challenges/VIPPatientGroup_RewardPerfectMessage","完美！我们治好了整个病人团体。这真的有助于提升我们的声誉，而且我们获得了一份巨大奖励。"
"Challenges/VIPPatientGroup_RewardSuccessMessage","干得好，我们治愈了足够多的急诊患者。这有助于提升我们的声誉，而且我们获得了一份奖励。"
"Challenges/VIPPatientGroup_RewardSuccessTitle","特别报告"
"Challenges/VIPPatient_AdvsiorMessage","VIP病人即将抵达……"
"Challenges/VIPPatient_NotificationMessage","一位“超级至尊重量级客户”联系我们，自称患上了某种神秘的疾病。如果我们能诊断和治愈他，会得到非常丰厚的回报。你意下如何？"
"Challenges/VIPPatient_NotificationTitle","VIP病人"
"Challenges/VIPPatient_RewardFailMessage","很遗憾，我们没有治愈这位VIP病人。"
"Challenges/VIPPatient_RewardFailTitle","特别报告"
"Challenges/VIPPatient_RewardSuccessMessage","干得好，我们治愈了这位VIP病人！我们收到了满满一箱的好东西！"
"Challenges/VIPPatient_RewardSuccessTitle","特别报告"
"Challenges/VIP_Celebrity_Actor_Arrival_Advisor","电影明星罗德里克·库逊即将抵达医院。"
"Challenges/VIP_Celebrity_Actor_Intro_Message","著名演员罗德里克·库逊希望参观我们的医院，他曾主演过《致命纤维》系列。要邀请他前来参观吗？"
"Challenges/VIP_Celebrity_Actor_Intro_Title","影星参访"
"Challenges/VIP_Celebrity_Actor_Name","演员罗德里克·库逊"
"Challenges/VIP_Celebrity_Actor_R2_V1_Intro_Message","影视歌三栖明星罗德里克·库逊正在附近拍摄《尖点山山羊传奇》。他的助理询问我们是否愿意接待他来医院宣传，并保证不会有山羊随行。\n如果我们的医院能给他留下好印象，不但会提高医院的声誉，甚至还有可能得到他的捐款。你意下如何？"
"Challenges/VIP_Celebrity_Actor_R2_V2_Intro_Message","著名影星、超级帅哥罗德里克·库逊正在位于弗莱明顿的豪宅里写回忆录。不过，他也需要出来透透气。他的助理询问我们是否愿意接待他来参观。\n如果我们的医院能给他留下好印象，不但会提高医院的声誉，甚至还有可能得到他的捐款。你意下如何？"
"Challenges/VIP_Celebrity_Actor_R2_V3_Intro_Message","著名影星、人形催泪弹罗德里克·库逊凭借在影视行业的杰出贡献，获得了米顿大学荣誉博士头衔，学位授予仪式将在附近举办。他的助理询问我们是否愿意在此期间接待他前来参观。\n如果我们的医院能给他留下好印象，不但会提高医院的声誉，甚至还有可能得到他的捐款。你意下如何？"
"Challenges/VIP_Celebrity_Actor_R3_V1_Intro_Message","著名影星、行走的新闻头条罗德里克·库逊正在烟熏镇附近的地下牧场休假，顺便筹划下一步的计划。他快要被逼疯了，迫切需要沐浴阳光。他的助理询问我们是否愿意接待他前来参观。\n如果我们的医院能给他留下好印象，不但会提高医院的声誉，甚至还有可能得到他的捐款。你意下如何？"
"Challenges/VIP_Celebrity_Actor_R3_V2_Intro_Message","著名影星、有钱人罗德里克·库逊正在这边拍摄备受期待的《方下巴和圆屁股3：凯文的宝藏》。他的助理说，尽管医院并非景点，但附近实在没有什么有趣的地方，所以罗德里克希望能来我们医院看看。\n如果我们的医院能给他留下好印象，不但会提高医院的声誉，甚至还有可能得到他的捐款。你意下如何？"
"Challenges/VIP_Celebrity_Actor_R3_V3_Intro_Message","著名影星、狒狒爱好者罗德里克·库逊在参观了低端科技总部，检视了“火箭推进器”的投资之后来到了附近。项目进展得不太顺利，他希望通过与粉丝见面，平复自己的心情。他的助理询问我们是否愿意接待他前来参观。\n如果我们的医院能给他留下好印象，不但会提高医院的声誉，甚至还有可能得到他的捐款。你意下如何？"
"Challenges/VIP_Celebrity_Actor_R4_V1_Intro_Message","著名影星、球体基金会的高层罗德里克·库逊正在附近拍摄新一季的动作真人秀《岩浆，我来了！》。他的助理说，罗德里克希望了解参赛者掉进火山之后，会在什么地方就医。\n如果我们的医院能给他留下好印象，不但会提高医院的声誉，甚至还有可能得到他的捐款。你意下如何？"
"Challenges/VIP_Celebrity_Actor_R4_V2_Intro_Message","著名影星、干酪片代言人罗德里克·库逊正在附近拍摄由他亲自编剧的飞行员电影，《里德罗克·逊库：盛世美颜天才》。他好像想找一些普通人，听听他们对节目和他本人的看法。他的助理询问本院是否愿意接待他。\n如果我们的医院能给他留下好印象，不但会提高医院的声誉，甚至还有可能得到他的捐款。你意下如何？"
"Challenges/VIP_Celebrity_Actor_R4_V3_Intro_Message","著名影星、饼干爱好者罗德里克·库逊正在惊吓掌心棕榈度假村的海滩度假。他想暂时告别泳池的享受，出来维持一下DVD的销量。他的助理询问我们是否愿意接待他，换取一些公众关注度。\n如果我们的医院能给他留下好印象，不但会提高医院的声誉，甚至还有可能得到他的捐款。你意下如何？"
"Challenges/VIP_Celebrity_Actor_R5_V1_Intro_Message","著名影星、流行文化的大亨罗德里克·库逊正在附近为巨无霸的全新镀金办公室拖鞋拍摄广告。他想抽空宣传自己的下一部电影，因此助理询问我们是否愿意接待他。\n如果我们的医院能给他留下好印象，不但会提高医院的声誉，甚至还有可能得到他的捐款。你意下如何？"
"Challenges/VIP_Celebrity_Actor_R5_V2_Intro_Message","著名影星、海报常客罗德里克·库逊担心被观众遗忘，因此他的助理正在寻找一些曝光的机会（我很确定不是走光的“光”）。目前他的心情不是很好，不过在他拜访期间，我们也许可以想办法让他振作起来。\n如果我们的医院能给他留下好印象，不但会提高医院的声誉，甚至还有可能得到他的捐款。你意下如何？"
"Challenges/VIP_Celebrity_Actor_R5_V3_Intro_Message","著名影星、本县的骄傲罗德里克·库逊正在附近购置高层复式公寓。不过，他并不喜欢过于高高在上的感觉，希望能更接地气一些。他的助理询问我们是否愿意接待他前来参观。\n如果我们的医院能给他留下好印象，不但会提高医院的声誉，甚至还有可能得到他的捐款。你意下如何？"
"Challenges/VIP_Celebrity_Actor_Reward_Message_1","罗德里克·库逊在参观医院的时候被吓得不轻。他决定把这次经历拍成一部流行恐怖题材的电影。说实话，因为他前面15部电影都很精彩，所以我还挺期待的。不过对医院来说不是个好消息。"
"Challenges/VIP_Celebrity_Actor_Reward_Message_2","罗德里克·库逊显然对这次参观没什么感觉。有人偷听到他小声嘟囔下次让替身过来就好。天哪。"
"Challenges/VIP_Celebrity_Actor_Reward_Message_3","罗德里克·库逊没有在他的公开日记里提到参观医院的事情。要知道，他的日记可是每周都会登上《双点头条》的。我觉得，那次参观应该也不至于让他讨厌，不过……他是不是干脆给忘记了？\n我们需要改善医院的条件，才能让名人记住这里。"
"Challenges/VIP_Celebrity_Actor_Reward_Message_4","罗德里克·库逊离开医院的时候看起来很开心。不过，他可是一个演员，谁能看出是真是假呢？哦，他还送来了一大笔现金。看来他应该是真开心了。"
"Challenges/VIP_Celebrity_Actor_Reward_Message_5","罗德里克·库逊对这次医院之行印象深刻，甚至想拍一部相关的电影！他提出买下版权和所有相关的东西。这将会引来巨大的关注度，电影听起来也非常吸引人。"
"Challenges/VIP_Celebrity_Actor_V1_Intro_Message","著名影星、飞艇拥有者罗德里克·库逊最近饱受绯闻困扰，希望增加自己的正面宣传。他的助理询问我们是否愿意让罗德里克来医院，和病人亲切交谈，展现自己平易近人的一面。\n如果我们的医院能给他留下好印象，不但会提高医院的声誉，甚至还有可能得到他的捐款。你意下如何？"
"Challenges/VIP_Celebrity_Actor_V2_Intro_Message","著名影星、前儿童民乐表演家罗德里克·库逊正在附近拍摄一部改编自畅销心理惊悚小说的电影，《滚开，远离我的孩子！》。他的助理询问我们是否愿意接待他来医院拜访，为双方增加一些知名度。\n如果我们的医院能给他留下好印象，不但会提高医院的声誉，甚至还有可能得到他的捐款。你意下如何？"
"Challenges/VIP_Celebrity_Actor_V3_Intro_Message","著名影星、罗奇汉堡的股东罗德里克·库逊正在附近召开记者试映，宣传他的新作《无法摆脱的羊绒衫噩梦》。他的助理说目前的票房情况不太乐观，询问我们是否愿意让罗德里克来医院举办发布会。\n如果我们的医院能给他留下好印象，不但会提高医院的声誉，甚至还有可能得到他的捐款。你意下如何？"
"Challenges/VIP_Celebrity_Actor_V4_Intro_Message","著名影星、双点电台忠实听众罗德里克·库逊刚刚发布了《清新与愤怒》系列的最新续作，《我的法则》。他的助理询问我们是否愿意接待他前来参观，获得一些关注度。\n如果我们的医院能给他留下好印象，不但会提高医院的声誉，甚至还有可能得到他的捐款。你意下如何？"
"Challenges/VIP_Celebrity_Actor_V5_Intro_Message","著名影星、自封的慈善家罗德里克·库逊正在附近拍摄塞西尔支点系列的最新续作《轴心点》。他的经纪人正在为他安排一些宣传活动，于是询问我们是否有兴趣让他前来参观。\n如果我们的医院能给他留下好印象，不但会提高医院的声誉，甚至还有可能得到他的捐款。你意下如何？"
"Challenges/VIP_Celebrity_PopStar_F_Name","贾思敏"
"Challenges/VIP_Celebrity_PopStar_R2_V1_Intro_Message","流行歌手贾思敏·奥德赛最近卷入了一桩丑闻，起因是《双点头条》公布了她在弗莱明顿购置的豪宅的照片，而那栋豪宅是买给她的猫住的。她的经纪人正在寻找一些能够让她看起来更接地气的新闻，于是他们询问我们能否考虑让她来医院开展活动。\n如果我们医院能给她留下好印象，不但有利于提高我们的声誉，甚至还可能得到她的捐款。你意下如何？"
"Challenges/VIP_Celebrity_PopStar_R2_V2_Intro_Message","流行歌手贾思敏·奥德赛的下一支单曲名叫《扮演医生（我不知道原来是这样运作的）》，她想要对医生及其工作流程进行背景调查。她的经纪人询问我们能否让她来医院参观。\n如果我们医院能给她留下好印象，不但有利于提高我们的声誉，甚至还可能得到她的捐款。你意下如何？"
"Challenges/VIP_Celebrity_PopStar_R2_V3_Intro_Message","流行歌手贾思敏·奥德赛现身当地，拜访她最喜爱的米顿大学的教授，她在成名之前曾在这所大学学习。她的经纪人询问我们她是否可以来参观医院，因为她想重温一下药理学。\n如果我们医院能给她留下好印象，不但有利于提高我们的声誉，甚至还可能得到她的捐款。你意下如何？"
"Challenges/VIP_Celebrity_PopStar_R3_V1_Intro_Message","流行歌手贾思敏·奥德赛正在宣传她的最新单曲《当我们同在一起（旁无一人）》，她想通过融入普通人并想想自己的特别之处，来庆祝新单曲的发布。她的经纪人询问我们是否愿意接待她前来参观。\n如果我们医院能给她留下好印象，不但有利于提高我们的声誉，甚至还可能得到她的捐款。你意下如何？"
"Challenges/VIP_Celebrity_PopStar_R3_V2_Intro_Message","流行歌手贾思敏·奥德赛最近发布了另一首单曲《名字只是一个代号》，并想要向公众展示她稍作改变之后的“新面貌”。她的经纪人询问我们是否愿意接待她前来参观。\n如果我们医院能给她留下好印象，不但有利于提高我们的声誉，甚至还可能得到她的捐款。你意下如何？"
"Challenges/VIP_Celebrity_PopStar_R3_V3_Intro_Message","流行歌手贾思敏·奥德赛现身当地，她之前出席了闺蜜索菲·诺娃（低端科技首席执行官）的私人生日派对，并在派对上献唱了歌曲。她的经纪人询问我们是否愿意让她趁着还在当地，来医院进行宣传。\n如果我们医院能给她留下好印象，不但有利于提高我们的声誉，甚至还可能得到她的捐款。你意下如何？"
"Challenges/VIP_Celebrity_PopStar_R4_V1_Intro_Message","流行歌手贾思敏·奥德赛最近发行了颇具挑衅而又荒谬的歌曲《算不上音乐》，她正找机会举办粉丝见面会。听说她梦到我们医院就是最佳场地，因此她的经纪人询问我们是否愿意接待她前来参观。\n如果我们医院能给她留下好印象，不但有利于提高我们的声誉，甚至还可能得到她的捐款。你意下如何？"
"Challenges/VIP_Celebrity_PopStar_R4_V2_Intro_Message","流行歌手贾思敏·奥德赛现身当地，为即将发行的单曲《再也不要》拍摄MV。她的经纪人询问能否让她来医院，开展他们所谓的“发行前预热活动”。\n如果我们医院能给她留下好印象，不但有利于提高我们的声誉，甚至还可能得到她的捐款。你意下如何？"
"Challenges/VIP_Celebrity_PopStar_R4_V3_Intro_Message","流行歌手贾思敏·奥德赛现身当地，她之前在惊吓掌心棕榈度假村附近为最新单曲《鱼的低语》拍摄MV。她的经纪人询问能否让她来医院为单曲做宣传。\n如果我们医院能给她留下好印象，不但有利于提高我们的声誉，甚至还可能得到她的捐款。你意下如何？"
"Challenges/VIP_Celebrity_PopStar_R5_V1_Intro_Message","流行歌手贾思敏·奥德赛现身当地为新单曲《84楼》开展研究，她参观了拥有84楼的泡芙摩天塔中的所有建筑物。她的经纪人询问我们是否有兴趣让她前来进行宣传。\n如果我们医院能给她留下好印象，不但有利于提高我们的声誉，甚至还可能得到她的捐款。你意下如何？"
"Challenges/VIP_Celebrity_PopStar_R5_V2_Intro_Message","流行歌手贾思敏·奥德赛现身当地，她之前参观了鹈鹕码头的“创意实验室”，他们正在研发圆鼓/咖啡机二合一高科技产品。她的经纪人询问我们是否愿意让她前来参观，以便她向大家介绍该项目的情况。\n如果我们医院能给她留下好印象，不但有利于提高我们的声誉，甚至还可能得到她的捐款。你意下如何？"
"Challenges/VIP_Celebrity_PopStar_R5_V3_Intro_Message","流行歌手贾思敏·奥德赛现身当地参加双点音乐大奖，她的畅销专辑《流涎》比任何其他歌曲都有望赢得各项大奖。她的经纪人询问我们是否愿意在这个重大夜晚来临之前让她前来参观。\n如果我们医院能给她留下好印象，不但有利于提高我们的声誉，甚至还可能得到她的捐款。你意下如何？"
"Challenges/VIP_Celebrity_PopStar_V1_Intro_Message","流行歌手贾思敏·奥德赛最近发行了热门单曲《一脸芳香》，她正在县里巡回宣传她的革命性全单曲专辑《流涎》。她的发言人询问我们是否想要成为她的全县巡回演出中的一站。\n如果我们医院能给她留下好印象，不但有利于提高我们的声誉，甚至还可能得到她的捐款。你意下如何？"
"Challenges/VIP_Celebrity_PopStar_V2_Intro_Message","流行歌手贾思敏·奥德赛最近发行了大热单曲《我之所感无与伦比（当我心有所感）》，她正在县里举办巡回签售会，还会在任何扔向她的东西上签名。她的经纪人询问我们是否愿意接待她前来参观。\n如果我们医院能给她留下好印象，不但有利于提高我们的声誉，甚至还可能得到她的捐款。你意下如何？"
"Challenges/VIP_Celebrity_PopStar_V3_Intro_Message","流行歌手贾思敏·奥德赛刚刚发行了另一首改变全县流行趋势的单曲《夜晚沉睡》。她的经纪人询问我们是否愿意让她前来参观，为单曲发行造势。\n如果我们医院能给她留下好印象，不但有利于提高我们的声誉，甚至还可能得到她的捐款。你意下如何？"
"Challenges/VIP_Celebrity_PopStar_V4_Intro_Message","流行歌手贾思敏·奥德赛出席一系列活动，以支持讲述其创下记录的专辑《流涎》的影片。她的经纪人询问我们是否愿意让她来医院举办其中一场活动。\n如果我们医院能给她留下好印象，不但有利于提高我们的声誉，甚至还可能得到她的捐款。你意下如何？"
"Challenges/VIP_Celebrity_PopStar_V5_Intro_Message","流行歌手贾思敏·奥德赛正在为她的首款香水（及防虫喷雾）“茉莉”的推出进行宣传。她的经纪人询问我们能否让她前来开展一些宣传活动。\n如果我们医院能给她留下好印象，不但有利于提高我们的声誉，甚至还可能得到她的捐款。你意下如何？"
"Challenges/VIP_Celebrity_Popstar_Reward_Message_1","医院参观结束后，贾思敏·奥德赛怒火中烧，在她的流行爵士俱乐部频道直播中沉默了24小时，以示抗议。这对我们一些人来说松了一口气，对医院来说却不是好事。\n我们需要改善医院的条件，才能在未来得到积极正面的回应。"
"Challenges/VIP_Celebrity_Popstar_Reward_Message_2","贾思敏·奥德赛在LifeSketch上发布了一张医院的照片，加了下雨的滤镜和皱眉的黄色小人。看来她并不满意这次参观。\n我们需要改善医院的条件，才能在未来得到积极正面的回应。"
"Challenges/VIP_Celebrity_Popstar_Reward_Message_3","贾思敏·奥德赛离开医院之后没有再提过我们。好吧。至少有人拍到了一张她在医院的照片。嗯……就是这些了。\n我们需要改善医院的条件，才能从名人参观中获得更多好处。"
"Challenges/VIP_Celebrity_Popstar_Reward_Message_4","贾思敏·奥德赛的ChatFace关注人数在双点县是最多的。最近她一直在谈论我们。很显然，她把我们列为了她最喜爱的4家医院之一，还送来了一张画着她的肖像的大额支票。\n这对医院是一次很好的曝光，不过我确定我们可以得到更好的回应…"
"Challenges/VIP_Celebrity_Popstar_Reward_Message_5","贾思敏·奥德赛昨晚以医院装扮现身颁奖节目。她一直在谈论我们的医院，并决定捐一大笔钱。她一定对这次参观非常满意。\n非常完美的结果，干得好！"
"Challenges/VIP_Celebrity_Popstar_Title","流行歌手到访"
"Challenges/VIP_Goal_Summary_General","用良好医院形象来打动VIP客户"
"Challenges/VIP_Inspector_Name","监督员"
"Challenges/VIP_Inspector_R1_V1_Intro_Message","本县最重要的卫生与安全监督员亨利·关聊通知我们，他很快就会前来检查。关聊先生继续补充道，他想趁着在霍格思波特这段时间去油滑鸬鹚看看，他表示这是本县最好的炸薯片店。\n他很快就会莅临。一份良好的报告将有助于提高我们的声誉。"
"Challenges/VIP_Inspector_R1_V2_Intro_Message","本县最重要的卫生与安全监督员亨利·关聊通知我们，他很快就会前来检查。关聊先生还补充了几句话，表明他打算去参观下牛县力图书馆。他说他迫不及待想要和佩内洛普·斯塔弗艾奇女士（我推测是一位图书管理员）讨论有关集团系统的问题。\n他很快就会莅临。一份良好的报告将有助于提高我们的声誉。"
"Challenges/VIP_Inspector_R1_V3_Intro_Message","本县最重要的卫生与安全监督员亨利·关聊通知我们，他很快就会前来检查。关聊先生表示他打算去古桥边上吃午饭，并向路人解释古代工程的原理。\n他很快就会莅临。一份良好的报告将有助于提高我们的声誉。"
"Challenges/VIP_Inspector_R2_V1_Intro_Message","本县最重要的卫生与安全监督员亨利·关聊通知我们，他很快就会前来检查。关聊先生还说他母亲在米顿大学念过书，虽然他有一件印有其校徽的 T 恤，但他并不知道它在哪里。\n他很快就会莅临。一份良好的报告将有助于提高我们的声誉。"
"Challenges/VIP_Inspector_R2_V2_Intro_Message","本县最重要的卫生与安全监督员亨利·关聊通知我们，他很快就会前来检查。关聊先生说，去年春天他在跌落山丘步行时丢了饭盒，希望这次过来能将它找回来。\n他很快就会莅临。一份良好的报告将有助于提高我们的声誉。"
"Challenges/VIP_Inspector_R2_V3_Intro_Message","本县最重要的卫生与安全监督员亨利·关聊通知我们，他很快就会前来检查。关聊先生还说非常期待去“道路弯弯曲曲”的弗莱明顿区的公园走走。他早前到访时，曾听到有人在那里念诗。\n他很快就会莅临。一份良好的报告将有助于提高我们的声誉。"
"Challenges/VIP_Inspector_R3_V1_Intro_Message","本县最重要的卫生与安全监督员亨利·关聊通知我们，他很快就会前来检查。关聊先生补充道，他希望我们不要像低端科技那样办事，还说他不会再忍受那种做事方式。\n他很快就会莅临。一份良好的报告将有助于提高我们的声誉。"
"Challenges/VIP_Inspector_R3_V2_Intro_Message","本县最重要的卫生与安全监督员亨利·关聊通知我们，他很快就会前来检查。关聊先生还表示，他希望趁着在当地的这段时间，欣赏到当地经过化学反应、颜色失真的著名荧光日落。\n他很快就会莅临。一份良好的报告将有助于提高我们的声誉。"
"Challenges/VIP_Inspector_R3_V3_Intro_Message","本县最重要的卫生与安全监督员亨利·关聊通知我们，他很快就会前来检查。关聊先生表示，他希望我们没有使用来自比尔吉河的水。\n他很快就会莅临。一份良好的报告将有助于提高我们的声誉。"
"Challenges/VIP_Inspector_R4_V1_Intro_Message","本县最重要的卫生与安全监督员亨利·关聊通知我们，他很快就会前来检查。关聊先生表示非常期待数一数多事湾太空针塔的台阶。他说这能让他远离酒店、餐厅和医院密集分布区的检查事宜，尽情放松身心。\n他很快就会莅临。一份良好的报告将有助于提高我们的声誉。"
"Challenges/VIP_Inspector_R4_V2_Intro_Message","本县最重要的卫生与安全监督员亨利·关聊通知我们，他很快就会前来检查。关聊先生补充道，他非常期待去参观老克洛克博物馆，这是他最喜欢的标志和印刷品展示地点。\n他很快就会莅临。一份良好的报告将有助于提高我们的声誉。"
"Challenges/VIP_Inspector_R4_V3_Intro_Message","本县最重要的卫生与安全监督员亨利·关聊通知我们，他很快就会前来检查。关聊先生还表示，他并不期待参观当地。\n他很快就会莅临。一份良好的报告将有助于提高我们的声誉。"
"Challenges/VIP_Inspector_R5_V1_Intro_Message","本县最重要的卫生与安全监督员亨利·关聊通知我们，他很快就会前来检查。关聊先生还表示，他打算去鹈鹕码头的相依相靠商店买下“另一根”拐杖，挂在墙上为他的收藏增色。\n他很快就会莅临。一份良好的报告将有助于提高我们的声誉。"
"Challenges/VIP_Inspector_R5_V2_Intro_Message","本县最重要的卫生与安全监督员亨利·关聊通知我们，他很快就会前来检查。关聊先生表示，他希望我们至少拥有功能完善的天花板、地板和墙面设施。\n他很快就会莅临。一份良好的报告将有助于提高我们的声誉。"
"Challenges/VIP_Inspector_R5_V3_Intro_Message","本县最重要的卫生与安全监督员亨利·关聊通知我们，他很快就会前来检查。关聊先生还表示他应该不会迟到，但也提醒我们他曾在泡芙摩天塔迷过路…… \n他很快就会莅临。一份良好的报告将有助于提高我们的声誉。"
"Challenges/VIP_Inspector_Reward_Message_1","关聊先生给我们寄来了最近检查的报告，报告有整整30页，因此我们还没读过，但结论写着：“糟透了。不仅是一个糟糕的医疗机构，还是一个糟糕的地方。居然能让我如此不满意，真是令人吃惊。恭喜。”\n报告结果不太好，但除了迎难而上也别无他法了。"
"Challenges/VIP_Inspector_Reward_Message_2","关聊先生给我们寄来了最近检查的报告，报告有整整30页，因此我们还没读过，但结论写着：“基本很差劲，还不安全，我不会推荐任何希望身体好转的人来这里。不过还是有些地方表现不错。”\n我们需要改善医院的条件，下次才能得到更好的结果。"
"Challenges/VIP_Inspector_Reward_Message_3","关聊先生给我们寄来了最近检查的报告，报告有整整30页，因此我们还没读过，但结论写着：“平庸得令人难以置信，没有任何影响整体产品的特点，无论是消极还是积极的特点，都不出普通范围。”\n没什么可抱怨的，也没什么可开心的。"
"Challenges/VIP_Inspector_Reward_Message_4","关聊先生给我们寄来了最近检查的报告，报告有整整30页，因此我们还没读过，但结论写着：“本县最佳医疗目的地之一。了解内情的体弱多病者一定会爱上这里。表现不错。”\n一份出自本县医疗领域显要人物的令人鼓舞的报告！"
"Challenges/VIP_Inspector_Reward_Message_5","关聊先生给我们寄来了最近检查的报告，报告有整整30页，因此我们还没读过，但结论写着：“了不起的成就。一个不仅能延长生命，还能丰富生命的机构。初来这所医院时可能患有一身病痛，但最后整个灵魂都会得到治愈。真了不起。”\n没有比这更好的报告了。真是好消息。"
"Challenges/VIP_Inspector_Title","卫生稽查"
"Challenges/VIP_Inspector_V1_Intro_Message","本县最重要的卫生与安全监督员亨利·关聊通知我们，他很快就会前来检查。关聊先生另外还附上了以下清单：“鸡蛋，菠萝汁，胡萝卜，芝士蛋糕，鸡蛋，炸鱼条（？）”\n他很快就会莅临。一份良好的报告将有助于提高我们的声誉。"
"Challenges/VIP_Inspector_V2_Intro_Message","本县最重要的卫生与安全监督员亨利·关聊通知我们，他很快就会前来检查。关聊先生还表示，希望我们能度过无惊无险的一天。 \n他很快就会莅临。一份良好的报告将有助于提高我们的声誉。"
"Challenges/VIP_Inspector_V3_Intro_Message","本县最重要的卫生与安全监督员亨利·关聊通知我们，他很快就会前来检查。关聊先生还补充道，他非常期待依据县级标准和规定来评估我们的设施。\n他很快就会莅临。一份良好的报告将有助于提高我们的声誉。"
"Challenges/VIP_Inspector_V4_Intro_Message","本县最重要的卫生与安全监督员亨利·关聊通知我们，他很快就会前来检查。关聊还表示，我们不应该改变平常的营运方式，因为那将是作弊，而且我们也没时间。\n他很快就会莅临。一份良好的报告将有助于提高我们的声誉。"
"Challenges/VIP_Inspector_V5_Intro_Message","本县最重要的卫生与安全监督员亨利·关聊通知我们，他很快就会前来检查。关聊先生补充道，我们将通过他的黄头盔以及面孔认出他。 \n他很快就会莅临。一份良好的报告将有助于提高我们的声誉。"
"Challenges/VIP_Mayor_Arrival_Advisor","塔贝莎·丰斯克市长即将到达医院。"
"Challenges/VIP_Mayor_Intro_Message","塔贝莎·丰斯克市长坚持要来参观医院。我们必须保证这里始终干净整洁！"
"Challenges/VIP_Mayor_Intro_Title","市长探访"
"Challenges/VIP_Mayor_Name","市长塔贝莎·丰斯克"
"Challenges/VIP_Mayor_Reward_Message_1","结束医院访问之后，塔贝莎·丰斯克市长办公室给我们发来了以下通知：“你们医院简直糟透了。本来我们就打算在下次市长演说中，把双点县的所有问题怪在你们头上。这下我们彻底不用感到愧疚了。”"
"Challenges/VIP_Mayor_Reward_Message_2","结束医院访问之后，塔贝莎·丰斯克市长办公室给我们发来了以下通知：“健康保障是一个敏感的话题，而且马上就要选举了。麻烦管好你的医院，不要让市长丢脸！”"
"Challenges/VIP_Mayor_Reward_Message_3","结束医院访问之后，塔贝莎·丰斯克市长办公室给我们发来了以下通知：“感谢你们在工作场所/家里接待了市长。感谢你们在困难/喜悦的时刻对塔贝莎·丰斯克市长的支持。祝一切顺利，别忘了给丰斯克投票。”"
"Challenges/VIP_Mayor_Reward_Message_4","结束医院访问之后，塔贝莎·丰斯克市长办公室给我们发来了以下通知：“干得好，就是因为有你们这样的机构，市长的工作才更轻松，支持率也高了。当然，对双点县的人民来说也是一件好事。”"
"Challenges/VIP_Mayor_Reward_Message_5","结束医院访问之后，塔贝莎·丰斯克市长办公室给我们发来了以下通知：“恭喜，如此优秀的医院正是丰斯克市长领导下的完美典范，也是下次选举活动的宣传典范。”"
"Challenges/VIP_Mayor_V10_Intro_Message","市长塔贝莎·丰斯克正在开展一系列访问活动，以帮助她的选民将其面孔和名字对应起来。其团队询问我们是否愿意成为见证名字与真人对号入座这一重要时刻的场所之一。\n如果我们医院能给她留下好印象，那将有利于提高我们的声誉。你意下如何？"
"Challenges/VIP_Mayor_V1_Intro_Message","市长塔贝莎·丰斯克烦透了没人能认出她，于是她的团队询问我们她能否来医院进行正式访问，以此提高她的知名度。我也不确定她长什么样，但她是市长。\n如果我们医院能给她留下好印象，那将有利于提高我们的声誉。你意下如何？"
"Challenges/VIP_Mayor_V2_Intro_Message","市长塔贝莎·丰斯克深陷丑闻无法脱身，起因是有报道称她在任期内64%的时间都在玩槌球。她的团队询问我们她能否对医院进行访问，以营造出她有所作为的印象。\n如果我们医院能给她留下好印象，那将有利于提高我们的声誉。你意下如何？"
"Challenges/VIP_Mayor_V3_Intro_Message","市长塔贝莎·丰斯克正在参加下季度一年两次的半地区议会选举，她的团队询问我们她能否来医院露个面。\n如果我们医院能给她留下好印象，那将有利于提高我们的声誉。你意下如何？"
"Challenges/VIP_Mayor_V4_Intro_Message","市长塔贝莎·丰斯克正在出席各大场所，为“让一切事情变更好”计划的启动进行宣传。她的团队询问我们是否愿意举办其中一场露面活动。\n如果我们医院能给她留下好印象，那将有利于提高我们的声誉。你意下如何？"
"Challenges/VIP_Mayor_V5_Intro_Message","市长塔贝莎·丰斯克正在全县各地宣传“坏事皆为恶”计划，她的团队询问我们是否愿意成为所在区域的一站。\n如果我们医院能给她留下好印象，那将有利于提高我们的声誉。你意下如何？"
"Challenges/VIP_Mayor_V6_Intro_Message","市长塔贝莎·丰斯克正在利用“此事与我无关”计划来反驳她的所有计划均含有“事”这一词汇的说法。除此之外，大家确实不清楚其用意所在（如果有任何用意的话），但她的团队询问我们是否愿意接待她来访。\n如果我们医院能给她留下好印象，那将有利于提高我们的声誉。你意下如何？"
"Challenges/VIP_Mayor_V7_Intro_Message","市长塔贝莎·丰斯克最近将注意力转向了本县的医疗领域，她说：“让病人恢复健康至关重要。”她的团队询问我们她能否来医院进行正式访问，这样她就能让纳税人看到她不光是说说而已，会确实付诸行动。\n如果我们医院能给她留下好印象，那将有利于提高我们的声誉。你意下如何？"
"Challenges/VIP_Mayor_V8_Intro_Message","市长塔贝莎·丰斯克需要对本县医疗经费的未来做出重要决定。她的团队询问我们她能否来医院进行访问，以便了解医疗保健究竟意味着什么以及它为何会非常重要。\n如果我们医院能给她留下好印象，那将有利于提高我们的声誉。你意下如何？"
"Challenges/VIP_Mayor_V9_Intro_Message","市长塔贝莎·丰斯克正在全县开展巡回。她的团队询问我们是否愿意成为巡回视察中的一站。\n如果我们医院能给她留下好印象，那将有利于提高我们的声誉。你意下如何？"
"Challenges/VIP_Minister_R3_V1_Intro_Message","卫生部长塔尔坎·福克斯布奇通知我们，他将在近期前来进行正式访问。福克斯布奇先生负责所有资金。所以说，不用有压力。\n如果我们医院能给他留下好印象，我们可能会获得本县医疗预算中的部分资金，这样就能继续维持运营。"
"Challenges/VIP_Minister_R3_V2_Intro_Message","卫生部长塔尔坎·福克斯布奇先生告诉我们，他即将来医院进行视察。他还补充道，绝不容忍低标准、任何借口和缺少资金。\n如果我们医院能给他留下好印象，我们可能会获得本县医疗预算中的部分资金，这样就能继续维持运营。"
"Challenges/VIP_Minister_R3_V3_Intro_Message","卫生部长塔尔坎·福克斯布奇先生通知我们，他将顺道来医院探访，以检查我们的进展。他祝愿我们好运，还附上了一份音频文件，我猜想那是他自己的笑声。\n如果我们医院能给他留下好印象，我们可能会获得本县医疗预算中的部分资金，这样就能继续维持运营。"
"Challenges/VIP_Minister_R5_V1_Intro_Message","卫生部长塔尔坎·福克斯布奇通知我们，他很快就会来医院进行访问。他还补充道，我们最好能盈利，而不要像“免费嬉皮士钱坑”一样。\n如果我们医院能给他留下好印象，作为奖励，我们可能会获得本县医疗预算中的部分资金。"
"Challenges/VIP_Minister_R5_V2_Intro_Message","卫生部长塔尔坎·福克斯布奇告诉我们，他将前来探访，以检查我们的进展。他说他希望我们可以证明他的观点，还暗示会有丰厚奖励。\n如果我们医院能给他留下好印象，作为奖励，我们可能会获得本县医疗预算中的部分资金。"
"Challenges/VIP_Minister_Reward_Message_1","结束医院访问之后，塔尔坎·福克斯布奇发来了一个手写便条：“我在你们这个所谓的医院受到了前所未有的羞辱（微笑）。照此下去，你们的设备、产业和全部员工都将被集中回收，用于资助政府。再见。”"
"Challenges/VIP_Minister_Reward_Message_2","结束医院访问之后，塔尔坎·福克斯布奇发来了一个手写便条：“你们的表现低于业界标准，但我毫不意外。不想被代替就好好表现。要快。”"
"Challenges/VIP_Minister_Reward_Message_3","结束医院访问之后，塔尔坎·福克斯布奇发来了一个手写便条：“很遗憾，你们的表现勉强过关。从专业，正直的角度，我恳求你们在各个方面都做出改善；但从我个人的角度，我希望你们以最滑稽的方式捅出什么大娄子，给人留下深刻的印象，然后彻底完蛋。简单来说，更有趣一点。”"
"Challenges/VIP_Minister_Reward_Message_4","结束医院访问之后，塔尔坎·福克斯布奇发来了一个手写便条：“实际上，你们能做得这么好，我很惊讶。虽然不知道你们怎么做到的，但我觉得应该继续保持。”"
"Challenges/VIP_Minister_Reward_Message_5","结束医院访问之后，塔尔坎·福克斯布奇发来了一个手写便条：“我太激动了。你们成功执行了我为完美的健康保障制定的117步计划。真是英明的计划。”"
"Challenges/VIP_Minister_V1_Intro_Message","卫生部长塔尔坎·福克斯布奇通知我们，他很快就会来医院进行访问。他非常期待看看我们挣了多少钱并据此对我们做出评价。\n如果我们医院能给他留下好印象，作为奖励，我们可能会获得本县医疗预算中的部分资金。"
"Challenges/VIP_Minister_V2_Intro_Message","卫生部长塔尔坎·福克斯布奇通知我们，他很快就会来医院进行访问。他还提醒我们，要是胆敢将宝贵利润浪费在患者的舒适和幸福上，他绝不轻饶。\n如果我们医院能给他留下好印象，作为奖励，我们可能会获得本县医疗预算中的部分资金。"
"Challenges/VIP_Minister_V3_Intro_Message","卫生部长塔尔坎·福克斯布奇通知我们，他很快就会来医院进行访问。他表示希望看到最新、最前沿的赚钱技术正在发挥效用。\n如果我们医院能给他留下好印象，作为奖励，我们可能会获得本县医疗预算中的部分资金。"
"Challenges/VIP_Minister_V4_Intro_Message","卫生部长塔尔坎·福克斯布奇通知我们，他很快就会来医院进行访问。他还表示期待看到一家可以站稳脚跟的医院。\n如果我们医院能给他留下好印象，作为奖励，我们可能会获得本县医疗预算中的部分资金。"
"Challenges/VIP_Minister_V5_Intro_Message","卫生部长塔尔坎·福克斯布奇通知我们，他很快就会来医院进行访问。他希望我们能记住，我们必须先尽企业营利的义务，才能考虑身为医院的责任。\n如果我们医院能给他留下好印象，作为奖励，我们可能会获得本县医疗预算中的部分资金。"
"Challenges/VIP_Politician_HealthMinister_Arrival_Advisor","卫生部长塔尔坎·福克斯布奇即将到达医院。"
"Challenges/VIP_Politician_HealthMinister_IntroMessage","卫生部长塔尔坎·福克斯布奇想要来医院进行访问。我们也许应该同意。"
"Challenges/VIP_Politician_HealthMinister_Intro_Title","卫生部长探访"
"Challenges/VIP_Politician_HealthMinister_Name","卫生部长塔尔坎·福克斯布奇"
"Challenges/VIP_Radio_Reporter_Arrival_Advisor","双点广播电台记者萨莉·菲歌布兰奇即将到达医院。"
"Challenges/VIP_Radio_Reporter_Intro_Message","双点广播电台记者萨莉·菲歌布兰奇有意来医院探访。我们该如何回复？"
"Challenges/VIP_Radio_Reporter_Intro_Title","记者探访"
"Challenges/VIP_Radio_Reporter_Name","记者萨莉·菲歌布兰奇"
"Challenges/VIP_Radio_Reporter_R1_V1_Intro_Message","双点广播电台记者萨莉·菲歌布兰奇正在当地，调查梅利邓恩农场散发出的神秘气味。她询问我们她能否顺道来医院进行报道。\n如果我们医院能给她留下好印象，那将有利于提高我们的声誉。你意下如何？"
"Challenges/VIP_Radio_Reporter_R1_V2_Intro_Message","双点广播电台记者萨莉·菲歌布兰奇正在当地，调查独眼华莱士传出的尖声哭泣。她询问我们她能否顺道来医院进行报道。\n如果我们医院能给她留下好印象，那将有利于提高我们的声誉。你意下如何？"
"Challenges/VIP_Radio_Reporter_R1_V3_Intro_Message","双点广播电台记者萨莉·菲歌布兰奇正在当地，调查冻糕马戏团奶油派遭人下毒的传闻。她询问我们她能否顺道来医院进行报道。\n如果我们医院能给她留下好印象，那将有利于提高我们的声誉。你意下如何？"
"Challenges/VIP_Radio_Reporter_R2_V1_Intro_Message","双点广播电台记者萨莉·菲歌布兰奇正在当地，调查有关唱歌雪人的传言。她询问我们她能否顺道来医院进行报道。\n如果我们医院能给她留下好印象，那将有利于提高我们的声誉。你意下如何？"
"Challenges/VIP_Radio_Reporter_R2_V2_Intro_Message","双点广播电台记者萨莉·菲歌布兰奇正在当地对米顿大学的学生进行民意调查，让他们选出最喜欢和最不喜欢的教授。她询问我们她能否顺道来医院进行报道。\n如果我们医院能给她留下好印象，那将有利于提高我们的声誉。你意下如何？"
"Challenges/VIP_Radio_Reporter_R2_V3_Intro_Message","双点广播电台记者萨莉·菲歌布兰奇正在当地，调查有关霍里史迪克斯销售既不含任何土豆也没有任何土豆治病功效的0.1%土豆水的传言。她询问我们她能否顺道来医院进行报道。\n如果我们医院能给她留下好印象，那将有利于提高我们的声誉。你意下如何？"
"Challenges/VIP_Radio_Reporter_R3_V1_Intro_Message","双点广播电台记者萨莉·菲歌布兰奇正在污克沃斯进行报道，当地居民声称找到了一种新的白色。她询问我们她能否顺道来医院进行报道。\n如果我们医院能给她留下好印象，那将有利于提高我们的声誉。你意下如何？"
"Challenges/VIP_Radio_Reporter_R3_V2_Intro_Message","双点广播电台记者萨莉·菲歌布兰奇正在当地，调查有关低端科技总部周围出现荧光水坑的传言。她询问我们她能否顺道来医院进行报道。\n如果我们医院能给她留下好印象，那将有利于提高我们的声誉。你意下如何？"
"Challenges/VIP_Radio_Reporter_R3_V3_Intro_Message","双点广播电台记者萨莉·菲歌布兰奇正在当地，调查有关烟熏镇居民在一场排泄物闪电风暴后失去了市镇厅的传言。她询问我们她能否顺道来医院进行报道。\n如果我们医院能给她留下好印象，那将有利于提高我们的声誉。你意下如何？"
"Challenges/VIP_Radio_Reporter_R4_V1_Intro_Message","双点广播电台记者萨莉·菲歌布兰奇正在当地，调查有关球体基金会总部传出不祥而动听的吟唱的传言。她询问我们她能否顺道来医院进行报道。\n如果我们医院能给她留下好印象，那将有利于提高我们的声誉。你意下如何？"
"Challenges/VIP_Radio_Reporter_R4_V2_Intro_Message","双点广播电台记者萨莉·菲歌布兰奇正在当地，调查有关惊吓掌心棕榈度假村沙滩球偷盗肆虐的报告。她询问我们她能否顺道来医院进行报道。\n如果我们医院能给她留下好印象，那将有利于提高我们的声誉。你意下如何？"
"Challenges/VIP_Radio_Reporter_R4_V3_Intro_Message","双点广播电台记者萨莉·菲歌布兰奇正在当地，报道今年在多事湾举办的三文鱼节。她询问我们她能否顺道来医院进行报道。\n如果我们医院能给她留下好印象，那将有利于提高我们的声誉。你意下如何？"
"Challenges/VIP_Radio_Reporter_R5_V1_Intro_Message","双点广播电台记者萨莉·菲歌布兰奇正在当地调查有关巨无霸总部传出疯狂笑声的传言。她询问我们她能否顺道来医院进行报道。\n如果我们医院能给她留下好印象，那将有利于提高我们的声誉。你意下如何？"
"Challenges/VIP_Radio_Reporter_R5_V2_Intro_Message","双点广播电台记者萨莉·菲歌布兰奇正在当地，报道大家在思路普参加的体育运动。她询问我们她能否顺道来医院进行报道。\n如果我们医院能给她留下好印象，那将有利于提高我们的声誉。你意下如何？"
"Challenges/VIP_Radio_Reporter_R5_V3_Intro_Message","双点广播电台记者萨莉·菲歌布兰奇正在当地报道鹈鹕码头全新地下精品羊奶商场的开业典礼。她询问我们她能否顺道来医院进行报道。\n如果我们医院能给她留下好印象，那将有利于提高我们的声誉。你意下如何？"
"Challenges/VIP_Radio_Reporter_Reward_Message_1","最新一期萨莉·菲歌布兰奇的城市综合报道正在直播。专题是一家“无趣又恶心”的医院。哦，不，原来说的是我们。实在太糟糕了。\n我们需要改善医院的条件，才能不再在新闻报道中受到羞辱。"
"Challenges/VIP_Radio_Reporter_Reward_Message_2","最新一期萨莉·菲歌布兰奇的城市综合报道正在直播。她开了一些关于我们医院开支的玩笑，真够尖刻的，不过确实很好笑，哈哈……对不起。\n我们需要改善医院的条件，才能不再被当做笑料。"
"Challenges/VIP_Radio_Reporter_Reward_Message_3","最新一期萨莉·菲歌布兰奇的城市综合报道正在直播。除了提及医院的名字，她没有对医院作更多评论。能让人们知道有这个医院是很好……\n我们需要改善医院的条件，才能让医院的正面形象深入人心。"
"Challenges/VIP_Radio_Reporter_Reward_Message_4","最新一期萨莉·菲歌布兰奇的城市综合报道正在直播。今天的节目可能有些无聊，不过至少我们得到了一个大大的正面评价！\n这对医院是个很好的曝光，不过我觉得可以做的更好…"
"Challenges/VIP_Radio_Reporter_Reward_Message_5","最新一期萨莉·菲歌布兰奇的城市综合报道正在直播。专题是一家引领双点县医疗的医院。哦，说的是我们。太好了！
"
"Challenges/VIP_Radio_Reporter_V1_Intro_Message","音频和兼职视觉记者萨莉·菲歌布兰奇询问我们她能否来医院参观，为报导排队现象来收集素材。这听起来不太妙，但如果她在这段时间对这里感到满意，则可能给我们带来有利的宣传机会。\n如果我们医院能给她留下好印象，那将有利于提高我们的声誉。你意下如何？"
"Challenges/VIP_Radio_Reporter_V2_Intro_Message","双点广播电台的常驻人员（但由于身为记者而常不在电台）萨莉·菲歌布兰奇申请取得“记者通行证”，以便来医院探访。我们肯定是没有那样的东西，但媒体宣传可能对我们有利。\n如果我们医院能给她留下好印象，那将有利于提高我们的声誉。你意下如何？"
"Challenges/VIP_Radio_Reporter_V3_Intro_Message","野心勃勃的领导人追随者兼双点广播电台记者萨莉·菲歌布兰奇询问我们她能否来医院探访，作为她的全县医疗机构报道系列的一部分。\n如果我们医院能给她留下好印象，那将有利于提高我们的声誉。你意下如何？"
"Challenges/VIP_Radio_Reporter_V4_Intro_Message","双点广播电台记者萨莉·菲歌布兰奇已和我们联系，询问医院是否有值得报道的新闻。这可能是一次诱她前来进行媒体报道的好机会。谁知道呢，也许她会发现一些事。\n如果我们医院能给她留下好印象，那将有利于提高我们的声誉。你意下如何？"
"Challenges/VIP_Radio_Reporter_V5_Intro_Message","双点广播电台记者萨莉·菲歌布兰奇想要来医院探访。我不确定她想寻找什么，但这能够带来一些宣传。\n如果我们医院能给她留下好印象，那将有利于提高我们的声誉。你意下如何？"
"Challenges/VIP_RivalBoss_Bungle_Reward_Message_1","索菲·诺娃发来一封BMail，表达了她对最近这次访问的失望，并对未来两家公司的合作关系表示怀疑。\n再这样下去，低端科技将不再与我们分享他们的秘密科技产品！"
"Challenges/VIP_RivalBoss_Bungle_Reward_Message_2","索菲·诺娃发来一封BMail，她表示最近的这次访问对她并没有什么启发，实际上，她很遗憾。\n天哪。我们需要改善医院的条件，才能给双点县的科技领头人物留下好印象。"
"Challenges/VIP_RivalBoss_Bungle_Reward_Message_3","索菲·诺娃发来一封BMail，她表示很高兴能来访问，同时表示我们还有很大的发展空间。\n和低端科技建立坚实的合作关系对我们以后的发展至关重要。这次表现还行，但我们能做的更好！"
"Challenges/VIP_RivalBoss_Bungle_Reward_Message_4","索菲·诺娃发来一封BMail，她表示这次的访问给了她很多灵感。\n低端科技将会给我们发送一小部分他们最近的研究成果。应该正是我们需要的。"
"Challenges/VIP_RivalBoss_Bungle_Reward_Message_5","索菲·诺娃发来一封BMail，她在信中用了5个“优秀”，并说在这次访问的鼓舞下，她一直工作到现在。\n低端科技将会给我们发送了一部分他们的研究成果。干得好，老板。"
"Challenges/VIP_RivalBoss_Bungle_V1_Intro_Message","竞争对手的高管兼低端科技首席执行官索菲·诺娃通知我们，她很快就会来医院参观以寻找灵感。她还补充道，在发布低端科技的第五代专利自动烤饼锅之后，她就遇到了发明家的瓶颈期。\n如果我们医院能给她留下好印象，她可能会分享一些对我们的研究部门有用的信息。"
"Challenges/VIP_RivalBoss_Bungle_V2_Intro_Message","竞争对手的高管兼低端科技首席执行官索菲·诺娃通知我们，她很快就会来医院参观以寻找灵感。她说在发布迷你水族箱管家后，她一直在寻找新的想法。\n如果我们医院能给她留下好印象，她可能会分享一些对我们的研究部门有用的信息。"
"Challenges/VIP_RivalBoss_Bungle_V3_Intro_Message","竞争对手的高管兼低端科技首席执行官索菲·诺娃通知我们，她很快就会来医院参观以寻找灵感。她还询问我们如何校准治疗机器，后来又决定她不想知道，因为她“希望有个惊喜”。\n如果我们医院能给她留下好印象，她可能会分享一些对我们的研究部门有用的信息。"
"Challenges/VIP_RivalBoss_Bungle_V4_Intro_Message","竞争对手的高管兼低端科技首席执行官索菲·诺娃通知我们，她很快就会来医院参观以寻找灵感。她说低端医疗科技的医院遇到了效率低下的问题，她需要一个全新的视角。\n如果我们医院能给她留下好印象，她可能会分享一些对我们的研究部门有用的信息。"
"Challenges/VIP_RivalBoss_Bungle_V5_Intro_Message","竞争对手的高管兼低端科技首席执行官索菲·诺娃通知我们，她很快就会来医院参观以寻找灵感。 \n如果我们医院能给她留下好印象，她可能会分享一些对我们的研究部门有用的信息。"
"Challenges/VIP_RivalBoss_Holistix_Reward_Message_1","霍里史迪克斯的奥古斯都·拉文德发来了慰问。很显然，我们医院一片负能量，即使用治愈水晶也无法修复。"
"Challenges/VIP_RivalBoss_Holistix_Reward_Message_2","奥古斯都·拉文德感谢我们接待他参观医院，并希望我们能享受他留给我们的超薄空气脆饼干。不了，谢谢。"
"Challenges/VIP_RivalBoss_Holistix_Reward_Message_3","奥古斯都·拉文德给我们发了一封信。他对此次访问表示感谢，并表示自然肥料不收钱。这个，嗯，谢了，奥古斯都。"
"Challenges/VIP_RivalBoss_Holistix_Reward_Message_4","有报道说霍里史迪克斯的奥古斯都·拉文德在离开时撒了一些他自制的肥料在医院的地上。虽然不知道有什么含义，但我感觉很怪。"
"Challenges/VIP_RivalBoss_Holistix_Reward_Message_5","我们收到了霍里史迪克斯的奥古斯都·拉文德赠送的‘礼物’。我觉得很可疑，所以送去了实验室。很显然，这就是‘以毒攻毒’。完全无害可饮用，而且味道还不错。他一定很恨我们。"
"Challenges/VIP_RivalBoss_Holistix_V1_Intro_Message","竞争对手的高管兼霍里史迪克斯首席执行官奥古斯都·拉文德很快就会来医院。他们最近发布了新系列的“情绪清洁器”。这次来访一定跟这款产品有关。\n他基本没有恶意，但我们应该密切留意，以防他带来麻烦。"
"Challenges/VIP_RivalBoss_Holistix_V2_Intro_Message","竞争对手的高管，霍里史迪克斯首席执行官奥古斯都·拉文德很快就会来医院。很显然，他是想来警告我们的病人，说我们用的药都是‘编造的’。\n他基本不会造成什么伤害，但我们应该密切留意，以防他带来麻烦。"
"Challenges/VIP_RivalBoss_Holistix_V3_Intro_Message","竞争对手的高管，霍里史迪克斯首席执行官奥古斯都·拉文德很快就会来医院。因为吃了大量的玻璃苣，他可能会很精力充沛。\n他基本不会造成什么伤害，但我们应该密切留意，以防他带来麻烦。"
"Challenges/VIP_RivalBoss_Holistix_V4_Intro_Message","竞争对手的高管，霍里史迪克斯首席执行官奥古斯都·拉文德很快就会来医院。想说什么就说什么吧，他确实很好闻。\n他基本不会造成什么伤害，但我们应该密切留意，以防他带来麻烦。"
"Challenges/VIP_RivalBoss_Holistix_V5_Intro_Message","竞争对手的高管，霍里史迪克斯首席执行官奥古斯都·拉文德很快就会来医院。你可能会看见他照着我们的设备画一些涂鸦作品，然后烧掉。这是某种‘诅咒仪式’。\n他基本不会造成什么伤害，但我们应该密切留意，以防他带来麻烦。"
"Challenges/VIP_RivalBoss_Jumbo_Reward_Message_1","据巨无霸超级集团内部人士透露，最近一次访问之后，金宝·麦克纳利把我们从某个名单上划掉了，而且不再对我们嘀嘀咕咕，心情也很好。"
"Challenges/VIP_RivalBoss_Jumbo_Reward_Message_2","据巨无霸超级集团内部人士透露，最近一次访问之后，金宝·麦克纳利开始在公司开我们的玩笑，并且不再把我们视为威胁。"
"Challenges/VIP_RivalBoss_Jumbo_Reward_Message_3","据巨无霸超级集团内部人士透露，最近一次访问之后，金宝·麦克纳利不再忧心忡忡，而且前所未有的心情舒畅。他认为给我们的关注程度恰到好处。"
"Challenges/VIP_RivalBoss_Jumbo_Reward_Message_4","据巨无霸超级集团内部人士透露，最近一次访问之后，金宝·麦克纳利心情不好，经常扔掉别人的午饭，还时不时在办公室大声号哭。"
"Challenges/VIP_RivalBoss_Jumbo_Reward_Message_5","据巨无霸超级集团内部人士透露，最近一次访问之后，金宝·麦克纳利组建了一个‘闪电行动队’，以求尽快制定出一个方案来把我们彻底消灭掉。"
"Challenges/VIP_RivalBoss_Jumbo_V1_Intro_Message","听说竞争对手高管兼巨无霸超级集团首席执行官金宝·麦克纳利正在来医院的路上。天哪。\n我们需要做好准备，迎接金钱能买到的最复杂的恶意和破坏手段。"
"Challenges/VIP_RivalBoss_Jumbo_V2_Intro_Message","听说竞争对手高管兼巨无霸超级集团首席执行官金宝·麦克纳利正在来医院的路上。我们也许应该提醒一下勤杂工。\n我们需要做好准备，迎接金钱能买到的最复杂的恶意和破坏手段。"
"Challenges/VIP_RivalBoss_Jumbo_V3_Intro_Message","听说竞争对手高管兼巨无霸超级集团首席执行官金宝·麦克纳利正在来医院的路上。我的线人似乎在暗示这不是个好消息。\n我们需要做好准备，迎接金钱能买到的最复杂的恶意和破坏手段。"
"Challenges/VIP_RivalBoss_Jumbo_V4_Intro_Message","听说竞争对手高管兼巨无霸超级集团首席执行官金宝·麦克纳利正在来医院的路上。这可能意味着他病了，但我很怀疑。\n我们需要做好准备，迎接金钱能买到的最复杂的恶意和破坏手段。"
"Challenges/VIP_RivalBoss_Jumbo_V5_Intro_Message","听说竞争对手高管兼巨无霸超级集团首席执行官金宝·麦克纳利正在来医院的路上。我们也许应该将想要保住的任何东西紧紧钉牢。\n我们需要做好准备，迎接金钱能买到的最复杂的恶意和破坏手段。"
"Challenges/VIP_RivalBoss_Orb_Reward_Message_1","有人听到球体基金会的阿加莎·斯菲尔在离开医院之后咯咯笑。这可不是好事。她参观的时候做了什么？！"
"Challenges/VIP_RivalBoss_Orb_Reward_Message_2","在一本球体基金会泄露的备忘录中发现，阿加莎·斯菲尔在之前的医院之行中成功招到了新员工，她认为我们医院‘有点差劲’。说实话，情况不太好。"
"Challenges/VIP_RivalBoss_Orb_Reward_Message_3","据球体基金会的报道，阿加莎·斯菲尔在参观医院时碰见了一些“头脑简单的傻瓜”，不过她还是对医院表达了“强烈的中立观感”。嗯……"
"Challenges/VIP_RivalBoss_Orb_Reward_Message_4","据球体基金会的资深医生，那位自封的‘至高治愈师’所说，阿加莎·斯菲尔结束参观回到公司之后非常沮丧。也许我们表现得比她预期的好？"
"Challenges/VIP_RivalBoss_Orb_Reward_Message_5","球体基金会刚刚发布了一个新的宣传视频，用一种奇特又烦人的隐喻，对我们医院进行了毫不掩饰的攻击。阿加莎·斯菲尔一定是在这次访问中感受到了威胁。"
"Challenges/VIP_RivalBoss_Orb_V1_Intro_Message","竞争对手的高管兼球体基金会首席执行官阿加莎·斯菲尔很快就会到医院来。她不常露面，所以我们应该感到荣幸，应该吧……\n她很可能会在访问时试图打扰病人，干扰医院工作。"
"Challenges/VIP_RivalBoss_Orb_V2_Intro_Message","竞争对手的高管，球体基金会首席执行官阿加莎·斯菲尔很快就会到医院来。相信我，不要直视她的眼睛。\n她很可能会在访问时试图打扰病人，干扰医院工作。"
"Challenges/VIP_RivalBoss_Orb_V3_Intro_Message","竞争对手的高管，球体基金会首席执行官阿加莎·斯菲尔很快就会到医院来。我觉得任何鼓吹穿凉鞋好处的人都很可疑，她也不例外。\n她很可能会在访问时试图打扰病人，干扰医院工作。"
"Challenges/VIP_RivalBoss_Orb_V4_Intro_Message","竞争对手的高管，球体基金会首席执行官阿加莎·斯菲尔很快就会到医院来。她想带走一些我们的病人，给他们患上舒适的睡袍。如果这还不算邪恶，我就不知道什么能算了。\n她很可能会在访问时试图打扰病人，干扰医院工作。"
"Challenges/VIP_RivalBoss_Orb_V5_Intro_Message","竞争对手的高管，球体基金会首席执行官阿加莎·斯菲尔很快就会到医院来。我已经开始感到困惑了……我需要躺下来。\n她很可能会在访问时试图打扰病人，干扰医院工作。"
"Challenges/VIP_Rival_Boss_AltMed_Arrival_Advisor","竞争对手的高管，霍里史迪克斯公司首席执行官，奥古斯都·拉文德即将到达医院。"
"Challenges/VIP_Rival_Boss_AltMed_Intro_Message","霍里史迪克斯环境医学和制药公司老板奥古斯都·拉文德将要来访。他说我们应该忘记公司之间的竞争，他只是想来传播和平与爱。不太确定这是什么意思。我们要密切留意他。"
"Challenges/VIP_Rival_Boss_AltMed_Intro_Title","来自霍里史迪克斯的访客"
"Challenges/VIP_Rival_Boss_AltMed_Name","竞争对手老板奥古斯都·拉文德"
"Challenges/VIP_Rival_Boss_BigBad_Arrival_Advisor","竞争对手的高管，巨无霸超级集团首席执行官，金宝·麦克纳利即将到达医院。"
"Challenges/VIP_Rival_Boss_BigBad_Intro_Message","据报道称，巨无霸超级集团首席执行官金宝·麦克纳利正在来访的路上。他想要商讨和巨无霸医疗有限公司合并的可能性。我们要密切留意他。涉及到业务方面，他是出了名的暴脾气。"
"Challenges/VIP_Rival_Boss_BigBad_Intro_Title","来自巨无霸超级集团的访客"
"Challenges/VIP_Rival_Boss_BigBad_Name","竞争对手老板金宝·麦克纳利"
"Challenges/VIP_Rival_Boss_Cult_Arrival_Advisor","竞争对手的高管，球体基金会首席执行官，阿加莎·斯菲尔即将到达医院。"
"Challenges/VIP_Rival_Boss_Cult_Intro_Message","球体基金会最高领导人阿加莎·斯菲尔即将来访。她想要开诚布公地讨论一下我们和他们的子公司球体医疗的关系。听起来非常有说服力，完全没有洗脑的迹象，我真心认为这是一次绝佳的机会。于是我立刻邀请了她。另外，顺便说一下，我想我爱上她了。"
"Challenges/VIP_Rival_Boss_Cult_Intro_Title","来自球体基金会的访客"
"Challenges/VIP_Rival_Boss_Cult_Name","竞争对手老板阿加莎·斯菲尔"
"Challenges/VIP_Rival_Boss_Science_Arrival_Advisor","竞争对手的高管，低端科技首席执行官，索菲·诺娃即将到达医院。"
"Challenges/VIP_Rival_Boss_Science_Intro_Message","低端科技公司首席执行官索菲·诺娃即将来访。她希望我们能够分享知识，以帮助推动医疗科学的进步。低端医疗最近有一些有趣的技术和制药发现。如果我们能证明我们在研究方面的进步，这将是一次有趣的契机。"
"Challenges/VIP_Rival_Boss_Science_Intro_Title","来自低端科技公司的访客"
"Challenges/VIP_Rival_Boss_Science_Name","竞争对手老板索菲·诺娃"
"Challenges/VIP_Saboteur_V1_Intro_Message","我听说金宝·麦克纳利要派手下最坏的一个员工来我们医院“参观”。\n他们和其他人没什么区别，但我们应该密切注意想要破坏医院的人。"
"Challenges/VIP_Saboteur_V2_Intro_Message","巨无霸超级集团派了破坏部门的人来医院。\n他们和其他人没什么区别，但我们应该密切注意想要破坏医院的人。"
"Challenges/WaterTornado_AdvisorMessage","灾害警告：据报告，该区域出现一场水龙卷。"
"Challenges/WaterTornado_Name","水龙卷"
"Challenges/WaterTornado_NotificationMessage","警告，在该区域侦测到水龙卷！我们的机器可能会遭到损坏。"
"Challenges/WaveObjectivesHorde_Description","每波疫情开始时都会有一批病人抵达。我们必须在所有患者接受治疗之前，完成每波疫情的所有目标，这样才能进行下一波疫情。"
"Challenges/WaveObjectivesHorde_ObjectiveMenuProgress_CS","已处理病人：{[PROCESSED]} \n剩余病人：{[REMAIN]}"
"Challenges/WaveObjectivesHorde_Title","波次目标"
"Challenges/WaveObjectivesHorde_WaveObjectiveComplete_CS","波次目标完成"
"Challenges/Wellness_AdvisorMessage_CS","资金信息更新：霍里史迪克斯将根据我们的<style""AdvisorHighlight"">健康指数[/style]评分，在未来三个月中承担我们总营运成本的<style""AdvisorHighlight"">{[PERCENT]}[/style]。"
"Character/Attributes/01_Hunger_CS","饥饿度"
"Character/Attributes/02_Thirst_CS","口渴度"
"Character/Attributes/03_Toilet_CS","如厕需求"
"Character/Attributes/04_Boredom_CS","无聊程度"
"Character/Attributes/05_Litter_CS","垃圾"
"Character/Attributes/06_Energy_CS","活力"
"Character/Attributes/07_Health_CS","健康"
"Character/Attributes/08_Happiness_CS","幸福感"
"Character/Attributes/09_XP_CS","经验值"
"Character/Attributes/10_Nausea_CS","肠胃不适"
"Character/Attributes/11_Hygiene_CS","卫生度"
"Character/Attributes/12_Temperature_CS","温度"
"Character/Modifiers/CustomerService_Description_CS","{[PERCENT]}客服技能"
"Character/Modifiers/DiagnosisRoom_Description_CS","{[PERCENT]}{[ROOM]}诊断技能"
"Character/Modifiers/Diagnosis_Description_CS","{[PERCENT]}诊断技能"
"Character/Modifiers/Happiness_Description_CS","{[PERCENT]}幸福感"
"Character/Modifiers/Maintenance_Description_CS","{[PERCENT]}维护技能"
"Character/Modifiers/Marketing_Description_CS","{[PERCENT]}营销技能"
"Character/Modifiers/MovementSpeed_Description_CS","{[PERCENT]}速度"
"Character/Modifiers/Research_Description_CS","{[PERCENT]}研究技能"
"Character/Modifiers/TrainingLearning_Description_CS","{[PERCENT]}学习速度"
"Character/Modifiers/TrainingTeaching_Description_CS","{[PERCENT]}教授速度"
"Character/Modifiers/TreatmentRoom_Description_CS","{[PERCENT]}{[ROOM]}治疗技能"
"Character/Modifiers/Treatment_Description_CS","{[PERCENT]}治疗技能"
"Character/Modifiers/UpgradeItem_Description_CS","{[PERCENT]}升级技能"
"Collaborative/Advisor_ProjectCompleted","超级病菌项目完成：<style""AdvisorHighlight"">{0}[/style]\n点击这里收集<style""AdvisorHighlight"">奖励[/style]。"
"Collaborative/Button_Tooltip","超级病菌网络\n合作项目"
"Collaborative/ChainObjective_Cure_Name","连续治愈"
"Collaborative/Chat_Albert_Name","艾伯特·克朗克"
"Collaborative/Chat_Albert_ProjectFive_LieDown","你知道吗，想想这个项目的规模，我就觉得头疼。我得躺下来。"
"Collaborative/Chat_Albert_ProjectFour_First","首先"
"Collaborative/Chat_Albert_ProjectOne_Chat","哦，我差点忘了…这是超级病菌群聊。你可以用它来和同伴合作者交流、协调研究策略或亲切互动，就像我现在这样。祝愉快。"
"Collaborative/Chat_Albert_ProjectOne_Nodes","你好！要开始时，点击一个研究节点，查看其标准并选择“开始”，然后前往你的医院之一。沿着研究树找到并完成它的胜利节点，就可以完成项目。"
"Collaborative/Chat_Albert_ProjectThree_DeadEnds","并非所有的研究途径都会取得成果…不过，项目拥有的工作人数越多，排除项目死胡同的速度就越快。"
"Collaborative/Chat_Albert_ProjectTwo_Invite","你知道吗？项目负责人可以邀请朋友加入项目，减轻工作负担。是不是很棒？注意那些需要从不止一个机构收集数据的研究节点。"
"Collaborative/Chat_Sophie_Name","索菲·诺娃"
"Collaborative/Chat_Sophie_ProjectFive","这项技术潜力无穷，日后应用之广泛，根本难以想象。但是，我实在太激动了。不胜枚举又如何？我要把所有可能性列出来以示庆祝！"
"Collaborative/Chat_Sophie_ProjectFour_1","…"
"Collaborative/Chat_Sophie_ProjectFour_2","既然你承担起了这个项目，我送了一年份的干酪片过去、作为给你的顺带奖励。谁说当总裁没有任何福利！谢谢大家。"
"Collaborative/Chat_Sophie_ProjectOne","我本来几年前就想研究这个来着，但连眉怪让我起鸡皮疙瘩！"
"Collaborative/Chat_Sophie_ProjectThree","我以前试过用鬼魂做实验。我早该想到的，一个闹鬼的闹钟能让起床变得多么可怕…应该有更好的方法！给你们一个提示。"
"Collaborative/Chat_Sophie_ProjectTwo_1","你需要一个伴侣来一起研究什么叫做哎哎哎爱"
"Collaborative/Chat_Sophie_ProjectTwo_2","开玩笑的。不过说真的，单打独斗这次真行不通。"
"Collaborative/Collaborative_Objective_Desc","完成这个任务来增加合作项目的进度。"
"Collaborative/Collaborative_Objective_Desc_Test","合作任务描述测试"
"Collaborative/Collaborative_Objective_Name_Test","合作任务名称测试"
"Collaborative/Complete_ViewProject_CS","查看项目"
"Collaborative/DeleteData_Button_Tooltip","清除你的数据，重新开始你的合作生涯。"
"Collaborative/DeleteData_Complete","成功删除合作数据。"
"Collaborative/DeleteData_Text","确定要重置你的合作数据吗？\n\n你将重新开始合作生涯，退出所有进行中的项目，但将保留你赚取的所有奖励。"
"Collaborative/DeleteData_Title","重新开始合作生涯"
"Collaborative/Error_ConnectionTimedOut_CS","连接超时"
"Collaborative/Error_FileCorruption_CS","文件损坏"
"Collaborative/Error_RetrievingData_CS","我们从项目负责人{0}处获取数据时遇到错误，原因如下：\n\n{1}\n\n不过，我们会继续尝试获取数据；如果你不想等待，可以放弃这个项目。如果放弃项目，你会失去自己做出的所有贡献。"
"Collaborative/Failed_Restart_CS","重新开始"
"Collaborative/Feature_Intro_Advisor","<style""AdvisorHighlight"">合作项目[/style]解锁！和其他医疗集团合作，探索新的研究途径，作出惊人发现。"
"Collaborative/GUI/Abandon","放弃"
"Collaborative/GUI/AbandonObjectiveMessage_CS","确定要放弃这个任务吗？\n\n该任务的所有进度将丢失。"
"Collaborative/GUI/AbandonProjectWarning","确定要放弃这个项目吗？\\n\\n对负责人/非负责人来说，后果有这些这些和那些。"
"Collaborative/GUI/AbandonProjectWarningLeader_CS","确定要放弃这个项目吗？\n\n你是该项目的负责人。如果你放弃，该项目将被关停，并且所有参与者的进度都将丢失。"
"Collaborative/GUI/AbandonProjectWarning_CS","确定要放弃这个项目吗？\n\n如果你退出这个项目，你作出的任何贡献将会丢失。"
"Collaborative/GUI/Abandon_CS","放弃"
"Collaborative/GUI/Abandoning_CS","放弃中…"
"Collaborative/GUI/ChangeObjectiveCollabWarning1_CS","你在{0}中已经有一个进行中的任务了。如果你开始这个新任务，{1}将被放弃，所有的进度将会丢失。"
"Collaborative/GUI/ChangeObjectiveCollabWarning2_CS","你在全球项目中已经有一个进行中的任务了。如果你开始这个任务，之前的任务将被自动放弃并丢失它所有的进度！"
"Collaborative/GUI/ChangeObjectiveGlobal_CS","你在一个合作项目中已经有一个进行中的任务了。如果你开始这个任务，之前的任务将被自动放弃并丢失它所有的进度！"
"Collaborative/GUI/Chat","聊天"
"Collaborative/GUI/ClaimRewardNow_CS","过期不候…"
"Collaborative/GUI/Collaborators","合作者："
"Collaborative/GUI/CollaboratorsCount_CS","{0}个参与者"
"Collaborative/GUI/Collect_CS","收集"
"Collaborative/GUI/Collected_CS","已收集"
"Collaborative/GUI/Completed","完成"
"Collaborative/GUI/Completed_CS","完成"
"Collaborative/GUI/Creating_CS","创建中…"
"Collaborative/GUI/DaysRemaining_CS","剩余{0:N0}天…"
"Collaborative/GUI/Events/CompletedResearchNode_CS","已完成任务<b>{0}</b>！"
"Collaborative/GUI/Events/JoinProject_CS","加入该项目！"
"Collaborative/GUI/Events/RejectInvite_CS","拒绝了一个邀请！"
"Collaborative/GUI/Events/StartedResearchNode_CS","已开始任务<b>{0}</b>！"
"Collaborative/GUI/GatheringData","正在从其他基金会收集数据…"
"Collaborative/GUI/Incomplete_CS","未完成"
"Collaborative/GUI/InviteCollaborators","邀请合作者"
"Collaborative/GUI/Invites","邀请："
"Collaborative/GUI/Join","加入"
"Collaborative/GUI/Joining_CS","加入中…"
"Collaborative/GUI/KickPlayerWarning_CS","确定要将{0}从项目中踢出吗？\n\n你将失去他在这个项目中作出的所有贡献，项目将因此损失一些进度。"
"Collaborative/GUI/Kick_CS","踢出"
"Collaborative/GUI/KickedReason_CS","你被这个项目的负责人{0}踢出了这个项目。放弃项目来腾出这个项目栏位。"
"Collaborative/GUI/Kudosh","赞誉："
"Collaborative/GUI/Kudosh_CS","赞誉："
"Collaborative/GUI/Leader","负责人"
"Collaborative/GUI/Letter_Signature","感谢您一直以来的合作。\n\n索菲·诺娃\n低端科技首席执行官"
"Collaborative/GUI/Log","记录"
"Collaborative/GUI/NewResearchProject","新研究项目："
"Collaborative/GUI/NewResearchProject_CS","新研究项目："
"Collaborative/GUI/OK_CS","确定"
"Collaborative/GUI/PostMessage","发布信息…"
"Collaborative/GUI/ProjectLeader_CS","负责人：{0}"
"Collaborative/GUI/RecommendedLocation_CS","推荐：{0}"
"Collaborative/GUI/Reject","拒绝"
"Collaborative/GUI/RewardProjectLeader_CS","项目负责人："
"Collaborative/GUI/Reward_CS","奖励：{0}"
"Collaborative/GUI/Rewards","奖励："
"Collaborative/GUI/Send","发送"
"Collaborative/GUI/Start","开始"
"Collaborative/GUI/StartNewProject","开始新项目："
"Collaborative/GUI/StartProject","开始项目"
"Collaborative/GUI/Start_CS","开始"
"Collaborative/GUI/Title","超级病菌网络"
"Collaborative/GUI/TooManyProjectsWarning","你无法启动更多项目。请放弃一个已有的项目来开始一个新项目。"
"Collaborative/GUI/Uninvite_CS","取消邀请"
"Collaborative/GUI/Waiting_CS","等待"
"Collaborative/GUI/YourContributionLong_CS","<b>你的贡献：</b>已完成{0}个任务"
"Collaborative/GUI/YourContribution_CS","你的贡献："
"Collaborative/GUI/YourContribution_Data_CS","已完成{0}个任务"
"Collaborative/GlobalProject","全球项目"
"Collaborative/GlobalProjectExpired_CS","全球项目已过期"
"Collaborative/Global_Animals_Complete","超级病菌计划很高兴地宣布，生物安抚全球项目已经完成。\n\n我们的新一批医疗用动物对治好任何病人都没帮助，但希望它们能活跃一下这个地方的气氛。\n\n各位，干得好。"
"Collaborative/Global_Animals_Description","完成研究目标来确定哪些动物适合融入医疗环境。"
"Collaborative/Global_Animals_Name","生物安抚"
"Collaborative/Global_ArtStatues_Complete","超级病菌计划很高兴地宣布，对生死的冥想全球项目已经完成。\n\n扎拉·菲茨普奇特给我们送来了这个：\n“感谢你给这件作品提供灵感。我相信它的意义不言而喻；就算它发言，讲述的也是你的事迹。你觉得它表达了什么呢？”\n那这应该……是好事吧？\n\n各位，干得好。"
"Collaborative/Global_ArtStatues_Description","启发扎拉·菲茨普奇特。"
"Collaborative/Global_ArtStatues_Name","对生死的冥想"
"Collaborative/Global_FruitLoot_Complete","超级病菌计划很高兴地宣布，“水果风味”全球项目已经完成。\n\n现在我们的医院满是各式各样的水果，看起来更有夏日气氛了。这会提高医院的水平吗？我可说不准。那这使医院更美观吗？是的，看起来是。\n\n各位，干得好。享受你们的劳动成果吧。"
"Collaborative/Global_FruitLoot_Description","帮助超级病菌计划给县内的医院增添一点果味。"
"Collaborative/Global_FruitLoot_Name","水果风味"
"Collaborative/Global_Jasmine_Complete","超级病菌计划很高兴地宣布，芳香研究全球项目已经完成。\n\n贾思敏·奥德赛对我们的研究成果非常兴奋。很快，双点镇的居民们就不必在无菌和好闻之间作出艰难选择了。\n\n干得好。"
"Collaborative/Global_Jasmine_Description","收集数据，帮忙设计出贾思敏·奥德赛想要的“芳香消毒器”，获取最终研究成果，赢得这位流行明星的奖励。"
"Collaborative/Global_Jasmine_Name","芳香研究"
"Collaborative/Global_MedSet_Complete","超级病菌计划很高兴地宣布，旋转螺母全球项目已完成。\n\n这个举世震惊的项目的完成标志着超级病菌计划新的开始。我们已经生成了前所未有的庞大数据，并开发了一系列利用旋转螺母来实现的新的激动人心的医疗技术。\n\n干得好。我很快会再联系你的…"
"Collaborative/Global_MedSet_Description","联合超级病菌网络里的所有集团，发现旋转螺母的应用方向，并提高双点县的医疗技术。"
"Collaborative/Global_MedSet_Name","旋转螺母"
"Collaborative/Global_Objective_Desc","完成这个任务来增加全球项目的进度。"
"Collaborative/Global_ProjectCompleted","项目已完成"
"Collaborative/Global_Snacks_Complete","超级病菌计划很高兴地宣布，全球健康食欲项目已经完成。\n\n大家都在讨论我们制作的小吃。不论你是持支持或反对态度…吃吧。吃尽天下。\n\n各位，干得好。"
"Collaborative/Global_Snacks_Description","协助超级病菌计划开发各式各样的拼盘小吃。"
"Collaborative/Global_Snacks_Name","健康食欲"
"Collaborative/HUD/AdvisorMessage_CompletedNode_CS","合作任务完成：<style""AdvisorHighlight"">{0}[/style]\n奖励：<style""AdvisorHighlight"">{1}[/style]\n点击这里查看该项目的状态…"
"Collaborative/HUD/AdvisorMessage_ProjectUpdate1_CS","<style""AdvisorHighlight"">{0}[/style]已更新。点击这里查看。"
"Collaborative/HUD/AdvisorMessage_ProjectUpdate2_CS","<style""AdvisorHighlight"">{0}[/style]和<style""AdvisorHighlight"">{1}[/style]已更新。点击这里查看。"
"Collaborative/HUD/AdvisorMessage_ProjectUpdate3_CS","<style""AdvisorHighlight"">{0}[/style]、<style""AdvisorHighlight"">{1}[/style]和<style""AdvisorHighlight"">{2}[/style]已更新。点击这里查看。"
"Collaborative/Invite_Tooltip","邀请一个朋友加入该项目。"
"Collaborative/Letter/Intro_Letter","你的集团展现出了极大的潜力，因此被选为低端科技超级病菌计划的参与者。恭喜。\n\n超级病菌计划的建立，是为了联合县里最优秀的智囊来处理最紧迫的医疗问题。建立后，超级病菌渐渐转变成所有研究和技术的超级接口。\n\n你已获准进入超级病菌网络，准备好之后，请首先前往精彩的合作研究世界。"
"Collaborative/MetamapLetter_Animals","我最近一次访问医院的时候，蹦出了一个想法：“这地方需要更多动物。”但哪种动物既适合进入医疗设施，又能担当病患和员工的好伙伴呢？牦牛？鸸鹋？鸭嘴兽？我很快意识到，我没能力自己做出这个决定。\n\n我希望研究一下哪些生物最适合完成此项任务。最重要的是，它们得起到提高任何一家医院里“生者/死者”比例的作用。\n\n超级病菌计划已发起一个全球项目。查看超级病菌网络，为该项目作出贡献并获得奖励。"
"Collaborative/MetamapLetter_ArtStatues","双点县最不知名的艺术家扎拉·菲茨普奇特，打算通过“与超级病菌网络合作”来打破创意瓶颈。别担心，我们刚开始也一头雾水，但她似乎只是想让我们完成一些医疗任务，好给她的系列作品《对生死的冥想》提供灵感。\n\n超级病菌计划已发起一个全球项目。查看超级病菌网络，为该项目作出贡献并获得奖励。"
"Collaborative/MetamapLetter_FruitLoot","难道只有我觉得我们的医院在这个季节缺少了点夏日气氛吗？\n\n在经过大量科学数据分析之后，我随便地认为如果能增添一点果味，这些医院看起来会更棒。其实我也不确定那是什么意思，所以需要你们去搞定。快去吧。\n\n超级病菌计划已发起一项全球项目。查看超级病菌网络，为该项目作出贡献即可获得奖励。"
"Collaborative/MetamapLetter_Jasmine","贾思敏·奥德赛想要用她自称的“芳香消毒器”，把她最喜欢的两样东西结合起来：好闻的气味和干净的双手。她要求超级病菌计划收集庞大的数据，用来让她的芳香技师设计出双点县最好、最香的消毒器。\n\n超级病菌计划已发起一个全球项目。查看超级病菌网络，为该项目作出贡献并获得奖励。"
"Collaborative/MetamapLetter_MedSet","超级病菌计划现在很激动地宣布，首个全球项目开启了。\n\n低端科技发明了一个新东西：超四方永久神经性全深度旋转螺母，简称旋转螺母。我们一直在等待合适的时机来联合超级病菌网络里的所有人去共同完成一个项目。现在，有了近来发展的这个最前沿机械元件，这个时机终于来了。\n\n我们的科学家们认为，旋转螺母中隐藏着无尽的潜力，可以发展出无数的应用。他们现在正号召整个超级病菌网络来一起探索不同的研究分支，设计出一些新的医疗技术。"
"Collaborative/MetamapLetter_Signature","谢谢。\n索菲·诺娃\n低端科技首席执行官"
"Collaborative/MetamapLetter_Snacks","朋友们，我在此请求各位的协助，希望能改善整个县的工作环境。我的计划基于两条关键原则……\n\n一，我讨厌饿着肚子上班。二，我喜欢吃拼盘类食物。 \n\n超级病菌计划已发起一项全球项目。查看超级病菌网络，为该项目作出贡献即可获得奖励。"
"Collaborative/NotPlayingTwoPointHospital_CS","不在游戏"
"Collaborative/PlayersCompleted_Node_Select","{0}/{1}的玩家已完成该研究节点。"
"Collaborative/PlayersCompleted_Node_Tooltip","{0}/{1}的玩家已完成"
"Collaborative/PlayingTwoPointHospital_CS","正在玩《Two Point Hospital》"
"Collaborative/ProjectDescription_1","过度旺盛的毛发让你形象尽毁，烦不胜烦？低端科技将让这种苦恼成为过去！研究那些长毛地板虫，也就是讨人厌的连眉怪吧！从它们身上搜集数据，帮忙开发一种更现代化的无痛脱毛手段。\n\n该项目可以单独完成，但如果有另一个医疗集团的贡献会进展更快。"
"Collaborative/ProjectDescription_2","健康监督员亨利·关聊在《双点头条》上写了一封公开信：“我认为我们可能误诊了某种名为‘爱’的病症。这种长久以来被认为产生于感官和精神的东西，可能实际上是一种病。如果事实证明确实如此，那么之前所有的卫生稽查就变成了一张废纸，继而所有的医疗机构将被要求立即停业，以接受新的稽查。”\n\n事情并不如亨利所说的那样紧急。幸运或不幸的是，卫生部没人把关聊先生的话认真当回事。不过，这是一条很有意思的线索。如果我们能在这件事上得出一个结论，关聊先生会很安心。你将需要至少一个其他集团来进行这个研究。"
"Collaborative/ProjectDescription_3","低端科技的精英认为，双点县正将它其中一个最大的未开发资源弃之不用：死去的人们。他们随随便便想了几个办法来让死去的人工作，但所有的计划后来都被束之高阁。帮忙将他们的计划和我们的祖先都重新启用起来，充分利用你集团中不幸离世的前患者们。\n\n基于这个工作量，这好像更适合几个集团一起完成。"
"Collaborative/ProjectDescription_4","干酪片的大起司们想要进行一项起司历史上最复杂的研究，目的是“理解人与起司之间的神圣平衡，建立更好的双点县，为干酪片的未来作出贡献。”\n\n他们要求在双点居民的构成、对起司的反应和受起司的影响上投入大量研究。谁能想到起司还有这么多讲究呢？…大概只有干酪片的人吧。"
"Collaborative/ProjectDescription_5","事情是这样的。一天深夜，在低端科技的总部，索菲·诺娃脑袋里闪过一连串单词，并出现在了她的《喵政风云》外壳的笔记本上：“机器、思考、如果。”她确信那里肯定藏着一个意义重大的想法，但怎么都没办法解读出自己的这个灵感。几年过去，用掉了上千本笔记本之后，那串单词在她的眼前自我破译了：“如果机器能够思考”…\n\n这就是索菲的宠物计划的开端，但到现在为止，它都只不过是一个白日梦。我们需要收集大量不同数据来创造能在医疗机构工作的人工智能。"
"Collaborative/ProjectName_1","脱毛"
"Collaborative/ProjectName_2","相思病"
"Collaborative/ProjectName_3","死者循环利用"
"Collaborative/ProjectName_4","黑板上的起司"
"Collaborative/ProjectName_5","学习中的机器学习"
"Collaborative/ProjectVictoryMessage_1","超级病菌计划很高兴地宣布，另一个项目现已完成。\n\n祝贺你为双点县的发展作出了成功贡献。\n\n今天，我们完成了长久以来未竟的事业，成功战胜了连眉怪。我个人表示极度安心。"
"Collaborative/ProjectVictoryMessage_2","超级病菌计划很高兴地宣布，另一个项目现已完成。\n\n祝贺你为双点县的发展作出了成功贡献。\n\n“爱”已成功被归类：它不是疾病。我们联系上了关聊先生，告诉了他这个消息，但他压根不知道我在说什么。"
"Collaborative/ProjectVictoryMessage_3","超级病菌计划很高兴地宣布，另一个项目现已完成。\n\n祝贺你为双点县的发展作出了成功贡献。\n\n我们已改进了死者的功能性。只希望这是他们想要的。"
"Collaborative/ProjectVictoryMessage_4","超级病菌计划很高兴地宣布，另一个项目现已完成。\n\n祝贺你为双点县的发展作出了成功贡献。\n\n现在，我们对起司的了解已经超过了任何文明社会。干酪片已根据研究小幅修改了他们的500年计划。他们在高兴之余给你寄来了一个纪念座。"
"Collaborative/ProjectVictoryMessage_5","超级病菌计划很高兴地宣布，另一个项目现已完成。\n\n祝贺你为双点县的发展作出了成功贡献。\n\n我们新完成的人工智能已经开始讲笑话和问问题了。我相信未来我们会微笑地回看这一天，而这一天不会是末日的开始…"
"Collaborative/Rewards_???","???"
"Collaborative/Rewards_JasmineEP_Collab_Tooltip","贾思敏给你送来了一张专辑作为谢礼，其中的主打歌曲是《一脸芳香》和《听鱼的耳语》。"
"Collaborative/Rewards_JasmineEP_Description","这张震动双点县的唱片包含了热门曲目《一脸芳香》和《听鱼的耳语》。 "
"Collaborative/Rewards_JasmineEP_Name","贾思敏的EP专辑"
"Collaborative/Rewards_Type_Music_Post_Release","音乐"
"Collaborative/Rewards_Type_Music_Pre_Release","音乐 - 即将推出"
"Collaborative/Rewards_UndiscoveredNode","未发现的节点"
"Collaborative/SuperBug_Objective_Desc_Test","超级病菌描述测试"
"Collaborative/SuperBug_Objective_Name_Test","超级病菌名称测试"
"Collaborative/SuperBugs/2001/CompletedLetterBody","干得好。你解决了艾伦·赫斯金斯项目！赶快领取奖励！"
"Collaborative/SuperBugs/2001/IntroLetterBody","合作项目菜单中有一个新的全球项目可用！"
"Collaborative/SuperBugs/2001/ProjectDescription","艾伦和本想邀请你加入他们来解决这个问题。"
"Collaborative/SuperBugs/2001/ProjectName","艾伦·赫斯金斯项目"
"Collaborative/SuperBugs/Karla","Fonts & Materials/Google Noto/Simplified Chinese/NotoSansCJKsc-Regular SDF"
"Collaborative/TimedObjective_CurePatients_Name","限时治愈患者"
"Collaborative/TimedObjective_Moneymaker_Name","限时赚钱"
"Collaborative/TimedObjective_Research_Name","限时研究"
"Collaborative/TimedObjective_TimeLimit_CS","{[DAYS]}天"
"Collaborative/TooltipCompletedNodes_CS","已完成节点：{0}"
"Collaborative/Tooltip_CompletedThis_CS","你已完成这个"
"Collaborative/Tooltip_DeadEnd","该研究分支已经走进了死胡同。试试其他更有实效的道路吧。"
"Collaborative/Tooltip_StartNewProject_CS","开始新项目"
"Collaborative/TrainObjective_Assistants_Name","培训助理"
"Collaborative/TrainObjective_Doctors_Name","培训医生"
"Collaborative/TrainObjective_Janitors_Name","培训勤杂工"
"Collaborative/TrainObjective_Nurses_Name","培训护士"
"Collaborative/Tutorial_Feature_Intro_Message","和其他集团合作进行特殊研究项目，发现技术并获得奖励。\n\n为什么不试试开启一个项目呢？"
"Collaborative/Tutorial_Feature_Intro_Title","超级病菌计划"
"Collaborative/Tutorial_Global_Intro_Message","这是全球超级病菌网络的界面。在这里，你可以查看进行中的全球项目的研究树。所有社群将需要通力合作完成这个项目。部分集团会需要完成每个研究节点以在研究树上前进，并找到这个项目的胜利节点。每个集团同时只能拥有一个进行中的研究节点，请认真考虑。如果你运气好，社群可能已经完成了一些胜利节点，那么别忘了领取奖励。"
"Collaborative/Tutorial_Global_Intro_Title","全球超级病菌项目"
"Collaborative/Tutorial_Group_Intro_Message","这是超级病菌网络的界面。在这里，你可以查看进行中的项目的研究树。你将需要完成研究节点以在研究树上前进，并找到完成该项目所需的胜利节点。研究节点可以在你的任何一家医院完成。同时只能进行一个研究节点，请认真考虑。"
"Collaborative/Tutorial_Group_Intro_Title","超级病菌项目"
"Collaborative/UpdatePending_CS","更新处理中：取得最新项目数据失败。"
"Collaborative/VictoryNode_Name","胜利节点"
"Credits/Accounts Assistant","Accounts Assistant"
"Credits/Accounts Payable Supervisor","Accounts Payable Supervisor"
"Credits/Additional Music & Support","Additional Music & Support"
"Credits/Administration and Finance Coordinator","Administration and Finance Coordinator"
"Credits/Assistant Mastering Technician","Assistant Mastering Technician"
"Credits/Assistant PR & Events Manager Americas","Assistant PR & Events Manager, Americas"
"Credits/Audio Consultant","Audio Consultant"
"Credits/Audio by","Music and Sound Design"
"Credits/Brand Licensing","Brand Licensing"
"Credits/Brand Manager","Brand Manager"
"Credits/Business Analysis Manager","Business Analysis Manager"
"Credits/Business Analyst","Business Analyst"
"Credits/Business Analysts","Business Analysts"
"Credits/Business Development Director","Business Development Director"
"Credits/Business Planning","Business Planning"
"Credits/Business Planning Associate","Business Planning Associate"
"Credits/Business Planning Co-ordinator","Business Planning Co-ordinator"
"Credits/CFO","CFO"
"Credits/COO","COO"
"Credits/CTO Publishing","CTO, Publishing "
"Credits/ClickToExit","点击鼠标或按任意键退出"
"Credits/Clown Competition Winners","Jest Infection Named By"
"Credits/Commercial Coordinator","Commercial Coordinator"
"Credits/Commercial Director (SOA and Atlus)","Commercial Director (SOA and Atlus)"
"Credits/Commercial Director Japanese IP","Commercial Director, Japanese IP"
"Credits/Commercial Publishing","Commercial Publishing"
"Credits/Community Manager","Community Manager"
"Credits/Community Marketing Manager","Community Marketing Manager"
"Credits/Compliance QA Senior Tester","Compliance QA Senior Tester"
"Credits/Compliance QA Team Leads","Compliance QA Team Leads"
"Credits/Compliance QA Tester","Compliance QA Tester"
"Credits/Content Director","Content Director"
"Credits/Corporate","Corporate "
"Credits/Corporate Office Manager","Corporate Office Manager"
"Credits/Creative Designer","Creative Designer"
"Credits/Creative Lead","Creative Lead"
"Credits/Creative Project Manager","Creative Project Manager"
"Credits/Creative Services","Creative Services"
"Credits/Credit Control Manager","Credit Control Manager"
"Credits/Customer Service Manager","Customer Service Manager"
"Credits/Customer Support Assistant","Customer Support Assistant"
"Credits/Data Architect","Data Architect"
"Credits/Developed By","Developed By"
"Credits/Development Babies","Development Babies"
"Credits/Development Service Administrator","Development Service Administrator"
"Credits/Development Team","Development Team"
"Credits/Digital Distribution Administrator","Digital Distribution Administrator"
"Credits/Director of Brand Licensing (EU)","Director of Brand Licensing (EU)"
"Credits/Director of Business Analysis","Director of Business Analysis"
"Credits/Director of HR","Director of HR"
"Credits/Director of Legal and Business Affairs","Director of Legal and Business Affairs"
"Credits/Director of Technology","Director of Technology"
"Credits/EMEA Sales Account Manager","EMEA Sales Account Manager"
"Credits/EMEA Sales Director","EMEA Sales Director"
"Credits/EVP Publishing","EVP, Publishing"
"Credits/Equipment & Mastering Coordinator","Equipment & Mastering Coordinator"
"Credits/Equipment & Shift Coordinator","Equipment & Shift Coordinator"
"Credits/Equipment Mastering Coordinator","Equipment & Mastering Coordinator"
"Credits/Equipment Shift Coordinator","Equipment & Shift Coordinator"
"Credits/Facilities Manager","Facilities Manager"
"Credits/Finance","Finance"
"Credits/Finance Business Partner","Finance Business Partner"
"Credits/Finance Controller","Finance Controller"
"Credits/Finance Director","Finance Director"
"Credits/Finance Manager","Finance Manager"
"Credits/Functionality QA Lead","Functionality QA Lead"
"Credits/Functionality QA Senior Tester","Functionality QA Senior Tester"
"Credits/Functionality QA Testers","Functionality QA Testers"
"Credits/Game Play and BETA Testing","Game Play/BETA Testing"
"Credits/General Counsel","General Counsel"
"Credits/Group Finance Manager","Group Finance Manager"
"Credits/HR","HR"
"Credits/HR Advisor","HR Advisor"
"Credits/HR Assistant","HR Assistant"
"Credits/HR Manager","HR Manager"
"Credits/HR Systems & Insights Manager","HR Systems & Insights Manager"
"Credits/Head of Brand","Head of Brand"
"Credits/Head of Business Planning","Head of Business Planning"
"Credits/Head of Commercial Analysis","Head of Commercial Analysis"
"Credits/Head of Console and Partnerships","Head of Console and Partnerships"
"Credits/Head of Creative Services","Head of Creative Services"
"Credits/Head of Design & Development","Head of Design & Development"
"Credits/Head of Design Development","Head of Design & Development"
"Credits/Head of Licensing","Head of Licensing"
"Credits/Head of Live Operations & Development","Head of Live Operations & Development"
"Credits/Head of Live Operations Development","Head of Live Operations & Development"
"Credits/Head of Network and Security","Head of Network and Security "
"Credits/Head of Operations","Head of Operations"
"Credits/Head of PR","Head of PR"
"Credits/Head of Production","Head of Production"
"Credits/Head of Program Office","Head of Program Office"
"Credits/Head of QA","Head of QA"
"Credits/Head of QA Localisation","Head of QA & Localisation"
"Credits/Head of Studio Localisation and ESD","Head of Studio Localisation and ESD"
"Credits/IT","IT"
"Credits/IT Support Manager","IT Support Manager"
"Credits/Junior Business Analyst","Junior Business Analyst"
"Credits/Junior Commercial Analyst","Junior Commercial Analyst"
"Credits/Junior Data Developer","Junior Data Developer"
"Credits/Junior Digital Account Manager","Junior Digital Account Manager"
"Credits/Junior Graphic Designer","Junior Graphic Designer"
"Credits/Junior IT Support Apprentice","Junior IT Support Apprentice"
"Credits/Junior IT Support Technician","Junior IT Support Technician"
"Credits/Junior IT Support Technicians","Junior IT Support Technicians"
"Credits/Junior SDET","Junior SDET"
"Credits/Lead Interactive Designer","Lead Interactive Designer"
"Credits/Legal","Legal"
"Credits/Legal & Licensing Co-ordinator","Legal & Licensing Co-ordinator"
"Credits/Legal Counsel","Legal Counsel"
"Credits/Legal Executive","Legal Executive"
"Credits/Legal Licensing Co-ordinator","Legal & Licensing Co-ordinator"
"Credits/Licensing Co-ordinator","Licensing Co-ordinator"
"Credits/Linux Live Operations Engineer","Linux Live Operations Engineer"
"Credits/Live Operations Monitoring Engineer","Live Operations Monitoring Engineer"
"Credits/Live Operations Monitoring Engineers","Live Operations Monitoring Engineers"
"Credits/Live Operations Monitoring Lead","Live Operations Monitoring Lead"
"Credits/Localisation Engineer","Localisation Engineer"
"Credits/Localisation Manager","Localisation Manager"
"Credits/Localisation Project Manager","Localisation Project Manager"
"Credits/Localisation QA Lead","Localisation QA Lead"
"Credits/Localisation QA Senior Tester","Localisation QA Senior Tester"
"Credits/Localisation QA Senior Testers","Localisation QA Senior Testers"
"Credits/Localisation QA Supervisor","Localisation QA Supervisor"
"Credits/Localisation QA Team Lead","Localisation QA Team Lead"
"Credits/Localisation QA Testers","Localisation QA Testers"
"Credits/Management Accountant","Management Accountant"
"Credits/Marketing Assistant","Marketing Assistant"
"Credits/Marketing Director","Marketing Director"
"Credits/Marketing Manager","Marketing Manager"
"Credits/Marketing PR and Comms","Marketing, PR and Comms"
"Credits/Martin Servante title","SVP of Strategy, Development Services \n& Brand Licensing, Consumer Research"
"Credits/Mastering & Build Engineer","Mastering & Build Engineer"
"Credits/Mastering & Equipment Manager","Mastering & Equipment Manager"
"Credits/Mastering Build Engineer","Mastering & Build Engineer"
"Credits/Mastering Equipment Manager","Mastering & Equipment Manager"
"Credits/Network and Security Manager","Network and Security Manager"
"Credits/Network and Security Technician","Network and Security Technician"
"Credits/Network and Security Technicians","Network and Security Technicians"
"Credits/Office Dog","Office Dog"
"Credits/Online","Online"
"Credits/Online Services Developer","Online Services Developer"
"Credits/Operations","Operations"
"Credits/Operations Co-ordinator","Operations Co-ordinator"
"Credits/Oracle Applications Support","Oracle Applications Support"
"Credits/Oracle Finance Applications Support","Oracle Finance Applications Support"
"Credits/Others","Supporting Pets"
"Credits/PR Manager","PR Manager"
"Credits/PR Manager Americas","PR Manager, Americas"
"Credits/PR Manager Japanese IP","PR Manager, Japanese IP"
"Credits/Payroll & Benefits Manager","Payroll & Benefits Manager"
"Credits/Payroll Benefits Manager","Payroll & Benefits Manager"
"Credits/Process & TCM Manager","Process & TCM Manager"
"Credits/Process TCM Manager","Process & TCM Manager"
"Credits/Product Development","Product Development"
"Credits/Product Development Manager","Product Development Manager"
"Credits/Product Launch Administrator","Product Launch Administrator"
"Credits/Product Launch Assistant","Product Launch Assistant"
"Credits/Product Launch Manager","Product Launch Manager"
"Credits/Product Launch Supervisor","Product Launch Supervisor"
"Credits/Product Manager","Product Manager"
"Credits/Product Marketing & PR Assistant","Product Marketing & PR Assistant"
"Credits/Product Marketing & PR Assistant Japanese IP","Product Marketing & PR Assistant, Japanese IP"
"Credits/Product Marketing Manager Japanese IP","Product Marketing Manager, Japanese IP"
"Credits/Product Marketing PR Assistant","Product Marketing & PR Assistant"
"Credits/Production Manager","Production Manager"
"Credits/Project Lead","Project Lead"
"Credits/Project Manager","Project Manager"
"Credits/Published By","Published By"
"Credits/Publishing Project Manager","Publishing Project Manager"
"Credits/Receptionist","Receptionist "
"Credits/Research Assistant","Research Assistant"
"Credits/Research Executive","Research Executive"
"Credits/Research Manager","Research Manager"
"Credits/Resource Manager","Resource Manager"
"Credits/Retail Licensing Manager","Retail Licensing Manager"
"Credits/SEGA HARDlight","SEGA HARDlight"
"Credits/SVP Business Planning","SVP, Business Planning"
"Credits/SVP Commercial Publishing","SVP, Commercial Publishing"
"Credits/Searchlight","Searchlight"
"Credits/SegaInternalTPSTeam","Brand and Community Team"
"Credits/Senior Business Analyst","Senior Business Analyst"
"Credits/Senior Business Manager","Senior Business Manager"
"Credits/Senior Business Planning Analyst","Senior Business Planning Analyst"
"Credits/Senior Content Manager","Senior Content Manager"
"Credits/Senior HR Manager","Senior HR Manager"
"Credits/Senior Legal Counsel","Senior Legal Counsel"
"Credits/Senior Licensing Manager","Senior Licensing Manager"
"Credits/Senior Marketing Manager Americas","Senior Marketing Manager, Americas"
"Credits/Senior Operations Manager Japanese IP","Senior Operations Manager, Japanese IP"
"Credits/Senior Producer","Senior Producer"
"Credits/Senior Product Launch Manager","Senior Product Launch Manager"
"Credits/Senior Product Manager","Senior Product Manager"
"Credits/Senior SDET","Senior SDET"
"Credits/Senior Systems Infrastructure Analyst","Senior Systems Infrastructure Analyst"
"Credits/Senior Video Suite Editor","Senior Video Suite Editor"
"Credits/Senior Web Designer","Senior Web Designer"
"Credits/Special Thanks","Special Thanks"
"Credits/Steam Marketing Co-ordinator","Steam Marketing Co-ordinator"
"Credits/Submission Manager","Submission Manager"
"Credits/Support","Support"
"Credits/Talent Acquistion & Engagement Manager","Talent Acquistion & Engagement Manager"
"Credits/Talent Engagement Manager","Talent & Engagement Manager"
"Credits/Technical Business Analyst","Technical Business Analyst"
"Credits/Technical Director","Technical Director"
"Credits/Testology QA Academy","Testology QA Academy"
"Credits/Thanks for playing","Thanks for playing!"
"Credits/Training and Recruitment Supervisor","Training and Recruitment Supervisor"
"Credits/VP Digital Business","VP, Digital Business"
"Credits/VP HR","VP, HR"
"Credits/VP of Production and Development Services","VP of Production and Development Services"
"Credits/Video Suite Assistant","Video Suite Assistant"
"Credits/Video Suite Editor","Video Suite Editor"
"Credits/Video Suite Manager","Video Suite Manager"
"Credits/Voice Actor","Voice of the Two Point Radio DJs"
"Credits/Web Analytics Producer","Web & Analytics Producer"
"Credits/Web Developer","Web Developer"
"DJ/SongArtists/BlueberryLonghorn","蓝莓长角"
"DJ/SongArtists/BookSmell","书的气味"
"DJ/SongArtists/BoysOnKrill","磷虾男孩"
"DJ/SongArtists/ChickenButter","鸡肉黄油"
"DJ/SongArtists/CreditSequins","鸣谢亮片"
"DJ/SongArtists/CuticleKarate","角质层空手道"
"DJ/SongArtists/EasilyEasely","放放松松"
"DJ/SongArtists/EggAndTerracottaSoldiers","鸡蛋和兵马俑"
"DJ/SongArtists/FlemingtonLa","弗莱明顿颂"
"DJ/SongArtists/FourManTent","四人帐篷"
"DJ/SongArtists/GibbonMoon","长臂猿之月"
"DJ/SongArtists/HavingItLarge","就爱大"
"DJ/SongArtists/JULIA","茱-莉-亚"
"DJ/SongArtists/JamThenScream","酱声尖叫"
"DJ/SongArtists/JorgeAndTheDeuce","乔治与两点"
"DJ/SongArtists/LindySue","琳迪苏和楼梯帮"
"DJ/SongArtists/NotMyCousin","不是我亲戚"
"DJ/SongArtists/OneThatSwingsAway","它飘荡而去"
"DJ/SongArtists/PiñaCollider","皮娜·克里多"
"DJ/SongArtists/PostalCeviche","邮寄酸橘汁腌鱼"
"DJ/SongArtists/ProjectVineyard","葡萄园项目"
"DJ/SongArtists/PuffinPot","海雀壶"
"DJ/SongArtists/SpeakingFaces","雄辩"
"DJ/SongArtists/Starfish&LunaTuna","斯塔鲱什和露娜·图魶"
"DJ/SongArtists/SteamTrout","蒸汽鳟鱼"
"DJ/SongArtists/TheSoupSwoons","晕汤症候群"
"DJ/SongArtists/TheStudMuffins","风情男子"
"DJ/SongArtists/TwoWithMustard","双份带芥末"
"DJ/SongArtists/UncleMonk","孩子王大叔"
"DJ/SongArtists/VictoriaSpongeMuffin","维多利亚海绵小松糕"
"DJ/SongArtists/WhatWhere","什么？哪里？"
"DJ/SongNames/AstroJam","航天金曲"
"DJ/SongNames/AuroraTheExplorer","极光与探险家"
"DJ/SongNames/Bassinets","摇篮"
"DJ/SongNames/BigFootsCommute","大脚通勤记"
"DJ/SongNames/CoastalCanopy","海岸苍穹"
"DJ/SongNames/ComeOnOver","来我身边"
"DJ/SongNames/DjangoInTheJungle","丛林姜戈"
"DJ/SongNames/FebricantFestival","断造节"
"DJ/SongNames/FiresideFling","炉边小恋情"
"DJ/SongNames/FishWhispers","听鱼的耳语"
"DJ/SongNames/Frosty Bells","冰叮当"
"DJ/SongNames/Gomer","无理取闹"
"DJ/SongNames/Halloween/AstroFang","航天惊魂"
"DJ/SongNames/Halloween/AuroraTheHorror","极光光心慌慌"
"DJ/SongNames/Halloween/MidnightWolf","深狼之夜"
"DJ/SongNames/Halloween/RemedyThrill","镣伤之地"
"DJ/SongNames/Halloween/Spookinets","鬼摇篮"
"DJ/SongNames/Halloween/SpookyHutParty","我知道你在小屋里干了什么"
"DJ/SongNames/Halloween/TheBogeyMan","毒徒"
"DJ/SongNames/Halloween/WetPumpkin","尸漉漉的上衣"
"DJ/SongNames/Halloween/WitchWard","女巫病房"
"DJ/SongNames/JingleFever","铃声多响亮"
"DJ/SongNames/MiamiSwing","梦幻迈阿密"
"DJ/SongNames/MidnightBlue","深蓝之夜"
"DJ/SongNames/NeedleInTheHay","稻草寻针"
"DJ/SongNames/NiceSmellingFace","满面芳香"
"DJ/SongNames/NightWard","夜半病房"
"DJ/SongNames/OnCall","随时待命"
"DJ/SongNames/RegainRecover","失而复得"
"DJ/SongNames/RemedyHill","疗伤之地"
"DJ/SongNames/Route69","69号航线"
"DJ/SongNames/SambadeMedicana","白衣桑巴"
"DJ/SongNames/SitcomStrum","喜剧大乱奏"
"DJ/SongNames/Stethoscopes","听诊器与万花筒"
"DJ/SongNames/Sundries","眼花缭乱"
"DJ/SongNames/TheGalereGala","难关大庆典"
"DJ/SongNames/TheGambleMan","赌徒"
"DJ/SongNames/TheLastDose","最后一剂"
"DJ/SongNames/TheUrbanElectric","都市电子乐"
"DJ/SongNames/TheWaitingRoom","候诊室"
"DJ/SongNames/TikiHutParty","提基小屋派对"
"DJ/SongNames/WaterWednesdays","多雨的周三"
"DJ/SongNames/WetLaundry","湿漉漉的上衣"
"Frontend/Christmas_Items_2019_Description","为了庆祝这寒冷的天气，我们将送给你们每一人一些全新的冬季物品。礼物可在“特殊”物品栏里找到。"
"Frontend/Christmas_Items_2019_Name","欢乐好康"
"Frontend/ContinueButton","继续"
"Frontend/DidYouKnow_Name","艾伯特·克朗克小贴士"
"Frontend/Exhibition_Pack_Description","使用无臂雕像、火箭猪和融钟等物品，为你的下一家医院增添一丝画廊般的高冷格调。"
"Frontend/Exhibition_Pack_Name","展览物品包"
"Frontend/FancyDress_Free_Description","点击此处，查看奇装异服大礼包，领取你的免费“半死不活装”员工定制物品。"
"Frontend/FancyDress_Free_Name","奇装异服免费赠品"
"Frontend/FancyDress_Pack_Description","把普通衣服脱掉脱掉，换上……呃，不太好形容，就叫它们衣服吧。用各种出人意料的服装、物品和装饰，比如企鹅玩偶装、半死不活装和罗马斗士服来装点你的医院。"
"Frontend/FancyDress_Pack_Name","奇装异服大礼包"
"Frontend/FeaturedWorkshopItem_Description","一如既往，最新的特色物品都是我们最喜欢的新玩意儿。在创意工坊设计并分享你的物品，或许有一天，你也会成为焦点。"
"Frontend/FeaturedWorkshopItem_Name","特色创意工坊物品"
"Frontend/HospitalPass_Items_Name","Hospital Pass"
"Frontend/HospitalPass_Items_Season_1_Description","尽情享受前三个全球超级病菌项目带来的所有物品吧，并用金马桶套装来为你的厕所涂上一抹亮黄（别会错意）。"
"Frontend/HospitalPass_Items_Season_1_Name","超级病菌物品：第一季"
"Frontend/HospitalPass_Items_Season_1_SignUp","注册 ”Hospital Pass“，即可获得《Two Point Hospital》、金马桶套装，以及前三个全球超级病菌项目带来的所有物品的最新消息。"
"Frontend/JingleJame_Description","我们很荣幸能加入 Yogscast Jingle Jam 2019 圣诞礼包。点击此处了解详情，支持一项伟大的事业（100% 的收益将用于慈善），并获得大量的游戏和其他有趣的物品，包括我们的“铃儿响叮当”员工定制物品。"
"Frontend/JingleJame_Name","圣诞大礼包"
"Frontend/Lunar_Items_Description","看看“鼠年”里我们为农历新年准备的新物品吧。它们将在一星期内推出，所以请记得回来查看（使用“特殊”物品筛选）。"
"Frontend/Lunar_Items_Name","鼠年"
"Frontend/Music_Description","现在，你可以定制你的音乐偏好、打开和关闭不同的曲目，甚至还能上传和分享你自己的音乐，这些都可以在设置菜单的音频部分找到。"
"Frontend/Music_Name","个性化电台"
"Frontend/NewCareerButton","开始新游戏"
"Frontend/QuitButton","退出"
"Frontend/Remix_Description","在低端科技医院模拟软件原型中“挑战”困难重重的假想场景。R.E.M.I. X，也就是医疗情境渲染环境（X）将用于训练医院管理者，但首先，他们需要有人（也就是你）来测试这个软件。"
"Frontend/Remix_Name","R.E.M.I. X"
"Frontend/Remix_NewToRemix_Name","R.E.M.I. X新内容"
"Frontend/Remix_World2_Description","\nR.E.M.I. X现已包括另一个版本的米顿大学、跌落镇和弗莱明顿，在以上医院中达成1星成就的管理员均可使用。"
"Frontend/Retro_Pack_Description","用点唱机、弹球机和旋转立柱来体验过去的流金岁月。"
"Frontend/Retro_Pack_Name","复古物品包"
"Frontend/RoomTemplates_Description","使用全新的“房间模板”功能以储存你喜欢的医院布局，供你随时随地使用！"
"Frontend/RoomTemplates_Name","房间模板"
"Frontend/SEGA60th_Description","庆祝SEGA 60周年，畅游经典街机游戏（《OutRun》《Periscope》等）"
"Frontend/SEGA60th_Name","SEGA 60周年"
"Frontend/SaveSlotsButton","存档栏位"
"Frontend/SettingsButton","设定"
"Frontend/SummerFree_Items_2020_Description","为了庆祝夏日来临，我们添加了一组超棒的肉类物品。这些物品可在“特殊”物品栏里找到。"
"Frontend/SummerFree_Items_2020_Name","烧烤季节"
"Frontend/Superbug_Beta_Name","超级病菌Beta版"
"Frontend/Superbug_Betal_Description","超级病菌计划已在开放的Beta测试版开始。和你的朋友乃至整个医疗社群合作，发现奖励，更新双点县的医疗技术。"
"Frontend/Superbug_General_Description","和你的朋友乃至整个医疗社群合作展开尖端科研，发现独一无二的游戏内奖励。前往超级病菌网络，这就开始吧。"
"Frontend/Superbug_General_Name","超级病菌计划"
"Frontend/Superbug_Global_Description","当前有一个可进行的全球超级病菌项目。前往超级病菌网络，作出贡献，领取奖励吧！"
"Frontend/Superbug_Global_Name","超级病菌：全球项目提醒！"
"Frontend/Superbug_Jasmine_Music_Description","为庆祝和超级病菌计划团队达成合作，贾思敏·奥德赛为您最熟悉的游戏带来了她的两首热门单曲。在“设置”菜单中的“音效”部分编辑你的音乐列表，即可激活《满面芳香》和《听鱼的耳语》。"
"Frontend/Superbug_Jasmine_Music_Name","一起欣赏贾思敏·奥德赛的演唱吧"
"Frontend/Superbug_Jasmine_Project_Description","贾思敏·奥德赛正在与超级病菌计划团队合作，开发一种芳香四溢的杀菌洗手液。前往超级病菌网络帮助她，并赢取好闻又闪亮的奖励吧。"
"Frontend/Superbug_Jasmine_Project_Name","芳香洗手液？"
"GuiltTrip/GuiltTrip_000_F","“当初我得到这份工作时，我妈特别自豪，现在我都不敢正眼看她了。”"
"GuiltTrip/GuiltTrip_000_M","“当初我得到这份工作时，我妈特别自豪，现在我都不敢正眼看她了。”"
"GuiltTrip/GuiltTrip_001_F","“我刚把这家医院的标志纹在背上，现在别人一看到我的纹身，就会觉得我是个废物。”"
"GuiltTrip/GuiltTrip_001_M","“我刚把这家医院的标志纹在背上，现在别人一看到我的纹身，就会觉得我是个废物。”"
"GuiltTrip/GuiltTrip_002_F","“这份工作是我的一切，其他员工就像是我曾有过却搞丢的家人一样。”"
"GuiltTrip/GuiltTrip_002_M","“这份工作是我的一切，其他员工就像是我曾有过却搞丢的家人一样。”"
"GuiltTrip/GuiltTrip_003_F","“我成立了一个慈善机构，要让小海豹也有机会度过一个美好的圣诞节。看来，今年小海豹的圣诞节是要取消了……”"
"GuiltTrip/GuiltTrip_003_M","“我成立了一个慈善机构，要让小海豹也有机会度过一个美好的圣诞节。看来，今年小海豹的圣诞节是要取消了……”"
"GuiltTrip/GuiltTrip_004_F","“我为了这份工作，带着全家人搬到这里。但现在，我一看见我们的房子、搬家公司的卡车、或者是包含这片区域的地图，内心都在因为失败受到煎熬。”"
"GuiltTrip/GuiltTrip_004_M","“我为了这份工作，带着全家人搬到这里。但现在，我一看见我们的房子、搬家公司的卡车、或者是包含这片区域的地图，内心都在因为失败受到煎熬。”"
"GuiltTrip/GuiltTrip_005_F","“我正在资助我的叔叔就读管家学校。你知道那要花多少钱吗？我也不知道，我真的该查下。”"
"GuiltTrip/GuiltTrip_005_M","“我正在资助我的叔叔就读管家学校。你知道那要花多少钱吗？我也不知道，我真的该查下。”"
"GuiltTrip/GuiltTrip_006_F","“如果我丢了这份工作，就只能把我所有的天鹅都放生了。”"
"GuiltTrip/GuiltTrip_006_M","“如果我丢了这份工作，就只能把我所有的天鹅都放生了。”"
"GuiltTrip/GuiltTrip_007_F","“我已经富得流油了，但是失去这份工作会让我被迫略微降低生活的奢华程度。你忍心这样对我吗？”"
"GuiltTrip/GuiltTrip_007_M","“我已经富得流油了，但是失去这份工作会让我被迫略微降低生活的奢华程度。你忍心这样对我吗？”"
"GuiltTrip/GuiltTrip_008_F","“我想我必须卖掉那些曾祖母留给我的古董裱花袋了……”"
"GuiltTrip/GuiltTrip_008_M","“我想我必须卖掉那些曾祖母留给我的古董裱花袋了……”"
"GuiltTrip/GuiltTrip_009_F","“我刚申请了一份房贷。为什么我总是因为追求社会公认的理想生活而遭罪。”"
"GuiltTrip/GuiltTrip_009_M","“我刚申请了一份房贷。为什么我总是因为追求社会公认的理想生活而遭罪。”"
"GuiltTrip/GuiltTrip_010_F","“先是裤子上沾了污渍，现在又是这个。哇哦。这一周简直水逆到飞起。”"
"GuiltTrip/GuiltTrip_010_M","“先是裤子上沾了污渍，现在又是这个。哇哦。这一周简直水逆到飞起。”"
"GuiltTrip/GuiltTrip_011_F","“唔。好吧，我已经对你发的钱形成了严重依赖。我被炒了以后，还能继续收到钱吗？”"
"GuiltTrip/GuiltTrip_011_M","“唔。好吧，我已经对你发的钱形成了严重依赖。我被炒了以后，还能继续收到钱吗？”"
"GuiltTrip/GuiltTrip_012_F","“好极了。我有只可怜的獾和两个老母亲要养呀。”"
"GuiltTrip/GuiltTrip_012_M","“好极了。我有只可怜的獾和两个老母亲要养呀。”"
"GuiltTrip/GuiltTrip_013_F","“我的孩子们肯定不会高兴的。真后悔要那么多孩子。”"
"GuiltTrip/GuiltTrip_013_M","“我的孩子们肯定不会高兴的。真后悔要那么多孩子。”"
"GuiltTrip/GuiltTrip_014_F","“噢老兄，我都开始爱上有饭吃的感觉了。”"
"GuiltTrip/GuiltTrip_014_M","“噢老兄，我都开始爱上有饭吃的感觉了。”"
"GuiltTrip/GuiltTrip_015_F","“我的家人已经给我很大的压力了。完美。他们会很乐意听到这个消息的。”"
"GuiltTrip/GuiltTrip_015_M","“我的家人已经给我很大的压力了。完美。他们会很乐意听到这个消息的。”"
"GuiltTrip/GuiltTrip_016_F","“这是因为我吃了所有的药，对吗？”"
"GuiltTrip/GuiltTrip_016_M","“这是因为我吃了所有的药，对吗？”"
"GuiltTrip/GuiltTrip_017_F","“我不应该把所有的时间都花在志愿服务上。要是我再自私一点儿该多好。”"
"GuiltTrip/GuiltTrip_017_M","“我不应该把所有的时间都花在志愿服务上。要是我再自私一点儿该多好。”"
"GuiltTrip/GuiltTrip_018_F","“我感觉我的伴侣就要离开我了。这下感觉要变成现实了。”"
"GuiltTrip/GuiltTrip_018_M","“我感觉我的伴侣就要离开我了。这下感觉要变成现实了。”"
"GuiltTrip/GuiltTrip_019_F","“我姐姐本来已经和我断绝关系，听说我找到这份工作，她又回头来找我。现在，我们的关系肯定会再次破裂。”"
"GuiltTrip/GuiltTrip_019_M","“我姐姐本来已经和我断绝关系，听说我找到这份工作，她又回头来找我。现在，我们的关系肯定会再次破裂。”"
"GuiltTrip/GuiltTrip_020_F","“在这儿工作时，我终于找到了一些自我价值。我已经能感觉到这些价值在坍塌了。”"
"GuiltTrip/GuiltTrip_020_M","“在这儿工作时，我终于找到了一些自我价值。我已经能感觉到这些价值在坍塌了。”"
"GuiltTrip/GuiltTrip_021_F","“我的朋友们都在猜我下次什么时候被炒。为什么每次都给丹尼斯猜中？”"
"GuiltTrip/GuiltTrip_021_M","“我的朋友们都在猜我下次什么时候被炒。为什么每次都给丹尼斯猜中？”"
"GuiltTrip/GuiltTrip_022_F","“给我一个好理……噢，对，好吧。有道理。”"
"GuiltTrip/GuiltTrip_022_M","“给我一个好理……噢，对，好吧。有道理。”"
"GuiltTrip/GuiltTrip_023_F","“如果你认为我无法胜任我的工作，我倒是不好否认。但我的价值远远不止那些工作啊。”"
"GuiltTrip/GuiltTrip_023_M","“如果你认为我无法胜任我的工作，我倒是不好否认。但我的价值远远不止那些工作啊。”"
"GuiltTrip/GuiltTrip_024_F","“我应该让你知道。我曾经对你抱有的尊敬之情，现在都已经变成了厌恶。”"
"GuiltTrip/GuiltTrip_024_M","“我应该让你知道。我曾经对你抱有的尊敬之情，现在都已经变成了厌恶。”"
"GuiltTrip/GuiltTrip_025_F","“先父的家规只有一条：‘别让家人蒙羞’。对不起了，老爸。”"
"GuiltTrip/GuiltTrip_025_M","“先父的家规只有一条：‘别让家人蒙羞’。对不起了，老爸。”"
"GuiltTrip/GuiltTrip_026_F","“一个灵媒预言过会发生这种事。真是多亏了你。现在我开始相信那些东西了。干得好。”"
"GuiltTrip/GuiltTrip_026_M","“一个灵媒预言过会发生这种事。真是多亏了你。现在我开始相信那些东西了。干得好。”"
"GuiltTrip/GuiltTrip_027_F","“这地方没有我就玩不转！也许吧……”"
"GuiltTrip/GuiltTrip_027_M","“这地方没有我就玩不转！也许吧……”"
"GuiltTrip/GuiltTrip_028_F","“我本来就只能勉强喂饱那些长臂猿。这下它们可要狂躁起来了。”"
"GuiltTrip/GuiltTrip_028_M","“我本来就只能勉强喂饱那些长臂猿。这下它们可要狂躁起来了。”"
"GuiltTrip/GuiltTrip_029_F","“现在我就能有更多的时间静静坐在家里，看着债务慢慢把我压垮了。”"
"GuiltTrip/GuiltTrip_029_M","“现在我就能有更多的时间静静坐在家里，看着债务慢慢把我压垮了。”"
"HospitalEvent/BudgetRefund_CS","预算退款"
"HospitalEvent/DiagnosisCertainty_CS","诊断准确率{0}"
"HospitalEvent/DiagnosisSessionCompleted_CS","{[PATIENT]}已在{[ROOM]}接受{[STAFF]}诊断"
"HospitalEvent/EarlyLoanRepayment_CS","提前偿还贷款"
"HospitalEvent/Earthquake_CS","地震！"
"HospitalEvent/EnergyBillPaid_CS","月度能源账单"
"HospitalEvent/EpidemicEnd_Abandoned_CS","传染病任务宣告放弃"
"HospitalEvent/EpidemicEnd_CS","传染病任务结束"
"HospitalEvent/EpidemicEnd_Failed_CS","传染病任务失败"
"HospitalEvent/EpidemicEnd_Incomplete_CS","传染病任务未完成"
"HospitalEvent/EpidemicEnd_Successful_CS","传染病任务已完成"
"HospitalEvent/EpidemicStart_CS","传染病任务已开始"
"HospitalEvent/GhostCaptured_CS","{[NAME]}的鬼魂被{[STAFF]}抓住了"
"HospitalEvent/HospitalReputation_CS","医院声誉{0}"
"HospitalEvent/IllnessDifficulty_CS","疾病难度{0}"
"HospitalEvent/ItemBought_CS","已购买{[ITEM]}"
"HospitalEvent/ItemSold_CS","已出售{[ITEM]}"
"HospitalEvent/JanitorJobCompleted_BlockedToilet_CS","{[STAFF]}疏通了厕所"
"HospitalEvent/JanitorJobCompleted_BrokenMachine_CS","{[STAFF]}把{[ITEM]}修好了"
"HospitalEvent/JanitorJobCompleted_Ghost_CS","{[STAFF]}抓住了一个鬼魂"
"HospitalEvent/JanitorJobCompleted_Litter_CS","{[STAFF]}清理了一些垃圾"
"HospitalEvent/JanitorJobCompleted_MedicalWaste_CS","{[STAFF]}清理了一些废物"
"HospitalEvent/JanitorJobCompleted_OutOfStock_CS","{[STAFF]}给{[ITEM]}重新补货了"
"HospitalEvent/JanitorJobCompleted_WiltedPlant_CS","{[STAFF]}给一株植物浇了水"
"HospitalEvent/LoanRepayment_CS","贷款偿还"
"HospitalEvent/LoanTakenOut_CS","已借贷款"
"HospitalEvent/MachineExploded_CS","{[ITEM]}爆炸了！"
"HospitalEvent/MachineUpgradeCancelled_CS","{[ITEM]}的升级已取消"
"HospitalEvent/MachineUpgradeComplete_CS"," {[ITEM]}的升级已由{[STAFF]}完成"
"HospitalEvent/MachineUpgradeStarted_CS","开始升级{[ITEM]}"
"HospitalEvent/MarketingCampaignEnd_CS","{[CAMPAIGN]}已结束"
"HospitalEvent/MarketingCampaignStart_CS","{[CAMPAIGN]}已开始"
"HospitalEvent/MarketingJobStartedByStaff_CS","{[STAFF]}开始执行{[PROJECT]}的营销工作"
"HospitalEvent/ObjectiveCompleted_Abandoned_CS","{[OBJECTIVE]}目标宣告放弃"
"HospitalEvent/ObjectiveCompleted_Failed_CS","{[OBJECTIVE]}目标失败"
"HospitalEvent/ObjectiveCompleted_Incomplete_CS","{[OBJECTIVE]}目标未完成"
"HospitalEvent/ObjectiveCompleted_Successful_CS","{[OBJECTIVE]}目标已完成"
"HospitalEvent/PatientArrival_CS","{[NAME]}已抵达"
"HospitalEvent/PatientDeath_CS","{[PATIENT]}已死亡"
"HospitalEvent/PatientRageQuit_CS","{[PATIENT]}愤怒地离开了"
"HospitalEvent/PatientSentHome_CS","{[PATIENT]}已被送回家"
"HospitalEvent/PlotBought_CS","已购买{[NAME]}"
"HospitalEvent/RageQuit_FurtherDiagnosis","{[NAME]}在等待进一步诊断时愤怒地离开了"
"HospitalEvent/RageQuit_Happiness","{[NAME]}愤怒地离开了。首要投诉：{[COMPLAINTS]}"
"HospitalEvent/RageQuit_WaitingForRoom","{[NAME]}在等待{[ROOM]}时愤怒地离开了"
"HospitalEvent/ReceptionCheckIn_CS","{[STAFF]}在接待处为{[NAME]}进行了登记"
"HospitalEvent/RefusedToPay_Diagnosis_CS","{[NAME]}拒绝支付{[ROOM]}的费用。"
"HospitalEvent/RefusedToPay_Item_CS","{[NAME]}拒绝支付{[ITEM]}的费用。"
"HospitalEvent/RefusedToPay_Treatment_CS","{[NAME]}拒绝支付{[ROOM]}的费用。"
"HospitalEvent/ResearchJobStartedByStaff_CS","{[STAFF]}开始研究{[PROJECT]}"
"HospitalEvent/ResearchProjectCompleted_CS","{[PROJECT]}已完成"
"HospitalEvent/ResearchProjectStarted_CS","{[PROJECT]}已开始"
"HospitalEvent/RetailMonthlySummary_CS","月度零售额"
"HospitalEvent/RoomBuilt_CS","建造了{[ROOM]}"
"HospitalEvent/RoomSold_CS","已出售{[ROOM]}"
"HospitalEvent/StaffBreakEnd_CS","{[STAFF]}回来工作了"
"HospitalEvent/StaffBreakStart_CS","{[STAFF]}去休息了"
"HospitalEvent/StaffChallengeCompleted_Abandoned_CS","{[STAFF]}放弃了员工挑战"
"HospitalEvent/StaffChallengeCompleted_Failed_CS","{[STAFF]}的员工挑战失败了"
"HospitalEvent/StaffChallengeCompleted_Incomplete_CS","{[STAFF]}未能完成员工挑战"
"HospitalEvent/StaffChallengeCompleted_Successful_CS","{[STAFF]}成功完成员工挑战"
"HospitalEvent/StaffFired_CS","{[STAFF]}被解雇了"
"HospitalEvent/StaffHired_CS","已聘用{[STAFF]}"
"HospitalEvent/StaffPayRise_CS","{[STAFF]}涨薪了"
"HospitalEvent/StaffPromoted_CS","{[STAFF]}晋升了"
"HospitalEvent/StaffResigned_CS","{[STAFF]}辞职了"
"HospitalEvent/StaffSkill_CS","员工技能{0}"
"HospitalEvent/StaffWagesPaid_CS","已支付员工工资"
"HospitalEvent/TraineeCompletedCourse_CS","{[STAFF]}习得了{[QUALIFICATION]}"
"HospitalEvent/TraineeStartedCourse_CS","{[STAFF]}开始学习{[QUALIFICATION]}"
"HospitalEvent/TrainerStartedCourse_CS","{[STAFF]}开始教授{[QUALIFICATION]}"
"HospitalEvent/TreatmentSessionCompleted_Cured_CS","{[PATIENT]}已在{[ROOM]}被{[STAFF]}治愈"
"HospitalEvent/TreatmentSessionCompleted_Death_CS","{[PATIENT]}已在{[ROOM]}接受了{[STAFF]}治疗（死亡）"
"HospitalEvent/TreatmentSessionCompleted_Ineffective_CS","{[PATIENT]}已在{[ROOM]}接受了{[STAFF]}治疗（失败）"
"HospitalEvent/Upgrades_CS","升级{0}"
"HospitalEvent/VIPArrival_CS","{[NAME]}已抵达"
"HospitalEvent/VIPArriving_CS","即将抵达"
"HospitalEvent/VIPExit_Abandoned_CS","{[NAME]}放弃了访问"
"HospitalEvent/VIPExit_Failed_CS","{[NAME]}访问失败"
"HospitalEvent/VIPExit_Incomplete_CS","{[NAME]}未完成访问"
"HospitalEvent/VIPExit_Successful_CS","{[NAME]}访问成功"
"HospitalEvent/VIPLeaving_CS","正要离开医院"
"HospitalEvent/VIPPatientGroupPlural_CS","{[PLURALNAME]}已抵达"
"HospitalEvent/VIPPatientGroup_CS","{[NAME]}已抵达"
"HospitalEvent/VIPTouring_CS","参观中……"
"HospitalEvent/VIPVisitingRoom_CS","正在参观{[ROOM]}"
"HospitalPlot/AbandonedHospital_Plot_00_Name","土地1"
"HospitalPlot/AbandonedHospital_Plot_01_Name","土地2"
"HospitalPlot/AbandonedHospital_Plot_02_Name","土地3"
"HospitalPlot/AbandonedHospital_Plot_03_Name","土地4"
"HospitalPlot/AbandonedHospital_Plot_04_Name","土地5"
"HospitalPlot/AbandonedHospital_Plot_05_Name","土地6"
"HospitalPlot/AbandonedHospital_Plot_06_Name","土地7"
"HospitalPlot/BuyPlotSeparator_CS","或 "
"HospitalPlot/BuyPlot_CS","需要 "
"HospitalPlot/Config_Plot_00_Name","土地0"
"HospitalPlot/DLC/Studio_A","布景 A"
"HospitalPlot/DLC/Studio_C","布景 C"
"HospitalPlot/DLC/Studio_D","布景 D"
"HospitalPlot/DLC/Studio_E","布景 E"
"HospitalPlot/DLC/Studio_F","布景 F"
"HospitalPlot/DLC/Studio_G","布景 G"
"HospitalPlot/DLC/Studio_H","布景 H"
"HospitalPlot/DLC/Studio_I","布景 I"
"HospitalPlot/DLC/Studio_J","布景 J"
"HospitalPlot/DLC/Studio_K","布景 K"
"HospitalPlot/DLC/Studio_L","布景 L"
"HospitalPlot/Electricity/Hydro","水电大坝"
"HospitalPlot/Electricity/Solar","太阳能电池板"
"HospitalPlot/Electricity/WindTurbine","风力涡轮机"
"HospitalPlot/Everything Level_Plot_01_Name","八字配楼"
"HospitalPlot/Everything Level_Plot_02_Name","格鲁丘附楼"
"HospitalPlot/FinalHospital_Plot_00_Name","土地1"
"HospitalPlot/FinalHospital_Plot_01_Name","土地2"
"HospitalPlot/FinalHospital_Plot_02_Name","土地3"
"HospitalPlot/FinalHospital_Plot_03_Name","土地4"
"HospitalPlot/FinalHospital_Plot_04_Name","土地5"
"HospitalPlot/FinalHospital_Plot_05_Name","土地6"
"HospitalPlot/FinalHospital_Plot_06_Name","土地7"
"HospitalPlot/FinalHospital_Plot_07_Name","土地8"
"HospitalPlot/FinalHospital_Plot_08_Name","土地9"
"HospitalPlot/FinalHospital_Plot_09_Name","土地10"
"HospitalPlot/FinalHospital_Plot_10_Name","土地11"
"HospitalPlot/FinalHospital_Plot_11_Name","土地12"
"HospitalPlot/FinalHospital_Plot_12_Name","土地13"
"HospitalPlot/Plot16","土地 16"
"HospitalPlot/Plot17","土地 17"
"HospitalPlot/Plot18","土地 18"
"HospitalPlot/Plot19","土地 19"
"HospitalPlot/Plot_01","土地1"
"HospitalPlot/Plot_02","土地2"
"HospitalPlot/Plot_03","土地3"
"HospitalPlot/Plot_04","土地4"
"HospitalPlot/Plot_05","土地5"
"HospitalPlot/Plot_06","土地6"
"HospitalPlot/Plot_07","土地7"
"HospitalPlot/Plot_08","土地8"
"HospitalPlot/Plot_09","土地9"
"HospitalPlot/Plot_10","土地10"
"HospitalPlot/Plot_11","土地11"
"HospitalPlot/Plot_12","土地12"
"HospitalPlot/Plot_13","土地13"
"HospitalPlot/Plot_14","土地14"
"HospitalPlot/Plot_15","土地15"
"HospitalPlot/Plot_20","土地20"
"HospitalPlot/Plot_21","土地21"
"HospitalPlot/Plot_22","土地22"
"HospitalPlot/Plot_23","土地23"
"HospitalPlot/Plot_24","土地24"
"HospitalPlot/Plot_25","土地25"
"HospitalPlot/Plot_26","土地26"
"HospitalPlot/Plot_27","土地27"
"HospitalPlot/Plot_28","土地28"
"HospitalPlot/Plot_29","土地29"
"HospitalPlot/Plot_30","土地30"
"HospitalPlot/Plot_31","土地31"
"HospitalPlot/Plot_32","土地32"
"HospitalPlot/Plot_33","土地33"
"HospitalPlot/PrerequisiteSeperator_CS","\\n和\\n"
"Illness/8Bit_Description","发生异常低的像素厚度和对不远的过去不健康的向往，是因为被低像素蜘蛛咬过导致的。"
"Illness/8Bit_Name","八位症"
"Illness/AnimalMagnetism_Description","由生物信息素突变和廉价除臭剂导致。"
"Illness/AnimalMagnetism_Name","动物磁力症"
"Illness/BardFlu_Name","吟流感"
"Illness/BarkingMad_Description","闻过太多屁股所导致的精神疾病。"
"Illness/BarkingMad_Name","狂吠"
"Illness/BedFace_Description","睡眠角度奇特导致的面部扭曲，看上去颇为吓人。医生建议一直使用床面量角器，监控你的睡眠角度。"
"Illness/BedFace_Name","床脸"
"Illness/BlownMind_Description","脑子里开了锅。通常由于接触到过于新颖，甚至离经叛道的信息导致。经过对该症状的仔细分析，科学家推导出了一个等式：大脑=沸腾。很不幸，经过检验，人们发现这个等式没有任何用处。"
"Illness/BlownMind_Name","沸腾脑"
"Illness/BoggledMind_Name","错乱脑"
"Illness/Bogwarts_Description","使用脏厕纸导致的恶心皮肤疾病。药房精心准备的药物鸡尾酒可以治愈该疾病，或者试下巫术？"
"Illness/Bogwarts_Name","粪坑疣"
"Illness/BrokenFace_Description","呈现面部缺损的症状。已知致病诱因包括：做白日梦，吃了坏掉的萝卜和被高速板球击中。"
"Illness/BrokenFace_Name","碎脸"
"Illness/BumRush_Description","也被称为“厕所狂热症”，患者总是想知道最近的厕所在哪儿。"
"Illness/BumRush_Name","屎急"
"Illness/BurpingFever_Description","需要注射。"
"Illness/BurpingFever_Name","饱嗝热"
"Illness/ChronicFlatulence_Description","需要注射。"
"Illness/ChronicFlatulence_Name","慢性胀气"
"Illness/Clamp_Description","一旦染上，就很难摆脱。让很多活雕像和自拍狂魔苦恼。"
"Illness/Clamp_Name","夹板症"
"Illness/ClownDisorder_Description","作出狂欢作乐之态和滑稽行为的症状。逃跑的小丑必须接受幽默感彻底移除治疗，避免复发。"
"Illness/ClownDisorder_Name","小丑情结"
"Illness/CrossBones_Description","症状是骨骼“清奇”，有时是因为山寨别人导致的。需要一间骨科病房。"
"Illness/CrossBones_Name","跨界骨骼"
"Illness/Cubism_Description","经常造访美术馆的人容易得的疾病，立体症主要通过接触画布传播。有趣的是，印象派的人据信从基因层面上对这种疾病免疫。"
"Illness/Cubism_Name","立体症"
"Illness/DLC_1/Anomalitis_Description","反常的事情随时随地都会出现，我们也不知道为什么。好在这种难以捕捉的神秘状况能在病房中得到治疗。\n不过，到底为什么会这样呢？"
"Illness/DLC_1/Anomalitis_Name","异常炎"
"Illness/DLC_1/AuroraSnorealis_Description","患者经常出现活灵活现、丰富生动的梦境，并伴有雷鸣般的鼾声。必须帮助他们摆脱这种极度愉悦的体验，以控制鼾声的音量。"
"Illness/DLC_1/AuroraSnorealis_Name","极鼾症"
"Illness/DLC_1/BardFlu_Description","患者开始莫名其妙地使用颠三倒四的中古时代用语，穿着打扮也会出现不符合时代的特征。病因包括食用过多肥鹅、腐烂水果和被熊追赶。 "
"Illness/DLC_1/BardFlu_Name","吟流感"
"Illness/DLC_1/BarkingMad_Description","患者坚信自己是犬科动物。常见病因包括品尝狗饼干和被迫使用露天厕所。"
"Illness/DLC_1/BarkingMad_Name","狂吠"
"Illness/DLC_1/Basic_Description","病因为饮食中酸含量过低，导致行为过于简单化和对文化的盲从。常用疗法为将柠檬汁和能够促进个体化的化学药物混合服下。 "
"Illness/DLC_1/Basic_Name","碱普症"
"Illness/DLC_1/Blaggis_Description","长期躺着无所事事导致大量燕麦、洋葱和各种香料在腹中堆积。必须通过手术清理上述混合物，否则心脏、肺和其他器官都会发生移位，进入腹部，最终成为一道美味却致命的美食。"
"Illness/DLC_1/Blaggis_Name","腹积食"
"Illness/DLC_1/BloatyDread_Description","精神负担过重，必须先诱使其爆发，然后使用设计精妙的疗法重新组建。"
"Illness/DLC_1/BloatyDread_Name","多惧症"
"Illness/DLC_1/BonelessThighs_Description","大腿变成柔软的凝胶状物质。需要在骨科病房重新培育和矫正腿骨。"
"Illness/DLC_1/BonelessThighs_Name","无股骨症"
"Illness/DLC_1/BrainFarts_Description","长期压抑思想的不健康习惯导致大脑中积聚了麻痹性气体，会造成笨手笨脚、面部浮肿和言语不当等症状。"
"Illness/DLC_1/BrainFarts_Name","脑屁症"
"Illness/DLC_1/BrainFreeze_Description","以记忆闪回和头脑冰冷、胀痛为特征的病症，通常由黄色降雪引起的不愉快经历导致。在精神病医生设法使患者彻底遗忘有关记忆后，一切都将恢复正常。 "
"Illness/DLC_1/BrainFreeze_Name","脑冻大开症"
"Illness/DLC_1/CheeseBored_Description","身体摄入干酪过量引起的冷漠和麻木，必须立刻移除多余的干酪。"
"Illness/DLC_1/CheeseBored_Name","干酪厌世症"
"Illness/DLC_1/ColdShoulder_Description","由于温度或情感上的低温导致的面部疼痛或不适。病因包括缺少目光接触，领口太小的套头衫或过于简短的文字。目前公认的最佳疗法为将感冒糖浆与防冻液以五比一的比例调和后服下。"
"Illness/DLC_1/ColdShoulder_Name","面瘫症"
"Illness/DLC_1/CurdledBlood_Description","血液发生分解，开始结块，失去作用。患者必须接受乳化剂注射，才能保住性命。"
"Illness/DLC_1/CurdledBlood_Name","血豆腐综合症"
"Illness/DLC_1/DeadArm_Description","患者的胳膊需要在骨科病房接受重构和激活治疗。"
"Illness/DLC_1/DeadArm_Name","手部麻痹症"
"Illness/DLC_1/DisplacedGlands_Description","身体里的各种腺体失去控制，随意变换位置，功能极度受损。必须进行手术，将一切归位，避免进一步损害。"
"Illness/DLC_1/DisplacedGlands_Name","腺体异位症"
"Illness/DLC_1/Evergreen_Description","过量的松香味清新剂在体内改变了DNA。患者需要远离森林和车辆空气清新剂，并在DNA实验室接受治疗。"
"Illness/DLC_1/Evergreen_Name","长青症"
"Illness/DLC_1/EyeCandy_Description","眼部开始分泌一种坚硬的含糖物质。病因是盯着五颜六色的软糖看了太长时间，随后又吃下了太多软糖。"
"Illness/DLC_1/EyeCandy_Name","养眼症"
"Illness/DLC_1/FacePlant_Description","脸部反复着地导致面部长出了微型苔藓。"
"Illness/DLC_1/FacePlant_Name","趴街植物症"
"Illness/DLC_1/Frankenstein_Description","患者可能比平常更容易开始抱怨、反应迟钝，而且身高会暂时长到2.4米。几名康复的患者提到，在患病期间，他们感到身体的一些部位仿佛不再属于自己。病因包括观看老恐怖片、哥特文学作品和身份认知危机。"
"Illness/DLC_1/Frankenstein_Name","怪物杂烩症"
"Illness/DLC_1/Godzilla_Description","双点县城郊最为常见的一种病情。普遍认为是由于向往在“大城市”的生活导致，患者通常会开始臆想种种所谓的大城市生活方式，并在生活中亲身实践。都会症主要表现为两种形式，这是其“爬行”形式。"
"Illness/DLC_1/Godzilla_Name","爬虫型都会症"
"Illness/DLC_1/Goobris_Description","过度自我放纵导致自我认知积聚成为了物理实体，阻塞患者的身体系统，使他们变得令人无法容忍。必须将自我认知块从他们的体内和整体气质中移除，这是为了大家好。"
"Illness/DLC_1/Goobris_Name","自液为是症"
"Illness/DLC_1/HalfPipe_Description","对该病症患者的测试表明，他们在基因层面已经变成半人半管道，但除此之外，这种可能致命的疾病没有其他症状。事实上，缺乏症状的情况引发了开拓性的研究，其结果表明，人类和下水管道的基因其实有99.1%是完全相同的。病因为随意向下水道丢弃废物，以及疏通下水道措施不当。"
"Illness/DLC_1/HalfPipe_Name","半管症"
"Illness/DLC_1/Hyperrealty_Description","对房地产市场的过度接触导致不健康的领地观念，以及对水压和窗帘的偏执。"
"Illness/DLC_1/Hyperrealty_Name","不动产亢奋症"
"Illness/DLC_1/Inverted1080_Description","身体的一些部位方向错误，从正常的位置扭转了90度，有时甚至是180度。病因为滑雪腾空过程中转体失败，导致身体方向错乱。"
"Illness/DLC_1/Inverted1080_Name","反向转体1080度症"
"Illness/DLC_1/Knightmare_Description","患者在生活中遇到的问题导致晚上做噩梦，于是企图从锁甲、臂铠和哗啦作响的鞋子中寻求安慰。必须把他们从逃避的盔甲中拽出来，即使那身盔甲真的很光彩夺目。"
"Illness/DLC_1/Knightmare_Name","骑士梦魇症"
"Illness/DLC_1/LogicProblem_Description","由词不达意的问题和误听电视答题节目所导致的病症。患者无法理解最基本的因果关系，所以需要治疗。没错……他们是听不懂上面那句话的。"
"Illness/DLC_1/LogicProblem_Name","逻辑错乱症"
"Illness/DLC_1/MenaceElbow_Description","肘部像被砸碎的镜子一样四分五裂，多么可怕呀。"
"Illness/DLC_1/MenaceElbow_Name","碎肘症"
"Illness/DLC_1/Paranoyance_Description","患者认为自己饱受亡者世界幽灵的骚扰，并且为此极度不安。一名精神病医生进行了一次高级版的关系咨询疗程，改善幽灵和患者的关系。"
"Illness/DLC_1/Paranoyance_Name","灵异偏执症"
"Illness/DLC_1/PathalogicalTediousness_Description","外界刺激的缺乏导致行动和语言系统停转，患者的行为和语言越来越无聊，必须赶在他们被自己闷死之前进行救治。"
"Illness/DLC_1/PathalogicalTediousness_Name","病理性无聊"
"Illness/DLC_1/Rantlers_Description","一种古老的病症，据说是由于鹿角碎片混入饮用水中而引发的。患者易怒，有时还会用头撞人，但大部分时候只是不停抱怨和吼叫。"
"Illness/DLC_1/Rantlers_Name","怒角症"
"Illness/DLC_1/Robot_Description","双点县城郊最为常见的一种病情。普遍认为是由于向往在“大城市”的生活导致，患者通常会开始臆想种种所谓的大城市生活方式，并在生活中亲身实践。都会症主要表现为两种形式，这是其“机械”形式。"
"Illness/DLC_1/Robot_Name","机械型都会症"
"Illness/DLC_1/ShinBlintz_Description","症状包括：开始进食后双侧胫骨不适，并且膝盖散发出轻微的干酪气味。"
"Illness/DLC_1/ShinBlintz_Name","胫酪不全症"
"Illness/DLC_1/SkullChutney_Description","大脑的一些区域开始酸化，通常是由于在双点县山区的庆典活动中饮用过多原始强力饮料导致。"
"Illness/DLC_1/SkullChutney_Name","脑酸症"
"Illness/DLC_1/SoreJudgement_Description","曾被称为“雪球效应”的病症。某种单一的起始错误抉择破坏了患者的判断力，引发更糟的抉择和更大的损失。患者需要住院进行判断力康复治疗，避免“雪球”越滚越大。"
"Illness/DLC_1/SoreJudgement_Name","判断不良症"
"Illness/DLC_1/SweetTeeth_Description","特征为部分牙齿变为牛轧糖的病症。患者必须使用世界上最强力的漱口水。"
"Illness/DLC_1/SweetTeeth_Name","黏牙症"
"Illness/DLC_1/TartanTelemores_Description","可能潜伏数年后才会发病，甚至往往终生不发病。这种古老的基因常见于尖点山附近的居民，会导致皮肤呈现羊毛质地。"
"Illness/DLC_1/TartanTelemores_Name","格纹基因"
"Illness/DLC_1/ThinSkinned_Description","病因为接触坏消息和寒风，患者对寒冷越来越敏感，偶尔出现失禁，需要注射使皮肤变厚的药剂，并不断对其进行鼓励和称赞。"
"Illness/DLC_1/ThinSkinned_Name","薄皮症"
"Illness/DLC_1/TongueSplinters_Description","病因不言自明。患者需在病房接受治疗。"
"Illness/DLC_1/TongueSplinters_Name","碎舌症"
"Illness/DLC_2/8Ball_Description","周期复发的困惑感导致了极其浓厚的负面情绪累积。必须将沉重的头部移除，换上生理和心理上都更轻松、让患者能够承受的头。"
"Illness/DLC_2/BeachWail_Description","病因通常是在沙滩上睡着还做了噩梦。患者能听见、甚至模仿一种嘶哑颤抖的旋律。"
"Illness/DLC_2/BeachWail_Name","沙哭症"
"Illness/DLC_2/BlankLooks_Description","患者的面部特征主动降低了自己的存在感，必须使用巧妙的液压机器把它们哄回来。这种病在喜欢讨好、取悦别人和唯唯诺诺的人当中很普遍。"
"Illness/DLC_2/BlankLooks_Name","无脸症"
"Illness/DLC_2/BrainFarts_Description","压抑的想法和窒息的“风气”产生了一种思想麻痹气，随着这种气体的累积，人会开始犯蠢、发表不当言论并出现脑胀气。必须对这种气体进行重新导流，避免它在身体里积压太多而导致头部爆炸。"
"Illness/DLC_2/BrainFarts_Name","脑屁症"
"Illness/DLC_2/Buccanear_Description","得了这种病的人即使从没在海边生活过，或从没去过海边，也能不断听到“大海的呼唤”。病因是聆听“贝壳里的声音”和佩戴二手耳环。 "
"Illness/DLC_2/Buccanear_Name","海的召唤"
"Illness/DLC_2/BudgieStruggler_Description","一种区域特定型禽流感。患者一开始表现为穿着艳丽的服饰，接着发展为穿羽毛边的衣服，最后会完全装扮成一只鸟。需要在他们企图从高处飞下或孵蛋之前采取治疗。"
"Illness/DLC_2/BudgieStruggler_Name","鹦流感"
"Illness/DLC_2/CamelToe_Description","患者的脚趾融合，分成了两瓣，非常擅长在沙丘上行走，但对其他地形非常不适应。病源在于被骆驼感染的沙子。"
"Illness/DLC_2/CamelToe_Name","骆驼趾"
"Illness/DLC_2/CauliflowerEars_Description","病因是感染了岛上发现的一种微小真菌。患者的耳朵被植物物质覆盖。需要使用一种特殊的、不伤害人体的除草器来恢复听力和人耳的样子。 "
"Illness/DLC_2/CauliflowerEars_Name","菜花耳"
"Illness/DLC_2/CrispySkin_Description","患者的几处表皮变得松脆，病因是把腌泡汁当成防晒霜用了。"
"Illness/DLC_2/CrispySkin_Name","酥皮症"
"Illness/DLC_2/Desserted_Description","患者的肚子里撑满了布丁。必须在吃爆之前得到治疗。这种症状在当地非常流行，因为岛上的冰淇淋太好吃了。如果给来度假的游客一个下午自由安排行程，他们无疑会选择舒舒服服地吃一下午的冰冻蛋奶沙司。"
"Illness/DLC_2/Desserted_Name","甜食控"
"Illness/DLC_2/Explorer_Description","长期平淡乏味的生活导致内心麻木、枯燥，因此渴望冒险。患者倾向于参加对自己和他人都是极大冒险的活动，并希望在极度危险、天马行空的活动中得到解脱，直到体验到某种满足。"
"Illness/DLC_2/Explorer_Name","漫游癖"
"Illness/DLC_2/FalseTan_Description","一种变异，表现为皮肤发出吓人的叮叮声。由一些恶意的行为、古老的仪式或强效的化妆喷雾造成。需要从身体上驱除这种欺骗性的异常状态，以免心脏枯萎、颜色变成一种烤过的橙色。"
"Illness/DLC_2/FalseTan_Name","美白事故"
"Illness/DLC_2/FoolsMould_Description","从假珠宝和魔法豆上传染的真菌感染。最近，只针对真菌的治疗方式已经停用，转为了除此之外还能刺激起身体常识的混合物。"
"Illness/DLC_2/FoolsMould_Name","水货菌"
"Illness/DLC_2/FootballCrazy_Description","对足球周边方面的兴趣从热情变为痴迷。患者对定位球功效的赞赏远远高于其他任何事物，必须在他们的所有感官被足球知识占领之前送去治疗。"
"Illness/DLC_2/FootballCrazy_Name","球瘾症"
"Illness/DLC_2/HeatWave_Description","好天气持续时间过长，导致人们变得不可理喻的友好。必须在患者晕倒、过热或交往过多朋友却维系不了之前送去治疗。"
"Illness/DLC_2/HeatWave_Name","热情潮"
"Illness/DLC_2/Hermitism_Description","对沙滩浴巾的过分痴迷已经转向了糟糕的方向，人们现在开始寻找其他更大的、能把自己完全包裹住的浴巾。患者之间的浴巾之争会变得异常激烈，那些没有浴巾的人可能会独自隐居在灯塔之中。 "
"Illness/DLC_2/Hermitism_Name","隐世症"
"Illness/DLC_2/JelliedFeels_Description","影响极大的刺激物导致患者的感觉凝结，阻碍了身体感官的循环。患者情绪出现摇摆，会从极端麻木变为极端敏感，这种状态会一直持续，直到情绪的固体沉淀物从感官系统中取出。"
"Illness/DLC_2/JelliedFeels_Name","情绪冻"
"Illness/DLC_2/JetLeg_Description","这种病通常会隐藏多年，但目前已有一例患者变成了飞机。患者通常在回想起小时候跑步特别快的时候，才意识到原来是得了这种病。需要接受治疗，且在以后的生活中避免接触引擎熄火或汽油等方面的问题。"
"Illness/DLC_2/JetLeg_Name","飞毛腿"
"Illness/DLC_2/KnobblyKnee_Description","暴露的膝盖开始屈服于环境，变得畸形、尖锐。病因是长期穿着短裤。"
"Illness/DLC_2/KnobblyKnee_Name","膝凸症"
"Illness/DLC_2/LemonSoul_Description","富柠檬的饮食开始治疗身体中一些令人费解的部分。不过，那是“食疗”，不是“药疗”。听清楚：这是一种病，不是什么好事。"
"Illness/DLC_2/LemonSoul_Name","腌柠檬"
"Illness/DLC_2/LimbEmpathy_Description","在攀爬岛上的水果树时会发生的一种现象。当一根树枝断裂时，人们会出于对树的同情也断掉一肢或多肢；而它们也可能是从树上掉下来摔断的。医学界对这种现象仍未达成一致意见。"
"Illness/DLC_2/LimbEmpathy_Name","幻肢症"
"Illness/DLC_2/Limpette_Description","踩到滑溜的牡蛎后稍稍跛脚，患者的表现为走路轻微不便。"
"Illness/DLC_2/Limpette_Name","微跛症"
"Illness/DLC_2/LogicProblem_Description","由词不达意的问题和误听电视答题节目所导致的病症。患者无法理解最基本的因果关系，所以需要治疗。没错……他们是听不懂上面那句话的。"
"Illness/DLC_2/LogicProblem_Name","逻辑错乱症"
"Illness/DLC_2/LooseJowels_Description","脖子和脸部下半的肌肉变松，需要在它们掉落前用药物重新固定。病因是平常胡说八道、嚼梅干或做大口喘气的日常事务。"
"Illness/DLC_2/LooseJowels_Name","掉下巴症"
"Illness/DLC_2/NerologicalImbalance_Description","严重迷失人生方向，导致精神错乱、装扮怪异，渴望上级权威人物给他们下命令。患者确信自己不是来自古代文明后，其他人需要帮助他们应对现代生活的压力。"
"Illness/DLC_2/NerologicalImbalance_Name","穿越综合症"
"Illness/DLC_2/Oozmosis_Description","身体最外层膜变得愈发不讲究。早期症状包括：皮肤表面潮湿、轻微滴水并形成水坑。需要在内脏渗出来之前治好。"
"Illness/DLC_2/Oozmosis_Name","高渗性脱水症"
"Illness/DLC_2/Painapple_Description","这种水果的尖刺部分是不能吃的。其实哪一部分都不能吃，这应该是常识。但如果你吃了，就会变成现在这样。尖刺的小碎片和这种水果特有的酸涩味道，会造成显著的身体不适。"
"Illness/DLC_2/Painapple_Name","菠萝痛"
"Illness/DLC_2/PlacidReflux_Description","离开水深火热的内陆后发现生活能如此平静的人突然变得不知所措，患者的身体会陷入休克状态，化学物质彻底失衡。必须在患者身体失能之前将他们稳定住。"
"Illness/DLC_2/PlacidReflux_Name","静静症"
"Illness/DLC_2/Roman_Name","Ruptured Testudo"
"Illness/DLC_2/SandyCrack_Description","身体的一部分被沙子吸干了水分，开始龟裂、破碎，最后完全粉碎。患者需要使用化学方法补充水分和……更多水分。"
"Illness/DLC_2/SandyCrack_Name","沙化症"
"Illness/DLC_2/ShadowBoxer_Description","病因是自身的疑神疑鬼和对一切的不信任感。患者害怕自己的影子，任何突然的动作和光线变化，都能让他们摆出灵活的步法和一惊一乍的暴力回应。常见于“大战”前期的运动员身上。治疗方法是帮他们躺在床上，从而将他们的双脚和“影子的双脚”断连。真的，这样有用。"
"Illness/DLC_2/ShadowBoxer_Name","杯弓蛇影症"
"Illness/DLC_2/ToothMutiny_Description","糟糕的牙齿卫生，造成了令人作呕的牙齿和凌乱生长的倾向。"
"Illness/DLC_2/ToothMutiny_Name","牙齿叛逃症"
"Illness/DLC_2/Trumidity_Description","由空气湿度升高引起的恐慌，患者开始坦白他们内心深处最黑暗的秘密。精神科医生必须在他们毁掉自己的人生之前让他们闭嘴冷静下来。"
"Illness/DLC_2/Trumidity_Name","吐真湿热"
"Illness/DLC_2/VestedInsects_Description","小小的、衣冠楚楚的虫子，据说是普通跳蚤的贵族亲戚。它们现在正在寄主的身体上举办一场微型晚会。 "
"Illness/DLC_2/VestedInsects_Name","寄身虫"
"Illness/DLC_2/WildSpore_Description","岛上醉人的植物会通过空气传播一种疾病。患者看起来可能有些……失常、行为鲁莽，严重的还会表现得像个野人。"
"Illness/DLC_2/WildSpore_Name","返祖孢子"
"Illness/DLC_3/Ant_Description","患者的主要特征是拥有一个巨大的、像蚂蚁一样的脑袋。应当使用杀虫剂和土豆泥的合剂来治疗。病因为放射性蚂蚁咬伤或使用传送器前未做全面清理。"
"Illness/DLC_3/Ant_Name","蚁人症"
"Illness/DLC_3/Asterrhoids_Description","患者表现为有一块敏感、发亮的炎症区。病因为食用了被宇宙尘埃污染的不稳定作物。需要使用消炎的致灰乳液或药膏治疗。"
"Illness/DLC_3/Asterrhoids_Name","外星球人"
"Illness/DLC_3/Astro_Description","外星人们听过双点县的大名，因此不想错过到此一游的机会。他们穿越许多光年，就为了见识我们习以为常的普通人类生活。虽然严格来说这不算一种疾病，但是他们需要接受治疗才能像地球人一样生活，达成他们的“星际梦”。"
"Illness/DLC_3/Astro_Name","无人性症"
"Illness/DLC_3/Astroknot_Description","身体的部分内部构造已经交织成繁复的环绕结构，需要解开才行。病因为太空食品戒断反应和过度纠结天体物理学。"
"Illness/DLC_3/Astroknot_Name","太空结"
"Illness/DLC_3/Cardboard_Description","一种因乘坐拥挤交通工具或与简易装配衣橱做斗争失败所造成的病症。患者要在这种简单化、浓缩化的状态下重新构建自己的身体。"
"Illness/DLC_3/Cardboard_Name","纸板楞"
"Illness/DLC_3/Confidentures_Description","因为获取机密信息内的无用知识，导致令人担忧的磨牙及咬舌动作。牙龈收缩，让牙齿似乎与身体的其他部分分离开来，就像一个完全独立的、可分离的东西。患者需要通过治疗让它们重新认识自己的口腔。"
"Illness/DLC_3/Confidentures_Name","独立牙"
"Illness/DLC_3/Continuthumb_Description","患者的大拇指有着令人难以置信的移动距离。也许这种拇指也能派上用场——但是，这还是人类的手吗？通常来说这会让患者痛不欲生，急需治疗。"
"Illness/DLC_3/Continuthumb_Name","巨拇症"
"Illness/DLC_3/Cosmoss_Description","患者体内生长着一种寄生太空苔藓。他们在痛苦死去之前会享受片刻的犹如浩瀚宇宙般的宁静。想要治疗这一疾病，必须使用古老的月亮树汁来处理，家用除草剂也凑合。"
"Illness/DLC_3/Cosmoss_Name","太空苔"
"Illness/DLC_3/Cow_Description","患者变得不想做人。他们不想再关心柴米油盐，反而喜欢假装成牛在野外玩耍。必须尽快治疗，以免被收牛的外星人诱拐。"
"Illness/DLC_3/Cow_Name","乳牛综合征"
"Illness/DLC_3/CrapDalek_Description","对“科幻”不健康的狂热追求，造成患者将自身困在某个著名角色的自制戏服中。他们需要接受治疗，否则他们会失去自我，永远与那套戏服合为一体。我是说，瞧瞧他们那样子。"
"Illness/DLC_3/CrapDalek_Name","宇宙囚笼症"
"Illness/DLC_3/DeepSeaDiver_Description","因为身着奇装异服，在双点县显得过于水土不服，患者必须穿上防护装。通过一个疗程的治疗和休养，患者会适应本地的水土。我们会将重度水土不服患者封闭在一个无水的环境下，与县里的氛围完全隔绝开来。"
"Illness/DLC_3/DeepSeaDiver_Name","重度水土不服"
"Illness/DLC_3/Extraterrestical_Description","患者的身体里多了一个小小的天体器官增生。为了避免未来发生并发症，例如非自主的引力坍缩，应当把该“天体”切除。 "
"Illness/DLC_3/Extraterrestical_Name","天体增生"
"Illness/DLC_3/FlackHole_Description","患者嘴部密度升高，拥有一种病态的、令人极其不悦的语速。在病症得以治愈前，和平与安宁将成为奢望。患者脑中自编的迷你剧和影响人心智的太空水果是罪魁祸首。 "
"Illness/DLC_3/FlackHole_Name","嘴炮"
"Illness/DLC_3/Frog_Description","许多年前，有一种外星生命体扫描了整个宇宙，想要寻找与他们基因相似的生命体，然后他们发现了地球上的青蛙。他们想要拜访自己的远亲，并变化为远亲的样子，避免惊扰到其他人。但不幸的是，他们没有做任何撤离计划，也没有研究过普通青蛙的社会地位和工程能力。经历了几代人之后，这些外星人再也不愿被困在这里，因此，他们设计出了一种形似人类的外壳掩人耳目，并深入实验室和医院。这样他们就可以变回原来的样子，返回故乡。"
"Illness/DLC_3/Frog_Name","蟆怔"
"Illness/DLC_3/GormDeficiency_Description","遗传常识在患者的身上开始出错。新生细胞内的基因缺乏完整的“双螺旋结构”。务必在他们彻底变蠢之前接受相应治疗。"
"Illness/DLC_3/GormDeficiency_Name","双螺旋结构缺陷"
"Illness/DLC_3/Grunt_Description","又被称为“哈巴狗现象”，因为DNA出现缺陷，导致患者的行为动机变得直接且片面。他们必须接受治疗，以防被那些心怀不轨的人占了便宜。"
"Illness/DLC_3/Grunt_Name","忠犬"
"Illness/DLC_3/HGSwells_Description","你知道我们在说谁。由于对外星人入侵产生的不健康心理恐惧、或对收音机里的报道过分相信导致的肿胀。"
"Illness/DLC_3/HGSwells_Name","H.G.威尔斯肿胀"
"Illness/DLC_3/HomeSick_Description","由于离家太远，或者有时是对双点县的房屋过敏，因而引起恶心的症状。患者需要接受治疗，重新设定他们对“家”的概念，让他们习惯石膏墙面和抱枕。"
"Illness/DLC_3/HomeSick_Name","思家症"
"Illness/DLC_3/Horrorscope_Description","由肮脏的望远镜、双筒望远镜或太空护目镜引发的眼部感染。患者可以预测令人沮丧的事件并看到让人不悦的事情。"
"Illness/DLC_3/Horrorscope_Name","惊骇视界"
"Illness/DLC_3/Hyperrealty_Description","过度接触住房市场信息导致了患者和房产之间的不良关系，以及对水压和窗帘的异常痴迷。治疗这种织物癖必须从移除他们本身的织物上着手。"
"Illness/DLC_3/Hyperrealty_Name","不动产亢奋症"
"Illness/DLC_3/Isotrope_Description","患了此病的患者都开始朝着同一个模子发展。病因为接触了潮流和流行语以后与之同化。必须在他们变得过于烦人或出现危险辐射之前进行治疗。"
"Illness/DLC_3/Isotrope_Name","同质化"
"Illness/DLC_3/Meteormites_Description","微太空寄生虫占领了患者的身体作为它们新的家园。这种虫子通常在后期开始发展壮大，因此必须在螨虫的文明达到‘大灾变时代’前使用药物治疗，让患者的身体变得不宜寄生。"
"Illness/DLC_3/Meteormites_Name","陨石螨虫"
"Illness/DLC_3/Neutrainers_Description","皮肤起泡的病因为穿新鞋的时候不穿袜子，或是脚踝处发生不规则亚原子活动。通常多发于适应新太阳系制鞋习惯的时候。 "
"Illness/DLC_3/Neutrainers_Name","鞋肿"
"Illness/DLC_3/PlanetaryRing_Description","由散落在身体各处的面包屑和太空岩石构成的、密度惊人的奇点在身体内形成了一个环形天体系统。外科医生必须将体内的奇点吸出，并且在它反转内脏前对其进行彻底除尘。病因为吃了非法贩卖的软糖，并且以跃迁速度进行消化。"
"Illness/DLC_3/PlanetaryRing_Name","星尘环"
"Illness/DLC_3/PropellerHead_Description","病因为感染了空气传播的太空蜱虫。宿主将会像蜱虫一样热衷于飞翔，通常我们会看到他们戴着愚蠢的螺旋桨帽，抑或是执着地从有一定高度的地方向下跳，谓其“学习滑翔”。"
"Illness/DLC_3/PropellerHead_Name","蜱虫热"
"Illness/DLC_3/Respirator_Description","对重力过敏导致患者排斥他们所处的环境。病因为在花粉季节坐了过山车或是重返大气层时在错误的时机打了喷嚏。"
"Illness/DLC_3/Respirator_Name","重力过敏"
"Illness/DLC_3/SilverSpandex_Description","患者被困在一套银色紧身衣内，必须在患者大面积感染皮炎之前对其进行治疗。这种崇尚未来的时尚风虽然令人敬佩，但同时也非常欠考虑。"
"Illness/DLC_3/SilverSpandex_Name","科幻皮炎"
"Illness/DLC_3/SituationalGravity_Description","在体内形成微重力环境的病症。身体器官自由、平和地漂浮在身体周围——这其实非常危险。必须打破气闸，恢复大气环境。该病症是因无法停止太空嗝和无法应对严峻形势而产生的严重后果。"
"Illness/DLC_3/SituationalGravity_Name","情境型重力"
"Illness/DLC_3/Spacesuit_Description","因为身着奇装异服，在双点县显得过于水土不服，患者必须穿上防护装。通过一个疗程的治疗和休养，患者会适应本地的水土。我们会将高度水土不服患者封闭在一个无空气的环境下，与县上的氛围完全隔绝开来。"
"Illness/DLC_3/Spacesuit_Name","高度水土不服"
"Illness/DLC_3/Sputnek_Description","随着月相改变而变化的颈部僵化现象。由于仰头直视群星、行星或卫星造成的病症。"
"Illness/DLC_3/Sputnek_Name","月颈食"
"Illness/DLC_3/StarStruck_Description","被未被注意到的流星碎片撞击造成骨折。遭殃的往往是那些知道下一次日蚀是在什么时候的人。"
"Illness/DLC_3/StarStruck_Name","流星折"
"Illness/DLC_3/SuperHero_Description","患者认为，或者自以为可以做出比回收垃圾和给人开门更大的社会贡献。商业电影和日常生活的艰辛是导致该病的罪魁祸首。必须在其伸张正义打击犯罪之前将其治好，否则患者小命不保。"
"Illness/DLC_3/SuperHero_Name","英雄综合症"
"Illness/DLC_3/Telemutation_Description","患者的部分身体在跨星系传输时丢失了。留下的部分属于传输之前临时应急状态的个体原身。他们现在必须接受DNA复原，这样才能从剩余的DNA样本中推断出原始的DNA。"
"Illness/DLC_3/Telemutation_Name","传送突变"
"Illness/DLC_3/Warped_Description","患者的内脏像潮湿的木头一样被扭曲成长条状。病因是太空旅行中遇到故障或遭遇多雨潮湿的秋季。"
"Illness/DLC_3/Warped_Name","内脏曲张"
"Illness/DLC_3/ZodiacArrest_Description","身体脱离了星体运转规律或者是遭遇水逆之类的东西，这就解释了为什么最近总是不太顺。病因是缺乏三种能量的加持，它们分别是：月亮、红肉以及三份幸运曲奇。"
"Illness/DLC_3/ZodiacArrest_Name","星结"
"Illness/DLC_4/AvocadoHands_Description","患者的手变成柔软的糊状物，就像牛油果的果肉一样，即使是做最不用力的动作，他们的手也会断成两半。受到清晨的中产阶级习惯影响，将牛油果简称为“油果”所引起。"
"Illness/DLC_4/AvocadoHands_Name","牛油果之手"
"Illness/DLC_4/Bioweasel_Description","一种由黄鼠狼传播的侵袭性细菌，潜伏于有机水果和蔬菜当中，会在不经意的时候攻击毫无防备的沙拉爱好者。感染之后，必须使用为植物除病的可怕化学药剂来治疗，令人惋惜的是，这些化学药剂原本就可以用在植物上来阻止这种病症的发生。"
"Illness/DLC_4/Bioweasel_Name","生物豺狼"
"Illness/DLC_4/BodilyDruids_Description","身体中的部分腺体开始分泌小结石。他们是怎么产生这种病的？那些小结石是用来干嘛的？这些一直都是科学在研究的问题。因在一年当中特定时间欣赏大自然而引起。"
"Illness/DLC_4/BodilyDruids_Name","德鲁伊之身"
"Illness/DLC_4/BurningDesire_Description","星星之火，可以燎原……因对某种事物或某个人形成了强烈的热情，嚼干草和把肚子当风箱吹而引起。"
"Illness/DLC_4/BurningDesire_Name","欲火如焚"
"Illness/DLC_4/CarbonFootprint_Description","以前也被叫做黑脚。碳足会导致患者从脚部和脚踝处排放出烟灰。必须检测患者的DNA，从根源上解决这个问题。因吃烤焦的吐司，玩火柴，以及偷懒渎职造成。"
"Illness/DLC_4/CarbonFootprint_Name","碳足"
"Illness/DLC_4/ChocolateShorts_Description","一场由长途驾驶、大喷嚏外加未煮熟的露营餐引起的惨剧。患者需要更换衣服，还需要有人来安慰他们：无论是谁都可能遇到这种事。"
"Illness/DLC_4/ChocolateShorts_Name","巧克力粑粑"
"Illness/DLC_4/Colander_Description","患者没法记住自己的任何一个想法。扫描结果显示他们的思维有漏洞，这解释了他们为什么老是说在那胡言乱语。据信患者把滤盆戴在头上是想表达自己的心理状态，但也有可能是他们的精神出了点问题。"
"Illness/DLC_4/Colander_Name","多孔思维"
"Illness/DLC_4/CraftAilment_Description","患者无法处理复杂多变的情况，导致一直压抑自己的情绪。现在必须通过外科手术移除他们的情绪，并把这些情绪转移给能够妥善应对的人。"
"Illness/DLC_4/CraftAilment_Name","焦虑频发症"
"Illness/DLC_4/CrystalBalls_Description","体内出现神秘的玻璃球。该病症可能导致多种多样的结果，包括事业或爱情上的成功、致命的危险，或者玻璃球价格暴跌。这些玻璃球需要由外科医生摘除，否则它们会在患者体内破裂，从而带来厄运和难以言喻的身体伤害。"
"Illness/DLC_4/CrystalBalls_Name","水晶球"
"Illness/DLC_4/DilutedPupils_Description","在过去，这种病症要用很多小风扇来治疗，但现在我们有了最佳的治疗方法——服用一种混合了果子露眼药水和自晕粉的药物。"
"Illness/DLC_4/DilutedPupils_Name","瞳孔稀释"
"Illness/DLC_4/EcoWorrier_Description","对气候的恐惧开始侵袭大脑。患者只是需要精神科医生对他们说些谎，然后一切就会变得正常。好吧，其实并不会变得正常，但你懂我的意思。"
"Illness/DLC_4/EcoWorrier_Name","生态焦虑"
"Illness/DLC_4/FlappyHamper_Description","这个词源于一个古老的短语（“有点像飞篮”），这个词最常用于医学领域，用来描述四肢被柳条篮筐包裹所引起的各种伤害。因在大风天气下外出野餐时和经常做出不合时宜的举动而引起。"
"Illness/DLC_4/FlappyHamper_Name","飞篮横祸"
"Illness/DLC_4/FlowerPot_Description","患者会把他们对环境问题的焦虑转移到室内园艺上，对康乃馨和菊花的过分关心可以弥补他们无法控制环境的无奈感。常见症状：除了脑袋变成花盆形状外，还包括需要在夜间除草，在口袋里装满肥料和眼睛充血。"
"Illness/DLC_4/FlowerPot_Name","植株上头"
"Illness/DLC_4/FootInMouth_Description","判断腺感染症，由双黄蛋和过多的群聊引起。患者会不停地说错话，若不进行治疗，他们可能会真正把事情搞砸、或者被打脸打得啪啪啪响为止。"
"Illness/DLC_4/FootInMouth_Name","口嗨疫"
"Illness/DLC_4/GreenFingers_Description","这可不是对园艺爱好者的比喻化描述，这种病真的会导致手变绿。患者痴迷于园艺相关的活动，若不进行治疗，他们可能会把自己埋在耙子里、种子包里，最终埋进泥土里。"
"Illness/DLC_4/GreenFingers_Name","绿手指"
"Illness/DLC_4/HareHead_Description","这种病症的特征是行为古怪，常会做出些很糟糕的决定，以及脑袋变得像兔子。由野兔过敏、魔鬼生菜和通宵茶会所引起。"
"Illness/DLC_4/HareHead_Name","兔脑症"
"Illness/DLC_4/HeavyHanded_Description","长期的鲁莽导致患者手肉肿胀，变得非常厚实，起病原因是跟人争辩时爱粗暴得出结论，做菜老是会把一勺当两勺放。患者身体内部的敏感系统需要重新校准，以缓解生活中的问题，以及这一只能拖着沉重双手走动的病症。"
"Illness/DLC_4/HeavyHanded_Name","重手症"
"Illness/DLC_4/Incensed_Description","一种对香薰的过敏反应，患者会感到很紧张。需要用一种复杂的混合香气来安抚他们，使用专门为他们调制的混合香气效果更佳。"
"Illness/DLC_4/Incensed_Name","生气症"
"Illness/DLC_4/MageFright_Description","奇幻角色扮演游戏让患者因无法抵抗魔法而产生强烈恐惧。给他们服用小剂量的某种物质，少到他们无法察觉，然后告诉他们这是魔法。"
"Illness/DLC_4/MageFright_Name","法师恐惧"
"Illness/DLC_4/Mulch_Description","患者胃里衬着一层树叶和木屑。症状包括：不寻常的沙沙声和林地覆被物的气味。由摄取表层土和普通植叶所引起。患者需要被告知，在食用蔬菜和真菌类食物前需要进行清洗，而非在吃了之后再去清洁。"
"Illness/DLC_4/Mulch_Name","覆被症"
"Illness/DLC_4/NastyTrip_Description","之所以叫摔跟头，因为骨折是摔跟头导致的。因协调性差，看不见的树根和被海报幻觉分散注意力而引起。 "
"Illness/DLC_4/NastyTrip_Name","摔跟头"
"Illness/DLC_4/Pesticitis_Description","一种致使患者变得超级讨人厌的病症。讨人厌的形式数之不尽，比如故意在错误的时间鼓掌，或是扔掉明明还能吃的面包。通常感染自蚜虫和田鼠，或是直接被一个既有病又讨厌的人所传染。"
"Illness/DLC_4/Pesticitis_Name","害虫症"
"Illness/DLC_4/PineDented_Description","患者从一片林地上弹跳落地，导致整个人都变了形。 伙计们，跟树斗，总会输。"
"Illness/DLC_4/PineDented_Name","松骨"
"Illness/DLC_4/Pinocchio_Description","携带谎言诱导细菌（F.I.B.）的木蛀虫会寄生在毫无防备的人类身上。被其寄生的宿主身体将变得僵直木化，对任何愿意倾听他的人撒谎，并且逐渐失去良知。他们需要治疗才能找回真实的自己。"
"Illness/DLC_4/Pinocchio_Name","木虫感染"
"Illness/DLC_4/Puck_Description","患者感到被困住或者被“束缚”，表现出强烈的羊性，可能会做出一些意想不到的坏事或充满危险的行为。需要用一种特别恶心的药来治疗，这种药叫做“抗羊药”。幸运的是，患者不挑食……"
"Illness/DLC_4/Puck_Name","羊人症"
"Illness/DLC_4/Retrogaze_Description","这种病症会让患者沉浸在幻觉般的怀旧情绪中，患者会用过去的目光和思维对待所思所见，眼中的画面往往会呈献温暖的棕褐色。病症的出现通常是因为患者生活中新出现了一些其实没那么糟的问题，或是因不规则的天体活动所引起。他们需要接受一个疗程的治疗，从而认清过去也没有那么美好。"
"Illness/DLC_4/Retrogaze_Name","旧视症"
"Illness/DLC_4/Roadstool_Description","患者的肠胃因过度旅行而感到不适。他们需要服用能让身体感到舒适的药物，这样他们就可以再次轻松舒适地旅行了。"
"Illness/DLC_4/Roadstool_Name","蘑旅综合症"
"Illness/DLC_4/Scarecrow_Description","一种罕见的稻草高烧症，患者会浑身发痒，心情沮丧，演化出保护农作物不受鸟类啄食的能力。是的，他们会变成稻草人，我老是忘记强调这一点。"
"Illness/DLC_4/Scarecrow_Name","稻草热"
"Illness/DLC_4/Spellbound_Description","患者将便秘咒语念错了，结果不得不在厕所逗留。据说最黑暗的魔法会击中你身上不见天日的地方。"
"Illness/DLC_4/Spellbound_Name","迷厕"
"Illness/DLC_4/Sproutrage_Description","由一场关于普通小卷心菜的激烈争论而引起的疾病。患者被间断性的大量意见折磨得筋疲力尽。我们可以治疗他们，但只有当人们意识到有更多有趣的事情可以谈论时，这种疾病才能根治。"
"Illness/DLC_4/Sproutrage_Name","菜苗狂躁"
"Illness/DLC_4/Stumblebum_Description","特征为笨手笨脚，会犯令人尴尬的愚蠢行为。患者多年来试图表现得知道自己在做什么，尽管这早已超出他们的认知和能力范围，而他们的DNA也因此而得以改变。在他们把其他人拖下水前，必须从基因层面上消除这种愚蠢和无能。"
"Illness/DLC_4/Stumblebum_Name","笨拙症"
"Illness/DLC_4/Tech_Description","患者会被有缺陷、过时或遭恶意软件入侵的技术所腐蚀，需要进行紧急软件更新来根除病患。此病是由超高速连接和在厕所使用手机引起的。"
"Illness/DLC_4/Tech_Name","错误感染症"
"Illness/DLC_4/TenderBox_Description","患者会承受令人窒息的疼痛感和散发出轻微的燧石气味。通常是由长时间露营旅行和生火引起。"
"Illness/DLC_4/TenderBox_Name","温驯到爆"
"Illness/DLC_4/VegNose_Description","一种使鼻子变形，使患者变成一张大萝卜脸的感染症。患者应被警告勿将头埋在土里，或是给人留下大家都超喜欢的松露猪的印象。"
"Illness/DLC_4/VegNose_Name","萝卜鼻"
"Illness/DLC_4/WeepingIris_Description","持续的啜泣给患者留下了一两个泪孔。他们需要改善心情，以及抑制泪腺的化学治疗。"
"Illness/DLC_4/WeepingIris_Name","泪眼症"
"Illness/DLC_5/ActionHero_Description","患者自信心极度膨胀，大大高估自己的重要性和能力。必须通过温和的心理谴责疗法，逐渐帮助他们从病态的令人生厌恢复成普通的神经质。病因是收到买一赠一的电影票和把别人的客气话当真。 "
"Illness/DLC_5/ActionHero_Name","英雄症"
"Illness/DLC_5/ArtSick_Description","症状有轻有重，可能是轻微的倦怠，也有可能是对世间万物彻头彻尾的绝望。由蒸发的颜料、未稀释的水彩和涂到轮廓外的颜色导致。"
"Illness/DLC_5/ArtSick_Name","艺术病"
"Illness/DLC_5/Blooper_Description","身体的内部编码出现了根本问题，症状通常很搞笑。需要把问题序列从身体的主DNA中取出，转移到装饰性DNA中。患者经常大笑不止，或是询问他们的“台词”。 "
"Illness/DLC_5/BlueBlood_Description","患者的血液呈现鲜艳的蓝色，蓝的都发亮了。该症状由闲置不用的资金，尤其是数代人累积的财富引起，患者必须接受血液审计，并立刻抛弃那些惹麻烦的钞票。"
"Illness/DLC_5/BlueBlood_Name","豪血症"
"Illness/DLC_5/BrokenLeg_Description","剧院的老手和医疗专家都知道，祝表演者“好运”是有风险的。事实上，双点县（每年）有超过1.5%的腿部骨折案例都是因为祝福者忘了加上一句“当心别摔断了腿”所造成的直接后果。不管你的祝福是抱着好意还是歹意。祝福别人之前都要三思。"
"Illness/DLC_5/BrokenLeg_Name","断腿"
"Illness/DLC_5/Canapains_Description","患者肠道内出现小块颗粒，造成轻度不适。病症由不想被吃的小食、餐具清洗不彻底引起。治疗方法是取出他们体内无法消化的鱼子、高级香料或熏制食品残渣，以缓解不适。 "
"Illness/DLC_5/Canapains_Name","开胃障碍"
"Illness/DLC_5/Concertoes_Description","在电影里，钢琴往往都是砸在人的头上，但其实有时也会砸在脚上，结果都是一样的疼。患者脚趾严重断裂，导致走路时会发出类似古典乐的声响。"
"Illness/DLC_5/Concertoes_Name","钢琴趾"
"Illness/DLC_5/CorruptFootage_Description","患者脚骨出现漏洞，需要修复。首先进行复位，然后用防护性模拟胶片固定。由被布景绊倒、被电影胶片砸到脚及忘在拍摄现场的连锁店咖啡引起… "
"Illness/DLC_5/CorruptFootage_Name","脚本骨折"
"Illness/DLC_5/CrossFrayed_Description","对电影行业的传统过渡手法“交替淡出”的一种过敏反应。尽管肉眼不可辨别，但交替障碍的患者的细胞在显微镜下会呈现“淡出”状态。由于这种手法在行业内十分常见，因此最好把患者的排斥症状从基因中整段移除。"
"Illness/DLC_5/CrossFrayed_Name","交替障碍"
"Illness/DLC_5/DirectorsGut_Description","过度决策和食用发霉百吉饼引起的慢性胃病。"
"Illness/DLC_5/DirectorsGut_Name","导演胃"
"Illness/DLC_5/DramaticPaws_Description","患者的手部变得富有…戏剧性！双手表现出自己的意愿，一切都为“叙事性”服务，常对患者造成不便和危险。这种“戏剧手”经常挑起斗殴、投掷酒杯，甚至打翻本来不会打翻的东西。"
"Illness/DLC_5/DramaticPaws_Name","戏剧手"
"Illness/DLC_5/Dressage_Description","一种由于接触马、马厩和无袖拼接皮夹克导致的病毒性症状。大部分病例无外在症状，但内脏会以优雅有序的方式在体内移动，但有医生曾发现患者有边际视觉弱化和偶发性嘶鸣的表现。"
"Illness/DLC_5/Dressage_Name","马步综合症"
"Illness/DLC_5/Extrasensory_Description","因一直没有台词或是经常扮演“疲倦的老人”或“芭蕾舞者丁”这种角色而引发的症状。长期在饭馆情节的背景中假装交谈，导致患者社交行为失常。他们经常不停打手势，喃喃自语，还不时爆发出一阵大笑：“吃葡萄，不吐葡萄皮！哈哈。哦。”事实证明：背景人生和背景艺术不乏相似之处… "
"Illness/DLC_5/Extrasensory_Name","背景综合症"
"Illness/DLC_5/FlashBack_Description","由于似曾相识的错觉引发突如其来的背部幻痛。患者可能认为自己是从未来回到现在，拯救自己的（背痛）。需要在他们伤害自己或是彻底改变未来之前加以阻止。"
"Illness/DLC_5/FlashBack_Name","闪回症"
"Illness/DLC_5/FourthwallProblem_Description","由曾经名噪一时，但现在已臭名昭著的精神病学家埃比尼泽·四墙率先认定的一种疾病。患者无法区分现实和虚幻，或台上与台下。病因是隐藏摄像头、“恶作剧偷拍”和彻底粉碎的现实认知。病情发展到极端的时候，患者往往会坚信自己生活在一个极其夸张的模拟世界里。"
"Illness/DLC_5/FourthwallProblem_Name","四墙错乱"
"Illness/DLC_5/Foxtrodden_Description","无论表皮还是内脏，只要一点点擦伤，身体就会散发出迷人的光彩，同时随时可能爆炸。患者必须接受手术，恢复身体的结构完整性，避免“嘭”地炸开。病因包括整夜泡在舞池中、违法水疗和被一群狐狸踩到。"
"Illness/DLC_5/Foxtrodden_Name","气质膨胀"
"Illness/DLC_5/GuestCist_Description","策展人、制作人和宴会筹办人中常见的病症。筹划活动的压力很大。以前办派对的时候，人们相信没收到邀请的人的怨气会结成一个脓包。作为一项传统，在派对结束前，要用木棒敲打主办者，直到脓包被打破，从而释放出未到场者的灵魂。后来这种活动因为过于危险和恶心而逐渐淡出。"
"Illness/DLC_5/GuestCist_Name","来宾裂包"
"Illness/DLC_5/HeadBanger_Description","一种剧烈的头疼，患者的头部变硬，呈现难以察觉的微弱金属质感。需要保持头部固定，随后注射松弛药剂。由强力的和弦、摇摆和/或滚动以及饮水不足引起。"
"Illness/DLC_5/HeadBanger_Name","金属爆炸头疼"
"Illness/DLC_5/Hotdog_Description","患者会产生一种幻觉，整天打扮成热狗的样子，因为这样对他们的职业生涯最有利（长期来看）。需要采取芥末安慰疗法，并向他们保证没几个成名演员需要穿成香肠的样子。由于缺乏试镜机会和过分信任热狗摊小贩的话而导致。"
"Illness/DLC_5/Hotdog_Name","热狗香肠症"
"Illness/DLC_5/Limelit_Description","患者的体内出现一种黄绿色的光亮。需要外科医生及时介入，切断光源，否则患者将被燃尽。由突然成为媒体焦点和接触过多舞台灯光引起。"
"Illness/DLC_5/Limelit_Name","内涵光症"
"Illness/DLC_5/Listless_Description","由于对自身重要性的过高病态认知导致的心理创伤。主要体现为患者因为别人忽视了他们的重要性，乃至“极端”重要性，因此陷入极度郁闷。需要说服患者新闻都没人看，重要性都是主观的，以及其它违心的谎言，来帮助他们重新恢复自信。"
"Illness/DLC_5/Metrognomic_Description","患者反复听到一段规律的节拍，最终认定这是魔法生物或“耳中精灵”的演奏。在接受一段疗程的听觉治疗（且与精灵无关）后，患者可能会相信魔法，甚至想为他们的精灵朋友完成某种任务。不幸的是，医疗康复专家最终发现，最好就由他们去吧。"
"Illness/DLC_5/Metrognomic_Name","节拍幻听"
"Illness/DLC_5/MintyCondition_Description","尽管病症名里带着“完好”，但除了身上散发出淡淡的薄荷味，患者的状态远算不上完美 。这种奇怪的致病菌常见于昂贵的花茶和十分古早的漫画书中。 "
"Illness/DLC_5/MintyCondition_Name","完好强迫症"
"Illness/DLC_5/MoCap_Description","由于过度接触特效，患者的身体被困在程序生成的世界和现实世界之间。必须赶在患者永远消失前治愈他们，并移除他们身上所有的白色小球。"
"Illness/DLC_5/MoCap_Name","绿幕迷失症"
"Illness/DLC_5/Monopoly_Description","患者极度沉迷于自己假想的财富。他们会为赛车、礼帽和扳指花光最后一分钱，只为打扮成富豪的样子。为避免其陷入破产的境地，必须为患者注射迷幻药物，让他们相信坏人才会说谎，真正的财富都在内心。患者必须前往医院。直接去医院。不得经过……好吧，你知道的。"
"Illness/DLC_5/Monopoly_Name","大富翁幻想症"
"Illness/DLC_5/MudPerson_Name","泥人"
"Illness/DLC_5/Mud_Description","患者不小心（或者是蓄意）摄入了一种致幻泥土。当时他们可能挺嗨的，一边跳舞一边品味和大地融为一体的感觉，但过不了多久他们就脏得不可救药了。他们需要从内到外的深层清理。"
"Illness/DLC_5/Mud_Name","拘泥症"
"Illness/DLC_5/PaperBag_Description","患者认为自己受到间谍或国际媒体的监视。为了消除自己的怀疑并保护身份，他们采用了一种毫无创意和效果的伪装方式。需要在他们变得更加多疑和害怕他人之前进行治疗，说清楚根本没人在乎他们是谁。再说了，他们这种伪装连小孩都蒙不过去…"
"Illness/DLC_5/PaperBag_Name","套头症"
"Illness/DLC_5/Scream_Description","患者表现出十分震惊的样子。无时无刻……通常由灵异颜料引发，但在画展上看到自己喜欢的“复制版”作品的价格后，也经常会患病。"
"Illness/DLC_5/ShiftingPerspective_Description","空间认知出现问题。患者无法理解平面与立体，也无法判断一个东西是真的很小，还是距离很远。由视觉效果反应不良和去小岛度周末引起。"
"Illness/DLC_5/ShiftingPerspective_Name","漂移的观点"
"Illness/DLC_5/Sinewment_Description","身体的各处纤维疼痛紧绷，由大团圆结局、番剧完结和过度沉迷因果关系导致。"
"Illness/DLC_5/Sinewment_Name","肌腱僵化"
"Illness/DLC_5/SnotTwist_Description","鼻腔分泌物走向扭曲，影响患者通气。由忽然更改的叙事风格，和发现一切都是一场梦所导致。"
"Illness/DLC_5/SnotTwist_Name","鼻腔扭曲"
"Illness/DLC_5/SquareEyes_Description","患者的眼睛变成背光的正方形，绝不夸张。需要反像素药物，以及坐得离屏幕远一些。 "
"Illness/DLC_5/SquareEyes_Name","方眼症"
"Illness/DLC_5/StageHand_Description","一类症状的统称，包括在电影、戏剧和电视从业者中流传的多种手部疾病。常见致病源有：干冰、爱咬人的演员和拿错了过分锋利的“假”武器。"
"Illness/DLC_5/StageHand_Name","舞台手"
"Illness/DLC_5/Stuntman_Description","患者失去了分辨无聊、刺激和危险的能力，哪怕最平凡的任务，也会甘之如饴。要赶在他们做出什么了不起的送命行为之前，重新校准感知。不是所有事都应该激动人心，这样既不健康，也不现实。由在栏杆上玩滑梯、身上零钱刚好够付款和在电影布景上打滚引发。"
"Illness/DLC_5/Stuntman_Name","特技迷"
"Illness/DLC_5/ToySoldier_Description","身体遭到有害半聚合物寄生虫入侵。患者呈现出纯绿色外表，且柔韧度极差。他们会一直行军到完全僵化，但如果想恢复正常硬度，就必须先将之融化，然后拉伸，并重新激活。"
"Illness/DLC_5/ToySoldier_Name","大兵症候群"
"Illness/DLC_5/WardrobeMalfunction_Description","一组骨科相关症状，由撞到或是被衣柜及类似的戏服和/或道具容器砸到而引起。通常是由于在错误的时间强行求关注导致。常见症状包括白日梦、容易被三明治分心和反复检查自己的隐私部位有没有暴露。"
"Illness/DLC_5/WardrobeMalfunction_Name","衣柜错乱症"
"Illness/DLC_5/WritersBlock_Description","头发上粘着画笔司空见惯，但脑袋上插着一根铅笔就是另一个问题了。这根碍事的文具阻断了大脑中负责…叫什么来着…组句的部分。总之，要想写出好作品，必须先把它拔出来。"
"Illness/DLC_5/WritersBlock_Name","灵感堵塞"
"Illness/DecisionRash_Description","患者被迫仓促做出决定时会长出的皮疹。"
"Illness/DecisionRash_Name","选择性障碍疹"
"Illness/DenimGenes_Description","皮肤呈现出牛仔裤的质感。会造成极端缺乏耐心，尤其是在洗澡后，总是嫌擦干身体的时间太长。低端科技公司的转基因牛仔裤会诱发该病症，现在这种牛仔裤已经被全面召回了。"
"Illness/DenimGenes_Name","牛仔基因"
"Illness/Electrified_Description","你去磁暴步兵羊角獸的医院里待上几天也会这样。"
"Illness/Electrified_Name","电流感"
"Illness/Emperor sSyndrome_Description","病人自以为穿了衣服。但实际上在裸奔。"
"Illness/Emperor sSyndrome_Name","国王综合症"
"Illness/EmperorComplex_Name","国王情结"
"Illness/FlatulentDNA_Description","一种遗传疾病。"
"Illness/FlatulentDNA_Name","DNA膨大"
"Illness/FloatyHead_Description","过于自我膨胀的后果。"
"Illness/FloatyHead_Name","头部水肿"
"Illness/FloppyArm_Description","由锻炼过度导致的疾病。需要一间骨科病房。"
"Illness/FloppyArm_Name","手臂发软"
"Illness/FloppyDiscs_Description","脊髓紊乱导致患者的记忆力低落。"
"Illness/FloppyDiscs_Name","椎间软盘突出"
"Illness/Flumps_Description","一种非常不幸的遗传疾病。重块虽然可以移除，但是还会经常复发。基因重整往往是唯一的治疗方案。"
"Illness/Flumps_Name","重块症"
"Illness/Frankenstein_Name","科学怪人症"
"Illness/FreudianLips_Description","面对镜头就嘟嘴的习惯。由大脑皮层里的不纯洁思想导致。精神科医生必须使用一个潜意识水龙头把多余的念头放出来，装进烧杯里，最后送进焚化炉。"
"Illness/FreudianLips_Name","弗洛伊德之嘟嘴"
"Illness/GeneticGurning_Description","一种遗传疾病。"
"Illness/GeneticGurning_Name","基因型蛇精脸"
"Illness/GeneticMumps_Description","一种遗传疾病。"
"Illness/GeneticMumps_Name","基因型腮腺炎"
"Illness/GreyAnatomy_Description","存在焦虑的极度绝望，常导致病人失去了色彩。需要进行色疗。"
"Illness/GreyAnatomy_Name","褪色症"
"Illness/Grout_Description","石灰浆症一般只在浴室里传播，现代医学已经能有效进行治疗。不像以前，只能用螺丝刀痛苦地把病灶撬出来。"
"Illness/Grout_Name","石灰浆症"
"Illness/GurningLoins_Description","看起来很辣眼睛。但看过绝对忘不了。就，别看它了。相信我。"
"Illness/GurningLoins_Name","鬼畜腰"
"Illness/HeartThrob_Description","吸引力太强而致病。经常引起心痛。需要通过手术让患者尽可能变丑。"
"Illness/HeartThrob_Name","美颜心悸"
"Illness/HopHip_Description","听年轻流行音乐时过度扭臀跳舞导致的伤病。需要在骨科病房里治疗。"
"Illness/HopHip_Name","哈嘻症"
"Illness/HumerusInjury_Description","病人因为某处穴位错位，失去了开怀大笑的机能。"
"Illness/HumerusInjury_Name","笑穴错位"
"Illness/HurtyLeg_Description","由锻炼过度导致的疾病。需要一间骨科病房。"
"Illness/HurtyLeg_Name","痛痛腿"
"Illness/Hyper_Description","总想着吃喝玩乐。一种精神疾病。"
"Illness/Hyper_Name","超玩症"
"Illness/InflatedEgo_Description","自恋想法的危险积累。如果放任不管，部分自我会开始从病患身上的各个孔洞窜出，让所有周围人都感觉极度不适。心理医生必须用巨大的大头针给自我意识放气。"
"Illness/InflatedEgo_Name","自我膨胀"
"Illness/JazzHand_Description","长期暴露在迷幻爵士乐下，导致病人皮肤烧伤、拇指痉挛并不停挥手。"
"Illness/JazzHand_Name","爵士乐手"
"Illness/JestInfection_Name","笑话感染"
"Illness/JumboDNA_Description","这种症状的起源可以追溯到巨无霸集团的DNA实验室。大老板金宝·麦克纳利在尝试制造双倍于自己的克隆体时，不慎造出了数百个体型正常，但体内挤满硕大DNA分子的人。"
"Illness/JumboDNA_Name","巨型DNA"
"Illness/LazyBones_Description","日常饮食缺钙导致的骨骼疲劳。病人一经诊断，必须被立刻送往病房，在那里睡上几天，好好接受护士牛奶和饼干的投喂。"
"Illness/LazyBones_Name","懒骨头"
"Illness/LeopardSkin_Description","一种皮肤异常的疾病。近年来它变成了一种时尚。最初是多事湾动物园实验室里产生的一种突变。当时一名科学家正试图创造人猫混血物种，该试验还导致了另一种相关症状，狮头症。"
"Illness/LeopardSkin_Name","豹皮症"
"Illness/LightHeaded_Description","光头症的病人金光罩顶，回头率100%。"
"Illness/LightHeaded_Name","光头症"
"Illness/LitterBug_Description","一种细菌感染，导致患者随意扔弃物品。"
"Illness/LitterBug_Name","垃圾虫症"
"Illness/Lycanthropy_Description","狼化症曾被认为已经绝迹，但现在却重新在危险的森林里出现了。患者可能是通过直接暴露在满月的月光下感染，也可能是通过门把手感染的。具体感染途径尚在研究中。"
"Illness/Lycanthropy_Name","狼化症"
"Illness/MarkTestIllness_Description","测试疾病1"
"Illness/MarkTestIllness_Name","标记测试疾病"
"Illness/Mime_Description","一种心理疾病，会导致患者感知到不存在的东西，一般来说他们会觉得自己被困在了一个不存在的箱子里。一些科学家认为这个箱子可能同时存在又不存在，并由此引发了著名的思想实验，薛定谔的哑剧。"
"Illness/Mime_Name","哑剧危机"
"Illness/MiseryGuts_Description","鸡毛蒜皮的小事导致的慢性乖戾。"
"Illness/MiseryGuts_Name","肠生气症"
"Illness/MonoBrow_Description","过度体验各种令人眉开眼笑的娱乐消费，导致了毛发的过度生长。连眉必须小心剔除，随后应放置于安全的容器中，防止它逃跑。"
"Illness/MonoBrow_Name","连眉"
"Illness/MoodPoisoning_Description","一种会使患者健康状况快速恶化的危险疾病。多为太过考虑别人看法而引起的。"
"Illness/MoodPoisoning_Name","观感中毒"
"Illness/MuckyFeet_Description","脚太脏了，洗都洗不干净。会疯狂散播病菌。"
"Illness/MuckyFeet_Name","泥腿子"
"Illness/Mummified_Description","病患只是小憩一下，却被家人误会已经往生，团团裹了起来。需要解决初期防腐和仪式过程造成的问题。"
"Illness/Mummified_Name","活人木乃伊化"
"Illness/NightFever_Description","一种精神疾病，会导致病人突然无意识蹦迪。诱因是长时间暴露在镜球前。"
"Illness/NightFever_Name","夜猫子"
"Illness/Pandemic_Description","极度低下的厨艺水平导致患者无法与厨具分离。需要谨慎地使用强力磁场，将锅移除。"
"Illness/PelvicGurning_Description","需要在手术剧院里开刀治疗。"
"Illness/PelvicGurning_Name","骨盆错位"
"Illness/PipeOrgans_Description","身体器官重新排序，患者在走路时会“演奏”出戏剧性的音乐。需要做手术重新排列器官。"
"Illness/PipeOrgans_Name","管乐器官症"
"Illness/Poisoned_Description","病患身体状况急速恶化。需要注射。"
"Illness/Poisoned_Name","中毒"
"Illness/Portishead_Description","波蒂斯黑德症会同时影响身体和思想。人们曾认为波蒂斯黑德症是海风吸多了导致的，但现在认为病患罹病是因为住在北萨默塞特郡的波蒂斯黑德。"
"Illness/PottyMouth_Description","患者开口成脏，是喝了厕所洗手池或马桶里的水导致的。"
"Illness/PottyMouth_Name","脏嘴症"
"Illness/Promo/FM_DrawingBoard_Description","总在思考足球问题。"
"Illness/Promo/FM_DrawingBoard_Name","战术板"
"Illness/Promo/Va_HeadCrab_Description","患者的头部被一种罕见的寄生甲壳类动物所控制。幸运的是，有一种治疗方法可以给予该生物打击，同时又保护头部健康，不受影响。"
"Illness/Promo/Va_HeadCrab_Name","猎头蟹症"
"Illness/PuddingBlood_Description","甜点溢入血液系统所导致的一种皮肤病。必须向患者体内注射一种反布丁凝胶，进行治疗。"
"Illness/PuddingBlood_Name","布丁血"
"Illness/QueenComplex_Description","患者认为自己是史上最顶尖的摇滚巨星之一，X峰对此深表遗憾。"
"Illness/QueenComplex_Name","明星梦症"
"Illness/RockBottom_Description","屁股石化，僵硬发灰。由低价劣质椅子所引起。"
"Illness/RockBottom_Name","石腚"
"Illness/RupturedHelix_Description","一种遗传疾病。"
"Illness/RupturedHelix_Name","双螺旋破裂"
"Illness/SeveredArmpits_Description","需要在手术剧院里开刀治疗。"
"Illness/SeveredArmpits_Name","腋窝截断"
"Illness/ShatteredCheeks_Description","需要一间骨科病房。"
"Illness/ShatteredCheeks_Name","面颊粉碎"
"Illness/Shattered_Description","症状包括疲惫、疼痛、有时伴随让人发疯的巨大痛楚。病因不明，但99%的病例都在坠崖后即刻出现症状。"
"Illness/Shattered_Name","粉身碎骨"
"Illness/SickSense_Description","一种能预知生病的古怪能力。好发于周日晚上。"
"Illness/SickSense_Name","疾病第六感"
"Illness/SlothSyndrome_Description","需要一间病房。需要花很长时间来治疗。"
"Illness/SlothSyndrome_Name","懒惰综合症"
"Illness/Somnambulance_Description","变成噩梦的白日梦。需要一间病房。"
"Illness/Somnambulance_Name","噩梦游症"
"Illness/SpinalBap_Description","脊椎骨被面团包覆。可能是种花植草时出意外所致，但最常见的成因仍是食用过多面包，而且常是比每日建议摄取量多出好几条。"
"Illness/SpinalBap_Name","脊面包症"
"Illness/SpontaneousCombustion_Description","患者会毫无征兆地或无缘无故地暴发，把周围的同事、路人和爱人吓得哭叫起来，或者屁滚尿流。"
"Illness/SpontaneousCombustion_Name","无意识喷发"
"Illness/SpontaneousCustard_Description","需要注射。"
"Illness/SpontaneousCustard_Name","无意识奶油"
"Illness/StomachCake_Description","在正餐前吃布丁导致胃中甜点堆积，十分危险。需要做手术移除堵塞物。"
"Illness/StomachCake_Name","甜胃"
"Illness/SuperbugX01_Description","一种测试用的超级病菌疾病，症状不明，治疗方法不明。"
"Illness/SuperbugX01_Name","超级病菌 X01"
"Illness/TempName","新不可视疾病"
"Illness/TempName Description","新不可视疾病描述"
"Illness/TouchOfMidas_Description","一种导致皮肤金属化的基因疾病。这种基因突变能追溯到球体基金会臭名昭著的米达斯博士的实验。"
"Illness/TouchOfMidas_Name","点金术"
"Illness/TromBones_Description","需要在手术剧院里开刀治疗。"
"Illness/TromBones_Name","喇叭骨"
"Illness/TurtleHead_Description","脊柱內缩导致的头部內缩。必须使用反藏头设备，通过极大的力量把头拔出来。"
"Illness/TurtleHead_Name","藏头症"
"Illness/TutorialIllness1Temp Name","话痨症版本0"
"Illness/TutorialIllness2Temp Name","夹板症版本0"
"Illness/VerbalDiarrhoea_Description","话痨症传染十分迅速，让人们无法停止说话。"
"Illness/VerbalDiarrhoea_Name","话痨症"
"Illness/VirtualInsanity_Description","病人迷失在虚拟现实世界里了。精神科医生会给病人开小红球和小蓝球形状的药丸，其实没有疗效。"
"Illness/VirtualInsanity_Name","虚实迷乱症"
"Illness/WeakBladder_Description","频繁靠近滴水的水龙头会引发该疾病。患者宁愿说自己“爱上厕所”，也不愿意承认这是生病了。"
"Illness/WeakBladder_Name","膀胱不好"
"Inspector/CharacterMood/Environment","环境"
"Inspector/CharacterMood/HappinessAndEnergy","幸福感&活力"
"Inspector/CharacterMood/Temperature","温度"
"Inspector/CharacterMood/TopComplaint","首要投诉"
"Inspector/CharacterMood/TopPositives","首要嘉奖"
"Inspector/Fully_Diagnosed_CS","彻底确诊"
"Inspector/HappinessPerMonth_CS","每月幸福感"
"Inspector/Happiness_CS","幸福感"
"Inspector/Patient/DiagnosisCertainty_CS","诊断准确率："
"Inspector/Patient/IllnessDifficulty_CS","疾病难度："
"Inspector/Patient/StaffSkill_CS","员工技能："
"Inspector/Patient/Upgrades_CS","升级："
"Inspector/PatientStatusCalledIntoRoom_CS","状态：进入诊断室"
"Inspector/PatientStatusDiagnosisInProgress_CS","状态：正在诊断"
"Inspector/PatientStatusGoingToQueue_CS","状态：前往排队"
"Inspector/PatientStatusQueuing_CS","状态：正在排队"
"Inspector/PatientStatusTreatmentInProgress_CS","状态：正在治疗"
"Inspector/PatientStatusWaiting_CS","状态：正在等待"
"Inspector/Room/Marketing/CancelCampaign_CS","取消营销宣传活动"
"Inspector/Room/Marketing/Marketing_CS","营销学"
"Inspector/Room/Marketing/StartCampaign_CS","开始营销宣传活动"
"Inspector/Room/Optional_CS","可选"
"Inspector/Room/Required_CS","必选"
"Inspector/Room/Research/CancelProject_CS","取消研究项目"
"Inspector/Room/Research/Research_CS","研究"
"Inspector/Room/Research/StartProject_CS","开始研究项目"
"Inspector/Room/RoomValue_CS","房间价值"
"Inspector/Room/TotalRevenue_CS","总收益"
"Inspector/Room/Training/AssignedCourse_CS","课程：{[QUALIFICATION]}"
"Inspector/Room/Training/AssignedTrainer_CS","培训师：{[STAFF]}"
"Inspector/Room/Training/CancelCourse_CS","取消培训课程"
"Inspector/Room/Training/NoAssignedCourse_CS","课程：无"
"Inspector/Room/Training/StartCourse_CS","开始培训课程"
"Inspector/Room/Training/Training_CS","培训"
"Inspector/Room/WhoCanUse","谁可以使用？"
"Inspector/RoomStats/ExtraStaff","额外员工："
"Inspector/Room_PatientsProcessed","已处理病人"
"Inspector/Room_StaffTrained","已训练员工"
"Inspector/Staff/PerAnnum_CS","每年"
"Inspector/StaffInfo/Duration","持续时长："
"Inspector/StaffInfo/Feeling","感受："
"Inspector/StaffInfo/Traits","属性："
"Inspector/StaffStats/AwardsWon","获奖记录"
"Inspector/StaffStats/Employment","招聘"
"Inspector/StaffStats/Promotions","晋升"
"Inspector/StaffStats/TotalIncome","已产生收入"
"Inspector/StaffStats/TotalPaid","已支付工资"
"Inspector/StaffStats/Training","培训"
"Inspector/StaffStats_BinsEmptied_CS","垃圾桶与垃圾已清除"
"Inspector/StaffStats_CheckIns_CS","接待人次"
"Inspector/StaffStats_CureRate_CS","治愈率"
"Inspector/StaffStats_CustomerServiceSkill_CS","客服技能"
"Inspector/StaffStats_CustomersServed_CS","服务客户数"
"Inspector/StaffStats_Deaths_CS","死亡"
"Inspector/StaffStats_DiagnosisSkill_CS","诊断技能"
"Inspector/StaffStats_FloorsCleaned_CS","废弃物已清除"
"Inspector/StaffStats_GhostsCaptured_CS","捕捉鬼魂数"
"Inspector/StaffStats_MachinesRepaired_CS","修复机器数"
"Inspector/StaffStats_MaintenanceSkill_CS","维护技能"
"Inspector/StaffStats_MarketingCampaigns_CS","营销宣传活动"
"Inspector/StaffStats_MarketingSkill_CS","营销技能"
"Inspector/StaffStats_PatientsCured_CS","治愈病人数"
"Inspector/StaffStats_PatientsDiagnosed_CS","诊断病人数"
"Inspector/StaffStats_PlantsWatered_CS","浇灌植物次数"
"Inspector/StaffStats_ResearchSkill_CS","研究技能"
"Inspector/StaffStats_Speed_CS","速度"
"Inspector/StaffStats_ToiletsUnblocked_CS","疏通马桶次数"
"Inspector/StaffStats_TreatmentFailed_CS","治疗失败次数"
"Inspector/StaffStats_TreatmentSkill_CS","治疗技能"
"Inspector/StaffStats_UpgradeSkill_CS","升级技能"
"Inspector/StaffStats_VendingMachines_CS","机台已补货"
"Inspector/Staff_CurrentExpInRank_CS","当前职等经验："
"Inspector/Staff_ReadyForPromotion_CS","已可晋升"
"Inspector/Staff_TrainingRequiredToPromote_CS","需要培训才能晋升"
"Inspector/Stat_Attractiveness_CS","医院吸引力{0}"
"Inspector/Stat_Boredom_CS","无聊程度{0}"
"Inspector/Stat_DiagnosisCertainty_CS","诊断准确率{0}"
"Inspector/Stat_Energy_CS","活力{0}"
"Inspector/Stat_Happiness_CS","幸福感{0}"
"Inspector/Stat_Health_CS","健康{0}"
"Inspector/Stat_Hunger_CS","饥饿度{0}"
"Inspector/Stat_Hygiene_CS","卫生{0}"
"Inspector/Stat_IllnessDifficulty_CS","疾病难度：{[VALUE]}"
"Inspector/Stat_IllnessReputation_CS","疾病声誉{0}"
"Inspector/Stat_PriceReputation_CS","价格声誉{0}"
"Inspector/Stat_RoomAttractiveness_CS","房间吸引力{0}"
"Inspector/Stat_StaffSkill_CS","员工技能：{[VALUE]}"
"Inspector/Stat_Temp_Comfortable_CS","舒适"
"Inspector/Stat_Temp_TooCold_CS","太冷！"
"Inspector/Stat_Temp_TooHot_CS","太热！"
"Inspector/Stat_Temperature_CS","温度：{0}"
"Inspector/Stat_Thirst_CS","口渴{0}"
"Inspector/Stat_Toilet_CS","尿急{0}"
"Inspector/Stat_Upgrades_CS","升级：{[VALUE]}"
"Inspector/TitleEdit/AcceptNameButton_CS","接受名字更改"
"Inspector/TitleEdit/PatientNameEditButton_CS","更改病人姓名"
"Inspector/TitleEdit/RoomNameEditButton_CS","更改房间名"
"Inspector/TitleEdit/StaffNameEditButton_CS","更改员工姓名"
"Item/PriceModifier_GambleDrinkMachine","随机饮料贩卖机"
"Item/PriceModifier_KioskTropical","售货小屋"
"Item/PriceModifier_SpongeSnackMachine","吸水零食贩卖机"
"Items/Advisor_Maintenance_PlantsNoJanitors","不少植物都枯萎了，看起来奄奄一息，让你的病人悲从中来。你可以在招聘菜单中聘用一名勤杂工，负责给植物浇水。"
"Items/AirConUnit_Description","一种神奇的“制冷”箱，可能是某种魔法。"
"Items/AirConUnit_Name","空调机组"
"Items/AirConUnit_Small_Description","没多大区别，只是比一般的机组更小而已。"
"Items/AirConUnit_Small_Name","小型空调机组"
"Items/AirConUnit_Wall_Description","冷气如大雨倾盆而下。"
"Items/AirConUnit_Wall_Name","空调挂机"
"Items/AnatomyModel_Description","人的胸腔，但不是从人身上弄下来的。"
"Items/AnatomyModel_Name","解剖模型"
"Items/AnimalMagnetism_Machine_Description","以细腻呵护的手法和加压的空气炮，把寄生动物从病人身上驱逐走（特此说明：在开炮过程中，没有动物会为此受伤）。"
"Items/AnimalMagnetism_Machine_Name","超声波炮"
"Items/AnimalMagnetism_Machine_Upgrade_0_Description","加强了小动物驱逐功能。"
"Items/AnimalMagnetism_Machine_Upgrade_0_Name","超声波炮II"
"Items/AnimalMagnetism_Machine_Upgrade_1_Description","进一步加强了小动物驱逐功能。"
"Items/AnimalMagnetism_Machine_Upgrade_1_Name","超声波炮III"
"Items/ArcadeMachine_Description","娱乐病患和员工。"
"Items/ArcadeMachine_Name","街机"
"Items/Armchair_Description","舒适的座位，能让人心情愉快。"
"Items/Armchair_Name","扶手椅"
"Items/Banana_Phone_Name","香蕉电话"
"Items/BeanBag_Description","（几乎）塞满豆子的袋子。"
"Items/BeanBag_Name","懒人沙发"
"Items/Bed_Description","可容纳单个病人。"
"Items/Bed_Jasmine_Collab_Tooltip","我们收到了一个贾思敏·奥德赛牌床罩，这是为了感谢我们在项目中作出的贡献。"
"Items/Bed_Jasmine_Description","确保促进香甜睡眠。"
"Items/Bed_Jasmine_Name","贾思敏的床"
"Items/Bed_Jazza_Name","贾思敏床"
"Items/Bed_Name","病床"
"Items/BedsideTable_Description","可让病人摆放物品的柜子。"
"Items/BedsideTable_Name","床头柜"
"Items/BenchTwoSeater_Collab_Name","组合长椅"
"Items/BenchTwoSeater_Description","能暂坐，也能久歇。"
"Items/BenchTwoSeater_Name","长椅[i2p_One]长椅"
"Items/BenchTwoSeater_V2_Description","跟你预想的一样，是一张紫色的长椅。"
"Items/BenchTwoSeater_V2_Name","紫色长椅"
"Items/BenchTwoSeater_V3_Description","你梦想中的未来风格镀铬长椅。"
"Items/BenchTwoSeater_V3_Name","银色长椅"
"Items/Bin_Description","周围垃圾的归宿。\n需要由勤杂工来清理。"
"Items/Bin_Name","垃圾箱[i2p_One]垃圾箱"
"Items/Bin_Square_Description","胃口更大的垃圾箱。\n需清理的频率低于普通垃圾桶。"
"Items/Bin_Square_Name","大垃圾桶"
"Items/Bin_Toxic_Description","一个广适性的容器。\n以一种更能让人接受的、更科学、更卫生的方式储存垃圾。"
"Items/Bin_Toxic_Name","有毒废料桶"
"Items/BookcaseOffice_Description","如果你嫌书少的话……去图书馆吧。"
"Items/BookcaseOffice_Name","书架"
"Items/Bookcase_Trophy_Description","奖杯都是从旧货市场上淘来的，但是病人不需要知道这一点。"
"Items/Bookcase_Trophy_Name","奖杯陈列柜"
"Items/BrainChair_Description","为数不多的为大脑休息指定了位置的方便椅子。"
"Items/BrainChair_Name","头脑椅子"
"Items/Cafe_Food_Bin_Description","这东西能充分暴露你浪费食物的程度。\n用来装厨余垃圾和剩饭。"
"Items/Cafe_Food_Bin_Name","厨余桶"
"Items/Cafe_Table_and Seats_Description","就像回到了学生时代。"
"Items/Cafe_Table_and Seats_Name","咖啡桌椅组"
"Items/Chair_Brain_Sensor_Name","脑感应椅"
"Items/Chair_Description","有人坐几分钟就会腰酸背痛，也有人认为有利健康。"
"Items/Chair_Massage_Name","按摩椅"
"Items/Chair_Name","椅子"
"Items/ChangingBooth_Description","勉强算能保护个人隐私。\n人们会在此更衣。"
"Items/ChangingBooth_Name","屏风"
"Items/Charity_Pot_1_Description","几个零钱就能让你良心稍安。"
"Items/Charity_Pot_1_Name","捐款箱"
"Items/Christmas_Kiosk_Description","时尚格罗特"
"Items/Christmas_Kiosk_Name","舒适流动摊"
"Items/Christmas_Lights_Description","氛围是靠80%的灯光，另一半是声音和一些气味。"
"Items/Christmas_Lights_Name","仙女灯"
"Items/Christmas_PresentSack_Description","满满当当。"
"Items/Christmas_PresentSack_Name","膨胀袋"
"Items/Christmas_Snowman_Description","不要太过依恋。"
"Items/Christmas_Snowman_Name","雪人"
"Items/Clock_1_Description","其实里面已经坏掉了，但谁不是呢？"
"Items/Clock_1_Name","时钟"
"Items/Clown_Cannon_Description","弗莱明顿围城时使用的古董。"
"Items/Clown_Cannon_Name","大炮"
"Items/Clown_Hay_Description","晾干以后可以用作装饰。"
"Items/Clown_Hay_Name","干草"
"Items/Clown_Lamp_Description","实用且能营造节庆气氛。"
"Items/Clown_Lamp_Name","马戏灯"
"Items/Clown_Machine_Description","让病人不停听冷笑话，重新校准他们的笑穴。"
"Items/Clown_Machine_Name","笑穴复位机"
"Items/Clown_Machine_Upgrade_0_Description","提高冷笑话的无聊程度。"
"Items/Clown_Machine_Upgrade_0_Name","笑穴复位机II"
"Items/Clown_Machine_Upgrade_1_Description","进一步提高冷笑话的无聊程度。"
"Items/Clown_Machine_Upgrade_1_Name","笑穴复位机III"
"Items/CoffeeMaker_Description","生产一种不知为何，连医生也能接受的上瘾类药物。\n咖啡因的来源。"
"Items/CoffeeMaker_Name","咖啡机"
"Items/CoffeeTable_Description","不使用杯托的话，会招来可怕的后果。"
"Items/CoffeeTable_Name","咖啡桌"
"Items/Conversation_Description","会话点数"
"Items/Conversation_Name","会话物品"
"Items/Cupboard_Storage_Description","装满了十种不同牌子的小饼干，还有厕纸。"
"Items/Cupboard_Storage_Name","橱柜"
"Items/CureMachine_Description","用于治疗各种已知常见疾病。"
"Items/CureMachine_Name","治愈机"
"Items/DLC_1/Armchair_Luxury_Description","通过说服用户这种椅子比其他椅子更舒服，发挥安慰剂效应的作用。"
"Items/DLC_1/Armchair_Luxury_Name","奢华扶手椅"
"Items/DLC_1/Armchair_V2_Description","可能是用窗帘布改的布面翻新。"
"Items/DLC_1/Armchair_V2_Name","格子布扶手椅"
"Items/DLC_1/BeanBag_V2_Description","完爆另一种懒人沙发，也就是某些人口中的普通版。"
"Items/DLC_1/BeanBag_V2_Name","红色懒人沙发"
"Items/DLC_1/BenchTwoSeater_Luxury_Description","双点县艺术家和设计师扎拉·菲茨普奇特的流行设计作品的复制品。"
"Items/DLC_1/BenchTwoSeater_Luxury_Name","精致长椅"
"Items/DLC_1/Chair_Square_Artsy_Description","可以用于其他用途，但不值得提倡。"
"Items/DLC_1/Chair_Square_Artsy_Name","方墩"
"Items/DLC_1/Clock_Cookoo_Description","传统报时设备，其设计理念就是定时向你大喊大叫。"
"Items/DLC_1/Clock_Cookoo_Name","布谷鸟钟"
"Items/DLC_1/Debris_Ice_Name","冰雹"
"Items/DLC_1/Dog_Bowl_V1_Description","不需要用手的饮水容器。"
"Items/DLC_1/Dog_Bowl_V1_Name","狗碗"
"Items/DLC_1/Dog_Bowl_V2_Description","服务生，服务生，我的汤里有一根骨头。"
"Items/DLC_1/Dog_Hydrant_Description","比较受欢迎的无机狗尿容器。"
"Items/DLC_1/Dog_TennisBall_Description","一颗一口刚刚好。"
"Items/DLC_1/Dog_TennisBall_Name","大颗网球"
"Items/DLC_1/Frankenstein_Chamber_Description","所有人都需要此类容器，你也可以用。"
"Items/DLC_1/Frankenstein_Chamber_Name","液体罐"
"Items/DLC_1/Frankenstein_Chambers_Description","我也不知道这是怎么实现的。就这样用着吧。"
"Items/DLC_1/Frankenstein_Chambers_Name","瓶装电"
"Items/DLC_1/Frankenstein_PlasmBall_Description","触摸时会产生一种奇怪的感觉。"
"Items/DLC_1/Frankenstein_PlasmBall_Name","等离子球"
"Items/DLC_1/Frankenstein_Torch_Description","不能拆下来拿在手里到处走。"
"Items/DLC_1/Frankenstein_Torch_Name","墙上火炬"
"Items/DLC_1/Function_Drink_Gamble","降低口渴度\n增加混乱度"
"Items/DLC_1/Function_Drink_HotChocolate","降低口渴度\n提升幸福感"
"Items/DLC_1/Function_Food_Sponge","降低饥饿度\n增加口渴度\n减少如厕需求"
"Items/DLC_1/Globe_Description","其中蕴藏着伟大的智慧。"
"Items/DLC_1/Globe_Name","地球仪"
"Items/DLC_1/HollyWreath_Description","节日室内装饰植物的一种。"
"Items/DLC_1/HollyWreath_Name","冬青花环"
"Items/DLC_1/HotChocolateMaker_Description","以最专业的方式，为忙于处理重大事件的成年商务人士制造液体巧克力。 "
"Items/DLC_1/HotChocolateMaker_Name","热巧克力机"
"Items/DLC_1/Lantern_Stick_Description","上面还有一个方便的提手。"
"Items/DLC_1/Lantern_Stick_Name","灯笼"
"Items/DLC_1/Machine_BarkingMad_Description","治疗和预防类犬行为的设备，经过精心伪装。"
"Items/DLC_1/Machine_BarkingMad_Name","止吠机"
"Items/DLC_1/Machine_BarkingMad_Upgrade_1_Description","提升气味和康复功能。"
"Items/DLC_1/Machine_BarkingMad_Upgrade_1_Name","止吠机 II"
"Items/DLC_1/Machine_BarkingMad_Upgrade_2_Description","高级气味和康复功能。"
"Items/DLC_1/Machine_BarkingMad_Upgrade_2_Name","止吠机 III "
"Items/DLC_1/Machine_Frankenstein_Description","冷水用于治疗，大爪子用于收集。"
"Items/DLC_1/Machine_Frankenstein_Name","冷冻仪"
"Items/DLC_1/Machine_Frankenstein_Upgrade_1_Description","强化制冷机组和爪子功能。"
"Items/DLC_1/Machine_Frankenstein_Upgrade_1_Name","冷冻仪 II"
"Items/DLC_1/Machine_Frankenstein_Upgrade_2_Description","高级制冷机组和爪子功能。"
"Items/DLC_1/Machine_Frankenstein_Upgrade_2_Name","冷冻仪 III"
"Items/DLC_1/Machine_RobotZilla_Description","让患者相信自己置身城市中的模拟装置。"
"Items/DLC_1/Machine_RobotZilla_Name","室内城市模拟器"
"Items/DLC_1/Machine_RobotZilla_Upgrade_1_Description","强化代入感和城市气氛。"
"Items/DLC_1/Machine_RobotZilla_Upgrade_1_Name","室内城市模拟器 II"
"Items/DLC_1/Machine_RobotZilla_Upgrade_2_Description","充足的代入感和城市气氛。"
"Items/DLC_1/Machine_RobotZilla_Upgrade_2_Name","室内城市模拟器 III"
"Items/DLC_1/MooseHead_Description","盖拉斯，尖点山中倍受敬仰的王者。"
"Items/DLC_1/MooseHead_Name","麋鹿头"
"Items/DLC_1/Picture_Poster_Dog_Description","每个奇怪的狂吠症患者都曾是一个奇怪的正常人。令人深思，对吧？"
"Items/DLC_1/Picture_Poster_Dog_Name","狂吠症海报"
"Items/DLC_1/Picture_Poster_Frankenstein_Description","展现了出现幻觉时的视觉效果。"
"Items/DLC_1/Picture_Poster_Frankenstein_Name","怪物杂烩症海报"
"Items/DLC_1/Picture_Poster_Robotzilla_Description","普通城市中（不）普通的一天。"
"Items/DLC_1/Picture_Poster_Robotzilla_Name","都会症海报"
"Items/DLC_1/Radiator_Fireplace_Description","用满满的怒火喷出满满的热量。"
"Items/DLC_1/Radiator_Fireplace_Name","锅炉"
"Items/DLC_1/RobotZilla_Building_Bridge_Description","某个大型桥梁缩微模型的部件。"
"Items/DLC_1/RobotZilla_Building_Bridge_Name","桥梁碎片"
"Items/DLC_1/RobotZilla_Building_Destroyed_Description","被摧毁的建筑。"
"Items/DLC_1/RobotZilla_Building_Destroyed_Name","建筑废墟"
"Items/DLC_1/RobotZilla_Building_Electric_Description","传输电力，或者电话，还是无线网？我也不知道。"
"Items/DLC_1/RobotZilla_Building_Electric_Name","发射塔"
"Items/DLC_1/RobotZilla_Building_Lamp_Description","正在走向毁灭的建筑。"
"Items/DLC_1/RobotZilla_Building_Lamp_Name","燃烧的建筑"
"Items/DLC_1/RobotZilla_Building_Large_Description","体积很大的缩微模型。"
"Items/DLC_1/RobotZilla_Building_Large_Name","大型建筑"
"Items/DLC_1/RobotZilla_Building_Medium_Description","大小适中的缩微模型。"
"Items/DLC_1/RobotZilla_Building_Medium_Name","中型建筑"
"Items/DLC_1/RobotZilla_Building_Small_Description","在缩微模型里也算是小个子。"
"Items/DLC_1/RobotZilla_Building_Small_Name","小型建筑"
"Items/DLC_1/RobotZilla_Building_Water_Description","加工水的地方。"
"Items/DLC_1/RobotZilla_Building_Water_Name","水塔"
"Items/DLC_1/Robotzilla_Set_Camera_Description","看到这台设备，人们就会有一种被拍摄的感觉，即使它并没有开启。"
"Items/DLC_1/Robotzilla_Set_Camera_Name","照相机"
"Items/DLC_1/Robotzilla_Set_Crate_Description","好像必须在里面装一些重要的物品。"
"Items/DLC_1/Robotzilla_Set_Crate_Name","箱子"
"Items/DLC_1/Robotzilla_Set_Lamp_Description","一种“让人自以为重要”的光。放射出令人愉快的光芒。"
"Items/DLC_1/Robotzilla_Set_Lamp_Name","落地灯"
"Items/DLC_1/Rug_AceCard_Description","一块画着方片尖的地毯：“尖”是13张按大小排列的牌中的一张，“方片”则是4种花色中的一种，每种花色下有13张牌，加在一起就是52张牌。懂了吗？"
"Items/DLC_1/Rug_AceCard_Name","方片尖地毯"
"Items/DLC_1/Rug_Cat_Description","据说找到恰当的观察角度，上面的猫会组成一只大猫。"
"Items/DLC_1/Rug_Cat_Name","猫咪地毯"
"Items/DLC_1/Rug_Duck_Description","在大片通常用来画鸭子的黄色背景上，有一片鸭子形状的湖蓝色。一幅令人深思的反转之作，也许代表着互相没有关联的事物之间矛盾的关系，也可能就是一只鸭子。"
"Items/DLC_1/Rug_Duck_Name","鸭子地毯"
"Items/DLC_1/Rug_Fur_Description","某种大型或中大型哺乳动物的仿制品。"
"Items/DLC_1/Rug_Fur_Name","人造毛地毯"
"Items/DLC_1/Rug_Leopard_Description","让过道更有品位的方式。"
"Items/DLC_1/Rug_Leopard_Name","美洲豹地毯"
"Items/DLC_1/Rug_Retro_Description","20世纪的祖先们传下来的地毯。"
"Items/DLC_1/Rug_Retro_Name","怀旧地毯"
"Items/DLC_1/SkiRack_Description","用来放置装饰性雪橇，不要与真的雪橇弄混了。仅限观赏。"
"Items/DLC_1/SkiRack_Name","雪橇架"
"Items/DLC_1/Sofa_Luxury_Description","我还以为这是个用来锻炼/玩耍的区域，我错了。"
"Items/DLC_1/Sofa_Luxury_Name","奢华沙发"
"Items/DLC_1/Sofa_V2_Description","就像穿着夹克的沙发。"
"Items/DLC_1/Sofa_V2_L_Description","用L型构造称霸坐卧市场的设计。"
"Items/DLC_1/Sofa_V2_L_Name","L型沙发"
"Items/DLC_1/Sofa_V2_Name","格子布沙发"
"Items/DLC_1/Tree_Xmas_Description","一棵一本正经的植物。"
"Items/DLC_1/Tree_Xmas_Name","冷杉树"
"Items/DLC_1/VendingMachine_Gamble_Description","里面装满了随机性茶包，用于满足概率论信徒们有一定机率存在，还有一定几率不存在的口渴。\n有几率提升健康，也有几率影响健康。"
"Items/DLC_1/VendingMachine_Gamble_Name","随机饮料贩卖机"
"Items/DLC_1/VendingMachine_ReduceToilet_Description","里面装满了巧克力海绵蛋糕球。专为没时间如厕的人士设计，这种小吃的结构有利于帮助吸收没用的体液。\n减少如厕需求。"
"Items/DLC_1/VendingMachine_ReduceToilet_Name","吸水零食贩卖机"
"Items/DLC_1Dog_Bowl_V2_Name","狗碗和骨头"
"Items/DLC_1Dog_Hydrant_Name","消防栓"
"Items/DLC_2/8Ball_Cues_Description","一批普通的球杆，虽然灵感是来自比它更贵的医疗设备，但不要认错哦。"
"Items/DLC_2/8Ball_Cues_Name","球杆架"
"Items/DLC_2/8Ball_Lamp_Description","一盏让房间莫名变暗的灯。"
"Items/DLC_2/8Ball_Lamp_Name","墙灯"
"Items/DLC_2/8Ball_NeonSign_Description","昏暗地恰到好处。"
"Items/DLC_2/8Ball_NeonSign_Name","8号球灯牌"
"Items/DLC_2/AirConUnit_Tropical_Description","这可不是菠萝。"
"Items/DLC_2/AirConUnit_Tropical_Name","冰雕"
"Items/DLC_2/Aquarium_Description","河流、海洋或湖泊的局部交界处。"
"Items/DLC_2/Aquarium_Name","鱼塘"
"Items/DLC_2/Armchair_Wicker_Description","……但普通家具不能放在外面啊。"
"Items/DLC_2/Armchair_Wicker_Name","藤制扶手椅"
"Items/DLC_2/BenchTwoSeater_Tropical_Description","透气款长椅"
"Items/DLC_2/BenchTwoSeater_Tropical_Name","竹长椅"
"Items/DLC_2/BlankLooks_3DPrinter_Description","这台打印机印的不是图，而是图上的实物。"
"Items/DLC_2/BlankLooks_3DPrinter_Name","3D打印机"
"Items/DLC_2/BlankLooks_DisplayFaces_Description","我们试做了一系列的原型脸才把材料搞对。在我们反复弄错的产品里，这些是我们最爱的几样。"
"Items/DLC_2/BlankLooks_DisplayFaces_Name","原型脸"
"Items/DLC_2/BlankLooks_Spares_Description","虽然不会用到，但还是留着以防万一吧。"
"Items/DLC_2/BlankLooks_Spares_Name","多余的怼脸机"
"Items/DLC_2/Chair_Egg_Description","你有没有过想坐在一颗蛋上的欲望？没有？行吧。"
"Items/DLC_2/Chair_Egg_Name","蛋椅"
"Items/DLC_2/Chair_Wicker_Description","藤子编的真的算木工吗？"
"Items/DLC_2/Chair_Wicker_Name","藤椅"
"Items/DLC_2/Explorer_Crate_Description","木制的箱子，可能装着更多木头，也可能没有。"
"Items/DLC_2/Explorer_Crate_Name","箱子"
"Items/DLC_2/Explorer_Map_Description","说明了地方与地方之间的关联之处。"
"Items/DLC_2/Explorer_Map_Name","地图"
"Items/DLC_2/Explorer_StuffedLeopard_Description","一件可爱的科学设备。不能玩。"
"Items/DLC_2/Explorer_StuffedLeopard_Name","美洲豹玩偶"
"Items/DLC_2/Explorer_Torch_Description","莫名其妙烧起来的石头。"
"Items/DLC_2/Explorer_Torch_Name","火把"
"Items/DLC_2/Explorer_WeaponRack_Description","射程比人的臂长还短。"
"Items/DLC_2/Explorer_WeaponRack_Name","大口径短枪"
"Items/DLC_2/Fountain_Tropical_Description","一部分是水生哺乳动物，一部分是人工水景，大家喜欢的元素都有一点。"
"Items/DLC_2/Fountain_Tropical_Name","海豚水景"
"Items/DLC_2/Fridge_Description","能将里面东西的温度保持在室温以下。不穿衣服，穿冰箱贴。"
"Items/DLC_2/Fridge_Name","冰箱"
"Items/DLC_2/Function_Drinks_Laxative","降低口渴度\n提升健康度\n大幅提高如厕需求"
"Items/DLC_2/Function_Snacks_Toy","降低饥饿度\n降低无聊程度"
"Items/DLC_2/Machine_BlankLooks_Description","在没有了五官的人脸上印上人脸的传统特征，让他们有识别度，能够吃东西什么的。"
"Items/DLC_2/Machine_BlankLooks_Name","怼脸机"
"Items/DLC_2/Machine_BlankLooks_Upgrade_0_Description","改良了液压动力和人脸特征敏感度。"
"Items/DLC_2/Machine_BlankLooks_Upgrade_0_Name","怼脸机II"
"Items/DLC_2/Machine_BlankLooks_Upgrade_1_Description","进一步改良了液压动力和人脸特征敏感度。"
"Items/DLC_2/Machine_BlankLooks_Upgrade_1_Name","怼脸机III"
"Items/DLC_2/Machine_EightBall_Description","精准地将那颗光滑、沉重和困惑的脑袋取下入袋。"
"Items/DLC_2/Machine_EightBall_Name","杠精器"
"Items/DLC_2/Machine_EightBall_Upgrade_0_Description","改良了球杆和替代头的融合度。"
"Items/DLC_2/Machine_EightBall_Upgrade_0_Name","杠精器II"
"Items/DLC_2/Machine_EightBall_Upgrade_1_Description","进一步改良了球杆和替代头的融合度。"
"Items/DLC_2/Machine_EightBall_Upgrade_1_Name","杠精器III"
"Items/DLC_2/Machine_Explorer_Description","为那些对冒险有着病态和不现实渴望的人提供发泄渠道的设备。"
"Items/DLC_2/Machine_Explorer_Name","抬杠机"
"Items/DLC_2/Machine_Explorer_Upgrade_0_Description","改良了危险拟真度，然而降低了实际危险。"
"Items/DLC_2/Machine_Explorer_Upgrade_0_Name","抬杠机II"
"Items/DLC_2/Machine_Explorer_Upgrade_1_Description","进一步改良了危险拟真度，实际危险则更小了。"
"Items/DLC_2/Machine_Explorer_Upgrade_1_Name","抬杠机III"
"Items/DLC_2/MiniGolf_Description","高尔夫球运动的迷你且滑稽版。"
"Items/DLC_2/MiniGolf_Name","小型高尔夫球场"
"Items/DLC_2/Picture_Poster_BlankLooks_Description","如果开心你就拍下手，如果伤心你就拍两次。"
"Items/DLC_2/Picture_Poster_BlankLooks_Name","无脸症海报"
"Items/DLC_2/Picture_Poster_Bureaucats_Description","低端小子的王牌卡通动画，在小孩子和大学生中很受欢迎。"
"Items/DLC_2/Picture_Poster_Bureaucats_Name","《喵政风云》海报"
"Items/DLC_2/Picture_Poster_EightBall_Description","基于某个顶个球患者的述说画出的作品，详细描绘了一个反复出现的噩梦。"
"Items/DLC_2/Picture_Poster_EightBall_Name","顶个球海报"
"Items/DLC_2/Picture_Poster_Explorer_Description","一个警示，提醒你将不切实际的考古愿望发泄在骨头上，而不是重重陷阱守护的文物。"
"Items/DLC_2/Picture_Poster_Explorer_Name","漫游癖海报"
"Items/DLC_2/Plant_Carnivorous_Description","静止不动的危险品。"
"Items/DLC_2/Plant_Carnivorous_Name","食人花"
"Items/DLC_2/Plant_Palm_Description","散发着夏日氛围。"
"Items/DLC_2/Plant_Palm_Name","棕榈树"
"Items/DLC_2/ShipInBottle_Description","我试过把船拿出来。不推荐你这么做哦。"
"Items/DLC_2/ShipInBottle_Name","瓶中船"
"Items/DLC_2/Shop_Kiosk_Tropical_Description","不是真竹子。不是真芦苇草。不是真冰淇淋。你懂的吧。"
"Items/DLC_2/Shop_Kiosk_Tropical_Name","售货小屋"
"Items/DLC_2/Sofa_Wicker_Description","户外家具是可以放在室内……"
"Items/DLC_2/Sofa_Wicker_Name","藤沙发"
"Items/DLC_2/Table_Wicker_Description","表面并不平滑。所以才有层玻璃。"
"Items/DLC_2/Table_Wicker_Name","藤桌"
"Items/DLC_2/TalkingFish_Description","鱼的身体，天使的声音。"
"Items/DLC_2/TalkingFish_Name","唱歌鱼"
"Items/DLC_2/Tropical_Flamingo_Description","配色搞笑的虚构鸟类的雕像。"
"Items/DLC_2/Tropical_Flamingo_Name","粉红鸟"
"Items/DLC_2/VendingMachine_Drinks_Laxative_Description","装满了猛威饮料，健康、口味重，还富含粗纤维。"
"Items/DLC_2/VendingMachine_Drinks_Laxative_Name","泻药饮料贩卖机"
"Items/DLC_2/VendingMachine_Snacks_Toy_Description","装满了小饼人，一种主打一系列不同口味角色的零食。"
"Items/DLC_2/VendingMachine_Snacks_Toy_Name","滑稽零食贩卖机"
"Items/DLC_3/Astro_Astronaut_Suit_Description","想要太空漫步，有它就够了。"
"Items/DLC_3/Astro_Astronaut_Suit_Name","太空服"
"Items/DLC_3/Astro_Console_Description","含有人类的一些数据。"
"Items/DLC_3/Astro_Console_Name","数据库"
"Items/DLC_3/Astro_Planet_Model_Description","详细描绘了人类的家园——地球。"
"Items/DLC_3/Astro_Planet_Model_Name","世界地图"
"Items/DLC_3/BenchTwoSeater_Alien_Description","将两张凳子并排放在一起就成了这个。"
"Items/DLC_3/BenchTwoSeater_Alien_Name","太空长椅"
"Items/DLC_3/Bin_Incinerator_Description","解决那些你不想要的垃圾。"
"Items/DLC_3/Bin_Incinerator_Name","焚化炉"
"Items/DLC_3/Brain_Container_Description","泡起来，留给子孙后代。"
"Items/DLC_3/Brain_Container_Name","大脑罐"
"Items/DLC_3/Cardboard_Cup_Description","存放一些笨重又新奇的文具。"
"Items/DLC_3/Cardboard_Cup_Name","文具桶"
"Items/DLC_3/Cardboard_Shredder_Description","将一样东西变成很多更小的东西。"
"Items/DLC_3/Cardboard_Shredder_Name","粉碎机"
"Items/DLC_3/Cardboard_Supplies_Description","嗯，都固定起来了。"
"Items/DLC_3/Cardboard_Supplies_Name","货品展示架"
"Items/DLC_3/Chair_Director_Description","代表权威的座位。"
"Items/DLC_3/Chair_Director_Name","折叠椅"
"Items/DLC_3/ChargingPost_RoboJanitor_Description","拥有营养丰富的电力。"
"Items/DLC_3/ChargingPost_RoboJanitor_Name","充电器"
"Items/DLC_3/FortuneTeller_Description","“你的命运已经注定了。”"
"Items/DLC_3/FortuneTeller_Name","预言家"
"Items/DLC_3/Frog_Lamp_Description","并不能作为夜灯使用。"
"Items/DLC_3/Frog_Lamp_Name","蛙灯"
"Items/DLC_3/Frog_RockingHorse_Description","一段美好时光。"
"Items/DLC_3/Frog_RockingHorse_Name","摇摇马"
"Items/DLC_3/Frog_Shelf_Description","万一有人不穿衣服的话，就可以用上。"
"Items/DLC_3/Frog_Shelf_Name","多余的衣物"
"Items/DLC_3/Function_Bin_Incinerator","升高温度\n烧吧，烧吧，烧……"
"Items/DLC_3/Function_ChargingPost_RoboJanitor","给机器勤杂工充电"
"Items/DLC_3/Function_RoboKit","建造一台机器勤杂工"
"Items/DLC_3/Function_WaterCooler","降低口渴度"
"Items/DLC_3/Gnome_Description","看起来想要谋害你。"
"Items/DLC_3/Gnome_Name","小矮人"
"Items/DLC_3/LongCat_Description","警告：会吓你一跳。"
"Items/DLC_3/LongCat_Name","猫咪盒"
"Items/DLC_3/Machine_Astro_Description","将外星人藏进一道离心的闪光里。"
"Items/DLC_3/Machine_Astro_Name","转身一变机"
"Items/DLC_3/Machine_Astro_Upgrade_1_Description","提高了其隐蔽性。"
"Items/DLC_3/Machine_Astro_Upgrade_1_Name","转身一变机II"
"Items/DLC_3/Machine_Astro_Upgrade_2_Description","进一步提高隐蔽性。"
"Items/DLC_3/Machine_Astro_Upgrade_2_Name","转身一变机III"
"Items/DLC_3/Machine_Cardboard_Description","小心翼翼地彻底撕碎某人并将其从内到外重塑。"
"Items/DLC_3/Machine_Cardboard_Name","角色创造仪"
"Items/DLC_3/Machine_Cardboard_Upgrade_0_Description","提高了角色深度和分解速度。"
"Items/DLC_3/Machine_Cardboard_Upgrade_0_Name","角色创造仪II"
"Items/DLC_3/Machine_Cardboard_Upgrade_1_Description","进一步提高角色深度和分解速度。"
"Items/DLC_3/Machine_Cardboard_Upgrade_1_Name","角色创造仪III"
"Items/DLC_3/Machine_Frog_Description","在传送带上快速孕育两栖动物。"
"Items/DLC_3/Machine_Frog_Name","蝌学蚪动室"
"Items/DLC_3/Machine_Frog_Upgrade_1_Description","改进了单向传送带。"
"Items/DLC_3/Machine_Frog_Upgrade_1_Name","蝌学蚪动室II"
"Items/DLC_3/Machine_Frog_Upgrade_2_Description","进一步改进单向传送带。"
"Items/DLC_3/Machine_Frog_Upgrade_2_Name","蝌学蚪动室III"
"Items/DLC_3/Model_SpaceShip_Description","一艘典型的太空飞船。"
"Items/DLC_3/Model_SpaceShip_Name","太空飞船模型"
"Items/DLC_3/Monobeast_Race_Track_Description","为那些逃亡的单细胞生物找到一个家。"
"Items/DLC_3/Monobeast_Race_Track_Name","单细胞马戏团"
"Items/DLC_3/Pet_Tortoise_Description","小心你的手指。"
"Items/DLC_3/Pet_Tortoise_Name","特拉潘"
"Items/DLC_3/Picture_Poster_Astro_Description","“你看上去气色不错啊。”"
"Items/DLC_3/Picture_Poster_Astro_Name","无人性症海报"
"Items/DLC_3/Picture_Poster_Cardboard_Description","剪开。"
"Items/DLC_3/Picture_Poster_Cardboard_Name","纸板楞海报"
"Items/DLC_3/Picture_Poster_Frog_Description","接受完治疗就跳回家吧。"
"Items/DLC_3/Picture_Poster_Frog_Name","蟆怔海报"
"Items/DLC_3/Plant_Alien_Description","我敢肯定我们的植物对他们来说也一样很奇怪。"
"Items/DLC_3/Plant_Alien_Name","外星植物"
"Items/DLC_3/PuppetShow_Description","用旧袜子演绎人生百态。"
"Items/DLC_3/PuppetShow_Name","人偶小剧场"
"Items/DLC_3/RoboKit_Description","不包含电池。"
"Items/DLC_3/RoboKit_Name","机器人制造箱"
"Items/DLC_3/Robot_Assistant_Description","被设定了助你一臂之力的程序。"
"Items/DLC_3/Robot_Assistant_Name","机械臂"
"Items/DLC_3/Science_Station_Description","迎合那些喜爱乱糟糟环境的人。"
"Items/DLC_3/Science_Station_Name","科学站"
"Items/DLC_3/SleepingPod_Alien_Description","其实是能够承受紧急着陆的冲击力的一张床。"
"Items/DLC_3/SleepingPod_Alien_Name","逃生垫"
"Items/DLC_3/Sofa_Polygon_Description","能摆成各种形状和姿势。"
"Items/DLC_3/Sofa_Polygon_Name","几何沙发"
"Items/DLC_3/Sofa_Retro_Description","过去的人类预言未来人类将会使用的沙发。"
"Items/DLC_3/Sofa_Retro_Name","未来沙发"
"Items/DLC_3/WaterCooler_Description","一个聊天的好地方。"
"Items/DLC_3/WaterCooler_Name","饮水冷却机"
"Items/DLC_4/BeanBag_Cushion_Description","饱经风霜，见多识广。"
"Items/DLC_4/BeanBag_Cushion_Name","染色懒人沙发"
"Items/DLC_4/BenchTwoSeater_Log_Description","树皮多多，没有尘螨。"
"Items/DLC_4/BenchTwoSeater_Log_Name","原木长椅"
"Items/DLC_4/Bin_Recycling_Description","重复利用，不要丢弃。"
"Items/DLC_4/Bin_Recycling_Name","回收箱"
"Items/DLC_4/Bongos_Description","选择多多，不拘一格。"
"Items/DLC_4/Bongos_Name","邦戈鼓"
"Items/DLC_4/ButterChurner_Description","贴心技术，造福你我。"
"Items/DLC_4/ButterChurner_Name","搅乳器"
"Items/DLC_4/ButterflyJar_Desciption","危急时刻：\n打破玻璃。"
"Items/DLC_4/ButterflyJar_Name","虫罐"
"Items/DLC_4/Candlestick_Description","满载蜡烛，三叉造型。"
"Items/DLC_4/Candlestick_Name","烛台"
"Items/DLC_4/D20_Description","角可真多。"
"Items/DLC_4/D20_Name","密码体"
"Items/DLC_4/Didgeridoo_Description","管状物品，又长又尖。"
"Items/DLC_4/Didgeridoo_Name","长角"
"Items/DLC_4/DimensionDoor_Description","重点不是谁在那，而是那是啥。"
"Items/DLC_4/DimensionDoor_Name","次元门"
"Items/DLC_4/Doormat_Description","让人们踩在自己头上。"
"Items/DLC_4/Doormat_InWorldText","走开"
"Items/DLC_4/Doormat_Name","门垫"
"Items/DLC_4/DreamCatcher_Description","多几双手，安枕无忧。"
"Items/DLC_4/DreamCatcher_Name","捕梦网"
"Items/DLC_4/FlowerBed_V1_Description","一种新兴的治疗手段。"
"Items/DLC_4/FlowerBed_V1_Name","花圃"
"Items/DLC_4/FlowerBed_V2_Description","颜色更粉，疗效更强。"
"Items/DLC_4/FlowerBed_V2_Name","改良花圃"
"Items/DLC_4/FlowerBed_V3_Description","感觉束手束脚的吗？"
"Items/DLC_4/FlowerBed_V3_Name","藤园"
"Items/DLC_4/Function_FlowerBed","治愈患者\n维生"
"Items/DLC_4/Function_VendingMachine_Carrot","降低饥饿度\n维生"
"Items/DLC_4/Function_VendingMachine_Lemon","降低饥饿度\n降低口渴度\n维生"
"Items/DLC_4/Function_VendingMachine_Tomato","降低饥饿度\n维生"
"Items/DLC_4/Function_VendingMachine_Water_","降低口渴度\n维生"
"Items/DLC_4/Machine_Pinocchio_Description","漫漫治疗路上令人讨厌，但又不可避免的一个环节。"
"Items/DLC_4/Machine_Pinocchio_Name","吞谎仪"
"Items/DLC_4/Machine_Pinocchio_Upgrade_0_Description","提升了驱虫及教化功效。"
"Items/DLC_4/Machine_Pinocchio_Upgrade_0_Name","吞谎仪II"
"Items/DLC_4/Machine_Pinocchio_Upgrade_1_Description","进一步提升了驱虫及教化功效。"
"Items/DLC_4/Machine_Pinocchio_Upgrade_1_Name","吞谎仪III"
"Items/DLC_4/Machine_Scarecrow_Description","将小麦粒从患者身上分离开。"
"Items/DLC_4/Machine_Scarecrow_Name","收割重组机"
"Items/DLC_4/Machine_Scarecrow_Upgrade_0_Description","提高了农作物收成。"
"Items/DLC_4/Machine_Scarecrow_Upgrade_0_Name","收割重组机II"
"Items/DLC_4/Machine_Scarecrow_Upgrade_1_Description","进一步提高了农作物收成。"
"Items/DLC_4/Machine_Scarecrow_Upgrade_1_Name","收割重组机III"
"Items/DLC_4/Machine_Tech_Description","需要时不时检查更新。"
"Items/DLC_4/Machine_Tech_Name","“次世代”升级器"
"Items/DLC_4/Machine_Tech_Upgrade_0_Description","提升了性能和神秘感。"
"Items/DLC_4/Machine_Tech_Upgrade_0_Name","“次世代”升级器II"
"Items/DLC_4/Machine_Tech_Upgrade_1_Description","进一步提升了性能和神秘感。"
"Items/DLC_4/Machine_Tech_Upgrade_1_Name","“次世代”升级器III"
"Items/DLC_4/Parrot_Description","漂亮羽毛，尊贵华丽。"
"Items/DLC_4/Parrot_Name","鹦鹉"
"Items/DLC_4/Picture_Poster_Pinocchio_Description","计划如此，就该这样。"
"Items/DLC_4/Picture_Poster_Pinocchio_Name","木虫感染海报"
"Items/DLC_4/Picture_Poster_Scarecrow_Description","乌鸦归来，报仇雪恨。"
"Items/DLC_4/Picture_Poster_Scarecrow_Name","稻草热海报"
"Items/DLC_4/Picture_Poster_Tech_Description","如果你不是被锁在外面，而是被困在里面呢？"
"Items/DLC_4/Picture_Poster_Tech_Name","错误感染症海报"
"Items/DLC_4/Picture_Poster_Windsock_Description","投丰斯克一票。"
"Items/DLC_4/Picture_Poster_Windsock_Name","丰斯克海报"
"Items/DLC_4/Pinocchio_Limbs_Description","毫无疑问，都是肢体。"
"Items/DLC_4/Pinocchio_Limbs_Name","木偶部件"
"Items/DLC_4/Pinocchio_Puppet_Description","走出噩梦，深入心扉。"
"Items/DLC_4/Pinocchio_Puppet_Name","多利"
"Items/DLC_4/Pinocchio_WorkBench_Description","所有工具，放置于此。"
"Items/DLC_4/Pinocchio_WorkBench_Name","工作长椅"
"Items/DLC_4/Scarecrow_Corn_Description","苞谷玉米，香甜美味。"
"Items/DLC_4/Scarecrow_Corn_Name","玉米菜地"
"Items/DLC_4/Scarecrow_HatRack_Description","离头虽远，好似家园。"
"Items/DLC_4/Scarecrow_HatRack_Name","帽架"
"Items/DLC_4/Scarecrow_HayBale_Description","并不是长在树木上的。"
"Items/DLC_4/Scarecrow_HayBale_Name","稻草捆"
"Items/DLC_4/Tech_Phone&Tablet_Description","依赖科技，与人隔绝。"
"Items/DLC_4/Tech_Phone&Tablet_Name","小屏幕"
"Items/DLC_4/Tech_Screen_Description","嘿伙计，不买点什么？"
"Items/DLC_4/Tech_Screen_InWolrdText","现在\n稍有\n不同"
"Items/DLC_4/Tech_Screen_InWolrdText_V2","而且\n更加\n易碎"
"Items/DLC_4/Tech_Screen_Name","大屏幕"
"Items/DLC_4/Tech_TurtleNecks_Description","一种风格，屡试不爽。"
"Items/DLC_4/Tech_TurtleNecks_Name","毛衣"
"Items/DLC_4/VendingMachine_Carrot_Description","发生什么事了，医生？\n培育起来不太花时间。"
"Items/DLC_4/VendingMachine_Carrot_Name","胡萝卜"
"Items/DLC_4/VendingMachine_Lemon_Description","如果生活给你一个柠檬，就跳一支舞。\n培育起来很花费时间。"
"Items/DLC_4/VendingMachine_Lemon_Name","柠檬"
"Items/DLC_4/VendingMachine_Tomato_Description","我种蕃茄，你种番茄。\n培育起来要花费时间。"
"Items/DLC_4/VendingMachine_Tomato_Name","蕃茄"
"Items/DLC_4/VendingMachine_Water_Description","从天而降。\n逐渐填满。"
"Items/DLC_4/VendingMachine_Water_Name","雨水"
"Items/DLC_4/VirtualReality_Description","虚拟现实，并非现实。"
"Items/DLC_4/VirtualReality_Name","虚拟眼镜"
"Items/DLC_4/WallPlant_Description","只是挂在那。"
"Items/DLC_4/WallPlant_Name","墙上植物"
"Items/DLC_4/WindChimes_Description","最开始时，还挺动听。"
"Items/DLC_4/WindChimes_Name","风铃"
"Items/DLC_5/ArtTank_Description","吞噬你的艺术。"
"Items/DLC_5/ArtTank_Name","鲨鱼艺术"
"Items/DLC_5/BenchTwoSeater_Posh_Description","漂亮地坐着。"
"Items/DLC_5/Bin_Shark_Description","什么都吃。"
"Items/DLC_5/Bin_Shark_Name","鲨鱼垃圾桶"
"Items/DLC_5/BoomBox_Description","用你的脸感受重低音。"
"Items/DLC_5/BoomBox_Name","低音音响"
"Items/DLC_5/Chair_Throne_Description","赶尽杀绝。"
"Items/DLC_5/Chair_Throne_Name","宝座"
"Items/DLC_5/Clapperboard_Description","“卡”。"
"Items/DLC_5/Clapperboard_Name","场记板"
"Items/DLC_5/CocktailGlass_Description","真是太大了。"
"Items/DLC_5/CocktailGlass_Name","巨型杯子"
"Items/DLC_5/Diamond_Description","浓缩的才是精华。"
"Items/DLC_5/Diamond_Name","珠宝"
"Items/DLC_5/FilmAward_Description","德高望重，不过被放错了位置。"
"Items/DLC_5/FilmAward_Name","金雕像"
"Items/DLC_5/Function_VendingMachine_Caviar","降低饥饿度\n增加口渴度\n大幅提升幸福感"
"Items/DLC_5/GrandfatherClock_Description","它的孩子都有孩子了。"
"Items/DLC_5/GrandfatherClock_Name","祖父的座钟"
"Items/DLC_5/IceSculpture_Description","真的很酷。"
"Items/DLC_5/IceSculpture_Name","冷冻艺术"
"Items/DLC_5/Machine_Mud_Description","冲洗，不要重复。"
"Items/DLC_5/Machine_Mud_Name","搓泥机"
"Items/DLC_5/Machine_Mud_Upgrade_0_Description","提高泡沫密度和海绵性能。"
"Items/DLC_5/Machine_Mud_Upgrade_0_Name","搓泥机 II"
"Items/DLC_5/Machine_Mud_Upgrade_1_Description","进一步提高泡沫密度和海绵性能。"
"Items/DLC_5/Machine_Mud_Upgrade_1_Name","搓泥机 III"
"Items/DLC_5/Machine_Stuntman_Description","触发“哇！”"
"Items/DLC_5/Machine_Stuntman_Name","特技飞跃速成机"
"Items/DLC_5/Machine_Stuntman_Upgrade_0_Description","增加难度和轰鸣声。"
"Items/DLC_5/Machine_Stuntman_Upgrade_0_Name","特技飞跃速成机 II"
"Items/DLC_5/Machine_Stuntman_Upgrade_1_Description","进一步增加难度和轰鸣声。"
"Items/DLC_5/Machine_Stuntman_Upgrade_1_Name","特技飞跃速成机 III"
"Items/DLC_5/Machine_ToySoldier_Description","回收塑料患者。"
"Items/DLC_5/Machine_ToySoldier_Name","融化重练模组"
"Items/DLC_5/Machine_ToySoldier_Upgrade_0_Description","增加军事乐趣和热力倍数。"
"Items/DLC_5/Machine_ToySoldier_Upgrade_0_Name","融化重练模组 II"
"Items/DLC_5/Machine_ToySoldier_Upgrade_1_Description","进一步增加军事乐趣和热力倍数。"
"Items/DLC_5/Machine_ToySoldier_Upgrade_1_Name","融化重练模组 III"
"Items/DLC_5/Mud_CautionSign_Description","读到时可能已经晚了。"
"Items/DLC_5/Mud_CautionSign_Name","地滑提示牌"
"Items/DLC_5/Mud_Mop&Bucket_Description","经典喜剧二人组。"
"Items/DLC_5/Mud_Mop&Bucket_Name","拖把和水桶"
"Items/DLC_5/Mud_SoapBottle_Description","准备迎接更多泡泡泡泡。"
"Items/DLC_5/Mud_SoapBottle_Name","洗手液瓶"
"Items/DLC_5/Mud_SoapBottle_V2_Description","又是洗手液瓶？"
"Items/DLC_5/Mud_SoapBottle_V2_Name","泡沫瓶"
"Items/DLC_5/NeonSign_One_Description","可以照亮任何房间。"
"Items/DLC_5/NeonSign_One_Name","霓虹灯“一”"
"Items/DLC_5/NeonSign_Two_Description","努力发光。"
"Items/DLC_5/NeonSign_Two_Name","霓虹灯“二”"
"Items/DLC_5/Origami_Description","“一只千纸鹤。”"
"Items/DLC_5/Origami_Name","折纸"
"Items/DLC_5/Picture_Poster_Mud_Description","不讲卫生有害健康。"
"Items/DLC_5/Picture_Poster_Mud_Name","拘泥症海报"
"Items/DLC_5/Picture_Poster_Roderick_Description","来自罗德里克·库逊的电影：《清新与愤怒》。"
"Items/DLC_5/Picture_Poster_Roderick_Name","动作电影海报"
"Items/DLC_5/Picture_Poster_Roderick_V2_Description","来自罗德里克·库逊的电影：《办公室的故事》。"
"Items/DLC_5/Picture_Poster_Roderick_V2_Name","浪漫喜剧海报"
"Items/DLC_5/Picture_Poster_Roderick_V3_Description","来自罗德里克·库逊的电影：《烂丁山》。"
"Items/DLC_5/Picture_Poster_Roderick_V3_Name","僵尸电影海报"
"Items/DLC_5/Picture_Poster_Stuntman_Description","远离深谷。"
"Items/DLC_5/Picture_Poster_Stuntman_Name","特技迷海报"
"Items/DLC_5/Picture_Poster_ToySoldier_Description","去看病吧，这是命令。"
"Items/DLC_5/Picture_Poster_ToySoldier_Name","大兵症候群海报"
"Items/DLC_5/PoolToy_Description","哦，还真弹。"
"Items/DLC_5/PoolToy_Name","泳池玩具"
"Items/DLC_5/Speakers_Description","“能小点声吗？”\n“你说什么？”"
"Items/DLC_5/Speakers_Name","一堆扬声器"
"Items/DLC_5/Stuntman_Barrel_Description","欢乐的标准单位。"
"Items/DLC_5/Stuntman_Barrel_Name","欢乐桶"
"Items/DLC_5/Stuntman_Cutout_Description","白嫖党。"
"Items/DLC_5/Stuntman_Cutout_Name","路人粉"
"Items/DLC_5/Stuntman_Cutout_V2_Description","人云亦云。"
"Items/DLC_5/Stuntman_Cutout_V2_Name","假粉"
"Items/DLC_5/Stuntman_Flags_Description","加油。"
"Items/DLC_5/Stuntman_Flags_Name","彩旗"
"Items/DLC_5/ToySoldier_Blocks_Description","“我只认识这几个……”"
"Items/DLC_5/ToySoldier_Blocks_Name","字母积木"
"Items/DLC_5/ToySoldier_BookCase_Description","给好孩子的故事。"
"Items/DLC_5/ToySoldier_BookCase_Name","小书架"
"Items/DLC_5/ToySoldier_Chest_Description","好大一箱。"
"Items/DLC_5/ToySoldier_Chest_Name","玩具箱"
"Items/DLC_5/VendingMachine_Caviar_Description","装满了能用钱买到的最好的鱼子。"
"Items/DLC_5/VendingMachine_Caviar_Name","华丽食品售卖机"
"Items/DNA_Machine_Description","用于分析和控制基因材料。"
"Items/DNA_Machine_Name","筑基仪"
"Items/DNA_Machine_Upgrade_0_Description","筑基效果更强大。"
"Items/DNA_Machine_Upgrade_0_Name","筑基仪II"
"Items/DNA_Machine_Upgrade_1_Description","筑基圆满。"
"Items/DNA_Machine_Upgrade_1_Name","筑基仪III"
"Items/Debris_Ceiling_Name","残骸"
"Items/Debris_Frog_Name","眩晕的青蛙"
"Items/Debris_LightningSoot_Name","闪电灰烬"
"Items/Debris_MachinePart_Name","机器零件"
"Items/Debris_Meteor_Name","太空岩石"
"Items/Debris_Rock_Name","热石块"
"Items/Debris_Satellite_Name","卫星"
"Items/Debris_Sunbeam_Name","焦痕"
"Items/Debris_WaterTornado_Name","水坑"
"Items/Defib_Description","一件医疗设备，用于叫醒打瞌睡的员工，反正别人是这么告诉我的。"
"Items/Defib_Name","电击棒"
"Items/DiagnosisMachine_Description","用于基础诊断的机器。"
"Items/DiagnosisMachine_Name","轻松扫描仪"
"Items/DiagnosisMachine_Upgrade_0_Description","可实现更高的通用诊断标准。"
"Items/DiagnosisMachine_Upgrade_0_Name","轻松扫描仪II"
"Items/DiagnosisMachine_Upgrade_1_Description","进一步提升通用诊断标准。"
"Items/DiagnosisMachine_Upgrade_1_Name","轻松扫描仪III"
"Items/Dirt_Name","泥土"
"Items/DisplaySkeleton_Description","向病人展示疾病可能带来的后果。看上去有些令人毛骨悚然。"
"Items/DisplaySkeleton_Name","骷髅模型"
"Items/Door_Cafe_Description","有时可以用于进入房间，有时也可以用于离开。"
"Items/Door_Cafe_Name","门"
"Items/Door_Description","有时可以用于进入房间，有时也可以用于离开。"
"Items/Door_Name","门"
"Items/Door_Reception_Description","这种门不能内外推拉，只能上下移动。"
"Items/Door_Reception_Name","上下拉门"
"Items/Door_Toilet_Description","有时可以用于进入房间，有时也可以用于离开。"
"Items/Door_Toilet_Name","门"
"Items/Door_Ward_Description","有时可以用于进入房间，有时也可以用于离开。"
"Items/Door_Ward_Name","病房门"
"Items/DrugDispenser_Description","据说每台机器里都坐了一位迷你药剂师。用于调配药物。"
"Items/DrugDispenser_Name","配药机"
"Items/DrugDispenser_Upgrade_0_Description","对配方进行了改进和创新。"
"Items/DrugDispenser_Upgrade_0_Name","配药机II"
"Items/DrugDispenser_Upgrade_1_Description","对配方进行了进一步的改进和创新。"
"Items/DrugDispenser_Upgrade_1_Name","配药机III"
"Items/Ectoplasm_Description","外质描述"
"Items/Ectoplasm_Name","外质"
"Items/Ectovat_Description","经年老问题的新答案，富有创新地解答了死后你将去哪的问题。"
"Items/Ectovat_Name","体外收容器"
"Items/ExaminationTable_Description","必要之恶。\n用于对病人进行检查诊断。"
"Items/ExaminationTable_Name","诊疗台"
"Items/ExerciseFrame_Description","大人们的游乐区。"
"Items/ExerciseFrame_Name","锻炼架"
"Items/Exhibition_Pack/Abstract _Blob_Description","这不是你干的，是吧？\n罗兰达·起司沃特的雕像作品。"
"Items/Exhibition_Pack/Abstract _Blob_Name","起司沃特雕像"
"Items/Exhibition_Pack/Abstract _Ring_Description","它的形状由她决定。\n扎拉·菲茨普奇特的雕像作品。"
"Items/Exhibition_Pack/Abstract _Ring_Name","菲茨普奇特雕像"
"Items/Exhibition_Pack/Abstract _Three_Description","存在不需要道理。\n塞西尔·盖斯普朗克的雕像作品。"
"Items/Exhibition_Pack/Abstract _Three_Name","盖斯普朗克雕像"
"Items/Exhibition_Pack/Accordion_Description","“机器人喜欢手风琴”。\n- 匿名"
"Items/Exhibition_Pack/Accordion_Name","机械驱动手风"
"Items/Exhibition_Pack/Armless_Statue_Description","真的毫无威胁。"
"Items/Exhibition_Pack/Armless_Statue_Name","无臂雕像"
"Items/Exhibition_Pack/Blob_Fish_Description","“咕咚咕咚”。"
"Items/Exhibition_Pack/Blob_Fish_Name","水滴鱼"
"Items/Exhibition_Pack/Bust_Description","他们的粘土用完了吗？"
"Items/Exhibition_Pack/Bust_Name","半身像"
"Items/Exhibition_Pack/Cowboy_Description","这个太空牛仔可以送你。"
"Items/Exhibition_Pack/Cowboy_Name","太空牛仔"
"Items/Exhibition_Pack/Cube_Shifting_Description","看起来像个立方体，却不单是个立方体。"
"Items/Exhibition_Pack/Cube_Shifting_Name","魔方"
"Items/Exhibition_Pack/Cube_WithinCube_Description","立方体到不行。"
"Items/Exhibition_Pack/Cube_WithinCube_Name","超级立方"
"Items/Exhibition_Pack/Dinosaur_Description","据说相当地古老。"
"Items/Exhibition_Pack/Dinosaur_Horny_Description","安静，而没有生命。"
"Items/Exhibition_Pack/Dinosaur_Horny_Name","远古蜥蜴标本"
"Items/Exhibition_Pack/Dinosaur_Name","怪物骨头"
"Items/Exhibition_Pack/Fossil_Description","这块化石是我找到的！它是我的！"
"Items/Exhibition_Pack/Fossil_Name","化石"
"Items/Exhibition_Pack/Ghost_Mirror_Description","被鬼魂附身的物品。"
"Items/Exhibition_Pack/Ghost_Mirror_Name","鬼镜"
"Items/Exhibition_Pack/Kinetic_Black&White_Description","恶性循环永不停。"
"Items/Exhibition_Pack/Kinetic_Black&White_Name","黑与白"
"Items/Exhibition_Pack/Kinetic_Bronze_Description","其实不是什么装置，可它就是很有意思。"
"Items/Exhibition_Pack/Kinetic_Bronze_Name","趣味装置"
"Items/Exhibition_Pack/Lionhead_Statue_Description","人造狮群之王。"
"Items/Exhibition_Pack/Lionhead_Statue_Name","狮子头"
"Items/Exhibition_Pack/Lost_Keys_Description","未完待“寻”。"
"Items/Exhibition_Pack/Lost_Keys_Name","几把钥匙"
"Items/Exhibition_Pack/Melted_Clock_Description","时间融逝。"
"Items/Exhibition_Pack/Melted_Clock_Name","融钟"
"Items/Exhibition_Pack/Mount_Facemore_Description","长着四个脑袋的石头怪。"
"Items/Exhibition_Pack/Mount_Facemore_Name","多面山"
"Items/Exhibition_Pack/Penny_Farthing_Description","后来也叫双轮脚踩自行车。"
"Items/Exhibition_Pack/Penny_Farthing_Name","脚踏车"
"Items/Exhibition_Pack/Pig_Rocket_Description","不是一只鸟，也不是一架飞机。"
"Items/Exhibition_Pack/Pig_Rocket_Name","火箭猪"
"Items/Exhibition_Pack/Pin_Board_Description","让自己感到折服。"
"Items/Exhibition_Pack/Pin_Board_Name","大头针艺术品"
"Items/Exhibition_Pack/Pine_Cone_Description","一无是处。"
"Items/Exhibition_Pack/Pine_Cone_Name","松果"
"Items/Exhibition_Pack/Portrait_Description","“纯种”艺术血统。"
"Items/Exhibition_Pack/Portrait_Name","小狗画像"
"Items/Exhibition_Pack/Silver_Fox_Description","老而不衰。"
"Items/Exhibition_Pack/Silver_Fox_Name","银狐"
"Items/Exhibition_Pack/Snail_Description","风驰电掣。"
"Items/Exhibition_Pack/Solar_System_Description","让你感受太空生活。"
"Items/Exhibition_Pack/Solar_System_Name","太阳系仪"
"Items/Exhibition_Pack/Sphinx_Description","象征猫与人之间的羁绊。"
"Items/Exhibition_Pack/Sphinx_Name","猫脸人面像"
"Items/Exhibition_Pack/Swinging_Balls_Description","看看它们是怎么摆来摆去的。"
"Items/Exhibition_Pack/Swinging_Balls_Name","摆球"
"Items/FancyDress_Pack/Bunting_Description","墙也有穿时装的权利嘛。"
"Items/FancyDress_Pack/Bunting_Name","彩旗"
"Items/FancyDress_Pack/CakeSale_Description","没有巧克力，啧。"
"Items/FancyDress_Pack/CakeSale_Name","糕点台"
"Items/FancyDress_Pack/Chest_Description","和更衣室也没差，小几号而已。"
"Items/FancyDress_Pack/Chest_Name","时装箱"
"Items/FancyDress_Pack/CoinDrop_Description","放生硬币的地方。"
"Items/FancyDress_Pack/CoinDrop_Name","投币池"
"Items/FancyDress_Pack/HatStand_Description","季节的展示。"
"Items/FancyDress_Pack/HatStand_Name","帽架。"
"Items/FancyDress_Pack/Tombola_Description","转动摇柄，赢个奖品。"
"Items/FancyDress_Pack/Tombola_Name","抽奖机"
"Items/FilingCabinet_Description","用于存放医疗记录和言情小说。"
"Items/FilingCabinet_Mini_Description","实用美观。"
"Items/FilingCabinet_Mini_Name","迷你档案柜"
"Items/FilingCabinet_Name","档案柜"
"Items/FilingCabinet_Upgrade_Description","诊断更准确，员工更开心。"
"Items/FilingCabinet_Upgrade_Name","档案柜升级"
"Items/Filters/All","全部"
"Items/Filters/Decorative","装饰"
"Items/Filters/Entertainment","娱乐设备"
"Items/Filters/Exhibition","展览"
"Items/Filters/FancyDress","奇装异服"
"Items/Filters/FoodDrink","食物和饮料"
"Items/Filters/HealthSafety","健康和安全"
"Items/Filters/Locked","未解锁"
"Items/Filters/Pictures","图画"
"Items/Filters/Plants","植物"
"Items/Filters/Promo_Name","特殊物品"
"Items/Filters/Recommended","推荐"
"Items/Filters/Retro","复古"
"Items/Filters/Rugs","地毯"
"Items/Filters/Seating","座位"
"Items/Filters/Superbug","超级病菌"
"Items/Filters/Temperature","温度"
"Items/Filters/UGC","用户生成"
"Items/FireExtinguisher_Description","既能喷出灭火用的泡沫，也能用来挡门。\n发生火灾时，勤杂工可以用它灭火。"
"Items/FireExtinguisher_Name","灭火器[i2p_One]灭火器"
"Items/Flower_Vase_1_Description","装满鲜花的金色花瓶。"
"Items/Flower_Vase_1_Name","花瓶"
"Items/FluidAnalysis_Machine_Description","从病人身上提取体液，然后迅速进行测试分析。"
"Items/FluidAnalysis_Machine_Name","体液加速器"
"Items/FluidAnalysis_Machine_Upgrade_0_Description","体液提取速度更快。"
"Items/FluidAnalysis_Machine_Upgrade_0_Name","体液加速器II"
"Items/FluidAnalysis_Machine_Upgrade_1_Description","体液提取速度进一步加快。"
"Items/FluidAnalysis_Machine_Upgrade_1_Name","体液加速器III"
"Items/FractureWard_Bed_Description","科技含量最高的床。严禁攀爬。"
"Items/FractureWard_Bed_Name","牵引床"
"Items/FruitLoot_AppleChair_Description","你是我的小呀小苹果。"
"Items/FruitLoot_AppleChair_Name","苹果椅子"
"Items/FruitLoot_BananaPhone_Description","“是香蕉超人出手的时候了。”"
"Items/FruitLoot_BananaPhone_Name","香蕉电话"
"Items/FruitLoot_TomatoClock_Description","沙拉永不过时。"
"Items/FruitLoot_TomatoClock_Name","番茄时钟"
"Items/Fume_Cupboard_Gloves_Name","通风橱"
"Items/Function_Attractiveness","提升医院吸引力"
"Items/Function_Attractiveness_RoomPrestige","提升医院吸引力和房间名望"
"Items/Function_Bin","减少垃圾数量"
"Items/Function_BrainChair","给员工的大脑提振"
"Items/Function_Cure","治愈患者"
"Items/Function_Cure_Diagnose","治愈和诊断患者"
"Items/Function_Decoration","装饰用物品"
"Items/Function_Diagnose","诊断病人"
"Items/Function_Drink","降低口渴度"
"Items/Function_Drink_Coffee","降低口渴度\n提供咖啡因提振"
"Items/Function_Drink_Energy","降低口渴度\n提供能量提振"
"Items/Function_Drink_Luxury","降低口渴度\n提升幸福感"
"Items/Function_Drinking_Fountain","降低口渴度\n不是非常卫生"
"Items/Function_Ectovat","重新利用鬼魂"
"Items/Function_Energy","提升活力"
"Items/Function_Entertainment","降低无聊程度"
"Items/Function_Entertainment2","提供娱乐"
"Items/Function_FireExtinguisher","用来灭火"
"Items/Function_Food","降低饥饿度"
"Items/Function_Food_Luxury","降低饥饿度\n提升幸福感"
"Items/Function_Food_Salty","降低饥饿度\n提升口渴度"
"Items/Function_Happiness","提升幸福感"
"Items/Function_Health","提升健康度"
"Items/Function_Hygiene","提高卫生程度"
"Items/Function_Kiosk","提供收入"
"Items/Function_Kiosk_Cafe","降低饥饿度、口渴度\n提升幸福感、活力\n更持久的满意
"
"Items/Function_Kiosk_Flowers","降低无聊程度\n提升幸福感"
"Items/Function_Kiosk_Gifts","降低无聊程度\n提升幸福感"
"Items/Function_Kiosk_Tropical","降低饥饿度、口渴度\n提升幸福感\n保持凉爽"
"Items/Function_Laughing_Gas","咯咯笑"
"Items/Function_MonoBeast_Trap","引诱连眉怪"
"Items/Function_NS_Sanitiser","提高卫生程度\n香味扑鼻"
"Items/Function_Research","协助研究"
"Items/Function_RoomPrestige","提升房间名望"
"Items/Function_Seating","提升舒适度"
"Items/Function_Temperature_Cool","降低温度"
"Items/Function_Temperature_Heat","升高温度"
"Items/Function_Toilet","减少如厕需求"
"Items/Function_TraineeDesk","提高课程规模"
"Items/GP_Lamp_Description","把电能转化为光能和热能。你连都这个都不懂么？"
"Items/GP_Lamp_Name","落地灯"
"Items/GhostCapture_Description","捉鬼_描述"
"Items/GhostCapture_Name","捉鬼"
"Items/GiantPipette_Description","很难操作。"
"Items/GiantPipette_Name","大吸管"
"Items/Global_GenericMachine_Reward_Tooltip","该研究分支已产生一种新设计，用于发展一些新的应用旋转螺母医疗技术。"
"Items/GoldenGubbins_Description","不能用来代替真的干酪片。"
"Items/GoldenGubbins_Name","黄金干酪片"
"Items/GoldenRecord_Collab_Tooltip","贾思敏给你送来了一张装饰性专辑唱片《流涎》，感谢你在项目中作出的贡献。"
"Items/GoldenRecord_Description","一张镀金的唱片，包含贾思敏·奥德赛专辑的《流涎》，但无法播放。"
"Items/GoldenRecord_Name","金唱片"
"Items/HD_Fountain_1_Description","让你的医院更像一座维多利亚风格的花园。"
"Items/HD_Fountain_1_Name","室内喷泉"
"Items/HD_Fountain_Large_Description","没错，大得有些夸张了。"
"Items/HD_Fountain_Large_Name","大喷泉"
"Items/HandSanitiserDispenser_Description","黏乎乎的消毒液。"
"Items/HandSanitiserDispenser_Name","洗手液"
"Items/HandSanitiser_Jazza_Name","芳香手部消毒器"
"Items/Hologram_Description","美观大于实用。"
"Items/Hologram_Name","全息图"
"Items/Hospital_MainEntrance_Description","医院正门"
"Items/Hospital_MainEntrance_Name","医院正门"
"Items/Hospital_SideEntrance_Description","医院侧门"
"Items/Hospital_SideEntrance_Name","医院侧门"
"Items/Injection_Machine_Description","给病人注射的工具，大部分时候是用于注射药物。"
"Items/Injection_Machine_Name","注射大师"
"Items/Injection_Machine_Upgrade_0_Description","提升了注射成功率。"
"Items/Injection_Machine_Upgrade_0_Name","注射大师II"
"Items/Injection_Machine_Upgrade_1_Description","进一步提升注射成功率。"
"Items/Injection_Machine_Upgrade_1_Name","注射大师III"
"Items/Invalid_CS","医院中有一件出问题的物品。我们的<style""AdvisorHighlight"">{[ITEM]}[/style]可能被放置在了不应该在的地方，或人物无法抵达，需要将它移动或移除后才能放置其他物品。点击这里前往。"
"Items/Laughing_Gas_Description","源自严肃科学的蠢蠢发明。"
"Items/Laughing_Gas_Name","发笑机"
"Items/LeafletStand_Description","上面放着许多小册子，提供本地旅游信息和生存指南。"
"Items/LeafletStand_Name","传单架"
"Items/Litter_1_Name","垃圾"
"Items/LoveStatue_Description","浪漫、热恋和求爱的象征。"
"Items/LoveStatue_Name","爱情雕像"
"Items/Lunar_Dragon_Corner_Description","迈向更好/更坏的未来。"
"Items/Lunar_Dragon_Corner_Name","巨龙专区"
"Items/Lunar_Dragon_Head_Description","刚要开始。"
"Items/Lunar_Dragon_Head_Name","龙首"
"Items/Lunar_Dragon_Legs_Description","非头非尾。"
"Items/Lunar_Dragon_Legs_Name","龙足"
"Items/Lunar_Dragon_NoLegs_Description","完全无足。"
"Items/Lunar_Dragon_NoLegs_Name","龙身"
"Items/Lunar_Dragon_Tail_Description","快要结束。"
"Items/Lunar_Dragon_Tail_Name","龙尾"
"Items/Lunar_Gong_Description","咚咚锵 咚咚锵"
"Items/Lunar_Gong_Name","铜锣"
"Items/Lunar_Lanterns_Description","发光发亮。"
"Items/Lunar_Lanterns_Name","新年灯笼"
"Items/Lunar_Rat_Description","“今年是我的年。”"
"Items/Lunar_Rat_Name","小老鼠"
"Items/MRI_Scanner_Description","一台高科技扫描仪。"
"Items/MRI_Scanner_Name","超级磁力强效共振扫描机"
"Items/MRI_Scanner_Upgrade_0_Description","磁力更强。"
"Items/MRI_Scanner_Upgrade_0_Name","超级磁力强效共振扫描机II"
"Items/MRI_Scanner_Upgrade_1_Description","进一步加强磁力。"
"Items/MRI_Scanner_Upgrade_1_Name","超级磁力强效共振扫描机III"
"Items/Machine_8Bit_Description","提升像素密度，缓解致命的怀旧情绪。"
"Items/Machine_8Bit_Name","调试机"
"Items/Machine_8Bit_Upgrade_0_Description","提升了图形处理单元性能、内存容量和USB端口数量。"
"Items/Machine_8Bit_Upgrade_0_Name","调试机II"
"Items/Machine_8Bit_Upgrade_1_Description","进一步提升了图形处理单元性能、内存容量和USB端口数量。"
"Items/Machine_8Bit_Upgrade_1_Name","调试机III"
"Items/Machine_Chromatherapy_Description","用来给褪色的病人重新上色。"
"Items/Machine_Chromatherapy_Name","上色机"
"Items/Machine_Chromatherapy_Upgrade_0_Description","提升色彩饱和度。"
"Items/Machine_Chromatherapy_Upgrade_0_Name","上色机II"
"Items/Machine_Chromatherapy_Upgrade_1_Description","进一步提升色彩饱和度。"
"Items/Machine_Chromatherapy_Upgrade_1_Name","上色机III"
"Items/Machine_Control_Console_Description","控制机器的操作台。"
"Items/Machine_Control_Console_Name","控制台"
"Items/Machine_Cubism_Description","能将立体症病人进行拆解和重塑。"
"Items/Machine_Cubism_Name","折疗机"
"Items/Machine_Cubism_Upgrade_0_Description","提升重塑效果。"
"Items/Machine_Cubism_Upgrade_0_Name","折疗机II"
"Items/Machine_Cubism_Upgrade_1_Description","进一步提升重塑效果。"
"Items/Machine_Cubism_Upgrade_1_Name","折疗机III"
"Items/Machine_ElectricShock_Description","令人毛发倒竖，但也能带来一种令人愉悦的麻刺感。"
"Items/Machine_ElectricShock_Name","泄电器"
"Items/Machine_ElectricShock_Upgrade_0_Description","提升放电性能。"
"Items/Machine_ElectricShock_Upgrade_0_Name","泄电器II"
"Items/Machine_ElectricShock_Upgrade_1_Description","进一步提升放电性能。"
"Items/Machine_ElectricShock_Upgrade_1_Name","泄电器III"
"Items/Machine_LightHeaded_Description","换掉一颗光头需要多少名医生？显然，一名足矣。"
"Items/Machine_LightHeaded_Name","脱光机"
"Items/Machine_LightHeaded_Upgrade_0_Description","改进头部更换过程。"
"Items/Machine_LightHeaded_Upgrade_0_Name","脱光机II"
"Items/Machine_LightHeaded_Upgrade_1_Description","进一步改进头部更换过程。"
"Items/Machine_LightHeaded_Upgrade_1_Name","脱光机III"
"Items/Machine_Mummy_Description","逆转木乃伊化的最初阶段。副产品是一卷厕纸。"
"Items/Machine_Mummy_Name","破伊机"
"Items/Machine_Mummy_Upgrade_0_Description","改进了逆转木乃伊化的过程。"
"Items/Machine_Mummy_Upgrade_0_Name","破伊机II"
"Items/Machine_Mummy_Upgrade_1_Description","进一步改进逆转木乃伊化的过程。"
"Items/Machine_Mummy_Upgrade_1_Name","破伊机III"
"Items/Machine_Plaster_Caster_Description","浇筑石膏速度更快。"
"Items/Machine_Plaster_Caster_Name","石膏浇筑器"
"Items/MagazineRack_Description","有人拿走了杂志的赠品。除此之外，其他内容还是挺有趣的。"
"Items/MagazineRack_Name","杂志架"
"Items/Marketing_Armchair_Description","小号的沙发。"
"Items/Marketing_Armchair_Name","扶手椅"
"Items/Marketing_Desk_Description","可供你检查邮件的地方。"
"Items/Marketing_Desk_Name","营销员的桌子"
"Items/Marketing_DrawingBoard_Description","计划失败时，可以从这里重新出发。"
"Items/Marketing_DrawingBoard_Name","绘图板"
"Items/Marketing_Flipboard_Description","可以在上面写满点子。这些点子可能……应该……大概都还不错吧。"
"Items/Marketing_Flipboard_Name","白板"
"Items/Marketing_Lamp_Description","把电能转化为光能和热能。你连都这个都不懂么？"
"Items/Marketing_Lamp_Name","落地灯"
"Items/Marketing_LavaLamp_Description","“好嗨”"
"Items/Marketing_LavaLamp_Name","熔岩灯"
"Items/Marketing_Rug_Description","掩盖果酱污渍有奇效。"
"Items/Marketing_Rug_Name","地毯"
"Items/Marketing_Sofa_Description","大号的椅子。"
"Items/Marketing_Sofa_Name","沙发"
"Items/Marketing_Table_Description","奇迹发生的地方。\n用于发起新的营销活动。"
"Items/Marketing_Table_Name","营销活动桌"
"Items/Medical_Cabinet_1_Description","摆满了过期药物，主要是为了让房间看起来更专业。"
"Items/Medical_Cabinet_1_Name","药柜"
"Items/MonoBeast_Name","连眉怪"
"Items/MonoBeast_Trap_Description","数不清的现代便利发明中的最新款。这个设备让清除连眉怪变得更自动化。"
"Items/MonoBeast_Trap_Name","驱眉笔"
"Items/Mummy_Lamp_Description","一只用于祭祀的火把，还能当烟灰缸。"
"Items/Mummy_Lamp_Name","火把"
"Items/Mummy_Vase_1_Description","不该出现在这里。"
"Items/Mummy_Vase_1_Name","木乃伊瓶"
"Items/Mummy_Vase_2_Description","这东西怎么能让人随便摸呢？希望只是个复制品。"
"Items/Mummy_Vase_2_Name","木乃伊瓮"
"Items/NS_Sanitiser_Collab_Tooltip","配方已臻完美。贾思敏现已骄傲地向人推出她的芳香消毒器。干得好。"
"Items/NS_Sanitiser_Description","这种无菌和芳香的程度不可能是一个人做出来的…"
"Items/NS_Sanitiser_Name","芳香消毒器"
"Items/Notice_Board_1_Description","发布各种重要信息、模棱两可的胡话以及其他通知。"
"Items/Notice_Board_1_Name","公告牌"
"Items/OfficeChair_Description","舒服，只有自己知道。"
"Items/OfficeChair_Name","办公椅——我们能移除这个物品吗"
"Items/OfficeDesk_Description","有助于保持员工和病患的距离。"
"Items/OfficeDesk_Name","办公桌"
"Items/OfficeDesk_NoChair_Description","一张放东西的好桌子。"
"Items/OfficeDesk_NoChair_Name","桌子——我们能删除这个物品&预置物品吗？"
"Items/OnExploded_CS","我们的<style""AdvisorHighlight"">{[ITEM]}[/style]爆炸了！我们需要买一个替代品。另外，请确保附近有足够的灭火器。"
"Items/OnFire_CS","我们的<style""AdvisorHighlight"">{[ITEM]}[/style]着火了！我们需要一名勤杂工和灭火器！"
"Items/Pandemic_Machine_Description","能把卡在锅里的脑袋取出来。"
"Items/Pandemic_Machine_Name","甩锅机"
"Items/Pandemic_Machine_Upgrade_0_Description","提升了拔出能力。"
"Items/Pandemic_Machine_Upgrade_0_Name","甩锅机II"
"Items/Pandemic_Machine_Upgrade_1_Description","进一步提升了拔出能力。"
"Items/Pandemic_Machine_Upgrade_1_Name","甩锅机III"
"Items/Pet_Ant_Description","一套超级收藏，\n里面是普通虫子。"
"Items/Pet_Ant_Name","昆虫农场"
"Items/Pet_Goldfish_Description","恐怕早晚会出意外。"
"Items/Pet_Goldfish_Name","水族圆缸"
"Items/Pet_Hamster_Description","希望这玩意透气。"
"Items/Pet_Hamster_Name","小动物箱"
"Items/PhysiciansScale_Description","一台计算抽象社交价值的设备。"
"Items/PhysiciansScale_Name","估值秤"
"Items/Picture_1_Description","正在欣赏美丽的图画。"
"Items/Picture_1_Name","图画"
"Items/Picture_2_Description","经过防伪塑封。"
"Items/Picture_2_Name","证书"
"Items/Picture_Award_Jazza_Description","巨星本人的（印刷）签名照：“酷毙了”。"
"Items/Picture_Award_Jazza_Name","贾思敏·奥德赛的照片"
"Items/Picture_Award_Star_Bronze_Description","仁心的第三等级：良言"
"Items/Picture_Award_Star_Bronze_Name","铜星奖"
"Items/Picture_Award_Star_Gold_Description","仁心的最高等级：圣心"
"Items/Picture_Award_Star_Gold_Name","金星奖"
"Items/Picture_Award_Star_Silver_Description","仁心的第二等级：善行"
"Items/Picture_Award_Star_Silver_Name","银星奖"
"Items/Picture_Canvas_1_Description","罗兰达·起司沃特的一幅画，“4号作品：快到午餐时间了”。"
"Items/Picture_Canvas_1_Name","起司沃特的油画"
"Items/Picture_Canvas_2_Description","塞西尔·盖斯普朗克的版画：“卷笔刀变装”。"
"Items/Picture_Canvas_2_Name","盖斯普朗克的油画"
"Items/Picture_Canvas_3_Description","扎拉·菲茨普奇特的版画：“太空水煮蛋”。"
"Items/Picture_Canvas_3_Name","菲茨普奇特的油画"
"Items/Picture_Canvas_Doggo_Description","画布很大，狗很小。真的有些看不懂。"
"Items/Picture_Canvas_Doggo_Name","“小”狗油画"
"Items/Picture_Expensive_Devs_Description","对某人无比精确的刻画，比照片还逼真。来源未知。"
"Items/Picture_Expensive_Devs_Name","点阵绘画"
"Items/Picture_Expensive_Doggo_Description","看上去真有点像一幅画，甚至能看到画刷的笔触。感觉像是有一条狗就在你的面前。"
"Items/Picture_Expensive_Doggo_Name","小狗艺术品"
"Items/Picture_Expensive_Mountains_Description","描绘双点县同名山脉的画。"
"Items/Picture_Expensive_Mountains_Name","山脉风景画"
"Items/Picture_Jazza_Album_Name","爵士黑胶唱片"
"Items/Picture_Light_Box_Description","X光片的名人堂，上面有我们精选的X光扫描照。"
"Items/Picture_Light_Box_Name","X光片榜"
"Items/Picture_Painting_Beach_Description","仅次于身临其境的选择，当然，差距不是一星半点。"
"Items/Picture_Painting_Beach_Name","海滩画"
"Items/Picture_Painting_Doggo_Description","狗狗的画大概是一条有名的狗的吧。"
"Items/Picture_Painting_Doggo_Name","狗画像"
"Items/Picture_Painting_Expensive_Drawings_Description","这是谁家熊孩子干的？"
"Items/Picture_Painting_Expensive_Drawings_Name","涂鸦"
"Items/Picture_Poster_8bit_Description","看上去很迷人，这无可厚非，但不能忽视他们的问题。"
"Items/Picture_Poster_8bit_Name","八位症海报"
"Items/Picture_Poster_Anatomy_Brain_Description","就是这个器官，把世界搅得一片混乱。细节很详尽，只是结构有点过时了。"
"Items/Picture_Poster_Anatomy_Brain_Name","脑部解剖图海报"
"Items/Picture_Poster_Anatomy_Cubism_Description","毕加索不会告诉你的事。"
"Items/Picture_Poster_Anatomy_Cubism_Name","立体主义解剖图海报"
"Items/Picture_Poster_Anatomy_Description","不用机器，也不用工具，就能看见你的身体内部。"
"Items/Picture_Poster_Anatomy_Name","解剖图海报"
"Items/Picture_Poster_Animal_Description","如果动物们看到你都会这样，你有可能已经患上了动物磁力症。"
"Items/Picture_Poster_Animal_Name","动物磁力症海报"
"Items/Picture_Poster_Clown_Description","关爱小丑宣传活动。小丑已经算不上人。请伸出援手，让他们重新为人。"
"Items/Picture_Poster_Clown_Name","小丑症海报"
"Items/Picture_Poster_Cubism_Description","提醒：艺术是危险的。请酌量享受。"
"Items/Picture_Poster_Cubism_Name","立体症海报"
"Items/Picture_Poster_FoodPyramid_Description","最健康的饮食，就是吃不吃都无所谓。"
"Items/Picture_Poster_FoodPyramid_Name","食物金字塔海报"
"Items/Picture_Poster_Grey_Description","通过新的视角取得的发现使褪色症诊断迎来了新的突破。正式的说法是“情绪空洞”。"
"Items/Picture_Poster_Grey_Name","褪色症海报"
"Items/Picture_Poster_LightHeaded_Description","了解光头症病人为何发光发热。"
"Items/Picture_Poster_LightHeaded_Name","光头症海报"
"Items/Picture_Poster_MockStar_Description","华服是通往彻底迷失的大门。在打扮自己或是他人时，多动动脑子。"
"Items/Picture_Poster_MockStar_Name","明星梦症海报"
"Items/Picture_Poster_Mummy_Description","很少有人知道，厕纸可以使身体发生化学反应。"
"Items/Picture_Poster_Mummy_Name","活人木乃伊化海报"
"Items/Picture_Poster_Pandemic_Description","一种好玩又好笑的游戏，直到你的脑袋被卡住。开玩笑也要注意安全，适可而止。"
"Items/Picture_Poster_Pandemic_Name","流行锅病海报"
"Items/Picture_Poster_Shock_Description","如果你能看到他们的骨架，说明他们病了。"
"Items/Picture_Poster_Shock_Name","电流感海报"
"Items/Picture_Poster_Test_Eye_Description","字体大小乐趣多。"
"Items/Picture_Poster_Test_Eye_Name","视力测试海报"
"Items/Picture_Poster_Test_Rorschach_Description","一种古老的测试，不成功便成仁。不必有压力。"
"Items/Picture_Poster_Test_Rorschach_Name","罗夏测试海报"
"Items/Picture_Poster_TurtleHead_Description","帮助你了解如何辨识藏头症患者情绪的微妙线索。"
"Items/Picture_Poster_TurtleHead_Name","藏头症海报"
"Items/Pippette_Name","吸管"
"Items/Plant_Cactus_Description","像一个高冷的朋友，拒人千里之外。\n虽说不是很好看，但胜在不用经常浇水。"
"Items/Plant_Cactus_Name","仙人掌"
"Items/Plant_Large_Description","不只是用于圣诞节装饰，需要浇水。"
"Items/Plant_Large_Name","植物"
"Items/Plant_RoseBush_Description","可能是人工上色……总之现在是红色的。\n美丽，但是需要经常浇水。"
"Items/Plant_RoseBush_Name","玫瑰丛"
"Items/Plant_SunFlower_Description","医院里的一捧阳光。\n很漂亮，但是需要经常浇水。"
"Items/Plant_SunFlower_Name","向日葵"
"Items/Plant_Yucca_Description","我也不知道这是什么东西。\n挺好看的，也不怎么需要浇水。"
"Items/Plant_Yucca_Name","丝兰"
"Items/PlotMachine_Avalanche","雪崩稳定器"
"Items/PlotMachine_Earthquake","地震稳定器"
"Items/PlotMachine_Epidemic","传染病稳定器"
"Items/PlotMachine_FrogRain","青蛙稳定器"
"Items/PlotMachine_Ghost","鬼魂稳定器"
"Items/PlotMachine_Thunder","雷暴稳定器"
"Items/PlotMachine_Volcanic","火山稳定器"
"Items/PlotMachine_WaterTornado","水龙卷稳定器"
"Items/Poo_Name","便便"
"Items/PriceModifier_ArcadeMachine","街机"
"Items/PriceModifier_Cafe","咖啡"
"Items/PriceModifier_DrinkMachine","饮料贩卖机"
"Items/PriceModifier_EnergyDrinkMachine","能量饮料贩卖机"
"Items/PriceModifier_GiftShop","礼品店"
"Items/PriceModifier_LuxuryDrinkMachine","奢侈饮料贩卖机"
"Items/PriceModifier_LuxurySnackMachine","奢侈零食贩卖机"
"Items/PriceModifier_Newsagent","书报亭"
"Items/PriceModifier_SaltySnackMachine","咸味零食贩卖机"
"Items/PriceModifier_SnackMachine","零食贩卖机"
"Items/PriceModifier_Telephone","电话"
"Items/Printer_1_Description","我们试过的，不能印钞票。"
"Items/Printer_1_Name","打印机"
"Items/Printer_Big_Name","打印机"
"Items/Promo/Am_ArcadeMachine_Description","提供无尽的游戏内容（只要你不停往里投币的话）。"
"Items/Promo/Am_ArcadeMachine_Name","无尽街机"
"Items/Promo/Am_HoratioStatue_Description","和真人一模一样。"
"Items/Promo/Am_HoratioStatue_Name","何瑞修克隆族雕像"
"Items/Promo/Am_Poster_Description","这幅温室的画像能给予你温暖湿润的感觉。"
"Items/Promo/Am_Poster_Name","温室油画"
"Items/Promo/Am_Rug_Description","只占地面的一小部分空间。用来收集星尘。"
"Items/Promo/Am_Rug_Name","太""空""地毯"
"Items/Promo/CA_Bench_Description","做工复杂、优雅迷人……当然，就是不能靠。"
"Items/Promo/CA_Bench_Name","无靠背长椅"
"Items/Promo/CA_Canvas_Description","利用艺术手段在2D平面上展现3D美。"
"Items/Promo/CA_Canvas_Name","溪谷油画"
"Items/Promo/CA_DragonStatue_Description","用高品质泡沫胶制作而成，看起来很重。"
"Items/Promo/CA_DragonStatue_Name","巨龙装饰"
"Items/Promo/CA_FourSeasons_Description","描绘了气候的四折画（没错，就是四折画）。"
"Items/Promo/CA_FourSeasons_Name","四季画"
"Items/Promo/FM_BeanBag_Description","不用的足球缝在一起，里面装满豆子，就成了沙发。"
"Items/Promo/FM_BeanBag_Name","足球懒人沙发"
"Items/Promo/FM_Framed_TShirt_Description","一件‘原汁原味’的运动服，被夹在玻璃后面。"
"Items/Promo/FM_Framed_TShirt_Name","签名球衣"
"Items/Promo/FM_Rug_Description","人造的人造草皮，如实还原球场草坪的分毫细节。"
"Items/Promo/FM_Rug_Name","草皮地毯"
"Items/Psych_Armchair_Description","拥有从业资格的医生才配使用。"
"Items/Psych_Armchair_Name","精神科医生扶手椅"
"Items/Psych_Bookcase_V1_Description","提升诊断能力的精神病学书籍。"
"Items/Psych_Bookcase_V1_Name","诊断书柜"
"Items/Psych_Bookcase_V2_Description","提升治疗能力的精神病学书籍。"
"Items/Psych_Bookcase_V2_Name","治疗书柜"
"Items/Psych_ChangingScreen_Description","非常适合捉迷藏游戏爱好者。"
"Items/Psych_ChangingScreen_Name","更衣屏风"
"Items/Psych_Couch_Description","坐得笔直怎么可能有灵感呢？"
"Items/Psych_Couch_Name","精神科沙发"
"Items/Psych_Fireplace_Description","营造温暖的气氛。"
"Items/Psych_Fireplace_Name","壁炉"
"Items/Psych_Lamp_Description","把电能转化为光能和热能。你连都这个都不懂么？"
"Items/Psych_Lamp_Name","落地灯"
"Items/PunchingBag_Description","一项古老运动的训练设备。在这项运动中，两名运动员会互相拳击对方的头部。"
"Items/PunchingBag_Name","拳击沙袋"
"Items/Radiation_Box_Description","你会感觉自己的手是在个完全不同的房间里。"
"Items/Radiation_Box_Name","放射箱"
"Items/RadiatorSmall_Description","放在无法利用的角落里。"
"Items/RadiatorSmall_Name","小暖气片"
"Items/Radiator_Description","虽然温暖，但不够亲热。"
"Items/Radiator_Large_Description","稍微有点儿用的。"
"Items/Radiator_Large_Name","大暖气片"
"Items/Radiator_Mini_Description","迷你暖气片"
"Items/Radiator_Mini_Name","迷你暖气片"
"Items/Radiator_Name","暖气片"
"Items/Radio_1_Description","可收听双点广播里面的各种胡说八道。"
"Items/Radio_1_Name","收音机"
"Items/Radio_Boombox_1_Description","虽然不起眼，但可用于播放摇滚乐。"
"Items/Radio_Boombox_1_Name","外放收音机"
"Items/ReceptionHatch_Description","接待员们的办公地点。"
"Items/ReceptionHatch_Name","接待柜台"
"Items/Reception_Description","病人们到达医院后注册挂号的地方。"
"Items/Reception_Flowers_1_Description","鲜花可以为接待员带来好心情。"
"Items/Reception_Flowers_1_Name","花"
"Items/Reception_Flowers_2_Description","这些花基本都是从病人那儿偷来的。"
"Items/Reception_Flowers_2_Name","更多花"
"Items/Reception_Name","接待处"
"Items/Reception_Vase_Gold_Description","很棒。"
"Items/Reception_Vase_Gold_Name","金色花瓶"
"Items/Research_Desk_Description","摆满了各种软件。"
"Items/Research_Desk_Name","研究员的桌子"
"Items/Research_Machine_Description","不明觉厉。\n用于开展研究项目。"
"Items/Research_Machine_Name","研究台"
"Items/Research_Monitors_Description","数据量爆表。能让科研人员心跳加速。\n加快研究速度。"
"Items/Research_Monitors_Name","科研显示屏"
"Items/Retro_Pack/Barber_Pole_Description","令人迷醉的复古景象。"
"Items/Retro_Pack/Barber_Pole_Name","旋转立柱"
"Items/Retro_Pack/Cabinet_Entertainment_Description","去年流行的机器，当时的人们还觉得它挺好玩。"
"Items/Retro_Pack/Cabinet_Entertainment_Name","收音机"
"Items/Retro_Pack/Charity_Dog_ Name","慈善狗雕像"
"Items/Retro_Pack/Charity_Dog_Description","真是乖狗狗。"
"Items/Retro_Pack/Dipping_Duck_Description","不适合用来检测核辐射安全。"
"Items/Retro_Pack/Dipping_Duck_Name","饮水鸭"
"Items/Retro_Pack/Elephant_Bin_Description","狠狠践踏垃圾。"
"Items/Retro_Pack/Elephant_Bin_Name","象足垃圾桶"
"Items/Retro_Pack/Flying_Ducks_Description","左走下台。"
"Items/Retro_Pack/Flying_Ducks_Name","飞鸭"
"Items/Retro_Pack/Gramophone_Description","会放音乐的喇叭形机器朋友。"
"Items/Retro_Pack/Gramophone_Name","留声机"
"Items/Retro_Pack/Gum_Dispenser_Description","装满了鲍勃口香糖厂出产的口香糖。"
"Items/Retro_Pack/Gum_Dispenser_Name","口香糖售货机"
"Items/Retro_Pack/Jukebox_Description","播放数量有限的几首老歌。"
"Items/Retro_Pack/Jukebox_Name","点唱机"
"Items/Retro_Pack/Lung_Capacity_Description","一台测试你到底有没有底气的设备。"
"Items/Retro_Pack/Lung_Capacity_Name","肺容器"
"Items/Retro_Pack/Meat_Machine_Description","深入了解我们先辈在生活中的注重点。"
"Items/Retro_Pack/Meat_Machine_Name","烤肉零食贩卖机"
"Items/Retro_Pack/Peacock_Chair_Description","适合花里胡哨一点的人。"
"Items/Retro_Pack/Peacock_Chair_Name","开屏椅子"
"Items/Retro_Pack/Penny_Ride_Description","以前要花一块钱，现在不用了。"
"Items/Retro_Pack/Penny_Ride_Name","刺激摇摇机"
"Items/Retro_Pack/Photo_Booth_Description","一个照明完美的柜子。"
"Items/Retro_Pack/Photo_Booth_Name","照相亭"
"Items/Retro_Pack/Pinballl_Machine_Description","用上“弹射”这个词的好机会。"
"Items/Retro_Pack/Pinballl_Machine_Name","弹球机"
"Items/Retro_Pack/Reel_To_Reel_Description","洞穴绘画的后续之作。"
"Items/Retro_Pack/Reel_To_Reel_Name","放映机"
"Items/Retro_Pack/Retro_Chair_Description","双点县艺术家兼设计师麦琪·菲茨普奇特多年前的流行设计作品的复制品。"
"Items/Retro_Pack/Retro_Chair_Name","怀旧椅子"
"Items/Retro_Pack/Retro_Scales_Description","用过时的单位称重。"
"Items/Retro_Pack/Retro_Scales_Name","体重秤"
"Items/Retro_Pack/Retro_TV_Description","你的爷爷奶奶就是这么看真人秀的。"
"Items/Retro_Pack/Retro_TV_Name","怀旧电视"
"Items/Retro_Pack/Shop_Kiosk_Carnival_Description","贩卖甜食和多愁善感。"
"Items/Retro_Pack/Shop_Kiosk_Carnival_Name","嘉年华流动摊"
"Items/Retro_Pack/Snake_Basket_Description","此面向上。"
"Items/Retro_Pack/Snake_Basket_Name","光环篮子"
"Items/Retro_Pack/Strength_Machine_Description","高点。再高点。"
"Items/Retro_Pack/Strength_Machine_Name","测力器"
"Items/Retro_Pack/Table_Triangle_Description","让人回想起三角形物体风靡四海的当年。"
"Items/Retro_Pack/Table_Triangle_Name","三角桌"
"Items/Retro_Pack/ToiletCubicle_Description","人有三急。"
"Items/Retro_Pack/ToiletCubicle_Name","厕所"
"Items/Retro_Pack/Trampoline_Description","供人体验弹性地板的滋味。"
"Items/Retro_Pack/Trampoline_Name","蹦床"
"Items/Retro_Pack/Vaulting_Box_Description","经典老派的伤痛制造机。"
"Items/Retro_Pack/Vaulting_Box_Name","跳箱"
"Items/Rug_V1_Description","掩盖果酱污渍有奇效。"
"Items/Rug_V1_Name","地毯"
"Items/Rug_Violet_TwitchCon_Description","掩盖果酱污渍有奇效。"
"Items/Rug_Violet_TwitchCon_Name","嘉年华地毯"
"Items/RunningMachine_Description","不单单是运动设备哦。"
"Items/RunningMachine_Name","追心机"
"Items/RunningMachine_Upgrade_0_Description","提升了皮带转动速度。"
"Items/RunningMachine_Upgrade_0_Name","追心机II"
"Items/RunningMachine_Upgrade_1_Description","进一步提升了皮带转动速度。"
"Items/RunningMachine_Upgrade_1_Name","追心机III"
"Items/SEGA60th/DreamCatcher_Description","一个真正可以赚钱的夹娃娃游戏！\nSEGA 1989"
"Items/SEGA60th/DreamCatcher_Name","Dream Catcher 游戏机"
"Items/SEGA60th/OutRun_Description","按下开始！\n投币！\nSEGA 1986"
"Items/SEGA60th/OutRun_Name","OutRun 游戏机"
"Items/SEGA60th/Periscope_Description","趣味 - 悬念 - 刺激\nSEGA 1966"
"Items/SEGA60th/Periscope_Name","Periscope 游戏机"
"Items/SEGA60th/SpaceHarrier_Description","欢迎来到梦幻地带。\n做好准备吧！\nSEGA 1985"
"Items/SEGA60th/SpaceHarrier_Name","《Space Harrier》太空哈利猛犸"
"Items/Server_1_Description","我忘了它是干嘛用的。但看起来还不错。"
"Items/Server_1_Name","服务器"
"Items/Server_AI_Description","双点县最智能的机器之二。"
"Items/Server_AI_Name","深思2"
"Items/Shop_Kiosk_Flowers_Description","庆祝失败？还是为痊愈而默哀？这里的商品能满足你的所有需求！"
"Items/Shop_Kiosk_Flowers_Name","礼品店"
"Items/Shop_Kiosk_Food_Description","一堆五颜六色的东西，虽然不知道是什么。"
"Items/Shop_Kiosk_Food_Name","咖啡厅"
"Items/Shop_Kiosk_Gifts_Description","购买最新的官方授权医院物品。"
"Items/Shop_Kiosk_Gifts_Name","书报亭"
"Items/Shop_Kiosk_V4_Description","临时商店"
"Items/Shop_Kiosk_V4_Name","售货机4"
"Items/Shop_Kiosk_V5_Description","临时商店"
"Items/Shop_Kiosk_V5_Name","售货机5"
"Items/Shop_Kiosk_V6_Description","临时商店"
"Items/Shop_Kiosk_V6_Name","售货机6"
"Items/Shop_one needs to be deleted_Description","临时商店"
"Items/Shop_one needs to be deleted_Name","食物&饮料商店——待删除？"
"Items/Snacks_Cakes_Description","意料之外，惊喜美味，来一块布丁吧。"
"Items/Snacks_Cakes_Name","布丁拼盘"
"Items/Snacks_PickleJars_Description","越酸越带劲。"
"Items/Snacks_PickleJars_Name","腌菜拼盘"
"Items/Snacks_Platter_Description","胃口大开乐开怀。"
"Items/Snacks_Platter_Name","开胃拼盘"
"Items/Sofa_Description","大号的椅子。"
"Items/Sofa_Name","沙发"
"Items/StaffRoom_DartBoard_Description","指定的“呕吐区”。"
"Items/StaffRoom_DartBoard_Name","飞镖靶"
"Items/StaffRoom_Lamp_Description","把电能转化为光能和热能。你连都这个都不懂么？"
"Items/StaffRoom_Lamp_Name","落地灯"
"Items/Statue_Cubism_Thinker_Description","确实引人思考。\n扎拉·菲茨普奇特《对生死的冥想》系列的第二件作品。"
"Items/Statue_Cubism_Thinker_Name","雕像"
"Items/Statue_Duck_Description","一件能够审视自身的艺术作品。\n扎拉·菲茨普奇特《对生死的冥想》系列的第一件作品。"
"Items/Statue_Duck_Name","点赞鸭"
"Items/Statue_Ero_Name","性感雕像"
"Items/Statue_Jasmine_Collab_Tooltip","奥德赛小姐送了你一座由她的朋友扎拉·菲茨普奇特亲自设计的雕像。"
"Items/Statue_Jasmine_Description","奥德赛小姐不在身边的时候，可以用这个来代替。"
"Items/Statue_Jasmine_Name","贾思敏雕像"
"Items/Statue_Jazza_Name","贾思敏雕像"
"Items/SummerFree_BeanBag_Hamburger_Name","汉堡沙发"
"Items/SummerFree_Kiosk_Hotdog_Description","始终如一地提供顺畅服务。"
"Items/SummerFree_Kiosk_Hotdog_Name","热狗流动摊"
"Items/SummerFree_Rug_Burger_Description","火候恰到好处。"
"Items/SummerFree_Rug_Burger_Name","汉堡地毯"
"Items/SummerFree_Rug_Hotdog_Description","你几乎能尝到脚印的味道。"
"Items/SummerFree_Rug_Hotdog_Name","热狗地毯"
"Items/Sunbeam_OnFire","医院的一处<style""AdvisorHighlight"">焦痕[/style]烧起来了！我们需要一名<style""AdvisorHighlight"">勤杂工[/style]和<style""AdvisorHighlight"">灭火器[/style]！"
"Items/Super_Computer_1_Description","货真价实的超级计算机。\n加快研究速度。"
"Items/Super_Computer_1_Name","超级计算机"
"Items/Super_Computer_AI_Description","双点县最智能的机器之一。"
"Items/Super_Computer_AI_Name","深思1"
"Items/Surgery_MedicalSink_Description","谨遵伊格纳兹卫生指南的教诲 – 好好洗手。"
"Items/Surgery_MedicalSink_Name","医用洗手池"
"Items/Surgery_OperationMonitor_Description","监视手术中的各种状况。"
"Items/Surgery_OperationMonitor_Name","手术监视器"
"Items/Surgery_OperationTable_Description","最适合动手术的地方。"
"Items/Surgery_OperationTable_Name","手术台"
"Items/Surgery_WallMonitor_Description","经常能发现病人的一些失常行为。"
"Items/Surgery_WallMonitor_Name","墙挂监视器"
"Items/SweetDispenser_Description","可以用钱买到的幸福。"
"Items/SweetDispenser_Name","甜食售货机"
"Items/Telephone_Wall_1_Description","我们会录下所有通话记录，仅供内部娱乐。"
"Items/Telephone_Wall_1_Name","电话"
"Items/Television_Description","超低清晰度的电视，而且只能看3个频道。"
"Items/Television_Name","电视"
"Items/TestObject_Description","测试任务_描述"
"Items/TestObject_Name","测试托盘整齐"
"Items/ToiletCubicalGold_Description","对国王和仆人都一视同仁的宝座。"
"Items/ToiletCubicalGold_Name","金马桶"
"Items/ToiletCubicle_Description","解放的最佳场所。\n需要勤杂工进行维护。"
"Items/ToiletCubicle_Name","厕所隔间"
"Items/ToiletHandDryer_Description","能体验“热之吐息”。\n一般是在洗手后使用。略微提升卫生等级。"
"Items/ToiletHandDryer_Gold_Description","五谷轮回最华丽的收场方式。"
"Items/ToiletHandDryer_Gold_Name","黄金干手机"
"Items/ToiletHandDryer_Name","干手机"
"Items/ToiletSinkUnit_Description","肮脏的克星。\n提高卫生等级。"
"Items/ToiletSinkUnit_Gold_Description","既不易发生化学反应，又金光灿灿，同时满足卫生和美观要求。"
"Items/ToiletSinkUnit_Gold_Name","黄金洗手池"
"Items/ToiletSinkUnit_Name","洗手池"
"Items/ToiletSuiteGold_Description","用这款镀金套装来为你的厕所涂上一抹亮黄（别会错意），其中包括洗手池和干手机，当然还有马桶。"
"Items/ToiletSuiteGold_Name","金马桶套装"
"Items/Training_Bookcase_1_Description","百科全书里有很多有用的知识点，但人们通常只喜欢翻看里面的图片。"
"Items/Training_Bookcase_1_Name","百科全书架I"
"Items/Training_Bookcase_2_Description","空白部分上写满的评论虽然无礼，信息量却十分丰富。"
"Items/Training_Bookcase_2_Name","百科全书架II"
"Items/Training_TraineeDesk_Description","从废弃的学校里捡来的。\n进行资格证书培训的地方。"
"Items/Training_TraineeDesk_Name","培训生课桌"
"Items/Training_TrainerLectern_Description","随便指派的临时老师误人子弟的地方。\n用于培训课程讲授。"
"Items/Training_TrainerLectern_Name","讲台"
"Items/Training_Whiteboard_Description","严禁在白板上画屁股，除非是解剖课需要。"
"Items/Training_Whiteboard_Name","白板"
"Items/TurtleHead_Machine_Description","一个极端复杂的医用马桶塞。"
"Items/TurtleHead_Machine_Name","涡轮增压马桶塞"
"Items/TurtleHead_Machine_Upgrade_0_Description","提升吸力。"
"Items/TurtleHead_Machine_Upgrade_0_Name","涡轮增压马桶塞II"
"Items/TurtleHead_Machine_Upgrade_1_Description","进一步提升吸力。"
"Items/TurtleHead_Machine_Upgrade_1_Name","涡轮增压马桶塞III"
"Items/VendingMachine_Coffee_Description","用来制造温热的豆子水。\n咖啡因的来源。"
"Items/VendingMachine_Coffee_Name","咖啡机"
"Items/VendingMachine_Drinks_Description","在这里装满了“劲爽”汽水的所有新口味！"
"Items/VendingMachine_Drinks_Name","汽水贩卖机"
"Items/VendingMachine_Energy_Description","里面装满了游走法律边缘的饮料“眩能”。"
"Items/VendingMachine_Energy_Name","能量饮料贩卖机"
"Items/VendingMachine_LuxuryDrinks_Description","装满了慕斯果汁，这颗星球上最浓郁的有机物质。\n不怎么需要常补货。"
"Items/VendingMachine_LuxuryDrinks_Name","奢侈饮料贩卖机"
"Items/VendingMachine_LuxurySnacks_Description","装满了大粒牌坚果。名不副实，其实坚果很小。\n不怎么需要常补货。"
"Items/VendingMachine_LuxurySnacks_Name","奢侈零食贩卖机"
"Items/VendingMachine_SaltySnacks_Description","装满了香脆棒，一棒就能补充一周所需的盐分。"
"Items/VendingMachine_SaltySnacks_Name","咸食贩卖机"
"Items/VendingMachine_Snacks_Description","装满了双点县最常见的零食，干酪片。"
"Items/VendingMachine_Snacks_Name","零食贩卖机"
"Items/VolanicRock_Exploded","<style""AdvisorHighlight"">炽热岩浆[/style]溅得整座医院都是！请确保这片区域有足够的<style""AdvisorHighlight"">灭火器[/style]。"
"Items/VolcanicRock_OnFire","<style""AdvisorHighlight"">炽热岩浆[/style]把医院给烧着了！我们需要一名<style""AdvisorHighlight"">勤杂工[/style]和<style""AdvisorHighlight"">灭火器[/style]！"
"Items/Vomit_1_Description","呕吐物_1_描述"
"Items/Vomit_1_Name","呕吐物"
"Items/Ward_Nurse_Locker_Description","一个很小的私人空间。"
"Items/Ward_Nurse_Locker_Name","储物柜"
"Items/Ward_Nurse_Station_Description","维持病房正常运作的中心。"
"Items/Ward_Nurse_Station_Name","护士站"
"Items/WaterDrinkingFountain_Description","一个喷水装置，稍微有点脏。"
"Items/WaterDrinkingFountain_Name","饮料喷泉"
"Items/Wee_Name","尿液"
"Items/Window_Description","最适合不重视他人隐私的人和偷窥狂。"
"Items/Window_Hospital_Description","最适合不重视他人隐私的人和偷窥狂。"
"Items/Window_Hospital_Name","医院窗户"
"Items/Window_Medium_Description","最适合不重视他人隐私的人和偷窥狂。未使用"
"Items/Window_Medium_Name","窗户"
"Items/Window_Name","窗户"
"Items/Wreckage_Description","机器残骸"
"Items/Wreckage_Name","残骸"
"Items/XRay_Machine_Description","一种能让病人的病灶变得透明可见的诊断仪器。"
"Items/XRay_Machine_Name","X光机"
"Items/XRay_Machine_Upgrade_0_Description","提升透明度。"
"Items/XRay_Machine_Upgrade_0_Name","X光机II"
"Items/XRay_Machine_Upgrade_1_Description","进一步提升透明度。"
"Items/XRay_Machine_Upgrade_1_Name","X光机III"
"Items/XRay_Terminal_Description","用于操作X光机。"
"Items/XRay_Terminal_Name","X光终端"
"Items/_1_Description","装满鲜花的金色花瓶。"
"Levels/DLC_1/DLC_AvailableAt","在弗莱明顿取得1颗星即可解锁"
"Levels/DLC_1/DLC_Description","接受大脚基金会的请求，造访尖点山。"
"Levels/DLC_1/DLC_Name","大脚"
"Levels/DLC_1/Map_IntroText_R6_CastleHospital","<style""AdvisorHighlight"">罗克福尔堡[/style]已解锁！"
"Levels/DLC_1/Map_IntroText_R6_InjuriesHospital","<style""AdvisorHighlight"">感冻镇酒店[/style]已解锁！"
"Levels/DLC_1/Map_IntroText_R6_MoreTrainingHospital","<style""AdvisorHighlight"">斯维尔巴德[/style]已解锁！"
"Levels/DLC_1/R6_CastleHospital_Description","将某贵族家族空置的城堡改造成一家医院，服务周围山区的居民。"
"Levels/DLC_1/R6_CastleHospital_Letter_Star_1","恭喜。双点县卫生部给你的医院评级为1星。\n\n令人赞叹，你对文明的嗅觉仅仅落伍了几个世纪而已。目睹我们最珍贵的文化遗产遭到践踏可能令人愤怒，但你的确办了一家能够正常运转的医院，据说这才是“关键”。唉。\n\n继续向历史吐口水，换取更多奖励，或是返回文明世界，认真工作吧。"
"Levels/DLC_1/R6_CastleHospital_Letter_Star_2","恭喜。双点县卫生部给你的医院评级为2星。\n\n你新开的医院一路横冲直撞，获得了管理者的认可，但罗克福尔堡那些空旷的大厅也在一点点失去往日的模样。\n\n“这对谁有好处？”我问道。\n“当地居民。”他们回答。\n我还要追问：“代价是什么？”\n\n继续向历史吐口水，换取更多奖励，或是返回文明世界，认真工作吧。"
"Levels/DLC_1/R6_CastleHospital_Letter_Star_3","恭喜。双点县卫生部给你的医院评级为3星。\n\n你做到了，你打着“进步”的旗号，完成了对本县历史惨无人道的破坏。\n\n我无意中听到一名下级说，是你的医院让城堡恢复了往日的荣光。这条可笑又无知的评论让我暂时忘却了痛苦，即使只是短短的一瞬间。"
"Levels/DLC_1/R6_CastleHospital_Name","罗克福尔堡"
"Levels/DLC_1/R6_CastleHospital_Welcome_Text","欢迎来到罗克福尔堡，当然，这只是罗克福尔家众多城堡中的一座。好心的罗克福尔家族从他们的几座城堡中选出一座借给了我们，用来改造成医院。\n\n他们还将自己赞助研究的一项技术免费赠予我们，该技术主要用于帮助客人在参加他们著名的干酪宴会之后，重新苏醒过来。冷冻仪最初是为醒酒设计的，但在这片令人毛骨悚然的区域被发现了其他临床应用的机会。"
"Levels/DLC_1/R6_CastleHospital_Welcome_Title","罗克福尔堡"
"Levels/DLC_1/R6_InjuriesHospital_Description","让这片恶名在外的保护区中的医疗设施运转起来。"
"Levels/DLC_1/R6_InjuriesHospital_DogRoom_Notification_Post_Text","医院已经投入运营，现在，大脚基金会掌握了治愈狂吠症患者的技术，并且将其捐赠给我们。"
"Levels/DLC_1/R6_InjuriesHospital_DogRoom_Notification_Pre_Text","我们很可能会收治狂吠症患者，这种疾病在本县这片区域十分常见，但目前我们还没有任何治疗的办法。大脚基金会表示在第一家医院开张后，他们将投资为我们购买一些设备。"
"Levels/DLC_1/R6_InjuriesHospital_DogRoom_Notification_Title","疯狂的狗狗"
"Levels/DLC_1/R6_InjuriesHospital_DogRoom_Title","狗屋"
"Levels/DLC_1/R6_InjuriesHospital_Letter_Star_1","恭喜。双点县卫生部给你的医院评级为1星。\n\n我会努力暂时抑制对服务业的鄙视，并承认来自那片可怕保护区的投诉减少，的确令我十分欣慰。给你们自己鼓鼓掌吧，是否要起立，我都无所谓。回到我们说好的玩笑环节：你们很快就会开始减少床位，给滑雪板打蜡了，我敢肯定。*阴笑*\n\n继续在那里折腾你的兔子窝，换取更多奖励，或是返回文明世界，认真工作吧。"
"Levels/DLC_1/R6_InjuriesHospital_Letter_Star_2","恭喜。双点县卫生部给你的医院评级为2星。\n\n你们在新地方干得不错啊，是吧？希望你们不会沉迷房卡、小瓶装浴室用品和小金属手推车里的美食，最后再也不回来了。不知道少了你们我能不能撑过去。哦，别忘了枕头下有薄荷糖。\n\n继续在那里折腾你的兔子窝，换取更多奖励，或是返回文明世界，认真工作吧。"
"Levels/DLC_1/R6_InjuriesHospital_Letter_Star_3","恭喜。双点县卫生部给你的医院评级为3星。\n\n你们竟然决定为三流的酒店提供一流的医院，真是有趣。也许你们希望那座酒店能够近朱者赤。也许建造高质量的医院只是你的爱好。你知道，我想的越多，就越觉得，也许我根本不在乎。"
"Levels/DLC_1/R6_InjuriesHospital_Name","感冻镇酒店"
"Levels/DLC_1/R6_InjuriesHospital_RepEvent_Negative_V10_Advisor","感冻镇酒店点评：<style""AdvisorHighlight"">1/5[/style] “大厅里有熊出没”\n<style""AdvisorHighlight"">{[REWARDS]}[/style]"
"Levels/DLC_1/R6_InjuriesHospital_RepEvent_Negative_V1_Advisor","感冻镇酒店点评：<style""AdvisorHighlight"">1/5[/style] “平生过得最差的周末，天气倒还不错。”\n<style""AdvisorHighlight"">{[REWARDS]}[/style]"
"Levels/DLC_1/R6_InjuriesHospital_RepEvent_Negative_V2_Advisor","感冻镇酒店点评：<style""AdvisorHighlight"">1/5[/style] “枕头脏兮兮的，鞋也找不到了。体验很差”\n<style""AdvisorHighlight"">{[REWARDS]}[/style]"
"Levels/DLC_1/R6_InjuriesHospital_RepEvent_Negative_V3_Advisor","感冻镇酒店点评：<style""AdvisorHighlight"">1/5[/style] “行李被送到冷冻室，而不是房间里”\n<style""AdvisorHighlight"">{[REWARDS]}[/style]"
"Levels/DLC_1/R6_InjuriesHospital_RepEvent_Negative_V4_Advisor","感冻镇酒店点评：<style""AdvisorHighlight"">1/5[/style] “叫的吃的没有送来。从椅子上摔下来了。悲惨的纪念日。”\n<style""AdvisorHighlight"">{[REWARDS]}[/style]"
"Levels/DLC_1/R6_InjuriesHospital_RepEvent_Negative_V5_Advisor","感冻镇酒店点评：<style""AdvisorHighlight"">1/5[/style] “出来度假却感冒了，很不理想”\n<style""AdvisorHighlight"">{[REWARDS]}[/style]"
"Levels/DLC_1/R6_InjuriesHospital_RepEvent_Negative_V6_Advisor","感冻镇酒店点评：<style""AdvisorHighlight"">1/5[/style] “停电。什么也看不到，在山里困了一晚上！”\n<style""AdvisorHighlight"">{[REWARDS]}[/style]"
"Levels/DLC_1/R6_InjuriesHospital_RepEvent_Negative_V7_Advisor","感冻镇酒店点评：<style""AdvisorHighlight"">1/5[/style] “按照建议的路线去散步，结果和丈夫一起从崖上摔下去了。印象很差”\n<style""AdvisorHighlight"">{[REWARDS]}[/style]"
"Levels/DLC_1/R6_InjuriesHospital_RepEvent_Negative_V8_Advisor","感冻镇酒店点评：<style""AdvisorHighlight"">1/5[/style] “黏糊糊”\n<style""AdvisorHighlight"">{[REWARDS]}[/style]"
"Levels/DLC_1/R6_InjuriesHospital_RepEvent_Negative_V9_Advisor","感冻镇酒店点评：<style""AdvisorHighlight"">1/5[/style] “壁橱里有一条臭鱼”\n<style""AdvisorHighlight"">{[REWARDS]}[/style]"
"Levels/DLC_1/R6_InjuriesHospital_RepEvent_Positive_V1_Advisor","感冻镇酒店点评：<style""AdvisorHighlight"">3/5[/style] “早餐非常好。有许多鲱鱼”\n<style""AdvisorHighlight"">{[REWARDS]}[/style]"
"Levels/DLC_1/R6_InjuriesHospital_RepEvent_Positive_V2_Advisor","感冻镇酒店点评：<style""AdvisorHighlight"">3/5[/style] “墙纸很酷”\n<style""AdvisorHighlight"">{[REWARDS]}[/style]"
"Levels/DLC_1/R6_InjuriesHospital_RepEvent_Positive_V3_Advisor","感冻镇酒店点评：<style""AdvisorHighlight"">3/5[/style] “床比我想象中大了几寸，很好。”\n<style""AdvisorHighlight"">{[REWARDS]}[/style]"
"Levels/DLC_1/R6_InjuriesHospital_RepEvent_Positive_V4_Advisor","感冻镇酒店点评：<style""AdvisorHighlight"">3/5[/style] “太失望了，竟然连一个员工都没骂过我。没错，我就是没事儿找抽型的。”\n<style""AdvisorHighlight"">{[REWARDS]}[/style]"
"Levels/DLC_1/R6_InjuriesHospital_RepEvent_Positive_V5_Advisor","感冻镇酒店点评：<style""AdvisorHighlight"">3/5[/style] “非常满意”\n<style""AdvisorHighlight"">{[REWARDS]}[/style]"
"Levels/DLC_1/R6_InjuriesHospital_RepEvent_ReallyPositive_V1_Advisor","感冻镇酒店点评：<style""AdvisorHighlight"">4/5[/style] “我的房间配有一个浴室。我也算个名人了吧？哈哈。好地方。”\n<style""AdvisorHighlight"">{[REWARDS]}[/style]"
"Levels/DLC_1/R6_InjuriesHospital_RepEvent_ReallyPositive_V2_Advisor","感冻镇酒店点评：<style""AdvisorHighlight"">4/5[/style] “那个周末我订婚了，因此那趟旅行中的一切都显得很美好。”\n<style""AdvisorHighlight"">{[REWARDS]}[/style]"
"Levels/DLC_1/R6_InjuriesHospital_RepEvent_ReallyPositive_V3_Advisor","感冻镇酒店点评：<style""AdvisorHighlight"">4/5[/style] “那儿可真恐怖，伙计。灵异超常事件爱好者必去。”\n<style""AdvisorHighlight"">{[REWARDS]}[/style]"
"Levels/DLC_1/R6_InjuriesHospital_RepEvent_ReallyPositive_V4_Advisor","感冻镇酒店点评：<style""AdvisorHighlight"">4/5[/style] “我都不知道双点县还有山呢！太酷了”\n<style""AdvisorHighlight"">{[REWARDS]}[/style]"
"Levels/DLC_1/R6_InjuriesHospital_RepEvent_ReallyPositive_V5_Advisor","感冻镇酒店点评：<style""AdvisorHighlight"">4/5[/style] “山上景色很美，很好的观景地。”\n<style""AdvisorHighlight"">{[REWARDS]}[/style]"
"Levels/DLC_1/R6_InjuriesHospital_RepEvent_Title","感冻镇事件"
"Levels/DLC_1/R6_InjuriesHospital_Welcome_Text","欢迎来到感冻镇。这个酒店度假村由于运气不佳，管理不善，长期遭受事故、瘟疫和顾客投诉的困扰。酒店业主受够了负面评价和利润下滑，因此拨出了一部分“急诊预算”，试图挽回酒店的声誉，避免诉讼。你受邀负责度假村中全新医疗设施的运营。\n\n你赚钱的方式会从诊疗病患，变成完成酒店设定的目标，每个月还会根据你接待顾客的成效发放表现奖励。前三个月的营运成本将由你的每月奖励支付。由于你也将被视为酒店的一部分，因此也需要承受酒店的所有负面媒体报道。可能得在营销上稍下功夫…… "
"Levels/DLC_1/R6_InjuriesHospital_Welcome_Title","感冻镇酒店和滑雪度假村"
"Levels/DLC_1/R6_MoreTrainingHospital_Description","让这座位于本县最偏远的镇子上的老旧研究所恢复活力。"
"Levels/DLC_1/R6_MoreTrainingHospital_Letter_Star_1","恭喜。双点县卫生部给你的医院评级为1星。\n\n我本以为斯维尔巴德是一个虚构的地方，只存在于那些奇幻故事中，或是为了吓唬不听话的孩子，因此，你应该可以想象，当我听说你最近的工作之后，有多么吃惊。下一步你会去哪里呢？空中城市，废弃的荒岛，还是鼹鼠人的地下家园？无论如何，我都不会再惊讶了，因为我知道，你对荒诞事物的追求是永无止境的。\n\n继续留在幻想世界，换取更多奖励，或是返回文明世界，认真工作吧。"
"Levels/DLC_1/R6_MoreTrainingHospital_Letter_Star_2","恭喜。双点县卫生部给你的医院评级为2星。\n\n你无畏的一根筋精神也有某些值得点赞之处。你竟然选择离开文明生活，贸然决定在一片遥远的不毛之地扎根，充分表现了我们这个时代的活力、变化和纯粹的愚蠢。\n\n继续留在幻想世界，换取更多奖励，或是返回文明世界，认真工作吧。"
"Levels/DLC_1/R6_MoreTrainingHospital_Letter_Star_3","恭喜。双点县卫生部给你的医院评级为3星。\n\n作为管理者，我们的责任是为每一个齿轮找到最佳位置，以保证机器的整体运转正常。现在我意识到，这家地处偏远的研究型医院是我们当中那些充满探究精神的隐士的完美归宿，一处避难所。如果运用得当，这处资源将为更宏观的医疗基础设施带来改观。真是有眼光啊。"
"Levels/DLC_1/R6_MoreTrainingHospital_Name","斯维尔巴德"
"Levels/DLC_1/R6_MoreTrainingHospital_Welcome_Text","欢迎来到斯维尔巴德，这里是双点县最偏僻的镇子。你受邀建立一家研究型医院，让斯维尔巴德研究所重获活力。除了治疗当地的患者，你还需要为研究所完成一些出色的研究工作。\n\n斯维尔巴德的位置很偏僻，可能很少有员工愿意到这里工作。可供选择的候选人通常都是些资历不足或走投无路的人，或是缺乏技能的热心镇民。你需要为员工提供培训，才能为山里的居民们治病，并将研究所从学术界的声誉黑洞中捞上来。"
"Levels/DLC_1/R6_MoreTrainingHospital_Welcome_Title","斯维尔巴德研究所"
"Levels/DLC_1/R6_MoreTraining_ResearchBonus_Advisor","机构的赞助人向我们发放了<style""AdvisorHighlight"">{[REWARDS]}[/style]奖金，作为我们完成研究的奖励！ "
"Levels/DLC_1/R6_MoreTraining_TrainingBonus_Advisor","机构的赞助人向我们发放了<style""AdvisorHighlight"">{[REWARDS]}[/style]奖金，作为我们完成培训的奖励！"
"Levels/DLC_1/R6_Yeti_Letter_OneStarEach","你的表现真的很出色，再次感谢你同意来到这里。\n\n就像我之前暗示的，尖点山的居民们通常得不到什么关注。我相信，你对我们的照顾将会产生长远而深刻的影响。\n\n希望你也从长线管理的经历中获得了一些乐趣。"
"Levels/DLC_1/R6_Yeti_Letter_OneStarEach_Signature","你的朋友，\n巴塞洛缪·F·野人"
"Levels/DLC_1/R6_Yeti_Letter_Pre_CastleHospital","你不仅仅为斯维尔巴德的居民提供了应得的良好保健服务，而且还让小镇找回了自己的定位。我还有另一个项目要交给你……\n\n罗克福尔家族是县里最古老的贵族之一，他们找到了我，说愿意把家族空闲的城堡捐出一座供你使用。看来这个几百年来因为封建主义、肮脏的统治手段和高昂的小麦税收饱受诟病的家族，现在也开始关注自己的公众形象了。\n\n你将为城堡附近的山中居民提供健康服务。他们告诉我，你将会面对一些城堡特有的情况：不寻常的布局、缺少说明的草图和…嗯，据说那里有时还会…闹鬼。\n\n祝你好运。"
"Levels/DLC_1/R6_Yeti_Letter_Pre_CastleHospital_Signature","你的朋友，\n巴塞洛缪·F·野人\n\n又及：手套？"
"Levels/DLC_1/R6_Yeti_Letter_Pre_InjuriesHospital","我是大脚基金会的代表，我们是一个致力于保护尖点山地区，为山民提供支持的组织，该地区的居民长期在双点县遭到忽视，甚至直到最近才加入选举……\n\n一直以来，我们的医疗服务都十分落后，当我听说你在县里的杰出表现后，就想着和你联系，看看你是否愿意到尖点山来，为高海拔地区的居民提供治疗？\n\n感冻镇酒店是这里最大的游客聚集点，最近被迫引入了一笔“急诊预算”。我与酒店的主人谈过了，他迫切地想知道你是否愿意来负责酒店新设医院的运营。你意下如何？\n\n盼望你的回复。"
"Levels/DLC_1/R6_Yeti_Letter_Pre_InjuriesHospital_Signature","你的朋友，\n巴塞洛缪·F·野人\n\n又及：带上围巾。"
"Levels/DLC_1/R6_Yeti_Letter_Pre_MoreTeachingHospital","听说你决定来到我们这个双点县的偏远角落，我真是太高兴了，谢谢你！我不知道感冻镇是否见过这么多访客，但他们肯定没有见识过这么多人回到家乡的壮观景象，这都多亏了你。\n\n帮助本地的经济支柱是一个伟大的开端，你的名声也传开了。最近，斯维尔巴德研究所的赞助人联系了我，他们想请你帮我们把研究所改造成全县最偏远小镇上的一家医院。趁着你在这里，可否尝试一下，让他们开始研究？\n\n做得好，继续努力。"
"Levels/DLC_1/R6_Yeti_Letter_Pre_MoreTeachingHospital_Signature","你的朋友，\n巴塞洛缪·F·野人\n\n又及：这次再带顶帽子来吧。"
"Levels/DLC_2/DLC_AvailableAt","在弗莱明顿取得1颗星即可解锁\n建议在污克沃斯取得1颗星后再使用"
"Levels/DLC_2/DLC_Description","在热带岛屿上为一个古怪的百万富翁开辟一条无菌小道，寻找传说中抵抗死亡的神水之源。"
"Levels/DLC_2/DLC_Name","佩博里岛"
"Levels/DLC_2/DLC_Start_Description","在佩博里岛的热带海岸施展你的行政才能，帮助古怪的百万富翁维吉·西瓦臀实现他最新痴迷的目标。\n\n警告：我们建议先在内陆发展你的组织，获得更多技术、发现更多疾病后再接受此请求。"
"Levels/DLC_2/Map_IntroText_R6_AtollHospital","<style""AdvisorHighlight"">佩博里礁[/style]已解锁！"
"Levels/DLC_2/Map_IntroText_R6_HordeHospital","<style""AdvisorHighlight"">无顶山[/style]已解锁！"
"Levels/DLC_2/Map_IntroText_R6_JungleClearingHospital","<style""AdvisorHighlight"">茂林镇[/style]已解锁！"
"Levels/DLC_2/R7_AtollHospital_BlankUnlock_Text","现在医院已经不那么肮脏，我们现在可以依法称它为医院了。好了，开始制药之类的吧。\n\n我们还收到了治疗“无脸症”患者的技术。这是我们可能会在这个岛上遇到的一种疾病。"
"Levels/DLC_2/R7_AtollHospital_BlankUnlock_Title","一片空白"
"Levels/DLC_2/R7_AtollHospital_Description","该岛人口最稠密的地区炎热、湿闷，容易出现极端天气。"
"Levels/DLC_2/R7_AtollHospital_Letter_Star_1","恭喜。双点县卫生部给你的医院评级为1星。\n\n当我第一次得知你到达佩博里礁时，我很担心会出现最坏的情况。害怕你会被某种令人尴尬的组织崩溃吓得逃离这片海岸区域。当我得知你居然在这里开了一家医院，我还以为你只是精神失常了呢。更不用说，我现在激动得都不撕文件了。\n\n继续享受沙滩风景、换取更多奖励，或是返回内陆认真工作吧。"
"Levels/DLC_2/R7_AtollHospital_Letter_Star_2","恭喜。双点县卫生部给你的医院评级为2星。\n\n只要你觉得有“必要”，我很乐意鼓励你延长康复期。尽管我很希望能让你感觉更好，但我得以这个县的医疗状况为重，而这里有很多事情要做。我想是这样的。再说了，我们县的天堂里能有多少工作？\n\n继续享受沙滩风景、换取更多奖励，或是返回内陆认真工作吧。"
"Levels/DLC_2/R7_AtollHospital_Letter_Star_3","恭喜。双点县卫生部给你的医院评级为3星。\n\n你完成得无可挑剔。你显然很好履行了这项任务。佩博里现在拥有第一流的医疗保健设施了，就坐落在沙堡和柔和的泡沫海浪之间，它们看起来多么地迷人啊……\n我想，你的小磨难暂告一段落了。"
"Levels/DLC_2/R7_AtollHospital_Name","佩博里礁"
"Levels/DLC_2/R7_AtollHospital_Welcome_Text","欢迎来到佩博里礁。维吉波特·维吉·西瓦臀资助了佩博里岛的这家海边医院。目前，我们算不上是你所说的“官方”。我们得先清理一下这个地方，之后岛上的医疗机构才会愿意承认这是一家医院，并颁发给我们一张医疗执照。\n\n维吉总是未经深思熟虑，就答应给人提供工作，之后便会为了兑现承诺而把他们塞给医院。不知怎么的，他总觉得让他们来医院当清洁工是个好主意。我们没能请到训练有素的医护人员。不过我们可以雇佣其他临时的、完全没有经验的人。我们得进行培训，或者干脆雇佣一批人，因为佩博里的天气是本县最不稳定和最独特的。"
"Levels/DLC_2/R7_AtollHospital_Welcome_Title","佩博里礁"
"Levels/DLC_2/R7_HordeHospital_Description","恶劣的天气把这座山的山峰给弄没了，只留下一大片无法进入、极其神秘的高原。"
"Levels/DLC_2/R7_HordeHospital_Letter_Star_1","恭喜。双点县卫生部给你的医院评级为1星。\n\n很显然，头脑再简单的人都能明白，这则有关于波英雪的神话并不是纪实描述……我很遗憾地说，恐怕得由我来告诉你，这则据说所提及的“复兴”，其实是在象征层面上，而不是说它是魔法药水。尽管如此，出于某种原因，你还是找到它了。好好享受这美丽，但完全就是普通的水。\n\n继续在废墟里晃一晃、换取更多奖励，或是返回内陆认真工作吧。"
"Levels/DLC_2/R7_HordeHospital_Letter_Star_2","恭喜。双点县卫生部给你的医院评级为2星。\n\n好吧，好吧。我听说一波波的病人都跑来你医院了。这一画面虽然极其荒谬，但还不至于让人大皱眉头。我对你在这件事上的称赞就到此为止，以后也不会超过这个程度。\n\n继续在废墟里晃一晃、换取更多奖励，或是返回内陆认真工作吧。"
"Levels/DLC_2/R7_HordeHospital_Letter_Star_3","恭喜。双点县卫生部给你的医院评级为3星。\n\n看来，你已经在山顶上打造了一间世界级医院……你可能得考虑一下，别再用那么生硬的象征性方式来展示你的能力了。接下来呢，把医院开到月球上？（请别真的上月球）。"
"Levels/DLC_2/R7_HordeHospital_Name","无顶山"
"Levels/DLC_2/R7_HordeHospital_Welcome_Text","欢迎来到无顶山。这个地区令人难以置信的自然高原，是完美的建筑物地基。它们真的是一马平川。比北方那些千峰百嶂的尖点山可合适多了。古人显然也这么认为，所以他们从前才会用古老工具在这里建造了大批建筑。\n\n你应该能想象得到，这里的交通有多可怕。而能到达此地的游客往往在旅途中就已经患病，所以大批（我们称之为“一波波”）体弱多病的游客很快就会出现了。在你治疗他们之时，维吉的手下将去发掘废墟。关注他们的进度可不会白费工夫：他们发现和恢复得越多，来医院接受治疗的傻蛋就越多。"
"Levels/DLC_2/R7_HordeHospital_Welcome_Title","无顶山"
"Levels/DLC_2/R7_JungleClearingHospital_Description","在这片古老且具有灵性的丛林中与自然共存。"
"Levels/DLC_2/R7_JungleClearingHospital_Letter_Star_1","恭喜。双点县卫生部给你的医院评级为1星。\n\n鉴于你所在的地方，我根本不觉得你有可能收到这封信。然而，身为卫生部长，我的职责之一就是在你们达到适当的标准后发送这类信件。也就是说：可喜可喜，逆袭成功，呃。等等等等。\n\n继续在丛林里晃荡、换取更多奖励，或是返回内陆认真工作吧。"
"Levels/DLC_2/R7_JungleClearingHospital_Letter_Star_2","恭喜。双点县卫生部给你的医院评级为2星。\n\n据我了解，自我上次写信以来，由于你那家“分支”（配合你所在地的一点林学小幽默）医院近来名声越来越大，你的位置显然也不那么偏僻了。我或许可以指出，这一切似乎都有点超出了你的工作范围，但是呢，嘿呀。也就是说，我得展开调查。\n\n继续在丛林里晃荡、换取更多奖励，或是返回内陆认真工作吧。"
"Levels/DLC_2/R7_JungleClearingHospital_Letter_Star_3","恭喜。双点县卫生部给你的医院评级为3星。\n\n假如你期望我赞扬你恢复了古老丛林的平衡，那么你可能还得再等上一段时间，而且我还会说，你对我的职责抱有极其严重且无可弥补的错误认识。但医院还是很不错的。"
"Levels/DLC_2/R7_JungleClearingHospital_Name","茂林镇"
"Levels/DLC_2/R7_JungleClearingHospital_Welcome_Text","欢迎来到茂林镇。虽然难以相信，但这片丛林的腹地确实曾有过一片居民区，只是后来丛林被这些人惹恼，于是就“过度繁茂”了。曾在这里生活了千年的居民被迫离开他们的家，搬到了更靠近马路的地方。\n\n这里的植物可比一般植被严格，但如果你关心居民、而且恢复了这片地区的平衡的话，它们可能会做出积极的回应。在我们抵达这里之时，我们发现一些树的树皮上写着令人费解的词语和数字序列。我们尽力了，但真的无法理解“治疗10个病人”这种话，你或许可以去瞧一瞧。祝你好运，记住，那些树在看着呢！"
"Levels/DLC_2/R7_JungleClearingHospital_Welcome_Title","茂林镇"
"Levels/DLC_2/R7_Wiggy_Letter_OneStarEach","如果你之前跟我说，我们梦寐以求找到的宝藏，到头来只会是道听途说的传言、晦涩难懂的蒙尘纸片，我可能会觉得失望，甚至有点丢脸。但我得承认，我现在反倒非常高兴。我确实喜欢那里，那儿有美丽的景色什么的。这里面肯定有值得吸取的教训，但我宁愿马上把它抛到脑后，开始做其他的事情。\n\n贾尔斯，我们现在就回家，造台洗刷耻辱的时间机器吧。"
"Levels/DLC_2/R7_Wiggy_Letter_OneStarEach_Signature","维吉·西瓦臀和贾尔斯"
"Levels/DLC_2/R7_Wiggy_Letter_Pre_Atoll","好了，贾尔斯，帮忙捎个信。你有在听吗，因为我就要开始讲了？贾尔斯？贾尔斯！嗯，很好。\n\n某某你好（去查这人姓甚名谁），希望你近日一切安好，诸如之类的。 \n\n我感兴趣的是能够使人长生不老的传奇山泉。据说它就位于佩博里岛上。我的研究已经在岛上找出了三个可能的地点。但我最担心的是充斥于这个岛上的各种疾病，而且其中绝大部分都是在内陆闻所未闻的疑难杂症。我们已经决定派你前往该岛，利用你那些极其出色的医院，为我们清除通往山泉之路上的病毒。\n\n作为回报，我将赐予你一项医疗界的殊荣：成为医疗保健史上最伟大突破的一份子；事实上，它将是医疗保健史的终点！对了，我还会支付你的差旅费。我们将从佩博里礁开始搜寻。\n\n此致……结尾就随便写点应该写的话。那么，午餐吃什么呢？……贾尔斯？贾尔斯，为什么你还在写啊？贾尔斯。贾尔斯！"
"Levels/DLC_2/R7_Wiggy_Letter_Pre_Atoll_Signature","维吉·西瓦臀"
"Levels/DLC_2/R7_Wiggy_Letter_Pre_Horde","贾尔斯，你曾跟我保证过，我们的研究十分详尽。你还说，如果这不老泉就在这座岛上，那么我们一定会找到它。所以，我决定，如果它不在这里，那么你也不能和我们一起返回内陆了。只有这样才显得公平，而我相信你能理解我的做法。\n\n我刚才说到哪里了？啊，没错。这可能是你最后一次记录我的口述了，贾尔斯。好好享受它吧。\n\n尊敬的同事。我希望你和我一样，满心期待着我们的最后一站。这些废墟看起来很有希望。我敢肯定，就是它了。就在我说这些话——写这些话的时候，我都能感觉到那一股子难以言传的深邃之感。\n\n非常好。可是，贾尔斯，我的茶怎么还没来？"
"Levels/DLC_2/R7_Wiggy_Letter_Pre_Horde_Signature","维吉·西瓦臀"
"Levels/DLC_2/R7_Wiggy_Letter_Pre_JungleClearing","士气最重要，贾尔斯。我们万万不能让他们知道，第一站是多么地令人失望和徒劳无功。\n\n我们得这么写……我的朋友，你的表现已经超出了你已有的辉煌声誉。不要灰心，佩博里礁是个合乎逻辑的起点，但也仅仅只是开始而已！我们很有可能会在更深入内陆时找到不老泉。老话说，霍格思波特不是一天建造的！……所以我们至少得花上几天时间。\n\n咱们比比谁先到达，嗯！说到这，下一站的住宿确定了没，贾尔斯？"
"Levels/DLC_2/R7_Wiggy_Letter_Pre_JungleClearing_Signature","维吉·西瓦臀"
"Levels/DLC_3/DLC_AvailableAt","在弗莱明顿取得1颗星即可解锁\n建议在污克沃斯取得1颗星后再使用"
"Levels/DLC_3/DLC_Description","治疗患有“太空病”的患者，以此协助调查本县南部发生的怪奇事件。"
"Levels/DLC_3/DLC_Name","第三类接触"
"Levels/DLC_3/DLC_Start_Description","接受一个外星人任务，协助记者查拉特内·菲什皮调查“黄金碟丑闻”的神秘事件。\n\n警告：我们建议先在内陆发展你的组织，获得更多技术、发现更多疾病后再接受此请求。"
"Levels/DLC_3/Map_IntroText_R8_AirBase","<style""AdvisorHighlight"">迷彩瀑布[/style]已解锁！"
"Levels/DLC_3/Map_IntroText_R8_KitschAmericana","<style""AdvisorHighlight"">黄金碟[/style]已解锁！"
"Levels/DLC_3/Map_IntroText_R8_SecretFacility","<style""AdvisorHighlight"">24号峡谷[/style]已解锁！"
"Levels/DLC_3/R8_AirBaseHospital_Description","伪装成住宅开发项目的秘密军事基地。"
"Levels/DLC_3/R8_AirBaseHospital_Letter_Star_1","恭喜。双点县卫生部给你的医院评级为1星。\n\n之前有人告诉我，你正身处某个“未知地点”，很好，很保密。但是，如果你不愿分享你的位置，我也不会再四处宣传和赞美这家医院，直到你愿意松口。\n\n继续堕入黑暗、换取更多奖励，或是返回已知宇宙认真工作吧。"
"Levels/DLC_3/R8_AirBaseHospital_Letter_Star_2","恭喜。双点县卫生部给你的医院评级为2星。\n\n我收到了一些针对“利用权威对人员施压”的反对意见。我向您以及那些道貌岸然的官员们道歉，并赞扬他们彻底检查信件的这一流程…我承认（我是认真的），我不在乎你在搞什么。虽然这一点让我有些苦恼。\n\n继续堕入黑暗、换取更多奖励，或是返回已知宇宙认真工作吧。"
"Levels/DLC_3/R8_AirBaseHospital_Letter_Star_3","恭喜。双点县卫生部给你的医院评级为3星。\n\n表现不错，我对你在协助双点县进行这个机密项目时的出色表现非常满意。但我要再次提醒你，我拒绝接收任何敏感信息，因为我非常重视我们的安全，高于其他任何事。所以请告诉外面那些坐在面包车里的好心人，没必要再守在我家门口了。"
"Levels/DLC_3/R8_AirBaseHospital_Name","迷彩瀑布"
"Levels/DLC_3/R8_AirBaseHospital_Welcome_Text","欢迎来到迷彩瀑布，一个双点县中并不存在的最甜美的小镇。经过数年的拖延和一再的延期，最适合双点政府隐藏秘密基地的地方正位于一个施工工地上。真是妙啊。因为黄金碟附近发生的事故，全县爆发了“太空疾病”。该设施的建立就是为了治愈全县的患病居民，\n\n我们现在也加入这次行动了，因此在治疗一波波被绑架的病人时会接收到特别任务。为了行动成功，也为了帮助县里抵抗外星疾病的入侵，我们要在不同的波次结束前完成每一个特别目标。"
"Levels/DLC_3/R8_AirBaseHospital_Welcome_Title","迷彩瀑布"
"Levels/DLC_3/R8_Alien_Letter_OneStarEach","好吧，我坦白，我也是外星人，之前一直在捉弄你。我们之前都很喜欢你们，喜欢你们陌生的国度、美妙的流行音乐，还有那些干酪片。但当我们突然出现后，产生了一系列严肃的健康问题。我们陷入了沉思，想要拿出一个方案，既能阻止疾病蔓延，也能让我们低调融入这里。\n\n在我们对你们的文化进行双向交叉测试时，我们发现没有办法避免与当地政府的冲突。你能想象得到如果大家发现我们会发生什么吗？一定会超级疯狂。事情一定不好处理。一定不会好。不会好的，先生。瞧瞧我，用你们地球人的话说，我现在正在发牢骚，哈哈。真是令人惊讶。\n\n感谢你对我们星球及地球做出的贡献。尽管我不太信任你，但是还请你保守秘密！再见。"
"Levels/DLC_3/R8_Alien_Letter_Pre_AirBase","向领袖致敬。你熟练的治疗技术让你获得了更高的自由度以及一项“开发迷彩瀑布，为小镇发展添砖加瓦”的任务。但是我有很多有用的数据。这个镇子并不像外表看起来那样。应该说，根本不是一个镇子。这么劲爆的消息真是让我大吃一惊，你是不是跟我一样？他们说这里只是政府秘密基地的一个幌子而已。\n\n那些患上太空疾病的公民会在厨房做饭、在院子里午睡以及在公园散步的时候，被诱拐到迷彩瀑布里进行治疗。如果你能在与太空疾病的斗争中扭转颓势，我们也许能够获得嘉奖并弄清楚问题的真相。"
"Levels/DLC_3/R8_Alien_Letter_Pre_Kitsch","向卑微的院长问好。大家好，是我，《双点头条》的调查记者查拉特内·菲什皮。我正在进行秘密探访，为您揭开事情真相。政府在试图掩盖一艘宇宙飞船坠落的消息，并极其低调地开展了行动，但仍然对县民及区域内其他公民造成了诸多健康问题。\n\n你必须在规定时间内治愈他们，这样我就能更清晰、更透彻的了解情况。把政府正在秘密进行的事情彻底报道出来。"
"Levels/DLC_3/R8_Alien_Letter_Pre_SecretFacility","启动帮忙程序，坐下来听我说…这次行动事关外星人！虽然我还没有弄清事情的全貌，但我知道外星人坠落在黄金碟附近。如果你再协助我一次，我们应该就能知道他们想干什么了。你现在已经是真真正正的保密许可人员，将被带往深处的总部。 \n\n他们需要你为那些长得不像我们人类的、相貌滑稽的外星人开发一种隐藏装置。他们真的相貌惊人。我有段时间没看过这样的东西了。保持谨慎，不要轻信。"
"Levels/DLC_3/R8_Alien_Letter_Signature","通讯结束。\n查拉特内·菲什皮"
"Levels/DLC_3/R8_KitschAmericanaHospital_Billboard_Subheading","爱的表达"
"Levels/DLC_3/R8_KitschAmericanaHospital_Description","有报道称，在所谓的坠毁地点附近发生了奇怪的事件。"
"Levels/DLC_3/R8_KitschAmericanaHospital_Letter_Star_1","恭喜。双点县卫生部给你的医院评级为1星。\n\n我们之前仅有一例院长冒险进入县里的沙漠地带。人们最后一次看见此人时，对方吃完了快餐，打算“借用”一辆汽车。给你个指导：试试看吧。\n\n在热化了的沙漠中继续你的事业，换取更多奖励，或是返回已知宇宙继续工作。"
"Levels/DLC_3/R8_KitschAmericanaHospital_Letter_Star_2","恭喜。双点县卫生部给你的医院评级为2星。\n\n你初来乍到的时候，我的脑子里满是疑问。你，究竟，在做什么？你是会退缩，还是会很快再次动身迁往别处？你是胸有成竹，还是只是一时冲动、注定搞砸？现在这些疑问都消失了，我心中留下的只是一些更棒、更有趣的东西。\n\n在热化了的沙漠中继续你的事业，换取更多奖励，或是返回已知宇宙继续工作。"
"Levels/DLC_3/R8_KitschAmericanaHospital_Letter_Star_3","恭喜。双点县卫生部给你的医院评级为3星。\n\n目前为止，你已经把那里的所有生物，整整六个，都治好了。有点本事…你是不是因为他们无法行动的特殊状态，所以将他们进行了转移？嗯，这是一种对无痛手术位置的不懈追求。我对此很熟悉。我会调查这件事，一半是因为这是我的工作，另一半是我的好胜心，我可不想让别人超越。"
"Levels/DLC_3/R8_KitschAmericanaHospital_Name","黄金碟"
"Levels/DLC_3/R8_KitschAmericanaHospital_Sign_ComingSoon","即将推出"
"Levels/DLC_3/R8_KitschAmericanaHospital_Sign_Title","迷彩\n瀑布"
"Levels/DLC_3/R8_KitschAmericanaHospital_Welcome_Text","欢迎来到黄金碟。这里的居民生活在“黄金碟丑闻”的阴影下，同时也借此为生。据报道，曾有外星人坠落在这个双点县南部的小镇附近。你可以注意到，这个小镇的边缘甚至建造有一个‘伪’坠毁现场。\n\n经过数年对太空如饥似渴的游客的摧残，小镇居民对外来者并不十分友善。但如果你能用一些惊艳的医疗成就来打动他们的话，我确信他们会同意你把医院扩张到小镇的其他地方。一些着陆的外星人——没错，真的有外星人降落于此——会伪装成普通病人出现在你的医院。虽然他们只是出于好奇，但它们会插队、堵塞医疗系统，治疗也不缴费，有机会还会闹出乱子。注意他们的伪装装置失效的时候，还有一些可疑的异常行为，找出来之后，你就可以把他们送回家了。"
"Levels/DLC_3/R8_KitschAmericanaHospital_Welcome_Title","黄金碟"
"Levels/DLC_3/R8_SecretFacilityHospital_Description","前往地下行动总部。"
"Levels/DLC_3/R8_SecretFacilityHospital_Letter_Star_1","恭喜。双点县卫生部给你的医院评级为1星。\n\n我们之前收到的关于你们医院的最新数据，全都被编篡删除了。剩下只有一些数字，说明了你达到的各种阈值。从技术上讲，这些数据的确达到了相关部门对你评分的标准。但如果说这样的公开藐视也能得到评级，那我实在是混得太没有尊严了。\n\n继续嘲笑我的职业生涯，换取更多奖励，或是返回已知宇宙认真工作吧。"
"Levels/DLC_3/R8_SecretFacilityHospital_Letter_Star_2","恭喜。双点县卫生部给你的医院评级为2星。\n\n我在此向电报的主人，和这封电报到达目的地前会对其染指的各位们问一声好！这份电报里的内容没什么好审查的，只有一个部长在尽忠职守地履行工作。愿各位的数据修补顺利进行，以及各位见不得光的间谍活动把我们的生活安排得明明白白。我们获得的数字表明，你的医院的确运营得相当不错。我什么都不知道。\n\n继续嘲笑我的职业生涯，换取更多奖励，或是返回已知宇宙认真工作吧。"
"Levels/DLC_3/R8_SecretFacilityHospital_Letter_Star_3","恭喜。双点县卫生部给你的医院评级为3星。\n\n我们从未将如此高规格的嘉奖颁发给一个我们所知甚少的机构。希望你能理解，我部认为，对一家根本不存在的医院进行标准化评级是没有意义的事。"
"Levels/DLC_3/R8_SecretFacilityHospital_Name","24号峡谷"
"Levels/DLC_3/R8_SecretFacilityHospital_Welcome_Text","欢迎来到24号峡谷。如果你正在读这份文件，就代表你已经获得了双点县所能提供的最高保密许可。这个山洞在数年前由鼹鼠人挖出，然后被外星人改造成一个绝密研究中心。\n\n这个洞穴深入双点县地底，环境极端，你需要维护好一系列的稳定装置，目的你可以猜到：就是保证这个地区的稳定性。他们制作出了一套惊人的高端系统，里面有不同的稳定装置来处理不同的问题，因此也需要一个大脑有如计算机的勤杂工来进行维护。而它正是我们的：机器勤杂工。每种类型的机器勤杂工都能维护稳定装置；但是，它们也编入了一些常规的勤杂工工作程序，所以同样要记得查看它们的资格。当医院扩张后，你会接受更多的机器勤杂工，而新买的土地上也会有需要维护的稳定装置。"
"Levels/DLC_3/R8_SecretFacilityHospital_Welcome_Title","24号峡谷"
"Levels/DLC_4/DLC_Description","通过为塔贝莎·丰斯克市长的绿色倡议支持者提供医疗保健来帮她做宣传。 "
"Levels/DLC_4/DLC_Name","隔离生活"
"Levels/DLC_4/DLC_Start_Description","支持塔贝莎·丰斯克市长的绿色倡议，通过为活动参与者以及她的最新支持者提供医疗保健来助她再次当选。\n\n警告：我们建议先发展你的组织，获得更多技术、发现更多疾病后再接受此请求。"
"Levels/DLC_4/Map_IntroText_R9_AmishHospital","<style""AdvisorHighlight"">古老新点[/style]已解锁！"
"Levels/DLC_4/Map_IntroText_R9_EcoCityHospital","<style""AdvisorHighlight"">丰斯克[/style]已解锁！"
"Levels/DLC_4/Map_IntroText_R9_HippyCommuneHospital","<style""AdvisorHighlight"">流浪县[/style]已解锁！"
"Levels/DLC_4/R9_AmishHospital_Description","在历史悠久的双点县小镇培育自然疗法。"
"Levels/DLC_4/R9_AmishHospital_Letter_Star_1","恭喜。双点县卫生部给你的医院评级为1星。\n\n你波折不断的荒诞职业生涯已广为人知，但没想到我们还得与西葫芦和荨麻争夺你的注意。我相信它们都很棒，所以请务必寄给我一盒，如果你能亲自把它们带给我，做你的工作，那就更好了。\n\n继续犁地，换取更多奖励，或者从半岛返回，继续你的工作。"
"Levels/DLC_4/R9_AmishHospital_Letter_Star_2","恭喜。双点县卫生部给你的医院评级为2星。\n\n他们说你一直在种植自己的药物，我担心自己听错了，让我的一名助手重复了八遍。真是离奇。我猜你大概希望我们都从你的园艺手册上取经，种植自己的文具？嗯，那好吧。\n\n继续犁地，换取更多奖励，或者从半岛返回，继续你的工作。"
"Levels/DLC_4/R9_AmishHospital_Letter_Star_3","恭喜。双点县卫生部给你的医院评级为3星。\n\n你让“古老新点”变得举足轻重，我或许得在部里雇用一位常驻历史学家，才能查到上一次像现在这样是什么时候。而我确实那样做了：当它的名字还只是“新点”时，居民米妮·马里纳拉设计出了第一款长柄勺……看来你已加入了伟人的行列。"
"Levels/DLC_4/R9_AmishHospital_Name","古老新点"
"Levels/DLC_4/R9_AmishHospital_PostTutorial_Text","你现在可以通过种植柠檬和番茄，在农药理学实验室治疗稻草热患者，以及为草药园研究新的草药治疗方法来扩大农场的医疗事业。"
"Levels/DLC_4/R9_AmishHospital_PostTutorial_Title","一起来种草药"
"Levels/DLC_4/R9_AmishHospital_Welcome_Text","欢迎来到古老新点——当代双点县的原始聚居地。虽然我们没有办法知道究竟发生了什么，但一场毁灭性的灾难结束了双点县之前的文明。我们的祖先就是在古老新点和随后的新点建立了我们所熟知的生活，并开始建造棚屋、制作柳条制品。在创造传统的同时，也创造出了我们的问题。\n\n由于某些原因，古老新点的许多传统一直延续到了今天……是的，就是那些奇怪的传统，比如草药学和园艺。这里的居民采用的是一种“草本”的吃法，他们不会吃干酪片，所以你需要自己种植水果和蔬菜，收集雨水，让每个人吃饱喝足。但是植物学并不止步于此，不会的！我们还要利用可医用的草药园来治疗该地区大部分的草本疾病。\n赶紧去摆弄园艺吧。"
"Levels/DLC_4/R9_AmishHospital_Welcome_Title","古老新点"
"Levels/DLC_4/R9_EcoCityHospital_Description","在县里的第一座生态城市中运用绿色能源。"
"Levels/DLC_4/R9_EcoCityHospital_Letter_Star_1","恭喜。双点县卫生部给你的医院评级为1星。\n\n你打算工作吗，还是满足于依靠大自然来运营你的医院？有些人恼火地告诉我，说你已彻底改变医疗保健，我的回复很简单：那又怎样？\n\n继续靠天吃饭，或者从半岛返回，继续你的工作。"
"Levels/DLC_4/R9_EcoCityHospital_Letter_Star_2","恭喜。双点县卫生部给你的医院评级为2星。\n\n我个人觉得，你的浮动药房更像是艘驳船，而非医院。我有搜索医疗保健年鉴，想看看能否撤掉你的职务：截至目前还一无所获。你可别漂走了。\n\n继续靠天吃饭，换取更多奖励，或者从半岛返回，继续你的工作。"
"Levels/DLC_4/R9_EcoCityHospital_Letter_Star_3","恭喜。双点县卫生部给你的医院评级为3星。\n\n看来你已成了时代的先驱，你制定出的那张蓝图，不仅勾勒了未来的医院，还适用于未来的城市。我们位于此时此刻，而非彼时彼刻，真是遗憾……该怎么说来着，过早地迎来了巅峰？可惜啊。"
"Levels/DLC_4/R9_EcoCityHospital_Name","丰斯克"
"Levels/DLC_4/R9_EcoCityHospital_PostTutorial_Text","记住，绿色能源不仅能用来为房间供能，它还影响着城市与外部的交通……\n\n将电能分配给病人引流系统可提高病人到达医院的速度；将电能分配给员工申请系统可增加可雇佣的潜在员工数量。"
"Levels/DLC_4/R9_EcoCityHospital_PostTutorial_Title","绿色能源"
"Levels/DLC_4/R9_EcoCityHospital_Welcome_Text","欢迎来到丰斯克城，本县的第一座生态城市，也是本县花销最高的城市，由丰斯克设立，并以其命名。这座城市已经占据了新闻的头条，也引发了广泛的热议：“这份成功背后的秘诀是什么？”，“为什么我们以前没这么做？”和“谁付的钱？”塔贝莎不在乎大家说什么，她只是很想连任市长。\n\n丰斯克城并不依赖于常规的能源。你需要建造绿色能源机器来为城市供电，维持城市自给自足的状态。无论是风力涡轮机、太阳能电池板或者水力大坝，你建造的每一台绿色能源机器都能为医院增加电力容量。你所发的电力可以用来打开你医院的房间，或分配给病人引流系统和员工申请系统，从而影响城市与外部之间的交通和交流。"
"Levels/DLC_4/R9_EcoCityHospital_Welcome_Title","丰斯克城"
"Levels/DLC_4/R9_HippyCommuneHospital_Description","让露营者在这座县公园的深处过得开心。"
"Levels/DLC_4/R9_HippyCommuneHospital_Letter_Star_1","恭喜。双点县卫生部给你的医院评级为1星。\n\n我们的市长想把县城染成绿色，而你打算出一份力……我必须得说，你把医疗保健政治化一事让我有些不安。再没有什么是神圣的了吗？ \n\n继续宣传活动，换取更多奖励，或者从半岛返回，继续你的工作。"
"Levels/DLC_4/R9_HippyCommuneHospital_Letter_Star_2","恭喜。双点县卫生部给你的医院评级为2星。\n\n一想到你最近那个，睡在地板上，吃罐头食品，袜子湿透，衬衫敞开，帽子不端……我就心情不悦。所以我决定不去想。边洗澡边吃煎蛋卷的时候到了。\n\n继续宣传活动，换取更多奖励，或者从半岛返回，继续你的工作。"
"Levels/DLC_4/R9_HippyCommuneHospital_Letter_Star_3","恭喜。双点县卫生部给你的医院评级为3星。\n\n多亏了你的临时医疗保健设施，那个不宜居住、嬉皮群聚、扎着脏辫、满是棚屋、旗帜飞舞、遍地南瓜、细菌滋生、汤汁四溅的污秽场所已经没有那么糟了。真让人高兴。"
"Levels/DLC_4/R9_HippyCommuneHospital_Name","流浪县"
"Levels/DLC_4/R9_HippyCommuneHospital_PostTutorial_Text","应市长的绿色倡议要求，绿物部将造访你的医院并进行生态评级。\n\n生态评级结果将决定你会得到市长的奖金还是罚款，这取决于你是在帮助还是在阻碍她的连任竞选。"
"Levels/DLC_4/R9_HippyCommuneHospital_PostTutorial_Title","生态评级"
"Levels/DLC_4/R9_HippyCommuneHospital_Welcome_Text","欢迎来到流浪县公园。多年来，霍里史迪克斯一直在这里种植稀有的天然植物原料。当他们听说市长计划在该地区试验她的绿色倡议时，他们决定成立一个自然公社，以充分利用这里的人流量。照顾那些一波波的韭菜们是我们的工作。我们从霍里史迪克斯获得的资金取决于新增长的韭菜们有多少…… \n\n不错，霍里史迪克斯那群（不怎么）高尚的成员已经研究出一种叫做“健康指数”的东西，应用多项不同的标准来衡量一个社区的整体健康状况。他们（自称）已发现高健康指数与人们购买有机扯淡食物的意愿之间存在关联。诊断和治疗病患不会给我们带来效益，因此，如果我们想赚钱的话，就得通过关注以下六个方面获得较高的健康指数：员工和病人的幸福感、吸引力、卫生状况、声誉和治愈率。"
"Levels/DLC_4/R9_HippyCommuneHospital_Welcome_Title","流浪县公园"
"Levels/DLC_4/R9_Mayor_Letter_OneStarEach","我成功了。我再次当选为双点县的市长。要是没有你的支持，我不可能走到这一步。你在我的竞选中承担了相当的责任，所以你应该感到开心。\n\n但遗憾的是，我们绿色计划不得不面临终止了。有时我们必须要有向前迈一步，向后退两步的勇气。公众舆论已经转向下一个热点，如果我想再次当选，我也必须将注意力转向下一个热点。是的，只有解决了每个人心中最新涌现的问题：双点县的犬类教育问题，我才能停下脚步。"
"Levels/DLC_4/R9_Mayor_Letter_Pre_Amish","流浪县社区的成功为绿物部的工作开了好头。当人们聚集在一起，心怀同一个目标——为我投票时，这个县的潜力也就显现出来了。\n\n在接下来的竞选活动中，你将前往古老新点。那里有很多新来的热情居民参与到了传统的绿色活动中，比如园艺和……别的什么。我听说那里的居民因为太过喜欢古老新点的历史，甚至拆除了旧建筑，然后用看起来更古老的建筑取而代之。我很高兴看到大家对我的竞选劲头越来越足。"
"Levels/DLC_4/R9_Mayor_Letter_Pre_EcoCity","真抱歉我没法赶去，虽然呢也不是第一次了。但只要有你在，咱们丰斯克之队就能够得到很好地彰显。不过话说回来，我们对古老新点的投入对绿物部来说又是一次振奋人心的成功。现在，在这竞选活动的最后一站一锤定音吧。你会喜欢我接下来要说的消息的。我们要为本县的第一座生态城市——丰斯克城剪彩了，这是我送给双点县人民的礼物！\n\n如果人们不愿意为你建一座城市，那就用他们的钱自己建一座吧。当然，我只是开个玩笑。我想说的是，我就是这么做的，但我并不是那个意思，你懂吗？人们不能接受玩笑，也不能接受真相。人们讨厌真相。我在瞎说些什么大实话……呃，好吧，就写到这里吧。总之，祝你好运！"
"Levels/DLC_4/R9_Mayor_Letter_Signature","投我一票，\n塔贝莎·丰斯克"
"Levels/DLC_4/R9_Mayor_Letter_Signature_Final","永远守候\n塔贝莎·丰斯克"
"Levels/DLC_4/R9_Mayor_Letter_Start","又到这个时候了。本县即将迎来另一轮市长选举，而有一件事是我们早就该开始做的，那就是迈向更绿色的明天。我们的选民研究表明，这是每个人都非常关心的问题。因而，我宣布就此成立绿物部，我甘愿忍受因此被各种积极媒体报道炮轰的下场。\n\n当人们回忆塔贝莎·丰斯克时，我希望他们想起的是我的绿色倡议，以及我当年再度当选的风采。请支持我们的倡议，关心我们最新成立的、有着强烈环保意识的丰斯克社区群体。在这个选民支持度调查持续走低、选举结果充满不确定性的紧要关头，我非常需要他们。说白了，只有活人才能为我投票。"
"Levels/DLC_4/Vote_Windsock","投票\n丰斯克"
"Levels/DLC_5/DLC_Description","前往艺术区，协助艺术家扎拉·菲茨普奇特设计一套方法，治疗双点县日益衰退的文化。"
"Levels/DLC_5/DLC_Name","文化惊跳"
"Levels/DLC_5/Map_IntroText_R10_FestivalHospital","<style""AdvisorHighlight"">捣泥艺术节[/style]已解锁！"
"Levels/DLC_5/Map_IntroText_R10_GalaHospital","<style""AdvisorHighlight"">菲茨普奇特学院[/style]已解锁！"
"Levels/DLC_5/Map_IntroText_R10_TelevisionHospital","<style""AdvisorHighlight"">普莱坞电影公司[/style]已解锁！"
"Levels/DLC_5/R10_FestivalHospital_Description","为双点县摇摇欲坠的音乐节提供待客和医疗服务。"
"Levels/DLC_5/R10_FestivalHospital_Letter_Star_1","恭喜。双点县卫生部给你的医院评级为1星。\n\n所以你现在在音乐界忙活？想必在荧光幕上取得的些许成就让你自信心暴涨了。真是够了。接下来我们要期待你有什么表现呢……一系列的厨房用具？或是一张实验性的爵士乐专辑？别说，我不想知道。\n\n继续跟着音乐摇摆以换取更多奖励，或是返回现实认真工作吧。"
"Levels/DLC_5/R10_FestivalHospital_Letter_Star_2","恭喜。双点县卫生部给你的医院评级为2星。\n\n看来大家都认同一点：任何愿意为音乐、快餐和所谓“好时光”而投入泥泞中的人，的确都需要医疗援助。要我说，自他们发明了一个能将演出录下的设备那天起，现场演出就从此失去了魅力。\n\n继续跟着音乐摇摆以换取更多奖励，或是返回现实认真工作吧。"
"Levels/DLC_5/R10_FestivalHospital_Letter_Star_3","恭喜。双点县卫生部给你的医院评级为3星。\n\n我通常不会纵容我县的一名管理员“溜号”并在音乐界发展事业。但我们部门正忙着处理一宗丑闻之类的事情，涉及了一些敏感的病人记录以及一个失控的雪橇……不得不说你的时机正好。干得好，小子。"
"Levels/DLC_5/R10_FestivalHospital_Name","捣泥艺术节"
"Levels/DLC_5/R10_FestivalHospital_Welcome_Text","欢迎来到捣泥艺术节。这古老的节日已经有一段时间没能取得成功……不过，说不定今年就能成功了呢？你将在音乐节上负责招待，这意味着食物与饮料、舒适与娱乐，以及……没错，医疗援助。有传言说贾思敏·奥德赛可能会出现，但也有传言说天上会下干酪片雨，所以别抱太大希望。\n\n音乐节的环境肮脏，到处都是泥泞，疾病会在这里肆虐。所以我们必须做好准备，在每一个演出阶段结束后应付一波又一波的病态音乐爱好者。我们的表现越好，音乐节的规模就会越庞大。这意味着，如果一切顺利，我们就能将更多的美丽乡村变成医院。我们要趁机让这个活动成为双点县音乐界和医疗界的历史里程碑。"
"Levels/DLC_5/R10_FestivalHospital_Welcome_Title","捣泥艺术节"
"Levels/DLC_5/R10_GalaHospital_Description","在富丽堂皇的豪宅为富豪和名人举办一场盛大聚会，庆祝艺术界的健康状态。"
"Levels/DLC_5/R10_GalaHospital_Letter_Star_1","恭喜。双点县卫生部给你的医院评级为1星。\n\n我感觉你费这么大劲，就是为了接近县里的社会精英。其实想接到这些派对的邀请，还有更简单的办法，你知道吗？作为菲茨普奇特家族的老朋友，我其实是可以帮你一把的。不过我也不会真的帮你啦……\n\n继续享受美味甜点，换取更多奖励，或是返回现实，认真工作吧。"
"Levels/DLC_5/R10_GalaHospital_Letter_Star_2","恭喜。双点县卫生部给你的医院评级为2星。\n\n你的展览并没有打动我，你不过是用医院里的各种华而不实的玩意儿填满了神圣的菲茨普奇特学院。老实说，有时搞艺术的和搞医学的一样，都要时刻记得问自己一个尖锐的问题。所以我就问了：“这场展览是不是彻头彻尾的垃圾？”\n\n继续享受美味甜点，换取更多奖励，或是返回现实，认真工作吧。"
"Levels/DLC_5/R10_GalaHospital_Letter_Star_3","恭喜。双点县卫生部给你的医院评级为3星。\n\n我本以为医院是怎么也不可能变美的。我们的医院往往都是些无聊的人体陈列大厅，弥漫着一股怪味儿，下水道什么时候都不太通畅。这次我也是对的，根本不可能变美。但你已经距离成功很近了，而且还差点打动我呢。差点而已。"
"Levels/DLC_5/R10_GalaHospital_Name","菲茨普奇特学院"
"Levels/DLC_5/R10_GalaHospital_Welcome_Text","欢迎来到菲茨普奇特学院，一家位于双点县艺术区水煮蛋区的学院。菲茨普奇特家族的宅邸是前鸡杂时期建筑的优秀典范，多年来曾用于多种用途：艺术学校、特务机构总部，它甚至还曾是个果酱厂。顺应趋势在此时此刻成为一家医院，也是合乎常理的事。\n\n扎拉的“团队”利用他们的专利VIBE技术来评估她的每次展览与派对的成功度，而这次也不例外。我们能否获得资金，取决于VIBE对我们工作的评价。如果客人心情愉快，环境干净优美，而且很少有人生命垂危，VIBE评分就会更高。看来成功的派对和成功的医院其实都一样……这是一次私人活动，把那些扫兴的狗仔队都扔出去，这些人可能会拍照、从垃圾箱里捡吃的，反正看着就不像好人。好了，记得尽可能玩得开心一点，毕竟这是个派对，有钱人走到哪里都要寻开心，哪怕是去医院。"
"Levels/DLC_5/R10_GalaHospital_Welcome_Title","菲茨普奇特学院"
"Levels/DLC_5/R10_TelevisionHospital_Description","到双点县最新的医疗剧剧组的镜头前治愈病人。"
"Levels/DLC_5/R10_TelevisionHospital_Letter_Star_1","恭喜。双点县卫生部给你的医院评级为1星。\n\n看来你决定到娱乐圈碰碰运气？对我们这种在医疗保健界事业有成的人来说，参与娱乐圈是常有的事。不过我要先提醒你，这往往以眼泪告终。不管怎样，我仍然相信电视只不过是一时的流行，虽然这流行持续很长时间了。\n\n继续在虚幻的世界里沉沦，或是返回现实认真工作吧。"
"Levels/DLC_5/R10_TelevisionHospital_Letter_Star_2","恭喜。双点县卫生部给你的医院评级为2星。\n\n天啊，我知道这一切会冲昏你的头脑，所以作为你的朋友，我希望你会遭遇挫折。你很快就会在所谓的“真人秀”电视节目里一边尖叫，一边朝合作伙伴的眼睛泼蔓越莓汁了。可惜啊。\n\n继续在虚幻的世界里沉沦，或是返回现实认真工作吧。"
"Levels/DLC_5/R10_TelevisionHospital_Letter_Star_3","恭喜。双点县卫生部给你的医院评级为3星。\n\n“总该给别人留点念想”。你熟悉这句格言吗？天下的赞美尽落到你身上，而你的演艺事业也该来到了尽头。摇钱树都被你薅光了，一片嫩叶也不剩。但我又知道什么呢，我不过是个卫生部长罢了……"
"Levels/DLC_5/R10_TelevisionHospital_Name","普莱坞电影公司"
"Levels/DLC_5/R10_TelevisionHospital_PostTutorial_Text","节目已经播出，我们开始收到节目制作人关于后续内容的要求。如果我们能实现他们的创意，可以得到额外的资助。\n\n网上的人对电视节目会很苛刻，其实他们对什么都是一样的态度……如果你的节目得到了负面评价，就会影响你的声誉。还好，我们可以通过市场营销对抗那些毫无人性的残忍评论。"
"Levels/DLC_5/R10_TelevisionHospital_PostTutorial_Title","请求与评论"
"Levels/DLC_5/R10_TelevisionHospital_RepEvent_Negative_V1_Advisor","电视节目评论：<style""AdvisorHighlight"">2/5[/style]“差到极致。我想不看都难。”\n<style""AdvisorHighlight"">{[REWARDS]}[/style]"
"Levels/DLC_5/R10_TelevisionHospital_RepEvent_Negative_V2_Advisor","电视节目评论：<style""AdvisorHighlight"">2/5[/style]“正宗的垃圾。不过服装还不错。”\n<style""AdvisorHighlight"">{[REWARDS]}[/style]"
"Levels/DLC_5/R10_TelevisionHospital_RepEvent_Negative_V3_Advisor","电视节目评论：<style""AdvisorHighlight"">2/5[/style]“我错过了几集，现在完全看不懂了……”\n<style""AdvisorHighlight"">{[REWARDS]}[/style]"
"Levels/DLC_5/R10_TelevisionHospital_RepEvent_Negative_V4_Advisor","电视节目评论：<style""AdvisorHighlight"">2/5[/style]“那个角色为什么要叫罗德里克·库逊来着？”\n<style""AdvisorHighlight"">{[REWARDS]}[/style]"
"Levels/DLC_5/R10_TelevisionHospital_RepEvent_Negative_V5_Advisor","电视节目评论：<style""AdvisorHighlight"">2/5[/style]“节目不错，但低端科技影业还是一如既往的烂 :(”\n<style""AdvisorHighlight"">{[REWARDS]}[/style]"
"Levels/DLC_5/R10_TelevisionHospital_RepEvent_Positive_V1_Advisor","电视节目评论：<style""AdvisorHighlight"">3/5[/style]“做其他事的时候作为背景放着还行”\n<style""AdvisorHighlight"">{[REWARDS]}[/style]"
"Levels/DLC_5/R10_TelevisionHospital_RepEvent_Positive_V2_Advisor","电视节目评论：<style""AdvisorHighlight"">3/5[/style]“差到我简直都有点欲罢不能了……”\n<style""AdvisorHighlight"">{[REWARDS]}[/style]"
"Levels/DLC_5/R10_TelevisionHospital_RepEvent_Positive_V3_Advisor","电视节目评论：<style""AdvisorHighlight"">3/5[/style]“主题曲还真挺燃的”\n<style""AdvisorHighlight"">{[REWARDS]}[/style]"
"Levels/DLC_5/R10_TelevisionHospital_RepEvent_Positive_V4_Advisor","电视节目评论：<style""AdvisorHighlight"">3/5[/style]“我在医院工作，这节目太真实了哈哈”\n<style""AdvisorHighlight"">{[REWARDS]}[/style]"
"Levels/DLC_5/R10_TelevisionHospital_RepEvent_Positive_V5_Advisor","电视节目评论：<style""AdvisorHighlight"">3/5[/style]“看到那样的故事简直太心碎了天呐”\n<style""AdvisorHighlight"">{[REWARDS]}[/style]"
"Levels/DLC_5/R10_TelevisionHospital_RepEvent_ReallyNegative_V1_Advisor","电视节目评论：<style""AdvisorHighlight"">1/5[/style]“和其他节目没啥区别，不过是放在医院里。没创意。”\n<style""AdvisorHighlight"">{[REWARDS]}[/style]"
"Levels/DLC_5/R10_TelevisionHospital_RepEvent_ReallyNegative_V2_Advisor","电视节目评论：<style""AdvisorHighlight"">1/5[/style]“罗德里克早点退休吧”\n<style""AdvisorHighlight"">{[REWARDS]}[/style]"
"Levels/DLC_5/R10_TelevisionHospital_RepEvent_ReallyNegative_V3_Advisor","电视节目评论：<style""AdvisorHighlight"">1/5[/style]“我停不下来了。遥控器在哪儿？”\n<style""AdvisorHighlight"">{[REWARDS]}[/style]"
"Levels/DLC_5/R10_TelevisionHospital_RepEvent_ReallyNegative_V4_Advisor","电视节目评论：<style""AdvisorHighlight"">1/5[/style]“电视节目的新低标杆……后病房！”\n<style""AdvisorHighlight"">{[REWARDS]}[/style]"
"Levels/DLC_5/R10_TelevisionHospital_RepEvent_ReallyNegative_V5_Advisor","电视节目评论：<style""AdvisorHighlight"">1/5[/style]“注射大师？医院早不用那玩意儿了。哈哈。太假了。”\n<style""AdvisorHighlight"">{[REWARDS]}[/style]"
"Levels/DLC_5/R10_TelevisionHospital_RepEvent_ReallyPositive_V1_Advisor","电视节目评论：<style""AdvisorHighlight"">4/5[/style]“这节目对大多数人来说太难懂了。非常精妙。”\n<style""AdvisorHighlight"">{[REWARDS]}[/style]"
"Levels/DLC_5/R10_TelevisionHospital_RepEvent_ReallyPositive_V2_Advisor","电视节目评论：<style""AdvisorHighlight"">4/5[/style]“罗德里克演什么我都爱看”\n<style""AdvisorHighlight"">{[REWARDS]}[/style]"
"Levels/DLC_5/R10_TelevisionHospital_RepEvent_ReallyPositive_V3_Advisor","电视节目评论：<style""AdvisorHighlight"">4/5[/style]“危险氨纶”\n<style""AdvisorHighlight"">{[REWARDS]}[/style]"
"Levels/DLC_5/R10_TelevisionHospital_RepEvent_ReallyPositive_V4_Advisor","电视节目评论：<style""AdvisorHighlight"">4/5[/style]“就是那个人！”\n<style""AdvisorHighlight"">{[REWARDS]}[/style]"
"Levels/DLC_5/R10_TelevisionHospital_RepEvent_ReallyPositive_V5_Advisor","电视节目评论：<style""AdvisorHighlight"">4/5[/style]“这是我的本命节目。加油，节目，加油！”\n<style""AdvisorHighlight"">{[REWARDS]}[/style]"
"Levels/DLC_5/R10_TelevisionHospital_RepEvent_Special_Attractiveness_Advisor","电视节目评论：<style""AdvisorHighlight"">5/5[/style]“医院看着真美。但愿我能再生一场病……”\n<style""AdvisorHighlight"">{[REWARDS]}[/style]"
"Levels/DLC_5/R10_TelevisionHospital_RepEvent_Special_Death_Advisor","电视节目评论：<style""AdvisorHighlight"">5/5[/style]“哇，死了那么多人。真是精彩。”\n<style""AdvisorHighlight"">{[REWARDS]}[/style]"
"Levels/DLC_5/R10_TelevisionHospital_RepEvent_Special_Fire_Advisor","电视节目评论：<style""AdvisorHighlight"">5/5[/style]“又有人被开了，嘭！滚出罗德里克的医院！”\n<style""AdvisorHighlight"">{[REWARDS]}[/style]"
"Levels/DLC_5/R10_TelevisionHospital_RepEvent_Special_Hire_Advisor","电视节目评论：<style""AdvisorHighlight"">5/5[/style]“总有新角色让节目保持新鲜感，我都快记不住人脸了！”\n<style""AdvisorHighlight"">{[REWARDS]}[/style]"
"Levels/DLC_5/R10_TelevisionHospital_RepEvent_Special_Upgrades_Advisor","电视节目评论：<style""AdvisorHighlight"">5/5[/style]“超爱后病房的保健技术。快把那些细菌什么的都拿走！”\n<style""AdvisorHighlight"">{[REWARDS]}[/style]"
"Levels/DLC_5/R10_TelevisionHospital_Welcome_Text","欢迎来到普莱坞电影公司，一家双点县影视界龙头企业。在这里，制片人要求你协助一部新医疗剧的制作。他们表示需要一位真正的医院管理人员来为这部剧增添“准确性、活力，以及有趣且花哨的质感”。在这部名为《后病房》的剧中，罗德里克·库逊将饰演一名莫名其妙忘记了所有医学知识的资深医生。他们决定将角色取名为罗德里克·库逊，因为……嗯，我不太想深入探讨这件事。总之“库逊先生”比较方便，懂吗？这个话题就此打住。\n\n为了拍出一部引人注目、扣人心弦的热播剧，你必须深入刻画主角罗德里克·库逊医生的人设。观众不喜欢停滞不前的角色，这会让他们想起自己千篇一律的可悲人生。罗德里克不想在休息时和其他演员打交道（因为这又不给发工资！），所以他有一辆专属的拖车。如果你找不到他的话，那他可能会在那里。对了，为了给剧情增加一些紧张感，演员们将会治疗，至少是试着去治疗真正的病人。\n能出什么乱子呢？
"
"Levels/DLC_5/R10_TelevisionHospital_Welcome_Title","普莱坞电影公司"
"Levels/DLC_5/R10_Zara_Letter_OneStarEach","有人说艺术品从没有完成的时候。有人说一幅画抵得过一千句话。有人说生命短暂而艺术长存。但这些话是什么意思呢？可能有很多种意思，但我不喜欢说空话，更喜欢干实事，也该搞点新东西了。我们的项目结束了，但你能说它从没发生过吗？不，它当然发生过。你不记得了吗？如果你不记得，那就说明项目大获成功。没有你，我不可能办到，我们永远改变了双点县，不止如此…… \n\n我得走了。我的缪斯在召唤。我听到她们在风中轻声说：“用通心粉做点什么吧”。"
"Levels/DLC_5/R10_Zara_Letter_Opening","我叫扎拉·菲茨普奇特（没错，就是众所周知的菲茨普奇特家族），在此恳请你能伸出援手。该从哪说起呢……你知道的，我是个艺术家，擅长复合媒材拼贴、纸浆艺术和油油的油画。朋友，如今不止艺术病了，人们也病了——这会是巧合吗？恐怕没这么简单…… \n\n长久以来，我们都忽视了我们的心理疾病，还有家园中和阁楼式工作室中的病症。从一开始的事业低潮期，渐渐累积成真正的疾病。不论是戏剧化的、歌曲化的解决方法，还是医学疗法，都不足以化解此病。没错，我们必须齐心协力，成就我有史以来最宏大的项目。\n\n凭我的人脉和你匪夷所思的治疗能力，我们定能化解双点县日益衰退的文化。首先，我认为这个项目需要一记强心针，而你作为合格的医疗奇才，舍你其谁？如果你对此感兴趣（希望是如此），那你的第一项任务便是到普莱坞电影公司登上大银幕！切记，笔墨胜过手术刀。"
"Levels/DLC_5/R10_Zara_Letter_Second","恭喜演出成功。我不怎么看电视，但报纸上有很多相关的内容。并不是说我总是看报纸……和之前一样，我听说你做得很棒。罗德里克给我传了很多短信，不断向我吹嘘他自己的事……他已经很久没这么嚣张了，看到他恢复从前那种糟糕又自我中心的模样，我心里感到一阵温暖。\n\n别过度沉浸在虚荣中，艺术界的另一个角落需要你的医疗援助。没错，捣泥艺术节快到了。坦白说，这节日多年来一直都是场灾难。就算不是为了什么大义，我想你现在也应该和其他人一样，开始爱上所有的表扬和赞誉了吧。这挺好的，不是吗？"
"Levels/DLC_5/R10_Zara_Letter_Signature","扎拉敬上"
"Levels/DLC_5/R10_Zara_Letter_Third","到目前为止，我们的小小项目取得了概念上的成就，不是吗？现在的情况比以前好多了，所以我认为我们的最后一幕应该要有一场宴会，庆祝艺术的新生健康。当然，我也将为我最新的展览进行主持与开幕。\n\n我们的客人将抵达菲茨普奇特学院，以获得身心上的全方位体验——就字面上的意思。这将是一家派对医院，一家附庸风雅的医院。我这一次简直超神。我不想那么早打响如意算盘，但这次的艺术展或许能解决我们所有的问题。如果一切顺利，全县的人将视我们这群富豪、名人、上流人士为希望与相对健康的灯塔。"
"Levels/Dev_ALL_EverythingVille","一切村"
"Levels/Map_IntroText_R1_IntroHospital2","<style""AdvisorHighlight"">下牛镇[/style]已解锁！"
"Levels/Map_IntroText_R1_IntroHospital3","<style""AdvisorHighlight"">拍马镇[/style]已解锁！"
"Levels/Map_IntroText_R1_TutorialHospital","这是<style""AdvisorHighlight"">霍格思波特[/style]，这里是你的第一家医院。点击开始！"
"Levels/Map_IntroText_R1_TwoPointCounty","欢迎来到<style""AdvisorHighlight"">双点县[/style]！我是<style""AdvisorHighlight"">艾伯特·克朗克[/style]，我将是你这趟旅途中值得信赖的<style""AdvisorHighlight"">顾问[/style]。"
"Levels/Map_IntroText_R2_Fracture Hospital","<style""AdvisorHighlight"">跌落镇[/style]已解锁！"
"Levels/Map_IntroText_R2_ResearchHospital","<style""AdvisorHighlight"">米顿大学[/style]已解锁！"
"Levels/Map_IntroText_R2_WealthyHospital","<style""AdvisorHighlight"">弗莱明顿[/style]已解锁！"
"Levels/Map_IntroText_R3_AbandonedHospital","<style""AdvisorHighlight"">电熔城[/style]已解锁！"
"Levels/Map_IntroText_R3_PublicHospital","<style""AdvisorHighlight"">污克沃斯[/style]已解锁！"
"Levels/Map_IntroText_R3_TeachingHospital","<style""AdvisorHighlight"">烟熏镇[/style]已解锁！"
"Levels/Map_IntroText_R4_DisasterHospital","<style""AdvisorHighlight"">惊吓掌心棕榈度假村[/style]已解锁！"
"Levels/Map_IntroText_R4_EpidemicHospital","<style""AdvisorHighlight"">凋萎顿[/style]已解锁！"
"Levels/Map_IntroText_R4_TouristHospital","<style""AdvisorHighlight"">多事湾[/style]已解锁！"
"Levels/Map_IntroText_R5_FailingHospital","<style""AdvisorHighlight"">烂丁山[/style]已解锁！"
"Levels/Map_IntroText_R5_FinalHospital","<style""AdvisorHighlight"">泡芙摩天塔[/style]已解锁！"
"Levels/Map_IntroText_R5_HighTechHospital","<style""AdvisorHighlight"">鹈鹕码头[/style]已解锁！"
"Levels/R1_IntroHospital2_BuildPsych_Advisor","<style""AdvisorHighlight"">精神病学诊室[/style]已解锁！\\n建立一个牛逼的精神病学诊室来让人们保持愉快。"
"Levels/R1_IntroHospital2_Description","再成立一座医院，进一步扩大公司规模。"
"Levels/R1_IntroHospital2_Ghost_Advisor","天哪，有个病人死不瞑目。我们需要一个有捉鬼证书的勤杂工！"
"Levels/R1_IntroHospital2_Letter_Star_1","恭喜。双点县卫生部给你的医院评级为1星。你通过自己的第二次闪电崛起狠狠嘲笑了你的诋毁者……\n\n你分别研究机器和人类大脑的内部工作机制，因而受到表扬。现在，请专注于你崭露头角的双头帝国，或者在拍马镇开设新医院来再增加一个头，因为现在它还算不上什么帝国。"
"Levels/R1_IntroHospital2_Letter_Star_2","恭喜。双点县卫生部给你的医院评级为2星。\n\n你的集团的生命力，就连我们办公室最大胆的赌徒都料想不到。随着你的规模越来越大，爬得越高，就不可避免地摔得越狠。现在最好不要去考虑这件事。"
"Levels/R1_IntroHospital2_Letter_Star_3","恭喜。双点县卫生部给你的医院评级为3星。\n\n被认定为一流机构，这样的成就总是值得庆贺的。好好庆祝吧。但也别庆祝太久。记得回来工作。"
"Levels/R1_IntroHospital2_Name","下牛镇"
"Levels/R1_IntroHospital2_NewTech2_Advisor","<style""AdvisorHighlight"">药房配药机II升级[/style]已解锁！\\n<style""AdvisorHighlight"">综合诊断轻松扫描仪II升级[/style]已解锁！"
"Levels/R1_IntroHospital2_NewTech2_Text","低端科技为我们提供了他们最新的科技：药房配药机和综合诊断轻松扫描仪的升级。如果我们为机器购买了这些升级，它们将能更好地帮助我们诊断和治愈更多病人。\\n\\n要升级一台机器，我们需要一个拥有机械资格的勤杂工。选择机器然后选择升级选项。有资格的勤杂工随后就会来升级机器。\\n\\n试试吧，说不准低端科技会给我们提供更多科技……"
"Levels/R1_IntroHospital2_NewTech2_Title","新科技"
"Levels/R1_IntroHospital2_NewTech3_Advisor","<style""AdvisorHighlight"">流行锅实验室[/style]已解锁！"
"Levels/R1_IntroHospital2_NewTech3_Text","很好，机器升级已经完成！确保在周围各处布置足够多的灭火器，保障我们的贵重仪器的安全。\\n\\n低端科技公司很感谢我们持续帮助他们处理他们的精神科病人，并为我们提供了一款新机器：甩锅机。这个高科技的小玩意能很好地用来移除多余的厨房器具。找找需要这个的病人！\\n\\n继续扩展医院来解锁更多科技。购买相邻的另一块土地，然后我们就有更多的空间发展医院了。"
"Levels/R1_IntroHospital2_NewTech3_Title","新科技"
"Levels/R1_IntroHospital2_NewTech_Advisor","在处理低端科技送来的精神科病人时顺便建设一下医院吧……"
"Levels/R1_IntroHospital2_NewTech_Text","低端科技公司联系了我们，他们在县里运营着几所不同的研究型医院。他们提出了一个非常有趣的提案。他们的精神病学资格证书最近由于一场医疗事故被撤了……我们最好别问太多。他们想把精神科病人转到我们医院。作为交换，他们会允许我们购买一些他们的最新科技。\\n\\n在我们集团取得研究执照之前，我们需要所有我们能拿到手的科技。"
"Levels/R1_IntroHospital2_NewTech_Title","新科技"
"Levels/R1_IntroHospital2_NewTech_Upgrade_Advisor","升级一台机器，让它更加强力。在<style""AdvisorHighlight"">药房[/style]或<style""AdvisorHighlight"">综合诊断室[/style]点击一台机器，选择升级选项。"
"Levels/R1_IntroHospital2_PlotBuying_Text","我们可以通过购买附近土地建造新的医院建筑。去医院附近看看吧，将鼠标悬停在附近土地可查看待开发用地的大小，形状和价格。\n\n点击土地并选择购买选项来购买土地。一栋新的建筑随后会拔地而起。\n\n新的建筑完工后我们就能使用额外空间扩张医院了。如果想要调整布局，我们也可以在用地之间移动现有房间。"
"Levels/R1_IntroHospital2_PlotBuying_Title","建设新建筑"
"Levels/R1_IntroHospital2_StaffQualifications_Text","欢迎来到下牛镇。这是个可爱的小山村，但问题挺大。相当一部分人认为他们自己是摇滚巨星。只有一种办法解决这种病……精神病学。\\n\\n只有持有精神病学资格证书的医生才能在精神科病房里诊断并治疗这些人。我们成功找到了一位医生，但是你需要持续关注持有精神病学资格证书和其他有用证书的求职者。"
"Levels/R1_IntroHospital2_StaffQualifications_Title","员工资格"
"Levels/R1_IntroHospital2_Upgrades_Text","我们可以升级机器来提高效率。升级诊断机器可以进一步提高病人诊断效率。升级治疗机器可以增加病人治愈率。\n\n完成挑战以及通过我们自己的研究都能获得机器的升级。\n\n一旦我们解锁了升级，我们会需要一名有机械学资格的勤杂工来升级每台机器。选择机器然后选择升级选项来进行升级。有资格的勤杂工随后就会来升级机器。"
"Levels/R1_IntroHospital2_Upgrades_Title","升级机器"
"Levels/R1_IntroHospital3_Clown_Advisor","<style""AdvisorHighlight"">小丑诊所[/style]已解锁！"
"Levels/R1_IntroHospital3_Clown_Text","拍马镇最近有一些又小、又丑的小丑问题。到处都是小丑！显然，巡游马戏团里的小丑们的逃跑率非常高。他们的恶作剧真得很惹人烦。我们需要些新设备来应对他们。\\n\\n球体基金会有种纠正小丑思想的专利方法，让这些小丑能够改过自新，重归社会。只要我们能展示出“塑造”自己员工的能力，他们就会给我们提供必要的设备。听起来挺阴险，但是我哪有资格评断人家？"
"Levels/R1_IntroHospital3_Clown_Title","小心点儿……小丑！"
"Levels/R1_IntroHospital3_Description","学习员工发展和培训的有关知识。"
"Levels/R1_IntroHospital3_Letter_Star_1","恭喜。双点县卫生部给你的医院评级为1星。\n\n你做得相当不错，而且渐渐显露出培养员工的能力。真是太有前途了。（才怪呢！）\n\n留在这里继续培养初出茅庐的人才，还是舍弃一切在我们寒冷的北方地区打出一片新天地。"
"Levels/R1_IntroHospital3_Letter_Star_2","恭喜。双点县卫生部给你的医院评级为2星。\n\n伟大的成功会催生更宏大的期望，而所有人都期望得到自己的‘公平份额’。等到那些不满足的员工像穿袜子的寄生虫一般从内部吃空你的时候，我很好奇你会怎么应对。祝福所有拍马镇的团队成员。"
"Levels/R1_IntroHospital3_Letter_Star_3","恭喜。双点县卫生部给你的医院评级为3星。\n\n这次建立医院的过程中，你证明了自己挖掘他人潜力的能力，就像要从石头里挤出血来一样。如果再来一次的话，你得复制这次的奇迹才能成功。"
"Levels/R1_IntroHospital3_Name","拍马镇"
"Levels/R1_IntroHospital3_StaffDev_Text","为了挖掘员工潜力，我们需要对他们进行培训和晋升。当一位员工在某项工作中获得了足够的经验值并进行过一定的培训后就能进行晋升。晋升后，他们的技能将得到提高而且能够学习新的资格证书。他们可能也会要求涨薪。\\n\\n首先，我们需要一份培训执照。双点县卫生局承诺说会给我们提供一份执照，前提是我们保证会在拍马镇善待员工。"
"Levels/R1_IntroHospital3_StaffDev_Title","员工发展"
"Levels/R1_IntroHospital3_TrainingLicence_Advisor","<style""AdvisorHighlight"">培训室[/style]已解锁！"
"Levels/R1_IntroHospital3_TrainingLicence_Text","好消息，双点县卫生局给我们发了培训执照！我们能在我们的所有医院里培训员工了。\\n\\n建造一个培训室然后你就能进行培训课程了。有空余培训栏位的员工可以参加课程学习新的资格证书。"
"Levels/R1_IntroHospital3_TrainingLicence_Title","培训执照"
"Levels/R1_IntroHospital3_Training_Text","点击讲台，或放一个合适的员工到房间以开始培训课程。员工也会在准备好时要求进行培训。\\n\\n在培训界面，选择你希望员工学习的资格证书，分配一名培训师，然后选择一名员工参加课程。准备好后点击开始按钮。\\n\\n选择培训师时，你可以选择自己的员工，然后选择他们有的资格证书进行教学。你也可以另外付钱邀请客座培训师。"
"Levels/R1_IntroHospital3_Training_Title","培训"
"Levels/R1_TutorialHospital_Description","出任医院院长，开始你的职业生涯。成立你的第一座医院，开始学习工作的基础知识！"
"Levels/R1_TutorialHospital_Letter_Star_1","恭喜。双点县卫生部给你的医院评级为1星——而最高等级是3星。为了庆祝你的成功，我从垃圾桶里取回了你的档案。\n\n如果你相信自己有更大的能耐，就继续留在霍格思波特发展你的事业、累积自尊和杂物吧。或者，你也可以还没学会走就开始学跑，在下牛镇开设新医院来扩张你的集团。\n如他们所说，选择是你自己的。"
"Levels/R1_TutorialHospital_Letter_Star_2","恭喜。双点县卫生部给你的医院评级为2星。\n\n如果你按照自己现在的步调发展，你很快就能达到这家医院的发展极限。我能察觉到你的自信心在膨胀：当心点，不要造出一座空中楼阁来……"
"Levels/R1_TutorialHospital_Letter_Star_3","恭喜。双点县卫生部给你的医院评级为3星。\n\n就当是为了你自己，我希望你牢牢记住自己是怎么打造出这么一座模范机构的，因为双点县会期望你永无止境地重复这一过程。但愿这能让你放弃商业思考，专心干活。"
"Levels/R1_TutorialHospital_Name","霍格思波特"
"Levels/R1_Tutorial_BuildGP0_Text","好极了。正式开张前，我们还需要一间全科医生诊疗室。在诊断的每个阶段，病人都需要访问全科医生。\\n\\n我们先来建造一间全科医生诊疗室……"
"Levels/R1_Tutorial_BuildGP0_Title","全科医生诊疗室"
"Levels/R1_Tutorial_BuildGP2_Text","好极了。正式开张前，我们还需要一间全科医生诊疗室。\n\n病人在诊断的每个阶段都会去访问一名全科医生。全科医生会对病人进行评估，判断他们是否准备好接受治疗，或是还需要进一步诊断。\n\n我们先来建造一间全科医生诊疗室……"
"Levels/R1_Tutorial_BuildGP2_Title","全科医生诊疗室"
"Levels/R1_Tutorial_BuildGP_Advisor","点击<style""AdvisorHighlight"">房间[/style]，然后点击<style""AdvisorHighlight"">全科医生诊疗室[/style]。拖动出一片地面（最小尺寸<style""AdvisorHighlight"">3x3[/style]）。放置一扇门、一张桌子和一个档案柜。点击<style""AdvisorHighlight"">绿色勾号[/style]。"
"Levels/R1_Tutorial_BuildGP_Text","点击房间按钮，然后从列表里选择一种房间进行建造。\\n\\n选择好房间后，拖动出一片合适大小的地面。\\n\\n然后在房间中放置需要的物品。"
"Levels/R1_Tutorial_BuildGP_Title","房间建造"
"Levels/R1_Tutorial_BuiltStaffRoom_Text","员工会到员工休息室去休息。在休息室中多放一些有趣的物品，帮助他们在休息时得到充分的放松。\\n\\n注意：你可以将一名员工放到员工休息室，让他开始休息，或是放到工作区域，让他开始工作。将鼠标移动到一名员工身上，按住鼠标左键即可将其抓起。"
"Levels/R1_Tutorial_BuiltStaffRoom_Title","员工休息室"
"Levels/R1_Tutorial_BuiltWard_Text","病房能用来诊断和治疗多种疾病。接收病人、照顾病人和为痊愈的病人办理出院都需要护士。\\n\\n需要同时处理超过一位病人时，可在病房添加多张病床。你还可以调整房间设置，要求更多护士在这里工作。病房人满为患时，这项设置会很有用。"
"Levels/R1_Tutorial_BuiltWard_Title","病房"
"Levels/R1_Tutorial_DiagnosisExhausted_Advisor","我们在一名病人身上用尽了所有诊断方式，但依然没能查出该怎么治疗他。我们需要更多诊断室，不然病人会离开的。"
"Levels/R1_Tutorial_Explosion_Text","天哪。我们的一台设备爆炸了。我们需要清理残骸，扔掉垃圾，然后重新购买一台新机器。请确保我们有足够的灭火器和勤杂工。"
"Levels/R1_Tutorial_Explosion_Title","爆炸！"
"Levels/R1_Tutorial_Fire_Text","小问题……由于缺乏维护，我们的一台设备着火了！一个勤杂工会寻找灭火器并尝试在为时已晚之前扑灭火焰。请确保附近有足够的灭火器。"
"Levels/R1_Tutorial_Fire_Title","失火啦！"
"Levels/R1_Tutorial_FirstDeath_Text","悲剧，本院出现第一个死亡病例。如果治疗失败，病人可能死亡，或是等待治疗的时间太久，也会导致病情恶化而死亡。结果就是医院的声誉降低。\\n\\n病人在死后也有一定几率变为鬼魂回到医院游荡！出现这种情况的话，我们就需要一名有捉鬼资格证书的勤杂工。"
"Levels/R1_Tutorial_FirstDeath_Title","病人死亡"
"Levels/R1_Tutorial_FirstPatientCure_Advisor","现在我们已经做好诊断并治愈简单疾病的所有准备工作了。让我们看看我们的新员工是否能胜任这项工作！"
"Levels/R1_Tutorial_FirstPatientCure_Text","干得好，我们治好了我们的第一个病人！我们挣了些钱，医院的声誉也提高了，能吸引更多的病人前来就诊。\\n\\n当一名医生或者护士治疗病人时，他们的能力将影响治疗的成功率。有些疾病尤其顽固。\\n\\n继续诊断并治疗患者来获取现金流，然后我们就能扩展医院了。"
"Levels/R1_Tutorial_FirstPatientCure_Title","病人已治愈！"
"Levels/R1_Tutorial_FirstPatientCured_Advisor","治愈病人提升了我们的<style""AdvisorHighlight"">医院声誉[/style]。这能吸引更多病人，带来更多收入！"
"Levels/R1_Tutorial_FirstPatient_Advisor","第一名病人已经去找全科医生诊断了，保持关注……"
"Levels/R1_Tutorial_FurtherDiag_Advisor","<style""AdvisorHighlight"">综合诊断室[/style]已解锁！"
"Levels/R1_Tutorial_FurtherDiag_Text","听说镇里出现了一些新型疾病。这些疾病可能更难被诊断出来。\\n\\n我们可能需要建造一间新的诊断室。如果全科不能确诊的话，那么病人将需要作进一步诊断。"
"Levels/R1_Tutorial_FurtherDiag_Title","进一步诊断"
"Levels/R1_Tutorial_Ghost_Advisor","天哪，有个病人死不瞑目。我们需要一个有捉鬼证书的勤杂工！"
"Levels/R1_Tutorial_Ghost_Text","当一名病人死去时，他的某一部分可能还会待在这个世界。很遗憾，是最可怕的那一部分。这对我们这些还依恋现世的生者可不是什么好事。不仅如此，鬼魂们都是邋遢鬼，它们走过的地方会留下一条外质轨迹。它们还习惯突然灵体化，然后再从其他地方蹦出来。\\n\\n我们该找谁?当然是一名有捉鬼资格证书的勤杂工啦。他们接受过最先进的自我意识型捉鬼技术的培训。在不远的将来，我们甚至可能收集灵体物质以供我们的研究团队使用。"
"Levels/R1_Tutorial_Ghost_Title","鬼魂"
"Levels/R1_Tutorial_HappyItemRotate_Advisor","按住鼠标左键，左右拖动来旋转抓住的物品。要取消选择抓住的物品，请点击鼠标右键。对着一个物品按住左键来拾取它。"
"Levels/R1_Tutorial_Happy_Advisor","放置一些物品，让病人拥有更舒适的等待环境。"
"Levels/R1_Tutorial_Happy_Text","保持员工和病人开心是十分重要的，这能够保证医院更流畅地运转。\\n\\n随着时间推移，病人会感到无聊、口渴和饥饿。确保他们在候诊期间能进行一定的娱乐、好吃好喝、能坐上舒适的座位。如果他们不高兴的话，就会去其他医院就诊。"
"Levels/R1_Tutorial_Happy_Title","让人们保持愉快"
"Levels/R1_Tutorial_HireDoc_Advisor","点击<style""AdvisorHighlight"">聘用[/style]，然后选择<style""AdvisorHighlight"">医生[/style]，再选择一位进行雇佣。把他们放进全科医生诊疗室里。"
"Levels/R1_Tutorial_HireDoc_Text","很好。现在我们需要一名医生在全科医生诊疗室工作。\\n\\n现在聘用一位……"
"Levels/R1_Tutorial_HireDoc_Title","大医院小医师"
"Levels/R1_Tutorial_HospitalChallenge_Text","继续扩展你的医院并治疗病人以获得你的第一个金星评分……"
"Levels/R1_Tutorial_HospitalChallenge_Title","医院挑战"
"Levels/R1_Tutorial_HospitalLevel_Advisor","扩展医院、建立更多病房、招募更多员工来提升<style""AdvisorHighlight"">医院等级[/style]。"
"Levels/R1_Tutorial_HospitalLevel_Text","随着你扩展医院、建立更多病房、招募更多员工，医院等级会提升。更大的医院能吸引更多的患者。\\n\\n医院变得更热闹后，排队时间也开始变长。我们可能需要建造更多的全科医生诊疗室和其他病房，并雇佣更多员工来应对更多的病人。\\n\\n注意房间上方的排队预警。你也可以把鼠标悬停在一个房间上，使正在排队等待的病人得到高亮显示。"
"Levels/R1_Tutorial_HospitalLevel_Title","医院等级"
"Levels/R1_Tutorial_HospitalOpen_Text","好消息，我们的医院现在正式营业了！病人开始前来就诊了。他们在接待处挂号后将前往全科医生处接受诊断。"
"Levels/R1_Tutorial_HospitalOpen_Title","医院开业"
"Levels/R1_Tutorial_HospitalStarRating_Text","双点县卫生部热衷于给县里的医院颁发各种成就。如果我们能建造一所医院，满足当地的各种需求，医院能获得官方星级作为奖励。\n\n这对我们的集团大有益处。每一星级不仅有对应的奖励，还能让我们在县里其他地方建立新医院。\n\n继续扩展医院来获得1星评级……"
"Levels/R1_Tutorial_HospitalStarRating_Title","医院星级评分"
"Levels/R1_Tutorial_ItemControls1_Advisor","<style""AdvisorHighlight"">旋转物品：[/style]按住鼠标左键然后向左/右拖动。或使用{[Menu/InputActions/RotateItemClockwise]}和{[Menu/InputActions/RotateItemAntiClockwise]}。\n<style""AdvisorHighlight"">放置物品：[/style]点击鼠标左键。\n<style""AdvisorHighlight"">取消物品：[/style]点击鼠标右键。"
"Levels/R1_Tutorial_ItemControls_Text","旋转物品：选中物品时，按住鼠标左键，然后向左/右拖动来旋转选中的物品。你也可以使用{[Menu/InputActions/RotateItemClockwise]}和{[Menu/InputActions/RotateItemAntiClockwise]}。\n\n放置物品：选中物品时，点击鼠标左键放置物品。\n\n取消物品：选中物品时，点击鼠标右键移除。这样会售出一个已持有的物品。\n\n拾取物品：将鼠标悬停在物品上并按住左键。或点击并拖拽快速拿起物品。\n\n出售物品：拿起物品时，点击鼠标右键。或将鼠标悬停在物品上并按下键盘上的删除键。\n\n自由放置：按住{[Menu/InputActions/DisableSnap]}，不用对齐网格和角度，自由移动旋转物品。"
"Levels/R1_Tutorial_ItemControls_Title","物品控制"
"Levels/R1_Tutorial_ItemPickUp_Title","如果你想要拾取物品，将鼠标悬停在物品上并按住左键，或选择单击并拖拽快速拿起物品。"
"Levels/R1_Tutorial_JanitorPt2_Advisor","<style""AdvisorHighlight"">厕所[/style]现已可用！"
"Levels/R1_Tutorial_JanitorPt2_Cleaning_Advisor","必要时，勤杂工会清空垃圾箱，疏通厕所。这样好过清扫杂物和其他垃圾。"
"Levels/R1_Tutorial_JanitorPt2_Text","饮料和零食能有效保持人们心情愉快，但是如果附近没有垃圾桶，会导致地面垃圾成堆。在我们搞定这件事的同时，员工和病人们会因为没法上厕所而感到闷闷不乐。你可能得考虑投资一点儿高质量的白瓷装饰了。\\n\\n勤杂工会进行以下维护工作：给自动贩卖机补货、清理垃圾和垃圾桶以及疏通厕所。"
"Levels/R1_Tutorial_JanitorPt2_Title","低端工作"
"Levels/R1_Tutorial_Janitor_Text","现在我们有了不少昂贵的仪器，应该想办法维护它们。机器在使用时会有损耗，所以需要时不时进行维修。如果一台机器彻底故障了，就会引起火灾。火灾嘛，唔，对做生意而言不是好事。\\n\\n聘用一名勤杂工来维护机器。在你搞定这件事的同时，确保附近备有一些灭火器。确保万无一失嘛，对吧?"
"Levels/R1_Tutorial_Janitor_Title","勤杂工和维护"
"Levels/R1_Tutorial_Janitors_Advisor","当机器维护等级降到50%以下时，勤杂工会被叫来修理机器。你也可以通过物品选项要求勤杂工马上进行修理。"
"Levels/R1_Tutorial_Kudos_Text","通过完成任务和挑战，我们的集团就可以赚取赞誉。\\n\\n我们可以用它解锁新物品。去物品列表看一眼吧。带锁的物品都能使用奖金解锁。最让人满意的是，解锁的物品在任意一家医院里都可以使用。\\n\\n好好利用！"
"Levels/R1_Tutorial_Kudos_Title","赞誉"
"Levels/R1_Tutorial_Lightheaded2_Advisor","<style""AdvisorHighlight"">脱光诊所[/style]已解锁！\\n使用它来治疗光头症患者。"
"Levels/R1_Tutorial_Lightheaded2_Text","干得好，你解锁了脱光诊所。里面包含能治疗光头症患者的高科技仪器。"
"Levels/R1_Tutorial_Lightheaded2_Title","脱光诊所已解锁！"
"Levels/R1_Tutorial_Lightheaded_Advisor","新闻快报：镇里的恐怖新型疾病！在消息里查看详情。"
"Levels/R1_Tutorial_Lightheaded_Text","镇里出现了一种特殊的新疾病……光头症！我们需要些昂贵的新设备来治疗该疾病。\\n\\n继续扩展医院来解锁治疗室。我们可能需要再建造一间全科医生诊疗室并聘用更多员工来保持运作。"
"Levels/R1_Tutorial_Lightheaded_Title","新闻快报"
"Levels/R1_Tutorial_LookAround_Advisor","<style""AdvisorHighlight"">移动镜头：[/style]试试在建筑里到处看看。按住鼠标右键然后在地面上拖动，或是将鼠标移动到画面边缘，也可以使用{[Menu/InputActions/CameraPanUp]}、{[Menu/InputActions/CameraPanLeft]}、{[Menu/InputActions/CameraPanDown]}和{[Menu/InputActions/CameraPanRight]}。"
"Levels/R1_Tutorial_LookAround_Text","首先，你应该想到医院的各处看看。\n\n如要在医院各处移动：\n- 按住鼠标右键然后拖动\n- 把鼠标移动到界面边缘\n- 使用{[Menu/InputActions/CameraPanUp]}、{[Menu/InputActions/CameraPanLeft]}、{[Menu/InputActions/CameraPanDown]}和{[Menu/InputActions/CameraPanRight]}。\n\n你也可以使用鼠标滚轮进行缩放，并用鼠标中键旋转和俯仰视角。"
"Levels/R1_Tutorial_LookAround_Title","在医院各处看看"
"Levels/R1_Tutorial_MapButton_Advisor","如果你需要返回地图，前往另一家医院，只需点击屏幕左下角的<style""AdvisorHighlight"">地图按钮[/style]。"
"Levels/R1_Tutorial_Messages_Advisor","你解锁了<style""AdvisorHighlight"">药房[/style]！建造一间<style""AdvisorHighlight"">药房[/style]并聘用一名<style""AdvisorHighlight"">护士[/style]。"
"Levels/R1_Tutorial_Messages_Text","我们对第一位病人做出了诊断。全科医生给你发了条消息，去屏幕右下角的消息列表里看看吧。\\n\\n看来我们需要建立一间药房来治疗病人。"
"Levels/R1_Tutorial_Messages_Title","消息"
"Levels/R1_Tutorial_NewsFlash_Advisor","新闻快报：受伤的患者正在前来！在消息里查看详情。"
"Levels/R1_Tutorial_NewsFlash_Text","双点县的人最近痴迷于滚奶酪比赛。我们可能在之后见到患有波蒂斯黑德症的患者。我们需要解锁一间新的治疗室。"
"Levels/R1_Tutorial_NewsFlash_Title","新闻快报"
"Levels/R1_Tutorial_Objectives_Advisor","你的主要任务会一直显示在界面右上方，将鼠标悬停在任务上获取更多信息。"
"Levels/R1_Tutorial_Pharmacy_Advisor","建造一间<style""AdvisorHighlight"">药房[/style]并聘用一名<style""AdvisorHighlight"">护士[/style]。"
"Levels/R1_Tutorial_ReceptionPickUp_Advisor","点击<style""AdvisorHighlight"">物品[/style]按钮然后选择<style""AdvisorHighlight"">接待处[/style]。"
"Levels/R1_Tutorial_ReceptionPlaceItem_Advisor","<style""AdvisorHighlight"">放置物品：[/style]点击鼠标左键。\\n<style""AdvisorHighlight"">旋转物品：[/style]按住鼠标左键然后向左/右拖动。\\n<style""AdvisorHighlight"">取消物品：[/style]点击鼠标右键。"
"Levels/R1_Tutorial_Reception_Text","医院首先需要的是一个接待处。病人们抵达医院后会前往那里。\\n\\n让我们在入口附近放置一个接待桌……"
"Levels/R1_Tutorial_Reception_Title","接待处"
"Levels/R1_Tutorial_Receptionist_Advisor","点击<style""AdvisorHighlight"">聘用[/style]，然后点击<style""AdvisorHighlight"">助理[/style]。选择一个求职者，然后点击<style""AdvisorHighlight"">聘用[/style]按钮。按鼠标左键把他们放到接待处附近。"
"Levels/R1_Tutorial_Receptionist_Text","很好。我们需要一名助理在接待处工作。\\n\\n现在聘用一位吧……\\n\\n点击聘用按钮，然后选择助理来查看求职者。"
"Levels/R1_Tutorial_Receptionist_Title","接待员"
"Levels/R1_Tutorial_Reputation_Text","医院声誉会在成功治愈病人后上升，也会在治疗失败时下降，特别是病人死亡时，下降得更厉害。声誉越高越能吸引病人和优秀员工。"
"Levels/R1_Tutorial_Reputation_Title","医院声誉"
"Levels/R1_Tutorial_Silver_Advisor","通过完成任务和挑战，我们的集团就可以赚取<style""AdvisorHighlight"">赞誉[/style]。你可以使用赞誉解锁物品，并用于我们旗下的任何一家医院。查看物品列表，看看我们能买些什么。"
"Levels/R1_Tutorial_Silver_StarRating_Advisor","医院的星级评定提高后，我们的集团获取了大量<style""AdvisorHighlight"">赞誉[/style]。使用这些为我们的医院解锁新物品。"
"Levels/R1_Tutorial_StaffBreaks_Advisor","<style""AdvisorHighlight"">员工休息室[/style]现已可用！"
"Levels/R1_Tutorial_StaffBreaks_Text","员工会在工作时积累疲劳，最后会需要休息。员工休息室能帮助他们放松，然后充满活力地回到工作岗位。饮料和小吃也能让他们保持愉快。\\n\\n如果你建造更宽敞的房间，然后把有趣的物品放进去的话，大家会认为这个休息室更有名望。高名望的休息室能让员工感到更加愉快。一间好的员工休息室能帮助员工更快恢复活力。"
"Levels/R1_Tutorial_StaffBreaks_Title","员工活力和休息"
"Levels/R1_Tutorial_WaitBench_Advisor","在我们诊断第一名患者的同时，放置几张长椅，让病人们在候诊时保持愉快。"
"Levels/R1_Tutorial_Ward_Advisor","<style""AdvisorHighlight"">病房[/style]已解锁！病房能用来诊断，也能用来治疗多种疾病。"
"Levels/R1_Tutorial_Welcome_Text","欢迎来到双点县！\n\n准备好建造你的第一家医院，为病人带来健康了吗？"
"Levels/R1_Tutorial_Welcome_Title","双点医院"
"Levels/R1_Tutorial_ZoomRotating_Advisor","<style""AdvisorHighlight"">缩放：[/style]鼠标滚轮\\n<style""AdvisorHighlight"">旋转：[/style]按住鼠标中键左右拖动\\n<style""AdvisorHighlight"">俯仰角：[/style]按住鼠标中键上下拖动"
"Levels/R1_Tutorial_ZoomRotating_Text","使用鼠标滚轮进行缩放。\\n\\n按住鼠标中键然后左右拖动来旋转视角。\\n\\n按住鼠标中键然后上下拖动来调整俯仰视角。"
"Levels/R1_Tutorial_ZoomRotating_Title","缩放和旋转"
"Levels/R2_FractureHospital_Description","这块亚高山带运动场是县里登山、钓鱼的根据地，也是高处坠落的圣地，在这里治疗各种类型的骨折和外伤吧。"
"Levels/R2_FractureHospital_Letter_Star_1","恭喜。双点县卫生部给你的医院评级为1星。\n\n你非常成功地将所有没脑子的“活动强盗”聚在了一起。我本人从来不能理解“户外”的吸引力。土地应该被人持有用于盈利，而不是用于散步。\n\n继续保持你的骨学成就来获得更多奖励，或去其他地方扩张你的集团。"
"Levels/R2_FractureHospital_Letter_Star_2","恭喜。双点县卫生部给你的医院评级为2星。\n\n你持续提升了我们县声名狼藉的氧气成瘾者的健康水平。哦，他们对挚爱的“新鲜”空气的疗效真是万分推崇。只要你和他们说过话，你就能明确发觉空气已经损害了他们的脑子。这群草率的、热爱大树的小丑。我跑题了。\n\n继续保持你的骨学成就来获得更多奖励，或去其他地方扩张你的集团。"
"Levels/R2_FractureHospital_Letter_Star_3","恭喜。双点县卫生部给你的医院评级为3星。\n\n你打败了那据说“非常棒的”户外活动，我真是高兴得不得了。\n\n医院管理层对自然之母：1比 0。"
"Levels/R2_FractureHospital_Name","跌落镇"
"Levels/R2_FractureHospital_Welcome_Text","欢迎来到跌落镇。这座小镇吸引着全县的旅游爱好者前往跌落山登山或是去跌落山丘远足。对我们来说这是好消息，因为每年都会有数百人在这儿骨折。有钱赚啰！\n\n我们需要建造一间骨科病房来处理这些伤患。我建议再建一间标准病房和准备其他必需品。添加一些暖气片来确保每个人都能感到暖和。\n\n跌落镇以地震活动闻名，所以小心地震警告。我们需要勤杂工准备好处理各种损害。"
"Levels/R2_FractureHospital_Welcome_Title","跌落镇医院"
"Levels/R2_InjuriesHospital_Description","在治疗这座山脚下城镇的各种病患。噢，记得也别让病人冻感冒了。"
"Levels/R2_InjuriesHospital_Name","感冻镇"
"Levels/R2_InjuriesHospital_Welcome_Text","欢迎来到感冻镇。在这个坐落于山脚的小镇之上，就是感冻镇滑雪场。这里是个极佳的度假胜地。更棒的是，它每年都能提供数百名骨折伤患。有钱赚啰！\\n\\n这里的气温极低。你需要弄很多的暖气片。"
"Levels/R2_InjuriesHospital_Welcome_Title","感冻镇医院"
"Levels/R2_ResearchHospital_BuildResearch_Text","开始研究项目时，点击研究台，或者将一名研究员放到这个房间。你可以在研究界面的可选项目列表中选择一个项目。\\n\\n项目的启动需要一名有研究资格的医生。他们会随着时间不断为项目贡献研究点数，贡献的多少取决于他们研究技能的等级。\\n\\n研究成果将在整个集团体系内共享，研究发现也是如此。你可以在一家医院启动一个项目，然后在另一家医院继续研究这个项目。"
"Levels/R2_ResearchHospital_BuildResearch_Title","研究"
"Levels/R2_ResearchHospital_Description","荟聚了双点县的最佳人才。米顿大学研究教学医院，虽说气候寒冷，但也很适合开发新技术。"
"Levels/R2_ResearchHospital_FinishedResearch_Text","干得好，我们完成了一个研究项目！研究成果将在整个集团内共享。\\n\\n当一个项目完成后，研究员会尝试去其他岗位工作，除非我们开始下一个项目。随着我们的研究取得成果，前往县里其他地方开设新的医院，我们的研究员们就会提议在新的领域进行研究。时刻注意新项目的出现！"
"Levels/R2_ResearchHospital_FinishedResearch_Title","研究项目完成！"
"Levels/R2_ResearchHospital_Letter_Star_1","恭喜。双点县卫生部给你的医院评级为1星。\n\n你的集团已经开始涉猎科研，这是好消息。我们一开始认为你们无法胜任这个任务，似乎这个想法是错的。请放心，不管是谁提出的这么离谱的评论，我们马上就会让他失业的。当然，除非那个人是我自己……别想了。\n\n继续保持你的研究来获得更多奖励，或去其他地方扩张你的集团。"
"Levels/R2_ResearchHospital_Letter_Star_2","恭喜。双点县卫生部给你的医院评级为2星。\n\n我听说你的研究和开发都有了更大的进步。做得好。\n\n继续保持你的研究来获得更多奖励，或去其他地方扩张你的集团。"
"Levels/R2_ResearchHospital_Letter_Star_3","恭喜。双点县卫生部给你的医院评级为3星。\n\n你已经建立了一所一流的研究机构，并为大学带来了很大的助益。我听说他们都非常感激你。我想了一下，我也应该表现得跟他们一样。可惜啦。"
"Levels/R2_ResearchHospital_Name","米顿大学"
"Levels/R2_ResearchHospital_ResearchBonus_Advisor","好消息！因为我们完成了一些研究，米顿大学授予了我们<style""AdvisorHighlight"">{[REWARDS]}[/style]。"
"Levels/R2_ResearchHospital_ResearchLicense_Text","好消息，双点县卫生部给我们授予了研究执照！这能让我们的所有医院都可以研究新的机器、升级等等。\\n\\n我们需要一间研究室和一个有研究资格证书的医生才能开启一个研究项目。\\n\\n对病人进行诊断和治疗也会增加研究进程。抓捕鬼魂也能让我们……学到很多。"
"Levels/R2_ResearchHospital_ResearchLicense_Title","研究执照"
"Levels/R2_ResearchHospital_TrainingBonus_Advisor","好消息！因为我们完成了一些培训，米顿大学授予了我们<style""AdvisorHighlight"">{[REWARDS]}[/style]。"
"Levels/R2_ResearchHospital_Welcome_Text","米顿大学校长对我们的进展情况表示青睐，我们被邀请去建立米顿大学研究与教育医院。天赐良机啊！ 我们能够接触到县里最优秀的人才，然后还能建立一个研究部门，并开发一些新科技！\n\n在这里我们只能招收实习医生和实习护士，所以我们需要好好培训他们。米顿大学会为我们培训的每位员工和我们完成的每一个研究项目提供额外资金。\n\n但首先，我们需要研究执照。我们需要建立一所医院，并配备一些升级过的机器，以此来展现我们的技术实力。在此之后，卫生局才会授予我们研究执照。"
"Levels/R2_ResearchHospital_Welcome_Title","米顿大学"
"Levels/R2_WealthyHospital_BuiltMarketing_Text","开始一项营销宣传活动时，点击营销活动桌，或者把一名拥有营销资格的助理放到这个房间。\\n\\n一般的宣传活动能够改善医院的综合声誉。\\n\\n招聘宣传活动能够吸引更多不同类型的求职者。\\n\\n疾病宣传活动能够吸引更多患有该病症的病人，改善医院在特定疾病方面的声誉。注意：多多发现各个领域的疾病可以解锁更多疾病宣传活动。"
"Levels/R2_WealthyHospital_BuiltMarketing_Title","营销学"
"Levels/R2_WealthyHospital_Description","位于富裕城镇弗莱明顿的医院。"
"Levels/R2_WealthyHospital_Letter_Star_1","恭喜。双点县卫生部给你的医院评级为1星。\n\n什么等级的小镇就该配什么等级的医院，你不这么想吗？你当然会这么想：这正是你所选择的发展方向——成为顶级的。你在营销方面的努力并没有被完全忽视。愿你的集团能蛊惑到大批富得流油的精神科病人前来。\n\n你要是不想再给我们赚钱了，我建议你可以前往东边冒险，那里是我们县最脏乱臭的地方。"
"Levels/R2_WealthyHospital_Letter_Star_2","恭喜。双点县卫生部给你的医院评级为2星。\n\n福克斯布奇庄园位于大弗莱明顿地区，大多数福克斯布奇氏族的人也居住在那里。能从他们那里听说那么多关于你事业的好消息真是太好了。我的资料是第一手的，更准确的说，是连人带资料一起来汇报的！\n\n继续建设与弗莱明顿相匹配的医院来获得更多奖励，或去其他地方扩张你的集团吧。"
"Levels/R2_WealthyHospital_Letter_Star_3","恭喜。双点县卫生部给你的医院评级为3星。\n\n弗莱明顿人见多识广，所以你和你的集团必须够到他们的高标准，配得上我们城镇里高贵的病人。我希望你能传播文明，同时还要阻止病菌的传播。"
"Levels/R2_WealthyHospital_MarketingLicence_Text","好消息，双点县卫生局给我们发了营销执照！这样我们就能开展营销宣传活动，提高我们的声誉，为医院吸引更多病人和员工了。\\n\\n建造一间市场营销室，然后聘用（或培训）一名有营销资格的助理来开展活动。"
"Levels/R2_WealthyHospital_MarketingLicence_Title","营销学执照"
"Levels/R2_WealthyHospital_Name","弗莱明顿"
"Levels/R2_WealthyHospital_Welcome2_Text","欢迎来到弗莱明顿，一个富得流油的小镇。如果能够在此启用我们的新部门营销部，我觉得我们可以在这儿杀出一片天（原谅我的用词）。\\n\\n我们可以使用营销宣传活动来提升我们的声誉，吸引更多的病人、招募更好的员工。\\n\\n我建议我们将研究和营销的重心倾斜到在这区域肆虐一段时间的动物磁力症上。"
"Levels/R2_WealthyHospital_Welcome2_Title","弗莱明顿医院"
"Levels/R2_WealthyHospital_Welcome_Text","欢迎来到弗莱明顿，一个富得流油的小镇。如果能够在此启用我们的新部门营销部，我觉得我们可以在这儿杀出一片天（原谅我的用词）。\\n\\n我们可以使用营销宣传活动来提升我们的声誉，吸引更多的病人、招募更好的员工。我们需要建立一间市场营销室，并招募持有营销资格证书的助理工作。\\n\\n我建议我们将研究和营销的重心倾斜到在这区域肆虐一段时间的动物磁力症上。"
"Levels/R2_WealthyHospital_Welcome_Title","弗莱明顿"
"Levels/R3_AbandonedHospital_Description","靠近发电站的废弃医院。"
"Levels/R3_AbandonedHospital_Letter_Star_1","恭喜。双点县卫生部给你的医院评级为1星。\n\n实际上，我们本来很担心没有东西能在你现在使用的这块土地上存活下来，所以当我听说你不仅还活着，竟然还在那里治病救人的时候，我差点连下巴都吓掉了。\n\n继续玩火来获得更多奖励，或逃离那神秘莫测的地方去其他地方扩张你的集团。"
"Levels/R3_AbandonedHospital_Letter_Star_2","恭喜。双点县卫生部给你的医院评级为2星。\n\n我听说了你扩张你那所科学怪人医院的事，我希望你可一定要把持住。另外，你或许会需要定期检查地面的牢固程度，因为过去曾经发生过我们称之为抗阻的问题……再会吧。\n\n继续玩火来获得更多奖励，或逃离那神秘莫测的地方去其他地方扩张你的集团。"
"Levels/R3_AbandonedHospital_Letter_Star_3","恭喜。双点县卫生部给你的医院评级为3星。\n\n你竟然驯服了一个怪物，约束它肆无忌惮的力量，还引导它为你所用……所以，你干得很棒。我应该再补充一点，作为租客，你可比那些笨手笨脚的辐射幽灵蠢货好太多了。"
"Levels/R3_AbandonedHospital_Name","电熔城"
"Levels/R3_AbandonedHospital_Welcome_Text","电熔城发电站好像遇到了一些“技术困难”。发电站的母公司低端科技已经召开新闻发布会说一切安好，无需惊慌。然而就在同一天，他们疏散了这所发电站附近的医院。显然，是他们的研究部门做的实验出了岔子。丰斯克市长问我们是否可以接手。我们发现一些有趣的研究文件散落在地上，我们是否应该继续他们的工作呢？\\n\\n看来需要先清理一下这个地方。另外，有传言说当地有些十分诡异的病人出没。额，祝你好运！"
"Levels/R3_AbandonedHospital_Welcome_Title","电熔城医院"
"Levels/R3_PublicHospital_Description","建立一所公立医院，为双点县公共医疗卫生服务建设做出贡献。"
"Levels/R3_PublicHospital_Letter_Star_1","他们要我通知你，双点县卫生部给这所医院评级为1星。\n\n我们对这一几乎不可能的事实展开了调查，尽管有些可疑，但还是请继续保持你优异的工作表现。\n\n趁你保持领先地位时退出，并前往县里炎热的南方。如果你真有那么蠢，也可以偏偏选择留在这里。"
"Levels/R3_PublicHospital_Letter_Star_2","他们要我通知你，双点县卫生部给这所医院评级为2星。\n\n你已经在这片地区证明了自己，现在应该把你的才能用在更有价值的新挑战上了。"
"Levels/R3_PublicHospital_Letter_Star_3","3星级状态。\n\n恭喜。 \n\n去做点别的事吧。"
"Levels/R3_PublicHospital_Name","污克沃斯"
"Levels/R3_PublicHospital_Welcome_Text","卫生部长塔尔坎·福克斯布奇请求我们进行协助。县上的公共卫生系统 —— 双点县公共卫生系统在苦苦挣扎。污克沃斯医院是少数残存的公立医院之一，但是医院里没有院长。福克斯布奇爵士提议让我们来帮忙运作这所公立医院。这可能是好消息。你懂的。\\n\\n如果我们能完成卫生部的目标，就能获得本县医疗预算中的部分资金。但我们不能从任何诊断、治疗或零售中获得收入。这就很微妙了……"
"Levels/R3_PublicHospital_Welcome_Title","污克沃斯"
"Levels/R3_TeachingHospital_Description","一所侧重外科手术的教学医院。"
"Levels/R3_TeachingHospital_Letter_Star_1","恭喜。双点县卫生部给这所医院评级为1星。 \n\n哦，烟熏镇。我总是会把亲爱的老烟熏镇忘记。我并不打算为你让我想起它的存在而表达谢意。我赞美你对外科实践的发展，尽管无论实践怎么发展，你的成就都是非常基础和浅显的。如果你坚持要一直翻弄人体内部，请一定要记得勤洗手。 \n\n继续修补内脏来获得更多奖励，或去其他地方扩张你的集团。"
"Levels/R3_TeachingHospital_Letter_Star_2","恭喜。双点县卫生部给你的医院评级为2星。\n\n你医院的发展会继续作为烟熏镇的重要事项执行，毕竟云层被暂时拨开，镇子上的人第一次看见了太阳。我能想象得到，他们正在计划建造一个用泥土和树枝做成的、以你的外形为范本的原始塑像。\n\n继续修补内脏来获得更多奖励，或去其他地方扩张你的集团。"
"Levels/R3_TeachingHospital_Letter_Star_3","恭喜。双点县卫生部给你的医院评级为3星。\n\n据我们所知，烟熏镇是个非常糟糕的地方，急需拥有自己的特色建筑来提醒制图师它的存在。你的医院或许能成为那个特色，人们会为了参观这地方远道而来 —— 如果有人能从烟熏镇那浑浊、烟熏火燎的空气中找到医院的话。"
"Levels/R3_TeachingHospital_Name","烟熏镇"
"Levels/R3_TeachingHospital_Welcome_Text","欢迎来到烟熏镇。基于城镇周边的情况，市长十分热衷于这片地区的土地开发。换言之，这里不会缺两样东西：污染和需要做手术的病人。\\n\\n我提议建立一所培训医院并训练一些外科医生。做手术需要一名有资格的医生和一名护士，很麻烦，但是没人会和钱作对不是？"
"Levels/R3_TeachingHospital_Welcome_Title","烟熏镇医院"
"Levels/R4_DisasterHospital_Description","如果你不介意频繁的地震和其他自然灾害，惊吓掌心棕榈度假村是个休假的好去处。"
"Levels/R4_DisasterHospital_Letter_Star_1","恭喜。双点县卫生部给你的医院评级为1星。\n\n我还记得自己小时候被迫游历惊吓掌心棕榈度假村的沙滩的经历。那里的太阳一直挂在天上，还有可能爆发的岩浆折磨着我的神经。我很高兴看到你进展这么顺利。尽管有气候炎热和自然灾害的影响，但你的表现比乳臭未干的福克斯布奇家小子好多了。\n\n继续流汗来获得更多奖励，或去其他地方扩张你的集团。"
"Levels/R4_DisasterHospital_Letter_Star_2","恭喜。双点县卫生部给你的医院评级为2星。\n\n很明显，所谓的“沙滩生活”的诱惑已经压倒了你对自己事业的奉献心。我简直要为这激动人心的优先次序鼓掌了。\n\n继续流汗来获得更多奖励，或去其他地方扩张你的集团。"
"Levels/R4_DisasterHospital_Letter_Star_3","恭喜。双点县卫生部给你的医院评级为3星。\n\n得知“炽热”的环境还是无法抗衡冷酷无情的行政管理，真是令人感动万分。我确信你很快就会成为所有官僚主义者的英雄。"
"Levels/R4_DisasterHospital_Name","惊吓掌心棕榈度假村"
"Levels/R4_DisasterHospital_Welcome_Text","欢迎来到惊吓掌心棕榈度假村，这里是享受假期的好地方。不过可惜的是，这里经常会有地震、火山活动和其他自然灾害。当然了，还有人为灾害。如果民间阴谋论没错的话，那就是球体基金会干的“好事儿”了。\\n\\n我建议雇佣一些勤杂工来时刻维修机器、清理残骸。以我的经验，爆炸是很恼人的。噢，再弄些空调吧，在这儿跟蒸桑拿一样。"
"Levels/R4_DisasterHospital_Welcome_Title","惊吓掌心棕榈度假村医院"
"Levels/R4_EpidemicHospital_Description","这座小城充满了各种传染病。要不然还是挺不错的。"
"Levels/R4_EpidemicHospital_Letter_Star_1","恭喜。双点县卫生部给这所医院评级为1星。\n\n是的，细菌或许很小，但它包含的众多危险性可不是一般厉害，而凋萎顿是据我们所知细菌繁殖最严重的地区了。这场打败了微小生物的战斗至关重要。\n\n继续战斗，或前往县内核心地区的城市冒险。大都市在召唤，你准备好回应它了吗？我觉得我好像有点兴趣，真是令人惶恐。"
"Levels/R4_EpidemicHospital_Letter_Star_2","恭喜。双点县卫生部给你的医院评级为2星。\n\n能收到来自凋萎顿的报告而且还不用因法律原因销毁它们，这真是个耳目一新的变化，我很感谢你。\n\n继续对抗微生物来获得更多奖励，或去其他地方扩张你的集团。"
"Levels/R4_EpidemicHospital_Letter_Star_3","恭喜。双点县卫生部给你的医院评级为3星。\n\n非凡的成功，虽然我们还在复核，不过一些数据表明你的医院或许真的让凋萎顿变得更好了。只要你没隐藏什么会令人不安的东西，那这个消息还是很了不起的。"
"Levels/R4_EpidemicHospital_Name","凋萎顿"
"Levels/R4_EpidemicHospital_Welcome_Text","欢迎来到凋萎顿。这里很闷热，各种传染病肆虐。\\n\\n随时注意卫生等级，时刻准备好疫苗！"
"Levels/R4_EpidemicHospital_Welcome_Title","凋萎顿医院"
"Levels/R4_TouristHospital_Description","这座美好的阳光小镇里汇集了游客们带来的各种疑难杂症。"
"Levels/R4_TouristHospital_Letter_Star_1","恭喜。双点县卫生部给你的医院评级为1星。\n\n毫无疑问，旅行可以算是一种疾病，但这同时也是我们县重要的生计。为了旅游业的繁荣，首先旅游者必须要活下来。我们做到了，现在他们可以回家告诉朋友们……然后让朋友带好钞票。\n\n继续殷情待客来获得更多奖励，或去其他地方扩张你的集团。"
"Levels/R4_TouristHospital_Letter_Star_2","恭喜。双点县卫生部给你的医院评级为2星。\n\n你继续成功监控大部分疾病进入县内的通道。住在县里的客人颇有闲情逸致，尤其喜欢壮观的场面，所以记得要安排表演节目。\n\n继续殷情待客来获得更多奖励，或去其他地方扩张你的集团。
"
"Levels/R4_TouristHospital_Letter_Star_3","恭喜。双点县卫生部给你的医院评级为3星。\n\n我们县的首选旅游景点从来没有得到这么恰如其分的医疗支持，总体上来说，我们的客人很健康、很开心、而且花了很多钱，甚至连你的医院都成为了热门景点。棒极了。"
"Levels/R4_TouristHospital_Name","多事湾"
"Levels/R4_TouristHospital_Welcome_Text","欢迎来到多事湾这里是旅游胜地。准备好迎接无法承受南方高热天气的度假者们吧，他们身上充满了病菌。\\n\\n我建议一开始就斥资安装空调。"
"Levels/R4_TouristHospital_Welcome_Title","多事湾医院"
"Levels/R5_FailingHospital_Description","接管这家正走向破产的城市医院并扭转局势。"
"Levels/R5_FailingHospital_Letter_Star_1","恭喜。双点县卫生部给你的医院评级为1星。\n\n我为这家医院的负债问题担忧了许久。我很抱歉这么说，不过这个问题曾一度影响到我的休养。我本来已经要关掉医院了。不过你现在让这艘沉船稳下来了，而我也不用去处理那些繁冗的文书工作了。敬你一杯，船长。\n\n继续这个医院恢复项目来获得更多奖励，或者抛下那群贱民去其他地方扩张你的集团。"
"Levels/R5_FailingHospital_Letter_Star_2","恭喜。双点县卫生部给你的医院评级为2星。\n\n之前我的上级询问我烂丁山医院的状况时，我只能安抚他，告诉他所有事都进展顺利，免得丢掉饭碗。你让我对他们说真话，这种事真是前所未见。你真是帮了我们大忙。\n\n继续这个医院恢复项目来获得更多奖励，或者抛下那群贱民去其他地方扩张你的集团。"
"Levels/R5_FailingHospital_Letter_Star_3","恭喜。双点县卫生部给你的医院评级为3星。\n\n当你接手这家医院的时候，谁能想到我们竟然会目睹这么一个典型的白手起家的故事呢。嗯，这几句官样文章的话让我觉得还挺恶心的。"
"Levels/R5_FailingHospital_Name","烂丁山"
"Levels/R5_FailingHospital_Welcome_Text","烂丁山医院早已奄奄一息，这一切都要归功于巨无霸超级集团的无情的商业操作。这医院穷得叮当响，臭名远扬，而且感觉赚不到钱。丰斯克市长和卫生部做出了一个艰难的决定，他们把这医院的所有权从双点县公共卫生服务那儿转交给了我们集团。\\n\\n如果我们想让这所咸鱼医院翻身的话，那我们需要贷款！"
"Levels/R5_FailingHospital_Welcome_Title","烂丁山医院"
"Levels/R5_FinalHospital_Description","在市中心最繁华的地带建立一座医院。准备好迎接汹涌的人流吧。祝你好运！"
"Levels/R5_FinalHospital_Letter_Star_1","恭喜。双点县卫生部给你的医院评级为1星。\n\n你的集团已成为双点县医疗的黄金标准。你已从所有竞争中脱颖而出，让竞争者们长期以来的希望和梦想破灭，被玷污、被粉碎、踩进泥土里。这样一想是不是很舒心？\n\n继续支援本县最忙碌的地区来巩固你流传后世的伟业吧。"
"Levels/R5_FinalHospital_Letter_Star_2","恭喜。双点县卫生部给你的医院评级为2星。\n\n我相信我们都认同，这是依靠我卓越的领导力，你才能克服了自己一些不靠谱的品质。但我怎么没有获得喝采、我应得的赞誉，也没拿到漂漂亮亮的信？\n希望你能好好思考这件不公平的事情，而不是跑去狂欢。\n\n继续支援本县最忙碌的地区来巩固你流传后世的伟业吧。"
"Levels/R5_FinalHospital_Letter_Star_3","恭喜。双点县卫生部给你的医院评级为3星。\n\n新闻媒体已经开始忧虑“人口过剩”问题，这是给医院院长最佳的赞美了。\n\n你的名字将在卫生部的大厅代代相传，打断我们短暂的沉寂，彰显本县真正的潜力。或许指不定什么时候我会记住它的……"
"Levels/R5_FinalHospital_Name","泡芙摩天塔"
"Levels/R5_FinalHospital_Welcome_Text","欢迎来到城市的中心地带。这会是我们所遇到的最艰巨的挑战。每天都会有成千上万的人涌入泡芙摩天塔。在我看来，其中至少一半有病。这座巨无霸超级集团的摩天塔在远处都能瞥见。但是，巨无霸超级集团称霸的时间该到头了。如果我们能在这儿建立一所成功的医院，那我们将成为县里顶尖的集团之一。"
"Levels/R5_FinalHospital_Welcome_Title","泡芙摩天塔医院"
"Levels/R5_HighTechHospital_Description","建造一座高科技医院，消灭在城市里蔓延的多种疾病。"
"Levels/R5_HighTechHospital_Letter_Star_1","恭喜。双点县卫生部给你的医院评级为1星。\n\n我或许还无法理解你那些新奇的小东西，但我很高兴得知你将它们有效利用了起来。\n\n继续现代化这个县来获得更多奖励，或去其他地方扩张你的集团。"
"Levels/R5_HighTechHospital_Letter_Star_2","恭喜。双点县卫生部给你的医院评级为2星。\n\n很高兴听说你正在推动我们县的医疗事业的发展，不过我建议你提防一下你的机械同事们，不然我们可能会稀里糊涂地迎来时代的终结。不管怎么说，你干的很棒。\n\n继续现代化这个县来获得更多奖励，或去其他地方扩张你的集团。"
"Levels/R5_HighTechHospital_Letter_Star_3","恭喜。双点县卫生部给你的医院评级为3星。\n\n我听说未来会更加依赖越来越多的自动化技术，虽然私下里我可能是不赞同这个观点的。但我很清楚，公开支持这考虑欠妥的事业发展最符合我的政治利益。你瞧，我拒绝承认落伍，再说了……谁也不会傻到去做出头鸟。"
"Levels/R5_HighTechHospital_Name","鹈鹕码头"
"Levels/R5_HighTechHospital_Welcome_Text","欢迎来到鹈鹕码头。这个熙熙攘攘的高新技术产业园里有着一些棘手的疾病。是个建立一所新医院的好地方，但是我们会需要更强大的机器才能在这里发展起来。\\n\\n我建议尽可能地把重心放在研究和设备升级上。"
"Levels/R5_HighTechHospital_Welcome_Title","鹈鹕码头医院"
"Levels/Remix/Intro_Letter","我想邀请你使用R.E.M.I. X（医疗情境渲染环境（X）），一个模拟医院管理的软件（如果你能想象得出这是什么样的一个东西）。它将用于训练双点县未来的医院管理者。所有的训练场景都是安全的，人们并不会真正死去。但这个软件目前还没有开发完毕。这个软件需要对当前既有的医院进行分析，以模拟假想的医疗场景。这些模拟场景同样也需要测试，最好是由熟悉工作流程的人来测试。\n\n我的意思就是，如果你能帮他们测试一下这个软件的话，那就再好不过了……谢谢！"
"Levels/Remix/Letter_LevelComplete","完成关卡"
"Levels/Remix/Letter_Rank","职等"
"Levels/Remix/Metamap_Letter_Signature","索菲·诺娃\n低端科技首席执行官"
"Levels/Remix/R1_Hogsport_Description","启动R.E.M.I. X，在虚拟的霍格思波特当中治疗大批的病人。"
"Levels/Remix/R1_IntroHospital2_Description","通过完成挑战来解锁土地。 "
"Levels/Remix/R1_IntroHospital2_Welcome_Text","本关卡中的土地需要在完成挑战后才能解锁。\n完成挑战后便可解锁土地并获得一颗星星。\n\n你说什么？好呀，如果你觉得很简单，那就赶快去挑战吧。哎呀呀。"
"Levels/Remix/R1_IntroHospital2_Welcome_Title","解放土地"
"Levels/Remix/R1_IntroHospital3_Description","通过（别人的）生涯发展来赚取利润。"
"Levels/Remix/R1_IntroHospital3_Target_Advisor_Intro","R.E.M.I. X刚刚生成了一项新的<style""AdvisorHighlight"">支线任务[/style]。"
"Levels/Remix/R1_IntroHospital3_Target_Advisor_Intro_Title","挑战即将来袭"
"Levels/Remix/R1_IntroHospital3_Target_Advisor_Outro_Failure","你未能完成支线任务。<style""AdvisorHighlight"">{[REWARDS]}[/style]"
"Levels/Remix/R1_IntroHospital3_Target_Advisor_Outro_Success","你完成了一项支线任务。恭喜你。\n<style""AdvisorHighlight"">{[REWARDS]}[/style]"
"Levels/Remix/R1_IntroHospital3_Target_Intro","R.E.M.I. X刚刚生成了一项新的支线任务。"
"Levels/Remix/R1_IntroHospital3_Target_Name","支线任务"
"Levels/Remix/R1_IntroHospital3_Target_Outro_Failure","天哪，你因为没有完成一项支线任务而受到了惩罚。"
"Levels/Remix/R1_IntroHospital3_Target_Outro_Success","干得好！你靠着成功完成一项支线任务而获得了一个奖励。"
"Levels/Remix/R1_IntroHospital3_Target_Outro_Title","支线任务：结果 "
"Levels/Remix/R1_IntroHospital3_TrainingBonus_Advisor","培训奖金！\n<style""AdvisorHighlight"">{[REWARDS]}[/style]。"
"Levels/Remix/R1_IntroHospital3_Welcome_Text","在这个场景中，R.E.M.I. X无情地削减了你所有的常规收入，包括诊断和治疗产生的收入。\n\n但别担心（虽然我知道你心里一定很担心，是不是感到很奇怪？），因为完成与员工发展相关的挑战或“支线任务”，或训练员工，你将获得充足的金钱奖励。"
"Levels/Remix/R1_TutorialHospital_Welcome_Text","在这个“关卡”中，你将在霍格思波特的虚拟场景中按照每次一波的步调治疗病人。你将在R.E.M.I. X中完成目标，获得星星。这些星星并不能反映任何实质性的东西，也不是公认的机构（例如双点县卫生部）所做出的标准化评级。它们只是进度的象征，是电子游戏惯常使用的一种表示手段。承认吧，这会儿你知道了有星星这么一回事儿，肯定也很想要一颗，是吧？\n\n有些人可能会说，把一个和医院管理软件设计得跟游戏一样，是一件很没品的事儿。可是……唉。去跟低端科技的人说吧。"
"Levels/Remix/R1_TutorialHospital_Welcome_Title","R.E.M.I. X"
"Levels/Remix/R2_FractureHospital_Description","建立高耸的防御工事，为应付大量骨折伤残的患者做好准备。"
"Levels/Remix/R2_FractureHospital_Welcome_Text","你能想象自己开启一家医院，在此工作的员工全都未经训练，但却有大群病患涌入吗？不必想象了，因为这情况正在发生！\n\nR.E.M.I. X会在病患来临前给你足够的时间准备，并会为你承担几乎所有的营运成本。快去训练员工、建立设施，并且谨记如何处理骨折……\n要是碎得七零八落，就得好好疗伤…… "
"Levels/Remix/R2_FractureHospital_Welcome_Title","给别人进行骨折固定之前……先让自己站稳"
"Levels/Remix/R2_ResearchHospital_Description","使用书本学习以开放整个医院学区。"
"Levels/Remix/R2_ResearchHospital_Welcome_Text","米顿医药大学最为注重两项技能。\n不，不是治疗与诊断，而是培训与研究！\n\n展示你在这两方面的才能以获得联合荣誉学位，解锁所有大学建筑并获得一颗最为杰出的数字星星。"
"Levels/Remix/R2_ResearchHospital_Welcome_Title","学校项目"
"Levels/Remix/R2_WealthyHospital_Description","测试医疗营销学的极限。"
"Levels/Remix/R2_WealthyHospital_Target_Advisor_Intro","R.E.M.I. X生成了一项新的<style""AdvisorHighlight"">计时支线任务[/style]。"
"Levels/Remix/R2_WealthyHospital_Target_Intro","R.E.M.I. X生成了一项新的计时支线任务。\n\n切记，你可以进行营销宣传活动来吸引特定类型的病患前来就医。"
"Levels/Remix/R2_WealthyHospital_Target_Name","计时支线任务"
"Levels/Remix/R2_WealthyHospital_Welcome_Text","在特定的时间内治愈特定数量的特定疾病患者，即可完成计时“支线任务”，并在完成关卡的过程中获得金钱奖励。\n\n不过，你不需要乖乖等待，并心满意足地治疗找上门来的任何病患。相反地，你可以利用神奇的营销学来选择你的客户，并吸引特定类型的病患前来就医。在市场营销室开启一场药房宣传活动，即可开始。"
"Levels/Remix/R2_WealthyHospital_Welcome_Title","老式引流救治"
"Levels/Remix/S_Words/S_V1"," "
"Levels/Remix/S_Words/S_V10"," "
"Levels/Remix/S_Words/S_V11"," "
"Levels/Remix/S_Words/S_V12"," "
"Levels/Remix/S_Words/S_V13"," "
"Levels/Remix/S_Words/S_V14"," "
"Levels/Remix/S_Words/S_V15"," "
"Levels/Remix/S_Words/S_V16"," "
"Levels/Remix/S_Words/S_V17"," "
"Levels/Remix/S_Words/S_V18"," "
"Levels/Remix/S_Words/S_V19"," "
"Levels/Remix/S_Words/S_V2"," "
"Levels/Remix/S_Words/S_V20"," "
"Levels/Remix/S_Words/S_V21"," "
"Levels/Remix/S_Words/S_V22"," "
"Levels/Remix/S_Words/S_V23"," "
"Levels/Remix/S_Words/S_V24"," "
"Levels/Remix/S_Words/S_V25"," "
"Levels/Remix/S_Words/S_V3"," "
"Levels/Remix/S_Words/S_V4"," "
"Levels/Remix/S_Words/S_V5"," "
"Levels/Remix/S_Words/S_V6"," "
"Levels/Remix/S_Words/S_V7"," "
"Levels/Remix/S_Words/S_V8"," "
"Levels/Remix/S_Words/S_V9"," "
"Levels/Sandbox_AvailableAt","在拍马镇取得1颗星即可解锁沙盒模式"
"Marketing/DLC_1/Illness_BarkingMad_Desc","计划分为多个环节，包括：用狗饼干铺成的路和有趣的气味将对象引到医院来；举办认知宣传活动，帮助家人及时发现亲人身上的类犬行为；以及在附近的公园内投放印有医院标志的网球。"
"Marketing/DLC_1/Illness_BarkingMad_Name","狂吠症宣传活动"
"Marketing/DLC_1/Illness_Frankenstein_Desc","联系附近的僧侣，在钟楼附近念诵医院的就医信息。重点关注地带包括废弃建筑、阴沉的森林和二手电影租赁店附近。"
"Marketing/DLC_1/Illness_Frankenstein_Name","怪物杂烩症宣传活动"
"Marketing/DLC_1/Illness_Robotzilla_Desc","向本地影院发放印有宣传标志的爆米花桶和饮料杯，在放映带有光鲜的高楼大厦的动作电影，或是一尘不染的大天台的爱情电影时，使用上述宣传品，以弱化电影情节的影响力。"
"Marketing/DLC_1/Illness_Robotzilla_Name","都会症宣传活动"
"Marketing/DLC_2/Illness_8Ball_Desc","我们估计顶个球患者会比平常花费更多的时间在脚踝上，因为他们经常因为头部重量而晕倒。通过出租大量价格合理的近地面广告标示牌来针对这个患者群体。"
"Marketing/DLC_2/Illness_8Ball_Name","顶个球宣传活动"
"Marketing/DLC_2/Illness_BlankLooks_Desc","委托制作一则由巴塞洛缪·F·野人配音的视听广告，以将无脸症的早期病征广而告之。"
"Marketing/DLC_2/Illness_BlankLooks_Name","无脸症宣传活动"
"Marketing/DLC_2/Illness_Explorer_Desc","付费在《双点头条》上留下一系列不易察觉的语言线索。这些线索拼凑起来后会暗示，医院里有一个布满文物，由一个爱说五行打油诗的魔像和数十个陷阱守护的秘密地牢。"
"Marketing/DLC_2/Illness_Explorer_Name","漫游癖宣传活动"
"Marketing/DLC_3/Illness_Asto_Name","无人性症宣传活动"
"Marketing/DLC_3/Illness_Astro_Description","一场提升对其他星球关注度的宣传活动，让那些外星人知道潜入双点县可没有那么容易。所采用的宣传形式包括：烟雾弹；往水源里投入化学试剂；以及规律性地呐喊尖叫。"
"Marketing/DLC_3/Illness_Astro_Name","无人性症宣传活动"
"Marketing/DLC_3/Illness_Cardboard_Description","赞助太空远距离运输行业，在货物外包装上印上我们的广告，这样患病的旅行者们就能第一时间发现我们的广告，前来就诊。"
"Marketing/DLC_3/Illness_Cardboard_Name","纸板楞宣传活动"
"Marketing/DLC_3/Illness_Frog_Description","花钱在佩伯利青蛙保护区周围及内部放出加密消息，让那些受困的外星人能够接受我们的服务。"
"Marketing/DLC_3/Illness_Frog_Name","蟆怔宣传活动"
"Marketing/DLC_4/Illness_Pinocchio_Desc","制定并采取一系列复杂的措施，将患者引诱至医院，同时教授他们关于诚实和木工的重要课程。"
"Marketing/DLC_4/Illness_Pinocchio_Name","木虫感染宣传活动"
"Marketing/DLC_4/Illness_Scarecrow_Desc","付钱给农民，让他们把想表达的信息刻在南瓜、西葫芦或其他野外存活的南瓜属植物的表皮上。"
"Marketing/DLC_4/Illness_Scarecrow_Name","稻草热宣传活动"
"Marketing/DLC_4/Illness_Tech_Desc","一种巧妙的前后夹击办法。第一步：在双点县最流行的软件和服务的代码中加入加密信息。第二步：在一些论坛上发布这个消息。 "
"Marketing/DLC_4/Illness_Tech_Name","错误感染症宣传活动"
"Marketing/DLC_4/Room_PlantWard_Desc","招募一些能说会道，信心十足的人到当地园艺中心推广我们的草药园治疗方案。"
"Marketing/DLC_4/Room_PlantWard_Name","草药园宣传活动"
"Marketing/DLC_5/Illness_Mud_Desc","在县里分发印有宣传海报的风筝和旗子，吸引沾满泥土的患者注意。我们还会通过公告系统、广播和录制CD进行宣传。这些人的耳朵真是闲不住…… "
"Marketing/DLC_5/Illness_Mud_Name","拘泥症宣传活动"
"Marketing/DLC_5/Illness_Stuntman_Desc","向傻大胆人群定向投放，在防撞头盔内印微型广告，还有地面的巨型广告，这样他们从飞机上跳下来，或者在飞机上跳来跳去的时候就能看到了。"
"Marketing/DLC_5/Illness_Stuntman_Name","特技迷宣传活动"
"Marketing/DLC_5/Illness_ToySoldier_Desc","付费在玩具包装内赠送的纸质小册子中插入疾病宣传信息，人们总会认真读这些小册子的。我们还付费在一些广告牌上印了配有“嘭嘭”字样的爆炸画面，吸引那些军迷患者。"
"Marketing/DLC_5/Illness_ToySoldier_Name","大兵症候群宣传活动"
"Marketing/General_L_Desc","在声势浩大的电视宣传活动中邀请超级巨星、大片演员罗德里克·库逊出席，大幅提升医院声望。"
"Marketing/General_L_Name","大型宣传活动"
"Marketing/General_M_Desc","制作一系列医院的广告海报，并张贴在县里各处，提升医院声望。"
"Marketing/General_M_Name","中型宣传活动"
"Marketing/General_S_Desc","在《双点头条》的情感专栏发布广告，小幅提升医院声望。"
"Marketing/General_S_Name","小型宣传活动"
"Marketing/Illness_8Bit_Desc","针对格式落后，又不敢面对现实的八位症患者的广告活动。忠言逆耳。"
"Marketing/Illness_8Bit_Name","八位症宣传活动"
"Marketing/Illness_AnimalMagnetism_Desc","使用高频音波吸引疯狂的动物爱好者。"
"Marketing/Illness_AnimalMagnetism_Name","动物磁力症宣传活动"
"Marketing/Illness_Clown_Desc","在医院中四处撒下小丑药丸，吸引两公里范围内的所有小丑。药丸基本无害，只有1%的小丑在接触后融化成水。"
"Marketing/Illness_Clown_Name","小丑症宣传活动"
"Marketing/Illness_Cubism_Desc","把宣传册送到县里的美术馆，吸引立体症患者前来就医。"
"Marketing/Illness_Cubism_Name","立体症宣传活动"
"Marketing/Illness_ElectricShock_Desc","发布杂志广告，吸引打喷嚏时会释放静电的患者前来就医，让他们再也不用担心电到宠物和家人了。"
"Marketing/Illness_ElectricShock_Name","电流感宣传活动"
"Marketing/Illness_GreyAnatomy_Desc","在经典黑白老电影播放期间插播医院的电视广告宣传。"
"Marketing/Illness_GreyAnatomy_Name","褪色症宣传活动"
"Marketing/Illness_LightHeaded_Desc","不知为什么，光头症的患者对广告牌上的巨大飞蛾非常感兴趣。真奇怪。"
"Marketing/Illness_LightHeaded_Name","光头症宣传活动"
"Marketing/Illness_Mummy_Desc","在医院周围放一些宝藏，吸引路过的木乃伊病友。"
"Marketing/Illness_Mummy_Name","活人木乃伊化宣传活动"
"Marketing/Illness_Pandemic_Desc","发布关注厨房灾难受害者的短纪录片，为他们带去一丝希望。"
"Marketing/Illness_Pandemic_Name","流行锅病宣传活动"
"Marketing/Illness_QueenComplex_Desc","在医院附近大声播放摇滚乐，吸引那些自认为是摇滚明星的患者。"
"Marketing/Illness_QueenComplex_Name","造星宣传活动"
"Marketing/Illness_Room_DNA_Desc","让当地的业馀剧团做充满教育意义的演出，解释DNA的概念，劝说有基因疾病的病人积极接受治疗。"
"Marketing/Illness_Room_DNA_Name","DNA宣传活动"
"Marketing/Illness_Room_FractureWard_Desc","在县里的事故高发地设置广告。"
"Marketing/Illness_Room_FractureWard_Name","骨科宣传活动"
"Marketing/Illness_Room_Injection_Desc","一个以注射器为主题的宣传活动：人们就喜欢“针锋相对”。"
"Marketing/Illness_Room_Injection_Name","注射科宣传活动"
"Marketing/Illness_Room_Pharmacy_Desc","为病人们科普我们药房里那些高大上的新药。应该能增加药房的客流量。"
"Marketing/Illness_Room_Pharmacy_Name","药房宣传活动"
"Marketing/Illness_Room_Psychiatry_Desc","我们可以买通双点县广播台，让他们在深夜播放一种无法察觉但效力强大的暗示广告，从潜意识上影响睡梦中的听众。应该能吸引病人们去精神科就医。"
"Marketing/Illness_Room_Psychiatry_Name","精神科宣传活动"
"Marketing/Illness_Room_Surgery_Desc","利用系列海报，宣传做手术把体内的东西取出来的好处，让病人们更愿意做手术。"
"Marketing/Illness_Room_Surgery_Name","手术室宣传活动"
"Marketing/Illness_Room_Ward_Desc","散播谣言说我们医院的病床是最舒服的。应该能吸引更多的患者住院。"
"Marketing/Illness_Room_Ward_Name","病房宣传活动"
"Marketing/Illness_TurtleHead_Desc","通过科普性小视频，讲解我们的专利涡轮增压马桶塞背后的科学原理，吸引藏头症患者。"
"Marketing/Illness_TurtleHead_Name","藏头症宣传活动"
"Marketing/Recruitment_Assistants_Desc","假办一场诗歌大赛，欺骗助理们前来应聘我们的岗位。"
"Marketing/Recruitment_Assistants_Name","助理宣传活动"
"Marketing/Recruitment_Doctors_Desc","给医生们塞红包，让他们在医疗研讨会上多向其他医生朋友说我们的好话。"
"Marketing/Recruitment_Doctors_Name","医生宣传活动"
"Marketing/Recruitment_Janitors_Desc","举办招募活动，让专业清道夫和其他专干脏活累活的人前来应聘勤杂工岗位。"
"Marketing/Recruitment_Janitors_Name","勤杂工宣传活动"
"Marketing/Recruitment_Nurses_Desc","在《双点头条》登载广告，推荐我们这儿的护士岗位。"
"Marketing/Recruitment_Nurses_Name","护士宣传活动"
"Marketing/Recruitment_Qualification_Genetics_Desc","给县里最优秀的转基因作物大棚发去新闻传单，吸引基因方面的专家。其实，植物和人也没多大区别。"
"Marketing/Recruitment_Qualification_Genetics_Name","遗传病学宣传活动"
"Marketing/Recruitment_Qualification_GhostCapture_Desc","给哈里森·沃夫的“超越超自然”倡议捐款，让他给我们介绍一些高明的捉鬼大师。"
"Marketing/Recruitment_Qualification_GhostCapture_Name","捉鬼宣传活动"
"Marketing/Recruitment_Qualification_Marketing_Desc","我们所使用的进阶营销策略，应该会让其他营销人员印象深刻。租一个广告飞艇，肯定能吸引他们来应聘。"
"Marketing/Recruitment_Qualification_Marketing_Name","营销宣传活动"
"Marketing/Recruitment_Qualification_Mechanics_Desc","在县里最优秀的技工杂志《螺栓螺母》上发布广告，应该能吸引合格的技工前来应聘。"
"Marketing/Recruitment_Qualification_Mechanics_Name","技工宣传活动"
"Marketing/Recruitment_Qualification_Psychiatry_Desc","进行潜意识广告宣传，鼓励精神科医生违背自我意志前来应聘。"
"Marketing/Recruitment_Qualification_Psychiatry_Name","精神科医生宣传活动"
"Marketing/Recruitment_Qualification_Radiology_Desc","付钱在本月的“前低端科技员工支援会”通讯中插入一条广告，看看有没有勉强合格的放射学家正在找工作。"
"Marketing/Recruitment_Qualification_Radiology_Name","放射科宣传活动"
"Marketing/Recruitment_Qualification_Research_Desc","举办招募活动，吸引有志于科研的疯狂科学家前来应聘。"
"Marketing/Recruitment_Qualification_Research_Name","研究员宣传活动"
"Marketing/Recruitment_Qualification_Surgery_Desc","在双点县的屠宰场和卖肉小摊张贴海报，吸引失业的外科医生们前来就职。"
"Marketing/Recruitment_Qualification_Surgery_Name","外科医生宣传活动"
"Menu/BuildRoom_Cancel","取消房间"
"Menu/BuildRoom_CancelMessage","你想停止编辑这间房间吗？"
"Menu/BuildRoom_FixInvalidItems_CS","修正无效物品"
"Menu/BuildRoom_MinimumRoomSize_CS","最小房间尺寸（{[X]} x {[Y]}）"
"Menu/BuildRoom_PlaceItem_CS","放置{[ITEM]}"
"Menu/BuildRoom_RoomPrestige_CS","等级{[Level]}"
"Menu/BuildRoom_Unaffordable_CS","财力不足"
"Menu/CareerStats/Balance_CS","余额"
"Menu/CareerStats/CureRate_CS","治愈率"
"Menu/CareerStats/CuresPerYear_CS","年治愈人数"
"Menu/CareerStats/FoundationValue_CS","基金会价值"
"Menu/CareerStats/HospitalLevel_CS","医院等级"
"Menu/CareerStats/HospitalValue_CS","医院价值"
"Menu/CareerStats/KudoshEarned_CS","赚取的赞誉"
"Menu/CareerStats/Reputation_CS","声誉"
"Menu/CareerStats/SharePrice_CS","股价"
"Menu/CareerStats/StaffCount_CS","员工人数"
"Menu/CareerStats/StaffMorale_CS","员工士气"
"Menu/CareerStats/Stars_CS","星"
"Menu/CareerStats/YearlyIncome_CS","年度收入"
"Menu/CashFlow/Expenses_CS","开支"
"Menu/CashFlow/LastMonthsIncome_CS","近期月收入"
"Menu/CashFlow/Revenue_CS","收益"
"Menu/DLC_4/Select_BuyEnergyPlot_CS","购买绿色能源机器"
"Menu/DLC_4/Select_EnergyPlot_CS","绿色能源机器"
"Menu/FancyLetter/Closing","杏林芬芳"
"Menu/FancyLetter/Dear","亲爱的医院院长："
"Menu/FancyLetter/Signature","塔尔坎·福克斯布奇\n卫生部长"
"Menu/GeneralNotification/ButtonInfo","信息"
"Menu/GeneralNotification/ButtonLog","记录"
"Menu/GeneralNotification/ButtonMood","心情"
"Menu/GeneralNotification/ButtonPlay","播放"
"Menu/GeneralNotification/ButtonQueue","排队"
"Menu/GeneralNotification/ButtonScores","得分"
"Menu/GeneralNotification/ButtonStats","数据"
"Menu/GeneralNotification/Challenges_CS","挑战：{0}"
"Menu/GeneralNotification/Classified","该对手的挑战数据已经加密！"
"Menu/GeneralNotification/GatheringInfo","我们正在收集关于该对手挑战的信息"
"Menu/GeneralNotification/Kicked","被踢出"
"Menu/GeneralNotification/NoConnection","我们没有这位对手的信息，也无法连接网络。
"
"Menu/GeneralNotification/Objectives","目标"
"Menu/GeneralNotification/RivalNotYetAttempted","这位对手尚未尝试过该项挑战！"
"Menu/GeneralNotification/Select","选择对手"
"Menu/HoverMenu/Room/Upgrade","升级"
"Menu/Hover_Ghost_Name_CS","{[NAME]}（安息吧）"
"Menu/Hover_HospitalPlot_DaysLeft_CS","剩余天数：{[DAYS]}"
"Menu/Hover_Marketing_LaunchCampaign_CS","点击发起营销宣传活动"
"Menu/Hover_Marketing_TimeLeft_CS","{[ELAPSED]}/{[DURATION]}个月"
"Menu/Hover_Patient_IllnessCured_CS","已治愈"
"Menu/Hover_Patient_IllnessTreatmentFailed_CS","治疗失败"
"Menu/Hover_Research_ProjectName_CS","项目：{[NAME]}"
"Menu/Hover_Research_StartProject_CS","点击以开始项目"
"Menu/Hover_RoomItem_JanitorAssigned_CS","已分配勤杂工：{[STAFF]}"
"Menu/Hover_RoomItem_JanitorQualificationRequired_CS","需要有{[QUALIFICATION]}资格的勤杂工！"
"Menu/Hover_RoomItem_JanitorRequired_CS","需要勤杂工！"
"Menu/Hover_Room_Closed_CS","关闭"
"Menu/Hover_Room_Prestige_CS","名望等级：{[LEVEL]}"
"Menu/Hover_Room_QueueLength_CS","等候人数：{[LENGTH]}"
"Menu/Hover_Room_StaffList_CS","员工："
"Menu/Hover_Room_StaffRequired_CS","需要员工："
"Menu/Hover_Training_StartCourse_CS","开始培训课程"
"Menu/HubMenu/Hires","聘用"
"Menu/HubMenu/Illnesses","疾病"
"Menu/HubMenu/Items","物品"
"Menu/HubMenu/Rooms","房间"
"Menu/HubMenu/StaffJobs","员工岗位"
"Menu/HubMenu/StaffPay","员工报酬"
"Menu/HubMenu/Visualisations/Tooltips/Attractiveness","吸引力"
"Menu/HubMenu/Visualisations/Tooltips/Boredom","无聊程度"
"Menu/HubMenu/Visualisations/Tooltips/Health","健康"
"Menu/HubMenu/Visualisations/Tooltips/Hunger","饥饿度"
"Menu/HubMenu/Visualisations/Tooltips/Hygiene","卫生度"
"Menu/HubMenu/Visualisations/Tooltips/Maintenance","维护"
"Menu/HubMenu/Visualisations/Tooltips/PatientHappiness","病人幸福感"
"Menu/HubMenu/Visualisations/Tooltips/StaffEnergy","员工活力"
"Menu/HubMenu/Visualisations/Tooltips/StaffHappiness","员工幸福感"
"Menu/HubMenu/Visualisations/Tooltips/Temperature","温度"
"Menu/HubMenu/Visualisations/Tooltips/Thirst","口渴度"
"Menu/HubMenu/Visualisations/Tooltips/Toilet","如厕需求"
"Menu/Illness/Illness","疾病"
"Menu/Illness/TreatmentCost","治疗成本"
"Menu/Illness/TreatmentRoom","房间"
"Menu/Inbox/ArchiveButton","存档"
"Menu/Inbox/InboxButton","收件箱"
"Menu/InputActions/Accept","接受/选择"
"Menu/InputActions/BuildAddMode","添加到规划平面图"
"Menu/InputActions/BuildSubMode","从规划平面图中移除"
"Menu/InputActions/CameraPanDown","向下平移视角"
"Menu/InputActions/CameraPanLeft","向左平移视角"
"Menu/InputActions/CameraPanRight","向右平移视角"
"Menu/InputActions/CameraPanUp","向上平移视角"
"Menu/InputActions/CameraPitchDown","向下倾移视角"
"Menu/InputActions/CameraPitchUp","向上倾移视角"
"Menu/InputActions/CameraRotateAntiClockwise","逆时针旋转视角"
"Menu/InputActions/CameraRotateClockwise","顺时针旋转视角"
"Menu/InputActions/CameraZoomIn","镜头拉近"
"Menu/InputActions/CameraZoomOut","镜头拉远"
"Menu/InputActions/Cancel","取消"
"Menu/InputActions/DeleteItem","删除物品"
"Menu/InputActions/DisableSnap","取消物品对齐网格"
"Menu/InputActions/OpenOverviewFinance","开启财务概览"
"Menu/InputActions/OpenOverviewPatient","开启病人概览"
"Menu/InputActions/OpenOverviewStaff","开启员工概览"
"Menu/InputActions/QuickLoad","快速载入"
"Menu/InputActions/QuickSave","快速保存"
"Menu/InputActions/RotateItemAntiClockwise","逆时针旋转物品"
"Menu/InputActions/RotateItemClockwise","顺时针旋转物品"
"Menu/InputActions/SkipToNextSong","跳到下一首歌"
"Menu/InputActions/TimeSlowDown","时间减速"
"Menu/InputActions/TimeSpeedUp","时间加速"
"Menu/InputActions/ToggleIllnessList","切换疾病列表"
"Menu/InputActions/TogglePatientList","切换病人列表"
"Menu/InputActions/TogglePause","切换暂停"
"Menu/InputActions/ToggleStaffList","切换员工列表"
"Menu/InputActions/ToggleVisualAttractiveness","切换吸引力数据一览"
"Menu/InputActions/ToggleVisualBoredom","开关无聊程度数据显示"
"Menu/InputActions/ToggleVisualHunger","开关饥饿度数据显示"
"Menu/InputActions/ToggleVisualHygiene","切换卫生数据一览"
"Menu/InputActions/ToggleVisualMaintenance","开关维护数据显示"
"Menu/InputActions/ToggleVisualPatientHappiness","切换病人幸福感数据一览"
"Menu/InputActions/ToggleVisualPatientHealth","切换病人健康数据一览"
"Menu/InputActions/ToggleVisualStaffEnergy","开关员工活力数据显示"
"Menu/InputActions/ToggleVisualStaffHappiness","开关员工幸福感数据显示"
"Menu/InputActions/ToggleVisualTemperature","切换温度数据一览"
"Menu/InputActions/ToggleVisualThirst","开关口渴度数据显示"
"Menu/InputActions/ToggleVisualToilet","开关如厕需求数据显示"
"Menu/Inspector/ButtonClose_CS","关闭"
"Menu/Inspector/ButtonCopy_CS","复制"
"Menu/Inspector/ButtonEdit_CS","编辑"
"Menu/Inspector/ButtonInfo_CS","信息"
"Menu/Inspector/ButtonJobPriorityHigh_CS","高"
"Menu/Inspector/ButtonJobPriorityHigher_CS","把这个房间内的工作设为高优先级"
"Menu/Inspector/ButtonJobPriorityLow_CS","低"
"Menu/Inspector/ButtonJobPriorityLower_CS","把这个房间内的工作设为默认优先级"
"Menu/Inspector/ButtonLog_CS","记录"
"Menu/Inspector/ButtonMood_CS","心情"
"Menu/Inspector/ButtonObjects_CS","物品"
"Menu/Inspector/ButtonOpen_CS","开启"
"Menu/Inspector/ButtonQueue_CS","排队"
"Menu/Inspector/ButtonRoomCustomisation","自定义"
"Menu/Inspector/ButtonSell_CS","出售"
"Menu/Inspector/ButtonStats_CS","数据"
"Menu/Inspector/ButtonTemplates_CS","模板"
"Menu/Inspector/GaveUpWaitingForFurtherDiagnosis_CS","放弃等待进一步诊断"
"Menu/Inspector/Patient/Appointment_CS","预约"
"Menu/Inspector/Patient/ChanceOfSuccess_CS","成功率：{[VALUE]}"
"Menu/Inspector/Patient/DaysSinceArrival_CS","到院{[DAYS]}天[i2p_One]到院{[DAYS]}天"
"Menu/Inspector/Patient/EstimatedChanceMinMax_CS","预估治愈率：{[MIN]} - {[MAX]}"
"Menu/Inspector/Patient/EstimatedChanceValue_CS","预估治愈率：{[VALUE]}"
"Menu/Inspector/Patient/GaveUpWaiting_CS","放弃等待{[ROOM]}"
"Menu/Inspector/Patient/HappinessReachedZero_CS","幸福感已降为零"
"Menu/Inspector/Patient/TopComplaints_CS","首要投诉"
"Menu/Inspector/Patient/WillLeaveSoon_CS","即将离开"
"Menu/Inspector/Patient/WillingToWait_CS","愿意等待{[SECONDS]}秒"
"Menu/Inspector/RoomTemplates_Delete_Tooltip","删除"
"Menu/Inspector/RoomTemplates_Overwrite_Tooltip","覆盖"
"Menu/Inspector/RoomTemplates_Rename_Tooltip","重命名"
"Menu/Inspector/RoomTemplates_SaveNewTemplate_CS","保存新模板"
"Menu/ItemInvalid_DoorExitNotToHospital_CS","门必须与房间相连\n通往走廊"
"Menu/ItemInvalid_InvalidCornerLocation_CS","拐角位置无效"
"Menu/ItemInvalid_InvalidItemForRoom_CS","物品对房间无效"
"Menu/ItemInvalid_InvalidNavigation_CS","不可到达"
"Menu/ItemInvalid_InvalidStartLocations_CS","起始位置无效"
"Menu/ItemInvalid_InvalidWallLocation_CS","墙壁位置无效"
"Menu/ItemInvalid_NeighbouringWindowAtLocation_CS","位置临近窗户"
"Menu/ItemInvalid_ServingHatchAtLocation_CS","已有接待柜台"
"Menu/ItemInvalid_ServingHatchNotExitToHospital_CS","接待柜台没有面向走廊"
"Menu/ItemInvalid_Unaffordable_CS","财力不足，无法购买物品"
"Menu/ItemInvalid_UnreachableInteractionPoints_CS","无法到达的互动点"
"Menu/ItemInvalid_WindowNotIntoHospital_CS","窗户无法通向医院"
"Menu/Leaderboards/RemixBadges","R.E.M.I. X"
"Menu/Loading...","载入中……"
"Menu/Loans/CompanyName_SmellMyCash","铜臭"
"Menu/Loans/CompanyName_Swindles","高骗"
"Menu/Loans/CompanyName_TwoPointBank","双点银行"
"Menu/Loans/LoanAmount_CS","{[AMOUNT]} @ {[APR]}（每年）"
"Menu/Loans/LoanCompany","贷款公司"
"Menu/Loans/LoanExempt","贷款豁免额"
"Menu/Loans/LoanRepaymentDetail_CS","每月支付{[AMOUNT]}，持续{[MONTHS]}月"
"Menu/Loans/RepayLoan","偿还贷款"
"Menu/Loans/RequiresBalance_CS","需要余额达到{[VALUE]}"
"Menu/Loans/RequiresHospitalLevel_CS","需要医院等级达到{[VALUE]}"
"Menu/Loans/RequiresHospitalValue_CS","需要医院价值达到{[VALUE]}"
"Menu/Loans/RequiresReputation_CS","需要声誉达到{[VALUE]}"
"Menu/Loans/TakeLoan","接受贷款"
"Menu/Loans/TermsConditions","合同条款"
"Menu/Marketing/ButtonLaunchCampaign","启动宣传活动"
"Menu/Marketing/CampaignCost_CS","宣传活动成本"
"Menu/Marketing/CampaignName","宣传活动名称"
"Menu/Marketing/Duration_CS","持续时长：{[MONTHS]}个月"
"Menu/Marketing/GeneralMarketing","一般\n营销"
"Menu/Marketing/IllnessMarketing","疾病\n营销"
"Menu/Marketing/MarketingCampaigns","营销宣传活动"
"Menu/Marketing/RecruitmentMarketing","招聘\n营销"
"Menu/Marketing/StartACampaign","开始营销宣传活动"
"Menu/Message/Career_Delete_Save_Failed_Access_Denied_Body_CS","删除你的生涯游戏存档失败，因为对该文件的访问被拒绝。\n\n出现这种情况可能有以下几种原因：你的操作系统或用户档案可能损坏；其他程序或杀毒软件干扰进程；你自己正在修改该文件。\n\n如果你需要获得支持来解决该问题，请前往：support.sega.co.uk"
"Menu/Message/Career_Delete_Save_Failed_Access_Denied_Title_CS","删除生涯游戏存档失败"
"Menu/Message/Career_Delete_Save_Failed_General_Body_CS","删除你的生涯游戏存档失败。\n\n愤怒的您可能会责怪开发团队。您的确有理由这样做。\n这本不应该发生，而且（很可能）是我们的过错。\n\n我们对此非常抱歉。\n\n如果需要支持，或需要汇报问题，请前往：support.sega.co.uk"
"Menu/Message/Career_Delete_Save_Failed_General_Title_CS","删除生涯游戏存档失败"
"Menu/Message/Career_Save_Failed_Access_Denied_Body_CS","保存你的生涯游戏存档失败，因为对该文件的访问被拒绝。\n\n出现这种情况可能有以下几种原因：你的操作系统或用户档案可能损坏；其他程序或杀毒软件干扰进程；你自己正在修改该文件。\n\n如果你需要获得支持来解决该问题，请前往：support.sega.co.uk"
"Menu/Message/Career_Save_Failed_Access_Denied_Title_CS","保存生涯游戏存档失败"
"Menu/Message/Career_Save_Failed_Disk_Full_Body_CS","保存你的生涯游戏存档失败。\n\n你的磁盘空间已满，释放一些空间后该问题即可得到解决。\n\n如果你认为存在问题，或你需要一些帮助，请前往：support.sega.co.uk"
"Menu/Message/Career_Save_Failed_Disk_Full_Title_CS","保存生涯游戏存档失败"
"Menu/Message/Career_Save_Failed_General_Body_CS","保存你的生涯游戏存档失败。\n\n愤怒的您可能会责怪开发团队。您的确有理由这样做。\n这本不应该发生，而且（很可能）是我们的过错。\n\n我们对此非常抱歉。\n\n如果需要支持，或需要汇报问题，请前往：support.sega.co.uk"
"Menu/Message/Career_Save_Failed_General_Title_CS","保存生涯游戏存档失败"
"Menu/Message/Level_Save_Failed_Access_Denied_Body_CS","保存你的医院游戏存档失败，因为对该文件的访问被拒绝。\n\n出现这种情况可能有以下几种原因：你的操作系统或用户档案可能损坏；其他程序或杀毒软件干扰进程；你自己正在修改该文件。\n\n如果你需要获得支持来解决该问题，请前往：support.sega.co.uk"
"Menu/Message/Level_Save_Failed_Access_Denied_Title_CS","保存医院游戏存档失败"
"Menu/Message/Level_Save_Failed_Disk_Full_Body_CS","保存你的医院游戏存档失败。\n\n你的磁盘空间已满，释放一些空间后该问题即可得到解决。\n\n如果你认为存在问题，或你需要一些帮助，请前往：support.sega.co.uk"
"Menu/Message/Level_Save_Failed_Disk_Full_Title_CS","保存医院游戏存档失败"
"Menu/Message/Level_Save_Failed_General_Body_CS","保存你的医院游戏存档失败。\n\n愤怒的您可能会责怪开发团队。您的确有理由这样做。\n这本不应该发生，而且（很可能）是我们的过错。\n\n我们对此非常抱歉。\n\n如果需要支持，或需要汇报问题，请前往：support.sega.co.uk"
"Menu/Message/Level_Save_Failed_General_Title_CS","保存医院游戏存档失败"
"Menu/Message/Preferences_Save_Failed_Access_Denied_Body_CS","保存你的偏好设置失败，因为对该文件的访问被拒绝。\n\n出现这种情况可能有以下几种原因：你的操作系统或用户档案可能损坏；其他程序或杀毒软件干扰进程；你自己正在修改该文件。\n\n如果你需要获得支持来解决该问题，请前往：support.sega.co.uk"
"Menu/Message/Preferences_Save_Failed_Access_Denied_Title_CS","保存偏好设置失败"
"Menu/Message/Preferences_Save_Failed_Disk_Full_Body_CS","保存你的偏好设置失败。\n\n你的磁盘空间已满，释放一些空间后该问题即可得到解决。\n\n如果你认为存在问题，或你需要一些帮助，请前往：support.sega.co.uk"
"Menu/Message/Preferences_Save_Failed_Disk_Full_Title_CS","保存偏好设置失败"
"Menu/Message/Preferences_Save_Failed_General_Body_CS","保存你的偏好设置失败。\n\n愤怒的您可能会责怪开发团队。您的确有理由这样做。\n这本不应该发生，而且（很可能）是我们的过错。\n\n我们对此非常抱歉。\n\n如果需要支持，或需要汇报问题，请前往：support.sega.co.uk"
"Menu/Message/Preferences_Save_Failed_General_Title_CS","保存偏好设置失败"
"Menu/Message/Sandbox_Delete_Failed_Access_Denied_Body_CS","删除你的沙盒游戏存档失败，因为对该文件的访问被拒绝。\n\n出现这种情况可能有以下几种原因：你的操作系统或用户档案可能损坏；其他程序或杀毒软件干扰进程；你自己正在修改该文件。\n\n如果你需要获得支持来解决该问题，请前往：support.sega.co.uk"
"Menu/Message/Sandbox_Delete_Failed_Access_Denied_Title_CS","删除沙盒游戏存档失败"
"Menu/Message/Sandbox_Delete_Failed_General_Body_CS","删除你的沙盒游戏存档失败。\n\n愤怒的您可能会责怪开发团队。您的确有理由这样做。\n这本不应该发生，而且（很可能）是我们的过错。\n\n我们对此非常抱歉。\n\n如果需要支持，或需要汇报问题，请前往：support.sega.co.uk"
"Menu/Message/Sandbox_Delete_Failed_General_Title_CS","删除沙盒游戏存档失败"
"Menu/Message/Sandbox_Save_Failed_Access_Denied_Body_CS","保存你的沙盒游戏存档失败，因为对该文件的访问被拒绝。\n\n出现这种情况可能有以下几种原因：你的操作系统或用户档案可能损坏；其他程序或杀毒软件干扰进程；你自己正在修改该文件。\n\n如果你需要获得支持来解决该问题，请前往：support.sega.co.uk"
"Menu/Message/Sandbox_Save_Failed_Access_Denied_Title_CS","保存沙盒游戏存档失败"
"Menu/Message/Sandbox_Save_Failed_Disk_Full_Body_CS","保存你的沙盒游戏存档失败。\n\n你的磁盘空间已满，释放一些空间后该问题即可得到解决。\n\n如果你认为存在问题，或你需要一些帮助，请前往：support.sega.co.uk"
"Menu/Message/Sandbox_Save_Failed_Disk_Full_Title_CS","保存沙盒游戏存档失败"
"Menu/Message/Sandbox_Save_Failed_General_Body_CS","保存你的沙盒游戏存档失败。\n\n愤怒的您可能会责怪开发团队。您的确有理由这样做。\n这本不应该发生，而且（很可能）是我们的过错。\n\n我们对此非常抱歉。\n\n如果需要支持，或需要汇报问题，请前往：support.sega.co.uk"
"Menu/Message/Sandbox_Save_Failed_General_Title_CS","保存沙盒游戏存档失败"
"Menu/Messages/AreYouSureChangeLevel_CS","你正在游玩{[CURRENT_LEVEL]}。\n你想在更改医院之前保存吗？"
"Menu/Messages/AreYouSureChangeLevel_Title_CS","更改医院？"
"Menu/Messages/AreYouSureQuickLoad_CS","确定要快速载入吗？你会失去上次保存至今的进度。"
"Menu/Messages/AreYouSureQuickLoad_Title_CS","快速载入？"
"Menu/Messages/AreYouSureQuitToMenu_CS","你想在退出到菜单之前保存吗？"
"Menu/Messages/AreYouSureQuitToMenu_Title_CS","退出到菜单？"
"Menu/Messages/AreYouSureQuit_CS","你想在退出到桌面之前保存进度吗？"
"Menu/Messages/AreYouSureQuit_Title_CS","退出到桌面？"
"Menu/Messages/AreYouSureRestart_CS","确定要重新开始吗？所有进度和等级保存都会被删除！"
"Menu/Messages/AreYouSureRestart_Title_CS","重新开始生涯？"
"Menu/Messages/AreYouSure_CS","确定吗？"
"Menu/Messages/Cancel_Button_CS","取消"
"Menu/Messages/CantLoadCareerSaveBroken_CS","您的生涯游戏存档似乎损坏了，无法载入。\n\n愤怒的您可能会责怪开发团队。您的确有理由这样做。\n这本不应该发生，而且（很可能）是我们的过错。\n\n我们对此非常抱歉。\n\n如果需要支持，或需要汇报问题，请前往：support.sega.co.uk"
"Menu/Messages/CantLoadCareerSave_Too_New_CS","您的生涯游戏存档来自更新版本的游戏，所以不能载入。您可能使用了公测版的存档？\n\n尝试回到测试版继续该存档，或者重新开始生涯。\n\n如果您确信该存档可以载入，那么您可能是遇到程式错误了。十分抱歉！前往support.sega.co.uk查找解决方案或报告问题。"
"Menu/Messages/CantLoadLevelSaveBroken_CS","您的医院游戏存档似乎损坏了，无法载入。\n\n愤怒的您可能会责怪开发团队。您的确有理由这样做。\n这本不应该发生，而且（很可能）是我们的过错。\n\n我们对此非常抱歉。\n\n如果需要支持，或需要汇报问题，请前往：support.sega.co.uk"
"Menu/Messages/CantLoadLevelSave_CS","不能载入医院保存"
"Menu/Messages/CantLoadLevelSave_Too_New_CS","您的医院游戏存档来自更新版本的游戏，所以不能载入。您可能使用了公测版的存档？\n\n尝试回到测试版继续该存档，或者重新开始医院。\n\n如果您确信该存档可以载入，那么您可能是遇到程式错误了。十分抱歉！前往support.sega.co.uk查找解决方案或报告问题。"
"Menu/Messages/CantLoadSandboxSaveBroken_CS","你的沙盒游戏存档似乎损坏了，无法载入。\n\n愤怒的您可能会责怪开发团队。您的确有理由这样做。\n这本不应该发生，而且（很可能）是我们的过错。\n\n我们对此非常抱歉。\n\n如果需要支持，或需要汇报问题，请前往：support.sega.co.uk"
"Menu/Messages/CantLoadSandboxSave_CS","无法载入沙盒游戏存档"
"Menu/Messages/CantLoadSandboxSave_Too_New_CS","你的沙盒游戏存档来自更新版本的游戏，所以不能载入。你可能使用了公测版的存档？\n\n尝试回到测试版继续该存档，或者重新开始生涯。\n\n如果您确信该存档可以载入，那么您可能是遇到程式错误了。十分抱歉！前往support.sega.co.uk查找解决方案或报告问题。"
"Menu/Messages/CantLoadSaveNotExist_CS","您的医院游戏存档无法载入，因为对应的医院已经不存在。"
"Menu/Messages/CantLoadSave_CS","不能载入生涯保存"
"Menu/Messages/Career_Load_Failed_Body_CS","载入您的生涯游戏存档失败。\n\n愤怒的您可能会责怪开发团队。您的确有理由这样做。这本不应该发生，而且（很可能）是我们的过错。\n\n我们对此非常抱歉。\n\n如果需要支持，或需要汇报问题，请前往：support.sega.co.uk"
"Menu/Messages/Career_Load_Failed_Title_CS","载入生涯游戏存档失败"
"Menu/Messages/Career_Load_Failed_Unstable_Body_CS","载入您的生涯游戏存档失败。\n\n愤怒的您可能会责怪开发团队。您的确有理由这样做。这本不应该发生，而且（很可能）是我们的过错。\n\n我们对此非常抱歉。\n\n如果需要支持，或需要汇报问题，请前往：support.sega.co.uk\n\n很遗憾，游戏现在可能不太稳定。在尝试载入另一个存档前，请先退出游戏后重新开始。"
"Menu/Messages/Career_Load_Failed_Unstable_Title_CS","载入生涯游戏存档失败"
"Menu/Messages/ChangeLevelDontSave_CS","不保存并更改"
"Menu/Messages/ChangeLevelSave_CS","保存并更改"
"Menu/Messages/Delete_Save_File_Body_CS","确定要删除存档吗？"
"Menu/Messages/Delete_Save_File_Title_CS","删除存档？"
"Menu/Messages/InboxButton","你的收件箱，储藏你所有信息的便捷地点，可以忽视。"
"Menu/Messages/Level_Load_Failed_Body_CS","载入您的医院游戏存档失败。\n\n愤怒的您可能会责怪开发团队。您的确有理由这样做。这本不应该发生，而且（很可能）是我们的过错。\n\n我们对此非常抱歉。\n\n如果需要支持，或需要汇报问题，请前往：support.sega.co.uk"
"Menu/Messages/Level_Load_Failed_Title_CS","载入医院游戏存档失败"
"Menu/Messages/Level_Load_Failed_Unstable_Body_CS","载入您的医院游戏存档失败。\n\n愤怒的您可能会责怪开发团队。您的确有理由这样做。这本不应该发生，而且（很可能）是我们的过错。\n\n我们对此非常抱歉。\n\n如果需要支持，或需要汇报问题，请前往：support.sega.co.uk\n\n很遗憾，游戏现在可能不太稳定。在尝试载入另一个存档前，请先退出游戏后重新开始。"
"Menu/Messages/Level_Load_Failed_Unstable_Title_CS","载入医院游戏存档失败"
"Menu/Messages/Load_Backup_Console","载入备份"
"Menu/Messages/Load_Backup_Level_Body_Console","抱歉，无法载入您的存档。请尝试载入备份或者重新开始关卡。"
"Menu/Messages/Load_Career_Backup_Body_Console","抱歉，您的生涯存档出现问题，无法载入。"
"Menu/Messages/No_Backup_Title_Console","存档载入失败"
"Menu/Messages/No_Button_CS","否"
"Menu/Messages/No_Career_Backup_Body_Console","抱歉，您的生涯存档出现问题，无法载入。 \n\n请选择另一个存档栏位，或者重新开始您的当前生涯。"
"Menu/Messages/No_Level_Backup_Body","抱歉，您的生涯存档出现问题，无法载入。 \n\n请重新开始关卡。"
"Menu/Messages/OK_Button_CS","确定"
"Menu/Messages/QuitDontSave_Button_CS","不保存并退出"
"Menu/Messages/QuitSave_Button_CS","保存并退出"
"Menu/Messages/Sandbox/SandboxSaveUsesContentNotPublished_Body_CS","该沙盒存档使用了作者未在Steam创意工坊发布的用户生成内容，因此将无法载入，且将恢复至默认外观。\n\n您无法处理这个问题，但如果您认为这是错误，请联系创意工坊物品创建者修复问题！"
"Menu/Messages/Sandbox/SandboxSaveUsesContentNotPublished_Title_CS","沙盒存档使用未发布内容"
"Menu/Messages/Sandbox/SandboxSaveUsesContentNotSubscribedTo_Body_CS","该沙盒存档使用了您尚未订阅的Steam创意工坊内容。如果您不进行订阅，物品将恢复至默认外观，将不会呈现作者设计的外观。\n\n如果您想让该内容外观显示正确，请取消，点击左侧按钮订阅每个需要的Steam创意工坊物品后重新尝试！"
"Menu/Messages/Sandbox/SandboxSaveUsesContentNotSubscribedTo_Title_CS","未订阅所有Steam创意工坊物品"
"Menu/Messages/Sandbox_Load_Failed_Body_CS","载入你的沙盒游戏存档失败。\n\n愤怒的您可能会责怪开发团队。您的确有理由这样做。这本不应该发生，而且（很可能）是我们的过错。\n\n我们对此非常抱歉。\n\n如果需要支持，或需要汇报问题，请前往：support.sega.co.uk"
"Menu/Messages/Sandbox_Load_Failed_Title_CS","载入沙盒游戏存档失败"
"Menu/Messages/Sandbox_Load_Failed_Unstable_Body_CS","载入你的沙盒游戏存档失败。\n\n愤怒的您可能会责怪开发团队。您的确有理由这样做。这本不应该发生，而且（很可能）是我们的过错。\n\n我们对此非常抱歉。\n\n如果需要支持，或需要汇报问题，请前往：support.sega.co.uk\n\n很遗憾，游戏现在可能不太稳定。在尝试载入另一个存档前，请先退出游戏后重新开始。"
"Menu/Messages/Sandbox_Load_Failed_Unstable_Title_CS","载入沙盒游戏存档失败"
"Menu/Messages/TimeSinceLastSave_CS","你的游戏上次保存于：{[LAST_SAVE_DATE_TIME]}"
"Menu/Messages/UGC/DeleteFailed_Body_CS","无法删除该物品，因为当前关卡已经放置了{0}个副本。"
"Menu/Messages/UGC/DeleteFailed_Title_CS","删除失败！"
"Menu/Messages/UGC/DeleteInstances_CS","当前关卡内将会减少{0}个此物品。"
"Menu/Messages/UGC/DeleteLocalMod_Body_CS","确定要从安装路径“{1}”中删除用户生成物品“{0}”吗？"
"Menu/Messages/UGC/DeleteLocalMod_Title_CS","删除用户生成物品"
"Menu/Messages/UGC/ImageLoadFailed_Body_CS","图片载入失败。"
"Menu/Messages/UGC/ImageLoadFailed_Title_CS","载入图片失败"
"Menu/Messages/UGC/InvalidTitle_Body_CS","已存在一个名为“{0}”的本地用户生成物品！"
"Menu/Messages/UGC/InvalidTitle_Title_CS","名称无效！"
"Menu/Messages/UGC/LogFileLocation_CS","请在以下文件夹的《双点医院》日志文件中查看错误及警告记录： \n{0}"
"Menu/Messages/UGC/NoSpecialCharacters_Body_CS","物品名称不能使用特殊符号"
"Menu/Messages/UGC/SandboxSaveUsesLocalContent_Body_CS","该沙盒存档使用了作者未在Steam创意工坊发布的用户生成内容。如果您发布该存档，订阅者将无法载入您的本地内容。\n\n如果您不想这样做，请按取消，载入该存档，先将所有未发布的用户生成内容进行发布，并用创意工坊版本替代所有已放置物品，然后再次尝试分享沙盒存档。"
"Menu/Messages/UGC/SandboxSaveUsesLocalContent_Title_CS","沙盒存档使用未发布内容"
"Menu/Messages/UGC/SomeThingWentWrong_Body_CS","上次执行用户生成内容操作时发生内部错误"
"Menu/Messages/UGC/SomeThingWentWrong_Title_CS","发生错误！"
"Menu/Messages/UGC/SteamWorkshopError_Body_CS","无法连上Steam创意工坊：你必须连接网络才能发布至Steam创意工坊"
"Menu/Messages/UGC/SteamWorkshopError_Title_CS","Steam创意工坊错误"
"Menu/Messages/UGC/UGCDocumentationLink_CS","请参阅以下位置的《双点医院》用户生成内容文档：\nwiki.twopointstudios.com"
"Menu/Messages/UGC/WorkshopDataUpdatesReceived_Body_CS","您已收到{0}个已订阅创意工坊 物品的名称或描述更新。"
"Menu/Messages/UGC/WorkshopDataUpdatesReceived_Title_CS","已收到创意工坊数据更新"
"Menu/Messages/UGC/WorkshopItemUpdatesReceived_Body_CS","您已收到{0}个全新或已更新的已订阅创意工坊物品。"
"Menu/Messages/UGC/WorkshopItemUpdatesReceived_Title_CS","已收到创意工坊物品更新"
"Menu/Messages/UGC/WorkshopPublishError_Body_CS","尝试将该物品发布至Steam创意工坊时发生错误。"
"Menu/Messages/UGC/WorkshopPublishError_Title_CS","创意工坊发布错误"
"Menu/Messages/Yes_Button_CS","是"
"Menu/Metagame/Careers/CareerGoals","生涯目标"
"Menu/Metagame/Careers/Collect","收集"
"Menu/Metagame/Foundation/Two Point Foundation","双点基金会"
"Menu/Metagame/Remix/Tab_Normal","生涯"
"Menu/Metagame/Remix/Tab_Normal_CS","生涯"
"Menu/Metagame/Remix/Tab_Remix","R.E.M.I. X"
"Menu/Metagame/Remix/Tab_Remix_CS","R.E.M.I. X"
"Menu/Metagame/Tooltips/CareerGoalsButtonRewards_CS","有奖励可以领取"
"Menu/Metagame/Tooltips/CareerGoalsButton_CS","生涯目标"
"Menu/Metagame/Tooltips/Kudosh","赞誉\n通过完成挑战来赚取赞誉，然后用赞誉来解锁物品。"
"Menu/Metagame/Tooltips/OrganisationValue","集团价值和股价"
"Menu/Metagame/Tooltips/OrganisationValueDetail_CS","<b>集团价值：</b>{[VALUE]}\n<b>股份：</b>{[NUMSHARES]}\n<b>股价：</b>{[SHAREPRICE]}"
"Menu/Metagame/Tooltips/Remix","R.E.M.I. X\n完成低端科技模拟场景以获得数字星星。"
"Menu/Metagame/Tooltips/RenameOrganisation","重命名基金"
"Menu/Metagame/Tooltips/TotalStars","集团名望\n集团内所有医院的总星级评分"
"Menu/Metagame/UnlockPin_Desc_DLC2_CS","现在就开启佩博里岛的旅程，不过这一趟可能会有点困难哦！"
"Menu/Metagame/Unlock_CS","开始"
"Menu/No","否"
"Menu/OnlineSetup/ChallengeLength_CS","时长：{0}天[i2p_One]时长：{0}天"
"Menu/OnlineSetup/ChallengeReward_CS","奖励：{0}"
"Menu/OnlineSetup/Challengers","挑战者"
"Menu/OnlineSetup/SelectFriend","选择一名好友发起挑战"
"Menu/OnlineSetup/SelectFriendOffline","连接网络后，即可向好友发起挑战。
"
"Menu/Options/Audio","音频"
"Menu/Options/Career","生涯"
"Menu/Options/Controls","控制"
"Menu/Options/Game","游戏"
"Menu/Options/Language","语言"
"Menu/Options/Leaderboards","排行榜"
"Menu/Options/Load","载入游戏"
"Menu/Options/Load Game (debug)","载入游戏（调试）"
"Menu/Options/LoadShort","载入"
"Menu/Options/LoadShort_CS","载入"
"Menu/Options/Menu","菜单"
"Menu/Options/New","新"
"Menu/Options/New Game","新游戏"
"Menu/Options/OK","确定"
"Menu/Options/Online","在线"
"Menu/Options/Pause","菜单"
"Menu/Options/Preferences","偏好设置"
"Menu/Options/Quick Load","快速载入"
"Menu/Options/Quick Save","快速保存"
"Menu/Options/Quit","退出"
"Menu/Options/Quit to Desktop","退出到桌面"
"Menu/Options/Quit to Map","退出到地图"
"Menu/Options/Quit to Menu","退出到菜单"
"Menu/Options/Restart Game","重新开始生涯"
"Menu/Options/Restart Level","重新开始等级"
"Menu/Options/Resume","继续"
"Menu/Options/Save Career","保存生涯"
"Menu/Options/Save Game","保存游戏"
"Menu/Options/Save Game Debug","保存游戏（调试）"
"Menu/Options/SaveShort","保存"
"Menu/Options/SaveShort_CS","保存"
"Menu/Options/UnknownLevel_CS","未知等级"
"Menu/Options/Video","视频"
"Menu/Overview Menu/Awards/Announcer/BetterLuckNextYear_CS","明年再接再厉。"
"Menu/Overview Menu/Awards/Announcer/Congratulations_CS","恭喜！"
"Menu/Overview Menu/Awards/Announcer/NotYou_CS","怎么是你"
"Menu/Overview Menu/Awards/Announcer/ThanskForComing_CS","感谢各位光临，好好养生吧，明年再见！"
"Menu/Overview Menu/Awards/Announcer/TheWinnerIs_CS","{[AWARD_NAME]}的获奖者是……"
"Menu/Overview Menu/Awards/Announcer/WelcomeToTheAwards_CS","欢迎来到颁奖典礼！"
"Menu/Overview Menu/Awards/Announcer/WhatAGreatEvening_CS","女士们先生们，今晚气氛不错。"
"Menu/Overview Menu/Awards/Announcer/YouveBeenNominated_CS","你在{[COUNT]}奖项中被提名！"
"Menu/Overview Menu/Awards/AssistantAward","年度最佳助理"
"Menu/Overview Menu/Awards/DoctorAwards","年度最佳医生"
"Menu/Overview Menu/Awards/EmployerAward","年度最佳雇主"
"Menu/Overview Menu/Awards/HospitalAward","年度最佳医院"
"Menu/Overview Menu/Awards/JanitorAward","年度最佳勤杂工"
"Menu/Overview Menu/Awards/LevelsPlayable_CS","可游玩\\n{0}\\n"
"Menu/Overview Menu/Awards/LevelsUnlocked_CS","已解锁：\\n{0}\\n"
"Menu/Overview Menu/Awards/LevelsVisible_CS","可见：\\n{0}\\n"
"Menu/Overview Menu/Awards/MostPrestigious","最高名望医院"
"Menu/Overview Menu/Awards/NoDeaths","零死亡"
"Menu/Overview Menu/Awards/NurseAward","年度最佳护士"
"Menu/Overview Menu/Awards/OpenAllButton","开启全部"
"Menu/Overview Menu/Awards/OpenButton","开启"
"Menu/Overview Menu/Awards/PatientsChoice","病人的选择奖项"
"Menu/Overview Menu/Awards/ResearcherAward","最佳研究医院"
"Menu/Overview Menu/Awards/RisingStar","明日之星"
"Menu/Overview Menu/Awards/Title","双点县医疗保健奖颁奖典礼"
"Menu/Overview Menu/Awards/Tooltips/AssistantOfTheYear","给本年度处理病人最多的助理颁发的奖项。"
"Menu/Overview Menu/Awards/Tooltips/DoctorOfTheYear","给表现最好的医生颁发的奖项。候选人们会在治疗质量、诊断准确率和研究贡献三个方面被评分。"
"Menu/Overview Menu/Awards/Tooltips/EmployerOfTheYear","根据员工幸福感和声誉给最佳雇主颁发的奖项。"
"Menu/Overview Menu/Awards/Tooltips/HospitalOfTheYear","给本年度获奖最多的医院颁发的奖项（因为他们对奖励的需求更大）。"
"Menu/Overview Menu/Awards/Tooltips/JanitorOfTheYear","给本年度最忙碌最麻利的勤杂工颁发的奖项。"
"Menu/Overview Menu/Awards/Tooltips/LastWonBy_CS","上次的获奖者是：{[STAFF_MEMBER_NAME]}"
"Menu/Overview Menu/Awards/Tooltips/MostPrestigious","给工作环境最好的医院颁发的奖项。"
"Menu/Overview Menu/Awards/Tooltips/NoDeaths","给本年度没有死亡案例的医院颁发的特别奖项。"
"Menu/Overview Menu/Awards/Tooltips/NumTimesWon_CS","获奖次数：{[NUM_TIMES_WON]}"
"Menu/Overview Menu/Awards/Tooltips/NurseOfTheYear","给表现最佳的护士颁发的奖项。候选人们会在治疗质量和诊断准确率两个方面被评分。"
"Menu/Overview Menu/Awards/Tooltips/PatientsChoice","一项病人们自己评选出来的特别奖项。他们通常会根据治疗成功率和声誉进行投票。"
"Menu/Overview Menu/Awards/Tooltips/ResearchHospitalOfTheYear","给本年度领衔全县研究的医院颁发的奖项。"
"Menu/Overview Menu/Awards/Tooltips/RisingStar","给本年度进步最大的医疗人员颁发的奖项。"
"Menu/Overview Menu/Awards/Tooltips/TeachingHospitalOfTheYear","给本年度培训最多的医院颁发的奖项。"
"Menu/Overview Menu/Awards/Tooltips/TrainerAward","给本年度培训最多的医院颁发的奖项。"
"Menu/Overview Menu/Awards/TrainerAward","最佳教学医院"
"Menu/Overview Menu/Awards/VictoryLetters/AssistantOfTheYear","<color=#704902>劲爽！奖项：\\n<color=#B87804><b>{0}</b></color>\\n获奖者是……\\n\\n<color=#B87804><size=150%><b>{1}</b></size>\\n<alpha=#CF>{2}</color>\\n\\n奖励：\\n<color=#B87804>{3}</color></color>"
"Menu/Overview Menu/Awards/VictoryLetters/DoctorOfTheYear","<color=#704902>劲爽！奖项：\\n<color=#B87804><b>{0}</b></color>\\n获奖者是……\\n\\n<color=#B87804><size=150%><b>{1}医生</b></size>\\n<alpha=#CF>{2}</color>\\n\\n奖励：\\n<color=#B87804>{3}</color></color>"
"Menu/Overview Menu/Awards/VictoryLetters/EmployerOfTheYear","<color=#704902>劲爽！奖项：\\n<color=#B87804><b>{0}</b></color>\\n获奖者是……\\n\\n<color=#B87804><size=150%><b>{2}</b></size></color>\\n\\n奖励：\\n<color=#B87804>{3}</color></color>"
"Menu/Overview Menu/Awards/VictoryLetters/HospitalOfTheYear","<color=#704902>劲爽！奖项：\\n<color=#B87804><b>{0}</b></color>\\n获奖者是……\\n\\n<color=#B87804><size=150%><b>{2}</b></size></color>\\n\\n奖励：\\n<color=#B87804>{3}</color></color>"
"Menu/Overview Menu/Awards/VictoryLetters/JanitorOfTheYear","<color=#704902>劲爽！奖项：\\n<color=#B87804><b>{0}</b></color>\\n获奖者是……\\n\\n<color=#B87804><size=150%><b>{1}</b></size>\\n<alpha=#CF>{2}</color>\\n\\n奖励：\\n<color=#B87804>{3}</color></color>"
"Menu/Overview Menu/Awards/VictoryLetters/MostPrestigious","<color=#704902>劲爽！奖项：\\n<color=#B87804><b>{0}</b></color>\\n获奖者是……\\n\\n<color=#B87804><size=150%><b>{2}</b></size></color>\\n\\n奖励：\\n<color=#B87804>{3}</color></color>"
"Menu/Overview Menu/Awards/VictoryLetters/NoDeaths","<color=#704902>劲爽！奖项：\\n<color=#B87804><b>{0}</b></color>\\n获奖者是……\\n\\n<color=#B87804><size=150%><b>{2}</b></size></color>\\n\\n奖励：\\n<color=#B87804>{3}</color></color>"
"Menu/Overview Menu/Awards/VictoryLetters/NurseOfTheYear","<color=#704902>劲爽！奖项：\\n<color=#B87804><b>{0}</b></color>\\n获奖者是……\\n\\n<color=#B87804><size=150%><b>{1}</b></size>\\n<alpha=#CF>{2}</color>\\n\\n奖励：\\n<color=#B87804>{3}</color></color>"
"Menu/Overview Menu/Awards/VictoryLetters/PatientsChoice","<color=#704902>劲爽！奖项：\\n<color=#B87804><b>{0}</b></color>\\n获奖者是……\\n\\n<color=#B87804><size=150%><b>{2}</b></size></color>\\n\\n奖励：\\n<color=#B87804>{3}</color></color>"
"Menu/Overview Menu/Awards/VictoryLetters/ResearchHospitalOfTheYear","<color=#704902>劲爽！奖项：\\n<color=#B87804><b>{0}</b></color>\\n获奖者是……\\n\\n<color=#B87804><size=150%><b>{2}</b></size></color>\\n\\n奖励：\\n<color=#B87804>{3}</color></color>"
"Menu/Overview Menu/Awards/VictoryLetters/RisingStar","<color=#704902>劲爽！奖项：\\n<color=#B87804><b>{0}</b></color>\\n获奖者是……\\n\\n<color=#B87804><size=150%><b>{1}</b></size>\\n<alpha=#CF>{2}</color>\\n\\n奖励：\\n<color=#B87804>{3}</color></color>"
"Menu/Overview Menu/Awards/VictoryLetters/TeachingHospitalOfTheYear","<color=#704902>劲爽！奖项：\\n<color=#B87804><b>{0}</b></color>\\n获奖者是……\\n\\n<color=#B87804><size=150%><b>{2}</b></size></color>\\n\\n奖励：\\n<color=#B87804>{3}</color></color>"
"Menu/Overview Menu/EventLog/AwardWon_CS","医院获得的奖项：{[AWARD_NAME]}"
"Menu/Overview Menu/EventLog/Date","日期"
"Menu/Overview Menu/EventLog/Diagnosis","诊断"
"Menu/Overview Menu/EventLog/DiagnosisCertainty","诊断 \n准确率"
"Menu/Overview Menu/EventLog/EventDescription","事件描述"
"Menu/Overview Menu/EventLog/Illness Difficulty","疾病\n难度"
"Menu/Overview Menu/EventLog/Money","金钱"
"Menu/Overview Menu/EventLog/Reputation","声誉"
"Menu/Overview Menu/EventLog/StaffSkill","员工技能"
"Menu/Overview Menu/EventLog/Upgrades","升级"
"Menu/Overview Menu/Finance/BankStatement","银行对账单"
"Menu/Overview Menu/Finance/Cash","现金"
"Menu/Overview Menu/Finance/CashBalance","现金余额"
"Menu/Overview Menu/Finance/CashFlow","盈利与亏损"
"Menu/Overview Menu/Finance/Expenses","开支"
"Menu/Overview Menu/Finance/FinancialQuarterProfits","过去3个月的盈利/亏损"
"Menu/Overview Menu/Finance/FinancialYearProfits","过去12个月的盈利/亏损"
"Menu/Overview Menu/Finance/HospitalValue","医院价值"
"Menu/Overview Menu/Finance/Loans","贷款"
"Menu/Overview Menu/Finance/Month","月"
"Menu/Overview Menu/Finance/MonthAndYear_CS","{[YEAR]}年{[MONTH_ABBR]}"
"Menu/Overview Menu/Finance/NetProfit","盈利点"
"Menu/Overview Menu/Finance/OutstandingLoans","未偿贷款"
"Menu/Overview Menu/Finance/PhysicalAssets","实物资产"
"Menu/Overview Menu/Finance/ProfitLoss","盈利/亏损"
"Menu/Overview Menu/Finance/ProfitLossTrends","盈利和亏损走势"
"Menu/Overview Menu/Finance/Q1","第一季度"
"Menu/Overview Menu/Finance/Q2","第二季度"
"Menu/Overview Menu/Finance/Q3","第三季度"
"Menu/Overview Menu/Finance/Q4","第四季度"
"Menu/Overview Menu/Finance/Quarter","3个月"
"Menu/Overview Menu/Finance/Revenue","收益"
"Menu/Overview Menu/Finance/Total","总计"
"Menu/Overview Menu/Finance/Year","12个月"
"Menu/Overview Menu/Leaderboard/CureRate","治愈率"
"Menu/Overview Menu/Leaderboard/CuresPerYear","年治愈人数"
"Menu/Overview Menu/Leaderboard/HospitalValue","医院价值"
"Menu/Overview Menu/Leaderboard/Reputation","声誉"
"Menu/Overview Menu/Leaderboard/StaffMorale","员工士气"
"Menu/Overview Menu/Leaderboard/YearlyProfits","年度利润"
"Menu/Overview Menu/OverviewMenu_Awards","获奖"
"Menu/Overview Menu/OverviewMenu_Finance","财务"
"Menu/Overview Menu/OverviewMenu_Leaderboards","排行榜"
"Menu/Overview Menu/OverviewMenu_Log","记录"
"Menu/Overview Menu/OverviewMenu_Patients","病人"
"Menu/Overview Menu/OverviewMenu_Policy","政策"
"Menu/Overview Menu/OverviewMenu_Staff","员工"
"Menu/Overview Menu/Patients/CureRate","治愈率"
"Menu/Overview Menu/Patients/Cures","治愈"
"Menu/Overview Menu/Patients/Deaths","死亡"
"Menu/Overview Menu/Patients/Fails","治疗失败"
"Menu/Overview Menu/Patients/Fatalities","致死事故"
"Menu/Overview Menu/Patients/Ineffective","治疗无效"
"Menu/Overview Menu/Patients/Info_CloseToDeath","垂危患者：<color=red>{[COUNT]}</color>"
"Menu/Overview Menu/Patients/Info_LongQueue","排队：<color=red>{[MIN]}人</color>"
"Menu/Overview Menu/Patients/Info_LongQueueWarning","排队预警：<color=red>{[COUNT]}间房间</color>[i2p_One]排队预警：<color=red>{[COUNT]}间房间</color>"
"Menu/Overview Menu/Patients/Info_LongQueue_MinMax","大排长龙：<color=red>{[MIN]}-{[MAX]}人</color>"
"Menu/Overview Menu/Patients/Info_RageQuit","即将愤然离开的人：<color=red>{[COUNT]}</color>"
"Menu/Overview Menu/Patients/Info_WaitingForRoom","等待新房间的人：<color=red>{[COUNT]}</color>"
"Menu/Overview Menu/Patients/Medical","医疗"
"Menu/Overview Menu/Patients/PatientHappiness","幸福感"
"Menu/Overview Menu/Patients/PatientHealth","健康"
"Menu/Overview Menu/Patients/PatientOverview","病人概览"
"Menu/Overview Menu/Patients/PatientStats","病人统计（总计）"
"Menu/Overview Menu/Patients/Patients","病人"
"Menu/Overview Menu/Patients/PatientsInHospital","访客"
"Menu/Overview Menu/Patients/Prices","价格"
"Menu/Overview Menu/Patients/Publicity","宣传"
"Menu/Overview Menu/Patients/RageQuit","愤怒离开"
"Menu/Overview Menu/Patients/Reputation","声誉"
"Menu/Overview Menu/Patients/SentHome","被送回家"
"Menu/Overview Menu/Patients/Staff","员工"
"Menu/Overview Menu/Patients/Tooltips/ReputationMedical_CS","<b>医疗声誉：{[VALUE]}（{[REPUTATION]}）</b>\n根据你治愈不同病患的成功率统计，同时受营销影响。"
"Menu/Overview Menu/Patients/Tooltips/ReputationOverall_CS","<b>医院声誉：{[VALUE]}（{[REPUTATION]}）</b>\n总体声誉影响病人来访率和新员工应聘率。\n通过提升以下几个方面的声誉来提升医院总体声誉。"
"Menu/Overview Menu/Patients/Tooltips/ReputationPatients_CS","<b>病人声誉：{[VALUE]}（{[REPUTATION]}）</b>\n根据病人在医院的幸福感和病人数量统计。"
"Menu/Overview Menu/Patients/Tooltips/ReputationPrices_CS","<b>价格声誉{[VALUE]}（{[REPUTATION]}）</b>\n根据你向访客收取的价钱相对于当地市场价的高低来统计。"
"Menu/Overview Menu/Patients/Tooltips/ReputationPublicity_CS","<b>媒体声誉：{[VALUE]}（{[REPUTATION]}）</b>\n根据VIP客户的来访、获奖、营销、以及其他特殊挑战成功情况统计。"
"Menu/Overview Menu/Patients/Tooltips/ReputationStaff_CS","<b>员工声誉：{[VALUE]}（{[REPUTATION]}）</b>\n根据员工在医院工作的幸福感和你团队的人数统计。"
"Menu/Overview Menu/Patients/TotalVisitors","访客数总计"
"Menu/Overview Menu/Patients/Treatments","治疗"
"Menu/Overview Menu/Policy/AutoPromoteStaff","自动晋升员工"
"Menu/Overview Menu/Policy/AutoPromoteStaff_Tooltip","当员工满足晋升条件时，自动将其晋升，并提供默认加薪，保持员工满意。"
"Menu/Overview Menu/Policy/AutoSendForTreatment","自动治疗患者"
"Menu/Overview Menu/Policy/AutoSendForTreatment_Tooltip","当患者的诊断准确率等于或高于诊断标准值时，允许诊断人员直接将其送去治疗，无须经过全科医生确诊。"
"Menu/Overview Menu/Policy/DiagnosisThreshold","治疗诊断标准值"
"Menu/Overview Menu/Policy/DiagnosisThreshold_Tooltip","将患者送去治疗所需的最低诊断准确率。诊断准确率过低会导致治疗成功率降低。"
"Menu/Overview Menu/Policy/FastTrackTreatmentDecision","加快治疗判定流程"
"Menu/Overview Menu/Policy/QueueWarningLength","队列长度警告"
"Menu/Overview Menu/Policy/QueueWarningLength_Tooltip","房间外出现排队警告所需的最少排队人数。"
"Menu/Overview Menu/Policy/Reset","重置"
"Menu/Overview Menu/Policy/StaffLeaveRoomsWhenIdle","允许空闲员工离开房间"
"Menu/Overview Menu/Policy/StaffLeaveRoomsWhenIdle_Tooltip","允许持续空闲一定时间的员工离开工作的房间。否则他们将停留在房间内，直到被要求去进行优先级更高的工作，或是休息。"
"Menu/Overview Menu/Policy/StaffTrainingMessages","员工培训消息"
"Menu/Overview Menu/Policy/StaffTrainingMessages_Tooltip","当员工的经验已经达到晋升要求，但需要接受更多培训时，发送提醒消息。关闭该消息提示后，所有此类消息邮件都将被投入焚化炉。"
"Menu/Overview Menu/Policy/Title","医院政策"
"Menu/Overview Menu/Staff/AllButton","全部"
"Menu/Overview Menu/Staff/BreakColumn","工休规定"
"Menu/Overview Menu/Staff/BreakPolicySlider","工休规定滑块 "
"Menu/Overview Menu/Staff/Count","员工人数"
"Menu/Overview Menu/Staff/Energy","活力"
"Menu/Overview Menu/Staff/EnergyColumn","活力"
"Menu/Overview Menu/Staff/FinancialProfits","过去12个月的盈利/亏损"
"Menu/Overview Menu/Staff/HospitalAttractiveness","医院吸引力"
"Menu/Overview Menu/Staff/HospitalHygiene","医院卫生"
"Menu/Overview Menu/Staff/HospitalReputation","医院声誉"
"Menu/Overview Menu/Staff/HospitalTemperatue","医院室温"
"Menu/Overview Menu/Staff/Info_BreakDuration","<color=red>休息时长</color>{[DAYS]}天"
"Menu/Overview Menu/Staff/Info_BreakInfoAssistants","可供<color=red>{[TOTAL]}个助理中的{[ALLOWED]}人</color>同时休息（{[PERCENTAGE]}）"
"Menu/Overview Menu/Staff/Info_BreakInfoDoctors","可供<color=red>{[TOTAL]}个医生中的{[ALLOWED]}人</color>同时休息（{[PERCENTAGE]}）"
"Menu/Overview Menu/Staff/Info_BreakInfoJanitors","可供<color=red>{[TOTAL]}个勤杂工中的{[ALLOWED]}人</color>同时休息（{[PERCENTAGE]}）"
"Menu/Overview Menu/Staff/Info_BreakInfoNurses","可供<color=red>{[TOTAL]}个护士中的{[ALLOWED]}人</color>同时休息（{[PERCENTAGE]}）"
"Menu/Overview Menu/Staff/Morale","员工士气"
"Menu/Overview Menu/Staff/MoraleColumn","士气"
"Menu/Overview Menu/Staff/Needs","需求"
"Menu/Overview Menu/Staff/NumberColumn","数量"
"Menu/Overview Menu/Staff/PaySatisfaction","薪酬满意度"
"Menu/Overview Menu/Staff/ReadyForPromotion","名员工已可晋升"
"Menu/Overview Menu/Staff/ReadyForTraining","名员工已可受训"
"Menu/Overview Menu/Staff/RoomPrestige","房间名望"
"Menu/Overview Menu/Staff/StaffDevelopment","员工发展"
"Menu/Overview Menu/Staff/StaffEnergy","员工活力"
"Menu/Overview Menu/Staff/StaffOverview","员工概览"
"Menu/Overview Menu/Staff/StaffPromoted","名员工在过去12个月中得到晋升"
"Menu/Overview Menu/Staff/StaffPromotions","员工晋升"
"Menu/Overview Menu/Staff/StaffRank","员工职等"
"Menu/Overview Menu/Staff/StaffStatus","员工状态/士气"
"Menu/Overview Menu/Staff/StaffTrained","名员工在过去12个月中接受培训"
"Menu/Overview Menu/Staff/StaffTraining","员工培训"
"Menu/Overview Menu/Staff/TooltipBarEnergy","所有员工平均活力"
"Menu/Overview Menu/Staff/TooltipBarHospitalAttractiveness","医院平均吸引力"
"Menu/Overview Menu/Staff/TooltipBarHospitalHygiene","医院平均卫生评级"
"Menu/Overview Menu/Staff/TooltipBarHospitalTemperature","医院平均舒适温度等级"
"Menu/Overview Menu/Staff/TooltipBarNeeds","饥饿度，口渴度和厕所需求度平均满意度"
"Menu/Overview Menu/Staff/TooltipBarPaySatisfaction","所有员工平均薪酬满意度"
"Menu/Overview Menu/Staff/TooltipBarRoomPrestige","医院所有房间平均名望"
"Menu/Overview Menu/Staff/TooltipBarStaffMorale","所有员工平均幸福感"
"Menu/Overview Menu/Staff/TypeColumn","类型"
"Menu/Overview Menu/Staff/WageBill","年度工资单总计"
"Menu/Overview Menu/TrendTooltips/General","显示{[NUM_MONTHS]}月之前到现在改变的价值百分比"
"Menu/Patients/Patient","病人"
"Menu/Patients/PatientCount_CS","病人：{0}"
"Menu/Patients/Patients","病人"
"Menu/Patients/Status","状态"
"Menu/Preferences/Audio/DJVolumeLabel","DJ音量"
"Menu/Preferences/Audio/MasterVolumeLabel","主音量"
"Menu/Preferences/Audio/MusicVolumeLabel","音乐音量"
"Menu/Preferences/Audio/SFXVolumeLabel","音效音量"
"Menu/Preferences/Audio/TannoyVolumeLabel","高音喇叭音量"
"Menu/Preferences/BindingInstruction","按下键盘上的一个键"
"Menu/Preferences/CancelBindingInstruction","按ESC键取消和移除键位绑定"
"Menu/Preferences/Control/ActionBeingBound","绑定按键行动按键：\\n{[ACTION]}"
"Menu/Preferences/Control/EnableEdgeScrollingLabel","开启边缘滚动"
"Menu/Preferences/Control/MouseDirectionRotateLabel","鼠标旋转物品方向
"
"Menu/Preferences/Control/UseRoomItemSnapLabel","使用房间物品对齐"
"Menu/Preferences/Control/UseWallMagnetism","使用墙体磁力（实验功能）"
"Menu/Preferences/Credits","制作人员"
"Menu/Preferences/GUI/Advisor","顾问消息"
"Menu/Preferences/GUI/Advisor/High_Priority","仅限高优先级"
"Menu/Preferences/GUI/Advisor/No_Low_Priority","排除低优先级"
"Menu/Preferences/GUI/Advisor/None","关闭"
"Menu/Preferences/GUI/Advisor/Show_Everything","显示所有"
"Menu/Preferences/GUI/Advisor/Very_High_Priority","仅显示非常高优先级"
"Menu/Preferences/GUI/Camera_Follow","点击视角跟随"
"Menu/Preferences/GUI/Hold/Visualisation","按住时显示视觉化信息"
"Menu/Preferences/GUI/Hover/Character","角色悬浮信息"
"Menu/Preferences/GUI/Hover/Item","物品悬浮信息"
"Menu/Preferences/GUI/Hover/Queue","排队悬浮信息"
"Menu/Preferences/GUI/Hover/Visualisation","悬浮停留时显示视觉化信息"
"Menu/Preferences/GUI/Popups/Money","跳出金钱通知"
"Menu/Preferences/GUI/Popups/Text","跳出文字通知"
"Menu/Preferences/GUI/Status_Icons/Character","角色状态图标"
"Menu/Preferences/GUI/Status_Icons/Item","物品状态图标"
"Menu/Preferences/GUI/Status_Icons/Rooms","房间状态图标"
"Menu/Preferences/GUI/Tooltips","工具提示框"
"Menu/Preferences/Game/AutoSaveOnLevelChangeLabel","更改医院时自动保存"
"Menu/Preferences/Game/CareerAutoSaveFrequencyLabel","生涯自动保存频率"
"Menu/Preferences/Game/CareerAutoSaveFrequency_Disabled","已关闭"
"Menu/Preferences/Game/CareerAutoSaveFrequency_EveryChange","每次更改"
"Menu/Preferences/Game/CareerAutoSaveFrequency_ImportantChangesOnly","仅限重要更改"
"Menu/Preferences/Game/CareerAutoSaveFrequency_MostChanges","大部分更改"
"Menu/Preferences/Game/LevelAutoSaveFrequencyLabel","等级自动保存频率"
"Menu/Preferences/Game/LevelAutoSaveFrequency_Disabled","已关闭"
"Menu/Preferences/Game/LevelAutoSaveFrequency_Every3Months","每3个月"
"Menu/Preferences/Game/LevelAutoSaveFrequency_Every6Months","每6个月"
"Menu/Preferences/Game/LevelAutoSaveFrequency_EveryMonth","每月"
"Menu/Preferences/Game/LevelAutoSaveFrequency_EveryYear","每年"
"Menu/Preferences/Game/LogLevel_Label","记录等级"
"Menu/Preferences/Game/LogLevel_Tooltip","写入日志文件的最低记录等级。\n\n想诊断问题，或经客服指导时，请将此设置为信息。"
"Menu/Preferences/Game/LogLevel_Value_Debug","Debug"
"Menu/Preferences/Game/LogLevel_Value_Error","错误"
"Menu/Preferences/Game/LogLevel_Value_Fatal","致命错误"
"Menu/Preferences/Game/LogLevel_Value_Information","信息"
"Menu/Preferences/Game/LogLevel_Value_Verbose","冗长"
"Menu/Preferences/Game/LogLevel_Value_Warning","警告"
"Menu/Preferences/Game/NumRollingAutoSavesLabel","存档备份保留数量"
"Menu/Preferences/Game/OnlineVisibilityToggleLabel","在线可视"
"Menu/Preferences/Game/RollManualSavesLabel","手动存档滚动保存"
"Menu/Preferences/Game/WorkshopHelp","开启创意工坊维基"
"Menu/Preferences/Item_Rotation_Sensitivity","物品旋转灵敏度"
"Menu/Preferences/KeyboardBindingConflictWarning","警告！键盘按键同时对应多个功能！"
"Menu/Preferences/Language/LanguageAudioLabel","语言（音频）"
"Menu/Preferences/Language/LanguageLabel","语言"
"Menu/Preferences/Language/de","德文 (Deutsch)"
"Menu/Preferences/Language/en","英文 (English)"
"Menu/Preferences/Language/es","西班牙文 (Español)"
"Menu/Preferences/Language/fr","法文 (Français)"
"Menu/Preferences/Language/it","意大利文 (Italiano)"
"Menu/Preferences/Language/pl","波兰文 (Polski)"
"Menu/Preferences/Language/pt-BR","巴西葡萄牙语（Português do Brasil）"
"Menu/Preferences/Language/ru","俄文 (Русский)"
"Menu/Preferences/Language/zh-CN","简体中文 (简体中文)"
"Menu/Preferences/Language/zh-TW","繁体中文 (繁體中文)"
"Menu/Preferences/Language/zh-cmn","普通话（普通话）"
"Menu/Preferences/ResetKeyboardBindings","重置键位绑定"
"Menu/Preferences/ResetToDefault","默认"
"Menu/Preferences/Video/AdvancedQualitySettings","高级设定"
"Menu/Preferences/Video/AmbientOcclusion","环境光遮蔽"
"Menu/Preferences/Video/AmbientOcclusion_Tooltip","开启环境光遮蔽，增强在黑暗角落的光线质量。\n\n关闭增强图形性能。"
"Menu/Preferences/Video/AnisoTexturesLabel","各向异性纹理"
"Menu/Preferences/Video/AnisoTextures_Tooltip","开启所有纹理各向异性过滤，也可只适用于部分纹理。\n\n这样能提升掠射角看到的纹理质量。\n\n关闭增强图形性能。"
"Menu/Preferences/Video/AnisotropicFiltering_Disable_CS","关闭"
"Menu/Preferences/Video/AnisotropicFiltering_Enable_CS","部分纹理"
"Menu/Preferences/Video/AnisotropicFiltering_ForceEnable_CS","开启"
"Menu/Preferences/Video/Antialiasing","反锯齿"
"Menu/Preferences/Video/Antialiasing_Tooltip","开启反锯齿减少锯齿状边缘。\n\n关闭增强图形性能。"
"Menu/Preferences/Video/ApplyResolutionButton","应用"
"Menu/Preferences/Video/BasicSettings","基础设定"
"Menu/Preferences/Video/Bloom","光晕"
"Menu/Preferences/Video/Bloom_Tooltip","开启光晕让场景明亮处表现更佳。\n\n关闭增强图形性能。"
"Menu/Preferences/Video/CharacterDrawDistance_Label","角色绘制距离"
"Menu/Preferences/Video/CharacterDrawDistance_Tooltip","选择角色开始渐隐的距离。更高的绘制距离能显示较远的距离的角色，选择较低设置以增强图形和CPU性能。"
"Menu/Preferences/Video/DepthOfField","景深"
"Menu/Preferences/Video/DepthOfField_Tooltip","开启景深，巧妙模糊近处和较远场景。\n\n关闭增强图形性能。"
"Menu/Preferences/Video/FullScreenLabel","全屏"
"Menu/Preferences/Video/FullScreenModeLabel","全屏模式"
"Menu/Preferences/Video/FullScreenMode_ExclusiveFullScreen","独家全屏模式"
"Menu/Preferences/Video/FullScreenMode_FullScreenWindow","窗口化全屏"
"Menu/Preferences/Video/FullScreenMode_MaximizedWindow","最大化窗口"
"Menu/Preferences/Video/FullScreenMode_Tooltip","选择全屏模式。"
"Menu/Preferences/Video/FullScreenMode_Windowed","窗口"
"Menu/Preferences/Video/FullScreen_Tooltip","将游戏设置为占据整个屏幕。"
"Menu/Preferences/Video/HospitalLightingQuality","医院光线质量"
"Menu/Preferences/Video/HospitalLightingQuality_High","高"
"Menu/Preferences/Video/HospitalLightingQuality_Low","低"
"Menu/Preferences/Video/HospitalLightingQuality_Medium","中"
"Menu/Preferences/Video/HospitalLightingQuality_Tooltip","选择医院内部照明质量选项。\n\n高质量包含更多特效，例如天花板灯光反射。\n\n选择较低设置以增强图形性能。"
"Menu/Preferences/Video/LightFadeDistance","光线渐隐距离"
"Menu/Preferences/Video/LightFadeDistance_Far","远"
"Menu/Preferences/Video/LightFadeDistance_Medium","中"
"Menu/Preferences/Video/LightFadeDistance_Near","近"
"Menu/Preferences/Video/MapWater","地图水面画质"
"Menu/Preferences/Video/MapWater_High","高"
"Menu/Preferences/Video/MapWater_Low","低"
"Menu/Preferences/Video/MapWater_Medium","中"
"Menu/Preferences/Video/MaxFPS_Label","最大帧率"
"Menu/Preferences/Video/MaxFPS_Tooltip","选择游戏可以运行的最大帧率。\n\n如果发现设备过热或噪音过大，请降低帧率。"
"Menu/Preferences/Video/Particles","颗粒"
"Menu/Preferences/Video/ParticlesQuality_High","高"
"Menu/Preferences/Video/ParticlesQuality_Low","低"
"Menu/Preferences/Video/Particles_Tooltip","更改颗粒效果在环境中的可见程度。\n\n调降颗粒质量可提升效能，但画质也会下降。"
"Menu/Preferences/Video/QualityLabel","图像质量预设"
"Menu/Preferences/Video/QualitySetting_High","高"
"Menu/Preferences/Video/QualitySetting_Low","低"
"Menu/Preferences/Video/QualitySetting_Medium","中"
"Menu/Preferences/Video/QualitySetting_Very High","非常高"
"Menu/Preferences/Video/QualitySetting_Very Low","非常低"
"Menu/Preferences/Video/Quality_Tooltip","选择图像质量预设。\n\n预设质量越高，图像质量越好，图形性能越低。\n\n预设质量越低，图像质量越低，图形性能越好。"
"Menu/Preferences/Video/ReloadingTextures","正在重新加载纹理"
"Menu/Preferences/Video/ReloadingTexturesDetail","根据您的系统设置，这可能需要花费几分钟时间。"
"Menu/Preferences/Video/ResolutionChanged","分辨率更改已应用。是否接受？"
"Menu/Preferences/Video/ResolutionChanged_Accept","接受"
"Menu/Preferences/Video/ResolutionChanged_Timeout_CS","[{0}]秒后重新退回原有设定……"
"Menu/Preferences/Video/ResolutionChanged_Undo","撤销"
"Menu/Preferences/Video/ResolutionLabel","分辨率"
"Menu/Preferences/Video/Resolution_Tooltip","设定窗口分辨率。\n\n高分辨率让整个游戏显得更锐利。\n\n降低分辨率可提高CPU和图形性能。"
"Menu/Preferences/Video/ShaderQuality_Label","着色质量"
"Menu/Preferences/Video/ShaderQuality_Tooltip","选择着色质量总体水平。\n\n更高质量包含更多特效。\n\n选择较低设置以提升图形性能。"
"Menu/Preferences/Video/ShadowFadeDistance","阴影淡出距离"
"Menu/Preferences/Video/ShadowFadeDistance_Far","远"
"Menu/Preferences/Video/ShadowFadeDistance_Medium","中"
"Menu/Preferences/Video/ShadowFadeDistance_Near","近"
"Menu/Preferences/Video/ShadowFadeDistance_Tooltip","选择完全渐隐入阴影的距离。\n\n较高的距离可以让阴影停留更长时间。\n\n选择较低设置以增强图形和CPU性能。"
"Menu/Preferences/Video/ShadowQualityLabel","阴影质量"
"Menu/Preferences/Video/ShadowQuality_All_CS","开启"
"Menu/Preferences/Video/ShadowQuality_Disable_CS","关闭"
"Menu/Preferences/Video/ShadowQuality_HardOnly_CS","仅启用清晰阴影"
"Menu/Preferences/Video/ShadowQuality_Tooltip","开启高质量软阴影，或通过低质量硬阴影来设定。\n\n关闭或选择较低配置以增强图形和CPU性能。"
"Menu/Preferences/Video/ShadowResolutionLabel","阴影分辨率"
"Menu/Preferences/Video/ShadowResolution_High_CS","高"
"Menu/Preferences/Video/ShadowResolution_Low_CS","低"
"Menu/Preferences/Video/ShadowResolution_Medium_CS","中"
"Menu/Preferences/Video/ShadowResolution_Tooltip","选择阴影分辨率等级。\n\n较高的阴影分辨率看起来更锐利。\n\n选择较低设置以增强图形性能。"
"Menu/Preferences/Video/ShadowResolution_VeryHigh_CS","非常高"
"Menu/Preferences/Video/TextureQualityLabel","纹理细节"
"Menu/Preferences/Video/TextureQuality_Eigth_CS","1/8大小"
"Menu/Preferences/Video/TextureQuality_Full_CS","完整大小"
"Menu/Preferences/Video/TextureQuality_Half_CS","1/2大小"
"Menu/Preferences/Video/TextureQuality_Quarter_CS","1/4大小"
"Menu/Preferences/Video/TextureQuality_Tooltip","选择使用不同尺寸的纹理。\n\n减少纹理细节以提升图形性能，当你的显存比较低时尤其建议使用。"
"Menu/Preferences/Video/VSyncLabel","垂直同步"
"Menu/Preferences/Video/VSync_Double_CS","开启（双倍效果）"
"Menu/Preferences/Video/VSync_Off_CS","关闭"
"Menu/Preferences/Video/VSync_On_CS","开启"
"Menu/Preferences/Video/VSync_Tooltip","同步游戏的帧率和显示器的刷新率。\n\n减少画面撕裂，但可能会增加输入延迟。"
"Menu/Preferences/Video/WindowSettings","窗口设定"
"Menu/Preferences/Video/WorldDetail_Label","世界细节"
"Menu/Preferences/Video/WorldDetail_Tooltip","选择世界整体细节等级。\n\n高世界细节能从更远距离看到更多细节。\n\n选择较低设置以提升图形和CPU性能。"
"Menu/Prices/AllPrices_CS","所有价格"
"Menu/Prices/ChargeRate","收费率"
"Menu/Prices/ItemName","物品名称"
"Menu/Prices/ModifyAll_CS","修改所有"
"Menu/Prices/PrefixDiagnosis_CS","诊断"
"Menu/Prices/PrefixTreatment_CS","治疗"
"Menu/Prices/PriceIncrease","价格提升%"
"Menu/Prices/PriceReputation","价格声誉"
"Menu/Prices/Prices","价格"
"Menu/Prices/TooltipModifyMinus_CS","降低{[PERCENT]}所有价格调整"
"Menu/Prices/TooltipModifyPlus_CS","增加{[PERCENT]}所有价格调整"
"Menu/Prices/TooltipModifyReset_CS","重置所有价格调整为零"
"Menu/Research/GreenLightFee","许可费"
"Menu/Research/Output_CS","输出"
"Menu/Research/ResearchProgress","研究进度"
"Menu/Research/SelectAProject","选择项目"
"Menu/Research/StartProjectButton","开始项目"
"Menu/Research/TitleResearch","研究"
"Menu/Research/TitleStartProject","开始一个研究项目"
"Menu/Ribbon Menu/AllStaffCount_Tooltip","已雇佣员工：{[EMPLOYED]}\\n求职者：{[APPLICANTS]}"
"Menu/Ribbon Menu/AssistantsCount_Tooltip","已雇佣助理：{[EMPLOYED]}\\n求职者：{[APPLICANTS]}"
"Menu/Ribbon Menu/DoctorCount_Tooltip","已雇佣医生：{[EMPLOYED]}\\n求职者：{[APPLICANTS]}"
"Menu/Ribbon Menu/FilterButton","筛选"
"Menu/Ribbon Menu/Grid Toggle Button","切换表格或列表"
"Menu/Ribbon Menu/JanitorsCount_Tooltip","已雇佣勤杂工：{[EMPLOYED]}\\n求职者：{[APPLICANTS]}"
"Menu/Ribbon Menu/NurseCount_Tooltip","已雇佣护士：{[EMPLOYED]}\\n求职者：{[APPLICANTS]}"
"Menu/Ribbon Menu/RibbonMenu_Hire","聘用"
"Menu/Ribbon Menu/RibbonMenu_HireSection_ApplicantSlotLocked","将医院提升到等级{[LEVEL]}即可解锁"
"Menu/Ribbon Menu/RibbonMenu_HireSection_CVApplicantLevel","等级{[LEVEL]}"
"Menu/Ribbon Menu/RibbonMenu_HireSection_CVEmploymentReferenceTitle","工作经历"
"Menu/Ribbon Menu/RibbonMenu_HireSection_CVHiringFee","招募费"
"Menu/Ribbon Menu/RibbonMenu_HireSection_HireStaffButton","聘用"
"Menu/Ribbon Menu/RibbonMenu_HireSection_RejectStaffButton","拒绝"
"Menu/Ribbon Menu/RibbonMenu_Hire_AllCategory","全部"
"Menu/Ribbon Menu/RibbonMenu_Hire_AssistantsCategory","助理"
"Menu/Ribbon Menu/RibbonMenu_Hire_DoctorsCategory","医生"
"Menu/Ribbon Menu/RibbonMenu_Hire_JanitorsCategory","勤杂工"
"Menu/Ribbon Menu/RibbonMenu_Hire_NursesCategory","护士"
"Menu/Ribbon Menu/RibbonMenu_Hire_SortHeader_Name","姓名"
"Menu/Ribbon Menu/RibbonMenu_Hire_SortHeader_Qualifications","资格证书"
"Menu/Ribbon Menu/RibbonMenu_Hire_SortHeader_Rank","能力"
"Menu/Ribbon Menu/RibbonMenu_Hire_SortHeader_Salary","薪酬"
"Menu/Ribbon Menu/RibbonMenu_Items","物品"
"Menu/Ribbon Menu/RibbonMenu_RequiredAssistant_CS","助理"
"Menu/Ribbon Menu/RibbonMenu_RequiredAssistant_Qualification_CS","有{[QUALIFICATION]}资格的助理"
"Menu/Ribbon Menu/RibbonMenu_RequiredDoctor_CS","医生"
"Menu/Ribbon Menu/RibbonMenu_RequiredDoctor_Qualification_CS","有{[QUALIFICATION]}资格的医生"
"Menu/Ribbon Menu/RibbonMenu_RequiredJanitor_CS","勤杂工"
"Menu/Ribbon Menu/RibbonMenu_RequiredJanitor_Qualification_CS","有{[QUALIFICATION]}资格的勤杂工"
"Menu/Ribbon Menu/RibbonMenu_RequiredNurse_CS","护士"
"Menu/Ribbon Menu/RibbonMenu_RequiredNurse_Qualification_CS","有{[QUALIFICATION]}资格的护士"
"Menu/Ribbon Menu/RibbonMenu_RequiredStaff_Title_CS","<b>员工：</b>"
"Menu/Ribbon Menu/RibbonMenu_Rooms","房间"
"Menu/Ribbon Menu/RibbonMenu_SearchPlaceholder","搜索……"
"Menu/Ribbon Menu/RibbonMenu_Tooltip_ItemCountNone_CS","医院中没有"
"Menu/Ribbon Menu/RibbonMenu_Tooltip_ItemCount_CS","医院中有{[COUNT]}个"
"Menu/Ribbon Menu/RibbonMenu_Tooltip_RoomCountNone_CS","医院中没有"
"Menu/Ribbon Menu/RibbonMenu_Tooltip_RoomCount_CS","医院中有{[COUNT]}个"
"Menu/Ribbon Menu/RibbonMenu_UnlockMessage_CS","<color=#2B00FF>解锁需要{[SILVER]}\n（当前总计{[AVAILABLE]}）</color>"
"Menu/RoomChecklist/ChecklistDescription","清单描述"
"Menu/RoomCustomisation/ApplyToAllRoomsOfType","应用于所有该类房间"
"Menu/RoomCustomisation/Floors","地板"
"Menu/RoomCustomisation/Options/Floor_Chips_Description","不是海苔片，也不是海苔饭卷。"
"Menu/RoomCustomisation/Options/Floor_Chips_Name","芯片"
"Menu/RoomCustomisation/Options/Floor_Diamonds_Description","可能会让人产生井底之蛙的错觉。"
"Menu/RoomCustomisation/Options/Floor_Diamonds_Name","天井"
"Menu/RoomCustomisation/Options/Floor_Hexagons_Description","喜欢六边形的人也会喜欢这个图案……我早该想到的。"
"Menu/RoomCustomisation/Options/Floor_Hexagons_Name","雪蜂"
"Menu/RoomCustomisation/Options/Floor_Squares_Description","铺好铺满。"
"Menu/RoomCustomisation/Options/Floor_Squares_Name","棕色板条"
"Menu/RoomCustomisation/Options/Floor_Waves_Description","让地板看起来稍微美味一点。"
"Menu/RoomCustomisation/Options/Floor_Waves_Name","棉花糖"
"Menu/RoomCustomisation/Options/Wall_Cats_Description","如果发现猫咪会动，请立刻通报医院员工。"
"Menu/RoomCustomisation/Options/Wall_Cats_Name","猫科"
"Menu/RoomCustomisation/Options/Wall_Circuits_Description","纯美学呈现，不插电版本。"
"Menu/RoomCustomisation/Options/Wall_Circuits_Name","电路"
"Menu/RoomCustomisation/Options/Wall_Evil_Description","立体？平面？傻傻分不清楚。"
"Menu/RoomCustomisation/Options/Wall_Evil_Name","立方形"
"Menu/RoomCustomisation/Options/Wall_Example_Description","具有启发性的装饰，出自双点县艺术家和设计师扎拉·菲茨普奇特之手。"
"Menu/RoomCustomisation/Options/Wall_Example_Name","蓝色气味"
"Menu/RoomCustomisation/Options/Wall_MP_CA_Description","就是个名字而已，对建筑物大概没什么损害。"
"Menu/RoomCustomisation/Options/Wall_MP_CA_Name","木蛀虫"
"Menu/RoomCustomisation/Options/Wall_Toilets_Description","以鱼鳞为灵感。"
"Menu/RoomCustomisation/Options/Wall_Toilets_Name","鳞纹"
"Menu/RoomCustomisation/Title","房间自定义"
"Menu/RoomCustomisation/Walls","墙面"
"Menu/RoomCustomisation/Walls_Inner","内墙面"
"Menu/RoomCustomisation/Walls_Outer","外墙面"
"Menu/RoomSizeUI/HeightAbbr","高"
"Menu/RoomSizeUI/WidthAbbr","宽"
"Menu/RoomTemplates_LockedCustomisation_CS","模板包含未解锁自定义选项。"
"Menu/RoomTemplates_LockedItem_CS","模板包含多于一种未解锁物品。"
"Menu/RoomTemplates_LockedRoomType_CS","房间类型尚不可用。"
"Menu/RoomTemplates_MissingUGCItem_CS","模板包含缺失的用户生成内容。"
"Menu/RoomTemplates_TemplateIncomplete_Title_CS","模板未完成"
"Menu/RoomTemplates_TemplateUnavailable_Title_CS","模板不可用"
"Menu/RoomTemplates_Toggle_CS","切换房间模板"
"Menu/Sandbox/Cash_CS","现金"
"Menu/Sandbox/Challenges_Disasters_CS","灾难"
"Menu/Sandbox/Challenges_Epidemics_CS","传染病"
"Menu/Sandbox/Challenges_Patients_CS","病人急诊"
"Menu/Sandbox/Challenges_Staff_CS","员工挑战"
"Menu/Sandbox/Challenges_VIPs_CS","VIP来访"
"Menu/Sandbox/CloudHospitals","用户医院"
"Menu/Sandbox/Corrupt_Description_CS","你的沙盒游戏存档似乎损坏了，无法载入。\n\n使用旧备份存档，或前往support.sega.co.uk查找解决方案或报告问题。"
"Menu/Sandbox/CreateHospital","创建一家医院"
"Menu/Sandbox/CreateSandboxHospital","创建沙盒医院"
"Menu/Sandbox/Delete","删除"
"Menu/Sandbox/DeleteHospitalWarningMessage_CS","确定要删除这家医院吗？您当前的进度将会丢失，这个等级的存档将会被删除。"
"Menu/Sandbox/DeleteHospitalWarningTitle_CS","删除医院"
"Menu/Sandbox/DownloadedHospitals","已下载医院"
"Menu/Sandbox/Edit","编辑"
"Menu/Sandbox/HospitalSettings","医院设置"
"Menu/Sandbox/Illnesses_All","逐渐启用全部"
"Menu/Sandbox/Illnesses_All_Immediate","开始即启用全部"
"Menu/Sandbox/Illnesses_All_Immediate_Tooltip","一开始就启用所有疾病。"
"Menu/Sandbox/Illnesses_All_Tooltip","所有疾病都可能出现。逐渐启用较困难的疾病。"
"Menu/Sandbox/Illnesses_Bigfoot","大脚"
"Menu/Sandbox/Illnesses_Bigfoot_Tooltip","在尖点山（和〈大脚〉DLC）发现的疾病。"
"Menu/Sandbox/Illnesses_CS","疾病"
"Menu/Sandbox/Illnesses_CloseEncounters","第三类接触"
"Menu/Sandbox/Illnesses_CloseEncounters_Tooltip","在双点县南部发现疾病（和近距离接触DLC）。"
"Menu/Sandbox/Illnesses_Easy","简单"
"Menu/Sandbox/Illnesses_Easy_Tooltip","较容易诊断的疾病，治疗成功率较高。"
"Menu/Sandbox/Illnesses_Hard","困难"
"Menu/Sandbox/Illnesses_Hard_Tooltip","较难以诊断的疾病，治疗成功率较低。"
"Menu/Sandbox/Illnesses_Jungle","佩博里岛"
"Menu/Sandbox/Illnesses_Jungle_Tooltip","在佩博里岛DLC中（以及双点县内陆以外）发现的疾病。"
"Menu/Sandbox/Illnesses_Medium","中等"
"Menu/Sandbox/Illnesses_Medium_Tooltip","诊断和治疗难度中等的疾病。"
"Menu/Sandbox/Illnesses_Visual","仅限可见症状"
"Menu/Sandbox/Illnesses_Visual_Tooltip","只启用有可见症状的疾病。"
"Menu/Sandbox/IncomeMultiplier_CS","收入倍数"
"Menu/Sandbox/IncomeMultiplier_Tooltip","这个地点的病患收费调整，于任何价格调整之前套用。"
"Menu/Sandbox/Items_CS","物品"
"Menu/Sandbox/JobApplicants_CS","雇佣员工"
"Menu/Sandbox/JobApplicants_Default","默认"
"Menu/Sandbox/JobApplicants_Default_Tooltip","可雇用的员工可以是任何职等，具备各种资格。"
"Menu/Sandbox/JobApplicants_Junior","全部为初级员工"
"Menu/Sandbox/JobApplicants_Junior_Tooltip","可雇用的员工都是最低职等，不具备任何资格。"
"Menu/Sandbox/JobApplicants_MedicalStudents","医学系学生"
"Menu/Sandbox/JobApplicants_MedicalStudents_Tooltip","可雇用的医生和护士都还是学生，不具备任何资格。"
"Menu/Sandbox/Kudosh_CS","赞誉"
"Menu/Sandbox/LevelIcon_CS","图标"
"Menu/Sandbox/LevelMap_CS","地图"
"Menu/Sandbox/LevelName_CS","名字"
"Menu/Sandbox/LoadCloudSave","载入"
"Menu/Sandbox/LoadCloudSave_Tooltip","载入此医院并以新存档的方式继续游玩"
"Menu/Sandbox/MapSelect","地图选择"
"Menu/Sandbox/MyHospitals","我的医院"
"Menu/Sandbox/NewHospital","新医院"
"Menu/Sandbox/Objectives_CS","目标"
"Menu/Sandbox/Objectives_Cures","治愈病人"
"Menu/Sandbox/Objectives_CuresValue","治愈与扩张"
"Menu/Sandbox/Objectives_Money","唯利是图"
"Menu/Sandbox/Objectives_None","无"
"Menu/Sandbox/Objectives_ResearchTraining","研究与培训"
"Menu/Sandbox/Objectives_StaffDevelopment","员工发展"
"Menu/Sandbox/Off","关闭"
"Menu/Sandbox/On","开启"
"Menu/Sandbox/OpenWorkshop","创意工坊"
"Menu/Sandbox/OverviewMessage","在“沙盒：自由创造”模式中，你可以用自定义的设置建立医院。经营你梦想中（或梦魇般）的医院。一切你说了算。\n\n选择地图、为医院命名，并决定要以多少现金和赞誉开始游戏。决定是要用研究和赞誉慢慢解锁房间、物品和升级，还是要一开始就全部开放使用。选定目标和挑战，或全部关闭，照自己的方式玩。选择要对抗的疾病类型、决定病患到达频率，并调整关卡的其他设置。\n\n准备好后点击开始按钮，让你的新医院开始营业。你可以在“我的医院”标签查看你的所有沙盒医院，并继续调整各家医院的设置。"
"Menu/Sandbox/PatientArrivalRate_CS","病人到达频率"
"Menu/Sandbox/PatientArrivalRate_Tooltip","病患到达频率调整，在计入医院等级和声誉后套用。"
"Menu/Sandbox/Plots_AllOwned","全部"
"Menu/Sandbox/Plots_CS","拥有的土地"
"Menu/Sandbox/Plots_Default","默认"
"Menu/Sandbox/Publish","分享"
"Menu/Sandbox/Publish_Tooltip","上传该医院至Steam创意工坊"
"Menu/Sandbox/Reset","重置"
"Menu/Sandbox/Rooms_CS","房间"
"Menu/Sandbox/Sandbox","沙盒"
"Menu/Sandbox/SandboxMenu","沙盒菜单"
"Menu/Sandbox/SelectHospital","选择医院"
"Menu/Sandbox/SelectMap","选择地图"
"Menu/Sandbox/Temperature_CS","温度"
"Menu/Sandbox/Temperature_Cold","冷"
"Menu/Sandbox/Temperature_Hot","热"
"Menu/Sandbox/Temperature_Temperate","温和"
"Menu/Sandbox/Temperature_VeryCold","非常冷"
"Menu/Sandbox/Temperature_VeryHot","非常热"
"Menu/Sandbox/Title","沙盒：自由创造"
"Menu/Sandbox/UnlockAll","全部解锁"
"Menu/Sandbox/UnlockWithKudosh","通过赞誉解锁"
"Menu/Sandbox/UnlockWithResearch","通过研究解锁"
"Menu/Sandbox/Upgrades_CS","升级"
"Menu/Sandbox/UsesUnpublishedLocalUGC_Tooltip","该用户生成内容为您的本地内容。如果您希望其他人也能拥有该沙盒内容，请考虑在发布它之后进行分享！"
"Menu/Sandbox/UsesUnpublishedUGC_Tooltip","该用户生成内容是分享了该存档的用户的本地内容，因此无法载入。"
"Menu/SaveSlotScreen/Corrupt_CS","崩溃"
"Menu/SaveSlotScreen/Corrupt_Description_CS","该生涯游戏存档似乎损坏了，无法载入。\n\n请选择重新开始该生涯游戏，使用旧备份存档，或前往support.sega.co.uk查找解决方案或报告问题。"
"Menu/Saving...","保存中……"
"Menu/Select/Patient/Boredom","无聊程度"
"Menu/Select/Patient/Discharge","出院"
"Menu/Select/Patient/TreatmentInfo","治疗信息"
"Menu/Select/Patient/Triage","分类"
"Menu/Select/Research/Move","移动"
"Menu/Select/Research/Sell","出售"
"Menu/Select/Research/Shelve","搁置"
"Menu/Select/Room/Attractiveness","吸引力"
"Menu/Select/Room/Edit","编辑"
"Menu/Select/Room/Hygiene","卫生度"
"Menu/Select/Room/Objects","物品"
"Menu/Select/Room/Queue","排队"
"Menu/Select/Room/SelectQualification","选择要教授的资格证书"
"Menu/Select/Staff/All_CS","全部"
"Menu/Select/Staff/AreYouSureFire_CS","确定要解雇{[STAFF]}吗？"
"Menu/Select/Staff/Assistants_CS","助理"
"Menu/Select/Staff/Decor","装饰"
"Menu/Select/Staff/Doctors_CS","医生"
"Menu/Select/Staff/FireStaffNotification_CS","解雇员工"
"Menu/Select/Staff/Hunger","饥饿度"
"Menu/Select/Staff/Hygiene","卫生度"
"Menu/Select/Staff/Janitors_CS","勤杂工"
"Menu/Select/Staff/Nurses_CS","护士"
"Menu/Select/Staff/Thirst","口渴度"
"Menu/Select/Staff/Toilet","如厕需求"
"Menu/Select/Staff/Warmth","温度需求"
"Menu/Select/Staff/XP","经验值"
"Menu/SelectMenuPatient/OpenMessage_CS","打开消息"
"Menu/SelectMenuPatient/QueueDown_CS","往后排"
"Menu/SelectMenuPatient/QueueUp_CS","往前排"
"Menu/SelectMenuPatient/SendHome_CS","送回家"
"Menu/SelectMenuPatient/Triage_CS","分类"
"Menu/SelectMenuPatient/Vaccinate_CS","接种疫苗"
"Menu/Select_BuyHospitalPlot_CS","购买医院土地"
"Menu/Select_HospitalPlot_CS","建造天数：{[DAYS]}\n土地面积：{[SIZE]} m<sup>2</sup>"
"Menu/Select_Patient_ChanceOfCuring_CS","治愈概率：{[MIN]}-{[MAX]}%"
"Menu/Select_Research_SelectProject_CS","选择项目"
"Menu/Select_Room_Close_CS","关闭"
"Menu/Select_Room_Open_CS","开启"
"Menu/Select_Room_StatusClosed_CS","状态：关闭"
"Menu/Select_Room_StatusOpen_CS","状态：开启"
"Menu/Select_StartPlotChallenge","开始挑战"
"Menu/SelectedHospital/FriendsPlaying","玩过这个等级的朋友"
"Menu/SelectedHospital/HospitalAgeDisplayMonthsOnly_CS","医院院龄：{[MONTHS_STRING]}"
"Menu/SelectedHospital/HospitalAgeDisplayYearsAndMonths_CS","医院院龄：{[YEARS_STRING]}{[MONTHS_STRING]}"
"Menu/SelectedHospital/HospitalAgeDisplayYearsOnly_CS","医院院龄：{[YEARS_STRING]} "
"Menu/SelectedHospital/HospitalAgeMonths_CS","{[MONTHS]}个月[i2p_One]{[MONTHS]}个月"
"Menu/SelectedHospital/HospitalAgeYears_CS","{[YEARS]}年[i2p_One]{[YEARS]}年"
"Menu/SelectedHospital/HospitalDate_CS","医院日期"
"Menu/StafPayReview/YearlyCashFlow_CS","年度现金流"
"Menu/StafPayReview/YearlyIncome_CS","年度收入"
"Menu/StafPayReview/YearlyWages_CS","年度工资"
"Menu/Staff Menu/Ability","能力"
"Menu/Staff Menu/JobToggle/AllowedQualification_CS","{[JOB]}：允许\n通过{[QUALIFICATION]}资格"
"Menu/Staff Menu/JobToggle/Allowed_CS","{[JOB]}：允许"
"Menu/Staff Menu/JobToggle/LockedAllowed_CS","{[JOB]}：允许\n只要能胜任，罗德里克对任何工作都不挑剔。"
"Menu/Staff Menu/JobToggle/LockedQualification_CS","{[JOB]}：允许\n通过{[QUALIFICATION]}资格\n只要能胜任，罗德里克对任何工作都不挑剔。"
"Menu/Staff Menu/JobToggle/NotAllowedQualification_CS","{[JOB]}：不允许\n通过{[QUALIFICATION]}资格"
"Menu/Staff Menu/JobToggle/NotAllowed_CS","{[JOB]}：不允许"
"Menu/Staff Menu/JobToggle/Unqualified_CS","{[JOB]}：不适用\n未通过{[QUALIFICATION]}资格"
"Menu/Staff Menu/OtherOutgoings","其他开支"
"Menu/Staff Menu/PaySatisfaction","薪酬满意度"
"Menu/Staff Menu/RevertChanges","还原更改"
"Menu/Staff Menu/Satisfaction","满意度"
"Menu/Staff Menu/SatisfyPayRequest","满足薪酬请求"
"Menu/Staff Menu/SatisfyPayRequests","满足薪酬请求"
"Menu/Staff Menu/SatisyAllPayRequests","满足所有薪酬请求"
"Menu/Staff Menu/StaffHappiness","幸福感"
"Menu/Staff Menu/StaffName","员工姓名"
"Menu/Staff Menu/YearlyCashFlow","12个月的利润"
"Menu/Staff Menu/YearlyIncome","12个月的收益"
"Menu/Staff Menu/YearlyWages","年度工资"
"Menu/StaffCustomisation/ApplyToAllAssistantsButton","应用于所有助理"
"Menu/StaffCustomisation/ApplyToAllDoctorsButton","应用于所有医生"
"Menu/StaffCustomisation/ApplyToAllJanitorsButton","应用于所有勤杂工"
"Menu/StaffCustomisation/ApplyToAllNursesButton","应用于所有护士"
"Menu/StaffCustomisation/FancyDress_Pack_Head_Bunny","兔耳帽"
"Menu/StaffCustomisation/FancyDress_Pack_Head_DayOfTheDead","五月节面具"
"Menu/StaffCustomisation/FancyDress_Pack_Head_Disguise","神秘面具"
"Menu/StaffCustomisation/FancyDress_Pack_Head_Drinks","饮料帽"
"Menu/StaffCustomisation/FancyDress_Pack_Head_Horse","马头"
"Menu/StaffCustomisation/FancyDress_Pack_Head_Venetian","威尼斯面具"
"Menu/StaffCustomisation/FancyDress_Pack_Head_Viking","北欧牛角盔"
"Menu/StaffCustomisation/FancyDress_Pack_Head_Wizard","巫师帽"
"Menu/StaffCustomisation/FancyDress_Pack_Head_Wolf","狼人装 "
"Menu/StaffCustomisation/FanyDress_Pack_Outfit_60s","王牌大贱谍套装"
"Menu/StaffCustomisation/FanyDress_Pack_Outfit_70s","迪斯科舞衣"
"Menu/StaffCustomisation/FanyDress_Pack_Outfit_80s","休闲荧光服"
"Menu/StaffCustomisation/FanyDress_Pack_Outfit_90s","米字旗长裙"
"Menu/StaffCustomisation/FanyDress_Pack_Outfit_Egyptian","金字塔模仿秀"
"Menu/StaffCustomisation/FanyDress_Pack_Outfit_Fish","咸鱼服"
"Menu/StaffCustomisation/FanyDress_Pack_Outfit_Ninja","忍者服"
"Menu/StaffCustomisation/FanyDress_Pack_Outfit_Penguin","企鹅玩偶装"
"Menu/StaffCustomisation/FanyDress_Pack_Outfit_Pirate","海盗服"
"Menu/StaffCustomisation/FanyDress_Pack_Outfit_Roman","罗马斗士服"
"Menu/StaffCustomisation/FanyDress_Pack_Outfit_Zombie","半死不活装"
"Menu/StaffCustomisation/Options/Assistant_V2","反转"
"Menu/StaffCustomisation/Options/Assistant_V3","哥德里克的选择"
"Menu/StaffCustomisation/Options/Assistant_V4","茄紫"
"Menu/StaffCustomisation/Options/Assistant_V5","柠檬"
"Menu/StaffCustomisation/Options/Assistant_V6","午夜"
"Menu/StaffCustomisation/Options/Default","默认"
"Menu/StaffCustomisation/Options/Doctor_V2","蓝色袖口"
"Menu/StaffCustomisation/Options/Doctor_V3","绿色袖口"
"Menu/StaffCustomisation/Options/Doctor_V4","灰色全身条纹"
"Menu/StaffCustomisation/Options/Doctor_V5","橙色手臂条纹"
"Menu/StaffCustomisation/Options/Doctor_V6","宝石蓝手臂条纹"
"Menu/StaffCustomisation/Options/Janitor_V2","褪色"
"Menu/StaffCustomisation/Options/Janitor_V3","暗色"
"Menu/StaffCustomisation/Options/Janitor_V4","深暗色"
"Menu/StaffCustomisation/Options/Janitor_V5","荧光黄"
"Menu/StaffCustomisation/Options/Janitor_V6","荧光橙"
"Menu/StaffCustomisation/Options/JingleJam_Santa","铃儿响叮当"
"Menu/StaffCustomisation/Options/Nurse_V2","绿色"
"Menu/StaffCustomisation/Options/Nurse_V3","紫色"
"Menu/StaffCustomisation/Options/Nurse_V4","淡绿色"
"Menu/StaffCustomisation/Options/Nurse_V5","淡蓝色"
"Menu/StaffCustomisation/Options/Nurse_V6","反转"
"Menu/StaffCustomisation/Title","员工定制"
"Menu/StaffJobs/Level","等级"
"Menu/StaffJobs/NewApplicantInDays","新申请人："
"Menu/StaffJobs/Qualifications","资格证书"
"Menu/StaffPayReview/AllPayIncrease_CS","所有薪酬 {0}"
"Menu/TimeAndStats/FastForward","高速"
"Menu/TimeAndStats/Month_Expenses_Amount","开支：{[AMOUNT]}"
"Menu/TimeAndStats/Month_NetIncome_Amount","利润/亏损：{[AMOUNT]}"
"Menu/TimeAndStats/Month_Revenue_Amount","收益：{[AMOUNT]}"
"Menu/TimeAndStats/NormalSpeed","常速"
"Menu/TimeAndStats/Pause","暂停"
"Menu/TimeAndStats/PrestigeLevel_CS","等级"
"Menu/TimeAndStats/SlowSpeed","慢速"
"Menu/TimeAndStats/Total_Silver","银币：{[AMOUNT]}"
"Menu/Training/ButtonReset","重置"
"Menu/Training/ButtonStartTraining","开始培训"
"Menu/Training/CoursesAvailable","可用课程 "
"Menu/Training/GuestTrainerCostCannotAfford_CS","费用：<color=red>{[UPFRONTCOST]}</color> + 每名培训学员{[TRAININGCOST]}"
"Menu/Training/GuestTrainerCost_CS","费用：{[UPFRONTCOST]} + 每名培训学员{[TRAININGCOST]}"
"Menu/Training/GuestTrainer_Name_F_CS","客座培训师"
"Menu/Training/GuestTrainer_Name_M_CS","客座培训师"
"Menu/Training/NoneAvailable","无可用课程"
"Menu/Training/Room_Lacks_Power_Tooltip","无已打开的培训室"
"Menu/Training/SelectACourse","选择一项课程"
"Menu/Training/SelectATrainee","选择一名培训学员"
"Menu/Training/SelectATrainer","选择一名培训师"
"Menu/Training/StartATrainingCourse","开始培训课程"
"Menu/Training/ToolTip_TraineeLearningSpeed_CS","学习速度：{[SPEED]}"
"Menu/Training/ToolTip_TrainerTeachingSpeed_CS","教授速度：{[SPEED]}"
"Menu/Training/Trained","已接受培训"
"Menu/Training/TraineeSlotAvailable","可用栏位"
"Menu/Training/Trainees","培训学员"
"Menu/Training/TraineesAvailable","可用培训学员"
"Menu/Training/TrainersAvailable","可用培训师"
"Menu/Training/TrainingCourseDaysRemainingUnknown_CS","预计时长：未知"
"Menu/Training/TrainingCourseDaysRemaining_CS","预计时长：{[DAYS]}天[i2p_One]预计时长：{[DAYS]}天"
"Menu/Training/TrainingCourseDaysRemaining_Range_CS","预计时长：{[MIN]}-{[MAX]}天"
"Menu/Training/TrainingGuestTrainerCompletionFees_CS","学费"
"Menu/Training/TrainingGuestTrainerTrainees_CS","培训学员"
"Menu/Training/TrainingGuestTrainerUnaffordable_CS","财力不足"
"Menu/Training/TrainingGuestTrainerUpfrontCost_CS","预付费用"
"Menu/Training/TrainingRooms","培训室"
"Menu/UGC/BrowseSteamWorkshop","浏览Steam创意工坊"
"Menu/UGC/Button_BrowseSteamWorkshop","浏览创意工坊"
"Menu/UGC/Button_Create_CS","创建"
"Menu/UGC/Button_Delete","删除"
"Menu/UGC/Button_Publish","发布"
"Menu/UGC/Button_Publish_Tooltip","发布至Steam创意工坊"
"Menu/UGC/Button_Refresh","刷新"
"Menu/UGC/Button_Subscribe","订阅"
"Menu/UGC/Button_Subscribe_All","订阅所有"
"Menu/UGC/Button_Update_CS","更新"
"Menu/UGC/Button_Workshop","创意工坊"
"Menu/UGC/ContentType/Floor_CS","地板"
"Menu/UGC/ContentType/Item_CS","物品"
"Menu/UGC/ContentType/Picture/AwardOffice_CS","方形画框"
"Menu/UGC/ContentType/Picture/Canvas_CS","油画布"
"Menu/UGC/ContentType/Picture/FrameExpensive_CS","昂贵的画框"
"Menu/UGC/ContentType/Picture/Frame_CS","木制画框"
"Menu/UGC/ContentType/Picture/Poster_CS","海报"
"Menu/UGC/ContentType/Picture_CS","图画"
"Menu/UGC/ContentType/Rug/Circle_CS","圆"
"Menu/UGC/ContentType/Rug/Corner_CS","转角"
"Menu/UGC/ContentType/Rug/Long_CS","长"
"Menu/UGC/ContentType/Rug/Oval_CS","椭圆"
"Menu/UGC/ContentType/Rug/Standard_CS","标准"
"Menu/UGC/ContentType/Rug_CS","地毯"
"Menu/UGC/ContentType/SandboxHospital_CS","医院"
"Menu/UGC/ContentType/Wall_CS","墙面"
"Menu/UGC/Cost","花费"
"Menu/UGC/Cost_Tooltip","该物品价格"
"Menu/UGC/Description","描述"
"Menu/UGC/Description_Default","输入物品描述……"
"Menu/UGC/IconImage","图标图片"
"Menu/UGC/IconImage_Description","选择用于图标的图片文件"
"Menu/UGC/IconImage_Reset","恢复默认图片"
"Menu/UGC/Image","图片"
"Menu/UGC/ImageBrowser/ImageFiles_CS","图片文件"
"Menu/UGC/ImageBrowser/MusicFiles_CS","音乐文件"
"Menu/UGC/ImageBrowser/SelectIconImage_CS","选择一张图标图片"
"Menu/UGC/ImageBrowser/SelectImage_CS","选择一张图片"
"Menu/UGC/ImageBrowser/SelectMusicFiles_CS","选择音乐文件"
"Menu/UGC/ImageBrowser/SelectPreviewImage_CS","选择一张预览图片"
"Menu/UGC/Image_Description","选择用于该物品的图片文件"
"Menu/UGC/Image_OpenImageBrowser","打开图片浏览器"
"Menu/UGC/Image_Rotate","旋转图片"
"Menu/UGC/Image_SelectionArea_Confirm_CS","确认图片选择区域"
"Menu/UGC/Image_SelectionArea_Edit_CS","编辑图片选择区域"
"Menu/UGC/Items/EditItem_CS","编辑物品定义"
"Menu/UGC/Items/Title_Item_Create_CS","创建一个物品"
"Menu/UGC/Items/Title_Item_Update_CS","更新物品"
"Menu/UGC/Items/Title_MusicPack_Create_CS","创建音乐包"
"Menu/UGC/Items/Title_MusicPack_Update_CS","更新音乐包"
"Menu/UGC/Items/Title_Picture_Create_CS","创建一张图画"
"Menu/UGC/Items/Title_Picture_Update_CS","更新图画"
"Menu/UGC/Items/Title_Rug_Create_CS","创建一张地毯"
"Menu/UGC/Items/Title_Rug_Update_CS","更新地毯"
"Menu/UGC/Items/UGCButtonTooltip","创建、分享并下载物品"
"Menu/UGC/Items/ViewInSteamWorkshop_CS","在Steam创意工坊中查看"
"Menu/UGC/Kudosh","赞誉"
"Menu/UGC/Kudosh_Tooltip","解锁该物品所需赞誉"
"Menu/UGC/Misc/ContentSourceLocal_CS","<color=#0000FF>本地创建的内容</color>"
"Menu/UGC/Misc/ContentSourceWorkshop_CS","<color=#0000FF>从创意工坊下载</color>"
"Menu/UGC/MissingItem_Name_CS","遗失的用户生成物品"
"Menu/UGC/MusicPack/Messages/AtLeastOneTrackBody_CS","你必须启用至少一个音乐曲目！"
"Menu/UGC/MusicPack/Messages/AtLeastOneTrackTitle_CS","播放列表错误"
"Menu/UGC/MusicPack/Messages/DuplicateMusicPackItemsBody_CS","发现至少一首拥有重复文件名的曲目，因此未被加入音乐包"
"Menu/UGC/MusicPack/Messages/DuplicateMusicPackItemsTitle_CS","音乐包物品"
"Menu/UGC/MusicPack/Messages/MusicPackItemsLimitBody_CS","你的音乐包已达到可容纳曲目数量，最多{0}首。"
"Menu/UGC/MusicPack/Messages/MusicPackItemsLimitTitle_CS","音乐包物品"
"Menu/UGC/MusicPack/Messages/ResetMusicListBody_CS","这将把你所有的外部音乐包设为禁用，并启用所有的双点广播电台歌曲！\n\n确定要继续吗？"
"Menu/UGC/MusicPack/Messages/ResetMusicListTitle_CS","重置音乐列表"
"Menu/UGC/MusicPack/Messages/WorkshopPublishFailedBody_CS","当前的创意工坊发布操作超时"
"Menu/UGC/MusicPack/Messages/WorkshopPublishFailedTitle_CS","创意工坊发布失败"
"Menu/UGC/MusicPack/PlaybackModeSequential_CS","按顺序"
"Menu/UGC/MusicPack/PlaybackModeShuffle_CS","随机"
"Menu/UGC/MusicPack/Tooltip/AddTrack","增加新曲目"
"Menu/UGC/MusicPack/Tooltip/CreateNewMusicPack","创建一个新的音乐包"
"Menu/UGC/MusicPack/Tooltip/EditLocalMusicPackItem","编辑音乐包"
"Menu/UGC/MusicPack/Tooltip/ExpandMusicPackItem","扩展/收缩音乐包曲目"
"Menu/UGC/MusicPack/Tooltip/RemoveTrack","移除曲目"
"Menu/UGC/MusicPack/Tooltip/TrackAwaitingProcessing","这条曲目正在等待处理，之后才能在双点医院电台播放！"
"Menu/UGC/MusicPack/Tooltip/TrackBeingProcessed","这条曲目正在接受处理，之后才能在双点医院电台播放！"
"Menu/UGC/MusicPack/Tooltip/TrackDecodeErrorsIcon","由于解码时发生错误，这条曲目无法播放"
"Menu/UGC/MusicPack/TwoPointRadio_CS","双点广播电台"
"Menu/UGC/MusicPack/UI/AddNewTrack","增加新曲目"
"Menu/UGC/MusicPack/UI/ArtistNameLabel","艺术家名"
"Menu/UGC/MusicPack/UI/MusicListBackButton","返回"
"Menu/UGC/MusicPack/UI/MusicListDefaultsButton","默认"
"Menu/UGC/MusicPack/UI/MusicListEditButton","编辑"
"Menu/UGC/MusicPack/UI/MusicListEditLabel","音乐列表"
"Menu/UGC/MusicPack/UI/MusicListPlaybackModeLabel","重播"
"Menu/UGC/MusicPack/UI/MusicListTitle","音乐列表"
"Menu/UGC/MusicPack/UI/PackNameLabel","音乐包名"
"Menu/UGC/MusicPack/UI/SongTitleLabel","歌曲名"
"Menu/UGC/Name","名称"
"Menu/UGC/NameAndType_CS","{[NAME]}（{[TYPE]}）"
"Menu/UGC/Name_Default","输入物品名称……"
"Menu/UGC/OpenSteamWorkshop","开启Steam创意工坊"
"Menu/UGC/PromoPanel/Button","开启Steam创意工坊"
"Menu/UGC/PromoPanel/Description","创建、分享并下载图画、地毯、墙、地板和沙盒医院。"
"Menu/UGC/PromoPanel/Title","Steam创意工坊"
"Menu/UGC/PromoPanel/Title_InteriorDesigner","室内设计师"
"Menu/UGC/Publish/Button_CreateAsNewItem","作为新物品创建"
"Menu/UGC/Publish/Button_Create_CS","创建创意工坊物品"
"Menu/UGC/Publish/Button_UpdateOther","更新其他"
"Menu/UGC/Publish/Button_Update_CS","更新创意工坊物品"
"Menu/UGC/Publish/PackContents","该内容包包含："
"Menu/UGC/Publish/PackContents_CS","该内容包包含："
"Menu/UGC/Publish/Privacy_FriendsOnly","仅限好友"
"Menu/UGC/Publish/Privacy_Private","隐藏"
"Menu/UGC/Publish/Privacy_Public","公开"
"Menu/UGC/Publish/PublishToSteamWorkshop","发布至Steam创意工坊"
"Menu/UGC/Publish/ReadSteamWorkshopAgreement","阅读Steam创意工坊用户协议"
"Menu/UGC/Publish/Title","分享至Steam创意工坊"
"Menu/UGC/Publish/WorkshopDescription","创意工坊描述"
"Menu/UGC/Publish/WorkshopDescription_Default","输入物品描述……"
"Menu/UGC/Publish/WorkshopPreviewImage","创意工坊预览图片"
"Menu/UGC/Publish/WorkshopPreviewImage_Description","选择一张创意工坊展示用图片文件"
"Menu/UGC/Publish/WorkshopTitle","创意工坊名称"
"Menu/UGC/Publish/WorkshopTitle_Default","输入物品名称……"
"Menu/UGC/RecommendedResolution_CS","推荐的分辨率: {[WIDTH]} x {[HEIGHT]}"
"Menu/UGC/RoomCustomisation/EditFloor_CS","编辑地板定义"
"Menu/UGC/RoomCustomisation/EditWall_CS","编辑墙面定义"
"Menu/UGC/RoomCustomisation/Title_Floor_Create_CS","创建一个地板覆盖物"
"Menu/UGC/RoomCustomisation/Title_Floor_Update_CS","更新地板覆盖物"
"Menu/UGC/RoomCustomisation/Title_Wall_Create_CS","创建一个墙面覆盖物"
"Menu/UGC/RoomCustomisation/Title_Wall_Update_CS","更新墙面覆盖物"
"Menu/UGC/RoomCustomisation/UGCButtonTooltip","创建、分享并下载墙面和地板"
"Menu/UGC/RoomCustomisation/ViewInSteamWorkshop_CS","在Steam创意工坊中查看"
"Menu/UGC/SubType","子类型"
"Menu/UGC/Tooltip_LocalContent","用户生成物品（本地）"
"Menu/UGC/Tooltip_SubscribedContent","用户生成物品（已订阅）"
"Menu/UGC/Tooltip_UGC","用户生成内容"
"Menu/UGC/Tooltip_ViewSteamWorkshop","在Steam创意工坊中查看"
"Menu/UGC/Type","类型"
"Menu/ViewYearlyReview/AnnualBonus","年终分红"
"Menu/ViewYearlyReview/AwardCountdown","颁奖倒计时"
"Menu/ViewYearlyReview/FullPayReview","全部支出总览"
"Menu/ViewYearlyReview/IncomeLastYear","去年收入："
"Menu/ViewYearlyReview/JobTitle","职称"
"Menu/ViewYearlyReview/Overview","概览"
"Menu/ViewYearlyReview/Pay","支出"
"Menu/ViewYearlyReview/PotentialAnnualBonus","潜在年终分红"
"Menu/ViewYearlyReview/SponseredBy","由劲爽！能量饮料公司赞助"
"Menu/ViewYearlyReview/Title","颁奖和年度审查"
"Menu/ViewYearlyReview/TotalStaffWages","总计员工薪水："
"Menu/ViewYearlyReview/ViewButton","查看"
"Menu/ViewYearlyReview/WorklifeBalance","工作生活平衡度"
"Menu/ViewYearlyReview/YearlyTargets","年度目标"
"Menu/YearlyBusinessReview/MoraleHigh_CS","高"
"Menu/YearlyBusinessReview/MoraleLow_CS","低"
"Menu/YearlyBusinessReview/MoraleMedium_CS","中"
"Menu/YearlyBusinessReview/MoraleNone_CS","士气：无"
"Menu/YearlyBusinessReview/Morale_CS","士气：{[VALUE]}"
"Menu/YearlyBusinessReview/NumAssistants_CS","{[VALUE]}名助理"
"Menu/YearlyBusinessReview/NumDoctors_CS","{[VALUE]}名医生"
"Menu/YearlyBusinessReview/NumJanitors_CS","{[VALUE]}名勤杂工"
"Menu/YearlyBusinessReview/NumNurses_CS","{[VALUE]}名护士"
"Menu/YearlyBusinessReview/Reputation_CS","声誉：+{[VALUE]}%"
"Menu/YearlyBusinessReview/TotalAllowed_CS","总共{[VALUE1]}人，可容纳休息人数：{[VALUE2]}人 "
"Menu/YearlyReviewStats/AppraisalBad_CS","不佳"
"Menu/YearlyReviewStats/AppraisalFine_CS","一般"
"Menu/YearlyReviewStats/AppraisalGreat_CS","优秀"
"Menu/YearlyReviewStats/Appraisal_CS","评估"
"Menu/YearlyReviewStats/CureRateOf_CS","治愈率为{[VALUE]}%"
"Menu/YearlyReviewStats/HospitalLevelDownBy_CS","医院等级下降{[VALUE]}"
"Menu/YearlyReviewStats/HospitalLevelUpBy_CS","医院等级上升{[VALUE]}"
"Menu/YearlyReviewStats/HospitalValueDownBy_CS","医院价值下降{[VALUE]}"
"Menu/YearlyReviewStats/HospitalValueUpBy_CS","医院价值上升{[VALUE]}"
"Menu/YearlyReviewStats/Income_CS","{[VALUE]}收入"
"Menu/YearlyReviewStats/IneffectiveTreatments_CS","无效治疗{[VALUE]}次"
"Menu/YearlyReviewStats/NoChangeInLevel_CS","医院等级没有变动"
"Menu/YearlyReviewStats/NoChangeInReputation_CS","声誉没有变动"
"Menu/YearlyReviewStats/NoChangeInValue_CS","医院价值没有变动"
"Menu/YearlyReviewStats/Outgoings_CS","{[VALUE]}支出"
"Menu/YearlyReviewStats/PatientsCured_CS","治愈病人{[VALUE]}名"
"Menu/YearlyReviewStats/PatientsDeaths_CS","病人死亡{[VALUE]}名"
"Menu/YearlyReviewStats/PatientsSentHome_CS","遣返病人{[VALUE]}名"
"Menu/YearlyReviewStats/Profit_CS","{[VALUE]}利润"
"Menu/YearlyReviewStats/RageQuits_CS","{[VALUE]}人愤然离开"
"Menu/YearlyReviewStats/ReputationDownBy_CS","声誉下降{[VALUE]}%"
"Menu/YearlyReviewStats/ReputationUpBy_CS","声誉上升{[VALUE]}%"
"Menu/YearlyReviewStats/ResearchPointsEarned_CS","获得研究点数{[VALUE]}点"
"Menu/YearlyReviewStats/SilverEarned_CS","赚取了{[VALUE]}赞誉。"
"Menu/YearlyReviewStats/StaffFired_CS","开除员工{[VALUE]}名"
"Menu/YearlyReviewStats/StaffHired_CS","聘用员工{[VALUE]}名"
"Menu/YearlyReviewStats/StaffMorale_CS","员工士气{[VALUE]}%"
"Menu/YearlyReviewStats/StaffTrained_CS","培训员工{[VALUE]}名"
"Menu/Yes","是"
"Misc/Assistants","助理"
"Misc/Balance_CS","余额"
"Misc/Bonus","奖金"
"Misc/ButtonAbandonChallenge","放弃挑战"
"Misc/ButtonClose_CS","关闭"
"Misc/Cancel_CS","取消"
"Misc/CantLoad_CS","无法继续"
"Misc/CantLoad_Corrupt_Tooltip_CS","十分抱歉，该游戏存档文件似乎损坏了，所以无法载入。"
"Misc/CantLoad_TooNew_Tooltip_CS","十分抱歉，该游戏存档文件来自更新版本的游戏，所以无法载入。"
"Misc/ColonSeparator_CS","： "
"Misc/Continue_CS","继续"
"Misc/Day_CS","天"
"Misc/Days_CS","{[DAYS]}天[i2p_One]{[DAYS]}天"
"Misc/Details_CS","详情"
"Misc/DiagnosisRequired_CS","需要诊断"
"Misc/Doctors","医生"
"Misc/EnterItemSearchText","搜索……"
"Misc/EnterName_CS","输入名字……"
"Misc/EnterText_CS","输入文本……"
"Misc/GoldenToilet_SignupDescription","注册 ”Hospital Pass“，即可获得《Two Point Hospital》最新消息，并用金马桶在医院每个角落实践高雅风格。"
"Misc/Installed","已安装"
"Misc/Janitors","勤杂工"
"Misc/KeyCode/A","A"
"Misc/KeyCode/Alpha0","0"
"Misc/KeyCode/Alpha1","1"
"Misc/KeyCode/Alpha2","2"
"Misc/KeyCode/Alpha3","3"
"Misc/KeyCode/Alpha4","4"
"Misc/KeyCode/Alpha5","5"
"Misc/KeyCode/Alpha6","6"
"Misc/KeyCode/Alpha7","7"
"Misc/KeyCode/Alpha8","8"
"Misc/KeyCode/Alpha9","9"
"Misc/KeyCode/AltGr","AltGr"
"Misc/KeyCode/Ampersand","&"
"Misc/KeyCode/Asterisk","*"
"Misc/KeyCode/At","@"
"Misc/KeyCode/B","B"
"Misc/KeyCode/BackQuote","`"
"Misc/KeyCode/Backslash","\"
"Misc/KeyCode/Backspace","Backspace"
"Misc/KeyCode/Break","Pause"
"Misc/KeyCode/C","C"
"Misc/KeyCode/CapsLock","大写锁定键"
"Misc/KeyCode/Caret","^"
"Misc/KeyCode/Clear","Clear"
"Misc/KeyCode/Colon","："
"Misc/KeyCode/Comma",","
"Misc/KeyCode/D","D"
"Misc/KeyCode/Delete","Delete"
"Misc/KeyCode/Dollar","$"
"Misc/KeyCode/DoubleQuote",""""
"Misc/KeyCode/DownArrow","下方向键"
"Misc/KeyCode/E","E"
"Misc/KeyCode/End","End"
"Misc/KeyCode/Equals","="
"Misc/KeyCode/Escape","Escape"
"Misc/KeyCode/Exclaim","!"
"Misc/KeyCode/F","F"
"Misc/KeyCode/F1","F1"
"Misc/KeyCode/F10","F10"
"Misc/KeyCode/F11","F11"
"Misc/KeyCode/F12","F12"
"Misc/KeyCode/F13","F13"
"Misc/KeyCode/F14","F14"
"Misc/KeyCode/F15","F15"
"Misc/KeyCode/F2","F2"
"Misc/KeyCode/F3","F3"
"Misc/KeyCode/F4","F4"
"Misc/KeyCode/F5","F5"
"Misc/KeyCode/F6","F6"
"Misc/KeyCode/F7","F7"
"Misc/KeyCode/F8","F8"
"Misc/KeyCode/F9","F9"
"Misc/KeyCode/G","G"
"Misc/KeyCode/Greater",">"
"Misc/KeyCode/H","H"
"Misc/KeyCode/Hash","#"
"Misc/KeyCode/Help","Help"
"Misc/KeyCode/Home","Home"
"Misc/KeyCode/I","I"
"Misc/KeyCode/Insert","Insert"
"Misc/KeyCode/J","J"
"Misc/KeyCode/K","K"
"Misc/KeyCode/Keypad0","Num 0"
"Misc/KeyCode/Keypad1","Num 1"
"Misc/KeyCode/Keypad2","Num 2"
"Misc/KeyCode/Keypad3","Num 3"
"Misc/KeyCode/Keypad4","Num 4"
"Misc/KeyCode/Keypad5","Num 5"
"Misc/KeyCode/Keypad6","Num 6"
"Misc/KeyCode/Keypad7","Num 7"
"Misc/KeyCode/Keypad8","Num 8"
"Misc/KeyCode/Keypad9","Num 9"
"Misc/KeyCode/KeypadDivide","Num /"
"Misc/KeyCode/KeypadEnter","Num Enter"
"Misc/KeyCode/KeypadEquals","Num ="
"Misc/KeyCode/KeypadMinus","Num -"
"Misc/KeyCode/KeypadMultiply","Num *"
"Misc/KeyCode/KeypadPeriod","Num ."
"Misc/KeyCode/KeypadPlus","Num +"
"Misc/KeyCode/L","L"
"Misc/KeyCode/LeftAlt","左 Alt 键"
"Misc/KeyCode/LeftArrow","左方向键"
"Misc/KeyCode/LeftBracket","["
"Misc/KeyCode/LeftCommand","左 Command 键"
"Misc/KeyCode/LeftControl","左 Ctrl 键"
"Misc/KeyCode/LeftParen","("
"Misc/KeyCode/LeftShift","左 Shift 键"
"Misc/KeyCode/LeftWindows","左 Windows 键"
"Misc/KeyCode/Less","<"
"Misc/KeyCode/M","M"
"Misc/KeyCode/Menu","应用程序键"
"Misc/KeyCode/Minus","-"
"Misc/KeyCode/N","N"
"Misc/KeyCode/Numlock","Num Lock"
"Misc/KeyCode/O","O"
"Misc/KeyCode/P","P"
"Misc/KeyCode/PageDown","Page Down"
"Misc/KeyCode/PageUp","Page Up"
"Misc/KeyCode/Pause","Pause"
"Misc/KeyCode/Period","."
"Misc/KeyCode/Plus","+"
"Misc/KeyCode/Print","Print Scrn"
"Misc/KeyCode/Q","Q"
"Misc/KeyCode/Question","?"
"Misc/KeyCode/R","R"
"Misc/KeyCode/Return","回车键"
"Misc/KeyCode/RightAlt","Right Alt"
"Misc/KeyCode/RightArrow","右方向键"
"Misc/KeyCode/RightBracket","]"
"Misc/KeyCode/RightCommand","右 Command 键"
"Misc/KeyCode/RightControl","右 Ctrl 键"
"Misc/KeyCode/RightParen",")"
"Misc/KeyCode/RightShift","右 Shift 键"
"Misc/KeyCode/RightWindows","右 Windows 键"
"Misc/KeyCode/S","S"
"Misc/KeyCode/ScrollLock","Scroll Lock"
"Misc/KeyCode/Semicolon",";"
"Misc/KeyCode/Slash","/"
"Misc/KeyCode/Space","空格键"
"Misc/KeyCode/SysReq","SysReq"
"Misc/KeyCode/T","T"
"Misc/KeyCode/Tab","Tab"
"Misc/KeyCode/U","U"
"Misc/KeyCode/Underscore","_"
"Misc/KeyCode/UpArrow","上方向键"
"Misc/KeyCode/V","V"
"Misc/KeyCode/W","W"
"Misc/KeyCode/X","X"
"Misc/KeyCode/Y","Y"
"Misc/KeyCode/Z","Z"
"Misc/Kudosh","赞誉"
"Misc/Legal_Text","© Two Point Studios 2019.Published by SEGA Publishing Europe Limited.Two Point, Two Point Hospital, the Two Point Hospital logo and Two Point Studios are either registered trademarks or trademarks of Two Point Studios Limited.SEGA and the SEGA logo are either registered trademarks or trademarks of SEGA Holdings Co., Ltd. or its affiliates.SEGA is registered in the U.S. Patent and Trademark Office.All other trademarks, logos and copyrights are property of their respective owners."
"Misc/Legal_Text_MSStore","© Two Point Studios 2019。由 SEGA Publishing Europe Limited 出版。Two Point、Two Point Hospital、Two Point Hospital 徽标以及 Two Point Studios 是 Two Point Studios Limited 的注册商标或商标。SEGA 和 SEGA 徽标是 SEGA Holdings Co., Ltd. 或其子公司的注册商标或商标。SEGA 于美国专利及商标局注册。所有其它的商标、徽标和版权均为其各自所有者的财产。"
"Misc/Locked_CS","未解锁"
"Misc/MonoBeast_KillStreak_CS","连续杀掉了：{[COUNT]}"
"Misc/Months/AprAbbr_CS","4月"
"Misc/Months/AugAbbr_CS","8月"
"Misc/Months/DecAbbr_CS","12月"
"Misc/Months/FebAbbr_CS","2月"
"Misc/Months/JanAbbr_CS","1月"
"Misc/Months/JulAbbr_CS","7月"
"Misc/Months/JunAbbr_CS","6月"
"Misc/Months/MarAbbr_CS","3月"
"Misc/Months/MayAbbr_CS","5月"
"Misc/Months/NovAbbr_CS","11月"
"Misc/Months/OctAbbr_CS","10月"
"Misc/Months/SepAbbr_CS","9月"
"Misc/NameSeparator_CS","·"
"Misc/NotInstalled","未安装"
"Misc/Nurses","护士"
"Misc/Play","开始"
"Misc/PreorderNow_CS","预购"
"Misc/Prestige","名望"
"Misc/PrestigeLevel_CS","等级{0}"
"Misc/Prize_CS","奖项"
"Misc/Purchase","购买"
"Misc/ReloadLastSave_CS","重新载入上次存档"
"Misc/Reputation","声誉"
"Misc/ReputationShort_CS","{[VALUE]}声誉"
"Misc/Reputation_CS","声誉"
"Misc/RequiresDLC_CS","需要DLC：{0}"
"Misc/RequiresUGC_CS","需要用户生成内容：{0}"
"Misc/Requires_DLC_List_Header_CS","需要DLC："
"Misc/Requires_DLC_List_Item_CS","DLC：{0}"
"Misc/Requires_List_Header","需要："
"Misc/Requires_Local_UGC_List_Header_CS","需要本地的用户生成内容："
"Misc/Requires_Local_UGC_List_Item_CS","本地的用户生成内容：{0}"
"Misc/Requires_UGC_List_Header_CS","需要用户生成内容："
"Misc/Requires_UGC_List_Item_CS","用户生成内容：{0}"
"Misc/Research","研究"
"Misc/RestartHospitalWarning_CS","确定要重启这家医院吗？您当前的进度将会丢失，这个等级的存档将会被删除。"
"Misc/RestartHospital_CS","重启医院"
"Misc/Restart_CS","重新开始"
"Misc/Rewards","奖励"
"Misc/Score_CS","分数"
"Misc/Sell_CS","出售"
"Misc/Share_CS","每股"
"Misc/Signup","注册"
"Misc/Start_CS","开始"
"Misc/TotalCures","总计治愈人数"
"Misc/TotalDeaths","总计死亡人数"
"Misc/TotalIneffectiveCures","总计无效治疗次数"
"Misc/TotalRageQuits","总计愤然离开人数"
"Misc/UnassignedKey_CS","未指定的按键"
"Misc/Unknown_CS","未知"
"Misc/Unlocked","已解锁"
"Misc/UpgradedTo_CS","已升级至{0}"
"Misc/Value_CS","价值"
"Misc/YouArePlayingThisLevel_CS","你正在玩这个等级！"
"Names/DLC_1/Visitor_VIP_Bigfoot_ First","巴塞洛缪·F"
"Names/DLC_1/Visitor_VIP_Bigfoot_JobTitle","著名作家、大脚基金会倡导者"
"Names/DLC_1/Visitor_VIP_Bigfoot_Last","野人"
"Names/DLC_2/Visitor_VIP_RichGuy_ First","维吉"
"Names/DLC_2/Visitor_VIP_RichGuy_JobTitle","阔佬"
"Names/DLC_2/Visitor_VIP_RichGuy_Last","西瓦臀"
"Names/DLC_3/Visitor_VIP_Journalist_ First","查拉特内"
"Names/DLC_3/Visitor_VIP_Journalist_JobTitle","卧底记者"
"Names/DLC_3/Visitor_VIP_Journalist_Last","菲什皮"
"Names/DLC_4/Visitor_VIP_EcoRating_ First","弗拉诺林"
"Names/DLC_4/Visitor_VIP_EcoRating_JobTitle","绿物部"
"Names/DLC_4/Visitor_VIP_EcoRating_Last","奥尼萨克"
"Names/DLC_5/Visitor_VIP_Zara_ First","扎拉"
"Names/DLC_5/Visitor_VIP_Zara_JobTitle","艺术家"
"Names/DLC_5/Visitor_VIP_Zara_Last","菲茨普奇特"
"Names/Female_000","米莉波"
"Names/Female_001","伊瑟贝尔"
"Names/Female_002","布拉吉丽娜"
"Names/Female_003","波基"
"Names/Female_004","汉妮"
"Names/Female_005","耶信达"
"Names/Female_006","艾尔薇拉"
"Names/Female_007","洁美琳"
"Names/Female_008","肯辛顿"
"Names/Female_009","布兰温"
"Names/Female_010","坎迪达"
"Names/Female_011","阿格尼丝"
"Names/Female_012","科勒"
"Names/Female_013","金咪"
"Names/Female_014","托马西娜"
"Names/Female_015","露辛达"
"Names/Female_016","薇洛"
"Names/Female_017","多利"
"Names/Female_018","贝儿"
"Names/Female_019","温迪"
"Names/Female_020","露露"
"Names/Female_021","伊瑟贝尔"
"Names/Female_022","库"
"Names/Female_023","查莉"
"Names/Female_024","诺埃尔"
"Names/Female_025","乌苏拉"
"Names/Female_026","弗利斯"
"Names/Female_027","内莉"
"Names/Female_028","艾丽卡"
"Names/Female_029","欧莎"
"Names/Female_030","格兰妮"
"Names/Female_031","蜜西"
"Names/Female_032","珍妮弗"
"Names/Female_033","玛琳"
"Names/Female_034","拉克尔"
"Names/Female_035","珍妮"
"Names/Female_036","蒂芙尼"
"Names/Female_037","安妮卡"
"Names/Female_038","罗拉"
"Names/Female_039","桑西"
"Names/Female_040","霍藤斯"
"Names/Female_041","贝丽尔"
"Names/Female_042","卡特"
"Names/Female_043","苏兹"
"Names/Female_044","奥尔拉"
"Names/Female_045","尼雅姆"
"Names/Female_046","朱丽叶"
"Names/Female_047","斯蒂芬妮"
"Names/Female_048","索菲"
"Names/Female_049","赫丝特"
"Names/Female_050","艾德娜"
"Names/Female_051","卡特"
"Names/Female_052","罗伊娜"
"Names/Female_053","苏"
"Names/Female_054","艾莉"
"Names/Female_055","萨曼莎"
"Names/Female_056","梅布尔"
"Names/Female_057","梅茜"
"Names/Female_058","艾拉"
"Names/Female_059","艾丝特"
"Names/Female_060","乔治娅"
"Names/Female_061","克莱里"
"Names/Female_062","塔贝莎"
"Names/Female_063","凯伦"
"Names/Female_064","安娜贝尔"
"Names/Female_065","伊莎贝尔"
"Names/Female_066","克拉拉贝尔"
"Names/Female_067","维多利亚"
"Names/Female_068","吉尔"
"Names/Female_069","金妮"
"Names/Female_070","亨丽埃塔"
"Names/Female_071","比奥莱特"
"Names/Female_072","尤兰达"
"Names/Female_073","丹妮丝"
"Names/Female_074","潘妮"
"Names/Female_075","贝琳达"
"Names/Female_076","拉拉"
"Names/Female_077","乔治娜"
"Names/Female_078","艾玛"
"Names/Female_079","金"
"Names/Female_080","娜塔莎"
"Names/Female_081","沙恩"
"Names/Female_082","夏洛特"
"Names/Female_083","露西"
"Names/Female_084","萨莉"
"Names/Female_085","乔安娜"
"Names/Female_086","薇拉"
"Names/Female_087","梅丽尔"
"Names/Female_088","迪伊"
"Names/Female_089","琼"
"Names/Female_090","蒂莉"
"Names/Female_091","曼蒂"
"Names/Female_092","彼得菈"
"Names/Female_093","杰姬"
"Names/Female_094","特蕾莎"
"Names/Female_095","戴维娜"
"Names/Female_096","克莱尔"
"Names/Female_097","蒂格"
"Names/Female_098","米妮"
"Names/Female_099","克雷茜达"
"Names/Female_100","波普伊"
"Names/Female_101","杰迈玛"
"Names/Female_102","碧翠丝"
"Names/Female_103","诺尔玛"
"Names/Female_104","奈洁拉"
"Names/Female_105","阿加莎"
"Names/Female_106","安东尼娅"
"Names/Female_107","菲比"
"Names/Female_108","帕姆"
"Names/Female_109","佩姬"
"Names/Female_110","潘多拉"
"Names/Female_111","艾莉"
"Names/Female_112","佐伊"
"Names/Female_113","萨布丽娜"
"Names/Female_114","希尔维亚"
"Names/Female_115","劳兰"
"Names/Female_116","劳伦"
"Names/Female_117","劳拉"
"Names/Female_118","尤利斯"
"Names/Female_119","格特鲁德"
"Names/Female_120","莉莉"
"Names/Female_121","克洛伊"
"Names/Female_122","安珀"
"Names/Female_123","杰恩"
"Names/Female_124","伊索贝尔"
"Names/Female_125","伊莫金"
"Names/Female_126","艾斯"
"Names/Female_127","莫莉"
"Names/Female_128","塔碧"
"Names/Female_129","费伊"
"Names/Female_130","杰德"
"Names/Female_131","露比"
"Names/Female_132","克丽丝特尔"
"Names/Female_133","珀尔"
"Names/Female_134","凯莉"
"Names/Female_135","佩内洛普"
"Names/Female_136","芭芭拉"
"Names/Female_137","贾思敏"
"Names/Female_138","斯凯勒"
"Names/Female_139","罗丝"
"Names/Female_140","罗茜"
"Names/Female_141","惠特尼"
"Names/Female_142","卢卡"
"Names/Female_143","达利娅"
"Names/Female_144","霍莉"
"Names/Female_145","波莉"
"Names/Female_146","爱丽丝"
"Names/Female_147","克莱门汀"
"Names/Female_148","罗宾"
"Names/Female_149","格温妮丝"
"Names/Female_150","格温德琳"
"Names/Female_151","索菲娅"
"Names/Female_152","纳塔莉"
"Names/Female_153","迈茜"
"Names/Female_154","艾米莉亚"
"Names/Female_155","艾米丽"
"Names/Female_156","汉娜"
"Names/Female_157","卡丽"
"Names/Female_158","黛西"
"Names/Female_159","凯特"
"Names/Female_160","凯瑟琳"
"Names/Female_161","安吉丽娜"
"Names/Female_162","安吉拉"
"Names/Female_163","弗洛伦斯"
"Names/Female_164","贝蒂"
"Names/Female_165","卡米拉"
"Names/Female_166","米亚"
"Names/Female_167","伊芙"
"Names/Female_168","伊娃"
"Names/Female_169","艾娃"
"Names/Female_170","贝拉"
"Names/Female_171","莱拉"
"Names/Female_172","蕾拉"
"Names/Female_173","布兰迪"
"Names/Female_174","莉莉安"
"Names/Female_175","奥布里"
"Names/Female_176","奥黛丽"
"Names/Female_177","诺拉"
"Names/Female_178","斯黛拉"
"Names/Female_179","埃莉诺"
"Names/Female_180","艾莉森"
"Names/Female_181","艾利克斯"
"Names/Female_182","艾莉克莎"
"Names/Female_183","安娜"
"Names/Female_184","阿丽亚娜"
"Names/Female_185","黑泽尔"
"Names/Female_186","萨拉"
"Names/Female_187","派帕"
"Names/Female_188","欧若拉"
"Names/Female_189","玛雅"
"Names/Female_190","玛蒂尔达"
"Names/Female_191","娜奥米"
"Names/Female_192","露娜"
"Names/Female_193","莉迪亚"
"Names/Female_194","凯莱"
"Names/Female_195","梅丽莎"
"Names/Female_196","梅兰妮"
"Names/Female_197","梅琳达"
"Names/Female_198","琳达"
"Names/Female_199","朱丽叶"
"Names/Female_200","薇薇安"
"Names/Female_201","桑迪"
"Names/Female_202","艾薇"
"Names/Female_203","英格丽"
"Names/Female_204","奥利维亚"
"Names/Female_205","奥利弗"
"Names/Female_206","泰莎"
"Names/Female_207","杰斯"
"Names/Female_208","杰西卡"
"Names/Female_209","多萝西"
"Names/Female_210","多蒂"
"Names/Female_211","露希尔"
"Names/Female_212","艾米"
"Names/Female_213","莫林"
"Names/Female_214","卡桑德拉"
"Names/Female_215","麦迪"
"Names/Female_216","麦德琳"
"Names/GuestTrainer_Assistant_Marketing_Description","每一个角度都很完美。讨厌所有人。"
"Names/GuestTrainer_Assistant_Marketing_First","杰迈玛"
"Names/GuestTrainer_Assistant_Marketing_Last","斯戴尔斯"
"Names/GuestTrainer_Assistant_Service_Description","县里最善良的人。被判有罪的杀人犯。"
"Names/GuestTrainer_Assistant_Service_First","克莱夫"
"Names/GuestTrainer_Assistant_Service_Last","都德"
"Names/GuestTrainer_Doctor_Diagnosis_Description","从不犯错的百事通，让人很不爽。"
"Names/GuestTrainer_Doctor_Diagnosis_First","格雷戈里"
"Names/GuestTrainer_Doctor_Diagnosis_Last","阿鼠"
"Names/GuestTrainer_Doctor_GeneralPractice_Description","全国最好的全科医生。玩迷你高尔夫球时是危险人物。"
"Names/GuestTrainer_Doctor_GeneralPractice_First","艾玛"
"Names/GuestTrainer_Doctor_GeneralPractice_Last","哈戈斯"
"Names/GuestTrainer_Doctor_Misc_Description","有“科学天才”基因。"
"Names/GuestTrainer_Doctor_Misc_First","罗茜"
"Names/GuestTrainer_Doctor_Misc_Last","富兰克林"
"Names/GuestTrainer_Doctor_Psychiatry_Description","县里最大的香蕉收藏家。"
"Names/GuestTrainer_Doctor_Psychiatry_First","赫尔曼"
"Names/GuestTrainer_Doctor_Psychiatry_Last","弗洛伊德"
"Names/GuestTrainer_Doctor_Research_Description","米顿大学毕业，低端科技最好的人才之一。发明了超声波袜子。"
"Names/GuestTrainer_Doctor_Research_First","伊莫金"
"Names/GuestTrainer_Doctor_Research_Last","克朗克"
"Names/GuestTrainer_Doctor_Surgery_Description","特别擅长解剖。沉迷气泡饮料。"
"Names/GuestTrainer_Doctor_Surgery_First","B"
"Names/GuestTrainer_Doctor_Surgery_Last","派博"
"Names/GuestTrainer_Doctor_Treatment_Description","曾经治愈了一名患有赶牛症的病人。"
"Names/GuestTrainer_Doctor_Treatment_First","梅雷迪斯"
"Names/GuestTrainer_Doctor_Treatment_Last","彼尔德"
"Names/GuestTrainer_Example_First","巴兹"
"Names/GuestTrainer_Example_Last","麦提"
"Names/GuestTrainer_General_Description","带着备用假牙，给你两倍的笑容。"
"Names/GuestTrainer_General_First","索菲"
"Names/GuestTrainer_General_Last","斯麦尔"
"Names/GuestTrainer_Janitor_GhostCapture_Description","配偶是个幽灵。"
"Names/GuestTrainer_Janitor_GhostCapture_First","彼得"
"Names/GuestTrainer_Janitor_GhostCapture_Last","盖斯特"
"Names/GuestTrainer_Janitor_Maintenance_Description","电视节目“来捣乱吧”的主持人。"
"Names/GuestTrainer_Janitor_Maintenance_First","伯特"
"Names/GuestTrainer_Janitor_Maintenance_Last","菲克思"
"Names/GuestTrainer_Janitor_Upgrade_Description","世界级工程师。给自己升级了伸缩手功能。"
"Names/GuestTrainer_Janitor_Upgrade_First","佩内洛普"
"Names/GuestTrainer_Janitor_Upgrade_Last","鲍尔"
"Names/GuestTrainer_Nurse_Misc_Description","有三百套印有卡通角色的床具。"
"Names/GuestTrainer_Nurse_Misc_First","戈登"
"Names/GuestTrainer_Nurse_Misc_Last","南丁格尔"
"Names/Male_000","万斯"
"Names/Male_001","肯德尔"
"Names/Male_002","兰迪"
"Names/Male_003","约赛亚"
"Names/Male_004","弗雷德沃德"
"Names/Male_005","库珀"
"Names/Male_006","加思"
"Names/Male_007","塔尔坎"
"Names/Male_008","托拜厄斯"
"Names/Male_009","德雷克"
"Names/Male_010","诺尔曼"
"Names/Male_011","福布斯"
"Names/Male_012","米克"
"Names/Male_013","塞巴斯蒂安"
"Names/Male_014","杰夫"
"Names/Male_015","本尼迪克"
"Names/Male_016","阿斯奎思"
"Names/Male_017","伯尼"
"Names/Male_018","鲁伯特"
"Names/Male_019","奥兹"
"Names/Male_020","亚瑟"
"Names/Male_021","弗拉迪米尔"
"Names/Male_022","乔克"
"Names/Male_023","巴塞洛缪"
"Names/Male_024","马格努斯"
"Names/Male_025","特克斯"
"Names/Male_026","弗罗比舍"
"Names/Male_027","奥尔多"
"Names/Male_028","杰拉尔德"
"Names/Male_029","奥齐"
"Names/Male_030","罗斯"
"Names/Male_031","威尔"
"Names/Male_032","阿尔菲"
"Names/Male_033","唐纳德"
"Names/Male_034","拉斐尔"
"Names/Male_035","乔治"
"Names/Male_036","克莱夫"
"Names/Male_037","巴里"
"Names/Male_038","肯德尔"
"Names/Male_039","雷吉"
"Names/Male_040","杰克"
"Names/Male_041","菲利普"
"Names/Male_042","汤米"
"Names/Male_043","拉尔夫"
"Names/Male_044","弗兰西斯"
"Names/Male_045","斯科蒂"
"Names/Male_046","克里斯蒂亚诺"
"Names/Male_047","特里"
"Names/Male_048","亨利"
"Names/Male_049","克里斯托弗"
"Names/Male_050","丹"
"Names/Male_051","查莉"
"Names/Male_052","弗雷德里克"
"Names/Male_053","欧内斯特"
"Names/Male_054","山姆"
"Names/Male_055","托尼"
"Names/Male_056","多米尼克"
"Names/Male_057","维克托"
"Names/Male_058","皮特"
"Names/Male_059","斯派克"
"Names/Male_060","伊恩"
"Names/Male_061","戴维"
"Names/Male_062","帕特"
"Names/Male_063","戈登"
"Names/Male_064","布兰登"
"Names/Male_065","西蒙"
"Names/Male_066","乔纳森"
"Names/Male_067","亚伦"
"Names/Male_068","保罗"
"Names/Male_069","鲍勃"
"Names/Male_070","劳埃德"
"Names/Male_071","塞巴斯蒂安"
"Names/Male_072","麦克斯"
"Names/Male_073","迈克尔"
"Names/Male_074","埃尔维什"
"Names/Male_075","马库斯"
"Names/Male_076","埃里克"
"Names/Male_077","默文"
"Names/Male_078","威廉"
"Names/Male_079","沙恩"
"Names/Male_080","安德鲁"
"Names/Male_081","亚当"
"Names/Male_082","艾伯特"
"Names/Male_083","米奇"
"Names/Male_084","昆廷"
"Names/Male_085","罗伯"
"Names/Male_086","提姆"
"Names/Male_087","安古斯"
"Names/Male_088","柯克"
"Names/Male_089","博斯沃思"
"Names/Male_090","丹尼斯"
"Names/Male_091","芬利"
"Names/Male_092","德怀特"
"Names/Male_093","奥斯卡"
"Names/Male_094","拉伊"
"Names/Male_095","奥斯曼"
"Names/Male_096","卡莱布"
"Names/Male_097","约赛亚"
"Names/Male_098","鲍比"
"Names/Male_099","吉米"
"Names/Male_100","布莱恩"
"Names/Male_101","赫尔曼"
"Names/Male_102","马尔文"
"Names/Male_103","伯特"
"Names/Male_104","厄尼"
"Names/Male_105","卡斯伯特"
"Names/Male_106","兰迪"
"Names/Male_107","唐纳德"
"Names/Male_108","弗雷迪"
"Names/Male_109","弗雷德"
"Names/Male_110","特雷沃"
"Names/Male_111","罗杰"
"Names/Male_112","泰迪"
"Names/Male_113","特德"
"Names/Male_114","霍华德"
"Names/Male_115","鲍里斯"
"Names/Male_116","阿诺德"
"Names/Male_117","柯林"
"Names/Male_118","本尼"
"Names/Male_119","佩里"
"Names/Male_120","迪基"
"Names/Male_121","弗兰克"
"Names/Male_122","艾尔弗雷德"
"Names/Male_123","基思"
"Names/Male_124","沃尔特"
"Names/Male_125","蒙蒂"
"Names/Male_126","比尔"
"Names/Male_127","比利"
"Names/Male_128","休"
"Names/Male_129","迈克"
"Names/Male_130","伯纳德"
"Names/Male_131","罗纳德"
"Names/Male_132","本"
"Names/Male_133","马克"
"Names/Male_134","加里"
"Names/Male_135","克里斯"
"Names/Male_136","奈杰尔"
"Names/Male_137","诺迪"
"Names/Male_138","赫伯特"
"Names/Male_139","伯特"
"Names/Male_140","克莱德"
"Names/Male_141","凯文"
"Names/Male_142","哈利"
"Names/Male_143","艾斯"
"Names/Male_144","本杰明"
"Names/Male_145","本杰"
"Names/Male_146","西奥多"
"Names/Male_147","德斯蒙德"
"Names/Male_148","伯蒂"
"Names/Male_149","罗伯特"
"Names/Male_150","吉尔伯特"
"Names/Male_151","提米"
"Names/Male_152","斯宾塞"
"Names/Male_153","布莱克"
"Names/Male_154","德维恩"
"Names/Male_155","罗伊"
"Names/Male_156","雷蒙德"
"Names/Male_157","巴尼"
"Names/Male_158","莱昂内尔"
"Names/Male_159","杰弗里"
"Names/Male_160","查克"
"Names/Male_161","布鲁斯"
"Names/Male_162","莫里斯"
"Names/Male_163","布拉德"
"Names/Male_164","特洛伊"
"Names/Male_165","蒙哥马利"
"Names/Male_166","杰克"
"Names/Male_167","雅各布"
"Names/Male_168","德克"
"Names/Male_169","托马斯"
"Names/Male_170","爱德华"
"Names/Male_171","埃德蒙"
"Names/Male_172","拜伦"
"Names/Male_173","佩德罗"
"Names/Male_174","费利克斯"
"Names/Male_175","洛根"
"Names/Male_176","富兰克林"
"Names/Male_177","珀西"
"Names/Male_178","雷金纳德"
"Names/Male_179","阿奇"
"Names/Male_180","阿奇博尔德"
"Names/Male_181","内德"
"Names/Male_182","霍雷肖"
"Names/Male_183","史蒂夫"
"Names/Male_184","格雷戈里"
"Names/Male_185","法维奥"
"Names/Male_186","杰森"
"Names/Male_187","沃里克"
"Names/Male_188","戴夫"
"Names/Male_189","贾斯珀"
"Names/Male_190","克林特"
"Names/Male_191","汉尼拔"
"Names/Male_192","荷马"
"Names/Male_193","艾萨克"
"Names/Male_194","路德维格"
"Names/Male_195","卡尔顿"
"Names/Male_196","卡尔"
"Names/Male_197","贺比"
"Names/Male_198","里奥"
"Names/Male_199","伦纳德"
"Names/Male_200","罗宾"
"Names/Male_201","迈尔斯"
"Names/Male_202","米洛"
"Names/Male_203","阿尔夫"
"Names/Male_204","彼得"
"Names/Male_205","罗里"
"Names/Male_206","理查德"
"Names/Male_207","里奇"
"Names/Male_208","兰多"
"Names/Male_209","奥兰多"
"Names/Male_210","罗兰多"
"Names/Male_211","劳伦斯"
"Names/Male_212","尼尔"
"Names/Male_213","汉克"
"Names/Male_214","提多"
"Names/Male_215","戈弗雷"
"Names/Male_216","兰道夫"
"Names/Male_217","李斯特"
"Names/Male_218","勒鲁瓦"
"Names/Male_219","兰斯"
"Names/Male_220","尤尔根"
"Names/Male_221","乔伊"
"Names/Male_222","雅克"
"Names/Male_223","内维尔"
"Names/Male_224","萨米"
"Names/Male_225","威尔伯"
"Names/Male_226","罗德尼"
"Names/Male_227","温斯顿"
"Names/Male_228","尤金"
"Names/Male_229","尼莫尔"
"Names/Male_230","格兰特"
"Names/Male_231","托比"
"Names/Male_232","雨果"
"Names/Male_233","齐克"
"Names/Surname_000","斯马格"
"Names/Surname_001","特里斯"
"Names/Surname_002","莱恩"
"Names/Surname_003","哥特汉考克"
"Names/Surname_004","弗莱味"
"Names/Surname_005","舒适"
"Names/Surname_006","艾克斯爆迅"
"Names/Surname_007","垃布圾"
"Names/Surname_008","迈克托"
"Names/Surname_009","特罗索"
"Names/Surname_010","伯特底利"
"Names/Surname_011","马司迪克"
"Names/Surname_012","格伦特"
"Names/Surname_013","啤尔"
"Names/Surname_014","因菲利迪"
"Names/Surname_015","毕格蒙特"
"Names/Surname_016","维尼格"
"Names/Surname_017","彼格洛"
"Names/Surname_018","普拉特"
"Names/Surname_019","马斯特乔克"
"Names/Surname_020","布克德"
"Names/Surname_021","鲁克"
"Names/Surname_022","科夫斯"
"Names/Surname_023","维尔德"
"Names/Surname_024","沙发"
"Names/Surname_025","波蒂略"
"Names/Surname_026","提丝"
"Names/Surname_027","特兰斯法玛"
"Names/Surname_028","拉德"
"Names/Surname_029","欧逊"
"Names/Surname_030","贝恩"
"Names/Surname_031","斯道伯"
"Names/Surname_032","塔玛堪豋姆"
"Names/Surname_033","斯科林"
"Names/Surname_034","派伯"
"Names/Surname_035","基尔米斯特"
"Names/Surname_036","瑟温逊"
"Names/Surname_037","卡特"
"Names/Surname_038","塞奈德"
"Names/Surname_039","菲尔德"
"Names/Surname_040","斯盖夫"
"Names/Surname_041","鲍顿"
"Names/Surname_042","斯金纳"
"Names/Surname_043","杜立特"
"Names/Surname_044","波泥吉"
"Names/Surname_045","波尼亚"
"Names/Surname_046","奥斯昂"
"Names/Surname_047","斯特朗"
"Names/Surname_048","莱特"
"Names/Surname_049","克劳德"
"Names/Surname_050","巴斯克特"
"Names/Surname_051","派克"
"Names/Surname_052","德拉姆"
"Names/Surname_053","噢"
"Names/Surname_054","甘姆齐"
"Names/Surname_055","希拉普"
"Names/Surname_056","克拉布"
"Names/Surname_057","怀特"
"Names/Surname_058","努特"
"Names/Surname_059","王"
"Names/Surname_060","罗斯特"
"Names/Surname_061","克拉利奇"
"Names/Surname_062","特里克特"
"Names/Surname_063","法斯特"
"Names/Surname_064","朗"
"Names/Surname_065","布莱特"
"Names/Surname_066","克利尔"
"Names/Surname_067","斯庞"
"Names/Surname_068","米尔斯"
"Names/Surname_069","格拉森"
"Names/Surname_070","阿尔穆尔"
"Names/Surname_071","罗威"
"Names/Surname_072","缪克"
"Names/Surname_073","赫特"
"Names/Surname_074","穆尔"
"Names/Surname_075","麦卡锡"
"Names/Surname_076","邦斯"
"Names/Surname_077","百德"
"Names/Surname_078","埃姆斯"
"Names/Surname_079","克里迪博"
"Names/Surname_080","阿舍"
"Names/Surname_081","阿甘"
"Names/Surname_082","特里"
"Names/Surname_083","杜姆"
"Names/Surname_084","迈伯费"
"Names/Surname_085","麦纳斯"
"Names/Surname_086","诺伊斯"
"Names/Surname_087","彼得斯"
"Names/Surname_088","芬德森"
"Names/Surname_089","贸斯"
"Names/Surname_090","莫克"
"Names/Surname_091","曼"
"Names/Surname_092","梅森"
"Names/Surname_093","比尔克"
"Names/Surname_094","伍德斯通"
"Names/Surname_095","鲁特"
"Names/Surname_096","沃特斯"
"Names/Surname_097","多布森"
"Names/Surname_098","帕克"
"Names/Surname_099","皮克尔斯"
"Names/Surname_100","皮查得"
"Names/Surname_101","法尔斯"
"Names/Surname_102","腾升"
"Names/Surname_103","朗西德"
"Names/Surname_104","迪克"
"Names/Surname_105","莱蒙"
"Names/Surname_106","纳克尔兹"
"Names/Surname_107","容克"
"Names/Surname_108","普洛普"
"Names/Surname_109","富奇"
"Names/Surname_110","克雷斯"
"Names/Surname_111","谢克尔"
"Names/Surname_112","格金"
"Names/Surname_113","韦特"
"Names/Surname_114","布兰蒙奇"
"Names/Surname_115","穆斯"
"Names/Surname_116","普莱布"
"Names/Surname_117","普尔瓦"
"Names/Surname_118","庞朴"
"Names/Surname_119","比尔吉"
"Names/Surname_120","乔巴"
"Names/Surname_121","桑普"
"Names/Surname_122","利普斯"
"Names/Surname_123","路杀"
"Names/Surname_124","斯维特"
"Names/Surname_125","巴尔吉"
"Names/Surname_126","马瑟夫"
"Names/Surname_127","帕菲"
"Names/Surname_128","玛玛雷德"
"Names/Surname_129","姆恩"
"Names/Surname_130","鲁巴布"
"Names/Surname_131","柯拉博"
"Names/Surname_132","布丁"
"Names/Surname_133","戴杰斯蒂夫"
"Names/Surname_134","桑德"
"Names/Surname_135","多内多"
"Names/Surname_136","哈里肯"
"Names/Surname_137","布利泽德"
"Names/Surname_138","威克诺"
"Names/Surname_139","康波斯特"
"Names/Surname_140","芬格斯"
"Names/Surname_141","汉兹"
"Names/Surname_142","马克罗"
"Names/Surname_143","杉德"
"Names/Surname_144","克罗瑟斯"
"Names/Surname_145","卡尔佩特"
"Names/Surname_146","科腾斯"
"Names/Surname_147","斯维特尼"
"Names/Surname_148","布朗德"
"Names/Surname_149","皮弗"
"Names/Surname_150","奥德赛"
"Names/Surname_151","三德治"
"Names/Surname_152","巴杰"
"Names/Surname_153","庞德"
"Names/Surname_154","美乃滋"
"Names/Surname_155","温迪梅尔"
"Names/Surname_156","鲍尔"
"Names/Surname_157","菲斯"
"Names/Surname_158","德纳麦"
"Names/Surname_159","慕斯利"
"Names/Surname_160","宾奇"
"Names/Surname_161","里德尔"
"Names/Surname_162","芒廷"
"Names/Surname_163","艾维科多"
"Names/Surname_164","克里欧斯"
"Names/Surname_165","佩拜克"
"Names/Surname_166","格莱克希"
"Names/Surname_167","赫尔卡特"
"Names/Surname_168","特劳瑟斯"
"Names/Surname_169","伊拉布森"
"Names/Surname_170","考斯米克"
"Names/Surname_171","桑珀"
"Names/Surname_172","贝尔彻"
"Names/Surname_173","克拉逊"
"Names/Surname_174","卡瑟烙锅"
"Names/Surname_175","德拉克雷姆"
"Names/Surname_176","托夫"
"Names/Surname_177","博夫"
"Names/Surname_178","普莱姆"
"Names/Surname_179","里尔塔德"
"Names/Surname_180","斯巴切拉"
"Names/Surname_181","船普"
"Names/Surname_182","艾克波"
"Names/Surname_183","弗洛普"
"Names/Surname_184","穆利特"
"Names/Surname_185","奥林奇"
"Names/Surname_186","布朗"
"Names/Surname_187","格林"
"Names/Surname_188","格雷"
"Names/Surname_189","西尔弗"
"Names/Surname_190","布莱克"
"Names/Surname_191","怀特"
"Names/Surname_192","戈尔德"
"Names/Surname_193","金杰"
"Names/Surname_194","贝吉"
"Names/Surname_195","普拉姆"
"Names/Surname_196","斯蒂尔"
"Names/Surname_197","布拉斯"
"Names/Surname_198","伍德"
"Names/Surname_199","黛蒙德"
"Names/Surname_200","皮奇"
"Names/Surname_201","佩皮"
"Names/Surname_202","图画"
"Names/Surname_203","帕德尔"
"Names/Surname_204","霍尔恩"
"Names/Surname_205","斯潘纳"
"Names/Surname_206","蹦"
"Names/Surname_207","弗铺"
"Names/Surname_208","丹迪"
"Names/Surname_209","兰博"
"Names/Surname_210","马尼亚"
"Names/Surname_211","约翰逊"
"Names/Surname_212","丹普"
"Names/Surname_213","查特尼"
"Names/Surname_214","博洛尼兹"
"Names/Surname_215","德鲍奇里"
"Names/Surname_216","弗兰"
"Names/Surname_217","奎奇"
"Names/Surname_218","魔酒"
"Names/Surname_219","贝格拉克"
"Names/Surname_220","班戈"
"Names/Surname_221","伦博"
"Names/Surname_222","朗庞"
"Names/Surname_223","卡斯塔德"
"Names/Surname_224","达克沃斯"
"Names/Surname_225","胡夫拉普"
"Names/Surname_226","弗罗梅杰"
"Names/Surname_227","菲德尔"
"Names/Surname_228","提克尔"
"Names/Surname_229","玛德尔"
"Names/Surname_230","菲基特"
"Names/Surname_231","里格尔"
"Names/Surname_232","吉格尔"
"Names/Surname_233","斯科姆"
"Names/Surname_234","杜威特"
"Names/Surname_235","皮洛"
"Names/Surname_236","涅墨西斯"
"Names/Surname_237","格朗布"
"Names/Surname_238","巴普"
"Names/Surname_239","戈若"
"Names/Surname_240","汀戈"
"Names/Surname_241","丁格尔"
"Names/Surname_242","荡戈"
"Names/Surname_243","格鲁夫"
"Names/Surname_244","香缇"
"Names/Surname_245","弗洛格"
"Names/Surname_246","比夫斯"
"Names/Surname_247","德普"
"Names/Surname_248","嗝普"
"Names/Surname_249","斯戴尔斯"
"Names/Surname_250","兰登"
"Names/Surname_251","绍斯"
"Names/Surname_252","卡普"
"Names/Surname_253","弗鲁弗"
"Names/Surname_254","韦扎德"
"Names/Surname_255","潘吉恩特"
"Names/Surname_256","图尔博"
"Names/Surname_257","德拉克斯"
"Names/Surname_258","普拉吉"
"Names/Surname_259","夸克"
"Names/Surname_260","庞德"
"Names/Surname_261","布普"
"Names/Surname_262","布勃"
"Names/Surname_263","维普"
"Names/Surname_264","博格"
"Names/Surname_265","诺贝尔"
"Names/Surname_266","考皮斯"
"Names/Surname_267","欧贝吉恩"
"Names/Surname_268","琼德尔"
"Names/Surname_269","法德尔"
"Names/Surname_270","巴弗尔"
"Names/Surname_271","戈夫"
"Names/Surname_272","德罗斯"
"Names/Surname_273","梵客"
"Names/Surname_274","拉特恩"
"Names/Surname_275","马珂"
"Names/Surname_276","芬顿"
"Names/Surname_277","哈恩特"
"Names/Surname_278","道格洛德"
"Names/Surname_279","豪格斯拜克"
"Names/Surname_280","伊斯特盖特"
"Names/Surname_281","邓普"
"Names/Surname_282","高勃"
"Names/Surname_283","弗罗博"
"Names/Surname_284","法拉斯"
"Names/Surname_285","索博"
"Names/Surname_286","伊奇"
"Names/Surname_287","科多罗衣"
"Names/Surname_288","诺什"
"Names/Surname_289","派博米特"
"Names/Surname_290","福克斯"
"Names/Surname_291","博克"
"Names/Surname_292","多克"
"Names/Surname_293","讷德"
"Names/Surname_294","博芬"
"Names/Surname_295","图尔"
"Names/Surname_296","弗尔"
"Names/Surname_297","马拉松"
"Names/Surname_298","斯布恩"
"Names/Surname_299","巴纳克尔"
"Names/Surname_300","特劳特"
"Names/Surname_301","莱姆"
"Names/Surname_302","比斯科蒂"
"Names/Surname_303","哈默"
"Names/Surname_304","格罗特"
"Names/Surname_305","瑞迪克"
"Names/Surname_306","泰坦"
"Names/Surname_307","马拉福尔"
"Names/Surname_308","达布尔"
"Names/Surname_309","邦廷"
"Names/Surname_310","奎布尔"
"Names/Surname_311","滚地夫尔"
"Names/Surname_312","博德"
"Names/Surname_313","抹普"
"Names/Surname_314","爵士"
"Names/Surname_315","布罗科利"
"Names/Surname_316","坎伯兰"
"Names/Surname_317","比格斯"
"Names/Surname_318","马弗里克"
"Names/Surname_319","古斯"
"Names/Surname_320","艾斯曼"
"Names/Surname_321","狄更斯"
"Names/Surname_322","巴顿"
"Names/Surname_323","弗拉斯特"
"Names/Surname_324","马啃菲尔德"
"Names/Surname_325","索夫林"
"Names/Surname_326","格林赛德"
"Names/Surname_327","艾玛萨斯特"
"Names/Surname_328","波珀"
"Names/Surname_329","派瑞"
"Names/Surname_330","默多克"
"Names/Surname_331","德雷德"
"Names/Surname_332","所罗门"
"Names/Surname_333","达令"
"Names/Surname_334","庞普"
"Names/Surname_335","波拉德"
"Names/Surname_336","洛夫克拉夫特"
"Names/Surname_337","帕拉翁克"
"Names/Surname_338","汤布维德"
"Names/Surname_339","艾格曼"
"Names/Surname_340","卡尼吉"
"Names/Surname_341","山布尔"
"Names/Surname_342","费尔法克斯"
"Names/Surname_343","斯帕罗"
"Names/Surname_344","艾尔德弗劳尔"
"Names/Surname_345","萨瑟吉"
"Names/Surname_346","克拉斯特"
"Names/Surname_347","普多"
"Names/Surname_348","弗莱蒙特"
"Names/Surname_349","康克"
"Names/Surname_350","努瓦尔"
"Names/Surname_351","法瑟尔"
"Names/Surname_352","巴哈姆须特"
"Names/Surname_353","利利怀特"
"Names/Surname_354","摩拉奇"
"Names/Surname_355","拉迪斯"
"Names/Surname_356","凯斯特"
"Names/Surname_357","佩里格林"
"Names/Surname_358","霍克"
"Names/Surname_359","特罗洛普"
"Names/Surname_360","斯坦奇"
"Names/Surname_361","凯特尼普"
"Names/Surname_362","隆巴顿"
"Names/Surname_363","斯达玛芬"
"Names/Surname_364","菲尼克斯"
"Names/Surname_365","法可托里"
"Names/Surname_366","比斯"
"Names/Surname_367","玛瑞内德"
"Names/Surname_368","阿诺拉克"
"Names/Surname_369","卡迪根"
"Names/Surname_370","布里斯科特"
"Names/Surname_371","芬勒特"
"Names/Surname_372","巴克桑普"
"Names/Surname_373","斯沃克汉默"
"Names/Surname_374","加特弗雷克"
"Names/Surname_375","马司迪克"
"Names/Surname_376","凯特博恩"
"Names/Surname_377","布莱泽"
"Names/Surname_378","安德鲁二"
"Names/Surname_379","希金博特姆"
"Names/Surname_380","沃尔特"
"Names/Surname_381","柏克维多"
"Names/Surname_382","汉特"
"Names/Surname_383","韦弗"
"Names/Surname_384","佛斯"
"Names/Surname_385","麦克金斯什"
"Names/Surname_386","布里克"
"Names/Surname_387","罗海德"
"Names/Surname_388","古蒂"
"Names/Surname_389","长椅"
"Names/Surname_390","雪帝德蕾丝"
"Names/Surname_391","伍德温"
"Names/Surname_392","琳克斯"
"Names/Surname_393","皮拉米德"
"Names/Surname_394","切斯"
"Names/Surname_395","雷克"
"Names/Surname_396","威斯克"
"Names/Surname_397","罗克特"
"Names/Surname_398","蠢普"
"Names/Surname_399","桑普"
"Names/Surname_400","巴瑟特"
"Names/Surname_401","埃格诺格"
"Names/Surname_402","兰提尔斯"
"Names/Surname_403","范腾"
"Names/Surname_404","塔特"
"Names/Surname_405","阿派"
"Names/Surname_406","库格"
"Names/Surname_407","潘瑟"
"Names/Surname_408","齐藤"
"Names/Surname_409","泰格"
"Names/Surname_410","莱帕德"
"Names/Surname_411","莱恩"
"Names/Surname_412","布尔弗洛格"
"Names/Surname_413","特蕾特"
"Names/Surname_414","浩克"
"Names/Surname_415","捷安特"
"Names/Surname_416","海罗"
"Names/Surname_417","维兰"
"Names/Surname_418","雷斯卡"
"Names/Surname_419","斯塔德"
"Names/Surname_420","德拉格罗特"
"Names/Surname_421","格罗特"
"Names/Surname_422","施特鲁德尔"
"Names/Surname_423","霍格沃什"
"Names/Surname_424","帕格沃什"
"Names/Surname_425","库尔杰特"
"Names/Surname_426","库卡姆博"
"Names/Surname_427","谬林"
"Names/Surname_428","维普"
"Names/Surname_429","埃斯帕洛格斯"
"Names/Surname_430","比特鲁特"
"Names/Surname_431","滕德拉"
"Names/Surname_432","德萨特"
"Names/Surname_433","图特苏特"
"Names/Surname_434","哈士克"
"Names/Surname_435","哈士奇"
"Names/Surname_436","玛芬"
"Names/Surname_437","博纳菲"
"Names/Surname_438","瓦秋"
"Names/Surname_439","波克"
"Names/Surname_440","皮戈特"
"Names/Surname_441","刚治"
"Names/Surname_442","史莱姆"
"Names/Surname_443","谷珀"
"Names/Surname_444","巴兹奇"
"Names/Surname_445","斯帕福特"
"Names/Surname_446","博宾"
"Names/Surname_447","浦西福"
"Names/Surname_448","蔻兹沃乐"
"Names/Surname_449","钦沃格"
"Names/Surname_450","麦高芬"
"Names/Surname_451","洪波格"
"Names/Surname_452","比尔兹利"
"Names/Surname_453","帕提欧"
"Names/Surname_454","怀布斯"
"Names/Surname_455","巴克"
"Names/Surname_456","威兹"
"Names/Visitor_VIP_Celebrity_Actor_M_First","罗德里克"
"Names/Visitor_VIP_Celebrity_Actor_M_Last","库逊"
"Names/Visitor_VIP_Celebrity_PopStar_F_First","“小爵士”贾思敏"
"Names/Visitor_VIP_Celebrity_PopStar_F_Last","奥德赛"
"Names/Visitor_VIP_HealthInspector_M_First","亨利"
"Names/Visitor_VIP_HealthInspector_M_Last","关聊"
"Names/Visitor_VIP_Mayor_F_First","塔贝莎"
"Names/Visitor_VIP_Mayor_F_Last","丰斯克"
"Names/Visitor_VIP_Politician_HealthMinister_M_First","塔尔坎"
"Names/Visitor_VIP_Politician_HealthMinister_M_Last","福克斯布奇"
"Names/Visitor_VIP_Radio_Reporter_F_First","萨莉"
"Names/Visitor_VIP_Radio_Reporter_F_Last","菲歌布兰奇"
"Names/Visitor_VIP_Rival_Boss_AlternativeMedicine_M_First","奥古斯都"
"Names/Visitor_VIP_Rival_Boss_AlternativeMedicine_M_Last","拉文德"
"Names/Visitor_VIP_Rival_Boss_BigBad_M_First","金宝"
"Names/Visitor_VIP_Rival_Boss_BigBad_M_Last","麦克纳利"
"Names/Visitor_VIP_Rival_Boss_Cult_F_First","阿加莎"
"Names/Visitor_VIP_Rival_Boss_Cult_F_Last","思菲尔"
"Names/Visitor_VIP_Rival_Boss_Science_F_First","索菲"
"Names/Visitor_VIP_Rival_Boss_Science_F_Last","诺娃"
"Notification/CancelRoom_Message","你想停止编辑这间房间吗？"
"Notification/CancelRoom_Title","取消房间"
"Notification/Challenge_ChallengeText_CS","奖励：{[REWARDS]}"
"Notification/Challenge_PenaltyText_CS","惩罚：{[REWARDS]}"
"Notification/DefaultTemplateName_CS","新模板"
"Notification/DeleteTemplate_Message_CS","确定要删除此房间模板吗？"
"Notification/DeleteTemplate_Title_CS","删除模板？"
"Notification/DiagnosisMessage_Message","{[NAME]}这名病人已经去过我们所有的诊断室了。但是我们诊断正确的几率只有{[CERTAINTY]}。\n\n我们可以让病人等待更多的诊断室落成，也可以冒险治疗，或者是让病人回家。你想怎么处理？"
"Notification/DiagnosisMessage_Message_f","{[NAME]}这名病人已经去过我们所有的诊断室了。但是我们诊断正确的几率只有{[CERTAINTY]}。\n\n我们可以让病人等待更多的诊断室落成，也可以冒险治疗，或者是让病人回家。你想怎么处理？"
"Notification/DiagnosisMessage_Message_m","{[NAME]}这名病人已经去过我们所有的诊断室了。但是我们诊断正确的几率只有{[CERTAINTY]}。\n\n我们可以让病人等待更多的诊断室落成，也可以冒险治疗，或者是让病人回家。你想怎么处理？"
"Notification/DiagnosisMessage_Title","诊断决定"
"Notification/FailStateGameOver_Message_CS","很不幸，我们的预算达到了{[GAMEOVER]}。\n预算到达{[WARNING]}时我们就接到了警告，但是事情越来越糟……\n\n医院即将被关停。"
"Notification/FailStateGameOver_Title","破产通知"
"Notification/FailStateWarning_Message_CS","由于我们的预算达到了 \n{[WARNING]}，我们已经被正式警告了。\n\n如果我们的预算达到{[GAMEOVER]}的话，医院会被关闭。"
"Notification/FailStateWarning_Title","破产警告"
"Notification/NameTemplate_Title_CS","为新房间模板命名"
"Notification/NewIllnessRoomBuilt_Message","我们的医生发现了一种新疾病：\n{[ILLNESS]}\n\n{[DESCRIPTION]}\n\n我们会把病人送去{[ROOM]}治疗。"
"Notification/NewIllness_Message","我们的医生发现了一种新疾病：\n{[ILLNESS]}\n\n{[DESCRIPTION]}\n\n我们会立即把病人送去治疗。"
"Notification/NewIllness_Title","发现新疾病{[ILLNESS]}！"
"Notification/ObjectiveComplete_Message","干得好，你成功了！"
"Notification/ObjectiveComplete_Title","目标完成"
"Notification/PatientChallenge_ChallengeText_CS","挑战：\n{[OBJECTIVE]}\n{[ROOM]}\n{[TIMELIMIT]}\n奖励：{[REWARDS]}"
"Notification/QualificationLearned_CS","习得了{[QUALIFICATION]}"
"Notification/RefusedToPay_CS","拒绝支付"
"Notification/RenameTemplate_Title_CS","重命名模板"
"Notification/ReplaceTemplate_Message_CS","确定要覆盖此房间模板吗？"
"Notification/ReplaceTemplate_Title_CS","覆盖模板？"
"Notification/ResearchComplete_Message","研究已完成，做得不赖！"
"Notification/ResearchComplete_Title","研究完成"
"Notification/Response_Accept","接受"
"Notification/Response_Continue","继续"
"Notification/Response_GetPatientToWait","让病人等待"
"Notification/Response_No","否"
"Notification/Response_NotNow","暂时不要"
"Notification/Response_OK","确定"
"Notification/Response_OpenMetaMap","打开地图"
"Notification/Response_Promote","晋升"
"Notification/Response_Reject","拒绝"
"Notification/Response_ReloadLastSave","重新载入上次存档"
"Notification/Response_ReturnToMap","回到地图"
"Notification/Response_SendPatientForTreatment","送病人去治疗"
"Notification/Response_SendPatientHome","把病人送回家"
"Notification/Response_TrainNow","立即培训"
"Notification/Response_ViewCredits","查看制作人员"
"Notification/Response_Yes","是"
"Notification/RestartLevel_Message","确定要重启这家医院吗？您当前的进度将会丢失，这个等级的存档将会被删除。"
"Notification/RestartLevel_Title","重新开始等级？"
"Notification/SellInvalidItems_Message","你想以{[COST]}的价格出售{[COUNT]}个无效物品吗？"
"Notification/SellInvalidItems_Title","出售无效物品？"
"Notification/SellRoom_Message_CS","你想以{[COST]}的价格出售房间吗？"
"Notification/SellRoom_Title_CS","出售房间"
"Notification/SessionResult_CS","诊断{[DIAGNOSIS]}\n幸福感{[HAPPINESS]}"
"Notification/StaffChallenge_ChallengeText_CS","挑战：\n{[OBJECTIVE]}\n{[TIMELIMIT]}\n奖励：{[REWARDS]}"
"Notification/StaffChallenge_TimeLimitText_CS","时间限制：{[DAYS]}天"
"Notification/StaffChallenge_TooltipText_CS","来自{[NAME]}的员工挑战"
"Notification/StaffFire_Message_CS","确定要解雇{[STAFF]}吗？"
"Notification/StaffFire_Title_CS","解雇员工"
"Notification/StaffHasResigned_CS","{[STAFF]}辞职了！"
"Notification/StaffPromoted_Message","{[STAFF]}已经晋升为{[RANK]}！\n\n该员工的工作速度和效率都将提高。该员工的薪水从{[SALARY]}涨到了{[NEWSALARY]}。"
"Notification/StaffPromoted_Title","员工已晋升"
"Notification/StaffPromotion_Benefits_CS","从{[RANK]}晋升为{[NEXTRANK]}将会提供：\n{[BENEFITS]}"
"Notification/StaffPromotion_Message","{[NAME]}可以从{[RANK]}晋升为{[NEXTRANK]}了。"
"Notification/StaffPromotion_Message_F","{[NAME]}可以从{[RANK]}晋升为{[NEXTRANK]}了。"
"Notification/StaffPromotion_Message_M","{[NAME]}可以从{[RANK]}晋升为{[NEXTRANK]}了。"
"Notification/StaffPromotion_PayRise_CS","提出加薪，保持员工的幸福感：\n当前薪水：{[SALARY]}\n新的薪水：{[NEWSALARY]}"
"Notification/StaffPromotion_Title","员工晋升"
"Notification/StaffResignationWarning_MessageNote_CS","注意：目前有{[COUNT]}名员工非常不愉快。[i2p_One]注意：目前有{[COUNT]}名员工非常不愉快。"
"Notification/StaffResignationWarning_Message_CS","{[STAFF]}心情很差，并威胁要辞职！\n\n{[COMPLAINTS]}\n\n我们有{[DAYS]}天时间做出改善，否则员工就会辞职！"
"Notification/StaffResignation_Message_CS","{[STAFF]}还是决定留下来。"
"Notification/StaffResignation_Title","员工辞职警告"
"Notification/StaffTrainingRequired_AvailableRooms_CS","{[TOTAL]}间培训室中有{[COUNT]}间可用。"
"Notification/StaffTrainingRequired_CurrentQualifications","当前资格"
"Notification/StaffTrainingRequired_Message","{[NAME]}从工作中得到了许多经验。接受一些培训后，就能晋升为{[RANK]}了。新的资格能提升员工的能力。"
"Notification/StaffTrainingRequired_Message_CS","从{[RANK]}晋升为{[NEXTRANK]}将会提供：\n{[BENEFITS]}"
"Notification/StaffTrainingRequired_Message_f","{[NAME]}从工作中得到了许多经验。接受一些培训后，就能晋升为{[RANK]}了。新的资格能提升员工的能力。"
"Notification/StaffTrainingRequired_Message_m","{[NAME]}从工作中得到了许多经验。接受一些培训后，就能晋升为{[RANK]}了。新的资格能提升员工的能力。"
"Notification/StaffTrainingRequired_NoTrainingRoom_CS","<color=#ffff00>需要一间培训室才能进行员工培训。</color>"
"Notification/StaffTrainingRequired_OtherStaff_CS","注意：还有另外{[COUNT]}名员工已可受训。[i2p_One]注意：还有另外一名员工已可受训。"
"Notification/StaffTrainingRequired_Title","需要员工培训"
"Notification/StaffVeryUnhapppyNote_CS","注意：目前有{0}名员工心情很差。"
"Notification/TreatmentMessage_CompleteObjectives_CS","完成更多目标以解锁{[ROOM]}"
"Notification/TreatmentMessage_Decision_CS","你想怎么处理？"
"Notification/TreatmentMessage_Message","一位患有{[ILLNESS]}的病人需要治疗。治疗他们需要的房间：{[ROOM]}。"
"Notification/TreatmentMessage_ResearchCost_CS","建造花费为{[COST]}。"
"Notification/TreatmentMessage_ResearchNeeded_CS","你需要研究：{[ROOM]}"
"Notification/TreatmentMessage_Title","需要{[ROOM]}"
"Notification/TreatmentNewIllness_Message","我们的医生发现了一种新疾病：\n\n{[ILLNESS]}\n\n{[DESCRIPTION]}\n\n这位病人需要治疗。我们需要{[ROOM]}才能进行治疗。"
"Notification/TreatmentNewIllness_Title","需要{[ROOM]}"
"Notification/Tutorial_GUI_HubMenu_Characters_Text","使用员工列表、病人列表和疾病列表监控和管理医院内的人员。快速发现并定位医院中的员工和病人。"
"Notification/Tutorial_GUI_HubMenu_Characters_Title","员工、病人和疾病"
"Notification/Tutorial_GUI_HubMenu_DataView_Text","透过最先进的院长目镜看世界。这些高科技眼镜由低端科技公司设计，使用高级光敏元件和国家专利“隐私侵犯”算法，让你可以分析视野内的医院人物和物品状态。经过缜密的校准，科学家们已经可以用这项惊人的发明来探知以下情况：某个人的厕所需求度或食物需求度。真是具有启发性的东西。\n\n使用可视化模式分析医院环境状况、病人及员工的心情和需求，以及物品的维护水平。"
"Notification/Tutorial_GUI_HubMenu_DataView_Title","可视化模式"
"Notification/Tutorial_GUI_HubMenu_Finance_Text","点击财务标签可进入经营概览界面，深入了解医院各方面的情况。你也可以在这里调整医院收费，或在需要用钱时贷款。"
"Notification/Tutorial_GUI_HubMenu_Finance_Title","财政"
"Notification/Tutorial_GUI_HubMenu_Illnesses_Text","使用疾病列表检查医院目前遇到的疾病。\n\n查看每种疾病的治愈率和数据（以目前入院病人为基数）。还可以查看治疗各种疾病获得的声誉，该声誉也计入医院的总医疗声誉。治疗某种疾病的声誉越高，吸引前来就诊该疾病的病人也会越多。"
"Notification/Tutorial_GUI_HubMenu_Illnesses_Title","疾病列表"
"Notification/Tutorial_GUI_HubMenu_Loans_Text","你可以在这里查看各种公司提供的贷款，申请贷款及还款。每个贷款公司提供不同的贷款金额。选择的还款期限和利率不同，每月的还款金额也不同。有些贷款公司仅在医院达到了某个标准的时候才会出现。\n\n拖动滑块调节贷款的金额，然后申请贷款。如果你有足够的钱，可以随时还款。"
"Notification/Tutorial_GUI_HubMenu_Loans_Title","贷款"
"Notification/Tutorial_GUI_HubMenu_Overview_Text","在经营概览界面，你可以检查医院财务情况、员工概览、病人概览以及医院事件日志。还可以查看排行榜和过去几年医院的获奖情况，并对比自己的医院和其他集团的医院。\n\n每年年末会有医院颁奖典礼。典礼之后会邀请你进行年度经营审查。"
"Notification/Tutorial_GUI_HubMenu_Overview_Title","概览界面"
"Notification/Tutorial_GUI_HubMenu_Patients_Text","使用病人列表监控医院所有的病人。审查他们的诊断和治疗进度，健康状况和幸福感。快速找出不开心或不健康的人，让他们跳过挂号长队，从而加速就诊流程。\n\n点击列表中的病人即可在医院中找到这位病人。点击各栏顶部的箭头，根据该栏对列表进行排序。"
"Notification/Tutorial_GUI_HubMenu_Patients_Title","病人列表"
"Notification/Tutorial_GUI_HubMenu_Prices_Text","调节诊断、治疗和医院其他事务的收费。建立一座新医院时，价格默认为该地区的市场价格，也就是来访人员愿意支付的价格。\n\n提高价格将带来更多收益，但会损害声誉并导致病人愤然离去。降低价格将减少医院收益，但可以提升医院声誉。"
"Notification/Tutorial_GUI_HubMenu_Prices_Title","价格列表"
"Notification/Tutorial_GUI_HubMenu_Staff_Jobs_Text","查看每个员工有资格做哪种工作，并为各种工作分配相应的员工。例如，如果你只想安排最好的员工在全科医生诊疗室工作，可以关闭初级员工从事该工作的权限。\n\n默认状态下，只要符合资格，员工可以做任何工作。使用按钮调整每个员工可做和不可做的工作。"
"Notification/Tutorial_GUI_HubMenu_Staff_Jobs_Title","员工工作分配"
"Notification/Tutorial_GUI_HubMenu_Staff_Pay_Text","审查员工的薪酬，查看他们对薪酬的满意度。员工得到晋升和培训后，会期望更高的薪酬。员工的薪酬满意度将影响他们的总体幸福感。\n\n每个员工旁边的表情表示他们的薪酬满意度。拖动下方的滑块调节薪酬，然后点击确认按钮，即可为员工涨薪。使用“满足薪酬请求”按钮，快速给所有觉得薪酬过低的员工提薪。"
"Notification/Tutorial_GUI_HubMenu_Staff_Pay_Title","员工调薪审查"
"Notification/Tutorial_GUI_HubMenu_Staff_Text","使用员工列表，根据工作类型、能力和资格证书来快速找到某人。查看每个人现在在做什么，关注他们的幸福感和活力。\n\n点击列表中的某人，即可在医院中找到这个人。使用工种过滤，分别查看每种员工。点击各栏顶部的箭头，根据该栏对列表进行排序。\n\n使用调薪审查按钮审查薪酬和每个员工的薪酬满意度。使用工作安排按钮控制每个人可以做的工作。"
"Notification/Tutorial_GUI_HubMenu_Staff_Title","员工列表"
"Notification/Tutorial_GUI_MultiplayerChallenges_Text","在各种限时挑战中，与其他医疗保健集团一决高下。战胜你的对手，获得额外奖励和胜者的荣耀。你可以挑战双点县的对手，也可以与你的线上好友较量。\n\n每种挑战都会持续数月。你可以和你的对手同时或不同时间开赛。双点竞赛委员会将记录比赛结果。在挑战过程中，你会收到每位参加者在该竞赛阶段的现状更新。"
"Notification/Tutorial_GUI_MultiplayerChallenges_Title","集团挑战"
"Notification/Tutorial_Temperature_Text","县里有些地方很冷，有些地方又太热。我们需要保证人们足够暖和让他们保持舒适，但也不能太过暖和。如果太冷或太热，人们会不高兴，最后或许会离开。\n\n请在寒冷地区的医院放置暖气片。在炎热地区，我们需要空调。请使用温度可视化模式确认医院的冷热区域。\n\n让医院所有地方保持宜人的温度来达到舒适温度最佳评级。"
"Notification/Tutorial_Temperature_Title","温度"
"Notification/UnlockSilverItem_Message","你想以{[SILVER]}解锁{[ITEM]}吗？\n你现在有{[BALANCE]}可用。\n每在医院放置一个将会花费{[COST]}。"
"Notification/UnlockSilverItem_Title","解锁物品"
"Notification/UnlockStaffCustomisationSilverItem_Message","你想以{[SILVER]}解锁{[ITEM]}吗？\n你现在有{[BALANCE]}可用。"
"Notification/UnlockStaffCustomisationSilverItem_Title","解锁员工定制"
"Online/CompleteAdvisorMessage_CS","我们已经以{1}的分数完成了{0}。我们排在{2}位，\n我们获得：{3}"
"Online/Completed_CS","完成"
"Online/DayCountdown_CS","{0} / {1}天[i2p_One]{0} / {1}天"
"Online/EventLog_ChallengeStatus_CS","完成了挑战"
"Online/EventLog_CuredPatientIneffective_CS","一名病人治愈失败"
"Online/EventLog_CuredPatientIneffective_Specific_CS","未能治愈<b>{0}</b>病人"
"Online/EventLog_CuredPatient_CS","治愈了1名病人"
"Online/EventLog_CuredPatient_Specific_CS","治愈了<b>{0}</b>病人"
"Online/EventLog_Day_CS","第{0}天："
"Online/EventLog_LoanTaken_CS","已贷款"
"Online/EventLog_LoanTaken_Specific_CS","已贷款<b>{0}</b>"
"Online/EventLog_NoEvent_CS","还没有记录在案的事件……"
"Online/EventLog_PatientDiagnosed_CS","诊断了1名病人"
"Online/EventLog_PatientDiagnosed_Specific_CS","诊断1名<b>{0}</b>病人"
"Online/EventLog_PatientDied_CS","1名病人死亡"
"Online/EventLog_PatientRageQuit_CS","1名病人愤然离开"
"Online/EventLog_PatientSentHome_CS","已将1名病人送回家"
"Online/EventLog_PlotBought_CS","购买了1块新土地"
"Online/EventLog_RoomBuilt_CS","建造了1个新房间"
"Online/EventLog_RoomBuilt_Specific_CS","建造了1间<b>{0}</b>"
"Online/EventLog_StaffFired_CS","解雇了1名员工"
"Online/EventLog_StaffFired_Specific_CS","解雇了1名<b>{0}</b>"
"Online/EventLog_StaffHired_CS","聘用了1名新员工"
"Online/EventLog_StaffHired_Specific_CS","聘用了1名<b>{0}</b>"
"Online/EventLog_StaffPromoted_CS","1名员工晋升了"
"Online/EventLog_StaffPromoted_Specific_CS","1名<b>{0}</b>晋升了"
"Online/OnlineChallenges","在线挑战"
"Online/OnlineFriendChallengedAndBeat_CS","<b>{[FRIEND_NAME]}</b>挑战了你并取得了更高的分数"
"Online/OnlineFriendChallengedAndDidntBeat_CS","<b>{[FRIEND_NAME]}</b>挑战了你但没有取得更高的分数"
"Online/OnlineFriendChallengedYou_CS","<b>{[FRIEND_NAME]}</b>挑战了你"
"Online/OnlineFriendDrewWithYourScore_CS","<b>{[FRIEND_NAME]}</b>挑战了你并和你打成平手"
"Online/OnlineFriendFinishedTheChallenged_CS","<b>{[FRIEND_NAME]}</b>完成了挑战"
"Online/OnlineFriendStartedTheChallenged_CS","<b>{[FRIEND_NAME]}</b>开始了挑战"
"Online/OrdinalNumber_Eigth_Big_CS","第<size=350%>八</size>"
"Online/OrdinalNumber_Eigth_CS","第八"
"Online/OrdinalNumber_Fifth_Big_CS","第<size=350%>五</size>"
"Online/OrdinalNumber_Fifth_CS","第五"
"Online/OrdinalNumber_First_Big_CS","第<size=350%>一</size>"
"Online/OrdinalNumber_First_CS","第一"
"Online/OrdinalNumber_Fourth_Big_CS","第<size=350%>四</size>"
"Online/OrdinalNumber_Fourth_CS","第四"
"Online/OrdinalNumber_Second_Big_CS","第<size=350%>二</size>"
"Online/OrdinalNumber_Second_CS","第二"
"Online/OrdinalNumber_Seventh_Big_CS","第<size=350%>七</size>"
"Online/OrdinalNumber_Seventh_CS","第七"
"Online/OrdinalNumber_Sixth_Big_CS","第<size=350%>六</size>"
"Online/OrdinalNumber_Sixth_CS","第六"
"Online/OrdinalNumber_Third_Big_CS","第<size=350%>三</size>"
"Online/OrdinalNumber_Third_CS","第三"
"Online/ScreenshotTooltip_CS","给对手发送一张截图\n<size=80%>剩余机会：{0}</size>"
"Online/Status_OfflineReason_CantFindSteam_CS","找不到网络……
"
"Online/Status_OfflineReason_NoNetwork_CS","没有网络连接……"
"Online/Status_Offline_CS","离线"
"Online/Status_Online_CS","在线"
"Online/ZoomTooltip","切换缩放"
"OpeningScreen/Carousel_MarchPromo_Description","SEGA主题物品进军《Two Point Hospital》……\n\n欢迎来到开放式手术免费游玩周末！如果你才刚开始玩，欢迎加入双点医院这个大家庭！来自《Total War》、Amplitude Studios、Sports Interactive 以及《Half-Life》的特殊物品将出现在游戏中，不妨多多留意。按此前往我们的网站获取更多信息！"
"OpeningScreen/Carousel_MarchPromo_Title","免费游玩（仅限本周末）。"
"Patient/DeathRecord/HealthDepleted_CS","健康耗尽"
"Patient/DeathRecord/TreatmentFailed_CS","{[ILLNESS]}治疗失败"
"Patient/DeathRecord/Undefined_CS","离奇死亡"
"Patient/Status_Cured_CS","治好了！"
"Patient/Status_DiagnosisRoomRequired_CS","需要进一步诊断！"
"Patient/Status_Dying_Health_CS","濒死！（健康耗尽）"
"Patient/Status_Dying_Treatment_CS","濒死！（治疗失败）"
"Patient/Status_FurtherDiagnosisRequired_CS","需要进一步诊断"
"Patient/Status_GoingToReception_CS","正前往接待处"
"Patient/Status_GoingToRoom_CS","预约：{[ROOM]}"
"Patient/Status_RageQuitting_CS","愤然离开！"
"Patient/Status_TreatmentIneffective_CS","治疗效果不好"
"Patient/Status_TreatmentRoomRequired_CS","需要{[ROOM]}！"
"Patient/Status_WaitingForReceptionist_CS","正在等待接待员"
"Qualification/Assistant_Admin_1_Description","接待技能提升"
"Qualification/Assistant_Admin_1_Name","行政入门"
"Qualification/Assistant_Catering_1_Description","咖啡厅和餐馆技能提升"
"Qualification/Assistant_Catering_1_Name","餐饮入门"
"Qualification/Assistant_Marketing_1_Description","允许助理从事营销工作"
"Qualification/Assistant_Marketing_1_Name","营销学"
"Qualification/Assistant_Marketing_2_Description","强化营销技能"
"Qualification/Assistant_Marketing_2_Name","营销学II"
"Qualification/Assistant_Marketing_3_Description","进阶营销技能"
"Qualification/Assistant_Marketing_3_Name","营销学 III"
"Qualification/Assistant_Marketing_4_Description","精英营销技能"
"Qualification/Assistant_Marketing_4_Name","营销学IV"
"Qualification/Assistant_Marketing_5 Description","世界级营销技能"
"Qualification/Assistant_Marketing_5_Name","营销学V"
"Qualification/Assistant_Retail_1_Description","商店技能提升"
"Qualification/Assistant_Retail_1_Name","零售入门"
"Qualification/Assistant_Service_1_Description","接待和零售技能提升"
"Qualification/Assistant_Service_1_Name","客户服务"
"Qualification/Assistant_Service_2_Description","强化接待和零售技能"
"Qualification/Assistant_Service_2_Name","客户服务II"
"Qualification/Assistant_Service_3_Description","进阶接待和零售技能"
"Qualification/Assistant_Service_3_Name","客户服务III"
"Qualification/Assistant_Service_4_Description","精英接待和零售技能"
"Qualification/Assistant_Service_4_Name","客户服务IV"
"Qualification/Assistant_Service_5_Description","世界级接待和零售技能"
"Qualification/Assistant_Service_5_Name","客户服务V"
"Qualification/Doctor_Diagnosis_1_Description","诊断技能提升"
"Qualification/Doctor_Diagnosis_1_Name","诊断学"
"Qualification/Doctor_Diagnosis_2_Description","强化诊断技能"
"Qualification/Doctor_Diagnosis_2_Name","诊断学II"
"Qualification/Doctor_Diagnosis_3_Description","进阶诊断技能"
"Qualification/Doctor_Diagnosis_3_Name","诊断学III"
"Qualification/Doctor_Diagnosis_4_Description","精英诊断技能"
"Qualification/Doctor_Diagnosis_4_Name","诊断学IV"
"Qualification/Doctor_Diagnosis_5_Description","世界级诊断技能"
"Qualification/Doctor_Diagnosis_5_Name","诊断学V"
"Qualification/Doctor_GeneralPractice_1_Description","全科诊断技能提升"
"Qualification/Doctor_GeneralPractice_1_Name","全科诊疗"
"Qualification/Doctor_GeneralPractice_2_Description","强化全科诊断技能"
"Qualification/Doctor_GeneralPractice_2_Name","全科诊疗II"
"Qualification/Doctor_GeneralPractice_3_Description","进阶全科诊断技能"
"Qualification/Doctor_GeneralPractice_3_Name","全科诊疗III"
"Qualification/Doctor_GeneralPractice_4_Description","精英全科诊断技能"
"Qualification/Doctor_GeneralPractice_4_Name","全科诊疗IV"
"Qualification/Doctor_GeneralPractice_5_Description","世界级全科诊断技能"
"Qualification/Doctor_GeneralPractice_5_Name","全科诊疗V"
"Qualification/Doctor_Genetics_1_Description","允许医生在DNA实验室里工作"
"Qualification/Doctor_Genetics_1_Name","遗传病学"
"Qualification/Doctor_Psychiatry_1_Description","允许医生进行精神病治疗工作"
"Qualification/Doctor_Psychiatry_1_Name","精神病学"
"Qualification/Doctor_Psychiatry_2_Description","强化精神病学技能"
"Qualification/Doctor_Psychiatry_2_Name","精神病学II"
"Qualification/Doctor_Psychiatry_3_Description","进阶精神病学技能"
"Qualification/Doctor_Psychiatry_3_Name","精神病学III"
"Qualification/Doctor_Psychiatry_4_Description","精英精神病学技能"
"Qualification/Doctor_Psychiatry_4_Name","精神病学IV"
"Qualification/Doctor_Psychiatry_5_Description","世界级精神病学技能"
"Qualification/Doctor_Psychiatry_5_Name","精神病学V"
"Qualification/Doctor_Radiology_1_Description","允许医生使用超级磁力强效共振扫描机"
"Qualification/Doctor_Radiology_1_Name","放射学"
"Qualification/Doctor_Research_1_Description","允许医生在研究室工作"
"Qualification/Doctor_Research_1_Name","研究"
"Qualification/Doctor_Research_2_Description","强化研究技能"
"Qualification/Doctor_Research_2_Name","研究II"
"Qualification/Doctor_Research_3_Description","进阶研究技能"
"Qualification/Doctor_Research_3_Name","研究III"
"Qualification/Doctor_Research_4_Description","精英研究技能"
"Qualification/Doctor_Research_4_Name","研究IV"
"Qualification/Doctor_Research_5_Description","世界级研究技能"
"Qualification/Doctor_Research_5_Name","研究V"
"Qualification/Doctor_Surgery_1_Description","允许医生在手术室工作"
"Qualification/Doctor_Surgery_1_Name","外科学"
"Qualification/Doctor_Surgery_2_Description","强化手术技能"
"Qualification/Doctor_Surgery_2_Name","外科学II"
"Qualification/Doctor_Surgery_3_Description","进阶手术技能"
"Qualification/Doctor_Surgery_3_Name","外科学III"
"Qualification/Doctor_Surgery_4_Description","精英手术技能"
"Qualification/Doctor_Surgery_4_Name","外科学IV"
"Qualification/Doctor_Surgery_5_Description","世界级手术技能"
"Qualification/Doctor_Surgery_5_Name","外科学V"
"Qualification/Doctor_Treatment_1_Description","治疗技能提升"
"Qualification/Doctor_Treatment_1_Name","治疗"
"Qualification/Doctor_Treatment_2_Description","强化治疗技能"
"Qualification/Doctor_Treatment_2_Name","治疗II"
"Qualification/Doctor_Treatment_3_Description","进阶治疗技能"
"Qualification/Doctor_Treatment_3_Name","治疗III"
"Qualification/Doctor_Treatment_4_Description","精英治疗技能"
"Qualification/Doctor_Treatment_4_Name","治疗IV"
"Qualification/Doctor_Treatment_5_Description","世界级治疗技能"
"Qualification/Doctor_Treatment_5_Name","治疗V"
"Qualification/General_Energy_1_Description","降低体力消耗速度。可以坚持工作更长时间再去去休息"
"Qualification/General_Energy_1_Name","体力培训"
"Qualification/General_Happiness_1_Description","幸福感提升"
"Qualification/General_Happiness_1_Name","情商学"
"Qualification/General_HygieneMasterclass_1_Description","从此过上无菌生活"
"Qualification/General_HygieneMasterclass_1_Name","卫生达人班"
"Qualification/General_Leadership_1_Description","激励和鼓舞同事"
"Qualification/General_Leadership_1_Name","领导力"
"Qualification/General_PatientHappiness_1_Description","提升和病人交流时带给对方的幸福感"
"Qualification/General_PatientHappiness_1_Name","临床交流"
"Qualification/General_Speed_1_Description","行走速度和工作效率提升"
"Qualification/General_Speed_1_Name","工作激情"
"Qualification/General_Training_1_Description","培训室的教学和学习速度提升"
"Qualification/General_Training_1_Name","培训达人班"
"Qualification/Janitor_Cleaning_1_Description","打扫清理垃圾的技能提升"
"Qualification/Janitor_Cleaning_1_Name","清洁入门"
"Qualification/Janitor_FireSafety_1_Description","走到哪里都想着带灭火器"
"Qualification/Janitor_FireSafety_1_Name","消防安全"
"Qualification/Janitor_Gardening_1_Description","植物的维护技能提升"
"Qualification/Janitor_Gardening_1_Name","园艺入门"
"Qualification/Janitor_GhostCapture_1_Description","允许勤杂工探测和捕捉鬼魂。不但有助于研究，还能帮助病人和爱人在小罐子里团聚"
"Qualification/Janitor_GhostCapture_1_Name","捉鬼术"
"Qualification/Janitor_Maintenance_1_Description","修理和维护技能提升"
"Qualification/Janitor_Maintenance_1_Name","维护"
"Qualification/Janitor_Maintenance_2_Description","强化修理和维护技能"
"Qualification/Janitor_Maintenance_2_Name","维护II"
"Qualification/Janitor_Maintenance_3_Description","进阶修理和维护技能"
"Qualification/Janitor_Maintenance_3_Name","维护III"
"Qualification/Janitor_Maintenance_4_Description","精英修理和维护技能"
"Qualification/Janitor_Maintenance_4_Name","维护IV"
"Qualification/Janitor_Maintenance_5_Description","世界级修理和维护技能"
"Qualification/Janitor_Maintenance_5_Name","维护V"
"Qualification/Janitor_Mechanics_1_Description","允许勤杂工升级机器"
"Qualification/Janitor_Mechanics_1_Name","机械学"
"Qualification/Janitor_Mechanics_2_Description","强化机器升级技能"
"Qualification/Janitor_Mechanics_2_Name","机械学II"
"Qualification/Janitor_Mechanics_3_Description","进阶机器升级技能"
"Qualification/Janitor_Mechanics_3_Name","机械学III"
"Qualification/Janitor_Mechanics_4_Description","精英机器升级技能"
"Qualification/Janitor_Mechanics_4_Name","机械学IV"
"Qualification/Janitor_Mechanics_5_Description","世界级机器升级技能"
"Qualification/Janitor_Mechanics_5_Name","机械学V"
"Qualification/Janitor_Refuse_1_Description","维护垃圾桶的技能提升"
"Qualification/Janitor_Refuse_1_Name","垃圾收集入门"
"Qualification/Janitor_Toilets_1_Description","维护厕所的技能提升"
"Qualification/Janitor_Toilets_1_Name","管道入门"
"Qualification/Janitor_VendingMachines_1_Description","维护自动贩卖机的技能提升"
"Qualification/Janitor_VendingMachines_1_Name","自动贩卖机管理"
"Qualification/Nurse_Diagnosis_1_Description","诊断技能提升"
"Qualification/Nurse_Diagnosis_1_Name","诊断学1级"
"Qualification/Nurse_FractureWard_1_Description","骨科病房治疗效果提升"
"Qualification/Nurse_FractureWard_1_Name","骨科学"
"Qualification/Nurse_FractureWard_2_Description","强化骨科病房治疗效果"
"Qualification/Nurse_FractureWard_2_Name","骨科学II"
"Qualification/Nurse_FractureWard_3_Description","进阶骨科病房治疗效果"
"Qualification/Nurse_FractureWard_3_Name","骨科学III"
"Qualification/Nurse_FractureWard_4_Description","精英骨科病房治疗效果"
"Qualification/Nurse_FractureWard_4_Name","骨科学IV"
"Qualification/Nurse_FractureWard_5_Description","世界级骨科病房治疗效果"
"Qualification/Nurse_FractureWard_5_Name","骨科学V"
"Qualification/Nurse_Injections_1_Description","注射技能提升"
"Qualification/Nurse_Injections_1_Name","注射"
"Qualification/Nurse_Pharmacy_1_Description","配药技能提升"
"Qualification/Nurse_Pharmacy_1_Name","药房管理"
"Qualification/Nurse_Treatment_1_Description","治疗技能提升"
"Qualification/Nurse_Treatment_1_Name","治疗行政入门"
"Qualification/Nurse_WardManagement_1_Description","病房管理技能提升"
"Qualification/Nurse_WardManagement_1_Name","病房管理"
"Qualification/Nurse_WardManagement_2_Description","强化病房管理技能"
"Qualification/Nurse_WardManagement_2_Name","病房管理II"
"Qualification/Nurse_WardManagement_3_Description","进阶病房管理技能"
"Qualification/Nurse_WardManagement_3_Name","病房管理III"
"Qualification/Nurse_WardManagement_4_Description","精英病房管理技能"
"Qualification/Nurse_WardManagement_4_Name","病房管理IV"
"Qualification/Nurse_WardManagement_5_Description","世界级病房管理技能"
"Qualification/Nurse_WardManagement_5_Name","病房管理V"
"Qualification/RoboJanitor_LitterBin_Description","被设定了清理垃圾桶的程序。"
"Qualification/RoboJanitor_LitterBin_Name","垃圾小子"
"Qualification/RoboJanitor_Maintenance_Description","被设定了维护机器的程序。"
"Qualification/RoboJanitor_Maintenance_Name","修理能手"
"Qualification/RoboJanitor_PlantGhosts_Description","被设定了灌溉植物和抓鬼的程序。"
"Qualification/RoboJanitor_PlantGhosts_Name","黑白无常"
"Qualification/RoboJanitor_ToiletVending_Description","被设定了给自动贩卖机补货和清理马桶的程序。"
"Qualification/RoboJanitor_ToiletVending_Name","吞吐怪杰"
"Qualification/RoboJanitor_UpgradeFire_Description","被设定了机器升级和扑灭火灾的程序。"
"Qualification/RoboJanitor_UpgradeFire_Name","升级维护"
"Research/8BitMachineLevel1_CompleteMessage","好消息。我们开发出了一种调试机的增强程序，可以提高治疗成功率。\n\n你解锁了一项新的升级，现在已可在个别机器上使用，派拥有机械资格的勤杂工去安装吧。"
"Research/8BitMachineLevel1_Description","研究设备的改良方法，发现更好的治疗八位症的方案。"
"Research/8BitMachineLevel1_Name","升级：分辨率实验室"
"Research/8BitMachineLevel2_CompleteMessage","成功！新的设计使八位症的治疗达到了一个全新的高度，真是前所未有。别提继续改进的事情了。\n\n你解锁了一项新的升级，现在已可在个别机器上使用，派拥有机械资格的勤杂工去安装吧。"
"Research/8BitMachineLevel2_Description","我们觉得分辨率诊所的治疗方案还有改进的空间。如果想继续研究，就来找我们吧。"
"Research/8BitMachineLevel2_Name","进阶升级：分辨率实验室"
"Research/8BitRoom_CompleteMessage","我们发明了一台调试机来治愈八位症病人。"
"Research/8BitRoom_Description","总部的研究员们大胆假设人的分辨率可以提升。值得研究一下！"
"Research/8BitRoom_Name","分辨率实验室"
"Research/AnimalMagnetismMachineLevel1_CompleteMessage","我们开发了一款更优良的动物磁力症治疗机。\n\n你解锁了一项新的升级，现在已可在个别机器上使用，派拥有机械资格的勤杂工去安装吧。"
"Research/AnimalMagnetismMachineLevel1_Description","通过分析，寻找治疗动物磁力症更有效的方式。"
"Research/AnimalMagnetismMachineLevel1_Name","升级：有害动物防治"
"Research/AnimalMagnetismMachineLevel2_CompleteDescription","我们研发出了动物磁力症的终极疗法。我们的第一台机器看起来太逊了，而现在……\n\n你解锁了一项新的升级，现在已可在个别机器上使用，派拥有机械资格的勤杂工去安装吧。"
"Research/AnimalMagnetismMachineLevel2_Description","我们对动物磁力症的研究已经十分透彻了。"
"Research/AnimalMagnetismMachineLevel2_Name","进阶升级：有害动物防治"
"Research/AnimalMagnetismRoom_CompleteMessage","我们发明了新的机器，用于处理动物磁力症。"
"Research/AnimalMagnetismRoom_Description","设计一台机器，驱除粘在人身上的不速之客。"
"Research/AnimalMagnetismRoom_Name","有害动物防治室"
"Research/AstroMachineLevel1_CompleteMessage","干得好，你成功了！接受治疗后的外星人比以前更加善于伪装了。而且他们在手术后幸存的几率也更高了。这是一个意外之喜。\n\n你解锁了一项新的升级，现在已可在个别机器上使用，派拥有机械资格的勤杂工去安装吧。"
"Research/AstroMachineLevel1_Description","研究并优化伪装外星人的方法。"
"Research/AstroMachineLevel1_Name","升级：拟人化中心"
"Research/AstroMachineLevel2_CompleteMessage","太好了！流程已经达到完美了。这种与众不同的医学欺骗手法在大部分情况下都安全有效。\n\n你解锁了一项新的升级，现在已可在个别机器上使用，派拥有机械资格的勤杂工去安装吧。"
"Research/AstroMachineLevel2_Description","尝试寻找转身一变机所能进行的进一步改进。"
"Research/AstroMachineLevel2_Name","进阶升级：拟人化中心"
"Research/CapturedGhost_CS","捕获了{[NAME]}"
"Research/CapturedGhost_ResearchPoints_CS","+{[POINTS]}研究点数"
"Research/CardboardMachineLevel1_CompleteMessage","成功！我们研发出了一种强化分解模块的改进举措。患者可以轻松被消灭掉，治疗效果一下子就好多了。\n\n你解锁了一项新的升级，现在已可在个别机器上使用，派拥有机械资格的勤杂工去安装吧。"
"Research/CardboardMachineLevel1_Description","调查如何防止奇怪的干扰发生。"
"Research/CardboardMachineLevel1_Name","升级：自折室"
"Research/CardboardMachineLevel2_CompleteMessage","通过使用更加复杂的胶水和牛皮纸，我们开发了最先进的治疗纸板楞的方法，繁复到没有其他人愿意使用。\n\n你解锁了一项新的升级，现在已可在个别机器上使用，派拥有机械资格的勤杂工去安装吧。"
"Research/CardboardMachineLevel2_Description","致力于让我们的机器在艺术风格的选择上更繁复，在设备工艺上也更加精致。"
"Research/CardboardMachineLevel2_Name","进阶升级：自折室"
"Research/ChromatherapyMachineLevel1_CompleteMessage","我们通过研究，发现了一些改进色疗机的方法。\n\n你解锁了一项新的升级，现在已可在个别机器上使用，派拥有机械资格的勤杂工去安装吧。"
"Research/ChromatherapyMachineLevel1_Description","研究褪色症疗法的改进方法。"
"Research/ChromatherapyMachineLevel1_Name","升级：色疗"
"Research/ChromatherapyMachineLevel2_CompleteMessage","我们开发出了能彻底改进色疗机设计的方式。太好了。\n\n你解锁了一项新的升级，现在已可使用，派拥有机械资格的勤杂工去安装吧。"
"Research/ChromatherapyMachineLevel2_Description","填补褪色症治疗方案中的最后一点空白。"
"Research/ChromatherapyMachineLevel2_Name","进阶升级：色疗"
"Research/ChromatherapyRoom_CompleteMessage","我们的研究员开发出了色疗机！用这台机器治疗褪色症。"
"Research/ChromatherapyRoom_Description","设计一台治疗褪色症的机器。"
"Research/ChromatherapyRoom_Name","色疗室"
"Research/ClownMachineLevel1_CompleteMessage","我们找到了改进小丑症治疗设备的方法！\n\n你解锁了一项新的升级，现在已可在个别机器上使用，派拥有机械资格的勤杂工去安装吧。"
"Research/ClownMachineLevel1_Description","研究小丑症康复过程的新改进方法。"
"Research/ClownMachineLevel1_Name","升级：小丑诊所"
"Research/ClownMachineLevel2_CompleteMessage","通过精准的微调，我们的设备治愈这种莫名其妙的心理创伤的几率提高了！\n\n你解锁了一项新的升级，现在已可在个别机器上使用，派拥有机械资格的勤杂工去安装吧。"
"Research/ClownMachineLevel2_Description","调查更有效治疗小丑症的方式。"
"Research/ClownMachineLevel2_Name","进阶升级：小丑诊所"
"Research/ClownRoom_CompleteMessage","我们的研究员开发了一台新机器来治愈笑话感染患者。"
"Research/ClownRoom_Description","设计一台能够治愈笑话感染患者的机器。"
"Research/ClownRoom_Name","小丑诊所"
"Research/CubismMachineLevel1_CompleteMessage","我们开发出了一款更强、更智能的机器，能够根据病人具体情况进行治疗。 \n\n你解锁了一项新的升级，现在已可在个别机器上使用，派拥有机械资格的勤杂工去安装吧。"
"Research/CubismMachineLevel1_Description","我们的研究员认为可以研发出一种效果更好的治疗方法：辨别病人病情之中各个艺术家影响所占比率，并据此对症下药。"
"Research/CubismMachineLevel1_Name","升级：折疗室"
"Research/CubismMachineLevel2_CompleteDescription","我们最新的机器能够判定出引发病症的艺术品，灵感是源自那个艺术品。这应该能使重塑过程更加顺利。接招吧，艺术。\n\n你解锁了一项新的升级，现在已可在个别机器上使用，派拥有机械资格的勤杂工去安装吧。"
"Research/CubismMachineLevel2_Description","我们的研究员们认为，目前的疗法只要经过微调，就能够从这种疾病的印象派根源入手进行治疗。"
"Research/CubismMachineLevel2_Name","进阶升级：折疗室"
"Research/CubismRoom_CompleteMessage","我们的研究人员开发出了一折疗单元，能够完美地对立体症病人进行拆解并重塑。"
"Research/CubismRoom_Description","设计一台能够重塑立体症患者的机器。"
"Research/CubismRoom_Name","折疗室"
"Research/DLC_1/BarkingMadMachineLevel1_CompleteMessage","好消息，经过研究，我们发现了一种能帮助患者更彻底抛弃其犬类身份认同的升级。\n\n你解锁了一项新的升级，现在已可在个别机器上使用，派拥有机械资格的勤杂工去安装吧。"
"Research/DLC_1/BarkingMadMachineLevel1_Description","了解用于治疗狂吠症的仪器的改进方法。"
"Research/DLC_1/BarkingMadMachineLevel1_Name","升级：狗屋"
"Research/DLC_1/BarkingMadMachineLevel2_CompleteMessage","我们设计出一种新的升级，应用后将提供目前最全面的狂吠症治疗方法。\n\n你解锁了一项新的升级，现在已可在个别机器上使用，派拥有机械资格的勤杂工去安装吧。"
"Research/DLC_1/BarkingMadMachineLevel2_Description","研究进一步改良狂吠症治疗设备的方法。"
"Research/DLC_1/BarkingMadMachineLevel2_Name","进阶升级：狗屋"
"Research/DLC_1/BarkingMadRoom_CompleteMessage","我们开发了能让半人半狗重新做人的科技。"
"Research/DLC_1/BarkingMadRoom_Description","设计能治疗狂吠症患者的设备。"
"Research/DLC_1/BarkingMadRoom_Name","狗屋"
"Research/DLC_1/FrankensteinMachineLevel1_CompleteMessage","我们研发了一种能够提升冷冻过程成功率的手段。这种新技术能帮助我们治愈更多患者。\n\n你解锁了一项新的升级，现在已可在个别机器上使用，派拥有机械资格的勤杂工去安装吧。"
"Research/DLC_1/FrankensteinMachineLevel1_Description","调查改进冷冻疗法的方法。"
"Research/DLC_1/FrankensteinMachineLevel1_Name","升级：重组疗法"
"Research/DLC_1/FrankensteinMachineLevel2_CompleteMessage","我知道这听上去技术含量可能不高，不过我们发现了一种能够让机器上的…大爪子…更厉害的改进方法。相信我，这是好消息，真的。\n\n你解锁了一项新的升级，现在已可在个别机器上使用，派拥有机械资格的勤杂工去安装吧。"
"Research/DLC_1/FrankensteinMachineLevel2_Description","研究完善冷冻疗法的方法。"
"Research/DLC_1/FrankensteinMachineLevel2_Name","进阶升级：重组疗法"
"Research/DLC_1/FrankensteinRoom_CompleteMessage","我们现在能治疗怪物杂烩症患者了。"
"Research/DLC_1/FrankensteinRoom_Description","开发怪物杂烩症的治疗方法。"
"Research/DLC_1/FrankensteinRoom_Name","重组疗法室"
"Research/DLC_1/MoreTraining_Project1_CompleteMessage","我们做到了，剧情现在能说通了。我们通过分析发现，重要的是凶手应该是管家，或者是大家在做梦，或者那个好人其实是坏人，或者是……说实话，我记不住了，总之听上去不太好，但也没必要让别人知道。"
"Research/DLC_1/MoreTraining_Project1_Description","电影明星、自封的编剧和导演罗德里克·库逊又写了一个剧本，但是他和他的瞎编制作有限公司的“创意团队”都写不出结局来，因此他决定转向科学寻找解决方案。如果我们能通过分析，填补剧本中的情节漏洞，他们会付给我们一笔钱，并将我们列入制作名单，前提是这部电影真的能上映……"
"Research/DLC_1/MoreTraining_Project1_Name","罗德里克的剧情漏洞"
"Research/DLC_1/MoreTraining_Project2_CompleteMessage","我们完成了对罗奇汉堡的菜单分析，并将结果发给了罗奇汉堡总部。他们雇了几十名律师和三个巫师，据说正在与起诉方进行调解。整件事就像是一个巨大而混乱的阴谋，而我们的研究正中其神秘又劲爆的核心。研究所获得了大量关注，现在已经重新成为县里的科研中坚力量。"
"Research/DLC_1/MoreTraining_Project2_Description","研究所重整旗鼓的消息已经传到了县里，我们得到了嘉奖，研究所收到了半个世纪以来最大的一桩调查请求。罗奇汉堡所有人接到法院判决令，责令他们对菜单进行全面的分析。这个案子已经得到全县媒体关注，有可能帮助研究所达到新的高度。 "
"Research/DLC_1/MoreTraining_Project2_Name","罗奇汉堡丑闻"
"Research/DLC_1/MoreTraining_Project3_CompleteMessage","我们完成了对双点县生活的综合评估。市长办公室说调研结果正如他们所害怕的那样。尽管他们不会继续开展该项目，或是发布其结果，但我们凭借高度配合和对调研的严格保密，赢得了他们的感激。虽然这么说有些阴险，但通过与双点政府合作开展该项目，并粉饰“一切已经很完美了”，斯维尔巴德在全县的研究中心的地位得到了进一步巩固。"
"Research/DLC_1/MoreTraining_Project3_Description","丰斯克市长向她的竞选团队保证，要开展一项对双点县生活的调研工作。该项研究将充分深入调查，从而解决是否应当重新规划社会结构以改善公民生活的问题，以及重构的方式。市长办公室联系我们，希望开展一项对本届政府执政情况的研究，最终结果有可能（永远）决定全县的未来。 "
"Research/DLC_1/MoreTraining_Project3_Name","丰斯克项目"
"Research/DLC_1/MoreTraining_Project4_CompleteMessage","好消息，我们完成了干酪片项目每种杂烩的干酪浓度都提升了0.01%。他们十分高兴。"
"Research/DLC_1/MoreTraining_Project4_Description","干酪片的制造商希望将部分先进的烹饪科学外包出去，他们想知道我们是否有意向合作。他们希望让著名的干酪片更浓郁一些，因此希望我们分析他们的配方，设法进一步提升干酪浓度。"
"Research/DLC_1/MoreTraining_Project4_Name","重奶干酪片"
"Research/DLC_1/RobotZillaMachineLevel1_CompleteMessage","我们研发出了新的改进措施，可以带来沉浸效果和疗效更好的体验。\n\n你解锁了一项新的升级，现在已可在个别机器上使用，派拥有机械资格的勤杂工去安装吧。"
"Research/DLC_1/RobotZillaMachineLevel1_Description","研究提升都会症治疗效果的方法。"
"Research/DLC_1/RobotZillaMachineLevel1_Name","升级：城市童话"
"Research/DLC_1/RobotZillaMachineLevel2_CompleteMessage","我们已经实现了对机器的最优迭代。我们认为现在的模拟效果能够完全满足患者想象中的城市形象。\n\n你解锁了一项新的升级，现在已可在个别机器上使用，派拥有机械资格的勤杂工去安装吧。"
"Research/DLC_1/RobotZillaMachineLevel2_Description","我们对都会症的理解已经接近极致，并推出了治疗仪器的终极版本。"
"Research/DLC_1/RobotZillaMachineLevel2_Name","进阶升级：城市童话"
"Research/DLC_1/RobotzillaRoom_CompleteMessage","我们完成了对那些旧设计图的测试，经过几处调整，并使用现代发明替换了其中一些过时的材料后，我们的治疗方法应该会收到非常好的效果。这一杯敬你，以前的科学家。"
"Research/DLC_1/RobotzillaRoom_Description","接管研究所时，我们发现了治疗都会症的研究计划。设计图已经很旧了，但我们可以开展测试，看看里面还有没有能派上用场的东西。"
"Research/DLC_1/RobotzillaRoom_Name","城市童话室"
"Research/DLC_1/RobotzillaRoom_SandboxCompleteMessage","我们已经研究出能同时治疗爬虫型和机械型都会症的疗法。"
"Research/DLC_1/RobotzillaRoom_Sandbox_Description","开发都会症患者亟需的疗法。"
"Research/DLC_2/8BallMachineLevel1_CompleteMessage","我们的研究员设计了一些新科技，应该能让杠精器的“发射”更加干脆、更具“疗效”。\n\n你解锁了一项新的升级，现在已可在个别机器上使用，派拥有机械资格的勤杂工去安装吧。"
"Research/DLC_2/8BallMachineLevel1_Description","运行模拟来提高我们设备的击球能力。"
"Research/DLC_2/8BallMachineLevel1_Name","升级：纠球台"
"Research/DLC_2/8BallMachineLevel2_CompleteMessage","我们的最新更新整合了对双点县斯诺克九强中7名选手的大脑活动进行研究所获得的数据，以制造人类有史以来最擅长挥舞台球杆的医疗设备。\n\n你解锁了一项新的升级，现在已可在个别机器上使用，派拥有机械资格的勤杂工去安装吧。"
"Research/DLC_2/8BallMachineLevel2_Description","我们认为我们的顶个球治疗设备已经渐趋完善。"
"Research/DLC_2/8BallMachineLevel2_Name","进阶升级：纠球台"
"Research/DLC_2/8BallRoom_CompleteMessage","我们研发了一台新的机器！杠精器可以治疗罹患顶个球疾病的患者。"
"Research/DLC_2/8BallRoom_Description","设计一种可以治疗顶个球患者的方法。"
"Research/DLC_2/8BallRoom_Name","纠球台"
"Research/DLC_2/BlankLooksMachineLevel1_CompleteMessage","好消息。我们已经研发了一项可优化怼脸加速的升级。现在，脸部能以更高的成功率被送至其主人处。\n\n你解锁了一项新的升级，现在已可在个别机器上使用，派拥有机械资格的勤杂工去安装吧。"
"Research/DLC_2/BlankLooksMachineLevel1_Description","探索可改善无脸症治疗的方式。"
"Research/DLC_2/BlankLooksMachineLevel1_Name","升级：鉴假室"
"Research/DLC_2/BlankLooksMachineLevel2_CompleteMessage","我们发现，“二次怼脸阶段”中的一个小缺陷让我们余下的治疗方法不尽如人意。下一项升级应当解决此问题，并很好地完善这项技术。\n\n你解锁了一项新的升级，现在已可在个别机器上使用，派拥有机械资格的勤杂工去安装吧。"
"Research/DLC_2/BlankLooksMachineLevel2_Description","想办法完善我们的鉴假室设备。"
"Research/DLC_2/BlankLooksMachineLevel2_Name","进阶升级：鉴假室"
"Research/DLC_2/BlankLooksRoom_CompleteMessage","好消息。我们的最新研究已经制定了怼脸机计划。这将可治疗面瘫患者。"
"Research/DLC_2/BlankLooksRoom_Description","研究治疗无脸症患者的方式。"
"Research/DLC_2/BlankLooksRoom_Name","鉴假室"
"Research/DLC_2/ExplorerMachineLevel1_CompleteMessage","我们开发出了一种增强功能。这种功能拥有前所未有的恐吓病人——我是说，让病人感到兴奋并由此痊愈的能力。\n\n你解锁了一项新的升级，现在已可在个别机器上使用，派拥有机械资格的勤杂工去安装吧。"
"Research/DLC_2/ExplorerMachineLevel1_Description","我们的研究员认为，我们得改善漫游癖的治疗方法。"
"Research/DLC_2/ExplorerMachineLevel1_Name","升级：逃避现实室"
"Research/DLC_2/ExplorerMachineLevel2_CompleteMessage","这一最新的改进将使我们的设施成为迄今为止最安全，且看似最玩命的体验。\n\n你解锁了一项新的升级，现在已可在个别机器上使用，派拥有机械资格的勤杂工去安装吧。"
"Research/DLC_2/ExplorerMachineLevel2_Description","调查逃避现实室设备所能进行的进一步改进。"
"Research/DLC_2/ExplorerMachineLevel2_Name","进阶升级：逃避现实室"
"Research/DLC_2/ExplorerRoom_CompleteMessage","我们已经完成了逃避现实室的设计！我们现在拥有了治疗冒险成瘾患者的方法。"
"Research/DLC_2/ExplorerRoom_Description","开发漫游癖患者的治疗方法。"
"Research/DLC_2/ExplorerRoom_Name","逃避现实室"
"Research/DLC_3/AstroRoom_CompleteMessage","成功！我们发明了一种全新的方法，可以把外星人伪装成人类，而且它转起来非常快！我必须强调，这不是什么游乐项目，对人类也非常不安全。不过，真的很好玩。"
"Research/DLC_3/AstroRoom_Description","开发一种让外星人看起来像人类的方法。"
"Research/DLC_3/AstroRoom_Name","拟人化中心"
"Research/DLC_3/CardboardRoom_CompleteMessage","太好了！我们为那些看起来像硬纸板的人设计了一种治疗方案。我很确信，他们会感到宽敞和松弛。"
"Research/DLC_3/CardboardRoom_Description","找到方法“打开”纸板人。"
"Research/DLC_3/CardboardRoom_Name","自折室"
"Research/DLC_3/FrogRoom_CompleteMessage","干得好，你成功了！现在我们可以帮助那些青蛙外星人，让他们从身到心都恢复到之前的状态。"
"Research/DLC_3/FrogRoom_Description","设计一台机器，将青蛙转换成蛙态人。"
"Research/DLC_3/FrogRoom_Name","蟾宫"
"Research/DLC_4/PinocchioMachineLevel1_CompleteMessage","有了这项最新的升级，患者会真的相信自己被鲸鱼给吞了。不用说，我们期望着看到改善的结果。\n\n你解锁了一项新的升级，现在已可在个别机器上使用，派拥有机械资格的勤杂工去安装吧。"
"Research/DLC_4/PinocchioMachineLevel1_Description","随着戏剧沉浸感的提高，治疗有望得到改善。 "
"Research/DLC_4/PinocchioMachineLevel1_Name","升级：木工坊"
"Research/DLC_4/PinocchioMachineLevel2_CompleteMessage","这项升级完善了我们对木虫感染患者的治疗。谁能想到木工坊竟会如此有效……干得漂亮。\n\n你解锁了一项新的升级，现在已可在个别机器上使用，派拥有机械资格的勤杂工去安装吧。"
"Research/DLC_4/PinocchioMachineLevel2_Description","牵线搭桥，改善我们对木偶症患者的治疗。"
"Research/DLC_4/PinocchioMachineLevel2_Name","进阶升级：木工坊"
"Research/DLC_4/PinocchioRoom_CompleteMessage","毫无疑问，治疗木偶症的最佳方法就是……更多的木偶。现在我们可以治疗罹患木虫感染的患者了。"
"Research/DLC_4/PinocchioRoom_Description","找到治疗罹患木虫感染的患者的方法。"
"Research/DLC_4/PinocchioRoom_Name","木工坊"
"Research/DLC_4/PlantWard_CompleteMessage","好消息，随着药草园的拓展，我们有了一个种植患者的新地方。"
"Research/DLC_4/PlantWard_Description","提高我们的草药学理论，获得治疗新疾病的能力，把这里变得更像一座花园中心。"
"Research/DLC_4/PlantWard_FlowerBedUpgrade_CompleteMessage","完成上一个项目后，我们的研究部门对园艺的了解已超过了一百名膝盖有土的电视节目主持人。他们说自己对医院周围的景观有一些很认真的想法……\n\n你解锁了一项新的升级，现在已可在个别花圃上使用，派拥有机械资格的勤杂工去安装吧。"
"Research/DLC_4/PlantWard_FlowerBedUpgrade_Description","交叉检查多年的花卉数据和园艺手册，找出最大限度地利用草药的方法。"
"Research/DLC_4/PlantWard_FlowerBedUpgrade_Name","升级：草药园"
"Research/DLC_4/PlantWard_Name","草药园"
"Research/DLC_4/ScarecrowMachineLevel1_CompleteMessage","你猜怎么着？那项研究进展顺利。是的，的确如此。医疗保健从未像这样脱谷而出。\n\n你解锁了一项新的升级，现在已可在个别机器上使用，派拥有机械资格的勤杂工去安装吧。"
"Research/DLC_4/ScarecrowMachineLevel1_Description","调查我们的“医疗脱谷”部件的潜在改进。"
"Research/DLC_4/ScarecrowMachineLevel1_Name","升级：农药理学实验室"
"Research/DLC_4/ScarecrowMachineLevel2_CompleteMessage","有了最新的升级，我们的设备在真正的农场里将不会显得碍眼。他们还是不能用它干农活，但现在它看起来似乎能派上些用场。\n\n你解锁了一项新的升级，现在已可在个别机器上使用，派拥有机械资格的勤杂工去安装吧。"
"Research/DLC_4/ScarecrowMachineLevel2_Description","开发完善的患者收集流程。"
"Research/DLC_4/ScarecrowMachineLevel2_Name","进阶升级：农药理学实验室"
"Research/DLC_4/ScarecrowRoom_CompleteMessage","我们的新机器设计用于治疗稻草人患者，一次处理一位。"
"Research/DLC_4/ScarecrowRoom_Description","探索治疗新方法，告别稻草热疾病。"
"Research/DLC_4/ScarecrowRoom_Name","农药理学实验室农药理学实验室"
"Research/DLC_4/TechMachineLevel1_CompleteMessage","大新闻！我们发现，增添一个巨型图形卡能使我们的治疗更加成功和更加图形化。\n\n你解锁了一项新的升级，现在已可在个别机器上使用，派拥有机械资格的勤杂工去安装吧。"
"Research/DLC_4/TechMachineLevel1_Description","为“次世代”升级器设计下一项改进。"
"Research/DLC_4/TechMachineLevel1_Name","升级：技术支持中心"
"Research/DLC_4/TechMachineLevel2_CompleteMessage","我们最新升级的包装比以往都要好。干得不错。\n\n你解锁了一项新的升级，现在已可在个别机器上使用，派拥有机械资格的勤杂工去安装吧。"
"Research/DLC_4/TechMachineLevel2_Description","让“次世代”升级器的下个版本成为最终版本。"
"Research/DLC_4/TechMachineLevel2_Name","进阶升级：技术支持中心"
"Research/DLC_4/TechRoom_CompleteMessage","我们做到了！我们的错误感染症疗法应该能用其圆滑的单色设计引来病人。"
"Research/DLC_4/TechRoom_Description","调查如何治疗那些沉迷科技的错误感染症患者。 "
"Research/DLC_4/TechRoom_Name","技术支持中心"
"Research/DLC_5/MudMachineLevel1_CompleteMessage","我们的研究成功了！我们研制了一种更有效的起泡剂，唯一的担心就是把患者洗得太干净、太健康了。\n\n你解锁了一项新的升级，现在已可在个别机器上使用，派拥有机械资格的勤杂工去安装吧。"
"Research/DLC_5/MudMachineLevel1_Description","研发机器使用的医学清洗剂的改进配方。既能提升疗效，还不伤手。"
"Research/DLC_5/MudMachineLevel1_Name","升级：清洗缸"
"Research/DLC_5/MudMachineLevel2_CompleteMessage","真是好消息。我们的科学家研究出了双点县史上最先进的海绵。在常人眼中可能和普通海绵没有两样，但他们说效果提高了百分之四，甚至是百分之五。\n\n你解锁了一项新的升级，现在已可在个别机器上使用，派拥有机械资格的勤杂工去安装吧。"
"Research/DLC_5/MudMachineLevel2_Description","试用新型海绵，得到了更多有用的信息。"
"Research/DLC_5/MudMachineLevel2_Name","进阶升级：清洗缸"
"Research/DLC_5/MudRoom_CompleteMessage","开发拘泥症的治疗方法。记得不能用新设备洗盘子或是衣服，尽管我猜效果会很不错！"
"Research/DLC_5/MudRoom_Description","研究如何治疗那些脏兮兮、拘泥症患者的方法。"
"Research/DLC_5/MudRoom_Name","清洗缸"
"Research/DLC_5/StuntmanMachineLevel1_CompleteMessage","他们做到了！研究员再次推动了医学的进步，设计出了一个能够轻微改进治疗流程的配件。激动人心。\n\n你解锁了一项新的升级，现在已可在个别机器上使用，派拥有机械资格的勤杂工去安装吧。"
"Research/DLC_5/StuntmanMachineLevel1_Description","用刺激的电子研究改进对冒险成瘾患者的治疗。"
"Research/DLC_5/StuntmanMachineLevel1_Name","升级：仿危险区"
"Research/DLC_5/StuntmanMachineLevel2_CompleteMessage","经过最新改装后，特技飞跃速成机成为了一项令人心跳加速的医学伟业。这项成果让整个研发部门都干劲十足。 \n\n你解锁了一项新的升级，现在已可在个别机器上使用，派拥有机械资格的勤杂工去安装吧。"
"Research/DLC_5/StuntmanMachineLevel2_Description","用全新超炫升级，提升特技迷的治疗效果。"
"Research/DLC_5/StuntmanMachineLevel2_Name","进阶升级：仿危险区"
"Research/DLC_5/StuntmanRoom_CompleteMessage","我们的研究员已经着陆，完成了特技迷的治疗方法研究。"
"Research/DLC_5/StuntmanRoom_Description","开发特技迷的治疗方法。"
"Research/DLC_5/StuntmanRoom_Name","仿危险区"
"Research/DLC_5/ToySoldierMachineLevel1_CompleteMessage","真是好主意。我们通过研发，改进的机器的放大组件。患者的融化步骤将更有趣、更有效率，痛苦程度也略有降低。\n\n你解锁了一项新的升级，现在已可在个别机器上使用，派拥有机械资格的勤杂工去安装吧。"
"Research/DLC_5/ToySoldierMachineLevel1_Description","把我们的大兵症候群疗程发展成一套运转流畅的机器。"
"Research/DLC_5/ToySoldierMachineLevel1_Name","升级：作战指挥部"
"Research/DLC_5/ToySoldierMachineLevel2_CompleteMessage","这项最新升级重新校准了那个大缸的倾倒操作。你可能认为这没什么用，那你就错了。效果真的很好。这就是科学，对吧？\n\n你解锁了一项新的升级，现在已可在个别机器上使用，派拥有机械资格的勤杂工去安装吧。"
"Research/DLC_5/ToySoldierMachineLevel2_Description","我们即将把大兵症候群的治疗推上新高度。"
"Research/DLC_5/ToySoldierMachineLevel2_Name","进阶升级：作战指挥部"
"Research/DLC_5/ToySoldierRoom_CompleteMessage","立正！我们的新疗法已经准备就绪。这场与大兵症候群的战争，我们必胜无疑。"
"Research/DLC_5/ToySoldierRoom_Description","开发大兵症候群的治疗方法。"
"Research/DLC_5/ToySoldierRoom_Name","作战指挥部"
"Research/DNAMachineLevel1_CompleteMessage","成功！我们为DNA实验室开发了效率更高的机器。\n\n你解锁了一项新的升级，现在已可在个别机器上使用，派拥有机械资格的勤杂工去安装吧。"
"Research/DNAMachineLevel1_Description","我们认为可以回头重新挑战第一次没能过的难关。"
"Research/DNAMachineLevel1_Name","升级：DNA实验室"
"Research/DNAMachineLevel2_CompleteMessage","坏消息：新机器让我们原来的机器黯然失色。好消息：我们现在有新的机器了。我是不是应该先说好消息的？\n\n你解锁了一项新的升级，现在已可在个别机器上使用，派拥有机械资格的勤杂工去安装吧。"
"Research/DNAMachineLevel2_Description","开发能进行更详细的分析并提供更精准操控的设备。"
"Research/DNAMachineLevel2_Name","进阶升级：DNA实验室"
"Research/DNARoom_CompleteMessage","我们发明了一台DNA机器！用这台机器可以从基因层面上进行诊断和治疗。"
"Research/DNARoom_Description","设计一台能分析并操控病人DNA的机器。"
"Research/DNARoom_Name","DNA实验室"
"Research/DrugDispenserMachineLevel1_CompleteMessage","我们开发一台新机器，能够制造更复杂，而且效果通常更强的药物。我们试过了，效果超级好的。\n\n你解锁了一项新的升级，现在已可在个别机器上使用，派拥有机械资格的勤杂工去安装吧。"
"Research/DrugDispenserMachineLevel1_Description","我们认为，设计一台能制作更花俏药物鸡尾酒的机器，是完全可行的。"
"Research/DrugDispenserMachineLevel1_Name","升级：药房"
"Research/DrugDispenserMachineLevel2_CompleteMessaage","干得好，你成功了！我们最新型的药物配送器，简直像魔法一样奇妙。我变！\n\n你解锁了一项新的升级，现在已可在个别机器上使用，派拥有机械资格的勤杂工去安装吧。"
"Research/DrugDispenserMachineLevel2_Description","研究一种部件，为我们的制药学开辟一条全新的道路。"
"Research/DrugDispenserMachineLevel2_Name","进阶升级：药房"
"Research/ElectricShockRoom_CompleteMessage","研究团队发明了用于治愈电感症患者的新机器。"
"Research/ElectricShockRoom_Description","电感症患者会不停释放静电影响他人，设计一台机器，消除他们携带的电势。"
"Research/ElectricShockRoom_Name","电疗诊所"
"Research/ElectroShockMachineLevel1_CompleteMessage","弄好了！增强导电性后，我们的电击疗法效果应该会更好。\n\n你解锁了一项新的升级，现在已可在个别机器上使用，派拥有机械资格的勤杂工去安装吧。"
"Research/ElectroShockMachineLevel1_Description","我们可以进行适当调整，提升电击疗法的效果。"
"Research/ElectroShockMachineLevel1_Name","升级：电疗诊所"
"Research/ElectroShockMachineLevel2_CompleteMessage","好消息！我们的研究人员设计了一台机器，据说对电能的「胃口」更大。 \n\n你解锁了一项新的升级，现在已可在个别机器上使用，派拥有机械资格的勤杂工去安装吧。"
"Research/ElectroShockMachineLevel2_Description","我们的电击疗法基本已经达到了完美水平。"
"Research/ElectroShockMachineLevel2_Name","进阶升级：电疗诊所"
"Research/EthicalResearch_CompleteMessage","在蔬菜和矿石上进行了大量的测试后，我们的研究员公布了研究数据。这件事其实非常乏味，但是应该能提高我们的声誉。"
"Research/EthicalResearch_Description","停止在勤杂工身上试验新药和仪器，改用蔬菜和矿石测试。这样应该能提高我们的声誉。"
"Research/EthicalResearch_Name","伦理研究"
"Research/FluidAnalysisMachineLevel1_CompleteMessage","好消息。我们现在可以升级医院的体液分析仪，得到更纯净有效的样本。\n\n你解锁了一项新的升级，现在已可在个别机器上使用，派拥有机械资格的勤杂工去安装吧。"
"Research/FluidAnalysisMachineLevel1_Description","我们认为通过优化设计，应该能获得更高质量的样本。"
"Research/FluidAnalysisMachineLevel1_Name","升级：体液分析"
"Research/FluidAnalysisMachineLevel2_CompleteMessage","我们开发出了体液加速器！我们现在能进行更精细的微量分析了。在这个过程中，需要将样本高速射入机器，最好别多想。\n\n你解锁了一项新的升级，现在已可在个别机器上使用，派拥有机械资格的勤杂工去安装吧。"
"Research/FluidAnalysisMachineLevel2_Description","找到分析体液样本的更优方式。"
"Research/FluidAnalysisMachineLevel2_Name","进阶升级：体液分析"
"Research/FluidAnalysisRoom_CompleteMessage","研究团队已经设计出从病人体内提取体液的理想仪器，这会对病人带来极大的痛苦，不过这并不重要。很好。"
"Research/FluidAnalysisRoom_Description","设计一台机器，以便从病人体内提取各种体液。当然，主要是服务于诊断的目的。然后顺便找点乐子。"
"Research/FluidAnalysisRoom_Name","体液分析室"
"Research/FrogMachineLevel1_CompleteMessage","好消息。通过我们的修改，妊娠期已经明显趋于稳定。而且我们还修复了传送带的一个奇怪问题，它现在没有那么奇怪了。\n\n你解锁了一项新的升级，现在已可在个别机器上使用，派拥有机械资格的勤杂工去安装吧。"
"Research/FrogMachineLevel1_Description","我们应该可以改进蟆怔治疗设备了。"
"Research/FrogMachineLevel1_Name","升级：蟾宫"
"Research/FrogMachineLevel2_CompleteMessage","最新的升级将会让我们的机器成为青蛙改造界当中令人艳羡的明星。也许他们的人数还不能称之为“界”吧……但是如果有的话，大家一定会非常羡慕。\n\n你解锁了一项新的升级，现在已可在个别机器上使用，派拥有机械资格的勤杂工去安装吧。"
"Research/FrogMachineLevel2_Description","我们即将把蟆怔的治疗推上新高度。让我们试试看吧，院长。"
"Research/FrogMachineLevel2_Name","进阶升级：蟾宫"
"Research/GeneralDiagnosisMachineLevel1_CompleteMessage","好消息！一些原型机的成功，证明可以通过改进综合诊断设备，得到更好的结果。\n\n你解锁了一项新的升级，现在已可在个别机器上使用，派拥有机械资格的勤杂工去安装吧。"
"Research/GeneralDiagnosisMachineLevel1_Description","总的来说，我们认为，我们的诊断设备尚有提升空间。"
"Research/GeneralDiagnosisMachineLevel1_Name","升级：综合诊断"
"Research/GeneralDiagnosisMachineLevel2_CompleteMessage","他们取得了突破！我们现在已经研发出了高尖端的诊断设备设计图！\n\n你解锁了一项新的升级，现在已可在个别机器上使用，派拥有机械资格的勤杂工去安装吧。"
"Research/GeneralDiagnosisMachineLevel2_Description","研究玄学，寻找基础诊断设备的革命性改进方法。"
"Research/GeneralDiagnosisMachineLevel2_Name","进阶升级：综合诊断"
"Research/GeneralResearch_CompleteMessage","我们完成了对“存在”的综合研究。可以去申请科研经费了！"
"Research/GeneralResearch_Description","综合研究是帮医院套取资金的最佳途径。"
"Research/GeneralResearch_Name","综合研究"
"Research/General_Complete_Advisor","研究项目完成了！\n奖励：{[REWARD]}"
"Research/InjectionMachineLevel1_CompleteMessage","病人的紧张情绪好像会影响治疗效果。一定是被大号针管给吓到了。我们的研究员研发出了一种新技术，可以在针筒里藏一支镇定剂。应该能有一定帮助。\n\n你解锁了一项新的升级，现在已可在个别机器上使用，派拥有机械资格的勤杂工去安装吧。"
"Research/InjectionMachineLevel1_Description","调查压力对注射治疗效果的影响。"
"Research/InjectionMachineLevel1_Name","升级：注射室"
"Research/InjectionMachineLevel2_CompleteMessage","太好了！我们开发出了利用化学辅助剂进行治疗的方式，药物能够更快在人体内扩散，同时药效也会增强。\n\n你解锁了一项新的升级，现在已可在个别机器上使用，派拥有机械资格的勤杂工去安装吧。"
"Research/InjectionMachineLevel2_Description","研究高级注射药剂。"
"Research/InjectionMachineLevel2_Name","进阶升级：注射室"
"Research/InjectionRoom_CompleteMessage","研究团队已经设计出了一台全新的机器。这次的注射器大得夸张，但是别担心，病人根本反应不过来。这能让我们治愈很多种疾病。"
"Research/InjectionRoom_Description","设计一台机器，能在不触碰病人的情况下完成注射。毕竟他们都很脏。"
"Research/InjectionRoom_Name","注射室"
"Research/ItemUpgrade_Complete_Advisor","研究项目完成了！\n发明新的升级：{[REWARD]}"
"Research/Item_Complete_Advisor","研究项目完成了！\n发明新的物品：{[REWARD]}"
"Research/LightHeadedMachineLevel1_CompleteMessage","我们成功设计了一种升级，能提升“光头更换”仪器的灵敏度。现在我们的麻烦应该能少些了。\n\n你解锁了一项新的升级，现在已可在个别机器上使用，派拥有机械资格的勤杂工去安装吧。"
"Research/LightHeadedMachineLevel1_Description","“光头更换”过程偶尔会失败，研究新方法做出改进。"
"Research/LightHeadedMachineLevel1_Name","升级：脱光诊所"
"Research/LightHeadedMachineLevel2_CompleteMessage","好消息，模拟实验中取得了很好的结果，现在我们可以推出升级版，大幅优化头部的重组过程。\n\n你解锁了一项新的升级，现在已可在个别机器上使用，派拥有机械资格的勤杂工去安装吧。"
"Research/LightHeadedMachineLevel2_Description","我们认为改进生效后，身体和新头部的匹配成功率将得到显著提高。"
"Research/LightHeadedMachineLevel2_Name","进阶升级：脱光诊所"
"Research/LightHeadedRoom_CompleteMessage","我们的研究员开发了一台新机器来治愈患光头症患者。"
"Research/LightHeadedRoom_Description","设计一台能够治愈光头症患者的机器。"
"Research/LightHeadedRoom_Name","脱光诊所"
"Research/MRIMachineLevel1_CompleteMessage","唔，奇怪，我们的机器运转效率只有60%。这个机型可以说是新玩意儿，让运转效率回到100%的方法挺复杂的，应该没人会发现的……下不为例吧！\n\n你解锁了一项新的升级，现在已可在个别机器上使用，派拥有机械资格的勤杂工去安装吧。"
"Research/MRIMachineLevel1_Description","我们发现了一个设计缺陷，影响了超级磁力强效共振扫描机的效率。如果展开进一步分析，应该可以发现其中的问题。"
"Research/MRIMachineLevel1_Name","升级：超级磁力强效共振扫描机"
"Research/MRIMachineLevel2_CompleteMessage","我们的研究人员开发出了一款新的超级磁力强效共振扫描机。说实话，我们的水平配不上这台机器。这是最顶级的机器了。\n\n你解锁了一项新的升级，现在已可在个别机器上使用，派拥有机械资格的勤杂工去安装吧。"
"Research/MRIMachineLevel2_Description","既然机器已经可以正常运转，可以考虑开发一些升级，提高诊断效果。"
"Research/MRIMachineLevel2_Name","进阶升级：超级磁力强效共振扫描机"
"Research/MRIRoom_CompleteMessage","研究员再次胜利！终极诊断机器。一台巨大的扫描机。美轮美奂啊。这台机器很强力，但是需要具备放射科资格的医生来操作。"
"Research/MRIRoom_Description","随着X光的发现，一些科学家开始推测Y光也可能存在。显然这脑洞太大了。一群蠢蛋。我们来设计一个巨大的磁铁，然后看看能派上什么用场吧。"
"Research/MRIRoom_Name","超级磁力强效共振扫描机"
"Research/MiningBotcoins_CompleteMessage","我们已经完成了这项研究，人们对我们的科研水平印象深刻。研究结果已经封存完毕，我们赢得了赞誉！"
"Research/MiningBotcoins_Description","开展令人印象深刻的研究，从医学界获得更多赞誉。"
"Research/MiningBotcoins_Name","生成赞誉"
"Research/MummyMachineLevel1_CompleteMessage","皆大欢喜。我们的研究人员研发出了新的升级，能把一种化学药剂加进治疗环境里，也许可以藉此反转防腐液的效果。\n\n你解锁了一项新的升级，现在已可在个别机器上使用，派拥有机械资格的勤杂工去安装吧。"
"Research/MummyMachineLevel1_Description","我们认为，目前无法进行逆向防腐，应该是导致部分治疗效果不理想的原因。应该做些研究，来提升我们的治疗效果。"
"Research/MummyMachineLevel1_Name","升级：破伊学"
"Research/MummyMachineLevel2_CompleteMessage","我们发现高渗透压导致的脱水，极大程度上降低了我们的治疗成功率。这就是为什么我们要把逆向防腐物质转换为保湿喷雾。\n\n你解锁了一项新的升级，现在已可在个别机器上使用，派拥有机械资格的勤杂工去安装吧。"
"Research/MummyMachineLevel2_Description","研究出木乃伊化过程中，下一个最需要进行逆向对抗的环节。"
"Research/MummyMachineLevel2_Name","进阶升级：破伊学"
"Research/MummyRoom_CompleteMessage","我们的研究人员开发出了一种新机器：破伊机！用这种机器治疗活人木乃伊化的病人。"
"Research/MummyRoom_Description","设计一台机器，让活人木乃伊化患者告别身上的绷带。"
"Research/MummyRoom_Name","破伊室"
"Research/PandemicMachineLevel1_CompleteMessage","好消息！我们修改了流行锅病治疗仪的设计。\n\n你解锁了一项新的升级，现在已可在个别机器上使用，派拥有机械资格的勤杂工去安装吧。"
"Research/PandemicMachineLevel1_Description","调查改善流行锅病治疗过程的方式。"
"Research/PandemicMachineLevel1_Name","升级：流行锅实验室"
"Research/PandemicMachineLevel2_CompleteMessage","磁铁实验的结果表明，磁力更强的磁铁……效果更好。\n\n你解锁了一项新的升级，现在已可在个别机器上使用，派拥有机械资格的勤杂工去安装吧。"
"Research/PandemicMachineLevel2_Description","我们的研究部门认为，对磁铁的一些实验，能极大地提升我们的技术水平。"
"Research/PandemicMachineLevel2_Name","进阶升级：流行锅实验室"
"Research/PandemicRoom_CompleteMessage","我们的研究员开发了一台新机器来治愈患流行锅病患者。"
"Research/PandemicRoom_Description","设计一台机器，移除流行锅病患者身上不请自来的厨具。"
"Research/PandemicRoom_Name","流行锅实验室"
"Research/Prerequisite_CompletedResearchProjects_CS","{[COUNT]}个研究项目"
"Research/Prerequisite_GoldStars_CS","{[STARS]}金星"
"Research/Prerequisite_IllnessDiagnosed_CS","诊断疾病：{[ILLNESS]}"
"Research/Prerequisite_IllnessUnlocked_CS","解锁疾病：{[ILLNESS]}"
"Research/Prerequisite_Project_CS","研究项目{[PROJECT]}"
"Research/Prerequisite_Qualification_CS","资格：{[QUALIFICATION]}"
"Research/Prerequisite_RoomItemUpgrade_CS","升级：{[UPGRADE]}"
"Research/Prerequisite_RoomItem_CS","房间物品：{[ITEM]}"
"Research/Prerequisite_Room_CS","房间：{[ROOM]}"
"Research/ProjectComplete_CS","{[PROJECT]}完成了！"
"Research/Room_Complete_Advisor","研究项目完成了！\n开发出新的房间：{[REWARD]}"
"Research/RunningMachineLevel1_CompleteMessage","现在我们可以升级心脏病科室的设备，从而做出更明确的诊断结论。\n\n你解锁了一项新的升级，现在已可在个别机器上使用，派拥有机械资格的勤杂工去安装吧。"
"Research/RunningMachineLevel1_Description","做一点研究，能让我们更充分地利用起我们的跑步……唔，诊断用健步仪。"
"Research/RunningMachineLevel1_Name","升级：心脏病科"
"Research/RunningMachineLevel2_CompleteMessage","好消息！现在，跑步机能给我们提供更多更有用的数据。更妙的是，我们甚至都还不知道该拿这些数据怎么办。开玩笑的。\n\n你解锁了一项新的升级，现在已可在个别机器上使用，派拥有机械资格的勤杂工去安装吧。"
"Research/RunningMachineLevel2_Description","我们有些想法，应该能提升心脏病科的诊断效果。"
"Research/RunningMachineLevel2_Name","进阶升级：心脏病科"
"Research/Training_Complete_Advisor","研究项目完成了！\n研发出新的培训课程：{[REWARD]}"
"Research/Training_CustomerService_CompleteMessage","好消息。我们研发了一门新的客户服新培训课程。把助理们培训得更有效率吧。"
"Research/Training_CustomerService_Description","研究新的客服技巧，帮助助理们进一步提高工作效率。"
"Research/Training_CustomerService_Name","培训：客户服务"
"Research/Training_Diagnosis_CompleteMessage","好消息。我们研发了一门新的诊断培训课程。培训医生和护士，让他们做出更好的诊断。"
"Research/Training_Diagnosis_Description","研究新的诊断方法，改善医生和护士的诊断技能。"
"Research/Training_Diagnosis_Name","培训：诊断"
"Research/Training_FireSafety_CompleteMessage","好消息。我们研发了一门新的勤杂工培训课程，可以指导他们灭火。"
"Research/Training_FireSafety_Description","研发新的勤杂工培训课程，指导他们灭火。"
"Research/Training_FireSafety_Name","培训：消防安全"
"Research/Training_Fractures_CompleteMessage","好消息。我们研发了一门新的护士培训课程，可以提升他们的骨科病房技能。"
"Research/Training_Fractures_Description","研发新的护士培训课程，提升他们的骨科病房技能。"
"Research/Training_Fractures_Name","培训：骨科学"
"Research/Training_GeneralPractice_CompleteMessage","好消息。我们研发了一门新的全科医生培训课程。对医生进行培训，提高他们在全科医生诊疗室的工作效率。"
"Research/Training_GeneralPractice_Description","研究新的全科诊疗技巧，培训出更好的全科医生。"
"Research/Training_GeneralPractice_Name","培训：全科诊疗"
"Research/Training_General_CompleteMessage","好消息。我们研发了一门新的培训课程！"
"Research/Training_General_Description","研发新的培训课程，提升员工素质。"
"Research/Training_General_Energy_CompleteMessage","好消息。我们研发了一门新的培训课程，可以让员工工作更长时间。"
"Research/Training_General_Energy_Description","研发新的培训课程，让员工在筋疲力尽之前工作更长时间。"
"Research/Training_General_Energy_Name","培训：体力"
"Research/Training_General_HappinessPatient_CompleteMessage","好消息。我们研发了一门新的培训课程，可以改善医生和护士的临床交流能力。"
"Research/Training_General_HappinessPatient_Description","研发新的培训课程，指导医生和护士如何让病人心情愉快。"
"Research/Training_General_HappinessPatient_Name","培训：临床交流"
"Research/Training_General_Happiness_CompleteMessage","好消息。我们研发了一门新的培训课程，可以让员工保持心情愉快。"
"Research/Training_General_Happiness_Description","研发新的培训课程，保持员工心情愉快。"
"Research/Training_General_Happiness_Name","培训：情商学"
"Research/Training_General_Hygiene_CompleteMessage","好消息。我们研发了一门新的培训课程，可以让员工更讲究个人卫生。"
"Research/Training_General_Hygiene_Description","研发新的培训课程，让员工更讲卫生。"
"Research/Training_General_Hygiene_Name","培训：卫生"
"Research/Training_General_Leadership_CompleteMessage","好消息。我们研发了一门新的培训课程，可以提高员工的领导技能，进而激励他人。"
"Research/Training_General_Leadership_Description","研发新的培训课程，提高员工的领导技能，进而激励他人。"
"Research/Training_General_Leadership_Name","培训：领导力"
"Research/Training_General_Name","培训"
"Research/Training_General_Speed_CompleteMessage","好消息。我们研发了一门新的培训课程，可以提高员工的行走速度和工作效率。"
"Research/Training_General_Speed_Description","研发新的培训课程，提高员工的行走速度和工作效率。"
"Research/Training_General_Speed_Name","培训：工作激情"
"Research/Training_General_Training_CompleteMessage","好消息。我们研发了一门新的培训课程，可以让员工在做老师或学员时表现更好。"
"Research/Training_General_Training_Description","研发新的培训课程，让员工在做老师或学员时表现更好。"
"Research/Training_General_Training_Name","培训：教育学"
"Research/Training_Maintenance_CompleteMessage","好消息。我们研发了一门新的勤杂工培训课程，可以改善他们的维护技能。"
"Research/Training_Maintenance_Description","研发新的勤杂工培训课程，改善他们的维护技能。"
"Research/Training_Maintenance_Name","培训：维护"
"Research/Training_Marketing_CompleteMessage","好消息。我们研发了一门新的关于市场营销的课程。对营销团队进行培训，让他们在宣传活动中能够获得更好的成绩。"
"Research/Training_Marketing_Description","研究新的营销技巧，进一步培训出更好的营销人员。"
"Research/Training_Marketing_Name","培训：营销学"
"Research/Training_Mechanics_CompleteMessage","好消息。我们研发了一门新的勤杂工培训课程，可以改善他们的升级技能。"
"Research/Training_Mechanics_Description","研发新的勤杂工用培训课程，改善他们的升级技能。"
"Research/Training_Mechanics_Name","培训：机械学"
"Research/Training_Psychiatry_CompleteMessage","好消息。我们研发了一门新的精神科医生用培训课程。对精神科医生进行培训，让他们更擅于治疗精神疾病。"
"Research/Training_Psychiatry_Description","研究新的精神疾病治疗技巧，培训出更好的精神科医生。"
"Research/Training_Psychiatry_Name","培训：精神病学"
"Research/Training_Research_CompleteMessage","好消息。我们研发了一门新的研究员培训课程。对研究员进行培训，让他们能够获得更多、更好的研究成果。"
"Research/Training_Research_Description","研究新的研究方法，培训出更好的研究员。"
"Research/Training_Research_Name","培训：研究"
"Research/Training_Surgery_CompleteMessage","好消息。我们研发了一门新的外科医生培训课程。对外科医生进行培训，让他们更擅长做手术。"
"Research/Training_Surgery_Description","研究新的手术技巧，培训出更好的外科医生。"
"Research/Training_Surgery_Name","培训：外科学"
"Research/Training_Treatment_CompleteMessage","好消息。我们研发了一门新的综合治疗培训课程。培训医生和护士，让他们能够更好地治疗病人。"
"Research/Training_Treatment_Description","研究新的治疗方法，改善医生和护士的治疗技能。"
"Research/Training_Treatment_Name","培训：治疗"
"Research/Training_Ward_CompleteMessage","好消息。我们研发了一门新的护士培训课程，可以改善病房技能。"
"Research/Training_Ward_Description","研发新的护士培训课程，改善病房技能。"
"Research/Training_Ward_Name","培训：病房管理"
"Research/TurtleHeadMachineLevel1_CompleteMessage","好消息。我们开发出了新的改良式腿部夹板。我知道，技术感很强。但是模拟测试的结果非常出色！\n\n你解锁了一项新的升级，现在已可在个别机器上使用，派拥有机械资格的勤杂工去安装吧。"
"Research/TurtleHeadMachineLevel1_Description","研究更好的治疗藏头症的方法。"
"Research/TurtleHeadMachineLevel1_Name","升级：拔头室"
"Research/TurtleHeadMachineLevel2_CompleteMessage","我们开发出了一种新型的马桶塞专用复合材料，能更好地贴合病人的头。这次升级过后，吸力应该还会更强。\n\n你解锁了一项新的升级，现在已可在个别机器上使用，派拥有机械资格的勤杂工去安装吧。"
"Research/TurtleHeadMachineLevel2_Description","我们认为藏头症治疗设备还有提升的空间。"
"Research/TurtleHeadMachineLevel2_Name","进阶升级：拔头室"
"Research/TurtleHeadRoom_CompleteMessage","我们的研究团队设计出了终极拔头设备。真的是顶级的。藏头症患者们会高兴的。"
"Research/TurtleHeadRoom_Description","设计一款把缩在身体里的脑袋拔出来的设备，既要精准又要暴力。希望这能帮助我们治愈藏头症患者。"
"Research/TurtleHeadRoom_Name","拔头室"
"Research/XRayMachineLevel1_CompleteMessage","研究开发部门的员工发明了新一代的X光机！有点儿小贵，但是能更轻松地对病人做出诊断。\n\n你解锁了一项新的升级，现在已可在个别机器上使用，派拥有机械资格的勤杂工去安装吧。"
"Research/XRayMachineLevel1_Description","我们的研究部门认为，给他们一些时间，他们就能完成对X光机的改良。你意下如何？"
"Research/XRayMachineLevel1_Name","升级：X光"
"Research/XRayMachineLevel2_CompleteMessage","研究部门的巨佬研发了一款比X光机更好的机器，X全光机3000。不可思议！\n\n你解锁了一项新的升级，现在已可在个别机器上使用，派拥有机械资格的勤杂工去安装吧。"
"Research/XRayMachineLevel2_Description","研究部门觉得他们上一次研发出的X光机还可以进一步改良。要让他们继续开脑洞吗？我不是说他们脑子有洞……"
"Research/XRayMachineLevel2_Name","进阶升级：X光"
"Research/XRayRoom_CompleteMessage","好消息，我们发明了一款X光机！现在我们不仅可以看穿病人们的衣服，也能真正的看透他们了。在寻找失窃的物品时能帮上大忙。当然，也能用于诊断内伤。"
"Research/XRayRoom_Description","在低端科技有限公司研发出的V光机和W光机让数百名病人蒸发后，科学家们推测出可能存在一种“X”光。这能为病人病情的诊断带来革命性的突破。"
"Research/XRayRoom_Name","X光"
"Rivals/Rival_AlternativeMedicine_Name","霍里史迪克斯公司"
"Rivals/Rival_BigBad_Name","巨无霸超级集团"
"Rivals/Rival_Cult_Name","球体基金会"
"Rivals/Rival_Science_Name","低端医疗科技"
"Room/8Bit_Description","治愈八位症患者。\n治疗由低分辨率错误带来的低级问题。"
"Room/8Bit_Description_Long","用来提高八位症患者分辨率的高科技仪器。\n为改善治愈率，研究升级并将其应用到设备中。再安排一名经过治疗培训的医生。"
"Room/8Bit_Name","分辨率实验室"
"Room/AnimalMagnetism_Description","治愈动物磁力症患者\n除非出于自愿，否则任何人都不应该遭到动物的包围。"
"Room/AnimalMagnetism_Description_Long","移除动物磁力症患者身上不请自来的动物的高科技仪器。\n为改善治愈率，研究升级并将其应用到设备中。再安排一名经过治疗培训的护士。"
"Room/AnimalMagnetism_Name","有害动物防治室"
"Room/Cafe_Description","为病人和员工提供饮食和娱乐的房间。\n提供自动贩卖机无法匹敌的用餐体验。"
"Room/Cafe_Description_Long","医院咖啡厅的美食是我吃过最好吃的了。相比在自动贩卖机吃小食或饮料，在咖啡厅用餐能够延长员工和病人心满意足的时间。"
"Room/Cafe_Name","咖啡厅"
"Room/Cardio_Description","基本诊断。\n让病人跑一跑或许能产生一些有趣甚至有益的结果。"
"Room/Cardio_Description_Long","对诊断来说，心脏病是一个良好的开端。\n为改善治疗结果，你需要对机器进行升级。再安排一名经过诊断学培训的护士。"
"Room/Cardio_Name","心脏病科室"
"Room/Chromatherapy_Description","治愈褪色症患者。\n让你的生活增添色彩。 "
"Room/Chromatherapy_Description_Long","能为褪色症患者重新套色。\n为改善治愈率，研究升级并将其应用到设备中。再安排一名经过治疗培训的护士。"
"Room/Chromatherapy_Name","色疗室"
"Room/ClownClinic_Description","治愈笑话感染病人\n帮助小丑适应离开马戏团之后的生活。"
"Room/ClownClinic_Description_Long","能让小丑们回归到正常的生活。\n由球体基金会开发，并允许其他公司购买所需设备。他们为“清幽”法申请了专利，能够重新校准小丑的思想，帮助他们重新适应社会。\n为改善治愈率，你需要对设备进行一些升级。再安排一名经过治疗培训的护士。"
"Room/ClownClinic_Name","小丑诊所"
"Room/Cubism_Description","治愈立体症患者。\n给为艺术而迷乱的患者提供重塑服务。"
"Room/Cubism_Description_Long","能让立体症患者解体重塑。\n为改善治愈率，研究升级并将其应用到设备中。再安排一名经过额外治疗技能培训的医生。"
"Room/Cubism_Name","折疗室"
"Room/DLC_1/BarkingMad_Description","治愈狂吠症患者。\n不得用于真狗。"
"Room/DLC_1/BarkingMad_Description_Long","狗屋可用于治疗狂吠症患者。\n别被那熟悉的外观骗了，这其实是复杂的医疗技术的产物。尽管该设备的卡通风格外观看上去不够正经，但却能够起到安慰患者的作用，从而将其引入狗屋内无缝安装的治疗设备。\n为了提升治愈率，你需要升级该仪器。再安排一名经过额外治疗技能培训的护士。"
"Room/DLC_1/BarkingMad_Name","狗屋"
"Room/DLC_1/Frankenstein_Description","治愈怪物杂烩症患者。\n希望患者的问题和疾病都能被冻结，然后彻底清除。"
"Room/DLC_1/Frankenstein_Description_Long","重组疗法可用于治疗怪物杂烩症患者。\n具体治疗手段是一种古老的回春术的现代版本，使用冷水激活、唤醒和重建偏离原有自我的患者。患者首先需要接受低温冷冻，随后在几秒内解冻，从而使其重新凝聚“自我”，消除怪物病菌。\n为了提升治愈率，你需要升级该仪器。再安排一名经过额外治疗技能培训的医生。"
"Room/DLC_1/Frankenstein_Name","重组疗法"
"Room/DLC_1/RobotZilla_Description","治愈都会症患者。\n城市景观的等比例缩小模型可以为患者实现他们的城市梦。"
"Room/DLC_1/RobotZilla_Description_Long","城市童话室可用于治疗都会症患者。\n使用大量滑轮、弹力带和纸板再现典型城市外观，成为都会症患者眼中真正的城市。在模拟过程中，我们希望患者的非理性渴求能得到释放，从而恢复健康理智的生活状态。\n为了提升治愈率，你需要升级该仪器。再安排一名经过额外治疗技能培训的护士。"
"Room/DLC_1/RobotZilla_Name","城市童话"
"Room/DLC_2/BlankLooks_Description","治愈无脸症患者。\n使用高冲击机械在无表情的面部压印出特征。 "
"Room/DLC_2/BlankLooks_Description_Long","鉴假室用于治愈无脸症患者。\n利用早期工业力量与超现代、高科技的惊人结合来实现精妙且专业的平衡，从而使患者从面无表情的状态中恢复正常。 \n为了提升治愈率，你需要升级该仪器。再安排一名经过额外治疗技能培训的护士。"
"Room/DLC_2/BlankLooks_Name","鉴假室"
"Room/DLC_2/EightBall_Description","治愈顶个球患者。\n在一个舒缓的、木头材质的环境中解决患者的问题。"
"Room/DLC_2/EightBall_Description_Long","纠球台用于治愈顶个球患者。\n测试发现，罹患这种疾病的头部不仅仅类似于斯诺克台球，连构成都很类似。因此，我们是不是可以说，距离证明“主题”机器非常成功应该不远了。\n为了提升治愈率，你需要升级该仪器。再安排一名经过额外治疗技能培训的医生。"
"Room/DLC_2/EightBall_Name","纠球台"
"Room/DLC_2/Explorer_Description","治愈漫游癖病患者。\n模仿冒险，提升成就感。"
"Room/DLC_2/Explorer_Description_Long","逃避现实室用于治愈漫游癖患者。\n提供具有少许风险的意外和危险冒险经历。痊愈患者的探索渴望会得到满足，且会获得一种并无实际基础的巨大成就感。\n为了提升治愈率，你需要升级该仪器。再安排一名经过额外治疗技能培训的护士。"
"Room/DLC_2/Explorer_Name","逃避现实室"
"Room/DLC_2/Parakeet_Name","鸟笼"
"Room/DLC_3/Astro_Description","治愈无人性症患者。\n允许来自其他星球的生物和平地融入双点县。"
"Room/DLC_3/Astro_Description_Long","拟人化中心可用于治疗无人性症患者。\n外星人可以通过粉碎认知性的速成班学会如何让自己的外貌和行为看起来像人类。\n为改善治愈率，你需要对设备进行一些升级。再安排一名经过额外治疗技能培训的医生。"
"Room/DLC_3/Astro_Name","拟人化中心"
"Room/DLC_3/Cardboard_Description","治愈纸板楞患者。\n使用大部分所需零件来构造个体。"
"Room/DLC_3/Cardboard_Description_Long","自折室可用于治疗纸板楞患者。\n请根据不同主题使用文具，如机器发生阻塞，请勿手动操作。\n为改善治愈率，你需要对设备进行一些升级。再安排一名经过额外治疗技能培训的护士。"
"Room/DLC_3/Cardboard_Name","自折室"
"Room/DLC_3/Frog_Description","治愈蟆怔患者。\n把我们熟悉的青蛙变成我们并不熟悉的青蛙外星人。"
"Room/DLC_3/Frog_Description_Long","蟾宫可用于治疗蟆怔患者。\n其设计参照了托儿所，能促进我们的蛙态外星人健康成长。虽然他们大多有几百岁了。\n为改善治愈率，你需要对设备进行一些升级。再安排一名经过额外治疗技能培训的护士。"
"Room/DLC_3/Frog_Name","蟾宫"
"Room/DLC_4/Pinocchio_Description","可用于治疗木虫感染患者。\n你会玩的很尽兴。"
"Room/DLC_4/Pinocchio_Description_Long","木工坊可用于治疗木虫感染患者。\n常言道：让木偶治愈你，但别变成木偶。\n为改善治愈率，你需要对设备进行一些升级。再安排一名经过额外治疗技能培训的护士。"
"Room/DLC_4/Pinocchio_Name","木工坊"
"Room/DLC_4/PlantWard_Description","治愈多种疾病。\n挖掘治愈之花的力量。"
"Room/DLC_4/PlantWard_Description_Long","草药园能用来治疗多种草本科疾病。\n需要一名护士来接收病人、照顾病人和为痊愈的病人办理出院。\n如要同时处理一个以上的病人，请在草药园添加多株医疗植物。\n也可以调整房间设置，要求更多的护士在这里工作。有很多病人时，这项设置会很有用。\n为改善治愈率，你需要研究升级。再安排一名经过额外治疗技能培训的护士。"
"Room/DLC_4/PlantWard_Name","草药园"
"Room/DLC_4/Scarecrow_Description","可用于治疗稻草热患者。\n不仅能治愈病情，还能产出稻草，很多很多稻草。"
"Room/DLC_4/Scarecrow_Description_Long","农药理学实验室可用于治疗稻草热患者。\n从病人体内移除的稻草将被回收，并以常规的方式加以使用。我现在想不出来具体是怎么个利用法，但肯定是被拿去回收利用了。\n为改善治愈率，你需要对设备进行一些升级。再安排一名经过额外治疗技能培训的护士。"
"Room/DLC_4/Scarecrow_Name","农药理学实验室"
"Room/DLC_4/Tech_Description","可治疗错误感染症患者。\n需要安装。"
"Room/DLC_4/Tech_Description_Long","技术支持中心可用于治疗错误感染症患者。\n为了防止进一步的情绪爆发以及造成县内所有的技术同时关闭，治疗错误感染症的时间越早越好。\n为改善治愈率，你需要对设备进行一些升级。再安排一名经过额外治疗技能培训的医生。"
"Room/DLC_4/Tech_Name","技术支持中心"
"Room/DLC_5/Mud_Description_Long","清洗缸可用于治疗拘泥症患者。\n通过远程操作的医用级海绵，控制高端清洗液和疏水性类固醇混合物，进行洗涤。 \n为改善治愈率，你需要对设备进行一些升级。再安排一名经过额外治疗技能培训的护士。"
"Room/DLC_5/Mud_Name","清洗缸"
"Room/DLC_5/Stuntman_Description","治愈特技迷患者。\n重新校准那些对危险有严重渴望的患者的感知。"
"Room/DLC_5/Stuntman_Description_Long","仿危险区可用于治疗特技迷患者。\n特技飞跃速成机能够精准平衡刺激与无聊，重新校准患者的快感中枢。其灵感来自大制作电影布景，以及超市外面的那些摇摇车。\n为改善治愈率，你需要对设备进行一些升级。再安排一名经过额外治疗技能培训的医生。"
"Room/DLC_5/Stuntman_Name","仿危险区"
"Room/DLC_5/ToySoldier_Description","治愈大兵症候群患者。\n帮助本该柔软的人类褪去坚硬的绿色外壳。"
"Room/DLC_5/ToySoldier_Description_Long","作战指挥部可用于治疗大兵症候群患者。\n患者将被化为士兵浓汤，然后过滤，移除所有战争狂和玩具控的杂质。完全过滤后，患者就可被重塑为有机、灵活、不那么顽固的自我了。 \n为改善治愈率，你需要对设备进行一些升级。再安排一名经过额外治疗技能培训的医生。"
"Room/DLC_5/ToySoldier_Name","作战指挥部"
"Room/DNAAnalysis_Description","治愈一系列遗传疾病。\n高科技诊断。\n分析和操纵DNA。"
"Room/DNAAnalysis_Description_Long","DNA实验室能用来治疗各种奇怪的基因疾病。也是诊断疾病的强力工具。这个房间需要一名经过基因学培训的医生。\n为改善治疗结果，研究升级并将其应用到设备中。再安排一名经过额外诊断和治疗技能培训的医生。"
"Room/DNAAnalysis_Name","DNA实验室"
"Room/ElectricShock_Description","治愈电流感患者。\n为带电患者身上的电流并网。"
"Room/ElectricShock_Description_Long","能让电流感患者释放电能，放完之后他们就可以……被释放了。\n为改善治愈率，研究升级并将其应用到设备中。再安排一名经过额外治疗技能培训的医生。"
"Room/ElectricShock_Name","电疗诊所"
"Room/Filters/All","全部"
"Room/Filters/Diagnosis","诊断"
"Room/Filters/Facilities","设施"
"Room/Filters/Treatment","治疗"
"Room/FluidAnalysis_Description","高科技诊断。\n提取体液进行分析，有时候只是为了好玩。"
"Room/FluidAnalysis_Description_Long","一种提取体液的高科技诊断机器。大部分时候是用来研究的，不过有时只是为了好玩。\n为改善治疗结果，研究升级并将其应用到设备中。再安排一名经过诊断学培训的护士。"
"Room/FluidAnalysis_Name","体液分析室"
"Room/FractureWard_Description","治愈一系列骨科损伤。\n没有混凝纸治不好的骨折。"
"Room/FractureWard_Description_Long","骨科病房能用来治疗多种骨科损伤。需要一名护士来接收病人、照顾病人和为痊愈的病人办理出院。\n需要同时处理一个以上的病人时，在病房添加多张牵引床。\n也可以调整房间设置，要求更多的护士在这里工作。有很多病人时，这项设置会很有用。\n为改善治愈率，使用经过病房管理培训的护士。"
"Room/FractureWard_Name","骨科病房"
"Room/GPOffice_Description","提供诊断，咨询和一些基本的交流。\n患者在诊断的每个阶段都必须先看一次全科医生。由全科医生决定他们的下一个目的地。"
"Room/GPOffice_Description_Long","在任何一座医院，全科医生诊疗室都是最重要的房间。病人在接待处登记之后，将被送往全科医生诊疗室。医生会进行初步诊断，决定病人下一步该去哪里。\n\n如果确诊率够高，医生会确认这种疾病并把病人送去接受合适的治疗。\n\n反之，就会将病人送去做进一步诊断。医生会从医院可用诊断中，选择一项病人未接受过的诊断。医生的专业等级不同，认定最有用的诊断也不同。\n\n病人接受过进一步诊断后，会回到全科医生诊疗室。医生会评估病人的诊断过程，添加可能的病症推测，然后作出下一步判断。"
"Room/GPOffice_Name","全科医生诊疗室[i2p_Zero]全科医生诊疗室[i2p_One]全科医生诊疗室"
"Room/GeneralDiagnosis_Description","基本诊断。\n用于扫描和反射检查。"
"Room/GeneralDiagnosis_Description_Long","基础诊断病房，全科医生诊断不了的时候就来这里。\n为改善治疗结果，你需要对机器进行升级。再安排一名经过诊断学培训的护士。"
"Room/GeneralDiagnosis_Name","综合诊断室"
"Room/HospitalBuilding_Description","建设中的医院"
"Room/HospitalBuilding_Name","医院建筑"
"Room/HospitalUnbuilt_Description","备选医院建筑"
"Room/HospitalUnbuilt_Name","未建造的医院"
"Room/Hospital_Description","医院建筑"
"Room/Hospital_Name","医院"
"Room/Injection_Description","治愈多种疾病。\n最“尖”端的治疗方法。"
"Room/Injection_Description_Long","注射室能用来治疗多种疾病。\n为改善治愈率，研究升级并将其应用到设备中。再安排一名经过额外治疗技能培训的护士。"
"Room/Injection_Name","注射室"
"Room/LightHeaded_Description","治愈光头症患者。\n从2017年换头至今。"
"Room/LightHeaded_Description_Long","脱光诊所可以治愈光头症患者。机器会把他们的灯泡头拧下来，换上一个3D打印的新头。新换的头虽然完全无用，但至少外观上勉强能让人接受，大概吧……\n为改善治愈率，你需要对设备进行一些升级。再安排一名经过额外治疗技能培训的医生。"
"Room/LightHeaded_Name","脱光诊所"
"Room/MRIScanner_Description","超黑科技诊断。\n秘诀是块磁铁还是什么玩意儿来着。"
"Room/MRIScanner_Description_Long","超黑科技诊断房间。诊断各种疾病都适用。\n为改善治疗结果，研究升级并将其应用到超级磁力强效共振扫描机。再安排一名经过诊断学或放射学培训的医生。"
"Room/MRIScanner_Name","超级磁力强效共振扫描机"
"Room/Marketing_Description","开展市场宣传，提高医院声誉，吸引更多疑难杂症患者和特定类型的员工。\n开始一项营销宣传活动时，选中一张营销活动桌，然后选择一项宣传活动。"
"Room/Marketing_Description_Long","营销是改善医院声誉的有效途径，还能吸引更多病人和员工到医院来。\n开始一项营销宣传活动时，点击营销活动桌，或者把一名拥有营销资格的助理放到这个房间。\n一般的宣传活动能够改善医院的综合声誉。\n招聘宣传活动能够吸引更多不同类型的求职者。\n疾病宣传活动能够吸引更多患有该病症的病人，改善医院在特定疾病方面的声誉。注意：多多发现各个领域的疾病可以解锁更多疾病宣传活动。\n为提升宣传效果，可在这个房间内安排更多营销人员并使用经过高等级营销培训的员工。"
"Room/Marketing_Name","营销部"
"Room/Modifiers/Diagnosis_Description_CS","{[AMOUNT]}诊断能力"
"Room/Modifiers/Research_Description_CS","{[AMOUNT]}研发能力"
"Room/Modifiers/Training_Description_CS","{[AMOUNT]}培训速度"
"Room/Modifiers/Treatment_Description_CS","{[AMOUNT]}治疗能力"
"Room/MummyClinic_Description","治愈活人木乃伊化患者。\n把病人从怪物中解放出来，而不是解放怪物。"
"Room/MummyClinic_Description_Long","破伊室能用来治愈活人木乃伊化患者。小心翼翼地解开绷带，希望病人能感受到自己还活着的迹象。\n为改善治愈率，研究升级并将其应用到设备中。再安排一名经过额外治疗技能培训的护士。"
"Room/MummyClinic_Name","破伊室"
"Room/OperatingTheater_Description","治愈多种疾病。\n历史悠久的“开膛破肚”法就是从这里诞生的。"
"Room/OperatingTheater_Description_Long","手术室能用来治疗多种疾病。需要一名经过手术培训的医生和一名协助的护士。\n为改善治愈率，安排一名经过高等级外科学技能培训的医生。"
"Room/OperatingTheater_Name","手术室"
"Room/PandemicClinic_Description","治愈流行锅病患者。\n能把卡在锅里的脑袋取出来。"
"Room/PandemicClinic_Description_Long","流行锅实验室能用来治愈流行锅病患者。\n由低端科技最初开发，并允许其他公司购买所需仪器。\n为改善治愈率，你需要对设备进行一些升级。再安排一名经过额外治疗技能培训的医生。"
"Room/PandemicClinic_Name","流行锅实验室"
"Room/Pharmacy_Description","治愈多种疾病。\n药方上的东西都能提供。"
"Room/Pharmacy_Description_Long","药房能用来治愈多种疾病。\n为改善治愈率，你需要对设备进行一些升级。再安排一名经过额外治疗技能培训的护士。"
"Room/Pharmacy_Name","药房"
"Room/Psychiatry_Description","治愈和诊断多种精神疾病。\n治愈精神疾病。"
"Room/Psychiatry_Description_Long","精神科能用来诊断和治疗多种精神疾病。\n为改善治疗结果，安排一名经过高等级精神病学培训的医生。"
"Room/Psychiatry_Name","精神病学诊室"
"Room/Reception_Description","患者到达医院后在这里登记挂号。\n所有旅程开始的地方……"
"Room/Reception_Description_Long","第一次来医院的访客会在接待处进行登记。接待员将病人直接送往全科医生诊疗室进行诊断。\n为加快接待流程，使用经过客户服务培训的助理。\n在接待处增加更多柜台，让更多的接待员在这里工作。"
"Room/Reception_Name","接待处"
"Room/Research_Description","发起研究项目，设计新的设备，做出更好的诊断和治疗。\n开始研究项目时，先选中一个研究台，然后选择要研究的项目。"
"Room/Research_Description_Long","开始研究项目时，点击研究台，或者将一名研究员放到这个房间。你可以在研究界面的可选项目列表中选择一个项目。\n项目的启动需要一名有研究资格的医生。他们会随着时间不断为项目贡献研究点数，贡献的多少取决于他们研究技能的等级。\n研究成果将在整个集团体系内共享，研究发现也是如此。你可以在一家医院启动一个项目，然后在另一家医院继续研究这个项目。\n使用多个研究员来加速研究过程，对他们进行高等级研究资格证书的培训，并在房间内添加专业设备。"
"Room/Research_Name","研究室"
"Room/StaffRoom_Description","员工在这里休息放松。\n把人放进房间，即可开始休息。"
"Room/StaffRoom_Description_Long","员工在休息时间会前往员工休息室，在放松之余提高能量等级。一个提供更多有趣物品的大房间可以让员工在休息结束后充满活力。充满活力的员工在工作时会更有效率。\n工作时，当员工的能量等级变低，他们会想休息一下。医院政策可允许一定比例的各类员工同时休息。你可以在总览界面的员工区调整这些政策。\n注意：你可以把一名员工放到员工休息室让他休息，也可以把他放到工作区域让他工作。"
"Room/StaffRoom_Name","员工休息室"
"Room/Toilet_Description","人有三急，你懂的。\n上厕所的地方。"
"Room/Toilet_Description_Long","人类很多伟大的思想和创意都是在去厕所的路上诞生的。最近调查表明，厕所也是本县最受欢迎的上大号的地方。\n保持厕所干净，否则卫生等级会下降，病菌还会传染到医院其他地方。别忘了在厕所安装洗手池和干手机。"
"Room/Toilet_Name","厕所"
"Room/Training_Description","为员工进行新的资格培训。\n开始培训时，先把一名员工放到这里，或者选中一张讲台，随后选择要进行的资格培训，最后添加学员。"
"Room/Training_Description_Long","点击讲台，或放一个合适的员工到房间以开始培训课程。员工也会在准备好时要求进行培训。\n在培训界面，选择你希望员工学习的资格证书，分配一名培训师，然后选择一名员工参加课程。准备好后点击开始按钮。\n选择培训师时，你可以选择自己的员工，然后选择他们有的资格证书进行教学。你也可以另外付钱邀请客座培训师。\n为加快培训速度，在房间里添加额外的培训资源，并使用拥有额外培训技能的员工。"
"Room/Training_Name","培训室"
"Room/TurtleHeadClinic_Description","治愈藏头症患者。\n还原头部原有长度。"
"Room/TurtleHeadClinic_Description_Long","这台机器很强力，能用来治愈藏头症患者。\n为改善治愈率，研究升级并将其应用到设备中。再安排一名经过治疗培训的医生。"
"Room/TurtleHeadClinic_Name","拔头室"
"Room/Ward_Description","治愈和诊断多种疾病。\n提供住宿，不包早餐。"
"Room/Ward_Description_Long","病房能用来诊断和治疗多种疾病。护士的工作包括收治每一个病人，照顾他们，以及当病人可以离开时让他们出院。\n需要同时处理一个以上的病人时，在病房添加多张病床。\n也可以调整房间设置，要求更多的护士在这里工作。有很多病人时，这项设置会很有用。\n为改善治疗结果，使用经过病房管理，诊断和治疗培训的护士。"
"Room/Ward_Name","病房"
"Room/XRay_Description","高科技诊断。\n能够快速高效地发现掉在人体内的异物。"
"Room/XRay_Description_Long","一间高科技诊断房间。诊断各种疾病都适用，特别是基于骨折的疾病。\n为改善治疗结果，研究升级并将其应用到设备中。再安排一名经过诊断学或放射学培训的医生。"
"Room/XRay_Name","X光"
"Staff/DLC_3/Staff_RoboJanitor_Model_LitterBin","机器勤杂工：垃圾小子"
"Staff/DLC_3/Staff_RoboJanitor_Model_Maintenance","机器勤杂工：修理能手"
"Staff/DLC_3/Staff_RoboJanitor_Model_PlantGhosts","机器勤杂工：黑白无常"
"Staff/DLC_3/Staff_RoboJanitor_Model_ToiletVending","机器勤杂工：吞吐怪杰"
"Staff/DLC_3/Staff_RoboJanitor_Model_UpgradeFire","机器勤杂工：制造修理"
"Staff/DropResult_InvalidNav_CS","导航无效"
"Staff/DropResult_InvalidRoomJanitor_CS","没有在{[ROOM]}工作的{[STAFF]}"
"Staff/DropResult_InvalidRoom_CS","{[STAFF]}不能在{[ROOM]}工作"
"Staff/DropResult_InvalidRoom_CS_F","{[STAFF]}不能在{[ROOM]}工作"
"Staff/DropResult_InvalidRoom_CS_M","{[STAFF]}不能在{[ROOM]}工作"
"Staff/DropResult_ReplaceStaffWait_CS","{[JOB]}\n（等待替换{[STAFF]}）"
"Staff/DropResult_ReplaceStaff_CS","{[JOB]}\n（替换{[STAFF]}）"
"Staff/DropResult_RequiresQualification_CS","需要{[QUALIFICATION]}资格才能在{[ROOM]}工作"
"Staff/DropResult_StartMarketingProject_CS","开始营销宣传活动"
"Staff/DropResult_StartResearchProject_CS","开始研究项目"
"Staff/DropResult_TakeBreak_CS","休息一下"
"Staff/DropResult_Training_InvalidCourse_CS","无法学习{[QUALIFICATION]}"
"Staff/DropResult_Training_LearnQualification_CS","培训{[QUALIFICATION]}"
"Staff/DropResult_Training_Learn_CS","获取一张资格证书"
"Staff/DropResult_Training_MaxCapacity_CS","房间已达最大容量"
"Staff/DropResult_Training_NoQualificationsToTeach_CS","没有可用的资格证书培训"
"Staff/DropResult_Training_NoSlots_CS","没有空余的培训槽位"
"Staff/DropResult_Training_TeachQualification_CS","{[QUALIFICATION]}培训"
"Staff/DropResult_Training_Teach_CS","资格证书培训"
"Staff/JobAction_BlockedToilet_CS","疏通{[ITEM]}"
"Staff/JobAction_BrokenMachine_CS","修理{[ITEM]}"
"Staff/JobAction_Litter_CS","清理{[ITEM]}"
"Staff/JobAction_MedicalWaste_CS","清理{[ITEM]}"
"Staff/JobAction_OutOfStock_CS","补充{[ITEM]}库存"
"Staff/JobAction_WiltedPlant_CS","给{[ITEM]}浇水"
"Staff/JobDescription_BlockedToilet_CS","正在疏通{[ITEM]}"
"Staff/JobDescription_BrokenMachine_CS","正在修理{[ITEM]}"
"Staff/JobDescription_Litter_CS","正在清理{[ITEM]}"
"Staff/JobDescription_MedicalWaste_CS","正在清理{[ITEM]}"
"Staff/JobDescription_OutOfStock_CS","正在补充{[ITEM]}库存"
"Staff/JobDescription_WiltedPlant_CS","正在给{[ITEM]}浇水"
"Staff/Pay_Happy_CS","对薪水很满意"
"Staff/Pay_Happy_CS_F","对薪水很满意"
"Staff/Pay_Happy_CS_M","对薪水很满意"
"Staff/Pay_Satisfied_CS","对薪水满意"
"Staff/Pay_Satisfied_CS_F","对薪水满意"
"Staff/Pay_Satisfied_CS_M","对薪水满意"
"Staff/Pay_Unhappy_CS","对薪水不满"
"Staff/Pay_Unhappy_CS_F","对薪水不满"
"Staff/Pay_Unhappy_CS_M","对薪水不满"
"Staff/Pay_VeryHappy_CS","对薪水非常满意"
"Staff/Pay_VeryHappy_CS_F","对薪水非常满意"
"Staff/Pay_VeryHappy_CS_M","对薪水非常满意"
"Staff/Pay_VeryUnhappy_CS","对薪水非常不满"
"Staff/Pay_VeryUnhappy_CS_F","对薪水非常不满"
"Staff/Pay_VeryUnhappy_CS_M","对薪水非常不满"
"Staff/Rank_Benefit_DiagnosisSkill_CS","{[SKILL]}诊断技能"
"Staff/Rank_Benefit_MaintenanceSkill_CS","{[SKILL]}维护技能"
"Staff/Rank_Benefit_MarketingSkill_CS","{[SKILL]}营销技能"
"Staff/Rank_Benefit_MovementSpeed_CS","{[SPEED]}移动速度"
"Staff/Rank_Benefit_TrainingSlot_CS","+1培训栏位"
"Staff/Rank_Benefit_TreatmentSkill_CS","{[SKILL]}治疗技能"
"Staff/Rank_Benefit_UpgradeSkill_CS","{[SKILL]}升级技能"
"Staff/RecordText/Assistant_CS","在此期间接待了{[PEOPLE]}人，获得收入{[PAID]}。"
"Staff/RecordText/Assistant_F_CS","在此期间接待了{[PEOPLE]}人，获得收入{[PAID]}。"
"Staff/RecordText/DoctorNurse_CS","在此期间经手{[PATIENTS]}个病人，其中{[KILLED]}人死亡，{[CURED]}人痊愈，为医院赚取{[EARNED]}，获得收入{[PAID]}。"
"Staff/RecordText/DoctorNurse_F_CS","在此期间经手{[PATIENTS]}个病人，其中{[KILLED]}人死亡，{[CURED]}人痊愈，为医院赚取{[EARNED]}，获得收入{[PAID]}。"
"Staff/RecordText/EmployedTime_CS","该员工已受雇{[TIME]}。"
"Staff/RecordText/EmployedTime_F_CS","该员工已受雇{[TIME]}。"
"Staff/RecordText/Janitor_CS","在此期间完成了{[JOBS]}项工作，获得收入{[PAID]}。"
"Staff/RecordText/Janitor_F_CS","在此期间完成了{[JOBS]}项工作，获得收入{[PAID]}。"
"Staff/RoboJanitor/LitterBin_Description","垃圾小子：被设定了清理垃圾桶的程序。"
"Staff/RoboJanitor/LitterBin_FirstName","扫扫"
"Staff/RoboJanitor/LitterBin_LastName","李诺克斯"
"Staff/RoboJanitor/Maintenance_Description","修理能手：被设定了维护机器的程序。"
"Staff/RoboJanitor/Maintenance_FirstName","修丽"
"Staff/RoboJanitor/Maintenance_LastName","西蒙斯"
"Staff/RoboJanitor/PlantGhost_Description","黑白无常：被设定了灌溉植物和抓鬼的程序。"
"Staff/RoboJanitor/PlantGhost_FirstName","花洒"
"Staff/RoboJanitor/PlantGhost_LastName","灵斯派克"
"Staff/RoboJanitor/ToiletVending_Description","吞吐怪杰：被设定了给自动贩卖机补货和清理马桶的程序。"
"Staff/RoboJanitor/ToiletVending_FirstName","补满"
"Staff/RoboJanitor/ToiletVending_LastName","普拉吉"
"Staff/RoboJanitor/UpgradeFire_Description","升级维护：被设定了机器升级和扑灭火灾的程序。"
"Staff/RoboJanitor/UpgradeFire_FirstName","铐格利"
"Staff/RoboJanitor/UpgradeFire_LastName","扑霍"
"Staff/StaffFormattedTitleAndName_CS","{[FIRST_NAME]}{[NAME_SEPARATOR]}{[LAST_NAME]}{[TITLE]}"
"Staff/Staff_Assistant_Rank_Assistant","助理"
"Staff/Staff_Assistant_Rank_Assistant_F","助理"
"Staff/Staff_Assistant_Rank_Head_Assistant","首席助手"
"Staff/Staff_Assistant_Rank_Head_Assistant_F","首席助手"
"Staff/Staff_Assistant_Rank_Junior_Assistant","初级助手"
"Staff/Staff_Assistant_Rank_Junior_Assistant_F","初级助手"
"Staff/Staff_Assistant_Rank_Senior_Assistant","高级助手"
"Staff/Staff_Assistant_Rank_Senior_Assistant_F","高级助手"
"Staff/Staff_Assistant_Rank_Work Ex_Assistant","工读助手"
"Staff/Staff_Assistant_Rank_Work Ex_Assistant_F","工读助手"
"Staff/Staff_Doctor_Rank_Consultant","顾问"
"Staff/Staff_Doctor_Rank_Consultant_F","顾问"
"Staff/Staff_Doctor_Rank_Doctor","医生"
"Staff/Staff_Doctor_Rank_Doctor_F","医生"
"Staff/Staff_Doctor_Rank_Junior_Doctor","初级医生"
"Staff/Staff_Doctor_Rank_Junior_Doctor_F","初级医生"
"Staff/Staff_Doctor_Rank_Senior_Consultant","高级医生"
"Staff/Staff_Doctor_Rank_Senior_Consultant_F","高级医生"
"Staff/Staff_Doctor_Rank_Student_Doctor","实习医生"
"Staff/Staff_Doctor_Rank_Student_Doctor_F","实习医生"
"Staff/Staff_GuestTrainer","客座培训师"
"Staff/Staff_GuestTrainer_F","客座培训师"
"Staff/Staff_Janitor_Rank_Head_Janitor","勤杂工领班"
"Staff/Staff_Janitor_Rank_Head_Janitor_F","勤杂工领班"
"Staff/Staff_Janitor_Rank_Janitor","勤杂工"
"Staff/Staff_Janitor_Rank_Janitor_F","勤杂工"
"Staff/Staff_Janitor_Rank_Junior_Janitor","初级勤杂工"
"Staff/Staff_Janitor_Rank_Junior_Janitor_F","初级勤杂工"
"Staff/Staff_Janitor_Rank_Senior_Janitor","高级勤杂工"
"Staff/Staff_Janitor_Rank_Senior_Janitor_F","高级勤杂工"
"Staff/Staff_Janitor_Rank_Work Ex_Janitor","工读勤杂工"
"Staff/Staff_Janitor_Rank_Work Ex_Janitor_F","工读勤杂工"
"Staff/Staff_Nurse_Rank_Chief_Nurse","护士长"
"Staff/Staff_Nurse_Rank_Chief_Nurse_F","护士长"
"Staff/Staff_Nurse_Rank_Junior_Nurse","初级护士"
"Staff/Staff_Nurse_Rank_Junior_Nurse_F","初级护士"
"Staff/Staff_Nurse_Rank_Nurse","护士"
"Staff/Staff_Nurse_Rank_Nurse_F","护士"
"Staff/Staff_Nurse_Rank_Senior_Nurse","高级护士"
"Staff/Staff_Nurse_Rank_Senior_Nurse_F","高级护士"
"Staff/Staff_Nurse_Rank_Student_Nurse","实习护士"
"Staff/Staff_Nurse_Rank_Student_Nurse_F","实习护士"
"Staff/Status_FireFight_CS_F","扑灭{[ITEM]}的火"
"Staff/Status_FireFight_CS_M","扑灭{[ITEM]}的火"
"Staff/Status_FireFighting_CS_F","正在扑灭{[ITEM]}的火"
"Staff/Status_FireFighting_CS_M","正在扑灭{[ITEM]}的火"
"Staff/Status_Fired_CS_F","已解雇！"
"Staff/Status_Fired_CS_M","已解雇！"
"Staff/Status_Ghostbust_CS_F","捉住一只鬼魂"
"Staff/Status_Ghostbust_CS_M","捉住一只鬼魂"
"Staff/Status_Ghostbusting_CS_F","正在捕捉鬼魂"
"Staff/Status_Ghostbusting_CS_M","正在捕捉鬼魂"
"Staff/Status_GoingToRoom_CS_F","正在前往{[ROOM]}"
"Staff/Status_GoingToRoom_CS_M","正在前往{[ROOM]}"
"Staff/Status_LookingForWork_CS_F","正在找事儿做"
"Staff/Status_LookingForWork_CS_M","正在找事儿做"
"Staff/Status_Maintain_CS_F","维护{[ITEM]}（{[DESC]}）"
"Staff/Status_Maintain_CS_M","维护{[ITEM]}（{[DESC]}）"
"Staff/Status_Maintaining_CS_F","正在维护{[ITEM]}（{[DESC]}）"
"Staff/Status_Maintaining_CS_M","正在维护{[ITEM]}（{[DESC]}）"
"Staff/Status_OnBreakOnCall_CS_F","休息中（待命）"
"Staff/Status_OnBreakOnCall_CS_M","休息中（待命）"
"Staff/Status_OnBreak_CS_F","休息中"
"Staff/Status_OnBreak_CS_M","休息中"
"Staff/Status_Resigned_CS_F","已辞职！"
"Staff/Status_Resigned_CS_M","已辞职！"
"Staff/Status_Service_CS_F","服务{[ITEM]}"
"Staff/Status_Service_CS_M","服务{[ITEM]}"
"Staff/Status_Servicing_CS_F","正在服务{[ITEM]}"
"Staff/Status_Servicing_CS_M","正在服务{[ITEM]}"
"Staff/Status_Trained_CS_F","正在学习{[QUALIFICATION]}（{[PERCENT]}）"
"Staff/Status_Trained_CS_M","正在学习{[QUALIFICATION]}（{[PERCENT]}）"
"Staff/Status_TrainingNoCourse_CS_F","正在教授培训课"
"Staff/Status_TrainingNoCourse_CS_M","正在教授培训课"
"Staff/Status_Training_CS_F","正在教授{[QUALIFICATION]}"
"Staff/Status_Training_CS_M","正在教授{[QUALIFICATION]}"
"Staff/Status_Upgrade_CS_F","升级{[ITEM]}"
"Staff/Status_Upgrade_CS_M","升级{[ITEM]}"
"Staff/Status_Upgrading_CS_F","正在升级{[ITEM]}"
"Staff/Status_Upgrading_CS_M","正在升级{[ITEM]}"
"Staff/Status_WorkIn_CS_F","在{[ROOM]}工作"
"Staff/Status_WorkIn_CS_M","在{[ROOM]}工作"
"Staff/Status_WorkingIn_CS_F","正在{[ROOM]}工作"
"Staff/Status_WorkingIn_CS_M","正在{[ROOM]}工作"
"Staff/Title_Doctor_F_CS","医师"
"Staff/Title_Doctor_M_CS","医师"
"Staff/Title_Nurse_F_CS","护士"
"Staff/Title_Nurse_M_CS","护士"
"Staff/UnhappyFlavour/EnergyEnergised_CS_F","精神焕发"
"Staff/UnhappyFlavour/EnergyEnergised_CS_M","精神焕发"
"Staff/UnhappyFlavour/EnergyExhausted_CS_F","筋疲力尽"
"Staff/UnhappyFlavour/EnergyExhausted_CS_M","筋疲力尽"
"Staff/UnhappyFlavour/EnergyTired_CS_F","疲惫"
"Staff/UnhappyFlavour/EnergyTired_CS_M","疲惫"
"Staff/UnhappyFlavour/EnvironmentAttractive_CS_F","环境美观"
"Staff/UnhappyFlavour/EnvironmentAttractive_CS_M","环境美观"
"Staff/UnhappyFlavour/EnvironmentCold_CS_F","太冷"
"Staff/UnhappyFlavour/EnvironmentCold_CS_M","太冷"
"Staff/UnhappyFlavour/EnvironmentHot_CS_F","太热"
"Staff/UnhappyFlavour/EnvironmentHot_CS_M","太热"
"Staff/UnhappyFlavour/EnvironmentUgly_CS_F","环境丑陋"
"Staff/UnhappyFlavour/EnvironmentUgly_CS_M","环境丑陋"
"Staff/UnhappyFlavour/LevelIsNice_CS_F","{[LEVELNAME]}真不错"
"Staff/UnhappyFlavour/LevelIsNice_CS_M","{[LEVELNAME]}真不错"
"Staff/UnhappyFlavour/Level_CS_F","{[LEVELNAME]}太可怕了"
"Staff/UnhappyFlavour/Level_CS_M","{[LEVELNAME]}太可怕了"
"Staff/UnhappyFlavour/Needs_Boredom_CS_F","无聊"
"Staff/UnhappyFlavour/Needs_Boredom_CS_M","无聊"
"Staff/UnhappyFlavour/Needs_Boredom_Urgent_CS_F","非常无聊"
"Staff/UnhappyFlavour/Needs_Boredom_Urgent_CS_M","非常无聊"
"Staff/UnhappyFlavour/Needs_Hunger_CS_F","饿"
"Staff/UnhappyFlavour/Needs_Hunger_CS_M","饿"
"Staff/UnhappyFlavour/Needs_Hunger_Urgent_CS_F","非常饿"
"Staff/UnhappyFlavour/Needs_Hunger_Urgent_CS_M","非常饿"
"Staff/UnhappyFlavour/Needs_Hygiene_CS_F","脏"
"Staff/UnhappyFlavour/Needs_Hygiene_CS_M","脏"
"Staff/UnhappyFlavour/Needs_Hygiene_Urgent_CS_F","非常脏"
"Staff/UnhappyFlavour/Needs_Hygiene_Urgent_CS_M","非常脏"
"Staff/UnhappyFlavour/Needs_Litter_CS_F","乱"
"Staff/UnhappyFlavour/Needs_Litter_CS_M","乱"
"Staff/UnhappyFlavour/Needs_Litter_Urgent_CS_F","非常乱"
"Staff/UnhappyFlavour/Needs_Litter_Urgent_CS_M","非常乱"
"Staff/UnhappyFlavour/Needs_Nausea_CS_F","不舒服"
"Staff/UnhappyFlavour/Needs_Nausea_CS_M","不舒服"
"Staff/UnhappyFlavour/Needs_Nausea_Urgent_CS_F","非常不舒服"
"Staff/UnhappyFlavour/Needs_Nausea_Urgent_CS_M","非常不舒服"
"Staff/UnhappyFlavour/Needs_Thirst_CS_F","渴"
"Staff/UnhappyFlavour/Needs_Thirst_CS_M","渴"
"Staff/UnhappyFlavour/Needs_Thirst_Urgent_CS_F","非常渴"
"Staff/UnhappyFlavour/Needs_Thirst_Urgent_CS_M","非常渴"
"Staff/UnhappyFlavour/Needs_Toilet_CS_F","需要上厕所"
"Staff/UnhappyFlavour/Needs_Toilet_CS_M","需要上厕所"
"Staff/UnhappyFlavour/Needs_Toilet_Urgent_CS_F","憋不住了"
"Staff/UnhappyFlavour/Needs_Toilet_Urgent_CS_M","憋不住了"
"Staff/UnhappyFlavour/PaySatisfaction_Happy_CS_F","报酬高"
"Staff/UnhappyFlavour/PaySatisfaction_Happy_CS_M","报酬高"
"Staff/UnhappyFlavour/PaySatisfaction_Satisfied_CS_F","报酬不错"
"Staff/UnhappyFlavour/PaySatisfaction_Satisfied_CS_M","报酬不错"
"Staff/UnhappyFlavour/PaySatisfaction_Unhappy_CS_F","工资过低"
"Staff/UnhappyFlavour/PaySatisfaction_Unhappy_CS_M","工资过低"
"Staff/UnhappyFlavour/PaySatisfaction_VeryHappy_CS_F","工资过高"
"Staff/UnhappyFlavour/PaySatisfaction_VeryHappy_CS_M","工资过高"
"Staff/UnhappyFlavour/PaySatisfaction_VeryUnhappy_CS_F","对薪酬忿忿不满"
"Staff/UnhappyFlavour/PaySatisfaction_VeryUnhappy_CS_M","对薪酬忿忿不满"
"Staff/UnhappyFlavour/PromotionWanted_CS","想要升职"
"Staff/UnhappyFlavour/RoomPrestige_0_F","合格的房间"
"Staff/UnhappyFlavour/RoomPrestige_0_M","合格的房间"
"Staff/UnhappyFlavour/RoomPrestige_1_F","不错的房间"
"Staff/UnhappyFlavour/RoomPrestige_1_M","不错的房间"
"Staff/UnhappyFlavour/RoomPrestige_2_F","舒适的房间"
"Staff/UnhappyFlavour/RoomPrestige_2_M","舒适的房间"
"Staff/UnhappyFlavour/RoomPrestige_3_F","精致的房间！"
"Staff/UnhappyFlavour/RoomPrestige_3_M","精致的房间！"
"Staff/UnhappyFlavour/RoomPrestige_4_F","豪华的房间！"
"Staff/UnhappyFlavour/RoomPrestige_4_M","豪华的房间！"
"Staff/UnhappyFlavour/TrainingSlots_CS_F","想要接受培训"
"Staff/UnhappyFlavour/TrainingSlots_CS_M","想要接受培训"
"Staff/ViewModeJobAssignment_CS","工作分配"
"Staff/ViewModePayReview_CS","调薪审查"
"Staff/ViewModeStaffList_CS","员工列表"
"StatusEffects/AwardWinner_Description","最近得奖了"
"StatusEffects/AwardWinner_Description_F","最近得奖了"
"StatusEffects/AwardWinner_Description_M","最近得奖了"
"StatusEffects/AwardWinner_Name","获奖者"
"StatusEffects/AwardWinner_Name_F","获奖者"
"StatusEffects/AwardWinner_Name_M","获奖者"
"StatusEffects/BitSick_Description","好像要吐了"
"StatusEffects/BitSick_Description_F","好像要吐了"
"StatusEffects/BitSick_Description_M","好像要吐了"
"StatusEffects/BitSick_Name","不舒服"
"StatusEffects/BitSick_Name_F","不舒服"
"StatusEffects/BitSick_Name_M","不舒服"
"StatusEffects/Boredom_High_Description","想要找点乐子"
"StatusEffects/Boredom_High_Description_F","想要找点乐子"
"StatusEffects/Boredom_High_Description_M","想要找点乐子"
"StatusEffects/Boredom_High_Name","无聊"
"StatusEffects/Boredom_High_Name_F","无聊"
"StatusEffects/Boredom_High_Name_M","无聊"
"StatusEffects/BrainWashed_Description","被球体基金会洗脑了"
"StatusEffects/BrainWashed_Description_F","被球体基金会洗脑了"
"StatusEffects/BrainWashed_Description_M","被球体基金会洗脑了"
"StatusEffects/BrainWashed_Name","被洗脑了"
"StatusEffects/BrainWashed_Name_F","被洗脑了"
"StatusEffects/BrainWashed_Name_M","被洗脑了"
"StatusEffects/Cafe_Holding_Tray_Name","咖啡托盘"
"StatusEffects/Cafe_Holding_Tray_Name_F","咖啡托盘"
"StatusEffects/Cafe_Holding_Tray_Name_M","咖啡托盘"
"StatusEffects/Cafe_Satisfied_Description","在咖啡厅享用了一顿美餐"
"StatusEffects/Cafe_Satisfied_Description_F","在咖啡厅享用了一顿美餐"
"StatusEffects/Cafe_Satisfied_Description_M","在咖啡厅享用了一顿美餐"
"StatusEffects/Cafe_Satisfied_Name","不错的食物"
"StatusEffects/Cafe_Satisfied_Name_F","不错的食物"
"StatusEffects/Cafe_Satisfied_Name_M","不错的食物"
"StatusEffects/CaffeineBuzz_Description","睡眠什么的不需要"
"StatusEffects/CaffeineBuzz_Description_F","睡眠什么的不需要"
"StatusEffects/CaffeineBuzz_Description_M","睡眠什么的不需要"
"StatusEffects/CaffeineBuzz_Name","咖啡因提振"
"StatusEffects/CaffeineBuzz_Name_F","咖啡因提振"
"StatusEffects/CaffeineBuzz_Name_M","咖啡因提振"
"StatusEffects/Disgusted_Description_F","看到令人反胃的东西"
"StatusEffects/Disgusted_Description_M","看到令人反胃的东西"
"StatusEffects/Disgusted_Name_F","感到反感"
"StatusEffects/Disgusted_Name_M","感到反感"
"StatusEffects/Dizzy_Description","四肢无力"
"StatusEffects/Dizzy_Description_F","四肢无力"
"StatusEffects/Dizzy_Description_M","四肢无力"
"StatusEffects/Dizzy_Name","眩晕"
"StatusEffects/Dizzy_Name_F","眩晕"
"StatusEffects/Dizzy_Name_M","眩晕"
"StatusEffects/DropLitter_Name","处理垃圾"
"StatusEffects/DropLitter_Name_F","处理垃圾"
"StatusEffects/DropLitter_Name_M","处理垃圾"
"StatusEffects/Earthquake_Reaction_Description","被地震吓到了"
"StatusEffects/Earthquake_Reaction_Description_F","被地震吓到了"
"StatusEffects/Earthquake_Reaction_Description_M","被地震吓到了"
"StatusEffects/Earthquake_Reaction_Name","瑟瑟发抖"
"StatusEffects/Earthquake_Reaction_Name_F","瑟瑟发抖"
"StatusEffects/Earthquake_Reaction_Name_M","瑟瑟发抖"
"StatusEffects/EnergyDrinkBuzz_Description","这份能量的脉动，我感受到了"
"StatusEffects/EnergyDrinkBuzz_Description_F","这份能量的脉动，我感受到了"
"StatusEffects/EnergyDrinkBuzz_Description_M","这份能量的脉动，我感受到了"
"StatusEffects/EnergyDrinkBuzz_Name","能量提振"
"StatusEffects/EnergyDrinkBuzz_Name_F","能量提振"
"StatusEffects/EnergyDrinkBuzz_Name_M","能量提振"
"StatusEffects/Energy_Energised_Description","感觉整个人焕然一新"
"StatusEffects/Energy_Energised_Description_F","感觉整个人焕然一新"
"StatusEffects/Energy_Energised_Description_M","感觉整个人焕然一新"
"StatusEffects/Energy_Energised_Name","精神焕发"
"StatusEffects/Energy_Energised_Name_F","精神焕发"
"StatusEffects/Energy_Energised_Name_M","精神焕发"
"StatusEffects/Energy_Exhausted_Description","非常需要休息"
"StatusEffects/Energy_Exhausted_Description_F","非常需要休息"
"StatusEffects/Energy_Exhausted_Description_M","非常需要休息"
"StatusEffects/Energy_Exhausted_Name","筋疲力尽"
"StatusEffects/Energy_Exhausted_Name_F","筋疲力尽"
"StatusEffects/Energy_Exhausted_Name_M","筋疲力尽"
"StatusEffects/Energy_Tired_Description","需要休息了"
"StatusEffects/Energy_Tired_Description_F","需要休息了"
"StatusEffects/Energy_Tired_Description_M","需要休息了"
"StatusEffects/Energy_Tired_Name","疲惫"
"StatusEffects/Energy_Tired_Name_F","疲惫"
"StatusEffects/Energy_Tired_Name_M","疲惫"
"StatusEffects/FastRun_Name","跑得快"
"StatusEffects/FastRun_Name_F","跑得快"
"StatusEffects/FastRun_Name_M","跑得快"
"StatusEffects/Fire_Panic_Description","谁快去拿个灭火器！"
"StatusEffects/Fire_Panic_Description_F","谁快去拿个灭火器！"
"StatusEffects/Fire_Panic_Description_M","谁快去拿个灭火器！"
"StatusEffects/Fire_Panic_Name","慌慌张张"
"StatusEffects/Fire_Panic_Name_F","慌慌张张"
"StatusEffects/Fire_Panic_Name_M","慌慌张张"
"StatusEffects/Ghost_Fear_Description","谁来捉住那只鬼！"
"StatusEffects/Ghost_Fear_Description_F","谁来捉住那只鬼！"
"StatusEffects/Ghost_Fear_Description_M","谁来捉住那只鬼！"
"StatusEffects/Ghost_Fear_Name","怕鬼"
"StatusEffects/Ghost_Fear_Name_F","怕鬼"
"StatusEffects/Ghost_Fear_Name_M","怕鬼"
"StatusEffects/Happy_Name","开心"
"StatusEffects/Happy_Name_F","开心"
"StatusEffects/Happy_Name_M","开心"
"StatusEffects/Health_Low_Description","生命垂危！"
"StatusEffects/Health_Low_Description_F","生命垂危！"
"StatusEffects/Health_Low_Description_M","生命垂危！"
"StatusEffects/Health_Low_Name","健康不佳"
"StatusEffects/Health_Low_Name_F","健康不佳"
"StatusEffects/Health_Low_Name_M","健康不佳"
"StatusEffects/HeartThrob_Crush_Description","爱上了当地的帅哥美女"
"StatusEffects/HeartThrob_Crush_Description_F","爱上了当地的帅哥美女"
"StatusEffects/HeartThrob_Crush_Description_M","爱上了当地的帅哥美女"
"StatusEffects/HeartThrob_Crush_Name","心动了"
"StatusEffects/HeartThrob_Crush_Name_F","心动了"
"StatusEffects/HeartThrob_Crush_Name_M","心动了"
"StatusEffects/Hunger_High_Description","需要吃东西"
"StatusEffects/Hunger_High_Description_F","需要吃东西"
"StatusEffects/Hunger_High_Description_M","需要吃东西"
"StatusEffects/Hunger_High_Name","饿"
"StatusEffects/Hunger_High_Name_F","饿"
"StatusEffects/Hunger_High_Name_M","饿"
"StatusEffects/Hygiene_Low_Description","我浑身都是病菌。真恶心"
"StatusEffects/Hygiene_Low_Description_F","我浑身都是病菌。真恶心"
"StatusEffects/Hygiene_Low_Description_M","我浑身都是病菌。真恶心"
"StatusEffects/Hygiene_Low_Name","卫生不佳"
"StatusEffects/Hygiene_Low_Name_F","卫生不佳"
"StatusEffects/Hygiene_Low_Name_M","卫生不佳"
"StatusEffects/Illness_Epidemic_Test1_Name","传染病"
"StatusEffects/Illness_Epidemic_Test1_Name_F","传染病"
"StatusEffects/Illness_Epidemic_Test1_Name_M","传染病"
"StatusEffects/Illness_Sniffles_Description","不卫生引起的感冒"
"StatusEffects/Illness_Sniffles_Description_F","不卫生引起的感冒"
"StatusEffects/Illness_Sniffles_Description_M","不卫生引起的感冒"
"StatusEffects/Illness_Sniffles_Name","打喷嚏"
"StatusEffects/Illness_Sniffles_Name_F","打喷嚏"
"StatusEffects/Illness_Sniffles_Name_M","打喷嚏"
"StatusEffects/Injured_Description","好痛！"
"StatusEffects/Injured_Description_F","好痛！"
"StatusEffects/Injured_Description_M","好痛！"
"StatusEffects/Injured_Name","受伤了"
"StatusEffects/Injured_Name_F","受伤了"
"StatusEffects/Injured_Name_M","受伤了"
"StatusEffects/LaughingGas_Description_F","按了发笑机后有点想笑。"
"StatusEffects/LaughingGas_Description_M","按了发笑机后有点想笑。"
"StatusEffects/LaughingGas_Name_F","咯咯笑"
"StatusEffects/LaughingGas_Name_M","咯咯笑"
"StatusEffects/Nausea_High_Description","有点不舒服"
"StatusEffects/Nausea_High_Description_F","有点不舒服"
"StatusEffects/Nausea_High_Description_M","有点不舒服"
"StatusEffects/Nausea_High_Name","恶心想吐"
"StatusEffects/Nausea_High_Name_F","恶心想吐"
"StatusEffects/Nausea_High_Name_M","恶心想吐"
"StatusEffects/Nausea_Name","肠胃不适"
"StatusEffects/Nausea_Name_F","肠胃不适"
"StatusEffects/Nausea_Name_M","肠胃不适"
"StatusEffects/Nausea_Urgent_Description","我要吐了！"
"StatusEffects/Nausea_Urgent_Description_F","我要吐了！"
"StatusEffects/Nausea_Urgent_Description_M","我要吐了！"
"StatusEffects/Nausea_Urgent_Name","要吐了"
"StatusEffects/Nausea_Urgent_Name_F","要吐了"
"StatusEffects/Nausea_Urgent_Name_M","要吐了"
"StatusEffects/NavBlocked_Name","迷路了"
"StatusEffects/NavBlocked_Name_F","迷路了"
"StatusEffects/NavBlocked_Name_M","迷路了"
"StatusEffects/NiceSmelling_Description_F","闻起来像贾思敏。"
"StatusEffects/NiceSmelling_Description_M","闻起来像贾思敏。"
"StatusEffects/NiceSmelling_Name_F","好闻"
"StatusEffects/NiceSmelling_Name_M","好闻"
"StatusEffects/Offended_Description_F","感到受伤和不被重视"
"StatusEffects/Offended_Description_M","感到受伤和不被重视"
"StatusEffects/Offended_Name_F","被冒犯"
"StatusEffects/Offended_Name_M","被冒犯"
"StatusEffects/Patient_Unhappy_Description","即将愤然离开"
"StatusEffects/Patient_Unhappy_Description_F","即将愤然离开"
"StatusEffects/Patient_Unhappy_Description_M","即将愤然离开"
"StatusEffects/Patient_Unhappy_Name","不开心"
"StatusEffects/Patient_Unhappy_Name_F","不开心"
"StatusEffects/Patient_Unhappy_Name_M","不开心"
"StatusEffects/Reaction_Cheer_Name","反应"
"StatusEffects/Reaction_Cheer_Name_F","反应"
"StatusEffects/Reaction_Cheer_Name_M","反应"
"StatusEffects/Reaction_Dance_Name","反应"
"StatusEffects/Reaction_Dance_Name_F","反应"
"StatusEffects/Reaction_Dance_Name_M","反应"
"StatusEffects/Reaction_Death_Description","目睹某人死亡！"
"StatusEffects/Reaction_Death_Description_F","目睹某人死亡！"
"StatusEffects/Reaction_Death_Description_M","目睹某人死亡！"
"StatusEffects/Reaction_Death_Name","有人死了"
"StatusEffects/Reaction_Death_Name_F","有人死了"
"StatusEffects/Reaction_Death_Name_M","有人死了"
"StatusEffects/Reaction_Electrified_Description","有人带电！"
"StatusEffects/Reaction_Electrified_Description_F","有人带电！"
"StatusEffects/Reaction_Electrified_Description_M","有人带电！"
"StatusEffects/Reaction_Electrified_Name","震惊"
"StatusEffects/Reaction_Electrified_Name_F","震惊"
"StatusEffects/Reaction_Electrified_Name_M","震惊"
"StatusEffects/Reaction_EmperorsNewClothes_Name","对裸体的反应"
"StatusEffects/Reaction_EmperorsNewClothes_Name_F","对裸体的反应"
"StatusEffects/Reaction_EmperorsNewClothes_Name_M","对裸体的反应"
"StatusEffects/Reaction_Nasty_Description","被出口成脏的人惹恼"
"StatusEffects/Reaction_Nasty_Description_F","被出口成脏的人惹恼"
"StatusEffects/Reaction_Nasty_Description_M","被出口成脏的人惹恼"
"StatusEffects/Reaction_Nasty_Name","恼怒"
"StatusEffects/Reaction_Nasty_Name_F","恼怒"
"StatusEffects/Reaction_Nasty_Name_M","恼怒"
"StatusEffects/Reaction_Scared_Name","惊恐的反应"
"StatusEffects/Reaction_Scared_Name_F","惊恐的反应"
"StatusEffects/Reaction_Scared_Name_M","惊恐的反应"
"StatusEffects/RisingStar_Name","明日之星"
"StatusEffects/RisingStar_Name_F","明日之星"
"StatusEffects/RisingStar_Name_M","明日之星"
"StatusEffects/Romantic_FlirtingFail_Description","调情失败"
"StatusEffects/Romantic_FlirtingFail_Description_F","调情失败"
"StatusEffects/Romantic_FlirtingFail_Description_M","调情失败"
"StatusEffects/Romantic_FlirtingFail_Name","调情失败"
"StatusEffects/Romantic_FlirtingFail_Name_F","调情失败"
"StatusEffects/Romantic_FlirtingFail_Name_M","调情失败"
"StatusEffects/Romantic_InLove_Description","和能取悦自己的人聊天"
"StatusEffects/Romantic_InLove_Description_F","和能取悦自己的人聊天"
"StatusEffects/Romantic_InLove_Description_M","和能取悦自己的人聊天"
"StatusEffects/Romantic_InLove_Name","恋爱中"
"StatusEffects/Romantic_InLove_Name_F","恋爱中"
"StatusEffects/Romantic_InLove_Name_M","恋爱中"
"StatusEffects/Salty_Description","那些零食吃的我想喝水"
"StatusEffects/Salty_Description_F","那些零食吃的我想喝水"
"StatusEffects/Salty_Description_M","那些零食吃的我想喝水"
"StatusEffects/Salty_Name","咸味悠长"
"StatusEffects/Salty_Name_F","咸味悠长"
"StatusEffects/Salty_Name_M","咸味悠长"
"StatusEffects/Saw_HealthMinister_Description","看见了卫生部长塔尔坎·福克斯布奇"
"StatusEffects/Saw_HealthMinister_Name","看见了卫生部长"
"StatusEffects/Saw_Jasmine_Description","看见了流行歌手贾思敏·奥德赛"
"StatusEffects/Saw_Jasmine_Name","追星族"
"StatusEffects/Saw_Mayor_Description","看见了市长塔贝莎·丰斯克"
"StatusEffects/Saw_Mayor_Name","看见了市长"
"StatusEffects/Saw_RivalBoss_Description","看见了大公司的大老板"
"StatusEffects/Saw_RivalBoss_Name","看见了一个CEO"
"StatusEffects/Saw_Rodrick_Description","看见了电影明星罗德里克·库逊"
"StatusEffects/Saw_Rodrick_Name","追星族"
"StatusEffects/SentHome_Description","前往另一家医院"
"StatusEffects/SentHome_Description_F","前往另一家医院"
"StatusEffects/SentHome_Description_M","前往另一家医院"
"StatusEffects/SentHome_Name","被送回家"
"StatusEffects/SentHome_Name_F","被送回家"
"StatusEffects/SentHome_Name_M","被送回家"
"StatusEffects/StaffTreatmentFailedDeath_Description","为治死了人感到难过"
"StatusEffects/StaffTreatmentFailedDeath_Description_F","为治死了人感到难过"
"StatusEffects/StaffTreatmentFailedDeath_Description_M","为治死了人感到难过"
"StatusEffects/StaffTreatmentFailedDeath_Name","治死了人"
"StatusEffects/StaffTreatmentFailedDeath_Name_F","治死了人"
"StatusEffects/StaffTreatmentFailedDeath_Name_M","治死了人"
"StatusEffects/StaffTreatmentFailed_Description","为治疗失败难过"
"StatusEffects/StaffTreatmentFailed_Description_F","为治疗失败难过"
"StatusEffects/StaffTreatmentFailed_Description_M","为治疗失败难过"
"StatusEffects/StaffTreatmentFailed_Name","治疗失败"
"StatusEffects/StaffTreatmentFailed_Name_F","治疗失败"
"StatusEffects/StaffTreatmentFailed_Name_M","治疗失败"
"StatusEffects/StaffTreatmentSuccess_Description","为治愈了病人开心"
"StatusEffects/StaffTreatmentSuccess_Description_F","为治愈了病人开心"
"StatusEffects/StaffTreatmentSuccess_Description_M","为治愈了病人开心"
"StatusEffects/StaffTreatmentSuccess_Name","治愈了1名病人"
"StatusEffects/StaffTreatmentSuccess_Name_F","治愈了1名病人"
"StatusEffects/StaffTreatmentSuccess_Name_M","治愈了1名病人"
"StatusEffects/Staff_BrainSensor_Description_F","人工临时提高大脑处理速度。"
"StatusEffects/Staff_BrainSensor_Description_M","人工临时提高大脑处理速度。"
"StatusEffects/Staff_BrainSensor_Name_F","大脑提速"
"StatusEffects/Staff_BrainSensor_Name_M","大脑提速"
"StatusEffects/Staff_Happy_Description","我爱我的工作！"
"StatusEffects/Staff_Happy_Description_F","我爱我的工作！"
"StatusEffects/Staff_Happy_Description_M","我爱我的工作！"
"StatusEffects/Staff_Happy_Name","开心"
"StatusEffects/Staff_Happy_Name_F","开心"
"StatusEffects/Staff_Happy_Name_M","开心"
"StatusEffects/Staff_Promoted_Description","很满意这次晋升"
"StatusEffects/Staff_Promoted_Description_F","很满意这次晋升"
"StatusEffects/Staff_Promoted_Description_M","很满意这次晋升"
"StatusEffects/Staff_Promoted_Name","晋升"
"StatusEffects/Staff_Promoted_Name_F","晋升"
"StatusEffects/Staff_Promoted_Name_M","晋升"
"StatusEffects/Staff_Unhappy_Description","我讨厌我的工作！"
"StatusEffects/Staff_Unhappy_Description_F","我讨厌我的工作！"
"StatusEffects/Staff_Unhappy_Description_M","我讨厌我的工作！"
"StatusEffects/Staff_Unhappy_Name","不开心"
"StatusEffects/Staff_Unhappy_Name_F","不开心"
"StatusEffects/Staff_Unhappy_Name_M","不开心"
"StatusEffects/Temperature_Cold_Description","如果有暖气就好了"
"StatusEffects/Temperature_Cold_Description_F","如果有暖气就好了"
"StatusEffects/Temperature_Cold_Description_M","如果有暖气就好了"
"StatusEffects/Temperature_Cold_Name","太冷"
"StatusEffects/Temperature_Cold_Name_F","太冷"
"StatusEffects/Temperature_Cold_Name_M","太冷"
"StatusEffects/Temperature_Hot_Description","如果有空调就好了"
"StatusEffects/Temperature_Hot_Description_F","如果有空调就好了"
"StatusEffects/Temperature_Hot_Description_M","如果有空调就好了"
"StatusEffects/Temperature_Hot_Name","太热"
"StatusEffects/Temperature_Hot_Name_F","太热"
"StatusEffects/Temperature_Hot_Name_M","太热"
"StatusEffects/Thirst_High_Description","想喝水"
"StatusEffects/Thirst_High_Description_F","想喝水"
"StatusEffects/Thirst_High_Description_M","想喝水"
"StatusEffects/Thirst_High_Name","渴"
"StatusEffects/Thirst_High_Name_F","渴"
"StatusEffects/Thirst_High_Name_M","渴"
"StatusEffects/Toilet_Accident_Description","不小心就……"
"StatusEffects/Toilet_Accident_Description_F","不小心就……"
"StatusEffects/Toilet_Accident_Description_M","不小心就……"
"StatusEffects/Toilet_Accident_Name","拉裤子上了"
"StatusEffects/Toilet_Accident_Name_F","拉裤子上了"
"StatusEffects/Toilet_Accident_Name_M","拉裤子上了"
"StatusEffects/Toilet_Need_High_Description","上小号还是上大号？还不确定。"
"StatusEffects/Toilet_Need_High_Description_F","上小号还是上大号？还不确定。"
"StatusEffects/Toilet_Need_High_Description_M","上小号还是上大号？还不确定。"
"StatusEffects/Toilet_Need_High_Name","需要上厕所"
"StatusEffects/Toilet_Need_High_Name_F","需要上厕所"
"StatusEffects/Toilet_Need_High_Name_M","需要上厕所"
"StatusEffects/Toilet_Urgent_Description","快到裤子上了！"
"StatusEffects/Toilet_Urgent_Description_F","快到裤子上了！"
"StatusEffects/Toilet_Urgent_Description_M","快到裤子上了！"
"StatusEffects/Toilet_Urgent_Name","憋不住了"
"StatusEffects/Toilet_Urgent_Name_F","憋不住了"
"StatusEffects/Toilet_Urgent_Name_M","憋不住了"
"StatusEffects/Treatment_Death_Description","因为治疗失败而濒死！"
"StatusEffects/Treatment_Death_Description_F","因为治疗失败而濒死！"
"StatusEffects/Treatment_Death_Description_M","因为治疗失败而濒死！"
"StatusEffects/Treatment_Death_Name","濒死"
"StatusEffects/Treatment_Death_Name_F","濒死"
"StatusEffects/Treatment_Death_Name_M","濒死"
"StatusEffects/Treatment_Effective_Description","治疗很成功"
"StatusEffects/Treatment_Effective_Description_F","治疗很成功"
"StatusEffects/Treatment_Effective_Description_M","治疗很成功"
"StatusEffects/Treatment_Effective_Name","已治愈"
"StatusEffects/Treatment_Effective_Name_F","已治愈"
"StatusEffects/Treatment_Effective_Name_M","已治愈"
"StatusEffects/Treatment_Ineffective_Description","治疗不太成功"
"StatusEffects/Treatment_Ineffective_Description_F","治疗不太成功"
"StatusEffects/Treatment_Ineffective_Description_M","治疗不太成功"
"StatusEffects/Treatment_Ineffective_Name","治疗失败"
"StatusEffects/Treatment_Ineffective_Name_F","治疗失败 "
"StatusEffects/Treatment_Ineffective_Name_M","治疗失败"
"StatusEffects/WardPatients_Visited_Description_F","一名护士来访并进行了护理！"
"StatusEffects/WardPatients_Visited_Description_M","一名护士最近来访并进行了护理！"
"StatusEffects/WardPatients_Visited_Name_F","护士来访"
"StatusEffects/WardPatients_Visited_Name_M","护士来访"
"TRC/FrontEnd/CurrentUserAvatarInvalid","用户头像获取失败。"
"TRC/FrontEnd/CurrentUserEnumerateDLCFailed","当前用户的账户购买内容获取失败。"
"TRC/FrontEnd/CurrentUserErrorTitle","错误"
"TRC/FrontEnd/CurrentUserGetAchievementsFailed","当前用户的成就数据获取失败。"
"TRC/FrontEnd/CurrentUserHasChangedReturnToMainMenu_Console","当前用户已更改，正在返回主菜单。"
"TRC/FrontEnd/CurrentUserInfoTitle","信息"
"TRC/FrontEnd/CurrentUserLicenseNotValid","当前登录账号的用户并未拥有启动此应用程序的许可证。"
"TRC/FrontEnd/CurrentUserRefreshFailed","当前用户的云存档载入失败。"
"TRC/FrontEnd/PressToStartMessage_Console","按下{[Menu/InputActions/StartScreenContinue]}开始。"
"TRC/Network/ConnectionLost","由于失去网络连接，无法使用在线游戏功能。"
"TimeSpan/Days_CS","{[DAYS]}天[i2p_Zero]0天[i2p_One]1天"
"TimeSpan/Months_CS","{[MONTHS]}个月[i2p_Zero]0个月[i2p_One]1个月"
"TimeSpan/NumericDay_CS","{[DAYS]}日"
"TimeSpan/NumericMonth_CS","{[MONTHS]}"
"TimeSpan/NumericYear_CS","{[YEAR]}
"
"TimeSpan/TimeSpan_DayAgo_CS","1天前"
"TimeSpan/TimeSpan_DaysAgo_CS","{[DAYS]}天前[i2p_One]{[DAYS]}天前"
"TimeSpan/TimeSpan_HourAgo_CS","1小时前"
"TimeSpan/TimeSpan_HoursAgo_CS","{[HOURS]}小时前"
"TimeSpan/TimeSpan_LongTimeAgo_CS","很久之前"
"TimeSpan/TimeSpan_MinuteAgo_CS","1分钟前"
"TimeSpan/TimeSpan_MinutesAgo_CS","{[MINUTES]}分钟前"
"TimeSpan/TimeSpan_Now_CS","刚刚"
"TimeSpan/Years_CS","{[YEARS]}年[i2p_Zero]0年[i2p_One]1年"
"Tooltip/DLC_1/VIP_Visit_Bigfoot","著名作家、大脚基金会倡导者巴塞洛缪·F·野人准备拜访医院。点击这里，等他们到达就跟随他们参观。"
"Tooltip/DLC_2/VIP_Visit_RichGuy","维吉·西瓦臀即将造访医院。点击这里，等他们到达就跟随他们参观。"
"Tooltip/DLC_3/VIP_Visit_Alien_reporter","《双点头条》记者查拉特内·菲什皮即将造访医院。点击这里，等他们到达就跟随他们参观。"
"Tooltip/DLC_4/VIP_Visit_Eco","来自绿物部的弗拉诺林·奥尼萨克正在访问医院。点击这里，等他们到达就跟随他们参观。"
"Tooltip/DLC_5/VIP_Visit_Zara","艺术家扎拉·菲茨普奇特即将造访医院。点击这里，等他们到达就跟随他们参观。"
"Tooltip/FinanceTab_CashFlow_Expenses_CS","员工薪水：{[WAGES]}\n其他：{[OTHER]}"
"Tooltip/FinanceTab_CashFlow_Revenue_CS","治疗：{[TREATMENT]}\n诊断：{[DIAGNOSIS]}\n其他：{[OTHER]}"
"Tooltip/FinanceTab_ProfitFactor_CS","盈利点：\n{[VALUE1]}（过去12个月的盈利/亏损/4） \nx {[VALUE2]}（过去12个月的盈利月数）"
"Tooltip/HospitalLevel_ProgressBar","医院等级反映了医院的规模，根据房间和员工数进行统计。高等级的医院可以吸引更多的患者和求职者。"
"Tooltip/HospitalPin_Balance","余额："
"Tooltip/HospitalPin_FriendsLabel","玩过这个等级的朋友"
"Tooltip/HospitalPin_Prestige","医院等级："
"Tooltip/HospitalPin_Reputation","声誉："
"Tooltip/HospitalPin_Value","医院价值："
"Tooltip/HubMenu_Characters","角色"
"Tooltip/HubMenu_DataView","数据一览"
"Tooltip/HubMenu_Finance","财务"
"Tooltip/HubMenu_Hires","聘用一名员工"
"Tooltip/HubMenu_Hires_RejectJobApplicant","拒绝求职者"
"Tooltip/HubMenu_Items","购买一件物品"
"Tooltip/HubMenu_MapNewLevels_CS","回到地图\n{[COUNT]}新等级"
"Tooltip/HubMenu_Map_CS","地图"
"Tooltip/HubMenu_Options","选项"
"Tooltip/HubMenu_Rooms","建造房间"
"Tooltip/InspectorDataCharacter_Message_CS","打开消息"
"Tooltip/InspectorDataCharacter_Vaccinate_CS","接种疫苗"
"Tooltip/InspectorDataPatient_SendForTreatment_CS","送去治疗"
"Tooltip/InspectorDataPatient_SendHome_CS","送回家"
"Tooltip/InspectorDataRoom_Close_CS","关闭房间"
"Tooltip/InspectorDataRoom_Copy_CS","复制一间相同的房间"
"Tooltip/InspectorDataRoom_Customisation","自定义墙面和地板"
"Tooltip/InspectorDataRoom_Edit_CS","编辑房间图纸"
"Tooltip/InspectorDataRoom_Objects_CS","编辑房间物品"
"Tooltip/InspectorDataRoom_Open_CS","打开房间"
"Tooltip/InspectorDataRoom_Open_NoEnergy_CS","电力不足"
"Tooltip/InspectorDataRoom_Sell_CS","出售房间"
"Tooltip/InspectorDataRoom_ToggleDiagnosis","允许送病患来接受诊断？"
"Tooltip/InspectorDataRoom_ToggleTreatment","允许送病患来接受治疗？"
"Tooltip/InspectorDataStaff_Break_CS","休息一下"
"Tooltip/InspectorDataStaff_Customise_CS","员工定制"
"Tooltip/InspectorDataStaff_Fire_CS","解雇"
"Tooltip/InspectorDataStaff_Jobs_CS","岗位"
"Tooltip/InspectorDataStaff_PayReview_CS","调薪审查"
"Tooltip/InspectorDataStaff_Pickup_CS","拿起"
"Tooltip/InspectorDataStaff_Promote_CS","晋升"
"Tooltip/InspectorDataStaff_ReturnWork_CS","返回工作岗位"
"Tooltip/InspectorDataStaff_Train_CS","培训"
"Tooltip/JobDescription_BlockedToilet_CS","疏通厕所"
"Tooltip/JobDescription_BrokenMachine_CS","修理机器"
"Tooltip/JobDescription_Fire_CS","灭火"
"Tooltip/JobDescription_Ghost_CS","捕捉鬼魂"
"Tooltip/JobDescription_Litter_CS","清理垃圾"
"Tooltip/JobDescription_MedicalWaste_CS","清理废弃物"
"Tooltip/JobDescription_OutOfStock_CS","给贩卖机补货"
"Tooltip/JobDescription_Upgrade_CS","升级机器"
"Tooltip/JobDescription_WiltedPlant_CS","给植物浇水"
"Tooltip/LevelPrerequisite_LevelHasStars1_CS","在{[LEVEL1]}获得1颗星"
"Tooltip/LevelPrerequisite_LevelHasStars2_CS","在{[LEVEL1]}或{[LEVEL2]}获得1颗星"
"Tooltip/LevelPrerequisite_LevelHasStars3_CS","在{[LEVEL1]}，{[LEVEL2]}或{[LEVEL3]}获得1颗星"
"Tooltip/LevelPrerequisite_SilverUnlock_CS","用{[COUNT]}枚银币购买{[LEVEL]}"
"Tooltip/LevelPrerequisite_TotalStars_CS","获得总计{[COUNT]}或更多颗星"
"Tooltip/MapPinOnline_NotOnline_CS","不在线"
"Tooltip/MapPinOnline_ResearchDepartment_CS","研究部"
"Tooltip/Online_SteamAvatarName","姓名（在线模式）"
"Tooltip/Qualification_ReadyForTraining_CS","已可受训"
"Tooltip/Qualification_StaffCount_CS","持有该资格的员工：{[COUNT]}"
"Tooltip/Qualification_Training","培训"
"Tooltip/Reputation_ProgressBar_Explanation","声誉取决于病人来访的结果、医院里的人的幸福感、你的收费水平和医院的其他公开宣传。拥有更高的声誉意味着你可以吸引更多病人和求职者。"
"Tooltip/Reputation_ProgressBar_Fine","一般"
"Tooltip/Reputation_ProgressBar_Fine_CS","一般"
"Tooltip/Reputation_ProgressBar_Good","好"
"Tooltip/Reputation_ProgressBar_Good_CS","好"
"Tooltip/Reputation_ProgressBar_Great","优秀"
"Tooltip/Reputation_ProgressBar_Great_CS","优秀"
"Tooltip/Reputation_ProgressBar_Poor","差"
"Tooltip/Reputation_ProgressBar_Poor_CS","差"
"Tooltip/Reputation_ProgressBar_VeryPoor","极差"
"Tooltip/Reputation_ProgressBar_VeryPoor_CS","极差"
"Tooltip/ResearchNetwork_Completed_CS","完成"
"Tooltip/ResearchNetwork_InProgress_CS","进行中……"
"Tooltip/RibbonMenu_HireSection_StaffLevel","XP表示当前员工所拥有的经验等级。高XP的员工工作效率更高。"
"Tooltip/RibbonMenu_RoomBuild_AddToRoom","添加到房间"
"Tooltip/RibbonMenu_RoomBuild_BuildRoomInvalid_CS","建造房间（未就绪）"
"Tooltip/RibbonMenu_RoomBuild_BuildRoom_CS","建造房间"
"Tooltip/RibbonMenu_RoomBuild_Cost","装修花费"
"Tooltip/RibbonMenu_RoomBuild_RoomPrestige","房间名望等级"
"Tooltip/RibbonMenu_RoomBuild_SubtractFromRoom","从房间移除"
"Tooltip/RibbonMenu_RoomBuild_UpgradesAvailable_CS","可用升级：{[COUNT]}"
"Tooltip/RoomMenu/Female","女性"
"Tooltip/RoomMenu/Male","男性"
"Tooltip/RoomMenu/Patients","病人"
"Tooltip/RoomMenu/Staff","员工"
"Tooltip/SaveSlots/Copy","复制"
"Tooltip/SaveSlots/Delete","刪除"
"Tooltip/SelectMenuMarketing_CancelProject","取消项目"
"Tooltip/SelectMenuRoomItem_CallJanitor_CS","将勤杂工叫到{[ACTION]}"
"Tooltip/SelectMenuRoomItem_CancelJanitor_CS","取消{[ACTION]}的请求"
"Tooltip/SelectMenuRoomItem_CannotAffordUpgrade_CS","无法负担升级{[NAME]}\n花费：{[COST]}"
"Tooltip/SelectMenuRoomItem_Maintenance_CS","维护{[LEVEL]}"
"Tooltip/SelectMenuRoomItem_NoQualifiedJanitors_CS","没有具备{[QUALIFICATION]}资格的勤杂工"
"Tooltip/SelectMenuRoomItem_Pickup_CS","拿起"
"Tooltip/SelectMenuRoomItem_RoboKitJobCost_CS","花费：{[COST]}"
"Tooltip/SelectMenuRoomItem_Sell_CS","以{[COST]}卖出"
"Tooltip/SelectMenuRoomItem_Shelve_CS","搁置项目"
"Tooltip/SelectMenuRoomItem_UGCButton","编辑用户生成物品"
"Tooltip/SelectMenuRoomItem_UGC_Edit_CS","编辑物品定义"
"Tooltip/SelectMenuRoomItem_UGC_Workshop_CS","在Steam创意工坊中查看"
"Tooltip/SelectMenuRoomItem_UpgradeCancel_CS","取消升级"
"Tooltip/SelectMenuRoomItem_UpgradeDetails_CS","升级至{[NAME]}\n{[DESC]}\n{[MODIFIERS]}\n需要一名经过{[QUALIFICATION]}培训的勤杂工\n花费：{[COST]}\n预计升级时间：{[DAYS]}天"
"Tooltip/SelectMenuRoomItem_UpgradeProgress_CS","升级进度{[PERCENT]}"
"Tooltip/SelectMenuTraining_CancelCourse","取消课程"
"Tooltip/StaffMenu_AllPayRise","帮名单上的所有员工小幅加薪。"
"Tooltip/StaffMenu_Assistants","助理"
"Tooltip/StaffMenu_ConfirmPayRise","确认涨薪"
"Tooltip/StaffMenu_Doctor","医生"
"Tooltip/StaffMenu_Doctors","医生"
"Tooltip/StaffMenu_Janitors","勤杂工"
"Tooltip/StaffMenu_JobAssignment","工作分配"
"Tooltip/StaffMenu_Nurses","护士"
"Tooltip/StaffMenu_Overview","员工概览"
"Tooltip/StaffMenu_PayReview","调薪审查"
"Tooltip/StaffMenu_SatisfyPayRequests","给所有对薪酬不满的员工涨薪，让他们保持心满意足"
"Tooltip/TimeAndStatsMenu_Kudosh","通过完成挑战来为你的集团赢得赞誉。\n在物品列表中使用赞誉解锁物品。"
"Tooltip/TimeAndStatsMenu_Year_CS","第{0:00}年"
"Tooltip/TrainingCourse_PointsRequired_CS","需要培训单位：{[POINTS]}"
"Tooltip/TrainingCourse_StaffAbleToLearn_CS","可以学习的员工：{[COUNT]}"
"Tooltip/TrainingCourse_StaffWithQualification_CS","持有该资格的员工：{[COUNT]}"
"Tooltip/VIP_Visit_Celebrity_Actor","电影明星罗德里克·库逊即将造访医院。点击这里，等他们到达就跟随他们参观。"
"Tooltip/VIP_Visit_Celebrity_PopStar","流行歌手贾思敏·奥德赛即将造访医院。点击这里，等他们到达就跟随他们参观。"
"Tooltip/VIP_Visit_Inspector","健康监督员亨利·关聊即将造访医院。点击这里，等他们到达就跟随他们参观。"
"Tooltip/VIP_Visit_Mayor","塔贝莎·丰斯克市长即将造访医院。点击这里，等他们到达就跟随他们参观。"
"Tooltip/VIP_Visit_Minister","卫生部长塔尔坎·福克斯布奇即将造访医院。点击这里，等他们到达就跟随他们参观。"
"Tooltip/VIP_Visit_Radio_Reporter","双点广播电台记者萨莉·菲歌布兰奇即将造访医院。点击这里，等他们到达就跟随他们参观。"
"Tooltip/VIP_Visit_RivalBoss_Bungle","低端科技公司首席执行官索菲·诺娃即将造访医院。点击这里，等他们到达就跟随他们参观。"
"Tooltip/VIP_Visit_RivalBoss_Holistix","霍里史迪克斯首席执行官奥古斯都·拉文德即将造访医院。点击这里，等他们到达就跟随他们参观。"
"Tooltip/VIP_Visit_RivalBoss_Jumbo","巨无霸超级集团首席执行官金宝·麦克纳利即将造访医院。点击这里，等他们到达就跟随他们参观。"
"Tooltip/VIP_Visit_RivalBoss_Orb","球体基金会首席执行官阿加莎·斯菲尔即将造访医院。点击这里，等他们到达就跟随他们参观。"
"Traits/DLC_1/Trait_IllnessBarkingMad_ShortName_F","狂吠"
"Traits/DLC_1/Trait_IllnessBarkingMad_ShortName_M","狂吠"
"Traits/Trait_000_F","下棋喜欢作弊"
"Traits/Trait_000_M","下棋喜欢作弊"
"Traits/Trait_001_F","疯狂囤积餐具"
"Traits/Trait_001_M","疯狂囤积餐具"
"Traits/Trait_002_F","夸人的时候总是像在骂人"
"Traits/Trait_002_M","夸人的时候总是像在骂人"
"Traits/Trait_003_F","懒得吐口香糖"
"Traits/Trait_003_M","懒得吐口香糖"
"Traits/Trait_004_F","几乎不戴帽子"
"Traits/Trait_004_M","几乎不戴帽子"
"Traits/Trait_005_F","不会说西班牙语"
"Traits/Trait_005_M","不会说西班牙语"
"Traits/Trait_006_F","不会拼自己的名字"
"Traits/Trait_006_M","不会拼自己的名字"
"Traits/Trait_007_F","热爱文具"
"Traits/Trait_007_M","热爱文具"
"Traits/Trait_008_F","自以为能通灵，其实不能"
"Traits/Trait_008_M","自以为能通灵，其实不能"
"Traits/Trait_009_F","从没去过太空"
"Traits/Trait_009_M","从没去过太空"
"Traits/Trait_010_F","经常丢零钱"
"Traits/Trait_010_M","经常丢零钱"
"Traits/Trait_011_F","认为天上的云有感情"
"Traits/Trait_011_M","认为天上的云有感情"
"Traits/Trait_012_F","吹口哨特别难听"
"Traits/Trait_012_M","吹口哨特别难听"
"Traits/Trait_013_F","拿了好处从不回报"
"Traits/Trait_013_M","拿了好处从不回报"
"Traits/Trait_014_F","孩子都不知道生几个了"
"Traits/Trait_014_M","孩子都不知道生几个了"
"Traits/Trait_015_F","经常与陌生人有偶然视线接触"
"Traits/Trait_015_M","经常与陌生人有偶然视线接触"
"Traits/Trait_016_F","很会握手"
"Traits/Trait_016_M","很会握手"
"Traits/Trait_017_F","擅长讲睡前故事"
"Traits/Trait_017_M","擅长讲睡前故事"
"Traits/Trait_018_F","从没拥有过一支铅笔"
"Traits/Trait_018_M","从没拥有过一支铅笔"
"Traits/Trait_019_F","不会开车"
"Traits/Trait_019_M","不会开车"
"Traits/Trait_020_F","时尚感稍强"
"Traits/Trait_020_M","时尚感稍强"
"Traits/Trait_021_F","总在正常使用的东西上贴“故障”标签"
"Traits/Trait_021_M","总在正常使用的东西上贴“故障”标签"
"Traits/Trait_022_F","一个大麻烦"
"Traits/Trait_022_M","一个大麻烦"
"Traits/Trait_023_F","非常擅长控制说话音量"
"Traits/Trait_023_M","非常擅长控制说话音量"
"Traits/Trait_024_F","出版过一本有关订书机的著作"
"Traits/Trait_024_M","出版过一本有关订书机的著作"
"Traits/Trait_025_F","周末总会喊你一起去运动"
"Traits/Trait_025_M","周末总会喊你一起去运动"
"Traits/Trait_026_F","擅长整理各种杂乱的线"
"Traits/Trait_026_M","擅长整理各种杂乱的线"
"Traits/Trait_027_F","坚持自己的原则"
"Traits/Trait_027_M","坚持自己的原则"
"Traits/Trait_028_F","网上没有这个人的资料"
"Traits/Trait_028_M","网上没有这个人的资料"
"Traits/Trait_029_F","半吊子魔术师"
"Traits/Trait_029_M","半吊子魔术师"
"Traits/Trait_030_F","保龄球打出过73分"
"Traits/Trait_030_M","保龄球打出过73分"
"Traits/Trait_031_F","总是磨洋工，还假装很忙"
"Traits/Trait_031_M","总是磨洋工，还假装很忙"
"Traits/Trait_032_F","到了这个年纪还没什么规划"
"Traits/Trait_032_M","到了这个年纪还没什么规划"
"Traits/Trait_033_F","正在练习连笔字"
"Traits/Trait_033_M","正在练习连笔字"
"Traits/Trait_034_F","小时候爱钓鱼，长大后再没钓过"
"Traits/Trait_034_M","小时候爱钓鱼，长大后再没钓过"
"Traits/Trait_035_F","定下了热气球之行，却临阵退缩"
"Traits/Trait_035_M","定下了热气球之行，却临阵退缩"
"Traits/Trait_036_F","水生哺乳动物真爱粉"
"Traits/Trait_036_M","水生哺乳动物真爱粉"
"Traits/Trait_037_F","有一把弩"
"Traits/Trait_037_M","有一把弩"
"Traits/Trait_038_F","意外地擅长打毛线"
"Traits/Trait_038_M","意外地擅长打毛线"
"Traits/Trait_039_F","不停买围巾却从来不用"
"Traits/Trait_039_M","不停买围巾却从来不用"
"Traits/Trait_040_F","在电话里听上去像个高个子"
"Traits/Trait_040_M","在电话里听上去像个高个子"
"Traits/Trait_041_F","特别容易上当"
"Traits/Trait_041_M","特别容易上当"
"Traits/Trait_042_F","会说笑话避免冷场"
"Traits/Trait_042_M","会说笑话避免冷场"
"Traits/Trait_043_F","从高处跌落时反应惊人"
"Traits/Trait_043_M","从高处跌落时反应惊人"
"Traits/Trait_044_F","热衷于以物易物"
"Traits/Trait_044_M","热衷于以物易物"
"Traits/Trait_045_F","害怕黑暗和藏在其中的东西"
"Traits/Trait_045_M","害怕黑暗和藏在其中的东西"
"Traits/Trait_046_F","不嘲笑别人，而是分享快乐"
"Traits/Trait_046_M","不嘲笑别人，而是分享快乐"
"Traits/Trait_047_F","夜间视力过人"
"Traits/Trait_047_M","夜间视力过人"
"Traits/Trait_048_F","曾经单挑整个果园的人"
"Traits/Trait_048_M","曾经单挑整个果园的人"
"Traits/Trait_049_F","和巨星贾思敏·奥德赛一起上过学"
"Traits/Trait_049_M","和巨星贾思敏·奥德赛一起上过学"
"Traits/Trait_050_F","被自己爱的人所恨"
"Traits/Trait_050_M","被自己爱的人所恨"
"Traits/Trait_051_F","觉得红色果酱被吹捧的厉害"
"Traits/Trait_051_M","觉得红色果酱被吹捧的厉害"
"Traits/Trait_052_F","需要和平与安静"
"Traits/Trait_052_M","需要和平与安静"
"Traits/Trait_053_F","信赖邮局服务"
"Traits/Trait_053_M","信赖邮局服务"
"Traits/Trait_054_F","有被面包店香味诱惑的丢脸经历"
"Traits/Trait_054_M","有被面包店香味诱惑的丢脸经历"
"Traits/Trait_055_F","把鱼搞丢了"
"Traits/Trait_055_M","把鱼搞丢了"
"Traits/Trait_056_F","从笔迹看，这人很无趣"
"Traits/Trait_056_M","从笔迹看，这人很无趣"
"Traits/Trait_057_F","记不住别人的名字"
"Traits/Trait_057_M","记不住别人的名字"
"Traits/Trait_058_F","稍有不耐烦就按喇叭"
"Traits/Trait_058_M","稍有不耐烦就按喇叭"
"Traits/Trait_059_F","从不用正确方式使用日历"
"Traits/Trait_059_M","从不用正确方式使用日历"
"Traits/Trait_060_F","把食物埋起来以后吃"
"Traits/Trait_060_M","把食物埋起来以后吃"
"Traits/Trait_061_F","好用的工具人"
"Traits/Trait_061_M","好用的工具人"
"Traits/Trait_062_F","懂一点数字存储"
"Traits/Trait_062_M","懂一点数字存储"
"Traits/Trait_063_F","觉得人算不如天算"
"Traits/Trait_063_M","觉得人算不如天算"
"Traits/Trait_064_F","真的是一团糟"
"Traits/Trait_064_M","真的是一团糟"
"Traits/Trait_065_F","身上无大痣"
"Traits/Trait_065_M","身上无大痣"
"Traits/Trait_066_F","大概又要去做坏事了"
"Traits/Trait_066_M","大概又要去做坏事了"
"Traits/Trait_067_F","道德观十分暧昧"
"Traits/Trait_067_M","道德观十分暧昧"
"Traits/Trait_068_F","种洋蓟到了走火入魔的程度"
"Traits/Trait_068_M","种洋蓟到了走火入魔的程度"
"Traits/Trait_069_F","随处可见的普通人"
"Traits/Trait_069_M","随处可见的普通人"
"Traits/Trait_070_F","最喜欢的口味是黄色"
"Traits/Trait_070_M","最喜欢的口味是黄色"
"Traits/Trait_071_F","对着长号傻笑"
"Traits/Trait_071_M","对着长号傻笑"
"Traits/Trait_072_F","跳起舞来好像没有明天……的相反"
"Traits/Trait_072_M","跳起舞来好像没有明天……的相反"
"Traits/Trait_073_F","痛恨序数词"
"Traits/Trait_073_M","痛恨序数词"
"Traits/Trait_074_F","处于低位时富有创意"
"Traits/Trait_074_M","处于低位时富有创意"
"Traits/Trait_075_F","一位实力派装X选手"
"Traits/Trait_075_M","一位实力派装X选手"
"Traits/Trait_076_F","双手很柔软"
"Traits/Trait_076_M","双手很柔软"
"Traits/Trait_077_F","熟练使用字母表"
"Traits/Trait_077_M","熟练使用字母表"
"Traits/Trait_078_F","总被困在树上"
"Traits/Trait_078_M","总被困在树上"
"Traits/Trait_079_F","会游泳"
"Traits/Trait_079_M","会游泳"
"Traits/Trait_080_F","喜欢吃削皮的食物"
"Traits/Trait_080_M","喜欢吃削皮的食物"
"Traits/Trait_081_F","跟他们的狗一样，臭"
"Traits/Trait_081_M","跟他们的狗一样，臭"
"Traits/Trait_082_F","有潜力开发出一款成功的中程游戏"
"Traits/Trait_082_M","有潜力开发出一款成功的中程游戏"
"Traits/Trait_083_F","难以言喻"
"Traits/Trait_083_M","难以言喻"
"Traits/Trait_084_F","曾经读过一本书"
"Traits/Trait_084_M","曾经读过一本书"
"Traits/Trait_085_F","完美的深度知觉"
"Traits/Trait_085_M","完美的深度知觉"
"Traits/Trait_086_F","做什么菜都要放罗勒"
"Traits/Trait_086_M","做什么菜都要放罗勒"
"Traits/Trait_087_F","收到贴纸会很兴奋"
"Traits/Trait_087_M","收到贴纸会很兴奋"
"Traits/Trait_088_F","恰到好处的灵巧"
"Traits/Trait_088_M","恰到好处的灵巧"
"Traits/Trait_089_F","羡慕所有会削木头的人"
"Traits/Trait_089_M","羡慕所有会削木头的人"
"Traits/Trait_090_F","自律的回收主义者"
"Traits/Trait_090_M","自律的回收主义者"
"Traits/Trait_091_F","热爱木制家居用品"
"Traits/Trait_091_M","热爱木制家居用品"
"Traits/Trait_092_F","不信任鱼贩子"
"Traits/Trait_092_M","不信任鱼贩子"
"Traits/Trait_093_F","没什么特别之处"
"Traits/Trait_093_M","没什么特别之处"
"Traits/Trait_094_F","喜欢木质地板"
"Traits/Trait_094_M","喜欢木质地板"
"Traits/Trait_095_F","用鼻子呼吸"
"Traits/Trait_095_M","用鼻子呼吸"
"Traits/Trait_096_F","喜欢追赶公园里的动物"
"Traits/Trait_096_M","喜欢追赶公园里的动物"
"Traits/Trait_097_F","只有一双鞋"
"Traits/Trait_097_M","只有一双鞋"
"Traits/Trait_098_F","总在不恰当的时候鼓掌"
"Traits/Trait_098_M","总在不恰当的时候鼓掌"
"Traits/Trait_099_F","不敢吃龙葵"
"Traits/Trait_099_M","不敢吃龙葵"
"Traits/Trait_100_F","许多想法真的很糟糕"
"Traits/Trait_100_M","许多想法真的很糟糕"
"Traits/Trait_101_F","比起吃三明治更爱喝汤"
"Traits/Trait_101_M","比起吃三明治更爱喝汤"
"Traits/Trait_102_F","爱好收集销量惨淡的音乐"
"Traits/Trait_102_M","爱好收集销量惨淡的音乐"
"Traits/Trait_103_F","看到意面就顾不得吃相了"
"Traits/Trait_103_M","看到意面就顾不得吃相了"
"Traits/Trait_104_F","曾主持厨艺节目"
"Traits/Trait_104_M","曾主持厨艺节目"
"Traits/Trait_105_F","校内才艺大赛获胜者"
"Traits/Trait_105_M","校内才艺大赛获胜者"
"Traits/Trait_106_F","斗剑活动参与者"
"Traits/Trait_106_M","斗剑活动参与者"
"Traits/Trait_107_F","种芜菁当礼物送人"
"Traits/Trait_107_M","种芜菁当礼物送人"
"Traits/Trait_108_F","用菜刀削铅笔"
"Traits/Trait_108_M","用菜刀削铅笔"
"Traits/Trait_109_F","沉迷冰冻果子露的问题"
"Traits/Trait_109_M","沉迷冰冻果子露的问题"
"Traits/Trait_110_F","在地板上睡觉"
"Traits/Trait_110_M","在地板上睡觉"
"Traits/Trait_111_F","身上总带着一把勺子"
"Traits/Trait_111_M","身上总带着一把勺子"
"Traits/Trait_112_F","分得清“针叶科”"
"Traits/Trait_112_M","分得清“针叶科”"
"Traits/Trait_113_F","以前会打很多绳结，后来都忘了"
"Traits/Trait_113_M","以前会打很多绳结，后来都忘了"
"Traits/Trait_114_F","总想当海军司令"
"Traits/Trait_114_M","总想当海军司令"
"Traits/Trait_115_F","不会操作别人给的望远镜"
"Traits/Trait_115_M","不会操作别人给的望远镜"
"Traits/Trait_116_F","会在睡梦中快跑"
"Traits/Trait_116_M","会在睡梦中快跑"
"Traits/Trait_117_F","喜欢走楼梯"
"Traits/Trait_117_M","喜欢走楼梯"
"Traits/Trait_118_F","受到冲击会呕吐"
"Traits/Trait_118_M","受到冲击会呕吐"
"Traits/Trait_119_F","觉得我们前途渺茫"
"Traits/Trait_119_M","觉得我们前途渺茫"
"Traits/Trait_120_F","每天吃一个奶油冻"
"Traits/Trait_120_M","每天吃一个奶油冻"
"Traits/Trait_121_F","坚信杏仁糖有毒"
"Traits/Trait_121_M","坚信杏仁糖有毒"
"Traits/Trait_122_F","狂热跳绳爱好者"
"Traits/Trait_122_M","狂热跳绳爱好者"
"Traits/Trait_123_F","天一亮就会醒"
"Traits/Trait_123_M","天一亮就会醒"
"Traits/Trait_124_F","对动物标本制作很好奇"
"Traits/Trait_124_M","对动物标本制作很好奇"
"Traits/Trait_125_F","害怕海豹"
"Traits/Trait_125_M","害怕海豹"
"Traits/Trait_126_F","会因为一个笑话弃你而去"
"Traits/Trait_126_M","会因为一个笑话弃你而去"
"Traits/Trait_127_F","总是记不住密码"
"Traits/Trait_127_M","总是记不住密码"
"Traits/Trait_128_F","严格的日程表执行者"
"Traits/Trait_128_M","严格的日程表执行者"
"Traits/Trait_129_F","害怕汤勺"
"Traits/Trait_129_M","害怕汤勺"
"Traits/Trait_130_F","很会用餐巾纸"
"Traits/Trait_130_M","很会用餐巾纸"
"Traits/Trait_131_F","比你会包礼物"
"Traits/Trait_131_M","比你会包礼物"
"Traits/Trait_132_F","听腻了弦乐"
"Traits/Trait_132_M","听腻了弦乐"
"Traits/Trait_133_F","企图让斗篷重新流行起来"
"Traits/Trait_133_M","企图让斗篷重新流行起来"
"Traits/Trait_134_F","我不建议你考虑这一位"
"Traits/Trait_134_M","我不建议你考虑这一位"
"Traits/Trait_135_F","不想再买内裤了"
"Traits/Trait_135_M","不想再买内裤了"
"Traits/Trait_136_F","看过“那种”秀"
"Traits/Trait_136_M","看过“那种”秀"
"Traits/Trait_137_F","总是随身带件夹克"
"Traits/Trait_137_M","总是随身带件夹克"
"Traits/Trait_138_F","在农场长大"
"Traits/Trait_138_M","在农场长大"
"Traits/Trait_139_F","随时准备打包出发"
"Traits/Trait_139_M","随时准备打包出发"
"Traits/Trait_140_F","最好的朋友是一只鸵鸟"
"Traits/Trait_140_M","最好的朋友是一只鸵鸟"
"Traits/Trait_141_F","觉得自己不上镜"
"Traits/Trait_141_M","觉得自己不上镜"
"Traits/Trait_142_F","总是把Wi-Fi说成蓝牙"
"Traits/Trait_142_M","总是把Wi-Fi说成蓝牙"
"Traits/Trait_143_F","还不能放弃一切"
"Traits/Trait_143_M","还不能放弃一切"
"Traits/Trait_144_F","做事从不预约"
"Traits/Trait_144_M","做事从不预约"
"Traits/Trait_145_F","做任何事情都极度不合时宜"
"Traits/Trait_145_M","做任何事情都极度不合时宜"
"Traits/Trait_146_F","不能接纳自己"
"Traits/Trait_146_M","不能接纳自己"
"Traits/Trait_147_F","保持着14岁以下跳远世界纪录"
"Traits/Trait_147_M","保持着14岁以下跳远世界纪录"
"Traits/Trait_148_F","曾经被长矛刺穿"
"Traits/Trait_148_M","曾经被长矛刺穿"
"Traits/Trait_149_F","搞不定各种儿童防护用品"
"Traits/Trait_149_M","搞不定各种儿童防护用品"
"Traits/Trait_150_F","声称见过“野人”，并且共进午餐"
"Traits/Trait_150_M","声称见过“野人”，并且共进午餐"
"Traits/Trait_151_F","最讨厌那些随便改标志的品牌"
"Traits/Trait_151_M","最讨厌那些随便改标志的品牌"
"Traits/Trait_152_F","失去了方向感"
"Traits/Trait_152_M","失去了方向感"
"Traits/Trait_153_F","不明所以地感到愤怒"
"Traits/Trait_153_M","不明所以地感到愤怒"
"Traits/Trait_154_F","装了太久，开始真觉得自己读过“那本书”了"
"Traits/Trait_154_M","装了太久，开始真觉得自己读过“那本书”了 "
"Traits/Trait_155_F","差一点爬到尖点山山顶"
"Traits/Trait_155_M","差一点爬到尖点山山顶"
"Traits/Trait_156_F","需要时不时照照镜子"
"Traits/Trait_156_M","需要时不时照照镜子"
"Traits/Trait_157_F","对铅笔的硬度固执己见"
"Traits/Trait_157_M","对铅笔的硬度固执己见"
"Traits/Trait_158_F","有一些遗憾"
"Traits/Trait_158_M","有一些遗憾"
"Traits/Trait_159_F","支持二次元"
"Traits/Trait_159_M","支持二次元"
"Traits/Trait_160_F","对二次元不感冒"
"Traits/Trait_160_M","对二次元不感冒"
"Traits/Trait_161_F","总想喝点什么"
"Traits/Trait_161_M","总想喝点什么"
"Traits/Trait_162_F","舒服不过躺着"
"Traits/Trait_162_M","舒服不过躺着"
"Traits/Trait_163_F","晚餐桌上招人喜欢的客人"
"Traits/Trait_163_M","晚餐桌上招人喜欢的客人"
"Traits/Trait_164_F","害怕雾"
"Traits/Trait_164_M","害怕雾"
"Traits/Trait_165_F","有不好的预感"
"Traits/Trait_165_M","有不好的预感"
"Traits/Trait_166_F","创作以朋友们为原型的漫画，并拿给他们看"
"Traits/Trait_166_M","创作以朋友们为原型的漫画，并拿给他们看"
"Traits/Trait_167_F","派要留到最后吃"
"Traits/Trait_167_M","派要留到最后吃"
"Traits/Trait_168_F","远远看着一表人才"
"Traits/Trait_168_M","远远看着一表人才"
"Traits/Trait_169_F","期望明天比今天好一点点"
"Traits/Trait_169_M","期望明天比今天好一点点"
"Traits/Trait_170_F","质疑人生的意义"
"Traits/Trait_170_M","质疑人生的意义"
"Traits/Trait_171_F","从不感到激动"
"Traits/Trait_171_M","从不感到激动"
"Traits/Trait_172_F","总是怀疑别人的关心"
"Traits/Trait_172_M","总是怀疑别人的关心"
"Traits/Trait_173_F","一眼看穿橄榄球前场阵型"
"Traits/Trait_173_M","一眼看穿橄榄球前场阵型"
"Traits/Trait_174_F","认为一切都没什么大不了的"
"Traits/Trait_174_M","认为一切都没什么大不了的"
"Traits/Trait_175_F","后悔浴室选了这种瓷砖"
"Traits/Trait_175_M","后悔浴室选了这种瓷砖"
"Traits/Trait_176_F","喜欢墙纸"
"Traits/Trait_176_M","喜欢墙纸"
"Traits/Trait_177_F","喜欢在小事上讽刺挖苦"
"Traits/Trait_177_M","喜欢在小事上讽刺挖苦"
"Traits/Trait_178_F","有特殊的打蛋技巧"
"Traits/Trait_178_M","有特殊的打蛋技巧"
"Traits/Trait_179_F","一旦感到不舒服，就开始转圈"
"Traits/Trait_179_M","一旦感到不舒服，就开始转圈"
"Traits/Trait_180_F","看情景喜剧也会哭个不停"
"Traits/Trait_180_M","看情景喜剧也会哭个不停"
"Traits/Trait_181_F","一位与众不同的乘客"
"Traits/Trait_181_M","一位与众不同的乘客"
"Traits/Trait_182_F","从落九天瀑布上掉下来过"
"Traits/Trait_182_M","从落九天瀑布上掉下来过"
"Traits/Trait_183_F","尽了最大的努力，却得到相反的结果"
"Traits/Trait_183_M","尽了最大的努力，却得到相反的结果"
"Traits/Trait_184_F","右手习惯用快中速打保龄球"
"Traits/Trait_184_M","右手习惯用快中速打保龄球"
"Traits/Trait_185_F","过目不忘"
"Traits/Trait_185_M","过目不忘"
"Traits/Trait_186_F","左右侧打击手"
"Traits/Trait_186_M","左右侧打击手"
"Traits/Trait_187_F","浑身上下都很可疑"
"Traits/Trait_187_M","浑身上下都很可疑"
"Traits/Trait_188_F","派对上很难搞的那种"
"Traits/Trait_188_M","派对上很难搞的那种"
"Traits/Trait_189_F","总是会第一个注意到烟花"
"Traits/Trait_189_M","总是会第一个注意到烟花"
"Traits/Trait_190_F","在打老鬼时卡关"
"Traits/Trait_190_M","在打老鬼时卡关"
"Traits/Trait_191_F","对四足动物很友好"
"Traits/Trait_191_M","对四足动物很友好"
"Traits/Trait_192_F","要求牛排“100分熟”，7分太低了"
"Traits/Trait_192_M","要求牛排“100分熟”，7分太低了"
"Traits/Trait_193_F","记忆一片模糊"
"Traits/Trait_193_M","记忆一片模糊"
"Traits/Trait_194_F","我不再是从前的我"
"Traits/Trait_194_M","我不再是从前的我"
"Traits/Trait_195_F","总是关注生活琐碎小事"
"Traits/Trait_195_M","总是关注生活琐碎小事"
"Traits/Trait_196_F","有一颗金子（般）的心"
"Traits/Trait_196_M","有一颗金子（般）的心"
"Traits/Trait_197_F","泡澡>淋浴"
"Traits/Trait_197_M","泡澡>淋浴"
"Traits/Trait_198_F","不知道自己在干什么"
"Traits/Trait_198_M","不知道自己在干什么"
"Traits/Trait_199_F","出游时常走丢"
"Traits/Trait_199_M","出游时常走丢"
"Traits/Trait_200_F","一位温柔的学者"
"Traits/Trait_200_M","一位温柔的学者"
"Traits/Trait_201_F","芸芸众生中的一个"
"Traits/Trait_201_M","芸芸众生中的一个"
"Traits/Trait_202_F","很容易被取代的类型"
"Traits/Trait_202_M","很容易被取代的类型"
"Traits/Trait_203_F","认为自己可以和鸭子“达成共识”"
"Traits/Trait_203_M","认为自己可以和鸭子“达成共识”"
"Traits/Trait_204_F","比起鸡蛋更喜欢培根"
"Traits/Trait_204_M","比起鸡蛋更喜欢培根"
"Traits/Trait_205_F","前途无量"
"Traits/Trait_205_M","前途无量"
"Traits/Trait_206_F","在交友网站上夸大包装自己"
"Traits/Trait_206_M","在交友网站上夸大包装自己"
"Traits/Trait_207_F","不小心把票投给了塔贝莎·丰斯克"
"Traits/Trait_207_M","不小心把票投给了塔贝莎·丰斯克"
"Traits/Trait_208_F","优柔寡断到没救了"
"Traits/Trait_208_M","优柔寡断到没救了"
"Traits/Trait_209_F","人非圣贤"
"Traits/Trait_209_M","人非圣贤"
"Traits/Trait_210_F","先下手为强"
"Traits/Trait_210_M","先下手为强"
"Traits/Trait_211_F","大体没什么毛病"
"Traits/Trait_211_M","大体没什么毛病"
"Traits/Trait_212_F","朝九晚五的上班族"
"Traits/Trait_212_M","朝九晚五的上班族"
"Traits/Trait_213_F","会一些雕虫小技"
"Traits/Trait_213_M","会一些雕虫小技"
"Traits/Trait_214_F","从没吸过烟"
"Traits/Trait_214_M","从没吸过烟"
"Traits/Trait_215_F","派对的活地图"
"Traits/Trait_215_M","派对的活地图"
"Traits/Trait_216_F","疑神疑鬼"
"Traits/Trait_216_M","疑神疑鬼"
"Traits/Trait_217_F","自认为是为别人好"
"Traits/Trait_217_M","自认为是为别人好"
"Traits/Trait_218_F","会突然抓住别人（不在医院时）"
"Traits/Trait_218_M","会突然抓住别人（不在医院时）"
"Traits/Trait_219_F","擅长双摇跳绳"
"Traits/Trait_219_M","擅长双摇跳绳"
"Traits/Trait_220_F","认为所有的派对都是化装舞会"
"Traits/Trait_220_M","认为所有的派对都是化装舞会"
"Traits/Trait_221_F","有最爱的一种果酱"
"Traits/Trait_221_M","有最爱的一种果酱"
"Traits/Trait_222_F","野餐达人"
"Traits/Trait_222_M","野餐达人"
"Traits/Trait_223_F","曾经住在尖点山"
"Traits/Trait_223_M","曾经住在尖点山"
"Traits/Trait_224_F","魔力+5"
"Traits/Trait_224_M","魔力+5"
"Traits/Trait_225_F","霍格思波特文法学校打油诗社的创始人之一"
"Traits/Trait_225_M","霍格思波特文法学校打油诗社的创始人之一"
"Traits/Trait_226_F","自己堆肥"
"Traits/Trait_226_M","自己堆肥"
"Traits/Trait_227_F","自带薯片的朋友"
"Traits/Trait_227_M","自带薯片的朋友"
"Traits/Trait_228_F","总之情况很糟糕"
"Traits/Trait_228_M","总之情况很糟糕"
"Traits/Trait_229_F","有一份工作就行了"
"Traits/Trait_229_M","有一份工作就行了"
"Traits/Trait_230_F","想不起那一晚发生了什么"
"Traits/Trait_230_M","想不起那一晚发生了什么"
"Traits/Trait_231_F","已经被压力击垮"
"Traits/Trait_231_M","已经被压力击垮"
"Traits/Trait_232_F","艺术和工艺品重度爱好者"
"Traits/Trait_232_M","艺术和工艺品重度爱好者"
"Traits/Trait_233_F","吃油炸食品上瘾"
"Traits/Trait_233_M","吃油炸食品上瘾"
"Traits/Trait_234_F","关系户"
"Traits/Trait_234_M","关系户"
"Traits/Trait_235_F","博览群书"
"Traits/Trait_235_M","博览群书"
"Traits/Trait_236_F","起外号专家"
"Traits/Trait_236_M","起外号专家"
"Traits/Trait_237_F","有仇必报"
"Traits/Trait_237_M","有仇必报"
"Traits/Trait_238_F","知道“拖延症”的定义……至于怎么知道的，可想而知"
"Traits/Trait_238_M","知道“拖延症”的定义……至于怎么知道的，可想而知"
"Traits/Trait_239_F","对自己的倒影送秋波"
"Traits/Trait_239_M","对自己的倒影送秋波"
"Traits/Trait_240_F","兼职客厅体操运动员"
"Traits/Trait_240_M","兼职客厅体操运动员"
"Traits/Trait_241_F","咸味>甜味"
"Traits/Trait_241_M","咸味>甜味"
"Traits/Trait_242_F","握手时会动用全部内力"
"Traits/Trait_242_M","握手时会动用全部内力"
"Traits/Trait_243_F","经常开小差"
"Traits/Trait_243_M","经常开小差"
"Traits/Trait_244_F","对字体使用固执己见"
"Traits/Trait_244_M","对字体使用固执己见"
"Traits/Trait_245_F","喜欢吃布丁"
"Traits/Trait_245_M","喜欢吃布丁"
"Traits/Trait_246_F","讨厌爱管闲事的七大姑八大姨"
"Traits/Trait_246_M","讨厌爱管闲事的七大姑八大姨"
"Traits/Trait_247_F","做过一夏天的牧羊犬"
"Traits/Trait_247_M","做过一夏天的牧羊犬"
"Traits/Trait_248_F","后悔知道太少"
"Traits/Trait_248_M","后悔知道太少"
"Traits/Trait_249_F","“发明”了一种新的炖菜"
"Traits/Trait_249_M","“发明”了一种新的炖菜"
"Traits/Trait_250_F","希望能交到最好的朋友，并特地准备了开场白"
"Traits/Trait_250_M","希望能交到最好的朋友，并特地准备了开场白"
"Traits/Trait_251_F","随身携带各种型号的电池"
"Traits/Trait_251_M","随身携带各种型号的电池"
"Traits/Trait_252_F","兼差做病人"
"Traits/Trait_252_M","兼差做病人"
"Traits/Trait_253_F","热衷于安装活动门"
"Traits/Trait_253_M","热衷于安装活动门"
"Traits/Trait_254_F","弗洛特林二代7型"
"Traits/Trait_254_M","弗洛特林二代7型"
"Traits/Trait_255_F","想开始收集飞蛾标本，但每次看到蛾子都会忘记"
"Traits/Trait_255_M","想开始收集飞蛾标本，但每次看到蛾子都会忘记"
"Traits/Trait_256_F","认为干酪片这种零食实际上叫做滑稽“哥布林”"
"Traits/Trait_256_M","认为干酪片这种零食实际上叫做滑稽“哥布林”"
"Traits/Trait_257_F","热衷于参加各种决斗"
"Traits/Trait_257_M","热衷于参加各种决斗"
"Traits/Trait_258_F","怀疑总有人跟踪自己"
"Traits/Trait_258_M","怀疑总有人跟踪自己"
"Traits/Trait_259_F","认为在某种宇宙笑话里幸运数字并不幸运"
"Traits/Trait_259_M","认为在某种宇宙笑话里幸运数字并不幸运"
"Traits/Trait_260_F","喜欢收集各种限量版饱嗝儿！"
"Traits/Trait_260_M","喜欢收集各种限量版饱嗝儿！"
"Traits/Trait_261_F","饱经风霜的水手"
"Traits/Trait_261_M","饱经风霜的水手"
"Traits/Trait_262_F","视力不好"
"Traits/Trait_262_M","视力不好"
"Traits/Trait_263_F","在思路普有季票的人"
"Traits/Trait_263_M","在思路普有季票的人"
"Traits/Trait_264_F","曾因为环保问题抵制低端科技旗下的产品"
"Traits/Trait_264_M","曾因为环保问题抵制低端科技旗下的产品"
"Traits/Trait_265_F","曾经租过一条鳗鱼"
"Traits/Trait_265_M","曾经租过一条鳗鱼"
"Traits/Trait_266_F","稍微比一般人能吃辣"
"Traits/Trait_266_M","稍微比一般人能吃辣"
"Traits/Trait_267_F","可以单手反手击球"
"Traits/Trait_267_M","可以单手反手击球"
"Traits/Trait_268_F","有一个精致的包包"
"Traits/Trait_268_M","有一个精致的包包"
"Traits/Trait_269_F","实“干”家"
"Traits/Trait_269_M","实“干”家"
"Traits/Trait_270_F","纸飞机理论家"
"Traits/Trait_270_M","纸飞机理论家"
"Traits/Trait_271_F","一位隐士"
"Traits/Trait_271_M","一位隐士"
"Traits/Trait_272_F","酸奶界的权威"
"Traits/Trait_272_M","酸奶界的权威"
"Traits/Trait_273_F","连指手套设计师"
"Traits/Trait_273_M","连指手套设计师"
"Traits/Trait_274_F","身上总是很好闻"
"Traits/Trait_274_M","身上总是很好闻"
"Traits/Trait_275_F","永远记不住歌词"
"Traits/Trait_275_M","永远记不住歌词"
"Traits/Trait_276_F","看到蜡封的信会很激动"
"Traits/Trait_276_M","看到蜡封的信会很激动"
"Traits/Trait_277_F","很擅长挑出最好看的石头"
"Traits/Trait_277_M","很擅长挑出最好看的石头"
"Traits/Trait_278_F","喜欢拥抱大树，是真的熊抱"
"Traits/Trait_278_M","喜欢拥抱大树，是真的熊抱"
"Traits/Trait_279_F","喜欢嚼东西"
"Traits/Trait_279_M","喜欢嚼东西"
"Traits/Trait_280_F","认为贾思敏·奥德赛被吹捧得太厉害"
"Traits/Trait_280_M","认为贾思敏·奥德赛被吹捧得太厉害"
"Traits/Trait_281_F","更喜欢贾思敏·奥德赛最早的几张专辑"
"Traits/Trait_281_M","更喜欢贾思敏·奥德赛最早的几张专辑"
"Traits/Trait_282_F","不再听奈杰尔·比科沃斯的歌"
"Traits/Trait_282_M","不再听奈杰尔·比科沃斯的歌"
"Traits/Trait_283_F","认为自己曾见过哈里森·沃尔夫"
"Traits/Trait_283_M","认为自己曾见过哈里森·沃尔夫"
"Traits/Trait_284_F","直到最近才知道瑞奇·霍桑没死"
"Traits/Trait_284_M","直到最近才知道瑞奇·霍桑没死"
"Traits/Trait_285_F","不会系领带，除非先给系好了"
"Traits/Trait_285_M","不会系领带，除非先给系好了"
"Traits/Trait_286_F","等级2球星人"
"Traits/Trait_286_M","等级2球星人"
"Traits/Trait_287_F","等级6球学家"
"Traits/Trait_287_M","等级6球学家"
"Traits/Trait_288_F","等级9星球宇航员"
"Traits/Trait_288_M","等级9星球宇航员"
"Traits/Trait_289_F","等级14人球合一"
"Traits/Trait_289_M","等级14人球合一"
"Traits/Trait_290_F","用芥末跟用黄油一样"
"Traits/Trait_290_M","用芥末跟用黄油一样"
"Traits/Trait_291_F","满分10分的话，习惯打7分"
"Traits/Trait_291_M","满分10分的话，习惯打7分"
"Traits/Trait_292_F","因为行为过于“立方体式”被球体基金会解雇了"
"Traits/Trait_292_M","因为行为过于“立方体式”被球体基金会解雇了"
"Traits/Trait_293_F","比起烤面包更喜欢烤肉"
"Traits/Trait_293_M","比起烤面包更喜欢烤肉"
"Traits/Trait_294_F","像狗一样接飞盘"
"Traits/Trait_294_M","像狗一样接飞盘"
"Traits/Trait_295_F","容易受到确认性偏差的影响"
"Traits/Trait_295_M","容易受到确认性偏差的影响"
"Traits/Trait_296_F","前卫的人"
"Traits/Trait_296_M","前卫的人"
"Traits/Trait_297_F","依然喜欢波澜起伏的剧情"
"Traits/Trait_297_M","依然喜欢波澜起伏的剧情"
"Traits/Trait_298_F","调味品爱好者"
"Traits/Trait_298_M","调味品爱好者"
"Traits/Trait_299_F","茶包常泡太久"
"Traits/Trait_299_M","茶包常泡太久"
"Traits/Trait_Argumentative_Description","喜欢争论"
"Traits/Trait_Argumentative_Description_F","喜欢争论"
"Traits/Trait_Argumentative_Description_M","喜欢争论"
"Traits/Trait_Argumentative_Effect_F","喜欢和同样好辩的人争论"
"Traits/Trait_Argumentative_Effect_M","喜欢和同样好辩的人争论"
"Traits/Trait_Argumentative_ShortName","好辩"
"Traits/Trait_Argumentative_ShortName_F","好辩"
"Traits/Trait_Argumentative_ShortName_M","好辩"
"Traits/Trait_Boring_Description","无趣之极"
"Traits/Trait_Boring_Description_F","无趣之极"
"Traits/Trait_Boring_Description_M","无趣之极"
"Traits/Trait_Boring_Effect_F","让人感到无聊"
"Traits/Trait_Boring_Effect_M","让人感到无聊"
"Traits/Trait_Boring_ShortName","无聊"
"Traits/Trait_Boring_ShortName_F","无聊"
"Traits/Trait_Boring_ShortName_M","无聊"
"Traits/Trait_Charming_Description","魅力十足"
"Traits/Trait_Charming_Description_F","魅力十足"
"Traits/Trait_Charming_Description_M","魅力十足"
"Traits/Trait_Charming_Effect_F","交流互动时令人愉快"
"Traits/Trait_Charming_Effect_M","交流互动时令人愉快"
"Traits/Trait_Charming_ShortName","魅力十足"
"Traits/Trait_Charming_ShortName_F","魅力十足"
"Traits/Trait_Charming_ShortName_M","魅力十足"
"Traits/Trait_Clumsy_Description","冒失鬼"
"Traits/Trait_Clumsy_Description_F","冒失鬼"
"Traits/Trait_Clumsy_Description_M","冒失鬼"
"Traits/Trait_Clumsy_Effect_F","有时会弄坏东西，有时弄坏的是人"
"Traits/Trait_Clumsy_Effect_M","有时会弄坏东西，有时弄坏的是人"
"Traits/Trait_Clumsy_ShortName","笨手笨脚"
"Traits/Trait_Clumsy_ShortName_F","笨手笨脚"
"Traits/Trait_Clumsy_ShortName_M","笨手笨脚"
"Traits/Trait_Dirty_Description","脏习惯"
"Traits/Trait_Dirty_Description_F","脏习惯"
"Traits/Trait_Dirty_Description_M","脏习惯"
"Traits/Trait_Dirty_Effect_F","会把医院弄脏"
"Traits/Trait_Dirty_Effect_M","会把医院弄脏"
"Traits/Trait_Dirty_ShortName","脏脏的"
"Traits/Trait_Dirty_ShortName_F","脏脏的"
"Traits/Trait_Dirty_ShortName_M","脏脏的"
"Traits/Trait_Entertainer_Description","开心果"
"Traits/Trait_Entertainer_Description_F","开心果"
"Traits/Trait_Entertainer_Description_M","开心果"
"Traits/Trait_Entertainer_Effect_F","利用优美的舞步使人快乐"
"Traits/Trait_Entertainer_Effect_M","利用优美的舞步使人快乐"
"Traits/Trait_Entertainer_ShortName","艺人"
"Traits/Trait_Entertainer_ShortName_F","艺人"
"Traits/Trait_Entertainer_ShortName_M","艺人"
"Traits/Trait_Evil_Description","有黑暗的一面"
"Traits/Trait_Evil_Description_F","有黑暗的一面"
"Traits/Trait_Evil_Description_M","有黑暗的一面"
"Traits/Trait_Evil_Effect_F","享受做坏事"
"Traits/Trait_Evil_Effect_M","享受做坏事"
"Traits/Trait_Evil_ShortName","邪恶本性"
"Traits/Trait_Evil_ShortName_F","邪恶本性"
"Traits/Trait_Evil_ShortName_M","邪恶本性"
"Traits/Trait_Funny_Description","有趣的人"
"Traits/Trait_Funny_Description_F","有趣的人"
"Traits/Trait_Funny_Description_M","有趣的人"
"Traits/Trait_Funny_Effect_F","让人开怀大笑"
"Traits/Trait_Funny_Effect_M","让人开怀大笑"
"Traits/Trait_Funny_ShortName","有趣的人"
"Traits/Trait_Funny_ShortName_F","有趣的人"
"Traits/Trait_Funny_ShortName_M","有趣的人"
"Traits/Trait_GreenFingers_Description","园艺高手"
"Traits/Trait_GreenFingers_Description_F","园艺高手"
"Traits/Trait_GreenFingers_Description_M","园艺高手"
"Traits/Trait_GreenFingers_Effect_F","闲的时候喜欢给植物浇水"
"Traits/Trait_GreenFingers_Effect_M","闲的时候喜欢给植物浇水"
"Traits/Trait_GreenFingers_ShortName","园艺高手"
"Traits/Trait_GreenFingers_ShortName_F","园艺高手"
"Traits/Trait_GreenFingers_ShortName_M","园艺高手"
"Traits/Trait_Hangry_Description","饿怒症"
"Traits/Trait_Hangry_Description_F","饿怒症"
"Traits/Trait_Hangry_Description_M","饿怒症"
"Traits/Trait_Hangry_Effect_F","饿了会变得烦躁"
"Traits/Trait_Hangry_Effect_M","饿了会变得烦躁"
"Traits/Trait_Hangry_ShortName","饿怒症"
"Traits/Trait_Hangry_ShortName_F","饿怒症"
"Traits/Trait_Hangry_ShortName_M","饿怒症"
"Traits/Trait_Happiness_Higher_Description","乐观主义者"
"Traits/Trait_Happiness_Higher_Description_F","乐观主义者"
"Traits/Trait_Happiness_Higher_Description_M","乐观主义者"
"Traits/Trait_Happiness_Higher_Effect_F","幸福指数高于平均值"
"Traits/Trait_Happiness_Higher_Effect_M","幸福指数高于平均值"
"Traits/Trait_Happiness_Higher_ShortName","乐观主义者"
"Traits/Trait_Happiness_Higher_ShortName_F","乐观主义者"
"Traits/Trait_Happiness_Higher_ShortName_M","乐观主义者"
"Traits/Trait_Happiness_Lower_Description","闷闷不乐"
"Traits/Trait_Happiness_Lower_Description_F","闷闷不乐"
"Traits/Trait_Happiness_Lower_Description_M","闷闷不乐"
"Traits/Trait_Happiness_Lower_Effect_F","幸福指数低于平均值"
"Traits/Trait_Happiness_Lower_Effect_M","幸福指数低于平均值"
"Traits/Trait_Happiness_Lower_ShortName","闷闷不乐"
"Traits/Trait_Happiness_Lower_ShortName_F","闷闷不乐"
"Traits/Trait_Happiness_Lower_ShortName_M","闷闷不乐"
"Traits/Trait_Healer_Description","有一双魔法般的治愈之手"
"Traits/Trait_Healer_Description_F","有一双魔法般的治愈之手"
"Traits/Trait_Healer_Description_M","有一双魔法般的治愈之手"
"Traits/Trait_Healer_Effect_F","提升病人的健康度"
"Traits/Trait_Healer_Effect_M","提升病人的健康度"
"Traits/Trait_Healer_ShortName","治愈者"
"Traits/Trait_Healer_ShortName_F","治愈者"
"Traits/Trait_Healer_ShortName_M","治愈者"
"Traits/Trait_Hygenic_Description","小洁癖"
"Traits/Trait_Hygenic_Description_F","小洁癖"
"Traits/Trait_Hygenic_Description_M","小洁癖"
"Traits/Trait_Hygenic_Effect_F","喜欢保持干净卫生"
"Traits/Trait_Hygenic_Effect_M","喜欢保持干净卫生"
"Traits/Trait_Hygenic_ShortName","小洁癖"
"Traits/Trait_Hygenic_ShortName_F","小洁癖"
"Traits/Trait_Hygenic_ShortName_M","小洁癖"
"Traits/Trait_Illness8Bit_ShortName","八位属性"
"Traits/Trait_IllnessClown_ShortName","小丑"
"Traits/Trait_IllnessCubism_ShortName","夜晚"
"Traits/Trait_IllnessCubism_ShortName_F","夜晚"
"Traits/Trait_IllnessCubism_ShortName_M","夜晚"
"Traits/Trait_IllnessElectrified_Description","电感症"
"Traits/Trait_IllnessElectrified_Effect_F","电感症"
"Traits/Trait_IllnessElectrified_Effect_M","电感症"
"Traits/Trait_IllnessElectrified_ShortName","电感症"
"Traits/Trait_IllnessEmperorsNewClothes_ShortName","皇后"
"Traits/Trait_IllnessGreyAnatomy_ShortName","褪色"
"Traits/Trait_IllnessHeartThrob_Description","邻家女孩"
"Traits/Trait_IllnessHeartThrob_Description_F","邻家女孩"
"Traits/Trait_IllnessHeartThrob_Description_M","邻家男孩"
"Traits/Trait_IllnessHeartThrob_Effect_F","身后总是跟着一群脑残粉"
"Traits/Trait_IllnessHeartThrob_Effect_M","身后总是跟着一群脑残粉"
"Traits/Trait_IllnessHeartThrob_ShortName","美颜心悸"
"Traits/Trait_IllnessHeartThrob_ShortName_F","美颜心悸"
"Traits/Trait_IllnessHeartThrob_ShortName_M","美颜心悸"
"Traits/Trait_IllnessJazzHands_Description","爵士乐手"
"Traits/Trait_IllnessJazzHands_Description_F","爵士乐手"
"Traits/Trait_IllnessJazzHands_Description_M","爵士乐手"
"Traits/Trait_IllnessJazzHands_Effect_F","爵士乐手"
"Traits/Trait_IllnessJazzHands_Effect_M","爵士乐手"
"Traits/Trait_IllnessJazzHands_ShortName","爵士乐手"
"Traits/Trait_IllnessJazzHands_ShortName_F","爵士乐手"
"Traits/Trait_IllnessJazzHands_ShortName_M","爵士乐手"
"Traits/Trait_IllnessMime_ShortName","哑剧"
"Traits/Trait_IllnessMime_ShortName_F","哑剧"
"Traits/Trait_IllnessMime_ShortName_M","哑剧"
"Traits/Trait_IllnessMonoBrow_Description","眉毛在鼻子上方处连在一起，变得好像只有一条眉毛"
"Traits/Trait_IllnessMonoBrow_Description_F","眉毛在鼻子上方处连在一起，变得好像只有一条眉毛"
"Traits/Trait_IllnessMonoBrow_Description_M","眉毛在鼻子上方处连在一起，变得好像只有一条眉毛"
"Traits/Trait_IllnessMonoBrow_ShortName","连眉"
"Traits/Trait_IllnessMonoBrow_ShortName_F","连眉"
"Traits/Trait_IllnessMonoBrow_ShortName_M","连眉"
"Traits/Trait_IllnessMummy_ShortName","木乃伊"
"Traits/Trait_IllnessMummy_ShortName_F","木乃伊"
"Traits/Trait_IllnessMummy_ShortName_M","木乃伊"
"Traits/Trait_IllnessNightFever_ShortName","夜晚"
"Traits/Trait_IllnessNightFever_ShortName_F","夜晚"
"Traits/Trait_IllnessNightFever_ShortName_M","夜晚"
"Traits/Trait_IllnessQueen_ShortName","明星梦症"
"Traits/Trait_IllnessQueen_ShortName_F","明星梦症"
"Traits/Trait_IllnessQueen_ShortName_M","明星梦症"
"Traits/Trait_Inspiring_Description","激励者"
"Traits/Trait_Inspiring_Description_F","激励者"
"Traits/Trait_Inspiring_Description_M","激励者"
"Traits/Trait_Inspiring_Effect_F","可以激励别人"
"Traits/Trait_Inspiring_Effect_M","可以激励别人"
"Traits/Trait_Inspiring_ShortName","激励者"
"Traits/Trait_Inspiring_ShortName_F","激励者"
"Traits/Trait_Inspiring_ShortName_M","激励者"
"Traits/Trait_Lazy_Description","容易累"
"Traits/Trait_Lazy_Description_F","容易累"
"Traits/Trait_Lazy_Description_M","容易累"
"Traits/Trait_Lazy_Effect_F","时不时想要休息"
"Traits/Trait_Lazy_Effect_M","时不时想要休息"
"Traits/Trait_Lazy_ShortName","懒人"
"Traits/Trait_Lazy_ShortName_F","懒人"
"Traits/Trait_Lazy_ShortName_M","懒人"
"Traits/Trait_Learn_Fast_Description","潜力之星"
"Traits/Trait_Learn_Fast_Description_F","潜力之星"
"Traits/Trait_Learn_Fast_Description_M","潜力之星"
"Traits/Trait_Learn_Fast_Effect_F","学得很快，可以迅速培养成才"
"Traits/Trait_Learn_Fast_Effect_M","学得很快，可以迅速培养成才"
"Traits/Trait_Learn_Fast_ShortName","一学就会"
"Traits/Trait_Learn_Fast_ShortName_F","一学就会"
"Traits/Trait_Learn_Fast_ShortName_M","一学就会"
"Traits/Trait_Learn_Slow_Description","草包"
"Traits/Trait_Learn_Slow_Description_F","草包"
"Traits/Trait_Learn_Slow_Description_M","草包"
"Traits/Trait_Learn_Slow_Effect_F","学得很慢，需要花一些时间培养"
"Traits/Trait_Learn_Slow_Effect_M","学得很慢，需要花一些时间培养"
"Traits/Trait_Learn_Slow_ShortName","笨拙"
"Traits/Trait_Learn_Slow_ShortName_F","笨拙"
"Traits/Trait_Learn_Slow_ShortName_M","笨拙"
"Traits/Trait_LegCastLeft_ShortName","小丑"
"Traits/Trait_LegCastRight_ShortName","小丑"
"Traits/Trait_Limp_Description","腿脚不好"
"Traits/Trait_Limp_Description_F","腿脚不好"
"Traits/Trait_Limp_Description_M","腿脚不好"
"Traits/Trait_Limp_Effect_F","因为腿跛了走路比较慢"
"Traits/Trait_Limp_Effect_M","因为腿跛了走路比较慢"
"Traits/Trait_Limp_ShortName","腿脚不好"
"Traits/Trait_Limp_ShortName_F","腿脚不好"
"Traits/Trait_Limp_ShortName_M","腿脚不好"
"Traits/Trait_Litterer_Description","垃圾制造者"
"Traits/Trait_Litterer_Description_F","垃圾制造者"
"Traits/Trait_Litterer_Description_M","垃圾制造者"
"Traits/Trait_Litterer_Effect_F","会在医院里扔垃圾"
"Traits/Trait_Litterer_Effect_M","会在医院里扔垃圾"
"Traits/Trait_Litterer_ShortName","垃圾制造者"
"Traits/Trait_Litterer_ShortName_F","垃圾制造者"
"Traits/Trait_Litterer_ShortName_M","垃圾制造者"
"Traits/Trait_Motivated_Description","精神抖擞"
"Traits/Trait_Motivated_Description_F","精神抖擞"
"Traits/Trait_Motivated_Description_M","精神抖擞"
"Traits/Trait_Motivated_Effect_F","走路速度比常人要快"
"Traits/Trait_Motivated_Effect_M","走路速度比常人要快"
"Traits/Trait_Motivated_ShortName","精神抖擞"
"Traits/Trait_Motivated_ShortName_F","精神抖擞"
"Traits/Trait_Motivated_ShortName_M","精神抖擞"
"Traits/Trait_Narcolepsy_Description","会不自觉地打盹"
"Traits/Trait_Narcolepsy_Description_F","会不自觉地打盹"
"Traits/Trait_Narcolepsy_Description_M","会不自觉地打盹"
"Traits/Trait_Narcolepsy_Effect_F","会随时随地睡着"
"Traits/Trait_Narcolepsy_Effect_M","会随时随地睡着"
"Traits/Trait_Narcolepsy_ShortName","瞌睡虫"
"Traits/Trait_Narcolepsy_ShortName_F","瞌睡虫"
"Traits/Trait_Narcolepsy_ShortName_M","瞌睡虫"
"Traits/Trait_Nasty_Description","讨厌鬼"
"Traits/Trait_Nasty_Description_F","讨厌鬼"
"Traits/Trait_Nasty_Description_M","讨厌鬼"
"Traits/Trait_Nasty_Effect_F","会让别人心情不好"
"Traits/Trait_Nasty_Effect_M","会让别人心情不好"
"Traits/Trait_Nasty_ShortName","讨厌鬼"
"Traits/Trait_Nasty_ShortName_F","讨厌鬼"
"Traits/Trait_Nasty_ShortName_M","讨厌鬼"
"Traits/Trait_NauseaInducing_Description","有催吐效果"
"Traits/Trait_NauseaInducing_Description_F","有催吐效果"
"Traits/Trait_NauseaInducing_Description_M","有催吐效果"
"Traits/Trait_NauseaInducing_Effect_F","引发他人不适"
"Traits/Trait_NauseaInducing_Effect_M","引发他人不适"
"Traits/Trait_NauseaInducing_ShortName","粗俗不堪"
"Traits/Trait_NauseaInducing_ShortName_F","粗俗不堪"
"Traits/Trait_NauseaInducing_ShortName_M","粗俗不堪"
"Traits/Trait_Nausea_Description","引发呕吐"
"Traits/Trait_Nausea_Description_F","引发呕吐"
"Traits/Trait_Nausea_Description_M","引发呕吐"
"Traits/Trait_Nausea_ShortName","肠胃不适"
"Traits/Trait_Nausea_ShortName_F","肠胃不适"
"Traits/Trait_Nausea_ShortName_M","肠胃不适"
"Traits/Trait_PayHigh_Description","钱不嫌多"
"Traits/Trait_PayHigh_Description_F","钱不嫌多"
"Traits/Trait_PayHigh_Description_M","钱不嫌多"
"Traits/Trait_PayHigh_Effect_F","对工资期望高"
"Traits/Trait_PayHigh_Effect_M","对工资期望高"
"Traits/Trait_PayHigh_ShortName","我很贵"
"Traits/Trait_PayHigh_ShortName_F","我很贵"
"Traits/Trait_PayHigh_ShortName_M","我很贵"
"Traits/Trait_PayLow_Description","1块钱也干"
"Traits/Trait_PayLow_Description_F","1块钱也干"
"Traits/Trait_PayLow_Description_M","1块钱也干"
"Traits/Trait_PayLow_Effect_F","工资期望较低"
"Traits/Trait_PayLow_Effect_M","工资期望较低"
"Traits/Trait_PayLow_ShortName","我很便宜"
"Traits/Trait_PayLow_ShortName_F","我很便宜"
"Traits/Trait_PayLow_ShortName_M","我很便宜"
"Traits/Trait_Romantic_Description","认为自己的人生是一出浪漫爱情剧"
"Traits/Trait_Romantic_Description_F","认为自己的人生是一出浪漫爱情剧"
"Traits/Trait_Romantic_Description_M","认为自己的人生是一出浪漫爱情剧"
"Traits/Trait_Romantic_Effect_F","不停地恋爱、分手"
"Traits/Trait_Romantic_Effect_M","不停地恋爱、分手"
"Traits/Trait_Romantic_ShortName","恋爱狂"
"Traits/Trait_Romantic_ShortName_F","恋爱狂"
"Traits/Trait_Romantic_ShortName_M","恋爱狂"
"Traits/Trait_Scary_Description","吓人"
"Traits/Trait_Scary_Description_F","吓人"
"Traits/Trait_Scary_Description_M","吓人"
"Traits/Trait_Scary_Effect_F","会吓到别人。应该不是故意的"
"Traits/Trait_Scary_Effect_M","会吓到别人。应该不是故意的"
"Traits/Trait_Scary_ShortName","吓人"
"Traits/Trait_Scary_ShortName_F","吓人"
"Traits/Trait_Scary_ShortName_M","吓人"
"Traits/Trait_ShortTemper_Description","急性子"
"Traits/Trait_ShortTemper_Description_F","急性子"
"Traits/Trait_ShortTemper_Description_M","急性子"
"Traits/Trait_ShortTemper_Effect_F","不开心时会动手动脚"
"Traits/Trait_ShortTemper_Effect_M","不开心时会动手动脚"
"Traits/Trait_ShortTemper_ShortName","急性子"
"Traits/Trait_ShortTemper_ShortName_F","急性子"
"Traits/Trait_ShortTemper_ShortName_M","急性子"
"Traits/Trait_Teach_Fast_Description","天生的导师"
"Traits/Trait_Teach_Fast_Description_F","天生的导师"
"Traits/Trait_Teach_Fast_Description_M","天生的导师"
"Traits/Trait_Teach_Fast_Effect_F","熟悉各种课程的教学大纲"
"Traits/Trait_Teach_Fast_Effect_M","熟悉各种课程的教学大纲"
"Traits/Trait_Teach_Fast_ShortName","老师"
"Traits/Trait_Teach_Fast_ShortName_F","老师"
"Traits/Trait_Teach_Fast_ShortName_M","老师"
"Traits/Trait_Thief_Description","喜欢偷东西"
"Traits/Trait_Thief_Description_F","喜欢偷东西"
"Traits/Trait_Thief_Description_M","喜欢偷东西"
"Traits/Trait_Thief_Effect_F","没事就会偷东西"
"Traits/Trait_Thief_Effect_M","没事就会偷东西"
"Traits/Trait_Thief_ShortName","小偷"
"Traits/Trait_Thief_ShortName_F","小偷"
"Traits/Trait_Thief_ShortName_M","小偷"
"Traits/Trait_Tidy_Description","干净又整洁"
"Traits/Trait_Tidy_Description_F","干净又整洁"
"Traits/Trait_Tidy_Description_M","干净又整洁"
"Traits/Trait_Tidy_Effect_F","保持一切整洁"
"Traits/Trait_Tidy_Effect_M","保持一切整洁"
"Traits/Trait_Tidy_ShortName","整洁"
"Traits/Trait_Tidy_ShortName_F","整洁"
"Traits/Trait_Tidy_ShortName_M","整洁"
"Traits/Trait_Tireless_Description","高能量等级"
"Traits/Trait_Tireless_Description_F","高能量等级"
"Traits/Trait_Tireless_Description_M","高能量等级"
"Traits/Trait_Tireless_Effect_F","在休息之前能工作更长时间"
"Traits/Trait_Tireless_Effect_M","在休息之前能工作更长时间"
"Traits/Trait_Tireless_ShortName","不知疲倦"
"Traits/Trait_Tireless_ShortName_F","不知疲倦"
"Traits/Trait_Tireless_ShortName_M","不知疲倦"
"Traits/Trait_ToiletRage_Description","有厕怒症"
"Traits/Trait_ToiletRage_Description_F","有厕怒症"
"Traits/Trait_ToiletRage_Description_M","有厕怒症"
"Traits/Trait_ToiletRage_Effect_F","一到上厕所的时候就会生气"
"Traits/Trait_ToiletRage_Effect_M","一到上厕所的时候就会生气"
"Traits/Trait_ToiletRage_ShortName","厕怒症"
"Traits/Trait_ToiletRage_ShortName_F","厕怒症"
"Traits/Trait_ToiletRage_ShortName_M","厕怒症"
"Traits/Trait_Unhygienic_Description","不讲卫生"
"Traits/Trait_Unhygienic_Description_F","不讲卫生"
"Traits/Trait_Unhygienic_Description_M","不讲卫生"
"Traits/Trait_Unhygienic_Effect_F","从不洗手"
"Traits/Trait_Unhygienic_Effect_M","从不洗手"
"Traits/Trait_Unhygienic_ShortName","不讲卫生"
"Traits/Trait_Unhygienic_ShortName_F","不讲卫生"
"Traits/Trait_Unhygienic_ShortName_M","不讲卫生"
"Traits/Trait_Unmotivated_Description","无精打采"
"Traits/Trait_Unmotivated_Description_F","无精打采"
"Traits/Trait_Unmotivated_Description_M","无精打采"
"Traits/Trait_Unmotivated_Effect_F","走路速度比常人要慢"
"Traits/Trait_Unmotivated_Effect_M","走路速度比常人要慢"
"Traits/Trait_Unmotivated_ShortName","无精打采"
"Traits/Trait_Unmotivated_ShortName_F","无精打采"
"Traits/Trait_Unmotivated_ShortName_M","无精打采"
"Traits/Trait_Vandal_Description","享受破坏东西的感觉"
"Traits/Trait_Vandal_Description_F","享受破坏东西的感觉"
"Traits/Trait_Vandal_Description_M","享受破坏东西的感觉"
"Traits/Trait_Vandal_Effect_F","没事就想打破东西"
"Traits/Trait_Vandal_Effect_M","没事就想打破东西"
"Traits/Trait_Vandal_ShortName","破坏星人"
"Traits/Trait_Vandal_ShortName_F","破坏星人"
"Traits/Trait_Vandal_ShortName_M","破坏星人"
"Traits/Trait_Vomit_Description","呕吐星人"
"Traits/Trait_Vomit_Description_F","呕吐星人"
"Traits/Trait_Vomit_Description_M","呕吐星人"
"Traits/Trait_Vomit_Effect_F","经常呕吐"
"Traits/Trait_Vomit_Effect_M","经常呕吐"
"Traits/Trait_Vomit_ShortName","呕吐星人"
"Traits/Trait_Vomit_ShortName_F","呕吐星人"
"Traits/Trait_Vomit_ShortName_M","呕吐星人"
"Traits/Trait_WeakBladder_Description","膀胱不好"
"Traits/Trait_WeakBladder_Description_F","膀胱不好"
"Traits/Trait_WeakBladder_Description_M","膀胱不好"
"Traits/Trait_WeakBladder_Effect_F","比大多数人上厕所的频率高"
"Traits/Trait_WeakBladder_Effect_M","比大多数人上厕所的频率高"
"Traits/Trait_WeakBladder_ShortName","膀胱不好"
"Traits/Trait_WeakBladder_ShortName_F","膀胱不好"
"Traits/Trait_WeakBladder_ShortName_M","膀胱不好"
"Video/Intro/Subtitle_01","在双点医院"
"Video/Intro/Subtitle_02","52%的患者反映，他们出院后的健康状况有了改善"
"Video/Intro/Subtitle_03","我们有着精良的仪器，由贴心的医护人员为您细心操作"
"Video/Intro/Subtitle_04","其中有不少人都上过医学院，或至少看过几集医疗剧"
"Video/Intro/Subtitle_05","好多了"
"Video/Intro/Subtitle_06","笑话感染可不是开玩笑的"
"Video/Intro/Subtitle_07","请您放心，把小丑鞋子交给我们就好"
"Video/Intro/Subtitle_08","没人能够阻止我们，为您未来的生活保驾护航"
"Video/Intro/Subtitle_09","您值得拥有最棒的医疗……"
"Video/Intro/Subtitle_10","……加入我们的双点医院吧"
"Video/Intro/Subtitle_11","我们欢迎新员工、新患者，还有全新的您"
"Video/Intro/Subtitle_12","我可以去打高尔夫了吗？我三点要开球呢！"
"Video/Intro/Subtitle_4a","如果您为藏头症所扰"
"Video/Intro/Subtitle_4b","就让我们来为您排忧解难，把您的头从身体里轻轻拽出来"
"Visitor/Visitor_Celebrity_Actor_JobTitle","名演员"
"Visitor/Visitor_Celebrity_PopStar_JobTitle","明星"
"Visitor/Visitor_Health_Inspector_JobTitle","卫生监督员"
"Visitor/Visitor_Mayor_JobTitle","县长"
"Visitor/Visitor_Politician_HealthMinister_JobTitle","卫生部长"
"Visitor/Visitor_Radio_Reporter_JobTitle","电台记者"
"Visitor/Visitor_Rival_Boss_AltMed_JobTitle","霍里史迪克斯首席执行官"
"Visitor/Visitor_Rival_Boss_BigBad_JobTitle","巨无霸超级集团首席执行官"
"Visitor/Visitor_Rival_Boss_Cult_JobTitle","球体基金会"
"Visitor/Visitor_Rival_Boss_Science_JobTitle","低端科技首席执行官"
